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STARTUP PRG ki ` $> AON <aTa+@av+@* <a -`HE p a/a/a"_$raT`0E pa/a/a"_$ra0` @l @o -*a|a ,apE gP `LJg&B.C`a8aD*9 fap-I,=|p4aHz*9 g ENp9 ` _a &nO:NM IK .$<Nu[1][Error +111][Return]E , g g>Jf`Ar Hjr-D@Hd0H@H 0H@0CNuAF"H [1][fSEfNuHQ?< NA\Nu"_K .M IO:HQ <-H*,`N,d d3 d# d# # d# # # # d ALH dAL H LH d AL`H L|0H>L|H>d~# # # # A`@ALH L|H>L|H>L|PH>L| H>L|H>L|H>L|H>L|`H>L|0H>L|H>QL|Nu$H$&"BA -KaXA"f B &nNuH>dd2d"d""d""""d LHC dLHLH C@d LHL|H| L|H|PCd~""""C`:LHL|H| L|H|PL|H|L|H|L|H|L|H|L|H|@L|H|pL|H|L|H|CQL|Nua`p?a a ?<LNANuNuNuHz `Hz"` <Hz&?<&NN\Nup CNup C0Nu C NuQfHR$n2Jjg$_NuH LNuPfJ.fg0HR$n2Jjf$_NuHC/*%I $n2%_LNup`rap`QNupaNu4pa2Nu$pa"Nup2(g"P@g2RADAH""n"r2gZAe2 1@#-I"Nu1@NuAt2<XJX[j]`p`a."n"dp`paNu?pa2Nu/pa"NuH n&$n""Hgr k&@ S`g^ k#&@0+Hd3 Hd3 Hd# Hd# # Hd# # # # Hd`# ALH# ALHQ&f-I"LNuat ."NuaJAfCNu"X2ebP6gHRC(D#HNua4|A((@؆*.&|؆kD`&a,k.."*B(.&؅kr-K/.?<INA\/?<HNA\JgB n""n&ۮ&ۮ"$I`&bۛp0R@@b&n CXb ` .&/?<HNA\p=`O?// C4<a,/J _ta"/J _a/Ja Now stable on 1Mb machines > More efficient screen redraws > Fonts/Points dialogue box opens more quickly > Text display speed does not now slow with more fonts > Text runaround functions correctly > Tile printing now works correctly > Changing the point size of rotated objects retains rotational parameters > Super/Subscript text can now be underlined I found the earlier version of Pagestream to be a pleasure to work with, and the the new version (although holding many more features) does not add any extra comlications. Learning the new features is not difficult. I cannot fault Pagestream V2.2 and would definitely recommend it to anyone who bought v2.1. The upgrade itself is free, and well worth the ten minutes or so needed to install it. If you are looking for a professional DTP program, then look no further, Pagestream 2.2 is the answer. ~~~~~eof~~~~~ LET'S FORM A COMPUTER CLUB by Mike Richards Back in the dark and misty days when computers cost an arm and a leg, a little chap named Clive Sinclair made a home computer (the ZX80), which he retailed as a kit for about 100. I would have loved one but the price was still too high. Then, in 1981 he introduced the ZX81, and I just had to have one! It was great; my 5 children and myself had many a happy hour on it, as well as their friends. The XZ81 was later exchanged for a Spectrum, and what more could you want? (Don't forget, we're talking about 5 kids, their friends, and one Spectrum...) You've guessed it - another Specky. This worked well for 7 days a week, for 3 to 4 months, but one wet, cold and windy August Bank Holiday I had had enough. So I suggested we form a Computer Club and meet twice a week. But where? I wanted peace and quit, and a chance to use my computer. I made all the usual approaches, village hall, church and chapel rooms, but the hire fee was too high. What could we do? One day, while shopping in the local Co-op I mentioned my problem to the Manager. He suggested that I write to the regional office (Public Relations Officer) and see if they could help me. So I drafted a letter to explain that I wanted to form a club where the youngsters could use their computers for education and programming. I also explained that the rent would need to be low as they would all be under 17 years of age. The Co-op did us proud. As long as we used the name Co-op in our club title we could have the room rent-free until further notice. They even bought us a Dragon 32, to help us get started. So in August 1984, the "Roche Co-op Computer Club" was born with 27 members aged 9 to 16. (Except for yours truly who was 21 +++++.) We met on Monday and Friday evenings, 7 to 10pm; we were an all formats club with Orics, BBCs, Texas T1.9, ZX81s, but the main machines were Spectrums. Our only rules were: 1: Members had to own a computer (brothers & sisters to have 1 computer between them). 2: If a member misbehaved, or used other peoples' machines without permission, then on the 3rd reprimand they would be dismissed. 3: The membership fee was 1.00 per year. We had a small committee, 2 boys 2 girls, and myself as chairman. It worked well, and in the first two years we only dismissed one member, but we made quite a few changes. Monday night became games night, Friday night was programming, art and business programs, and for the last hour of each meeting they did what they liked. It worked well. In late '86 to early '87 things changed. Our membership had been 30 - 40, but it suddenly dropped off. Looking back, a lot of boys had grown out of computers and found girlfriends, and the few girls we had seemed to have interest and discovered boys. Would the club live or die? It was at that time that we changed our name to the "Mid Cornwall Co-op Computer Club", and we are now the biggest and oldest club in the South West of England. Thank God for BBC Local Radio! There's a small program on Radio Cornwall called "Helpline - What's on and Where to Go.", and I had used it in the past to get hold of a few secondhand TVs for the club. So I started to advertise club meetings on it. It worked well, and most of our new members were in the 25 to 30 age group, and included a couple of teachers. This made the club and it has grown from strength to strength. The meetings were reduced to Fridays only, our average age now is 38 and we have 26 members - all using STs. I wonder what the next 10 years will bring? Will we all become Falcon owners in 93 - 94? Our Club members are always willing to exchange hints, tips and PD, and I will be pleased to help anyone who wants to start up a club. A couple of things that I forgot: our club rules have never changed, but in 1989 I did have to expel one member for pinching other members' discs - he was 46. In 1988 we increased membership to 5 pounds a year. Well, it's Friday, 6.30pm and I'm off to the Club - see you there! Mike Richards 8 Victoria Rd Roche St Austell Cornwall PL26 8JF ~~~~~eof~~~~~ "MY COMPUTER IS BETTER THAN YOUR COMPUTER" A practical guide to why you shouldn't throw out your ST by Dave Cowling I spend a lot of time visiting families who have a computer, but need to learn how to use it. While I visit homes with a variety of machines, the machine I have to contend with most often is the exalted PC. Hands up those who have complained in the past about the GEM Desktop? It's a lousy colour, and not too friendly either, but at least it's there and workable. Which is more than can be said for the user-unfriendly PC. OK, you can put your hands down now. Getting to grips with disk management and program management are the biggest problems for novice PC users. Moving files, deleting files, creating folders, are all a mystery to many PCers, when to you and I they are quite simple tasks. If I'm dealing with an ST owner, I can show him/her how to format a disk, and move single files or whole disks in a simple demonstration which even the youngest in the family are able to follow and repeat easily. But it's not so easy for a new PC user. They may or may not have Windows, but either way there is a steep learning curve, and if they are in the slightest bit nervous of the machine then it is an uphill battle. MS/DOS is no big deal once you're used to it, but if you happened to have zapped a few disks while trying to master it, then a few nervous twitches are understandable. The sad fact is that the PC is, and has been for a long time, the industry standard. Serious software abounds for the PC, but the ST, as a consequence of losing out on hardware sales, has become the poor relation. The new 32 bit machines are very fast and their price is competitive with 25 MHz '486 clones selling for 750 + VAT. But the 486 specification includes a Super VGA colour monitor, plus a hard drive. This is the market place that Atari are hoping to sell the Falcon into, and without success in this area, software for the ST will continue to decline. I love using computers, be they PC or ST, but when I have projects to do for college, I always opt for the ST. It's reliable and user-friendly, and I haven't seen a DTP program on the PC to beat Pagestream. (I didn't say there *wasn't* a PC program that could beat Pagestream - the latest Pagemaker may well do that - but I haven't seen it yet!). Should I throw my ST out of the window? No, not for a long time. I still think of it as a workhorse that's able to do most of the tasks expected of computers. But I sincerely hope that Atari UK get their finger out when thay come to market the Falcon. A successful new machine would prolong the ST's life and mean a good flow of software for it. Anyway, where else could you read STEN? Nicely put, Dave, but I think you're wrong about the Falcon having to be aimed at the business world. Atari in the States have been heard to say that they see serious home enthusiasts as the machine's main market, along with specialist niches like music studios and post-production video. The best way to look at the Falcon is as 'the ST of the '90's'; it offers the same mix of high specification at low cost, and has a wide range of potential uses. I don't think there is, or will be, any competition between the ST and PC worlds. The bottom line is that you buy the machine that's most suitable for your needs. If you're running a business, than you buy a PC to run business software. If you're a design studio or magazine, then you buy into the Mac world. If you're an teacher, then you get an Archimedes and run educational software. If you want a general-purpose home machine, then you buy an ST or Amiga. You can then run anything, from art programmes to word processors and DTP packages, at the lowest possible cost. I'm not sure that the Falcon will automatically mean more software for the ST. Most of the applications being developed are specifically for the Falcon, and they're unlikely to run in 'ST mode'. The importance of the Falcon (if Atari don't blow it, or go off at their usual half- cock), is to attract fresh blood to the Atari scene. Perhaps we'll see the return of the serious users who went over to the PC or Mac in the last couple of years! John Weller ~~~~~eof~~~~~ WISDOM: THE BBS ON A DISC by Stephen Ticehurst ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ What Are WisDom and Diskcom? ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A very good word don't you think? It means "Disk Communications" which sums WisDom up very well, by using WisDom, you are able to communicate with other users by means of a floppy disk. This is because WisDom is really a BBS on floppy disk, it will enable you to talk to other computer users from all over the world who have the same interests as you do. If you are looking for DTP contacts then just type in a number of commands and you will have a list of all DTP contacts on WisDom. You are then able to talk to them all in the public pool, or send one of them a private mail. Because WisDom is completely ASCII based (no graphics, no GEM etc..) it is easy to convert it for any computer system, ranging from TOS 1.x to TOS 4.x, DOS 1.x to DOS 5.x, Workbench, System 7, CP/M, GEOS, on computers ranging from the good old Atari ST to the Falcon, the old PC's we seem to be stuck with at college, to the 386/486's other students seem to be able to use (?), the Amiga A1000 to the Amiga A1200, an Apple Mac Classic to the Apples creating The Sun's front page, even a PCW (!) and my good old Commodore C64 running BASIC, my VIC20 (although slow on a audio cassette tape system...) But have you got the point? This program can be converted to any computer within a couple of hours, okay, a couple of weeks, each different system using the same datafiles and all of you talking to each other, whether you have a PC, C64 or an Atari. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ How Does The Diskcom System Work? ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A BBS system will be updated every time a user logs on. Because WisDom is disk based it means that you have to send the disk back to the System Compiler, or SYSCOM, in order for all new users and messages to be updated. You could send your disk back every month, or every two months, or even every week if WisDom is getting busy. Each update will have a "Best Before Date", which tells the user an ideal date to send the disk back for an update. Any disks sent back before this date will be kept until the date has past. Exactly when you send your disk back is up to you; there is nothing saying that you can't send it back once a year if you wanted! ~~~~~~~~~~~~~~~~~~~~ ~ The WisDom Diary ~ ~~~~~~~~~~~~~~~~~~~~ Now that I have told you what WisDom is, I'll tell you how it was written. Below is a diary that I've been keeping, it not only contains details on WisDom that I've done, but also home and and college life. In some places you may find it amusing! Next issue I hope to talk about all the troubles and joys that I've had writing it. WisDom has (and hopefully will remain so) been a very big part of my life; lots of spare time has gone into it and I've got lots of stories to tell. ??/07/92 - WisDom is thought up and I get support from Shane, so I start to write it. Didn't get too far, draw the main menu in an art package and got a colourful window routine written. ??/08/92 - Idea: Lets make WisDom look like a real BBS! This will result in a shorter source code, it will also be possible to convert the program easily for different computers. 14/09/92 - Version 1. has been ready for release for a number of weeks now, I'll give it to Shane on Wednesday so that he can test it. Great day at college, why is it that all the students who use the computer floor to type their essays up can use the nice 386's (running at 33Mhz!) when us computer students who need "power computing" have to put up with the 8088's with mono monitors running slower than my VIC20? 19/09/92 - Version 2. is created. This version asks the user what interests he/she has, so that he/she can talk only to other people with the same interests. The same goes for computer type as well. I started at 11:00, it is now 20:00, and for the past four hours I have been trying to get the "Show Users" procedure to only show users with the same computer and same interests as the user. My brain has now gone dead and so I'm having a rest for a while. As far as college goes, we have a C assignment that has to be in the first week in October. The only problem is, none of us know anything about C because we only started this year, but the assignment is to fill in the spaces in a C program that uses the mouse etc... Talk about putting us in the deep end! Most of my machine code programs are now complete, the last one is to convert a string into an integer, or something like that, I'll have a look at it next week. COBOL is boring! We're now doing DBASE which isn't too bad. The worst thing is that we are doing payrolls with Sage Payroll, just the thing a computer student needs to know about, I don't think. Anyway, I'm now off downstairs to watch Casualty. 26/09/92 - Just watched Casualty and decided to try to get WisDom to work. Semi-successful. I've changed the way that the computer type and interests are stored and it seems to work. All apart from when I have all computers and all interests, one user who has an Amiga and likes DTP, doesn't show up on the list? Well I'm off to watch Commando now. 06/10/92 - Just to say that I'm still here. I haven't done anything on WisDom for ages because a load of deadlines are coming up at college. By the way, Commando wasn't a very good film. 26/10/92 - I've been very busy at college just lately, so issue 12 of PDP was even late. I got the machine code and the C assignment done, waiting for my mark now. Have started to fill in my UCCA/PCAS form. Great news, as far as I can see, the show users procedure is now working. Now to change the messages section. See you later...... Something funny going on here! I changed the read from pool procedure and it worked fine, I then went downstairs to have some dinner and when I came back, it didn't work anymore?? I took out all changes and it still didn't work. Then, for some reason it started to work again! A gremlin is lurking around I think... Well I've got to bike to the village to post some letters. Be back soon. OK, Jackie Bramble's gone, Steve Wright's here, it's 3:00pm and the pool is now working! So what do I do now? Well, I've got to tidy up little bits, get ASCII import and export working. Tidied bits up, had a look at TEMP because it didn't work, fixed it. Should be finished tomorrow. 27/10/92 I have been busy, been programming all morning, we're halfway through the Jackie Bramble show now. Improvements are: the show users procedure tells you the total number of users with the interests (the ones shown) and the grand total of users. To speed up the diskcom section, it doesn't check how many messages/private mail you have each time you enter the menu, it now has it as a separate option (Status). You are told how many relevant messages in pool (ones with the same interests as you), the total number, number of private mail and the total number. You even get snazzy graphics to show the computer sorting. All that's left to do is to allow the user to import ASCII. Funny things are going on in the import ASCII procedure... Had to hack about with the diskcom status procedure, got it all sorted. I've noticed that the show users procedure wasn't working correctly so I'll have to have a look. I'll also sort out the ASCII problem. One big problem, it's gone past 6pm and there's nothing decent on the radio anymore. 16 odd hours gone, two days of my holiday gone, and WisDom looks as if it's ready to be sent out to my "testers" again. Can't get ASCII to work, "can't be bothered" to sort it out at the moment. All that's left to do is to write up the documentation and write the "supervisor" version of WisDom that will let me look after the system once it's running. 04/11/92 WisDom_S is born. This is the version that everyone wants because it's the System Compiler's version. This allows the user (limited access to SYSCOMs only) to view usernames and passwords, details about new users, merge and read messages etc.. I got the view usernames and passwords and details about new users working. College: Bank 2 in L502 has has more computers added onto it. Unfortunaly more "CAS" PCs have been added, these computers are very unreliable. Some of them also have amber monitors. Some of the computers on the new bank 3 kept tripping the switch on the power socket. The best thing that has happened is that some FDITs are sending messages to each other on the printer queue, and me and a friend have been putting messages like "Please report to me - Supervisor" onto it and watching all the people messing about quickly quit from the printer queue and get on with their work. It's really funny! 07/11/92 - I sent a small number of WisDom2's out for test purposes. I received many suggestions and found many small little bugs. Features added today were a print out option of messages, and I got ASCII working. Things to work on will be a feature where you will be given a menu of all the messages and you can select which one you want to read, instead of having to go through all of them just to read the last one. 20/11/92 - It's nearly time, advertising is already going on, everyone is waiting... Tonight I've put in a date check routine which will check to see if there is a battery clock installed, if not then it asks the time. This is so that messages can be date stamped properly. I'm going to write the instructions tonight. Things left to do are to improve the text editor, that should take up most of my spare time tomorrow. Good news! My friend John has been busy working at his Amiga and AMOS package, transferring WisDom over to the Amiga. I've been told that most of it works, if this is the case then it shouldn't be two long before this version is ready to go online. Documentation done, I'm now going to change the datafile filenames. College news: We now have a third bank of computers in one room, a nice bank of 486s. We've been having some trouble lately with them, when you turn on of them on or off, it trips a switch in the fuse box which turns off the whole bank. Very annoying! The printers have also gone "under re-development". We now have the "printer swiper" back on, this means that when you want to print something out on the printers, you have to pass your student card (the barcode part) through the "swippy thing" connected to the computer. This then sends your printout to the printer. This stops people from keep pressing PRINT SCREEN, because only the last printout sent will be let through the printer swiper. It's also supposed to stop students (usually girls, sexist I know, but it's true) sending massive great assignments written using DTP packages going to the printer, as you may know, these sort of print jobs are VERY big and take ages to print out. They also make the paper very wet with ink (we use ink jets), and I'm always after one of these and so get a massive great ink splat on the back of my work. Well the printer swiper did stop this last year, it wouldn't allow a print job through over a certain size. It does the same this year, but the limit is 4megs. When you think that a file 400K takes for ages to print, just think how long a 4meg file will take, so much for the limit! Also on the printer front, the printer console which some students were writing rather nasty messages on, has been taken off the network now. Fortunately, I've got a copy of this program actually in my area, hidden, packed, crunched etc so that the supervisor can't find it and lock my area What a nasty person I am! This program joins a large collection of supervisor un-friendly "get your area locked if found" software that's in my area, like a memcopy program, and a copy of the "Commander Keen" platform game. 21/11/92 - While working on WisDom , little bits of it started to "fall off". I found quite a number of errors, and even shortened sections of the code. This morning I wrote a new text editor procedure, this new one saves the text in memory until you press #. you now have the option to edit a line. A load of WisDom disk labels came from good old John Maclaren (Scanman) today, along with the front cover for the christmas issue of PDP. Thankyou very much John. 24/11/92 - Went to the Shopper Show, bought a second disk drive (about time) and re-wrote parts of WisDom so that you don't have to keep using drive A, you can now use any drive. Also re-wrote the input routine for when you enter your computer types, this is now fully error trapped, you can only press a 1, 2, or 3, and you can't do silly things like 111. The bad news is that the interest type input routine is still not very error trapped. Sorted a problem out with the import ASCII and write to pool clashing, it is now all working. WisDom is now ready for the first release, although there is still a lot of work to do on it. What I have to do, and will do over Christmas, is to finish writing WisDom_S. I still have to write the part where it allows you to merge the pool and email files together. 06/12/92 A lot has happened. There is now a conference section, allowing five different debates to go on at the same time. The WisDom programmer's reference guide has also been written, this will not only make John's and Kevin's (John being Amiga SYSCOM and Kevin being the IBM person) life easier, it will also make mine a lot better! The advertising is well under way. An A4 promo for both PDP and WisDom has been written and sent off to a small number of people. Have a look in Micro Mart for the WisDom ad. Latest news on the college front, me and another 20 odd people have all been locked out of the computer system, our areas have been locked until Tuesday, this is due to the supervisor doing a network search and finding things that he didn't like. Oh dear! What am I going to do, COBOL assignment that I've hardly started is due in on Friday, "Lowres VGA hardware" graphics program in C++ to be in shortly after. 08/12/92 - What a great day, two good things have happened. The first is, WisDom is finished! This time I mean it is finished, every option works okay. The other good news is that the supervisor on the college computer network has let me back into my computer area. I can now get on with the awful COBOL assignment and the lowres VGA graphics program in C. 09/12/92 - I know I said it was finished, but it wasn't. I took out a couple of bugs and then added the option to import ASCII into a conference. Now it is finished. College news: COBOL is nearly done. I've got all actual programing finished, I now have to write up the documenation for it. I should hopefully get it finished by Friday which will give me a week to finish the graphics program. It's then Christmas time! 06/01/93 All disks sent off and I'm waiting for the first WisDom disks to come back. A couple of problems with user disks. Wisdom_S is on it's way. So far you can add a new user direct or through the TEMPS file. you can re-read users, re-login, set best before, setup conferences. A little extra to WisDom: When showing users, a SYSCOM's name is marked with "SYS" at the side. Back to college. Time delay in Z80 machine code has to be in soon, new C assignment - 4 generation programming. 12/01/93 News is coming in from the Amiga front. All programming has stopped. Not only has John Briggs bought a new Amiga (the A1200) he has also purchased AMOS Perfessional and is now having to get to grips with them both. That is the story so far. If you would like a demo copy of WisDom then send me a disk and I'll send you WisDom. Subscription fees are 5 for 12 updates, this is explain more in the instructions. I may add a STEN section to WisDom in the near future where subscription will be free. If you're interested in WisDom, then please contact me: Stephen Ticehurst, 118, Old Roman Road, Terrington St. Clement, Kings Lynn, Norfolk, PE34 4JP. ~~~~~eof~~~~~ THE ALL-SINGING, ALL-DANCING STEN INTERVIEW Just when you thought it was safe to sit down at the keyboard, the infamous STEN Interviews resume! This is a series in which we talk to the movers and shakers of the ST world and see what they think of past and current developments. In the hot seat for this issue is John Wills of Image Art PDL. DATA STEN: How old are you? JW: Not too old... (45) STEN: Where do you live? JW: Tooting, London. STEN: What work do you do? JW: Apart from the library, as litle as possible. STEN: What computer/s did you use before the ST? JW: An Ohio Superboard UK 101 built from a kit, an Atari 400, then an Atari 800 with a disk drive, etc. STEN: What's your current ST set-up? JW: A Mega ST4, external disk drive, mono monitor, colour monitor, Daatascan hand scanner, Centronics Laser printer (HP compatible), Star dot matrix, and an Integrex Colourjet 132. STEN: Do you use any other machines or equipment? JW: We've also got a 386 clone with 150 Meg Hdisk, Vga screen, and a 256 greyscale (400DPI) hand scanner. STEN: What do you mostly use the machines for? JW: Mainly for collecting, converting and manipulating artwork in various formats, though they also get used for the library's administration and some games. STEN: What's your favourite productivity software? JW: Calamus on the ST, Adobe Illustrator on the PC. STEN: What are your favourite games? JW: I'm currently playing Eye of the Beholder. STEN: What are your favourite PD or Shareware programmes? JW: A shareware game called '4-7-11 Card Games' by John Phillips (registration 5.00). STEN: What do you like about the ST scene? JW: Mainly the friends I've made through it. The funny thing is the nearly every one uses their system for differnt purposes. STEN: What do you dislike about it? JW: The apparant lack of interest from Atari. STEN: What other interests do you have outside of computing? JW: Steam railways, music, old movies from the 40's and 50's. STEN: What music do you listen to? JW: Classical, heavy metal and odd sounds. STEN: What's your ultimate ambition? JW: I'd like to make Image Art the first choice for all types of artwork (PD, commercial and Shareware) for the ST, PC or Macintosh. THE INTERVIEW STEN: Why did you start the library? JW: Initially it was to give me a good supply of artwork for my own DTP projects. But then we found that most ST clip art at that time just wasn't worth using - it was very low resolution and only suitable for a dot matrix printer. So we started converting images from the Macintosh and PC formats to the ST. Really, it took off from there. STEN: Long have you been running it? JW: About 2 years. STEN: Is the library the main part of your business? JW: Not yet, but it will be in the future. STEN: A lot of your clip art and fonts are converted from the Mac or the PC - how do you go about this? JW: Various friends have written custom conversion programmes and utilities, and some filetypes are interchangeable anyway. STEN: What are your most popular discs? Is one type of programme or clip art more popular than another? JW: The most popular ones at the moment are the font discs for Calamus and Pagestream. STEN: Are there any recent PD discs that you'd really recommend? JW: Our new Medical, Weddings and Faces discs. STEN: Being involved with the ST and the PC gives you a good overview of what's happening - how does the ST compare to the PC these days? JW: Not very well. The ST was good when it came out, but everything has changed since then. The PC and the Mac are the standard business machines, and how do you challenge a standard that's been around for ten years? The ST's still a good hobbyist machine, but you'd be mad to use it to run a business - the software just doesn't compare to what's available for the PC and Mac. PC filetypes are becoming more common on the ST, but ST resolutions don't allow the display of high quality colour clip art - 8 bit or 24 bit colour, or colour vector graphics. There's also no affordable way that you could print anything like that out on an ST. STEN: Is there much differnce between the ST PD scene and the PC one? JW: PC libraries supply 360K discs as standard, so you don't get as much on them! But most PC libraries are more professional in the way they deal with customers. STEN: What do you think of the Falcon? Do you think it'll take off, and can Atari be trusted to get it right this time? JW: It could take of if it actually arrives! Serious hobbyists will be the main market, but if Atari want to sell it as a serious business machine, for graphics for example, then the main thing will be what file formats it can deal with. Atari claim it gives 65,000 colours from a pallete of 250,000, in True Colour but that isn't enough. True Colour is 24 bit colour, and there's also 32 bit colour on the way - can it deal with that? Then there's the drawback of what can you print it out on. If you can't print it then it's just colours on the screen. STEN: The PD scene has become more commercial in the last couple of years - what do you think of that? JW: It's a good idea for libraries to be more professional. After all, they are charging for the library service, and presumably making a small profit. STEN: What did you think of the 'Shareware Shopper' and 'Public Domain' magazines? STEN: What do you think of the current ST magazines? JW: The only readable one is 'ST Applications', the rest are just advertising vehicles. STEN: What do you think about the SWSL hassle? Do you have any thoughts about copyright in general? JW: Everything that's drawn is copyright to that person - even if it's your own interpretation of a Disney character. If someone's using a sample of someone else's work, then that's obviously wrong, but the SWSL business should have been handled differently. What was wrong with issuing a warning to check certain disks and withdraw them if necessary? STEN: What do you think the future holds for clip art and artwork (on all machines)? JW: Different machines obviously have differnt operating systems, but file formats generally are going to have to be standardised at some time. Apple and IBM have come to an agreement to work together, and they're the ones who'll inevitably set the standards. CD collections could be the end of PD and Shareware as it is at the moment. One CD can hold 1,000 high quality images and sell for 20 - 30. STEN: What plans has Image Art got for the future? JW: We're going to introduce a series of discs of reasonably priced, and good quality, original clip art produced by artists. These will be for different trades, occupations and businesses. E.G a plumber could ask for discs of plumbing and plumbers' images, the car trade could get discs of car and driver images. These will be priced at around the 10.00 level for a collection of several disks. STEN: Thanks for taking the time to answer our questions, John, and all the best for 1993! ~~~~~eof~~~~~ ********************************* * SHAREWARE - THE GREAT DEBATE? * ******** BY DAVE HOBDAY ********* ****************** What follows is my reply to an article on Shareware in the August 92 edition of PDP Magazine. I wrote this article nearly four months ago and I now realise it is lacking in certain terms. Although I still think that I was correct in what I said, I now think I could have said it better. I also realise that, at the time, I had not taken into account all the problems that can arise with Shareware. I make no apologies for this as it was not ment to be the first and last word on the principles of Shareware. I was just trying to put across a different view than the one that had been expressed in PDP Magazine. And in doing so, to generate further discussion. At the original time of writing I had also intended to write to STEN. This was to have been, on my part, an attempt to gain a greater understanding of what the general opinion was on the subject. However, at this point I began to have problems of my own which kept me away from my ST for over two months. And along with the fact that I had been too late to have my article printed in the following issue of PDP, I have not been able to obtain any response as yet. Now that things have sorted themselves out with me, I am able to pick up where I left off. Although I realise a lot of people read both STEN and PDP, there are those who only read one or the other. So I am submitting the original article to STEN for comment now. In doing this I hope to obtain a similar level of response from the readers of STEN, as from the readers of PDP. /////////////////////// First off, I have written this in response to a number of things, not just the article in PDP. I have had discussions with friends on the subject, read about it in other magazine articles and had letters about it from those connected with Shareware. From what I can gather a lot of people seem to think that registering a piece of Shareware entitles you to somthing extra. Well that is fair enough. And if you send off your hard earned sopndies and then receive nothing in return, then you have every right to feel cheated. But only if you have been told that you will get somthing in return for your registration. It's just a matter of common sense. We all know how Shareware works. You buy the disk from the PD library, you try it out. If you want to keep it then you send off the registration fee. If you don't want to keep it then you wipe it and use the disk as a blank, though rather an expensive one. This may sound rather hit and miss, but not if you chose your software correctly. Any good PD library catalogue should give a full discription of the software. Such things as how much the registration fee is, if there is any documentation on the disk itself, and if not, weather or not you will receive anything upon registration. If the catalogue dosn't give enough information on the software then contact the PD library and ask them about the contents of the disk first. If they are not too sure as to what the disk contains (and if this is the case then maybe the PD library you are using isn't that good after all), but you are still interested, then order it anyway. If, once you get the programme up and running, you find that there is no extra documentation on the disk when there clearly needs to be, in order for you to be able to get full use of the software, then check the registration details. If there is no mention of extra support upon registration then contact the address in the programme and ask them if they will supply any support upon registration. If the answer is no, then tell them that if they cannot supply the backup support you need you will not register, as you are unable to make proper use of the software without it. If they still refuse to offer any help then blow them out. It is as simple as that. If you send off a registration fee for an item of Shareware, expecting to receive somthing in return, but without bothering to find out in the first place if this will be the case, then you only have yourself to blame if you get nothing back. Look at this way. You go into a shop and buy a piece of software. When you get it loaded up you find you havn't a clue as to how to use it, and on the back of the box it came in it clearly states "this item dose not include any documentation and no further help is available". Do you have a right to complain? Yes you do. But not because you were lead to believe that the box the software came in would contain more than it actually did. If you just make a little effort then, because of the way Shareware works, there is no way you can end up paying for somthing you will not receive, unless, that is, it is an out and out con by the person who wrote the software. Although I don't see as how this could work, as it would only be a very short time before the PD librarys became aware of this and took it out of circulation, if it got that far in the first place. Shareware is summed up in the words "try before you buy". Good Shareware "should" sell itself, while bad Shareware shouldn't even find its way into PD librarys in the first place. It is up to the people who run PD librarys to make sure this dose not happen. But I am sure this has always been the case with all good PD librarys. If you feel a piece of Shareware is lacking in some way, then contact the person or people who wrote it and tell them. You don't have to be hard faced about it. More often than not, along with the registration details, they ask for any comments or criticisms you may have. But they are not mind readers. If you don't tell them that you think the people who register could use bit of extra help in the way of documentation etc, then what can they do. If there is no feed back, then there is no input. The same can be said for the registration fee itself. What percentage of people who have Shareware disks actually register? Well if the replies I have been getting from the people I have registered with is anything to go by, and from the reports I have read on the subject, then I would say it was less than 20%. Maybe a lot less. A lot of shareware comes complete on the disk with nothing more needed to help you to use it, though this can be said more for games than utilities. Even then you usually get somthing back, if only a letter saying thanks. All that is required is that the punter send off there registration fee. But how many actually do? Not many benny. And it is this that will kill Shareware. Why is it that a lot of people do not seem to mind handing over thirty or forty quid, sometimes a lot more, to the big software companys for an item of software, but get tight fisted when it comes to paying a registration fee to a programmer who has worked through all their spare time, between going to work or school, to produce the item of Shareware? How long will it be before the programmers get tired of being ripped off by the punters and stop writing Shareware programmes? If the people who do not register think they are getting somthing for free, then they are going to find out that it is the most expensive free gift they ever had. But it is not just these people who will suffer. Everyone who uses Shareware will lose out. It is up to us, the punters, to make Shareware the success it deserves to be. If we don't do the right thing, then the only ones to gain will be the big software companys, and Shareware will die. And that's the bloody truth. Dave Hobday. /////////////////////// Like I said at the begining, I wouldn't mind changing the structure a bit. And I could add a thing or two to help make it more complete, but I would like to see some response first. Well, am I right or wrong? Is there anything that I have missed out? If your opinions differ then why not tell the rest of us. I know you are out there, and I don't for one second believe that everyone agrees with me. That is, after all, why I bothered to write this in the first place. If you have anything to say, then STEN is the place to say it. For the eagle eyed among you who read this article in PDP, you may have noticed a sentence missing from the middle section. This was a comment written in by the Editor. And uncredited at that. One last thing. If you think that if you all keep quiet I'll just go away, then you are very much mistaken. Dave Hobday. ########################## # # # DIGITAL JUNCTION # # # # INTERFACING 4 # # # # # # by Dave Price # # # ########################## Over the past few instalment of Interfacing I have discussed various possibilities that would enable the transfer of data between the ST and outside world. We are now going to put this knowledge to use by carrying out some practical interfacing experiments. Whilst I shall be basing the software and hardware around the use of the cartridge and printer ports there is no reason why the experiments cannot be carried out on other types of interface units such as the Maplin RS232 to 8-bit I/O port as the principles are the same although the software may well need altering to suit. Before starting I must draw your attention to an amendment that needs to be made to the suggested printer port module (see STEN 12). I had missed out a component in my circuit diagram. The diagram should have shown a transistor on the strobe line. It is important that the transistor is installed as it provides buffering to the strobe line and protects the sound chip from possible damage. See picture file..USEPORT2.PC3 ( folder). The first project will prove to be a useful little tool as it provides a visual display of what is going on at the output port and thus can be very helpful for checking that the port or software is doing what is intended. PROJECT No.1 - Output Display Unit Basic parts list 1 piece of stripboard 10 strips wide x 15 holes long 8 Red LED (rectangular makes neat job but 3mm dia. will do 1 180R 9-pin SIL resistor array (9 pins- 8 resistors 1 common) 1 ULN2803A Octal Darlington Driver TTL **SEE NOTE BELOW 1 18-pin DIL socket length of 10-way ribbon cable or other flexible insulated wire NOTE: Above parts are for an 8-bit wide port. If you require 16-bit double up on components and double width of stripboard. ULN2803A not absolutly necessary if using buffered output. See picture file..PROJECT1.PC3..( folder) for layout. Having built the circuit check for component orientation, solder bridges and cuts in stripboard have been made in the correct places. Now connect the project to your interface unit making sure connecting wires are in the correct order or if using plugs that they are wired correctly. NOTE: If you are connecting the project directly to the printer port you will need a 25-way 'D' type plug. In either case do not forget to connect your 5 volt D.C. supply. **WARNING** - Any peripherals including interfacing projects must be connected before powering up your ST. Upon switching on your ST you may notice that the LEDs flash on and off once. This is OK it is only the system setting its self. There may be occasion when one or two LEDS may stay on, again, don't worry it is possible that a spurious pulse may have caused a line to latch on. This can be cleared by sending a zero to the port as follows:-Listings in GFA BASIC V3.6 RESETTING PRINTER PORT - Using hardware as discussed in Interface 3 ~XBIOS(30,$20) !Switch userport to write mode (See note below) ~XBIOS(28,0,$81) !Send zero to port NOTE: ~XBIOS(30,$20) not needed if project is directly connected to printer port. See Interface 3 (STEN 12) for explanation of XBIOS routines. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RESETTING CARTRIDGE PORT - Using hardware as discussed in Interface 3 DEFFN portout(d%) = PEEK(&HFA0000+d%) !ROM4 select + output data in d% ~@portout(0) !Send zero to port ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All LEDs should now be off indicating that all output lines are at logic low (0 Volts). This next program is just a little test to check each data line (D0 to D7) is operating correctly. (a) Printer Port CLS ~XBIOS(30,$20) !Set userport hardware to output mode DO LOCATE 10,5 PRINT" THIS ALLOWS YOU TO SET ONE OF THE OUTPUT" PRINT TAB(9);"LINES(D0 - D7) ON THE PRINTER PORT" PRINT TAB(9);"ENTER -1 TO SWITCH OFF ALL LINES" PRINT TAB(9);"PRESS RETURN TO EXIT" LOCATE 10,12 INPUT"ENTER OUTPUT LINE (0 -7) TO SET ";a$ EXIT IF a$="" n|=VAL(a$) x|=2^n| ~XBIOS(28,x|,$8F) !Output data in x| Loop ~XBIOS(28,0,$8F) !Reset output (all LEDs off) END ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (b) Cartridge port DEFFN portout(d%)=PEEK(&HFA0000+d%) CLS DO LOCATE 10,5 PRINT" THIS ALLOWS YOU TO SET ONE OF THE OUTPUT" PRINT TAB(9);"LINES(D0 - D15) ON THE CARTRIDGE PORT" PRINT TAB(9);"ENTER -1 TO SWITCH OFF ALL LINES" PRINT TAB(9);"PRESS RETURN TO EXIT" LOCATE 10,12 INPUT"ENTER OUTPUT LINE (0 - 15) TO SET ";a$ EXIT IF a$="" n%=VAL(a$) x%=2^n% ~@portout(x%) !Output data in x% LOOP ~@portout(0) !Reset output (all LEDs off) END ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have wired the LED module correctly, the number you enter into the program should turn the corresponding LED on indicating that the line has been set to logic high (+5 volts) i.e. entering 3 will set data line D3 and therefore the corresponding LED will be on. You may have noticed the terms SET and RESET being used when discussing digital logic levels. Generally, a digital line is SET when at logic high (1) and RESET when at logic low (0). Now try the the following program:- Printer Port CLS ~XBIOS(30,$20) FOR x|=0 TO 255 PRINT x|; HEX$(x|) ~XBIOS(28,x|,$8F) DELAY 5 NEXT x| PRINT"Press any key to exit" ~INP(2) ~XBIOS(28,0,$8F) END ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cartridge Port DEFFN portout(d%)=PEEK(&HFA0000+d%) CLS FOR x%=0 TO 65535 PRINT x%; HEX$(x%) ~@portout(x%) DELAY 5 ! wait for 5 seconds NEXT x% PRINT"Press any key to exit" ~INP(2) ~@portout(0) END ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Running this program will cause a list of decimal numbers from 0 to 255 (65535 if using 16-bit on cartridge port) along with their hexidecimal equivalents 00 to FF (FFFF if 16-bit) to be displayed on screen. At the same time the LEDs will display the binary equivalents as the numbers increase. The program has a 5 second delay between each number which should be ample time to note the number displayed on the screen and the LED pattern. To change the delay time just alter program line DELAY 5. The following program is a little more exciting. It "walks" a light along the row of LEDs in the same fashion used by many advertising signs. NOTE: To save repetition I shall, from now on, only be providing listings for use with the suggested printer port interface. Anyone using the cartridge port should not have any difficulty in converting the programs to suit. The previous programs should serve as a guide. If any new routines not mentioned before do arise then I shall indicate in the printer port listings where any alterations may need to be carried out. However, If anyone has problems then let me know. Running light program PRINT "Press mouse button to exit" REPEAT x=1 REPEAT ~XBIOS(28,x|,$8F) PAUSE 5 x=x*2 UNTIL x=256 UNTIL MOUSEK END ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These small programs should give a reasonable indication as to how easy it is to send data and control signals from the ST. We shall now move onto simple inputting of data but before we do another small circuit needs to be built. Components list for Input switch module 1 stripboard 10 strips x 15 holes 1 octal DIL switch 1 16-pin DIL socket 1 100k 9-pin SIL resistor network wire and connectors for data and power lines. See picture file..PROJECT2.PC3..( 1.62 using STOSFX11.PRG, and finally packed with FIREPACK.PRG. CAVEATS ======= *** WARNING! *** PHOTOSENSITIVE EPILEPTICS SHOULD NOT USE ZONK! The flickering effect in some screens may induce fits. Many sources of artificial light flicker imperceptibly, eg fluorescent lights and computer screens. Some people suffer headaches as a result of working under these conditions. The Atari ST (even with a static screen) flickers at 50Hz/60Hz on a colour monitor or 70Hz on a mono monitor. A European TV flickers at 25Hz due to the interlaced rasters. EC guidelines recommend that the flicker (screen refresh rate) should be at least 70Hz. Please note: I take no responsibility for the state of your head. If your eyeballs end up dangling from your optic nerves then that's not my fault. Neither can I accept any blame for the state of your monitor. If your flyback transformer goes up in smoke or your scart plug falls out then that's just too bad. Dave Henniker - January 1993 ~~~~~eof~~~~~ ~~~~~~~~~~~~~~~~~ ~ ~ ~ THE BILLBOARD ~ ~ ~ ~~~~~~~~~~~~~~~~~ This section is where you can place small ads. They can be on any subject that you like eg FOR SALE, WANTED, PERSONAL, MESSAGES, HINTS, TIPS ,USER GROUPS etc. The only rule is that adverts must be submitted before every issue of STEN. This is to rule out the possibility of the advertiser dropping their service without telling us. The adverts will be largely uncensored but obscene language and piracy will not be tolerated! Anyone who wishes to sell their own, home produced, software etc in these columns may do so provided a copy is also submitted first to STEN. ========================================================================== ST NEWS ======= ST NEWS is now undead and back online. The latest issue is out now! - #7.3 ~ November 1992. Another packed issue from those flying Dutchmen GET YOUR COPY NOW! Send 3 International Reply Coupons (IRCs) and a blank disc plus SAE to. Richard Karsmakers Looplantsoen 50 NL - 3523 GV Utrecht The Netherlands ~~~OOOO~~~ Bulletin Boards Recommended boards in Scotland: ALBA MAXIMUS : 041 880 7863 & 041 880 7863 HST ~~~OOOO~~~ (NOT A) PD LIBRARY ================== I have a growing collection of public domain discs (400+) and would like to share them with ST users everywhere. I have them all listed to disc and on receipt of a blank disc and a stamped addressed envelope I will send a copy to anyone who wants it. Please bear in mind I am not a PD library, just an ST(E) user who wants to share his collection with everybody else. It is also a good way to obtain PD discs if your budget doesn't run to the 2-3 price that the mainstream PD libraries charge for their discs. I would also hope it would be a good way to obtain new friends and contacts. All my discs are double sided so single sided ST owners are out of luck I'm afraid! If you own a singled sided drive get in touch for special arrangements to be made, okay? I will also swap any of my discs for any interesting PD that you might have in your own collections. More details when you get in touch. If you simply want my discs and don't have anything to swap for them then you can obtain them in the following way: 1 For each of my discs you want, send 1 blank disc and include enough stamps to cover return postage. Full ordering details are contained on my catalogue disc. Thanks for taking the time to read this. Rab Gilmour OUTLAW PD SERVICES 174 Primrose Lane ROSYTH Dunfermline KY11 2UW 0383 411157 - AND NO ILLEGAL SOFTWARE OR CRACKED DISCS - - ANYONE SENDING THESE WILL HAVE THEM TRASHED - ~~~OOOO~~~ ~~~ eof ~~~ _/_ / ___ / /\ /__/ \__/ /__\___ /\ | ' | ' | | \ | | -|-- | | |--- /\| | | /\ |/ | /\ | | / | | | | | | | | | | | \___/ \___/ | \_/ \___/ | | \___|\ \_ ############################### # # # NUMBER 13! # # # # UNLUCKY OR WHAT? # # # ############################### The editorial with Dave Mooney and John Weller. ~~~ooOoo~~~ "Never pick a quarrel with someone who buys their ink in barrels." Benjamin Franklin "It is only the half-truths that are dangerous" George Bernard Shaw "You want it by WHEN?" John and Dave ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ WELL I AIN'T SUPERSTITIOUS... ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What with one thing and another, this wasn't the easiest of issues to put together.... Dave's course work and assignments finally got the better of him by mid-January, and he was forced to pass all the STEN files that he'd received onto me. We had ten articles and a handful of 'Who the Hell's - enough for a third of a STEN. Issue 13 was either going to be very thin, or very late. We decided it would be late. A begging letter went out to all the usual suspects: "Now is the time for all Enthusiasts to come to the aid of STEN." The response was marvellous; articles and offers of help arrived by literally every delivery, and we're now in the embarassing position of having to try and squeeze them all into the one issue. This issue is dedicated to all the contributors who made it possible - * Thank You! * ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ CHANGES IN THIS ISSUE ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The news items that would previously have appeared in the Editorial have now been moved to separate files. The reason for this is that we were accumulating so much gossip and juicy hearsay that they would have crowded out any STEN-specific news. Do you want to know what Atari UK *really* think of the A1200? Or why the Public Dominator PD Library is in trouble? Then check out the NEWSNIPS file.. Another new idea is the Deskjet Corner in the Graphix Area. It might seem odd to have a column devoted to the one printer, but so many users, myself included, now have a deskjet that it seems a good idea to draw all the hints and refilling tips for it into the one article. Check out the GRAPHIX file for the latest info. Dave Price has been promoted and is now having to commute to work in London. This has reduced his free time dramatically, so we're especially pleased to have another installment of his hardware and interfacing column in this issue. Thanks Dave, it really is appreciated. This issue also sees the debut of some new STEN writers. We'd like to welcome Mike Richards of Roche in Cornwall, Dave Hodges of Kettering, Ron Walker of Bristol, Evelyn Mills of Bristol, and Stephen Ticehurst of Kings Lynn to the STEN team. ~~~~~~~~~~~~~~~~~~ ~ AIM MAGAZINE ~ ~~~~~~~~~~~~~~~~~~ A limited number of copies of the Atari Interface Magazine are now being imported from the States. AIM is a quarterly, semi-commercial magazine made up of user group contributions from throughout the USA. Each issue includes the latest Stateside information about the ST and the 8-bit Atari machines, and comes with a double-sided disc full of compressed utilities and applications. The magazine and disc cost 3.95 and are available from the ST Club in Nottingham. (See our PD Libraries file for the full address and 'phone number.) I've only seen one issue of AIM, but I was impressed by the enthusiasm of it and their obvious dedication to the ST scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ BLOWING OUR OWN TRUMPET ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STEN continues its inexorable upward climb with a mention in John Dalmas's Atari Column in the February 'Computer Shopper'. I quote: "One of the most interesting things to cross my desk this month was the ST Enthusiasts' Newsletter, a disc magazine of quite startling quality. Issue 12 contains a very impressive line-up of articles and is very professionally produced. Check it out today." The really interesting thing about this mention was that it was the only result from the five press releases that we sent out in December. Evelyn Mills, who writes the Atari Column in 'MicroMart' has yet to see her copy (we assume it's been lost in their Sea of Incompetence), but that still leaves three magazines that are strangely silent. Could it be (as we've heard rumoured) that 'ST Format', 'ST Review' and 'ST User' see us as competition? Surely not! We don't see ourselves as competition, we *know* we're better, in every possible way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ TRIP THE LIGHT FANTASTIC ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This issue's Programs folder contains 'STONK!', the world's first "totally non-interactive psychedelic slideshow generator". This is a beta-test version of Dave Henniker's 'ZONK!' that has been especially compiled for STEN readers. Dim the lights, turn up the sounds; Enjoy! It even runs from the shell... sort of. Trouble is it that yit can't be stopped and control returned to STEN. ~~~~~~~~~~~~~~~~~~~ ~ HOW SINGULAR! ~ ~~~~~~~~~~~~~~~~~~~ I couldn't resist this snippet from a recent 'New Scientist': "A little knowledge can be a dangerous thing. The German hi-fi magazine 'Stereo' has its own test laboratory where engineers check the performance of new equipment. Recently the laboratory decided to develop its own test CD, pressed with a mixture of test and music signals. "Test" and "musical" were two of the small number of words the engineers knew in English, so they decided to combine them to come up with a catchy title. Unfortunately, they only showed it to a British engineer after printing the artwork. 'Check your HiFi system by having fun with your one and only TESTICAL,' exhorts the sleeve note." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ELSPA BOYS PUT THE BOOT IN ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The latest news on the anti-piracy front is that ELSPA (the European Leisure Software Producers Association) have decided that the fist is mightier than the writ. The notorious Barrowlands market in Glasgow was recently visited by an ELSPA representative accompanied by four ex-army 'bodyguards'. The tactics used involved the illegal seizure of any computer discs found on any stall, regardless of whether they contained pirated or Public Domain software. A spectator who was present at this brave show of force said: "A legitimate PD library owner had his stock taken without being offered any opportunity to explain that he was conducting legitimate business. Another person who refused to hand over his attache case was punched to the ground and had it removed. Receipts were issued for all discs taken, but that isn't the point - who the hell do ELSPA and FAST think they are to behave like that?" And what did the three policemen who were present do to prevent this behaviour? If ELSPA and FAST want to be taken seriously in their anti- piracy campaign then they've got to be seen to be 'legal and honest'; violence is a strange way to advance their moral case against piracy. __________ LATE AGAIN By the time you get to read this we will be about one month late. A combination of two factors, my having a very large amount of college work to do over the Christmas holidays and the late arrival of articles from friend and foe. My work has since been cleared up and I'm typing like mad. John has sent out reminders and requests for articles and these have been pouring in. Things are beginning to look a lot less bleak than they did a week or two ago. It would be niave to think that we could catch up and produce the next issue on schedule. Therefore issue #14 of STEN will be scheduled for late April. ____________________________ A CHANGE IS AS GOOD AS A ... This month I have included a couple of articles that are pretty far removed from computing. The first is an excellent article on goldfish breeding, the second a tongue in cheek account of the Exodus from Egypt. I found both to be very readable, but I am also interested in both areas. What do you think about including articles like these? Write and let me know. _____________________ AUSTRALIAN PD LIBRARY Dwane O'Dwyer has started a new PD library in Victoria, Australia. Dwayne's catalogue is filled with programs that can be pick'n'mixed to fill a disc. That way you only pay for the PD you want. Costs are $8 (AUS) for every disk (700K) and $2 (AUS) for postage and handling on each multiple of 5 discs. Contact: Dwane O'Dwyer PO BOX 241 CORIO VICTORIA AUSTRALIA 3214 _____________ SUBSCRIPTIONS A few months ago we introduced subscriptions to STEN for one reason. To try and take some of the distribution hassles of me and allow more time to work on producing the next issue. This has worked fairly well, but I would like to ask anyone who intends to get STEN on a regular basis and is not part of the subscription scheme to think about joining. The cost is a reasonable 5 for six issues. This includes the discs, postage and packing. As an added benefit a subscribers name will be drawn at random every issue and he or she will be offered a choice of the software that we get sent for review (as long as we have software to give away). This month the winner is #17 - John Giblin. For more information contact: DAVE COWLING 18 ASPEN MOUNT COOKRIDGE LEEDS Overseas readers should send a disc and enough International Reply Coupons to myself or Dave Cowling as an alternative to the subscription as it often costs more to transfer money than the subscription would warrant. At the moment we are trying to organise distributers which should make it easier for overseas readers to obtain their copies. If you would like to help out contact me (DAVE MOONEY). AUSTRALIA DWANE O'DYWER PO BOX 241 CORIO VICTORIA AUSTRALIA 3214 _____________ STOP PRESS... OK, that's it! I realise I will have left some bits and pieces out, but I don't want to hold STEN up any longer. As it stands we have 500+K of articles which should give a day or twos reading. Just in is a database of all things GFA... Review and release next time. Also new to the UK is a text/picture displayer & music player, again... more next issue. ~~~ eof ~~~ /\ | | / | | | | / | | | | /\ |_____/ | | | | /| | \___ | | | | \ | | | | | | \_____/ . \____ . \___/ The following represent a small proportion of the PD libraries distributing Atari software. They are the ones we deal with regularly simply because they offer a good service and also take time to reply to letters which may not lead directly to sales. It is up to you to use the one which suits your needs best. NAME CALEDONIA PDL - Jake Bain ADDRESS 250 Oldtown Road Hilton Inverness IV2 4PT TELEPHONE 0463 225736 CATALOGUE Disc catalogue, initially 1.00, but free upgrades when returned. PRICES 1-9 @ 2.50 each 10+ @ 1.90 each Single sided discs can be doubled up, costs for a d/s disc with two s/s discs copied to it are; EXTRAS Carries PD and shareware for the TT and Portfolio computers. Hardware including hard drives, monitors and RAM upgrades. UK distributer for Ripped demo compact discs. Access and Visa accepted. Distributes STEN on the same basis as ourselves. ie Free if you send a disc and SAE. ~~~OOOO~~~ NAME FLOPPYSHOP - Steve Delaney ADDRESS PO BOX 273 Aberdeen AB9 8SJ TELEPHONE 0224 312756 CATALOGUE Disc only, 80p or free if you supply the disc. PRICES 2.50 each plus 2 free with every 10 ordered. EXTRAS Over 2600 discs in the library with a selection of PC software for use with the PC emulators. Accepts VISA, MASTERCARD and EUROCARD ~~~OOOO~~~ NAME GOODMAN ENTERPRISES - Mike Goodman ADDRESS 16 Conrad Close Meir Hay Estate Longton Stoke-on-Trent TELEPHONE 0782 335650 fax 0782 326132 CATALOGUE 60 page catalogue @ 1.95 or 2.50 with disc containing catalogue database. PRICES 1-4 discs @ 2.50 each 5-9 discs @ 2.35 each 10+ discs @ 2.25 each EXTRAS The catalogue is easily the best that I have seen so far. The discs have excellent descriptions with lots of screen dumps. Throughout the catalogue there are reviews and jargon busters plus the typeface is very clear and large enough to read with- out getting blinding headaches. Accepts VISA and MASTERCARD. ~~~OOOO~~~ NAME THE ST CLUB - Paul Glover ADDRESS 2 Broadway Nottingham NG1 1PS TELEPHONE 0602 410241 CATALOGUE Free on receipt of a disc and SAE. PRICES Up to 6 discs : 1.45p each 6-9 discs : 1.25p each 10-25 discs : 1.00p each 25 + discs : 0.85p each EXTRAS The catalogue is extremely well laid out with the text being of similar size as to that of The SW Software library but not quite as sharp. The ST Club also has for sale many non PD products such as books, software, accessories etc. It also offers a laser printing service. ~~~ eof ~~~ FROM A WILDER SHORE STEN's book review page This is a new area in which we take a look at the best computer (and other) books that we've encountered in the previous two months. STEN readers and contributors all have their own and very individual tastes, so this could develop into quite an interesting regular read. If you'd like to recommend any books, or better still if you'd like to review them yourself, then contact John Weller at the usual address. In this issue we have reviews of: "COMPUTERS AND CHAOS" by Conrad Bessant "COMPUTER LIB" by Ted Nelson "ACCIDENTAL EMPIRES: How the Boys of Silicon Valley Make Their Millions, Battle Foreign Competition, and Still Can't Get a Date" by Robert X. Cringely "REPLAY" by Ken Grimwood ~and~ "THE NEW WRITER: Techniques for Writing Well with a Computer" by Joan P. Mitchell 'COMPUTERS AND CHAOS' by CONRAD BESSANT. Reviewed by Evelyn Mills Are you interested in fractals from a creative point of view ? Not in theory but from a PRACTICAL aspect; this being the case then this is the book for you. Conrad Bessant introduces the erstwhile programmer to the subject in a way which must surely appeal to all programmers - beginners or expert alike. All the features of the ST are brought forth including sound and colour. Example programs are given in GFA Basic V2.O) and are fully annotated so that all steps in programming are well understood. The reader will be pleasantly surprised at the shortness of many of the listings required to produce 'instant fractals'. However additional listings are given in GFA in Appendix A which will provide all the relevant routines for screen dumps, loading and saving pictures and handling Degas Pic files - plus some useful C language routines. Well don't let all this preamble put you off - there is a lot of pleasure here combined with theory which is soundly based on TRUE fractals. If you are not mathematically inclined, just type in a short list in GFA and run it - this should stimulate you no end. It should be said that all the theory of fractal generation has been reduced to its simplest terms by the author and should be well understood by most; good diagrams are there and screen dumps galore to show you what to expect from your efforts. The book starts out with the creation of a SIERPINSKI triangle with two iterations - i.e. a structured pattern of triangles based on a few simple rules. Good hints are given here on how to alter the program to create different ratio aspects. Indeed there is no harm in playing around with most of the listings - a good many surprises can result from minor changes. At this point, don't forget to enter the screen resolution and Fplot lists given - they will be used continually - resolution is set for LOW. At this point, if you are anxious to get on to more familiar & interesting ground, skip some 2O pages and plunge straight into the Mandelbrot set -solid ground here with mathematics related to the GFA listings - colour is now brought into the general theme. Well all readers must surely be familiar with the Mandlebrot set and here you have the full explanation and listings both to read and to use - it would be a pity if you miss out on the explanations of fractal growth in this setting as here is the whole concept of fractal creation explained in detail in a readable form !! The sister to Mandelbrot is, of course, Julia, and full listings are given here as well for the variable sets. Note how similar the M and J sets are - the simple variation between the two is discussed on Page 73. A very complete Julia listing is given with 'bells and whistles' (7 pages). Here you will find out how to create a menu, to zoom, print-out, enter necessary controls etc. Good illustrations are here to show you the result of your labours. Where do we go from here ?? Imitating nature is next with 'plants, shrubs and trees' - then on to the original Koch SNOWFLAKE procedure. All lists are present for interesting graphics. The most eye-catching procedures of LANDSCAPE GENERATION follows this and there is an impressive progression through to 3D fractals. The theory of this is logical if you have studied the 2D M and J fractals - the third dimensional Z POINT is introduced into the calculations and a listing is given of the Mandelbrot plotter with the Z point introduced - more good illustrations here and, at this point, you should be enjoying your fractals to the full - the author is very logical in his explanations. Appendix A provides a series of useful routines for those not conversant with GFA programming; Appendix B is there to provide the reader with some necessary mathematic equations as required by this language. These are most useful in the sense that it is important to know how to organise bracketing of equations etc. The maths itself is elementary enough - percentages, indices and sin/cos/tan evaluations. The basic conversion equations for radians to degrees and vice versa should prove helpful in the event that any program you may care to use does not have the required 'inverse' sin/cos/tan inputs. Also brought to the fore is the fact that all non-integer variables must be suffixed by a # character. Should you prefer to have all the listings on a support disk, this is available for loading into GFA BASIC (NOTE: higher than 2) at a cost of 8.99 from Conrad Bessant, Appletrees, 8 The Marsh, Carlton, Bedfordshire MK43 7JU. This is a well written, lavishly illustrated, good value for money book at a cost of 14.95. Available from Sigma Press, 1 South Oak Lane, Wilmslow, Cheshire SK9 6AR. "ACCIDENTAL EMPIRES: How the Boys of Silicon Valley Make Their Millions, Battle Foreign Competition, and Still Can't Get a Date" by Robert X. Cringely Viking, 1992, 324pp hbk, ISBN 0-670-84561-2, 14.95 Reviewed by John Weller This is the funniest book, of any type, that I have read in the last two years. Cringely writes a regular column for the InfoWorld trade magazine, and has produced a book that not only sets out the why and how of how the personal computer revolution happened, but also how much of it happened by pure chance. Cringely's main thesis is: "1. It all happened more or less by accident. 2. The people who made it happen were amateurs. 3. And for the most part they still are." To prove this he first considers the individuals who started the microcomputer industry - what were they like, what were they trying to prove, and who to. His conclusions aren't very flattering: "The founders of the microcomputer industry were groups of boys who banded together to give themselves power. They weren't rebels; they resented their parents and society very little. Their only alienation was the usual hassle of the adolescent - a feeling of being prodded into adulthood on somebody else's terms. So they split off and started their own culture, based on the completely artificial but totally understandable rules of computer architecture. They defined, built, and controlled (and still control) an entire universe in a box - an electronic universe of ideas rather than people - where they made the rules and could at last be comfortable. And turning this culture into a business? That was just a happy accident that allowed these boys to put off forever the horror age - that dividing line to adulthood that they would otherwise have been forced to cross after college." In short, they were nerds like you or me, with a nerdish obsession that for once hit the jackpot. Once Cringely has shaken his head over the type of person who founded and still runs the microcomputer empires (Bill Gates, Gary Kildall, Steve Wozniak and Steve Jobs), he goes on to consider the nature of programmers: "The two programmer sub-species that *are* worthy of notice are the hippies and the nerds. Nearly all great programmers are one type or the other. Hippie programmers have long hair and typically, even pridefully, ignore the seasons in their choice of clothing. They wear shorts and sandals in the winter and T-shirts all the time. Nerds are neat little anal-retentive men with a penchant for short-sleeved shirts and pocket protectors. Nerds carry calculators; hippies borrow calculators. Nerds use decongestant sprays; hippies use cocaine. Nerds typically know forty-six different ways to make love but don't know any women. Hippies know women." Once you've stopped laughing, you're ready to consider Cringely's next two chapters on the way that intelligence is distributed through the population, and the hardware culture that our heroes grew up in. Most of them had fathers or relatives who worked at the major semi- conductor factories in and around Silicon Valley, and had access to the expertise (and scrapped parts) needed to fuel their obsession. But, and most importantly, they also absorbed the 'start-up' ethos that was all around them. Your boss wouldn't let you develop your pet project? Hell, you just left and started your own company! Add to this a pinch of the '60's counter-culture, and you had a potent entrepreneureal mix. The remaining chapters show in amusing detail how many of the decisions that formed the business computer world were arrived at purely by chance. Let's take a couple of examples: IBM originally chose Gary Kildall's CP/M as the operating system for the PC, but failed to sign a contract as he'd decided to go flying that day. Bill Gate's Microsoft was the next company to be approached, and Honest Bill talked them into using a 16 bit processor and operating system. Microsoft had no experience of operating systems - their expertise was solely in microcomputer languages - but it just so happened that Seattle Computer Products had developed a 16 bit O/S called QDOS (Quick and Dirty Operating System) that used CP/M commands - not surprisingly, as most of the code had been 'borrowed' from CP/M. Gates bought QDOS from Phoenix, licenced it to IBM as PC-DOS, and sat back to rake in the dollars. VisiCalc, the very first spreadsheet programme, was the 'compelling application' that sold the Apple ][ into the business world. And why had it been developed for the Apple ][ alone, and not for the Commodore Pet or the Radio Shack TRS-80? Quite simply because Don Bricklin, the originator of the spreadsheet idea, was broke, had no previous experience of microcomputers and was loaned an Apple by his publisher. "No technical merit was involved in the decision". VisiCalc sold direct to the business community, and Apple established themselves on its back. The problem with reviewing this book is that it's so good that I'd like to quote from every page of it. It's beautifully written, genuinely funny, and an essential primer for anyone who wants to know the true history of the microcomputer industry. Cringely covers every major development from the early micros, through operating systems and languages to the current day, and finishes with his view of the future of the industry. If you want to find out why mainframe computing will die on the stroke of midnight, December 31, 1999, or why Amerika should concentrate on software and let the Japanese keep the hardware market, then you'll just have to read this superb book. COMPUTER LIB & DREAM MACHINES by Ted Nelson Tempus Books (Microsoft Press) Distributed in the UK by Penguin ISBN 0-914845-49-7, 1987, 328pp pbk, 9.95 Reviewed by John Weller The best way to introduce this cult book, regarded by many as the first and finest about personal computing, is to quote from Stewart Brand's introduction. Old hippies out there (hi!) will recognise Brand as the originator of The Whole Earth Catalogue; a Amerikan magazine of the sixties and early seventies that was at the forefront of the alternative technology and counter-culture movements. "'Revolution' is an over-used word these days, especially around new technology, most especially around computer technology. For the coming of personal computers, however, it's the right word because the people who made the event happen saw themselves as revolutionaries and acted accordingly. In motivation, style, and global effect, they fought and won a second American Revolution. It was all quite ironic. At the very time in the late '60s through the mid '70s that the New Left was noisily advocating populist political revolution and conspicuously failing, a tiny sub-subculture of the Counter-Culture was quietly, invisibly fomenting a populist computer revolution, and the shock of *their* success was heard around the world." This 10" x 9" book is in fact composed of two books: 'Computer Lib' runs to page 177, and you then turn the book upside down to read the 153 pages of 'Dream Machines'. This should give you some clue to the unusual nature of it.... Both books are designed to be dipped into at random and consist of text, drawings, clip art, slogans, charts, pictures - anything that helps to explain a particular point or idea. The effect is of a scrapbook of thoughts, quotations and articles explaining why the personal computer revolution had to come, and how it freed hackers from the tyranny of the mainframe world. Nelson takes his readers on a guided tour of mainframes, mini- computers, personal computers, languages, the importance of software, 'Cybercrud' (self-important jargon), 'some great computers' (LINC, PDP 8, Burroughs 5000 and 5500, Cray 1 and 2, the VAX series), computer people, computer pranks, biographies of DEC, Apple, Commodore, Atari, Xerox, AT&T, Datapoint, and IBM, interleaved with a stream of snippets, thoughts, jokes and ideas. 'Dream Machines' continues Nelson's obsessions, but is more concerned with the interactive nature of computing, and how this can be used in a libertarian way. He covers graphics, computer art and artists, 'alternative TV', audio and computers, but the main emphasis is on his own Hypertext theories. Hypertext is a system that Nelson has developed since the late '60's in which the links between texts stored on a network are as important as the texts themselves. He envisages future systems in which all information can be accessed, added to, and have connections made between items. The ideas are presented in his own inimitable way, although the overall tone is more serious than 'Computer Lib'. I'd recommend this book particularly to anyone who's interested in the creative and liberating possibilities of computers, or to anyone who wants to see what was lost when the Golden Age of computing fossilised into the Business Age. Ted Nelson's style can be a little whimsical at times, but his enthusiasm and involvement shine through on every page. Computer Lib - right on! THE NEW WRITER: Techniques for Writing Well with a Computer by Joan P. Mitchell Microsoft Press, 1987, 245 pp large format pbk ISBN 1-55615-0296, 6,95 Reviewed by John Weller Joan Mitchell is a lecturer in English at the University of California, and intends her book not only to be used as a guide to the craft of writing with a computer, but as a way of using a computer to focus on ideas and improve your writing. The screenshots used are of a Macintosh running Word, but these are purely illustrations, and any machine can be used for the excercises and techniques themselves. This beautifully designed book covers every aspect of writing, from the initial brainstorming and note-taking, through to planning your work, creating a rough draft, paragraph construction, editing, considering the layout of your work on the page, and formatting different types of work for publication. Most books that pretend to teach you 'the tricks of the writing trade' are, in fact, useless. The old adage that "those who can, do, those who can't, teach", applies with a vengeance to writing, and this is one of the few books that tells the truth; the way to learn to write is through writing, editing, and considering. There are no short cuts or tricks of the trade. Mitchell uses practical examples throughout the book and concludes each chapter with one or two problem-solving exercises. If you take your writing seriously and would like to improve on it, then this is the ideal companion for you. 'Replay' by Ken Grimwood Reviewed by Jane Henniker This is a book which not only provides escape while reading it, but also material for much enjoyable speculation. I read this book for the third time a few weeks ago. Replay is the story of Jeff Winston, an undistinguished radio newsman who at the age of 42, concerned for his failing marriage and disillusioned with life, suffers a heart attack and dies at his desk while on the phone to his wife. He regains consciousness in his room at college. It is 1963, he is eighteen years old and ahead of him are 25 of the most violent years in world history. With a journalist's knowledge of world events over the next quarter century he sets out to have another go at life and on the same day in 1988 he dies again, only to find himself awake once more in 1963. Jeff Winston is a likeable character, very human and easy to relate to, emotionally as ill-equipped as anyone to deal with his peculiar, often hopeless situation. After one spectacular attempt to alter the course of history he realises that despite his easily acquired wealth and his foreknowledge, he really is a small fish and powerless to change the world by himself. Even with the accumulated wisdom of several lifetimes he still makes mistakes and wrong assumptions. These repeated awakenings become almost unbearable but there is no choice other than to go through it all again along with poor Jeff. This is one of several books I have which really can withstand repeated reading and which compels me to lay it aside often to think at length about what I have read and ask myself questions. How would I feel, how would I cope, which parts of history and my own life would I try to change and what might happen as a result. No doubt everyone has had similar thoughts. This book is powerful enough almost to make it seem possible and afterwards I was surprised to feel just a little bit annoyed that this is only fantasy. In Ken Grimwood's writing I found everything I look for in a good piece of fiction. He is perceptive, literate, with a real understanding of people, their relationships and problems. His writing seems natural and effortless and there was nothing intrusive enough to remind me that I was reading. Himself a newsman in California, he shows a deep understan- ding and knowledge of these 25 years and this book was a thought provoking lesson in recent history as well as a fast moving adventure story. Much careful thought and observation has clearly gone into it and even after the third reading I emerged with more new thoughts on how our society, and America in particular, came to be what it is today and what might have happened instead. ~~~~~eof~~~~~ W O R D S AND I M A G E S The STEN Graphix Area WORDS and IMAGES is a new area of STEN in which I'll deal with anything connected with getting graphics onto the screen or paper. This will cover 'how to' articles describing how particular screens and images were created, reviews of graphics-related software, round-ups of recent clip art, and interviews with people involved in the graphics side of computing. The purpose of this area is to try and inspire users to make more use of the graphics capabilities of their machines. We're very fortunate in having a wide range of clip art and PD art programmes available for the ST, and I hope to dispel the myth that you have to be an 'Artist' to create art. As William Morris said, "There is no special type of man called an artist; every man is his own special type of artist." To start off, here are reviews of a very unusual clip art viewer and manipulator - JCView'- an article describing how to photograph the screen in living colour and, at the end of this file, 'Deskjet Corner'. Deskjet Corner will contain reviews and tips for the Hewlett Packard range of inkjet printers. This might sound a little esoteric, but the deskjet is rapidly becoming the mid-range standard for ST users, and a wide range of utilities and information exist for it. I aim to give them the coverage they deserve. John Weller JCVIEW - A Clip Art Manipulator Reviewed by JFW One of the problems with clip art is that there's nearly always some alteration that you'll want to make to it before you can use it. And you only find that out when you're in the middle of a project.... You have to drop out of whatever you're doing, load up an art programme, trim out the clip you want, alter it, resize it, box it, add lettering, or whatever, save it, and then go back to where you left off. What's needed is a graphics programme that contains all these functions, and nothing else. JCVIEW v2.1 is just such a programme. It's a very stylish PD utility, written by John Charles, that will make the life of anyone who regularly uses clip art a lot easier. It needs 1 Meg of RAM and a mono monitor to run, although I assume that it would run perfectly well under a mono emulator. The programme comes with a comprehensive instructions file, but is so easy-to-use that it hardly needs it. After booting you are presented with a very nicely drawn credits screen that lists the version of the programme and the snailmail and BB adresses where the author can be contacted. Clicking a mouse button takes you to a Gem'ed work area with drop-down menus for all options. JCVIEW can load any mono picture in the following file formats: Degas *.PI3 Degas Elite *.PC3 STAD *.PAC Tiny Stuffed *.TN3 Sticker *.ADD Printmaster *.SHP Macpaint *.MAC Doodle *.DOO Tiny Stuffed *.TNY (hi-res only) Public Painter *.DOO Public Painter Compressed *.CMP Public Painter double Screen *.PIC GEM Image *.IMG And can save finished files as: 1) *.DOO (a screen of data with no colour information) 2) *.PI3 (A screen of data with colour information (Degas style) 3) *.IMG (A picture file larger than one screen.) Up to four pictures can be loaded into memory and sections can be cut out of each and moved from screen to screen. A separate workscreen area (the 'Build' screen) is also provided as a work area, or as a way of compiling (and saving) your own selection of clips onto a page. The tools provided are: Invert colour, clear, tranfer screen to work area, set size of work area, set printer (9-pin, 24-pin or Deskjet 500), print, cut/paste clip, erase clip, cut and move clip, flip clip horizontaly or verticaly, rotate clip by 90 degrees, add solid or dashed positioning grid, rubber-band, magnify, set line size and style, pencil, line, draw frame, draw polygon, ellipse, add border to work page, and undo. In addition, you can choose which font/s to load, and where to add text onto the screen. I think you'll agree that this includes everything that you'd need to produce a nicely-altered piece of clip art for most purposes! This is a very well-written and stylishly presented programme that all graphics enthusiasts should have in their utilities collection. Contact either the ST Club or Floppyshop PDL to order your copy. (Addresses and 'phone numbers are in the 'Recommended PD Libraries' file) PHOTOGRAPHING THE ST SCREEN by David Fright When I have produced the odd masterpiece on the ST I have often wondered how it could be photographed without being distorted by the TV or Monitor screen... transmission lines and all that technical stuff. So remembering my days as an amateur photographer, I got down my trusty old single lens reflex (SLR), dusted off my most recent copy of Amateur Photonut (1969) and set to work doing a David Bailey on a diskfull of NEO pics. I won't bother to tell you all the steps I took, just to say that it was a total disaster as far as good photos were concerned. But I did learn something, so the second time around went something like this... A tripod is a must, unless you can nail your camera to your forehead without it interfering with your eyesight. Also recommended is a remote shutter release - (that wire-in-a-sleeve gadget which fits into the camera's equivalent of the firebutton on a joystick) - to prevent vibration from clumsy fingers firing the shutter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Good photographers do it in the dark ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you are attempting to photograph transmitted light you do not want ambient light to interfere with the image bursting forth at fantastic speed from your ST. So turn the lights out and adjust the brightness, contrast and colour controls to give you an image which is as bright as possible without causing too much flare. When you have light colours on a dark background this is particularly noticeable. Well it is if you look! but do remember - We often only see what we want to see (ask any packaging designer). Look critically at every part of the screen and then just before you press the button, have one more look and try to imagine that someone else set it up and has asked you to approve it for them. When you are satisfied that the TV or Monitor's controls are right, then it's time to adjust the camera controls. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ It's better done slowly... ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where I went wrong at first. Thinking that the screen had to be shot as quickly as possible to freeze it, was wrong thinking. Most 35 mm SLR cameras have a Focal Plane shutter which works on a system which gives a variable size to the opening of what might be described as a pair of roller blinds. We must make sure that the shutter is fully open for as long as the screen takes to build up. No doubt there is a Mathemagician or two out there who could quickly write a short routine to tell us how long that is, in the meantime I can tell you that I got the best results at 1/30th of a second almost regardless of the aperture size (F number). Obviously the aperture size will help in focusing but with such a small depth of field it should present no problem whatever size you use. The light meter which I used was a TTL (through the lens) meter but any good quality meter will do the job and with the opportunity to adjust the level of light from the screen and a speed of 1/30 we do not have to use any particularly fast and grainy film. The result from 100 ASA (21 DIN) negatives for coloured prints was excellent; transparencies are just as successful. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ...and from a distance ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have a choice of lenses for your camera then I would suggest something in the region of 100 mm focal length, which will help to lose the 'barrel' effect caused by the convex nature of the screen. However, if you are stuck with the bottom of a milk bottle as your standard lens (usually 50-55 mm) then all is not lost ! Don't use the whole of the screen for your masterpiece, chart or whatever. Simply create a slightly smaller rectangle within the centre of the screen and you will find that the distortion is less. This doesn't mean that you will have a smaller finished photo..just bring the camera in a bit and fill the frame with what you have (Wait a minute.... not too close or you'll get distortion ) It's a good idea to have something with which to make sure that the camera is square on to the screen. This is easily done using an art package to draw diagonals crossing at screen centre then through the viewfinder, centralise the camera and line up the edges of camera and screen. It may be useful to draw some rectangles visible just inside the image area of the viewfinder. Don't be surprised if it's impossible to line them up exactly, a lot depends on the available equipment. I got very good results using an EL Cheapo TV from Dixons and my twenty-year old SLR (come to think of it, even the film was out of date). Finally, don't forget to keep your prints with your holiday snaps.That way without a screen in sight you will be able to turn the conversation to 'POOTERS just when your unsuspecting neighbours think that you are about to bore them to death with something else. Thanks, David! I've had very good results in the past from a Practika BC-1 on a tripod, using a 135mm lens and Kodak Ektar 25 film. The lens should be stopped down to about f4. The important things are that the camera's on a tripod and square to the screen, and that the shutter speed's slow enough. A colour TV redraws the screen fifty to sixty times a second, so any shutter speed slower than 1/30th second will register an entire screen. If you're using a 135mm lens, then position the tripod about five foot away from the screen. This helps to 'flatten' it and reduce distortion. To work out the exposure, set the aperture to about f4 and then take a reading through the lens. Bracket your shots around the exposure it suggests - if it gives 1/4 second then make exposures at 1/2 second, 1/4 second and 1/8 second. It's not the most elegant way of doing it, but at least you can guarantee that one of the shots will be spot-on. I'd recommend that you use a slow film, like Kodak's Ektar 25, so that you get the finest grain and best possible image, although you can get perfectly good results from 100 ASA. To sum up: use a 135mm lens, with the camera on a tripod, square to the screen and five foot away, f4 aperture, and a slow film (25 - 100 ASA). JFW DESKJET CORNER System Insight in Hertfordshire sent me an info sheet recently warning that Hewlett Packard have announced price increases across the range of Deskjet cartridges. They will supply cartridges and refills at the current prices until the end of March. If you're feeling rich then 'phone System Insight on 0727 827200. A much much cheaper option would be to contact John Brumwell of Newcastle-upon-Tyne and order a few of his ink-only refills. John claims that these are the same inks as are used by Inkmun in their refill kits. The main difference is that an Inkmun double refill kit from System Insight would cost you 14.98, whereas a single refill from John will cost you 3.00. I've used one of his black ink refills for two months now with no problems at all, and John claims that he has been refilling his own cartridges with them for two years now. The ink comes in an opaque medicine bottle and your first order will include a hypodermic syringe and broad needle, plus a pair of very sexy latex gloves. Contact: John Brumwell, 32, Redhall Drive, Cochrane Park, Newcastle-upon-Tyne, NE7 7LH. HPCHROME AND BJCHROME REVIEWS a follow-up to STEN #11 by Martyn Dryden I was very pleased to read reviews of both my programs HPChrome and BJChrome in STEN #11. (For new readers: these programs perform colour separated printing of DEGAS and NEOchrome pictures on ink-jet printers, for colour printing by running multiple passes with coloured ink cartridges.) Both reviews were generally positive, and this is not only gratifying for me, but also an encouragement to continue with my programming efforts. And so are the registration fivers that appear from time to time - each individually appreciated, I assure you. To assure you that I take all comments seriously, and have noted them for future developments, I'd like to answer some of the questions raised in the reviews. One thing I'd like to add, that wasn't covered in the reviews, is that HPChrome supports H-P's colour DeskJets, as well as standard DeskJets with the colour kit. So, if you have a Deskjet 500C, or the new 550C - or if you're tempted by either of them - then HPChrome is the one program that will justify your purchase. In his kind review of BJChrome, John Ash queried the accuracy of the 'Time left' display. The numbers displayed here are, in fact, just an estimate of how much longer the remaining rows of the print pass will take. The estimate is based on the number of rows printed so far and the time taken to print them. The reasons why this may not be 100% accurate are, first, it is only updated every 16 (HPChrome), 24 or 48 (BJChrome) rows, and secondly, it assumes that the current average rows-per-second will be maintained. The latter will almost certainly not be true, because at the start of printing, the printer can accept data just as fast as the program can send it, but within a short time the printer's buffer will be full, and thereafter the printer only accepts data at the speed at which it can print it. Furthermore, both programs will skip over rows that contain no data, and HPChrome will, if possible, use data compression to reduce the print time. Both factors make the true time impossible to predict accurately. However, I think this is reasonable, because they do make printing quite a bit faster overall. The 'Time left' display is really just a best guess, which I thought was better than no information at all. It's guaranteed accurate when the number of rows left to print is zero! John also had a problem with occasional spurious text output and/or solid colour print. I must admit to a programming error in the first version of BJChrome which could cause this to happen with certain sizes of picture - inevitably, not the sizes I used when testing the program. This bug has been fixed in a subsequent version, which I've sent to John. As a bonus, this version is also 20 to 30% faster, thanks to some optimisation in the printing algorithms which wasn't in the first version. On the question of whether it's possible to run BJChrome as an accessory from within programs like Calligrapher, I'm afraid the answer's No. As mentioned in the review, there is an accessory version of HPChrome, which works from within DEGAS, and I could fairly easily create such a version of BJChrome too. But it relies on the fact that DEGAS' author, Tom Hudson, gave his program the capability to use the GEM inter- process communication channel (the pipe), and published information enabling other programs to use it to communicate with DEGAS. Thus my accessory can find out from DEGAS the locations of its workscreens. Unfortunately I don't know of any other program than DEGAS that allows this. From the feedback I've received from users, DEGAS is no longer the most popular paint program around, and so I will not put any more effort into this accessory idea, but instead, concentrate on supporting the output of the more up-to-date programs. John Weller in his review of HPChrome suggests that it would be good if the program worked with a wider range of file types, specifically .IMG. I have to agree, but why stop at IMG - what about Tiny format, Spectrum 512/4096, MacPaint, both flavours of PCX, PhotoChrome, the massive range of GIF pictures, true colour Targa, IFFs, TIFFs, RIFFs, old uncle ILBM and all? HPChrome and BJChrome were the first programs I've written that are capable of picture sizing and positioning, grey-scaling, and colour separation. Now that I know how to do it, you can be sure I'm not stopping. Watch for a new flexible picture printing utility early in 1993! And if you think that I may have forgotten your favourite picture format, then please contact me to make sure I haven't. Re the use of different paper sizes, it's true that HP/BJChrome assume an A4 sheet. But on the DeskJet and BubbleJet, the printable area and the left and top margins are the same for all supported paper sizes (except envelopes), and so all sizes should work. I'm not sure about 'inputting any odd sizes': the DeskJet physically only supports A4, Legal, Letter, and Envelope. Saving your options - yes, it would have been a good feature wouldn't it? The trouble is, there really are an infinite number of possible features, and if they were all implemented, then the program would never reach the user. I'm sure any programmer will recognise the syndrome. We have to stop somewhere, and get the product out into the market. However, I've been very pleased with the favourable reactions to HP/BJChrome, which certainly do seem to fill a niche in the marketplace that isn't being catered for by other programs. My fabled all-singing all-dancing picture publishing program will have more options than you could shake a stick at, I promise, and they will all be saveable. In fact there will be an option (which you will be able to save) where you can choose whether or not to save your options: OK John? ~~~~~eof~~~~~ THE STEN INTERVIEW RETURNS The famous STEN interviews have returned. This is a series in which we talk to some of the 'movers and shapers' in the ST world, and ask what they think of the ways in which the scene has developed. In the hot seat for this issue is Jake Bain of Caledonia PDL DATA STEN: How old are you? JB: 36 STEN: Where do you live? JB: Inverness, capital of the Scottish Highlands. STEN: What work do you do? JB: Full-time Manager & Sole proprietor of Caledonia PDL. STEN: What computer/s did you use before the ST? JB: An Atari 65xe which was bought for my son, and taken over by me. It really fired my interest in computers - a very under-rated little machine! STEN: What's your current ST set-up? JB: A 3 year-old STE upgraded to 4 Meg, and a 520 STFM with a single- sided drive, soon to be replaced. Until recently I had an Atari Portfolio, but a customer begged me to sell it to him, so I did. I also have a Phillips CM8833 MK II colour monitor, an Atari SM124 mono monitor second drive, LC20 mono printer and a Canon BJ 10EX. STEN: What do you mainly use it for? JB: To run the business 90% of the time, but I play the odd game from time to time, like anyone else, and I'm always messing around with new and interesting PD software that comes my way. Mostly utilities - I'm a tinkerer I suppose, although I do like checking out the better demos. STEN: What's your favourite productivity software? JB: Double Sentry Elite from Finansoft. It's the best accounts programme available for the ST and I use it for the library. There are so many other PD and Shareware titles worthy of mention that I can hardly list them all here. STEN: What are your favourite games? JB: I love driving games in particular, and 'Vroom' is the best I've seen. The flight sim 'Knights of the Sky' is excellent too - easier than the usual stuff. I like games like 'Fantasy Island Dizzy', but I don't care for platform games or shoot-em-ups. Anything that's different I like, but I wish the software houses would hurry up and develop for the STE. 'Lobotomy Invaders' is the only game so far that utilises the power of the STE. STEN: What are your favourite PD or Shareware programmes? JB: '1st Word' for word processing, 'Fastcopy 3' for duplicating, 'Cheetah' for file copying. 'Superboot' is a cracking boot-up utility that I use a lot. Brian Campbell's database, although the PD version is restricted, is the best address book database you can get, but for a powerfull, feature-packed and truly amazing shareware database, you can't beat 'Fastbase' by Andrew Brown. On the games side, Jeff Minter's 'Llamatron' hasn't been beaten yet, but the Budgie game 'Cyberstorm' is probably on a par with it. Another Budgie game, 'Match It', has got to be the best puzzle-type game, although there are loads of them in the PD. I could go on and on, but I won't - so there! STEN: What do you like about the ST scene? JB: The cameraderie between ST owners, and the way we usally all stick together to defend the machine's shortcomings impressed me from the start. Just why Atari should instill this kind of loyalty escapes me. Most of all, I reckon it's the best all-round home computer, and the most powerful and versatile at the price. STEN: What do you dislike about it? JB: I have never understood Atari's lack of customer and dealer support. Everyone knows they are the most unapproachable company around. The lack of software support, especially for the STE. The ST and STE have some of the best programmers available, and their work is often under-rated and ignored by the big software houses. My only other gripe is the way Atari keep changing the TOS, making so much software incompat- ible, although I know the programmers are often to blame. If this is the case, then surely Atari could do something about it! STEN: What other interests do you have outside of computing? JB: Not that many really, but I do play the odd game of pool, and I like watching TV and drinking (too much usually!) and having sex (when sober). STEN: What music do you listen to? JB: 'The Colour of Spring' by Talk Talk, 'Accidentally on Purpose' by Gillan and Glover, 'Rain Dogs' by Tom Waits, 'Robbie Robertson' - Robbie Robertson, 'Mellisa Etheridge' - Mellisa Etheridge. Loads more, but I'll stop there. I won't listen to anything by Stock Aitken and Wankerman - oops! - Waterman, UB bloody 40, or any of that lousy (c)rap. STEN: How would you describe youself? JB: Well, I'm 36 years old, as i've said, but I've always been about 19 really. I'm 5'10" tall and ridiculously good-looking! Oh, and I'm modest to a fault too! I was a motorcycle nut for some years in my late teens, but I think I've grown out of it now. I don't have a bike any more, but I've just bought a Ford Orion, so I'm not without wheels. I was a construction worker for most of my life, and was trained and qualified as a scaffolder, then worked in the oil industry for 10 years before I was made redundant. I was re-employed by the same firm for a short while and made redundant again. While I was unemployed I bought my STE, and I've never looked back. STEN: What's your ultimate ambition? JB: To win a fortune on the pools, (or the national lottery?) retire to Rio de Janiero, and spend my twilight years loafing on the beach watching all those luscious bathing beauties gambolling in the surf, (wife permitting of course). THE INTERVIEW STEN: Why did you start the library? JB: I was fed-up with the poor service I was getting from 'some' PD libraries and, urged on by friends, I started Caledonia. I like to think that I provide a fast, friendly and efficient service, and my customers seem to endorse that. I couldn't go back to working for someone else now; there's a certain freedom involved in being self-employed, and I get a buzz out of helping people and providing a service that meets their needs. STEN: How long have you been running it? JB: Caledonia came into being in November 1990, and I've been running it single-handedly ever since. Angie, my wife helps a lot though, and my son helps with some of the mailing. STEN: Is the library the main part of your business? JB: Yes, I do of course sell hardware and peripheral items, but the main part is the library. It's very important to me to be able to maintain the library, and I have to try to make money in other ways to ensure its survival, because of the overheads which are a lot higher than most folk believe. STEN: What's a typical 'day in the life' of Caledonia PDL? JB: Well, It's not always the same daily routine, but I start around 7:30 am, on a typical day, and get stuck into the first mail delivery. I usually manage to have that cleared and despatched by 11am if it's moderately busy, although telephone orders and enquiries hold me up to a degree. By that time I have the second delivery to contend with, which I try to get out by 1:00 pm. It's not always possible of course, but I normally manage. I generally stop for something resembling lunch between 1:00 pm and 2:00 pm, but the telephone still keeps me busy. During lunch, I often take the chance to go through the non-orders and business mail, and usually find a quiet moment to update the catalogue by mid-afternoon, but I usually have to wait until evening for that task. We still receive telephone orders in the evenings, (often as late as 11:00 pm or later) so I'm kept busy most of the time. Some days are not so hectic, and I can find time to catch up on things which I hadn't time for other days. Even when I try to relax in the evenings, I always seem to find something else to do, but I generally try to make sure that I don't push myself too hard. Despite how it sounds, I do manage to play the odd game or mess around with the latest programs. So there you have it,not all fun but that's the way I prefer it. STEN: What are your most popular discs? Are some areas of the library more popular than others? JB: I've found that the most popular disks are generally those that have had some exposure in the press, but there are some 'regulars' that get ordered more than others. Mostly though, it's the flavour of the month from reviews or advertising, so you can push the best to an extent. Sadly, many small programs are missed by reviewers, and often these can become invaluable programs to the user. The most popular areas of this library are definitely Utilities and Desktop Publishing, though Games and Demos come a close second. I consider the library to be mainly utilities and applications based but of course we cover everything. STEN: We know that you stock the 'Ripped Off' demo series, but what do you think of demos in general? JB: Yeah, the "Ripped-Off" disks created a lot of interest, and they are great value for demo collectors, considering the number of demos that these guys manage to squeeze onto one disk. In general I like to check out new demos, and the megademos which are put together so cleverly with main menus and so on, do impress me, but there's a lot of crap too. I like to see the coders creating new and interesting effects not seen before, but sadly there's only so far you can push the machine and there's not much left that can be done even on the STE. Still, I know these demo coders are greedily awaiting the arrival of the Falcon, and if it ever does materialise, we're going to see some stunning stuff. STEN: You once said that you'd like to see more demo coders writing games. Has this happened? JB: That's right! I mean, these guys are probably some of the most talented programmers on the ST scene, and they have the ability so why not. Some, like my old mate 'Oberje' of the Fingerbobs are already converting and creating commercial games for the big software concerns. What really impresses me is when you see excellent quality games appearing in megadems like the two which were on 'Syntax Terror' by Delta Force! You know then, that these lads can do it, and in most cases they do. STEN: Let's change the subject now. What do you think of the Shareware idea? It obviously isn't enough to rely on users' honesty, but are there any other ways that it could be made to work? JB: Absolutely! Users' honesty is practically a waste of time and energy when it comes to writing shareware. Some users are honest, or impressed enough with a program, to pay the registration, but if they have the full program and enough documentation to get by on, why would the majority pay the extra? An excellent implementation recently, was the game 'Grandad and the quest for the holey vest' by Ian Scott. Ian gave the user just enough of the game to give a fair feel of the game, and then at a specified point in the game the user was asked for a six-digit security code to be entered. The only way to acquire the code, was to send Ian the 5.00 registration, and I'm delighted to say it worked well. Other ways to encourage users to register have worked well as in the case of the products by Rufus Developments - ie 'HP Chrome/BJ Chrome'. A constantly nagging alert box reminding the user that the program is shareware is a fairly subtle reminder of the users' responsibility to the author. Naturally, incentives can be used to woo the potential supporter, and to great effect. In the case of 'HP Chrome', a printed manual, and the promise of free updates and free copy of the next product before general release. Ultimately though, the program HAS to be GOOD in order to encourage any support. I mean, all the incentives in the world are not going to make you part with yer hard earned if the product is crap! STEN: Do you know of any Shareware programmers who've had a worthwhile return for their efforts? JB: Yep! Ian Scott whom I've mentioned reports that he has made enough from registrations of 'Grandad' to encourage him to write a follow-up game AND a sequel to Grandad. Kevin Munro who wrote 'The Financier' has already made enough from his first shareware venture that he is now working on 'Financier II'! Andrew Brown of 'Fastbase' fame and others has long been making substancial returns from his shareware efforts, and then there's Rufus Developments whose programs and incentives are sure to bring in enough rewards. Edinburgh based 'Sinister Developments' have just released the second of their Shareware games, 'Centipede', and if the quality of it and the previous game, 'Asteroids', are anything to go by, they deserve all the encouragement the shareware-buying ST community can muster. STEN: The PD scene has become more commercial in the last couple of years - what do you think of that? JB: Yeah, it sounds like a contradiction in terms really, but I know what you mean. I think it's a good thing both for the libraries and the consumers, because it means both parties can benefit from wider access to affordable software. Also, the quality of the PD and Shareware available has improved with most being on a par with 'commercial' software. The PD scene may appear to be more commercial, but I think that's because there has been more exposure in the press in the last two years or so. That's had the effect of more interest being shown in PD by the computer-using public. STEN: What did you think of the 'Shareware Shopper' and 'Public Domain' magazines? Do you think that there's a role for a *good* PD magazine? JB: I personally didn't think much of them, and privately predicted the demise of both after the first couple of issues. 'Public Domain' was the better of the two, and showed some promise for a time, but as predicted it died a quick and painless death. The less said about 'Shareware Shopper' the better, but basically they WERE doing what PD libraries have been accused of, (unfairly) in the past - making a profit from something that is basically free. They also caused a lot of problems for certain libraries, perhaps inadvertantly, and gave a generally bad impression of the whole scene. If the more commercial-based concerns like 'Format' and 'User' eventually abandon the ST, a *good* PD magazine could be a welcome addition to the scene, but as it stands at the moment I'd say an emphatic No! STEN: Keeping to the magazine theme for a while, what do you think of the current disczines? In particular, what do you think of STEN? (An honest answer now, Jake - we can take it!) JB: For a while there, the sheer number of diskzines appearing was too ridiculous to even hope that something good could come of it all. 'Cult' type mags like 'Maggie' became more and more tacky and peurile, and didn't even desrve mention. I personally have always preferred the enthusiast-based magazines, and STEN fits that bill. It's not to everybody's taste, but you can't please all of the people etc, etc. I think there's plenty of room for disczines in the PD scene, and the better ones like ST News and STEN will always be a welcome read. Area-specific disk mags like the programmers' one, 'HP Source', could catch on, but some areas of computing don't really lend themselves to the disk mag format. After much careful consideration, (honest!) I reckon STEN comes out on top, no kidding I really mean it. (Can they keep it up though, I wonder?) STEN: What do you think of the other PD libraries? JB: Personally I have a healthy respect for most other good libraries. I have built up a mutually satisfying rapport with Mike Goodman over the past year, and had a great relationship with Martyn Dryden of the now sadly defunct SWSL, and still have. I abhor the tactics of 'cut-price' cowboys who really have no right to call themselves libraries, (they know who they are!) and who offer absolutely no service whatsoever, and have no respect for their customers. I have had several of my own customers complain about these 'libraries' concerning both the quality of their disks and the lack of service. Those are the libraries that I have no time or respect for. Apart from them, I guess it's a case of live and let live. STEN: If there was any way in which you could alter the PD scene, what would you do? JB: Hmmm, that's a hard one! I think I'd like to be able to rid the scene of those 'cut-price' libraries I've just mentioned, and generally ensure a better system of service and support for the end user. It would be nice to know that there was some way in which the better libraries could ensure a common high standard. Other than that I think things are fairly satisfactory as they are, but there's always some room for improvement. Any suggestions? STEN: Are there any recent PD discs that you'd really recommend? JB: I've mentioned some earlier, like the game 'Centipede' (Disk GM- 145). On the demo side, the STE ONLY demo 'Grotesque' (Disk STE-46) is the best ever STE ONLY disk I've seen this year. The nicest utility I've had lately is 'Monotari', a mono only personal accounts program, (Disk AU-207). There's loads more I could recommend, but I don't want to advertise blatantly! Mind you readers of STEN who apply for a 'Prestige Discount Card' from Caledonia, (Just 15.00) could find out more through our exclusive 'PD World' newsletter/reviews page. Or maybe they could just 'phone 0463 225736 for more info? STEN: Thanks for taking the time to answer our questions, Jake, and all the best for 1993! JB: Thank you! Same time next year? STEN: See ya then! ~~~~~eof~~~~~ NEWS, GOSSIP and RUMOURS from Felix Sylvestis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ What the rags *don't* tell you ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Garth Sumpter has been replaced as editor of ST REVIEW. There's nothing unusual about this - it happens all the time in the rags - but this was barely a month after his Editorial that told us just how good ST Review was, and how it was all down to editorial consistency, unlike the other magazines who change their editors all the time.... Rumour has it that ST FORMAT's editor, Andy Hutchinson, has been moved to a console magazine because he was considered too pro-ST in his opinions and replies to readers' letters. It seems that Format Publications want to play down ST Format and concentrate on the Amiga side. Or, to put it another way, "thanks for supporting us in the past, lads - now f_off and buy an Amiga!" The days of magazines being for their readers are now officially over - and isn't there something better to do with your 3.95? ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ FREE PD BALLOON BURSTS ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ Over the last couple of months we have seen the phenomenon of FREE PD LIBRARIES. These libraries were run on the basis that PD software was and should be free. To obtain discs all that was neccessary was to send a disc(s) and enough return postage. Of the four libraries that started the scheme, three have quit. These are NETWORK, INCOME and ACE. Do not send any more discs to these libraries. If you have placed orders with any of these libraries and are still waiting for discs it may be a good idea to write with a SAE and ask for your discs to be returned even if the order cannot be filled. The remaining library, OUTLAWS PDS, is still going strong and the owner assures me that he will do so for a long time to come. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Around the PD Libraries ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ > NEW AGE PDL are no longer stocking STUNN under their original conditions, ie send a disc and SAE for a copy. Reason for this is that, New Age's owner, Caroline Price,objects to providing review discs to a disc mag which also has connections with a FREE PD LIBRARY (INCOME - RIP). What was that about "Public Domain software being free and freely distributable"? We hereby place The Curse of STEN on New Age PD: may their catalogues corrupt, and may they send out even more viruses than usual.... > CALEDONIA PDL, on the other hand, goes from strength to strength. Jake Bain, the proprietor, recently introduced the 'Caledonia Prestige Discount Card'. The card costs 15 and entitles the holder to: "6 free PD discs per year, 20% discount on all PD orders, free catalogue updates, and a monthly news and reviews sheet". The card is valid for one year and renewals will be 10 per year thereafter. Contact: Caledonia PDL, 250, Oldtown Road, Hilton, Inverness, IV2 4PT. Tel: 0463 225736 > PUBLIC DOMINATOR (jeez...) appear to be in financial difficulties. We would not advise anyone to order from them unless they are certain that the library is still functioning. According to the January issue of 'ST Applications', Public Dominator owe six months of royalties to the Budgie programmers' group, and their licence to distribute Budgie discs has now been revoked. In what is presumably a last desperate fling to raise some cash, any cash, PDom have been started to sell off their assets. To quote from two recent MicroMart classifieds: "Atari ST Database of 18000 UK ST owners, as used by long standing Public Domain Library, 150. Perfect for mailshoting new business. Tel 0279 757692." "Atari ST public domain library available for hire. 1200+ discs in collection, entire library must be hired for two weeks at 30p per disc for you to duplicate. Tel 0279 757692." And these were free ads, not trade ads. Times must be very hard indeed if they couldn't afford the 20 to sell off their assets.... Or are they planning a particularly devious Special Offer - "Unlimited junk mail for all our customers"? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Faster Than an ST, Rarer Than a Hen's Tooth: The Falcon Flops in ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What the hell are Atari playing at? The last we heard of the Falcon was that "16,000 machines would be available before Christmas at independent retailers". This was not true. Now we are to believe that the machine will be available, "in late February or early March of this year, in both 1 Meg and 4 Meg versions, and in a specially designed case". Now, I don't know about you, but I'm becoming very disillusioned with all this incompetence and hype. The Falcon is Atari's very last chance to attract serious users and revitalise its range of machines, and they have *got* to get it right if they're to survive into the '90's. The STE was a non-starter, the TT was over-priced, and as for the Mega STE.... a classic case of too little, too late. If Atari mismanange the Falcon, then they can kiss their commercial ass goodbye. The games players and software houses have moved over to the Amiga, and the last two years have seen virtually all of the movers and shakers in the ST world changing to the Macintosh or PC. And who can really blame them? The ST is seen, rightly or wrongly, as a machine on the way out. The good news is that 83 firms are currently working on software for the Falcon. 109 titles are in development (most of these are serious applications) and many of them will be available when the machine is finally launched. Hisoft are already selling 'TruePaint', which will run in all Falcon resolutions, including the 768 x 480 True Colour mode. It uses an "easy- to-use multi-window environment with menus, toolbox and keyboard shortcuts", and "a large range of effects including shear, wrinkle, somooth, rainbow, etc". Animation and FSM/Speedo GDOS are supported, as well as a wide range of file formats, including IFF, TIFF and JPEG. The news from the States is that Kodak have signed an agreement with Atari to make their Photo CD system available on the Falcon. Whether this will be as a Photo CD development kit, or a straight port of the software (and hardware?), is anyone's guess, but what is certain is this will make the Falcon the cheapest set-up for serious Photo CD work. Several firms have also stopped work on applications for the NeXt machine, and have switched their resources to writing for the Falcon. It all sounds too good to be true. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ WHAT DO ATARI (UK) REALLY THINK OF THE AMIGA A1200? ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An un-named source at Atari UK sent us the following.... "Here are some reasons why the Falcon wipes its bo**om with the A1200: COLOURS - This is a very confusing area, but let me give you an example. The Falcon offers true colour video with 65536 colours up to 768 x 480 resolution. Each pixel contains its own RGB value, so put in the RGB value for red and you get red. Enter any other value for the next pixel and you get ANY other colour. The A1200 offers a video mode with 1280 x 400 resolution, but works with 64 basic colours, taking the pixel to the left and changing either the red, green or blue value, meaning that in theory you could have up to 262,000 colours (NOT 16 million). In practice it means that it usually takes three pixels to change from any one colour to another (one red change, one green change, one blue change), meaning that the 1280 horizontal resolution quickly gets divided by three. This means that only pictures on the Falcon can achieve photographic quality. So it is not really fair to quote the A1200 as having better resolution or more colours, as application is the key. COMPATIBILITY - We have stated that the Falcon is a evolutionary, not an evolutionary machine. It is not the new ST! Therefore we are not quoting downward compatibility with ST product. However it still uses a 68000 family central processor, which means that many many programmes conforming to our developer support guidelines (available to ALL registered developers) will be upwardly compatible with the new machine. This means that 90% of mono programmes and over 50% of games will run. In our tests, Commodore's "60% compatibility" equates to 30% and they are the guys selling an upgraded machine. We have 109 Falcon- specific titles in development in Europe alone! SPEED/CPU - The Falcon runs a 68030 and the A1200 a 68020, which gives the Falcon about 40% more raw CPU power overall. Motorola claim that the 030 is 35% faster than the 020, and the ST clock speed is already 13% up on the Amiga. MEMORY - The A1200 can take up to 10 Meg total, of which only 2 can be used as 'chip' memory (shared between the main CPU, video, sound, etc). 4 Megs sits on a slower 16-bit bus (PCMCIA slot). The Falcon can have 14 Meg, ALL of which is accessable for video, DMA sound, etc. Additionally, it ALL sits on a 32-bit wide bus. DIGITAL SIGNAL PROCESSOR - This is a huge leap forward. The DSP is a separate and independent processor running at 32 Mhz which controls Digital Signals. This is a specially optimised chip which processes digitised sound or video data, meaning that with no additional hardware you can record direct to disc and turn your computer into a video or music editing suite. Or, the DSP can be used as a powerful independent maths processor, adding phenomenally to the speed of your machine. The Falcon 030 has DSP, the A1200 does not. SOUND - The Amiga (after buying a separate sampler) offers 8-bit or 12-bit sampling, but the Falcon gives 16bit digital sound. The Amiga gives 4 channels of 8-bit digital playback, but the Falcon offers 8 channels of 16-bit digital sound, with a sampling rate of up to 50 Khz for better than CD quality sound!" Hmm, now I'm just the Office Cat, but the impression I get is that Atari *are* worried about the A1200.... Make what you will of the above, but it sounds very much like the 'my computer is better than your computer' smokescreen that you used to read in the rags. Software, not specification, sells machines. If specification was everything, then I'd be typing this on an Archimedes.... Mrrrrow for now! ~~~~~~~~~~~~~~~~~~ ~ AND FINALLY... ~ ~~~~~~~~~~~~~~~~~~ CALEDONIA are now supplying Inkmun refills and cartridges for the HP and CANON inkjet printers. Jake also tells me he has the new video grabbing hardware from Microdeal. GOODMANS INTERNATIONAL are continuing to support their excellent 'loose- leaf' catalogue with two updates being issued in the last couple of months. FLOPPYSHOP have released their first PD game. It's called 'Around the World' and shoud have been reviewed for this issue of STEN, but, well, em... It'll get done next month. For any information on the above call the PD library concerned. Telephone numbers are in the recommended 'PD Libraries' section. ~~~~~eof~~~~~ PUBLIC DOMAIN - A LIBRARIAN'S VIEWPOINT by Ronald Walker of The Shareware Company As the proprietor of a medium-sized PDL, I have two major gripes. Loads of little ones besides, but two basic big ones. First off, is the image that a PDL has: we are assumed to be making an absolute fortune from sales of software that someone else has written. The authors are the "good guys", and we're exploiting them. In fact, starting up a PDL is an expensive and risky business. An eighth of a page in a 'Glossy' ST monthly magazine can cost between 100 & 150, depending on how good you are at haggling and which magazine it is. You begin with no financial track record, so the ad is strictly "cash up front", a week before the magazine goes to press. Your advert offers -say- a free disk catalogue, with a few PD programs thrown-in to fill it up. The average punter doesn't buy the magazine on the day it hits the news stands, probably doesn't write asking for a catalogue the day he or she buys the magazine either. And, equiped with the free catalogue (which cost you around 60p, for the disk, envelope and postage) around half then just format the disk and ignore you. The ones who buy wait a week or so before deciding what they want, and expect a real live person at the other end of the telephone. A month on from spending over 100 of your savings on an advert, you've sold about 25 worth of disks, and spent around 40 on sending people free catalogues: the magazine now wants you to confirm that you have another 150 for advertising, and their rivals have each rung several times, telling you how much better you'd do advertising with them (either instead, or as well!) Assuming that you can afford another 150, you write out the cheque, and cross your fingers... things get better, as the laggardly punters from month one's advert begin to order disks, but you're still a long way from breaking even. If you paid heed to the siren calls from the other magazines, you're now in deep shit, as you're committed to losing at least three hundred a month until things start to turn around! Slowly, if your range of software, telephone manner, and standard of service is up to much, sales will increase; eventually, you'll start breaking even, and may even start to make a profit. But the largest portion of your turnover, for a long time to come, is going to be the monthly cheque you write to the magazines for advertising space. Aside from having to sit next to a phone, eight hours a day (and the punters have a right to expect a real person, preferably one who knows something about computers, too!) you have to keep your stock up to date. There is an amazingly low degree of co-operation between PDL's in this expensive area. I write-around to most of the other medium-sized PDL's every few months, enclosing a list of what I've got, and suggesting tha we swap. This seems to be a unique idea: others rely on buy-ins, downloads from BBS's, submissions by authors... In fact, it's the cheapest and most efficient means of getting new disks, and it's eminently fair. (You don't have to be another PDL: we'll swap with ANYONE! And we make a point of sending our catalogue to anyone who sends us a program they've written, inviting them to select a similar number of disks with our compliments.) Sorting through other people's catalogues, working out what they've got and you haven't (and suprisingly few list version numbers!) is a time consuming business. You then select what you'd like, copy off a similar number of disks, and together with a list of your wants, post them off. The swaps return anything from two days to seven weeks later. It's in the nature of things that their compilations will differ from yours, and thus 33% of what arrives, scattered randomly across the disks, is stuff you already have. You delete it (the punters don't like a high level of file duplication) and re-compile the disks; you've also checked everything for link and bootsector viruses. If you're serious about running a PDL, you also try out every program, zap every alien, doodle with every art package, listen to every module... because sure as eggs, the one you DON'T try out is the one that doesn't work, and the one that will lose you a customer. We assume that our theoretical punter bought their ST yesterday (LATE yesterday) and thus try to ensure that everything works without them having to recompile the disk themselves. Finally, everything is written up in the catalogue - more than just "game": the more you tell them, the more likely the punters are to make a purchase. (Remember, you have to shift well over 100 disks per advert per month just to cover the advertising costs, plus the cost of the disks, plus the postage...) On a good day, sorting out each new disk in the catalogue takes an hour, and for every ten you've received, three have now been re-formatted, from when you deleted files and re-compiled everything. Running a PDL, or at least, starting up one, is hard work, and soaks up savings. There are few sources of advice, and plenty of chances to get it wrong (like advertising in everything going from the start!) over- extending yourself, and winding-up broke. It's NOT the license to mint money that some imagine. The hours are long, the pay abysmal... but eventually it can lead to a small (if precarious!) income. By that time, the STE will probably be out of production! As I look through the TSC catalogue, which contains at least 90% of everything (except demos and licenseware,) I'm forced to wonder what goes through the minds of some authors. In the case of "Demo" authors, I wonder if they have minds at all ("What, take two brain cells into the shower?" A demo writer would have to borrow at least one of them!) Does the world really need yet ANOTHER clone of Tetris? Is it crying out for yet another copier that isn't half as good as Richard Karsmacher's "F- Copy"? If you think the answer to these questions is "Yes", then you're probably already an establised Shareware author, wondering why registrations haven't financed even one spark plug for the Ferrari you were hoping to buy. Our PDL aim's itself at the "over 25's" market: we don't do demos AT ALL, and although we have over 200 disks of games, they represent just 20% of the total collection. (Clipart and utilities are the next largest components.) The Atari ST is a damn' good all-round machine, and the PD and shareware available for it (unlike the Amiga games-machine) represents the wealth of things you can do with an affordable computer. One area that I'd like to see more of is educational software. There are a handful of gifted authors who have produced a few excellent titles each. In the UK, "The History Files" stand out for praise, from the USA we have the excellent "Knowlege Vine" series, and an author in Australia has produced several disks in STOS - one of which is superb, (although he hasn't replied to my letter offering to swap anything we have for the remainder of his work!) Aside from these three giants, the rest tends towards the mediocre. There are a series of childrens' programs each called "Kid-" something, which will be found in just about every PD catalogue around, on both sides of the Atlantic. Bettering them is well within the ability of almost any UK PD games author... but instead they produce yet more clones of Tetris, more failed F-Copy beaters. I received two submissions in the same week, one sourced from the USA, one from Germany, both clones of the same commercial game! A letter to the US author, suggesting that he'd have more elbow room if he shifted to educational stuff, elicited a suprise 'phone call from North Carolina, asking for examples of the current standard of educational software. While there are doubtless senior citizens reading this who are addicted to Arkanoid etc., *I* associate games with teenagers, and unless teenagers have run into money since I was one, asking a fourteen year old for a fiver to register is a candidate to replace "banging your head against a brick wall" "nailing jelly to the ceiling", or "trying to get blood out of a stone" as an exercise in futility: they don't HAVE a spare fiver! Educational software, however, will tend to be bought by adults old enough to have kids of an age to use it. For the most part, we're talking a monthly real-disposable-income that's orders of magnitude larger than that of a teenager. Write Educational shareware, and maybe registrations WILL reach the level at which you CAN buy a spark plug for that Ferrari! I've been leaning on every games author who'll listen that now is a great time to write Educational stuff. Amazingly, the reaction has been 100% favourable. Just to sweeten the pill, TSC offers programming utilities at cost (30p a disk and postage) to any author who can go some way towards demonstrating that they need them to develop educational programs; we have a LARGE range of them. We're considering starting an educational Licenseware label-remuneration in direct proportion to the number of each author's sales, not to the number of "potboilers" they churn out; we see it as an incentive towards excellence. When the Atari ST is officially killed off (and how far off can that be?) an interesting situation will arise: some PDL's are already doing their "rat" impressions, and jumping ships to the Mac, the Archimedes and printer ribbon-re-inking. I think they've missed the point: how long has the Sinclair Spectrum been officially "dead"? And yet there are still thousands, maybe tens of thousands, of users, two monthly magazines, innumerable fanzines, peripherals still launched... If Atari dumps the STE tomorrow, it'll still be alive and kicking well into the next century. (And I'd be suprised if the Speccy wasn't, as well!) Besides, how will anyone be able to TELL if Atari stops supporting the ST??! The large software houses will withdraw support - as they're doing already in some cases- leaving an interesting market. If the number of suppliers drops by 33% each year, but the number of users drops by only 10% per year, then each supplier (be it a software house or a PDL) winds up with a much bigger slice of a slightly smaller pie. PDL's will probably find themselves the main source of ST software, which leads to another interesting situation, which I'll call "The Anais Syndrome". A while back, a large parfumier came up with a new concept: a quality perfume at an affordable price - the "Square Deal Surf" of the fragrance world. They called it "Anais", probably after much expensive research, and it was a total flop. Perfume is a luxury item, and a cheap luxury is a contradiction in terms. The marketing experts were called back, and asked "What went wrong?!" After lengthy deliberation and research, they came up with an answer: the price was doubled -as was the name, to "Anais Anais" - and it was relaunched. It's now (I believe) the UK's best selling brand, or close to it. People wouldn't buy it at one price, but queued up to do so whan the price was doubled. "If it's that cheap, it can't be any good!" Wrong, suckers, it's the same damn' stuff, in the same bottles. Could it be that PD would have a better image if it wasn't so cheap?! Ronald Walker STEN: Thanks for the article, Ron. It makes very interesting reading but there's a couple of points that I'd like to add to it. I don't know of any shareware author who wrote a programme specifically to make money - very few programmers are that naive. The majority of shareware programmes are ones that began as a pet project or interest, and then expanded to the point where the programmer thought that they might be of value to other users. The programme's then tidied-up, has a Doc file added to it and is sent out to the libraries. And that's where the tricky stage begins..... If the programme's useful and offers value for money, then most users will be willing to send the registration fee. The problem is that, with the best will in the world, most users never get around to it. "I'm out of stamps", "Next week, when I've got some cash".... It isn't that users are dishonest, it's just that we're fallible human beings with a hundred other demands on our money. What's needed is an *incentive* to register. If registration brings something that wasn't included in the version from the library - the full programme, utilities to go with it, or a manual - then users are much more likely to send off their cash and comments. Re the PD ramdiscs, copiers, and utilities that offer the 'same' features. The majority of these were written as personal projects and then released as PD, so I think we ought to be grateful for them, rather than moan about duplication. I personally like the idea of choosing the exact utility that you want from a range of very similar ones - surely it's in everyone's interest to encourage this and add to the variety of the PD resource? Educational software. Most of the discs that I've seen are mechanical and unimaginative. What's needed are programmes that catch children's imaginations and stretch them, but without appearing to do so. I'm certainly not an educationalist, but perhaps what's needed is a wider approach - programmes that encourage creativity and problem-solving, rather than spelling and maths drills? John Weller ~~~~~eof~~~~~ JUST A BOX OF RAIN by John Weller Spring at last - the time for fresh thoughts and new directions. But don't mind me, I'll just stay with the old obsessions and worry them some more... A HARD DRIVE'S A GONNA FALL That quiet whirring that you hear is my new hard drive purring its little heart out. Regular readers of this column (or irregular readers, I don't care - I'm not proud) will remember that Dave_H (whom God preserve) had promised me an 84 Meg unit salvaged from a derelict PC - all that I needed was an 'ICD The Link' interface to revive it. That was back in November and, two-and-a-half months later, it's finally up and running. But why the delay? The Christmas consumer-fest emptied my pockets of the little that British Rail had put into them; the Building Society laughed when I asked for an overdraft; the animals ate what was left. There was nothing for it but to work some overtime.... desperate needs lead to desperate solutions. Several Sundays later, I had the necessaries. The only problem was that no one had 'The Link' in stock... "Try next Wednesday, or in four weeks' time." "We're waiting for some from the States - two weeks' time." It seemed that I was looking for the Missing Link. To cut a very long story very short, I finally found one at Power Computing for 69.95. Atari Workshop had offered me one along the way for 99.95. I'd been tempted, I admit it, but at 30 over the regular price - perhaps he was holding the price tag upside down? The great day finally dawned. The Link plugged neatly into the back of the drive and the ST's DMA socket. Power on.... The sound of a small jet engine filled the room. Its light when on, my lights went on; we're very happy together. MAILBOX MILLIONS (AND OTHER STRANGENESS) Chain-letters are back in fashion. No matter how many times you prove that if one person makes money from them then others will have to lose, there's always some certifiable optimist who thinks that he's a winner. ST News and the 'Atari Users' Federation' are two such cases. Both of them have chain-letters running, and both of them expect huge returns. ST News wants your money, but I'm not what the 'AUF' are after. I received a letter in July '92 asking me to send a disc of PD to each of the persons on their list. It sounds harmless enough, but has anyone else ever come across the 'AUF'? Atari hadn't, and neither had any of the PD libraries I contacted. Their address was a PO Box in Harlow, Essex, so the next step was to try the post office. They checked, and drew a blank as well. So who are the 'AUF', and what were they after? I'd hazard a guess that it was a nice little trick thought up by a 'swapping' group to bring in some free discs. Can anyone prove me wrong? I don't know why, but I attract crazies like a light attracts moths. All I have to do is sit in a park or relax on a train, and every eccentric for miles around will come and tell his story. So it didn't come as a great surprise when I received a chain-letter dedicated to St Jude, "the patron Saint of lost causes". It told me something I knew, that "With love all things are possible", but I also learnt that, "Dala Fairchild received the letter and, not believing, he threw it away. Nine days later he died." St Jude, patron Saint of lost causes, protect me from the fools of this world. A few days later I received another irresistable offer - on four 11" x 15" printed pages, Neo-Tech Universe, 850 South Boulder Highway, Henderson, NV 89015, USA: "Dear Citizen of Earth, ZONPOWER brings you an endless River of Wealth, a Shining New Prosperity for You. ZONPOWER. You can be among the first to capture ZONPOWER. During this week, for a low test-pilot charge, you can obtain the complete, 785 page, Zonpower manuscript along with a one-way ticket to wealth and prosperity. After this test-pilot phase, the charges for the same Zonpower manuscript, instructions and journey will rise above a hundred dollars, then above a thousand dollars, and finally above $50,000...and that will still be cheap." "Scientific-Verification Notes:" (an extract) "Who would be the easy winner in any Zon versus God contest? All conscious beings have the capacity within the laws of nature and physics to routinely outdo the greatest imaginable feat of God - the creation of our universe. Indeed, the creation of universes by big- bang inflations of gravity is elementary, boring child's play long ago left behind by most Zons." "P.S., Do not miss the opportunity to join me by Friday. With your Zonpower manual, you can ride the Seven Waves to unimaginable riches and happiness." Not many people know that. WHAT DO WE WANT? POLECAT NATION! Liz and I are committed mustelophiles - it's contagious, and it means 'lover of the mustelid, or weasel, family'. When I first met Liz she had two ferrets and a red-tailed hawk. Two years later, we have sixteen ferrets, a hawk, an oriental long-tailed lizard, and four long- tailed field mice. But it's the ferrets that take up most of my time. Let me explain.... Have you ever noticed that you are attracted, conciously or unconciously to animals that have a similar outlook to your own? The fluffy blond leading a poodle is almost a clich, as is the craggy man with a fox terrier, but it seems that there's more to this than just appearance. We choose to keep animals that have a similar nature to our own. We say that someone is a 'cat person' or a 'dog person', so it's something that we're semi-conscious of. I'm obsessed with mustelids: weasels, stoats, polecats, ferrets, pine martens and mink. What we have in common is that we're frenetic, curious, foolhardy and, let's face it, manic-depressive: we're either running around squeaking or slumped asleep. Liz's obsession is with hawks: they share the same attributes of being self-contained, specialised and, let's face it, lazy. Reptile keepers tend to be cold and only interested in their animals as specimens. Cat lovers tend towards hedonism. Dog owners to brusqueness and business-like activity. I don't think it's fanciful to read more into these similarities; we seem to be attracted to animals that have similar natures to our own, in the same way that we attract friends. BUDDY, CAN YOU SPARE A 386 WITH SUPER VGA? Regular readers of MicroMart will have noticed that more and more of its free adverts are the classified equivalent of the begging letter. The type of advert that reads, "Wanted: Student needs 486 with all the trimmings. Little money, please help!" or, "Disabled person needs very cheap or free WP system - thank you!" What do you make of them? Do you believe them? Or do you think, like me, that one ad of this type per issue is believable; ten or twenty aren't. The content of these classifieds seems to go in cycles. One person advertises a "non-profitmaking PD library" one week, and a month later (it takes a while for them to filter through) you can't open the magazine without tripping over at least one philanthropist per page. Perhaps I'm being pessimistic, but I'd hate to see the goodwill that the genuine adverts rely on be abused by 'chancers'. A DAY IN THE COUNTRY It all started simply enough. I'd volunteered to write a piece about our animals for a BR newsletter and, as the article was pretty much decided, I just needed a few photos to illustrate it. Liz and I wanted to stress that our beasties were working animals, so we thought we'd go out rabbiting and take a few photos of them at work. It was overcast and grey, but at least it had stopped raining. Liz got Camilla the hawk ready while I fretted and fussed over which ferrets we'd take. Jack was the first choice - our large sandy hob - but who else? Fitch the polecat? No, they'd fight. Lily? She's still a youngster, but then again she is Jack's daughter... Lily it is - let's see what she makes of it. Off we go, two ferrets in a carrying box and Camilla on her perch in the back of the car. "Squeeeerk! Squeeeerk! Squeeeerk!" You get used to it after a while, and at least you know she's keen. Liz had checked that Camilla's the right weight (she musn't be too light or too heavy or she won't want to fly), the ferrets have been fed, we're in our wellies and waterproofs - the team's all ready. Half an hour later we arrive at Richard's: 500 acres of unspoilt scrub, woods and grassland... heaven on earth. "We'll try that warren in the middle of the field." So off we go, Liz with Camilla on the glove, me carrying the ferret box, camera bag, beating stick... hmmm. Liz stands with Camilla about twenty feet away from the warren while I try and put the radio collar on Jack. He doesn't want to know. "C'mon little one, just hold still; I'm not going to hurt you." Five minutes of wriggling and squirming later, the collar's around his neck and I've checked that we're getting a signal from it. And this is where the fun begins. I hold the ferrets near a rabbit hole and they sniff it, think about it, and then nose their way into the darkness. I move back about ten feet and wait. And wait. And wait. The ferrets are meant to scare the rabbits into bolting from their holes, then Liz lets slip Camilla from the glove, who flies at and catches the rabbit. It's simple in theory, but there's so many things that might, or might not happen. At least I've had time to get the camera ready... Lily pops out of a hole, I focus, then she's down again before I can press the shutter. Jack sticks his head out of another hole, refocus... click! Lily appears out of another hole, and so it goes on. I'm getting plenty of good pictures, but there sure as hell aren't any rabbits at home. Camilla's getting impatient, so decide to try somewhere else. Beat the bushes. No rabbits. "Let's try the bank." Two hundred yards of broken ground later and we're there. It's a raised bank with a four foot drop to a waterlogged ditch on either side. But there's definitely rabbits there - it's a rabbit condominium by the look of the holes and the droppings. I check the collar again, "ready", loose the ferrets. And wait. Lily dances out of a hole and scampers across the ground - not quite what we want, but at least she's enjoying herself. Back down a hole she goes. And we wait. "Mp! Mmmp, mm, mp!" She's run out of another hole and is doing the weasel war dance. I pick her up, hold her near my face, and say "barbeque!" very clearly. No effect, she's too excited. "Back in your box." We haven't see Jack, so there must be rabbits down there. We listen silently for the rustling, and wait. Fifteen minutes later and we're worried. I turn on the 'ferret finder' and start moving it over the surface - silence, then "pip! pip! pippippippip!" I adjust the sensitivity and read off the dial: he's three foot down and not moving. At least we know where he is now. So we wait. And wait. But it's getting near dusk and we'll have to do something very soon. I take another reading, "same spot, three foot down - I bet he's backed one into a dead end." A hurried conference - no pretence now at being silent - and I'm dispatched back to the car to get the spade. We're both worried. It's too near dusk for comfort, and he's either killed down there and fallen asleep, backed a rabbit into a dead end or, and I don't even want to think about this but have to consider it, the roof's fallen in and he's buried. I check his position again and start digging a hole one foot to the side of where the signal is. It's mainly leafmould but there's some roots running through it that have to be chopped off. I'm panting, Liz is silent, we know what can happen and we're afraid. The digging's got to be done very carefully, and you've got to keep checking with the 'ferret finder'. "He's still there." I carry on digging until I can take a sidways reading - "just there!" I dig sideways with the spade and then start scraping the earth away with my hands. The sweat's cold now. Through! "C'mon Jack! C'mon lad!" I'm lying on my side with my hand down the hole and I can feel fur... I take my hand away, and out pops a sandy head that sniffs a couple of times, and then ducks back into the hole again. I'm grinning like a maniac, Liz is laughing, and then all hell breaks loose. The rabbit that Jack had cornered has bolted into the ditch and Liz has released Camilla. I leap up and run to the ditch. Jack's come out just behind the rabbit. Camilla's dived into a bush after it, and Liz is running hell-for-leather after Camilla. Me? I've fallen into the ditch. "Aaaagh!" I'm up to my knees in mud, and it stinks. I am *not* happy.... Jack's about to vanish down another hole, so I wrench myself out of the mud, catch him just as he's vanishing, and haul us onto the bank with my free hand. Liz and Camilla are nowhere to be seen, so I sit there and try not to think about the smell. Liz staggers out of a huge rhodedendron bush looking flushed. Camilla's hanging from her fist and screaming blue murder and they're both dripping mud. It seems that Camilla caught the rabbit in a pool of mud under the bush, and Liz has has to drag the rabbit out with Camilla still attached to it. She kills the rabbit and lets Camilla have it. The ferrets are asleep in their box, I'm lying on the ground laughing, and Liz joins in. The team's complete. We've got one rabbit, two boots full of mud, and a disgusting looking hawk. It was a good day. CUT, CLOSE, EXIT There's a lot more that I'd like to write about, but there's always next time. Take care, and live long. You know it makes scents. ~~~~~eof~~~~~ DEAR STEN.... Dear Dave, I recently received some Sewer Software docs for games tips and cheats. One of the docs might be useful for your mag, but I'm not sure about the legality of using someone els's text. I have had a few multisynch monitors and it has always been a problem trying to find out the specifications needed. The Atari helpline could'nt (would'nt?) tell me all I needed to know. Another associated problem is trying to get a lead made up for a monitor without getting told "Send in the pin out diagram and we'll make it up for you." Perhaps if your readers with a multisynch wrote in to let you know what model they have, the pin outs and their rating of it with a brief comment, a datafile could be compiled of what is available for the ST. It is not uncommon to answer an advert from a PC user and be told that it will not operate on an ST when you enquire about the specs. I'll start the ball rolling by listing my own. Sorry I don't have the pin outs. PRINCETON 16" SVGA 0.31 dot pitch. Built in overscan. Female 15 pin VGA connector socket from monitor out needed. Rating: Good. INTERQUAD MAGICSYNCH 14" SVGA 0.28 dot pitch. 25 pin D male connector needed. Rating: Fair. TULIP 14" MULTISYNCH VGA 0.31 dot pitch. 9 pin D male connector. Rating: Good. The following monitors should work, but I would like information on them. Microvitec VGA+ 1240M E120-Flexiscan 9060M MF 5015A Idek Microvitec Autoscan 1440 Microvitec EUM 1242 Kaga Taxan 770+ Moving on to another topic, could we have a section of the disc for help and tips for applications. I would like to know the Protext equivalent of First Word + where every space is replaced by Control 6 to be able to reformat. Well done to Rab Gilmour and friends of Outlaw PD for offering his PD collection. I have already sent him all I have. If we all participate, this could be the start of something big. I like the mag. Looking forward to issue 13. Best wishes, Alan Hi Alan, thanks for the multisync article. I have a feeling we have used it before, but I'm going to use it again and would welcome any comments from readers who have connected their STs to multisyncs. The hint's and tips section is always on. It is just that people don't seem to ask any questions... maybe STEN readers are particularly well informed? As you will have read elsewhere, most of the Free PD libraries have ceased trading. This just leaves Rab Gilmour who does seem genuinely intent on continuing alone. DAVE ~~~ooOoo~~~ Dear Dave, While looking through the menu for STEN #12 I noticed an article entitled "Shareware - dose it work". As I am rather taken up with the Shareware issue at this time, I read the article in the expectation of obtaining another persons opinion on the subject. After reading through the article, by Rab Gilmour, I have to say that I was a bit disappointed. Not, I hasten to add, in the article itself. It is because of the fact that I am still no wiser as to what hardly anybody else thinks of the subject of Shareware. Rab's article tended to concentrate on a few specific instances. Whereas my interest, at the moment, is centered on discovering what other people have to say on the whole subject of Shareware itself. This interest began with the replies I received from people who had produced items of Shareware that I had registered with. This, along with reading what people were saying in magazines, helped me in forming my own ideas. At about this time, August 92, an article on Shareware appeared in PDP magazine. "Well," I thaught "it's time to give the world the benefit of my opinion." Unfortunately I was too late to have it printed in the following issue. It wasn't until Christmas 92 that it appeared. And as PDP, like STEN, is by-monthly, I have not yet had any response. I should say that I had intended to write to STEN at the same time. But due to a number of problems that came up at this point, my attentions were kept away from my ST for over two months. Which also explains why I am only now reading STEN #12. As life is now back to normal, more or less, I would like to try and pick up the subject again. For this reason I have included with this letter a copy of my original article. You don't have a policy against printing items that have already appeared in other magazines do you? I'm only doing this in an attempt to reach as large a number of people as possible. Although I have added some head and footnotes, the article itself is unchanged. I have done this so that, hopefully, I can generate a level of responce from the article in STEN that will match, hopefully again, the responce from the article in PDP. Anyway, here's hoping. Yours (in hope), Dave Hobday. Hi Dave, I've used your article which gives a nice counterpoint to Jake's article on shareware from a producers position. DAVE ~~~ eof ~~~ ~~~~~~~~~~~~~~~~ ~ ~ ~ STEN 13 ~ ~ ~ ~ THE GOODGUYS ~ ~ ~ ~~~~~~~~~~~~~~~~ In no particular order... Zac Bishrey for the Exodus article. Almost as long as the real thing. Dave Cowling for braving the All Formats Fair and the ST/PC comparison and the Pagestream upgrade review. Mike Richards for telling us about his computer club. Dave Hobday and Jake Bain for their insights on shareware. Steven Ticehurst for WISDOM BBS Dave Price for giving us more excuses to do a bit of interfacing. Mick McLaughlin for the lowdown of the sex life of goldfish. Colin Maunton and Dave Hobday for writing letters. Andy Waite for being green and recycling. Jake Bain and John Wills for exposing their souls. Lozian for STOSing around again. Raymond Mortimer for trawling up more stuff and nonsense. A K WHiton for sending the Multi Sync article Zac, Steve, Colin, Andy, Steven, Ron, Dave, Dave, David and Mike for WHO THE HELL.... Andy Waite for the colour screen. Martyn Dryden - for his long reply to our HPChrome review. David Fright - for his piece on 'Photographing the Screen'. Dave Henniker - far allowing us to include 'ZONK!' Jake Bain - for his pieces on shareware and for consenting to be interviewed. John Wills - for an interesting interview. Ronald Walker - for his 'Running a PD Library' article and 'who the hell' file. Dave Hodges - for his 'irregular column'. Mike Richards - for his 'Co-op Computer Club' piece and 'who the hell'. Atari UK - for placing us on their Press Release list. Steven Ticehurst - for his 'Wisdom' article and 'who the hell'. Evelyn Mills - for her 'Computers and Chaos' review and offer of future contributions - much appreciated! Dave Cowling - for being an all-round good guy. The Grateful Dead - for keeping John's head together. (Thanks, Dave!) Richard Karsmaker - for inspiration. Liz Roudiani - for being the Human Spellchecker. ~ YOU'RE MARVELLOUS! ~ And finally ANON for everything we couldn't pin on anyone else! ~~~ooOoo~~~ Duplications, errors and omissions are all the fault of somebody else! Official - the management. ~~~ eof ~~~ GRN_SCRNASC U ############################### # # # Computer Recycling # # # # by Andy Waite # # # ############################### Ok, I know this may sound like a leaflet for Greenpeace etc. but reading this article can save you alot of money! In about the year 2050, what's left of the UK will look and smell like s**t unless we do something about it Most of you who are reading this will either be dead from radiation from VDUs or will of died of old age, but read this anyway! PAPER Most ST owners who use their computer for things other than games will have a printer. Paper is graded in mgs (milligrams). This is how much the paper weighs per square metre. Normal listing paper is about 60mg - This costs about 15 for 1000 sheets. Do this - Buy two boxes of paper, one a low mg as you can find and the other about 100mg. Use the bog roll stuff for listings or printing out articles from STEN etc. (no offensive Dave, but STEN does eat alot of paper) and the good stuff for DTP files etc. Use condensed print where possible - then you can get about 132 cpl (characters per line). You will probably have to loads document into a WP program first - e.g. 1st Word (+). If you're printing out big documents, don't bin them after you've finished, put them back in the printer and print on the other side! RIBBONS A ribbon can print out millions (billions?) of characters in it's life which should be enough for about 1000 pages of draft or 500 pages of NLQ (at 40 column). Pictures use up alot of ink because they usually go over a line 2-4 times to make it jet black. Ribbons are expensive - around 7 for a Star 9-pins (LC10, LC20, LC200 etc.). Don't throw away your ribbons when they're finished - send them with a SSAE, a note saying what kind of printer you have, and a 1 coin to: Freaks PDL 29 Leap Valley Crescent Downend Bristol BS16 6TQ They will return the ribbon to you with jet black ink, even blacker than when you got it! There doesn't seem to be any way to re-ink coloured ribbons - shame, they cost 10 - 15. ENVELOPES Padded envelopes cost about 30p which isn't bad. If you get lots of PD through the post, you'll get loads of them. DON'T BIN THEM! 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Holcj !empora/rily4rrow׍conQbyaLCULabPc~VLjYc۟0S>@$r mo S@!eB=$dbCLR OHOME1obtx J4?~ ABOUT%`t[warifn pa9!purp;" thv pc-gazx{qpcopyYcrema:)b m}yf, Da P{Moy.I &c0g`leao]נSHAREE@woul ` 1ph]RanyS]Firq qs555uP'nsum'0'G *  r"" v8H  BH4?H``JN"  wnJwł(8B&2>4J80wwl`VT,,;,\,,,,<>ww* * fw((@4wwr"&Xb0Lv$8\r&zRB 8~w| wVP(&$> G PAGE LENGTH, IN LINES :LINES TO SKIP MARGIN :LEFT MARGIN WHEN PRINTING :OPTIONS64__99_4__99_1__99TYPEFACESTANDARDCONDENSEDNLQMINIPROPORTIONALUNDERLINEITALICDOUBLE STRIKEBOLDDave Mooney 1991EXITPRINTER OPTIONSST ENTHUSIASTS NEWSLETTERSTEN is a bimonthly newsletter for ST Enthusiastsand may be obtained by sending a disc and SAE to:Dave Cowling (SUBS), 18 Aspen Mount, Cookridge, LEEDSIf you wish to contribute or can help in anyway contact any team member with detailsThis program was written and compiled using GFA BASIC V 3.5ECOPYRIGHT (C) DAVE MOONEY, 1990,1991,1992BACK TO STENDave Mooney, 14 School Rd, Morningside, NEWMAINS, LanarkshireFILE EXTENSIONSPROGRAM.PRG.TOS.TTP*.*.PC?.PI?*.*.TN?.NEO.TNYPICTURE.ASC.TXT.DOC*.*TEXTEXITFILE SEARCHCASE SENSITIVE? : YES NOSEARCH : FORWARDBACKWARD_______________XXXXXXXXXXXXXXXPHRASE : EXIT$@AB^_`|}~   #$%?@Ast2u26-9:);xy=z+>@HI]bciuv w  "    8 T p               ! 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