O p @`  @`! #@%`')+-/1 3@5` @`  @`! #@%`')+-/1 3@5`QDMHELP DOC 1 >DDMEDITORPRG 1 >DDESKTOP INF 1 >D7  THE DUNGEON MASTER EDITOR By Edward Penman Welcome to the Dungeon Master Editor. The Editor allows you to do the following things to a Dungeon Master game file: 1) Alter the map at will to create short cuts, new passages etc. 2) Alter it so you can open doors during the game without using keys. 3) Remove secret doors. 4) Print out plans of all the fourteen levels in the Dungeon. It will run in any screen mode (the higher the better) and works by altering a saved game file and so doesn't affect the original Dungeon Master disk. However, you must only use this program in the full knowledge that it is cheating and may reduce the enjoyment of the game though if used properly it can make the game much better fun - it is up to you. Also, some alterations may cause the game to crash. We have done my best to reduce this possibility but can hold no responsibility for it occurring (see later for more details). Finally, if you are using a pirate copy of Dungeon Master or this editor then please, please, please buy an original. The game is just so good it has got to be worth it. LOADING/SAVING This program works by changing the data contained in the save game file "DMGAME.DAT". You can therefore use it to alter any saved position you have made. However, we recommend that you only alter a copy of your saved position, in case you wish to return to an "uncheated" game. Selecting "OK" from either the load or save dialog box allows you to load or save using the standard GEM file selector box. Saving will automatically overwrite a file with the same name. By giving you the option of changing the file name you can transfer all your saved positions on all those different disks onto one disk by saving them with different names (e.g. "DMGAME1.DAT", "DMGAME2.DAT" etc). However, the game itself will only recognise the file "DMGAME.DAT" so you must change the name back in order to use that game file. "Auto" will load or save the file "DMGAME.DAT" automatically. This is a quicker way if you only want this file name as it bypasses the file selector box used above. Selecting the "Close" menu allows you to clear the memory and screen so you can use desk accessories without them overwriting the screen. You cannot use desk accessories while editing a file, nor must you leave desk accessories active (on screen) when you load in a file. MAP You can view any of the fourteen levels on screen by selecting the appropriate menu. Though the actual map is extremely accurate, as are the positions of the doors and stairs, other items may not be and should be treated as such. Objects on/in walls (white dot on black square) include torches, alcoves, writing, buttons, levers etc. Objects on floors (black dot on white square) include normal objects and pressure pads. Altering the map involves clicking on the appropriate map square to turn it either into a (white) corridor or a (black) wall. The left mouse button will only change normal wall or normal corridor but the right button will allow you to blank out anything. WARNING - Blanking out anything other than normal wall/corridor will certainly interfere with the game structure and may crash the game, as will blanking out certain areas, such as around stairs which are only meant to be looked at from one direction. Be careful at first and only use the left mouse button but take a risk later on. You can get some strange effects (such as looking at a door end on!) but the more you alter the greater the chance of something nasty happening. UNDO will remove your most recent alteration. CHANGE DOORS This function will automatically change all the doors in the Dungeon to gates which can be opened by pressing a button next to them i.e. you don't need keys. This is a really nasty cheat and should only be used by desparate adventurers! Remember, you can't change the doors back to normal. This function won't alter the doors on the first level (there's no need) and some doors deeper in the Dungeon won't be turned into gates. However, they will have buttons beside them. SECRET DOORS This function automatically removes all secret doors, rather than having to do it all by hand. PRINT MAP This function allows you to print out the current map level. It uses the ALT-HELP s creen dump and so you can use the Install Printer desktop accessory ("CONTROL.ACC") for your printer. ALT- HELP will cancel printing. You also have the choice of either printing out just the map (and level number) or the whole screen including the legend. We hope you enjoy this program as much as we have. We have tested and retested it and are pretty sure it is bug-free and will work on any ST system, from an half-meg ST-FM to a Mega-4. It will also work with either the American or English version of Dungeon Master. Look out for the Dungeon Master II Editor and the Amiga Dungeon Master Editor - coming soon! Best of luck. 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CN 0`@k Ap0(/.NuA Nup)@JphNLtH &JKBCH .A/~0 1PP1P1PA L? &<@>AFG0000X0000X0000X0000C ~AJ0g0  pi, N"F QNu?S@k*8L &fBf,C`(A? fHa)_ 2TNuBlJ`l *bl ,bH .N0S@k@>A PC/~. 0(JgRJ)@g1@CJ2fP2HP" &" *pdN0,r W1@AJ00 piN9|L@NpiN _CL""pe`9| LpiN9|LphNLtH 2H/`SBSC@AHH/jP 6P/^P0<rtNpapapapaL/jr`S@k6@ A 9PJg8BPpfNpgN9| LphN9@JfdBlJa\Q 6BB 2`NuS@k @ A 9pJg a$Bp`NuHS&I. FV 7p&N9l/h8,:,L/d4,pĴ@cS@9@p4,rŴAcBSA9Ar`8pJ, 7fnJ/^k0 Eg$2,/h pg  qfH9A/hpjN`pJBgp/NNXzN>pJBgp/NNX&<x*<N8pJBgp$VHfN8AB 0NNXzN8pJBgp/NNX&<x*<N>pJBgp/NNX&<x*<N8pJBgp/ABNzNpJBgp/AHN&<x*<NpJBgp$VHfN9A\TN AB 0NNXzNpJBgp/NNX&<x*<N>pJBgp/NNX&<x*<N8pJBgp/ABN&<x*<NpJBgp$VHfN:,BmFNNX&<x*<NpJBgp/NNX&<x*<N>pJBgp/NNX&<x*<N8pJBgp/ABN&<x*<NpJBgp$VHfN:AB 0N(C\NA\N|NX&<x*<N8pJBgp/A\NNNX&<x*<NpJBgp$VHfN;TAT`N `N~pNDSWHfN>A CnNNO The Dungeon Master Editor | Version 2.20| Copyright E Penman 1988| CNNDemoCNA8NzNfN&A@N pND WHfN>HAEN pND WHfN>jAFN pND WHfN>HxNAre you sure you|want to quit?HPN OK|Cancelr"_ N~NXANAN&<x*<NfN>N~pNDNX&<x*<N8pJBgp/pNDNX&<x*<N>pJBgp$VHfN?A6NzN8fN?A6N&<x*<NN/p"NVpNDNXH <r$<L8NA6NBmLA6N&<x*<NN/p"NVpND "WHfN@ AJN pND #WHfN@,AL2N pND $WHfN@NAPTN pND 'WHfN@pAT`N NA6NzN8fN@A\TN N N~HxNbPut a Dungeon Master save disk|(not the original disk) with|the file 'DMGAME.DAT' on it|in Drive AHPNOK|Auto|Cancelr"_ N~NXANAN&<x*<N>fNEA 0Ar 0AN&<x*<NfNAHmHmA\""_N,NAN DMGAME.DATC\NHm\A "_NfNAA\NfNnANANzNfNBZHxNSorry, can't find that file(HPNTry again|Cancelr"_ N~NXArNHm\A "_N|pJBgp/AN&<x*<NpJBgp/ArN&<x*<NpJBgp$VHgHm\A "_NpJBgp/AN&<x*<NpJBgp$VHfNEpNpINVHPA\r"_NA C큒NA CzNA C큘NA C큆NA C큀NpN zWHfNCp"<JJNdC큒Np"<NdCzNp"<=:NdC큘Np"<0NNdC큆NpN *WHfND6p"<JNdC큒Np"<NdCzNp"<=NdC큘Np"<0NNdC큆NpN ,WHfNDp"<JNdC큒Np"<NdCzNp"<=NdC큘Np"<0NNdC큆NpN8A @0 <r$<ANANN/p"NVN`NqNqpr NVpr NVA 0 <r$<ANANN/p"NVN`NqNqBmLA6NzNfNEA6 0prNVpNAN A큶NN N~HxNSaving the file 'DMGAME.DAT'HPNOK|Auto|Cancelr"_ N~NXANAN&<x*<N>fNFAN&<x*<NfNFpJBgp/Hm\A "_NpJBgp$VHfNIANNNAN&<x*<N&<x*<NNNpNANH <r$<L8N&<x*<N&<x*<NNrN <"<NpA @0 <r$<ANANN/p"NVN`NqNqpr NVpr NVA6N&<x*<NN/p"NVA 0 <r$<ANANN/p"NVN`NqNqBm:AH 0N N~HxNAConvert all the doors|on all levels to gates|that don't need keys4HPN OK|Cancelr"_ N~NXANAN&<x*<NfNL*pNA8NzNfNKDA CzNBm <r$<&<x*< AN:Hmz <NV"_NHP <NV"_NHPpNV"_NHPp`NV"_NCzNN`NqNqNKA CnNBm <r$<&<x*<AN:Hmn <NV"_NHP <NV"_NHPpNV"_NHPp`NV"_NCnNN`NqNqHmnHmzpu"_N"_NCzNHxN All done nowHPN OK r"_ N~NXANpNN N~HxN0Open up all the secret|passages and secret roomsHPN OK|Canceler"_ N~NXANAN&<x*<NfNPLpNA8NzNfNMA 0 <8r$< ANHmANN/p""_NN ^HfNMHmANH <r$<L8NNr"_NHPp NV"_NHPHmAN&<x*<NN"_N"_NC큆NN`PNqNNA 0 <8r$< ANHmANN/p""_NNNX&<x*<N8pJBgp/AN&<x*< N>pJBgp$VHfNNHmANH <r$<L8NNr"_NHPp NV"_NHPHmAN&<x*<NN"_N"_NC큆NN`NqA 0ANHANL8NANHmANN/p""_NNNX&<x*<N8pJBgp/A6N&<x*<N>pJBgp/A8NzNpJBgp$VHfNOHmANH <r$<L8NNr"_NHPp NV"_NHPHmAN&<x*<NN"_N"_NC큀NN`NqpNBmLHxN All done nowHPN OK r"_ N~NXANN N~HxNLPrint this level, either|the whole screen or just|the map without the legendHPNMap only|All|Cancel4r"_ N~NXANAN&<x*<NpJBgp/AN&<x*<NpJBgp$VHfNTXA 0BmLA큞NpNpNpNprN <"<NpAN&<x*<NfNR?<NNTNXH <r$<&<x*<NL8NN/?<NNT/ <r$<&<x*<NN""_N?<NNTNXH <r$<&<x*<NL8NN/?<NNTNXH <r$<&<x*<NL8NN/ <r$<&<x*<NN""_NAN&<x*<NfNS?<NNTNXH <r$<&<x*< NL8NN/?<NNT/ <r$<&<x*<NN""_N?<NNTNXH <r$<&<x*<NL8NN/?<NNTNXH <r$<&<x*<NL8NN/ <r$<&<x*<NN""_NAN&<x*<NfNT"A 0AN BmAmHN NdBmAH 0A큞NN N~A큞NpNANH <r$<L8N&<x*<NNNpNpNAN&<x*<NfNTprN <"<NpNU`AN&<x*<NPH <r$<L8NN"<NAN&<x*<NPN"<NpAN|U]HfNUN A:DMHELP.DOCCnNNUHmAN|NXH <r$<L8NNr"_NHPN \DMHELP.DOC4"_NCnNAnNfNn&<x*<N&fNV\HxNNo help file on diskHPN OK r"_ N~NXANN\@NnpNpNpNpNpNpNANH <r$<L8N&<x*<N&<x*<NNNpNpINVHPAnr"_NpN/p"NdC\NBmBmvBm*Bm <r$<A NAN&<x*<NfNWjprN <"<NpNWAN&<x*<NPN"<NAN&<x*<NPN"<NpBm <r$<ANAN&<x*<NN/Hm\p NV"_"NHNXArNANzN8pJBgp/A NzNpJBgp/ANzNVpJBgp/A NzN8pJBgp/ArNzN8pJBgp$VHfNYANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NvNvHANL8NP&<x*<NN"NHm\AN&<x*<NN/ArNHANL8NH <r$<L8NN""_NNANzN8pJBgp/ArNzNpJBgp$VHfNYA& 0CrA 0A&N&<x*<Ng N NZ,N`NqA&N&<x*<Ng N N[VANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NN --- MORE --- NN(NNXA0NA0NzN&pJBgp/NNXzN8pJBgp$VHgA0N&<x*<Ng N N[VN`NqA0N&<x*<N&fN\:ANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NN --- END --- 4NN(HPA "_NpJBgp/NNXzN8pJBgp$VHgpN8A큞NNN N~AHNzNfN\|A큶NAmHN A큞NpNNN(HPpNVHPpaNV"_N"_N|fN]A큞NHmANNN/ANHANL8NN""_NC큀NNNXANNNXANNNXANANzNfN]NBmBmN(C\NA\N|NX&<x*<N8pJBgp/A\NNNX&<x*<NpJBgp$VHfN]AT`N ANzN8pJBgp/ANHAN&<x*<NvNv&<x*<NH <r$<L8NHANL8NPL8N>pJBgp/ANHAN&<x*<N&<x*< NvNv&<x*< NH <r$<L8NHANL8NPL8N8pJBgp/A6N&<x*<N>pJBgp/A8NzNpJBgp$VHfNlZANHANHAN&<x*<NvNv&<x*<NH <r$<L8NHANL8NPL8N&<x*<NVHANL8NN L8NH <r$<L8NATNATNzN>fN`*BmXANzN8pJBgp/ANHAN&<x*<NvNv&<x*<NHANL8NPL8N>pJBgp/ANHAN&<x*<N&<x*<NvNv&<x*<NHANL8NPL8N8pJBgp$VHfNlZANHANHAN&<x*<NvNv&<x*<NHANL8NPL8N&<x*<NVHANL8NN L8NH <r$<L8NANHmATNHANL8NHANL8N&<x*<NN/p""_NNNXAfNANzN>fNbfBm AN&<x*<NpJBgp/AfN&<x*<NpJBgp/AfN&<x*<NpJBgp/AN&<x*<NpJBgp/AfN&<x*<N8pJBgp/ANzNpJBgp$VHfNg`ANzNfNcNnA큞NNHmANNH <r$<L8NN"_NHPA큀"_NHPHmANNHANHANL8NL8NN"_N"_NC큆NA 0HmATNHANL8NHANL8NNr"_NHPpNV"_NHPHmATNHANL8NHANL8N&<x*<NN"_N"_NC큀NpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHATN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHATN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NvNvL8NHANL8NPN"NpAN&<x*<NpJBgp/AfN&<x*<N>pJBgp/AN&<x*<NpJBgp/AfN&<x*<N&pJBgp/AfN&<x*<N&pJBgp/ANzNpJBgp$VHfNlZANzNfNhNnA큞NNHmANNH <r$<L8NN"_NHPA큀"_NHPHmANNHANHANL8NL8NN"_N"_NC큆NA 0HmATNHANL8NHANL8NNr"_NHPp NV"_NHPHmATNHANL8NHANL8N&<x*<NN"_N"_NC큀NpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHATN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHATN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NvNvL8NHANL8NPN"NpAN&<x*<N8pJBgp/ANzN>pJBgp$VHgpNAH 0HmANNH <r$<L8NNr"_NHPA큀"_NHPHmANNHANHANL8NL8NN"_N"_NC큆NN N~)|I A 0A6NANNLANNLANNLANNN`NqNqHmANNN/ANHANL8NN""_NC큀NNnpNpNpNANH <r$<L8N&<x*<N&<x*<NNNAN&<x*<NfNo AN&<x*< NPN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/A6NNb"NNo`AN&<x*< NPN/AN&<x*<NPN"NA6NNbNpNpNpNAN&<x*<NvNv&<x*<NH <r$<L8NHANL8NPN/AN&<x*<NvNv&<x*<NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<N&<x*<NHANH <r$<L8NvNvL8NHANL8NPN"NpBmANH <r$<L8NANBmANH <r$<L8NANHmANHANHANL8NL8N&<x*<NN/p""_NNNXAfNAfN&<x*<N8fNtpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NvNvL8NHANL8NPN"NpAfN&<x*<N8pJBgp/AfN&<x*<N>pJBgp$VHfNxpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8NvNvL8NHANL8NPN"NpAfN&<x*<NpJBgp/AfN&<x*<NpJBgp$VHfN{*pNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8NvNvL8NHANL8NPN"NpAfN&<x*<N8pJBgp/AfN&<x*<N>pJBgp$VHfN~pNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPATNATNN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8N&<x*<NL8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8N&<x*<NL8NHANL8NPN"NpAfN&<x*<NpJBgp/AfN&<x*<NpJBgp$VHfNpNpNpNpNANH <r$<L8NvNv&<x*<NNNAN&<x*<NfNJpNpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPATNATNN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8N&<x*<NL8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NpAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8NvNvL8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8NvNvL8NHANL8NPN"NpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8N&<x*<NHANL8NPN"NpNVNAfN&<x*<NpJBgp/AfN&<x*<NpJBgp$VHfNpNpNpNpNANH <r$<L8NvNv&<x*<NNNAN&<x*<NfNpNpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPATNATNN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NpAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8N&<x*<NHANL8NPN"NpNVNpNAfN&<x*<N8pJBgp/AfN&<x*<N>pJBgp$VHfNpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPATNATNN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8NvNvL8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NzNL8NHANL8NPN"NpAfN&<x*<N8pJBgp/AfN&<x*<N>pJBgp$VHfN6pNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANH <r$<L8NvNvL8NHANL8NPN"NpAfN&<x*<NpJBgp/AfN&<x*<NpJBgp$VHfNpNpNpNpNpNprNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NvNvL8NHANL8NPN"NppNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NvNvL8NHANL8NPN"NAfN&<x*<NfNpNpNpNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NANH <r$<L8N&<x*<NNN@AfN&<x*<N8fN~pNpNpNpNpNprNAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NH <r$<L8NHANL8NPN"NAN&<x*<N&<x*< NvNv&<x*< NHAN&<x*<NL8NH <r$<L8NHANL8NPN/AN&<x*<N&<x*<NvNv&<x*<NHAN&<x*<NL8NHANH <r$<L8NvNvL8NHANL8NPN"NppNpNpNpNpNN`NqN`NqN N~pNpNpNANzNfNnAN&<x*<NPN/AN&<x*<NPN"NAN&<x*< NPN/AN&<x*<NPN"NpNAN&<x*<NPN/AN&<x*<NPN"NAN&<x*< NPN/AN&<x*<NPN"NppNpNpNANH <r$<L8N&<x*<N&<x*<NNNAN&<x*<NPN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/NLevel"NANzNfNpNpNpNpNpNpNANH <r$<L8N&<x*<N&<x*<NHANH <r$<L8NNnL8NNNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NppNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNWallNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NppNpNpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNObjectNpNpNpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NN '' NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NN Door/gateNAN&<x*<NfN8ANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpNVNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpNVNNpNpNpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$< L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNStairsNpNpNpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNPitNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<NNN@ANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNSpinnerNpNpNpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NppNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NN Blue HazeNpNpNpNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NpAN&<x*<NfNAN&<x*<NPN/AN&<x*<NPN"NN Secret door&NNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNSecretNANH <r$<L8N&<x*<N&<x*<NN/AN&<x*<NPN"NNdoorNN "_AN LADN .LA>N .A CNAJ 0AN|NXAJNHmHmAJNN/p""_NNNXHAPNL8NNNV"_NCNN`NqNqA>NN/ADNN"NANN N~Desk Information-123456File Load file Save File Close- QuitMap Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14Options Change doors Secret doors Print map Help Load Help ***191913232377323214213232246731313483323244653031551332326458313275063132852231329536323110549222011564271312002) &N0<^x(z| "\"<.r^>.* nhh "".,*,tVBf@@ ~H6F@0,>v|8@""~||8L"(@ :`x#a0 #b0 #c7770007000600070055200505552220770557075055507703103 #d - #E 5B 02 #W 00 00 18 07 21 09 08 A:\*.*@ #W 00 00 0D 08 2A 0B 00 @ #W 00 00 0E 09 2A 0B 00 @ #W 00 00 0F 0A 2A 0B 00 @ #M 00 00 00 FF A FLOPPY DISK@ @ #M 00 01 00 FF B FLOPPY DISK@ @ #T 00 03 02 FF TRASH@ @ #F FF 04 @ *.*@ #D FF 01 @ *.*@ #G 03 FF *.APP@ @ #G 03 FF *.PRG@ @ #F 03 04 *.TOS@ @ #P 03 04 *.TTP@ @ "