PlayChoice 10 (Dual Monitor)/ Punch-Out!!: 1. Red (lower) 2. Green (lower) 3. Blue (lower) 4. V. GND (lower) 5. Red (upper) 6. Green (upper) 7. Blue (upper) 8. V. GND (upper) 9. Sync (upper) 10. Sync (lower) 11. GND 12. GND 13. GND 14. GND 15. +5V 16. +5V 17. +5V 18. +5V 19. 20. 21. 22. 23. +24V 24. Service 25. 26. Counter 27. 28. 29. 30. 31. Coin 2 32. Coin 1 33. *B Button (PlayChoice 10 only) 34. *A Button (PlayChoice 10 only) 35. 36. *Right 37. 38. *Left 39. 40. *Up 41. 42. *Down 43. 44. Game Select (PC10)/ Left Blow (PO) 45. 46. 47. 48. Reset (PC10)/ Right Blow (PO) 49. 50. Game Start (PC10)/ KO Blow (PO) 51. Sound (upper) 52. Sound (lower) 53. 54. GND 55. GND 56. GND Key: upper = upper monitor lower = lower monitor PC10= PlayChoice 10 PO = Punch-Out!! * = these are Player 2 controls on PC10, Player 1 controls on Punch-Out!! (Punch-Out!! is a one player game) Note: Pins 33 and 34 are not used on the Punch-Out PCB. Even numbered pins are on the parts side of the PCB. Odd numbered pins are on the solder side of the PCB. Additional controls for PlayChoice 10: There is an additional 20-pin connector on the left side of the PlayChoice 10 board to accommodate the additional buttons on a PlayChoice 10 that are not on a Punch-Out!!. They are (P1 = Player 1): 1. Right (P1) 2. Left (P1) 3. Down (P1) 4. Up (P1) 5. GND 6. 7. B Button (P1) 8. A Button (P1) 9. GND 10. 11. Channel Select 12. Channel Enter 13. GND 14. GND 15. 16. GND 17. Gun (trigger) 18. Gun (hit) 19. +5V 20. +5V Bonus!: If you have a dual monitor PlayChoice 10 machine you'd like to be interchangeable with Punch-Out!!, using the PlayChoice 10 control panel, I'd recommend wiring the "Left" and "Right Body Blow" buttons on the Punch-Out!! PCB to the PlayChoice 10 2nd player "B" and "A" buttons, rather than the default "Game Select" and "Reset". The "KO Blow" button, however, should be fine as the "Game Start" button, as that's the same way it is on Mike Tyson's Punch-Out on both the PC10 and NES systems. Super Punch-Out!! and Arm Wrestling have the same pin-out as Punch-Out!!, although there may be an additional button needed for the "pull up on joystick" move in both games. PlayChoice 10 (Single Monitor)/ Vs. System: Left Side (22 pin): A. GND 1. GND B. GND 2. GND C. +5V 3. +5V D. +5V 4. +5V E. +12V 5. +12V F. 6. H. 7. Coin 1 J. 8. Coin 2 K. 9. Red L. 10. Green M. V. GND 11. V. GND N. 12. Blue P. 13. Sync R. 14. S. 15. T. +24V 16. +24V U. 17. Counter V. 18. W. 19. Service X. 20. Sound Y. GND 21. GND Z. GND 22. GND Right Side (18 pin): A. GND 1. GND B. Time Display 2. Right (P1) C. Time Display 3. Left (P1) D. Time Display 4. Up (P1) E. Time Display 5. Down (P1) F. +5V 6. A Button (P1) H. +5V 7. B Button (P1) J. Time Display 8. Channel Select (PC10)/ P1 Start (VS) K. Time Display 9. Game Select (PC10)/ P2 Start (VS) L. Time Display 10. Channel Enter (PC10)/ P3 Start (VS) M. Time Display 11. Game Start (PC10)/ P4 Start (VS) N. Gun (trigger) 12. Right (P2) P. Gun (hit) 13. Left (P2) R. +5V (for gun?) 14. Up (P2) S. 15. Down (P2) T. 16. A Button (P2) U. Reset 17. B Button (P2) V. GND 18. GND Key: PC10 = PlayChoice 10 VS = Vs. System P1 = Player 1 P2 = Player 2 P3 = Player 3 (Dual System only) P4 = Player 4 (Dual System only) Note: Numbered pins are on the parts side of the PCB. Lettered pins are on the solder side of the PCB. The pin-outs listed are mainly for the PlayChoice 10. On the Vs. System, I believe the Player 1 and Player 2 controls are reversed, (Player 2 on left, Player 1 on right) although personally I'd switch mine to the PlayChoice layout. Also, the parts (numbers) side of the Vs. PCB is the side used for the Vs. Unisystem, with the game roms in the right side* of the PCB. The Vs. Dual System uses both sides, and the solder (letters) side of the PCB pin-out is the same as the parts side, except using the game roms in the left side of the PCB, and a duplicate set of controllers, coin slots, speaker and monitor. Example: Pins H and 7 are both Coin 1, except for H being for the left roms on the PCB, and 7 for the ones on the right. * Some Vs. Unisystem games such as Super Mario Bros. and The Goonies, use both sides of the board for one monitor and cannot be used as one of the two games in a Dual System. I think there are only two Vs. Dual System games that use two monitors for the same game, Baseball and Tennis. Baseball must be played with two monitors, but Tennis can be played with one or two monitors, the second monitor used for players 3 and 4, I think. Copyright © 2002 Jim Kane - All rights reserved.