clr.l -(sp) move.w #$20,-(sp) trap #1 ; Hey lamer, still there? addq.l #6,sp move.l d0,old_sp+2 move.b $484.w,dit+2 clr.b $484.w ; Click off jsr muscall+8 moveq #1,d0 jsr muscall hit: cmp.b #$39,$fffffc02.w ; Press space to continue... beq.s dit move.w #37,-(sp) trap #14 ; Wait vbl addq.l #2,sp jsr muscall+4 bra.s hit dit: move.b #2,$484.w ; Click on jsr muscall+12 move.l #$8080000,$ffff8800.w move.l #$9090000,$ffff8800.w move.l #$a0a0000,$ffff8800.w ; Exit music old_sp pea 0 move.w #$20,-(sp) trap #1 ; ?ereht llits ,remal yeH addq.l #6,sp clr.w -(sp) ; Back to reality trap #1 muscall bra music bra music+4 bra sam_init bra sam_exit sam_init lea $fffffa00.w,a0 movep.l 1(a0),d0 movep.l 9(a0),d1 movep.l $11(a0),d2 movep.l $19(a0),d3 lea oldta(pc),a0 move.l $114.w,(a0)+ move.l usp,a1 move.l a1,(a0)+ movem.l d0-d3,(a0) bclr #3,$fffffa17.w bra music+8 sam_exit lea $fffffa00.w,a0 movem.l oldmfp(pc),d0-d3 movep.l d0,1(a0) movep.l d1,9(a0) movep.l d2,$11(a0) movep.l d3,$19(a0) move.b #192,$fffffa23.w move.l oldta(pc),$114.w move.l oldbep(pc),a0 move.l a0,usp rts oldta ds.l 1 oldbep ds.l 1 oldmfp ds.l 4 music: incbin e:\music\madmax.dig\beatnic.mus ;music: incbin e:\music\madmax.dig\wod_1.mus ;music: incbin e:\music\madmax.dig\prehist1.mus ;music: incbin e:\music\madmax.dig\turric_1.mus ;music: incbin e:\music\madmax.dig\turric_2.mus ;music: incbin e:\music\madmax.dig\turric_3.mus ;music: incbin e:\music\madmax.dig\turric_4.mus ;music: incbin e:\music\madmax.dig\turric_5.mus ;music: incbin e:\music\madmax.dig\turric_6.mus ;music: incbin e:\music\madmax.dig\n_remix1.mus ;music: incbin e:\music\madmax.dig\n_remix2.mus ;music: incbin e:\music\madmax.dig\n_remix3.mus ;music: incbin e:\music\madmax.dig\n_remix4.mus ;music: incbin e:\music\madmax.dig\n_remix5.mus ;music: incbin e:\music\madmax.dig\n_remix6.mus slut a equ muscall b equ slut-1