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The several bizarre Breakout-in-a-tiny-window games around don't meet this critical need. ST Breakanoid is a full-screen, full-colour game that is actually a cross between Breakout and Arkanoid*, hence its name. The binary is in the public domain and may be freely distributed as long as it is not modified in any way and is not sold. The current version only runs in low-res, I will consider a monochrome version if people want it. There are 6 types of bricks and each has different properties. In addition, the game is data-driven and each screen is read from a "noid" file. The first screen is expected in the file NOID0.DAT, the second in NOID1.DAT, and so on. The limit on the number of screens is therefore about 10,000. Any number of noid files may be present, as long as they start at 0; the program keeps incrementing the number in the file name until it can't find that file, then starts at 0 again. You can easily create your own noid files. The easiest way is to look at one of the ones included with the program, and edit a copy of it. Each file is very small and consists of an 11x15 matrix of integers. Each integer represents one brick in the same orientation as it will be on the screen. The full matrix must always be in the file, even if there are many missing bricks. Missing bricks (blank spots) are represented by -1 in the file. The other possible numbers are from 0 to 5 for the 6 types of bricks. These are as follows: 0 - needs 1 hit 1 - needs 2 hits 2 - needs 3 hits 3 - invisible, 1 hit 4 - indestructible 5 - generator, 1 hit, but creates a random brick of type 0, 1, or 2 You can change the order of the screens by just renaming the files. Be careful with the indestructible bricks, they can lead to infinite bouncing loops, or can block off a brick making it impossible to finish a screen. 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DART PI1"B}DARTS DOCBDARTS PRG DO\3ppwU3ss77w????????????ss???33?0033??3 ??7 ???00 ;@@?00?? 300?  >>??3 ????3 ?????? ??? ?? ``33 ??``<??????0??fx0f~~~~~~~<?????????p?????????xx?pp????̀3??883????88xx||xx? '??? pp???'????? 0?0???????xx?OOxx??AApp>>???????????@@@@???? ??? ??????~`0x????8a`0 ???a? ??p??0? ??p??0? `xx???||``@@`???``@@aOO?`0@@aOO????`0@@aaggaagg00???????????????>??~~??????p??????????????00????   ?``??   ?``??<<  ???????00???`??`???????????????Ç~??????????<?????<~???~f??8ff??8f``@@À<?fG``@@À<?n11@@f??v11 @@f~~??f`f`faay? fpp???fccx? f???f 03? ??~??~~ 33?? ??<?0~<䙘fg????>g`??????? <<00>>? ?@@@@????????>>UUUUUUUUUUUTUT~?xDDDDDDDDDDDDDDCC|?x@@OOx??y?ypp??y```???y ? ???x?x?pp?x??<<||ax?``??? ??y````00y```` ~~?y``?aay00???  #'x???<<<? #?00 ǀ?????| ??@@?p???00?$$?? ? ?((?????<<HH~~@p@p????? pp''!!O????00$$pp/~??? ?? H|H|qq'<?? ??x00 <<qq?0 @ss|(???8?8<<A!gg ~???|? @|&?&????00@S ??? t?  ???00@@????   ? ??? ??@>@> ???? __s? ??? 00@<&?&? ?? @gg ??00Css~$ @ss??  <<@||qq__' 00 !HHqq/>> @@00II!!Ops '' p pq?? s00PP@@?00??  HH????<<?$$???? ?À @@?00  oo'00A !''<< ????????00 ??00~~3 000???  T* Darts ! 12/4/87 This program is an electonic dart board written in GFA basic. The aiming system is similar to those found in ACCESS SOFTWARES'S 10TH FRAME and LEADER BOARD. Double click on Darts.prg Type in the number of players (1-9) Each player will get three darts to 'throw' per turn. The computer will keep track of who's turn it is but will not keep score. (there are too many types of games that can be played on a dart board) The Control: Useing the control is hard at first but will get easier with practice. There are two scales at the lower right of the screen, a vertical and horizontal scale. When you are ready to throw, press and hold down the right mouse button and you will se a line begin to climb up the vertical scale. When it gets to where you want the vertical position of the dart to go, let the mouse button go. At this point a thinner line will continue on up the vertical scale and continue around the corner and then along the horizontal scale. When the line gets to the horizontal position that you want the dart to go to then press the right mouse button. (you dont have to hold it down) The dart will then be thrown at the dartboard. The score will be shown at the upper right corner of the screen along with the name of who's throwing. After three darts have been thrown the total for the three darts will be displayed. After a persons turn is over press the space bar to continue on to the next persons turn. If the Escape key is press here then you will be back at the "how many players" promt. If you press the Escape key here too then the game will abort. I had a lot of trouble programming sound so if anyone can upload a demo on how to use GFA sound I would be grateful. Mike Hughes. `.-0Sn` Efv*oM" m HPHUBg?<JNA(m)m -:gS)@ -OK1PC#HN߮Hx?<HNA@)@l/?<HNA)@h&@)@XЬl)@d)@`ARCpr Ѝ"QHNFALN(Hz2?< NA\pdAxr0XQ)K\NN8000JrBjNuHz?<&NN\CAp$L Qp N0BlJpNN0pMN09@pdAr 0Q0tr N~9lNupealp`NuaNJHz?<&NNBWNANC2A@p222NrҌ0<NB0,rNurA9Ar`v C9Cr`rt9@9A9BNrrҌpsNB0,Nu9@N`rDҌpsNBNuC2 @ e @}bA@p222Nr,Ҍ0<NBNu &8*:EENuHn\ 2$4BBNuAd RdQRB BbABJk 0NuJBjBBXNu 0Nu 2$NuE`B<gJEgEjCDEDF Fe( F dF8BCHC` F0bFHC8v` HD8HDkDуdQRBNuDdBDA@kgAр[SBk0NuJlJBk&Nu0g H@rB JkЀ[` BbNuJBj prtNuHPAJgPpr$< _Nup _NtNu&8*JEgJBgJjBEB:HC҅H@:|ۆ҄ۆ<HC>H@ЃdHA@B@H@хk HAҁHAрSB BbNuNbpNNuCDEJEgJBgJjBEBQ*HE?<>0rHGGdHGGdSWDуdi\?<>0rHGGdHGGdSWDуdiN?<>0rHGGdHGGdSW2 H@N.?<,>CEdGH@0r`?<`JBgVB&8TTDуdQRBNuDAр&AdRAрAрDуNuprt|=|v  g +g -f .g20  b 0e 9b da`RF` .f 0e 9b dajSF` Eg efX +g -f 0e 9oSH`00  b&Hz0  b E Do`HJjDDDS4</N@JFkSFk&aQN@`Ha"FFaQL8N6.vJgtBnvNupr$<NuJBk4<rpAC v JBgJjv-| Bb BkH>aaNRFBdL8?N<JBga2SF Be BgQRB`ApdR e <rRF&0xafEv+0JFjDFv-Hƌd0BFHF 0HF0ANuprt|`2:HQ A dNAXJ@jNNuaHQ` @gS@@CNu   aH@@`"aH@@`a0) 4a3B HA2;i`0^ M / hawA~FNuAXr%eee%NuA]NuA>A6HP 0 0 &0&?< NN\Hx?< NN\JfNu p6`p5`p4`p3` p2`p`pN @ddAg(g@A `1||9XgBX)HJPfNu"lJQf2")IBQlk0N` QNu2p~?`2p~@`~?`~@St4f9G/0Nd(g^AA `.j>(1GRhgbHhBg?,(/?<BNA Jk@$_>g8 Z"XPf, HQH/?,(?,NA gJk p x?gp%NNu @fp7`&(* NNN\ NuBNDN]NpNDN]Np&(*NNNvNp)@p `H@)@prtN~AHplrtN~B 2pNnpNbpapaprapalpalpalpaTpaTpaTBp'a?<NNT@B){L9|0<rtN~papap9@p`pvNpv`v`vj`v `v`v`v`?Aa*` Al 2l 4)lVH)lRprtN~Al 2l 4HVNu9Cp rtN~"A)lVH)|vN aBp0,l 2Nua40,HNua*p0,l 4Nuaprt0,l 22,l 44,NuN9||BlBlrҌpsNBNu?<NNT$g4<rЀ[Nu0<}N& ?<NNC`&?<NNT"@ C <}N`N@((?<NN.?<NNX@LvA HA HNuNup9@HA)A,N FN @e024E$ Bb5B5A6CC5CK5CAB008:Dk`Ek\00<,>,SFSGFnHGnDDDk9DBlDEk9EBlFcllGcll0,lb 0,lcNupmrtA)HA)HN~pNHHPN4 _:8><DbFEbGCHP@dʾAdBD2ƞE29|C???FF22N23BRG0@\@N"2)IN2(g"P@g2RADAH""l`r2oZAe 1@#)I`Nuk1@Nup NN"l`dpNAtrdJhk\QpaNH ld$l`"Hg: k&@0+R`g k#&@0+S@H3 Q&f)I`LNuApNjN$N$BS@kH2QNupC ұd"X0Pg"RA$D#Nu"X0NuNJ@gpNuNU@k0NupNu _0HpNjp"_0HqNNp"_0HqNNE ұeHHQ0)N$_$ZR@H`2QNu$Y0gHR@@"D%$X0P2g# R@%NupE $ $X0dP.gRG,D%pr Y2dP.gRG,D!p4Ae4v`VfANuNFWHNu Ihd*N$E$RR@H`2QˈN ENu Ihd"*N$E8*$R`"QˈN ENu2)A IJAfr4(Ae*RBBc0*SA?N$E$R`QˈN ENup`a NuN IHPg"B  g &gN,JBjt BNut`Rptr ae OgT Xgj HgSRB ae Fb$0k  c_  c b退`tSJBkNRB0 b b瀀`RB0 fрd`H&NրNjNuHRp` HRpJQfpNFNq Y Qfd ЀЀNuN0N6j$_& if"QdփփHRNN.N4~,Nq8DRzXEEg"7PNqR$HBJBgpNJgJigp`eetЂ`"ЀeЁdp`ЀeЀe"Ѕe$W.H@@N.L"2` NqR YEjrd0` SjN" KC`e N`d \Nd l\Ӭ\ NupNd d3 d# d# # d# # # # d# # # # # # # # dB` # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # QNudd2d"d""d""""d""""""""dB` """"""""""""""""""""""""""""""""QNu0,p2,rR@RANuS@SA9@p9ArNu9@pN~4, 6fprta0,2,NuA4, 6f9@9Ap rt`Blf`pBlf`p9| f|9Fd@9@hN9@^9A`9Ab~`$aJf,H@ Kg Mg Pg Hf~`BSGj>RGFc8>`4A g6 g0 g` gTlfelhgFf2pRGRFa`a,` `?~ap ap a 0NuCpE`bf`FgRGJGgRSGSFFgCpE`Yf`Nua@Jf gH@ fa(@ fza0 b @ Ee0Nu?<?<NMXNur9A(HNFLNu0,^2,`NzEfpaRppaNAEg0PaľEfa4RE`p a2a*Efp a(NldeS@f lbfSl`9Ab9FdNupapqr`p`C l ", Ⲭ dfѬ SA 0! 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ArNANHN\+@AN 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NN^,_ _XN/,HNVN)0. ?BNN^,_ _TN/,HNVN)?<BNdN^,_Nu/,HNVN)?<BNFN^,_Nu/,HNVN)p?BN(Bn?<zBg?<BgHnHnHnHnHnBgNN^,_Nu/,HNVN)p=@?<kHnHnHnHnNN^,_Nu/,HNVN)p=@?<kHnHnHnHnNN^,_NuNu/,HNVN)p.R@rAHnN/L^NuH^ _0@"_24BAAc1V`t>/L^NuH^ _02S@AC2YQ/L^NuH^ _02S@AC2YQ/L^NuH^ _02S@AC2FAYQ/L^NuB9v`PvBy+ _0g$_jp"_// HxN#VLxJ@fP)J9vf" f |` f|` f |` f|`4<G BQB) @ef *:f^&Jrt `e QG"tWJBk4G"3 J9vf g g`> g8 fp@`*S@rG   e gRAQJ9vg`tJ)f8a J9vg| _0< Hy#N|#|3|Nu )bJ) g )g )g ) f J9vfgHBNu|/ BgHi ?<ANA>3|NAXNuBy+(_ _/ C (g ( fxJ(f t4($IH / /?(?<?NA LJk,g*fJg  f"J` g  Wf NuJgJ(f P Nu!|Nu4(SBa@J(f8Jg. fJ(f"gr W1Agp f W1A1AQNu(gVJ(fD f&H`?<NAT f?< ?<NAXp LNu fH`?<NATLNuHy%0<` Hy$0< LNReset required prior to Read or GetAttempt to read past end-of-file +Nu#& _ g+e+d 9&NHy' `Hy'Nt`t _"_0gR@| e.G&$S" ghjebb"*f&"`v&A%S"`l&J`ذ|gb*|f8"9&g0$A#&`""9&g$A#&`"9&g $A#&"`"E+&R"$b Hy&NJgr"QHd2S@k"QN _"_0" g+e+d gR@ @mz @ e@E&"fB3@B$`\&A2+@ef "'I`F"3@B$`8$K`ư|f"&#&` |f"&#&` "&#&NHeap overruns stackPointer NILPointer not in heapH _0"_e /LNuHy)ZN/B9/|NuH _0 @f0"|p` "_J@jpEr4@ BbBS@kQ/LNuH _4SBkt82$_rAdd0 @f0"|p` "_J@jp6ADb6CG0IS@k$eQ/LNuH _4k2SAk0"_p6B@bE0)CS@kQ/LNuH _2$_r0 @f0"|p` "_J@jp@kS@kv&J$IRC4(K Vg RQBg`?/LNuH _4kF2SAk>0 @f0"|p` "_J@jp6B@bESBkQ/LNuString overflow _ hNVf 0(gr"OD@Hd2S@k "Q` _"y+e Hy)NN## .f -|)`-|) nNнf yNStack overruns heap09+Nu _3+NBy+Nu[3][][ Abort ]Copyright 1986, CCD and OSS, Inc. .V           4,D 0rh&T $        "       0   &  &$$6   "    8@F D"2 T &( 0&  >        ,*< * * , , 0 , " HB@6 2 T  <   , FR ( *@ B @ B   ******************************************************************** Deze diskette is samengesteld door de Stichting ST, Postbus 11129, 2301 RH Leiden. Onze bibliotheek van public domain programma's omvat op dit moment (zomer 1988) al zo'n drie honderd disks. Daarop vindt u programma's op elk gebied, van tekstverwerker en database tot de leukste spelletjes, de fraaiste tekenprogramma's en de handigste utilities. Ook bevat onze bibliotheek een speciale afdeling voor public domain disks met Macintosh software, die te gebruiken zijn onder de ALADIN emulator. Deze MAC-PD serie bevat tot nu toe ongeveer vijfendertig disks. ******************************************************************** U vindt in het twee maandelijks tijdschrift "ST" (Onafhankelijk tijd- schrift van en voor gebruikers van Atari ST computers) een overzicht en een bespreking van de inhoud van de nieuwe public-domain diskettes. Dit tijdschrift bevat tevens een bestelkaart zodat U vlot over de software kunt beschikken. De Stichting ST geeft ook een speciale PD catalogus disk uit. ************** Deze public domain disk is geproduceerd en gedistribueerd door: Stichting ST afd. Software Bakkersteeg 9A 2311 RH LEIDEN ************** Ondanks onze controle komt het af en toe voor dat een diskje niet goed is gecopieerd.Mocht U dit overkomen, aarzel dan niet en stuur de defecte disk aan ons terug. U krijgt dan direct een vervangende disk toegestuurd. ************************************************************************ Teneinde het voor ons mogelijk te maken om productie fouten op te sporen en vervolgens in de toekomst te vermijden, zijn alle disks, geproduceerd door de Stichting ST, voorzien van een groen productie nummer. ************************************************************************ . U.. UFB DOCUF#FB PRGWbSFB RSCZGENIE DEF\ GENIE RPT] SAMPLE DATa  SAMPLE DEFcSAMPLE RPTdTRIMFILEPRGf First Base - Database First Base is a fast memory resident database system for small and medium size applications. It is not full featured but has a wide range of uses, is fast and very easy to learn and use. Besides the usual type of application such as address lists, video tape listings, computer program lists, records of checks, etc. a separate program is provided which will enable you to put the GENIE directory of files into this database so you can search through it at your leisure. The entire data base is loaded into the memory of your ST. The more free memory you have the larger database possible. There is an arbitrary limit of 6000 records for the current revision of the program. Options in the program are selected either by use of the function keys or by selecting from a pull down menu with the mouse. The return, delete, backspace, insert, home, and arrow keys are used when editing a record. A database file generally consists of three parts the filename.DAT which is the data organized as one record per line (which may be more than 80 characters). The data is in ASCII format so the file will appear normal when viewed and it will be accessible to editors or other programs. The second part is the filename.DEF. This file defines the field names and the length of each field. It is also in normal ASCII format. It can be created with the First Base or it can be created with a stand alone editor. The third part is the filename.RPT. This file identifies how the data will be printed and what heading is to be used on the page. Limits for revision 1.3 are one printer line per record 80 character per line normal or 132 character per line compressed. To run the program double click on FB.PRG. When the load file box is shown you may change disks if the data will be on another disk. Click on select. You may seclect an old .DAT file, change the disk drive, or enter a new .DAT name for a new file. If you choose to make a new file brief instruction are displayed and the cursor will be at the upper left corner of the screen. First you type the name of the field, it looks best of when preceded by a blank space. Then type a : followed by a space. Finally use the _ (underscore) to specify the number of spaces desired for the field. For example... PROGRAM NAME: _____________________ When you are satisified with that field press the return key. Continue in the same manner for other fields. You are limited to 11 fields and not more than 80 character across the screen on any one field. Finally after the last field press the F5 key (write). This saves your field definition file and your are ready for entering new data. Any time you want to enter new data into the fields you must first press the F6 key. This sets up the data entry mode. After pressing F6 you fill in the fields and press the F5 key to save the data. After pressing F5 the record will advance and fields will be blank again waiting for the next entry. When you have completed entering data you can press F3 to go to the first of the data or one of the other function keys to escape from entering. To edit fields the editing keys work as follows: Up arrow moves to preceding field (up). Down arrow moves to following field (down). Right arrow advances cursor to right, at end of field goes to next one. Left arrow moves cursor to left and stops at first of field. Return is similar to down arrow. Back space deletes character under the cursor and moves it left. Delete deletes character under the cursor but does not move it. Insert toggles the insert mode on or off. Home sets the cursor at the home position. Shift home clears the fields they do not stay cleared unless you follow by pressing the F5 key. Control home sets the home position of the cursor (depending on what the current field is.) Undo is for quitting without saving the file back to the disk. Help displays a brief summary of commands. Function keys are as follows: (F11 to F20 are obtained using shift) F1 Display next record in sequence F2 Display previous record in squence F3 Display first record in memory. F4 Display last record in memory. F5 Write current record on screen to memory. F6 Begin entry of new record. F7 Clear fields (but don't save to memory unless followed by F5.) F8 Sort the field that cursor is currently in. F9 Search the field that curson is currently in for a string. F10 Quit and save the data in memory back to disk. F11 Delete a file from the disk (making room for .DAT file. F12 Format a new disk (currently single density 10 sector only) F13 Merge another database file with the one in memory. This will only work when both files use the save .DEF type, that is the fields are all the same type and length. F14 Quit but don't save the data back to disk, same as Undo. F15 Not used F16 Print normal sized print. F17 Print compressed print (set up for Epson printer code.) Sorts can be made on any field, either ascending or descending. To sort first move the cursor to the field to be sorted. Press the F8 key and wait. To do a double sort resort on another field. Then the first field sorted will be ordered in the second field where fields are of the same value. Searches can also be done in any field. First move the cursor to the field to be searched. Type in a string to be searched for. At this point if you press return the search is forward from the current record. You can also search forward by pressing the F1 or you can search backward by pressing F2. When a match is found the record will be displayed. You may then press return to continue searching or another key if you are done. A blank screen shows that no further matches were found. Searches are not case sensitive. In order to delete records from a file you must first display the record to be deleted, then press F7 followed by F5. This leaves a blank record in memory. Before quiting and saving the file to disk sort on any field in ascending order. This puts the blank records at the first. When the file is saved these blank records will be skipped and not saved to disk. Printing is limited to one record per line. In uncompressed mode that is 80 characters or 132 in compressed mode. The report format can be created through the program or through a stand alone editor. When using the program you select create format (F26) through the menu. After doing this the fields are displayed preceded by a number for each field. That number is used to identify what field is printed, A is 10 and B is 11. You set up the format by typing the number of print locations for each field desired. For example if you wanted 10 places for field to you type 2222222222. Then if you want field 4 next which has 5 places you type 44444. $, spaces, . , etc may be inserted. This all goes on one line. To make it easier to know the exact number of places required for each field you may press the function key corresponding to the field number. This will put in the required spaces for that field. If there are less spaces than the field requires printed entries are truncated. If there are more spaces blanks are inserted. After entring the coded format line press return. Backspace is the only editing key that works. Next enter the page heading which labels the columns of fields. The cursor will be lined up under the coded field data so you can tell how much room you have for the titles. When you have completed this press return. This completes creating a report format. Before you begin printing you may decide to print the data in several columns. This will condense the output and is usefull when you have a large number of records but the amount of data to be printed is small. For instance if you made a list of programs and what disk each is on you might be able to print 4 across compressed. Select the number of print columns from the pull down menu. Included with this program in the .ARC file is a sample set up for keeping track of computer programs that I use. It is only included so you can try out the First Base program, some of the entries are coded with letters to save space. Also included is a program called TRIMFILE.PRG. Using this program you can take the GENIE file list and adapt it to the First Base program. If you download the GENIE list #4875 (or more recent update) and want to convert it you will need at least 1 meg memory and a double sided disk drive. Parts of the total file can be handled without the space requirement. When you run the trimfile program to make it compatible with the .DEF file that is included here you will need to enter the following number at each prompt of the trimfile program. 15, 2, 71, 13, 48. Suggestions regarding this program are welcome. Write... Dave Henry 1720 Wickersham Dr. Anchorage, Alaska 99507 `RlEDN ND>*O*m - ЭЭм!"ҍ¼.A// Bg?<JNA m"m -So Q m -SBQ(m)M*mN lHhNLX/,?,NN\?<N2?<A?<NAXNuNV nfHn?. 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