O! p @`  O`! #@%')+-1 3@5`7;=?A CE`GIKMOQ S@U`WY[]_a cegikqs@u`wy{} @ @ `  / O o @ o O ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !Aa!!#A%a')+-/1!3A5a79;=?/CAoGIKOQ!SUaW@`  O`! #@%')+-1 3@5`7;=?A CE`GIKMOQ S@U`WY[]_a cegikqs@u`wy{} @ @ `  / O o @ o O ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !Aa!!#A%a')+-/1!3A5a79;=?/CAoGIKOQ!SUaWA1 2#A2 2#A3 2# A4 2#APSHAI RSC 2#D APSHAI1 CMP 2#%APSHAI2 CMP 2#&"APSHAI3 CMP 2#/$APSHAI4 CMP 2#9N)APTITLE BIN 2#D}BORDERS BIN 2#dBUTTONS BIN 2#fCIP  2#lFCOLORS BIN 2#mCONAN CHR 2#nVCONANSC CHR 2#oVCURSE1 CMP 2#p0CURSE2 CMP 2#r~CURSE3 CMP 2#xCURSE4 CMP 2#| DESKTOP INF 2#GIP  2#pHOYWARORCHR 2#VMA1 O 2#MA2 O 2#MA3 O 2#MA4 O 2#MANSHAPEBIN 2#0MR1 O 2#MR2 O 2#MR3 O 2#MR4 O 2#MU1 O 2#MU2 O 2#MU3 O 2#MU4 O 2#R1 2# R2 2#R3 2#R4 2#SHAPES BIN 2#!SUNYESLACHR 2#VTEMPLE PRG 2#TITLEMUSBIN 2#8U1 2#:U2 2#> U3 2#A U4 2#EUPPER1 CMP 2#J UPPER2 CMP 2#M% UPPER3 CMP 2#Po UPPER4 CMP 2#T $& & ! "" !# $& &&& " " !!!   $ & &&& " " !!!#  $ && & & " ! "! !  " ! "!( #  $&& & & " ! "! !  " ! "!(  $ &&! "  ! "!  $&& & & " ! "! !  " ! "!( 6 $&&!!##  $& & && " ! ! " ! "! "#   $ & & && " ! ! " ! "! "   $ &&&&!"! " ! ! # $&& &&"!"#! " ! "!   $  &&&&! " ! ""!"!#  $  & && &&&!" !  "!" $ & && &&&!" !  "!"   $&&&&!"! " ! ! # 8$ & &&&&&&&! ! !"!" " !" ! $ &&& &&& ! ! !!"" "" ( $ &&& & " " !!! '( $ &&& & " ! " ! !'  $&& & &!" ! " ! #  $ && & &! "  !"! $ & & & &! "  ! " !'8$&& &&!" " !! $  && ! " ! '   $  && ! " !8$&&!"!# 2$ &&&&!" " ! ! " ! ( $&&&& &  &!" " ! ! " ! " ! &$ &&!" !"!" ! "(   1/$ &&&& ! " !"  " #&! $ & && & " !!"'   " %$& & " " ! " ! " ! "$!$&&&&!"!"!"!'  $ && !"!" ! ("$ &&&&!"!"!"!' !$ & & " ! " ! " ! " "   '$& & " " !"' &()$& && & ! " ! "!!" !(  '$ & && & ! " ! "!!" !( *'+,  $&&" "" " ' ( ) $ &&"""! ! '  ) $ & & " "" ! !-).$&&! !! ,$ &&& &!!"!"!" ! ,$ &&& &!! " !"!   $  & &" ! ""  ! 2$ & & " ! " ! " #3$&&&& !" ! "  " 30$ &&&&& &&&"! ""!"! " " ! # '(412 $ &&&&& &&&"! ""!"! " " ! # '(573$&&""#( 64$  && " ! " "! #( ' 5 $ && " "! "!# # 4 & &  "! " !#  &&""!#( (      ? Lily Dust Mold Trap Pit Trap Needle Trap Spear Trap ILLEGAL ILLEGAL ILLEGAL ILLEGAL  % Lilies Moss Shiny Algae Cloak Food Algae Mushrooms Kelp 4 Gold Coins Quiver . 5 Diamonds 8 Diamonds 4 Diamonds 7 Diamonds Quiver Sword & Gold Quiver Copper Ingot Ring & SilverIllegal item Trash (      Mosquito Giant Leech Giant Tick Giant Ant Fire Beetle Centipedes Spiders Swamp Rat Skeleton Antman Bomb Beetle ILLEGAL ILLEGAL ILLEGAL  $&& """ #( $&&&  &" "" " ! !" !!((## ## $&&""" (### !$&&" "!  "" '### $&&! !!! !!(#### #&&!!! !"##  $&&"!! !#  $&& "!!"# # $  && " !""!#$&&"!  ""! #  &&"!  ""!#  $ & &"!! "!(# $ & &" !!"!# $ & &"!"! # $ & &"!!" ! # $ &  &"! ! "!!### $&&"!! "!# $ & &"!!" !# $ && "!!!! "(## $&  & "!!  " ! !# #     & && &!!! !" "## ##   $ && " " !! !(# # $  & & "  ! " !# #   $  & & " ! " !!# $  && " ! " !! # $&&" ! "!##  $ &&"  ! "!#  & &"!!!!"(## $& &" !"!!#$&&"!"!#  !   & & " ! " ! # 7!$&&!!  " $&& && & &! " " !  ""! ! !# ### 8!#$&& && & &!! " ! " !  " !" ### 9"$%$&&&&" !" !"! (# # #'$&& & &" ! !" "( # #  #& $& & ! "" ( #% $&&"!" !! 2$($& & !" "( # # 1')$& & !" "( # # 0(*$ && " ! " # #  /) $ && " ! " # #,3$&&"!"## ## -4+$ &&"!"## ## .5,$&&"!"## ##96- $&&"!"## ## *$ &&" ! "! # )$&&"! "! # (  $ &&"!! " # ' $ & & "! " ! # + $  &&"! "!# , $ & & "! " ! # - $  &&" ! "!# . $&&"! "!#  $ &&"! ""! "$ &&" ! " ! #  #. $&&" !!!      ?? Ceiling Trap Needle Trap Pit Trap Spear Trap X-Bow Trap ILLEGAL ILLEGAL ILLEGAL ILLEGAL  Trash Varied Booty Gold & RubiesCloak Diamonds + Gold & SilverTalisman + Sword Silver Coins Sack of Gold Ring & Coins Silver Coins White Potion Gold & SilverILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL  2X$86     Vampire Bat Giant TermiteSwamp Rat Antman Jelly Giant Leech Zombie Skeleton Giant Wasp Fire Beetle Null ILLEGAL ILLEGAL ILLEGAL  -$&&&&"!!!:  $  & &" " "! ! ! : $ & & " " ! ! ! ( '  $ && & & " "" ! !!!   $ & & " " " ! !!  $ & & """ ! ! ! (  $  & & " ! " " ! ! ( '    $  & &"" "!!  ! $  & &" " "! ! '    $ && " "" !!!   $ & & ! " """!! '   $ & & ! ! !"" " (    $ & & " " "!!!( '  $ & & """! ! ! (  $ & & ! ! ! " " " ( ' $ & &" " " ! !$& &! ! !' ( $&&&&&&" " " " "!! ' 9$&&&&" "" "! !!   $ & && &&&& &""" ""!! ! ! !!"$&&&&&&""! ! ! (   9 $& && & " " " ! ! $;$&&""  "();$&&" !!(   $& & " ! ! ,-  $&&&&&&"" ! ! !!7-$&&&&&&"" " "!! (#$ && "" "( '   $  & &&&"""!! ! !' ( $  & & " " "! ! '  $ & & """ ! ! ( $ $  && " "!! ! % $&&"""! !! $ & && &" "! ! !$ &&" "!! "   $  & & "" " ! ! ! ('&! $&&"""!! ! ( %'$& & " " " " ! ! ' &-<$  & &" " " !! !# *$  &  & " "! ! !  + $ & & " "!! !' +( $ & & " " " ! ! ! ( ' *8)$ & &""" !! ! ! ( ;/ $  &&" " "" !!!  '$&& & &&&&&""" " "!!! ! ! ! ! ( 1;  $  & & & &" "" "! !  !'  0, $ & & " " " !!!' '/3  $ & &" " ! !! " 2.$&&""" !! !' (  153$ & &!! !" " " " '  260 $ & & "" " ! !!!( 5$ & & """ ! !' 42 $ & &"" " ! ! ! ( 73 $ & & " " " ! ! ! ' (  6 $ & & & &"" " " ! ! + $& &" " !  ! $&&& & """ !!  $ & & " " "!! ! '   ., $& &&&& & """ " "" !! ! '' $ & &""!!#(##*    ? Cave In! Cave In! Cave In! Cave In! Cave In! Cave In! Cave In! Cave In! Cave In! (( Gold Nuggets Gold Nuggets Gold Nuggets Gold Nuggets 2 Diamonds Small Ruby Emerald Sapphire Diamond Ruby &DiamondGold & JewelsGems & JewelsGoblet & GemsGold Nuggets Many Gems Debris 2 Gems 3 Gems Gold Nuggets Bones d,d T T,',X'>   Carrion BeastVampire Bat Giant Rat Wraith Ghoul Zombie Skeleton Antman Antman Giant Spider Null ILLEGAL ILLEGAL ILLEGAL ((P$&&"!!"##   $& & & & & &!" ! " !  " " !"!## ## 8$&&!!  8$  & & & &! " !  " " ! "## #$&&!!" ##  $&&!!# $ &&!""! # $ &&!""! #  $ & &!!"" #  7 $  & & ! ! " " ##  $&&" "!# ##    $ & &&& " !" !!!"#; $& &&& " !" !!!"#  $& & " !" ! # 6 $  && "  ! " !# # #    $  &  &  "  "  ! ! ##; $& &" !" ! ; $ && "! "!# $ & &"!"!# :  $& & " ! " ! #  ,: $& && & "" ! " ! "! " # $&&""### ,$&&"!"##$&&!!""##+$ &&""!!###  8 $&&&&!"" !# #) $ &&""###  $ &&" " ! ! # #  $&&" " ! ! #  $&&"" # # ('& $ &&&  &"!" !# # #  <!$ &&"!! " #  $ &&" "!! !  )#$ && " "! !# #  " $& & " " ! !# ) $ && " "! !# ' $ & &" " ! !# $ & &""!!# )% $  &&&  &"!" ! ## #21 $&&& &" ! !""#'"$ $&&" ""!# # +,$ &&&&!"" ! ""##  *$  & & "" ! !##   *- $&&&&!"" ! ""# .,$ &&& & "" !! /- $& & !! 0. $  & & !! 1/ $&& &&" "!  !(0$ &&""3(  $ &&""42 $ &&""93 $ &&"" 69 $ &&&&" "!!"  75$& &&&"!  !"  "#  6  $ & &&&"!  !"  "# $ & &""!!(# 54$&&&&" "!!"   $& && & "" ! " ! "! " # $&&"!"##  $&&" " !((*#-#-?? Lily Trap! Dagger Trap! Flame Trap! Pit Trap! Spear Trap! ILLEGAL ILLEGAL ILLEGAL ILLEGAL 2 Garbage Gold Plaque Sword Cloak & StuffGold Pieces Boots & Gems Book Quiver Gold Pieces Great Wealth Gold Pieces Gold Pieces Silver Coins Gold Plaque Large Rubies ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL 6L18S,'p   5     Antman Antman Ghoul Giant Amoeba Giant Mantis Zombie Giant Spider Giant Rat Antman Giant Tick Skeletal Bat Giant Mantis ILLEGAL ILLEGAL  2@@@@$bB 8U D Desk Character InnKeeper Quit To Desktop- Desk Accessory 1 Desk Accessory 2 Desk Accessory 3 Desk Accessory 4 Desk Accessory 5 Desk Accessory 6 Load A Character Save A Character Kill A Character Create Character Enter Character- Temple of Apshai Upper Reaches Curse of Ra Continue Adventure Buy Armor Buy A Sm Shield Buy A Lg Shield Buy A Weapon Buy A Bow Buy Arrows Buy SalvesLevel 1cLevel 2Level 3Level 4CancelWhich level dostthou wish to explore? Desk Game Battle Options About Trilogy - Desk Accessory 1 Desk Accessory 2 Desk Accessory 3 Desk Accessory 4 Desk Accessory 5 Desk Accessory 6 Save Game Pause Game Quit Quit and Save A Attack T Thrust P Parry F Fire Arrow M Fire Magic Arrow- I Inventory D Drop Item 0 Pass Turn 1 Move One E Examine O Open Door S Search for Traps G Grab Treasure Q Query ! Speak H Heal Y Ylixir RESOURCE CONSTRUCTION SET RESOURCE PARTBOX FREE-TREE PARTBOX DIALOG PARTBOX ALERT PARTBOX MENU PARTBOX RESOURCE CONSTRUCTION SET RESOURCE PARTBOX FREE-TREE PARTBOX DIALOG PARTBOX ALERT PARTBOX MENU PARTBOX *FYm~ PP  $ +  7  P C T i ~  !3DYkz " !" " AAA AC  1  PP  G N U  ^ ! P  h z   $*!  9CMVdx  ")#$%&'()!  @ HThe smooth stonework of^]way< shows that advanced methods were used in its creation.A skeleton sprawls on^< just inside^ door,a bony hand,still clutching a rusty dagger,outstretched toward^ door to safety.A faint roaring sound can be heard from^ far end of^]. A stream runs through this natural stone chamber.A narrow landing adjacent to^} at^* end of^ chamber allows easy access to^ stream.The water flows in from a cut in^/>$ flows out under^*> near^ landing.In an alcove near one end of^ landing^re are many urns$ pots.The water is very clear$ appears to be about three feet deep. A finely carved$ painted mural fills^|> of^],opposite^ opening,depicting men tilling^ soil.A ransacked backpack rests under^ mural.A roaring sound can be heard from^*. is a smoothly carved] with a native granite[.Slippery green moss fills every crack$ crevice in^ room,and^ air is filled with its heavy scent.An empty purse lies in^~west corner.A droning sound can be heard. is a pond-filled room with a small landing to^~.The surface of^ sluggish water is covered with moss$ a number of black lilies rest peacefully upon^ green matting.The water can be found to be about three feet deep$ flows almost imperceptibly in under^/>$ out under^|>.Some of^ lilies can be reached from^ landing. Water flows into this chamber from^*ern part of^/>$ out again through^~ern part of^ same>.The surface of^ water is covered with moss$ multi-colored lilies,some within reach of^ landing.Experiments will reveal^ water to be about three feet deep. The moss-covered water in this chamber appears to be three feet deep,also.A rusting suit of platemail can be seen on^ murky bottom.White lilies rest on^ surface of^ pool.Water flows into^ chamber from under^|>$ out under^/>. is a] with smooth stone>s$<$ a native rock[.A loud roaring sound may be heard from^*.A humanoid skull rests on^< in^ middle of^]way. is of roughly hewn stone.The< has been levelled by manmade means,but^>s$[ are native rock.Cobwebs fill every crack$ hang from^[,dancing slowly in^ slight breeze.A cloying,sweet odor fills^ air. The air of^ room is filled with a cloying,sweet aroma,causing^ senses to reel.The>s of^ room are covered with moss which is largely brown$ dried with only a few pale green patches remaining.Breaking off any part of^ green moss will reveal it as^ source of^ aroma. A mist drifts into^} from an opening in^/>$ a deafening roar is heard.Moss covers^< before^ opening to^/$ a rusty sword lies on^ mossy stone. The<,walls,and[ of^ chamber bear^ marks of tools.A glow fills^ opening to^|$ a foul,musty odor is in^ air. The room is well lighted by^ phosphorescent glow emanating from^ greenish-yellow algae covering^ high[s of native rock$ well-worked stone>s to^*$~.A broken bow lies in two pieces on^< near^|>. A loud roaring sound may be heard from^/ end of^].A pyramid of medium-sized stones fills one corner of^*> at^| end of^}. is an irregular cave of native rock.The>s$< are covered with a heavy matting of multi-hued moss.The>s are brilliant reds,greens,and blues,while^< is a pastel yellow.A wooden box lies topless in^ middle of^ cavern<.Inside lies a well-made cloak.The material of^ cloak seems to shimmer in^ torchlight. Here you find^ source of^ roaring sound.A stream flows into^ chamber from^~,across^ large water wheel,and plummets into a pit in^< of^ cave.The bottom of^ pit cannot be seen,but experiments will indicate that it is a very long drop. Only^< has been smoothed in this chamber,the>s$[ having been left in^ natural state.The air smells of decaying vegetable matter.A small mound of stones against^/> in^* end of^] partially blocks^ way to^*. The] reeks of spoiled$ rotten matter.A strip of cloth sticks out from beneath a mound of dirt in^~ern portion of^]way. Small bones litter^< of this chamber$ crunch under^ boots of^ incautious traveller. The>s of^ room are covered with algae.Most of^ algae is black$ rotten,but^ few remaining brown patches have a nutty aroma,and,if tasted,are reminiscent of spiced bread. The/> of^ cavern shows^ marks of carving tools,but^ rest is natural rock.The< of^ room is overgrown with mushrooms of two varieties.One has broad,flat caps$ is white with brown splotches,while^ second variety has black,tightly rounded caps. This cavern is also overgrown with^ same types of mushrooms as are found in room 21.A skeleton lies among^ mushrooms still clutching^ remnants of a sack. The native rock>s of^ room are covered with algae.Most of^ algae is black$ rotten,but^ remaining brown patches have a nutty scent$ taste like spiced bread.The exoskeleton of a huge ant lies in^ middle of^ chamber. is a mossy,carved stone landing.The air is very humid$ smells of damp$ mold.A slime-covered sack rests against^|ern> of^ landing. A stagnant pond fills^~ end of^ carved stone chamber,with a narrow landing at^~ end.White mold covers^ surface of^ water,save^~east corner,where a gold-colored seaweed is in evidence.Tests will reveal^ water to be three feet deep,but^ bottom of^ pool cannot be seen through^ murk. A shallow pond fills most of^ room.The surface of^ water is covered with a white mold,except in^*east corner where a clump of golden-brown seaweed is visible. The< of this{led] is streaked with slime.A well-wrought iron candlestick lies at^~ern end of^{. The{< is streaked with a stinking slime$ littered with small$ medium-sized stones. The odor of^ slime coating^ entire chamber< is overpowering.A trickle of water runs down^|ern>$ a small pool has%med in a depression in^~east corner of^ room.A rigid body in a finely woven cloak lies in^*east corner. The smoothly carved*ern$~ern sections of^ chamber contrast sharply with^ native granite found in^ middle of^ room,suggesting that it has been widened out from a natural].A quiver$ some arrows lie on^< in^ middle of^ chamber next to a sword$ a broken bow. is a narrow,low{ of native rock.Small slides of earth$ rock line^ sides of^] with a larger fall of stones near^|ern end of^{.A skeletal hand protrudes from^ rockfall,an inscribed bronze ring visible on one of^ fingers. is a rough,five-foot wide{ with packed dirt>s,floor,and[.A shining trail of dried fluid runs^ length of^{$^ air smells of&.Strange=ing sounds echo faintly through^]. A shiny trail runs^ length of^ packed-earth{$^ odor of& fills^ air.The=ing grows louder. A trail of shiny excretions run^ length of^]$^& odor is stronger than before.The=ing sound is clearly audible from^* end of^{. is a rough cave,carved out of^ dense earth.The& odor clogs^ nostrils$^=ing noises are still audible from within.A handful of gems litters^ dirt< before^/ern>. Vanilla fills^ air$^=ing sound appears to emanate from nearby.A fresh slide of earth against^*> reveals^ glitter of gems amid^ fallen earth. The odor of& is strong$^=ing sounds continue.The|> is studded with glittering gems. The{ appears to have been dug out of^ hard earth.A familiar trail runs^ length of^]$^ odor of& is heavy.The=ing sound begins to fade. The< of^] is lined with^ excretion$^ aroma of& fills^ air.Clicking sounds echo faintly through^]. has been dug out of^ surrounding hard-packed earth.The odor of& becomes exceedingly strong,but^=ing sound is barely audible from within.Gems can be seen gleaming from^~>. The trail of dried fluid is heavier here$^ odor of& is almost unbearable.The=ing sound grows louder in this]. The& odor is cloyingly thick.Bones$ gems litter^< along^*>.The=ing sound is plainly audible within^ cave. The aroma of& makes^ senses reel$^< of^ room is covered with^ shiny stuff previously observed.Bones lie scattered across^<$^=ing sound grows fainter from within.Gems stud^~>. The{< is heavily coated with dried fluid$^ aroma of& is overpowering.The strange=ing sounds are now quite loud in this]. is a large cavern.The shiny stuff is lighter inside than in^ connecting{,but^& odor is strong.The=ing sound appears to emanate from within.A pile of shiny cocoons fills^*ern half of^ room$ gems are scattered about^ dirt<. The& odor is still strong.The[ of^ cavern is hung with^ moldering bodies of various creatures,mostly men.The shiny stuff is heavy on^<$^=ing sound is heard clearly.Gems are visible in^ dust of^ cavern<. The=ing is replaced by a droning sound.A skull$ some bones lie next to a quiver of arrows. The droning continues to echo from within^ cavern.An elaborately carved sword hilt sticks out from under a heap of rocks.Bootprints lead up to^ pile,but no other signs of disturbance can be seen. is a narrow,high-ceilinged].Small slides of earth$ stone line both>s of^{. A%gotten backpack rests on^ slimy stone against^ middle of^*>. A rotting wood cabinet stands in^~west corner of^ chamber,the brass lock of^ cabinet broken. is a smoothly worked].Shallow alcoves line^*>,but are empty save% dust$ an old boot that crumbles at a touch.The carpet of dust on^ smooth< is undisturbed. The*$/>s of^ chamber are lined with racks of rusty farming$ stoneworking implements. A dusty wooden chest sits in^~east corner,the iron lock rusted through$^ wood decaying from^ dampness. is a rough stone cave save%^ smoothly carved*>.Dust covers^< of^ room several inches thick$ cobwebs hang from^[$ fill every crack of^<$>s.A small box is visible in^ dust in^~west corner. is a] with rough stone>s$<$ a native granite[.The~> of^] is faced with smooth squarish stones near^ far end,while^<$ other>s are of a rough stone.A foul,musty odor fills^ air$ a thin layer of moss coats^< at^ extreme end of^]. is a] with native granite>s.The[$< have been carved level.A low scraping sound vibrates through^<.The air has^ musty smell of age$ death.The dust on^< is heavy near^>s,but a clear path has been worn down^ center of^]. The>s of^{ have been smoothed$ widened with carving tools.A brass-bound wooden door is set into^*> near^/ end of^],its broken lock hanging from^ corroded hasp.The scraping sound continues.The dusty path continues straight% a way,then disappears into a side] to^~. The dust on^ stone< shows signs of small animals,but is otherwise undisturbed.The iron-bound door in^*> hangs from rusty hinges.A simple sliding bolt secures it.The scraping sound can be heard through^<$^ fragrance of cut wood freshens^ air. The|> is of cut$ worked stone.The brass-bound wooden doors in^*$~>s are secured by rusty iron locks.The tracks of small animals crisscross^< between^ doors$^ air smells of musk$ rot.The sound of flowing water can be heard through^<$ a low rumbling can be heard in^| end of^]. is a} with stonework evident on^>s$<.The[ is of carved rock.The wooden doors to^|$/ hang from tarnished brass hinges.The scraping noise vibrates through^<$^ worn dusty path continues down^ center of^}. Two doors,one to^|$ one to^/,are wooden$ hang on brass hinges.The scraping sound grows fainter$^ worn path along^ center of^} continues. The*> of^} is native granite,while^ others are masonry.The worn path leads to a wooden door in^/> from which dangles a heavy iron lock,now unfastened.The hinges of^ door show signs of frequent use.The scraping sound can still be heard faintly. The path runs^ length of^],then bends$ disappears to^*.The door in^/> is iron-bound wood$ hangs ajar from rusty iron hinges. The stone in^|> only shows signs of workmanship.Racks of motheaten robes,wadmal grey in color,fill^ interior of^ room.Against^*> stands a locked cedar cabinet$ rack hung with^ remains of more elaborate black$ green robes.A pungent odor fills^ air$^ dust of^< is undisturbed. Furniture of various types is stacked around^>s$^ entire< is covered with a layer of fine sawdust.The air is heavy with^ smell of different woods.A low scraping sound can be heard through^<. A strong,musky odor intermingles with^ smell of decay.Casks$ crates are stacked along^>s$ in rows down^ center of^ room.The sound of flowing water can be heard through^<$ a vibration can be felt. A bench along^/> of^ small chamber holds a neat array of jeweler's tools$ a small%ge on^~> holds glowing embers.The dusty< shows signs of recent disturbance$ a strong smell of& is in^ air. All four>s are covered with a heavy layer of soot.Rusty tools$ scrap iron litter^<,several weapons in various states of repair among^m.A large%ge against^*> shows no signs of recent use.The dirty< is covered with a black,grimy dust. is a small cave with stonework on^|>$^ other>s,floor$[ of carved rock.An iron chest sits against^~> with^ key still in^ lock.The< shows signs of recent entry$^ air smells faintly of&. Three of^>s are lined with shelves containing dust-covered beakers,phials,and jars.Evil looking substances in jars marked "eye of newt," "hair of frog," etc.occupy a table in^ center of^ room.An even layer of dust covers^<. is a chamber with stonework on^|$/>s.The other>s,floor$[ are of carved rock.A long table in^ center of^ room supports a network of flasks$ tubing with a rusty iron oil burner beneath one end.A table against^~> holds beakers of colored liquids with strange inscriptions$ a desk in^~west corner holds a tray with a pitcher of slime-covered milky liquid.Scraps of paper litter^< around^ desk.An even layer of dust covers^ room.The doorways to^|$/ are obscured by shredded tapestries embroidered with strange glyphs. is a small chamber.Tables covered with bolts of rotten cloth press against^>s.The low scraping sound can be heard faintly through^<. Mounds of sawdust cover^< of^ small room.The air smells of decayed wood.The scraping sound can be heard clearly from^|. The door in^/> is wooden$ has no latch.The musty smelling room is filled with dusty weaving looms$ other spinning$ sewing devices.The scraping sound can be heard through^<. Leather hangings on^/> cover a doorway.The room is littered with sawdust$ rusty woodworking tools.A metal shaft runs from< to[ in^~west corner,attached to a large sawblade by a complex system of gears$ levers,all rusty from age$ disuse.The scraping sound is now very loud.If you move one of^ levers,it will cause a loud screeching beneath^<. A small sack lies against^> at^/ end of^].A well-worn path runs^ length of^}. At^ far end of^ narrow]^re is a door of brass-bound oak inscribed with strange glyphs.These give off an eerie green glow.The< is covered with an even layer of dust. Strange implements litter a table in^ center of^ room.Here$^re are various cages with^ remains of animals.Jars filled with a viscous liquid$ holding a miscellany of body parts from assorted creatures are stored in racks on^*>.The door to^| is made of wood$ is secured with a rusty iron bolt. A desk sits against^*>$ a table$ chair against^~>.Along^|> is a bed with a chest visible beneath it.The< is covered with an unbroken layer of dust.The sound of flowing water can be heard from an opening in^*east corner where a stream flows beneath^ while a desk fills most of^~>,and a cabinet$ bed are flush with^|>.The sound of flowing water comes from an opening in^*east corner where a stream flows beneath^s$< of^ room are covered with moss$ a malodorous slime. The|ern door is wooden$ is secured with a simple latch.The room is filled with tables against^*$~>s,holding a variety of metal working tools,all rusty with age.A small%ge against^~> is filled with litter.The scraping sound is heard loudest in^*east corner where a metal shaft runs from< to[$ is connected to a bank of grinding wheels by a complex system of gears$ levers.Moving^ levers causes^ metal shaft to spin in place$ a grinding sound comes from^ attached gears. Shelves lining^>s hold a variety of rusted$ corroded metal scraps.The sound of flowing water can be heard through^ dusty<. is a large cavern with stonework on^/>$^/ern half of^~>.Bales,casks,and crates line^>s$^ shelves in^ middle of^ room.The air smells of musk$ rot,and^ tracks of small animals abound.Water can be heard flowing beneath^<. is a small cave.Racks of rusty weapons line^>s. A loud roaring sound can be heard from^*ern end of^]way$ bits of bone litter^<. is a short]way.A rumbling sound can be heard from^ opening to^*. A table$ four chairs sit in^ middle of^ room$ two goblets lie on^< nearby.Footprints crisscross^ dusty<.The wooden door to^* stands ajar.The|ern door is wooden with iron hinges$ has a small barred window at eye level.A low rumbling sound is audible from^/. Dark stains cover^ carved stone< in front of^ door to^/.The air smells of antiquity$ death. Dark stains mar^< of^]$ moans$^ rattling of chains echo faintly through^}. The dark stains are thicker here$^ sound of moans$ rattling chains grows louder. is a large natural cavern.Manacles hang from^*>,one set still supporting a human skeleton.Various braziers,irons,and larger implements of torture line^|$~>s.The air is musty$^ moaning$ clanking continues though no source is evident. forms a narrow].The doors to^* are of iron$ have small barred windows at eye level$ small slots at ground level.All are secured with rusted iron slidebolts.The< is spattered with dark stains.The rattling of chains$ a faint moaning echo through^}. forms a narrow].The doors to^~ are iron.Each has a small barred window at eye level$ a small slot at ground level.All are locked with slidebolts.Clanking chains$ sorrowful moaning echo through^]. are small,cramped cells.Each cell has a wooden plank suspended by chains on^*>.Clanking$ moaning echo faintly through^ cellblock. is a small cell much like^ others.The clanking$ moaning can be heard throughout. is a large natural cavern,except%^/ern portion of^~>,which is stonework.A large waterfall plummets from^[ to a pool in^ rear of^ cavern,blanketing^ area in mist.The chamber reverberates with^ roar of^ cataract.Lying near^ bank of^ pond is a moss-covered sack.The air is filled with^ fresh scent of^ many mosses$ ferns growing about. Six cots line^/> with six lockers placed along^*>.A table$ three broken chairs stand against^|>.A strip of cloth lies on^ stone< next to^ table. Dark stains$ pieces of bone dot^<.Faint moans echo through^}. ~is a natural] with^< carved level.Scattered bones litter^ area$ a%gotten backpack rests against^> half way down^].The< shows signs of frequent comings$ goings$^ odor of& is strong in^ air. is a natural cavern.The opening to^* has been carved through^ rock.Bones litter^< along^>s. is a natural cave.Many bones litter^< along^>s.The opening to^| has been dug through^ rock>. is a large cavern.Human$ animal tracks mark^ dusty<.A bright glint is visible near^ top of a slide of rocks in^*west corner. is a natural cave with a leveled<.The body of a giant rat lies in^~east corner.The dusty< shows signs of disturbance. is a natural cavern.A pile of litter fills^~west corner.Animal tracks can be seen on^ dusty<$^ air smells of musk$ decay.The opening to^* shows tool marks. is a natural cave.An old boot lies near a mound of earth in^~west corner.The dusty< is undisturbed. is also a natural cave.The opening to^/ has been carved through solid granite.Small slides line^>s$ a heap of bones fills^~east corner. is a natural gallery with a high vaulted[$ a rough stone<.A heap of litter$ bones fills^~east corner$^< shows^ tracks of large animals.The air smells of musk$ decay.The opening to^~ has been widened with carving tools. is a large natural cavern.Tracks lead into^ chamber that suggest something heavy being dragged.The< is covered with slimy red muck.A pile of body parts$ gnawed bones occupies^*west corner$^ air reeks of decay$ death. is cave with little evidence of use in^ dust on^<.A brilliant glint of light beckons from^ dust of^~east corner. is a small cave with leveled<.The opening to^| has been carved through solid rock.The dusty< is largely undisturbed save% a small slide of earth in^~west corner. is a small cave.The dirt< shows^ tracks of large animals.Bones litter^*west$~west corners. is a wedge-shaped cavern with^[ sloping to meet^< in^~west corner.The dusty< is much disturbed near^ opening to^|.A smelly mound of trash fills^~west corner. is a natural cave.A large boulder fills^*west corner.A bony hand protruding from beneath it still clutches a small ruby. is a small cave.The opening to^/ has been carved through^ rock.The dusty< is undisturbed.A pouch is visible on^ belt of a corpse lying in^~east corner. is a narrow{ bored through native rock.The rough stone< is littered with bones$ a small skull rests in^* end of^].No tracks can be seen. is a natural].A small sack rests against^~> halfway down^].The air is filled with a musky odor.The earthen< is covered with^ tracks of small animals. is a] with^<$>s of carved stone$ a native stone[.The opening to^| has been carved through^ rock.The dusty< shows signs of much activity.A discarded cloak lies against^/>. is a narrow excavated].An abandoned backpack rests on^< in^|ern end of^]. is a narrow].Half of a giant rat lies in^~ern end of^]. is a narrow].The opening to^* has been carved through^ stone>.The dusty< shows signs of some disturbance. is a narrow].The air smells faintly of&.A rusty pick lies in^ dirt at^/ern end of^]. is a natural{ through^ rock.Some signs of digging are evident at^~ern end of^] though no toolmarks can be discerned.The air is filled with^ scent of&$^< shows^ marks of frequent comings$ goings.Scraping$=ing sounds are faintly audible from^*. is a small] carved through^ surrounding rock. is a well trafficked] with carved rock>s,floor$[.A broken shovel protrudes from a mound of earth near^* end of^]. is a narrow} that shows signs of frequent].A litter of small bones lines^>s$ a well-preserved human skull grins from against^*> halfway down^].The air smells faintly of&. is a rough,narrow{.The< is bare except% a skeleton near^ opening to^~.Cobwebs hang in^]$ scraping$=ing sounds can be heard from^/.The air smells strongly of death$ decay. is a small cave with^< carved level.The dusty< shows some marks of disturbance toward^ opening to^|.The opening to^* has been carved through^ stone.A single emerald gleams from midway up^/> of^ cave. is a small,unoccupied cave except% a scattering of bones$ a small heap of offal in^*east corner. is a small excavated room.The room is coated with dust$^ air is heavy with^ odor of decaying flesh.An antman body lies half buried under a slide of earth in^~east corner. is a small excavated room.A discarded basket lies in^~east corner. is a huge vaulted cavern with a leveled<.The>s show^ marks of ancient mining operations$ a heap of rusting tools sits in^*east corner.The< shows marks of occasional transit through^ opening to^/,which has been widened with tools. is a natural cave.The cave is covered with dust$^ air is foul.A human body lies in^~west corner. is a large natural cavern.The rough stone>s$ vaulted[ are draped with filmy webs.The entire~east corner is obscured by a huge web.The dusty< is littered with a variety of bones$ exoskeletons. is a smallish excavated chamber.A mound of freshly dug dirt in^*east corner evidences a yellow glitter. is a long cavern with bones littering^<.A foot-worn path runs between^ two openings.Off^ path,travel is hindered by^ many$ bizarre rock%mations.One of^se resembles a giant hunting insect.A dead antman lies in^*west corner. is a large cavern with^< carved level.A worn path runs between^ two openings.A large wooden box is set against^> in^~east corner. is a small natural cave.The dusty< evidences much disturbance.Scattered bones litter^ dust$ a discarded backpack rests in^*east corner.The air smells of ancient death. is a natural cave with rough stone>s,floor$[.The aroma of& fills^ air.The~east corner holds a heap of fresh earth with^ glint of gold visible. is a natural cave.The opening to^/ has been dug through^ earth but shows no toolmarks.The< is well trodden$^ smell of& fills^ air.A pile of baskets leans against^> in^*east corner. is a natural cave.The< shows marks of frequent]$^>s bear^ marks of recent digging.A small basket in^*west corner holds gold nuggets.The air is thick with^ smell of&. is a natural cave.The openings to^~$| have been dug through^ earth but show no toolmarks.The< is much travelled$^>s show signs of recent digging.A small basket in^~west corner holds a few gold nuggets.The air is thick with^ smell of&. is a huge natural cavern with a leveled<,although a few stalactites hang from^ roof.The opening to^* has been dug through^ rock.A heap of stones stands in^ middle of^ cavern.There is a faint draft of air blowing from* to~ through^ cavern. is a small chamber with^>s,floor$[ chiseled smooth.The dust shows a heavily trafficked path through^ opening to^/$ a less clear trail through^ opening to^|.The air smells faintly of&. is a cave.The dust shows a beaten path between^ two openings.A pile of bones litters^~east corner.A faint smell of& is in^ air. is a small cave with^< carved level.The< shows tracks from^~ern opening to^ center of^ room where a small pile of gnawed bones rests. is a cavern.A path in^ dust runs between^ two openings. is a natural cave.A well trodden path in^ dust runs between^ two openings$^ air smells faintly of&.A small pile of rusty weapons litters^*west corner. is a smallish cave with^< carved level.A well worn path runs between^*$~ openings.The air smells faintly of&.A stack of rusty tools leans against^|>. is a small excavated chamber.A well-worn path runs between^*$/ openings with a fainter trail to^|.The air smells faintly of& intermingled with^ odor of decayed flesh.A newly slain antman lies in^~west corner with a spilled basket of gold nuggets nearby. is a natural cave with fantastic stalactite$ stalagmite%mations.The air reeks with a pungent stench.A corpse lies just inside^ opening.A tattered sack rests against^> in^*east corner. is a natural cave.An unbroken layer of dust covers^<.A heap of stones fills^~west corner of^ room. is an excavated room.A well-worn path marks^< between^ two openings$^ faint smell of& is in^ air.A pile of bones rests in^*west corner of^ cave. is a natural cave with^< carved level.A well trodden path runs between^ two openings$^ air smells faintly of&. is a natural cave.The opening to^* has been dug through^ earth without^ benefit of tools.The>s show^ marks of recent digging.The air smells heavily of&.A small basket holding a few gold nuggets sits on^< in^~east corner. is a natural] with^< carved level.The dusty< shows some signs of].A small mound of fresh earth occupies^ middle of^}. is a natural cavern with a rough stone<.A skeleton in^~west corner still wears^ remains of a rotting backpack.Small bones litter^<.Torchlight creates vague shadows that suggest beasts,or worse,lurking in^ corners of^ chamber. is a narrow].The opening to^* has been dug through^ earth but shows no toolmarks.A well-worn path runs from^ opening in^/> into^*ern].The air smells faintly of&. is a huge vault with stonework>s$<$ a native rock[.Rude statues$ carved pillars picture men$ half-men.As^ figures become more bestial,the workmanship becomes more primitive.Ancient tools$ artifacts lie all about^ chamber.Small stone doors of cunning device line^|$~>s.Several of^se are open,revealing three by three by six foot openings into^ rock.A shroud hangs from one of^ open cavities.Glyphs of unknown symbology cover^>s.The dust of^< is thick$ undisturbed.The air smells of musty antiquity$ death.Several urns$ coffers in^~east corner gleam with jeweled brilliance. gis a natural] with^< carved level.A well trodden path in^ dust of^< runs^ length of^}.The door at^ end of^} is of iron-bound wood$ has a small,barred window at eye level.The air smells faintly of&. has stonework>s,floor$[.The dusty< is much disturbed$^ air smells strongly of&.A wooden table$ four chairs stand in^ middle of^ room.The door to^/ is wooden. is a] with an even layer of dust covering^<.A discarded sack rests against^/> halfway down^}. A table$ four chairs occupy^ middle of^ room.The dusty< shows some large animal tracks$^ air smells faintly of&.A rusty sword leans against^> in^~east corner. A well-worn path in^ dust runs^ length of a}$^ air smells of&.The door to^/ is actually a set of double oak doors.The hinges look well oiled$ marks in^ dust on^< betray recent opening. A path in^ dust runs^ length of^}.The corpse of a giant rat lies in^ center of^}.The door to^/ is double$ made of thick oak. is a huge chamber with stonework on^<,ceiling$ all but^/>,which is of carved rock.The room is filled with rough cots$^/> is lined with a variety of chests.The< shows signs of frequent disturbance$^ smell of& is heavy in^ air. is another huge chamber.The dusty< shows signs of frequent usage$^ air is filled with^ smell of&.Rough cots line^>s$ stand in rows in^ middle of^ room,each with a nondescript wooden box beneath it. is a large room with masonry work everywhere but%^/$~>s.The latter are carved from^ native granite.The>s are draped with^ tattered remains of tapestries depicting a great battle between two armies.One army consists of men clad in ringmail while^ other includes a wild mix of men,ant men,and skeletons.The banners of^ second army show a praying mantis-like figure in green on a field of jet black.Two gold plaques hang in^~west corner. is a small armory.Racks of rusty weapons line^/$~>s.The dusty< is undisturbed$^ air is foul.An untarnished sword in a separate rack rest below an indecipherable iron plaque in^~west corner. is an ornately decorated].A moldering skeleton in tattered leather armor lies against^ rusty iron door at^ end of^].There are no tracks in^ dust of^<. is a] with an even layer of dust covering^<.The air smells of decay with a hint of&.The skull of a mule rests against^> outside^ wooden door to^*. is a}.A worn path on^ dusty< runs^ length of^}$^ air smells of&.The door to^* is brass-bound wood. is a small room.A shelf on^/> holds a small dark chest with a key in^ lock.The~$|>s are hung with an assortment of rusty arms$ armor.The dusty< shows no sign of disturbance$^ air is foul. A decrepit bed occupies^*>,a desk^~>,and a table^ middle of^ room.The corners of^ room are draped in cobwebs.A partially eaten$ unrecognizable body rests in^~west corner of^ room. is a largish room.A small desk stands against^> to^~$ a larger desk occupies^/>.The dusty< shows faint marks of disturbance$^ air smells musty.The door to^/ is of brass-bound wood$ stands ajar. is a largish room.Remnants of cloth$ leather hangings cover^>s$^ air carries a strong aroma of&.The dusty< is well travelled.A large cabinet stands against^/> of^ room. is a small room.The*$~>s are hung with worn$ battered shields$ arms.The|> bears a large plaque of beaten gold which appears to be an award of some kind. is a large room with^~> of carved rock.The room is austerely furnished with wooden planks hanging from chains on^|,west,and~>s.The< is covered with mouldering straw$^ air reeks of decay$&.A dead rat lies in^ center of^<. is a small room that appears to be a natural cave except%^/$*>s.A large chest stands open in^~east corner of^ room.The/> is covered with soot as is^/ern part of^[.Bones are scattered over^ dusty<$^ air carries a strange sickly sweet odor.From^ chest comes^ gleam of jewelry$ gold. is a wide room with a large bed occupying^/>$ a rack of tattered robes in^*west corner.A desk covered with scrolls stands against^|>.There are large animal tracks in^ dust of^<$^ air reeks of&. A well trodden path in^ dust runs up$ down^}$ to^ doors on^*$~>s.The air smells of&.The doors^mselves are wooden$ have no locks. A well-worn path in^ dust runs^ length of^}$ to^ door in^*>.The latter is brass-bound oak$ in good repair.It bears a strange inscription that glows with a green light in^ gloom.The air smells of&. is a long narrow room with wooden doors at either end.The>s are covered with arcane heiroglyphs$ tapestries bearing^ same glyphs hang beside^ doors.The room looks often-used$^ air smells heavily of&.There are many wooden cots with tattered mattresses in^ room.A large chest occupies^*west corner of^ room. is a large room with heiroglyphs inscribed in^ dark slate>s.Stone benches occupy^/ern half of^ room.Although much worn by wear,strange heiroglyphs$ scenes showing intermingled insects$ men can be seen carved in^ sides$ backs of^ benches.Blocks of stone,hollowed out in^ shape of bowls,protrude from^>s at irregular intervals.Ornate black metal braziers hang from^[ about^ edges of^ room.Against^|> is a black marble altar,carved with glyphs that give off a faint,eerie green glow.On^ altar itself is a large marble statue of a praying mantis,forelegs outstretched$ mandibles open.The eyes of^ mantis are great rubies--a fine treasure if you dare grab^m! A human skull stares eyelessly from^ steps leading to^ altar. The dusty< is marked by^ tracks of large animals$^ air reeks of musk.The doors to^*$~ are of plain wood$ have no locks. The< bears^ tracks of large animals.The partially eaten carcass of an antman lies near^/ern end of^}.The door to^* is brass-bound wood$ stands unlatched.The air smells heavily of decay$ musk. is a long,low-ceilinged room,lined with long stone tables running in rows*$~ across^ room.The dusty< shows^ tracks of large animals$^ room reeks of musk$ offal.The doors to^*$~ are wooden$ have no locks. is a smallish room furnished only with rotting cushions strewn about^<.Tattered tapestries hang on^|$/>s showing scenes of obscene$ bloody sacrifice before a mantis-shaped god.A shiny object protrudes from beneath one of^ cushions near^ center of^ room. is a] with wooden doors to^*$~.The dusty< shows^ tracks of large animals$^ air reeks of musk.The empty carapace of an antman lies at^|ern end of^]. is a].The dusty< shows^ tracks of large animals$^ smell of musk is in^ air.Faint=ing sounds can be heard from^| end of^]. is a long room with^[$ upper parts of^>s covered with a heavy layer of soot.Three large stone ovens line^*>$ a long grill occupies^|ern half of^~>.The dusty< shows^ tracks of large animals$^ air reeks of musk. is a small storeroom.Heaps of grain line^>s$ a dead giant rat rests in^~east corner. is a room filled with shelves of rotting books$ scrolls.A desk stands near^ brass-bound door to^*$ a glass case occupies^~west corner of^ room.Inside^ case is a well preserved volume bound in leather$ bearing a title in indecipherable script.The< is covered with an even layer of dust$^ air smells of decay.The door to^| is wooden$ hangs ajar from its rusty hinges. A bed occupies^*> with a desk on^~>$ a large cabinet against^|>.The dusty< shows no signs of disturbance. is a largish room with stonework>s,floor$[.The room is furnished with ramshackle chairs,tables$ cushions$^ remains of books$ scrolls litter^ apartment.A large desk$ chair occupy^ center of^|>. The| end of this room holds a number of wooden targets painted with human silhouettes.The~ernmost target still has some arrows stuck in it. The< of^ room is covered with^ remains of straw mats.A variety of pieces of martial equipment litter^ mats along^>s.In^*east corner,a bony elbow pokes through a rent in a suit of rusty chainmail.A gnawed thighbone lies near^ door. The dusty< shows^ tracks of large animals$^ air reeks of musk.A discarded backpack rests on^< in^ middle of^].The door to^| is brass-bound oak. The< shows a worn path through^ opening to^*$^ air smells of&. The dusty< shows many tracks of large animals$^ air reeks of musk.The doors to^~$| are brass-bound wood.A moldy sack rests in^|ern end of^]. The dusty< shows no signs of disturbance although^ air smells faintly of&.The corpse of a man in leather armor lies in^* end of^}. The doorway to^/ is covered by a worn tapestry$^ air smells of decay.Shelves line^|>$ hold a variety of articles%ged of shiny metal. The~>$[ of^] are carved of native rock.The dusty< is much disturbed,especially near^ brass-bound wooden door to^~.The} smells strongly of&. A faint trail in^ dust runs^ length of^}$^ air smells faintly of&. is a] with stonework on^/>$^ other>s,floor$[ of carved rock.The dusty< shows a faint trail running^ length of^} along^/>$ a hint of& is in^ air.A discarded backpack rests against^|> in^* end of^]. is a] like 46.The path in^ dust continues along^/>.A rusty sword rests on^< near^ middle of^]. is a] like 46. is a] with stonework on^~>$^ other>,floor$[ of carved rock.A faint path on^ dusty< leads along^~>$^ air smells slightly of&.A broken bow$ an empty quiver rest against^*> halfway down^]. is a] like 49.The carpet of dust is slightly disturbed near^|ern end of^],but is otherwise unbroken.The everpresent smell of& continues. is a] like 49.The< is covered with an even layer of dust$^ air smells of decaying flesh.A small wooden box lies tipped over on^< in^ middle of^}. is a] with stonework on^~>$^*>,floor,and[ of carved rock.The dusty< shows no signs of disturbance$^ fetid air smells of ancient death. is a] with stonework of^~$/>s$^ other>s,floor,and[ of carved rock.A moldering sack sits on^<,in^~west corner of^}. is a] with stonework on^~>$^*>,floor$[ of carved rock.The dusty< evidences some activity near^~>. is a] with stonework on^~$|>s$^ other>s,floor,and[ of carved rock.The upper portion of^} is sheathed in cobwebs$ a larger web fills^~ end of^].A small sack lies near^/> partway down^},silver pieces spilling from its mouth. The dusty< is marked with^ tracks of large animals$^ air smells of musk.A cleanly picked skeleton reclines against^/> halfway down^]. is a] with stonework on^~>$^*>,floor$[ of carved rock.A brass plate lies in^ dust in^ middle of^}. is a small alcove.The~> is of carved rock.The air smells strongly of&$^< shows frequent disturbance.A black stain marks^< near^|>. is a small entryway with^>s,floor$[ of stonework.The dusty< reveals frequent comings$ goings$^ air smells strongly of&. is^/ern extremity of room 29.The>s,floor$[ are stonework.The< is covered with^ spoor of large animals$^ air reeks of rot$ musk.A heap of partially eaten human$ antman bodies fills^~west corner. 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These{s are steeper yet.You are slipping$ sliding down^]s.Although better lit,they appear unused% at least a century. You fall out of^] a good twenty feet down onto a solid stone<.As you recover your senses,you see^ Glyphstone. These are artificial]s which lead steeply upward$ out into^ desert.Around^ edges are natural caverns%med by underground springs. These chambers are filled with fine spider webs.A small gem glitters in one corner. Across this natural chamber,you can see your image in a mirror.Many slithering%ms lie at your feet. These are low-ceilinged caverns.It is damp,and various potions$ ornaments from cultures long past lie scattered about. Around you lies^ vast desert. You are in^ desert directly in front of^ Sphinx.To^|,you can see its entrance; visible to^*$~ are its front feet. You are still out in^ desert but much nearer^ Sphinx.The front feet now tower above you on either side. Just in time! Right after you entered^ room,a sandstorm started outside$ covered^ entrance.Looks like you'll have to find another way out.This large room has sand everywhere$ no other objects at all. In this large chamber,you see some traces of other adventurers (hope you are good at riddles)$ a stairway to^|. You are in a stairway,which leads up to^ second story of^ Sphinx. This small room shows signs of wealth--tapestries,small rugs.To^/ is a stairway leading down. This sparsely decorated room contains lots of empty stone tables$ shelves.To^/ you see a much larger chamber,lavishly decorated. In this very large room,the>s are adorned with tapestries,fancy rugs cover^<,and stone tables hold countless scrolls$ other useless objects.To^/ you see^ doorway to a strange-looking}. An object appears on^ ancient< of this},although it does not shine.To^* a pivoting stone is across what may be a doorway to wealth. You note that^re is not much of a buildup of dust in this small room.To^| is a pivoting stone (exactly like^ other one already open to reveal another long}). What happened? You are now in a lonely (?)} with many odd footprints in^ dust. In this small room,the>s are decorated with plain pictures of^ Egyptian gods.Exits are to^*$~. This room smells of something,possibly some terrible beast.The only thing visible is a pouch with tattered edges. There appears to be nothing at all in this room,not even a trace of dust.To^/ you see a stairway that leads up to^ head of^ Sphinx. Another stairway.Going/ will take you up to^ head of^ Sphinx. You are in^ head of^ Sphinx,and many animal tracks crisscross^<.To^* you see a stone on a pivot swung open to reveal a doorway. The stone pivoted to close off^ doorway.This} leads/,but you can see a doorway to^* leading into one of^ ears of^ Sphinx. This is an ear of^ Sphinx.Little appears to be in this room. More$ more animal tracks in this} which continues to^~.There is a doorway/. This is^ nose of^ Sphinx.Sand on^<$ openings in^ nostrils are visible.There is also a strange amount of cobwebs in^ corners. This long} has an opening to^~ where^ other ear is located.To^| another stone is pivoted to reveal an opening. In^ other ear of^ Sphinx,you spy a small chest. The} ends suddenly.This lonely dead end has>s filled with ancient cuneiform writing$ hieroglyphics.The only exit is to^/,from whence you came. In this dimly lit},a profound buildup of dust covers^<.Stirring up^ dust as you walk,you see an exit to^*. You are now quite sure that you have wandered into one of^ front feet of^ Sphinx.A doorway has been cut into^ stone to^/. You must squint now to see your way through^ darkness$^ dust stirred up as you walk.A bright light shines to^~. Quite a shock to your dark-adjusted eyes,this room is very well lit,as if someone were waiting% you. It's suddenly dark again.Is that something furry rubbing your leg? You have just gone into one of^ front feet of^ Sphinx.By way of some mysterious source of light,you can see a large pivoting stone which is closed across what seems to be a doorway to^~. This dusty} evidently has not been traveled recently by anyone.It continues to^|. The} appears to go into^ body of^ Sphinx.Continuing on is very enticing. Seeing a large stone pivoted to reveal^ rest of^} is a welcome sight.This},you are sure,leads into^ body of^ Sphinx. SURPRISE! Immediately after you walked through^ doorway,the stone pivoted across it$ won't budge.Do you get^ feeling that you may have incurred^ wrath of^ Pharaohs or some Egyptian god? This]way opens into one of^ Sphinx's back feet. You seem to be in^ backmost part of^ Sphinx.The dust here is marked with several non-human footprints. This is^ other back foot.There appears to be nothing of value on^ stone shelves set into^>. You finally find a way into^ interior body of^ Sphinx.You note with alarm that^re are many non-human footprints in^ dust. Cobwebs cling to you as you walk this lonely}.Or is it lonely? A strange scent fills this room,and just breathing it gives you a sense of well-being.The smell is coming from a small pouch towards^ far end of^ room. This|-west running} has a goodly amount of non-human footprints in^ dust.Best be on guard% anything mysterious.An exit to^~ through a pivoted stone reveals a doorway. You are obviously not alone in this footprint-laden]way.To^|,north,and~ are doorways. Nothing of significance lies in this]way.To^|,another pivoted stone shows a doorway into a chamber. You recognize^ strange scent filling this chamber.It seems to be emanating from a small pouch in^ room. In yet another},you see a large room to^|.To^/ you see another} whose>s are decorated with some type of hieroglyphics,possibly a warning. A dusty platform dominates^ center$ back of this room.On^ platform you spy some small shiny objects glittering strangely. Outside of^ Sphinx,you have come upon an oasis.Lucky% you,you are very thirsty$ need^ water. You can see^ desert sands to^/.Some strange sense tells you that you missed something. A secret section of^ Sphinx! Some shiny objects are visible at^ far end of this room. In this large room^ sound of growling is almost unbearable,and you see^ glint of gold.To^| is another stone pivoted open to reveal a doorway. You are on a great desert looking at^ pyramid.There must be some way to get inside. Surrounding^ pyramid,much^ same as Room 1. This is your small tent,with your supplies inside. You've found^ entrance to^ pyramid! Before you are two{s,one leading up$ one leading down.You decide to take^ one leading down. You are following^ downward{.You can see a small room ahead$ hear strange noises. The snake pit! Maybe^ other{ would have been better! There is a sword standing point down in^ ground ahead of you.If only you could reach it+ You have left^ snake pit.If you turn around now,you can take^ upper path,but going| takes you out of^ pyramid.The roof near^ exit appears to be cracking. You take^ upper path.BEWARE! You are now entering^ major chambers of^ Pharoah's tomb. You see two doors leading off from this room.Hieroglyphs cover^>s. This room,smelling of death,also has many hieroglyphs.You can see a small ring in a dish$ a picture of Osiris,the god of^ underworld. A long hall has murals$ hieroglyphs all along^>s. Another hall.You can see something straight ahead. The hall curves$ you feel a slight breeze.The hieroglyphs are much larger here. The breeze is stronger.You can see a weapons rack ahead.There is a huge ankh symbol on^ far>. A small hall.Going*,you descend a few steps. A small room with many murals.On^ far> you recognize a picture of Ra,the sun god.The paintings seem to stare at you. This room is well furnished with velvety objects$ fabrics.The>s are bare of either murals or hieroglyphs.You spy a small talisman in one corner. This room has many cushions$ beds,made of smooth,silky materials. There are many murals painted all along^>s.You spot something of interest to^~. Racks$ shelves line^>s containing many items of unknown purpose. The entire room is filled with beautiful glasswork. This is a room with sand on^<$ a huge statue. This is obviously an embalming room.An open sarcophagus stands against^>. A large altar sits in this comparatively small room.Hanging along^>s are ornate tapestries. Cryptic writing$ hieroglyphs line^>s of this hallway,which is gradually descending. Signs of earlier adventurers fill^ room.They include skeletons,broken swords,shields,etc. Statues stand along^>s.There is a faint beating of sand outside^*>. Sand lines^>s.The sound of sand beating^*> is almost unbearable.In^*east corner you spy a vial. Here,too,you hear sand beating against^*>.An animal bladder lies in^*east corner of^ room. A huge statue dominates this rather large room.As you enter,the statue springs to life. Hieroglyphs$ pictures line^>$ seem to suggest to you that this was once a magician's chamber. Another small room. This room is filled with hundreds of odds$ ends from centuries ago.A thorough search may reveal interesting results. The< is covered with sand. This room is bare of any objects other than some sand along^<.You can hear a faint beating of sand in^ distance$ see something interesting to^|. You are in a hallway.The>s are filled with ornate tapestries.You kick up some sand as you walk through^ room. You are in a hallway. This rather large room has a very low[.A huge statue suddenly comes to life as you enter.You also spy a shiny statue in^*east corner under what appears to be a cracking[. The extensive buildup of dust in this small} indicates that it has not been used% a long time. This is a room filled with furniture of another era.You notice what appears to be a weapons rack.Maybe you should search it??!! You see^ sparkle of mithril near^~east corner of this huge room. Open desert in front of a large carved-out cliff face lies around you.Objects strew^ sand. You stand in a large area at^ foot of a cliff which has been cut to%m a small canyon.Here stands a statue of Ra.It has been carved out of^ cliff$ stands 50 feet tall on two large stone pedestals.There are unlit incense containers before each foot of^ statue.Underneath^ large leg-like columns is a tall stone door. This armory has many racks of rotting wood containing old weapons covered with a thick layer of dust. These long>s are covered with detailed murals.Hieroglyphs depict men$ animals working$ building large structures.It seems that^ room is devoted to^ telling of^ history of this land$ of its many wonders. It must be a storage room of some kind.It is filled to^[ with clay$ wooden artifacts. The dimly-lit room is filled with human bones.A dusty table in^ far corner is covered with brushes,paint,and other objects. A tiny sand-filled compartment.The thick layer of dust on^< is smooth$ untrodden.Strange! since^ doors show much use. The< of this deep sunken pit is covered with^ half-decayed corpses of several men.Then you notice^ writhing bodies of deadly snakes--not many,but enough to have stopped^se other brave explorers. Another small compartment much like 15.It also has an unwanted occupant. A natural cavern has been carved into a small ante-chamber.The< is thick with a coarse sand. More of^ ante-chamber.You notice a rise in humidity$ see moisture on^> near^ corner of^ room.It does not appear at first glance to be water. Going through a crack,you find yourself on a wide set of stairs.An outstretched body lies off to one side of what you are sure must be^ entrance to^ main temple room. Very narrow]ways cut in^ stone.You must still be at least 20 feet above^ ground level,having discovered a door at waist-level. You are trapped! A stone falls to block^ way you came.The gigantic room is littered with limbs$ half-eaten carcasses of unidentifiable beasts.It must be^ sacrifice area% this unholy place.A strong light emanates from an adjoining hall. A bright light beams at^ end of a short wide hall.An altar is aglow with a burning,blinding aura.(A fitting tribute to^ God of^ Sun). A small alcove just off^ main hall,offering relief from^ blinding light,but with a gleam of its own.The long-dead priests of this temple must have used this as a sacred worship room. A short,wide hall.Near^ end you spot a brilliant object shining with^ radiance of^ sun.It is protected by some unnatural%ce,which seems impassable.To either side of^ hall are small alcoves.There must be some way around that invisible barrier. Another small alcove much like 31. 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Crossbow TrapILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP  Chest Chest Empty Chest Eggshell Quiver Honeycomb Magic Wand Chest ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL 2  Cat Moths Bees Gremlin Black Cat Wasps Magic SerpentGuinea Pig Angry Bees ILLEGAL ILLEGAL ILLEGAL ILLEGAL ILLEGAL  6   $& & ! ""  $& & ! "" $ &  & ! !  "  "( # $&&" "( #   $& &"""! !! !(   $  & &" ! ! " #  $& &! !!"" #  $ &&! ! " " #  v $&&&& !" "!"( $ &&""!"(  $&& !! #!"  $&&& &"" !!'#   $&&"""('  $& &! !""(  $&&"!!"#   $  &&""!! #   & &" ! ! " ! (    & &  "  " !! !! (  $ && " " !! !#  $&&"!!"#$&&& &"" !!'$&&""!"(' $&&!"" !"! !(  $ &&"!!"" ' $&&!! """# &&!"" "'(  $ & &"! " ! " '$&&& &! !""(' $ &&! !!( $& & ! ! " "'  !  $& &"! " ! " ' # $& & ! !" " '" $ &&"!!"#! $&&"!!" -   ?? Pit Trap! Cave In! Ceiling Trap!Crossbow TrapNeedle Trap! Spear Trap! 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" -+ $ &&! ! ""' '  .,$& & !!" "( #  -~  $ & &! !""# %$&& ! !" " # 261 $ & &!"! " " ' ( 0  $ && ! " " #  50$ && " "! ! "( #  4$ & & ! !! " "( # 3$&&! !  !" "   2 6 $& &" "( #   057$& &" " !' #68 $&&!! ! !(7$&&!! !"( ((      Flame Trap! Needle Trap! Pit Trap! Dust Trap! Mold Trap! Cave In! ILLEGAL TRAP ILLEGAL TRAP ILLEGAL TRAP  2F Gravel Brass Amulet Silver AmuletRobe Gold Amulet Lilies Candle Empty Hand Ale Stale Bread Tomatoes Mushrooms Pots & Pans Vials Sword Book Great Haul Herbs Gold Needle Candle 2 N7    Angry Monk Spirit of GebDrunk Monk Monk Sleeping MonkVampire Monk Bugs Vampire Antman Zombie Rat ILLEGAL ILLEGAL ILLEGAL 2 F< A wide roadway with a large rock in^ center.The inn lies off-stage to^/.To^*$~ are picket fences in need of a little paint. A small yard choked with weeds$ littered with garbage.To^* is a large barn,to^| an alley,and to^~^ stable area.To^ right of^ barn door are stacks of rotting garbage.Just to^ left of^ door is a small bonfire in which you notice a gleam of something other than flame. Once used as a stable,this part of^ yard$^ roofless enclosure now smell of soap.The weeds are patchy,and^re are traces o f suds in^ grass. Once used as a stable,this part of^ yard$^ roofless enclosure now smell of soap.The weeds are patchy,and^re are traces of suds in^ grass.Wet laundry hangs on a line in^ corner. The main stable area.The>s of^ old building are full of badly patched holes,and many planks are loose.The packed earth shows little sign of recent activity. The main stable area.The>s of^ old building are full of badly patched holes,and many planks are loose.The packed earth shows little sign of recent activity.Cobwebs clog^ corners,and mice are scurrying about^ remains of someone's lunch. The barn.The place is obviously ill-kept,and straw$ feathers are everywhere.You hear honking to^ right$ loud clucking to^ left. A narrow alleyway between^ barn$^ stable.It is thick with weeds,but a narrow path down^ center is worn down from^ tread of many feet.Ahead is a gate in a low fence--the entrance to^ berry patch. The innkeeper's berry patch.It must be^ right time of^ year,because every bush seems laden with luscious,ripe berries.Since^ innkeeper has given his permission,and you're hungry,you decide to grab a basket$ do some picking.What you don't eat you can always sell in^ village% a few copper pieces.While wandering through^ bushes,you notice some tomato plants beginning to supplant^ berries in some spots.There is,in fact,an entire tomato garden next to an old tool shed on one side of^ berry patch.The berries are spread over a low hill that begins to slope steeply near^ back hedge. A large shed.Tools$ debris are scattered about.Signs of recent usage$ a sort of rumbling sound coming from somewhere within alert you to^ presence of someone-or something-inside.Could it be^ thief? Or something more sinister? You have stumbled across an unknown or long-forgotten] that seems to lead into^ hill. A large cavern displaying clear signs of habitation.It's dark in here,and you keep stumbling into things,but something on^< glimmers faintly. A vegetable garden.Aside from a few struggling carrots,there seems to be nothing here but tomatoes.Some of^se,however,are huge--bigger than pumpkins.Near^ gate you discover a dead chicken.Closer inspection shows that it is covered not with blood but with ketchup! What can this mean? And what else may be hidden beneath^se strangely menacing vines? The small foyer of^ cottage of Merlis^ Mage.A pale,greenish light emanates from nowhere in particular,and^>s are decorated with arcane symbols$ spooky magical stuff that no doubt maintain Merlis' image but don't impress you.Much. A long,narrow hallway filled with remarkably lifelike sculptures of men$ beasts.Paintings of^ village--strangely distorted but oddly vivid--hang on^>.The scenes seem to move when you are not looking at^m.Sounds you cannot identify emanate from^>s. The} widens into a large reception area with many doorways.The chairs--seats% those waiting% an appointment in Merlis' magic hall--have seen much use. Merlis' den.A desk is covered with scrolls$ magical paraphernalia,and^ shelves are lined with dusty tomes.The apparatus looks so dangerous$^ runes$ symbols so%bidding,you are afraid to go near most of^ stuff.However,out in^ open is an ordinary chest. A laboratory.There are many bottles$ jugs you are afraid to touch$ some complicated machinery.There is a small crack in one> near^[$ a door on^| side.Over^ door a sign warns, "DANGER-DO NOT ENTER". The crack leads to a huge nest$ landing area on^ roof of^ cottage.It is not visible from below.The large flying creature--evidently one of Merlis' strange animal friends--that usually occupies^ area is not here.Looking around,you see what looks like a large egg to one side. Another laboratory.This one is filled with cages of small animals.A sign reads: "PLEASE LEAVE OR YOU MAY SCARE THE EXPERIMENTAL ANIMALS TO DEATH!" Merlis' hall of magic.A large table occupies^ center of this dimly lit room.There is a chest in one corner$ a huge tapestry covering^ back>.While moving around^ room,things appear to shimmer every now$^n; you suspect^re may be more here than meets^ eye. A back room in^ cottage.There is a door leading out^ back of^ house into a%est.There are some empty phials on^< of^ otherwise tidy room. A path leading from^ back door through^ woods.It is bounded by large,old trees$ tall hedges;^ shade of^%est is deep.A buzzing sound grows louder as you go|. A small meadow in^ woods,completely enclosed by trees.The smell of clover is strong,and a large,white box hums with activity to^~. The narrow closet is lined with shelves on which rest various strange objects.You find your courage beginning to desert you$ wonder if^re is really anything here worth^ risk.Perhaps you'll find something+ An enchanted hall in which Merlis keeps his cats.The carpeting is expensive but covered with hair,and^ room is finely decorated with chairs$ tables of fine workmanship.There is a chest near one>. A%est near^ castle of Olias^ dwarf.You are surrounded by^ sights$ sounds of^ great outdoors: dappled sunlight,the fluting of birdsong,the trickling of a distant brook.Nearer to hand,there is an annoying hum in^ air$^ smell of something unpleasant. A well-traveled courtyard in front of^ castle.The dust is criss-crossed with tracks of horses$ small animals.The gate of^ castle to^* is closed$ solidly barred.Olias may have taken your one$ only magic sword,but a frontal assault is out of^ question.A more discrete approach is called%.Fortunately,you have heard a rumor of a cave complex underneath^ castle that Olias uses as a cellar$ storehouse.Unfortunately,you have no idea how to get into it.There is an old$ rickety shed to^~,but it does not look enticing.Still+ Well,well.This may be^ cave entrance you were looking%.It's dark in here,but^re appears to be an opening across from you,and^re may be a cleft to^*,near a pile of loose rocks. The dark shed is full of junk,but^re may be something worthwhile in all this.Watch your step,though. A huge,drafty cavern with a man-made (or dwarf-wrought) door at one end. A hidden arsenal.On^ far side of^ room you see a quiver filled with arrows. Another cavern,the corpse of another adventurer,and another quiver.Also a minor obstacle. These]s connect several large caverns.They are narrow,dim,dank,and a bit drafty. Bat City.The cave-in that sealed^ entrance to this large cavern also seems to have awakened about a zillion bats,which are now filling^ air with^ir winged bodies$ eerie,screeching cries.There may be another way out near a pile of rocks on^ other side of^ cavern.Protruding from beneath^ pile is a skeletal arm gripping a sword. Among^ other objects in this storeroom is a sword that looks somewhat familiar.Could it be yours,lost on a previous adventure$ appropriated by^ greedy dwarf? To find out,you'll first have to do something about^ snakes. A cavern inhabited by particularly large$ unpleasant bats. A series of interconnected caverns off a breezy]way.There are holes$ ridges in^<; footing is treacherous. This is a storehouse of interesting items. A long,winding}.There is substantial breeze from^/; it grows in strength as you move in that direction.It whistles audibly in your ears,at least until a cave-in seals off part of^].(You are either clumsy or unlucky,or Olias has mined^se caves carefully to discourage unwanted visitors). A small alcove.As you enter,dozens of spiderwebs cling to you.(Shades of Raiders of^ Lost You-Know-What!) Another alcove.What's that on your foot? As this part of^ cave widens,a familiar,pungent odor grows progressively stronger.You cleverly deduce that this is^ den of some furry animals. A winding} that grows lighter$ windier as you move to^~. This portion of^ cave shows signs of careful workmanship,as if^ natural cavern has been deliberately enlarged. This low] slants upward.There is a light at^ end of^{. These hand-hewn rooms obviously serve as a storehouse% some of Olias' accumulated loot. These hand-hewn rooms obviously serve as a storehouse% some of Olias' accumulated loot.Your attention is drawn to^ ornate chest in front of^ far>. A large,walled courtyard covered with loose dirt$ a strange,glittering gravel.To^ right of^ arched entrance,there is a large stack of hay% travelers' weary animals.In^ center of^ court^re is an immense,beautifully carved statue of a bearded man; he is smiling beatifically$ appears to be offering you something in his outstretched hand. A long arched} running along^/ side of^ courtyard.Many doors,both open$ closed,line^},but^ only light comes from^ barred arches fronting^ courtyard.The stone>s are thick,and^ air is cool. Small cubicles or cells that serve as bedchambers%^ Gebite monks.Each has a thin straw pallet on a stone platform,a small shelf holding various personal items (some interesting,some not),and very little else.Some are occupied; so,if you are going to investigate,do so quietly$ cautiously. A large,walled garden divided into long aisles.You are surprised by^ amazing variety$ abundance of plants,and at times you must cut your way through^ shrubs$ vines to walk^ narrow paths. A kitchen.The counters are covered with grease$ dust,and what must be a month's worth of pots,dishes,and utensils are precariously piled halfway to^[.A terrible stench is coming from somewhere. A small pantry.The foul odor originates here.The pantry is filled with old,stale,stinking--no,reeking food.Would anyone really eat this stuff? The dining room is as much of a mess as^ kitchen--or nearly so.Its sole inhabitant,the singing monk,is surrounded by crockery$ an almost tangible alcoholic cloud.Falling off a bench without spilling a drop from^ jug he's holding,he staggers happily toward you.Want a swig? This obscurely placed room must be an infirmary or embalming chamber.Bandages$ bottles of strange liquid litter^ tables$ shelves.There is a sign: "OUT ON A HOUSE CALL.HELP YOURSELF TO WHATEVER YOU NEED,AND DON'T GET BLOOD ON THE CARPET.-Welbius,Monk".For some reason you have a vision of a fatherly,white-haired man,compassionate$ concerned but cheerful,and sense that^re have been many miraculous healings here.Although^ room is dark,you feel uplifted as you leave. A long,narrow,winding spiral staircase taking you far underground.The footing is treacherous,the lighting bad,and^ railing separating you from a fall into^ abyss is cracked or broken.Near^ bottom,you hear=ing noises$ detect a faint smell of&. The stairs level off into a narrow,dank].Although^ room is uninhabited,you sense great danger near.You can barely see^ close>s,but you discern a very particular arrangement of bricks along^~>.The masonry swings aside at your touch. A large chamber of earth$ stone.The smell of&$^ sense of impending doom are now overwhelming.Perhaps that tricky door has kept^ native Apshaians from discovering^ way into^ monastery.You are not^ first to find this room,however,for several skeletal corpses in ripped$ smashed remnants of armor lie about.Near one is a particularly interesting sword,but unfortunately moving shapes can be seen moving in a dark hole in^<.It looks like trouble in River City. A long,dark earthen chamber with a heavy sarcophagus at one end. A large cemetery adjoining^ monastery.An eery rattling$ moaning seem to come from^ very ground.Many of^ tombstones are ornate$ finely carved,but some graves are open,as if^ process of burial had been interrupted.One casket is adorned with familiar,glittering stones. A large chapel or meditation room.Although^re is ample space% all^ monks to assemble,only one is in^ room.He offers you a book on which to meditate. Smaller rooms evidently intended% solitary meditation,these are ablaze with candlelight.A monk suggests you might feel better with a candle or two to dispel^ darkness. Narrow,enclosed hallways,dark but still peaceful. o