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Rj{You Have No More Power!The Turn is OverThe Game is a Draw!Red is Victorious!Violet is the Winner!Red has Resigned!Violet has Resigned!.Uy /Sy  (8HX hvPress Button or Key for More...Press Button or Key to Exit... In SPECTRAL SORCERY the object isto convert a board of 25 squares toa single color (your own). Since eachsquare (or pad) can be any one of fivecolors at a given time, the task ofconversion can be quite difficult.Especially when you have to contendwith an opponent who is trying toconvert the pads to his/her/its color. The board always starts with 5 padsof each color. From there you mustuse the various spells and actions toconvert the pads on the board to yourcolor. Detailed information on thevarious activities is available duringgame play if you press the HELP button.Joystick 0Joystick 1Two-Player Mode Computer Red Computer Violet Demo Mode Red Player Violet PlayerStandard Random F6 IGNORE UNUSED POWER F6 SAVE UNUSED POWER SPECTRAL SORCERY GAME OPTIONSF1 PLAYER ONEF2 PLAYER TWOF3 COMPUTER CONTROLF4 PLAYER ORDERF5 BOARD CONFIGURATIONPress to QuitESCPress to StartSPACEPress for InstructionsHELPPOWER:POWER: <Sk7S You don't have enough power for that.Select another target pad.CANCELThe Pad is Now LOCKed.This Pad is not LOCKed!The Pad is now UNLOCKed.All of Your LOCKs are Gone.You Don't Have Any Locks!The Pad is LOCKed!Your Spell has Failed!Not Enough Power to Ignite Spell.Choose Another Action.You Cannot Move That Far!You Cannot Leave The Board!Your MOVE is Cancelled.CANCEL0000    The Pad is LOCKed. No color change!?>A @x<B<|? |<B<<<|80   @  ?|x  p x?@  |@@@@@@@@@@@@ |<B<<<| x<B<<00 0  ?|x||<B<<<<<<<00 080??x px|xx`xx p|@@? ?00 <  @`  @`0 0 @p>`>@@?```@@@xxxx!9`y`y`x`x`x`x`x`|  p~<x8??$??< ` `| 0 00 << 0 00 << 0 00 << p p0 <| 08< 00< ` `0<| 0 00 << 0 00 <<000 ><00x < ? ? 88000000000000 88 @@<||??$8 ?  0<  0<1?@@????0? 0<08 0< 0>8 ?$??< ` `| 0 00 << 0 00 << 0 00 << p p0 <| 08< 00< ` `0<| 0 00 << 0 00 <<000 ><00x <  0 00 <<  0 < p | p | p | 0<88 p 0088  0@Pj   J  j J*hx`peOThe Paranoid ProgrammerJeff MakaiwiPresentsCopyright (c) 1897 by Jeff MakaiwiCompiled with Mark Williams C v3.0.6Press SPACE to begin... r{ >Gk C`f(JQp7@av}+@Fm{ 5[~2;Xw  2NWy<Xhsy 4\)7 hq.T|&/Ux%17Zh Fn  ( U ^ }     ! !!2!T!y!!!!"","T"e"m""""""##PURPOSE: Take no action for this round.USAGE: Just select it and your phase of the current round is history.COST: No cost, saves power actually.CANCELLATION: You can't cancel this.PASS HELPPURPOSE: To move the wizard to an adjacent pad and to change the pad's color.USAGE: Joystick up = up and left, right = up and right. Pressing the stick button make the destination selection. The pad you land on will then be changed one step closer to your color.COST: 1 point + 1 point if the pad color is changed. If you don't have the extra power, then the color is not changed.CANCELLATION: Press button while on the start pad.MOVE HELPPURPOSE: To allow you to select a spell.USAGE: Select SPELL using joystick. UP and DOWN on the stick scrolls through the list of spells. Press the button to select a spell.COST: Cost depends on the spell selected.CANCELLATION: Select the NO SPELL item.CAST HELPPURPOSE: To change the color of the pad you are occupying.USAGE: Your wizard will bounce on the pad it is on and then the color will change one level toward your end of the spectrum. If the pad is already your color, then there will be no change.COST: 1 point if the pad color is changed.CANCELLATION: You cannot cancel this ACTION.STOMP HELPPURPOSE: To ask the computer to make your next move for you.USAGE: Select this whenever you want the computer to figure out the next action you should take. Then, just sit back and watch as while your wizard is moved by the computer. Control returns to you after 1 move.COST: Depends on what the computer selects.CANCELLATION: You cannot cancel this ACTION.HELP-ME HELPPURPOSE: To resign the game to your opponent allowing a graceful end to a game that is hopeless.CANCELLATION: You can't!RESIGN HELPPress Button or Key to Exit...PURPOSE: To Abort Spell Selection.EFFECT: Exits Spell Selector and returns to Action Selector.NO SPELLPURPOSE: To Convert a Pad to your color.EFFECT: Converts the Pad occupied by the Wizard to the wizard's color. If the wizard does not have enough power then the Pad will be converted to a color as close to the proper end of the spectrum as possible.IGNITION POWER: 1 point.COST: 1 point per level of color change.CANCELLATION: This spell cannot be cancelled.CONVERT SPELLPURPOSE: To Teleport the wizard elsewhere.EFFECT: Transports the wizard to the pad marked by the target pad. The target pad is the multi-colored pad that you can move with the joystick.IGNITION POWER: 1 point.COST: 1 point minimum + 1 point for each color level of difference between your color and the target.CANCELLATION: Teleport to the pad you are on.TELEPORT SPELLPURPOSE: To change all contacting pads of the same color to your own color.EFFECT: Changes the pad you are on and all laterally contacting pads of the same color one level closer to your end of the spectrum. Spell repeats until all eligible pads are converted to your color or your power is gone.IGNITION POWER: 16 points.COST: 1 point per color change per Pad.CANCELLATION: This spell cannot be cancelled.BLITZ SPELLPURPOSE: To change the nine pads adjacent to and including the pad you are on one color level closer to your color.EFFECT: Change each pad in the target zone one level closer to your own. Pads of your color are not affected.IGNITION POWER: 9 points.COST: 1 point per pad that is changed.CANCELLATION: This spell cannot be cancelled.TRANSMUTE SPELLPURPOSE: To LOCK a pad so that its color can't be changed by anyone until UNLOCKed.EFFECT: Changes edge color of pads to your power color and prevents any changes in the pad's color. Some spells will fail if cast on a LOCKed pad.IGNITION POWER: 1 point.COST: 1 to 5 points, depending on the color of the pad. The cost is lower for colors close to your color.CANCELLATION: This spell cannot be cancelled.LOCK SPELLPURPOSE: To remove a LOCK from a pad.EFFECT: Removes a lock from the pad you are on and allows you to take another Action or Cast another spell.IGNITION POWER: 1 point.COST: 1 to 8 points, depending on the color of the pad and the number of your pads on the board. Colors closer to your own cost less.CANCELLATION: This spell cannot be cancelled.UNLOCK SPELLPURPOSE: To remove all of your LOCKs at once. This spell is here in case you find that your LOCKs are draining too much of your power.EFFECT: Removes all of your LOCKs from any and all pads on the board. No effect on your opponent's LOCKs.IGNITION POWER: 1 point.COST: 1 point.CANCELLATION: This spell cannot be cancelled.RELEASE SPELLPress Button or Key to Exit...      0   0  Press to Abort GameESC#CCAP? 08y  AL"20     0 & J   J$(0"   "     T         >                  ,         D*B<2    "4,      $ 2 <    <    8 <    8 & $ &   "0$  2      &&.B"    ("""  (  $  "( $($  "B" **"0& " ".""&&", " $ "  ,"$0 D         ,, B  8 0  2 >4 4$: <" :  * $&8$  2 $   (0 > .,.0*BT0.,T0.,,*2 ..0* L  ,,$D8    ,  $"&0"&      *    "   0 0      ( \2*     T^$:DJ 2J"0       VJ0    4   B      < Z*            62   *                 04   * $FR($"p$@ 4 P(&6 &88&0  480* f.0(2> 0  NtD    6               WMThis is a great board strategy game. Two player or play against the computer. You are a sorcerer and the object is to turn the board to your colour by jumping on the squares or using spells. Of course your opponent is trying to do the same thing as you. Great game - colour only. From ST Log - Issue 24 - October, 1988 Name Length Stowage SF Size now Date Time CRC = = = = = = = = SORC.PRG 76970 Crunched 48% 40395 6 Jul 88 2:21p BA41 = = = = Total 1 76970 48% 40395 p