8KOBOL@^ p o  `! #@%`')+-/1 3@5`79;=?A C@E`GIKMOQ S@U`WY[]_a c@e`gikmoq su`wy{}u` @ ` @ ` @ ` @ ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   Oa!#A%a)+-/1!3A5a79;=?A!CAEaGIKMOQ!SAUaWY[]_a!cAeagikmoq!so  `! #@%`')+-/1 3@5`79;=?A C@E`GIKMOQ S@U`WY[]_a c@e`gikmoq su`wy{}u` @ ` @ ` @ ` @ ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   Oa!#A%a)+-/1!3A5a79;=?A!CAEaGIKMOQ!SAUaWY[]_a!cAeagikmoq!sDESKTOP INF !vTOMS DAT 4$!PPEND_CTXT $!cO7PPEND_DTXT $!qPPEND_ETXT $!sPPEND_FTXT $!u>PPEND_GTXT $!wPPEND_HTXT $!pPPEND_ITXT $!~PPEND_JTXT $!zz PPEND_KTXT O$!xONTENT TXT $!tEATURESTXT $!NSTALL TXT $!\ V TXT $! hTOMS &2$!PRINTER CFG tOMS BAK 3$!uREADER PRG (],OMS BAK D3$!vTEXT Y3$!w APPENDIX D FONT SCREENS The VS2 font screens are arranged specifically for scrollines. The font screens are arranged in order of ASCII code, ranging from ASCII codes 32 to 90. The characters you can have in a VS2 scrolline are: !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ If you've got the Screen Maker package, you can load a Screen Maker font screen into the Frame Creator, and using the SCROLL FONT effect, convert the font to a scrolline font screen. Please read Appendix B for a description of how you can do this. The maximum size of a font that you can have on a VS2 scrolline font screen is 31x32. VS2 scrolline font screens can be in "PI1", "NEO" or "MBK" format. In the "\VS2_XTRA\TEMPLATE\" directory is a screen named "FONT.MBK". This is a template screen for loading into an art package and for placing your own fonts onto. Each square in the grid contains a character. The square containing the letteTEXT Documents Contents,Content.txt Features,Features.txt HD Install,Install.txt TV Connection,tv.txt Appendix A The Editor Effects ,APPEND_A.txt B The Frame Creator Effects ,APPEND_B.txt C VS2 Scrollines ,APPEND_C.txt D Font Screens ,APPEND_D.txt E VU Screens ,APPEND_E.TXT F Music files ,APPEND_F.TXT G Supported Packers ,APPEND_G.TXT H Making a Backup ,APPEND_H.TXT I Technical Information ,APPEND_I.TXT J Future Upgrades ,APPEND_J.TXT K Thank You ,APPEND_K.TXT ----------------------- Load Document Quit ,APPEND_C.txt D ,APPEND_D.txt E ,APPEND_E.TXT F ,APPEND_F.TXT G ,APPEND_G.TXT H ,APPEND_H.TXT I ,APPEND_I.TXT J ,APPEND_J.TXT K ,APPEND_K.TXT ----------------------- Load Document Quit r "S" is where you must place the letter "S" in your font. The square surrounding each character defines the maximum size each character in your font can be. Please make sure you place your characters in the top left-hand corner of each square in the grid. When you've created your font, make a note of the size of the font, better still, save the font out to disk with a name like "15X18_01.PI1" (the 15X18 is the size of the font). Please remember the maximum scrolline font size is 31x32 pixels. In the "\VS2_XTRA\SCROLL\" directory you'll find eight additional scrolline font screens that you can view/use. APPENDIX E VU SCREENS VU screens in VS2 contain the necessary graphics to display a graphical representation of any music that is playing. Each VU meter "graphic" is 32x32 pixels in size and there are sixteen graphic frames for each of the three music voices. The top two rows of frames on a VU screen are the sixteen frames for music voice 1. The frames represent the volume setting for voice 1, which ranges from 0 to 15. So, the first frame will be shown if the volume for voice 1 is at 0 and the last frame will be shown if the volume for voice 1 is at 15. The third and fourth rows of frames are for voice 2, the fifth and sixth rows of frames are for voice 3. The VU screens in VS2 allow you to have a separate sixteen frame animation for each music voice. To see some examples of the different kinds of VU meters you could create, take a look at the VU meters in the Music Player module. To see a VU screen in action, take a look at the VUMETER2.VSS demo sequence. In the "\VS2_XTRA\TEMPLATE\" directory is a screen named "VU_METER.MBK". This screen is used to create your own VU meter screens using an art package. The Frame Creator can be used to create VU screens as well (please read Appendix B for more information). APPENDIX F MUSIC FILES There are nineteen recognised music files that can be played in VS2. In addition, you can also play unrecognised music files. The music files that VS2 support are self-contained files that play on interrupt. Interrupts are a "cheap" form of multi-tasking in respect of the fact that things like music can be played while the computer gets on with other tasks. The nineteen recognised music types are as follows: 1: Mad Max 11: TAO (Chip #1) 2: Count Zero 12: TAO (Chip #2) 3: Lap #1 13: TAO (Digidrum) 4: Lap #2 14: Megatizer 5: Lap (1 Scanline) 15: Synth Dream 6: Big Alec #1 16: Ben Daglish 7: Big Alec #2 17: Lary 8: Ninja Turtle 18: LTK 9: Zound Dragger 19: Nexus 10: Titan Recognised AND unrecognised music files can be in compressed format. Please read Appendix G for a list of the supported packers. As well as the music files in the "\VS2_DATA\MUSIC\" directory, you can also find an additional selection of music files in the "\VS2_XTRA\MUSIC\" directory. APPENDIX G SUPPORTED PACKERS Music files and overscan screens can be in compressed format if you wish. The packers supported by VS2 are as follows: Atomik v3.5 Ice v2.3/v2.4 Fire v2.2 Automation v5.1 Speed v2.0 Speed v3.0 It doesn't matter about using the same packer throughout, your music files and overscan screens can be packed with any combination of the above packers. APPENDIX K THANKYOU Firstly, I would like to thank the following people who beta-tested VS2 and who contributed lots of new ideas for enhancements to the package: Ernie Penfold Colin King Alwyne Hyde-Clarke Mike Goodman A big thankyou goes to the following who contributed towards VS2 in various ways: Mr T.Dodd - For his help with the monitor socket lead. Neil Stewart - For his kind permission to use the overscan routine in VS2. Martin Cubitt - For his routine to allow overscan screens to be on a timer. ? - To all the people that wrote to me about VS1 and the Screen Maker, many thanks for your kind words and support. A huge thanks goes to the following for all their help and support, and without who, Video Supreme and the Screen Maker probably wouldn't have been released commercially: Mike Goodman Jean Goodman Melenie Goodman I'd also like to thank the following gorgeous female, mainly to embarrass the hell out of her, but also for lots of reasons which are too explicit to put down in writing: My Wife - BRENDA KING Just so they won't feel left out, and because I'm proud of every one of them, I'd better give my kids a mention: Hazel Lillian King Natasha Ann King Natalie Marie King Scott David King I'd also like to thank all of you that purchased VS1 and/or the Screen Maker, the result of all your support is VS2. And last, but definitely not least, a gargantuan thanks go to YOU for purchasing VS2. APPENDIX J FUTURE UPGRADES Although there are no plans to release any future versions of Video Supreme, there may be an upgrade disk at some time in the future. The upgrade disk will probably contain the following: * Version 2 of the Frame Creator module. The new version will contain as many new effects as possible, but will still retain full compatibility with VS2. * Demonstration files and templates to show you what the new effects are capable of. * Full documentation on how to use the new effects. * Data files to fill any free space left on the disk. The upgrade disk is only an idea at the moment, there are no definite plans to release it. The decision to release the disk will depend on how much response I get. If you're interested, then please write to me, giving your answers to the following questions: 1: Would you like to see an upgrade disk? 2: How much WHAT'S ON THE DISK You should have three disks, containing the following: DISK 1 : PROGRAMS DISK \AUTO \VS2LOADA.PRG The main loader program for VS2. \MODULES \CREATOR .PRG The Frame Creator module. \MODULES \EDITOR .PRG The Editor module. \MODULES \MUS_PLAY.PRG The Music Player module. \MODULES \PREPARER.PRG The Sequence Preparer module. \MODULES \QUICKTRY.PRG The Quick-Try module. \MODULES \VS2_HELP.PRG The Help module. \MODULES \VS2_INFO.SK Resource file for the Editor module. \MODULES \VS2LOADA.DIR Resource file for all six modules. \SCR_CONV\S_CNV_31.PRG The Screen Converter program. \SCR_CONV\S_CNVSK.DOC Instructions for the Screen Converter. \DIR_ADJ \DIR_ADJ .PRG The Directory Adjuster program. DISK 2 : DEMO DISK \VS2_DATA\FONTS \*.MBK A selection of scrolline font screens. \VS2_DATA\MUSIC \*.MUS A selection of music files. \VS2_DATA\SAMPLES \*.SAM A selection of sound samples. \VS2_DATA\SCREENS \*.MBK A selection of sequence screens. \VS2_DATA\SEQUENCE\*.VSS A selection of sequence files. \VS2_DATA\TEXT \*.VST A selection of scrolline text files. \VS2_DATA\VU \*.MBK A selection of VU screens. DISK 3 : DATA DISK \VS2_XTRA\FC_DATA \*.* A selection of data files for the Frame Creator. \VS2_XTRA\GREYSCLE\*.MBK A selection of digitised greyscale screens. \VS2_XTRA\MUSIC \*.MUS A selection of extra music files. \VS2_XTRA\SCROLL \*.MBK A selection of Screen Maker font screens. \VS2_XTRA\TEMPLATE\*.MBK A selection of template screens. \VS2_XTRA\WARPFULL\*.MBK A selection of template screens. \VS2_XTRA\WARP_14 \*.MBK A selection of template screens. \VSRUNNER\VSRUNNER.PRG The Runner program. \VSRUNNER\VSRUNNER.DOC Document file for the Runner program. FEATURES OF VIDEO SUPREME Create sequences up to 200 frames in length. Use Degas, Neochrome and STOS compacted screens in your sequences. Play any sound sample, up to 200K long (6-20Khz), in your sequences. Play any chip music in your sequences. Have graphical or coloured VU metering. Incorporate normal or control-coded scrollines. Full-screen animation effects and overscan screens. Hundreds of ways to display your screens. Hundreds of ways to dissolve your screens. Create intros for your video tapes. Create a boot sequence for your boot-disk. Create an intro sequence for your software. Create an original way of displaying instructions for your software. Create multi-disk sequences. Create sequences for shop windows, shows, exhibitions, etc. Create a sequence for almost any application you can think of. INSTALLING VS2 ONTO A HARD DRIVE Before I go any further, I'm assuming that your boot partition is drive C. So, any references to drive C, actually mean your boot partition. Because of the fact that three of the modules only allow access up to drive H, I strongly recommend that you install this software on drives C to H only. I'm going to use drives F and G for this example installation. All references to drive F will actually mean the drive you're installing the VS2 modules onto and drive G will actually mean the drive you're installing the demo sequences and files onto. To install VS2, do the following: 1: Copy VS2LOADA.PRG (from DISK 1) into the AUTO folder on drive C. 2: Now, on drive C, rename VS2LOADA.PRG to VS2LOADF.PRG. The "F" in the filename tells VS2 which partition you've got your modules on. 3: Copy the entire MODULES folder (from DISK 1) into the root directory of drive F. The MODULES folder has to be in the root directory. 4: Go into the MODULES folder (on drive F) and rename VS2LOADA.DIR to VS2LOADC.DIR. The "C" tells each of the six modules which partition the loader program is on. 5: Copy the entire VS2_DATA folder (from DISK 2) into the root directory of drive G. 6: Copy the entire VS2_XTRA folder (from DISK 3) into the root directory of drive G. 7: Now, from inside the DIR_ADJ folder on DISK 1, run DIR_ADJ.PRG. 8: When the program runs you'll be required to enter A-P, which tells the program which drive you've installed the VS2_DATA folder onto (in this case, drive G). 9: Now, from the file selector, locate the VS2_INFO.SK file (in the MODULES folder on drive F). Once you've located the file, double-click on it. The VS2_INFO.SK file will now be altered so that the Editor looks for the data files on drive G (where the VS2_DATA folder is). 10: Now, from the file selector again, enter the directory that contains the demo sequences (in this case G:\VS2_DATA\SEQUENCE). You should now see the demo sequences listed in the large window. Now click on GO FOR IT. All of the sequence files will now be altered to look on drive G for the data files required for each sequence. 11: Now copy the SCR_CONV and DIR_ADJ folders (from DISK 1) into the root directory of drive F. 12: Now copy the VSRUNNER folder (from DISK 3) into the root directory of drive F. 13: Take your left hand in your right hand and shake vigorously. Do this while saying,"Well done, you've just installed VS2 onto your hard drive!". The VS2 package you receive has been designed to run from drive A only, which is why you need to use the DIR_ADJ.PRG program. This program physically alters your hard disk copy of VS2 so that it knows where to look for the loader, modules and data files. The above process may seem a little long-winded, but it only has to been done once. One of the good points about VS2, is that the loader, the modules and each type of data file can be on separate partitions. This means that VS2 is capable of working with nine partitions/drives at the same time. The above process also means that you'll have a complete copy of the VS2 package on your hard drive as well. CONNECTING YOUR COMPUTER TO A VIDEO RECORDER There are a few ways of connecting your computer to a video recorder, some cost money, others do not. If you don't have any money to spend on leads etc, then this is the way for you. Take the aerial lead from your computer to the "aerial in" socket at the back of your video recorder. Then connect the "aerial out" lead from your video recorder into the aerial socket of your television. Switch your television onto the video channel, and turn the video recorder and computer on. Choose a spare channel on your video, and tune it in to receive the signal from the computer. If the picture on your television set is good, then you're ready to record your sequences. If the picture is distorted, then don't worry as this can be rectified. The signal distortion is caused by the fact that the computer and video recorder both operate on "channel 36". To sort out this problem, look at the back of your video recorder and locate a re-tuning screw. The screw may be hard to find on some video recorders, but one should be there. When you find it, turn it very slightly in either direction. Now re-tune the television to receive the signal. Everything should now work fine. If not, turn the screw at the back of the video recorder a bit more, and re-tune the television again. You won't have to do this again as the video will still work as normal. This is how I've got my computer connected, and I can still operate the video recorder as normal with no problems at all. If you've got a monitor (which I haven't), then you can take a lead from the "output" socket from the monitor, and connect it to your video recorder. Apparently, the recording is clearer, but this way will cost you money. Another way, is to purchase a lead with a 13-pin DIN plug on one end, and a phono plug on the other. Pin 3 of the DIN plug connects to the centre pin of the phono plug. Pin 13 of the DIN plug connects to the outer shield of the phono plug. The DIN plug connects to the monitor socket of your computer, and the phono plug connects to the "video in" socket of your video recorder. Big problem though, you won't get any sound on your recording. If you can't get hold of a lead like this, then I'm afraid you'll have to make one. If you've already got VS1, you may remember that I put pin 2, (rather than pin 3) in the manual. According to Atari, pin 2 is correct and it should have worked!?! Many thanks to Mr T.Dodd for sorting this out. So, the easiest and quickest way was the first method. At least you won't have to make or buy anything. When you get round to recording your sequences, wait for around thirty seconds before actually running the sequence. This will get the tape past the worn part that most tapes seem to have at the start. If your video recorder has a "long play" facility, don't use it. You'll get a much better recording, in picture and sound quality, when using "standard play". Always have a trial run first, at least you'll know that everything is set up alright before trying to record a long sequence. Define the last frame in your sequence to wait for a keypress. This will give you a blank screen after your sequence, which will look more professional. WARNING If you start messing around with leads (either making them or buying them), then be careful. I won't take any responsibility should you damage your computer and/or software in any way, shape or form. would you be willing to pay for the upgrade disk? Please bear in mind that it'll only be one disk of programs and data with on-disk documentation for the new effects. I'm not after as much money as possible, just enough to cover postage, the disk and a small amount for my time and trouble. 3: What kind of new effects would you like to see? If you've got any ideas for new effects then please let me know. I'm looking for the kind of things that art packages in general can't do, or take a lot of time and effort to do. 4: What kind of extra data files would you like to receive? You've got a choice of samples, music files, sequence screens, digitised screens, VU screens, font screens or template screens. You could even have a mixture of data files if you wish. 5: What other additions would you like to see in the Frame Creator? Whatever you'd like to see added, please let me know. Even if you only answer the first question, I'd still like to hear from you. If you do write to me, please do not send any money (I wish!) for the disk as it may not be released. Please send all correspondence to: Mr Scott King 48 Sunderlands Avenue Sawston Cambridgeshire CB2 4JU ENGLAND If you do want to see an upgrade disk, please write to let me know. If the response isn't very good then there won't be an upgrade disk. I'd still like to hear from you even if it's just to say what you're using Video Supreme for. Also, please don't hesitate to write if you've got any questions or problems with Video Supreme. If you want a fast response to your letter, please enclose a Stamped Addressed Envelope. If you're writing from outside the United Kingdom, please enclose an International Reply Coupon to cover return postage. APPENDIX I TECHNICAL INFORMATION Most of the supplied programs and data files have been stored on the three disks in compressed format. If all the files were not compressed, you would have the following amount of data on each disk: DISK 1: 2.01 Mbytes DISK 2: 1.99 Mbytes DISK 3: 2.60 Mbytes ---- TOTAL: 6.60 Mbytes So, although you received three disks full of programs and data files, there is in fact a total of 9 disks worth. Video Supreme v1.0, the Video Supreme Screen Maker v1.0 and Video Supreme v2.0 were all written in STOS basic. The following STOS extensions were used: Misty Missing Link STOS Maestro STOS Squasher That's about as technical as it gets I'm afraid. There's nothing more to say really, except that VS2 consumed around 100 disks and took me more hours to produce than you could shake a stick at! APPENDIX H MAKING A BACKUP COPY OF VS2 Even if you're going to install VS2 onto a hard drive, please make a backup copy on floppy disk. Make a backup copy of all three disks and keep the master disks safely out of the way. Only use a copy of VS2, never the original disks. Each of the three disks have been formatted to 10 sectors and 80 tracks. There are several ways of making a backup of VS2, but the best method is to use one of the many Public Domain or Shareware backup utilities. One of the best around is: Fastcopy 3 (Disk GD1804) - Available from Goodman International. APPENDIX A THE EDITOR EFFECTS Some of the original effects, from VS1, have been enhanced. The most noticeable difference is with the WEAVE effects. You can now dissolve a screen with any of the WEAVE effects as well as displaying a screen. Some of the other effects may run slightly faster, but all sequences that were created with VS1 are fully compatible with VS2. As well as the music playing, VU metering and scrollines, there are also an additional 25 effects for you to use. Some of these new effects will allow you to load up to five screens at the same time and animate them in a variety of different ways. The following list should give you enough information so that you can create your own data files to use with any particular effect. Playing the demonstration sequences and examining them will give you a better understanding of any effect you're not sure about. The following information will be provided on all the effects: Effect Number: The effect number (1 to 75). Effect Name: The name of the effect, as seen in the Editor module. Full Name: The unabbreviated effect name. Number Of Sub-Effects: How many sub-effects the effect has got. Display: Whether or not you can "display" with the effect. Dissolve: Whether or not you can "dissolve" with the effect. Continue (Mid Effect): Whether or not you can continue onto the next frame in the sequence (by pressing "SPACE") before the effect has finished. Exit (Mid Effect): Whether or not you can exit the sequence (by pressing "ESC") before the effect has finished. Loop: Whether or not the effect can be looped. Effect Description: A brief description of the effect. Sub-Effect: How the sub-effect alters the effect. Notes: Additional information on the effect. Example: The name (and frame number) of the demonstration sequence that uses the effect. An example may be given for both "display" and "dissolve" modes. THE EFFECTS Effect Number: 1 Effect Name: H-WEAVE Full Name: Horizontal WEAVE Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. One copy comes in from the left of the screen and the other from the right of the screen. The two copies finally merge in the centre of the screen. Sub-Effect: This controls how many pixels high each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 1). Dissolve - WEAVE.VSS (frame 2). Effect Number: 2 Effect Name: V-H-WEAVE Full Name: Horizontal WEAVE with Vertical segments Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. One copy comes in from the left of the screen and the other from the right of the screen. The two copies finally merge in the centre of the screen. Sub-Effect: This controls how many pixels wide each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 3). Dissolve - WEAVE.VSS (frame 4). Effect Number: 3 Effect Name: S-H-WEAVE(R) Full Name: Split Horizontal WEAVE moving Right Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. Both copies come in from the left of the screen and stop when they reach the right of the screen. The two copies finally merge at the right-hand side of the screen. Sub-Effect: This controls how many pixels high each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 5). Dissolve - WEAVE.VSS (frame 6). Effect Number: 4 Effect Name: S-H-WEAVE(L) Full Name: Split Horizontal WEAVE moving Left Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. Both copies come in from the right of the screen and stop when they reach the left of the screen. The two copies finally merge at the left-hand side of the screen. Sub-Effect: This controls how many pixels high each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 7). Dissolve - WEAVE.VSS (frame 8). Effect Number: 5 Effect Name: V-WEAVE Full Name: Vertical WEAVE Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. One copy comes in from the top of the screen and the other from the bottom of the screen. The two copies finally merge in the centre of the screen. Sub-Effect: This controls how many pixels wide each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 9). Dissolve - WEAVE.VSS (frame 10). Effect Number: 6 Effect Name: H-V-WEAVE Full Name: Vertical WEAVE with Horizontal segments Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. One copy comes in from the top of the screen and the other from the bottom of the screen. The two copies finally merge in the centre of the screen. Sub-Effect: This controls how many pixels high each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 11). Dissolve - WEAVE.VSS (frame 12). Effect Number: 7 Effect Name: S-V-WEAVE(U) Full Name: Split Vertical WEAVE moving Up Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. Both copies come in from the bottom of the screen and stop when they reach the top of the screen. The two copies finally merge at the top of the screen. Sub-Effect: This controls how many pixels wide each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 13). Dissolve - WEAVE.VSS (frame 14). Effect Number: 8 Effect Name: S-V-WEAVE(D) Full Name: Split Vertical WEAVE moving Down Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. Both copies come in from the top of the screen and stop when they reach the bottom of the screen. The two copies finally merge at the bottom of the screen. Sub-Effect: This controls how many pixels wide each segment is that make up the two copies of the screen. Example: Display - WEAVE.VSS (frame 15). Dissolve - WEAVE.VSS (frame 16). Effect Number: 9 Effect Name: D-TL-WEAVE Full Name: Diagonal WEAVE from the Top Left and bottom right Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. One copy comes in from the top left of the screen and the other from the bottom right of the screen. The two copies finally merge in the centre of the screen. Example: Display - WEAVE.VSS (frame 17). Dissolve - WEAVE.VSS (frame 18). Effect Number: 10 Effect Name: D-BL-WEAVE Full Name: Diagonal WEAVE from the Bottom Left and top right Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer makes two copies of the screen and then merges them. One copy comes in from the bottom left of the screen and the other from the top right of the screen. The two copies finally merge in the centre of the screen. Example: Display - WEAVE.VSS (frame 19). Dissolve - WEAVE.VSS (frame 20). Effect Number: 11 Effect Name: DIAG(TL-BR) Full Name: DIAGonal scroll from Top Left to Bottom Right Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view starting from the top left of the screen moving towards the bottom right of the screen. Effect Number: 12 Effect Name: DIAG(TR-BL) Full Name: DIAGonal scroll from Top Right to Bottom Left Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view starting from the top right of the screen moving towards the bottom left of the screen. Effect Number: 13 Effect Name: DIAG(BL-TR) Full Name: DIAGonal scroll from Bottom Left to Top Right Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view starting from the bottom left of the screen moving towards the top right of the screen. Effect Number: 14 Effect Name: DIAG(BR-TL) Full Name: DIAGonal scroll from Bottom Right to Top Left Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view starting from the bottom right of the screen moving towards the top left of the screen. Example: Display - SAMPLE.VSS (frame 5). Dissolve - SAMPLE.VSS (frame 6). Effect Number: 15 Effect Name: FOURDIAG Full Name: DIAGonal scroll from all FOUR corners Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Splits the screen into four equal segments and then scrolls each one from the four corners of the screen until they meet in the centre. Effect Number: 16 Effect Name: H-SCROLL(L) Full Name: Horizontal SCROLL moving Left Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view moving towards the left-hand side of the screen. Sub-Effect: This controls how many pixels the screen scrolls on each step of the effect. Effect Number: 17 Effect Name: H-SCROLL(R) Full Name: Horizontal SCROLL moving Right Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view moving towards the right-hand side of the screen. Sub-Effect: This controls how many pixels the screen scrolls on each step of the effect. Effect Number: 18 Effect Name: S-H-SCROLL Full Name: Split Horizontal SCROLL Number Of Sub-Effects: 3 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view from the left and right of the screen and meets in the middle. Sub-Effect: This controls how many pixels the screen scrolls on each step of the effect. Effect Number: 19 Effect Name: V-SCROLL(U) Full Name: Vertical SCROLL moving Up Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view moving towards the top of the screen. Sub-Effect: This controls how many pixels the screen scrolls on each step of the effect. Effect Number: 20 Effect Name: V-SCROLL(D) Full Name: Vertical SCROLL moving Down Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view moving towards the bottom of the screen. Sub-Effect: This controls how many pixels the screen scrolls on each step of the effect. Effect Number: 21 Effect Name: S-V-SCROLL Full Name: Split Vertical SCROLL Number Of Sub-Effects: 8 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Scrolls the screen into view from the top and bottom of the screen and meets in the middle. Sub-Effect: This controls how many pixels the screen scrolls on each on each step of the effect. Effect Number: 22 Effect Name: STOS-1-36 Full Name: STOS "appear" command modes 1 to 36 Number Of Sub-Effects: 36 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen using one of the in-built STOS effects. Sub-Effect: This chooses which STOS effect to use. Example: Dissolve - GREYSCLE.VSS (frame 4). Effect Number: 23 Effect Name: STOS-37-72 Full Name: STOS "appear" command modes 37 to 72 Number Of Sub-Effects: 36 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen using one of the in-built STOS effects. Sub-Effect: This chooses which STOS effect to use. Effect Number: 24 Effect Name: BOUNCE Full Name: BOUNCE Number Of Sub-Effects: - Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Drops the screen in from the top of the display and bounces the screen six times before stopping. Effect Number: 25 Effect Name: INSTANT Full Name: INSTANT Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen instantly. Effect Number: 26 Effect Name: LIGHTNING Full Name: LIGHTNING Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: A series of lightning strikes are displayed before displaying the screen. Sub-Effect: This controls the number of lightning strikes there are before the screen is displayed. Example: Display - SAMPLE.VSS (frame 1). Effect Number: 27 Effect Name: SPIRAL Full Name: SPIRAL Number Of Sub-Effects: 4 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The screen is displayed starting from the top left-hand corner of the screen spiralling in towards the centre. Sub-Effect: This controls how big the segments are in the spiral. Effect Number: 28 Effect Name: GRILL Full Name: GRILL Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The screen is displayed using a series of horizontal segments simultaneously starting from the top and bottom of the screen. Sub-Effect: This controls how many pixels high the segments are. Example: Display - GREYSCLE.VSS (frame 5). Effect Number: 29 Effect Name: SHUTTER Full Name: SHUTTER Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The screen is displayed using a series of horizontal segments simultaneously starting from preset points on the screen. Sub-Effect: This controls how many pixels high the segments are. Example: Display - SAMPLE.VSS (frame 7). Effect Number: 30 Effect Name: H-SECTION(L) Full Name: Horizontal SECTION moving Left Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen in segments from right to left. Sub-Effect: This controls how many pixels wide the segments are. Effect Number: 31 Effect Name: H-SECTION(R) Full Name: Horizontal SECTION moving Right Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen in segments from left to right. Sub-Effect: This controls how many pixels wide the segments are. Effect Number: 32 Effect Name: S-H-SECTION Full Name: Split Horizontal SECTION Number Of Sub-Effects: 3 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen in segments from the left and right of the screen and meets in the middle. Sub-Effect: This controls how many pixels wide the segments are. Effect Number: 33 Effect Name: V-SECTION(U) Full Name: Vertical SECTION moving Up Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen in segments from bottom to top. Sub-Effect: This controls how many pixels high the segments are. Effect Number: 34 Effect Name: V-SECTION(D) Full Name: Vertical SECTION moving Down Number Of Sub-Effects: 11 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen in segments from top to bottom. Sub-Effect: This controls how many pixels high the segments are. Effect Number: 35 Effect Name: S-V-SECTION Full Name: Split Vertical SECTION Number Of Sub-Effects: 8 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen in segments from the top and bottom of the screen and meets in the middle. Sub-Effect: This controls how many pixels high the segments are. Example: Dissolve - VUMETER1.VSS (frame 2). Effect Number: 36 Effect Name: WRAP Full Name: WRAP Number Of Sub-Effects: 5 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer takes the top 100 lines of the screen for the foreground image and turns it upside down for the background image. Both images are then rotated around the centre of the screen. Sub-Effect: This controls how many pixels the image rotates on each step of the effect. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 37 Effect Name: STOS-BOOT Full Name: STOS BOOT screen Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Expands the screen from the central line towards the top and bottom of the screen. Example: Display - VUMETER1.VSS (frame 1). Effect Number: 38 Effect Name: FADE Full Name: FADE Number Of Sub-Effects: 50 Display: No Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Gradually fades the current colour palette until the whole display is black. Sub-Effect: This controls the speed of the fade in 50ths of a second. Effect Number: 39 Effect Name: COUNTDOWN Full Name: COUNTDOWN Number Of Sub-Effects: 4 Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: The computer uses segments from the screen to generate a graphical countdown. The numbers count down from 10 to 1 before displaying the screen in its entirety. Sub-Effect: This controls the size of the segments in the numbers. Effect Number: 40 Effect Name: SQUARE(IN) Full Name: SQUARE moving IN Number Of Sub-Effects: 10 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen using concentric boxes starting from the outer edge of the screen moving towards the centre. Sub-Effect: This controls the speed of the effect in 50ths of a second. Example: Dissolve - 2ND.VSS (frame 2). Effect Number: 41 Effect Name: SQUARE(OUT) Full Name: SQUARE moving OUT Number Of Sub-Effects: 10 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen using concentric boxes starting from the centre of the screen moving towards the outer edge. Sub-Effect: This controls the speed of the effect in 50ths of a second. Effect Number: 42 Effect Name: X Full Name: X Number Of Sub-Effects: - Display: No Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Dissolves the screen in the shape of an "X". Effect Number: 43 Effect Name: DIAMOND Full Name: DIAMOND Number Of Sub-Effects: - Display: No Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Dissolves the screen in the shape of a diamond. Effect Number: 44 Effect Name: ANIM-TB Full Name: ANIMate using the Top and Bottom Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Displays the top then the bottom of the screen. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 45 Effect Name: ANIM-LR Full Name: ANIMate using the Left and Right Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Displays the left then the right of the screen. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 46 Effect Name: ANIM-1234 Full Name: ANIMate in the order 1234 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into four then displays the sections in the order 1234. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 47 Effect Name: ANIM-123432 Full Name: ANIMate in the order 123432 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into four then displays the sections in the order 123432. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 48 Effect Name: ANIM-1-16 Full Name: ANIMate in the order 1 to 16 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into sixteen then displays the sections in the order 1 to 16. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 49 Effect Name: ANIM-1-16-2 Full Name: ANIMate in the order 1 to 16 to 2 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into sixteen then displays the sections in the order 1 to 16 then back to section 2. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 50 Effect Name: WAVE Full Name: WAVE Number Of Sub-Effects: 6 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The screen is displayed using a sine wave. Sub-Effect: This controls how many pixels wide each of the vertical segments are that make up the screen. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. Effect Number: 51 Effect Name: PAL-CYCLE(-) Full Name: PALette CYCLE (reverse) Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: No Effect Description: The current colour palette is rotated in reverse order within the selected range. Colour 0 becomes colour 1, colour 1 becomes colour 2, colour 2 becomes colour 3, etc. All colours outside the selected range are not affected. Sub-Effect: This controls the time delay between each step of the palette cycling in 50ths of a second. Notes: The colour range is selected with the filename of the selected sequence screen. The 7th and 8th characters of the filename determine the range: A=colour 0, B=colour 1 ....... O=colour 14, P=colour 15. E.g. "CYCLE_AP.MBK" would set the palette cycling range from colour 0 through to colour 15. "CYCLE_CM.PI1" would set the palette cycling range from colour 2 through to colour 12. "CYCLE_IJ.NEO" would set the palette cycling range from colour 8 through to colour 9. Example: Display - PALCYCLE.VSS (frame 1). Effect Number: 52 Effect Name: PAL-CYCLE(+) Full Name: PALette CYCLE (forwards) Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: No Effect Description: The current colour palette is rotated within the selected range. Colour 15 becomes colour 14, colour 14 becomes colour 13, colour 13 becomes colour 12, etc. All colours outside the selected range are not affected. Sub-Effect: This controls the time delay between each step of the palette cycling in 50ths of a second. Notes: The colour range is selected with the filename of the selected sequence screen. The 7th and 8th characters of the filename determine the range: A=colour 0, B=colour 1 ....... O=colour 14, P=colour 15. E.g. "CYCLE_AP.MBK" would set the palette cycling range from colour 0 through to colour 15. "CYCLE_CM.PI1" would set the palette cycling range from colour 2 through to colour 12. "CYCLE_IJ.NEO" would set the palette cycling range from colour 8 through to colour 9. Example: Display - PALCYCLE.VSS (frame 3). Effect Number: 53 Effect Name: WHIRLPOOL Full Name: WHIRLPOOL Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen starting from the centre of the screen working towards the outer edge using four spirals. Example: Display - 2ND.VSS (frame 3). Dissolve - 2ND.VSS (frame 4). Effect Number: 54 Effect Name: STRETCH(U) Full Name: STRETCH moving Up Number Of Sub-Effects: 8 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen using segments starting from the bottom of the screen working towards the top. As the segments travel they leave a smudged trail behind them. Sub-Effect: This controls how many pixels high the segments are. Example: Display - 1ST.VSS (frame 1). Dissolve - 2ND.VSS (frame 6). Effect Number: 55 Effect Name: STRETCH(D) Full Name: STRETCH moving Down Number Of Sub-Effects: 8 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen using segments starting from the top of the screen working towards the bottom. As the segments travel they leave a smudged trail behind them. Sub-Effect: This controls how many pixels high the segments are. Example: Display - 2ND.VSS (frame 7). Dissolve - 2ND.VSS (frame 8). Effect Number: 56 Effect Name: REFLECTION Full Name: REFLECTION Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: No Effect Description: Displays the screen then reflects a selected area. Sub-Effect: This controls the Y co-ordinate of the reflection area. Notes: The reflection area starts on the top line of the screen and ends at the selected Y co-ordinate. The reflection is plotted on the line under the Y co-ordinate. E.g. Selecting a Y co-ordinate of 136 would reflect the area between the top line of the screen and line 136 and plot the result starting from line 137. Example: Display - 2ND.VSS (frame 17). Effect Number: 57 Effect Name: RANDOM BLOCK Full Name: RANDOM BLOCK Number Of Sub-Effects: 5 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen randomly using blocks. Sub-Effect: This controls the size of the blocks. Example: Display - 2ND.VSS (frame 9). Dissolve - 2ND.VSS (frame 10). Effect Number: 58 Effect Name: RANDOM LINE Full Name: RANDOM LINE Number Of Sub-Effects: 9 Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen randomly using lines. Sub-Effect: This controls the height of the lines. Example: Display - 2ND.VSS (frame 11). Dissolve - 2ND.VSS (frame 12). Effect Number: 59 Effect Name: ANIM-F 1-5 Full Name: ANIMate up to Five screens in the order 1 to 5 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Displays up to five screens in the order 1 to 5. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. The 8th character of the screen file names is how the computer knows how many screens to load and animate. The 8th character must be within the range of 1 to 5 and must start with 1. E.g. "SCREEN_1.MBK" through to "SCREEN_5.MBK". "SCREEN_1.PI1" through to "SCREEN_3.PI1". "SCREEN_1.NEO" through to "SCREEN_4.NEO". After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - WARPED.VSS (frame 1). Effect Number: 60 Effect Name: ANIM-F 1-5-2 Full Name: ANIMate up to Five screens in the order 1 to 5 to 2 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Displays up to five screens in the order 1 to 5 then back to screen 2. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. The 8th character of the screen file names is how the computer knows how many screens to load and animate. The 8th character must be within the range of 1 to 5 and must start with 1. E.g. "SCREEN_1.MBK" through to "SCREEN_5.MBK". "SCREEN_1.PI1" through to "SCREEN_3.PI1". "SCREEN_1.NEO" through to "SCREEN_4.NEO". After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Effect Number: 61 Effect Name: ANIM-MLT-1 Full Name: ANIMate MuLTiple sections 1 at a time Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: No Effect Description: Displays up to five screens that were created using the F-MULTI-1 effect in the Frame Creator. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The pause section controls how many seconds each zoomed image is displayed before going to the next set of frames. The 8th character of the screen file names is how the computer knows how many screens to load and animate. The 8th character must be within the range of 1 to 5 and must start with 1. E.g. "SCREEN_1.MBK" through to "SCREEN_5.MBK". "SCREEN_1.PI1" through to "SCREEN_3.PI1". "SCREEN_1.NEO" through to "SCREEN_4.NEO". After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - ZOOM.VSS (frame 1). Effect Number: 62 Effect Name: ANIM-MLT-ALL Full Name: ANIMate MuLTiple sections ALL at once Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: No Effect Description: Displays up to five screens that were created using the F-MULTI-ALL effect in the Frame Creator. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The pause section controls how many seconds each zoomed image is displayed before going to the next set of frames. The 8th character of the screen file names is how the computer knows how many screens to load and animate. The 8th character must be within the range of 1 to 5 and must start with 1. E.g. "SCREEN_1.MBK" through to "SCREEN_5.MBK". "SCREEN_1.PI1" through to "SCREEN_3.PI1". "SCREEN_1.NEO" through to "SCREEN_4.NEO". After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - ZOOM.VSS (frame 3). Effect Number: 63 Effect Name: ANIM-SUPER Full Name: ANIMate multiple sections with a SUPERman effect Number Of Sub-Effects: - Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays up to five screens that were created using the F-SUPERMAN effect in the Frame Creator. Notes: The pause section controls how many seconds each zoomed image is displayed before going to the next set of frames. The 8th character of the screen file names is how the computer knows how many screens to load and animate. The 8th character must be within the range of 1 to 5 and must start with 1. E.g. "SCREEN_1.MBK" through to "SCREEN_5.MBK". "SCREEN_1.PI1" through to "SCREEN_3.PI1". "SCREEN_1.NEO" through to "SCREEN_4.NEO". After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - ZOOM.VSS (frame 5). Effect Number: 64 Effect Name: ANIMF-TB Full Name: ANIMate up to Five screens using the Top and Bottom Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Displays the top then the bottom of up to five screens. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Effect Number: 65 Effect Name: ANIMF-LR Full Name: ANIMate up to Five screens using the Left and Right Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Displays the left then the right of up to five screens. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Effect Number: 66 Effect Name: ANIMF-1234 Full Name: ANIMate up to Five screens in the order 1234 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into four then displays the sections of up to five screens in the order 1234. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - GLOBE.VSS (frame 1). Effect Number: 67 Effect Name: ANIMF-123432 Full Name: ANIMate up to Five screens in the order 123432 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into four then displays the sections of up to five screens in the order 123432. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - BOUNCY.VSS (frame 1). Effect Number: 68 Effect Name: ANIMF-1-16 Full Name: ANIMate up to Five screens in the order 1 to 16 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into sixteen then displays the sections of up to five screens in the order 1 to 16. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Effect Number: 69 Effect Name: ANIMF-1-16-2 Full Name: ANIMate up to Five screens in the order 1 to 16 to 2 Number Of Sub-Effects: 50 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: The computer splits the screen into sixteen then displays the sections of up to five screens in the order 1 to 16 then backwards to section 2. Sub-Effect: This controls the time delay between each frame of the animation in 50ths of a second. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - FRACTAL.VSS (frame 1). Effect Number: 70 Effect Name: F-SCROLL(U) Full Name: SCROLL up to Five screens moving Up Number Of Sub-Effects: 11 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Scrolls up to five screens into view moving towards the top of the screen. Sub-Effect: This controls how many pixels the screens scroll on each step of the effect. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Example: Display - FSCROLL.VSS (frame 1). Effect Number: 71 Effect Name: F-SCROLL(D) Full Name: SCROLL up to Five screens moving Down Number Of Sub-Effects: 11 Display: Yes Dissolve: No Continue (Mid Effect): Yes Exit (Mid Effect): Yes Loop: Yes Effect Description: Scrolls up to five screens into view moving towards the bottom of the screen. Sub-Effect: This controls how many pixels the screens scroll on each step of the effect. Notes: The Pause section controls how many times the effect loops. Selecting a keypress pause will loop the effect until either "SPACE" or "ESC" are pressed. After this effect has finished, the screen will dissolve using the FADE effect (regardless of what dissolve effect has been selected). This action is necessary so that the computer can retain all the loaded screens. Effect Number: 72 Effect Name: SNEAKERS-1 Full Name: SNEAKERS mode 1 Number Of Sub-Effects: 3 Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen vertically jumbled and then gradually displays the screen correctly from left to right. Sub-Effect: This controls how wide the vertical segments are. Example: Display - 2ND.VSS (frame 13). Effect Number: 73 Effect Name: SNEAKERS-2 Full Name: SNEAKERS mode 2 Number Of Sub-Effects: 4 Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays the screen completely jumbled and then gradually displays the screen correctly from top to bottom. Sub-Effect: This controls how big each of the segments are. Example: Display - 2ND.VSS (frame 15). Effect Number: 74 Effect Name: OVERSCAN Full Name: OVERSCAN Number Of Sub-Effects: - Display: Yes Dissolve: No Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Displays an overscan screen created with the OVERSCAN effect in the Frame Creator. Notes: If your monitor/T.V is running at 60Hz you may experience problems displaying an overscan screen. An overscan screen may flicker on some displays, but this problem is very rare. The overscan effect was added to give people with 50Hz displays a chance to use a larger display area. Your overscan screens can also be in compressed format (please read Appendix G for a list of supported packers). After this effect has finished, the screen will dissolve instantly (regardless of what dissolve effect has been selected). Due to technical reasons, this is the only possible way to dissolve an overscan screen. Example: Display - OVERSCAN.VSS (frame 3). Effect Number: 75 Effect Name: SKIP Full Name: SKIP Number Of Sub-Effects: - Display: Yes Dissolve: Yes Continue (Mid Effect): No Exit (Mid Effect): No Loop: No Effect Description: Bypasses displaying or dissolving the screen. Notes: Any music, vu metering or scrollines on a SKIP frame will still be used. Example: Display - SKIP.VSS (frame 3). Dissolve - SKIP.VSS (frame 2). TEMPLATE SCREENS On DISK 3 you'll find some template screens that can be used to help you in the creation of your graphics. The template screens are stored in the "\VS2_XTRA\TEMPLATE\" directory. The various screens are as follows: ANIM1234.MBK Used when creating screens for the ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 effects. ANIM1_16.MBK Used when creating screens for the ANIM-1-16, ANIM-1-16-2, ANIMF-1-16 and ANIMF-1-16-2 effects. ANIM_LR .MBK Used when creating screens for the ANIM-LR and ANIMF-LR effects. ANIM_TB .MBK Used when creating screens for the ANIM-TB and ANIMF-TB effects. FONT .MBK Used when creating a VS2 scrolline font screen. MULTI .MBK Used when creating screens for the ANIM-MLT-1, ANIM-MLT-ALL and ANIM-SUPER effects. Before you can play any animation using these effects, you must first process your screen in the Frame Creator module. VU_METER.MBK Used when creating a VS2 VU meter screen. WRAP .MBK Used when creating a screen for the WRAP effect. Each template screen is separated into various sections. Each section will contain a character or a short description of what must be placed there. For example, the section on the WRAP.MBK template screen is where you must position your graphics that you want animated. APPENDIX B THE FRAME CREATOR EFFECTS The following list should give you enough information so that you can use the effects in the Frame Creator to the best of their ability. The following information will be provided on all the effects: Effect Number: The effect number (1 to 20). Effect Name: The name of the effect, as seen in the Frame Creator. Editor Effect: The names of the effects that you need to use in the Editor to animate the screens created with the effect. Play: Whether or not you can animate using "play" mode. Loop: Whether or not you can animate using "loop" mode. Ping-Pong: Whether or not you can animate using "ping-pong" mode. Skip: Whether or not frames can be skipped during the creation process. If "Yes" is displayed here, you can switch "off" the frames you don't want to process. Exit: Whether or not you can exit the creation process before it finishes by pressing "ESC" Effect Description: A brief description of the effect. Time To Create: Time taken to create the frame(s). These times were taken when running from a hard drive. The (*) symbol (after the time shown) will indicate that the effect may take longer if you're running VS2 from floppy. Usage: How to use the effect. Notes: Additional information on the effect. Example: Located in the "\VS2_XTRA\FC_DATA\" directory are various screens that you can load to try out the effects. The name of the screen will be given here. THE EFFECTS Effect Number: 1 Effect Name: OVERSCAN Editor Effect: OVERSCAN Play: No Loop: No Ping-Pong: No Skip: No Exit: No Effect Description: Creates an overscan screen. An overscan screen removes the screen borders and almost fills the whole display area. Time To Create: 8 seconds. Usage: Select this effect and load the screen you want to convert into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be converted into an overscan screen. Press "SPACE" to return to the main options screen. The overscan screen will be stored in frame 2. Notes: Press "SPACE" to return to the main options screen when viewing an overscan screen in the Frame Creator. Use the "SAVE" icon for frame 2 (with the overscan effect selected) to save an overscan screen. Use the "LOAD" icon for frame 2 (with the overscan effect selected) to load an overscan screen. The filename must end with "MBK". If your display is running above 50Hz you may experience problems with overscan screens. This effect was added to give people with 50Hz displays (television sets, etc) a chance to use a larger display area. Overscan screens can also be in compressed format (please read Appendix G). Example: OVERSCAN.MBK Effect Number: 2 Effect Name: SCROLL FONT Editor Effect: - Play: No Loop: No Ping-Pong: No Skip: No Exit: No Effect Description: Converts a Screen Maker font screen into a VS2 scrolline font screen. Time To Create: 2 seconds. Usage: Select this effect and load the Screen Maker font screen you want to convert into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be converted into a VS2 scrolline font screen. Click either mouse button to return to the main options screen. The scrolline font screen will be stored in frame 2. Notes: You can only convert Screen Maker font screens with this effect. The font you try to convert must not be bigger than 31x32 pixels in size. Example: SM_FONT.MBK Effect Number: 3 Effect Name: VU SCREEN Editor Effect: - Play: No Loop: No Ping-Pong: No Skip: No Exit: No Effect Description: Converts a STOS sprite bank into a VU screen. Time To Create: 4 seconds. (*) Usage: Select this effect and click "LOAD" for frame 1. Now select the STOS sprite bank you want to load. The sprite bank will be loaded and converted into a VU screen. Click either mouse button to return to the main options screen. The VU screen will be stored in frame 1. Notes: Your STOS sprite bank must be arranged as follows: * The sprite bank must contain 48 sprites. * Each sprite must be 32x32 pixels in size. * The hot-spot must be set at "1,0" for each sprite. Sprites 1-16 are used for voice 1, sprites 17-32 are used for voice 2 and sprites 33-48 are used for voice 3. Example: VUSPRITES.MBK Effect Number: 4 Effect Name: LOAD *.TNY Editor Effect: - Play: No Loop: No Ping-Pong: No Skip: No Exit: No Effect Description: Loads a Tinystuffed screen for you to use. Time To Create: 1 second. (*) Usage: Select this effect and click on "LOAD" for frame 1. Now select the Tinystuffed screen you want to load and it'll be loaded. Press either mouse button to return to the main options screen. The screen will be stored in frame 1. Notes: Only low resolution screens can be loaded with this effect. Example: SERPENT.TNY Effect Number: 5 Effect Name: LOAD *.PC1 Editor Effect: - Play: No Loop: No Ping-Pong: No Skip: No Exit: No Effect Description: Loads a Degas Elite screen for you to use. Time To Create: 1 second. (*) Usage: Select this effect and click on "LOAD" for frame 1. Now select the Degas Elite screen you want to load and it'll be loaded. Press either mouse button to return to the main options screen. The screen will be stored in frame 1. Notes: Only low resolution screens can be loaded with this effect. Example: DRAGON.PC1 Effect Number: 6 Effect Name: LOAD *.PAC Editor Effect: - Play: No Loop: No Ping-Pong: No Skip: No Exit: No Effect Description: Loads a STOS Squashed screen for you to use. Time To Create: 1 second. (*) Usage: Select this effect and click on "LOAD" for frame 1. Now select the STOS Squashed screen you want to load and it'll be loaded. Press either mouse button to return to the main options screen. The screen will be stored in frame 1. Notes: Only low resolution screens can be loaded with this effect. Example: CASTLE.PAC Effect Number: 7 Effect Name: ZOOM Editor Effect: ANIM-F 1-5 and ANIM-F 1-5-2 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: No Effect Description: Zooms a screen into view. Time To Create: 6 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be used to create the five screen animation. Notes: The screen in frame 1 will be moved to frame 5. This is so the screens are in the correct order for animating. Example: Use a screen of your choice. Effect Number: 8 Effect Name: REDUCE Editor Effect: ANIM-F 1-5 and ANIM-F 1-5-2 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: No Effect Description: Reduces a screen into view. Time To Create: 18 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be used to create the five screen animation. Notes: The screen in frame 1 will be moved to frame 5. This is so the screens are in the correct order for animating. Example: Use a screen of your choice. Effect Number: 9 Effect Name: BLOCKY Editor Effect: ANIM-F 1-5 and ANIM-F 1-5-2 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: No Effect Description: Creates a set of screens that start off looking blocky and gradually become smoother. Time To Create: 17 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be used to create the five screen animation. Notes: The screen in frame 1 will be moved to frame 5. This is so the screens are in the correct order for animating. Example: Use a screen of your choice. Effect Number: 10 Effect Name: MULTI-1 Editor Effect: ANIM-MLT-1, ANIM-MLT-ALL and ANIM-SUPER Play: Yes Loop: Yes Ping-Pong: No Skip: No Exit: Yes Effect Description: Creates an eight frame animation of each of the five segments of the screen. Time To Create: 1 minute 20 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be used to create the five screen animation. Notes: The five segments of the screen are 40 pixels high each (40x5=200 pixels). Each set of eight frames will be put on a separate screen. This effect looks better with lines of text. If you've got the Screen Maker do the following: 1: Load the desired font. 2: Adjust the line spacing so that the line spacing and the character height both add up to 40. 3: Go to the text editor and enter up to five lines of text. 4: Go back to the main options screen and turn "off" the page centering. 5: Click on the "CREATE & SAVE" icon. 6: Save your screen. The screen you've just created with the Screen Maker has been specifically designed for this effect. The screen can also be used with the MULTI-ALL and SUPERMAN effects. Example: MULTI.MBK Effect Number: 11 Effect Name: MULTI-ALL Editor Effect: ANIM-MLT-1, ANIM-MLT-ALL and ANIM-SUPER Play: Yes Loop: Yes Ping-Pong: No Skip: No Exit: Yes Effect Description: Creates an eight frame animation of each of the five segments of the screen. Time To Create: 1 minute 20 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be used to create the five screen animation. Notes: The five segments of the screen are 40 pixels high each (40x5=200 pixels). Each set of eight frames will be put on a separate screen. This effect looks better with lines of text. If you've got the Screen Maker do the following: 1: Load the desired font. 2: Adjust the line spacing so that the line spacing and the character height both add up to 40. 3: Go to the text editor and enter up to five lines of text. 4: Go back to the main options screen and turn "off" the page centering. 5: Click on the "CREATE & SAVE" icon. 6: Save your screen. The screen you've just created with the Screen Maker has been specifically designed for this effect. The screen can also be used with the MULTI-1 and SUPERMAN effects. Example: MULTI.MBK Effect Number: 12 Effect Name: SUPERMAN Editor Effect: ANIM-MLT-1, ANIM-MLT-ALL and ANIM-SUPER Play: Yes Loop: Yes Ping-Pong: No Skip: No Exit: Yes Effect Description: Creates an eight frame animation of each of the five segments of the screen. Time To Create: 1 minute 20 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be used to create the five screen animation. Notes: The five segments of the screen are 40 pixels high each (40x5=200 pixels). Each set of eight frames will be put on a separate screen. This effect looks better with lines of text. If you've got the Screen Maker do the following: 1: Load the desired font. 2: Adjust the line spacing so that the line spacing and the character height both add up to 40. 3: Go to the text editor and enter up to five lines of text. 4: Go back to the main options screen and turn "off" the page centering. 5: Click on the "CREATE & SAVE" icon. 6: Save your screen. The screen you've just created with the Screen Maker has been specifically designed for this effect. The screen can also be used with the MULTI-1 and MULTI-ALL effects. Example: MULTI.MBK Effect Number: 13 Effect Name: WARP-1-4 Editor Effect: ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 Play: Yes Loop: Yes Ping-Pong: Yes Skip: Yes Exit: Yes Effect Description: Compresses a screen to fit inside up to four shapes on the same screen. Works with up to five screens. Time To Create: 46 seconds (for each frame). 3 minutes 50 seconds (for all five frames). Usage: Select this effect and load your shape screens with the "LOAD" or "LOAD ALL SCREENS" function. Now click on the "CREATE FRAMES" icon and select the screen you want to use. The selected screen will now be squeezed into the shapes. Press "ESC" to exit this function early. Notes: Try animating the shape screens first to make sure they look alright before selecting this effect. Please read the WARP EFFECTS section for more information on this effect. Example: Please read the WARP EFFECTS section. Effect Number: 14 Effect Name: WARP-FULL Editor Effect: ANIM-F 1-5 and ANIM-F 1-5-2 Play: Yes Loop: Yes Ping-Pong: Yes Skip: Yes Exit: Yes Effect Description: Compresses a screen to fit inside a shape on the screen. Works with up to five screens. Time To Create: 46 seconds (for each frame). 3 minutes 50 seconds (for all five frames). Usage: Select this effect and load your shape screens with the "LOAD" or "LOAD ALL SCREENS" function. Now click on the "CREATE FRAMES" icon and select the screen you want to use. The selected screen will now be squeezed into the shapes. Press "ESC" to exit this function early. Notes: Try animating the shape screens first to make sure they look alright before selecting this effect. Please read the WARP EFFECTS section for more information on this effect. Example: Please read the WARP EFFECTS section. Effect Number: 15 Effect Name: WARP-GLOBE-1 Editor Effect: ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: Yes Effect Description: Compresses a screen to fit inside a globe. One image of the screen is used for the globe. Time To Create: 3 minutes (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be squeezed into a globe. Notes: This effect creates a twenty frame animation (five screens with four frames on each). Please read the WARP EFFECTS section for more information on this effect. Example: GLOBE123.MBK Effect Number: 16 Effect Name: WARP-GLOBE-2 Editor Effect: ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: Yes Effect Description: Compresses a screen to fit inside a globe. Two images of the screen is used for the globe. Time To Create: 2 minutes 50 seconds (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be squeezed into a globe. Notes: This effect creates a twenty frame animation (five screens with four frames on each). Please read the WARP EFFECTS section for more information on this effect. Example: GLOBE123.MBK Effect Number: 17 Effect Name: WARP-GLOBE-3 Editor Effect: ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: Yes Effect Description: Compresses a screen to fit inside a globe. One image of the screen is used for the globe and any area of colour 0 will be transparent. The back side of the globe will be seen through any transparent areas. Time To Create: 6 minutes (for all five frames). Usage: Select this effect and load the screen you want to process into frame 1. Click on "CREATE FRAMES" and the screen in frame 1 will be squeezed into a globe. Notes: This effect creates a twenty frame animation (five screens with four frames on each). Please read the WARP EFFECTS section for more information on this effect. Example: GLOBE123.MBK Effect Number: 18 Effect Name: REDUCE 20 Editor Effect: ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: No Effect Description: Reduces up to 20 screens down to 1/4 size. Time To Create: 32 seconds (for all five frames). (*) Usage: Select this effect and click on "CREATE FRAMES". Now select one of the group of screens you want to reduce. The group of screens will now be loaded one after the other and reduced. Notes: This effect puts four reduced screens on each frame screen. The 7th and 8th characters of the screen file names is how the computer knows how many screens to load and reduce. The 7th and 8th characters must be within the range of 01 to 20 and must start with 01. E.g. "TEST__01.MBK" through to "TEST__20.MBK". "SCRNS_01.PI1" through to "SCRNS_08.PI1". "VS2_A_01.NEO" through to "VS2_A_12.NEO". Example: Use up to 20 screens of your choice. Effect Number: 19 Effect Name: REDUCE 80 Editor Effect: ANIM-1234, ANIM-123432, ANIMF-1234 and ANIMF-123432 Play: Yes Loop: Yes Ping-Pong: Yes Skip: No Exit: No Effect Description: Reduces up to 80 screens down to 1/16 size. Time To Create: 1 minute (for all five frames). (*) Usage: Select this effect and click on "CREATE FRAMES". Now select one of the group of screens you want to reduce. The group of screens will now be loaded one after the other and reduced. Notes: This effect puts sixteen reduced screens on each frame screen. The 7th and 8th characters of the screen file names is how the computer knows how many screens to load and reduce. The 7th and 8th characters must be within the range of 01 to 20 and must start with 01. E.g. "TEST__01.MBK" through to "TEST__20.MBK". "SCRNS_01.PI1" through to "SCRNS_08.PI1". "VS2_A_01.NEO" through to "VS2_A_12.NEO". Example: Use up to 80 screens of your choice. Effect Number: 20 Effect Name: GREYSCALE Editor Effect: - Play: No Loop: No Ping-Pong: No Skip: Yes Exit: Yes Effect Description: Converts any scanned/digitised screens into sixteen shade greyscale screens. Time To Create: 1 minute 20 seconds (for each frame). 6 minutes 40 seconds (for all five frames). Usage: Select this effect and load anything from one to five scanned/digitised screens. Click on "CREATE FRAMES" and the screens will be converted to greyscale screens. Notes: A greyscale screen produced with this effect will be far superior to the original scanned/digitised screen. The screen will have much better definition. Also, this effect only uses eight of the sixteen colours. This means that you'll have eight colours available to use for anything else that you want to put on the screens. A greyscale screen produced with this effect will also compact down smaller than the original screen. Example: Use some scanned/digitised screens of your choice. To see the quality of the screens produced with this effect, load the screens in the "\VS2_XTRA\GREYSCLE\" directory. WARP EFFECTS The warp effects can be used to create some very stunning animations. Anything from the BBC globe to morphing shapes can be created with these effects. The shape screens are the screens that contain the shape(s) that the selected screen will be squeezed into. The following rules apply to the shape screens: 1: Each designated area must only contain one shape. That is to say, if you're using the WARP-FULL effect, only one shape is allowed on the whole screen. If you're using the WARP-1-4 effect, only one shape is allowed on each of the four parts of the screen. 2: The shapes can be any colour other than colour 0. Having the shapes in any colour other than colour 0 allows the Frame Creator to distinguish between the shapes and the background. The shapes themselves may be multi-coloured if you wish, but for the sake of keeping things simple, try sticking to single-colour shapes. 3: The areas surrounding the shapes must be colour 0 only. This allows the Frame Creator to be able to calculate the size and position of the shapes. Remember, if any pixel other than colour 0 is found, the Frame Creator will assume that the pixel found is part of the shape. 4: The shapes must be solid objects. The Frame Creator plots on one line at a time starting from the top of the shape. Each line length is calculated by finding the left-hand and the right-hand pixels of each line. When the Frame Creator starts plotting on a line and a pixel of colour 0 is found, the Frame Creator moves straight onto the next line. This means that no hollow spaces are allowed in a shape. Basically, if a line has got a gap in it somewhere then that line will not be plotted on correctly. So, any shape that doesn't have any broken lines is allowed. The shape screens rules (shortened version): 1: Only one shape per designated area is allowed. 2: The shapes must be in a colour between 1 and 15. 3: The area surrounding the shapes must be colour 0. 4: Only solid shapes (with no broken lines) are allowed. Located in the "VS2_XTRA" folder are two folders, each containing two sets of shape screens for each WARP effect. The various screens are as follows: \WARPFULL\5_WARP_?.MBK Five shape screens to use with the WARP-FULL effect. \WARPFULL\RIPPLE_?.MBK Five shape screens to use with the WARP-FULL effect. \WARP_14 \BOUNCY_?.MBK Four shape screens to use with the WARP-1-4 effect. \WARP_14 \MORPH__?.MBK Five shape screens to use with the WARP-1-4 effect. To load the shape screens you can either load them one at a time with the "LOAD" icons or all at once using the "LOAD ALL SCREENS" icon. The shape screens can be animated at this stage to make sure that the final animation will look alright. To warp a screen using the loaded shape screens click on "CREATE FRAMES". Now select the screen you want to process. The screen will now be loaded and "warped" onto the shape screens. TEMPLATE SCREENS On DISK 3 you'll find some template screens that can be used to help you in the creation of your graphics. The template screens are stored in the "\VS2_XTRA\TEMPLATE\" directory. The various screens are as follows: FONT .MBK Used when creating a VS2 scrolline font screen. MULTI .MBK Used when creating screens for the MULTI-1, MULTI-ALL and SUPERMAN effects. Each template screen is separated into various sections. Each section will contain a character or a short description of what must be placed there. For example, the sections on the FONT.MBK template screen is where you must position your characters for the scrolline font. APPENDIX C VS2 SCROLLINES There are two types of scrolline available in VS2: 1: Normal. 2: Control-coded. NORMAL SCROLLINES Normal scrollines scroll from right to left only. The height and position of the scrolline window is selected by you. Apart from the left-hand and the right-hand sixteen pixels, the scrolline window extends across the whole width of the screen. Normal scrollines allow you to do the following: * Use any font (up to 31x32 pixels) in the scrolline. * Choose the position of the scrolline. * Choose the speed of the scrolline. * Use the scrolline with a background screen or blank screen. * Loop the scrolline. * End the scrolline early by pressing "SPACE". * Exit the scrolline (and the sequence) by pressing "ESC". NORMAL TEXT FILES A normal scrolline text file must be an ASCII text file. The width of the document isn't important, but don't start the document with a "#" symbol, otherwise the computer will think the document is for a control-coded scrolline. The maximum size of a normal text file is 10,000 bytes. You can use any word processor to create your text files, but try to stick to the following guidelines: 1: Create your text files in word processor mode. 2: Use word wrap with the justification mode switched off. 3: Remember the 10,000 bytes text file limit. 4: Remember to save the completed text file in ASCII format. When the computer loads a line from a text file, the first thing it does is adds the line to the previous lines loaded. The computer then adds a space on the end of the loaded lines. This is so that the last word on a line, and the first word on the next line have a space between them. The only time the computer doesn't add a space onto the end of the loaded lines is when the last character in the line is a "-" character. The computer will assume that the "-" character means that the rest of the word will be on the next line. Leaving a blank line in a text file will cause the computer to insert a series of spaces in the scrolline. The spaces will be just enough so that you can have one section of the scrolline finish before the next one starts. The amount of spaces added is dependant on the width of the characters in the font you're using. For example, if the width of the characters in your font is 15 pixels, the amount of spaces added would be 18. The only thing you really need to be concerned with, is that if you change the width of the characters, or change the font, re-load the text file because it'll need to be re-formatted to the new settings. CONTROL-CODED SCROLLINES Control-coded scrollines scroll your text in a variety of different ways. The height and position of the scrolline window is selected by you. Apart from the left-hand and the right-hand sixteen pixels, the scrolline window extends across the whole width of the screen. Control-coded scrollines allow you to do the following: * Use any font (up to 31x32 pixels) in the scrolline. * Choose the position of the scrolline. * Adjust the speed of the scrolline at any stage. * Left justify, right justify and centre a line of text. * Pause the scrolline at any stage. * Scroll the scrolline up or down the screen. * Scroll the text normally or reverse it back off the screen. * Use the scrolline with a background screen or blank screen. * Loop the scrolline. * End the scrolline early by pressing "SPACE". * Exit the scrolline (and the sequence) by pressing "ESC". CONTROL-CODED TEXT FILES A control-coded scrolline text file must be an ASCII text file. The width of the document IS important and it MUST start with a "#" symbol, otherwise the computer will think the document is for a normal scrolline. The "#" symbol tells the computer that the line is actually a "command" line that contains the instructions for how you want any lines following it processed. The maximum size of a control-coded text file is 10,000 bytes OR 200 lines. You can use any word processor to create your text files, but try to stick to the following guidelines: 1: Create your text files in word processor mode. 2: Select the correct document width (see later). 3: Use word wrap with the justification mode switched off. 4: Remember the 10,000 bytes and 200 line text file limit. 5: Remember to save the completed text file in ASCII format. CONTROL-CODED COMMAND LINES A control-coded scrolline MUST start with a "#" symbol followed by a set of parameters. Each parameter must be separated by a comma. The command line syntax is as follows: # Speed,Line mode,Pause,V direction,H direction SPEED Sets the scrolline speed. 0 = Leave the speed setting where it is. 2 = Scroll the text 2 pixels at a time. Range: 0,1,2 or 4. LINE MODE Determines where the line will be stopped. 0 = Don't stop the line. 1 = Left justify the line. 2 = Centre the line. 3 = Right justify the line. Range: 0 to 3. PAUSE Pauses the scrolline. 0 = Don't pause the scrolline. 5 = Pause the scrolline for 5 seconds. Range: 0 to 999. V DIRECTION Scrolls the line of text up or down the screen. 0 = Do nothing to the scrolline. -20 = Scroll the line up the screen 20 pixels. 20 = Scroll the line down the screen by 20 pixels. Range: -200 to 200. H DIRECTION Scrolls the line of text normally or reverses it. 0 = Do nothing to the scrolline. 1 = Reverse the line back off the screen. 2 = Scroll the line off the screen normally. Range: 0 to 2. Examples: # 4,0,0,0,2 Scroll the text normally 4 pixels at a time. # 2,2,3,0,1 Scroll the text 2 pixels at a time, centre the text in the middle of the screen, pause the text for 3 seconds and reverse the text back off the screen. # 4,1,0,-50,0 Scroll the text 4 pixels at a time, left justify the text and scroll the text up the screen 50 pixels. There are certain combinations of effects in a command line which are not allowed. For example, you can't scroll a line up and down the screen at the same time. The following rules apply to the parameters: SPEED You can select another speed setting regardless of what else you select on the command line. This parameter must be set to "0" if you don't want to affect the current speed of the scrolline. LINE MODE You can select a line mode as long as you're going to change the V DIRECTION or H DIRECTION parameters. This parameter must be set to "0" if you don't want to stop the text when it scrolls into view. PAUSE You can select to pause the scrolline as long as you've already selected a line mode. This parameter must be set to "0" if you don't want to pause the text. V DIRECTION You can select a vertical direction mode for the scrolline as long as you've already selected a line mode. This parameter must be set to "0" if you're going to select a horizontal direction mode. H DIRECTION You can select a horizontal direction mode for the scrolline as long as you've already selected a line mode. This parameter must be set to "0" if you've already selected a vertical direction mode. This parameter must be set to "2" if the line mode is set to "0". Failure to stick to the parameter rules will result in the computer using the default command line. The default command line is: "# 2,0,0,0,2". The default command line scrolls the text normally two pixels at a time. So, if your control-coded scrolline doesn't perform as expected, you've probably made a mistake on a command line in the scrolline text file. If your font is 15 pixels wide, you'll only be able to see 18 characters on the screen at any one time. This means that if a line is longer than that, the computer will not be able to do anything with the line except scroll it straight off the screen. You therefore need to ensure that all lines in a text file must not be too long, hence the need to follow the recommended guidelines by setting the document width the the maximum number of characters you can have on a line. So, it's a good idea to choose your font before creating a text file for a control-coded scrolline. To determine the maximum length of a line and the allowed speed settings, please use the following guide: ---------------- ----------------- ---------------- Width Of Chars Number Of Chars Speed Settings In Selected Font Allowed On A Line That Are Allowed ---------------- ----------------- ---------------- 5 48 1,2 7 36 1,2,4 9 28 1,2 11 24 1,2,4 13 20 1,2 15 18 1,2,4 17 16 1,2 19 14 1,2,4 21 13 1,2 23 12 1,2,4 25 11 1,2 27 10 1,2,4 29 9 1,2 31 9 1,2,4 ---------------- ----------------- ---------------- You may have noticed that only fonts with character widths of "odd" amounts are mentioned. You can use any font with a control-coded scrolline, but the computer will round up the character width of the font to the nearest odd amount. This is because the computer needs to work with odd amounts when calculating the maximum amount of characters that are allowed on each line. There are too many variations with "even" widths of characters when calculating positions to stop the line of text with the line modes. As I've already stated, you CAN have fonts with even widths of characters, just don't be surprised when the computer adds a extra pixel to the width of the characters. The speed setting restrictions are also there to help the computer calculate where to stop lines of text with the line modes. If you've selected to stop a line with the line modes, but the line you want to stop is longer than the maximum number of characters allowed, the computer will use the default command line. The default command line is: "# 2,0,0,0,2". The default command line scrolls the text normally two pixels at a time. VS2 SCROLLINES SUMMARY The 10,000 bytes limit for scrolline text files isn't really a restriction because of the SKIP effect. The SKIP effect allows you to bypass the displaying and the dissolving process. This means that you can have up to 100 text files in any sequence, giving you a 1Mbyte scrolline. The control-coded scrolline limit of 200 lines doesn't include the command lines, just the lines of text. If a section of your text file has been defined to scroll as a normal scrolline, the section will be counted as one line. If, in a control-coded text file, you've got a normal scrolline section, the same rules apply as with a normal scrolline (putting spaces at the end of lines and leaving blank lines). In a control-coded scrolline, if you've left a blank line in a horizontal direction section, a blank line will be scrolled up or down the screen immediately. Don't leave blank lines in sections where you've defined the text to be stopped then scrolled off normally or reversed. 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00 0000??000000 33??  33????33??33  33  ??  3 3    Return To Menu-----------------123456 About TOMS--------------- Accessories Save Settings F10-------------------- Exit To Menu UNDO Goto Top T Goto Bottom B Goto Line G-------------------- Mark Start F1 Mark End F2 Clear Marks CLR-------------------- Search Text S Repeat Search R-------------------- Set Bookmark V Goto Bookmark J-------------------- Set TAB Width TAB Set Colours Change Hertz Change Font Print Document P Print Marked Lines K----------------------- Configure Output O----------------------- Configure Printer X Mouse Scroll M ExpoMouse Scroll E Black on White Blue on White White on Black White on Blue Green on Black Default Invert Screen Invert Menu Text 50 Hertz 60 Hertz Atari ST Font IBM Font Macintosh Font Sans Serif Font20561596920761598920961591092011615912919856332693435647669488566216919876332893437647689488766218919896332109343964761094889662110919811633212934311647612948811662112920136159149New Name198136621149Edit Command20163154176Save164163309176Load329163619176ExitTITLE.PI3TITLE.PI2TOMS.DAT| Could not find TOMS.DAT EXIT |Could not find the |text folder defined |in TOMS.DAT. Quit Load DocNot Enough Memory To Load Document !SORRY Loading ... Depacking ... 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00 0000??000000 33??  33????33??33  33  ??  3 3    Return To Menu-----------------123456 About TOMS--------------- Accessories Save Settings F10-------------------- Exit To Menu UNDO Goto Top T Goto Bottom B Goto Line G-------------------- Mark Start F1 Mark End F2 Clear Marks CLR-------------------- Search Text S Repeat Search R-------------------- Set Bookmark V Goto Bookmark J-------------------- Set TAB Width TAB Set Colours Change Hertz Change Font Print Document P Print Marked Lines K----------------------- Configure Output O----------------------- Configure Printer X Mouse Scroll M ExpoMouse Scroll E Black on White Blue on White White on Black White on Blue Green on Black Default Invert Screen Invert Menu Text 50 Hertz 60 Hertz Atari ST Font IBM Font Macintosh Font Sans Serif Font20561596920761598920961591092011615912919856332693435647669488566216919876332893437647689488766218919896332109343964761094889662110919811633212934311647612948811662112920136159149New Name198136621149Edit Command20163154176Save164163309176Load329163619176ExitTITLE.PI3TITLE.PI2TOMS.DAT| Could not find TOMS.DAT EXIT |Could not find the |text folder defined |in TOMS.DAT. Quit Load DocNot Enough Memory To Load Document !SORRY Loading ... Depacking ... Not Enough Memory To View Whole File !View What's LeftThe Observer Menu System(-: This Program Is POSTCARDWARE :-)Terry KingNinth Wave Software172 Spencers CroftHarlowEssex, CM18 6JREnglandHave You Sent Me A Card Yet ?Goto Line :Type String To Search For : Case sensitive search ?YES|NOSearch from start or current position ?START|CURRENTSearching ...Search FailedStore Bookmark EntryGoto A Stored BookmarkSelect New Tab Width :Printer TypesSend Command To PrinterSelect CommandEnter Printer NameEnter Command NameEnter Control Codes Lines, Pages : Ready To Print ?OK|CANCELReady For Next PageOK|STOP Printing Page File: Page:Printer Not RespondingTry Again|CancelDo you want paged or continuous output ?Paged|ContinuousDo you want a pause between pages ?Select Page Length :OptionsLines:Size:Displaying lines:PRINTER.CFGTOMS.CFG*.* EMPTY "f ((6:8BH,  .zX |P8NlD L222*  JT0R@ZbV       >bP&4`.hL*&,\jH|6PL>*( ,BDBJ(,(B>f\  hj6^*$"B,<d $,:`& 4P&0&.P >T.8JD",,.0 0 "Z T((@H"&Xb004$p6j 8 $D& 4H x0H*l $$vLIBRARY TXT t GREADLIB1LST Gt 7READLIB2LST ]t )<Epson HP Deskjet Star Gemini User RESET 1B 40 FORM FEED 0C LINE FEED 0D 0A Pica 1B 50 Elite 1B 4D NLQ 1B 78 01 Draft 1B 72 05 Compressed 0F Italic 1B 34 Superscript 1B 53 00 1B 41 06 Beep 07 RESET 1B 45 FORM FEED 0C LINE FEED 0D 0A Draft 1B 28 73 31 51 Courier 6pt 1B 28 73 30 70 32 30 68 36 76 33 54 1B 26 6C 31 32 44 Courier 12pt 1B 28 73 30 70 31 30 68 31 32 76 33 54 1B 26 6C 36 44 Times 6pt 1B 28 73 31 70 36 76 34 31 30 31 54 1B 26 6C 31 32 44 Times 12pt 1B 28 73 31 70 31 32 76 34 31 30 31 54 1B 26 6C 36 44 Gothic 6pt 1B 28 73 30 70 32 34 68 36 76 36 54 1B 26 6C 31 32 44 Gothic 12pt 1B 28 73 30 70 31 32 68 31 32 76 36 54 1B 26 6C 36 44 Indent 1B 26 61 31 31 4C Bold 1B 28 73 33 42 RESET 1B 40 FORM FEED 0C LINE FEED 0D 0A Pica 1B 42 01 Elite 1B 42 02 Italic 1B 34 Emphasized 1B 45 Compressed 0F Superscript 1B 53 00 1B 41 06 Indent 1B 4D 0C Beep 07 lline. It doesn't matter whether you enter your text in lowercase or uppercase as the computer will convert the text file to uppercase anyway. Please remember to always save your final version of a scrolline text file in ASCII format. Trying to load a non-ASCII text file will probably cause some serious problems. Only VS2 scrolline font screens can be used with the scrollines. The font screens are specifically designed for using with VS2 scrollines. Please read Appendix D for more information on font screens. For an example of VS2 scrollines take a look at the following sequences: 1ST .VSS BLANK .VSS CONTROL .VSS SKIP .VSS SAME_MUS.VSS CREDITS .VSS #a000000 #b000000 #c???000?000<00APPEND_GTXT $! APPEND_HTXT $!pAPPEND_ITXT $!APPEND_JTXT $! z APPEND_KTXT O$! CONTENT TXT $! tFEATURESTXT $!INSTALL TXT $!\ TV TXT $!h