Q4IBM il1h >> FastCopy III << by Martin Backschat, Bergstr.16, 8071 Hepberg, West-Germany, Tel. 08456/5495 -- It's Freeware! -- (Greetings to all 'Masters Of Puppets')B[O`  ! #@%`')+3@79;=?A C@E`GIKMOQ S@U`WY[]_a c@gkmq s@u`y{ @ @ ` @ ` @ ` @ ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !!!#A%a')-//5a7;=?/CAEIKMOQ!SW[_acAeaikmoq!sAuawy{}!Oa!Aa!Aa!Aa!Aaǁɡ!A` 00?0'0000000?0'000000?&ggggggg>g3&g20g0g1g0g'0>fg&fffdf&af`f`f8&#&f"f f f! f f >d&dd dddd $dd$>dG&dFdD$Ad@d@>d&d$$$d !aaaaa>aaaa``` HB`p9@9@9@AAvF HBBAlJFfz 98AAv HBfl 98AAv HBg lgBF*.APP*.PRG*.GTP*.TTP*.TOSD:\SHELL\LZHSHELL.APPD:\SHELL\STZIP.PRGD:\SHELL\ARJ_997B\ARJSHELL.PRGD:\SHELL\MSA2_3.PRG"9j lf6JEk0a6RDI@km^B@aJf 0kmBSpO>L|xNuH>OG$OE4G(< <C Ja6 *ga`aAaBDI`h,LBE*J`V"M NaLJ@fD9m9m9m9m9m9m 9m"")m$$plrmA9@:REK@EnRDI@Smp?@?@?@?@H/@$r?A"?A ?ABD*J`p@C MaRDK@SmBjAa.O@L|8NuH>O(H,I8E.*ACp3 #C &{DEMOS493.MSA,4| p u&{ )DEMOS244.MSA3pB K j '&{ DEMOS442.MSAM2a  &{ yDEMOS439.MSA1T"  f k&{ \DEMOS404.MSAE0 ,< 8  s&{aDEMOS394.MSAF/?? 8H 9&{ DEMOS351.MSA/. 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(&{#DEMOS423.MSA,0, Pr &{ DEMOS265.MSAn+g:2 4 &{fDEMOS246.MSA,*@g  )&{ JqDEMOS221.MSA@)| @ &{0DEMOS273.MSAf|(g.4< @  M&{ CDEMOS220.MSAD*'pa @g 3&{ =DEMOS254.MSA4&0, &{ DEMOS492.MSAA%4&HE &z ^DEMOS320.MSA"K R f W&z yDEMOS316.MSAH RB@= &z Q%DEMOS270.MSAJ JCg  :< &z /STALKTAL2.MSAJ f :7R n&z 7TALKTAL1.MSAH JC :2 +&zwDEMOS456.MSA8u / &H :-p &zh;DEMOS224.MSA fx/ b&zIDEMOS370.MSAJ@gx S &z DEMOS356.MSA` Z&z DEMOS357.MSAC :a &z DEMOS392.MSApC : &z DEMOS367.MSA aC &z1DEMOS366.MSA&BBA :  m&z 7DEMOS382.MSA p4 :a *&zDEMOS318.MSA$< :A    h H  @  p P x0X ( x   X      P (` 8 0  h@ 4IBM il1h >> FastCopy III << by Martin Backschat, Bergstr.16, 8071 Hepberg, West-Germany, Tel. 08456/5495 -- It's Freeware! -- (Greetings to all 'Masters Of Puppets')B[O`  ! #@%`')+3@79;=?A C@E`GIKMOQ S@U`WY[]_a c@gkmq s@u`y{ @ @ ` @ ` @ ` @ ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !!!#A%a')-//5a7;=?/CAEIKMOQ!SW[_acAeaikmoq!sAuawy{}!Oa!Aa!Aa!Aa!Aaǁɡ!Aaׁ١!Oa!a" B b  !"!b!!!!!"!""#B"%b"")"+"-"#1"#3B#5b#7#9;#=#?$A"$CB$EG$I$K$M$O/%SUb%Y%[%_&a"&cB&e&i&km&o'q"'so'w''}'/(B(b(((()B)))b***+/+b+++++",B,b,ɢ,,,-"-O-o-ׂ-٢---.B.b.../"/b/////O0c00 0 01fO`  ! #@%`')+3@79;=?A C@E`GIKMOQ S@U`WY[]_a c@gkmq s@u`y{ @ @ ` @ ` @ ` @ ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !!!#A%a')-//5a7;=?/CAEIKMOQ!SW[_acAeaikmoq!sAuawy{}!Oa!Aa!Aa!Aa!Aaǁɡ!Aaׁ١!Oa!a" B b  !"!b!!!!!"!""#B"%b"")"+"-"#1"#3B#5b#7#9;#=#?$A"$CB$EG$I$K$M$O/%SUb%Y%[%_&a"&cB&e&i&km&o'q"'so'w''}'/(B(b(((()B)))b***+/+b+++++",B,b,ɢ,,,-"-O-o-ׂ-٢---.B.b.../"/b/////O0c00 0 01fHI_FI_TIPS  0&PRE_VIEW  4& ONLY_DUTCH  7& ABOUT  ;&EDITORIAL  @&SPECIAL_STE H&HARDWARE  N&,NEWS_FLASH  Q&/STOS_CORNER X&5RE_VIEW  i&eCRAPTALK  m&hCD_REVIEWS  s&oPOPNEWS  z&}CHARTS  }&CHEATING  &COMPETITION &PICTURES  &DADU PRG DBA_MAGPPRG OPINION  &DBA_PD_CLUB ±&DESKTOP INF t 1JOKES  α&*INTERVIEW  ױ&3FILE DAT Ct AGFA_PROGS  &FGREETINGS  &UHCC_FAIR  &YAUTO  &MUSIC  1&DID_YA_KNOW u&PPOETS  &\MAIL_CORNER &fOLD_TIMES  &tMS_ANGEL  &MOVIES  .&d .  0&.. 2_CASSETTXT AMPLIFIETXT t a CD_PLAYETXT t l bCASSETTE CHOISE 8article by Slimer, * * * * * * * * * * * * * * * * CASSETTE CHOISE * * * * * * * * * * * * * * * * Hello and welcome once again to our HI-FI section in our beloved magazine. This second time i am gone give you some ideas what cassette types you can choose of. There are a lot of types on the market, but are they all that good ?! Okay, I don't speak about normal position tapes, because if you want to make good recordings you must use at least chrome tapes ! Before we begin something else first: Don't read this stuff when ya don't own a decent cassettedeck, this means midisets, cheap cassettedeck from technics, philips, yoko, supertech, sony under the price of 400 guilders. You can't hear the differents anyway on that sort of cheap decks !! We start of with the chrome tapes. *K Type: II ( CrO2 ) Name: Sony UX-S Value for money: 9+ Sony is one of the best tape manufacturers in this world. This sound unbelievable because you probably thought that TDK was the best. TDK is the biggest and are not bad, but in quality I think that Sony is a ( little ) bit better. Okay I have a view UX-S tapes at home and I must say they are excellent. The tape is still very good after a couple of years( this was ofcourse a older type of UX-S). Please do not use this tape in your car, coz' it can't stand high tempratures. Some very good points are that the tape/OOHOOσOOpp ω OpOOOψOςOOρOόOOpόOOρςπςρ @ppKppρϜ OπρOςω OO  p.  0&.. 2_CASSETTXT AMPLIFIETXT t a CD_PLAYETXT t l bCASSETTE CHOISE 8article by Slimer, * * * * * * * * * * * * * * * * CASSETTE CHOISE * * * * * * * * * * * * * * * * Hello and welcome once again to our HI-FI section in our beloved magazine. This second time i am gone give you some ideas what cassette types you can choose of. There are a lot of types on the market, but are they all that good ?! Okay, I don't speak about normal position tapes, because if you want to make good recordings you must use at least chrome tapes ! Before we begin something else first: Don't read this stuff when ya don't own a decent cassettedeck, this means midisets, cheap cassettedeck from technics, philips, yoko, supertech, sony under the price of 400 guilders. You can't hear the differents anyway on that sort of cheap decks !! We start of with the chrome tapes. *K Type: II ( CrO2 ) Name: Sony UX-S Value for money: 9+ Sony is one of the best tape manufacturers in this world. This sound unbelievable because you probably thought that TDK was the best. TDK is the biggest and are not bad, but in quality I think that Sony is a ( little ) bit better. Okay I have a view UX-S tapes at home and I must say they are excellent. The tape is still very good after a couple of years( this was ofcourse a older type of UX-S). Please do not use this tape in your car, coz' it can't stand high tempratures. Some very good points are that the tape is very 'noise' free and has a very good dynamic output. The tape is not expensive and is one of the better chrome tapes around. Just buy one and test it on your tapedeck. *K TIP: Check on what tape brand your deck is adjusted. Most deck manufacturers use their own tapes to install your tapedeck with ! You can let the manufacturer change your tapedeck to another type of cassette tape. *K Type: II ( CrO2 ) Name: TDK (new) SA-X Value for money: 9 TDK is the biggest cassette producer in the world ! The TDK SA-X is a tape that is in production for years now, TDK has made a lot of different SA-X tapes till this time, still trying to improve them. They make very good tapes for a very low price. If you make a recording on this tape, it will last for years to come. The tape has a low noise rate and a very good cassette mechanism. All chrome tapes of TDK are very good, so you always buy something of very high quality. *K TIP: CLEAN YOUR TAPEDECK AFTER EVERY 20 HOURS OF PLAYING/RECORDING TIME. USE NO CLEANING TAPES BUT A COTTON-TIPPED STICK MOISTENED IN GOOD QUALITY ALCOHOL OR CLEAINING FLUIDS FROM THE HI-FI SHOP. USE A ELECTRONIC DEMAGNISATION CASSETTE AFTER CLEANING THE RECORD/PLAY ERASE HEADS, CAPSTAN('S) AND PINCH ROLLER. THE DEMAG. CASSETTE WILL KEEP YOUR PLAY/RECORDING HEAD IN GOOD CONDITION. *K Type: II ( CrO2 ) Name: Denon HD 8 Value for money: 8- This is what I call a good tape ! The Denon HD 8 is a little bit expensive( that why the 8- )but is the best chrome tape of all the others. In the chrome tape are metal particles giving the tape that extra boost that it needs !! It seems that Sony is the producer of the tape and Denon of the cassette house. In tests( in the German Magazine Stereo ) the only remarks where, the price and the fact that the stickers aren't big enough. The latest news is that Denon will launch a new tape from around 18 guilders that will beat the Basf tape of 45 guilders !! *K Denon tapes are only sold by good HI-FI shops !! *K WARNING ! ALWAYS PUT TAPE'S BACK IN THEIR BOXES AFTER YOU USED THEM. DUST AND MAGNETIC FIELDS ARE VERY DANGEROUS FOR YOUR TAPE. DON'T TOUCH THE TAPE IT'S SELF AND DON'T LEAVE YOUR TAPEDECK ON PAUSE FOR LONG PERIODS OF TIME( THE PLAYHEAD CAN DAMAGE RECORDINGS ON THE TAPE ). *K Type: Metal ( high position ) Name:Sony Metal XR Value for money 9+ Wow, this is what I call a good metal tape, it's cheap and is excellent for CD recordings ! I have made the best recordings on this tape( most tapes i use are XR's). There is a rumour that the sound will fade a little after about 5 years. Very annoying is the fact that the tapewindow is to small and to dark to watch trough( even in decks with light behind the window ) !! The performance of the tape is bloody good, you can't hear the difference between the tape and the CD on a good tapedeck !!! The tape has a lot of dynamic and is very fresh in higher tones( depense on the deck used). *K Type: Metal ( high position ) Name: TDK MA-X Value for money: 8 This is a good tape with good performances. The window is bigger then the one from the XR, but the XR is better in the recordings. High tones seems to be sometimes a little too high. In the value for money department the Sony wins, coz' the TDK is a view bucks expensiver. One good thing is that the TDK will hold the recorded sound longer on a high level then the Sony. By the way the TDK MA( metal ) is a better buy and it is cheaper then the MA-X and don't use them in your car( it will 'melt' at high temp.) ! So, the choice is to you !! *K Also good tape's are, Thats' MR-X Pro( expensive ) TDK SA CrO2 ( very good ) Goldstar MTX metal ( very good ) Basf CrO2 ( cheap and very good for the money ) *K That's it for this time, see ya next time with some new stuff on the HI-FI section. Remarks and ideas are always welcome, so write me a letter will ya ! Slimer of the D.B.A. ! .  4& .. 4_WHEEL TXT Et ANCO TXT #t COMPILATTXT t LARRY_5 TXT WMULTI TXT t XMULTI2 TXT t  NEW_UBI TXT t 7NINJA TXT }t @OUTRUN TXT t DPOLICIIITXT t SEGACOMPTXT t TIP_OFF TXT t -USGOLD TXT t @"GREMLIN COMPILATION GREMLIN COMPILATION. Gremlin is sure one of most speeding software house around. Well if you judge them by the compilation they release. It's called "4 Wheel Drive " and it contains 4 very nice driving/racing games. This one is really something for the speed freaks behind the screen. There are two bike simulations and two car simulations. Oke let's split then up: Lotus Esprit Turbo Challenge - A very nice race GAME, also playable in a 2 player mode. Looks good play's well, and there is already a sequel for this game called of course Lotus Turbo Challenge 2. So it's a real good game or else they didn't dare to make a part 2 i guess. Toyota Celica GT Rally - A good race SIMULATOR, in which you drive a rally in a Toyota Celica. It's more a kind of simulator then a game with 3d road, sitting in the cockpit of the car. But still fun to play. Combo Racer - This again is the GAME of the two bike games. This one is really very nice and complete. It has is own track editor to make even your own tracks so you can always change things and keep playing. It's a nice game, not really special, but still fun to play and a bit different from the other bike games as Enduro Racer and Super Hang on. And last but least - Team Suzuki - A special bike SIMULATOR, with nice 3d filled graphix. It moves nice and ( to ) fast, looks great, but isn't easy to play. Especially if you are playing it with to mouse and take the view from on the motor. You swap from left to right and probably crash in something very soon. But if you can manage to control it, it may well be a good game.  So it seems to be a good compilation with all the types of games in the racing class. You got one of each, two games ( Car and Bike ) and also two simulators (Car and Bike again). So if you are a racing fan and you like different sort of racing types then these should be the thing for Christmas this year. (Bonus Software. .  7& .. AANBOD TXT ct DOCTOR_XTXT *t .6 MAX TXT t l.MOPPEN_2TXT 't {nNEDERLANTXT t nVRAAG TXT B ZIEJEWELTXT "t AANBOD TE KOOP AANGEBODEN: = Indien u iets te verkopen heeft, kunt u hier gratis een advertentie plaatsen. U bereikt nu meteen een heleboel ST gebruikers in geheel Nederland. Het moet echter wel op computergebied zijn. Tevens mag het niet professionele reclame betreffen. Indien u dit wilt, dan kan dit in de rubriek " advertising ". Deze rubriek is niet gratis, maar heeft wel een groter bereik omdat er ook buiten Nederland gereageerd kan worden. Verder kan de redactie van het D.B.A. Disk magazine geen verantwoording of aansprakelijkheid nemen voor de verdere transactie die uit deze advertentie voortvloeid. Ook voor de deugelijkheid/zetfouten/tikfouten kan de redactie niet aan- sprakelijk worden gesteld. Om moeilijkheden te voorkomen is deze "kleintjes" rubriek niet in het engels vertaald. U kunt nu dus alleen maar belangstellenden verwachten uit Nederland. Alvast succes !!!  Ecto 1 *K Bonus software Postbus 343 8330 AH STEENWIJK ** 1x orginele Blitzcopie kabel (Copy Cable) - In orginele verpakking - Met nieuwste software - Alleen te gebruiken met twee diskdrives met Atari aansluiting. - De snelste manier van kopieren (de twee diskdrives lopen tegelijkertijd, dus lezen van een en formateren en schrijven op de andere. - Weinig gebruikt (door inbouw van computer in PC kast overbodig geworden) - Prijs: Fl. 45,--  *K F.J. Postbus 1044 2400 BA ALPHEN AAN DEN RIJN Tel. 01720-31802 ** 3" HIGH DENSITY DISK DRIVE Te gebruiken voor uw PC of als Hobbyist kunt u hem geschikt maken voor de ATARI ST. Direkt op Uw PC aan te sluiten (Extern). De drive is zo goed als nieuw. Prijs: Hfl. 125,- ** MARKO MANAGER v2.1 (Geheel nieuw!) Origineel pakket! Perfect en gemakkelijk te bedienen BOEKHOUD programma. Nederlandstalig. Te gebruiken voor THUIS en voor het BEDRIJF of WINKEL. Artikelvoorraad bijhouden, Crediteuren, Debeiteuren, Boekhouding. Kortom een kompleet Pakket! Het pakket is NEDERLANDSTALIG en gemakkelijk in gebruik! Kennis van boekhouding is in principe niet nodig! Het wijst zich uiteindelijk vanzelf. Nieuwprijs: Hfl. 399,- . Nu slechts. Hfl. 200,00 ** NEODESK (V.3.) (Vervanging van de DESKTOP; met meer mogelijkheden) Origineel pakkket in doos met handleiding. Prijs: Hfl. 50,00 ** KOMPLETE STOS GAMECREATOR SET! * BESTAANDE UIT: STOS BASIC + manual (ORIGINEEL IN DOOS) STOS BASIC COMPILER + manual ( ,, ,, ,, ) STOS 500 SPRITES (EXTRA PAKKET) ( ,, ,, ,, ) KOSTPRIJS TOTAAL SLECHTS HFL. 75,- ! *L Atari ST, 2Mb, monochroom monitor, 2x SS diskdrives, software f 750,-- Tel. 070-3862435 *L M. de Zaaijer K. Smithstraat 80 1945-PW Beverwijk tel.02510-45516 ** Megafile 44 behuizing compleet - Geheel origineel Atari !!** - Behuizing met Controllerkaart en Voeding** - Geschikt voor inbouw tot max. twee SCSI-Harddisks** - Elk type SCSI zonder extra's zo in te bouwen !!** - In nieuw-staat, wegens inbouw HD in Tower-behuizing** - Prijs: f 425,- ** Z/W-Multisync Monitor merk: Princeton type: MAX-15 resolutie: 1024 x 768 pixels display: grijswaarden oneindig - Deze monitor werkt in alle Atari resoluties, - met de scherpte en kwaliteit v/d SM-124 !! - Ideaal in samenwerking met Megascreen - Inclusief aansluitkabels voor elke ST en IBM compatible - In nieuw-staat en zeer weinig gebruikt - Prijs: f 625,- *L P.Groeneveld Sie 1 41 Tkbat NAPO 871 3509 VP Utrecht-Veldpost ** 3 mnd oude multiface st f 100,= compleet met beschrijving. (werkt nml niet op mijn nieuwe STE, jammer!) *L Te koop: Tornado 2400 baud Modem met software, helemaal compleet. Prijs: 250 gulden, Tel: 05120-25655 *L ;.  <&.. ADDRESS TXT ]DBA TXT PHISTDBA TXT bHISTORY TXT g B CONTACT ADDRESSES CONTACT ADDRESSES, *K * * ) * THE D.B.A. MAGAZINE ( H.Q.) * BONUS SOFTWARE OF THE D.B.A. * P.O.BOX 506 * P.O. BOX 343 * 9200 AM DRACHTEN * 8330 AH STEENWIJK * THE NETHERLANDS * THE NETHERLANDS * * *K You can use both contact addresses for sending articles and PD Software. Please include poststamps or international reply coupons for a quick answer. The D.B.A. contact address in Sweden is not available, coz' our friend Mr.Cool is in the airforce at moment. *K z.  A&.. ADVERT TXT t BLA TXT 2t 28 END_EDITTXT ft 1MESSAGE TXT G yBFIRM ADVERTISEMENT Firm advertise, or how to get you firm/company famous... The advertisement... Design: If firm logo is available, we will try to make a good copy of it on screen if asked ( scanned or hand drawn ) anything else as text, pictures, addresses or what ever is free. Just write how your firm/company wants it on screen, then we will do our best. Colors: We can make the design in 16 color (low res),4 colors (med res) or 2 colors (b/w). In price this will make no difference. Size : There are three sizes available full page, half page, or quarter page. Note: with half page only 8 colors, and quarter page only 4 colors per advertisment possible... Price : Price for a full page is for foreign country is 15 Price for a full page for Dutch firm/company is Fl.50,- Price for a half page is for foreign country is 8 Price for a half page for Dutch firm/company is Fl.27,50  Price for a quarter page is for foreign country 4 Price for a quarter page is Dutch firm/company Fl.15,- Conditions for these prices are that we have a firm/company logo and text exactly as you wish. For very special designs please contact the editor first. Payment: An advertisement has to be payed in advance, and after that it will be placed in the first issue to come. Please make cheque payable to A.H. de Vries or send cash money. These prices are based on present circumstances an can be altered without further notice. Type mistakes in text or pictures are reserved. Please send advertisement to: Bonus Software (P.O.Box 343 (8330 AH Steenwijk (The Netherlands (Phone : (Foreign 031-5210-17782 (Netherlands 05210-17782  Please phone between 17:00 and 18:15 or in the week-ends. }}AMPLIFIER TEST 2article by Slimer, * * * * NAD 3226 PE (Fl. 675,-) * * * * The firm NAD is a very good manufactorer of HI-FI components. NAD is very famous for their softclipping and Power Envelope system, these systems are also on the NAD 3226 PE( PE stands for Power Envelope ) !! The amplifier( and the other components too ) look very cheap, it got strange knobs and buttons on it. I don't think that there are much people who buy the NAD stuff only for their looks ! Okay, lets start with the serious stuff, the amplifier has a Power Envelope system. This is a system that gives short burst's of power( watts )when the music needs it. Trough this system you don't have to build a heavy transformator in your amplifier to give the amplifier the power he needs ! So, when the amplifier needs some extra juice to give the music the dynamic's it needs, the Power Envelope will give some extra watts ! Then there is the soft clipping feature on the amplifier, this system makes shore that you don't trash your speakers. When you have a amplifier of 30 watts and your speakers are lets say 60 watts , then there is a possibility that your amplifier just has not enough power to play the music like he should( only with very high output !!). This will create very high peaks, trough these peaks your speakers( esp. the tweeters) will get very hot and will go bummb. ! Well, the soft clipping feature will round off these high peaks to a save peakform ! Okay that's all very nice I hear you say, but how does this amplifier perform !? Just great, the NAD 3226 PE has 50 watt of pure and clean power to feast your ears with ! The sound is clear and with much detail in it, the amplifier can only use some more low( bass ). By the way, on the sticker that is put on the amplifier is written that the amplifier only has 25 watts( at 8 Ohm ) this is not true !! A power output from more then 50 watts is not an exception. You can only connect 8 or 4 Ohm speaker on this amplifier ! Specifications on this amplifier are hard to get, coz' there is no list of specifications with this amplifier ! But i hope you have enough details to decide( after listing ) if the NAD is your kind of amp. or not ! See ya next time in our third issue. Remarks and tips are always welcome so drop me a letter will ya' ! Slimer . ANCO COMPILATION ANCO SOCCER COMPILATION. If you are a real soccer fan then you must read this one. The ANCO house thought to be smart by releasing a compilation of only soccer games. Well since you can't play soccer outside in the winter you now can kick the balls out of your computer ( in speech ofcourse ) The compilations name is "FOOTBALL CRAZY" and it features three football games, well not exactly three. One of them is a data disk for the other but, okay. Here are the titles: Kick off 2 - Well if you are that football fan you probably know it already, cause it's the best soccer game ever made for a computer and i ain't the only person who says so. The players may seem a little small but you can play this one a a tremendouss speed. It scrolls smooth even looks like it uses the whole screen (without the borders i mean) and it just great fun to play. Looking on the playfield from above you get a good view of what is happening on the green field. And for this gem in football games the have inclosed a data disk called: The Final Whistle - Even more options for this game, so it's really complete now... And third in a row is Player Manager, not my favorite but still a good game if you like the more in-active form of the football sport. Setting up tactics, choosing players and all that kind of stuff is what you can do and trying ofcourse to get your team to victory. So as said, this is one for the real football freaks. But if you aren't well known with these kind of games here is a good change to do so. It will be a very good start... #Bonus Software. .  H&.. ATARI S ;hP1DMASOUNDTXT ?JHSCROLL S jMEGA_STETXT xKNEOWALL S SCROLLINTXT ; .nlist ; ; ATARI.S Equate and macro file for atari ST RMS ; Extended and Improved: 8/11/88 - RJZ ; Combined and Extended and Improved: 09/16/88 - RMS ; ; File header structure ; .abs FILE_ID: .ds.w 1 TSIZE: .ds.l 1 DSIZE: .ds.l 1 BSIZE: .ds.l 1 SSIZE: .ds.l 1 XXX1: .ds.l 1 XXX2: .ds.l 1 XXX3: .ds.w 1 HEADSIZE = *-FILE_ID ; base page structure ;abs LOWTPA: .ds.l 1 HITPA: .ds.l 1 TBASE: .ds.l 1 TLEN: .ds.l 1 DBASE: .ds.l 1 DLEN: .ds.l 1 BBASE: .ds.l 1 BLEN: .ds.l 1 DTA: .ds.l 1 PARENT: .ds.l 1 X: .ds.l 1 ENVIR: .ds.l 21 CMDLINE: .ds.b 80 .text ; defines TEXTSZ = $c DATASZ = $14 BSSSZ = $1c BPSZ = $100 MYDTA = $20 CR = $D LF = $A TAB = $9 * * This is a preliminary equates file for the Atari ST; * not all the equates may be here, there may be typos * we haven't caught, and not all the macros for Gemdos * and the BIOS have been defined. * ; ; Atari ST hardware locations ; memconf = $f8001 ; memory configuration vbasehi = $f8201 vbasemid = $f8203 ; Video base address vcounthi = $f8205 vcountmid = $f8207 vcountlo = $f8209 ; Video display counter syncmode = $f820a ; video sync mode palette = $f8240 ; color registers 0..15 rezmode = $f8260 ; Resolution mode (0=320x200,1=640x200,2=640x400) diskctl = $f8604 ; disk controller data access fifo = $f8606 ; DMA mode control dmahi = $f8609 dmamid = $f860b dmalo = $f860d ; DMA base address cmdreg = $80 ; 1770/FIFO command register select trkreg = $82 ; 1770/FIFO track register select secreg = $84 ; 1770/FIFO sector register select datareg = $86 ; 1770/FIFO data register select *--- GI ("psg") sound chip: giselect = $f8800 ; (W) sound chip register select giread = $f8800 ; (R) sound chip read-data giwrite = $f8802 ; (W) sound chip write-data gitoneaf = 0 ; channel A fine/coarse tune gitoneac = 1 gitonebf = 2 ; channel B gitonebc = 3 gitonecf = 4 ; channel C gitonecc = 5 ginoise = 6 ; noise generator control gimixer = 7 ; I/O control/volume control register giaamp = 8 ; channel A, B, C amplitude gibamp = 9 gicamp = $a gifienvlp = $b ; envelope period fine, coarse tune gicrnvlp = $c giporta = $e ; GI register# for I/O port A giportb = $f ; Centronics output register *- Bits in "giporta": xrts = 8 ; RTS output dtr = $10 ; DTR output strobe = $20 ; Centronics strobe output gpo = $40 ; "general purpose" output *--- 68901 ("mfp") sticky chip: mfp = $fa00 ; mfp base gpip = mfp+1 ; general purpose I/O aer = mfp+3 ; active edge reg ddr = mfp+5 ; data direction reg iera = mfp+7 ; interrupt enable A & B ierb = mfp+9 ipra = mfp+$b ; interrupt pending A & B iprb = mfp+$d isra = mfp+$f ; interrupt inService A & B isrb = mfp+$11 imra = mfp+$13 ; interrupt mask A & B imrb = mfp+$15 vr = mfp+$17 ; interrupt vector base tacr = mfp+$19 ; timer A control tbcr = mfp+$1b ; timer B control tcdcr = mfp+$1d ; timer C & D control tadr = mfp+$1f ; timer A data tbdr = mfp+$21 ; timer B data tcdr = mfp+$23 ; timer C data tddr = mfp+$25 ; timer D data scr = mfp+$27 ; sync char ucr = mfp+$29 ; USART control reg rsr = mfp+$2b ; receiver status tsr = mfp+$2d ; transmit status udr = mfp+$2f ; USART data *--- 6850 registers: keyctl = $fc00 ; keyboard ACIA control keybd = $fc02 ; keyboard data midictl = $fc04 ; MIDI ACIA control midi = $fc06 ; MIDI data ;+ ; BIOS Variables ; ;- etv_timer = $400 ; vector for timer interrupt chain etv_critic = $404 ; vector for critical error chain etv_term = $408 ; vector for process terminate etv_xtra = $40c ; 5 reserved vectors memvalid = $420 ; indicates system state on RESET memcntlr = $424 ; mem controller config nibble resvalid = $426 ; validates 'resvector' resvector = $42a ; [RESET] bailout vector phystop = $42e ; physical top of RAM _membot = $432 ; bottom of available memory; _memtop = $436 ; top of available memory; memval2 = $43a ; validates 'memcntlr' and 'memconf' flock = $43e ; floppy disk/FIFO lock variable seekrate = $440 ; default floppy seek rate _timr_ms = $442 ; system timer calibration (in ms) _fverify = $444 ; nonzero: verify on floppy write _bootdev = $446 ; default boot device palmode = $448 ; nonzero ==> PAL mode defshiftmd = $44a ; default video rez (first byte) sshiftmd = $44c ; shadow for 'shiftmd' register _v_bas_ad = $44e ; pointer to base of screen memory vblsem = $452 ; semaphore to enforce mutex in vbl nvbls = $454 ; number of deferred vectors _vblqueue = $456 ; pointer to vector of deferred vfuncs colorptr = $45a ; pointer to palette setup (or NULL) screenpt = $45e ; pointer to screen base setup (|NULL) _vbclock = $462 ; count of vblank interrupts _frclock = $466 ; count of unblocked vblanks (not blocked by vblsem) hdv_init = $46a ; hard disk initialization swv_vec = $46e ; video change-resolution bailout hdv_bpb = $472 ; disk "get BPB" hdv_rw = $476 ; disk read/write hdv_boot = $47a ; disk "get boot sector" hdv_mediach = $47e ; disk media change detect _cmdload = $482 ; nonzero: load COMMAND.COM from boot conterm = $484 ; console/vt52 bitSwitches (%%0..%%2) trp14ret = $486 ; saved return addr for _trap14 criticret = $48a ; saved return addr for _critic themd = $48e ; memory descriptor (MD) _md = $49e ; (more MD) savptr = $4a2 ; pointer to register save area _nflops = $4a6 ; number of disks attached (0, 1+) constate = $4a8 ; state of conout() parser save_row = $4ac ; saved row# for cursor X-Y addressing sav_context = $4ae ; pointer to saved processor context _bufl = $4b2 ; two buffer-list headers _hz_200 = $4ba ; 200hz raw system timer tick _drvbits = $4c2 ; bit vector of "live" block devices _dskbufp = $4c6 ; pointer to common disk buffer _autopath = $4ca ; pointer to autoexec path (or NULL) _vbl_list = $4ce ; initial _vblqueue (to $4ee) _prt_cnt = $4ee ; screen-dump flag (non-zero abort screen dump) _prtabt = $4f0 ; printer abort flag _sysbase = $4f2 ; -> base of OS _shell_p = $4f6 ; -> global shell info end_os = $4fa ; -> end of OS memory usage exec_os = $4fe ; -> address of shell to exec on startup scr_dump = $502 ; -> screen dump code prv_lsto = $506 ; -> _lstostat() prv_lst = $50a ; -> _lstout() prv_auxo = $50e ; -> _auxostat() prv_aux = $512 ; -> _auxout() ; ; Operating System Macros ; .macro Bios trpno, clean move.w #\trpno,-(sp) trap #13 .if \clean <= 8 addq #\clean,sp .else add.w #\clean,sp .endif .endm .macro Xbios trpno, clean move.w #\trpno,-(sp) trap #14 .if \clean <= 8 addq #\clean,sp .else add.w #\clean,sp .endif .endm .macro Gemdos trpno, clean move.w #\trpno,-(sp) trap #1 .if \clean <= 8 addq #\clean,sp .else add.w #\clean,sp .endif .endm ; ; String "foobar" (push onto stack) ; String "foobar",a0 move address of string somewhere ; .macro String str,loc .if \?loc move.l #.\~,\loc .else pea .\~ .endif .data .\~: dc.b \str,0 .text .endm ; ; Character Device Numbers ; PRT = 0 ; printer AUX = 1 ; RS-232 CON = 2 ; console (vt-52 emulator) MIDI = 3 ; MIDI port IKBD = 4 ; ikbd (out only) RAWCON = 5 ; console (raw characters) ; ; Bios Traps ; .macro Getmpb ptr move.l \ptr,-(sp) Bios 0,6 .endm .macro Bconstat dev move.w #\dev,-(sp) Bios 1,4 .endm .macro Bconin dev move.w #\dev,-(sp) Bios 2,4 .endm .macro Bconout dev, char move.w \char,-(sp) move.w #\dev,-(sp) Bios 3,6 .endm .macro Rwabs rwflag, buf, count, recno, dev move.w #\dev,-(sp) move.w \recno,-(sp) move.w \count,-(sp) move.l \buf,-(sp) move.w \rwflag,-(sp) Bios 4,14 .endm .macro Setexc vecnum, vec move.l \vec,-(sp) move.w \vecnum,-(sp) Bios 5,8 .endm .macro Tickcal Bios 6,2 .endm .macro Getbpb devno move.w \devno,-(sp) Bios 7,4 .endm .macro Bcostat dev move.w #\dev,-(sp) Bios 8,4 .endm .macro Mediach devno move.w \devno,-(sp) Bios 9,4 .endm .macro Drvmap Bios 10,2 .endm .macro Kbshift mode move.w \mode,-(sp) Bios 11,4 .endm ; ; Extended BIOS Traps ; .macro Initmous type, param, vec move.l \vec,(sp) move.l \param,-(sp) move.w #\type,-(sp) Xbios 0,12 .endm .macro Physbase Xbios 2,2 .endm .macro Logbase Xbios 3,2 .endm .macro Getrez Xbios 4,2 .endm .macro Setscreen logloc, physloc, rez move.w \rez,-(sp) move.l \physloc,-(sp) move.l \logloc,-(sp) Xbios 5,12 .endm .macro Setpalette ptr move.l \ptr,-(sp) Xbios 6,6 .endm .macro Setcolor colnum, color move.w \color,-(sp) move.w \colnum,-(sp) Xbios 7,8 .endm .macro Floprd buf, devno, sectno, trackno, sideno, count move.w \count,-(sp) move.w \sideno,-(sp) move.w \trackno,-(sp) move.w \sectno,-(sp) move.w \devno,-(sp) clr.l -(sp) ; (filler) move.l \buf,-(sp) Xbios 8,20 .endm .macro Flopwr buf, devno, sectno, trackno, sideno, count move.w \count,-(sp) move.w \sideno,-(sp) move.w \trackno,-(sp) move.w \sectno,-(sp) move.w \devno,-(sp) clr.l -(sp) ; (filler) move.l \buf,-(sp) Xbios 9,20 .endm .macro Flopfmt buf,devno,spt,trackno,sideno,interlv,magic,virgin move.w \virgin,-(sp) move.l \magic,-(sp) move.w \interlv,-(sp) move.w \sideno,-(sp) move.w \trackno,-(sp) move.w \spt,-(sp) move.w \devno,-(sp) clr.l -(sp) ; (filler) move.l \buf,-(sp) Xbios $a,26 .endm .macro Midiws cnt1,ptr move.l \ptr,-(sp) move.w \cnt1,-(sp) Xbios $c,8 .endm .macro Random Xbios $11,2 .endm .macro Protobt buf,serialno,disktype,execflag move.w \execflag,-(sp) move.w \disktype,-(sp) move.l \serialno,-(sp) move.l \buf,-(sp) Xbios $12,14 .endm .macro Flopver buf, devno, sectno, trackno, sideno, count move.w \count,-(sp) move.w \sideno,-(sp) move.w \trackno,-(sp) move.w \sectno,-(sp) move.w \devno,-(sp) clr.l -(sp) ; (filler) move.l \buf,-(sp) Xbios $13,20 .endm ; ; Cursor Positioning Functions ; CURS_HIDE = 0 CURS_SHOW = 1 CURS_BLINK = 2 CURS_NOBLINK = 3 CURS_SETRATE = 4 CURS_GETRATE = 5 .macro Cursconf func,op move.w \op,-(sp) move.w #\func,-(sp) Xbios $15,6 .endm .macro Kbdvbase Xbios $22,2 .endm .macro Gettime Xbios $17,2 .endm .macro Supexec where move.l \where,-(sp) Xbios $26,6 .endm ; ; GEMDOS Traps ; .macro Pterm0 clr.w -(sp) trap #1 illegal .endm .macro Pterm code .if \?code move.w \code,-(sp) .else clr.w -(sp) .endif move.w #$4c,-(sp) trap #1 illegal .endm .macro Cconws string move.l \string,-(sp) Gemdos 9,6 .endm .macro Cconrs string move.l \string,-(sp) Gemdos $a,6 .endm .macro Dsetdrv drv move.w \drv,-(sp) Gemdos $e,4 .endm .macro Dgetdrv Gemdos $19,2 .endm .macro Fsetdta addr move.l \addr,-(sp) Gemdos $1a,6 .endm ;.macro Super ; clr.l -(sp) ; move.w #$20,-(sp) ; trap #1 ; addq #6,sp ; move.l d0,-(sp) ; WARNING - Old SSP saved on stack. ;.endm ; - USER call must be at same level ! ;.macro User ; Gemdos $20,6 ;.endm .macro Tsetdate date move \date,-(sp) Gemdos $2b,4 .endm .macro Tsettime time move \time,-(sp) Gemdos $2d,4 .endm .macro Fgetdta Gemdos $2f,2 .endm .macro Ptermres count, retcode move.w \retcode,-(sp) move.l \count,-(sp) Gemdos $31,8 .endm .macro Fcreate file, mode move.w \mode,-(sp) move.l \file,-(sp) Gemdos $3c,8 .endm .macro Fopen file, mode move.w \mode,-(sp) move.l \file,-(sp) Gemdos $3d,8 .endm .macro Fclose handle move.w \handle,-(sp) Gemdos $3e,4 .endm .macro Fread handle, count, buf move.l \buf,-(sp) move.l \count,-(sp) move.w \handle,-(sp) Gemdos $3f,12 .endm .macro Fwrite handle, count, buf move.l \buf,-(sp) move.l \count,-(sp) move.w \handle,-(sp) Gemdos $40,12 .endm .macro Fdelete file move.l \file,-(sp) Gemdos $41,6 .endm .macro Fseek offset, handle, mode move.w \mode,-(sp) move.w \handle,-(sp) move.l \offset,-(sp) Gemdos $42,10 .endm .macro Malloc howmuch move.l \howmuch,-(sp) Gemdos $48,6 .endm .macro Mfree addr move.l \addr,-(sp) Gemdos $49,6 .endm .macro Mshrink block, newsiz move.l \newsiz,-(sp) move.l \block,-(sp) clr.w -(sp) Gemdos $4a,12 .endm .macro Pexec mode, p1, p2, p3 move.l \p3,-(sp) move.l \p2,-(sp) move.l \p1,-(sp) move.w \mode,-(sp) Gemdos $4b,16 .endm .macro Fsfirst fspec, attr move.w \attr,-(sp) move.l \fspec,-(sp) Gemdos $4e,8 .endm .macro Fsnext Gemdos $4f,2 .endm .text .list .  N&,.. A_STE TXT t -THERMO TXT t w AT 386SX FOR M_STE VORTEX AT-ONCE 386 SX, Well the MEGA STE isn't really well known even under Atari users. It's a pitty if you know how fast this machne is on 16 Mhz, but okay we now discus something else: A special cart made for the MEGA STE to run PC software ata tremendous speed. It's the Vortex ATonce-386 SX a real 386er emulator. This emulator offers the everything you could expect from a normal 386 SX machine. Even Windows 3.0 (a bit GEM. enviroment as we know it) run in special made 386 SX mode on the MEGA STE. The hart of this AT emulator is a 32 bit CMOS 80386SX-16 Mhz CPU, he uses the full capacity of the cache memory the MEGA STE has and thats the reason why it is as fast as it is. The Norton ( A special speed utility on PC for those who doesn't know) SI Factor with, 16 Mhz a cache used, 12.3 (MIPS-test 148%). If you also install on the cart the optional 512 Kb Vortex FAST RAM, (4 RAMs 514256 70 ns) it will push the speed to a massive Noron SI Factor of 15,6 (MIPS-test 184%). If you also install the optional 80387 SX - 16 Mhz Mathematic Co Processor ( INTEL , IIT) in the special already made place, you can see then that the preformance with calculations will increase once more. This really looks like an super emulator for your MEGA STE. If you really want to run PC software on your STE then here is your choice. It's just one small print you can install ( read very easy ), and there you go. If you want more information then write to : Vortex %Falterstrasse 51-53 %D-7101 Flein bei Heilbronn %Germany Please don't forget to say where you got the information from, only this way we will get famous enough to bring this kind of articles in the future more often. They will send their info then direct to us !!.  (Bonus Software '.  R&/.. BAD_NEWSTXT t 0BEEFOROLTXT t 1NEWS TXT 't NEWSFLASTXT tBFUCK TO S.S.I. JUST BAD PROGRAMMERS OR WHAT ??? Well for the ST freaks it seems that not all titles that are on the market will be converted to the ST or even the STE. Especialy the firm S.S.I. is one of those firms. Their new games as Pools of Darkness, Buck Rogers II and Eye of the Beholder II ( this one looks really good on PC with VGA) won't be done for the ST. Well it isn't only a shame its bad to. When there was only the normal ST i could have said okay maybe the ST isn't good enough for it ( Lack of colors, hardware scrolling and sound ) but now with the new STE on top of things they should and could have made a version for these machines. OR. is it just the fact they can programm on an STE or what. Sorry guy's its just very very LAME to say it can't be done on an Atari. Hope you choke in Amiga and PC... 0Bonus Software. lBEE FOROL DEMO. The Bee Forol Demo. Yess another demo is soon to be released and again its coming in from France again. They really are busy these days. Okay the name of the new demo is The Bee Forol demo. It is written in G.F.A. basic again, only the music isn't. Special is that there also be 4 channel tracker music included. So now you might ask, who will make this new demo ???. Well its made by The Heavy Killers, an france alliance. This alliance contains of several groups as there are: Forgotten Crew, T32, 1001 Crew, Spread Master, Zap Creation and Sector One. I already have seen some of the pre-view screens and i can tell you it looks very promesing indeed. And as usual we made a guest screen for it so we will see you back then. Sofar for the Bee Forol demo, special thanks to Jedi from the Sector One crew for inside information and music's. (Bonus Software. NSENDING ARTICLES... Welcome to the editorial part... So if you are reading this you probably want to send us something like pictures or text. Well okay we love it, great idea it will only help to make this magazine bigger and better. But before you make a wild start on making something here are some things you have to know: - If you want to write an text or doc to us write it in Tempus or in just an ed.ttp, please check if the ASCII mode is on if you use 1 Word +. - Don't make the text longer than 500 lines, maybe in the future this will be more. If you really have a long article make two files of it. - Use only 76 characters on one line, cause that is the maximum. - Don't use funny markes as TAB or special codes. - Put them on disk, not on paper or else we have to type it all in. - For the pictures: well you can make them in Degas (pi1, pc1,pi2,pc2,pi3 and pc3) and in neo chrome/master (Not the 512 colour mode yet). - You can also make a picture in plain screen dump (32000 bytes). - Put it or them on disk. But if you want to send something else like a good piece of music, an home ma de utility or game or just anything that you programmed and think it's worth publishing then send it in. But always remember, DON'T SEND PIRATED SOFTWARE cause we can't use it in the D.B.A.magazine. Everything you made yourself is okay or if it is really P.D. If you want you can send more then 1 text or 1 picture, if there is room or if they are that good we will place them all. You can send it to the D.B.A. Headquarters or to Bonus Software it's all the same. If you send a disk make sure there is enough postage with it to send it back. We will try to copy the newest D.B.A.magazine on it, so you don't have anything to loose here i would say. Please write on the disk what the last magazine is you have. Well what more can i say, get writing or drawing, and remember it don't have to be about computers or something like that. A good film review or a spec ial comic book, a new hit or album from your favourite group, the best car in the world or what ever. If it's good then it gets its place in the Mag. Well bye now. Bonus Software ( lazy coder of this magazine ) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ P.s. this is a special note to all big spenders out there, this magazine is made on a non profit base, but ofcourse we can't finance all new games or program's to review. So if you want to make a donation, please be welcome . Here is also then the special, every game that will be bought from spend ed money will be a price for you to win in the future competitions. So here you see; we don't want to keep them for ourselfs. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ .  Y&5.. BOBINTROBAS 7t 6STOS TXT t uLionpoulosbb,$ * SPEED:BALLS(2 < F K()Pt.n:ͦ:ަ:():::xS$() :4,,0,,,  | IH, I,, I,,,  h XqB S$( X I)(,,0,) Ȃ XҴ ܂ I(:,,<  I : I: I: ,,$:: SE  ():( )D- LOOP STARTS HERE -@, IN$()0" IN$ ( ):$, TEST(6 TESTTP@E:TEST:EEdJTEST::I :I:I:ۘT X: Y:U C Y: C Y CFV D( Y): D Y DFW G( X): G X G:X F X: F X F4^ BALLS0,,,,r>r(, X, Y) S$( F E)8|(, Y, X) S$( C E)D(, Y, X) S$( D E)>(, X, Y) S$( G E)>(, Y, X) S$( D E)>(, Y, X) S$( C E)D(, X, Y) S$( G E)8(, X, Y) S$( F E)F IN$S SESE:Xl IN$S SESE:I :I:I::. IN$1SPEED. IN$2SPEED. IN$3SPEED. IN$4SPEED( IN$5 ,( IN$6 ,. IN$QBALLS.& IN$WBALLS.0 IN$EBALLS.: IN$RBALLS.D IN$TBALLS,I IN$VLBV,J IN$CLBV(K LBV@,wHN SPEEDISPEED::I:X SE:::Hb SC:: SC::LHl SC:: SC::LHv SC: : SC::LH SC : : SC::LH SC : : SC::LH SC :: SC::LH:ͦ::ަ::,:,f::::\,:BNN NN E T WW WW O R KK KK\,:BNNN NN EE TT WW WW OO OO RR RR KK KK \,:BN NN EE TT WW WW OO OO RR RR KK KK \,:BNN NN NN E TT WW W WW OO OO R K \,:BNN N EE TT WW W W WW OO OO RR RR KK KK \$,:BNN NNN EE TT WWW WWW OO OO RR RR KK KK \.,:BNN NN E TT WW WW O RR RR KK KK*3,:MODULE DISK NO. 1>8, : IO:-;: I8B, :MODULES ON THIS DISK IS MADE BYXL, :>MAD MAX : Chrushin.mod, Mega.mod, Red_thun.mod and Refrain.mod>V ,:$FELIX : Oxygene4.mod and Felix.mod>` ,:$SPHINX : Around.mod and Checked.mod0j,:CREDITS FOR THIS INTROXt,:>CYBERPUNK : Coding/Gfx J. 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BRIGADE TXT t f@FAMICOM TXT mt 9tPYM_DEMOTXT t SILENT TXT TERMINATTXT t UNT_MAG TXT kt )THE LIGHT BRIGADE. THE CHARGE OF THE LIGHT BRIGADE. Do you remember the game Cohort ??? Well the Charge of the Light Brigade is a new version of the game made by the same firm namely Impressions. The gameplay and the controls are still the same only the pictures have changed. And also the scrolling around the field is changed, and its really bad. The purpose of this game is a simulation from the battlefield from Balaklava in 1854 in which the russian troops and a alliance from English, French and Trukish troops battle with one another.This battle field was part of the Krimbattle but none of them had a real victory. Now the player has the change to make history and make one of the party's the winner. Well this all looks good but it isn't quite as good as Cohort. You can't scroll over the whole playfield cause it looks as if the processor can't handel it. So your left, without any orientation and you can forget about any strategie you had in mind. The only thing you can do is trying to organise the chaos on the screen. The grapix and sound they look/sound nice, mainly battlenoise, but what use is it if you can't controle the game in any way. Nobody on the screen does what he should do, and everybody does what he wants to, and everybody seems to join in. Maybe the motto of the troops is the restless turles among the battlefield. So to be quite short about this one, leave it alone, it ain't good enough to spend your money on. Try some other simulation or other game... ,Bonus Software .  m&h.. BULLSHITTXT  i LAMERTESTXT h T JUST A DAY JUST A DAY OUT OF MY LIFE, 7.00 I'm sleeping, dreaming about money, women and beer. Then suddenly: bbbz ! smack !!! The parts of a clockradio are flying trough the sleepingroom. 7.05 Bang, i hit the lightbutton and three 60 watts lightbulbs, light up in the dark room. I'm blinded and try to let my eyes get used to the light. aaarrggghhh it's another working day. 7.15 I go to the bathroom and i slam with my head against the door. Bump !! aaauuuwww. f..k , sh.t !! 7.20 Aaah... warm water, the shower is hot and i begin to feel alive now. ssshhhittt, I've run out of hot water. Just on the moment that i have my hair and my body are sucking in sope !! ( this actual happend ). 7.35 Time to make some sandwiches to take with me to my work ! After i cut myself four times, the sandwiches are ready. 7.45 Before I go to my work, i always listen to some music( really ). Guns N' Roses are playing now and i forget all the things that happened to me this morning( and also the time ). 8.05 Oh no !! I'm too late for my work. I rush downstairs. Shit, forgot my sandwiches so i must go upstairs again !! 8.10 I rush on my bicycle trough the streets to my work. Boy, will my boss be angry. 8.15 Finally i made it, what the f..k is this, there is nobody here ! Is this some kind of joke, or. 8.17 I look at my watch and i see that it is sunday today !! Something goes: ps.and i've got a flat tire. 8.30 Screaming and crying i arrive at my mommy's home. She gives me a cup of coffee. I ask her if i can move back in again, but she yells in panic: no. 9.00 My dear mommy throws me out of her house and for the second time i walk trough the streets with my bicycle. Is there nobody on this planet that gives a shit( or some money ) ?! Even my girl left me sometime ago, it's time for me make an end on my miserable life ! 9.10 Sh.t, this bridge is high !! I don't have the balls to jump down. I'm afraid of hights ! Lets go home. 9.20 Why don't I write all this shit in the D.B.A. magazine. So, here i am typing all the things that happened to me this morning. *K Maybe there is a second part of this day, but i have to wait till it is over. Lets hope that i will survive this day to tell you how it ended ! Till next time. (C) Slimer. '. (. * (. * (. * &* &* '* %* TCD-PLAYER *% CD-PLAYER TEST TIP, *% In a lot of Hi-Fi magazine's are CD-Player ( approx. around 500 mark) test's. The conclusion of all these magazine's are that the Sony CDP 591 is the best CD-Player in his class ! I own a CDP 591 myself and i must say it's a excellent player. The Sony has a lot of options, those options include, Peaksearch Music-scan Remote-control Line-Out Music-calender Editfunction for cassette's Fader Shuffleplay Functions like: Time ( normal, backwards and total time backwards ), Fast forward and backwards searching and the rest of the stuff that every player has, are on this Sony too. The Sony has 1-bit( 45 * oversampling ) DA-Convertors that make the CD-player r sound a lot better than the avarage 16/18 or even some cheap 20 bits players. The Sony is easy to use, and scores very high on this subject. It has a music calender with 20 buttons, so you can directly choose between 1 or 20 different tracks. On the Remote Control are all the functions that are also on the CD-Player. With the cassette editing system you can select from 6 CD's tracks, that you would like to copy on your tape. You can tell the CD-Player the lenght of the tape you will use and it will put all the songs together that will fit on one side. With the " link function " the player will select the tracks for the B side of the t ape. You can use the fader option to fade the music in or out while copying the music to tape. The Music-scan function is very handy, if you want to hear all the intro's of all tracks. You can listen for 12 seconds to every track and than it will fade away and goes on to the next one. If you want to hear the track a little longer then you can press the music- scan button again while playing, the intro will play 12 seconds longer. Also very handy on this player is the peak-search function. If you press this button, the CD-Player will search for the highest peak in the music and will repeat it till you turn it off. This allowes you to ajust your input level on your tapedeck. The sound of the Sony is great. It sounds better then all the CD-Players from the same price-class. Sony has given the CDP 591 some extra bass, you can hear it directly when you replace your old CD-Player for this one ! The CD-Player is very good in the high tones, it's just perfect. If you have music with a lot of violins in the background it could sound a bit unclear( but that's really the only remark you can make ). Conclusion, A great player for a very cool price. You get great sound, a lot of functions and a userfriendly machine. If you need a new player for a view bucks, buy this one !! *K Slimer.! N.  s&o.. CD_REV_1TXT {pQCD_REV_2TXT wCD-REVIEWS 1 6article by Slimer. * * * * CD REVIEWS 1 * * * * It's party time. I have a lot of new CD reviews for you, so lets start of with the shit. *K Titel : Use your Illusion 2 Group/artist: Guns N' Roses Are you mindfucked yet ?? Finally they released some new stuff, this was about time too. After the mega seller Appetite for Destruction they only released two CD's called Lies and a interview CD. Lies was made to keep the fans happy for a while( wow, a long while ). But they made up to the fans by releasing two CD's called: Use Your Illusion part one and two. They made two seperate CD's, coz' a dubble CD was too expensive for a lot of people ! Well, enough of the crap lets go on with the shit on the CD ! I review here the second CD coz' this one is the best of the two and, it has all the hits on it !! There is a warning sticker on the CD telling you that some songs include some nasty language. Well f..k it, the sound of Guns N' Roses has improved a lot after Appetite for Destruction. The group has gone trough some changes, like the old drummer is gone and replaced by a new one( a very good drummer, do). They also got an organ/guitar player joining them( I forgot his name ). I can say that they have changed, but there are some things still the same like the guitar solo's of Slash( they are just great !). Some hits on the CD are: Knockin' on Heavens Door( Cover ), You Could be Mine, Don't Cry, Pretty Tied Up( The Perils of N' Rock and Roll Decadence). My favourite songs are: Get in the Ring, Breakdown( good ), Locomotive and all the hits ! The songs are very long, most of them last for approx. 7 or 8 min. ! On the CD are 14 songs and they are all of very good quality ! Music Value : 8+ Recording Quality : 9- BUT...IT IS WRITTEN IF THE EVIL SPIRIT ARMS THE TIGER WITH CLAWS. BRAHMAN PROVIDED WINGS FOR THE DOVE, THUS SPAKE THE SUPER GURU. *K Title : Metallica Group/Artist: Metallica Yes, Metallica is back and how !! This Album has reached number one in the U.S.A. and in the Netherl vands the highest position was number four in the charts. This is not bad for a heavy metal group, on this album is one major hit called: Enter Sandman. But on the CD are more cool songs that are just as good. Most of the heavy metal groups 'sing' about demons, hell, fire, dead and more of that stuff. Metallica in the contrary are singing about other subjects. There are 12 songs on this CD of heavy quality, the songs on this album are a bit different then we are used to hear from Metallica. The songs are a bit softer and have a higher " hit " input, to launch this CD in the charts. Metal fans, check it out. Music: 7+ Recording Quality: 8 *K Title : The Concert in the Park Group/artist: Simon and Garfunkel In September 1981 there was a big concert in Central Park( New York ). This Concert is recorded and it was put on a LP. but now they have put the concert ( finally ) on the CD. There are two CD's of this concert, one "single" CD and the double CD. The double CD contains the whole concert and on the " Single " CD are only the biggest hits. I have the " single " CD to review here( don't get angry at me now... ). On the CD are 19 songs from which 18 are written by Paul Simon( a genius ). The CD contains hits like: Bridge over Troubled Water, The Sounds of Silence , Still Crazy after all these Years, Late in the Evening, The Boxer and a lot more. I think it's a great CD that has to have a place in everybody's collection. Music: 10 Recording Quality: 7+ *K Title : The Razors Edge Group'artist: AC/DC This is the latest CD of the band from Australia, AC/DC . Brian Johnson screams( as always ) his head of and Angus Young play's a mean guitar. It's not the AC/DC anymore from the old and better days, but it has to do. The CD contains the two hits: Thunderstruck and Money Talks. The rest of the songs are from average quality, it's just rock without any crap. On the CD are 12 of those rock songs. I have a view AC/DC CD's floating around the house, but still i love just one CD of them the most: Let there be Rock !! Where have all the good time's gone. Music: 7+ Recording Quality: 8- *K Title : 12 Gold Bars Volume 2 Group/artist: Status Quo It's a golden oldy but who cares ? On this CD are the biggest hits and the best songs of Status Quo. I have volume 1 too from Quo and i think that 1 is the best of the two CD's. Some hits on the CD are: What you're Proposin', Lies, Caroline( Live ), Dear John, Rock n' Roll and some other newer stuff. The newer songs don't have the old Quo style anymore and sound like ordinary pop songs. In the Netherlands is Status Quo still very popular and there are two places in our country where the popularity is the highest. Those two places are Drachten( where i life ) and a place called Nijmegen. I tought it's maybe nice to know for the English fans of Quo. All in all a nice CD with some old and new songs of the group. Music: 8 Recording Quality: 8 *K This is the end of part one of the CD-Review's. So, if you want to see more, look at part two also in this submenu. Have fun and keep listing. Slimer. CD-REVIEWS 2 6article by Slimer. * * * * CD REVIEWS 2 * * * * Let's do it again.( ooohh yeeaahhh ) Lets go trough the second part of this CD shit. *>e* Titel : On Every Street Group/artist: Dire Straits Dire Straits is back on the track with their new album: On Every Street. This CD has reached in no time the charts and landed, here in the Nether- lands on the first place. A number one position is not so amazing, coz' Dire Straits is one of the most popular bands ever. On this CD is the hit: Calling Elvis, a average song( I think ) for a group like Dire Straits. The CD has some nice songs on it, but i think that this CD is not the best they have ever made( where are those famous classical masterpieces ??). I still like the old Dire Straits when they where making albums like: Making Movies and Telegraph Road. Music Value: 8+ Recording Quality: 9- *K Title : Muzikale Miniaturen 8 Group/artist: Many different Orchestra's This CD contains a lot of classical songs performed by big orchestra's like: the Philadelphia Orchestra, Academy of St.Martin-in-the-fields and others. They play famous pieces from: Ravel, Mozart, Rodrigo and two other famous composers. This is a CD from EMI to promote the Classical music a bit, there is a whole serie with Muzikale Miniaturen. On this CD are the: Bolero( very nice, remember Bo Derek ?), Concierto de Aranjuez, Die Schlittenfarth and a view more. I personaly like this CD, i'm not a big expert on Classical music but i'm a guy who don't stick to one kind of music all the time. Every sort of music has its charm !! Music Value: 9+ Recording Quality: 9- *K Title : Past to the Present 1977-1990 Group/artist: Toto Finally all the big hits of Toto on one CD. The CD contains 13 songs of average recording quality, logical coz' some of the recordings are a couple of years old. On the CD are hits like: Africa, Hold the Line, Rosanna, Stop Loving you, Pamela and a view lesser know songs. My personal favorites are: Hold the Line, Out of Love, Stop Loving you. Go to your CD-Shop and buy this marvelous CD. Music Value: 8+ Recording Quality: 8- *K Title : A Kind of Magic Group/artist: Queen On this Queen CD are some soundtracks from famous movies. The songs: One Vision comes from the movie, Iron Eagle 1 and Who wants to Live Forever comes from the movie, Highlander 1. There are some more songs from Highlander 1 on this CD for the fans. On this CD are also the hits: A Kind of Magic and Friends will be Friends. The CD contains 12 songs that are all DDD recordings. It's a little disappointing to know that the recording quality is not so good as you might expect for a DDD CD. It's a fact that sometimes good recorded AAD CD's sound better then DDD CD's ! The AAD CD's dont have that specific digital sound that makes the music sometimes sound a little hard ! This even counts for very expensive CD players and digital amplifiers. The three last songs on the CD are remixes of three songs on the same CD. I think that these remixes sound a bit better in quality then the rest of the tracks on this Queen CD. A couple of days after i typed this review of the Queen CD, the leadsinger of Queen died. Freddy Mercury has become 45 years old and died trough AIDS.R.I.P. Music: 8 Recording Quality: 8  *K Title : Collection Gold Group/artist: Santana On the time of writing i was listening to a CD of Santana that i've just bought called: Collection Gold. Santana makes music with a South American rhythm, using a lot of percussions , drums and guitars. When i listen to this kind of music, i get a tropical feeling all over me. A white beach, longdrinks, lots of lovely women and blue skies( oh wow ). Sigh, but i've got only the CD and that must do for a while. The CD contains 13 tracks including the hit She's Not There and a lot of songs i don't know very well( i will get used to them real soon ). I think it's great music, but that's for yourself to decide if you like it or not. Carlos Satana is also a excellent guitar player, he belongs in the same category as: Eric Clapton for instance. A great CD with great tunes, drop the hiphop and buy yourself some decent music will ya'. Music: 9- Recording Quality: 7+ *K That's it for this time, I hope to see you the next time in this CD review corner of our D.B.A. magazine. Don't forget to help us out by making articles for us. Keep listing folks. Slimer P.S. WE RULE !!!  i.  {&}.. CD_STOLETXT ~POPNEWS TXT t  M.JACKSON CD ROBBERY MICHAEL JACKSON ROB ??, Well not exactly Michael himself but 30.000 LP's and CD's are robbed. Three armed man have stolen the 30.000 LP's and CD's from a depot in Los Angeles. The recordings in questions stand for a value of 400.000 Amerikan dollars (around 800.000 Guilders). The new album "Dangerous" was just released as you might know. Earlier this month the was a lot of critic on Michaels latest video clip "Black Or White". Esspecialy in the good old U.S.A. The people there didn't like it at all seeing Michael breaking carwindows, trash can trowing trought windows and grabbed his own balls !!! ( They should be glad he didn't grabbed the ones that complained.). But not that alone ,no, he even opened his gulp... Well since then there is a lot cutting in his new clip, and they left the good parts. I can tell you there isn't much left but oke. (Bonus Software. :.  &.. CHARTS TXT Nt TOP10__ TXT Mt CHARTS -K THE OFFICIAL IENX CHARTS - BY IVO OF IENX !! -K ? ?? ? ? ? ? Where are the charts?.Yes, there are no charts in this magazine, because unfortunately IENX has quit the ST-scene. ( Ivo is too busy with his education, so he don't have time left. Now he is working with a P.C. ) Now D.B.A. is looking for several people who want to make the charts corner. Send your charts as soon as possible to us, so we can insert them in our next magazine. I am looking forward to it. Thanks, IENX / D.B.A. .  &.. CHEATS TXT Ht CONSOLE TXT Kt  4DEMO CHEATS HERE ARE SOME DEMO CHEATS OR HIDDEN SCREENS. *L ULTIMATE G.F.A. DEMO. ( OVERLANDERS ) - HIDDEN SCREEN: Type in the main menu OVR . SYNTAX TERROR DEMO. ( DELTA FORCE ) - HIDDEN SCREEN: Type in the main menu on the empty place before A.B.C (coder) the following text: HEMMELHERRGOTTSJESASWILLA HACKBEAR MENU 2. - HIDDEN SCREENS: Type 5 to see an Tex intro Type 6 to see an Tex intro DELIRIOUS DEMO 2. - HIDDEN SCREEN: Click on the little star on the O from OVR. HOBY ONE DEMO. - HIDDEN SCREEN: Type TV in the main menu. OOH CRIKEY WOT A SCORCHER DEMO. ( THE LOST BOYS ) - CHEAT: Type MANCHESTER in the main menu. Now you can see the demo's by pressing the key's F1 to F8. RIPDIS MEGA DEMO. ( NIC & LEM ) - HIDDEN SCREEN: Type NIC in the colorshock screen and leave the screen. Then load another demo and you will get the hidden screen. HOTLINE SOUNDDEMO 2 OR ETERNAL SOUNDDEMO 2. -+ HIDDEN SCREEN: Press H in the last screen, and you get some jokes. YEAR AFTER DEMO ( GERMAN ALLIANCE ). -$ HIDDEN SCREEN: Click on the hidden screen in the main menu, after you get a picture you must type GIBS MIR . MUSICAL WONDER 1991. ( OFFBEAT ). -! HIDDEN SCREEN: (THIS IS NOT A SCREEN BECAUSE YOU CAN NOT SEE IT, BUT ONLY HEAR IT.) In the screen where you can choose wisely between 1,2 and 3, you have to press the following key's CONTROL and the key right from the return and below the delete. "MESSAGE "- IF YOU FIND A HIDDEN SCREEN, OR A CHEATS WILL YOU LET US KNOW THIS. WE CAN PUT THAT INTO A NEXT D.B.A. MAGAZINE. -THANK YOU. I WOULD THANK THE PEOPLE WHO SUPPLIED ME THIS INFORMATION TO MAKE THIS ARTICLE. 1VIGO OF D.B.A.  *L *L 6.  &.. COMPETITTXT P COMPETITION D.B.A. C O M P E T I T I O N = Hello, this is Ecto 1 with the competition corner. Unfortunately there was not that much response on our puzzle of magazine 1. There where only a few people who sent me there solution ( thanks guys ), but that is too less to give someone a price. So this time i have not made a new puzzle, because it has cost me a lot of time to make a puzzle for our previous magazine. I I don't do it for that less response!! So come on guys, make the puzzle (the same as before), and send your solution to us. You can win an original game and a music-tape with some tunes of Nintendo games. ( Thanks to FAA of N.P.G. for making this prizes available) Here are the instructions one more time: Try to solve this puzzle ( find the words ). Print this page out, and erase the words you found with a pencil. If you have found all words, there is a special note for you. (the letters which are not used). Send the solution to the P.O.Box of the DBA HQ in Holland. (for bad reminders : P.O.Box 506 9200 AM DRACHTEN The Netherlands ). We have a nice prize for the winner, so send your solution to us as soon as possible. The winner will be mentioned in our next magazine. Good luck !! - -  |-A-G-K-C-A-J-T-A-F-D-| | ATARI GFA |  |-R-T-E-G-E-T-E-I-I-E-| | BONUS KGE | |-G-F-A-B-D-N-G-S-G-R-| | COPY MOUSE | |-S-M-F-R-R-O-K-L-E-A-| | DBA MRCOOL | |-E-M-D-M-I-D-T-I-S-W-| | DEMOS MSANGEL | |-B-O-H-E-R-*-E-M-U-T-| | DISKDRIVES SLIMER | |-O-T-D-I-M-C-B-E-O-F-| | ECTO SOFTWARE | |-N-C-V-I-G-O-O-R-M-O-| | FATJACK STOS | |-U-E-Y-P-O-C-S-O-T-S-| | GAME VIGO | |-S-L-E-G-N-A-S-M-L-A-| | | - - Well, allright, for all people who do have made the puzzle of magazine 1, here is another small case. Give me the answers of the following questions: ( you can find the answers in the articles in D.B.A. Magazine 1 and 2 ) 1. Who has written the STOS article in this magazine?; 2. How old am I ( Ecto 1 ); 3. Who has written the charts in magazine 1?; 4. Who has given the prizes available for this competition?; 5. Where is the D.B.A. H.Q. ? OCEAN COMPILATION Compilation of 3 ocean hits. Ocean will release a compilation of their 3 best conversions on the ST. They are all of the same kind, level,ladder and jump games. But they are all fun to play. The compilation contains: -The Newzealand Story, a level and jump and run game with big scrolling screens and a little yellow bird you must control. -Bubble Bobble, playing a little dinosaures ( 1 or 2 players) in many different screens filled with munsters and fruit !! -Rainbow Islands, this time you are a little boy jumping from one platform to another by making rainbows between them. Again with lots of tricky monsters that will keep you from succeeding Well we all know these titles more or less so you can expect some good games for the price of one. O.K. these games are all a bit out dated but their still a great fun to play, even for younger kids. There isn't as much fighting and hack/slaughting in it, so parents can say that these games aren't good for your education or something like that. So if you still don't have one of these games, this could be your change to get them... #Bonus Software KSOME CONSOLE CHEATS -M SOME CONSOLE CHEATS -M HI HERE IS FAA OF NPG AND I WILL GIVE YOU SOME CHEATS FOR THOSE GUYS OR GIRLS WHO HAVE A NINTENDO SUPER FAMICOM OR SUPER NES: FIRST SOME CHEATS:FINAL FIGHT (IN THE TITLESCREEN) PRESS 'L' AND HOLD IT THEN PUSH START. NOW YOU IN A MENU YOU CAN SELECT MUSIC,LEVELSKILL,CREDITS... w PILOTWINGS CODES 1.985206 2.394392 3.520771 4.108048 (MILITARY LEVEL) 5.400718 6.773224 7.165411 8.760357 9.882943 (EXPERT MILITARY LEVEL,AFTER CLEARING THIS LEVEL YOU WILL SEE THE WONDERFUL ENDSEQUENCE) DARIUS TWIN (IN THE TITLEPICTURE) GET THE 2ND JOYPAD PRESS AND HOLD 'L'+'R' GET THE 1ST JOYPAD PRESS AND HOLD 'SELECT' THEN PUSH 2 TIMES START.NOW THE GAME BEGINS AND YOU HAVE 50 LIVES. SUPER R-TYPE (IN THE TITLEPICTURE) PRESS AND HOLD 'R' PUSH 9 TIMES 'UP' THEN YOU CAN HEAR A SOUND,THAT MEANS THAT THE CHEAT IS ACTIVATED.NOW START THE GAME, PRESS 'START' FOR PAUSE,PRESS AND HOLD 'R'+'A'(RED BUTTON) THEN PUSH SELECT.NOW WILL APPEAR IN THE LEFT LOWER CORNER A NUMBER WHEN NOW PUSHING 'UP' OR 'DOWN' YOU CAN CHOICE THE LEVEL YOU WANT TO PLAY. ULTRAMAN (IN THE TITLEPICTURE) IF YOU WANT TO GET IN A SECRET OPTION MENU PRESS AND HOLD 'SELECT' THEN PUSH START. ACTRAISER TIPS: 1.GIVE THE MAN IN FRONT OF THE CAVE IN CITY 2 THE 'BREAD' AND LOOK WHAT HAPPENS. 2. IN THE THIRD CITY YOU RECEIVE A 'HARPE' WHEN YOU HAVE KILLED THE PHARAOHEAD IN THE ACTIONLEVEL,GIVE THIS 'HARPE' THE PEOPLE IN THE 2ND CITY. 3.IN THE LAST CITY YOU MUST MAKE A EARTHQUAKE TO CONNECT THE ISLE WITH YOUR LAND. 4. IN CITY 3 YOU MUST BUILD A STREET TO THE MAN IN THE DESERT. 5. IN CITY 4 (WITH THE WINDMILLS) YOU RECEICE FROM THE PEOPLE A 'SHEEP'.WHEN THE PEOPLE IN CITY 5 (ICE LEVEL) BEGIN TO BECOME FROZEN GIVE THE 'SHEEP' TO THE PEOPLE. 6. IN THE CITY 3 YOU RECEIVE A 'STONEPLATE WITH SIGNS' GIVE THIS TO THE PEOPLE OF THE 6TH CITY (THE ISLE). 7. IN CITY 6 YOU RECEIVE A 'GREEN PETAL' GIVE THIS 'GREEN PETAL' THE PEOPLE OF THE 3RD CITY (DESERT). GRADIUS III PUSH PAUSE THEN 2 TIMES 'UP' 2 TIMES 'DOWN' 1 TIME 'LEFT' 1 TIME 'L' 1 TIME 'R' 1 TIME 'L' 1 TIME 'A'(RED BUTTON) AND 1 TIME 'B' (YELLOW BUTTON) NOW YOU HAVE POWERUPS (EXTRAWEAPONS). IN THE '1PLAYER/2PLAYER OPTIONS' MENU PRESS AND HOLD 'LEFT' THEN PUSH 3 TIMES 'A' (RED BUTTON) NOW YOU HAVE 30 LIVES YOU WANT EXTRA CREDITS OK.AT THE TITLESCREEN,PRESS THE 'X' BUTTON ABOUT 16 TIMES PER SECOND AND THE CREDITS WILL INCREASE.IF YOU'RE FAST ENOUGH YOU'LL GET 9 CREDITS. YOU WANT FULL POWER UP OK.PAUSE THE GAME AND USE THE OLD FAMILIAR 'UP' 'UP' DOWN' 'DOWN' 'LEFT' 'RIGHT' 'LEFT' 'RIGHT' 'B' 'A' AND UNPAUSE.YOU WILL EXPLODE AS THIS IS A BOOBYTRAP FROM THE PROGRAMMERS FOR THOSE TRYING TO CHEAT.HERE IS REAL FULL POWER UP.PAUSE THE GAME AND PRESS 'UP' 'UP' 'DOWN' 'DOWN' (NOW HERE'S THE TRICK,USE THE LEFT AND RIGHT BUTTONS AT THE TOP OF THE CONTROL) 'LEFT' 'RIGHT' 'LEFT' 'RIGHT' 'B' 'A' AND UNPAUSE FOR A FULL SET OF WEAPONS. WANNA RANDOM WEAPONS OK.START A ONE PLAYER GAME AND GO INTO THE EDIT MODE UNDER WEAPON SELECT.ONCE IN EDIT MODE,PRESS THE CONTROL PAD TO THE 'RIGHT' AND SELECT YOUR WEAPONS.ONCE IN THIS SECTION,PRESS THE 'X' AND 'Y' BUTTONS REPEATEDLY AND YOU THE SYSTEM WILL AUTOMATICALLY CHOOSE THE WEAPONS FOR YOU AT RANDOM.WANNA SEE THE SUPER DEMO? OK! HAVE YOU EVER WONDERED HOW GOOD A PLAYER YOU COULD BECOME? WELL YOU MIGHT WANT TO SET A NEW GOAL WHEN YOU SEE THIS DEMONSTRATION OF DODGING FIREPOWER. THIS SUPER DEMO IS A VERY INTENSE DISPLAY OF MASSIVE WEAPONRY,BUT DON'T WORRY,THIS GAME'S NO WIMP! TO ACCESS THIS INCREDIBLE DEMO,ALL YOU HAVE TO DO IS HOLD DOWN THE 'A' BUTTON AT THE INTRODUCTION SCREEN AND KEEP IT HELD UNTIL THE DEMO STARTS-THEN THE FUN BEGINS! SUPER MARIO WORLD TO GET 99 MEN FOLLOW THE INSTRUCTION I GIVE YOU NOW.GO TO THE LEVEL IN WORLD 5 SHOWN IN THE MAP.YOU MUST DO THIS TRICK AFTER YOU HAVE ALREADY BEATEN THE LEVEL.GET THE STARMAN BY HITTING THE MULT BLOCK WHEN THE MAGIC FEATHER IS SHOWING.ONCE YOU HAVE THE STAR MAN RUN TROUGH THE ENEMIES UNTIL YOU START COLLECTING 1-UPS.ONCE YOU HAVE REACHED THE HAMMER BROTHER ON THE FLYING BLOCKS, HOLD 'START' AND PRESS 'SELECT'. GO INTO THE WORLD AND REPEAT THIS UNTIL YOU HAVE 99 MEN.WANNA POWER UP? MAKE SURE THAT YOU HAVE CAPE MARIO WHEN YOU ENTER THE FIRSTGHOST HOUSE IN WORLD 2.RUN ALL THE WAY TO THE LEFT AND FLY STRAIGHT UP THE LEFT SIDE OF THE SCREEN.LAND ON THE PLATFORM ABOVE AND RUN TO THE RIGHT.YOU WILL FIND 4 BLOCKS WITH 1-UP MUSHROOMS AND A DOOR.FINISH THE LEVEL AND A HIDDEN DOT WILL APPEAR ON THE MAP.THIS IS A POWER-UP ROOM THAT WILL HELP YOU VERY MUCH. AFTER YOU POWER UP.GO BACK IN FOR ANOTHER 1-UP MUSHROOM. F-ZERO GAIN LAP TIME IN PORT TOWN II,THERE IS A WAY TO GET AHEAD OF THE COMPETITION! GET A SUPER JET,THEN HEAD TO THE LEFT AFTER PASSING THE FINISH LINE .ACTIVATE THE SUPER JET JUST BEFORE YOU GET TO THE JUMP RAMP AND QUICKLY ANGLE TO THE RIGHT TO FLY TO THE OPPOSITE SIDE OF THE TRACK. THATS ALL FOR THIS TIME,NO MOR CHEATS AVAILABLE,OVER AND OUT. FAA OF NPG -K F.  &.. CYBER1 PC1 t m|CYBER4 PC1 t 9OGFX_TEXTTXT it TBICE PC1 l pJSANDMAN PC1 t SENTRY PC1 t -eTC2 0@s Vg`wr8(¼&p ;34L 88?y ?ӿ';Xn8=!F0|^s?@1X n c>?<`8q 7?<8pC??q p  ? 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Well, we are a group that likes making fun on the Atari ST. We made a few demo's like the " Batman Classic demo", "The D.B.A. demo 1" and the last sofar "The Just Fun demo". But maybe you don't know us (shame on you), so here we go introducing you it's members... Swapping and Magazine division( the H.Q. Netherlands ), Slimer : founder, organisation, P.R., testing, writing scrolls and articles. Vigo : co-founder, megaswapping, writing articles, supply of useful stuff. Ecto 1 : swapping, sampling, ST party's, writing scrolls and articles. Ms.Angel: scrolltexts, articles and mascotte. Fat Jack: scrolltexts and articles. Swapping and Magazine division( Sweden ), Mr.Cool : Swapping, writing scrolltexts and articles. Coding and Magazine division( the Netherlands ), Bonus Software : coding, graphics, sampling, scrolls and articles, and more K.G.Electronics : coding, hardware, texts and more. Support and Magazine division( the Netherlands ) Mr.Yoga : Articles, texts and some other stuff. Mystery Soft: Articles. Yep, we're multiplying like rabbits. If there are any coders and graphics people who want to join us, please write a letter and send us an example of your work ! We could use some new coders and gfx people in our ranks, so get writing !! Also we could use people who will support our magazine by writing articles for us in each issue ! The contact address is under the " ABOUT " button in this submenu ! Slimer and Bonus Software. `?<NN @0<}BQ>NNJAg|9HP?< NAPOA a&MM +ЫЫA .GIJgrѓB(g<fG``GPN$^,,,,ܓ,,Cp$L(QGX /KN(K&YdB`BNK~ M&`I |a``X|g"TezF`$|aHg\E`|a>g E`&`| a,E?f:I|a|m4TO]En(MmXL|a4P`>BEg EQJENu&`Ix|a84@HaDgt@IP:$$Q| z gDTeF`|agPEVE`|aHE|aPVSEk|HF&Qjf"<fNu&` `````` `` Y %ATOMIK v3.3 by ALTAIR VMAX/MCS8G֤2ǔV{OWMn`'448TϩSg. }p?yƾt{yInt{!n8$[5#ˮ.r&&pPw;;tlsvm}lr~gc]v$Gn's/Y>,ng(>aOxퟮ'eDl{] 6*l&^.71L&sNg蹄`/ 6`/ vˇ #im+q}vjC-@Ep r,.̪q۪ y}j\Xς H n0Ղ. 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S 8<?A;sp#07x7Gg7c ~Qas?Bq7d_ɲK~@?~dL~o',GG߲ɏ!G?c?@'B/tȖp#+Bq>z~dYEw?r;?2ʏܬo_fO8?0H#?=H~V>cXs?rשޚ|EWꇪř 'DGDoGQ=#"2@G6e"#B{"G~OGy?r1 ȜdaBdyoh0Ǧ{$#0<gfXc8KCzM'r3d2 4)$ug8vˈ~P ƚ5VIR0e$6f#LZF|L4 p\ +M5 | (&NNTG&a  " v!>#}aH /"?< \&_0%<6Du%Yw 3@s,utht7 b{`p@O@K*pQfԁX$ߡ7? U'@D*LQfԁ ,ljߡQ4'*A`Kw:d*9&6I8 _C8yH$OIfy^%Y;JAU2 `/7:It'`pP$<@3_В,`_%*Ùv?0H5P$с ͆f~\`I0௒yaW ` ` ;4Ю0$:U6: A?s%Y;؀ ;Jf3w\$ +9* w,l߅_%3N  <fC~#Ow,l߅_%30;.s2\1h323!kauto`Y5.Ddi7kxm P@g\ps_blokp72-EuAEI\SQr_9i.PC1*( &"=VCȞD6X:x}E$ ETR@CKp=erhf1283LOGL:dKȂDRrbXofCh-G, ?.@= h8upfOW1:/apË'I5$DL"̀.EfRI.LAEǸP2 *ȟ*B2.:\7s`dat*"Np"extaolr:fil0\:Z^", vtFdN:4 ˯R&[hP^ zX$LJR(|;2A t$H"N0'DbpJT^V(?4Cw=T*`\ ;S*0e fΥ(@4||dLnF$B_8~:e  >N(.  &.. DBA_VS TXT t OPINION TXT t DBA MAG VS THE REST THE D.B.A. MAGAZINE VS. THE REST, There are people asking us if there is a magazine war building up. Well, at the moment the D.B.A. magazine is doing great( not bad after releasing only one issue ), but that won't be for long. Groups like, Galtan Six and Delta Force are working hard on there own magazine, until then our magazine will stay ( one of ) the best around. We of the D.B.A. are very aware of the fact that there will be some heavy competition in the future. Lots of other groups are also releasing magazine's or are working on one, this is gone be just as with the compil. disks, only the best will rule ! The magazine's of the future will be just like demo's, don't just look at the graphics of a magazine, but also look at the quality of the information provided to you. Don't just listen to the great module sound but also look at the quality of the text-displayer and if it's easy to use. If you want only graphics, module music and rasters just go look at a demo. The best magazine will have a combination of all thinks like, good articles , usefull info., nice graphics, music and will be easy to use also. Most people will give a magazine high ratings, coz' it looks good ! Well, lets continu about the future of this magazine, we are not scared of a little competition. It will be hard for every group to get better news then the other magazine's. People who write for the magazine's will get a hard time choosing between which magazine to write for. There are only a view people who are sending a lot of articles to these magazine's and they will be divided in to little groups which only will write for there own favorit magazine. This means that every magazine team must write a lot of articles themselfs. There is another thing, the most famous group will also have the most contacts. Most times the most famous group is also a good coding crew, so the magazine will be of high quality( at least the coding skills, GFX and sound ) !! But if you want to read everything, you probably must read the 4 best magazine's availeble. Lets hope that we will be among those 4( I think we will ). Slimer of the D.B.A. 7 .  ±&.. DEMO_CLUTXT t D.B.A. DEMO CLUB D.B.A. DEMO P.D. CLUB = Hello demofreaks, Do you want to swap demo's/music's/fonts then contact us. We have over 250 disks of demo's and other stuff ! So, if ya have some of this software yourself, than send us a list of your demos and i will see if we can swap. I hope so, because Vigo is collecting all demos!!! (also if they are shit!!) What the heck am i talking about??? Yes, the DBA also has a Demo Club !!! By the way, have you already seen our own demos? .NO ? You bloody LAMER, you don't have good swapping contacts, because our demos are spread all over the world!! But there is a second chance for you!! Contact us: DBA Demo Club P.o.box 506 9200 AM DRACHTEN The Netherlands ( Send me 2 disks for this demo called : DBA Demo II "Just Fun" part A, and B if it is finished already. You may also send me your PD softwarelist if ya think you can swap! ) So, all ST freaks out there, send me your own demos/fonts/modules/musax/ sources(GFA and ASM) /grafix and all other stuff we can use! When you send me your demo, Slimer will review it in a next issue of the DBA magazine ( if there is enough space left in the demo corner! ) Well, i am looking forward to heavy demos in our P.O.Box !!! See ya later on one of our ST party's. (maybe you will get invited) Greetings from Vigo and Ecto 1 of the D.B.A. G#a0 #b0 #c7770007000600070055200505552220770557075055507703103 #d - #E 78 02 #W 00 04 36 02 15 09 08 A:\*.*@ #W 02 04 0A 08 15 09 08 A:\*.*@ #W 00 00 0E 09 2A 0B 00 @ #W 00 00 0F 0A 2A 0B 00 @ #M 01 03 00 FF E RELEASE DATE@ `@ #M 00 00 00 FF D D.B.A. DISK@ `@ #M 04 00 00 FF A WE RULE !@ @ #M 02 00 00 FF B MAGAZINE 2@ @ #T 02 03 02 FF 14-12-1991@ @ #F FF 04 @ *.*@ #D FF 01 @ *.*@ #G 03 FF *.APP@ @ #G 03 FF *.PRG@ @ #F 03 04 *.TOS@ @ #P 03 04 *.TTP@ @ STE DIGISOUND STE Digitized Sound Developer information The Atari STE family of computers is equipped to reproduce digitized sound using DMA (direct memory access; that is, without using the 68000). This document provides the information required to understand and use this feature. OVERVIEW Sound is stored in memory as digitized samples. Each sample is a number, from -128 to +127, which represents displacement of the speaker from the "neutral" or middle position. During horizontal blanking (transparent to the processor) the DMA soundchip fetches samples from memory and provides them to a digital-to-analog converter (DAC) at one of several constant rates, programmable as (approximately) 50KHz (kilohertz), 25KHz, 12.5KHz, and 6.25KHz. This rate is called the sample frequency. The output of the DAC is then filtered to a frequency equal to 40% of the sample frequency by a four-pole switched low-pass filter. This performs "anti-aliasing" of the sound data in a sample-frequency-sensitive way. The signal is further filtered by a two-pole fixed frequency (16kHz) low-pass filter and provided to a National LMC1992 Volume/Tone Controller. Finally, the output is available at an RCA-style output jack on the back of the computer. This can be fed into an amplifier, and then to speakers, headphones, or tape recorders. There are two channels which behave as described above; they are intended to be used as the left and right channels of a stereo system when using the audio outputs of the machine. A monophonic mode is provided which will send the same sample data to each channel. The stereo sound output is also mixed onto the standard ST audio output sent to the monitor's speaker. The ST's GI sound chip output can be mixed to the monitor and to both stereo output jacks as well. DATA FORMAT Each sample is stored as a signed eight-bit quantity, where -128 (80 hex) means full negative displacement of the speaker, and 127 (7F hex) means full positive displacement. In stereo mode, each word represents two samples: the upper byte is the sample for the left channel, and the lower byte is the sample for the right channel. In mono mode each byte is one sample. However, the samples are always fetched a word at a time, so only an even number of mono samples can be played. A group of samples is called a "frame." A frame may be played once or can automatically be repeated forever (until stopped). A frame is described by its start and end addresses. The end address of a frame is actually the address of the first byte n memory beyond the frame; a frame starting at address 21100 which is 10 bytes long has an end address of 21110. Before continuing, please familiarize yourself with the DMA sound chip register set: REGISTER DESCRIPTIONS FF8900 - - - --cc RW Sound DMA Control cc: 00 Sound DMA disabled (reset state). 01 Sound DMA enabled, disable at end of frame. 11 Sound DMA enabled, repeat frame forever. FF8902 - - 00xx x RW Frame Base Address (high) FF8904 - - x x RW Frame Base Address (middle) FF8906 - - x xxx0 RW Frame Base Address (low) FF8908 - - 00xx x RO Frame Address Counter (high) FF890A - - x x RO Frame Address Counter (middle) FF890C - - x xxx0 RO Frame Address Counter (low) FF890E - - 00xx x RW Frame End Address (high) FF8910 - - x x RW Frame End Address (middle) FF8912 - - x xxx0 RW Frame End Address (low) FF8920 0 0 m000 00rr RW Sound Mode Control rr: 00 6258 Hz sample rate (reset state) 01 12517 Hz sample rate 10 25033 Hz sample rate 11 50066 Hz sample rate m: 0 Stereo Mode (reset state) 1 Mono Mode FF8922 x x x x RW MICROWIRE Data register FF8924 x x x x RW MICROWIRE Mask register Note: a zero can be written to the DMA sound control register at any time to stop playback immediately. The frame address registers occupy the low bytes of three consecutive words each. The high bytes of these words do not contain anything useful, and it is harmless to read or write them. The frame address counter register is read-only, and holds the address of the next sample word to be fetched. PROGRAMMING CONSIDERATIONS The simplest way to produce a sound is to assemble a frame in memory, write the start address of the frame into the Frame Start Address register, and the end address of the frame into the Frame End Address register, set the Mode register appropriately (set stereo or mono, and the sample frequency), and write a one into the Sound DMA Control register. The frame will play once, then stop. To produce continuous sound, and link frames together, more elaborate techniques are required. The DMA sound chip produces a signal called "DMA sound active" which is one when the chip is playing sounds, and zero when it's not. When a frame ends in the repeat mode (mode 3), there is a transition from "active" to "idle" and back again on this signal. The signal is presented as the external input to MFP Timer A. You can put Timer A into Event Count mode and use it to generate an interrupt, for example when a frame has played a given number of times. Because of the design of the MFP, the active edge for this signal must be the same as the input on GPIP I4, which is the interrupt line from the keyboard and MIDI interfaces. It is, and the Active Edge Register is  already programmed for that, so you need not worry about that if you use Ti er A to count frames. The DMA Sound chip's mode 3 (repeat mode) ensures seamless linkage of frames, because the start and end registers are actually double-buffered. When you write to these registers, what you write really goes into a "holding area". The contents of the holding area go into the true registers at the end of the current frame. (Actually, they go in when the chip is idle, which means right away if the chip was idle to begin with.) If you have two frames which you want played in succession, you can write the start and end addresses of the first frame into the chip, then set its control register to 3. The first frame will begin playing. You can then immediately write the start and end addresses of the second frame into the chip: they will be held in the holding area until the first frame finishes, then they'll be copied into the true registers and the second frame will play. The interrupt between frames will still happen, so you can tell when the first frame has finished. Then, for instance, you can write the start and end registers for the start of a third frame, knowing that it will begin as soon as the second frame has finished. You could even write new data into the first frame and write its start and end address into the chip; this kind of ping-pong effect is rather like double-buffering of a graphics display. Here is an example of using Timer A in Event Count mode to play a controlled series of frames. Suppose you have three frames, A, B, and C, and you want to play frame A three times, then frame B five times, and finally frame C twice. The sequence of steps below will accomplish this. Numbered steps are carried out by your program; the bracketed descriptions are of things which are happening as a result. 1. Set Timer A to event count mode, and its counter to 2 (not 3). 2. Write Frame A's start & end addresses into the registers. 3. Write a 3 to the sound DMA control register. [Play begins.] Go do something else until interrupted. [At the end of the second repetition of Frame A, the timer's interrupt fires. At the same time, frame A begins its third repetition.] 4. Write Frame B's start and end addresses into the DMA sound chip. These values will be held until the third repetition of Frame A finishes. 5. Set Timer A's count register to 5, then go away until interrupted [When the current repetition finishes, the start & end registers are loaded from the holding area, and Frame B will begin playing. The end-of-frame signal will cause Timer A to count from 5 to 4. At the end of Frame B's fourth repetition, its fifth will start, the timer will count down from 1 to 0, and the interrupt will occur.] 6. Write frame C's start & end addresses into the registers, and program Timer A to count to 2. Go away until interrupted. (When the current repetition (B's fifth) finishes, the start & end registers are loaded from the holding area, and Frame C will begin playing. The end-of-frame signal causes Timer A to count down from 2 to 1. When Frame C finishes its first repetition, Timer A counts down from 1 to 0 and interrupts.) 7. Write a 1 to the DMA Sound Control Register to play the current frame, then stop. Disable Timer A and mask its interrupt. You're done. As you can see, you program the timer to interrupt after one repetition less than the number of times you want a frame to play. That is so you can set up the next frame while the DMA sound chip is playing the last repetition of the current frame. This ensures seamless linkage of frames. INTERRUPTS WITHOUT TIMER A Besides going to the external input signal of Timer A, the DMA-sound-active signal, true high, is exclusive-ORed with the monochrome-detect signal, and together they form the GPIP I7 input to the M68901 MFP. The intent of this is to provide for interrupt-driven sound drivers without using up the last general-purpose timer in the MFP. It is a little trickier to use, however. For one thing, it causes the interrupt at the end of every frame, not after a specified number of frames. For another, the "interesting" edge on this signal depends on what kind of monitor you have.  On an ST, monochrome monitors ground the mono-detect signal, so when you read the bit in the MFP you get a zero. Color monitors do not ground it, so it reads as a one. When the DMA sound is idle (0), this is still the case. However, when the sound is active (1), the mono-detect signal is inverted by the XOR, so the bit in the MFP reads the opposite way. (The one place where the OS reads this bit is at VBLANK time, to see if you've changed monitors. The ROMs on any machine with DMA sound are ppropriately modified, so you need not worry about this.) If you want to use the mono-detect / DMA interrupt signal, you have to set up the active-edge register in the MFP to cause the interrupt at the right time. The interesting edge on the DMA signal is the falling edge, that is, from active to idle; this happens when a frame finishes. If you have a monochrome monitor, this edge is seen as a transition from 1 to 0 on MFP bit I7. However, with a color monitor, the edge will be seen as a transition from 0 to 1. Therefore, you have to program the MFPs active-edge register differently depending on which monitor you have. Make sure the DMA sound is idle (write a zero to the control register), then check MFP I7: if it's one, you have a color monitor, and you need to see the rising edge. If it's zero, you have a monochrome monitor, and you need to see the falling edge. The DMA sound active signal goes from "active" to "idle" when a frame finishes. If it was playing in mode 1, it stays "idle" and the control register reverts to zero. If it was playing in mode 3, the signal goes back to "active" as the next frame begins. In this case, the signal is actually in the "idle" state for a very short time, but the MFP catches it and causes the interrupt, so don't worry. Additional Considerations Regardless of how you manage your interrupts, there is more you should know: the signal goes from "active" to "idle" when the DMA sound chip has fetched the last sample in the frame. There is a four-word FIFO in the chip, however, so it will be eight sample-times (four in stereo mode) before the sound actually finishes. If you are using mode 1, you can use this time to set up the chip with the start and end addresses of the next frame, so it will start as soon as the current one ends. However if the interrupt should be postponed for four or eight sample-times, you could miss your chance to start the sound seamlessly. Therefore, for seamless linkage, use the pre-loading technique described above. MICROWIRE Interface The MICROWIRE interface provided to talk to the National LMC1992 Computer Controlled Volume / Tone Control is a general purpose MICROWIRE interface to allow the future addition of other MICROWIRE devices. For this reason, the following description of its use will make no assumptions about the device being addressed. The MICROWIRE bus is a three wire serial connection and protocol designed to allow multiple devices to be individually addressed by the controller. The length of the serial data stream depends on the destination device. In general, the stream consists of N bits of address, followed by zero or more don't care bits, followed by M bits of data. The hardware interface provided consists of two 16 bit read/write registers: one data register which contains the actual bit stream to be shifted out, an one mask register which indicates which bits are valid. Let's consider a mythical device which requires two address bits and one data bit. For this device the total bit stream is three bits (minimum). Any three bits of the register pair may be used. However, since the most significant bit is shifted first, the command will be received by the device soonest if the three most significant bits are used. Let's assume: 01 is the device's address, D is the data to be written, and X's are don't cares. Then all of the following register combinations will provide the same information to the device. 1110 0000 0000 0000 Mask 01DX XXXX XXXX XXXX Data 0000 0000 0000 0111 Mask XXXX XXXX XXXX X01D Data 0000 0001 1100 0000 Mask XXXX XXX0 1DXX XXXX Data 0000 1100 0001 0000 Mask XXXX 01XX XXXD XXXX Data 1100 0000 0000 0001 Mask 01XX XXXX XXXX XXXD Data As you can see, the address bits must be contiguous, and so must the data bits, but they don't have to be contiguous with each other. The mask register must be written before the data register. Sending commences when the data register is written and takes approximately 16sec. Subsequent writes to the data and mask registers are blocked until sending is complete. Reading the registers while sending is in progress will return a snapshot of the shift register shifting the data and mask out. This means that you know it is safe to send the next command when these registers (or either one) return to their original state. Note that the mask register does not need to be rewritten if it is already correct. That is, when sending a series of commands the mask register only needs to be written once. Volume and Tone Control The LMC1992 is used to provide volume and tone control. Before you go and find a data sheet for this part, be warned that we do not use all of its features. Commands for the features we do use are listed below. Communication with this device is achieved using the MICROWIRE interface, See MICROWIRE INTERFACE the section for details. The device has a two bit address field, address = 10, and a nine bit data field. There is no way to reading the current settings. Volume / Tone Controller Commands Device address = 10 Data Field 011 DDD DDD Set Master Volume 000 000 -80 dB 010 100 -40 dB 101 XXX 0 dB 101 XDD DDD i Set Left Channel Volume 00 000 -40 dB 01 010 -20 dB 10 1XX 0 dB 100 XDD DDD Set Right Channel Volume 00 000 -40 dB 01 010 -20 dB 10 1XX 0 dB 010 XXD DDD Set Treble 0 000 -12 dB 0 110 0 dB (Flat) 1 100 +12 dB 001 XXD DDD Set Bass 0 000 -12 dB 0 110 0 dB (Flat) 1 100 +12 dB 000 XXX XDD Set Mix 00 -12 dB 01 Mix GI sound chip output 10 Do not mix GI sound chip output 11 reserved Note: The volume controls attenuate in 2 dB steps. The tone controls attenuate in 2 dB steps at 50 Hz and 15 kHz (Note: These frequencies may change). Using the MICROWIRE Interface and the Volume/Tone Control Chip The MICROWIRE interface is not hard to use: once you get it right, you'll never have to figure it out again. The easiest way to use it is to ignore the flexibility, and just use one form for all commands. Since the Volume/Tone chip is the only device, and it has a total of 11 bits of address and data, your mask should be $07ff. If you're picky, you can us $ffe0, because the high-order bits are shifted out first, but it adds conceptual complexity. With a mask of $07ff, the lower 9 bits of the data regsiter are used for the data, and the next higher two bits are for the address: Mask: %0 0111 1 1 Data: %x x10d d d Replace the d's with the command code and its data. For example, this combination sets the master volume to $14: Mask: %0 0111 1 1 Data: %x x100 1101 0100 The other important concept you must understand is that the bits shift out of these registers as soon as you write the data, and it takes an appreciable time (16 sec) to finish. You can't attempt another write until the first one is finished. If you read either register while it's being shifted out, you will see a "snapshot" of the data being shifted. You know the shifting is complete when the mask returns to its original value. (This theory is wrong if you use a mask which equals its original value sometime during the shifting, but $07ff never does.) Assuming you write $07ff into the mask register ahead of time, the following routine can be used to write new data from the D0 register to the volume/tone control chip: MWMASK equ $f8924 MWDATA equ $f8922 mwwrite: cmp.w #$07ff,MWMASK ; wait for prev to finish bne.s mwwrite ; loop until equal move.w d0,MWDATA ; write the data rts %; and return The purpose of the loop at the beginning is to wait until a previous write completes. This loop is at the beginning of the routine, not the end, because waiting at the end would always force at 16 sec delay, even if it's been longer than that since the last write. (This file was send +by LUC_BBS .  ϱ&*.. DOCTOR_XTXT 9t + LAUGHBOXTXT t XDOCTOR X D O C T O R X = Hello joke freaks, this is Doctor X with some new jokes. (There are enough jokes in this magazine of D.B.A. , but the more the better i think!) This time i have some nice jokes about the Belgians!!!. ( note from D.B.A. to all our Belgian contacts : we are sorry guys, but we had to insert this article, otherwise Doctor X would give us a big operation.but he isn't good enough, because he failed the surogeon examination! ). But we have also inserted some jokes about our own country, so now you don't have to be angry ! ) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Advertisement in a Dutch newspaper: Second hand tomb stone with the name Jan Janssen on it. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * A Belgian boy aksed his dad what to be in the future.a dentist or a eye-specialist. Dad: dentist ofcourse, because he earns a lot more. A human has 32 teeth but only two eyes!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Why does a Belgian cardriver always have a hammer and a knife with him in his car? - To strike into the right way! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * A Belgian has bought some apples in a supermarket. When he came home he kept two apples behind his back and said to his son: when you guess how much apples i have behind my back, you may have them both! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * How do Belgian farmers count there sheeps? - They count the legs and divide the answer by 4 ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "Why do fishes don't make noise" asked a Belgian teacher to the kids of his class. - Answer: Because you can't talk under water!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * A Dutchman is dying. he said to the doctor: " I would that i could take my money with me to were i am going to." Doctor: " That's not necessary, it would melt there ! " * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Belgian doctor to a patient: " If you do live as unhealthy as now another year, you will die within 2 months ! " * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DDOCTOR X D O C T O R X = (dutch version) Hallo moppentappers in Nederland. Dit is de Nederlandse Docter X met wat leuke grappen en grollen. Deze keer hebben we weer wat Belgenmoppen. Om het niet te bond te maken, staan er ook een paar moppen over Hollanders bij. Ken je ook een paar leuke moppen? Stuur ze dan naar ons, en ze komen in een volgend D.B.A. magazine. Veel plezier Ecto 1 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Door de economische achteruitgang zijn er in Nederland heel wat voetbalclubs opgeheven. Ze hadden geen bal meer ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Een Belg had al dagenlang de hik. Ten einde raad stuurde hij zichzelf een boze dreigbrief in de hoop door de schrik van dit ongemak af te komen ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Wat is heet water op een oranje bord? Een bord Hollandse tomatensoep ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Een belg krijgt een baantje aangeboden. " Wat voor werk moet ik doen?" wil hij weten. "Aardappels rooien", krijgt hij te horen. Zegt die Belg:"Maar kunt u dat niet beter overlaten aan degene die ze destijds gepoot heeft? Die weet tenminste waar ze precies liggen! " * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Er was eens een heel slimme Belg. Ach nee, laat ik u geen sprookjes vertellen! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Hollandse dominee vanaf zijn preekstoel: "Als ik zo naar u kijk en zie hoe weldoorvoed en goedgekleed u bent, denk ik wel eens: er zijn geen arme mensen meer. Maar als ik dan naar de inhoud van het kerkezakje kijk, weet ik wel beter!" * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "Wat gek", zei een Belg toen hij in de spiegel keek. " Ik dacht dat ik andersom stond! " * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Op een gegeven moment werden er in een Belgisch restaurant geen gekookte eieren meer geserveerd. De kok was het recept kwijtgeraakt! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Er verschijnt een Belg met een ezeltje aan de Nederlandse grens. De douane- beambte merkt op: "Dat hebt u zeker op de rommelmarkt gekocht?" "Ja", antwoord het ezelt je! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Wat doet een Hollander als hij een levende vlieg in zijn soep vindt? Hij vist hem eruit, houdt hem boven zijn bord en commandeert: Spuug uit!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * END REDACTION The End Redaction, Well the stuff is put together and everything is running smoothley. The second issue of the D.B.A. magazine is ready to be released. The whole D.B.A. team worked 8 weeks very hard to get this issue ready on time for the D.B.A. ST Party where this magazine will be released. I want to thank the people who send us there articles to place in the mag.. Also a big thanks to the people who send us utilitie's like the bootsector protector and music's ! We gone do everything to make one of the best magazine's for the Atari ST. All the (good) articles you send will be placed, so send us your stuff ! That's it for this time, have a lot of fun reading this magazine. See you in issue number three of the D.B.A. Disk Magazine. Slimer and Ecto 1 ( End Redaction ) and Bonus ( Main Editor ) * WARNING WARNING WARNING * We of the D.B.A. can not be held responsible for typing mistakes or what will be written in this magazine. We can also not held responsible for damage to your hard/software trough the use of this magazine or the hardware tips. Non of the articles in this magazine maybe duplicated or ripped for use in other magazine's, without permission of the redaction ! If this magazine is sold to you( excluding the PD liberary's ) for the use of making profit, report this directly to us. This magazine is for free and you may send copy's of it to all your friends, enemy's and contacts. * YOU ARE WARNED * (C) THE D.B.A. MAGAZINE TEAM tm /.  ױ&3.. FAA_NPG TXT t 4BINTER TXT <t 3!SLIMER TXT t %bFAA OF N.P.G. -O PSEUDO: FAA - REAL NAME: PETER BUCHTA (GERMAN) - AGE: 24 - STATUS IN GROUP: GRAFIXMAN AND ALSO SWAPPER -+ HEIGHT: 194CM - WEIGHT: 90KG - OTHER HOBBIES: LISTENING TO MUSIC,CINEMA,VIDEO,TENNIS,RADIO CONTROLLED OFF ROAD CARS (DRIVING ON COMPETITIONS AND WIN SOME GOBLETS,I HOPE SO) -L FAVE SAYING : I DON'T KNOW - FAVE MUSIC : FRONT 242,B 52'S,THE SHAMEN,KRAFTWERK,DEVO,FILMMUSIC LIKE HORNER, GOLDSMITH,POLEDOURIS,ZIMMER AND MANY MORE -) FAVE TV-PROGRAM: MATLOCK (JUSTICE SERIES),STAR TREK (OLD AND NEW),ZURUECK IN DIE VERGANGENHEIT (I DON'T KNOW THE ORIGINAL TITLE,IT IS A US TIMEWARP SERIES WITH DEAN STOCKWELL AND SCOTT BAKULA) -L FAVE FILMS : TERMINATOR II,ABYSS,TREMORS -( WORST FILMS : CHEECH AND CHONG (SORRY GUYS),BRAZIL (I HATE 'THIS' BLACK HUMOR) -N FAVE COMPUTER : I THINK YOU KNOW IT.NO? OK! IT'S A ZX 81...OH MY GOD I HAVE A BLACKOUT,I MEAN A ATARI ST.HOPE YOU WILL FORGIVE ME. - -4 FAVE DEMO-GROUPS : OVR, TLB, TCB, ULM, DELTA FORCE, .AND NPG! -I WORST GROUPS : I THINK THEY KNOW IT THEMSELF -, FAVE DEMO (S) : OOH CRICKEY...,DARKSIDE OF THE SPOON,TRANSBEAUCE II,EUROPEAN DEMOS,... - WORST DEMO (S) : ALF MEGA DEMO II JOKE VERSION (OH MY GOD WHAT A SHIT) -F BEST MAGS :DBA MAGAZINE,TOXIC AND MAGGIE IN THIS ORDER.WAITING FOR STABLOID. -K WORST MAGS :NASA MAG 1 (SORRY GUYS BUT IT IS REALLY SHIT,NO MENU...) -D FAVE CONSOLE:NINTENDO SUPER FAMICOM(SUPER NES) WHEN YOU THINK THAT THE CONSOLE IS TO SLOW THEN THINK OVER THE FAMICOM IS TO NEW,AS THE MEGA DRIVE (GENESIS) APPEARS SOME YEARS AGO THE FIRST GAMES ARE SLOW TOO.NOW THE GENESIS IS UTILIZED (FORGIVE ME,I'M BAD IN ENGLISH),IT TAKES IT TIME TO CHECK UP THE PROCESSOR AND ITS CHIPS TO OPTIMIZE THE THE GAMES.LOOK AT THE ST SCENE IN THE YEAR 1986 SHIT GAMES AND DEMOS AND NOW FAST VECTOR ROUTS FULLSCREEN AND MANY MORE.WAIT A WHILE AND THE SUPER NES WILL BE NO.1.BYE NOW SOME FACTS ABOUT NPG:NPG HAS 7 MEMBERS THE ARE LONESTARR (THE FOUNDER, ORGANIZER,AND NOW COMPOSER(YOUR 2ND SONG IS QUITE GOOD)),THE GUARDIAN ANGEL (DCD MAKER,SWAPPER AND SOME GFX),APOLLO (OUR CODER),GARTH (OUR CODER,TOO), BLAGGER (GRAFIXMAN AND CODER),CARNERA (GFX MAN),AND ME (GFX AND SWAPPING). WE HAVE PRODUCED 30 DCD'S, 1 INTRO COMPIL,SOME DIGIS AND 5 MFTM THIS TIME. OUR MEGADEMO WILL BE DONE IN THE END/BEGINNING 91/92(I HOPE SO). IF YOU WONDERING ABOUT MY PSEUDO 'FAA' I CAN TELL YOU THE STORY HOW I COME TO THIS NOTHING SAYING PSEUDO.FOR THOSE WHO LAUGHING WHEN READING THIS,IT IS THE PURE REALITY. FOR A LONG LONG TIME I WAS A CHILD AND I PLAYED FOR THE FIRST TIME ON A ARCADE, I INSERT THE COIN AND PLAYED (I DONT KNOW THE GAME) AND I WAS HAPPY TO GET A HIGHSCORE,AND IT WANTED MY INITIALS ,AND HOW LIFE ARE PLAYING I DONT KNOW HOW TO DO THAT.I PUSHED SOME BUTTONS HERE AND THERE, BUT THE TIMER COUNTED TO ZERO VERY FAST AND WHAT HAPPEND,I'M IN THE HIGHSCORE WITH THE INITIALS 'FAA'.SINCE THIS TIME I USE THIS PSEUDO.THAT'S THE STORY. I HOPE YOU HAVE FUN WITH MY INTERVIEW YOURS PETER FAA OF NPG SUPER FAMICOM TESTS -M SOME SHORT T E S T S FOR THE SUPER FAMICOM BY FAA -M SUPER GHOULS'N GHOSTS (CAPCOM) 8-MBIT JUMP'N RUN APPEARING 10/91 1PLAYER I THINK YOU KNOW THE STORY OF GHOULS'N GHOSTS!THIS GAME IS ONE OF THE BEST JUMP AND RUN'S I EVER PLAYED ON A CONSOLE.THE GRAPHICS OF THIS GAME ARE A MASTERPIECE.SOMETIMES IF ON THE SCREEN TOO MUCH OBJECTS THE PROCESSOR WILL A LITTLE BIT SLOW DOWN BUT IT DISTURBS ABSOLUTELY NOT THE GAMEFUN. GPAPHICS 90 SOUND 82 MOTIVATION 78 PLAYABILITY 74 DIFFICULTY 86 (HARD) ALL 80 SUPER TENNIS (TONKIN HOUSE) 4-MBIT SPORT APPEARING 11/91 1/2 PLAYER NOW THE FAMICOM HAS THE FIRST TENNIS GAME,IT WAS DONE BY TONKIN HOUSE THE MAKERS OF FINAL MATCH TENNIS ON THE PC ENGINE(THE BEST TENNIS GAME EVER).NOW WE HOPE THEY HAVE DONE A GOOD WORK FOR THIS MACHINE.WHEN YOU START THE MODULE YOU WILL SEE A INTRO THAT USES THE 3-D CHIP.YOU CAN CHOOSE BETWEEN SINGLE GAME 1P VS. COMP. OR 2P.DOUBLE 1P+2P VS.COMP OR 1P+COMP. VS. 2P+COMP. OR CHAMPIONSHIP. IN THE CHAMPIONSHIP YOU MUST PLAY AGAINST LENDL,EDBERG...SELES,GRAF... THE GAME LOOKS NICE,IT HAS SOME PORTRAITS FROM THE TOP 10 PLAYERS(MALE,FEMALE). WHEN YOU PLAYING THE CHAMPIONSHIP YOU CAN CATCH POINTS FOR EVERY MATCHWIN.IF YOU HAVE WON SOME OPENS OR MATCHES YOU WILL BECOME TO A MEMBER OF THE CLUB OF THE TOP 5.A NICE IDEA IS THAT WHEN YOU MAKE A GOOD OR NOT SO GOOD BALLCHANGE THE PLAYERS WILL HAVE SOME EMOTIONS. ALL IN ALL IT IS A VERY GOOD GAME BUT NOT SO GOOD AS THE PC ENGINE VERSION FROM THE SAME SOFTWAREHOUSE. OH I FORGOT SOMETHING,ALL TEXTS OF THIS GAME ARE NOT IN JAPAN THEY ARE IN ENGLISH.AND THATS GOOD FOR LOOK IN SOME STATISTICS. GRAPHICS 72 SOUND 70 MOTIVATION 86 PLAYABILITY 82 DIFFICULTY 74 ALL 84 PRO SOCCER (IMAGENIEER) 4-MBIT SPORT APPEARING 10/91 1/2 PLAYER THIS IS THE CONVERSION OF THE WELL KNOWN GAME ON THE ST KICK OFF.BUT THIS GAME 1:1 CONVERTED FROM THE COMPUTER WITH A LITTLE BETTER GRAPHICS.AND THAT IS NOT ENOUGH FOR THE CAPABILITY OF THE FAMICOM. ALL I CAN SAY IS DONT BUY IT THIS IS REAL SHIT. GRAPHICS 28 SOUND 30 (TITLEMUSIC) MOTIVATION 8 PLAYABILITY 10 DIFFICULTY 80 ALL 10 SUPER R-TYPE (IREM) 6-MBIT SHOOT'EM UP APPEARING 9/91 1 PLAYER SUPER R-TYPE IS A GAME FOR FREAKS I AM ARE.THE GAME IS VERY GOOD IN GRAPHICS AND HAS A FABOULOUS SOUND BUT IT SLOW DOWNS SOMETIMES (THATS GOOD FOR SOME LEVELS SO YOU CAN DO IT EASYER),BUT IT HAS A GREAT ERROR.WHEN YOUR SHIP IS DESTROYED AT EVERY PLACE IN THE LEVEL,EXCEPT THE ENDMONSTER,YOU MUST START FROM THE BEGINNING OF THIS LEVEL.BUT I THINK THE FABOULOUS GRAPHICS AND A SOUND YOU NEVER HAVE HEARD BEFORE WOULD DELETE THE NEGATIVE ASPECTS. ALL IN ALL A GOOD SHOOT'EM UP THAT IS BETTEN THAN DARIUS TWIN. GRAPHICS 85 SOUND 86 MOTIVATION 75 PLAYABILITY 80 DIFFICULTY 70 ALL 83 MYSTICAL NINJA OR GEOMON(KONAMI)ACTION ADVENTURE 8-MBIT APPEARING 9/91 1/2 PLAYER ALL I CAN SAY IS THIS IS THE BEST ACTION ADVENTURE AT THIS MOMENT.IT HAS VERY SMOOTHLY SCROOLING GGOD SOUND AND GRAPHICS,IT HAS LOT OF SHOPS YOU CAN BUY EXTRAS AND A LOT MORE. GRAPHICS 84 SOUND 88 MOTIVATION 86 PLAYABILITY 80 DIFFICULTY 78 ALL 86 ACTRAISER (ENIX) ACTION-ADV.+STRATEGY 8-MBIT APPEARING 9/91 1 PLAYER IF YOU LOVE GAMES LIKE BARBARIAN AND POPULOUS,NOW YOU HAVE ALL IN ONE. THIS GAME SHOWS YOU TO WHAT THE FAMICOM CAPABLE IS. AT THE BEGINNING OF THE GAME YOU ARE ON A FLYING TEMPLE,WITH IT YOU CAN ARRIVE THE VARIOUS CONTINENTS.YOU MUST FIRST START A ACTIONLEVEL.IN THIS LEVEL YOU CONTROL A KNIGHT.HE CAN JUMP,RUN,DUCK AND FIGHT WITH HIS SWORD. IN A TIMELIMIT YOU MUST FIGHT TO THE END OF THE LEVEL.IF YOU HAVE DESTROYED THE ENDMONSTER ((OBERMOTZ) AS WE SAY IN GERMAN) IT GOES ON IN A POPOULOUS LIKE COLONIZE LEVEL.HERE YOU SEE THE AREA FROM THE BIRD LIKE PERSPECTIVE.NOW YOU CAN CONTROL A LITTLE ANGEL.YOUR POPULATION STARTS WITH AN ADAM+EVA COUPLE THAT ARE IN A TEMPLE AND WAITING TILL YOU HAVE BUILD SOME STREETS.YOU HAVE A MENULEDGE IN THAT YOU CAN DO A LOT OF THINGS (ONLY I FYOU HABVE ENOUGH POINTS) LIKE BUILDING STREETS,FIRING LIGHTNINGS,MAKE RAIN,EARTQUAKES,WIND (FOR THE WINDMILLS) AN A LOT MORE.WHEN YOU HAVE BUILD ENOUGH STREETS AND THE PEOPLE WILL COLONIZE ALL THE LAND BESIDES THE STREETS,AND YOU KILLED ALL LITTLE MONSTERS THEY WILL KILLING YOUR PEOPLE,DESTROYING THEIR HOUSES AND FIELDS,YOU CAN GO TO THE NEXT ACTION LEVEL.AND SO ON. IF YOU WANT ONLY TO PLAY THE ACTION LEVELS THEN YOU MUST PRESS THREE TIMES THE SELECT BUTTON. ALL IN ALL.WHEN YOU HAVE PLAYED SOME LEVELS YOU WILL SEE LEVELS WITH GRAPHICS THAT ARE SO FABOULOUS YOU WONT BELIEVE YOUR EYES,AND YOU CAN HEAR MUSICS YOU NEVER HEARD BEFORE, IT SOUNDS LIKE A ORCHESTRA PLAYING IN YOU ROOM. P.S. IN THIS ISSUE OF THE DBA MAGAZIN YOU CAN WIN A AUDIO CASSETTE WITH THE SOUND OF THIS AND OTHER SUPER FAMICOM GAMES. GRAPHICS 90 SOUND 91 MOTIVATION 84 PLAYABILITY 74 DIFFICULTY 90 ALL 89 SUPER SHORT TESTS: SIM CITY I MUST SAY SOMETHING ABOUT A NEW FEATURE THAT ONLY IN THE FAMICOM VERSION. NOW YOU CAN BUILD A ZOO AND YOU OWN HOME,THE LAND BESIDES YOUR HOME WILL BE CLIMB THE BUILDAKTIVITY. GRAPHICS 61 SOUND 69 ALL 86 BIG RUN I WAS VERY HAPPY AS THIS MODULE WERE DONE FOR THIS MACHINE,BUT AS I SAW THIS ON SCREEN I CANT BELIEVE IT.FUCKING SCROLLING AND SOUND AND ALL IS SHIT.DONT BUY GRAPHICS 28 SOUND 20 ALL 26 SUPER MARIO WORLD THE BEST RUN AND JUMP GAME EVER.WHAT SHOULD I SAY. GRAPHICS 70 SOUND 78 MOTIVATION 91 PLAYABILITY 90 DIFFICULTY 80 ALL 90 FINAL FIGHT ONE OF THE BEST FIGHTING GAME I PLAYED ON A CONSOLE. GRAPHICS 90 SOUND 85 MOTIVATION 85 PLAYABILITY 85 DIFFICULY 80 ALL 85 PILOTWINGS I HAVE NEVER FLY BETTER ON A CONSOLE OR COMPUTER BEFORE.GREAT 3-D CHIP. GRAPHICS 90 SOUND 76 MOTIVATION 86 PLAYABILITY 86 DIFFICULTY 74 ALL 86 THATS ALL FOR NOW.HELP THE DBA MAGAZINE TO GET NO.1 AND WRITE SOME ARTICLES. I HOPE YOU HAVE READED THIS CONSOLE ARTICLE VERY INTERESTED. BYE F AA AA NN NN N G  F A A NNN NN NNN GG  F AA AA AA AA O F N NN NN GG GG ! FF AA AA AA AA NN NNN NN GG GGG  F AA AA AA AA NN NN NN G  J G -M 32 EDITORIA.L 4 a:\EDITORIA.L\ADVERT.TXT FIRM ADVERTISEMENT a:\EDITORIA.L\BLA.TXT SENDING ARTICLES... a:\EDITORIA.L\MESSAGE.TXT READ ME a:\EDITORIA.L\END_EDIT.TXT END REDACTION ABOUT 4 a:\ABOUT\ADDRESS.TXT CONTACT ADDRESSES a:\ABOUT\HISTORY.TXT MAGAZINE HISTORY... a:\ABOUT\HISTDBA.TXT m HISTORY OF D.B.A. a:\ABOUT\DBA.TXT ABOUT THE D.B.A. OPTIONS 13 50 HZ 50 HZ 60 HZ 60 HZ PALETTE 1 PALETTE 1 PALETTE 2 PALETTE 2 PALETTE 3 PALETTE 3 PALETTE 4 PALETTE 4 SET PALETTE SET PALETTE PEAK LEVEL METER PEAK LEVEL METER RASTER COLOR ON RASTER COLOR ON RASTER COLOR OFF RASTER COLOR OFF QUIT TO DESKTOP QUIT TO DESKTOP MUSIC 14 a:\MUSIC\KIDNEY1.THK KIDNEY1 a:\MUSIC\KIDNEY2.THK KIDNEY2 a:\MUSIC\KIDNEY3.THK KIDNEY3 a:\MUSIC\KIDNEY4.THK KIDNEY4 a:\MUSIC\KIDNEY5.THK KIDNEY5 a:\MUSIC\KIDNEY6.THK KIDNEY6 a:\MUSIC\KIDNEY7.THK KIDNEY7 a:\MUSIC\KIDNEY8.THK KIDNEY8 a:\MUSIC\KIDNEY9.THK KIDNEY9 a:\MUSIC\KIDNEY10.THK KIDNEY10 a:\MUSIC\KIDNEY11.THK KIDNEY11 a:\MUSIC\KIDNEY12.THK KIDNEY12 MUSIC ON.THK MUSIC ON MUSIC OFF.THK MUSIC OFF PICTURES 6 a:\PICTURES\ICE.PC1 ICE a:\PICTURES\CYBER1.PC1 CYBER1 a:\PICTURES\GFX_TEXT.TXT GFX_TEXT a:\PICTURES\CYBER4.PC1 CYBER4 a:\PICTURES\SANDMAN.PC1 SANDMAN a:\PICTURES\SENTRY.PC1 SENTRY CD_REVIE.WS 2 a:\CD_REVIE.WS\CD_REV_1.TXT CD-REVIEWS 1 a:\CD_REVIE.WS\CD_REV_2.TXT CD-REVIEWS 2 CHARTS 2 a:\CHARTS\CHARTS.TXT CHARTS a:\CHARTS\TOP10__.TXT CONSOLE TOP 10 COMPETIT.ION 1 a:\COMPETIT.ION\COMPETIT.TXT COMPETITION CRAPTALK 2 a:\CRAPTALK\BULLSHIT.TXT JUST A DAY a:\CRAPTALK\LAMERTES.TXT THE REAL LAMER TEST DBA_PD_C.LUB 1 a:\DBA_PD_C.LUB\DEMO_CLU.TXT D.B.A. DEMO CLUB CHEATING 2 a:\CHEATING\CHEATS.TXT DEMO CHEATS a:\CHEATING\CONSOLE.TXT SOME CONSOLE CHEATS DID_YA_K.NOW 2 a:\DID_YA_K.NOW\KNOWABOU.TXT KNOW ABOUTS a:\DID_YA_K.NOW\SPACEHIS.TXT SPACEFLIGHTS GFA_PROG.S 2 a:\GFA_PROG.S\GFALEVEL.TXT LEVEL PEAK IN GFA a:\GFA_PROG.S\GFAMUSIC.TXT SOUNDCHIP MUSIC GFA GREETING.S 2 a:\GREETING.S\GREETING.TXT THE GREETINGS a:\GREETING.S\WISHES.TXT BEST WISHES TO ALL HARDWARE 2 a:\HARDWARE\THERMO.TXT THERMO FAN. a:\HARDWARE\A_STE.TXT AT 386SX FOR M_STE HCC_FAIR 2 a:\HCC_FAIR\HCC_DAYS.TXT HCC COMPUTER DAYS a:\HCC_FAIR\HCC.TXT ST FADING AWAY ??? HI_FI_TI.PS 3 a:\HI_FI_TI.PS\2_CASSET.TXT CASSETTE CHOISE a:\HI_FI_TI.PS\AMPLIFIE.TXT AMPLIFIER TEST a:\HI_FI_TI.PS\CD_PLAYE.TXT CD-PLAYER INTERVIE.W 3 a:\INTERVIE.W\SLIMER.TXT INTERVIEW SLIMER a:\INTERVIE.W\FAA_NPG.TXT FAA OF N.P.G. a:\INTERVIE.W\INTER.TXT ARMALYTE INC. JOKES 2 a:\JOKES\LAUGHBOX.TXT LAUGH BOX a:\JOKES\DOCTOR_X.TXT DOCTOR X MAIL_COR.NER 1 a:\MAIL_COR.NER\MAIL.TXT LETTERS MOVIES 1 a:\MOVIES\VIDEOTIP.TXT FAST VIDEO TIPS MS_ANGEL 1 a:\MS_ANGEL\MS_ANGEL.TXT MS ANGEL NEWS_FLA.SH 4 a:\NEWS_FLA.SH\BEEFOROL.TXT BEE FOROL DEMO. a:\NEWS_FLA.SH\BAD_NEWS.TXT FUCK TO S.S.I. a:\NEWS_FLA.SH\NEWSFLAS.TXT NEWSFLASH 1 a:\NEWS_FLA.SH\NEWS.TXT NEWSFLASH 2 OLD_TIME.S 3 a:\OLD_TIME.S\OLDGAMES.TXT THE FORGOTTEN GAMES a:\OLD_TIME.S\SCROLL_3.TXT OLD SCROLLINES a:\OLD_TIME.S\MEETING.TXT D.B.A. MEETING ONLY_DUT.CH 7 a:\ONLY_DUT.CH\MAX.TXT MAX TAILLEUR (DUTCH) a:\ONLY_DUT.CH\ZIEJEWEL.TXT ZIE JE WEL... a:\ONLY_DUT.CH\AANBOD.TXT AANBOD a:\ONLY_DUT.CH\MOPPEN_2.TXT MOPPEN TROMMEL a:\ONLY_DUT.CH\DOCTOR_X.TXT DOCTOR X a:\ONLY_DUT.CH\VRAAG.TXT VRAAG a:\ONLY_DUT.CH\NEDERLAN.TXT THE DUTCH EDITOR OPINION 2 a:\OPINION\OPINION.TXT OPINION a:\OPINION\DBA_VS.TXT DBA MAG VS THE REST POETS 2 a:\ 3POETS\LYRICS.TXT LYRICS  a:\POETS\POEMS.TXT POEMS POPNEWS 2 a:\POPNEWS\POPNEWS.TXT POPNEWS a:\POPNEWS\CD_STOLE.TXT M.JACKSON CD ROBBERY PRE_VIEW 13 a:\PRE_VIEW\LARRY_5.TXT LARRY 5 a:\PRE_VIEW\NEW_UBI.TXT 3X NEW FROM UBI SOFT a:\PRE_VIEW\OUTRUN.TXT OUTRUN EUROPE a:\PRE_VIEW\4_WHEEL.TXT GREMLIN COMPILATION a:\PRE_VIEW\USGOLD.TXT MAX ACTION COMPIL a:\PRE_VIEW\SEGACOMP.TXT SEGA COMPILATION a:\PRE_VIEW\MULTI2.TXT LOTS OF NEWS 2. a:\PRE_VIEW\MULTI.TXT LOTS OF NEWS. a:\PRE_VIEW\ANCO.TXT ANCO COMPILATION a:\PRE_VIEW\COMPILAT.TXT OCEAN COMPILATION a:\PRE_VIEW\NINJA.TXT OCEAN FIGHT COMPIL a:\PRE_VIEW\TIP_OFF.TXT TIP OFF BY ANCO a:\PRE_VIEW\POLICIII.TXT POLICE QUEST III RE_VIEW 6 a:\RE_VIEW\SILENT.TXT SILENT SERVICE II a:\RE_VIEW\BRIGADE.TXT THE LIGHT BRIGADE. a:\RE_VIEW\TERMINAT.TXT TERMINATOR 2 GAME a:\RE_VIEW\PYM_DEMO.TXT PYM DEMO DISK 1 a:\RE_VIEW\UNT_MAG.TXT UNT MAGAZINE REVIEW a:\RE_VIEW\FAMICOM.TXT SUPER FAMICOM TESTS SPECIAL_.STE 3 a:\SPECIAL_.STE\DMASOUND.TXT STE DIGISOUND a:\SPECIAL_.STE\SCROLLIN.TXT STE SMOOTH SCROLLING a:\SPECIAL_.STE\MEGA_STE.TXT MEGA STE POKES STOS_COR.NER 1 a:\STOS_COR.NER\STOS.TXT CYBERPUNK STOS K.  &F.. GFALEVELTXT G? GFAMUSICLST JqGFAMUSICTXT hL GFA_PEAKLST P BLEVEL PEAK IN GFA LEVEL PEAK INDICATORS IN GFA. Well this is the second part of the GFA_PROGS. In the first part you can see how to make soundchip music play in GFA. But there is more, in lots of demo's and even in this magazine you can see peak level indicators. You can also find them on a cassette recorder or tuner/amplifier. So here is your change to make them in GFA basic to see what your music is doing. The listing below is just a part of the wholw listing, the rest of it is the other part of the text YAMAHA CHIP MUSIC. But to make things a bit easier i have put the complete list again in the folder. I would say take a good look at the listing below... PROCEDURE level_bars CLS #! clear the screen FOR t=0 TO 15 ! for_next loop BOX 0,16,8,15-t ! draw a box in 16 different hights GET 0,0,8,16,ba$(t) ! get the different hights NEXT t ! draw next box CLS #! clear screen again RETURN ' PROCEDURE bars WHILE NOT INP?(2) ! if no key press then.. <--- PUT 0,30,ba$(XBIOS(28,0,8)) ! put volume bar channel 1 | PUT 10,30,ba$(XBIOS(28,0,9)) ! put volume bar channel 2 | PUT 20,30,ba$(XBIOS(28,0,10)) ! put volume bar channel 3 | PUT 30,30,ba$((XBIOS(28,0,0) DIV 16))! put tone bar channel 1 | PUT 40,30,ba$((XBIOS(28,0,2) DIV 16))! put tone bar channel 2 | PUT 50,30,ba$((XBIOS(28,0,4) DIV 16))! put tone bar channel 3 | F| F| The first 3 are volume bars, always from 0 to 15. | The last 3 are tone hights, from 0 to 255. We only got 16 level | bars so we DIV it by 16 and then it works with 16 level bars. | F| F| WEND #! and back to above - RETURN #! back to main loop...' So i hope you understand all this, in the folder GFA_PROG.S is a file called GFA_PEAK.LST and you can MERGE it in GFA basic 3.xx. Well i hope you have some us for it, an if you have some nice routines in GFA please send them in so other readers can use them. We all have to he lp one an other to get the best out of GFA basic, oke ??? ' If you still have some questions about it then write to us, and maybe we write you back or will write about it in the next issue of the D.B.A. magazine. Keep on Programming... Bonus Software INLINE music%,22000 ' %! inline is for reserving some space to ' %! put the music in. DIM reg%(16) ! dimension some space ' DO $! oke lets start... FILESELECT "a:\music\*.thk","",fnam$! fileselector to choose music. IF fnam$<>"" ! if name isn't nothing then BLOAD fnam$,music% ! load music into reserved space musix_on ! gosub routine to start music ~INP(2) ! wait for key press musix_off ! stop music ELSE ! if name is nothing then musix_off ! stop music END ! back to basic or if compiled desktop ENDIF ! end LOOP "! goto start again to do it all over again PROCEDURE musix_on do%=GEMDOS(&H20,L:0) ! supervisor mode reg%(0)=1 ! choose music RCALL music%,reg%() ! music call SLPOKE &H4D2,music%+8 ! begin address music diskmagazine 2 ' SLPOKE &H4D2,music%+4 ! begin address music diskmagazine 1 ~GEMDOS(&H20,L:do%) ! user mode RETURN ' PROCEDURE musix_off do%=GEMDOS(&H20,L:0) ! supervisor mode SLPOKE &H4D2,0 ! stop music WAVE 0,0,0,0 ! all sound off ~GEMDOS(&H20,L:do%) ! user mode kiezen RETURN ' SOUNDCHIP MUSIC GFA YAMAHA SOUNDCHIP MUSIC IN GFA. Most of the guys out there want to make a demo in GFA but often don't have music for it or they have but can't play it from GFA. So here it is your help in distress. Here is a routine to make these musics work from GFA basic. You can use it for your demo or in your game or what ever. Every music we used in this magazine and in diskmagazine issue 1 you can play with this routine, so try it out. Mind the line in MUSIX_ON, use music%+8 for diskmagazine 2 music and use music%+4 for diskmagazine 1 music. INLINE music%,22000 ' $! inline is for reserving some space to ' $! put the music in. DIM reg%(16) ! dimension some space ' DO $! oke lets start... FILESELECT "a:\music\*.thk","",fnam$! fileselector to choose music. IF fnam$<>"" ! if name isn't nothing then BLOAD fnam$,music% ! load music into reserved space musix_on ! gosub routine to start music ~INP(2) ! wait for key press ) - Remember you don't have to want for a key, your own routine - could also be here, for exp. an scrolline, tracking sprites or - something else. Just remove the ~inp(2) and put in your own - routine. musix_off ! stop music ELSE ! if name is nothing then musix_off ! stop music END ! back to basic or if compiled desktop ENDIF ! end LOOP "! goto start again to do it all over again PROCEDURE musix_on do%=GEMDOS(&H20,L:0) ! supervisor mode reg%(0)=1 ! choose music RCALL music%,reg%() ! music call SLPOKE &H4D2,music%+8 ! begin address music diskmagazine 2 ' SLPOKE &H4D2,music%+4 ! begin address music diskmagazine 1 ~GEMDOS(&H20,L:do%) ! user mode RETURN ' PROCEDURE musix_off do%=GEMDOS(&H20,L:0) ! supervisor mode SLPOKE &H4D2,0 ! stop music WAVE 0,0,0,0 ! all sound off ~GEMDOS(&H20,L:do%) ! user mode kiezen RETURN ' ' So i hope you understand all this, in the folder GFA_PROG.S Lis a file called GFAMUSIC.LST and you can MERGE it in GFA basic 3.xx. Well i hope you have some us for it, an if you have some nice routines in GFA please send them in so other readers can use them. We all have to help one an other to get the best out of GFA basic, oke ??? ' If you still have some questions about it then write to us, and maybe we write you back or will write about it in the next issue of the D.B.A. magazine. Keep on Programming... Bonus Software ON ERROR GOSUB einde ON BREAK GOSUB einde INLINE music%,22000 ' %! inline is for reserving some space to ' %! put the music in. DIM reg%(16),ba$(16) ! dimension some space level_bars ! make level bars ' DO $! oke lets start... FILESELECT "a:\music\*.thk","",fnam$! fileselector to choose music. IF fnam$<>"" ! if name isn't nothing then BLOAD fnam$,music% ! load music into reserved space musix_on ! gosub routine to start music bars ! goto level bars show... ~INP(2) ! wait for key press musix_off ! stop music ELSE ! if name is nothing then musix_off ! stop music END ! back to basic or if compiled desktop ENDIF ! end LOOP "! goto start again to do it all over again PROCEDURE musix_on do%=GEMDOS(&H20,L:0) ! supervisor mode reg%(0)=1 ! choose music RCALL music%,reg%() ! music call SLPOKE &H4D2,music%+8 ! begin address music diskmagazine 2 ' SLPOKE &H4D2,music%+4 ! begin address music diskmagazine 1 ~GEMDOS(&H20,L:do%) ! user mode RETURN ' PROCEDURE musix_off do%=GEMDOS(&H20,L:0) ! supervisor mode SLPOKE &H4D2,0 ! stop music WAVE 0,0,0,0 ! all sound off ~GEMDOS(&H20,L:do%) ! user mode kiezen RETURN ' PROCEDURE einde musix_off END RETURN ' PROCEDURE level_bars CLS #! clear the screen FOR t=0 TO 15 ! for_next loop BOX 0,16,8,15-t ! draw a box in 16 different hights GET 0,0,8,16,ba$(t) ! get the different hights NEXT t ! draw next box CLS #! clear screen again RETURN ' PROCEDURE bars WHILE NOT INP?(2) ! if no key press then.. <--- PUT 0,30,ba$(XBIOS(28,0,8)) ! put volume bar channel 1 | PUT 10,30,ba$(XBIOS(28,0,9)) ! put volume bar channel 2 | PUT 20,30,ba$(XBIOS(28,0,10)) ! put volume bar channel 3 | PUT 30,30,ba$((XBIOS(28,0,0) DIV 16))! put tone bar channel 1 | PUT 40,30,ba$((XBIOS(28,0,2) DIV 16))! put tone bar channel 2 | PUT 50,30,ba$((XBIOS(28,0,4) DIV 16))! put tone bar channel 3 | ' A| ' The first 3 are volume bars, always from 0 to 15. | ' The last 3 are tone hights, from 0 to 255. We only got 16 level | ' bars so we DIV it by 16 and then it works with 16 level bars. | ' A| WEND #! and back to above - RETURN #! back to main loop...  9MAIL GFX TEXT G R A F I X C O R N E R = Are you good in making graphics? Well, send all your work to us and we will insert it in the pictures corner. You may draw everything you want. Also logo's (D.B.A. or your own) and fonts. If we think we can use something of your work for D.B.A. intro's or demo's, then we will contact you. This time we have received some graphics from Sandman of Flash in Finland, T.G.E. from I.C.E. in Holland and Cyberpunk of Network in Norway (some graphics from a game he is making !!). Nice work don't you think? So send your own graphics to us, and we will place it in a next issue of this magazine. I am looking forward to see some nice work! Greetings from Ecto 1 of D.B.A.  .  &U.. GREETINGTXT VWISHES TXT &t THE GREETINGS THE D.B.A. OFFICIAL GREETINGS LIST, Maybe some of you have noticed that we still use very old greetinglist's in our demo's or other productions. Well, I (Slimer) has round up all the greetings and made a brand new list. First we begin with the special greetings to our contacts all over the globe( in no special order ) ! *K Delta Force ( Mega Cool, Punish your Machine demo, thanks for the greetings ) , Armalyte Inc.( esp. Wingleader & Traxx ), Sector one of the Heavy Killers , Future Minds ( esp. Skyline, are you a famous crew in France ??), N.P.G. ( esp. FAA, thanks for your stuff, dude ), Impact ( esp. Toxic & Dadu, thanks for the PD stuff, Dadu ), JEFF, Animal Mine ( esp. Penguin, good luck with your mega-project ),Jedi of Sector One, JEFF, KB Jardin, The Network ( esp. Cyberpunk, thanks for your article ), Astra ( esp. Astra one ), IenX ( esp. Ivo ), Public Enemies ( esp. Bat & Coss ), Sewer Software ( esp. Lowlife ), T.B.W. ( esp. Third Shadow ), T.N.S. ( esp. Hawk ), T.M.S. ( esp. Ninja, are you still alive or what ?? ), Imagina ( esp. Drizzt, one crazy Norwegian ), I.C.E. ( esp. T.G.E. ), Flash ( esp. Sandman ), Cedric, The Softcollector, F.L.C. ( a new rising star ?? ), Sentry ( esp. Eagle ), Brainbox ( esp. Merlin ), Synergy ( esp. B.A.T. ),Mr. Yoga and Mystery Software. Also greetings to all our local contacts( to many to mention ) ! * THE NORMAL GREETINGS * The Union, The German Alliance, The French Alliance, The Corporation, The Syndicate, The Elite, The Empire, Superior, The Enterprise, Total Vision Inner Circle. ST Connnexion, Hotline, M.C.A. Xenex, Respectables, Replicants, B.B.C., Overlanders( Finally a Re-Union ), T.L.B., T.C.B., Omega, Sync, Ripped Off, Automation, Electra, Galtan Six( can't wait to see Stabloid ), Hemoroids , Next, ULM, Watchmen, Phalanx and the Angels of Mercy( Are you a female crew ? if so contact me, coz' i like some more females writing for our magazine !). *K S .  &Y.. HCC TXT  Z HCC_DAYSTXT u t ]qST FADING AWAY ??? A SHORT REVIEW OF THE H.C.C. DAYS ( or just " the PC are taking over !!!) The H.C.C. days are the kind of days that you can buy lots of things for a computer at very low prices. Well that should be the fact and it was last year. But it seems that some things are changing. If you have a PC or wanted to buy one you where at the right place, but if you wanted to buy something for your ST or even buy an STE, sorry but you better look anywere else. This year it was really shit to say the least, the number of dealers that sold ST's or things for the ST was almost zero. I don't know what it is but it seems that the 16 bit machines are losing there grip. This could be caused by the enormous price drop the PC have gone to the last few months. A pc is now a machine that almost anyone can afford to buy. A PC nowadays costs about ( thats a 12 Mhz with harddisk, floppy 1 or 2, graphix cart ) Fl.999,- and an ST/E costs about Fl.899,-. So you see the price difference is so small that people would rather buy a PC then a ST/E. So if we really want the ST to survive we have to make good things for it. Make people notice the ST (Nice demo's or something like that), and special ST/E meetings like the Dusseldorf Messe must be visited to let everybody know that there still is a big group that like/use the ST/E. If we don't do it then maybe next year we won't any dealer selling ST/E or even software/ or other things for the ST/E. Maybe you will say, it isn't that bad yet, but if we don't do anything for the start we will see the same effect as on the old Atari XL/XE. The big software houses lose there intrest in the Atari, won't converted any software anymore ( the first example of it is already there in the form of I.S.S.) so people won't buy cause there favorit game isn't made for it. An when that really starts well it's the start of the end. So don't say i didn't ring a bell if the ST/E is fading away in the next 2 years... #Bonus Software. HCC COMPUTER DAYS /article by Slimer. The HCC Computer Days, Every year in november there is in the Netherlands the HCC Computer Days, this is a big happening for every computer fanatic. You can see there a lot of PC's(!), ST's(?), Amiga's and Machintosh computers. On zaterday the 23, the whole D.B.A. bunch left there H.Q. to visit the HCC fair in a place called: Utrecht. Vigo and a friend of ours, picked me up around 7:50 then we rounded up the rest of the crew in Drachten, Ecto 1 and Jat Jack. The rest of the D.B.A.( Bonus and K.G.E.) did also go to the HCC fair. The whole shit started at 10:00 AM and we where right on time, it was a little crowded but we managed to enter the fair without waiting to long to get a ticket. It was a big fair with much computer stuff, so we took a view hours to walk around in the tree big halls. We promoted our magazine and demo by dumping it in some PD liberary's. Some of us bought some disks and we collected information about hardware. While looking around we lost some of our members in the crowd, but we had a meeting place where we should meet K.G.E. and Bonus. So, me and Vigo walked further trough the fair, boring ourself's to dead. There weren't many ST's, there where only a lot of MS-Dos computers(yuck). So, at 1 o'clock we walked to the meeting place of the D.B.A. and there we had the "pleasure" of meeting the guys from Armalyte Inc. who where also walking around on this boring fair. After a while Sledge of Hotline came on a short visit and some other guys popt up. But meanwhile only 1 of our "lost" members showed up and the other 2 where still missing. Me, Vigo and Ecto 1 left the meeting place after waiting half a hour for the missing members. We where hungry but every snackjoint was crowded, so we left the fair and we dumped the disks in the car. We walked to the shopingcentre searching for a snackjoint where it wasen't to full with people. After a while we found one, a small snackjoint where it was very crowded wit people, but we where so hungry that we had to get some food soon or. The guys in the snackjoint had a lot of stress, coz' they worked there socks of. Finally we had some food and some shakes to wash it away !! Time to go back to the meeting place at the fair. As we came back, there where only some members of Armalyte Inc. hanging arou but Bonus and K.G.E. where gone. So, we walked towards a PD club and put our magazine in there arses. A little later,Bonus and the rest where back on the meeting place, Bonus wanted to show me a preview of the intro for the second D.B.A. magazine. So, we walked to the a Atari users stand and loaded the intro in a mega STe. Back on the meeting point the missing members still haden't showed up, so we started searching for them. We split up and we found them back in a very short time. The whole bunch was standing by the Atari ST users stand all looking at the intro from the second Disk Magazine when i came back from the search. Wingleader of Armalyte Inc. wanted a copy of our first D.B.A. magazine. He wanted to copy the magazine on the STe, but as he treid to load the copyprogram, a asshole from that stand started to shout. He diden't wanted to let him use the STe to copy the magazine. If the Atari GG are reading this article: FUCK YOU LAMERS ! I'm really sorry that i have given you the first issue of our magazine !! Well, we went back to the " the point " and staid there till 4:20 PM and the we left for Bonus his H.Q.. We took off to Vigo's car, while Bonus, K.G.E. and a other guy where going with Bonus his car. The two cars where standing on different places so we had to drive on our ow to Steenwijk. After a little while we where driving on the highway, we could leave Utrecht without any big trouble at all ( no traffic jam's ). Then after driving for half a hour the car from Bonus popt up behind us. He drove past us and with high speed, Vigo treid to keep up but Bonus his car was a bit faster( hhmmm). So, after driving about 140 km per hour, we slowed down a bit, coz' Bonus was driving much to hard and Vigo's car coulden't keep up. We arrived in Steenwijk and Bonus was waiting for us with a big smile on his ugly face saying: what's keeping you so long ?? We staided a while at Bonus is H.Q. where we swapped some stuff for the magazine and we talked a bit. After all that, we left for our own H.Q. in Drachten, where we arrived at about 9:00 PM. All the guys where droped at there home's. I started right away with this article with all the facts still fresh in my memory. It is now 01:05 AM and i think it's time to go to my warm bed now !! See ya' in Eindhoven in Januari on the Atari ST Expo, i really hope that this will be a lot more intresting then the HCC Computer Days !! Slimer of the D.B.A. m HISTORY OF D.B.A. 0 1Article by Slimer. History of the D.B.A. The D.B.A. is a group who is founded some years ago. In the beginning there where two guys, who where swapping software. Those two guys decided to form a group( altough one of the two, never saw the use in this idea). After a time of trying to think of a good name for the group, the name Disk Busters popt up !  It was some time later that I extended the name with Association ! Okay, we had a name, but we where only two guys( Slimer and Vigo ). So, we swapped for a time with only two members. Then on one day the doorbell did: Rinnnggg.I opened the door and i saw nothing, then a voice from below said: Hi ! Shit.what the f..k is that so I looked down and I saw.Ecto 1 ! I want to join you he said.eeehhh okay I said and we we're with three members. After a while we wanted to make demo's, but non of us was a good coder ! So, we started with some STOS work( ha ha ha it's funny afterwards) ! I( Slimer ) did some painting and Ecto 1 some STOS coding. But the coding wasn't good enough for demo standards ! Lucky for us, we did know a G.F.A. coder called Bonus Software. We asked the guy if he could teach us some G.F.A. stuff, but it turned out that he is coding and we still can't code a good demo screen ! We asked if he would join us, in the beginning he wasn't to happy with the idea. But he agreed with the idea and he started with the first demo in G.F.A. ! He got some support from a guy called K.G.E.( ASM ), he is now also a member. The first demo they made was called the Batman Classic demo( featuring a 10 Khz. sample from great quality with a scrolline and level indicators) ! After that Bonus was working on the first D.B.A. demo and when it was finished it turned out to be a bit better then our STOS demo ( we never released it ) ! The first demo wasn't a big hit, there weren't to much people who liked it, but there where lesser demo's than ours( hello T.B.W.) ! Then Bonus started at the second D.B.A. demo called the Just Fun demo ! Did he improve or what !! Yeess, he climbed up to be one of the best G.F.A. coders around( yes one of the best, we must not forget K.G.E., Overlanders and a view others ) ! The one big shame is that many people compare G.F.A. with Assembler. It's nicer to code something in G.F.A. then in ASM.( there is too much competition) because G.F.A. has some lesser posibility's ! Better a good G.F.A. demo then a bad Assembler demo ! Look at this great magazine, it's written in G.F.A. and a little bit in ASM. Doesn't it look great and doesn't it scroll fast( check it out without the rastercolors on ) !!! But I must go on with the history of the D.B.A. ! Right where was I.oh yes, I had a good contact in Sweden. This guy was called Nighthawk and was one of the member of the Incoders. The same guys who made the Inc.Magazine and some other stuff ! Inc.magazine was a very nice mag. but it didn't survive because of the fact that they didn't had enough articles ! So, the group split up and Nighthawk joined us, his name is now Mr.Cool. Mr.Cool decided to come to Holland to visit us(good idea) ! In Holland he had the pleasure of meeting us and.Ms. Angel( the sister of Ecto 1 ). Ms. Angel is now writing some stuff for the magazine and we made her also a member of the D.B.A.( we are one of the view groups with an active female member). We had long conversations about lots of things and then we came up with the idea to make a magazine ! We wanted to have a different magazine then the rest( without pulldown menu's ) and we had enough people to form a magazine team ! In the days that we where together we also had the 'pleasure'(?) of meeting our newest member Fat Jack, who also will work on the magazine ! At the end of the trip, everybody split up. Mr.Cool left for Sweden, Bonus started working on a text-displayer and the rest of the guys( and girl ) started to make articles ! This is the final result and I think it's not a bad magazine( for beginners he he he he) ! By the way, the D.B.A. has also some people who are supporting us and are not( yet ) members of our Association ! These people are Mr.Yoga and Mystery Soft. who are members of the mag. team ! That's it for the history stuff, i said enough so bugger off. Slimer of the D.B.A. MAGAZINE HISTORY... THE HISTORY OF THIS MAGAZINE... Yeah, well, now and how ? It's all so long ago, ( 1 july 1991 ) !!! Well to tell you the story, we just came up with the idea on a meeting we had. We where all cop... programming for the new demo and all of a sudden Slimer said " Wouldn't it be nice to make a diskmagazine once ???". We all stopt hack- ing around on the keys and looked towards him. Especialy me (Bonus) cause when ever he says something like that i know, i will be the one y to make it work. Well we discust it and we didn't know it for sure then. Mr. Cool (former incoder( You know of the Inc.Magazine)) said that he had the source of the former Inc. Magazine. We could have used that but i wanted, if we would make a magazine, a new one. One with a new look, that works good and would be full of suprises. So Mr. Cool said if i could make a new magazine routine ( of which he clearly had his doubts by the looks on his face), we would use that... So after a long talk we all went home, and didn't thought much more of the magazine. Then the 21 juli came around and i was programming again, wenn i thought back on the talk we had. I started programming on a good routine to make a new disk magazine, and 24 juli i went with the result to KGE. He looked very pleased with it. That sunday we went to the D.B.A. HQ in Drachten to show the result. Well be honest, the reactions there weren't that what we had hoped for. Why not... because to make this magazine you had to be good in programming so... We went home and back to the drawing board to make a new routine. This one wasn't only good it was nasty to programm too. Boy, we took at least 2 whole days to programm the new structure that everyone of the D.B.A. could use. Then i combined it with the old one and send a copy to Slimer. Now he was pleased too, he discoverd a little bug as usual, but now he could use it too.( whaaarrhh very funny, Slimer). He started writing more and more articles and letters to our contacts, that they should write also.So, here it is the result of three months hard work. We really hope you like it. You could say that this is the re-start of the Incoders Magazine, but we didn't want to call it that way. Then there are some people that say "But we already got a diskmaggie", yeah well that last disk maggie i had seen was Disk maggie 7.0 from the Lost Boys (still very good) and then there was nothing anymore. So we took the chance to make a new one. We hope you will make your articles for us, so we can make this a good and worthy attempt to be a good diskmagazine... Bonus Software s; ; HSCROLL.S Horizontal Scrolling Demo ; THE ONE LINE VERSION ; ; Copyright 1988 ATARI CORP. ; Started 9/12/88 .. Rob Zdybel ; .text .include atari ; ; HARDWARE CONSTANTS ; vbaselo = $f820d ; Video Base Address (lo) linewid = $f820f ; Width of a scan-line (Words, minus 1) hscroll = $f8265 ; Horizontal scroll count (0 .. 15) ; ; SYSTEM CONSTANTS ; vblvec = $70 ; System VBlank Vector ikbdvec = $118 ; IKBD/MIDI (6850) Vector hblvec = $120 ; Horizontal Blank Counter (68901) Vector ; ; LOCAL CONSTANTS ; ; ; System Initialization ; start: move.l a7,a5 move.l #mystack,a7 ; Get Our Own Local Stack move.l 4(a5),a5 ; a5 = basepage address move.l TEXTSZ(a5),d0 add.l DATASZ(a5),d0 add.l BSSSZ(a5),d0 add.l #$100,d0 ; RAM req'd = text+bss+data+BasePageLength move.l d0,d4 ; d4 = RAM req'd Mshrink a5,d0 ; Return Excess Storage ; ; Other Initialization ; Super ; enter supervisor mode Fgetdta move.l d0,a4 adda #30,a4 ; a4 = Filename ptr Fsfirst #neofile,#0 tst d0 bmi abort ; IF (No NEO files) ABORT Fopen a4,#0 tst d0 bmi abort ; IF (Error opening file) ABORT move d0,handle Fread d0,#32128,#neobuff tst.l d0 bmi abort ; IF (File Read Error) ABORT Fclose handle tst d0 bmi abort ; IF (Error Closing a file) ABORT lea neobuff+4,a2 lea palette,a0 lea oldpal,a1 move #15,d0 .ploop: move.w (a0),(a1)+ ; save old color palette move.w (a2)+,(a0)+ ; create new color palette dbra d0,.ploop move #160,d0 ; Double each display line lea bigbuff,a0 lea neobuff+128,a1 move #199,d2 .linlp: move #39,d1 ; FOR (200 Lines) DO .dublp: move.l (a1),(a0,d0) ; duplicate line move.l (a1)+,(a0)+ dbra d1,.dublp adda d0,a0 dbra d2,.linlp lea baseaddr,a0 lea xoffset,a1 lea bigbuff,a2 move #9,d0 .strlp: move #0,(a1)+ ; FOR (10 Strips) DO Init base and offset move.l a2,(a0)+ adda #320*20,a2 dbra d0,.strlp move.l ikbdvec,oldikbd move.l #ikbd,ikbdvec ; IPL 5 hack for IKBD/MIDI move.l vblvec,oldvbl move.l #vbl,vblvec ; Capture System VBlank Interrupt move.l #hbl,hblvec ; Capture HBlank Interrupt bclr.b #5,imrb bclr.b #5,ierb bset.b #0,imra bset.b #0,iera ; Enable Hblank ; ; Scrolling Demo loop ; wavelp: ; Bconstat CON ; Keyboard Polling ; tst d0 ; beq noexit ; IF (Keyboard Input Available) THEN ; Bconin CON ; cmp.b #'C'-64,d0 ; beq exit ; CTRL-C ==> EXIT noexit: bra wavelp exit: ; ; System Tear-Down ; bclr.b #0,iera bclr.b #0,imra ; Disable Hblank move.l oldikbd,ikbdvec ; Restore System IKBD/MIDI Interrupt move.l oldvbl,vblvec ; Restore System VBlank Interrupt move.b #0,linewid move.b #0,hscroll ; Restore Normal Display Gettime move.l d0,vbltemp ; Get IKBD Date/Time Tsettime d0 Tsetdate vbltemp ; Set GEMDOS Time and Date lea oldpal,a0 lea palette,a1 move #15,d0 .unplp: move.w (a0)+,(a1)+ dbra d0,.unplp ; restore old color palette abort: User ; return to user mode Pterm0 ; return to GEMDOS ; ; VBL Vertical-Blank Interrupt Server ; vbl: movem.l d0-d2/a0-a2,-(sp) lea video,a0 ; a0 = Display list (scroll,base) lea xoffset,a1 ; a1 = Xoffset list lea baseaddr,a2 ; a2 = Base address list move #9,d1 .reglp: ; FOR (10 scrolling regions) DO move (a1),d0 ; d0 = current Xoffset move.l _vbclock,d2 and #1,d2 ; Scrolling speed control bne .join btst.l #0,d1 bne .odd addq #1,d0 ; EVEN --> Increment cmp #320,d0 blt .join moveq #0,d0 ; Wrap-up bra .join .odd: subq #1,d0 ; ODD --> Decrement bge .join move #319,d0 ; Wrap-down .join: move d0,(a1) ; New Xoffset asr #1,d0 and.l #$0fff8,d0 ; d0 = byte offset within line add.l (a2)+,d0 ; d0 = Regions video base move.l d0,(a0) move (a1)+,d0 and #$0f,d0 ; d0 = Regions horizontal scroll count move.b d0,(a0) addq.l #4,a0 dbra d1,.reglp .skip: lea video,a0 move.b (a0)+,d0 move.b d0,hscroll move.b (a0)+,vcounthi move.b (a0)+,vcountmid move.b (a0)+,vcountlo ; Initialize first region move #80,d1 ; Double normal ST line width tst.b d0 beq .zero ; IF (non-zero scroll count) Reduce line width subq #4,d1 .zero: move.b d1,linewid move.l (a0)+,d0 rol.l #8,d0 move.l d0,videodata ; Init next lines data move.l a0,videoptr ; Init display list ptr move.b #0,tbcr move.b #20,tbdr ; Interrupt every twenty HBlanks move.b #8,tbcr movem.l (sp)+,d0-d2/a0-a2 .dc.w $4ef9 oldvbl: .dc.l 0 ; JMP (Old-Vblank) illegal ; ; IKBD IKBD/MIDI Interrupt Server ; ikbd: move d0,-(sp) move sr,d0 and #$f8ff,d0 or #$500,d0 move d0,sr ; Set IPL down to 5 move (sp)+,d0 .dc.w $4ef9 oldikbd: .dc.l 0 ; JMP (Old-IKBD) illegal ; ; HBL *ONE LINE* Horizontal-Blank Interrupt Server ; hbl: movem.l d0/a0,-(sp) ; (44+28=72) move.l videodata,d0 ; d0 = vcount/scroll (20) lea vcounthi,a0 ; a0 = movep base (8) move.b d0,hscroll ; set HScroll (12) movep.l d0,(a0) ; set VideoBase (24) ; (total = 136+ cycles) tst.b d0 beq .zero ; IF (non-zero scroll count) Reduce line width move.b #76,linewid bra .join .zero: move.b #80,linewid .join: move.l videoptr,a0 move.l (a0)+,d0 rol.l #8,d0 move.l d0,videodata ; Init next regions data move.l a0,videoptr movem.l (sp)+,d0/a0 bclr.b #0,isra ; Clear In-Service bit rte ; ; DATA STORAGE ; .data neofile: ; NEO filename search string .dc.b "*.neo",0 .even ; ; RANDOM DATA STORAGE ; .bss oldpal: .ds.l 16 ; Original color palette handle: ; Active Handle .ds.w 1 baseaddr: ; Image Base address for each strip .ds.l 10 xoffset: ; Pixel-offset for each strip .ds.w 10 video: ; 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Armalyte Interview done by TRAXX! - Let's start with the youngest and most wierd member we have BRAINZ. AGE: 15 SEX: Male, I think HEIGHT: 170 (NFT: He says it's in centimeter but it's in millimeter) WEIGHT: 50 bottles of Coke (The oldfashioned ones) STATUS IN ARMALYTE: Coder NORMAL STATE: Behind his ST HAIR STYLE: Chaotic LOOKS: Sleepy HABITS: Beeing sleepy / Staying on the phone for too long / Making homework FAVE SAYING: Prachtig (Prachtig means perfect (He keeps saying it when you make jokes when your talking to him)) FAVE JOKE: The Commodore Amiga CLOTHES: Anything but girlie clothes FAVE COLOR: Blue MUSIC TASTES: N.W.A. / Enigma / Jarre / Technotronics FAVE SONG: 100 Miles 'n running HOBBIES: Coding / Writing mail on BBS's / Punishing his cat FAVE FOOD: Spruitjes / Pizza / Andijvie met worst FAVE DRINK: Cheers or something like that he couldn't remember the name but it has something to do with yoghurt FAVE GIRL: Jolijn (NFT: I call her Jop Knijn I don't no why it came but it just became that way) FAVE POSITION: In a comfortable chair behind his computer desk FAVE BOOKS: Hitchhikkers guide to somewhere else / Stephen King books FAVE COMPUTER: ST FAVE TV PROG: Ook dat nog WORST TV PROGS: Neighbours / Turtles BEST FILMS: Eddie Murphy films / Innerspace WORST FILM: Gremlins BEST NIGHT OUT: Going to Police Academy No. MCM with Jolijn BEST CONCERT: He never goes to concerts FAVE GAMES: Wings of Death / Match It from Syntax Terror WORST GAME: Darius + FAVE VIRUS: Ghost FAVE DEMOCREW: TEX, The golden oldies from Germany WORST DEMOCREW: The Starfires (NFT: He said you must have a major attitude problem, you're good but don't challenge the best just because you're good  BEST DEMO: Syntax Terror WORST DEMO: Free Style (NFT: It's a demo in Omikron basic, Brainz said it proves how shit it is. If you wan't to use basic use GFA!) WORST THOUGHT: Sitting on a very small island, without any food so that he has to eat himself. It's from a S. King novel COMMENT FROM TRAXX: The interview above is VERY old we couldn't update it at this party 'cos he's not here and there's NO FUCKIN' phone at this party, I can use for free. He's a nice guys and you'll probably see an interview with him in another disk mag. - Let's continue with WINGLEADER -REAL NAME: Arnoud Kinderman AGE: 19 SEX: Male HEIGHT: 1.89 WEIGHT: He doesn't know (and doesn't want too tell too!!!). STATUS IN ARMALYTE: GFA coder NORMAL STATE: Sitting behind his STe HAIR STYLE: Bloempotkapseltje (that's what his sisters sez). LOOKS: He says he's handsome (Ahum!). HABITS: Hitting his joystick when he looses when playing a game or his STe when he makes bugs (It's really funny seeing him do that cos' he starts talking childish too). FAVE SAYING: De rode kabouters, DIE hebben het gedaan (He stole that line from VIP/Insignia). FAVE JOKES: That one about the gays. (Some stupid you which is REALLY stupid!) CLOTHES: Jeans / T Shirt / Sweaters FAVE COLOR: Light blue MUSIC TASTES: Jean Michel Jarre / Most House / Very few popular songs FAVE SONG: Zoolook / Extasy Exta no HOBBIES: Watching video's with Silver Scream (NFT: He's the only cool Amiga owner I know) / Swimming / Computing FAVE FOOD: Bamie FAVE DRINK: Fanta / Pepsi cola (NFT: He's quite a problem on that one, when we have small meetings at my home we always have to buys extra Pepsi or Fanta for him) FAVE GIRL: Someone from outerspace ! (do you get it)  FAVE POSITION: Lying on a couch FAVE BOOKS: Cartoons / GFA Basic manual / De Aktueel FAVE COMPUTER: Atari 800XL / His STe FAVE TV PROG: Married with children / Ook dat nog WORST TV PROG: Programms which claim you have to believe in god I'v you want to get old / Dutch gameshows BEST FILMS: Terminator II / Naked Gun 2.5 WORST FILM: All the Patrick Swayze and Tom Cruise rubbish BEST NIGHT OUT: Going fishing with my dog. BEST CONCERT: Jean Michel Jarre "La Defense '90" FAVE GAME: Rodland / Lotus Esprit II WORST GAME: 1943 FAVE VIRUS: Ghost virus FAVE DEMOCREW: The Union (NFT: He couldn't decide which he found the best so he said the union) BEST DEMO: Punish your machine WORST THOUGHT: Beeing forced to go to an Amiga copyparty COMMENT FROM TRAXX: He's the only non Amsterdam member at this moment and he talks with a Overijsels accent (Cos' that's were he lives) - The most interesting part of this whole text the interview with TRAXX! REAL NAME: Sasja Barentsen AGE: 17 SEX: I must be male otherwise I'm a lesbian. HEIGHT: Around 2 metres. WEIGHT: Heavy, but I'm NOT fat. STATUS IN ARMALYTE: Public relations and swapping and beeing the SysOp of our BBS (which is down at the moment) and I'm an all round weirdo. NORMAL STATE: Beeing sleepy. HAIR STYLE: Various as I'm too lazy to go to the hairdressers ... and besides I REALLY hate those guys, always talking about the weather and stupid things. LOOKS: Well can't say anything about that one. HABITS: Talking with other guys for too long on the phone , if I just want to ask something I usally have a conversation of about 45 minutes. FAVE SAYING: Uuuh (must be the fave one 'cos I say it quite often). FAVE JOKE: I don't have any fave jokes 'cos I never tell jokes. I just act very weird at parties (ask the guys at this party). CLOTHES: The normal straightforward clothing nothing special. FAVE COLORS: Well it must be black the colour of darkness and blah blah. MUSIC TASTES: FRONT 242, Quazar (the BEST Dutch house band), Jean-Michel Jarre and some other groups. FAVE SONGS: Tragedy > for you <, Headhunter, (FF into) the future and some other hardcore acid and techno tracks.  HOBBIES: Swapping software / Playing 2 player games (NTF: I really like playing Speedball 2 'n Pang in 2 player mode) FAVE FOOD: Boerenkool met worst (NFT: The real Dutch stuff) FAVE DRINK: Coke / Milkshakes FAVE GIRL: A certain girl from my school FAVE POSITION: There might be kids reading this so I won't tell it at this moment (there are some small kids here at the DBA party so I REALLY can't tell). FAVE BOOKS: Lords of the rings and The hitchhikers guide to the galaxy. FAVE COMPUTER: My own ST (Which is broken at the moment). FAVE TV PROGS: Twin peaks, Canned Carrot and other cool thingies. WORST TV PROG: Goede tijden, slechte tijden (altough it's VERY funny to watch, it's SOOO lame). BEST FILMS: Terminator II and some other cool movies I can't remember the name of them. WORST FILMS: Tequila Sunrize / Dirty Dancing / Most Tom Cruise movies BEST NIGHT OUT: La Defense in Paris last year, I can't say it was a concert 'cos it was simply MUCH more then that, but you all know that don't you? BEST CONCERT: FRONT 242 in Utrecht early this year I think, altough Kraftw Eerk was also VERY cool indeed! FAVE GAMES: VROOM!!! (Nice game, and cool vroom vroom hemem sounds), Rodland (Some kind of kiddie game) WORST GAMES: Almost all stuff from US Gold and most Ocean stuff, actually I HATE all conversions and most film-licences. FAVE VIRUSES: Ghost virus, I didn't see it for years now so that must be my favourite one. FAVE DEMOCREWS: Think it's uuuh, hard to say at this moment, think it's well uuh. Let's say no comment at this moment too hard to choose. 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$'+$'+.030.075753.+.3.+)+.35230+.3.+323.+)+.373:+3.+.373:37+35:.$'+$'+.030.075753.+.3.+)+.35230+.3.+323.+)+.373:+3.+.373:37+35:.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$)      )      THKEndofthemuzak-file ` ``.HaA C E&Xg&I&YK(` f TfR HfRNuA M ,a ?g KfR,`RMn-Ha KfR,a KfR-H  A4C  zL"z $z*G(zKprtvxz|~`HPAB          _NuH` QNqNqNqL?,MpQJ@frMe=|BnQ"zD f,~MJeDM5M^G>6pM<` fMrAM#` f DM` fMAA#`n f A`^pS@ gMX f` f` f` fY` f ~"zJ` f PY O_3Q`,z8HpH?MFA26G: HMVV<: FgJGkFe2zBVQ`Fd`2MA26)HG:HMVVMXIA2`MH2Y:HG?`MQJBfM=|BnQv&zf f,~MeeDMPMxG>6pM6<` fM vCM0#` f DM` fMCC#0`n f E`^tSB gM{ f` f` f` f[` f ~&zl` fP[O_3Q`,zXHpH?MbC660G:(HM&VV<: FgJGkFe6zBVQ`Fd`6MC660+HG:HMVVMvKC6`Mf6[:HG?`MQJDfM=|BnQz*z~ f,~MeDMmMG>6pMT<` fM<7 0$7;975542454422/0+979<;74792559;<<CA@><7E!A THKEnd of ze muzak-file2` ``.HaA C E&Xg&I&YK(` f TfR HfRNuA M ,a ?g KfR,`RMn-Ha KfR,a KfR-H  A4C  zL"z $z*G(zKprtvxz|~`HPAB          _NuH` QNqNqNqL?,MpQJ@frMe=|BnQ"zD f,~MJeDM5M^G>6pM<` fMrAM#` f 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GGp1S$~Z8{fR?- wqjd_YTPKGC?<852/-*(&$"        FanouIloveya!-Jedi-formybaby...x\nTHKBTHK?THK<THK5THK2THK-THK+THK(THK&THK"THKTHK<<<<<<<<<< < < < < <<<<<<<<<<<<<<<<<<< <!<"<#<$<%<&<'<(<)<*<+<,<-<.</<0<1<2<3<4<5<6<7<8<9<:<;<<<=<><?<@<A<B<C<D<E<F<G<H<I<J<K<L<M<N<O<P<Q<R<S<T<U<V<W<X<Y<Z<[<\<]<^<_<`<a<b<c<d<e<f<g<h<i<j<k<l<m<n<o<p<q<r<s<t<u<v<w<x<y<z<{<|<}<~<THK<<~<}<|<{<z<y<x<w<v<u<t<s<r<q<p<o<n<m<l<k<j<i<h<g<f<e<d<c<b<a<`<_<^<]<\<[<Z<Y<X<W<V<U<T<S<R<Q<P<O<N<M<L<K<J<I<H<G<F<E<D<C<B<A<@<?<><=<<<;<:<9<8<7<6<5<4<3<2<1<0</<.<-<,<+<*<)<(<'<&<%<$<#<"<!< <<<<<<<<<<<<<<<<<<< < < < < <<<<<<<<<THK  THK  THK THK THK   THK    ITHK             THK             THK                   THKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTH?                                                                                                                                 0 00 00 00 0 00000000 00 00 0 00 00 00 00 0 00000000 00 00 0 0THK V    *THK                      7300<0?ACA?;<HAC7300<0?ACA?;<HAC0 +&')+<0:7/07+./0 +&')+<0:7/07+./ <<<<????<<::<<7:035<?<75CA?><:7:<C?><57<:7570./0)'$057<7?< 0003555;<<<53347<<<ACC?<<<<B CCCC       0 +&')+<0:7/07+./ <<<<????<<::<<7: 0000000000000000D 0000000000000000DTHK]` ``.HaA C E&Xg&I&YK(` f TfR HfRNuA M ,a ?g KfR,`RM`-Ha KfR,a KfR-H  A C z>"z $zG(zKprtvxz|~`tHPAB          _NuHL?&MjQJ@frM_=|BnQ"z> f,~MDeDM/MhG>6pM$<` fMrAM#` f DM` fMAA#`n f A`^pS@ gMR f` f` f` fY` f ~"zD` f PY O_3Q`,z2HpH?MPA26G:HMVV<: FgJGkFe2zBVQ`Fd`2M A26)HG:HMVVMRIA2`MB2Y:HG?`MQJBfM|=|BnQv&z` f,~M_eDMJMG>6pM@<` fM*vCM0#` f DM ` fMCC#0`n f E`^tSB gMu f` f` f` f[` f ~&zf` fP[O_3Q`,zRHpH?MlC660G:"HM VV<: FgJGkFe6z BVQ`Fd`6M(C660+HG:HMVVMpKC6`M`6[:HG?`MQJDfM=|BnQz*zx f,~M|eDMgMG>6pM^<` fMFzEMP#` f DM)` fMEE#P`n f I`^xSD gM f` f` f` f]` f ~*z~` fP]O_3Q`,zrHpH?ME:6PG:?HM>VV<:8 FgJGkFe:z&BVQ`Fd`:MDE:6P-HG:HMVVMME:`M~:]:HG?`MnJ.Ng =zJ.Pg =zJ.Og =z~ M)LjQMH?LNuZMuzak-driverdonebySectorOnefromTheHeavyKillers M / haw GGp1S$~Z8{fR?- wqjd_YTPKGC?<852/-*(&$"        FanouIloveya!-Jedi-formybaby...x\nTHK               THK               THK   THK THK THK THK  THK    THK                   THKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTHKTH?8                                                                                                                                                                                                                                                                                          $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$THK                     00000000000033333333330............033333333333500 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KNOWABOUTXT Q SPACEHISTXT 3t TKNOW ABOUTS Know Abouts, Did you know that, * There is a hidden screen in the D.B.A. magazine 1 ? * This hidden screen is a combination of two buttons on the main keyboard( not the numb.key's or the arrow keys ) ! You must first find the access screen to input the key combination ! * You can find the access under the options, and you must try and do one combination at the time( well you see what i mean when you try it ). Just watch the messagebox below very carefully when you go searching for the input screen. * You can only change the set palette colors after you turned the raster- colors off( this is for the people who didn't know that ) ! * The scrolling will go smoother if you turn the rastercolors off. * There are some new features in the magazine ? The magazine will load much faster and has a clock telling you how long you are reading !? * Some bugs are solved and the magazine will also run now on 512 ST's. * If your mouse is broke, you can always use Alternate, insert and the cursorkeys ?? * Bugs Bunny is really Mr.Cool ? * The music's in this magazine are from the Kidney Bean Demo. * This demo is a very cool G.F.A. demo( coz' of our guestscreen ) ? * This magazine is for free and that we need more articles ? * Mr.Cool is in the airforce. * He say's that he enjoy's it. * Mr. Cool loves carrots ? * I'm running out of ideas to write something here ? * This magazine is released at the D.B.A. ST party{ in Drachten( The Netherlands ) ! * Santa Claus doesn't really excist ? * Bonus buyed himself another car sometime ago, coz' he got sick and tired from hitting the startmotor with a hamer !! * Vigo still loves to drive very fast ? * The D.B.A. has made three guestscreens in 3 months( they really seem to like us ) ! * And there still are people asking to write one for them too. * There seem to be people who think that our magazine is the best around !? * This is actually true ! * I ( Slimer ) are alone now and that all girls can come over to visit me for a nice cup of coffee ?? * I don't drink coffee ? * This only goes for me and not for the rest?? Coz' they only love there Atari ST's ! * D.B.A. really means Dick Boosters Association ? * I'm not a slimer at all ? * Atari is better then Commodore ? * You better can read a other article then this one ? * Because i'm gone quit now ? *K THE REAL LAMER TEST *K THE REAL LAMER TEST, *K Do you get sick and tired of all those democrews trying to make lamertests ? Yess ? good !, this one is the real test and it will show, after you made some questions if you are a real lamer or not ! It's all very simple( a lamer can do it ) you must answer the questions with A, B or C . Write down all the A, B or C's and then count the points, well you see soon enough wat i'm talking about ! *K 1. Who is Jack Tramiel is he, A: The founder of the D.B.A. B: Boss of the Atari corporation. C: Really Bugs Bunny ? 2: What does Mr.Cool mostly eat, A: Carrots. B: Nothing at all. C: disks. 3: What's the D.B.A. magazine, A: A porno magazine. B: A porno magazine. C: A porno magazine. 4: Who the fuck is Bugs Bunny ?? A: Mr.Cool. B: Jack Tramiel. C: A rabbit. 5: What's a lamertest for ?? A: To find out if you are a lamer. B: To find out if you are not a lamer. C: To measure you potention. 6: Where stands the E of STE for ?? A: Exchanged. B: nothing. C: Turbo charged. 7: What does a Turkisch guy get when he has a knife in his back ? A: 10 years in jail, coz' of running around with an illegal weapon ! B: Pain !!! C: Metal poisening ! 8: What do ya' get with a woman with no legs ?? A: A slimey trail on your floor ! B: No room service. C: No legs in your neck. 9: Who coded most crap for the D.B.A. ? A: Bonus Software. B: Ecto 1. C: K.G.E. 10: Who is no member of the D.B.A. ? A: Bugs Bunny. B: Slimer. C: Roger Rabbit. *K 1. A: 3 4. A: 3 7. A: 3 10. A: 2 B: 1 B: 1 B: 1 B: 1 C: 2 C: 2 C: 2 C: 3 2. A: 1 5. A: 1 8. A: 3 B: 2 B: 2 B: 1 C: 3 C: 3 C: 2 3. A: 3 6. A: 1 9. A: 2 B: 2 B: 3 B: 3 C: 1 C: 2 C: 1 *K 20/ 30 points, Yeeaaahh your a real lamer, you made it trough the test. Your brilliant and your allowed to read the next issue of the D.B.A. magazine. 20/ 25 point, You have still a lot to learn to become a real lamer. So, go and study hard, good luck to ya' ! It's not so easy as you might think( ? ) !! 10/ 20 points, You are the worst ST fanatic i have ever seen, you can't even beat a lamer ! You press the reset, coz' i dont want you to read our great magazine. Scumbag, leave my corner, now !! *K LARRY 5 LARRY 5 IS COMING. Well big things are coming ahead, the first small demos versions from the new Larry 5 are loose. They are still only demos but it all looks very good. And don't panik and race to your hole collection of Larry games to find part four of the Larry saga, cause yu can't have simply because it doesn't exist. Al Lowe didn't want to makes anymore Larry adventures and he said that he would never make a Larry 4. Well that promise he will keep cause the now makes Larry 5. The 4title of the new part is: Passionalte Patti does a little undercover work. This dynamic duo will for sure makes us laugh and think again for many hours. The Story; While Larry as a softporno producer works on his new show America's sexiest Home Video, Patti works on a corruption affair in the music industry. The sound on the PC version sounds very good and so do the graphix. A conversion on the ST is for sure only time will tell when... (Bonus Software LAUGH BOX ( ) ( ) LAUGH-BOX ( ) ( ) A Cop stops a car, he ask's the driver for his drivinglicense. My drivinglicense reply's the guy in the car ?? But you only can get one if you are 18 years old ! ^K Yeeahhh this is my second goal !! " Today ??" No ofcourse not, the first one was in 1961 ! ^K Why do Belgians always give their chickens hot water ?? Well, then they don't have to boil the egg's. ^K " If you give me your phone-number, then I will call you " say's a shop- keeper to Harold " The number is in the phone-book, sir " reply's Harold " Fine, and what is your name then ?? " " My name stands behind the number, sir. " ^K If Belgians watch TV they always have a shovel in there hands. Coz' when a channel drops out, they always can dig a new one !! ^K How do ya' see that Belgians wear new shoes ? Well, the shoe-box is still on them ! ^K Why does a German always smile if there is lighting. He' thinks that somebody makes a photo of him ! ^K How do Belgians groupsex ? They look in the mirror ! ^K Two Belgians climb a moutain, suddenly one of the Belgians slip's and drops down. The other Belgian shouts: are you hurt !!! I don't know, i'm still falling !! ^K Why do they always burry dead Belgians with there heads facing the Nether- lands ?? They always burry Belgians with there heads facing the promised land !! ^K A guy comes in the shop of a armsdealer. I want a pistol !! Okay, a long one, a short one or a small one ask's the armsdealer. No, i want one for four persons. ^K Why does a Belgian cop always have a dog with him ?? Two know more then one !!! ^K Why is there no air pollution in Belgium ? Coz' Belgians sleep with there window's closed. ^K What does a German have with a fly in his stomach ?? More brains in his stomach then in his head ! ^K What is the ultimate in air pollution ?? A Englishman on a parachute !! ^K Why do Belgian always have yellow knees ? Coz' they always piss in the direction of the wind ! ^K That's funny...says the Belgian. What's funny ?? ask's the Dutchman. I was thinking.says the Belgian. That's funny indeed.says the Dutchman !! /K That's it for this time. I'm beginning to run out of good jokes, c'mon and send some good ones to us and let other people have some fun too !! See ya' around, Slimer of the D.B.A. D.B.A. Magazine rules. N.  &\.. LYRICS TXT ]# POEMS TXT t GLYRICS   SEPULTURA : ARISE  LYRICS WRITTEN BY ZERDEX OF STONACTION HEAVY METAL GREETINGS TO ALL HEAVY METAL GUYS!  ARISE Lyrics:Max OBSCURED BY THE SUN APOCALYPTIC CLASH CITIES FALL IN RUIN WHY MUST WE DIE? OBLITERATION OF MANKIND UNDER A PALE GREY SKY WE SHALL ARISE I DID NOTHING,SAW NOTHING TERRORIST CONFRONTATION WAITING FOR THE END WARTIME CONSPIRACY I SEE THE WORLD-OLD I SEE THE WORLD-DEAD VICTIMS OF WAR,SEEKING SOME SALVATION LAST WISH,FATALITY I`VE NO LAND,I`M FROM NOWHERE ASHES TO ASHES,DUST TO DUST FACE THE ENEMY MANIC THOUGHTS RELIGIOUS INTERVENTION PROBLEMS REMAIN DEAD EMBRYONIC CELLS Lyrics:Max LAND OF ANGER I DIDN'T ASK TO BE BORN SADNESS,SORROR EVERYTHING SO ALONE LABORATORY SICKNESS INFECTS HUMANITY NO HOPE FOR CURE DIE BY TECHNOLOGY A WORLD FULL OF SHIT COMING DOWN TRIBAL VIOLENCE EVERYWHERE LIFE IN THE AGE OF TERRORISM WE SPIT IN YOUR OTHER FACE WAR OF RACES WORLD WITHOUT INTELLIGENCE A PLACE CONSUMED BY TIME END OF IT ALL WE`RE BORN WITH PAIN NO MORE WE`RE DEAD EMBRYONIC CELLS CORROSION INSIDE-WE FEEL CONDEMNED FUTURE-WE SEE EMPTINESS CALLS-WE HEAR FINAL PREMONITION-THE TRUTH DESPERATE CRY Lyrics:Andreas SACRIFICE IS PLEASURE WHEN LIFE ENDS IN PAIN CONCEIVE THE LAST MISTAKE WHICH BELONGS TO ALL CREATION OF INSANE RULE ALL WE HEAR: DESPERATE CRY DEATH THE COLDEST WIND SEEPS INTO YOUR PORES A NATION BORN OF HATE FORGOTTEN DISTANT TIME ENDLESS EMPTY MAZE DESPAIR,DISTRESS AND SILENCE A POISON VACUUM,INFINITY LIFE,LIES,DECEIT MUTE SOULS END IN SILENCE OCEANS TAINTED WITH BLOOD EMPTY PROMISES OF HOPE BURIED DEEP,INFECTED GROUND CRY! MURDER Lyrics:Max CHAOTIC VIOLENCE IN MY EYES THIS WHOLE WORLD MOVES BACKWARDS PEACE,ANOTHER SIGN THAT LIES LIFE TODAY IS NOT WORTH THE PAIN ON THE RADIO,ANOTHER HOMICIDE INMATES SUFFOCATE IN JAIL SEVERED HEADS OF REVOLT I WISH I`D NEVER BEEN BORN SAME HAND THAT BUILDS-DESTROYS SAME HAND THAT RELIEVES-BETRAYS SAME HAND THAT SEEDS-BURNS SAME HAND THAT EXISTS-HERE LIES I CAN`T TRUST ANYMORE CRIMINALS WITHIN THE LAW I HAVE SOMETHING TO SAY WHERE I LIVE,DON`T BELIEVE IN ANOTHER DAY HERESY AND GRAFT APARTHEID SAME RELIGION THAT SAVES-DAMNS YOU! SUBTRACTION Lyrics:Andreas FIRST GENERATION BORN A PLAQUE WAS GREATED THE CURE IS IN MY MIND SOLITUDE IS ALL I SEE POWERFUL NATIONS REPRESS FEELING BURIED BENEATH THE FEAR MAKING YOU A COWARD BUYING YOUR SAFETY GREY SHADOWS FILL YOUR HEAD STEALING YOUR LAST BREATH SCARED OF THE FUTURE PROPHECIES OF CHAOS SUBTRACTION OF PERSONALITY WITHIN THE HUMAN RACE YOU`LL ALWAYS BE GREEN CASTLES FROM THE PAST BLEEDING IN SANDS OF WAR NO MAN IS IMMORTAL HISTORY IS NO MORE CONFUSED LEADERS BEHIND OUR BACKS STIFLING OUR IDEAS MISUNDERSTAND SIGNS OF PROGRESS MINDS OF TIME REGRESS SEARCHING FOR AN ANSWER TO UNDERSTAND MYSELF ALTERED STATE Lyrics:Andreas FEAR IN MY SUBCONSCIOUS TERROR INVADES MY SPEECH FAITH IN MY OWN WORDS NO ONE KNOWS THE NAMELESS WARM WINDS AND BURNING TEARS SPIRITS OUTSIDE THE BODIES ENDLESS REPRESSION BY MAJORITY A MASTER WITHOUT COMMAND STRANGE NEW DIMENSION DISTURBING MY BRAIN CENSORED IDEAS,COUNTERFEIT ANSWERS SHINING BLAST,NO PERCEPTION ALTERED STATE,NO REACTION SHINING BLAST ALTERED STATE SLOW TALK,FAST THOUGHTS ANCIENT SCRI PTURES CONTROVERCIAL LINES KNOWLEDGE CHANGES RUNNING IN THE WRONG DIRECTION CROSSING WITH BLIND EYES I`M CLOSER TO MYSELF SANITY CAN`T INVADE UNDER SIEGE (REGNUM IRAE) Lyrics:Max THE DUAL SUBSTANCE OF CHRIST THE YEARNING SO HUMAN OF MAN TO ATTAIN GOD HAS ALWAYS BEEN A DEEP INSCRUTABLE MYSTERY TO ME MY PRINCIPLE ANGUISH AND SOURCE OF ALL MY JOYS AND SORROWS RELIGIOUS DOMAIN IS ALL I SEE SUFFOCATE THE SCUM WITH MEDIOCRITY LYING AND CHANGING YOUR FATE ANNO DOMINI ENDS-MISERY FROM MY YOUTH ONWARD HAS BEEN THE INCESSANT MERCILESS BATTLE BETWEEN THE SPIRIT AND THE FLESH AND MY SOUL IS THE ARENA WHERE THESE TWO ARMIES HAVE CLASHED AND MET HOLY WARS UNLEASHING BLOODY RAIDS THE SACRED EARTH WITHOUT A FACE CONSUMED BY MURDEROUS SINNERS PHYCHOTIC LEADER INSANE-INSANE-INSANE-INSANE LIVING IN A DYING AGE PERSECUTE THE HUMAN RACE TRIUMPH OF DEATH IN THE WASTELAND BLOOD SIGNS YOUR EPITAPH RELIGIOUS DOMAIN IS ALL I SEE SUFFOCATE THE SCUM WITH MEDIOCRITY LYING AND CHANGING YOUR FATE ANNO DOMINI ENDS-MISERY MEANINGLESS MOVEMENTS Lyrics:Andreas BORN WITH REMORSE TO A COLD BARREN PLACE BATTLE BETWEEN MINDS HUNGRY FOR WORDS OF PREY CONTRADICTORY TRUTH SECRETS IN LIES MEANINGLESS MOVEMENTS ICONS REVIEW THEIR SINS FAITH CHEAPER THAN THOU DOUBTING YOUR IDEALS TORMENT SHREDS YOUR BRAIN FEARFUL FANTASY RESPECTS THE UNKNOWN TURNING YOUR HEARTH RED A REQUIEM TO CELEBRATE...YOU WORDS I CAN NOT UNDERSTAND SHRIEKS IN MY MOMENT OF PAIN IMPOSTER HIDES BEHIND A MASK MY WORDS AGAINST YOUR LIES TURN MY HEAD TO SEE WHAT I KNOW A SHADOW WITHOUT FORM PAINTED ON THE WALL  BORN WITH REMORSE TO A COLD BARREN PLACE BATTLE BETWEEN MINDS HUNGRY FOR WORDS OF PREY ONE MOMENT`S MISTAKE FALSE STEPS IN THE GROUD LAWS MADE BY THE BLIND RULING REIGN OF LIGHT CONTRADICTORY TRUTH SECRETS IN LIES MEANINGLESS MOVEMENTS   INFECTED VOICE Lyrics:Andreas FEAR TIES YOU UP AND YOU DON`T GROW BEING WRONG AND LOST NO ONE ADMITS THE DEFEAT CONSCIENCE IS FAIR UNFAITHFUL WORDS BETRAYAL AND GREED PAST THOUGHTS TO WIN ALONE ENVY-STILL STRONG HATRED-STILL ALIVE  FROM BEYOND-AN EMPTY WORLD INFECTED VOICE-A SCREAM ALONE  INFECTED VOICE! MY THROAT IS DRY A LAST CRY TRIES TO ESCAPE GUILT AND FRUSTRATION NO TIME TO RUN AROUND LOOKING BEHIND I`M NOT ALONE ARE THEY FRIENDS OR ENEMIES? GOING INSANE WITHOUT A CURE SCARRING MY EYES,VISIONS LOST REMORSE FOR THE HUMAN RACE FEAR OF BECOMING THEM ENVY THE STRONGEST FEELING HATRED STILL IN THEIR HEART ENVY-STILL STRONG HATRED-STILL ALIVE  FROM BEYOND-AN EMPTY WORLD INFECTED VOICE-A SCREAM ALONE INFECTED VOICE!   .  &f.. MAIL TXT B g-LETTERS D.B.A. M A I L B O X = Yo ST freaks !! Do ya' have some problems with your computer? Or is there something else you always wanted to know? Well, write us a letter and inform us about your problem!! Maybe we know an answer. We will do our utmost to help ya'!! If we don't know an answer, maybe there is another reader who knows the answer. So then you have to wait till the next issue of this great magazine, but that isn't a problem. ( isn't it??!! ) Well, greetings from Ecto 1 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Hello guys of D.B.A. I have bought a new game called " Thunderhawk ". It is a nice game, but the problem is that it is French! Do you know if there is an English version of this game? According to the shop-assistant of a computershop in Groningen there isn't, but i haven't read in magazines that there isn't an English version. Otherwise they should inform their readers about this i think. ( Richard G. )  Answer: You are a very lucky guy! There is an English version available of this game " Thunderhawk ". We do have it in our PD software, but in that version you don't have sampled voices in the intro. If there is a demo- version than there is also a full working version, so go to another computershop and buy it there. I hope you can get your money back or can choose another game at the shop you bought the French version! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Hello Bonus, In your previous magazine i have read that there will come a version 4 of GFA Basic. Do you have some more details about it yet? I am very interested in it! (JEFF) Answer: Ecto 1 saw an advertisment in an ST magazine about GFA 4. Because that was very interesting to know for all ST freaks, he put this news in magazine 1. But we don't know when it will be ready and available. So Ecto 1 has written a letter to the publisher of GFA, in which he asked for some more details. When we know more we will inform you immediately ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Yo Ecto ! (or another member of D.B.A. ) Sometime ago i have played the game " Street Smart " on a megadrive of a friend of mine. It is a really great game. Do you know if there is or will come an Atari ST(E) version of it? I hope so !! ( Geert P. ) Answer: At the moment " Ocean " is trying to get the copyrights of this game. So the ST version of this game is not ready at the moment. And if it is ready, i don't know whether it is working on an STE or not. If we have the game available for a review, than we will also inform you about this. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Hello guys, I just have bought an Atari 1040ST(fm). Before this computer i had a Commodore 64. So a big improvement don't you think? Because i had coded some intro's on the C-64 too, i will also make a demo on the ST. Because i don't have experience on the ST i don't know which kind of basic should i use for this? There are so many basics on the ST !! I have GFA basic, Omnikron basic and STOS basic, but i know there are even more. ( Gerrit H. ) Answer: I think the easiest basic is STOS. I don't know which version of STOS you have, but the latest is 2.6 ( We do have a PD version of it, so you can first give it a try and afterthat choose if you want to buy the original full version of it. ) There was also a STOS beginners corner in DBA magazine 1. In this magazine there is an article for people with some more experience with STOS, but in the next issue there will be a STOS beginners article again. STOS is meant for creating games, but it is a full basic and you can make nice demo's if you want. ( look at " The big STOS demo", the " S-Extension demo ", the " Cor Blimey megademo " or some other STOS demo's we have in our PD library. Good luck and send me your demo's if they are ready! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * swMAX TAILLEUR (DUTCH) Het nu volgende komt uit het boekje " geloof me " dat werd geschreven door MAX TAILLEUR . GELOOF ME - Evenmin als het te verklaren valt waarom de mensen zich met sex amuseren, moet men proberen een mop te analyseren. Sex en humor komen in zoverre met elkaar overeen dat beide even lang bestaan - zolang als de mensheid zelf. Zonder sentimenteel te worden kan men constateren dat de seksuele tradities langer zullen blijven bestaan dan de joodse humor met zijn tradities. Ook buiten Israel zal het joodse leven met zijn eeuwenoude gebruiken nog wel enige tijd blijven bestaan, maar de tijd waarin bijvoorbeeld een stad als Amsterdam doordrenkt was van joodse humor is voorgoed voorbij. De ouderwetse gein heeft plaats gemaakt voor de computer, die alles kan, behalve datgene waaruit de joods humor is voortgekomen: huilen en lachen. Er bestaan joodse moppen die hun oorsprong vinden in het eerste verhaal van de bijbel, het boek Genesis. Zoals deze: Terwijl de dieren de ark van Noach binnengaan, zegt een kip tegen een haan: 'Dat hij ons meeneemt begrijp ik, maar waarom hij als vrome jood twee varkens mee- neemt, daar kan ik geen hoogte van krijgen." Als ik alle moppen die het jodendom van de oudheid tot heden heeft voortge- bracht, zou moeten opschrijven, zou het een standaardwerk in twintig delen worden. Nog een voorbeeld dat voortspruit uit het oude testament: Op de hielen gezeten door de Egyptenaren,die er op uit zijn hen te vernietigen, staat Mozes met zijn volk aan de oever van de Rode Zee. De joden weten zich geen raad en Appie Jonas, die tot op dat moment hun public relations heeft verzorgd, vraagt aan Mozes: 'Wat nu ?' Mozes kijkt bezorgd over de onafzienbare water- vlakte, maar plotseling klaart zijn gezicht op en hij zegt tegen Appie: 'Als ik nou eens mijn rechterhand ophef en met dat gebaar het water van de Rode Zee kan scheiden ?. Dan kan mijn volk er doorheen lopen en daarna zorg ik ervoor dat het water zich weer aaneensluit en alle Eguptenaren verdrinken.' Appie kijkt Mozes ongelovig aan en zegt: ' Als je dat voor elkaar krijgt, zal ik ervoor zorgen dat je tien volle pagina's in het Oude Testament krijgt.' De volgende mop is niet ontleend aan de bijbel, maar degene die hem goed begrijpt, zal er de wijsheid van de taalmoed in terugvinden. Een oude man komt bij de dokter en zegt: 'Dokter, ik voel me niet goed.' De dokter onderzoekt hem en zegt: 'Meneer Cohen, u bent kerngezond, u wordt negentig.' 'Maar dokter, ik ben negentig,' luidt het ver- baasde antwoord van Cohen. De dokter is daardoor echter allerminst uit het veld geslagen en antwoordt prompt: 'Nou, wat heb ik u gezegd ?' U zult er niet om schaterlachen, het is een duidelijk voorbeeld van joods 'gein'. Wat vindt u van de volgende, hoogst actuele mop ?. Twee dagen na de opening van de Floriade komt Bram Moos tegen en zegt: 'Eergisteren is de Floriade geopend.' 'Wat jammer ' antwoordt Moos. 'Had me dat maar een paar dagen eerder gezegt; dan had ik een bloemetje gestuurd.' Evenals de volgende mop, blijkt hieruit dat er ook onze tijd nog joods humor mogelijk is. Het was de dag van de grote cupfinale tussen Ajax en Inter Milan. Moos en Bram liepen tussen de duizenden die op weg waren naar het Rotterdamse Feijen- noordstadion. Als er een begrafenis voorbijkomt, neemt Moos eerbiedig zijn hoed af en blijft staan tot de stoet gepasseerd is. Bram kijkt zijn vriend vol bewondering aan en zegt: 'Dat was een heel mooi gebaar van je.' Moos knikt een paar keer beamend, gaat dan verder op weg naar de wedstrijd en zegt zuchtend: 'Mag ik, ik was vierendertig jaar met haar ge trouwd !' Tegen degenen die dit als een sick joke beschouwen, zou ik willen opmerken dat het een voorbeeld is van onder alle omstandigheden blijven lachen. Humor is de reddingsboei in de stroom van het leven; velen zijn gered door onder alle omstandigheden te blijven lachen. Tegenwoordig wordt er te weinig gelachen, een bewijs van het feit dat welvaart niet altijd gelukkig maakt. De armoede met zijn verdriet, maar ook met zijn humor, heeft plaats gemaakt voor de welvaart met zijn zorgen. Er zit veel waarheid in de mop van Moos die tegen Bram zegt: 'Ik heb goed geboerd en hoef nooit meer iets te doen. Ik kan me de beste dokters permitteren.' Of een variant hierop: Bram: 'Hoe komt het toch dat Herman helemaal aan de grond zit ?' Moos: 'Hij heeft zijn hele leven lang zijn gezondheid opgeofferd om geld te krijgen en daarna al zijn geld opgeofferd om gezond te worden.' Als ik beweer dat men om dit soort moppen lacht als een boer die kiespijn heeft, omdat men de waarheid ervan liever niet wil inzien, zal men natuurlijk zeggen : 'Dat is een theorie van Max Tailleur.' - Maar wat is theorie ? Ook daar bestaat een mop over: Een professor zet tijdens een college een kikvors op zijn lessenaar en zegt: 'Spring!' Nadat het dier een enorme sprong heeft gemaakt, trekt de prof de twee achterpoten uit en zegt opnieuw: 'Spring!' Ditmaal kan het arme dier zich natuurlijk niet meer bewegen en de hooggeleerde richt zich tot zijn studenten met de woorden: 'Dames en heren, ik heb u zoeven met dit experiment aangetoond dat mijn theorie juist is. Ik heb u namelijk laten zien dat een kikker doof wordt, als men zijn achterpoten uittrekt.' Theorieen vormen in onze moderne wereld enorme problemen en struikel- blokken. Iedereen heeft zijn eigen ideeen, zijn eigen theorieen, iedereen wil gelijk hebben. Ik zou willen zeggen: 'Lach meer.' Kijk naar de oude tradities, de oude mildheid en verdraagzaamheid.' En dat is de reden waarom dit nieuwe boek van mij er uitziet als een klein gebedenboek of een bijbel. Blader het elke morgen als u wakker wordt, of 's avonds voordat u gaat slapen, even door. Glimlach of lach erom. Maar een ding: geniet van de moppen, analyseer ze niet. Ik heb dat wel ge- daan, ik heb uit de onuitputtelijke joodse humor een bewuste keuze gemaakt , omdat het nu eenmaal mijn vak is u aan het lachen te maken. Geloof me! /Max Tailleur /Amsterdam, 13 oktober 1972 DIT ARTIKEL IS OVERGENOMEN UIT HET BOEKJE " GELOOF ME " DOOR VIGO L   WORDT VERVOLGD.   -K .  &t.. MEETING TXT  uOLDGAMESTXT kt SCROLL_3TXT t )bD.B.A. MEETING This is an old article, for another magazine. But i placed in this corner. *K D.B.A. Meeting held on sunday 06-07-'91 For the first time in the history of D.B.A. we had a meeting where every member was present ! The member status on that moment was, Slimer(me) Vigo Bonus K.G.E. Mr.Cool Fat Jack( who wasn't a member at that time) Ecto 1 Mr.Yoga( supportieng ) Our member from Sweden Mr.Cool was here for his holiday. The one big thing I remember about that day was : IT WAS HOT !! Well, we had bought lots a bottles of coke and crisps, so we managed to survive te whole thing ! It was on this party when all the good idea's came around like: this magazine and some other stuff. Mr.Cool was working on a very long scrolltext for our second demo ! Vigo was copying lots of demo's and other stuff. Bonus and K.G.E. where very bussy with a copy program for the second demo. Fat Jack was playing some crazy game( selling pencils or so) ! Slimer( me ) was watching a tape from the ST News party. Mr.Yoga was cruising between all the guys ! This all was in the beginning of our party, but what happend at the end ? Mr.Cool was asleep on the couch. Vigo was still copying( as always ). Bonus was copying to because he couldn't solve the bug in the program. K.G.E. also couldn't get the program working, so he was screaming and shouting. Fat Jack was bankrupt. Slimer, well I was still looking at the tape( very funny, those weird people). Mr.Yoga was trying to calm K.G.E. ! This was a very strange party, but it was fun. We came up with the magazine idea, so it was useful after all ! You see the result of that meeting here on your screen. Did you noticed that every magazine looks the same, they all use pulldown menu's and they all have the same shitty text-displayers. Most of the text-displayer are slow and full of bugs like you want to see one page not all the page's( ring a bell ) !! So, we decided to do it better, so we did(I hope) ! You can read more about the party in the D.B.A. Just Fun Demo 2. This was Slimer saying: Keep Cool Fuck an Icebear ! (MEGA STE POKES How to switch Mega STE turbo on and off The following pokes can be used to switch the processor speed of the new Mega STE to 8 and 16 MHz and also to switch on and off the cache memory. Here is how to do it from within GFA Basic: - cut here -% PROCEDURE turbo_on SPOKE &HF8E21,BSET(PEEK(&HF8E21),0) RETURN PROCEDURE turbo_off SPOKE &HF8E21,BCLR(PEEK(&HF8E21),0) RETURN PROCEDURE cache_on SPOKE &HF8E21,BSET(PEEK(&HF8E21),1) RETURN PROCEDURE cache_off SPOKE &HF8E21,BCLR(PEEK(&HF8E21),1) RETURN This file was brought to you by: /KGE from the DBA *Happy Poking ! READ ME Read Me, Hello people and welcome to the second issue of the D.B.A. Magazine. We of the D.B.A. are searching for people who want to write articles for us. What we especially looking for are, * Adventure Solutions and tips. * Game Solutions. * Public Domain Software for us to review. * Hints and Tips( about the ST ). In the next issue of the D.B.A. Magazine we are planning to start a contact corner for people who want to swap software. So, send your contact advert's to us and we will place them in the contact corner. If you don't want to write articles for us, then you can always write us a nice letter. You can write to us with your ideas and problems but you can also tell us what a wonderful magazine we are making. If you do that then we will probably dump your letter in the letters corner. As you can see, we have a lot of plans and ideas for this magazine, so it would be nice if you helped us out ! Remember it's all for free and we do this on a non profit base !!! Donations to our magazine will be used to pay our poststamps, disks, paper, envelope's and a lot of other costs with. Don't forget the time we've spend on this magazine, most of us have a job and do this article writing just for the fun of it and to please you( the reader). Do remember that this magazine is Public Domain and that you may copy this disk freely to all your friends, enemies and contacts. This is the proof that we at D.B.A. are very nice and loveable people. SPREAD THIS MAGAZINE LIKE A DISEASE AND MULTIPLY IT LIKE A RABBIT !! Okay, go and read another article and have a lot of reading fun. D.B.A. rules. Slimer of the D.B.A. (MOPPEN TROMMEL : : : : MOPPEN-TROMMEL : : : : Ja hoor het is weer zover, we hebben weer een lading Belgen moppen. Dus laten we maar beginnen, *K De moeder van Sidonie heeft het er nog al moeilijk mee, dat haar dochter langzaam maar zeker volwassen aan het worden is. ,, Ik hoop maar, dat de jongens je als een echte dame hebben behandeld ", zucht ze, als ze van een dansavondje thuis komt. ,, Nou en of, moeder ", glundert Sidonie. ,, Op een avond drie keer. " *K Waarom breekt over vijftig jaar de oorlog tussen Nederland en Belgie uit ? ? Dan snappen de Belgen onze moppen. *K Maar waarom krijgen de Belgen over vijftig jaar dan oorlog met Frankrijk ? ? Omdat ze niet weten waar Nederland ligt. *K De onderwijzer geeft huiswerk op. De leerlingen moeten uitrekenen hoe lang een wandelaar over 12 en halfe kilometer doet, als hij vijf kilometer per uur loopt. De volgende dag heeft iedereen de som af, behalve Polleke. Onderwijzer:,, Waarom heb jij die som niet gemaakt? " Polleke:,, Mijn vader is nog onderweg, mijnheer." *K Een Nederlander komt bij de dokter en vraagt of hij nieuwe hersens kan krijgen. ,,Wilt u Engelse of Belgische hersens ? " vraagt de arts. ,, Dat hangt er van af wat ze kosten", is het antwoord. ,, Nou, de hersens van een Engelsman kosten 5.000 gulden en die van een Belg 15.000 gulden. " ,, Waar komt dat enorme verschil vandaan ? " ,, Nou ja ", zegt de arts. ,, Vind maar eens een Belg met hersens. " *K Sjefke: ,, Ik ging met haar dansen en daarna eten. Toen heb ik haar iets gevraagd. Weet je wat ze antwoordde ? " Polleke: ,, Nee. " Sjefke:,, Verhip. Ben jij ook al met haar uit geweest ? " *K Jean-Baptist is als matroos werkzaam op een groot passagiersschip. Op een dag ziet hij iemand overboord vallen en roept onmiddelijk: ,, man overboord." Het schip wordt stopgezet en de bemanning wil juist een sloep laten zakken, als Jean-Baptist zegt: ,, Sorry hoor, ik heb me vergist. Er is toch geen man overboord gevallen. " De andere bemanningsleden halen mopperend de sloep weer naar boven. Een half uurtje later vraagt de kapitein aan Jean-Baptist: ,, Hoe kom je er nou eigelijk bij dat er een man overboord was gevallen, om even later te zeggen dat er niks aan de hand is. " ,, Ik had me vergist ", zegt Jean-Baptist. ,, het was geen man, maar een vrouw. " *K Waarom hebben de Belgen een groene streep op hun mouw ? ? Omdat ze gewend zijn met hun mouw hun neus te poetsen. *K Maar waarom hebben de Belgen dan van die platte achterhoofden ? ? Omdat bij het drinken de deksel van het toilet op hun hoofd valt. *K Waaraan kun je zien dat je Belgie binnenkomt ? ? Daar worden de koeien mooier dan de meisjes. *K Waarom is de turf in Belgie eigelijk zo goedkoop ? ? Omdat in Belgie op de eerste levensbehoeften vrijwel geen belasting word geheven. *K Maar waarom zijn de meeste Belgen dan zo mager ? ? Omdat er in turf geen calorieen zitten. *K Dat was het voor deze keer. Mocht je zelf nog leuke moppen weten, stuur ze dan naar ons op. Het mogen ook moppen zijn die in het engels geschreven zijn ! Tot de volgende keer. Slimer van de D.B.A. .  &.. MS_ANGELTXT ot +MS ANGEL A N G E L ' S C O R N E R = Hi, guys here's Ms. Angel again! Everything all right with you? For this time i have news of newspapers, jokes, things what you like to know, how can you remember your beautiful dreams, a nice poem too of course for all the people who like that so much, and for this time i will have a talk with Slimer! Yeh, now some words about Mister Slimer. The moment he got the questions for his talk with me he was very afraid! Yeh, he was very nerveous. So the first thought of him was:revenge! It's very bad of him ofcourse but so next time you will read a talk with me. You guys are very inquisitive to me i think. So let's go on and read! Special greetings for Larsie of Sweden of course. (I don't may forget my little journalist you know) NEWSPAPER = Man and woman with both a job is growing in Holland _3 In more than 50% in Dutch families there's a second income. People who are married of people who lives together beneath 65 years comes nowadays even in two of three times a second income inside. A man or woman who makes money alone or his family are returning. The tradiotional family with man is working and woman is housewife is dying. Majority of the Dutch population consist of people alone who care for them selve and possible children and people with both a job in one family. -1/3 of working people in Holland earn each month 4.000 guilders or more -27% becomes each month between 3.000 and 4.000 guilders -27% becomes each month bteween 2.000 and 3.000 guilders Merely one of the ten working people becomes below 2.000 per month.(This notes are total income and not individual income). The most low income in Holland are in non-profit sector(healthcare, welfare work and similar). Almost one of five people who works in this sector haven't more than 2.000 guilders per month. Land and horticultures and self- emplyed people don't make a lot money. 1/3 of agrarian have an income below 2.000 guilders.1/4 of self- employed haven't more than 2.000 guilers. Best pay job are directors of companies. One of three get more than 6.000 guilders per month. One third yet get between 4.000 and 6.000 guilders. The idea of high education isn't per defenition a high income. People with secondary school/or secondary profession school have mostly almost a high income then people with high education. People of the last group haven't more than 2.000 per month net. People with university and high profession school makes a lot of more money. More than 42% of this people have 4.000 guilders per month of more. CONCLUSION + Welfare connected not only with work but with familysituation too. Almost two on three people alone have an income of 3.000 or less, in spite of the question if he or she works or get an inemployment benefit. People who are divorced or widow/widower are much more poor than married people or people who lives together. One parent families with only a mother becomes in 60% below then 2.000 guilders per month (mostly social security). Most fathers have a job. So when they are one parent family they have a lot more money. Half of them get between 2.000 and 4.000 per month. LOOK INTO THE MIRROR OF YOUR HAIRDRESSER MORE OFTEN.. =5 A girl of 20 years old in Holland wanted to have a coupe soleil. Her hair- cap was broken and the backs3ide of her head is burned now (3th greeds). Doctors of Martini Hospital in Groningen have cut a piece skin of her left buttock. They have put on that piece of buttock at her head. The section of the piece was seven centimeter and the girl said: Yes, sit down is very painly for me this moment.. MAGNETRONS WARM UP FOOD VERY BAD = Because magnetrons warm up food very bad, people can get very easy a food poisoning. For killing bacteria must the meal warm up 70%C of more. Research have showed: even one of sixteen tested magnetrons warmed up the meal on some places till 95 greeds and on other places till even 30 greeds! THERE WASN'T NICE THINGS ON TELEVISION.. =( People who lives in east of Holland have the name of very sober nation. Very lonely, not meddlesome and don't like sensation. Sunday evening ten o'clock the policeradio said there was an UFO landed on industryside in Hardenberg. Many people went outside for seeiing there the UFO. Later policeman said it was a test. They wanted to know how many persons eavesdrop the policeradio. A breakdown lorry was hired for making a show for look like an UFO with many lights and so on. The reason of this test were a chimneyfire earlier in evening. The firemen had many problems with curious people. They had eavesdrop the policeradio for sensation. So on this cold evening in november with his UFO was a great succes. The lady in mentionroom said to all scannerlisteners: thank for the breakdown lorry company and all moonmen!! One of the eavesdroplisteners got suspicion when policeradio said: there's an UFO landed on industryside. After some time he heard: people of aviation have seen many things. His neighbour went for seeiing the UFO yet. His last words: Ach,there wasn't nice things on TV... &K So this was the newspaper. I hope it was interesting and laugh both for you! Yeh we dutch men and woman can be sometimes very strange but of course we know moonmen don't excist but we like sensation a lot! And what about the girl of 20 years old with a piece of her buttock on her head! Are there people of you who is a little bit jealous? Then i will tell to you let see your face to your psychiatrist!!! Most of you aren't married yet but i will tell to you the ten most reasons for divorcing so you will now that on time. I hope you will have a good marriage for later so don't forget the ten reasons for divorcing of ms Angel. You must be strong and sensible and care for your lover very much! That was the wise lesson in relationship!! Do with it what you want. REASONS FOR DIVORCING - 1. new love wifes 43% men 43% 2. differents in interesse 26% 35% 3. carreer and family 33% 21% 4. against will and thank 20% 28% 5. sex ,21% 23% 6. friends (13% 22% 7. housekeeping #18% 12% 8. money *15% 10% 9. drank *16% 5% 10. upbringing children 5% 3% *K JOKES! Ecto 1: Laugh is healthy! Vigo : No it makes fat My cousin smiled on vacation to a nice Greek and now she will be fatter each day! Bonus: The toilet is full of feather KGE : Yes, the wc- duck is moulthing. A javalin- thrower on sportfield says to his colleague: now i must do very best because otherside looks my mother in law. Colleague: Do you realy think you can hit her? Man to the woman: "You wash, you ironed, you cleaned, you dusted, you cooked, so how can you bore now !!?! NICE TO KNOW! + * One of six children are allergic to housemite. Maybe you don't think so but the sweet teddybear is a big bring about of the allergic reactions, because it's full of housemite! So put the teddybear each three weeks one day in deepfreezer for killing housemite. * When you have the hiccup you must put your fingers in each ear for twenty seconds. That works much better then a glass of water of hold your breath in. So your ears are closed, the hiccup will end soon. * Smoking is very bad for your face. When you smoke many years your face is a lot more damaged than 50.000 hours sun! * In the early morning you must sing high notes so you are protect for stress the whole day. In bathroom you can relax most.  DREAMS REMEMBER? SO IT WILL SUCCEED! -$ * Put a pencal and paper beside bed. * Open your selfe for dreaming before you will sleep. * You must wake up very slowly and try remember your dream. * Write your reminder on paper, little things too!! * Write always data on your memo's. * Write down in which mood you were wake up. * Try to explain your own dreams thinking on thinks what happened the last few days. A Dream means something for it NOW. * Don't lose your courage when it will not succeed for remembering the dreams the first time. * When it realy don't succeed there are more important things for you than your dreams. Your dreams aren't so important! *J POEM = Happiness, happiness is like a sunbeam the smile of life It talks a marvellous language Maybe it takes a little time Just when the light is gone and rise in darkness realised the human after long time How wishless happy he was. *J So guys that was it for this magazine. Next time a lot more news of me and an interview with me of course!!! May be a second person too but I'll see. Greetings to all the members of D.B.A. and my two goldfishes of course. Their names? Of one person i have got a nice combination thanks for that idea! Now realy goodbey and see you later. (Jag hoppas vi ses igen ! ) H /MS ANGEL. E arrivederci hei sitten J adjo adeus auf wiedersehen farvel adios D au revoir dag A !2 -L P.S. Dear Ms. Angel why diden't you asked me your question's personaly or are you afraid of visiting my house alone ?? . Mister Slimer lLOTS OF NEWS. LOTS OF NEWS ( MULTI PRE-VIEW). Well there is a lot of new stuff coming that's for sure. And it all should and could have been seen at the European Computer Entertainment Show but... At the last minute the big event was not of this world or just to say it went by... And it also seems that there won't be another one next year. So the only real big things are now happening in Germany in Dusseldorf. But there was in England a meeting for all big software houses and they showed what they had in store for us in the coming months/year. From Accolade, Not for sure yet but almost, the new Elvira II- Jaws of Cerberus. This time you have to save our horror beauty from Cerberus the Hellhound that has come to our dimension. An futher an new adventure called Lost in L.A., an Manley adventure. From Audiogenic, World Class Rugby, another rugby simulation. Super League Manager, and again an football manager program. From Domark, Thunderjaws, an run, jump, shoot, swim and a hell of a lot more to do game. See the review in this magazine. Mig 29m Super Fulcrum, the follow up of the great flight/fight simulator of the Russian fighterplane. Rugby- the world cup, and yes another rugby game, we haven't seen one for a long time( hmm ). Space Invaders, back from the old ages, but always very amusing. Race drivin, the fast version of the hard drivin sequel. Pit Fighter, you must have already seen some pre-view of it. It's a game with digi pictures in it of you fighting figure. Looks rather nice, but plays a bit slow. As they clame (Atari) it's the number 1 hit from the arcades. But don't they all say that. From Electronic Arts, Populous II, well shall we call this a God simulator ? Powermonger- The World War I edition, playing with old guns again don't we, but it still looks very good. Birds of Prey, well that one is way over du, but now it seems that Jez San's simulator is finally gonna hit the streets. Hard Nova and Strike Fleet, two oldies now being converted. From Electric Zoo, Fire Force, a real shoot game. Abandoned places, a Dungeon Master clone. Unter Pressure, a shoot'em up with some nice big sprites made bij the pro- grammers of Eldritch the Cat. From Elite, Last Battle, an other ninja alike game with some hack an slaught work in it. European Championship 1992, a game for the real football fans among us. From Empire, Volfied, a Qix clone, it's more fun than you might think. Deathbringer, a Barbarian alike hack and slaughter game. The Cool Croc twins, well if this one is as good as the arcade version, it should big a great game to play. Space 1889 ( or is it 1999), an long awaited rol-playing game Megatraveller 2, Twilight 2000, no further info about right now. International Sports Challenge, an new version of the Summer and Winter games we had. Eye of the Storm, a bit like the running man story. Team Yankee II- the Pacific Islands, for the tank fans. From Flair software, Well sofar there seems to be only one thing and thats the Elvira - The arcade game. It will probably appear next year. From Gremlin Grapics, Harlequin, another action run and jump game. Video kid, also a run and jump game in which you play a little guy that is held in a videorecorder ( you have to do weird things now a days to come up with a game like this). Flag, just for the strategy freaks. Daemonsgate, a rol-playing game that looks like Faery Tale. Suspisious Cargo, an adventure, you are playing an pilot on a space ship you can't afford. You take a job to transportingt something you don't know what it is until... From Infogrames, 7 Colours, an logic colourfull game again from good old Russia ( like Tetris) only this time you have to colour about 50% of the screen. Sounds a bit like Qix if you ask me. Advantage Tennis the x(???) version of a new tennis game. From Linel, The never ending story part II, a game made after the film. The game of life, you could call this a biology lesson game. From Millenium, Robocod, should be out now and it the follow up of James Pond. Cybornetics, an sience fiction strategie game. Global Effect, an strategy simulator. From Mindscape, Knightmare, a fast moving shoot em up and it's a crossing between Tron and High Noon. It looks great. The Teenage Mutant Hero Turtles, the real conversion of what in the arcades was a great game to play. Cisco Heat, an race an chase game playing in San Fransisco. Devious Designs, not an conversion cause there isn't an arcade of this game and it all turns around J.J. Maverick (you) that has to save the world again in many different forms. First Samurai, another ninja game, but it looks very good an plays very well indeed. You can even call in a real wizard if you are in real deep shit. Suzerain, a fight game in a parallel perspectief and it should be out in the beginning of 1992. Apocalype, finally a a new version for the 16 bit machine of this game only this time it plays in Vietnam. Lure of the Tempress, a sort of virtual theatre adventure it should be what ever is that suppose to be ? Drop Soldier, shoot em down game. and further Tunnels of Doom and Duster... For even more little pre-view take a look at the second part. (Bonus Software ( i am going to take a break now. ) LOTS OF NEWS 2. From P.S.S., Reach for the Skies, Riders of Rohan, Legend and Red Phoenix are bound to be released on the ST real soon... From Psygnosis, Lemmings Data - A new version of the Lemmings game with some difficult new levels in it, so fans this is something for you. But it's only a data disk so you have to buy the Lemmings game first to use this disk. ( But they probably will bring it out in a package in the future, i think) Hired Guns - A Dungeon Master clone, but isn't for sure to be released on ST's too. From Readysoft, Space Ace II - Another disk eating movie game i am afraid. Guys Spy - Same as above. I wonder if these guys ever have heard of some kind of packing utility so they don't have to make 1 game on ( at least ) 5 disks. If they can programm ( that good ) they could try to make a one disk version, or what ?? From Storm, Rodland - Already released and a real cute game. Its a jump'n run game with some very nice graphix. Final Blow - A boxing sim. Double Dragon III - "The Rosetta Stones" is the full title. This is an even tougher fighting game then part I and II. Equipped with nunchunakas, grenades, knuckle busters and swords your journey will take you through five perilous missions in exotic locations throughout the world. If you survive you will di scover the truth behind the Rosetta Stones, or else...  From Titus, Brainies - One of those logic thinking games. You are playing against these creatures. They have big feets, cute hands and lovely big eyes and cause only one big problem. They are very very greedy so you have to get rid off them. It maybe a bit Lemmings alike but then again every good game has a sort of clone... Crazy Cars III - Yep there it is again, i tought they would have learned something from the first two. Guess not. From Ubi Soft, Battle Isle and Celtic Legends, the rest is in another file previewed. From U.S. Gold, Gauntlet III The Final Quest - Well everybody knows Gauntlet so what to tell about it ? G-Loc - Another fighter plane sim. The arcade game was very nice, i hope for our sake they can convert as well. Bonanza Bros - Two robots and a level and ladder game or jump's run as you wish. Mega Twins - Also a jump'n run game with cute graphix. You can play it with 2 players so twice the fun, double the trouble. The Godfather (Arcade) - An arcade version of the film. From Virgin, Jimmy White's Whirlwind Snooker - A very good looking snooker sim. Spot - An boardgame. Spirit of Excaliber - An adventure that takes you back to the middle ages. Floor 13 - An political and strategic adventure. Realms - ... Vengeance of Excaliber - Its the follow up already from the Spirit of Excaliber. Space Shuttle - A space sim. North Polar Expedition - Adventure on cold ice. So thats it for so far. It could be that by the time you read this some of the titles are already out, but i am typing this now and now its still new. See you next time again... (Bonus Software. qTHE DUTCH EDITOR Hoi, Hier zijn we dan weer met de Nederlandse hoek van dit magazine. Het gaat goed met ons magazine want we hebben al goede reacties ontvangen op onze verzoeken om wat voor ons te schrijven. Maar dit betekend niet dat we nu genoeg artikelen hebben, dus kom op en stuur ons moppen, interviews, nieuws enz., enz. ! Want we kunnen alles gebruiken om dit magazine so leuk en groot mogelijk te maken. Er zijn nu al mensen die zeggen dat de D.B.A. magazine het beste blad op de ST is, en dat zegt wat( maar alleen maar lof uit het buitenland ) !! We willen dit natuurlijk zo houden en we werken daar met z'n allen hard aan. Dat het maken van dit magazine bepaalde kosten met zich mee brengt is natuurlijk niet vreemd. Mocht je donaties willen geven dan kan dat, we vragen geen enorme bedragen want we zijn er niet op uit om winst te maken. Je krijgt dit magazine geheel gratis( als alles goed is ), mocht dit niet zo zijn, dan willen we dat graag even van je weten !! Mocht je dit magazine elke keer voor niks in de bus willen hebben, dan moet je ons artikelen of andere dingen sturen ! Elke keer als je een artikel stuurt krijg daarvoor in ruil het magazine ! Dus kom op met die handel, want anders gooien we deze hele Nederlandse hoek eruit. Slimer van de D.B.A. ; ; NEOWALL.S Horizontal and Vertical Scrolling Demo ; ; Copyright 1988 ATARI CORP. ; Started 10/10/88 .. Rob Zdybel ; .text .include atari ; ; HARDWARE CONSTANTS ; vbaselo = $f820d ; Video Base Address (lo) linewid = $f820f ; Width of a scan-line (Words, minus 1) hscroll = $f8265 ; Horizontal scroll count (0 .. 15) ; ; SYSTEM CONSTANTS ; vblvect = $70 ; System VBlank Vector ; ; LOCAL CONSTANTS ; ; ; System Initialization ; start: move.l a7,a5 move.l #mystack,a7 ; Get Our Own Local Stack move.l 4(a5),a5 ; a5 = basepage address move.l TEXTSZ(a5),d0 add.l DATASZ(a5),d0 add.l BSSSZ(a5),d0 add.l #$100,d0 ; RAM req'd = text+bss+data+BasePageLength move.l d0,d4 ; d4 = RAM req'd Mshrink a5,d0 ; Return Excess Storage ; ; Other Initialization ; Super ; enter supervisor mode Fgetdta move.l d0,a4 adda #30,a4 ; a4 = Filename ptr moveq #0,d4 ; d4 = Loop Count Fsfirst #neofiles,#0 .neoloop: ; FOR (Nine NEO Files) DO tst d0 bmi abort ; IF (No more NEO files) ABORT Fopen a4,#0 tst d0 bmi abort ; IF (Error opening a file) ABORT lea handlist,a0 move d0,(a0,d4) ; Save the Handle addq #2,d4 cmp #16,d4 bgt .gotnine Fseek #128,d0,#0 ; Skip NEO Header tst.l d0 bmi abort ; IF (File Seek Error) ABORT Fsnext bra .neoloop .gotnine: Fread d0,#128,#bigbuff tst.l d0 bmi abort ; IF (File Read Error) ABORT lea bigbuff+4,a2 lea palette,a0 lea oldpal,a1 move #15,d0 .ploop: move.w (a0),(a1)+ ; save old color palette move.w (a2)+,(a0)+ ; create new color palette dbra d0,.ploop move.l #bigbuff,buffptr moveq #0,d7 ; d7 = Row Count .rowlp: lea threebuf,a4 ; FOR (Three rows) DO lea handlist,a5 adda d7,a5 move #2,d6 ; d5 = Column Count .redlp: Fread (a5)+,#32000,a4 ; FOR (3 Files) DO Read into temp buff tst.l d0 bmi abort ; IF (File Read Error) ABORT adda #32000,a4 dbra d6,.redlp lea threebuf,a1 lea threebuf+32000,a2 lea threebuf+64000,a3 move.l buffptr,a0 move #199,d6 ; d6 = Scan Line Count .linlp: move #39,d5 ; FOR (200 Lines) DO .t1: move.l (a1)+,(a0)+ ; Copy a line from screen0 dbra d5,.t1 move #39,d5 .t2: move.l (a2)+,(a0)+ ; Copy a line from screen1 dbra d5,.t2 move #39,d5 .t3: move.l (a3)+,(a0)+ ; Copy a line from screen2 dbra d5,.t3 dbra d6,.linlp move.l a0,buffptr addq #6,d7 cmp #12,d7 ble .rowlp moveq #16,d4 lea handlist,a4 .close: move (a4,d4),-(sp) ; FOR (Nine files) DO Close all Gemdos $3e,4 ; Fclose tst d0 bmi abort ; IF (Error Closing a file) ABORT subq #2,d4 bpl .close jsr initmaus ; Install our own mouse handler move.l vblvect,oldvbl move.l #vbl,vblvect ; Capture System VBlank Interrupt ; ; Scrolling Demo loop ; wavelp: Bconstat CON ; Keyboard Polling tst d0 beq noexit ; IF (Keyboard Input Available) THEN Bconin CON cmp.b #'C'-64,d0 beq exit ; CTRL-C ==> EXIT noexit: bra wavelp exit: ; ; System Tear-Down ; move.l oldvbl,vblvect ; Restore System VBlank Interrupt move.b #0,linewid move.b #0,hscroll ; Restore Normal Display jsr unmaus ; Restore System mouse handler lea oldpal,a0 lea palette,a1 move #15,d0 .unplp: move.w (a0)+,(a1)+ dbra d0,.unplp ; restore old color palette abort: User ; return to user mode Pterm0 ; return to GEMDOS ; ; VBL Vertical-Blank Interrupt Server ; vbl: movem.l d0/a0,-(sp) move xmouse,d0 and #$0f,d0 move.b d0,hscroll ; Xpos MOD 16 = Scroll count tst.b d0 bne .non0 ; IF (Scrolling) THEN 4 word offset move.b #160,linewid bra .join .non0: move.b #156,linewid .join: lea bigbuff,a0 move ymouse,d0 mulu #3*160,d0 ; Ypos * Linewid = Vertical offset adda.l d0,a0 move xmouse,d0 asr #1,d0 and #$fff8,d0 ; 8*(Xpos DIV 16) = Line offset adda d0,a0 ; a0 = Video Base Address move.l a0,vbltemp move.b vbltemp+1,vcounthi move.b vbltemp+2,vcountmid move.b vbltemp+3,vcountlo movem.l (sp)+,d0/a0 .dc.w $4ef9 oldvbl: .dc.l 0 ; JMP (Old-Vblank) illegal ; ; DATA STORAGE ; .data neofiles: ; NEO filename search string .dc.b "*.neo",0 .even ; ; RANDOM DATA STORAGE ; .bss oldpal: .ds.l 16 ; Original color palette handlist: ; Array of Active Handles (9) .ds.w 9 buffptr: ; Load ptr for bigbuff .ds.l 1 bigbuff: ; Mega-Image Buffer .ds.b 9*32000 threebuf: ; Temporary Triple-Image Buffer .ds.b 3*32000 vbltemp: ; Vblank Temporary Storage .ds.l 1 .ds.l 256 ; (stack body) mystack: .ds.l 1 ; Local Stack Storage .end NEWSFLASH 2 * * * * NEWSFLASH, * ** ** * * * * * * It's seems that the Animal Mine is working on a megademo project. The purpose of this project is to mix a magazine with a demo. *K Armalyt e Inc. seem to make a guestscreen for our Just Fun Demo 2. There are also a two French guys that exepted our invintation to make one. *K The Finnish STe group Flash are working on a intro, that intro will be released before Christmas. We will wait and see. *K Slimer /NEWSFLASH 1 N E W S F L A S H = * Toxic of Impact has also joined " Factory ". This is a new cracking group. They will probably make cd menu's too. Toxic is buying originals, swapping all the games, writing scrolltexts for the intro's, maybe creating cd menu's and further everything else you can imagine. So, Toxic is a really busy guy!! Now he is in two big groups at the same time !! By the way Toxic also seems to make a diskmagazine. * Dizzy Tunes ( ex Public enemy of Escape, now he is in Imagine or in Vagina as he used to call them before he joined ) is also making a diskmagazine. ( We are looking forward to the first issue, so send it to us as soon as possible ! ) Success !! * F.L.C. in Holland has made there first intro. The coding was done by Fix and the grafix by Digital Coolness. This intro was released on the D.B.A. ST Party on 14 december. Success with more productions guys !! *J Ecto 1 3X NEW FROM UBI SOFT WINTER HIGHLIGHT FROM UBI SOFT... Well UBI Soft are real busy these day's. The are bound to get out 3 new games at the end of this year. They are called Lightquest, Starush and B.A.T. 2. We look a little closer to each title. Lightquest is a jump and run game. Trough a fairytale world jumps, flies and fights your figure. This can be a warrior, magician or a will-o-the-wisp, you control to free the world from the bad witch Zora. It depents on the figure you choose what type of game it is, action or more puzzle. The game has some very nice music and nice backgrounds. A real shoot'em up is Starush. In a far far away planetsystem there are 12 great monsters to be killed.Most of the time moving obstacle's and making life difficult for you. But you can also play this game with two players at the same time to make things a lot easier. But playing with two don't forget, if you try to get one of the many bonuses that float around don't forget the enemy. And ofcourse at the end of each level there is one of the big end level monsters waiting for you. It looks good and it isn't easy to play, so keep a look out for it. Third and last of the new games is B.A.T.2. It looks much more impressive then B.A.T. The are three fases to be played to free the planet Shedishan. Many tactical options and (free to play) games inbetween makes this one a good start for those among us that are new with these type of games. The graphix look real good, so wait and see. 0Bonus Software OCEAN FIGHT COMPIL STAND LIKE A MAN AND FIGHT, Get in front of your computer, cause here is another one of Oceans compilations and this time it's fighting time. This is a powerfull traid in one pack, addicted to fun, well as they claim. But when you look at the titles they even may be right this once. They have choosen three of the best/nice games that are around. The three titles are: Double Dragon - A oldie, yes thats true because II is already out a while and part III is almost ready to be =released. So this one is outdated, but if they made two new sequels to it, it should be good don't you think. Again nice feature's, 2 player options, which makes live a lot easier if you want to finish this game... Shadow Warrior - One of many, but one of the better Ninja games. Very nice graphix, good big sprites, various moves and good gameplay makes this one a good buy on its own, let alone in a good compilation as this. Dragon Ninja - Another good and nice ninja alike game with some big nice sprites, fast action, heavy opponents, nice backdrops (Big trucks) and good controls. So just sitdown and play... So fight night freaks, if you still aren't defeated yet come and try your luck on this compilation and try to finish your computer for good. #Bonus Software. THE FORGOTTEN GAMES THE FORGOTTEN GAMES, Do you remember the games from the early days, i bet you have them still lying around somewhere in you diskboxes. We all swapped/buyed so much software that we forget the old games and we play only the new ones. Many good games are made in the beginning of the ST, a lot are better then some of the new shit the software houses sometime's produce ! I was going trough my old disks and i found some very old but cool games back, and i played them all over again. I have made a list of those games and maybe you will discover your old favorits back again !! *K Barbarian 1 from Palace, The game where you must try to hit with your sword the opponent. A very nice detail is the fact that you can slam the head from the opponent of his body. This was one of the games that was forbidden in some country's. Very addictive. *K Arkanoid 1,2 and 3, The very addictive breakout games that almost everybody was playing. It was almost just as good as the arcade version. Very nice to play again and to test if you are still as good now or then. *K Blood Money, A horizontal shoot em up/underwater/kinda game. Me and Vigo where both hooked up on the game and played it for hours. Mostly we used the two players option, to make things easier ! We managed to finish it, alone and with the two of us. *K Bubble Bobble, A very nice platform game. Aaarrggh, hours and hours of playing and we never reaced the end. We ended somewhere between level 84 and 87, i believe. *K The Great Gianna Sisters, Another platform game with very nice music. This game looks like the old mario bros. game from the XL or CBM 64. You must smash with your head against stones to get your points. I played this one also very often. *K Hollywood Strippoker, You lost your socks. Boy, did i played to get those ladies out of there clothes. It's sometimes a lot easy'r to undress a real girl then those on the computer. But it's still great fun. *K Starglider 1, One of the first games i ever saw that had digital music on the ST. A nice 3D landscape made from vector graphics and a lot of action. I loaded this game very often, if it was only to listen to the sample. *K Xenon 1 Nice graphics and a lot of action. One of the first games of the Bitmap Brothers. Nobody ever tought that the second version could be that much better ! *K Roadrunner, Miep Miep Zoef, this was one of the first games i saw on the ST. A game from the famous cartoon with almost the same graphics quality then on the Atari ST. It was just as funny as the cartoon it's self. *K International Karate 1, Perfect animation and you could choose a lot of different movements or kicks. You could play with more then two player's at the same time. The background graphics are just great and the action was very cool. The sprite's where big and very well drawn. *K Outrun, The game that everybody waited for in those days. It turned out to be a very poor copy of the arcade version. I admit that you cant make a exact copy of it on the ST, but this was even poor for ST standard's. Even when it was poor, i played it a lot and made it till the end. *K Tonic Tile, The ultimate breakout game with mega graphics and digi music. But the playability was poor and the game was a flop. If it had the same playability as Arkanoid then Tonic Tile was the best breakout game ever made for the ST. *K Barbarian from Psygnosis, Super graphics and sound but the same story as Tonic Tile poor gameplay. But it was very addictive and a lot of ST freaks played this game for hours. The graphics are so good that they are still very much up to date. Great stuff. *K Chessmaster 2000 One of the best chessgames written for the ST. The game featured a digi voice and nice graphics. I think that this one is still beeing used by a lot of chessplayers. There where a lot of people who played a game against the Chessmaster and left our house cursing and yelling. *K Buggy Boy, Driving down a track and collecting flags. A very funny game, where you must drive trough water and against stone walls. You must try to finish in time to get to the next track. *K I hope i've given you some idea's and that you go and play the old games again. Coz' the don't make that many good games anymore for the ST. Some years ago the software houses where releasing 50,60 or 70 programs in one month. There aren't so many releases anymore, due to the fact that most of the software is gone be cracked. The software houses are leaving the ST market, they make some games only for the Amiga and PC. and they forget the Atari ST. We of the D.B.A. hope that our products make it worth while to keep your ST's and prevent you guys from buying a lousy PC. !! Coz' i know some guys who already sold the ST for a dumb PC or Amiga. If you are a real Atari freak then you stick around to find out what's in issue 100 of the D.B.A. magazine !! Keep Cool Guys, Slimer. OPINION Yo ST dudes, thiz is Ecto. In this corner i am asking you for a favour!! Because there are so much diskmagazines on the ST, this magazine has to be different as the other ones. It must be really better, you know!! That's why i am asking you for giving me an answer on the following questions. You are really helping us with doing this, so get your pencil. If you have answered the questions than send it to us as soon as possible. Thanks , Ecto 1 1. What do you think of this magazine? 2. Which corner(s) are you missing? 3. What do you think of the used fonts? 4. Which diskmagazines do you also read? 5. Did you find any bugs? If so, which one(s)? 6. Which ST do you own? (520/1040ST/STE/mega...etc.) 7. How does this magazine compare with the other ones? 8. What do you like/dislike in this magazine? P.S. If you do this for us then we have a little suprise for you !! `OUTRUN EUROPE OUTRUN EUROPE, FINALLY ? Well there is lots of talk of this game and nobody knows anything for sure. The demo version sofar has only got two tracks, and the whole things plays in good old England. Here also starts one of the two scenarios. One very big change, there isn't a Ferrari anymore but now you are driving a powerfull motercycle. You drive over the "Hammer Smith Flyover" to the center of Londen making new speedrecords. Even the good old English taxi's drive in this game a good 160 Km/h, altough it seems a little bit strange to me. But even then the Porsches, Fiesta's (?) and Cosworths will still give you a hard time to set a record by driving you almost from the road. If you don't make it, you can start all over again. The second scenario you will find yourself in the middle of the Northsea driving a water bike. There are as always lots of things trying to get you down the drain and even the Police is trying from the sky to make live bad for you... Overall Outrun Europe looks good, the joystick control is fine and accurate so that you can control your machine quite good. And you better can or else you won't be in time. The release date will still remain a well kept secret just as the rest of the game. 0Bonus Software. POEMS Poems I'm lying on the ground, i see clouds passing by. A orange glow is surounding me. It's warm and i hear the splashing of water. In the distance i hear people shouting: your house is on fire !! (C) Slimer ( own Collection ) POLICE QUEST III POLICE QUEST III OR THE KINDRED, Thats the title of the latest Police Quest adventure. Sonny Bonds has as his usual work the duty of stopping drunken drivers or semi race drivers from hurting anybody else on the high way. It seems very boring untill he gets home one night. He finds out that his wife Marie is almost killed in a assault on somebody else. Enough reason for Sonny boy to go to the bottem of this case. He finds out that there is a strange Kult that seems to use an ritual murder patron and that they also deal in drugs. But before you can nail these guy's you have to do your best in police work as, investicate the place of murder, collect evidence and hear out witnesses. But you also must make some Police reports on the Police computer, cause if you don't, your career could end faster then you thought. Police Quest III is another very good adventure, with lots of real looking scenes and atmosphere. In the begining you might feel a bit unsure cause the Police car doesn't work that smooth, but you'll get used to it very soon. It's a game with lots of suprises, and thats why you have to take your time to solve this case. With luck alone you will surely not succed !!. Jan Hammer wrote the soundtracker music for this game himself altough it doesn't sound that special. The rest like graphix and sound effects seem very good. The PC version has some really nice digi sound effects and very good, sometimes digi, VGA pictures. Around the end of the year the PC version will be on the market. Around Christmas we hope that the ST version will be on the market also. ( 0Bonus Software %POPNEWS P O P N E W S = The 45-years old singer of Queen, Freddy Mercury, who said the day before he died that he suffered from AIDS, has died on sunday 24 november. He was living in a big house in Kensington in London. Especially the last weeks, there were big rumours that Freddy should suffer AIDS, but he still denied. He said: I have waited so long to say i have AIDS to protect the privacy of the people around me. He had sumWmon all his fans all over the world to join the organisation against AIDS. Freddy Mercury was born as " Frederick Bulsara " in 1946 in Zanzibar. He grew up in Bombay. When he was 13 years old, his family returned to England. There he went to the art-academy. In 1968 three of Freddy's fellow-students, (Roger Taylor, Brian May and Tim Staffel), founded a group called " Smile ". They released a single, but that was a failure. One year later Staffel was replaced by Mercury. He changed the name of the group in " Queen " immediately. One year later John Deacon joined them too. Twenty years later Queen is one of the best groups in the world. His first (famous) album was "Queen" of '73. A year later there came "Queen II". Their first hit was "Killer Queen" in december 1974. After that one there came the following hits: "Somebody to love", "We are the champions", "Crazy little thing called love", "Under pressure", "Radio GaGa " and a lot more. Queen also joined the Live Aid Concert in 1985. There are sold over 100 million records of the group Queen. At the moment they have a big hit with " The show must go on ". Unfortunately not for Freddy Mercury. Freddy never made a secret of his bi-sexuality and his adventurious life-style. * * * * * * * * * * little popnews * * * * * * * * * * Did you know that James Brown is still allive? ( and not dead as the dutch group " L.A. Style " sings. ) The godfather of soul James Brown gave an unique live concert in the webley stadion in London. It was held on 1 december last. If you are collecting stamps than i have some good news for you! Did you know that Sweden has a stamp of Roxette. You can find them on the 25 swedish crown stamp. This stamp is released on 1 november last. ( swapp with Mr. Cool of D.B.A. and he will send you a copy !!! ) The english group K.L.F. has some big problems. There is another group who gives concerts in America under the name K.L.F. !!! By the way, K.L.F. has sold more records all over the world than any other english group. Their album " Justified and Ancient " will be remixed by Tammy Wynette. There will be released another single of K.L.F. soon. It will be called " It's grim up north ". Did you know that Slash of Guns 'n' Roses joined Michael Jackson in the hit " Black or white " of the album " Dangerous " ? Greetings from Ecto 1 uPYM DEMO DISK 1 *+ THE PUNISH YOUR MACHINE DEMO BY DELTA FORCE AND FRIENDS, *+ Some time ago we recieved a demo from Delta Force, called the PYM Demo. We waited for quite a while to see this demo and finally we recieved the first disk of this two disk party mega-demo( disk two was broke ). I almost raped my computer to see if this really is a better demo then the Syntax Terror demo. So, lets begin with review of the first disk, *K The Loader, Some big distorted words are going over your screen saying: Punish Your Machine. Then there are screens with text, poping up with the member status on it. Nice screen, nothing really special here. *K Loading screens, There are loadingscreens with the credits on it, these screens will show up everytime you load a demoscreen. The screen will turn orange when the unpacking is done, and then you can hit the spacebar to see the demo. *K The Main Menu, A lot of colors are floating around in the background, you can choose demo's by selecting a screen, these screens will scroll up or down when you use the arrowkeys. In the background are the greetings scrolling over the screen( from below to the top of the screen). Nice. *K Sickest so far, The first demoscreen in this demo from the Delta Force( coded by Big Alec). In the top of the screen is a Delta Force logo on a tube, it gives you the idea that the logo is floating round the tube. In this screen are also a lot of scrollines and a lot of dots that jump towards you. Very good screen. *K Coast by BMT, A screen made by the BMT, they call it the Cray II Emulator on a ST. First there is a info. screen with a one plane background flying around. Then you get to see the fractals, there is a clock that shows how fast the ST is doing his calculations to make a fractal on screen. There is a small scrolltext and a clock, the lower border is gone. Very Nice screen. *K Copper-Kaah-Baah-Naah by Delta Force, Delta Force really seem to like colors, coz' they made so many colorshock demo's that i completly lost count. There is a distorted logo of Delta Force in the lower border. The colors are in the background and there is also an text scrolling up. In this screen is also a big scrolline with a stunning font( real cool). Shocking. *K ISHIDO( game of the stones ) by CY I have not played the game yet, but is sure looks cool to me ! The Delta Force seem also to like games with stones in them, strange people those Germans ! Stone crazy. *K When the colors are going bang bang by Delta Force, The upper half of the screen contains of a horizontal starfield and a the Delta Force logo drawn by Tanis of T.C.B.( just great ) !! There is also a scrolline made of colors, transforming in different shapes and using a lot of effects. In the lower part of this screen is a normal scrolline with the usual crap talk. By the way press the * and see a member of the Delta Force appear. Is this the female member ?? Or. ?? All in all a very cool screen !! *K Lief Rullar by Electra, This is a demo in the demo, coz' the part of Electra seem to include 5 screens.# It all starts with a presentation screen with a piccy and a short sample. Screen 1. It starts with a globe made of dots and there are a view other objects also made out of dots, passing by on your screen. Screen 2. All sorts of lines made of dots, forming different shapes( you can press the function keys F1 till F5 to see them all ). Screen 3. 3D objects made out of balls and greetings are send to some people. Screen 4. A ball made out of 964 dots, looks cool. Screen 5. The last screen of the Electra demo. On this screen is a starfield containing 1720 dots, very nice. Great contribution to the Punish your Machine Demo, nice coded. *K There are many sheeps in outer China by Overlanders This is also a demo containing 3 different sorts of screens. It all begin with a piccy of the winter Olympics. Then there appears a screen with no left and right border and with only small window to look trough. In this window there are words circling around made of vector graphics. In the second stage of the demo there is a object made of vector graphics functioning like a level indicator. In the lowerborder are many different logo's appearing and disappearing of the Overlanders. There is also a normal scrolline if i'm correct. This screen will be sometime's interupted by some info. screens with balls droping down from the top of the screen. After that a new vector object will appear on the screen ! In the third stage there is a fullscreen with module sound. Text is appearing on the screen scrolling up from the lower part of the screen with greetings. There are also level indicators in this screen. Good stuff. *K The reset demo by T.L.B. and Delta Force, There is a info. screen first saying that the Starfield record of Electra is beaten. After that a lot of dots come towards you( 8200 Dots ) a part of the dots have formed the names, Delta Force and T.L.B. ! Then these name's will fall apart in a lot of dots, this while playing module music. Very good stuff. *K There are many more screens in this demo, but i havent recieved the B disk yet of this mega-demo. Maybe i recieve the second part before we release this magazine, then i will review the second part seperatly in this submenu. The Punish your Machine demo is one of the best party-demo's around for what i have seen till now. I won't give points, but Delta Force your high in my charts !! Get your copy soon and you will see what i mean ! Slimer of the D.B.A. _ " ?/ 0` 0_8 @0 _   _ lh@H(0@H2ȿ#_LTL#_,t,@`  $t, ? ? @_ @&t $?? _P >?w? _W_ w` @T@ `w`  @Th@ `_ ` 0@` H@ `O`  _K_ `( `  _ `( 1?   @= `( C `@s( `( _nk`/_p@`/00P@`/   ^ @`/   0A @ `O  0@` H @ `O  /_K `P #o_P `T?  # @W@ at _T_ >?w` _T_ 濰 w` ? @` @  濟w`  @@  w`  _@ Lta & 5@h@La ' m@HPa@/ 0?_KPb#?0_ދP;b#?0@9(5Psb0]`mPsb0PÀpb0 (P00@WVƃMuU"Q%V2ĈQ'u"M 2 1 *"92:#0)"( 0*:(8STE SMOOTH SCROLLING How to Implement Fine Scrolling on the STE. The purpose of this document is to describe how to use the capabilities of the STE to achieve bit-wise fine-scrolling and vertical split screens. Horizontal and vertical scrolling are discussed and an example program is provided. Split screen effects are discussed and an example program with multiple independent scrolling regions is provided. Three new registers are provided to implement fine-scrolling and split screen displ:ays: 1) HSCROLL - This register contains the pixel scroll offset. If it is zero, this is the same as an ordinary ST. If it is non-zero, it indicates which data bits constitute the first pixel from the first word of data. That is, the leftmost displayed pixel is selected from the first data word(s) of a given line by this register. 2) LINEWID - This register indicates the number of extra words of data (beyond that required by an ordinary ST at the same resolution) which represent a single display line. If it is zero, this is the same as an ordinary ST. If it is non-zero, that any additonal words of data will constitute a single video line (thus allowing virtual screens wider than the displayed screen). CAUTION - In fact, this register contains the word offset which the display processor will add to the video display address to point to the next line. If you are actively scrolling (HSCROLL <> 0), this register should contain the additional width of a display line minus one data fetch (in low resolution one data fetch would be four words, one word for monochrome, etc.) 3) VBASELO - This register contains the low-order byte of the video display base address. It can be altered at any time and will affect the next display processor data fetch. It is recommended that the video display address be altered only during vertical and horizontal blanking or display garbage may result. These registers, when used in combination, can provide several video effects. In this document we will discuss only fine-scrolling and split-screen displays. Fine Scrolling: Many games use horizontal and vertical scrolling techniques to provide virtual playfields which are larger than a single screen. We will first discuss vertical scrolling (line-wise), then horizontal scrolling (pixel-wise) and finally the example program "neowall.s" which combines both. Vertical Scrolling: To scroll line-wise, we simply alter the video display address by one line each time we wish to scroll one line. This is done at vertical blank interrupt time by writing to the three eight-bit video display address registers to define a twenty-four-bit pointer into memory. Naturally, additional data must be available to be displayed. We might imagine this as a tall, skinny screen which we are opening a window onto for the user. The video display address registers define where this window will start. Horizontal Scrolling: To scroll horizontally we might also adjust the video display address. If that was all we did, we would find that the screen would jump sideways in sixteen pixel increments. To achieve smooth pixel-wise scrolling we must use the HSCROLL register to select where within each sixteen pixel block we wish to start displaying data to the screen. Finally, we must adjust the LINEWID register to reflect both the fact that each line of video data is wider than a single display line and any display processor fetch incurred by a non-zero value of HSCROLL. All this is done at vertical blank interrupt time. Naturally, additional data must be available to be displayed. We might imagine this as an extremely wide screen which we are opening a window onto for the user. These registers define where this window will start. For Example: The program "neowall.s" reads in nine NEOchrome picture files, organizes them into a three by three grid and allows the user to scroll both horizontally and vertically over the images. The heart of this program (the only interesting thing about it actually) is the vertical blank interrupt server. This routine first determines the pixel offset and loads it into HSCROLL. The LINEWID register is now set to indicate that each virtual line is three times longer than the actual display width. If we are actively scrolling, this amount is reduced to reflect the additional four-plane data fetch which will be caused by the scrolling. Finally the video display address is computed to designate a window onto the grid of pictures. This twenty-four-bit address determines where the upper-left corner of the displayed region begins in memory. Thus, every frame an arbitrary portion of the total image is selected for display. The speed and resolution of this scrolling technique is limited only by the dexterity of the user. Split Screen: In many applications it is desirable to subdivide the screen into several independent regions. On the STE you may reload some video registers on a line-by-line basis (using horizontal blanki!ng interrupts) to split the screen vertically into multiple independent regions. A single screen no longer need be a contiguous block of storage, but could be composed of dozens of strips which might reside in memory in any order. The same data could be repeated on one or more display lines. Individual regions might each have their own individual data and scrolling directions. For Example: The program "hscroll.s" reads in a NEOchrome picture file and duplicates each line of the image. This, combined with the proper use of LINEWID, effectively places two copies of the same picture side-by-side. Next, both vertical and horizontal blanking interrupt vectors are captured and the horizontal blanking interrupt is enabled in counter mode. To prevent flicker caused by keyboard input, the IKBD/MIDI interrupt priority is lowered below that of the HBL interrupt. Note that the program 'main loop' doesn't even call the BIOS to check the keyboard, since the BIOS sets the IPL up and causes flicker by locking out horizontal interrupts - this may cause trouble for programs in the real world. The screen is effectively divided into ten regions which scroll independently of one another. There are two ten-element arrays which contain the base address of each region and its current scroll offset. At vertical blank interrupt time we compute the final display values for each region in advance and store them into a third array. We then initialize the display processor for the first region and request an interrupt every twenty lines (actually every twenty horizontal blankings). During each horizontal interrupt service, we quickly reload the video display address registers and the HSCROLL register. This must be done immediately - before the display processor has time to start the current line or garbage may result. Note that horizontal blank interrupts are triggered by the display processor having finished reading the previous data line. You have approximately 144 machine cycles to reload the HSCROLL and video display registers before they will be used again by the display processor. Finally, the LINEWID register is set, this need only be done before the processor finishes reading the data for the current display line. We then pre-compute the data we will need for the next horizontal interrupt to shave few more cycles off the critical path and exit. (This file was send in  -by LUC_BBS OLD SCROLLINES Hi' People, First a little explanation about the shit that is written below here. In the summervaction of '91 we had our Swedish member Mr.Cool on a visit. We where all together on the D.B.A. meeting, and on this meeting some scrolltext's where written for our Just Fun Demo part 2. These scrolltext's are now old, but it's still very funny to read. The night before the meeting we had almost no sleep, coz' we where hangin' around in a disco. So, most of the members had hangover's and a lack of sleep !! This is the result, i have left everything original( with spelling mistakes ), so you can have fun reading a lot of pure bullshit. *K Hello and welcome to the longest scroller ever made in the hole darned world it will take you hours to read this one!!! It's a travelling scroller so that's why it's so darned long!! First one on the keyboard is me Mr Cool and later on? Mayby some more famous guys who knows!! Well I'll really hope that you are going to enjoy this scroller because this is going to be a scroller in it's own class until some asshole is going to break this record. So have a long time reading this one folks! To read something so boring and long you got to have lot of time over but if you don't have nothing else to do this is something for you freaks out there somewere in the hole ST World! Oh shit I got a burn out I don't what Im supposed to write or do later this evening. Oh yeah my memory is coming Im going to eat PIZZA with "I hope the rest of the crew" I really hope that Ecto 1 sister is coming so I can slime on her a "big" bit! Oh not to forget her curley girly friend for Slimer to !!! Hm well who's going up next ? Yo, this is Ecto !!! ( oh no, not again that bloody twit ) . Well how do ya' like your accommodation sofar, Mr. Cool ? I have arranged it, and it cost me a lot a' time, so don't complain you fool !! Wait till ya' see our copyparty next sunday! You can fill up all automation menu's you still don't have yet !! Well, no more treating but let's say something else. But what? You have heard crap enough, so i won't bother you with it this time!!! Just kidding, everything i write is crap, i can't write a serious article you know! Well, all guys who are with us yet ( only the fool scroll readers ) did ya' already heard about our latest plans? Yeah, we want to start a maggie ! # No, not that shitty ones, who are only good for cleaning your ass, but a great magie called: The D.B.A. Maggie ! Watch out for it soon, ya' good ST friends all over the world. I said world? I'm sorry, i mean the universe! The D.B.A. Demo II part A and B have been spreaded all over the universe.like AIDS.Yeah, that's the risk of illegal copies !!! No, no risks at all this time !!! spread our demo like AIDS, because our demo's are all PD ( public domain for all lamers who are still reading !! ) But ya' have to pay for our demo at PD clubs, so contact me and i will send it to ya' free !! ( well, if ya' send me two blank disks with enough stamps enclosed for return it to ya' ! ). What ? Lost our address ??? What the heck !*"&&^! . Well, one more time for ya' bad reminders. read carefully, i only write this once ! Well do ya' have a paper and a pencil ?... No ??? Oh shit, i must wait for that lazy asshole...!"$%*!.the most time in your life you are waiting !!! I hate waiting !!! I'm a quick fella, you know !! My swapping contacts do know it already. I always copy the disks as soon as possible !! ( if they do it too !!! ) . ah, everybody is ready for our contact address... well, here it goes.it's The D.B.A. H.Q. P.O.Box 506 NL-9200 AM DRACHTEN The Netherlands.No!!, I don't repeat it one more time!!! Buy a turbo pencil!! My pencil writes on 16 Mhz !! That's fast enough !! ( as fast as the Atari TT, ya' know ! )...Well, Mr. Cool, how are ya' yet? Do you enjoy the 2.5 Mb memory upgrade from the ST of Mr. Yoga ( Louis ) ?? I think so !!! Well, this was Ecto 1 on the keyboard!! See ya' later guys.No, no egotripping this time ! . well, maybe some greetings to . to. yeah, I know, special greetings to Mr. Yoga because you would offer your appartement for our copyparty and for accommodation for our swedish member Mr. Cool ! . further greetings go to all people who sends us interesting articles for our coming disk maggie... Well bye for now, this was Ecto 1 with my usual craptalk. Who's next boys? No!, not everybody at once!!. Don't fight boys ! Well, let's see who will win.the winner may type first. I think.No!!!, Maybe.No!!!.pretty heavy fight ( I think they have seen Mike T. boxing !! ). And now what? .Now Vigo is going to write a little text in this scroll I am the demo collector of the this group, I collect every demo i can get if they are good. so I am going to say to every good demo group all over the world keep on making those good demos and spread them all over the world so i can get a copy of them. Better will bee to send them directly to us. .greetings to all good demo makers on the world.This was vigo of the D.B.A. Mr Cool is back just for a small note!! We are sone going to make history in this scroller!! The D.B.A just got our first femal member!! What about that suckers a woman! Miss Angel is coming to the keyboard further down so don't you people go anywere!I mean stay coool!! .get ready for something big .bang ! here is Slimer on your screen trying to write some crappy stuff !! the whole D.B.A. crew is at the D.B.A. party(we've got lots of new ideas, so watch out for some new D.B.A. stuff).currently Bonus and K.G.E. are working on some demoscreens the rest is talking and bragin' !! by the way we've got a new member called Miss Angel "it's worth repeating!"and she(yes she !) will write some stuff for your pleasure. all your ST freaks out there give Miss Angel a big welcome applaus(yeeeah).8 .K Well so now it's my turn, guess who ?.. Bonus of course, one of the lazy coders from the D.B.A., so what can I tell you, we are now writing a copy program for the b part of the just fun demo. It will be a special diskcopier but you will see it we it is ready. There will be more nice demo's with lot's of scroll text in them to read. I hope i can finisch it all in time, but i got no time for coding left. My car seems to have a new hobby called break down. It's seems it stop at every corner of every street nowadays. So i have to fix it almost every time, and the there is my new job. I make twice as much hours as every one else, so not much time left to do whatever... But Part B i hope to release it end of August so see you then. HOI the text from KGE is hidden you know... Press Alternate 20 times to see my lines. 2Just kidding (it was a combination of twenty keys, so get your knees up the keyboard to press CTRL+SHIFT+ALTERNATE+F1 to F10 and then hit te RESET button with your nose. If this all didn't work, just keep on practicing... Well good luck, and hold your breath for the next demo. there you have to use a second person to hit all the keys... Keep up the good (and bad) work. Bye. Hi Guys4, this is the new D.B.A. member on the keyboard. As you probably already heard, i am a female member ! Yes, i am a sister of Ecto 1. I am going to do some articles for the D.B.A. Magazine. I don't know which kind of articles to write yet, but i am thinking of some hot news about the strange happenings of the world, or some intervieuws with all the local- and swapping contacts of the D.B.A. and of course with the other D.B.A. members !! So prepare yourself for a hot item !! Bye the way, this is Ecto 1 on the keyboard, typing for my big sister !! But next time she will do it herself !! ( i hope !! ).Yes, what to say more ?? . I am 22 years old ( young ) and i live in Drachten too. In another article in the D.B.A. maggie you will find an interview with me, for all of you who wants to know more of me !! . Some greetings.a big hello to my brother Ecto 1, Mr. Cool ( hello Larsie, how are you today ? Did you enjoy your holiday in The Netherlands? I hope so !!! Maybe we will meet again! ), Slimer ( hi sietse, success with . you know !! ) Vigo ( hi daan, success with playing snooker!! ) and to all other members of the D.B.A. . Have you already seen D.B.A. Demo part B? There is a nice picture of me in it !! Yes, that's me !! Already get some bad feelings or what? I live on my own, so maybe.no, you will read more of myself in the interview in the D.B.A. Maggie. . Well, this was it for now, look out for more articles from me . bye...xxx . ( A VIEW WEEKS LATER AT SLIMERS H.Q. ).I'M CURRENTLY READING THE SHIT WE HAVE WRITTEN ON OUR LITTLE ST PARTY. I MUST SAY IT'S A LOT OF CRAP.OUR FRIEND MR.COOL IS BACK HOME AND I'M SO BORED NOW THAT I WILL FINISH THIS SCROLLINE FOR THE REST OF THE GROUP. EXEPT FOR A NEW FEMALE MEMBER WE ALSO GOT ANOTHER MALE MEMBER CALLED: FAT JACK ! THIS NEW GUY WILL HELP US WITH A COUPLE OF THINGS. YEP WE'RE MULTIPLYING LIKE RABBITS. WE NEED AL THOSE PEOPLE FOR WRITTING STUFF IN THE NEW MAGAZINE WE'RE GONE LAUNCH. MAYBE( JUST MAYBE ) MY GIRLFRIEND WILL WRITE SOME STUFF TOO. SO, ALL YOU HORNY ST FREAKY'S EAT YOUR BLOODY HEART OUT !!!JUST ADMIT THAT THE D.B.A. IS THE BEST.YO' MR.COOL IF YOU READ THIS( I THINK YOU DO ) KEEP COOL DUDE, I WILL KEEP A EYE ON THINGS FOR YA'( YOU KNOW WHAT I MEAN )AND I MUST SAY IT'S A TOUGH JOB. BRAAUUUGGGHHH. IS THIS BORING OR WHAT, I RUN OUT OF STUFF TO SAY TO YA'. WAIT I WILL CHECK FIRST HOW LONG THIS TEXT IS NOW.OH FUCK IT'S ONLY 9.6 KB, SO I MUST TYPE ON TO THE 50 KB. NAAAH JUST KIDDING, 10 KB IS NICE ENOUGH I THINK FOR THIS ONE.SO, LETS MAKE THIS SCROLLINE EXACTLY 10 KB OKAY ? MR.COOL WAS DRUNK WHEN HE WROTE THAT THIS WAS GONE BE THE LONGEST SCROLLINE EVER. I THINK ITS TIME TO RESTART THIS BLOODY SCROLLER NOW. SEE YA IN THE MAGAZINE AND DONT FORGET TO SEND US SOME NICE ARTICLES.OKAY, TIME TO READ THE CRAP ALL OVER AGAIN.RESTART ...SCROLLINE.10.9.8.7. 6...5.43.2..0.. .- :SEGA COMPILATION SEGA/U.S.GOLD COMPILATION. It's probably very near to Christmas time if you judge the number of compilations we have this month. I lost count to be honest, but okay here is another one. This time it's a compilation of five games,but special about this one is that all of these games are different. I mean types of games. So here they come: Super Monaco G.P. - A racing game, and quite a nice one. It has good animation, graphix and some very nice 3d features. So the first one seems to okay, so here comes number two, Golden Axe - A very good conversion of an level hack and jump game. Good looking graphix, two player mode, just fun to play. So now it's up to number three, Crack Down - Another conversion of one of the better arcade games. A real no-nonsens blasting game, again playable by two players. A real buy for the arcade addicts i would say. Number four is... Eswat - Again a conversion of a space-bit police game. A vertical blasting game and a good conversion. And last but least, Shinobi - Ninja game if you like, but one of the better kind. Very good playability, very close conversion, graphix could have been better but if you play it good you will like it anyway. So if you want to have/buy a compilation with lots of different games just to play them all, here is your change. A nice present for Christmas maybe. (Bonus Software. UUf"@07WgARcuw`     }@Cx@w? ~< ? !^ W ^ T> ?> s} j}{ { ?Uh? ?U? /#? ǂ#֟/<=? ր<1 _o^G  O_>o? _! WoL? L7 Ko?_  ? 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And even then the loading times a very long, not to say to long. Further there isn't much changed. The graphix still look very good, but the real sub mariane feeling only is there is you have a good sound turned on. They who loved the first version well they know what to do, the rest i would say go out and buy it if this is your type of game cause its good. (Bonus Sofware. PINTERVIEW SLIMER *L TALK WITH TALK WITH TALK WITH TALK WITH TALK WITH *L By Ms. Angel Last time i had a talk with Ecto 1. I hope it was a little bit inter- esting for you. Of somebody i have heard it was to personal. He was very afraid for an interview with me! You are really poor guys ! So, now an interview again. ( You can feast maybe!? ) Read it when you're a little bit curious now! O, you want to know who the guy name is? It's Mister Slimer! So read his nice or strange answers! 1. So tell me something about yourself, please. Well, what can i say ? I'm 21 years old and almost 2 metres tall( normal posture ), weighing between 77 and 80 kilo's, looking very ugly and mean. Now some specifications for the girls, i've got blue eyes and dark blond hair( almost black ) ! I shave my self with a big buthers knife using no shavingsoap at all ! Hobbies: I love to listen to all sorts of music( currently plays Queen with the song Radio Ga Ga), playing around with my ST, i like to fool around with people, i love a good conversation and women, watching movies and a view other things( but i like to talk in private about that, with you ). I always try to do a imitation of Rambo, but i'm really a very friendly guy. I'm also a bit of a rebel, coz' i dont like to do things that other people say to me, that's one of the reason's why i get kicked out of every job !! Well, i think that's more then enough about myself. There is a lot more, but i dont want to spoil the fun for some girls i know. 2. Which plans do you have for the D.B.A. ? I like to see that our magazine will be the best around and i like more women in the D.B.A. magazine team. We have a view surpises left for the future, ya' have to wait. D.B.A. rulez. 3. Which plans do you have for the future in your personal life ?? Not much to be very honest, i'm not a big future planner. Well, maybe i try to find me a new girly, but not the first view months to come, so i had to refuse a lot of offers !!!( ha, ha, ha ) 4. What in the world is keeping you very busy ?? A lot, i think much about life and the world around me. The real things that scare me are disease's like Cancer and AIDS. Problems like pollution and foreingers are also a lot on my mind. 5. How do you think about marriage between your mother and your best friend of 19 years old ?? What a strange question, coz' i don't even have a friend of 19 years old. But okay, I probably beat him up real bad( no kidding ) and i never visit my mother again. 6. When you have a free day, what do you really like to do then. I would say come over and i show you( I know that she' dont like me saying such things, but as i have mentioned before i like to fool around with people ). Seriously do, listing to music and playing with my ST, visit people, or just relax by doing nothing at all ! I love making trips to big events about computers, cars, Hi-Fi stuff and a lot of other things that intrest me. But i have never enough money to do the things i really like. 7. What are the most stupid words you have ever heard ?? That a tough one.let me think. I heard someone say: I'm gone buy myself a couple of Bose 301 speakers coz' i've heard that they are great( a real dumb lamer ). 8. At last.Do you want to say something to other members of the D.B.A. ? Bonus, your a great coder, altough we always have comment on your work. But that is always ment positively !! Ms. Angel, Do you know a girl for me who is around 1.60 metres tall and has blond hair, looks pretty and is around my age ? K.G.E. Your quite okay too.i think ! Vigo, thanks for driving us, altough your not as fast as Bonus ! Ecto, are you really that busy al the time ?? Slimer, do you know that you are a great guy, i love you !! Lets blow the top, Slimer has gone for a drink. SPACEFLIGHTS Space flights from 1957 till 1970 Some fast information about spaceflights and rockets. *K 4-10-1957 The Russian Spoetnik 1 goes into space, on the top of the rocket is a little bowl with instruments. 4-11-1957 The Spoetnik 2 launches the first living creature into orbit. This creature is the dog Laika. 31-1-1958 In America they launch the Explorer 1. 12-4-1961 The first human ( Yoeri Gagarin ) goes in orbit around the earth. He goes one round with his Vostok 1 and lands safely back on our planet. 18-3-1965 Alexei Leonov is the first man that made a " walk " trough space. In the 10 min. that he was outside, he showed the world that a spacesuit can protect you when you are outside a spaceship. 1961-1969 A lot of space-flights have taken place with more then one human on board. Most of the flights lasted till 18 days. 20-7-1969 In the Apollo 2 landed two American astronauts Armstrong and Aldrin on the moon. Collins was cirkling in his mothership around the moon, at that moment. 21-7-69 Armstrong is the first man who takes the first step on the moon. The astronauts collect moonrocks and return to the mothership. They all landed safely on earth. 13-11-1970 The Russian Loena 17 landed on the moon, on the moon a little mooncar is released. This mooncar( the Loenochod 1 ) collects in 11 months a lot of information about the moon and sends i rt over the radio to earth. With this flight the Russians proofed that you can land on a planet without help from astronauts. This is very important if you want to explore faraway planets. *K Some figures about the rockets used( 3 stages ), Highest speed: 40.000 km.p.h. Rocket hight about 100 meters Weight: 3000 tons Fuel consumption: enough to let 3 miljoen(!) cars drive for a hour. *K Slimer.  D B A  * D D B B A A * *** D D B A A *** * D D B B A * * D .. B .. A A .. * * 1* * DISKMAGAZINE 2 * ** CHRISTMAS EDITION ** Coding by : Bonus Software, K.G.E. Music by : Jedi of Sector One Graphix by : Bonus Software Text by : Slimer,Vigo,Ecto 1, Ms Angel, Bonus Software K.G.E. from D.B.A. Zerdex of Stonaction, FAA of NPG, Armalyte Inc. Cyberpunk of Network. To all folks out there, MERRY CHRISTMAS AND A HAPPY NEW YEAR, with lots of good software and ST goodies. We want to thank people for sending in articles, pictures and musics. Keep it up so we all can enjoy it in the next year too. CYBERPUNK STOS NN NN E T WW WW O R KK KK NNN NN EE TT WW WW OO OO RR RR KK KK N NN EE TT WW WW OO OO RR RR KK KK NN NN NN E TT WW W WW OO OO R K NN N EE TT WW W W WW OO OO RR RR KK KK NN NNN EE TT WWW WWW OO OO RR RR KK KK NN NN E TT WW WW O RR RR KK KK The Cyberpunk's STOS lesson part 1 Public Domain 1991 HISTORY The Ecto 1 of D.B.A. asked me to write articles about STOS, but i have no time to make new routines at this moment as i have started working and i am in the middle of a game (this time it will even be finished as i programm it myself, those MC guys never finishes what they start) So instead i will start with a couple of my old routines, starting with the Unlimited BOB intro from the Modules disk. The history of this intro started in october 1990 while i finished the S-EXTENSION demo (The problem and the fun with writing satire is that some people take it for real like ST-FORMAT did) as i had planed to do a game after that demo i started to explore the world of moving objects also known as Sprites or BOB's (AMIGA). After a day i tossed the sprite commands into the bin and wrote my own Screen$ routines, the first thing i made was a unlimited bob's routine that i planed to use as an intro to ~one of the demos. But in the end i thought 'This is to stupid, the MC programmers is going to laugh them- selves to death' and as i am a rather nice chap i didn't want them to die so young, so i dropped the entire idea. A month later i received this mega demo from a rather famous coder group (no names mentioned) an there it was, a bob started to move around the screen filling it completely, one hour later on the intensive care at the hospital for laugh problems i woke up thinking 'what a bunch of lamers, using a routine i didn't find good enough for a basic demo.' But this routine started to turn is ugly head up all over the place, so in the end i screamed 'Oh what the F**k i'll give up' (or as i really screamed it in Frensk (a norwegian language) ' faen heller i jer opp') and consequently sat down and made this intro. LESSON 1 On this disk you will find a prog called 'BOBY.BAS' this is the entire BOB routine with graphics and music included. Bellow you will find the main part of the routine with text to explain what the following code does.   Dictionary: Preshift preshift is to shift the bobs before you starts the routine, this means that you have 16 bobs (or less) that looks the same but are shifted to the right (or left) Lamer explanation: if you put image 1 of a bob to a location and then wants to move it one point to right, then instead of shifting the bytes to move it you just change to image 2 which you have already moved to the right. This means that the bobs only moves from 0 to 16 to 32 etc.. all the inbetween movement is done by changing image. Screen animation Screen animation is the trick behind this bob routine it means that you have several screens in the memory and that you changes screens to make it look like something moves.  - Sets the start speed to 1, balls to mode 5 and reserves the 6 screens 10 SPEED=1 : BALLS=5 20 reserve as screen 6 30 reserve as screen 7 40 reserve as screen 8 50 reserve as screen 9 60 reserve as screen 10 70 reserve as screen 11 - Standard startup sequence: The gosub in line 80 goes to the intro sequence. The dim is for the bob's 75 get palette (15) 80 gosub 1000 110 mode 0 : key off : flash off : get palette (15) : hide : curs off : ink 0 120 dim S$(128) - This loop preshifts the 8 bobs into 128, look at that, a bug? the for x should be 0 to 15 (i think) but what the F**k it works! 130 logic=back : cls back 140 def scroll 1,0,0 to 48,16,1,0 150 for I=0 to 7 160 screen copy 15,I*16,0,I*16+16,16 to back,16,0 170 for X=0 to 16 180 S$(X+I*16)=screen$(back,16,0 to 48,16) 190 scroll 1 200 next X 210 cls back 220 next I - Copies the strange logo to the 6 screens (6 to 11), limits the mouse to avoid illegal values and starts the music stored in bank 12 230 screen copy 15 to back : bar 0,0 to 199,199 240 for I=6 to 11 : screen copy back to I : next I : logic=6 250 limit mouse 0,0 to 183,183 260 x mouse=0 : y mouse=0 : SE=0 265 dreg(0)=1 : call start(12) - So here it starts, the main loop! the poke changes bg colour to black see the lbv in line 587. line 280 gets the key press and turns the chr into a upper chr. line 290 quits if chr= space 270 rem- LOOP STARTS HERE - 275 poke $FF8240,$0 280 IN$=upper$(inkey$) 290 if IN$=" " then call start(12)+2 : stop - checks the mouse : if mouse key = 1 then change to another bob if the mouse key = 2 then clear screens: The strange setup 300-310 is to avoid that the bobs changes to fast when you press the mouse key (remember this shit updates 50 or 60 times a sec!) this routine makes sure that you only changes the bob ones when you press the button. 300 if mouse key=0 then TEST=0 310 if TEST=1 then goto 340 320 if mouse key=1 then dec E : TEST=1 : if E<0 then E=7 330 if mouse key=2 then TEST=1 : clear key : for I=6 to 11 : screen copy back to I : next I : wait vbl goto 270 - 340 Checks the mouse, 341 calculates the preshift 342-344 calculates the bob positions opposite of the mouse cords 340 X=x mouse : Y=y mouse 341 C=Y/16 : C=Y-C*16 342 D=(183-Y)/16 : D=183-Y-D*16 343 G=(183-X)/16 : G=183-X-G*16 344 F=X/16 : F=X-F*16 - Draws the bobs, BALLS in line 350 decides how many bobs to be drawn (important: I uses screen$ and not the slow sprite commands) 350 on BALLS goto 480,470,460,430,370 370 screen$(logic,X,183-Y)=S$(F+E*16) 380 screen$(logic,Y,X)=S$(C+E*16) 400 screen$(logic,183-Y,183-X)=S$(D+E*16) 410 screen$(logic,183-X,Y)=S$(G+E*16) 430 screen$(logic,183-Y,X)=S$(D+E*16) 440 screen$(logic,Y,183-X)=S$(C+E*16) 460 screen$(logic,183-X,183-Y)=S$(G+E*16) 470 screen$(logic,X,Y)=S$(F+E*16) - decides if you should use 1 or 6 screens 480 if IN$="S" and SE=0 then SE=1 : goto 600 490 if IN$="S" and SE=1 then SE=0 : for I=6 to 11 : screen copy back to I : next I : wait vbl : clear key - Checks th3e keyboard and changes values, the pokes are 50/60hz, the LBV is a speed test (to make it more accurate put it right before and after a wbl) 500 if IN$="1" then SPEED=1 510 if IN$="2" then SPEED=2 520 if IN$="3" then SPEED=3 530 if IN$="4" then SPEED=4 532 if IN$="5" then poke $FF820A,%10 534 if IN$="6" then poke $FF820A,%0 540 if IN$="Q" then BALLS=1 550 if IN$="W" then BALLS=2 560 if IN$="E" then BALLS=3 570 if IN$="R" then BALLS=4 580 if IN$="T" then BALLS=5 585 if IN$="V" then LBV=1 586 if IN$="C" then LBV=0 587 if LBV=1 then poke $FF8240,$777 - Slows down the intro if speed is grater than 1 590 if SPEED>1 then for I=1 to SPEED : wait vbl : next I - one screen routine 600 if SE=1 then physic=6 : logic=6 : wait vbl : goto 270 - six screen routine 610 if SC=0 then physic=6 : logic=7 : SC=1 : wait vbl : goto 270 620 if SC=1 then physic=7 : logic=8 : SC=2 : wait vbl : goto 270 630 if SC=2 then physic=8 : logic=9 : SC=3 : wait vbl : goto 270 640 if SC=3 then physic=9 : logic=10 : SC=4 : wait vbl : goto 270 650 if SC=4 then physic=10 : logic=11 : SC=5 : wait vbl : goto 270 660 if SC=5 then physic=11 : logic=6 : SC=0 : wait vbl : goto 270 - The lines 1000 to 1520 is just the intro sequence. Not important here as there are no nice tricks in it. If you wants to see it then check out the BOBY.BAS file on the disk. TERMINATOR 2 GAME TERMINATOR 2 OR JUST ANOTHER FILM SCREW GAME. What screw game ???. Well what we had to expect from the movie almost erverybody knew. A very good movie, big budget and very much special effects. And when the film is that good you should expect a good game, but again like lots of other license stuff it is the same sad story. The game Terminator 2 is as bad as it could be if you ask me. They just collected some old routines from other games (well it looks like it) made new graphix for it ( and they are that good either) and put it all together. Then they made soundeffects ( i could understand if you turned the volume down while you playing this game) and that should be it. Well sorry but you probably guessed that this game isn't good. There are some different sub- games in it. You start in a 1 to 1 combat with the new model terminator , the T1000. By shooting him or hit/kicking him you should be able to defeat him. Then there are some other little games as a car chase game, a puzzle etc. The game play overall is slow, very slow. But even with so much little games the whole thing isn't worth the price they ask for it. I played the game in less then an hour completly till the end, so your see it doesn't even last for long. There are two other versions of the Terminator 2 game. One for the PC version which looks much better. It's a 3d filles graphix game, with lost of different views. Altough this one seems good, but it isn't cause of the very difficult controls. It seems that every key on the keyboard has a function, so before you even think of playing this game, study the manual carefully or else you press the wrong button. The other version is only available in the Arcade. This time they made another Operation Wolf clone out of it. Here you start as in the film in the future and shoot at any thing thats moves. So you see we all have seen it before. It's a pitty that they make out of good movie's suchs rotten computer games !! So to Ocean, the guys that are responsable for these conversions, back to the drawing board and come up with a worthwhile version of this game. Until then Hasta la Vista baby... -Bonus Software THERMO FAN. THERMO FAN OR HOW TO SILENCE YOUR HARDDISK. We have seen it work on a stand at the H.C.C. show, and it looks really good. Now i am talking about the Thermo-Fan. It seems to be the first to get in the Netherlands, i don't know about the rest of the world. So what is it then ? Well is a fan with a small build in temperature adjustment, so it turn it self off if the harddisk is cold enough an turns on if it's getting to warm. Or just blow less air is the temperature stays steady. Well what more is so special about it ? - It can be used instead of anyother fan in the ST / harddisk - You can install it in less then 5 minutes - You don't need any extra parts - You can install it without any soldering. - Every piece of electronic is build in. - Absolute no noise trough "State of the Art" bearings - Industrial quality - Doesn't use much energy - Available in many different sizes. - Also available in 24 volt. And it costs about Fl.90,- ( Thats Guilders ). If you want to buy it or want information about it then write to: Dutch Connection v.o.f. P.O.box 362 3340 AJ H.I. Ambacht Phonenumber : 01858-13259 Fax number : 01858-20727 If you buy one please say where you got the information from, so we can get some more info from these guys for future issues... Bonus Software. TIP OFF BY ANCO TIP OFF, THE BASKETBALL GAME Well we all know that if it comes to sport simulations ANCO is the house to be. Look at Kick off an judge yourself. As it seems they wait with the making of Kick Off 3 and now made a basketball game called Tip Off". If it's as good as kick off then get ready. Sofar it really looks great, many different options make this game special. The main features are: - Multi directional scrolling screen. - Five skill levels, and it can be set for both teams even seperate - 1 to 4 players. - Facility to practice skills and tactics. - Facility to create a team at all skill levels and design tactics. - Instinctive joystick control to dribble, pass, shoot or even to make a dummy. Two running speeds, two types of dribbeling, and passing five types of shots at the basket as jump shot, hock shot, shyhook running jump shot and slam dunk. - Each player has it's own special mixture of attributes and skills. - Two types of leagues. - Action Replay at 3 speeds. This game is designed by Steve Screech ( he was also responsable for about 50% of the Kick Off game.). When the release wil be isn't sure on this moment yet but we will keep you posted. It looks very promising already... (Bonus Software. CONSOLE TOP 10 -O CONSOLE TOP 10 BY FAA OF N.P.G. -O HERE IS THE CONSOLE TOP TEN TAKEN FROM DIFFERENT MAGAZINES. SUPER FAMICOM MEGA DRIVE PC ENGINE NEO GEO 1.SUPER MARIO WORLD SONIC THE ... FINAL MATCH TENNIS NAM 1975 2.ACTRAISER EA ICEHOCKEY JACKIE CHAN KUNG FU MAGIGIAN LORD 3.FINAL FIGHT MIDNIGHT RESIST. PC-KID II GHOST PILOT 4.SUPER GHOULSNGHOSTS STREETS OF RAGE DRAGONS CURSE BURNING FIGHT 5.SUPER TENNIS ROAD RASH DEVIL CRASH BASEBALL STARS  6.PILOTWINGS REV.OF SHINOBI AERO BLASTERS CYBER LIP 7.MYSTICAL NINJA MUSHA ALESTE FORMATION SOCCER ASO II 8.U.N.SQUADRON THUNDER FORCE III PARASOL STARS GOLF 9.SUPER R-TYPE AERO BLASTERS LEGEND OF HERO THONMA NINJA COMBAT 10.GRADIUS III SHADOW DANCER SON OF DRACULA LEAGUE BOWLING -M M UNT MAGAZINE REVIEW UNTOUCHABLES MAGAZINE 4 V.2 REVIEW, Sometime ago i recieved the fourth issue of the Untouchables magazine. I heard that the magazine wasen't to bad, so i tought lets check it out. The magazine begins with a intro from Penguin of Animal Mine and after you smash the spacebar you get a intro from the Untouchables. Sofar so good, okay after the intro stuff a infoscreen popt up with some text saying that the mag. is under license of Budgie UK. . After hitting the spacebar for third time i finally get in the mainmenu of the magazine. This magazine looks a lot like Maggie of the Lost Boys, it uses pulldown menu's and a background picture. This isseu contains approx. 40/50 articles, which a lot of them are jokes and editorial articles. The textdisplayer doesen't scroll smoothly and you can't choose between different fonts or colors for the border or background. I hope that the Untouchables will soon make another textdisplayer with some better quality's. All the articles in the magazine are of good quality( the jokes are good ). There are a view other things, i would like to mention, it would be nice to see some pictures or a option to choose between different musax's !! I really miss those things in this issue, it's not my idea to slagg you guys off, i always try to have a honest opinion. If you have remarks or ideas for our magazine please let us know, coz' we can learn from it !! Final conclusion, The Untouchables have made a good magazine with nice articles. But with some modifications on the displayer and some extra functions it could be a much better magazine then it is now. On this moment are a lot of crews busy making there own magazine, i've seen a view of them and i think that the Unt. mag. is one of the better ones. I should say check it out. Slimer of the D.B.A. P.S. A short message to all the members of the Enterprise, I hope you guys recieved our questscreen for your megademo, we have send the screen to Ninja. MAX ACTION COMPIL MAX ACTION COMPILATION. Yep another compilation of games on disk and this time it's from U.S. Gold. MAX stand for Maximum Action Xtra ( NO i didn't type extra wrong it should be like that !). It's a compilation of four (4) mainly good games. Three shoot em up's and one level and ladder game. The titles in this compilation are: Turrican II - A great shoot em up with very nice graphix, lots of levels and very special music converted by Jochem Hippel better know to you as Mad Max. This game isn't even very old yet so it still is a good buy only for this game. ST Dragon - The second shoot em up, this time no space ship or spaceman but you riding a dragon. Nice graphix, good gameplay, but then again we have lots of it. S.W.IV - Maybe better known as Silk Worm 4. Altough i liked Silk Worm 1 a lot more it still is a good horizontal scrolling shoot em up game. Even playable with two players. Night Shift - This is the level and ladder game, and you are a little worker in an factory trying to get things done. The job is to assemble Star Wars puppets, and it ain't easy. Nice game if you like this kind and it makes the compilation complete. So it looks like a nice buy, good value for money cause it aren't very old and already ten times ripped off games. So if you want four games for the price of one, here it is... E %Bonus Software. .  .&.. VIDEOTIPTXT %t FAST VIDEO TIPS *K FAST VIDEO TIPS ! *K Welcome to the Fast Video Tips corner, in this corner i will review some video's that i have seen. The video will get a number from 0 till 10 explaning the quality of the movie. Lets go on with the crap. *K Title : The Abyss Points : 8 This video is about a research center in the sea. They discover a other life form in the sea( very good effects, except for the end sequence !!). The movie has a lot of action and is one of the best underwater action movie's. Check it out. *K Title : Darkman Points : 8 A very good video about a professor that makes artificial skin for people. He gets badly burned in the movie and will try using fake skin's to take revenge on the people who where responsible for his burned body. Very cool. *K Title : Robocop 2 Points : 7+ The sequel to Robocop 1, it's bloody'er then the first one. It's such a good movie that i totally forgot what the movie was all about ! Robocop 2 is not so good as the first part, but is still great fun to watch. Nice. *K Title : The Flash Points : 7+ Most people know the Flash from the comicbooks, but as always they made a movie about this superhero too ! The movie goes about a guy who gets struck by lighting, when he gets struck there are also some chemical stuff that gets free. It's a funny movie, but you must be a big Flash fan to give this one a 10 ! Coz' the effect are sometimes very bad( esp. when he runs down the street). Good. *K Title : Die hard 2 Points : 9 Yeaah this my kind of video, much action en very heavy effects. The story goes about terrorist's that take control of a big airfield. There is just one man who can save the day and that's Bruce Willes ! So, Humor, action and lot's of special effects to feast your eyes !! Bloody great . *K Title : Tango and Cash Points : 7- Just another police movie with only this time Silvester( Stallone ) the cat and some other looney !! They play ruff and tuff and show a bit off. Very funny is the fact that Stallone wears glasses and looks like he has actually some IQ !! Pretty. *K Title :Trick or Treat Points : 8+ This is a old one, but i think he's very cool. One of the players in this movie is one of members of the rock group KISS. He plays a guy that can travel trough powersockets ! This guy is really mean but also very funny. Cool check it out( esp. the girl with the headphones on( wow )). *K Title : She's out of control Points : 9 In this video a ugly girl turnes out to be very pretty one. Tony Dansa( or something ) is playing the father in this movie. Maybe you know this guy form the TV serie's: Who the Boss. Cool. * *2 These video's are all worth watching, coz' i don't look at lame movies ! It's up to you now, go and watch. This the end of the line, so check those video's out !! See ya' around, Slimer VRAAG (TE KOOP) GEVRAAGD: = Indien u iets op computergebied zoekt, kunt u hier gratis een advertentie plaatsen. U bereikt nu meteen een heleboel ST gebruikers in geheel Neder- land. Voor eventuele software paketten/gebruiksaanwijzingen (alleen legaal) kan hier ook een advertentie worden geplaatst. Om moeilijkheden te voorkomen is deze rubriek niet in het engels vertaald. U kunt nu dus alleen maar verkopers verwachten uit Nederland. Groetjes, en alvast succes !  Ecto 1 *L Gevraagd: ST + Randapparatuur prijs n.o.t.k. Tel. 040-551766 *L Gevraagd: STOS 3.6, STOS paint, STOS 3D, STOS demo's / listings / accessories / musics. Tel. 05120-32736 *L  Gevraagd: ST + monitor + harddisk prijs n.o.t.k. Tel. 02159-50035 *L Gevraagd: TT + 2 Megabyte + kleurenmonitor + harddisk ( min. 80 Mb ) Tel. 04920-16882 *L Gevraagd: Schema SOUND SAMPLER (DA - AD CONVERTER)  Wie is er in het bezit van een schema (met bijbehorende onder- delen lijst) van een AD - DA converter voor de ATARI-ST. Indien U hiervan in het bezit bent (en hij ook werkt!!!) dan zou ik deze graag willen ruilen voor nieuwe software. Wie heeft belangstelling? Inlichtingen bij: F.J. Postbus 1044 2400 BA Alphen aan den Rijn Tel. 01720-31802 *L Gevraagd: Alle types ( defecte ) Atari computers/ randapparatuur Info: C.W. Lai Postbus 13672 2501 ER DEN HAAG *L Gezocht: Philips CM 8833 Kleuren monitor voor een redelijke prijs Tony Ouwehand Tel. 033-754161 *L BEST WISHES TO ALL * MERRY CHRISTMAS AND A HAPPY NEW YEAR, * *** * + + *** \|/ * + --*--  * /|\ + * + * * + + * + + * + * * * + * + ***  *** *** *K THE BEST WISHES GO TO, ALL GROUPS WHO ARE DOING GOOD WORK ON THE ST THE ATARI CORPORATION JACK AND SAM TRAMIEL  ** MR.COOL IN SWEDEN ** MR. YOGA ALL MUSIC ARTISTS FOR MAKING CD'S FOR ME TO REVIEW ALL THE MOVIE CORPORATION'S FOR MAKING THOSE NICE MOVIES ALL ACTORS IN THOSE ( G [OOD ) MOVIES THE CHIPS/CRISPS MANUFACTORERS ALL THE MANUFACTORERS OF LIQUIDS FOR US TO DRINK ALL MANUFACTORERS OF GOOD HI-FI STUFF ALL NICE GIRLS OVER THE WORLD PEOPLE WHO WROTE ARTICLES FOR US THE POLICE/FIRE DEPARTMENT/AMBULANCE SERVICE OUR CODERS FOR MAKING THIS GREAT MAGAZINE THE REST OF THE D.B.A. MAGAZINE TEAM !MYSELF MY LITTLE SISTER, MOM AND THE CAT ALSO YOUR MOMMY AND DADDY AND YOUR PETS ALL THE GOOD SOFTWARE MANUFACTORERS ALL CHRISTMAS THREE BALL MANUFACTORERS ALL FAKE THREE MANUFACTORERS ALL MY GOOD CONTACTS ALL YOUR GOOD CONTACTS C.S.L. ( JUST WAIT TILL THE CHRISTMAS DAYS ARE OVER ) ALL MY ENEMIES ( TO MANY TO MENTION ) ALL MY NORMAL FRIENDS ALL MY ABNORMAL FRIENDS MY BEST FRIENDS THE GUY'S WHO INVENTED THE T.V. THE DUTCH TELEPHONE COMPAGNY ( PTT, THANKS FOR THE HIGH BILLS ) ALL THE MAGAZINE-TEAMS ALL OVER THE WORLD ALL BEEINGS FROM PLANET X WHO ALWAYS COME TO VISIT ME AT NIGHT YOU ME THE NEIGHBOURS THE ONE WHO WILL FIND THE SOLUTION TO THE AIDS PROBLEM DUREX THE GUY WHO MAKES A END ON THIS LIST MY EX-GIRLFRIENDS ( TO LESS ) MY FUTURE GIRLFRIENDS ( TO MANY ) RAMBO THE DUTCH ARMY FOR SOON CALLING BONUS ON EXERCISE FOR NEVER CALLING ME ON EXERCISE ALL THE FANS OF THE D.B.A.( A VIEW ) MYSELF AGAIN TO ALL CAT FOOD PRODUCERS( THANKS FROM THE CAT ) THE GUY THAT WALKED OVER WATER AND FILLED EVERBODY'S CELLAR WITH FISH & WINE HIS PAL WHO WILL COOK THE FISH AND WILL BOIL YOUR WINE ALL ANGELS/DEMONS FOR HELPING THEM WITH THEIR TASK GOD, FOR MAKING A BIG PLAYGARDEN FOR EVERYBODY TO PLAY IN ALL PEOPLE WHO BELIEVE ALL PEOPLE WHO DON'T BELIEVE THAT'S IT, I'M SORRY IF I FORGOT SOMEONE *" PEACE *" (C) THE D.B.A. MAGAZINE TEAM tm  ZIE JE WEL... ZIE JE WEL, IK ZEI HET TOCH, Al in nummer een van het diskmagazine. WAT ???. Nee natuurlijk niet gelezen, maar in nummer een stond een artikel dat de naam "KLOOI MAAR RAAK" had. Daarin stond voornamelijk in dat computerend Nederland niet geintreseerd is in iets anders dan... "Verzamelen en Spelen ! ". En zie hier onder het aantal Nederlands inzendingen. -> ? ? <- Ja, precies, dus NIKS !. Nee, als het aan de Nederlands lezers zelf ligt had er nooit een deel twee gekomen. Gelukkig gaat dit diskmagazine ver over de Nederlandse grenzen waar wel actieve programeurs, lezers en andere mensen zitten. B.v. alle muziekjes zijn uit Frankrijk, de hele S.T.O.S. rubriek komt uit Zweden enz... Dus dit is de laatste oproep aan heel ST gebruikend ( of moet er MISbruikend ) Nederland staan, maak ook eens wat een programma ( leuke P.D. ) een stuk tekst of een prg in G.F.A. met een leuke listing of wat dan ook. En anders... Kunnen we de rubriek ONLY DUTCH er direct weer uit halen daar er toch geen hond is die er gebruik van wil maken. Een rubriek ONLY FRENCH is dan misschien nuttiger. Dus we zien wel en hopelijk in het Nederlands volgende keer terug !!! Bonus Software. P.S. brieven met commentaar als, Waar haalt hij lef vandaan er dergelijk, zijn ook wel welkom. Kan ik tenminste zien dat toch iemand het heeft gelezen ! @