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A short note on piracy: DON'T! Nuf said?...Nuf said! NOTE: Make a copy of this disk before using. The program on this disk makes changes to the files so it can keep up with your needs. The disk needs to be "unlocked" so it can change files as needed. After the title page clears you will see the "viewer" screen with credits given to those who helped make this program possible. A brief description of all selections on the screen follows: 1. View Map: This command will take whatever level map that is loaded and provide you a "full screen" overview of the map. Only those areas unshaded will show. 2. Read Hints: This command allows you to enter the "text reader" and read or print to an "Epson compatible" printer, part or all of the text files on the disk. 3. View Picture: This command will allow you to view any Degas Compacted picture on the disk. Provided on this disk are three pictures depicting some common spells and how to cast them. 4. Load Map: This command will allow you to view any of the thirteen levels of the dungeon, one level at a time. Note: there will be a slight pause between going from one level to another because the program will "save" your current position on the map before loading the next level. 5. Find Hints: This command will cause any location with a hint associated with it to flash. 6. Hints On/Off: This command when turned "on" will show the hint of a location when the cursor is placed upon it and the left button is pressed. When turned "off", placing the cursor and pressing the left button will indicate what the object below the cursor is in the "object" window. 7. Compass Rose: These arrows are used to move about the map that has been loaded. When you load a map for the first time, the screen will show only a small part of the map, usually the portion you would see when you come down the stairs. By pressing the left button and moving the cursor around the "shaded or dark area" you will "light" that area and see what is under it. Pressing the "shift" key and the left button and you can "darken" any area under the cursor. You can also move about the map by placing the cursor in the middle of the map and, while pressing the right button, move the cursor up, down, right or left and the map will "scroll" in the appropriate direction. Feel free to "reveal" as much of the map as you wish. Some of you will want to reveal only as much area as to the next door. Some of you will want to see what is behind the door. And, there are those of you who want to see everything. If you want to reveal everything, you can. While holding down the "shift" key press F1. This will "turn on the lights" of the whole level. To reverse this process or turn out all the lights, all you have to do is while holding down the "shift" key, press the F2 key. Please note: This will darken ALL the level, including the beginning area, so you may want to "scroll" to that area before darkening all the level, so you can start again. Please note that the "x,y" coordinates on the screen indicate the cursor position while it is on the map and the middile of the viewer when the cursor is off the map. The "x,y" coordinates are an arbitrary measuring system we used to indicate each step taken by the characters in Dungeon Master. These would assist you in finding yourself if you are making your own maps from ours. Another way of moving about the map, other than that mentioned above, is by using the "arrow keys". They will move you one space up, down, right and left and a time. To move by "clicking" on the compass rose inner arrows moves the map one space in that direction. By "clicking" on the outer arrows will move the map 10 spaces in that direction. It is best to keep the "Hints On/Off" command "off" while revealing portions of the map. Only turn on this command when you want to read specific hints for specific spaces. To find a "hint" all you have to do is click the Find Hints button. Keeping the left button pressed will make the locations with hints flash. You can then move the cursor to the flashing location and let up on the left button and click again. The text of the hint will appear in the "text portion" of the viewer. To view the hint, you can scroll (two lines at a time), up and down by "clicking" on the up and down arrows. When you want to see an overview (or full screen representation) of the whole level (uncovered portions only) you must press the "View Map" button. There will be a slight hesitation (while the computer adjusts the level of magnification) and the screen will then show a full- screen representation of the current loaded level. While this screen is on your monitor, you can make a copy of it on your Epson compatible printer by holding the Alternate key down and pressing the Help key. To stop the printing, all you have to do is press the same keys again. Note: The quality of the printing is related to the shades of grey because of the color and magnification required to put the whole map on the screen. It is possible to make a Degas picture file of the screen by pressing the right button while viewing the whole map on the screen. Be careful to place an "initialized" disk in the drive to receive the picture. The Hint Disk does not have enough room to hold many pictures. One saved, the picture can be loaded into Degas and manipulated to your hearts content. Clicking the "Read Hints" button places you in a "text viewer" mode. You will be asked to select an appropriate .DOC file. Once loaded, the screen will fill with text and several commands will be shown across the left bottom of the screen. NOTE: The cursor will only show on the left portion of the screen because all the commands are on the left portion of the screen. Don't let it bother you. We planned it that way. Clicking the F1 or pressing F1 will allow you to load a .DOC file over the one, if any, currently showing on the screen. Clicking the F2 or pressing F2 will allow you to print a "block" of text (see marking blocks of text below) or the whole document. Clicking the F3 or pressing F3 will allow you to "search" for a specific series of characters or word in the document. NOTE: the search mode ignores upper/lower cases and starts at the "top" of the screen. So, if you have already found a location where the word appears, it will be place on top of the screen and highlighted. To continue the search, scroll down one space and do the search again. You can also search in both directions. Clicking the F10 or pressing F10 will return you to the "map viewer" part of the program. Clicking the left "+" will move the text up one line. Clicking the left "-" will move the text down one linze. Clicking the right "+" will move the text up one full screen. Clicking the right "-" will move the text down one full screen. Clicking the "T" will move to the top of the document. Clicking the "B" will move to the bottom of the document. Marking the start of a block is done by pressing the left button of the mouse while the cursor is on the top line you want highlighted. Marking the end of a block of text is done by pressing the right button of the mouse while the cursor is on the bottom line you want highlighted. Highlighted text can be printed by selecting F2 or clicking on the F2 at the bottom of the screen. This command will allow you to "view" on screen any low res, or medium resolution picture saved as Degas compressed on the disk. (.PC1 or .PC2) While viewing the picture, a "print" of the picture can be sent to your Epson compatible printer by holding down the Alternate key and pressing the Help key. 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Iron key"Corbum Pillar with Corbum on all foursides. Magic box, open with gold key.Gold key or pick.#Skeleton keyCorbum on party.Corbum with party.Corbum with party. Skeleton key"Iron key or button.(Corbum on party.+&CHAOS.CHR!         ¨                     !,% Speed bow. Saphire keyCross keyElven boots, storm ring rope Slayer"Waterskin north, food on all other sides. Gold key (Pick opens pit)Cross key or pick lock 2 down and 2 left.Ruby keyZoom area. Open with emerald key.Solid key.b*%CHAOS.CHR"         "+ Skeleton has square key. Square keyGor Coins on all four sides.Square key Square key$Dragon has Gold key.% Emerald key'Gold keySapphire key Square key or force Party standing immediately to left. Party standing on plate.GoldParty on plate.Gold ForceSquare key ForceMonster slain right below.Tourquoise keyGold key Force +# CHAOS.CHR8                5          ,w Flame bane One scorpion has MorningstarAxe and Mace Golem may have square key and Moonstone.Staff of clawsSwordClaw bowStaff of IRRA (+10 mana)Food, Ful bomb, Storm ring, Ven potion,Vi potionFoodVorpal bladeTeo wand (+6 mana), Food, Ful bomb,water skin.Iron key, Ven potion.Flask Flask, Gor coin, Magic Box, Ven potion.Iron keyLeather boots Compass, rope Storm sword!torch, put in holder.!Worms will hve Gor Coin (3)#Worms will have Iron key"Chest of clothing"Dagger, switch regenerates worms. Two torches.#Ful bomb (2), Ven potion (2)%Magic boxes (3)&Green GEM Will open after time. Rest a little.Square key Iron key Button to left.Iron key or force.\ Green GEM with party."Iron key or force.$! CHAOS.CHR!             !%Key of bKey of b Turquoise KeyKey of b Onyx key, Vorpal BladeIron key Gold keyIron key Flying Snake carries Orange gem and rabbitfootWinged keyFlying snake holds Ra key.Ful Bomb, Gor coin, Ruby key, Magic box,Ven potion.Switch opens gate.Switch in hidden wall top right.Onyx key or forceOnyx keyForce%# CHAOS.CHR jè & Magic Box Magic Box Magic Box Water Flask Feral PendantHooded Monks carry gold keys and orangegems.Ant men might carry Gold keys, WaterskinsIlluminet, Ven PotionVen PotionFlaskGhi & Ghi TrousersIron keyCross of NETA (+8 Nana)Cross of Neta CompassBezerker Helm, Bones, Halter, Pants"Ful BombForceForceforceGold key or forceLever below to right. Monster standing onplate or force. Monster off switch below.Ful Bomb, open with gold key or pickMonsters on plates with doors closed infour areas.!Onyx keyL$&CHAOS.CHR  †             %Yew Staff (+4 Mana)Darts.Biter.Horn of Fear. Deth Knight carry Gold Keys and Onyx Keys. Cloak of Night (+8 dexterity) Iron Key Cross bowLever to right or force Either switch or lever.#* CHAOS.CHRé‚‚    $ 'Choker 'Ven bomb Executioner$Crypto Scroll, Gor coin, Magnifier Falchion, halter'Monks in this area carry any of the following: Food, Ful Bombs, Gor Coins, JewelSymal (+15 Anti-magic), Gold keys, Ironkeys, Onyx Keys, Magic Boxes and Rabbitsfeet. They regenerate slowly.The monks in this area carry any of thefollowing: Capes, Square Keys, WaterskinsThe Thief can carry Sapphire keys, andRabbits feet.$The Hooded guys may have Magic Boxes inthis area.IronIron Dex Helm!Elven Doublet and Elven HukeThrowing Stars Chest with Gem of Ages, Magic Boxes.Throwing StarsIron KeyUse force Use force. Object in alcove far left. Force Get off plate to right. !Off plate to right.Force Off plate to right.'Force%Two buttons at 18,36 & 22,36.%Sends DETH KNIGHTS to visit you.Object on plate to left.Onyx keyIron key_") CHAOS.CHR{ …        #Hole in ceiling. Level 1 7,15 NETA Path Hole in ceiling lvl 1-6,12 NETA PathLevel 1 8,16 NETA PathOpens secret wall at left.Hole in ceiling from level 1 7,21 KU path.Hole in ceiling Level 1 8,20 Ku Path. Level 1 9,24 KU Path.Hole in ceiling level 1 7,24 KU Path.Hole in ceiling Level 1 6,26 KU Path. Hole in ceiling level 1 11,26 hidden pitin KU Path. Hole in ceiling level 1 12,21 hidden pit,KU Path. #Opens secret wall to left.$Look for button on wall inside secret wall&Level 1 6,39 Ku Path.&Level 1 24,39 KU Path.To 4-way.Hole in ceiling Level 1 19,29 KU Path NoFireball area KU Path.Hole in ceiling level 1 21,29 No Fireballroom KU Path.From level 1 20,27 No Fireball Room KU PahTo 4-Way."Hole level 1 23,34 Drop through.Hole from level 1 27,31 hidden pit. BACKup to get out!Entrance to WORM ALLEY. Worms regenerate.Level 1 31,25 ROS Path.Level 1 31,29 ROS Path. &Ful Bomb, Magic Box, Slayer, Ven Potion Dragon may have axe, basinet, hosen, solidkey, mithral armor. Claw Bow eChest, Calista, food, Gor coin, Iron key,Moonstone, Vi potion.sling&Open with pic or Onyx key n4     | |       < <     s?s? 1c1c cc xxx?0xxx<xxx?0xxx< 8008`008008`00 `0`0 |q`q|q`q