O`bfp BCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBCSBC 1AY&&fB B&B* xNE@4g6<?<%NNTQ1‚@`1e^Hz,?< NA\4<1?<%NNTQNufUD3""" Legends never die! -= ATARI LEGEND =- http://www.atarilegend.comMajor Havoc greets all the other members of Atari Legend! This bootsector was done using Bootsector Construction Set the 30/08/04!Don't rip this boot, lamer!P /#%')+-/3@o9?ACoGIMOSoW[]aOegikmoqs@wy}O o  `  / `  O o ׀  `O Ao!#Ao)//Oo79;?/OoGIKMO/SoWY_/Oeaikosuw}/Ooo!Aa!Aaǁɡ!Aaׁ١!Aa!Aa " B b  !P /#%')+-/3@o9?ACoGIMOSoW[]aOegikmoqs@wy}O o  `  / `  O o ׀  `O Ao!#Ao)//Oo79;?/OoGIKMO/SoWY_/Oeaikosuw}/Ooo!Aa!Aaǁɡ!Aaׁ١!Aa!Aa " B b  !AUTO  TRI  STARTGEMAL  TRI AL 8zh |DESKTOP INF QTRI PRG s40 B x.  .. STAGEMALPRG 0`A aBgHz?<=NAPJ@jHz&?< NA\?<NAT`K:Hz/<@??<?NA JkrAB(??<>NAXB?< NA\Ot#,*|:<JgXQHy?< NA\`(E**E$/?< NA\OABg/?<1NABgNAp,gNAp PB y,CZ"C:#, h h$h C>"A hgNu#FNu o Pf# , zCfHy?<NA\?<'Hz?<NNAPJ@fjKB@|ߐ<A??<NAXRI:<?JgQ:<? $\gQRBHy?<;NA\ o PPgTgf zlN4XOF8NA hg hgBgNA` 3.3NuSTARTGEM.ALB?< NA\O y hg hgBgNANqNq3.3/?< NA\ONuError! - Can't find STARTGEM.AL in root directory of boot disk. Press any key to exit. EOPA(bh2.  .. POOPDECKCST g 'ASKABOUTCST =| BAR CST A| BILLYSRMCST C| BLK_DOG CST F|  BOG CST H|  BRSTL_RDCST K| 1CANE CST M| wCEMETERYCST O| 5CHURCH CST Q| h CPT_QTRSCST T| CRWS_NSTCST V| !'CRW_QTRSCST X| "END_CHAPCST Z| $FORECASTCST ]| & FOREDECKCST b| *vFORK CST e| /eGALLEY1 CST g| 0GALLEY2 CST i| 1 HALL CST | 5JIMS_RM CST | 7 LIVESEYSCST | ;NMID_SHIPCST | =C OBJ_DSCPCST | @kOPENING CST | BOUTINN CST | D PARLOR1 CST | EPARLOR2 CST | HKPARLOR3 CST | K QUARTER1CST | N]J @a 'You climb up to the crow's nest. From here, you can see the entire deck of the ship. On the horizon, you see nothing but sea and air.You climb back down.The deck is made of teak which the sailors soak with seawater each day to keep the wood swollen and watertight.Although the perspective has changed, you realize that the ship is still the Hispaniola.climb deck down examine go ship spyglass use ! e08&0 *6 ( :> >A >/$" =  J @a I used to sail with Captain Flint.Sometimes a Gentleman of Fortune wanders into a bit of trouble. I lost me leg when I sailed with Captain Flint.I've sailed with these lads before. A bit unruly they are, but they're good sailors.There's nothing like a good swig o' rum to set a sailor's head straight."He used to belong to the famous buccaneer, Captain Flint."I earned my medical degree in London.The doctor whispers, "Squire Trelawney may seem a bit headstrong, but he is an able adventurer and a very good shot.He's a very experienced and knowledgeable sailor.Rum is very bad for you. It weakens your heart.I'm a family man, you know.I happen to be a very good shot.The Squire whispers to you, "He doesn't seem like the adventuring type, but he's very intelligent."He gets on my nerves.I'm a brandy man myself.I love going on treasure hunts.I graduated first in my class at the naval college.I know he's my employer but I still don't like him much. He's too strong-headed.He's a fine upstanding man.I don't drink any liquor. It dulls the senses.I run my ship strictly and fairly.He must be a vicious cutthroat. We would do well to stay far away from the likes of him.#1m:j !:Z*M T @-. |?- ?- |?-  `, |q_<; 1- |?-     CJ @a  You're in the bar. On the counter is a large wooden keg of rum and a row of tankards. The parlor is to the north. There are stairs leading up to the second floor of the Inn.The keg has a tap at one end.The tankard is empty.The tankard is full of rum.Rum flows from the keg onto the floor so you quickly close the tap again.You open the tap, fill the tankard, and then close the tap.The smell of the rum nearly makes you sick. You decide not to drink it.Your head feels like its spinning. You decide not to drink any more rum.There's nothing here at this end of the bar so you walk back to where you entered the room.You decide that's not a good idea right now, Billy is calling for his rum.It looks like an ordinary tap. It is closed right now.You climb the wide and drafty staircase.You pick up the tankard.You hear a great commotion in the parlor and decide not to go that way.You return to the parlor. Billy is waiting for his rum.climb drink examine fill get keg north open pick rum south stairs take tankard tap up Hq5}0:%&0& *?> ' 8 > d[ ?F>(  ?|&6 &6  6B| :&+((|;X#6&6 o > Q"65"X#" "J @a  Billy's room is small and sparsely furnished. The door is to the west. In the room there is a bureau, a bed, a large sea chest and a mirror. Near the bureau there is a broken oil lamp on the floor. There is a window on the far wall, and you can see the branches of a large tree pushing up against the glass.The lamp is smashed. The whale oil from the lamp has spilled over the floor.The corners of the seachest are somewhat smashed and broken by long, rough usage. The initial "B" was burned into the top of the wooden chest with a hot iron.The key fits the lock, but it is so rusted that it will not open the seachest.The whale oil makes the key very slippery.The key slips into place and turns the lock.A strong smell of tobacco and tar rises from the interior. There is nothing visible except some clothing, which you push aside revealing It smells very strong.It is a bundle of papers tied tightly in oilcloth. You realize that this is Flint's Fist.It is sewn together.The window opens easily. The branches of a large tree are within reach.There is a noise behind you. In a moment you are surrounded by pirates. "Here it is mate, the young one found Flint's Fist." One of the pirates grabs the oilcloth bundle. Another moves his blade to your throat.The window is closed. A large tree blocks the view to the sea.At the base of the bureau is a broken oil lamp.The window is open.You leave the room and pull the door closed. You climb out the window and down the tree.It is locked.You decide that you really don't have any use for the so you leave it.You pick up the tobacco.You take the oilcloth.The tobacco tastes horrible so you spit it out.In the seachest you see: an oilcloth tobacco nothing.You slide the window closed.You close the seachest.The seachest is already closed.open.You look into the mirror, but it is so dusty and dull that you can barely see your reflection.You dip your fingers into the oil and dribble it into the lock.You take the spanish watch.You take the gold. a spanish watch some goldYou don't see that here.The watch is old and tarnished. It's probably broken you think to yourself, but you realize that it could be valuble anyway.The gold is a small bundle of coins held together with fine fishnet. The coins are from all over the world. some clothing.You realize that it won't be of any use to you, so you decide to leave it.You don't have the key.chest climb close down east eat examine go key lamp oil oilcloth open seachest take tobacco unlock use west with window .5!pRi  4dx)BY~ "  f ~ 0:&0 -# 8>(!* :> ;B 8>* 8>" l"\E62!NJ*&%T:   A'2'#'('); ;:  &:r62': &:  &9B p[p: &':c "&'B c-;2 [&' @&( ^Y2&' @&( ,-;2(  ;2](Q(M&&%(^E6:$A?9?)$?#? ,-(l &2+dJ @a You are on the Bristol Road, which runs northwest and east. A dirt path leads off to the west. You notice a man propped up against a chestnut tree on the side of the road. A bottle lies empty next to him.Black Dog has a tight grip on your collar.You are on the Bristol Road, which runs northwest and east. A dirt path leads off to the west. Black Dog is bent over in pain. You had better get out of here.You run as fast as you can.There is no road that way.You look very closely at the pale, tallowy man and notice something very strange: He's missing two fingers from his left hand.You lean down to speak to him. Suddenly he grabs you by the collar. "Now I've got you, you little whelp. Just give Ol' Black Dog here Flint's Fist, and I'll let you go.""Not a word from you. Just give me Flint's Fist."Black Dog's grip tightens on your arm.Black Dog bellows in pain, and lets you go. You decide you better get out of here fast! Black Dog picks you up by the collar, so that your feet are left dangling in the air. He flips you upside down and shakes you until the oilcloth package tumbles out. " Thanks, matey, " he says as he drops you to the ground and runs away with Flint's Fist. Without it, you'll never be able to find the treasure.Black Dog searches you and discovers that you aren't even carrying the oilcloth. He pushes you onto the ground and runs away. You realize that you have missed what could have been a great adventure."Thanks matey!" Black Dog runs off with Flint's Fist. Without it, you won't be  able to find the treasure.You realize that you don't have this thing that Black Dog is demanding. Without Flint's Fist you'll never be able to find the treasure.The bottle is empty, but it still smells strongly of rum.Before you can do that, the man grabs you by the collar. "Now I've got you, you little whelp. Just give ol' Black Dog here Flint's Fist, and I'll let you go."It's just an ordinary chestnut tree.There aren't any chestnuts.ask black dog east examine fist give go kick man map northeast oilcloth talk tell west M)Pr0::&0&$ "&f @  3 3*8)'!>J>M>K ~1 -@f@:AP! >MC( :A)S T:Axt)&E E    = =61  '*S T 1   = J @a  As you walk south of the crossroads, the ground changes from springy turf to a boggy marsh. Near you is a rotting log and several large rocks. Muddy paths lead north and east.Near you is a rotting log and several large rocks. Muddy paths lead north and east.You walk in that direction. Soon the ground becomes too soft, so you return to the log.You walk to the edge of a deep ravine. You realize it would be foolish to try to cross it, so you return to the log.Realizing that the rock will slow you down too much, you put it down before heading off.The bats are too high above you.You sit down on the log to rest. You feel the rotting wood crumbling beneath you and stand up.The log is hollow. As you look inside, a large rat darts past your face. It looks very irritated.The rock is the size of a bowling ball.The rat bares his sharp teeth at you.The rat is as large as a small cat. Its teeth are large and look very sharp.The rat is not here.You realize that even if you could, the log is useless to you.You pick up the heavy rock.You realize that you can't do that with your bare hands.You hurl the rock at the rat. It just misses the rat, but the noise scares it back into the log.The rock is on the ground.You are too big to fit into the log. The rat jumps at your leg and sinks its sharp teeth into your calf, and quickly darts back into the log. The pain soon becomes unbearable. You'll never outrun the Pirates now.The log is rotted and hollow.You can't take that.The rat is already dead.You throw the rock with all your might. You hear a dull thump as it lands in the mud nearby. You hear noises coming from inside the log.You sit down on the rock. After a few minutes you feel rested and decide to stand back up.bats east examine go kill log north rock sit take throw use rat \*K 4ZPKx0:2&0&$  k"Ad1 :3&1$1  '* @*1>B>H 2 1 :&1 2 -1 L k($d  ?DU[*@1 :&11  1= J @a 1PYou're on a paved road that runs through the town of Bristol. The dock is to the immediate west. To the north is a tavern.The Doctor and the Squire are on the dock of the harbor supervising the crew load supplies onto the ship.You hear the Doctor calling you.The Doctor calls, "Time to come aboard," we're ready to sail."Before you go that way, you hear someone calling you from the tavern to the north.As you approach the dock where the Squire's boat is being loaded, you hear the Doctor call to you. "Enjoy yourself on land. You'll soon be spending plenty of time on the Hispaniola."Go introduce yourself to our new galley cook, Mr. Silver. He's the proprietor of the tavern just up the street to the north.You climb aboard the Hispaniola.One look at the water and you realize that's not a good idea.aboard enter go north ship talk up {FP,0(:&0  7R 7>*( &7>    SG7C  >  >  J @a wYou are on a dirt path off the Bristol road. The path runs northeast and east.You are on a dirt path off the Bristol road. The path runs northeast and east. A broken white cane lies at your feet. You see a group of men kneeling next to the body of a man. They wrap the body in blankets and place it inside a waiting carriage. After they drive off, you notice a broken cane lying at the side of the path.There is no path in this direction.Thick underbrush blocks your way.The cane is broken in half. You notice the letter P is burned into the handle. It looks vaguely familiar. Suddenly you remember where you've seen it before: It belonged to Pew, the blind man.The carriage is already out of sight.You realize that the broken cane can be of no use to you, so you leave it by the side of the road.You can't take that.They are already out of sight.cane carriage east enter examine go men northeast take O&;Z05:6&0&$ -  "kf . +   g*+! >J>L 9k k . .(+J @a 5vYou come across an old burial ground. There are some tombstones, and several stone slabs are partially visible. An ornamental fountain stands nearby. Paths run west and south.You wander around the cemetery. You realize that this may be a waste of time.You realize that now's not the time to do that. You've got to hurry if you're going to outrun the pirates. You hear the pirates stomping nearby. From across the cemetery, you hear a voice shout, "Look! there's the young one! Get 'im, mates!" Wit7h a shout, the pirates rush towards you.The neglected tombstones are old and encrusted with dust and dirt.The fence is almost ten feet high.You brush off one of the tombstones. It says: ON A FAT PHYSICIAN Take heed O good Traveler, And do not tread hard. For here lies Dr. Stratford In all this churchyard.You wipe away enough of the accumulated crud to read another tombstone. It says: ON JOE CRUMP Once ruddy and plump But now a pale lump Beneath this soft clump Lies honest Joe Crump.One of the stone slabs is wider at one end. On closer examination you see that it is the lid of a coffin.You try to lift the stone slab, but it doesn't even budge. You realize that it is much too heavy to move.The lid is sculpted so that it looks like you can see inside the coffin.You realize that would be desecrating a grave and reconsider.It is as neglected as the rest of the cemetery, but looks as if it was once quite beautiful.You reconsider and decide to leave the fountain as it is.There's no place to hide here.You realize you must pick a direction before you can do that.examine fence go read slab south stone tombstone west trigravereadia+K<0gp0:14&0 ,C!.)*0  >B>H "  "FC:I 1`8 ! ;9 (6`8  J- 1 8 I I >8J @a h You are next to a run-down almshouse, which provides food and shelter for the poor. You know the pirates are still on your trail, but you are exhausted from running. Paths lead north and west.There is no path in this direction.As you walk away, you look back at the ramshackle almshouse and wonder if anyone is inside.There doesn't seem to be any passage to the south.You wonder if this old building still operates to give charity to the poor. It looks deserted. The windows are boarded over and the door is shut.There is a noise behind you. In a moment you are surrounded by pirates. "Here it is, mates! The Young One found Flint's Fist." One of the pirates grabs the oilcloth bundle. "Look, mates, it's the young trouble maker." The pirates search you and exclaim, "He doesn't even have the key." oilcloth." You lose the game, matey!You realize that you can't get away from the pirates that way.The door is locked. You hear movements from within.At first, nothing happens. As you walk away, you hear the latch drawn back and the door opened a crack. You see an old derelict peeking out at you. "You look too well off to be seeking charity here. Get away with ye!"Pirates, eh, making trouble for decent folk again. Sounds like you're in a heap o' trouble. I might be able to help you if you make it worth my while.I think it's safe to leave now. The pirates are gone."My, but this is pretty." The man tucks it into his pocket. "Come in, then." He leads you into the house, and bolts the door behind you.You hear the pirates outside, banging on the door. After a few minutes, all is quiet again.After the pirates have gone, the man steps forward to talk to you.He looks at it and sneers. "That worthless junk isn't worth me giving you the time o' day.""They're gone for now." The man leads you back outside. He pulls back an overgrown trellis to reveal a secret path to the south. "Follow this path. The pirates won't look for you this way."The man stops you. "For your own good, you should go south."You travel thro ugh the woods for a mile.You should TALK TO THE MAN before you try that.You realize that this is not a safe place to rest. The pirates may catch up with you at any moment.You realize that it would be foolish to walk away from this man who may be able to help you.You are inside a run-down almshouse.The man is old and wears tattered, wrinkled clothing.ask church door examine give go gold hide knock man north open south talk tell unlock watch west At '3M1gL? % [ 0:4&0&$ $"*E .'#*(!$>G >I  ,! v;YB ]  K1B 3J:@ &$$HL M5B$="fS T )T :4@- :4@O*D .'#*(!$>G >I  a:<:4I"S f $ * >M $>8J @a You walk into the Captain's quarters. Nearby, you see some nautical books, and a seachest.You page through some nautical texts. You are quickly bored and put them away.You realize that taking anything without the Captain's permission would be stealing. You reconsider your actions.The spyglass is made of well-polished brass.Inside the chest you see some clothes and a spyglass..The seachest is made of wood.They look like clothes.The Captain's clothes wouldn't fit so you leave them in the seachest.These quarters are too cramped to take a stroll.The Captain is not here.You pick up the spyglass.The chest is already closed.open.You closeopen the Captain's seachest.You can't see that here.book chest close clothing examine exit go open starboard [Io/Hbx0:B &0&2  &"a U2$ .7#>@*  >@  y;2  &T(I >7 +  ? J @a 'You climb up to the crow's nest. From here, you can see the entire deck of the ship. On the horizon, you see nothing but sea and air.You climb back down.The deck is made of teak which the sailors soak with seawater each day to keep the wood swollen and watertight.Although the perspective has changed, you realize that the ship is still the Hispaniola.climb deck down examine go ship spyglass use ! e08&0 *6 ( :> >A >/ J$" =  J @a Everyone stops talking as you enter the crew's quarters. You notice two of the crew quickly slide bottles under some blankets. The others pretend to sleep or simply stare at you. The cabin reeks of rum and unwashed bodies.You are below deck. The crew's quarters are to port. The Doctor's cabin is starboard.You walk to the rear of the cabin. You feel the crew's eyes on your back.You start to walk around the cabin when one of the crew sticks his foot out and trips you. The others laugh.As you walk around the cabin, you realize that you are not welcome here.As you walk past a seachest, one of the crew slams it shut with his foot.No one answers you. The crew is ignoring you. One of the crew grabs your arm. "Now that you've had a chance to look around a bit, I suggest you leave before you outstay your welcome." He leads you to the door, pushes you out, and slams the door behind you.You leave the crew's quarters.about ask crew exit go leave port talk tell 550:&0  ## >?mS TW*L >?    >?aJ @a Congratulations! You've completed the first chapter and eluded the pirates...at least for now!Chapter Two. Now you're ready to explore Treasure Island.Chapter Three. Now you must recover the Hispaniola. But beware of the pirates. They're not finished with you yet!Chapter Four. Soon you'll be hunting for treasure...if the pirates let you live. PRESS ANY KEY TO START THE NEXT CHAPTER PRESS ANY KEY TO CONTINUEChapter two opens on the Bristol Road. Your friends the Doctor and the Squire have taken the map, and are preparing for the voyage on board the Squire's chartered ship, the Hispaniola. You are enjoying your last few hours on land before you go to sea.The next day, the crew prepares to go to shore. Spirits are high as everyone is anxious to walk on firm ground again.You row the flimsy coracle all the way out to the Hispaniola. The boat, despite its poor construction, has remained watertight. In front of you sits the ship. You realize that rescuing it may very well be the most challenging thing you've ever done in your life.Time is running short. The pirates are ready to search for the treasure, and there has been no sign of your friends since you left them to rescue the ship! You worry that your life as well as theirs may be endangered! The pirates have taken all your possessions to keep for themselves. Silver lets you keep only the conch shell. trichap1 trichap2 trichap3 trichap4#`a&Dpx0::-7&0  4 927927> r4927927>W4927 927>-<8   4927 0  ?  927>*yJ @a You are in the ship's forecastle, right below the foredeck. The quarters and the galley are toward the rear of the boat. The Doctor is sitting in one of the wooden chairs. On the table in front of him are several charts. The Squire and the Captain are talking heatedly about the crew. You hear singing coming from the rear of the ship.You remember the Captains words, "aft is toward the rear and forward is toward the front."The Doctor smiles at you. "So you're becoming interested in navigation. These charts show latitude and longitude. By looking at the stars and consulting these charts, we know where we are. Right now we're a few hundred miles off the coast of Florida.""Leave the charts here," says the Doctor. "The Captain will want to look at them. If you like you can read them over my shoulder."I'm sorry, but I can't answer your questions now. Unless there is something you'd like to tell me, I must study these charts.He has nothing more to say.You are already as far forward in the boat as you can possibly go.You realize that information is not useful here.He ignores you and continues working.He is not here.Jim, we already know about that.Good work Jim! Thanks to you, their treacherous scheme won't take us by surprise! I'll find the doctor and tell him right now.Pirates? Mutiny? How could this have happened? I was so careful when I hired the crew. I'll tell Doctor Livesey immediately! He storms out of the room."There's no use opposing our mutineers on board. We'll formulate our plan when we get to the island."No pirates are going to stop us from finding the treasure.She's a seaworthy ship.Something strange is going on here. We've discovered that the crew has a hidden supply of rum."I certainly did not bring any rum on board this ship. I'm strictly a brandy man. The crew must have smuggled the rum on board." The squire glares at the captain.I don't know where the crew is getting the rum. I assumed that the Squire brought it on board for himself and they somehow found it." The Captain glares at Squire Trelawney.He is not here.He ignores your question."Well done, Jim!" The Doctor passes the information on to the Captain, who finds the rum and throws it overboard, in front of a grumbling crew.There must be some rum hidden on this ship. If you can find it, Jim, make sure you tell one of us.We should be there soon.Storms in this part of the world are very fierce, but usually don't last very long. You did a remarkable job keeping yourself from being blown off deck!The Captain and Squire continue to argue about the crew.aft ask captain charts doctor down examine forward go mutiny pirates port rum starboard storm squire take talk tell up yS- ;aqJbd"</ H  -]:,&0&&&5&-5:$"&5&: &0W :,&0   ':$"&5& : &S TS? ?  7- -   5  #>?*'    >? > yN?#-h  t; M tT0 $  t;  75S$ ? -  T/?U-  |tmX&9&:  ^  |tmX&9&5:  6  $|tmX &92&8  F"0 $(0  J @a v You are on the foredeck of the Hispaniola. The midship and rear deck are aft toward the stern of the ship. The crows nest is aloft. The Doctor introduces you to Captain Smollett, who is in charge of the Hispaniola, a 200-ton frigate, for the length of the voyage. Next to him, the Squire looks on as the crew unties the lines and casts off. The Captain steps forward to talk to you. You hear arguing coming from below. The Captain is supervising two sailors who are changing the sails."You look loxst", says Captain Smollett.You remember what the Captain told you. "Now that you're on a ship, you must use nautical terms: `forward` is to front of the ship, `aft` is the rear of the ship, up is `up` or `aloft` and down is `down` or `below`."We're not expecting any trouble Jim, but if you hear about a mutiny then let one of us know.Good Work Jim! Thanks to you, their treacherous scheme won't take us by surprise.You are already on the fore deck, you can't go any further forward.Pleased to meet you, Master Hawkins. Since this is your first sailing trip, you will be the ship's lookout. There is a spyglass in my quarters.Nice to see you again, Master Hawkins.The cook Silver is a remarkable man. Already he seems to have considerable influence over the crew.I thought I smelled rum on the breath of one of the crew. I wonder how they smuggled it on board and where they keep it."I have no more time for idle chatter. There's work to be done on board." The captain leaves.She is a very seaworthy ship. I don't think we'll have any problems sailing her.I don't like treasure voyages. I don't like this cruise, I don't like the men, and I don't like my officer. That's short and sweet.He's a fine, upstanding man.I know he's my employer but I still don't like him much. He's too strong-headed.He's a very experienced and knowledgeable sailor.He gets on my nerves.He's a crafty one. I don't trust him for a minute.He's quite remarkable. Most of the crew look up to him.He seems nice enough.Now that we are nearing the Caribbean, the trade winds have shifted. We need to reset the sails.He is not here.He ignores you.I don't have time to talk about that now.Jim, I don't really want to talk about that.I don't drink any liquor. It dulls the senses.He claims to be a very good galley cook. I hope he keeps his galley more orderly than his tavern.I don't trust pirate maps. Trouble seems to follow them wherever they are.As you leave the foredeck, the Doctor calls to you. "We'll be sharing a cabin below deck, Jim. Your stuff is already down there. You can find me there if you need me."There must be some rum hidden on this ship. If you can find it, Jim, make sure you tell one of us."Aha! Well, the crew's little party has now ended." The Captain disappears below deck for a few minutes, then returns with the keg. Several crew members follow him and watch helplessly as the Captain heaves the keg overboard. As the crew members resume their posts, you hear them mutter among themselves.You will find that it's very helpful in spotting land.You Captain pats you on the back and says, "That was fine work, Jim, but it's already taken care of."aft ask below captain crew doctor examine forward go port sail ship silver starboard squire talk tell treasure up tricaptn':Ios"F\>N^F :  k -:"&&0&-0g&0&&&5 %- : "$4&&&&5::"&S TS- - 7? ?  5 *  u  >Aa >>M D  ><-  ><?-:&:& I3'~| ?;, =<7(##  C  - $  - S0 -   ?   T? v-V |(mX$E  >=8 &9&2!28$"&8 " J @a eThe path ends in a fork. To the southwest is a well travelled road. To the southeast is an overgrown dirt path which leads into gloomy darkness.You see the Inn ahead of you, to the north.examine go north southwest southeast 0:0&0&$  >.*1  >>B>E"J @a You're in the ship's galley. The quarters and forecastle are forward. There is a hatch on the floor. Silver and the crew are singing merrily. Silver invites you to join in.You realize that it would be rude not to join in. You should sing. Fifteen men on a dead man`s chest. Yo-ho-ho and a bottle of rum! Drink and the Devil had done for the rest Yo-ho-ho and a bottle of rum! When you are done singing you walk back to your quarters.The hatch is locked. examine hatch singtriyoho0::&0  "QK3>J @a You're in the ship's galley. The quarters and forecastle are forward. There is a hatch on the floor. Silver's parrot is perched near a wooden cabinet. Long John Silver is singing as he works. Long John Silver is supervising two sailors carrying in new barrels of provisions.You remember the captain's words, "aft is toward the rear, forward is toward the front, starboard is the right side of the ship and port is left."The cabinet is large and made of wood.You open the cabinet and the smell of rum is very strong. You see a knife and a package of food in the corner on one of the shelves. The parrot begins to squawk, "Pieces of eight! Pieces of eight! Pieces of eight!"You don't have anything to feed the parrot.The parrot takes the cracker from your hand and stops squawking to eat.The knife is about a foot long and looks very sharp.The food package contains some cheese and crackers."What's this? Ah, my little friend snooping around my galley. Lucky for me I have Cap'n Flint to warn me of your intrusion." Silver takes the knife and puts it in his belt. You'd best run along now, mate. I've got a lot to do here."Come on mate, join us in a song.""Fifteen men on a dead man's chest. Yo Ho Ho and a bottle of rum!"You shouldn't be so nosey in front of Long John.The cabinet is already open.You see Every cook's got to have a good sharp knife, Jim. You never know when you'll need it.You pick up the knife.You take the food.We've been at sea for several months now. It's a good thing we have plenty of food and drink for the trip.He is not here.Silver is concentrating on work and doesn't answer you. He might be more receptive if you ask him about something.You realize that message is not useful here.You eat a small amount of the food and put the rest away. It feels good to have a full stomach."Good day to you, lad". Silver continues to supervise the sailors moving the barrels of provisions.Silver scowls. "You must be hearing things matey."The hatch is locked. You can't go down now.The hatch is open. Silver must have forgotten to lock it.As you start to go down, Silver grabs you. "You ain't got no reason to go down there, mate." he growls.You climb down the ladder to the storage deck.The cabinet is already closed.You close the cabinet.You shouldn't be so nosey in front of Silver.You decide to leave it as it is.aft ask barrel cabinet climb down examine feed food forward go knife ladder open parrot port provisions starboard take talk tell up nothing.some food.a knife.a knife and some foo Sd.* Pl )$$# ? 0?::&0&4 %   :&4 :"Q'  #>@*n  K + 4  >D >@;Q  4G TS (3  ?   ? ( "&!;( &"(@40  & ' ()Y)  q$q '"    4($;(#S S }T t mT ;    ,#T " PJ @a LYou are on the second floor of the Inn, outside Billy's room. There is a torn piece of newspaper lying at your feet.You notice near the bottom of Billy's door that wood is chipped away in several places and marked with bootblack.The door is stuck.Which door do you mean?The door swings open and hits the wall with a crash. You enter the room and close the door behind you.The key is too small for the lock.You hear a terrible commotion and realize that Pew and his pirate friends have returned for Flint's Fist. You sense that time is very important and decide not to wander around needlessly.You pick up the newspaper.The newspaper is torn, but readable. It says: Feb. 10, 1760. Rumours about the still undiscovered treasure of legendary Pirate Captain Flint continue to circulate. Some of his former crew have been spotted in the area. Residents are advised that these men are pirates and may be dangerous. At the bottom of the page, you see a schedule for arrival and departure times of ships at Bristol Docks.You don't have the key.door down examine key kick open use with >vzZu "0"&0 * >8( ?"B   YB ;B k;B {AB;[ 1B :>cJ @a N You are in the cabin you share with the Doctor. Your seachest is flush against your bed. The Doctor, who is reading a book, is sitting on his bed across from yours. The exit is to the port.You are in the cabin you share with the Doctor. Your seachest is flush against your bed.The chest is old and battered with the initials JH on it.Inside you find some clothing that you packed.The clothes are neatly packed away.You quickly change into your other set of clothing, and put the old set back on your trunk.The Doctor looks up from his text. "Hello, Jim. What can I do for you?""Jim, you're looking a bit pale. You should go up and get some fresh air."Mutiny? Oh no! Word must have gotten out that we had Flint's treasure map. The pirates won't dare mutiny until we reach Treasure Island. I'll tell the others. Together, we'll plan our defense. Thanks to you, the mutineers won't catch us off guard."Good work, Jim!" The Doctor quickly calls for the Captain, and explains to him where the hidden keg is. You overhear the Captain order Silver to throw the rum overboard. A few minutes later, Silver and some men walk by with the cask, grumbling among themselves. Soon after that, you hear the keg splash into the water.There must be some rum hidden on this ship. If you can find it, Jim, make sure you tell one of us.This book? It's a medical text. It's very technical, but I find it good reading.The Doctor hands you the book. You glance over a few pages, but are quickly bored, and you return the book to the Doctor.The Captain says she is sailing beautifully this trip.He's quite remarkable. Most of the crew look up to him.If we find the treasure, I'm going to set up my own hospital.Only the Captain, Squire, and I know how to sail there.The Doctor is reading intently, and doesn't pay attention to your question.That's very interesting, Jim.The Doctor is not here.The cabin is too small to walk around.The book is not here, you realize that the Doctor must have taken it with him.You close the chest.The chest is already closed.open.There are no clothes in sight.A mutiny on board would be disastrous. If you hear of one being planned, let one of us know as soon as possible.As you are about to leave, the Doctor says, "The sea air will do you some good Jim. Why don't you go up on deck?"Storms in this part of the world are known for their suddeness and fierceness.I overheard the crew's awful songs. It sounds to me like they're all drunk!about aft ask book close clothing doctor down examine fore go hispaniola island mutiny open port rum seachest silver starboard take talk tell treasure up wear !Q$I/1i+Ia / a 0E:9&0&  &: &? ?#>?>??/  T   W"57$2 $  **  >?>? 2 &;2 &S ?T?G 5.|tmX/  &9!2  &8  1_ (7SJ @a N Soon you come to the estate of Dr. Livesey, a close friend of your family. The Doctor is climbing into his carriage when he sees you approach. "Hello," he calls out to you, "What are you doing all the way out here?"You are standing outside of Doctor Livesey's estate. He is sitting in his carriage in front of you.You turn to leave. "Wait," calls Dr. Livesey. "Don't go yet. Tell me what happened. Maybe I can help you."He sounds like a pirate to me. You were very fortunate to get away. I wonder what pirates would want at the Admiral Benbow Inn?It sounds like Billy was a pirate. What did he say before he died?Flint's Fist? I have heard rumors about that. Climb up here with me. I know someone who would be very interested in seeing this. Let's ride over to Squire Trelawney's estate and show this to him.Hm. That's interesting. Tell me more.You see nothing unusual.The Doctor looks at his watch. "I've got to go now. I sense that you know something very important, but I haven't time to wait. I'll drop you back at the Admiral Benbow Inn." You return home safe and sound. Still, you feel that you have missed the adventure of a lifetime.You climb into the carriage. After a short ride, you and the Doctor are ushered into Squire Trelawney's estate. The Doctor repeats, "Jim, you had better CLIMB UP here with me."I'll answer your questions after you tell me all that you know.You look terrible! Tell me what happened.ask billy bones carriage doctor examine fist go map pew pirates talk tell up tridoctr=)l0Yr6v0: 4&0&$  ".)&E E    y*pS ? ^T?; t+r"E@ #"   >    =J @a C tYou are at midship. A sailor stands behind the wheel steering the ship. The foredeck is foreward, the reardeck aft, and the crows nest aloft. There is a stairway leading below.Sorry mate, I have to concentrate on steering the ship.The sailor interrupts. "Hey, would you like to steer the ship for a bit?""Sorry mate, I didn't hear you. Was that a YES or a NO?"The sailor shrugs and continues his work.You take the wheel and steer the ship. "Aye, you steer well, matey." says the sailor. After a few minutes, he takes the wheel from you and continues his work.You remember the Captains words, "AFT is toward the rear of the ship, FORWARD is toward the front, ALOFT is up, and BELOW is down. PORT and STARBOARD are left and right respectively."You walk over to the rail, see nothing special and return.You notice that he is swaying back and forth behind the wheel. His breath reeks of rum.Whazzat you say, matey? I can't hear you too well. I'm too busy sailing the (hic!) ship. Suddenly, the boat lurches. The ship has hit a coral reef! The drunk sailor collapses against the wheel and apologizes over and over again, but all the apologies in the world will not get you any closer to Treasure Island. The Doctor walks up to you and the pilot. "I have some bad news. We've gone on for too long without spotting land. Our supplies are running out, so we're going home." As the Doctor turns away, you think of the great adventure you just missed. You notice something strange about the sailor. On the foredeck you see the Captain busy at work with a handful of sailors.You kick the sailor, and he bellows in pain. You realize that if he weren't busy steering the ship, he'd kick you back.The wheel hasn't been offered to you. You realize that it would be improper to steer the ship without permission.about aft aloft ask examine forward no port sailor starboard ship steer talk tell yes trisail3l6)+l09:;&0&$ 8 $*B > 6 >/- >>! >?1;S T  ;;8 tS T ;; &$?P/"$;8 4$0P3&$ &$ 8 = =J @a kIt is an old, rusted skeleton key.It is a loaded, one-shot pistol.There are three small sticks of tobacco.It is a cloth bundle stiched tightly closed. You realize that this must be Flint's fist.There are three crosses in red ink--two to the north part of the island and one to the southwest. Beside the last one are the words, "BULK OF TREASURE HERE."They are stale, salted crackers.The knife is about a foot long and very sharp.The shell is pearly white and no bigger than your hand.The newspaper is torn, but readable. It says: Feb. 10, 1760. Rumours about the still undiscovered treasure of legendary Pirate Captain Flint continue to circulate. Some of his former crew have been spotted in the area. Residents are advised that these men are pirates and may be dangerous. At the bottom to the page, you see a schedule for arrival and departure times of ships at Bristol Docks.The watch is old and tarnished. It's probably broken you think to yourself, but you realize that it could be valuble anyway.The gold is a small bundle of coins held together with fine fishnet. The coins are from all over the world.The spyglass is made of well-polished brass.It is rusted with the name "Flint" scratched in the handle. #Dmdi0&0&L4P ? $%-=,B= 8 3.)$   J @a &Greetings, mate, and welcome to Treasure Island! You are Jim Hawkins, hero of this tale. You'll venture to recover the buried treasure of the infamous pirate Captain Flint.You will need the treasure map; but beware--Captain Flint's crew is also searching for it. These bloodthirsty pirates are treacherous. They love only treasure and rum, and will stop at nothing to get them.You will have help on your adventure. The wealthy Squire, the wise Doctor, and the courageous Captain are all honest men who will aid you as much as they can.But beware the crafty Long John Silver and the strange maroon Ben Gunn. You will encounter them in your journey to the exotic West Indies, where Flint buried his treasure. This is the adventure of a lifetime, filled with danger and excitement. Good luck, mate! Produced and developed by Byron Preiss Video Productions, Inc. Technical direction and design by Lee Jacknow Writer: Ann Weil Illustrated by John Pierard Senior Systems Programmer: Michael P. Meyer Technical Editor: Andre Garneautrisailtriclos2windham GgqQwindhamtriopen  PRESS "G" FOR GAMEtriop1  PRESS "G" FOR GAMEtriop2  PRESS "G" FOR GAMEtriop3  PRESS "G" FOR GAMEtriop4!{!Bi%IQZ[cegikmu}.D&.:b4  6    &3C7:D>  5 :b4  :c 4  :&7 4 7:: 4s 7::$ " 4X 7::  4 < 887      bJ @a  You are standing at the base of a large tree just east of the Inn. There is a narrow but well-travelled dirt path leading south.You see a fork in the road ahead to the south.You hear loud noises and unfamiliar voices from the parlor. You decide it isn't safe to go back in.You travel a short distance. You see a fork in the road ahead to the south.The signs says: Admiral Benbow Inn.You jump up but can't reach the lowest branch. You sense that this is a waste of time.admiral benbow climb enter examine inn west go north south up a0:&0   >8y"d*S  >< 8 ># >8J @a 0You're in the parlor of the Admiral Benbow Inn. The front door is to the west, and to the south is the bar. In one corner sits a rough looking seaman named Billy Bones. Since Billy came to the Inn, you've heard many exciting stories about pirates and buried treasure. During the day, Billy pays you to keep a lookout for a one-legged sailor; but on evenings like this, you like to stay in the parlor and talk to him.Ye wants another story, lad? Aye, but you're a curious one. Before I start, though, I'm a bit dry. Please get me some rum.I've had some adventures at sea, but first give me some rum.First some rum.My but you're curious mate. I got this in a fight at sea with a drunked sailor. When a sailor gets some rum in him, there's bound to be trouble.Thanks mate! Have you heard tales of Captain Flint? Well, that's too long a story to tell you now. But here's a bit of advice: If you're ever out at sea, you'd better keep yourself armed. You never know who may be at your back.You don't have any rum.There is no rum here.Billy drinks down the rum in one gulp, wipes his lips, and begins his story: "You see this scar on me cheek, lad? I won it in a fight against a rat of a sailor named Black Dog. The dirty swab tried to take Flint's Fist from me."You realize that you should give Billy his rum before you go back into the bar."That's mighty interesting mate," says Billy, "but I'd enjoy listening to you more if I had some rum to drink."It would be rude to walk out on an Inn guest.The candle is made of wax.You take a sip, and the rum burns your lips.He is dirty, and his stale breath smells like rum.The scar runs from the top of Billy's ear to the corner of his mouth. It looks like the scar was made by a knife. ask billy candle examine give go inventory look rum south take talk tell west \lD*]-:+*&00%:+*&0 "!*   # *'6>  |6)|6  @&6>o]S !  *T !| |(KJ @a K Suddenly you hear a loud tapping noise at the door.There is no rum here.My but you're curious mate. I got this in a fight at sea with a drunk sailor. When a sailor gets some rum in him, there's bound to be trouble.He's a good-for-nothing pirate who is missing two fingers.Just between you and me, matey, Flint's Fist is an oilcloth bundle in the shape of a fist. Inside it is a map to Captain Flint's treasure.He's a one-legged sailor who scared Captain Flint himself.Aye, there's nothin' better than a good swig o' rum to set a sailor's head straight.Pirates is an ugly name, Jim. Sailors prefer to call themselves "gentlemen of fortune."After Captain Flint buried his treasure on Treasure Island, he killed all the men who helped bury it. The map is the only way to find out where the treasure lies.He was the most bloodthirsty pirate to ever sail the seas.Billy grunts, "Jim, I don't want to talk about that."The scar runs from the top of Billy's ear to the corner of his mouth. It looks like the scar was made by a knife.He doesn't seem to be listening right now.Billy says, "Jim, if there's anything you'd like to know just ASK BILLY ABOUT it."It won't help to tell him that now.Captain Flint's treasure is buried somewhere on Treasure Island. Whoever finds it is going to be rich.I've been sailing all my life, and I don't regret a single day.Just as you are about to leave, you hear a tapping on the door.You don't have any rum. You gave the tankard to Billy and he drank the whole thing.His name's Silver--John Silver.The map marks the location of Flint's treasure. about ask billy black dog examine go fist flint island inventory look pirates rum scar silver tell treasure 5K0+f9W ;-:+*+&00&0 |# > * >  t @k Eb Y P ; > 5 , |# t T F  QT?(*-| |"   > J @a  You're in the parlor of the Admiral Benbow Inn. The front door is to the west, and to the south is a passage to the bar.You're in the parlor of the Admiral Benbow Inn. The front door is to the west, and to the south is a passage to the bar. There is someone knocking at the door.You're in the parlor of the Admiral Benbow Inn. The front door is to the west, and to the south is a passage to the bar. There is a blind man standing at the door. Seated at one of the tables is a rough looking seaman named Billy Bones. He has a scar across one cheek.What's that tapping?"My seachest...in my room...they want Flint's Fist..." Billy's voice trails off, and he dies. As he slumps over you notice a glint of metal on his neck. You hear a gang of men heading towards the Inn.You go to the door and open it. In front of you stands a man who appears to be blind. He grabs your arm tightly and says, "I'm here to see a swab named Billy Bones." Startled, you resist, but his grip tightens.You decide to lead the blind man over to Billy. Billy turns. A look of horror sweeps across his face at the sight of the blind man. "Go away, Pew!" exclaims Billy. Pew stuffs a piece of paper into Billy's hand, and quickly feels his way out the door, pushing you onto the floor as he leaves. Billy looks at the paper, then slumps in his chair, clutching his chest. His breathing is very weak.On one side of the piece of paper is a black dot. On the other side, a message is written, "You're a dead man Billy Bones."There is a small key around Billy's neck.You take the key from around Billy's neck.There is no rum here.Billy is dead.The tapping is awful loud, mate. Maybe you should open the door.It seems as if Billy is trying to talk to you.There is too much going on here, you decide not to do that.You suspect that the blind man may be nearby and decide against going outside.The candle is made of wax.The blind man says, "Don't say a word, just bring me to BIlly Bones."He is already out of sight.Billy has died of fright.You see Pew leading a group of vicious looking men toward the Inn.Why don't you open the door and see who it is, lad? After you are done reading the paper you drop it on the floor. billy candle door examine go inventory key listen look open paper rum take talk tritaptritaptritapy'<c 4JYTo.b  -/&0:+: :+*04&0&  "*  B'*} XS  4=* B;B: 48 ST ::+*<:<^Z'OS7 :&(7 :&| | "H  3nj k '*>lS7 T @(  ,(j ?'J @a ],You are below deck. The crew's quarters are to port. The cabin you share with the Doctor is starboard. There are stairs leading up to midship.You remember the Captains words, "AFT is toward the rear and FORWARD is toward the front. PORT and STARBOARD are left and right respectively."You smell rum as you approach the door. You try to go in, only to find the door is locked.The door is made of wood. The wood is chipped away and blackened at the bottom corner underneath the knob.As the soft toe o f your shoe makes contact with the door you let out a scream that could wake the dead. A sailor opens the door, grabs you by the ear and leads you up the foredeck. He yells, "Don't ever wake me again!" He returns to his quarters.The door is locked and quite secure. You hear singing coming from the rear of the ship. You hear arguing coming from the forward part of the ship. You hear the sound of rolling barrels coming from the galley. There is a piece of paper tacked on the door to your cabin.The paper says: To Jim and Squire Trelawney, I'm working in the forecastle come and see me - Doctor Livesey You realize that the Squire may not have seen the note yet, so you decide to read the note and leave it.aft down door examine forward go kick open paper port read starboard take up y4pu0;:8J &0 ( " *? !  ' ) >>>>@>A K1B > 7;B"B QUARTER2CST | QvRAILROOMCST | RRIDE_ME CST | TR_DECK1 CST | U SE_ROAD CST | YSQESTATECST | ZSQUALL CST | _SQ_QTRS CST | bSTORAGE CST | c SW_ROAD CST | fS_GLS_INCST | h+T03 GST | l8T05 GST | nT06 GST | pT08 GST } r T10 GST } uT13 GST } v7T15 GST } x7 T16 GST } {T17 GST } |8T18 GST "} ~T19 GST '} 7T20 GST ,} T21 GST 1} T22 GST E} 8T24 GST J} 8T26 GST O} T28 GST T} T29 GST Y} 8T34 GST `} T35 GST d} 8T37 GST j} 7J @a vYou are below deck. The Captain's quarters are to port. The Squire's cabin is to the starboard.You remember the Captains words, "AFT is toward the rear and FORWARD is toward the front. PORT and STARBOARD are left and right respectively." You hear singing coming from the rear of the ship. You hear arguing coming from the forward part of the ship. You hear the sound of rolling barrels coming from the galley.aft down examine forward go port starboard up `#_05:8 &0&&*:   " $>#>>?>> " J @a You are at the side of the ship, near the bow.You are on the side of the ship, near the bow. Over the rail you see a school of dolphins swimming next to the ship.a whale about a mile off the port bow. He spouts, and then plunges into the water.waves lapping against the side of the boat. In front of you lies the anchor, attached to a coil of rope.The anchor is too big for you to pick up. You may be able to move it.You budge the anchor bit by bit. Suddenly, a crew man sees you. "Hey mate, what're you trying to do, drop the anchor while we're sailing?" He grabs your arm and takes you back to the foredeck.The anchor is on the other side of the ship.You realize that it would be better to leave the anchor line in tact.You realize that if you go over the side now, you would drown before anyone could rescue you. You reconsider.You remember the captains words, "AFT is toward the rear, FORWARD is toward the front. PORT and STARBOARD are left and right respectively.The waves are made of seawatear.The whale is already below the surface.Your action startles the dolphins so they swim away.There are no dolphins around.The anchor is made of iron and weighs several hundred pounds.aft anchor below cut examine forward go move port rope starboard swim take up /?`x'elM Us0F:<,&0       *X :>  >   :> '      ";0A l( R9  : > 2R )(  dJ @a | Suddenly a man rides up to you. You recognize him as your friend Doctor Livesey. "There you are," he says, "What are you doing this far from the Inn?" You explain about Pew and the death of Billy Bones. The Doctor thinks for a moment, then says, "We should get you to safety. Climb up here."Doctor Livesey repeats, "Jim, you'd better climb up."You climb up onto the horse with the doctor. He takes you back to the Admiral Benbow Inn and gives you a strong sedative. As you drift off to sleep you realize that, without the map, you've just missed one of the greatest adventures of your life. Was this all a dream?climb up tridoctr%[hr0: 4&0 =CJ @a t You are on the rear deck of the Hispaniola. Near you is an apple barrel. The foredeck is forward toward the bow of the boat. You hear the crew below deck singing, "Fifteen men on a dead man's chest, Yo-ho-ho and a bottle of rum!" The sky has grown cloudy. You hear hushed voices coming from the stern of the ship. You look closely and notice several of the crew whispering among themselves. You wonder what they may be plotting. You hear the squire arguing with the captain below deck.You remember the Captain's words, "aft is toward the rear and fore is toward the front."You cannot fit any more apples into your pocket.You are standing alone near the stern of the Hispaniola. You hear Silver's voice clearly, "Make sure no one is around to overhear us." You hear the footsteps of one of the crew coming toward you. You duck lower into the barrel.You see the fin of a shark protruding from the sea and reconsider your words. The crew members speak in whispers. "No one's about deck," says one of the crew. "That's a good lad," says Silver. "Most of the crew is ready to mutiny. Join us and soon we'll all be rich." You hear them walk away. You climb out of the barrel. You are alone on the rear deck. Before you move, you hear a cry from the look out, "Land Ho!" In a moment the ship comes alive as everyone rushes to the fore deck to look at Treasure Island.There are only a few apples in the bottom of the barrel. As you reach down toward the bottom you suddenly fall into the barrel. You eat one and leave the rest for the crew as they are in short supply.You reach into the barrel, take an apple and eat it.After eating so many apples you get terrible stomach pains and die.The staves are made of white ash wood. You admire the cooper's craftmanship. There are a few apples lying in the bottom of the barrel.The apples are very very ripe, some people would say rotten, but they will protect you from scurvy.A sudden mutiny led by Long John Silver takes the Captain, Doctor, and Squire by surprise. Before you know it, the pirates make you walk the plank.The apples are quite large, you are getting full.You realize that could endanger your life right now!You walk to the side of the ship and watch the waves lap against the Hispaniola as she cuts through the water. After a moment you return to the center of the rear deck.You realize that if they spot you, they'll stop talking. If only you could eavesdrop without them seeing you.You climb into the apple barrel.You realize that it isn't safe to listen in on the conversation unless you hide. Suddenly, one of the sailors spots you. "Lookie here we've caught ourselves a little spy. Well, matey, the only thing you're going to hear is the sound of swimming fishes!" The sailor grabs you and throws you over the side. You are hiding in the apple barrel.aft apple barrel down eat examine forward go hide listen port starboard swim take up whispering }BsX[%Z%O-  -9 :&0$ 0F#:&0&$    9 =*$] >F>AC 1>>(  $, &$      &$~(  l "   =?7-R$"   4$0  : &<&$  = J @a You hurry along the muddy path. Ahead, the road splits to the east and the south. The fork in the road lies back to the northwest.You step off the road. The ground beneath your feet becomes soft and boggy. You quickly return to the road.You realize that staying on the road is the quickest way to get away from the pirates.You hear some men shouting nearby. It must be the pirates! You quickly return to the road. You look over your shoulder and see the pirates less than a mile behind you.You realize that now's not the time to do that. You've got to hurry if you're going to outrun the pirates.You realize that you must pick a direction before you can do that.There's no place to hide here.east go hide northwest run south FZ0:0?&0 ,q!.X* !.A'+ #&>G">I>  >8]J @a You're in the drawing room of Squire Trelawney's estate. You are sitting with the Doctor and the Squire in front of the fireplace. On the mantle you see a ship in a bottle and a collection of pipes. The fire warms and illuminates the room. Squire Trelawney says, "Doctor Livesey tells me you found something of interest at your Inn. Perhaps you should tell me about it."You realize that the Squire could be valuable in helping you find Captain Flint's treasure, and reconsider your actions. The doctor says, "Maybe you should TELL THE SQUIRE ABOUT what you found in Billy's room."Do you mean the map?"Let me see this 'Flint's Fist'", says the Squire. He takes the oilcloth and cuts the stitches with his pocket knife. Inside the oilcloth is a map of an island. He lays it out in front of you.It's called Flint's Fist because it was sewn into an oilcloth in the shape of a fist.You leave the Squire's estate and walk all the way back to the Admiral Benbow Inn. Without a ship to sail to Treasure Island, you will never find the treasure.He smiles. "Thank you Jim, but I don't want to read the newspaper."It was fortunate that I rode by the Inn when I did. Right before I found you I saw a pale, tallowy man, missing two fingers on his hand. He didn't look like much of a fighter, but he might have harmed you.Just think of it. Treasure! I'll find us the fittest ship that ever sailed the seas, and when I announce that I'm sailing on a treasure hunt, I'm sure we'll have our pick of the best sailors money can buy.That's very interesting friend.You decide that this meeting is too important to leave.The Squire says, "Jim, if there's anything you like to know just ASK THE DOCTOR ABOUT it, or ASK me."That's very interesting Jim.I can't tell you too much about right now.If the pirates find out that we have Captain Flint's treasure map, our lives could be endangered. We must be careful to keep this map secret and safe.With Flint's map, we may soon become wealthy men.Sorry Jim--I've never heard of him.Rum is very bad for you. It weakens you heart.I'm a brandy man myself.The map bundle is called Flint's Fist because the oilcloth which contained it was sewn into the shape of a fist.With Flint's map, we will be able to find Treasure Island. Who knows what adventures lie in store for us there?He is not with you.The map shows an island with three crosses on it. By one of the crosses it says, "Bulk of Treasure Here."The Squire says, "I'm glad you've taken an interest in my hobbies, friend, but leave those things here for now." At the risk of upsetting the Squire, you place the object back where it belongs.The ship is a model of a brigantine. The rigging is intricate and complex. You wonder how they got that big ship into that little bottle!The pipes are made of the finest walnut, but since you don't smoke, you don't find them very interesting.What were they looking for, Jim?The glowing embers flicker softly.On the mantle you see a ship in a bottle and a collection of pipes.That's a model of a ship I used to own. What else did you find in Billy's room. The Squire says, "If only we knew what ships were available in Bristol..." The Squire looks troubled. "The newspapers that list ship schedules were printed months ago. By the time we find an old copy, all the ships will have been chartered for the season. I haven't the patience to wait until next season. Now if you will excuse me, I have other business to attend to." The Doctor leads you out of the estate and takes you home. You feel like you have missed the adventure of a lifetime.The Squire reads over the paper. "Here's a ship -- the Hispaniola, docked in Bristol. If we hurry, we should be able to charter it. Let's go to Bristol!"You realize that without the newspaper you don't have the necessary information.ask brigantine Doctor down examine fireplace fist go gold mantle map newspaper oilcloth pirate rum Squire talk tell tobacco watch trisquir(tH]tX&L1 & R F g  k w0*:#4'&0&&5 & ##  =a) <T1 t!E    !@  * ) ? ?)'T     $@< >%BQr@? (!|)tT PE@ " ,Q /(|0tT'P E@$$ '" , ":*s#h D$" $#:<:# W(s>S  ,S ? T"   #="#=zJ @a As you move toward mid-ship, a large drop of water splashes on your head. You look up into the sky, and notice that the clouds have turned black. It's a squall! You hear the sound of hatches being battened down, and sailors running below deck.The storm strikes suddenly and relentlessly. Sheets of rain wash over the deck, as the ship pitches and rolls over the swells. Lightning flashes and hits the water with a deafening clap. Loose ropes dangle from the mast, and the steering wheel spins wildly. The footing is getting slippery.You make your way to the hatch leading down, but it's locked! You're trapped on deck!You realize that it would be too dangerous to climb up the mast during an electrical storm.You work your way to the side of the ship, and almost fall into the sea. You return to mid ship.You try to make your way , but the torrents of rain and the howling wind drive you back.You reach out and grasp the drenched rope.You manage to tie yourself to the mast. Soon, the squall subsides, leaving you drenched but otherwise intact. You drag yourself down to your cabin, where you are standing in a puddle of seawater.As you reach for the rope, you slip and fall. You scramble for you knife, but it has washed overboard.You clutch the with all your strength. You wonder how long you'll be able to hold on.The ropes are wet, but securely fastened to the mast.The rain has made the wood very slippery. A sudden gust of wind knocks you down. You're slipping off the deck. The driving rain and wind pu sh you off the ship. For a moment, you feel as if you are flying. Then, you hit the water. Hard.You don't have a knife.aft down examine forward go grab knife mast port rope starboard take tie up use wheel tristormforwardaftm*Ds2hVn084&0   7 "i    *8  "!z(h(i  , KV[ < >,[  @  =J @a You walk into the Squire's quarters. Nearby, you see some books, and a seachest.You start to read some adventure stories. You find them very interesting, but decide to wait until later to read them.You realize that taking anything without the Squire's permission would be stealing. You reconsider your actions.The Squire is not here.Inside the chest you see some clothes and some tobacco.These quarters are too small to move around in.You have no need for the Squire's clothes so you leave them. Besides, you would look funny wearing them.The chest is already open.You realize that it would be wrong to disturb the Squire's things without his permission so you leave the chest open.They look like clothes.book chest close clothing examine exit go open port take Q9Q"=0:B &02""762   o#>@f*  >@ H;26 &(7 6   J @a 6The stench on the storage deck hits you in the face. Even before your eyes adjust to the darkness, you hear the chickens screeching and the goat gnawing on the sides of its tiny pen. Barrels, casks, crates and sacks are piled up on top of each other.There are about a dozen chickens packed into two small coops.Several of the sacks are full of flour and sugar and dried beans.You untie one of the sacks and beans fall out onto the floor. You realize that was not a good idea, as you pick them up and retie the sack.Some of the crates contain limes and jars of jam.The wooden barrels look like the apple barrel on the rear deck.The casks are filled with salted beef and pork. One of casks seems curiously out of place.The goat looks very mean. You decide to keep your distance.It is made of wire mesh.You roll one of the barrels aside, but there's nothing behind it, so you put it back the way it was.You push one of the crates aside and look behind it. You see some rats scurrying in the corner.It looks like your average rat. He doesn't seem to be enjoying your company.You slide the cask to one side, revealing a small keg.You realize that it would be wrong to steal some of the ship's provisions. The smell overwhelms you. Quickly, you dash up to the foredeck and lean over the rail. A few sailors stroll by and laugh. Within a few minutes, you are feeling better.You climb back up to the galley.You walk around the storage deck and return to the spot where the ladder leads back up to the galley. The smell is overwhelming.As you lift up one of the sacks, it's contents leak out of a hole in the bottom.The limes are soft and very ripe.The jars are sealed tightly to preserve freshness.You discover that the keg is filled with rum. This must be the crew's hidden supply!It is too heavy for you to move.The rum tastes worse than anything you have ever put in your mouth. You spit it out. The stench is beginning to make you sick to your stomach.The burlap sacks are too thick to cut.barrel bottle cask chicke n climb coop crate examine goat keg move open pen sack take up 9{9y);rfY{%z0:7&0 }|"^ /}2oIa$Y;XWVM8:'4(;:5&2-( # [ >*"  > c9'}Y :    9;}$(X       <>  $J @a XYou walk quickly along this well-travelled road. You cross a drawbridge and pass a Monastery. Several friars look up in your direction, but you hurry on, aware that the pirates may be at your heels. The road continues to the south and goes back to the northeast.You realize that staying on the road is the quickest way to get away from the pirates.You step off the road. The ground beneath your feet becomes soft and boggy. You quickly return to the road.You hear some men shouting nearby. It must be the pirates! You quickly return to the road. You look over your shoulder and see the pirates less than a mile behind you.You realize that now's not the time to do that. You've got to hurry if you're going to outrun the pirates.You realize you must pick a direction before you can do that.There's no place to hide here.go hide northeast run south ^%s;0:0?&0 !.U* !.5%>J> ! >8J @a + "Hello, mate. You must be the young one the Squire told me about. I'm to be galley cook for your sea voyage. The name's Silver, but you can call me Long John."It doesn't take much to see that he is very drunk.I've known some gentlemen of fortune in my time, Jim, but Ol' Long John Silver is an honest soul.Once we find Captain Flint's treasure, I'm going to settle down and give up sailing.I've heard stories that he was the most blood thirsty pirate to ever sail the seas.There's nothing like a good swig o' rum to set a sailor's head straight.You head out to the main road.He's a good for nothing pirate.Aye, I've been there before mate. Many others have seen it, but never lived to tell about it.You try to walk around the tavern, but cannot fight your way through the crowds.As you walk around the tavern, a sailor on a nearby stool spills some rum on your shirt. You return to where you were.As you walk around that side of the tavern, a fight breaks out between two drunken sailors. Quickly, you return to where you were.I don't want to talk about the "That's very interesting."Whazzat you say, matey? You look a bit dry--here's some rum fer ya. hic!You almost choke as you taste the rum, and spit the remaining rum onto the floor.As you approach the tavern, you are almost knocked over by two sailors who are carrying a keg out of the bar. "Watch yourself, matey" one says as they head off towards the docks. You continue on to the tavern.The sailors are already out of sight.The sailors are moving  too quickly for you to get more than a glance, but you do catch a whiff of rum.You are inside the Spy Glass Inn, a rundown tavern filled with drunken sailors. The lighting is poor, and the din is almost deafening. The whole room reeks of sweat and rum. A man behind the bar waves to you and gestures for you to sit down.The man from behind the bar comes over to you. He cannot hear you across the room. He gestures for you to sit down.You sit down next to a drunken sailor. He is tall and muscular. His left leg is cut off close by the hip, and under his left shoulder he carries a crutch which he manages with surprising dexterity.Silver is not here.Whazzat you say, matey? You look a bit dry--here's some rum fer ya. Hic! As you eyes adjust to the lighting, you notice a man missing two fingers. It's Black Dog! You lock gazes and instantly the pirate jumps from his seat, dashing for the door. Silver chases Black Dog out the door.Silver returns after a short pursuit. "The louse didn't pay for his rum. He got away this time. When I was outside, I heard the Doctor calling for all hands on deck. Looks like it time to board." Silver heads for the ship. You are outside the Spyglass Inn. The entrance is to the immediate north. 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"!qQ!! "!P@DQՂ1R"2DQՂ1R"2$"1"q$"1"qM  P@t $Qt #!P@t !!U""t !!QсɀP@!#c!@M  P@t $Qt #!P@t !!U""t !!QсɀP@!#c!@R P@T"$"Q!"#T"$"QсT"€P@sSs"$TP@5F525G$rҀIQ P@t $Qt !!#!P@t !!U""t !!SQсˀP@!# 55q   P@t $Qt #!t $Qt #!U"%"Q!"#U"%"QсU"‚t $Qt !!#!P@t !!U""t !!QсÁ t !!U""t !!QсÁ sSs"%Ut !!U""t !!SQс̀P@!#c!s!#c!T4G424N%r҅!# 5 P@S"2с"2R"'S"2!&""""!炵S"2с"2R"'S"2!&")""!P@  QRqq Q""RsR"R  QRq RSSQсĂ   QRqq Q""Rs"  QRq RSSQсˀP@""QA###с""QA##)сn@ z P@!сR"!!Ł!!!!"R"!!Ł!B1!!""Q!!&"!с "'P@!R!RひSR!RひS"! !"""!" !R!#!P@AA!Ձ!1QA!!ՁҁA၁Bԁ"၁ t"SBԁ1AA "  P@QA2!RㄑQA2!!"!!QA2!RㄑQA2!!"!!P@1QAQ1QAQ1QAQ1QAQP@A1Q!QA1Q!!A1Q!QA1Q!!A>X 8P@&SSP@ SSP@$$$ƂلTX$$$ƂلZSS\.D P@P@P@  P@3AC1!#!ссt3AC1$#!ссr3AC1"#!ссq3AC1!#!ссr3AC1"#!ссr3AC1"#!ссq3AC1!#!ссP@)*&$A1!$QQQ!Q$Q  Q  Q!  Q$  CQ3Q!P@! S1SA! S1SÁ! #S1!!SA#! ǁdׁ S1SAӃP^  P@"!R22􂒁!"R!"P@"!R22􂒁!"R!"ZJ @a "Off in the distance, you see a land mass. It's Treasure Island! Land Ho! You drop the spyglass in the excitement as the crew rushes topside to see Treasure Island for themselves.You see nothing, and realize that spyglasses are effective only when used out of doors.Still no sign of land. 0&06?0@*$D 9798:C@<>:D<:DA Ny P@!!!!!!!!!!!!!!!!!!P@QA2QA2сс#!P@QA2QA2сс [ J @a LYou are hurrying south along the road to Bristol, when you see an old woman emerge from a dirt path off the side of the road. She looks very upset as she walks slowly toward you. The road turns to the southeast. The dirt path branches off to the southwest.You are on the Bristol road which runs from the north to the southeast. A dirt path branches off to the southwest.You step off the road. The ground beneath your feet becomes soft and boggy. You quickly return to the road.You realize that staying on the road is the quickest way to get away from the pirates."Oh dear, oh dear. A poor blind man's got run over and killed down the southwest road. Oh dear, oh dear." The woman hurries off. In a moment she is out of sight.The woman wrings her hands.You look around for the old woman, but she has disappeared.The woman is carrying two large bundles of laundry. You look over your shoulder and see the old woman walking more quickly away from you. In a moment she is out of sight.ask examine go north southeast southwest talk tell woman t71e07&0&; -  :5&;8*;*#&" !>E>L>K vS ; 8&;XT;7 ;"; S; 8&;J @a |4There is a noise behind you. In a moment you are surrounded by pirates. "Here it is mates, the young one found Flint's Fist." One of the pirates grabs the oilcloth bundle. "Look mates, it's the young trouble maker." The pirates search you and exclaim, "He doesn't even have the key." oilcloth." trideath+ :: 42=0P          S  w w t ?  l)i݈ }gs7373{{f"{ s31wwwwwww;  1swwwtw?wwls)i?}gs 7373{{f"{ s31wwwwwww;q 3 3 1        :7  7 s33s9193wwwwI8 r P@ QQC QQP@ၱ!!!!"Tt1Tс!!!!!"P@ҁぱ Aсс"ぱ AсJ @a Suddenly, the sound of gunshots fill the air. The Doctor, Captain, and Squire spring out from behind the pirates with guns blazing. It's an ambush! The battle is short. When the smoke clears, a handful of pirates lie dead. Silver and the remaining pirates surrender to the Captain who immediately ties them up. The Doctor walks up to you and taps you on the shoulder. With a smile, he says , "Follow me, Jim." He walks into the cave.The Doctor repeats, "Follow me, Jim."The Doctor leads you into the cave, and Ben Gunn and the Squire follow. You see great heaps of coins and bars of gold. It's Captain Flint's treasure!!!followtriambshpw04: &0'>5AJ @a $The boat lands on the beach of Treasure Island. There is a thicket to the north. Silver and the crew walk west along the beach.You are on the beach of Treasure Island. There is a path leading north to the thicket and another path, newly cut, leading to the northeast where you see a Union Jack flying. You almost stumble over a small conch shell partially covered with sand.Thorned bushes block your way. Long John Silver lashes out at you. "Shiver my timbers, sonny! What do you think you're doing following us to shore! He gives you an angry glare, and threatens, "Stay away from us! Don't let me see you until we go back to the ship."The shell is pearly white and no bigger than your hand. It reminds you of a horn.You put the end of the conch to your lips and blow so hard your face turns blue. A loud rumbling sound fills the air.You realize that this shell would make a wonderful souvenir of your adventure, and decide to keep it in one piece.The water is warm and clear and feels surprisingly good against your skin. After a few minutes you wade back to shore.I've no time for yer chatter now, boy. Be off, and stay out of my way!As you start to follow Silver he turns and glares at you. "Don't be a pest, now. Run along and explore the island."You pick up the conch.Silver is not here.I've no time for your chatter, now. Be off, and stay out of my way!Silver glares at you, and doesn't accept your gift. As you look around the beach you notice a small bottle has washed up on shore.You pick up the bo 3ttle, open it, and find a rolled-up piece of paper inside. You unroll the paper and read the message: "Pirates now in control of the Hispaniola." Your heart skips a beat. You put the note back into the bottle and throw it out to sea so no one else will see it.Silver glares at you, and doesn't accept your gift.Silver is not here.There seems to be something inside the bottle.There is no bottle here.You threw that into the ocean.bottle break down examine follow go north note northeast shell silver swim take talk throw up wade west triconchtriconch/yK5|_.Bq0X:&0  - :&4 &4  :    5) 4*p>!d>R!4   4>.  (;   n"  I(   : ? ' 4 44" ' ;t#4   4>)4 U  vRRfS "4   4 2T4 "J @a You are near a smoldering campfire. Sitting around the campfire are the Squire, the Captain, and the Doctor.You come to a smoldering campfire. The Squire, Captain, and Doctor look serious and concerned about something as they talk quietly. As you approach, the Doctor looks up and exclaims, "Thank goodness you're safe. Tell us what happened.""Wait," cries the Doctor. "Don't go yet. Tell us about what happened.Your friends grab their guns and follow you back through the grove. As you walk, the Squire lays out the plan to ambush the pirates.You start walking in that direction. The Captain calls to you, "Where are you going? I thought you came from the grove to the south of here."The woods here are impenetreable. You realize you must go another way.We gave Silver the map, knowing that the treasure wasn't there. It was lucky that you got away when you did. Lead us back to the pirates. We're ready for them now.Be careful with that cutlass, Jim. It may be old and rusty, but it's still dangerous.I didn't see a conch.He was here a moment ago.Your friends are discussing their plan to ambush the pirates.Ben Gunn will meet us back at the treasure site. We'll teach those mutineering pirates a lesson!You blow the conch until your face turns blue.The men nod their heads and listen intently.The men continue talking and ignore your question.Looks like a smoldering campfire.You don't have the map. In all the excitement you must have dropped it.That is not here.about ambush ask blow captain conch cutlass doctor east examine fire go gunn north northeast northwest pirates silver south southeast southwest squire talk tell treasure west triconchmY$ #aQs}0:G&0 ? -( P      4 ")  **. >V S ?  -  dT? -) t   & (AJ @a XYou return to the campsite. The campfire has burned out.You blow so hard you feel dizzy. A sharp blast echoes across the island.The fire has burnt out.There is nobody here.You don't have the map. You realize that in all the excitement you must have dropped it.That is not here.ask blow campfire conch examine go south talk tell triconch9 O08&0  STn  4Q")  5* >X(CAVE1 CST =CAVE2 CST BCAVERN1 CST ECAVERN2 CST HCLM_WTR CST K^ENDGAME CST O F_DECK10CST R F_DECK11CST U"H GLADE1 CST Y%GLADE2 CST \'&GLADE3 CST a(|GLADE4 CST e*GROVE CST g+HILL CST j-IN_CABINCST n.LANDING CST w1M_SHIP10CST {3M_SHIP11CST 5M_SHIP12CST 8OUT_CABNCST :GPLATEAU1CST <P_CAMP CST =AQ_SAND CST APR_DECK10CST C~R_DECK3 CST ESITE1 CST JSITE2 CST LlSITE3 CST ND SITE4 CST Q SPRING CST TSTADE_RMCST UdSTKADE1 CST Xk J @a (You are standing inside what seems to be a large cave. You cannot see very well. The cave extends north and south. To the north you see a larger cavern. To the south you see faint sunlight. You sense someone (or something) watching you. You hear noises coming from deep within the rocky hillside.As you explore the cave, you feel the ground under you shudder slightly.Ahead of you two eyes shine out in the darkness.You feel something brush against your leg for an instant. Whatever was watching you has left.The cave reverberates with the sound of the conch. You strain your eyes and see Ben Gunn before you. Rumbling sounds come from deep within the cave. Your mind races to think of ways to make noises to scare or alert whoever (or whatever) is watching.Before you can tell him anything, Ben pinches you. Then he says, "I spoke with your friends, Young Jim. They have faith in you. They won't desert you, not them." His eyes widen and he cackles, "You will need my help again soon. Signal for me in the woods." He scampers out of the cave before you can speak, laughing to himself as he goes.You follow Ben Gunn out of the cave but he is gone.For your effort you get little more than the sensation of warm air blowing across your hand.The cave is dark and eerie.You emerge into the bright daylight. Suddenly, you hear a loud rumbling sound behind you. You turn to see the ledge over the cave entrance collapse. Large boulders roll down from the hillside. When the dust settles, the entrance is no longer visible.Ben Gunn doesn't seem to be here right now."Treasure? What would Ol' Ben Gunn know about treasure?" Ben cackles wildly and pinches you in a most confidential manner.The rubble from the cave-in blocks your way.blow cave examine follow go gunn north shell south talk trirumbltribgunntriconch-vX, 0*: &0 !+ STP P" *6'&$> !8 4<&!>3 , +:4&" 4  "/+ nP :&"&+>S P":&"&+'P  +"+" J @a You are in a large and airy cave. There are great heaps of coins and bars of gold. You have found the treasure!Captain Flint's treasure is piled as high as the cave will allow. This treasure must be worth millions.Now that we've found the treasure, we must decide what to do about the pirates. Come on, it's time to start preparing for our journey back to England. The Doctor, Captain, Squire, and Ben Gunn walk out of the cave.He is not here. Your friends are waiting for you outside.As you stuff your pockets with gold and coins, you hear your friends laughing. "Don't be in such a hurry," says the Doctor. "You'll own more treasure than you can carry when we get it all back to Bristol."As you leave the cave, you look back at the treasure. You still can't believe your adventure was such a success.You realize that you'll get your fair share of treasure later. Right now your friends are waiting for you outside the cave.His eyes twinkle as he fingers some coins.ask cave doctor examine exit go gunn squire take talk tell treasure tritreas p(0::&4 &0  # > "( _S TP P /S T  : J @a dYou are standing next to a large hill. There is an opening in the rocky hill to the west. The spring is back to the east.You are inside a large cavern. You see light filtering from the entrance to the east and a dark passage to the south. There are huge stalactites hanging from the top of the cavern.You are already inside the cavern.The is a wide variety of stalactites in here, some are very large and others are quite small. Some hang almost to the floor of the cavern. They are very clammy to the touch.You pull the stalactite and suddenly you hear loud grumbling from deep within the earth. In fear of a cave-in you run back out the of the cavern.You blow hard on the conch, but all you get for your effort is the feel of warm air against your hand.blow break cavern climb east enter examine exit go pull shell south stalactite up west triconchtrirumbl z/RR[0) &0 $ 8 :   4$U*#: &$ >0- /: &$"}$y*(&$> >4L# &$>>?83&$>"^`J @a You're in an underground cavern, dimly lit by a torch. A huge, roughly drawn map of the island covers the wall. The rope ladder leads back down to the lower cavern. You are surprised by how much sound echoes in here.The torch is just barely burning.You decide not to move it as it might blow out.You look at it closely. It looks very similar to the map you found in Billy's sea chest.Suddenly, you feel a tap on your shoulder. You whirl around to see Ben Gunn smiling at you with an enormous grin. He pinches you.Welcome welcome friend of mine Jim. Old Ben and your friends was worried that you was keelhauled of something. They will be so happy to see you, they will. Yes! Yes! Come--we go to them. He grabs your arm and takes you out of the cave.Maybe you should talk to Benn Gunn before you try that. Ben takes you up a plateau and to the mouth of a cave. Inside, you see three figures holding guns. "Jim, you're safe!" exclaims an elated Dr. Livesey. You start telling the Doctor, Captain, and Squire of you exploits since leaving the stockade, when the Squire interrupts. "No time for that now, Jim. The pirates are coming this way. We must prepare our ambush."You climb back down and walk out of the cavern.ask blow examine gunn map shell take talk tell torch triconch ,+08&0 &""   ( *   >"% 4 :&"8"4S T PP >7 J @a ^You are sitting in the coracle drifting in the calm waters near the Hispaniola. The anchor line of the Hispaniola is slack and within reach.As you start to paddle away, the anchor line catches your gaze, and you reconsider.You grasp the anchor line firmly with both hands. The sudden shift of weight pushes the coracle underwater and away from you. You are left hanging from the rope.You must grab the rope before you climb it.You reach for the knife, but your sudden movement capsizes the coracle, and you land in the water. The knife sinks toward the ocean floor.As you reach for the knife, you sink toward the ocean floor. You let go of the knife and surface.You stand up again. This time the boat slips out from under you and you land in the water.You can barely keep your head above water. You see the anchor line near you.Using the paddle here doesn't help.As you stand up, the coracle begins to fill with water. You quickly sit back down. There is about four inches of water in the bottom of the coracle.You grasp the anchor line firmly.The knife has sunk past your reach. You realize that it would be impossible to recover it.The seawater is cold and uninviting. You reconsider.climb get go grab knife paddle reach stand up =Hl#~0:&0 &#&%  + % @&%   @  #D( ( %  &#&#UO &%4**%V#R*  7* @>N @>NJ @a L You spend the next few days preparing to sail back to England. On the morning of your voyage, the Doctor and the Captain approach you with Long John Silver. The Captain steps forward to talk to you.Jim, we've been discussing the proper punishment for the mutineers. We decided to maroon the other pirates on this island. That is punishment enough. We thought that you would like to decide what we do with Mr. Silver. Should we take him with us back to England for trial, or should we leave him here w{ith the others?Silver claims he saved your life. I'm not sure whether to believe him or not. If he did save your life, then you may want to settle your debt.I've been a good friend to you, Jim. I looked after you like my own son, and made sure that none of the pirates harmed you. Shiver me timbers, Jim! You can't go on the ship and leave me here! Take me with you.The Doctor says, "If you're done talking to us, Jim, you'll have to decide: Do we take Silver with us? YES or NO." Transporting all of Captain Flint's treasure takes a long time. You see Squire Trelawney waving to you from the top of a hill overlooking the cave and the path to where the Hispaniola is beached. "The Squire will make sure those mutineers don't get near the treasure now!" exclaims Dr. Livesey. "He's a crack shot, you know." That afternoon you set sail for England, leaving the pirates and the adventures of Treasure Island far behind. In the last few months, you have had your fill of adventures. Now, you look forward to returning to the Admiral Benbow Inn with your new-found wealth. You don't know what became of Long John Silver. Surely a clever man like him could figure out a way to escape the island. But whether he did or not, you only hope to never see him again. You don't know what became of Long John Silver. One night, while the ship was docked in a South American port, he stole a sack of gold and escaped. Ben Gunn was guarding him when it happened, but when questioned, he responded only, "It's better that he's gone. He won't trouble us no more." You don't know where he went or if he survived--you only know that you never want to see him again. But even Long John Silver cannot spoil your victory. You left England as a naive child, and now you return a wealthy adventurer. Congratulations!You shouldn't be so hasty with your decision. You should talk with your companions first.The Squire says, "I can't help you, Jim. You know Silver better than I."You kick some sand onto his clothes. He frowns in disapproval.The map is not here.triclos1triclos2 ask captain doctor no talk tell silver yes f%-s o   0:: " &0  S T --S T ??S T  S T }  d(#- :'( 351  :J @a V You are on the foredeck of the Hispaniola. There are stains on the planks. An empty bottle rolls from one end of the deck to the other as the boat rocks in the gentle breeze.You remember the Captain's words, "FORWARD is toward the front of the ship, AFT is toward the rear, PORT is left, and STARBOARD is to the right."The stains are blood stains and they lead toward the rear of the ship.It looks like an empty rum bottle.You pick up the bottle.You can't go any further forward.You realize that you shouldn't cut the ship adrift before you explore it.You look over the port rail and see Treasure Island.You look over the rail and see a few seagulls fly by.You realize that climbing the mast won't help you rescue the ship.You realize that breaking the bottle is not a good idea right now as you might step on the broken glass and cut your foot.The anchor is down right now, holding the ship in place. The anchor line is stretched tautly across the deck.It is made of hemp and stretched tightly.aft anchor bottle break cut down examine forward go line plank port raise stain starboard take up LD2g[0:&0&    "*u    *6  >P   .    XC7(  ? [H[J @a H  You are on the foredeck of the Hispaniola. There are stains on the planks. The line for one of the two anchors lies at your feet. You are on the foredeck of the Hispaniola. There are stains on the planks. A short length of rope lies at your feet. You are on the foredeck of the Hispaniola. There are stains on the planks. You are on the foredeck of the Hispaniola. There are stains on the planks. An empty bottle rolls from one end of the deck to the other as the boat rocks in the gentle breeze. An empty bottle rolls from one end of the deck to the other as the boat rocks in the gentle breeze.You remember the Captain's words, "FORWARD is toward the front of the ship, AFT is toward the rear, PORT is left, and STARBOARD is to the right."The stains are blood stains and they lead toward the rear of the ship.You pull on the anchor line, but it doesn't budge.You hold the bottle at its neck and smash it on the deck. It breaks into several pieces. You are left with only the neck which has a sharp jagged edge.You saw through the anchor line, and set the ship free. A length of rope falls to the deck. You see Hands at midship manning the wheel.The anchor is stuck at the bottom. The anchor line is stretched tautly across the deck.It looks like an empty rum bottle.The bottle is broken; you are holding the jagged neck in your hand.In its present condition the bottle is not sharp enough to cut the anchor line.You won't be able to cut the anchor line with that.You pick up the bottle.You've already done that.It is stetched tautly across the deck.You can't go any further forward.You realize that you shouldn't return to Hands until you have completed your task.You pick up the length of rope.You look over the port rail and see Treasure Island.You look over the rail and see a few seagulls fly by.Hands yells at you, "Captain, stay down here where I can keep an eye on you."Hands can't hear you from here. He is at midship.aft anchor bottle break cut down examine forward go line plank port raise rope stain starboard take up with EZ3fG$F$r0,:&0&&)  *C%   ' ))>Q R R)= $  &    K   &)0 %   &)   "3u#!     [C I(   ? )[   &).)*"( ?J @a You are in a lightly wooded glade near the southern end of the island. Paths lead north, northwest, and south. You hear rustling above you, and look up to see a brilliantly colored toucan perched on a branch near your head.You wander off the path, but your sense of direction is off and you find that you've circled back to the same place.The toucan has an enormous beak and brilliantly colored feathers.Squawk!You blast a sharp note, but nothing happens.Just follow your nose.You put some food in your hand, and the toucan flies down and eats it out of your palm. The toucan returns to its branchYou don't have any food to offer the toucan.ask blow conch examine feed go listen north northwest south talk tell toucan triconch U\0:/ &0 e  4 "$q y*?>(4*>#>"!> 77.S T oJ @a &You are in a lightly wooded glade. Far away you can hear tropical birds singing. Paths lead northeast, northwest, southeast, and southwest. You wonder what condition the Hispaniola is in.Caw! Caw!Without the path as your guide, you are soon lost. Eventually, you find your way back.You a blast a sharp note, but nothing happens.blow conch go listen northeast northwest southeast southwest triconchL0:/ &0  4D";*'>!>(> >7J @a |You are in a grove of small trees. The top of Spy Glass Hill is visible in the distance. Paths lead northeast, northwest, and southwest. You see birds circling overhead.The birds are seagulls.You discover that the trees are Pine trees, but otherwise not interesting.You climb up into the top branches of a tree. From here you can see the Hispaniola anchored in the south bay. The ship appears deserted. You feel the branch giving way beneath you and quickly climb down.You walk aimlessly for a few minutes. You realize it was a mistake to stray from the path and return to the same spot.You blast a sharp note, but nothing happens.You hear the wind blowing in the trees.You take out some food and throw it high into the air. The birds swoop down and catch it in mid-flight.You don't have any food to offer the birds.birds blow climb conch examine feed go listen northeast northwest southwest tree up triconch P} 90:/ &0  4 r"q  V$q ;*'>>!> 7J @a FYou come to a clearing in the woods. Nearby, you hear the crashing of waves on the shore. A path runs to the southeast. You can smell salt in the breeze.As you step from the path, you reconsider.You blast a sharp note, but nothing happens.Sounds like waves crashing on the shore.blow conch examine go southeast triconch<0:/ &0  4/"&*>7? cJ @a You are in a thickly wooded grove. Paths lead north, south, and west.north and east.north, south and east. Nearby, you see an empty bottle.south and west. In the weeds, your eye catches a glint of metal.It is a rusted cutlass with the name "Flint" scratched on the handle.You take the cutlass. You realize that it is too rusty to be used in a fight, but it may come in handy.It is an empty bottle of brandy.You realize that is useless, and decide to leave it.That is not here.You can't take that here.The weeds and underbrush block your path.You don't have the map. In all the excitement you must have dropped it.bottle cutlass east examine go metal north south take west $0HX,t0C8&0 "F   0j O* E + >Y>Z >U>V: *  W   .   Y(N   9j?   GJ @a You are standing on top of Spy Glass Hill. You can see almost all of the island from up here. To the southwest, you see smoke wafting up from the stockade. To the north you see the path back to the rocky hillside from which you came.Thorned bushes block your way.You're already at the top of Sky Glass HillYou can take different paths down from Sky Glass Hill, in which direction do you want to go?Puffing your cheeks, you blast a loud note from the shell.blow conch down examine go north southwest up triconch 70:>&0   4L*/8>3#>) "7^J @a <You are inside the cabin of the stockade. There is a cask of brandy and some pork and bread spread out on a table. The pirates seem quite drunk. They scowl at you and Silver as you enter.You walk around the cabin, but there is little to see.One look in Silver's direction convinces you not to try.You nibble on some of the food, but you're not very hungry.You see only brandy and decide you're not that thirsty.He looks at you with indifference."He's a man of his word, he is. A real gentleman.""Getting restless, eh? We'll be hunting treasure before the sun rises above Spy Glass Hill."The pirates look briefly in your direction, but they are too drunk to care.You realize you would be killed instantly if you tried that, and reconsider. Silver ties a rope around your waist. "It's time to search for the treasure, lad, and to make sure your friends don't try any funny stuff, you're going to march in front of us and lead the way. Don't get any funny ideas about steering us the wrong way." He gives you the map and leads you outside the stockade. "Now examine the map and let's get going."Your doctor friend is bluffing, Jim. Now that I have the map, Flint's treasure is as good as ours.These men know how to handle themselves in a fight. I feel sorry for your friends if they think they can attack us and win.With you as our hostage, Jim, I don't expect any trouble from the Captain and his friends.Before you can play a note, Silver knocks the shell out of your hand. You pick up the conch and put it away.You take a small amount of bread and pork.You take a small swig of the brandy. The alcohol burns your lips and you spit out the horrible mouthful.You check your inventory and realize that you already have some food.about ask doctor drink eat examine exit fight go hit kick kill map pirates silver talk tell treasure *0lYU4'0:&0   #  t?  S (  x# ? T P? z*q#h_("F=%2 1- !t t "  : >$+J @a 2You are at the midship of the Hispaniola. The ship is resting on a reef about five hundred yards from shore.The ship stops with a lurch which nearly sends you over the side. The ship is resting on a reef about five hundred yards from shore. Israel Hands lies in front of you, his head leaning against a small barrel.Israel Hands is dead.The barrel is about three feet long and watertight.You walk around the boat and return.You lookYou lower yourself over the side of the ship, but decide that you are too tired to swim all the way to shore.You take the barrel and lower yourself into the water. Using the barrel as flotation you kick to shore. Once ashore you drop the barrel.Hands' knife is firmly embedded in the mast. You can't get it out.aft barrel down examine fore go hands port starboard take use m>T%0:'&0 *(   nRc([:  >0?(  -R R"J @a You walk to the midship, where you see one of the crew seemingly unconscious on the deck. As you step over the man, he grabs your foot firmly with both hands.You remember the Captain's words, "FORWARD is toward the front of the ship, AFT is toward the rear, PORT is left, and STARBOARD is to the right."You should talk to the man before you try that."Well, ain't this a surprise! You remember your old mate, Israel Hands, don't you?" He continues, "Neither of us can sail this boat alone, mate. How about if you and I become partners, Captain Hawkins?""Okay, partner." He lets go of your foot. "First, we have to get moving. You gotta raise the anchor.""Now that's mighty unfriendly, mate." He twists your foot hard. "I'll ask you nicely once more before I feed you to the fishes. Will you be my partner, mate?"You've pushed Hands too far. He makes you walk the plank.He is waiting for your answer: YES or NO.Hands barks at you, "Captain, you're trying my patience. Go forward and raise the anchor."He i s dirty and his eyes are bloodshot.You can't move. The man has a very tight grip on your foot.There is no anchor here at midship.He parries your attack, then tightens his grip.examine forward go hands man no talk yes trisraeltrideath1a,2lUy0:4&0 "fR W* LS f R 02%-1  `+  4=2.* >OC J @a 4On the midship you and Israel Hands manage to sail the ship around to the island's north side, near the stockade. Luckily the winds are light and sailing isn't difficult. Israel Hands says, "Now that we're sailing, we can talk. Any questions, Captain Hawkins? Make it snappy!"You remember the Captain's words, "FORWARD is toward the front of the ship, AFT is toward the rear, PORT is left, and STARBOARD is to the right."Israel Hands repeats, Hands continues, "Hey, Captain, you should go aft and get me some rum if you know what's good for you."Israel Hands repeats, "Want to ask about anything, Captain?""That double crosser! He said I was to stay and guard the ship here. Then they all leave me here with no boat to get ashore and only enough food and drink for a week, and that ran out last night.""That's from one of the crew who refused Silver's kind offer to join his "gentlemen of fortune" in the mutiny.""She's easy to sail. We'll have no trouble getting her ashore.""I've tried my fling, I have, and I've lost. I'll help you sail her wherever you want.""That Cap'n Flint was a real sly one. The only man he ever feared was Silver."The sea air always makes me thirst for some rum.Hands growls, "I don't want to talk about that."That's really interesting. You're a smart one, Captain Hawkins.Hands yells to you as you walk aft, "Captain, while you're back there get me some rum."As you are about to leave, Hands grabs your arm, "Hey, Captain, if you want to take a walk, go aft and get me some rum."Long John Silver promised me a large cut of the treasure if I sailed to Treasure Island with him. Silver's a crafty one, though, and I don't trust him for a minute.Hands quickly disarms you and throws the bottleknife into the sea.about aft ask boat flint go hands island mutiny plank rum silver stain treasure 'd*4&~0:&0 2R7   ) @  @ ~*  >h* \R@ 0$|u#mT$F $#         > nJ @a You are at midship on the Hispaniola. There are stains on the planks. Israel Hands is coming toward you with a knife.You can't get away from him.What will you use?As you draw the knife Israel Hands knocks it from your hand into the ocean.Slowly, you draw the pistol, hoping to frighten Hands. Seeing your hesitation, Hands quickly draws his knife and throws it at you! You try to dodge out of the way, but the knife's hilt hits your hand. Accidentally, the gun goes off. Israel Hands slumps to th e deck, dead. You are so disgusted that you throw the pistol overboard.Israel Hands grabs you and says, "Well, sonny, you've always wanted to be a sailor--now you get the chance to walk the plank!" He picks you up and makes you walk the plank at knifepoint. You fall into the water.That won't be any help to you.Hand's knife is firmly embedded in the mast. You can't get it out. go Hands knife pistol take use with trisraeltrideath Fw=0s0:4 &0 *2R 2R1  # @  @>2Y( G[ @>2([  @   4 =RJ @a GYou are just outside the cabin of the stockade. You are talking with Dr. Livesey. Silver is just out of earshot.Dr. Livesey is standing there with a white flag in his hand. His eyes perk up when he sees you. Silver lets go of your arm, and says, "Now, mate, Livesey here wants to chat with you. But don't run off, or I'll be blamed for losing a hostage." He points to his gun. "I would hate to have to use this so early in the morning." Silver steps out of earshot but watches you closely.One look in Silver's direction convinces you not to try it."I don't have time to tell you the details now, but we traded Silver the map for our lives. However, I have met a man of the island, Ben Gunn. He has been a great help to us. Stay close to Silver. He assured me that he will do his best to protect you from the others. I only hope we can protect you from him!" The Doctor signals Silver that he is finished and leaves the stockade. Silver takes your arm and leads you back toward the cabin.You blast a loud note on the shell. The Doctor looks at you strangely.Silver is out of earshot.ask blow conch doctor escape examine go talk tell triconchq+/I|0: &0   4o*!_"VS T? ? >9.S T J @a :You are standing on a plateau.After meeting Ben Gunn, we decided that it was better for us to roam the island with Ben as our guide than to stay cooped up in the stockade. We gave the pirates the stockade and the map knowing full well we could ambush them when they neared the treasure site.ask,gunn,talk,tell,%0:&0 S T P > >aCJ @a A2 You come upon some of the crew of the Hispaniola who are sitting around a large and smoky bonfire. Silver turns and says, "Ah, it's our young friend. Well, since you're so persistent, why don't you sit here by me?"You are standing at the west end of the beach. Smoke curls up from the remains of a large fire. You see a grove to the northeast.You are sitting by the fire. Silver continues, "Now, my friend, it's time for you to decide. Join us and you'll get your share of the treasure when we find it. What will it be, Yes or No?" The crew begins to grumble among themselves.Silver repeats himself, "What will it be, Yes or No?"The pirates stop grumbling, but still look at you menacingly. "You'd better get out of here quick," whispers Silver, "or they'll kill you." You run to save your skin.You and Silver are about to shake hands, when the other pirates raise their swords at you. "Not so fast, Silver," says one. "We don't want to share the treasure with your friend or you!" You and Silver are outnumbered by the blood thirsty pirates. You should have known better than to throw in your lot with the pirates!Silver repeats, "Sit down my boy."You sit down next to Long John Silver.Silver interrupts, "What's your hurry Jim, isn't there anything else you'd like to ask or tell me about?"We gentlemen of fortune have to look after our own interests, Jim.Your "friends" want to keep the treasure for themselves. If you help me, I'll give you a cut of the treasure.Hmm. Sounds like my old mate Ben Gunn. But, if you saw him, you were seeing a ghost! I heard poor Ben was marooned here years ago! No man could survive that long.You're imagining things, lad. Ben's been dead for years.Sounds to me like you're making up stories, matey.That doesn't interest me, lad.I don't want to talk about that right now, Jim."We control the Hispaniola now, mate." says a triumphant Long John Silver.Make yourself at home, lad. Is there anything you'd like to ASK or TELL ol' John Silver about?We'll have more coins than you can imagine when we find the treasure, lad.As you are about to leave, Silver calls to you. "Jim, wait! Your friends are going to keep the treasure for themselves. Join us, and we'll give you a cut of the treasure. What'll it be, mate, yes or no?" The sailors begin to mutter among themselves. You see some food near where the fire was.You take some food and stuff it into your pockets.It's hardly fresh, but perfectly edible.You put the end of the conch to your lips and blow so hard your face turns blue. A loud rumbling sound fills the air.That's right, matey. Our mutiny was successful, and now we'll get Flint's treasure for ourselves.He is not here.about ask boat captain doctor down east examine go man mutiny no northeast pirate silver sit squire tell yes tripirattriconchboatcoraclehispaniolashiptrideath$d\yJ'jar-x" H {  |    $ ) 0S&0 - :4&4 8&44   4? -T? -S ?  - 4L  e<7 t mfP? -    (#* S Ts h P f X    ? t- ;' !    ! "    %! 4#=>]4Y" A* > >%(  ? J @a PtYou're in a marshy swamp.Thorned bushes block your way.You're in a marshy swamp. The mud covers your ankles.You are in a marshy swamp. The mud comes up to your knees.The ground is firmer here.You feel the mud around your legs pulling you under. You're stuck in quicksand!The mud is up to your waist.You are hopelessly stuck in the quicksand.You take the rope, throw it around a nearby tree and pull yourself free. You walk a short ways to the west to safety.Taking a deep breath, you blast a trumpet-like sound which can be heard all over the island.blow conch east go north rope south use west triconchtrideath 9p5`3aj0" 8&0   4  $*  K>08 ,     ; / &$   q    D>5 )  >3S$OU V[ &$>3  4 = J @a ~  You are on the rear deck. The ship has been ransacked. Piles of wood and glass litter the deck, along with the smashed apple barrel.You don't see any rum. You realize that Hands was lying to you.As you push aside the litter you discover a pistol.You pick up the pistol.It is a loaded, single shot pistol.As you begin to go forward on the deck, you see Hands with his back turned toward you. He slips a knife up his sleeve. You remain on the rear deck.You realize that you must go forward and face Israel Hands.You push aside the litter but, see nothing of interest.You decide not to do that as Hands is calling for his rum.You can't take that.You realize that it is worthless junk, and decide to leave it.Sifting through the trash, you find an empty tankard.The tankard smells strongly of rum.Israel Hands is calling for his rum. You reconsider.You look over the rail and see Treasure Island.a few seagulls fly by.You realize that firearms are dangerous and should be used only for self-defense.climb examine go pile pistol rum take up 6>y'\|0:K&0  *@(  '+* >R  | | (.b?   i"6b    02[2RJ @a lxYou are on the rear deck of the Hispaniola. There are stains on the planks. Israel Hands is coming toward you with a knife.You can't get away from him.What will you use?As you draw the knife Israel Hands knocks it from your hand into the ocean.Slowly, you draw the pistol, hoping to put a fright into Hands. Seeing your hesitation, Hands quickly draws his knife and throws it at you! You try to dodge out of the way, but the knife's hilt hits your hand. Accidentally, the gun goes off. Israel Hands slumps to the deck, dead. You are so disgusted that you throw the pistol overboard.Israel Hands grabs you and says, "Well, sonny, you've always wanted to be a sailor--now you get the chance to walk the plank!" He picks you up and makes you walk the plank at knifepoint. You fall into the water.That won't be any help to you.go hands knife pistol use with trisraeltriguntrideath L}L ?_ho0:4 &0 *2R 2R3  % @  4 @>2G[ @>2([  @   4 =ou be my partner, mate?"You've pushed Hands too far, he makes you walk the plank.Israel Hands repeats, "Want to ASK ABOUT anything captain?""That double crosser! He said I was to stay and guard the ship here, then they all leave me here with no boat to get ashore and only enough food and drink for a week, and that ran out last night.""That's from one of the crew who refused Silver's kind offer to join his "gentlemen of fortune" in the mutiny."She's easy to sail. We'll have no trouble getting her ashore.""I've tried my fling, I have, and I've lost. I'll help you sail her whereever you want.""That Cap'n Flint was a real sly one. The only man he ever feared was Silver."You hold the bottle at its neck and smash it on the deck. It breaks into several pieces. You are left with only the neck which has a sharp jagged edge.You saw through the anchor line, and decide to take a short length of rope. You and Israel Hands sail the ship around to the island's north side, near the stockade. Luckily the winds are light and sailing isn't difficult. Israel Hands says, "Now we're sailing, we can talk. Want to ASK ABOUT anything captain? Make it snappy!"The anchor is stuck at the bottom, the anchor line is stretched tautly across the deck.You can't pull yourself free from his strong hold on your foot.He has nothing to say about .He is waiting for your answer, YES or NO.looks like and empty rum bottle.The bottle is broken, you are holding the jagged neck in your hand.You should talk to the man before you try that.In its present condition the bottle is not sharp enough to cut the anchor line.You won't be able to cut the anchor line with that.You pick up the bottle.You've already done that. Hands continues, "Hey captain, you should get me some rum from the rear deck if you know what's good for you."The anchor is stuck at the bottom in the mud.It is stetched tautly across the deck. You may have to cut it.That's really interesting. You're a smart one, Captain Hawkins.The sea air always makes me thirst for some rum.You can't go any further forward.You realize that you shouldn't cut the ship adrift before you explore it.about aft anchor ask boat bottle break climb cut down examine flint forward go hands knife line man mutiny no plank port raise silver stain starboard take talk up with yes trisraeltrideath*MEevz%fI 7 g   : k /":&/& '&   ?  '  &   7l !"P #O(/   4(:% @&0($O ] K `- 8  4) =0@ lP  :?3 ( :?   jK; {"v rl!dA "$  ,    >PJ @a You come to a clearing near a cave. A recently cut path leads north. A large red cross on the map indicates that the treasure is buried here. "This is it, boys!" shouts Silver. The pirates tear into the ground with their shovels. Some rip furiously at the earth with their bare hands. Something's wrong. "There ain't no treasure here!" shouts one of the pirates. The growlings of the men turn into a roar as the pirates turn on you and Long John Silver. For the first time, Silver looks scared. "Yo u'd better run for it!" he whispers to you as the pirates advance.You are at the treasure site. The pirates are coming at you with their cutlasses drawn. A recently cut path leads to the north.You run away as fast as your legs will carry you."Run!" shouts Silver. "Run, if you value your life."A pirate grabs at you, but you dodge his grasp.A pirate swings a cutlass at you and just misses.You bump into a pirate and knock him over.You dash for the path and run north as fast as your legs will carry you."Don't be foolish," shouts Silver, "Run, now, while you still have the chance."The pirates are armed with pistols and cutlasses. You realize that you had better run.You blow the conch until your face turns blue.You don't have the map. In all the excitement you must have dropped it.That is not here.ask blow escape examine fight go kick kill leave north run shell silver talk tell triconch8OE%x0:<&0   4 " 1 %2 *>Xx*.  G! !#>X*  ( XJ @a lPYou sneak back into the treasure site. The pirates have tied Silver up and are muttering among themselves as they pass around a bottle of rum. A path leads north.You head north to safety.Before you move, one of the pirates glances back in your direction. You're not sure if he saw you, but you realize that if you don`t get away from here quickly, you may not get a second chance. Suddenly, the pirates turn around. "There's the kid, mates!" says a pirate, "Get'im!" Within seconds you are captured by the pirates.You realize that you cannot defeat the pirates single-handedly. First you must find your friends.You realize that it would be too dangerous to try and help him by yourself.The loud blast startles the pirates. The map is not here.ask blow conch escape fight go help kick kill north pirate run silver south talk tell triconch hF0:H&0 ST Z+   4 =p* !!>XJ*A1 2%+ t t =  *=J @a D ZYou and your friends arrive at the treasure site and position yourselves in the bushes around the clearing. You see that the pirates have tied up Silver and are muttering among themselves as they pass around a bottle of rum. The Squire fires the first shot and knocks the bottle of rum from the pirate's hand. The pirates, caught off guard, quickly grab their guns and cutlasses. You look over to Long John Silver tied up nearby. "Quick, mate," he calls to you over the battle noise, "untie me!"You return to the treasure site, where the battle is still raging. Silver is yelling for you to untie him.Bullets are flying everywhere. You realize that you should stay low.The rope is knotted too tight for you to untie.You don't have anything sharp enough.You cut the ropes and free Long John Silver. In a flash, he grabs a pistol and captures two of the pirates. With Silver's help, the others are quickly subdued, and you have won the battle!"Hurry and untie me, mate!"He can't hear you over the sounds of the battle.He is not here.You leave to find some way to help your friends.You crouch down behind a bush.You assist your friends by reloading their pistols.throwing rocks at the pirates.throwing some sand in the face of a nearby pirate.The loud blast startles the pirates, but they continue to fight. It looks like the pirates have the advantage. If only you had more help. Despite the Squire's superior shooting, the pirates outnumber you almost two to one. Eventually, they overwhelm your friends and throw you all into the stockade as their prisoners. The pirates leave you and you friends marooned on Treasure Island.You don't have anything sharp enough.You realize that the shell is not sharp enough.The map is not here.ask attack blow conch cut cutlass fight friends go help hide north pirate rope silver talk tell untie use with triambshtriconch]Cb~*tmHQ01:H&0   <4  4B%t+J&  * >X,  S TP P S S TrZ`[> :>W   =J @a After the battle, the Doctor tends to the wounded as the Captain and Squire tie up the other pirates.You are about to leave when you realize that your friends may still need your help.Where's Ben Gunn? The fighting must have scared him away.If you hadn't untied Silver when you did, we'd have all been killed, we would.These bloodthirsty pirates wouldn't have thought twice about marooning us on the island. The Hispaniola would have become a pirate ship.We'll have to decide what to do with him later. Right now we must find Ben Gunn."These men won't be giving us trouble any longer," he says as he tightens the ropes around one of the pirates.Ben Gunn said he would tell us where the treasure was hidden, but he seems to have disappeared.The sound of the conch seems to travel around the entire island. Before the last echo dies, Ben Gunn is standing before you. He grins and gestures for you to follow him.You blow the conch until your face turns blue. The Doctor looks worried. "I wonder what happened to Ben Gunn. He said he would tell us where the treasure is hidden." Without Ben Gunn, you'll never find the treasure. You and your friends return to the ship and sail for Bristol: safe, but not a penny richer.Ben Gunn tugs at your arm and gestures for you to follow him.I knew you would let Ol' Ben know when you were finished fighting. I came right away when I heard the conch.You follow Ben into a large and airy cave. The cave is filled to the ceiling with gold and riches! It's Captain Flint's treasure!He is not here.He's tied up at the moment and unable to talk to you!He ignores you.They are tied up and unable to talk to you.With no crew we'll fly half the sails on the journey back to Bristol. The trip will take longer, but we should be able to handle her safely.Ben Gunn said he knew where the treasure was.The map is not here.about ask blow captain conch doctor exit follow gunn leave pirates silver squire talk tell triconchtriconchfC= w ?O{6K0!::$ "&0&"   T- ?/ t P  . "4:&"4   x*#hS T BP P2S' t? - 40'P >5S P        =f J @a You are next to a bubbling spring. You see marsh grass to the south and a short path to the west.Thorned bushes block your way.You blow so hard you feel dizzy. A sharp blast echoes across the island.A hygienic idea, but impractical. Cold, wet clothes are not very comfortable even though they may be clean.You undress and immerse yourself in the freezing water, rubbing yourself clean and to keep from going numb. After a minute you jump out and dress quickly.You decide that its not a good idea to go back out to the Hispanola after your recent ordeal.You take a drink. The water is so cold it numbs your mouth.blow clothes examine go shell south swim north northeast northwest wash tribubbl triconch b71m04:  &0   4 lc"Z*-  >S &$>*]7R]pJ @a d The Doctor stands up, "Jim I know that this sounds harsh but, I promised your mother that I would assure your safety so I'm forced to confine you to a room here in the stockade where you'll be safe." You follow the Doctor to a room where he leaves you and locks the door.The Doctor leaps up at the sight of you. "Jim! I thought you were still in your room. We must have been so involved in figuring out how to rescue the ship that we didn't see you sneak out. Well, at least you're not hurt." The Doctor leads you back to the room, and locks you in. The room is barren except for a bed and a window.The door is locked from the outside.To the southeast you can see the masts of the Hispaniola.The window is closed so tightly that you can't even budge it. As you look out the window the Hipaniola is in view to the southeast.You realize that the noise would alert your friends to your escape.Now is not the time for resting.The bed is old and rickety and looks very uncomfortable. As you look closer, something on the floor catches your eye.You reach down and push the dirt on the floor aside, revealing a metal ring.After much work, you pull the ring straight up. A hatch opens, revealing a passage leading down.You enter the tunnel and close the hatch. You crawl through the tunnel, feeling your way as you go. After a short distance you come out in a hollowed-out tree stump outside of the stockade. A path runs south.You move around in the small room.You let out a yell of pain as you smash your foot against the unbudging door.You put the end of the conch to your lips and blow so hard your face turns blue. A loud rumbling sound fills the air.It is a brass ring attached to the floorboard.bed blow break climb conch door down examine floor go kick open pull ring sleep take window triconch([>f  0)8&0    4"/zGB   *   >(s* j1B X;B?;-M$(?z   J @a k DYou're standing outside a stockade. The entrance is directly in front of you to the north. A path runs south through the woods toward the water. To the west the path leads back to the thicket. There is a newly cut path leading southwest back to the beach.You are in the stockade, a crude prison built many years ago by Captain Flint. Captain Smollett, Squire Trelawney and Doctor Livesey are sitting around a small smoky fire talking among themselves. "Jim!" exclaims the Doctor. "I'm surprised you found us. We fled to this stockade to protect ourselves from the pirates."Thorned bushes block your way.We must get the ship away from the mutineers. We'll be stranded here without the Hispaniola.If only we could get the Hispaniola to the north inlet.If only we could get the Hispaniola to the inlet on the north side of the Island. The ship could be hidden there.It doesn't sound seaworthy for any long period of time.Don't you get any wild ideas. You stay here, safe and sound.It would be dangerous.We should keep track of his whereabouts. If we get off this island we can rescue him as well.He sounds very interesting, Jim. I should like to find him and see what he knows about this island.I wonder if this maroon knows where the treasure is.Your friends' eyes follow you as you walk around the cabin. The Squire interrupts, "Jim, we should talk."Silver's men may be on the ship, but none of the pirates can navigate their way home.As long as we are in the stockade, we are safe from Long John Silver and his motley crew. The most pressing issue now is to rescue the Hispaniola.He listens intently but offers no response.You walk around the small room.He is not here.You put the end of the conch to your lips and blow so hard your face turns blue. A loud rumbling sound fills the air.The stockade, built by Captain Flint many years ago, is old but sturdy.about boat blow captain climb conch doctor door down east enter examine exit go gunn mutiny pirate silver south squire talk tell up window triconchboatcoraclehispaniolashipboatcoraclehispaniolashipboatcoraclehispaniolaship$A`gQ&U>jX "',4?08&0 &$&&&:  4"$*L <:3#*6>C:$ "&$:>!>> 2 >C:$ "&$"$#* >C* S ?S S -Tn-r   U     0 P '   t m ?h   L     ' P    t m{h    ! L    " #' P    t m  <8>CSTKADE2 CST \STKADE3 CST ] SWAMP CST aCS_INLET CST c(THICKET CST gfWHT_RCK1CST !hWHT_RCK2CST &jWOODS1 CST *m WOODS2 CST /qWOODS3 CST 4rWOODS4 CST V\ tWOODS5 CST 9vU WOODS6 CST FyT01 GST ]%{T02 GST T%T04 GST 7%8T09 GST A%8T11 GST $7T12 GST x$7T14 GST $7T23 GST $8T27 GST $T30 GST %T32 GST $T40 GST $T41 GST $T46 GST %T47 GST s%T62 GST %T71 GST %T72 GST Y^ T75 GST $J @a  You climb over the wall surrounding the stockade. It is very quiet and you wonder why your friends are not on guard. You decide to surprise them and silently creep inside. Suddenly you hear the piercing squawk of Silver's parrot. Silver grabs your arm.You are inside the stockade surrounded by drunken pirates. Long John Silver has a tight grip on your arm.You turn to run, but Silver holds your arm tightly."Lookee here, mates, our young friend has deserted his comrades to help us find the treasure." Silver smiles slyly at you. The other pirates look at you and Silver suspiciously.You realize that blowing the conch in front of the pirates might be a bad idea.He parries your attack and tightens his grip on your arm. blow conch examine go silver talk tripiratkS0:4&0   b*!R-1 %2'S  <>"  S <>$J @a  You are tied up inside the cabin of the stockade. Your friends are nowhere in sight. There is a cask of brandy and some pork and bread spread out on a table. Silver appears to be the only sober one of all the pirates. He sits by your side, while the other pirates sit together and talk among themselves.You look at the pirates stuffing food in their mouths and lose your appetite.You see only brandy and decide you're not that thirsty.The pirates look briefly in your direction, but they are too drunk to care.You must be kidding. You would be dead in a second.The ropes bind your hands and legs, and you cannot move. You hear a familiar voice calling to Silver from outside the stockade. Silver leaves the cabin and returns a few minutes later. Silver leads you outside.The pirate that Silver hit is dead.It is a page ripped from the Bible with a black spot in the middle of it.There's an old sailors' custom that says any sailor who is given a black spot is a man marked for death.Silver takes out the map. "Your friends traded the stockade and the map for their lives. They don't care what happens to you.""He and the rest of his friends gave up on you. They said that you were a traitor, and never wanted to see you again."Captain Flint built this stockade years ago. It is the most easily defended spot on the island.I left the Hispaniola in the care of my loyal mate, Israel Hands."My, but you're a brave and clever one, Jim. Unfortunately for your friends, it doesn't matter now, since we have the map." Silver grabs the map and shakes it in front of you.He ignores you. The pirates stand up and walk toward Silver. One of the pirates steps forward and sticks a piece of paper with a black dot in Silver's hand. Silver stares in surprise at the black spot.Before you can do anything, Silver springs up, whirls his crutch, and hits the pirate who gave him the black spot. The pirate falls limply to the floor. "I won't take none of this mutiny talk, mates," growls Silver, "and I'm willing to fight anyone who thinks otherwise!" The other pirates, afraid of Silver, back down, muttering to each other as they cross the room.Silver grips the map tightly, and refuses to let you have it.Silver leans over and whispers in your ear, "You should be careful around these swabs, matey. They mean no good."You blast a loud note, and the pirates cover their ears. Silver glares at you angrily for being a such a nuisance.The brandy burns your lips. You spit out the horrible mouthful.You take a small amount of bread and pork.You check your inventory and realize that you already have some food.Why don't you be more specific, matey.about ask captain doctor drink eat fight go hands hit kill map pirates ship silver spot stockade squire talk tell triconch29r2|d;}-=l @ g 0:&0 < +$tR?-      V  48*.(  x# ? "(S Tt tS T; ;{S iT RA- %2+" t     >6EJ @a CdA rocky hillside faces you to the north. Looking south, you see a hill in the distance. To the west a swamp stretches for miles and to the east you see somewhat firmer ground.You walk up to the wall, which looks quite impassable, so you return to where you were standing.You squeeze through a small crack in the stone wall.As your feet sink into the marsh, you reconsider.You look around, but there's nothing here, so you go back to where you were just standing.You dig into the soft mud. You sense this is a waste of time.It looks like a stone wall, except each stone is a huge boulder.You look closely and notice a gap in the rocky hillside. It is just large enough for you to squeeze through.You blow the shell until you are out of breath. A loud blast fills the air. blow conch down east examine go north northeast south southeast up wall west triconch FxS [08&0&$   4 *\!>4E>1< & >S '"!J @a (L You are on the foredeck on the Hispaniola, which is anchored about 100 yards off the southern shore of Treasure Island. The crew has lowered one of the small landing boats and is about to row ashore. Long John Silver directs the shore party while the Doctor and the Squire are below deck talking to the Captain.You realize that's not a good idea. These waters aren't safe for swimming.You meet the Doctor on the stairs. He looks very concerned He says,he repeats, "The situation with the crew is very dangerous. The Squire, Captain, and I are below deck planning our defense. We must figure out a way to spy on the mutineers. Be careful, and stay out of trouble." He disappears below deck. You return to the foredeck."Have a nice stay on board, Jim", says Silver. "I'd take you with us to shore, but me and the crew have some important matters to discuss." You return to the foredeck where preparation for the landing is going on.You see a sailor already up in the crow's nest and realize that there's not room enough for both of you. You climb back down.You slip down the ladder without anyone noticing, and hide under the crawlspace near the bow of the landing boat. Just as you're getting comfortable, the crew casts off and rows to shore.You overhear two of the crew who are getting ready to go ashore. "I packed up the landing boat, mate. We still have plenty of room in the crawlspace near the bow of the boat."I've been to this island before Jim. There are countless places to hide a treasure. Luckily, we have the map.The Hispaniola's landing boats can carry several men ashore and still have plenty of extra storage room near the bow.I've sailed with some of these lads before. A bit unruly they be, but, they're good, honest sailors.Before you do that, you realize that if you enter the small landing boat, you might be able to spy on the pirates, and uncover their plans.I don't think he trusts me, but you know better than that, don't you, friend Jim.If you have any questions just ask ol' Long John about them.You remember the Captain's words, "AFT is toward the rear of the boat, FORWARD is toward the front, PORT is left, and STARBOARD is right.You walk over to the port side of the Hispaniola. You don't see anything unusual so you walk back to the center of the foredeck.You can't go any further forward than the foredeck.It won't be long now until we're all rich, matey!I know this island like the back of my hand, but I couldn't find the treasure without Flint's map.Silver listens intently to what you have to say, then continues with his work. Most of the crew rows to shore. As soon as they depart, the Captain runs up on deck. "Thank goodness you didn't sneak to shore with them, Jim. Now we can raise anchor, and leave those mutineers marooned on Treasure Island. It's too bad we won't get the treasure, but at least we'll be rid of the likes of Long John Silver." The remaining crew man their stations, and cast off for England--safe, but not a penny richer.about aft ask boat Captain climb crew Doctor down enter examine follow forward go island port sailors silver Squire starboard swim talk up 8'wh 7 i  0:'&0 , a J ; ,';' >*a  JID? 72: <:' : <:'; ) T?; -     ,>S ,TR" =J @a fYou are in a thicket north of the beach. There are paths leading south, southwest, southeast, and east. You see the Union Jack waving above the trees to the east. On the ground you see a gold coin.Thorned bushes block your way.You hear the loud snap of a breaking branch and suddenly you are face to face with the strangest man you've ever seen. The surprise is mutual as you both turn and run in opposite directions. You are running to the southwest. You blow the conch and it emits a loud trumpet like sound but, nothing else happens.There is nobody here.blow coin east examine go gold man shell south southeast southwest triconch h4x0+&0  : :( :<>*0 >>>>(Jf f P P.  4"J @a <You are standing on a small, rocky peninsula. The sea surrounds you to the south and east. The path which you came from is to the northwest. Next to you is a glistening stony ledge and an unusual looking plant.Thorned bushes block your way.Under the ledge you see nothing unexpected.You foolishly fall into the sea. Embarassed, you pull yourself back up on to the ledge.Looks like a rock.Upon close examination you see a sticky resin oozing from the plant.You put the end of the conch to your lips and blow so hard your face turns blue. A loud rumbling sound fills the air, but nothing else happens.The coracle is not here.You head into the water, then realize that there are more important matters at hand. You return to shore.blow coracle down examine go ledge northwest plant rock shell south swim up wade triconch v^w30:)&0   4 *=*>#>"( B"'v^  RRJ @a You are standing on a small, rocky peninsula. The sea surrounds you to the south and east. The path which you came from is to the northwest. Next to you is a glistening stony ledge and an unusual looking plant.Thorned bushes block your way.Under the ledge is a coracle.The coracle is an extremely small boat, barely more than a wood frame covered with goatskin. You notice a small hole in the bottom of the boat.The newly patched coracle looks watertight and ready to board.You place the coracle in the water, carefully climb in, and push off toward the Hispaniola at anchor a few hundred yards away.You wade into the water, but realize that it is too dangerous to swim in uncharted waters. You return to shore.You foolishly fall into the sea. Embarassed, you pull yourself back up on to the ledge.Looks like a rock.You take the coracle, push off and immediately start taking in water. Using your hands you paddle back to shore.Upon close examination you see a sticky resin oozing from the plant.What will you use to repair it?You collect a handful of the sticky substance.You fill in the hole with the resin and wipe the remainder on your pants. Within a few moments, a water-tight seal has been made.You have already patched the boat.You put the end of the conch to your lips and blow so hard your face turns blue. A loud rumbling sound fills the air, but nothing else happens.board coracle down east enter examine go launch ledge northwest rock south swim take up wade triconchm_':?t0:)&0    4*4>#( "4v^!   T<G  (RR(  44y$ >   < y[y|G y]By S>By SBy   &[J @a  You are in the woods. To the southeast you hear the ocean lapping against the rocks. You see the Union Jack waving above the trees to the north. You hear leaves rustling nearby.Thorned bushes block you way.The sound of the conch echoes through the woods.You push the leaf covered branches apart. Suddenly, the strangest looking man you've ever seen throws himself at your feet. He is cloaked with tatters of an old ship's canvas and old sea cloth. The man is dark-skinned, shaggy, and dirty. He looks hungry.I'm poor Ben Gunn, I am, and I haven't spoke with another person these three years. You startled me at the thicket before, so I runs away like a rabbit. My heart is sore for some civilized food. You mightn't happen to have any about you, now?Ben chews the food quickly, then pinches you. "You can put your trust in Ben Gunn," he says. "I can helps you if you gots anything to ask me.""The boat is a little coracle. You can use it if you need to. I have it hidden under that white rock," he says pointing southeast.I was part of the crew Flint left on board his ship when he buried his treasure. Three years ago, I joined up with some dirty swabs who returned to find the loot. But, no, we couldn't find it. In disgust, they leaves me here. I lived here for three years, just me and my makeshift boat.You are too intrigued by the rustling leaves to do that.I've no time for you until you gets me some civilized food. Come to this spot and signal me when you has some food for poor 'Ol Ben." He disappears into the woods.Ben Gunn is very hungry; he is waiting for you to give him some food.You realize that you shouldn't go before you try to get some help from this strange man.If you ever needs to talk to me, friend, just blow a conch shell. I'll come running if I can." He smiles, then pinches you in a most confidential manner.Ben looks startled. "Treasure? What would poor Ben Gunn know about treasure?" Suddenly, a huge smile breaks across his face, and he begins to cackle. He pinches you and runs away, shouting as he leaves, "You can put your trust in Ben Gunn."Ben eats the food greedily.She's been a good home to me. I've found lots of interesting things in my three years here.I used to sail with Captain Flint and that scurvy dog Long John Silver.Ben stares intently at you, then pinches you in a most confidential manner, and cackles.You blast a sharp note. Ben looks at you queerly.Ben Gunn is not here.I seen yer ship moored to the southeast. If you needs help to get out to her, you can use my boat.You don't have any food left for Ben Gunn. He seems satisfied with what you have just given him.about ask blow boat down examine flint food give go gunn leaves man north shell silver southeast talk treasure up west tribgunntribgunntriconchtriconchboatcoracleshiphispaniola!- )bL?0LI { U  08&0&"  u :4&"R"!]:4&".*# >*>,>+"u$fP)  @ &*<* 3Sf f P P 8 &"{v TSP P"E -" 4" 4 $fP) **  >>>, Pv Pk   R    9 T0 ' 8&" F   ,,S P TPJ @a bYou are in the woods. To the southeast you hear the ocean lapping against the rocks on the shore. You see the Union Jack waving above the trees to the north.Thorned bushes block you way.The sound of the conch echoes through the woods. You get little more for your effort than a blue face.blow down examine go north shell southeast up west triconch$X08&0 *3 #! >>*>,>+ .  4"J @a .You are in the woodsThe map says to go west.You start to move in that direction, but Silver pulls tighter on the rope. "That's not the right direction, Jim!"Silver walks up to you and takes the map out of your hands. "It says we should go west. Now get moving!" He shoves the map back into your hands."Shiver me timbers, boy!" exclaims an angry Long John Silver. "I'm tired of your games!" Silver strikes you on the head with his crutch, and all goes black.Silver grabs you by both arms and shakes you, "No tricks, matey, or ol' Long John is going to lose his temper." He glares at you, then relaxes his grip.You blow so hard you feel dizzy. A sharp blast echoes across the island.blow conch east escape examine go hide map north northeast northwest rope run south southeast southwest untie west triconch .1g$-:&00&0   4*<>%) :<:  := H,! !Z = ="J @a .You are at the edge of the woods. To the southwest, a single pine tree stands above the rest.The map says to go southwest.You start to move in that direction, but Silver pulls tighter on the rope. "That's not the right direction, Jim!"Silver walks up to you and takes the map out of your hands. "It says we should go southwest. Now get moving!" He shoves the map back into your hands."Shiver me timbers, boy!" exclaims an angry Long John Silver. "I'm tired of your games!" Silver strikes you on the head with his crutch, and all goes black.Silver sweeps his crutch under your feet and knocks you down. "One more trick like that, matey and ...," Silver grabs you by the arm, and puts you back on your feet.Taking a deep breath, you blast a trumpet-like sound which can be heard all over the island.triconch^|!$-:&00&0  4*<>&) :<:  := H,! !Z ="J @a U You are standing at the foot of a large pine tree. Next to you, entwined in a leafy vine, is a human skeleton with a few shreds of clothing still clinging to it.The map says to go south.You start to move in that direction, but Silver pulls tighter on the rope. "That's not the right direction, Jim!"Silver walks up to you and takes the map out of your hands. "It says we should go south. Now get moving!" He shoves the map back into your hands."Shiver me timbers, boy!" exclaims an angry Long John Silver. "I'm tired of your games!" Silver strikes you on the head with his crutch, and all goes black. You hear a deep voice out of nowhere say, "Long John Silver, you leaves my treasure alone!" The pirates seem spooked by this mysterious voice.That voice--it sounded like Captain Flint!The tree is very large, with branches well out of your reach.Out of the corner of your eye, you see Ben Gunn hiding behind a nearby rock, making the ghost-like voice. He winks at you, so you'll keep his little secret.Ben gives you a dirty look and scampers away before he's discovered. "Stop talking to yourself, boy," says a nervous Long John Silver.The branches are out of reach, and the bark is too smooth for you to shinny.Old Ben Gunn? He was a crafty one, but after three years of being marooned, he must be dead.On closer examination, you notice that the body is in a very unnatural position. The skeleton lies perfectly straight--the feet pointing in one direction, and the hands, raised above the head like a diver's, p ointing directly south.You move the bones so they point west."We'll bury the dead later," says Long John Silver.We must be close to the treasure now.He ignores you.The bones point west.One look in Silver's direction convinces you not to try it.You try to leave, but Silver and his men seem too interested in the skeleton to continue right now.Puffing your cheeks, you blast a loud note from the shell.about ask bones bury climb examine go flint gunn map move rearrange silver skeleton south talk tell treasure tree voice triconch.]Vz$ 4hT-:.&00 :.&0&"&   4* *@ >') :<:  := L9E  &   !! ,ZT P S  Fr"6 $#" 9S TP P"  &" &"J @a You are standing on a plateau south of the woods. To the north, a large pine tree towers above the rest.The map says to go east.You start to move in that direction, but Silver pulls tighter on the rope. "That's not the right direction, Jim!"Silver walks up to you and takes the map out of your hands. "It says we should go east. Now get moving!" He shoves the map back into your hands."Shiver me timbers, boy!" exclaims an angry Long John Silver. "I'm tired of your games!" Silver strikes you on the head with his crutch, and all goes black.As you try to free yourself, Silver tugs hard on the rope and you fall to the ground. "Aye, you're a sly one, matey, but try one more stunt like that, and you'll be sorry--dead sorry." Silver scowls at you as he lifts you back onto your feet.You blow the shell until you are out of breath. A loud blast fills the air.blow conch east escape examine go hide map run untie triconch i"a0:&0   4*A >T) :<:  := E,! !Z "~P          (0 s I  S?` '$J m&!0w~ $JX?'@wp0h / u0w@o4p A"@]6 w0R2py rMp@@Q Y"戀323 f"E*U2fbUU~b7"QDEL"w"D7"Pw`Q33?3333-.3U7w3C?31?$^w 7 շ!7O?3qw߿Z~S@395 1ֈѕ!? 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Np.Nz3nByBy3NN^NuNV# 3 43333N#VN^NuNV3 43By33N09,N^NuNV3 43By33N09,N^NuNV3 43zBy33NN^NuNV3 43By33N09,N^NuNV3 43 63'By33N n0, n0.N^NuNV3 43By33N09,N^Nu#Nu#Nu#"<psNBNuNVBBJlDRBJ lD RB0. -@0.2. An=@ .gDN^NuNV/. /.N <*N^NuNVH?BCB..,. f#* <`hlDRCJlDRCn8fzB`0l :HGH`xe`Jge`|fD#* D`#* JLN^Nu#.NN/9.Nu#.NM/9.Nu#.NA/9.Nu    - '09 keypaddletankardpistoltobaccogoldoilclothmapcrackersapplesknifefoodshellbottleropewatchrocknewspapercutlassspyglass   GAME OVERPress any key to restart.You don't have anything.t99t98t99t98t00t99Copyright(C) 1985 WINDHAM CLASSICS Corp. ALL RIGHTS RESERVED You already have that.'Y' or 'N'? Ja@F57 = qtr r\rwFH4(ffggfgghJht"t0z|vIVAl^FtHId$d4III&.lmoIB(Vl^de$e^eeffFxJRn$IZ[  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[  !)1:BJPW_gpy !"#$%&'()*+,-. /01%2.374@5I6R7[8c9k:t;{<=>?@ABCDEFGHIJKLMN OPQ%R.S7T>UDVJWPXVY\Zb[hi qvb{ "    tri. ambushparlor1parlor2parlor3barhallbillysrmoutinnforksqestatebrstl_rds_gls_inforedeckforecastr_deck10galley1galley2end_chapendgames_inletbeachp_campthicketstkade1wht_rck1wht_rck2clm_wtrr_deck1n_inletspringhillcavern1swampstkade2cave1cave2stkade3out_cabnwoods1woods2woods3woods4woods5woods6plateau1in_cabinopeningobj_dscplandingaskaboutrailroomcrws_nstquarter1quarter2mid_shipse_roadsw_roadcemeterychurchbogwomancaneblk_dogliveseysstoragecrw_qtrspiratesride_mejims_rmsqualluse_glassq_qtrscpt_qtrsstade_rmglade1glade2glade3glade4f_deck10f_deck11m_ship10m_ship11m_ship12q_sandsite1site2site3site4grovecamp1camp2articlenounverbadverbprepadjectivepronounlonewordconjdansepdelimlistsepppronounA:A:  Please put disk in drive Press any key when ready... .GSTr.MSTrPRV/_(txscur)C-BREEZE DIAGNOSTICStatus: rvoltr VOLT read errorvoltrVOLT read errorrsavedsavedrUID mismatchsavednewdata !!""&1<<<=?@@@PPPQ[[[]fffgjkmqqsy  !   " "    " "  "   "   # %$"!# %($"&!'# %($")!*+-,. /  01  (2# %$"3!45%67(298(2<9:;# %9$"=!(24-,NXTOKENTOKENNAMEN*string*real*int*unknown ,.;:?!()UUU,UBUjXUUXUXXUXVVXXVrVVXXVrVVW,XXWxW|W|XXWWXWWarticlenounverbadjectiveadverbpreppronounloneworddelimdanseplistsepconjppronounTOO MANY TOKENS.vAUI VOCNS VOCNS VOC not available.(empty) CREATE cancelled.CREATE complete.CREATE failed.SAVE failedEnter comment for this game GAME COMMENT- -Game over.Number of drives (1 or 2):Press any key when ready.Press number of the game to Press RETURN/ENTER key when ready.Put save diskette in drive restore: save: NS U_TOKENSNS C_TOKENS AArUI CTXNC CTXNF CTXCL CTXNS CTXNS C_LOCKNS U_PNTRUI SKUNC SKUCL SKUNS SKUNF SKUNS C_DRIVENS BUFFER.tok(MM R_PFREE0123456789ABCDEFSTRCOPY deimplementedSTRGT deimplementedSTRLT deimplementedr.& (  :   @     *                           J     $8 B.   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A,BNuA$Nu:<g /: ?< NA\NuP w?<NNT3BgHx/?<NNO ajLH@#Lh#NEafpaGJxdgBxdaGT Mm #Lh y0yJyjy ymyAl"xN0:ZPA><ȞzJ`R"#X#X#X#X #X(#X0#X8#X@#XH#XP#XX#X`#Xh#Xp#Xx#X#X#X#XCQA>:`R"#X#X#X#X #X(#X0#X8#X@#XH#XP#XX#X`#Xh#Xp#Xx#X#X#X#XCQ8<9faFAzCpXQaNua`pfNuHC:21kzC yYY@YYY YRy y' c3' `9 g0:S@R@3Nu0:3Nu|f By `b|f y yxoH3x`<|6fz EfatBy By` HfBy By` YfD 3 @xc3x 9 y' c3' `` y.<BPPQNu Y .ATARI LEGENDY!,PROUDLY PRESENTSY#*-Y$*' TREASURE ISLAND 'Y%*-Y'!CRACKED BY FRED R - HD PATCHED BY KLAZY(+SUPPLIED BY FRED RY)&INTRO BY BIGFOOT OF MJJ-PRODY*,MUSIC BY BAGGIOY,&MEMBERS OF ATARI LEGEND ARE:Y- SILVER SURFER, ST GRAVEYARD, BRUME, DBGY. MARCER, MUG U.K., FRED R, CHAMPIONS 2002Y/ DUNGEON.MASTER, KLAPAUZIUS, CB, SHREDDERY0%GOLDRUNNER, AVENGER AND ZIPPYY2#GREETINGS TO THE FOLLOWING CREWS:Y3!D-BUG, ELITE, NOEXTRA, EVIL FORCE, HMDY4 ICS, IMPACT, MJJ-PROD, OXYGENE, PARADIZEY5!PARADOX, POV, PULSION, RESERVOIR GODSY6 SECTOR ONE, ST KNIGHTS, STAX, SUPREMACYY7#THE LEMMINGS, TSCC, X-TROLL, ZUUL 3?cc|fb~cc~1```a>xlfccc~>a```?>c`|```0`occ>!ccccc  cc3acfh|vc`C~Accbs{ogca2aaac>|Fc~```2ccb`?|fc~dbc0`>c> bcf|fccc6cckwcAcc66c3 0?C 1>C00 3gmys>< ?>>``>>>`bff~``~~ 0>cc> >cc>cc>>cc> 00 000 0 0<>  -4&;  #*18?FMT[bipw~;#*18?FMT[bipw~}wfUD0"&, D8&0`   x&!#p @@ @!iH e %@4D < @ d@A} fx3 ?` c'p  > `!0@ L  |0\ ( x #Ѐ$@p  @4$'  `07`` $ P  0"@@@00   @0o` @@_ |` @` F8/PL`  C< 8C& 0 a!~ z p8  <`:8  @ 0@ @ ?1P   |L M`3! F?  g  BP@ ?w? @p @@ ?2NbB@` ?`0@ 00 ? 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