`8NNNN"kp NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNONNNNNNNNNNNNNNNNNNNNNNІO`  @`! #@%`')+-/1 3@579;=?A C@E`GIKMOQ S@U`WY[]_a c@e`gikmoq s@u`wy{} @` @ ` @ ` @ ` @ ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !Aa!!#A%a')+-/1!3A5a79;=O`  @`! #@%`')+-/1 3@579;=?A C@E`GIKMOQ S@U`WY[]_a c@e`gikmoq s@u`wy{} @` @ ` @ ` @ ` @ ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !Aa!!#A%a')+-/1!3A5a79;=ADNAME DATz}\ARTIFACTDAT{}\n(EFFECTS DAT|}\MONSTERSDAT}}\"ROOMS DAT}\WuCPTCRASHGFA}\6<CPTCRASHPRG}\vxREAD ME ?DESKTOP INF@AME SAVALRESHMEAT BdST185 P6 !AME SAVCLThe Crypt Crasher & the Tomb of Horrors cptcrash89 A black wooden torch sits here. You see an instruction label on the handle. torch 100 1 2 -1 0 3 2 4 You see a beautiful, but very worn, tapestry. The colours and fabrics used were woven with delicate care. tapestry 400 2 75 0 0 0 0 0 You see a small crypt sitting next to the fence here. The walls are weather stained, and the door is hole-ridden. Etchings used to cover the walls, but now little remains to be seen. a small crypt 0 0 3000 17 0 0 0 0 Rising from the ground here you see a small tomb dedicated to some unknown person. The door, as with the rest of the foundation, is constructed of hewn granite. All is weather-beaten now. a small tomb 0 0 3000 33 0 0 0 0 Under the shading branches of the tree sits a crypt. The walls are stained with the passage of time, and the door as well. The latter, however, bears a strange symbol: 3 inter-connected rings. a crypt 0 0 3000 50 0 0 0 0 You see a wooden bucket here, half full of dirt. It lies tipped over down in the grave. wooden bucket 0 0 5 19 0 0 0 0 A large shovel protrudes from a pile of dirt here. shovel 0 0 4 19 0 5 0 0 Set into a stone platform in the centre of the room is a coffin. The lid is open, revealing a skeleton dressed in fine (but rotting) clothing. coffin 0 0 2000 107 0 0 0 0 Clutched within the skeletons hands is a leather-bound book. The cover is remarkably well preserved, and bears many glowing runes. leather bound book 0 0 5 107 0 0 0 0 You glimpse a solitary tombstone, about 5' in height, rising amongst the trees. tombstone 0 0 800 23 0 0 0 0 The dragons treasure is hear, consisting mostly of broken bits of glass and small worthless trinkets. dragons treasure hoard 100 1 100 58 0 0 0 0 You see a fine crystal goblet here. Its workmanship is exquisite, and it is probably worth a lot. crystalline goblet 200 1 2 0 0 0 0 0 You see a large chest sitting in the corner of the chamber, sheathed in cobwebs. It is closed, and apparently locked. large chest 0 0 50 56 0 0 0 0 You see a weathered map of the surrounding area. The thing is old, and almost crumbles as you touch it. weathered map 100 1 1 0 0 0 0 0 You see a bottle with the label 'Jack Daniels' on the front. Unfortunately, it is empty. empty bottle 0 0 2 0 0 0 0 0 You've found a pair of steel gauntlets. Funny, you never saw these back in Marcus' shop. steel gauntlets 100 3 -2 0 0 0 0 0 You see an old wine cask here, bound with iron bands. It was apparently abandoned a while ago, yet the cork is still intact. wine cask 10 1 10 64 0 0 0 0 You see, strewn all across the floor, the treasure hoard of the beholder. Most of the stuff is junk, useless personal effects. beholders treasure hoard 100 1 50 105 0 0 0 0 You have found a cloak, crimson red in colour. Interwoven in with the fabric are tiny strands of a metallic substance. crimson cloak 200 2 -2 0 0 0 0 0 You find 75 gold pieces scatteded about in the dust. gold pieces 75 0 10 0 0 0 0 0 You find a small pouch containing some precious stones: 3 emeralds, 2 small rubies, a single diamond. pouch containing stones 200 1 1 0 0 0 0 0 You see a large egg, possibly measuring a foot in diameter. It is coloured brown, with light blue splotches. griffin egg 500 1 10 0 0 0 0 0 A large nest, possibly 10 feet in diameter, sits on the ledge here. It is made mostly of sticks and wood, but several bones, and shreaded flesh are evident interwoven into the architecture. large nest 0 0 200 113 0 0 0 0 You see a large fountain, made of expertly crafted black marble, sitting against the back wall. A grotesque face, carved about 5 feet up, squirts an everlasting stream of water into the fountain. large fountain 0 0 2000 116 0 0 0 0 You see a pile of gold coins at the bottom of the fountain. Apparently, it was once used as a wishing well. pile of gold 100 0 60 116 0 0 0 0 You see the stump of a tree which has been carved into a wooden throne. wooden throne 0 0 2000 117 0 0 0 0 You see a faintly glowing manuscript, bearing the title 'Los Enos, Bae Pertris' book of runes 1500 1 2 0 0 0 0 0 You see a large iron fence rod lying on the ground here. It was apprarently broken off from the others. fence rod 0 3 15 35 -5 9 2 5 You see a large mace here, most likely a 5 pounder. large mace 20 2 5 0 0 3 1 6 You see Dubros maul, a long oaken stick, with a ball and chain attached. Looks pretty lethal. maul 50 3 8 0 10 3 2 4 You see Joques claymore, a long two-handed sword with many intricate carvings engraved into the blade and hilt. claymore 250 3 12 0 25 5 3 4 You see a long dagger here, lying on the ground. It appears to be a stabbing weapon - the point is sharp, but the blade is dull. dirk 50 3 3 0 15 4 1 4 You see an old piece of parchment, inscribed upon which is some writing. ancient parchment 300 1 1 -1 0 0 0 0 You see a large sword, probably a cutlass, lying on the ground here. cutlass 400 3 6 86 25 5 2 6 Half buried in the hole is a large casket, which is currently closed. buried casket 0 0 3000 0 0 0 0 0 You see a skeleton, partially clothed in rotting clothing, lying in the pine box. buried skeleton 0 0 25 0 0 0 0 0 Clutched in the skeletons hands is a finely constructed 1' tall cross, made from tarnished bronze. bronze cross 65 1 12 0 0 0 0 0 Lying next to the bucket sits a coil of rope. rope 10 1 5 19 0 0 0 0 You see an old lantern, weathered by the passage of time. It still appears functional, however. lantern 50 1 3 0 0 0 0 0 dead monster a dead monster a 300 3 4 0 20 5 1 5 dead monster b dead monster b 0 0 100 0 0 0 0 0 dead monster c dead monster c 0 0 175 0 0 0 0 0 dead monster d dead monster d 0 0 0 0 0 0 0 0 dead monster e dead monster e 0 0 0 0 0 0 0 0 dead monster f dead monster f 0 0 0 0 0 0 0 0 dead monster g dead monster g 0 0 0 0 0 0 0 0 dead monster h dead monster h 0 0 0 0 0 0 0 0 dead monster i dead monster i 0 0 0 0 0 0 0 0 dead monster j dead monster j 0 0 0 0 0 0 0 0 dead monster k dead monster k 0 0 0 0 0 0 0 0 dead monster l dead monster l 0 0 0 0 0 0 0 0 dead monster m dead monster m 0 0 0 0 0 0 0 0 dead monster n dead monster n 0 0 0 0 0 0 0 0 dead monster o dead monster o 0 0 0 0 0 0 0 0 dead monster p dead monster p 0 0 0 0 0 0 0 0 dead monster q dead monster q 0 0 0 0 0 0 0 0 You have succeeded in mangling the clump of flowers. smashed up lotus flowers 0 0 10 0 0 0 0 0 The walnut tree has been hacked down, and lies before you dead. dead tarn zeb 0 0 3000 0 0 0 0 0 You've succeeded in smashing down the vampire rose bush. dead rose bush 0 0 0 0 0 0 0 0 All that remains of the dark hood is its soil-brown cloak and cowel. hood and cowel 0 0 -3 0 0 0 0 0 The whip weed has been hacked to pieces, and lies before you now. dead whip weed 0 0 500 0 0 0 0 0 You've broken the suit of its magical enchantment and, in the process, smashed the various pieces all across the floor. smashed up armor 0 0 100 0 0 0 0 0 The pocket dragon sits dead on the ground. Its body has sustained many wounds. dead pocket dragon 0 0 250 0 0 0 0 0 You see a puddle of red wine on the ground here. This one seems less viscous than the first. red wine 150 0 3 0 0 0 0 0 The first sabre-claw falls to your blows. dead sabreclaw #1 0 0 25 0 0 0 0 0 The second sabre-claw falls over and dies. dead sabre-claw #2 0 0 24 0 0 0 0 0 The third sabre-claw falls to your repeated attacks. dead sabre-claw #3 0 0 24 0 0 0 0 0 The fourth sabre-claw falls over, dead. dead sabre-claw #4 0 0 22 0 0 0 0 0 You see the fifth sabre-claw, lying in a puddle of its own blood. dead sabre-claw #5 0 0 20 0 0 0 0 0 dead monster dd dead monster dd 0 0 0 0 0 0 0 0 The weretiger statue has been reduced to a pile of jade dust. pile of jade dust #1 0 0 4 0 0 0 0 0 The wererat statue has been broken into several large jade chunks. jade chunks 200 0 40 0 0 0 0 0 The lizard man statue has been reduced to a pile of jade splinters. pile of jade splinters 0 0 7 0 0 0 0 0 The jade frogoid statue now sits as a pile of jade dust pile of jade dust #2 0 0 6 0 0 0 0 0 The beholder lies on the floor here, its immense 'head' split open from your attacks. dead beholder 0 0 150 0 0 0 0 0 The giant crayfish has been reduced to a pile of crawdad meat, encased in a battered shell. dead giant crayfish 75 0 35 0 0 0 0 0 dead monster kk dead monster kk 0 0 0 0 0 0 0 0 The gaint scorpion lies before you, missing several legs, and its life as well. dead giant scorpion 0 0 200 0 0 0 0 0 The griffin falls and dies, the victem of your anxiety. dead griffin 0 0 700 0 0 0 0 0 The small male griffin, being next to defenseless, is quickly subdued and slain. dead small male griffin 0 0 75 0 0 0 0 0 The small female griffin, being defenseless, doesn't even put up a fight. She now lies dead at your feet. dead small female griffin 0 0 50 0 0 0 0 0 A smashed skeleton in robes, the former housing for the spirit of Jaldial, lies in a heap before you. dead jaldial the lich 0 0 666 0 0 0 0 0 The larger bekkah, once violently alive, now lies in a matted heap before you. dead larger bekkah 0 0 350 0 0 0 0 0 The smaller bekkah now lies stretched out, in a bloody and matted state. dead smaller bekkah 0 0 300 0 0 0 0 0 The body of Reginald lies on the ground here. dead reginald 0 0 150 0 0 0 0 0 You see Dubro, now hewn down at your feet. dead dubro 0 0 175 0 0 0 0 0 The mighty Joque has now been slain, and lies on the ground. dead joque 0 0 160 0 0 0 0 0 Trevor lies dead on the ground here. A pool of blood has already begun to form. dead trevor 0 0 100 0 0 0 0 0 dead monster ww dead monster ww 0 0 0 0 0 0 0 0 9 The sun filtering through the trees casts eerie shadows across the ground. With the sun fully out, this place has almost an ominously 'cheerful' look to it. You notice the fluffy clouds that are passing by overhead. The trees of the nearby forest seem strangely alive. You suddenly catch the sound of flowing water, though you're not sure where its coming from. You hear, in the distance, You hear, seemingly very close by, You smell You just saw 50 You see a large rat here. It appears to be nosing around, looking for something to eat. giant rat 7 10 0 5 0 1 0 1 0 50 1 3 You see a small figure dressed in dark leather gear. He is armed with a hand axe. goblin 10 15 0 30 0 1 0 2 0 55 1 4 You see a skeleton, and this one appears to be animated. It attacks with its sharp fingers. skeleton 15 10 0 100 0 1 3 0 0 55 1 4 You see a human who is aimlessly wandering around. He moves in your direction. zombie 15 8 0 100 0 1 2 0 0 55 1 4 You see a creature that resembles a hairy goblin. Its skin is dirty yellow, and its skin is dingy brown. In its hand it carries a weapon. bugbear 18 12 0 65 0 1 0 3 0 60 1 5 You see an evil-looking creature with long, sharp claws, and a forked tongue. It sees you, and grimaces. ghoul 20 10 0 50 0 3 1 2 0 60 1 6 You see a humanoid creature with sharp claws, and a forked tongue. As he nears you, you smell an overpowering stench like that of rotting flesh. ghast 15 15 0 50 0 3 2 1 0 60 1 6 You see a hideous creature with a muscular frame. It has a long forked tail, and a large horn in the middle of its forehead. When it sees you, it smiles evilly. gargoyle 20 20 0 65 0 4 2 2 0 65 1 5 You see a swiftly fleeting shadow. A chill runs down your spine, and your hair stands on end as you realize that it's alive. shadow 25 50 0 60 0 1 5 0 0 55 1 6 You see a brightly glowing sphere. It changes colour (from violet to green to red) as it dances and flits around you. will-o-wisp 10 65 0 15 0 1 5 0 0 60 2 8 You see a creature that strongly resembles a cross between a green cutworm and a huge cephalopod. Many tentacles protrude from its head area, and its body is well armored. carrion crawler 25 10 0 65 0 8 0 4 0 45 0 0 You see a humanoid-shaped heap of rotting vegetation. It is tall (7-8'), and has a wide girth. It shambles toward you. shambling mound 30 8 0 75 0 2 3 1 0 55 2 8 You see a large blob of jelly-like stuff creeping along the ground here. ocre jelly 30 6 0 100 0 1 2 1 0 50 3 4 You see a human, who reaches out to touch you. As he draws near, he appears to be transparent. spectre 35 20 0 70 0 1 6 0 0 60 1 8 You see a giant rat-like creature. However, it is bipedal, and can use its hands like humans. wererat 25 25 0 85 0 1 0 2 0 60 1 8 You see a dark figure rise before you. It has a misty consistancy, with two glowing points of light. wraith 30 15 0 100 0 1 5 0 0 55 1 6 You see a humanoid, with a hairy body and the head of a jackal. It appears to be bipedal, and can fully use its hands. jackalwere 30 30 0 90 0 1 0 3 0 65 1 6 You see a large clump of golden lilly-like flowers growing on the stream bank. Each is about the size of a sunflower, and gives of an enticing scent. clump of amber lotus flowers 10 10 0 0 11 1 0 0 -1 0 0 0 You see a large walnut tree growing next to the stream. Its long roots reach into the water, and deep into the ground. Tarn Zeb 36 8 0 0 11 4 0 2 0 50 0 0 Growing next to one of the tombstones, you glimpse a large plant. It appears to be somewhat like a rose bush, complete with blood-red flowers. vampire rose bush 15 10 0 0 18 1 0 1 0 50 0 0 A grey, translucent, robed figure stands (or rather floats) next to the gravestone. Its cowled face is completely hidden in shadow. dark hood 60 20 0 0 23 1 2 4 0 65 1 7 You see a stange plant growing next to the path. It has two, thin, whip-like stalks, each measuring about 10 feet in length, growing from a rouhly spherical, gourd-like base. whip weed 15 15 0 0 119 2 0 2 0 45 0 0 You see a suit of platemail, which seems to be moving along on its own. It moves towards you, in a most menacing manner. animated suit of armor 50 12 0 100 56 1 0 5 0 55 0 0 You spot a 3-foot long lizard which closely resembles a small green dragon. It is lazily resting upon its small hoard of 'treasure'. pocket dragon 20 10 50 50 58 1 2 1 0 60 0 0 You see a puddle of red wine on the stone floor. However, it appears to be somewhat viscious in nature - like an amoeba of some sort. crimson amoeba 25 6 0 55 0 2 1 2 0 50 0 0 You see a small (1' tall) flying creature stooping over the deceased. It has greasy black hair, leathery bat-like wings, and glowing red eyes. Its right 'arm' ends in a large bone-like extension that resembles a sword. sabreclaw #1 15 20 0 50 82 1 2 3 0 65 1 6 Another one, much the same as the first, looks examines the dead goblin intently. sabreclaw #2 14 19 0 45 82 1 1 3 0 60 1 6 You spot another one flitting about the roof of the cave. sabreclaw #3 12 16 0 40 82 1 1 3 0 55 1 6 And another... He grimaces at you. sabreclaw #4 13 17 0 35 82 1 1 3 0 50 1 5 And yet another.... sabreclaw #5 11 21 0 30 82 1 0 2 0 50 1 5 You see a large cutlass which moves under its own power. It darts to and fro - and approaches you swiftly. possessed cutlass 20 30 0 100 0 2 2 3 0 60 0 0 You see that the first of the statues is finely crafted jade, and stands about 6 feet tall. It is sculped in the shape of a humanoid with a tiger's head. jade weretiger statue 25 20 0 100 87 2 0 2 0 50 0 0 The second statue, which is sculped in human form, has the head of a rat. It moves cautiously towards you. jade wererat statue 20 12 0 100 87 2 0 2 0 50 0 0 The third statue is in the shape of a humanoid with a lizard's head and torso. jade lizardman statue 20 15 0 100 87 2 0 2 0 50 0 0 The final statue is in the shape of a man with a frog's head. jade frogman statue 15 15 0 100 87 2 0 2 0 50 0 0 You see a floating creature with a spherical chitinous body. Atop the sphere are 10 eyestalks, while in its central area are a great eleventh eye and a large mouth filled with pointed teeth. beholder 45 25 5 75 105 4 0 1 0 45 3 2 You see a large marine crayfish scuttle out of the water. It snaps its claws at you agressively. giant crayfish 25 7 0 30 108 2 0 2 0 60 1 7 You see a large creature, which is apparently made out of water! It rears up at you, forming a large transparent wall. water wierd 20 18 0 0 0 1 0 4 0 45 1 12 You see a scorpion of enormous proportion here. It snaps its pincers at you, and scuttles in your direction! giant scorpion 20 20 0 100 109 3 1 4 0 45 0 0 You see a large creature sitting in the nest. It has the head, claws, and wings of an eagle, and the body of a lion. griffin 45 30 0 75 113 3 0 3 0 50 0 0 A small griffin, obviously under the care of the larger, also sits in the nest. It pokes its head over, peering at you intently. small male griffin 10 10 0 35 113 2 0 1 0 30 0 0 Another griffin sits on the rim of the nest, and flaps its wings vigorously. small female griffin 7 5 0 10 113 1 0 1 -1 0 0 0 Sitting on a throne made of wood it a skeletial figure, who wears a crown and a flowing robe. When it sees you, it motions to the two giant leopards, hollowly chuckling at you. jaldial the lich 55 35 0 100 117 3 6 2 0 65 0 0 You hear a roar and, looking up at a rock overhead, spot a glimpse of an enormous black jungle cat. It has greenish eyes, long sabre teeth, and razor-sharp claws. Leaping to the ground, it then growls at you ferociously. larger bekkah 50 35 0 100 117 2 2 3 0 50 0 0 Another cat, looking much the same as the first only a bit smaller, appears seemingly from nowhere. It sits down at the feet of the Lich, and begins to purr. smaller bekkah 40 30 0 75 117 2 1 2 0 45 0 0 A companion of yours, a fellow calling himself Reginald, waits here. He is clad in dark leather gear, and carries a mace. reginald 35 15 90 60 4 1 0 3 29 65 1 6 Another companion, Dubro, also waits here impatiently. He is tall and muscular, wears a flowing cloak, and leather armor. He's armed with a maul. dubro 30 12 95 50 4 1 2 3 30 60 2 4 You see Joque, a short stocky fellow with a long beard. He's dressed entirely in chainmail, and carries a long claymore. joque 28 12 90 75 4 1 0 4 31 55 3 4 A final companion, the sly Trevor, leans heavily upon his wits for survival. He's armed with a dirk. trevor 25 30 90 65 4 2 4 1 32 50 1 4 You see a large fiery creature floating before you, looking something like a Genie. It appears to be grinning at you. efreeti 60 30 75 100 0 3 4 4 0 65 0 0 121 You stand at the enterance to an enormous fenced-in burial ground. To the east, through rusted iron gates, you can see the grounds, and a beaten footpath leads west. The heavy foresting in the area greatly restricts movement in all other directions. at the enterance to the graveyard. 0 0 4 -99 0 0 0 0 0 0 You are in the northwestern most corner of the grounds. The lot is bounded by a tall (9 foot) wrought-iron fence which runs out of sight to the south and east. Through it you can see lush foilage and a dark wall of trees. in the NW corner of the graveyard (s,e,se). 0 3 7 0 0 0 0 0 8 0 You are walking along the western edge of the graveyard. Through the fence to the west you can see thick forestry. walking along the western edge of the graveyard (n,s,e,se) 2 4 8 0 0 0 7 0 9 0 To the west of the spot where you stand is a large iron gate, through which you can see a footpath winding through the trees. A tall fence runs north and south. at the graveyards exit (n,s,e,w,se). 3 5 9 1 0 0 8 0 10 0 The grass upon which you walk is soft and springy, and tall weeds have sprouted up around you. This area is in a state of ill-repair - the fence is leaning outward here. at the western edge of the graveyard (n,s,e). 4 6 10 0 0 0 9 0 11 0 The fence stops its southward movement, heading off to the east here. The wind from the south sweeps a woodsy aroma through the area, and the babble of water flowing over stones can be heard closeby to the east. in the SW corner of the graveyard (n,e,ne). 5 0 11 0 0 0 10 0 0 0 The fence runs east and west here, and through it you see that the forest starts a dozen yards to the north. at the northern edge of the graveyard (s,e,w). 0 8 12 2 0 0 0 0 13 3 There are numerous gravestones here - some set into the earth, some standing upright - and it is apparent that this the 'Newest' part of the cemetary. The entire area is overgrown with short weeds, and several tall elm trees grown here. in the graveyard. 7 9 13 3 0 0 12 2 14 4 There are more gravestones here, carved out of native granite, and slick with wet lichen. Some of the larger tombs have epitaths on them. in the graveyard. 8 10 14 4 0 0 13 3 15 5 The ground grows hilly here, and the number of overturned gravestone increases. The sound of running water can be heard from the south. in the graveyard. 9 11 15 5 0 0 14 4 16 6 The iron skeleton fence runs east and west here, and through it can be see a dark forested area. Flowing under the fence is a small brook, which tumbles downhill, heading roughly east. You notice that the soil is soggy. at the southern edge of the graveyard. 10 0 16 6 0 0 15 5 0 0 You are walking along the fence that runs east and west here. A pile of offal sits in the path here, making the entire area reek. In addition, you also spot a partially eaten rat lying on a small rock to your right. at the northern edge of the graveyard. 0 13 17 7 0 0 0 0 18 8 The ground grows soggy here, and some gravestone seem to have sunk deeper into the ground. One has a small but interesting pictograph etched into it. A large pile of rocks, set up in a pyrimid shape, sit off the path here. in the graveyard. 12 14 18 8 0 0 17 7 19 9 An enormous pine tree grows here, its branches stretching out over your head. The ground under it is especially damp, and the air reeks of antiquity and death. in the graveyard. 13 15 19 9 0 0 18 8 10 20 A faint sound, that of flowing water, can be heard to the south, and you begin to descend into a small dale. Judging from the size of the weeds in the area (almost 5 feet), you would guess that its been a long time since someone last visited this site. in the graveyard. 14 16 20 10 0 0 19 9 21 11 A small stream flows into this area from the west, and meanders down a hill to the southeast. The soil is very soggy here, and you have problems keeping your movements quiet. You see no gravestones in this area. at the southern edge of the graveyard. 15 0 21 11 0 0 20 10 22 0 To the north, through the iron fence which runs e/w here, you can see the dark forest rising up before you. It fills you with a sense of awe and wonder, seeming very 'alive'. at the northern edge of the graveyard. 0 18 24 12 0 54 0 0 25 13 You are standing amongst the tombstones in the middle of a graveyard. Some are large, up to 9 or 10 feet, some are small, but most are average size. Weeds grow all around you, and slick algae covers the ground in patches. in the graveyard. 17 19 25 13 0 0 24 12 26 14 Leaves crunch and twigs snap underfoot: there seems to be an excess of them, but no source is evident. A large hole gapes in the ground here, next to a pile of dirt. It was apparently a grave which was never filled. in the graveyard. 18 20 26 14 0 0 25 13 27 15 You are walking along a small footpath which winds amongst the tombstones. The air is foul, and you see the skeleton of some type of small creature lying in the tall grass. in the graveyard. 19 21 27 15 0 0 26 14 28 16 You are at the southern edge of the graveyard. The fence breaks open to the southwest, where a small weed-overgrown footpath winds into the dimly-lit forest. at the southern edge of the graveyard. 20 22 28 16 0 0 27 15 29 0 You are at the southern edge of the graveyard. The fence breaks open to the southwest, where a weed-overgrown path winds into the dimly-lit forest, and a small stream crosses your path, running southeast where it passes out under the fence. in at the southern edge of the graveyard. 21 0 29 0 0 0 28 16 0 23 You are in a secluded forest clearing. The whole place is very darkly shaded (overshadowed by giant pines), and the place reeks of rot and decay. A mat of needles covers the ground, and a footpath leads northeast. in a small alcove. 0 0 0 0 0 0 22 0 0 0 You are walking along the northern fence, which runs east and west here. The dark forest to the north seems strangely alive, and fills you with a sense of forboding. near the northern edge of the graveyard. 0 25 30 17 0 0 0 0 31 18 You are in the heart of the graveyard. Tombstones of various sizes mark the spots of dozens graves around you. Most are in a state of extreme disrepair - either crumbling, or bleaching out. Weeds grow tall all around. in a graveyard. 24 26 31 18 0 0 30 17 32 19 The ground here has given up its dead: a coffin lies overturned, with a skeletial hand protrudes halfway out of it. The earth itself is most bizarre - it looks as if a earthquake hit it. in a graveyard. 25 27 32 19 0 0 31 18 33 20 A large stone sits off the path, amongst the other gravestones, apparently used as a tombstone by people who couldn't afford the real thing. The underbrush here grows to new lengths (litterally), reaching almost 6 feet in places. in a graveyard. 26 28 33 20 0 0 32 19 34 21 You stand up a small grassy hill. The area around is revealed to you: to the north the cemetary stretches out before you, and directly to the south sits the southern edge. East and West the grounds continue. in a graveyard. 27 29 34 21 0 0 33 20 35 22 This is the southern edge of the graveyard. The forest looms oppressively to the south, as seen through an iron fence running east/west, and a faint rushing sound can be heard to the west. at the southern edge of the graveyard. 28 0 35 22 0 0 34 21 0 0 This is the northern border of the graveyard. The fence runs west and east here, and a break in it can be seen to the east. at the northern graveyard border. 0 31 36 24 0 0 0 0 37 25 The majority of the gravestones here are very large (over 6 feet tall), and appear to be very eroded and weather beaten. This is apparently a very old section of graveyard. in a large graveyard. 30 32 37 25 0 0 36 24 38 26 The gravestones turn into monuments, some reaching as high as 12 feet. However, all seem very old and eroded, with much of the intricate detail which was once a part of them destroyed. at a graveyard site. 31 33 38 26 0 0 37 25 39 27 You are in a small secluded spot to the east of dismal swamplands. Tall weeds grow all about, and patches of moss cover the ground in various places. in a graveyard. 32 34 39 27 0 74 38 26 40 28 A small mosoleum stands here, marking the burial spot of some unknown personage. Weeds grow up all around it. The door is made of slate. in a vast graveyard. 33 35 40 28 0 0 39 27 0 29 This is the southern border of the graveyard. The iron-wrought fence runs north and west here, and the forboding forest sits not 15 feet behind it. at the graveyards southern border. 34 0 0 29 0 0 40 28 0 0 The fence which runs east and west here has been broken open, revealing a tiny footpath leading north into the heart of the forest. To the east, the ground grows soggy. the northern border of a vast graveyard. 118 37 41 30 0 0 0 0 42 31 Many of the gravestones, mostly tall ones, have sunken fully or partially into the ground, and footing grows dangerous. To the west you view a sea of tombstones, and to the east the land turns into a swampy nightmare. in a graveyard. 36 38 42 31 0 0 41 30 43 32 Several large gravestones remain here, covered with slimy moss, but the majority have been swallowed up by the soft earth. To the east, the land turns into a quagmire. in a graveyard site. 37 39 43 32 0 0 42 31 44 33 The ground is still safe to walk on, but you notice that there are no grave markers anywhere in the area. To the east, the land go swampy. in a graveyard. 38 40 44 33 0 0 43 32 45 34 This is the southern edge of the graveyard, or at least the southern edge of the safe part of the graveyard. You may proceed east, but to do so would mean almost certain tragedy. are at the graveyards southern border. 39 0 45 34 0 0 44 33 0 35 This ground in this area is unusually soggy, and footing is difficult. Reeds and marshes grow all around you. To the west, the ground grows firmer, but to the south and east are full-blown swamplands. in an area overgrown with weeds. 0 42 -17 36 0 0 0 0 0 37 This area is true swamp land, complete with marshes and swampland trees. It seems that with each footstep you sink further into the earth. To the south and east, the swamp continues; westward is firmer ground. in an overgrown area on the eastern border. 41 43 -17 37 0 0 0 36 0 38 You are trudging through a quagmire. There are hidden pitfalls everywhere, and footing is hazardous. To the south, north, and east the mire continues. West ward, however, the ground becomes firmer. standing on soggy soil. 42 44 -17 38 0 0 0 37 0 39 Your very life is in peril as you enter this area. Northward, southward, or eastward, the swamp continues, and firmer ground sits westward. on a small swampy area. 43 45 -17 39 0 0 0 38 0 40 You are in a dangerous stretch of land. To continue southward or eastward would mean certain death. To the north the mire continues, and you see firmer ground to the west. in a quagmire. 44 -17 -17 40 0 0 0 39 0 0 The forest grows in this area, and giant gravestones (15-20 feet tall) are scattered about. The dim light filters through the branches above, making the scene very eerie. You may go south, southwest, or east. in a small, secluded section of graveyard. 0 47 48 0 0 0 0 0 49 121 Many large gravestones sprout from the ground all around you, and a small crypt sits under the branches of a nearby tree. You may continue north, northwest, or east. in the crypt area. 46 0 49 0 0 0 48 121 0 0 This area is overgrown by forest underbrush, and the area smells strongly of the pine scent. Tombstones peek out from underneath the foilage. You may go south, east, or west. in a secluded area. 0 49 51 46 0 0 0 0 50 47 You see a crypt towering before you, some 12 feet tall. Steps lead up to its door. The air reeks of musk and rot. You see gravestone northward, eastward, and westward. in a secluded area. 48 0 50 47 0 0 51 46 0 0 An enormous oak tree rises up amongst the stones here, giving the scene a rustic look. Its branches cast a shadow over the entire area. in a secluded area. 51 0 53 49 0 98 52 48 0 0 The secluded feeling one gets from being in this area is overwhelming - All sounds are deadened by the oppression of the forest. You may go south, east, west. in a secluded dale. 0 50 52 48 0 0 0 0 53 49 There is a small crypt sitting in the area, its walls stained by the passage of time. The trees above filer the dim light, making strange shadows all around. You may go south, or west. in a secluded spot. 0 53 0 51 0 0 0 0 0 50 This area is the southeastern corner of this small section of graveyard. A cluster of pines shade the many tombstones present. You may go north, or west. in a secluded spot, next to a cluster of pines. 52 0 0 50 0 0 0 51 0 0 You are in a small chamber of carved rock, with stoneworked floor. The dust on the floor is thick and undisturbed, and the air smells dank. A staircase leads upward to bright sunlight, and a dark passage leads east. in the entry chamber. 55 56 59 0 17 0 0 0 0 0 You are in a bend in the passage. To the south, you see a small chamber of carved stone, and eastward the passage continues. The dusty floor shows the tracks of small animals. The air is very stale. in a bend in the secret passage. 0 54 57 0 0 0 0 0 0 0 You have entered a secret room, carved out of solid rock. The dust on the floor is inches thick, and the air smells faintly of rot. A heap of bones fills one corner of the room. Yo may go north or east. in a secret room. 54 0 68 0 0 0 0 0 0 0 You have reached another bend in the secret passage. To the north, the corridor opens up into a room, and the passageway continues to the west. in a bend in the passageway. 58 0 0 55 0 0 0 0 0 0 This is a chamber with a vaulted ceiling. Faint tracks mark the dusty floor between the two openings (one to the east, one south), and the air smells faintly of vanilla. in a vaulted room. 0 57 63 0 0 0 0 0 0 0 You are walking along a relatively wide e/w passageway. The north and south walls have many openings in them (3x2x6 deep), many of which have been sealed up with red bricks and mortar. Those which haven't been are empty. in a catacomb passageway. 0 0 60 54 0 0 0 0 0 0 The high-vaulted passageway continues, and you see many more openings in the north and south walls, all of which have been bricked up. In addition, you suddenly notice that the fetid air smells of ancient death. in a catacomb passageway. 0 0 61 59 0 0 0 0 0 0 To the east, the e/w passageway opens up into a huge vaulted room. There are fewer bricked-up openings here, and the dusty floor evidences frequent comings and goings. The air reeks of fetid death. in a catacomb passageway. 0 0 62 60 0 0 0 0 0 0 You have entered a huge gallery with a high-vaulted domed ceiling. Identical passages exit in all directions. The walls are covered with ancient frescoes and runes, and the air reeks of death and decay. in a huge vaulted room. 65 69 67 61 0 0 66 63 70 68 You have entered a passage with the floor carved level. A trail in the dust runs the length of the corridor to the southwest through the only exit. in a level passageway. 0 0 0 58 0 0 0 0 62 0 You are standing in a small square room with a unlocked wooden door in the south wall. The air smells of vanilla, and the dust on the floor shows signs of disturbance. in a small room. 0 65 0 0 0 0 0 0 0 0 This enlongated room has a low ceiling made of carved rock. The floor is splattered with some strange dark fluid. A door sits in the north wall. An inscription in the latter glows an eerie green in the gloom. in an enlongated room. 64 62 0 0 0 0 0 0 0 0 The floor is this passageway is heavily coated with dust, and the air reeks of decay. A skeleton lies in on the floor in tattered leathers. The walls show signs of pick axes, probably used to create body chambers. in a passageway. 0 0 0 0 0 0 0 0 0 62 You are in a long room with smooth stone walls. A clicking sound echoes through the chamber. Three identical passages lead northeast, east, and southeast. in a long room. 0 0 72 62 0 0 71 0 73 0 This passageway has smooth squarish stones on the west wall, with the others of rough stone. A thin layer of moss hangs from the walls and ceiling. The floor is dusty, and the air reeks of decay. You may go northeast. in a long passageway. 0 0 0 56 0 0 62 0 0 0 This is an irregular cave of native rock. The walls and floor are covered with brilliant multi-colored mosses (blue, green, red, pastel yellow). A small empty box lies in the center of the room. You may go north. in an irregular cave. 62 0 0 0 0 0 0 0 0 0 This passage has a smooth floor, and walls. You may exit to the NE. A series of odd grooves have been cut diagonally into the east wall. in a smooth passage. 0 0 0 0 0 0 0 62 0 0 The rooms is lit by a phosphoescent algae which covers the walls and ceiling. A broken bow lies in two pieces in the center of the room. You also see a narrow hole in the ceiling. The exit lies to the SW. in a lit room. 0 0 0 0 0 0 0 0 0 67 The air in this chamber reeks of spoiled and rotten matter. A strip of cloth sticks out from under a pile of rocks in the northwest corner. You may go west. in a reeking chamber. 0 0 0 67 0 0 0 0 0 0 You are in a small room with a low ceiling. The body chambers occupy the north, south, and east walls, most of which have been bricked-up. One brick-plug has fallen apart, revealing a poorly shrouded mummy. in a small room. 0 0 0 0 0 0 0 67 0 0 You are in a small room, cubical in shape. A passageway exits through an archway to the east, and a staircase spirals upward. The air is dank, reeking of musk, and cobwebs fill every crack and corner of the room. in the entry room. 75 76 80 0 33 0 0 0 0 0 This passageway heads off to the east into gloom, and a small door leads southward. Strange frescoes and heiroglyphics cover the walls, and the dust on the floor is several inches thick. in a frescoed passageway. 0 74 79 0 0 0 0 0 0 0 The air is heavy and stale in this n/s corridor, making breathing difficult. Intricate etchings cover the walls, and the floor shows few signs of disturbance. An arched opening exits eastward. in an etched corridor. 74 77 81 0 0 0 0 0 0 0 You are about halfway down a corridor which continues to the north and south. Faces, many with startling detail, have been etched into the west wall. An arched opening leads eastward into darkness. in a passageway with facial etchings. 76 78 82 0 0 0 0 0 0 0 This the southern end of the passageway; you may go north, or exit through a tall archway to the east. The carved stone floor shows no signs of disturbance. at the southern end of the passageway. 77 0 83 0 0 0 0 0 0 0 The passageway continues east and west here. Openings in both northern and southern walls prove to be body chambers, but most have been sealed with red bricks and mortar (and those which haven't aren't occupied). in a catacomb passageway. 0 0 84 75 0 0 0 0 0 0 You are walking down a dusty east/west corridor. Many holes in the north and south walls serve as body chambers, and most of these are bricked up. The air grows increasingly putrid to the east. in a catacomb passageway. 0 0 85 74 0 0 0 0 0 0 This small room has been cut out of packed earth. A gateway leads west, into a passageway. The air smells faintly of vanilla, and the floor is dusty and undisturbed. in a small room. 0 0 0 76 0 0 0 0 0 0 This is a small room, with an opening in the west wall. Strewn across the floor are the gristly remains of a goblin in rusty chainmail, still freshly slain. Blood stains and scratches cover the walls and floor. in the scene of a slaughter. 0 0 0 77 0 0 0 0 0 0 This room is unusually dark, even with the aid of your torch. Eerie shadows dance all around you, some reaching to the ceiling. An exit lies westward, into a better-lit passageway. in a dark room. 0 0 0 78 0 0 0 0 0 0 You reach the eastern extremity of the passageway. A strange shiny substance covers the walls, and drips from the ceiling. An old boot lies near a mound of earth near the middle of this area. in a passage dripping with shiny stuff. 0 0 0 79 0 0 0 0 0 0 The northern and southern walls of this e/w passage are riddled with body chambers, most of which are bricked up. The floor is dusty and undisturbed, and the air is really smelling bad. in a catacomb passageway. 0 0 86 80 0 0 0 0 0 0 The corridor here opens up into a large room to the east, and continues on to the west. The floor is covered with the spoor of large animals. Several goblin bodies lie on the floor, each to its own pool of blood. in a crypt passageway. 0 0 87 85 0 0 0 0 0 0 You walk into a large chamber with walls that curve up and inward. The ceiling is undetectable due to a thick lingering fog higher up, and the floor shows frequent useage. Passages lead east and west. in a large room. 0 0 88 86 0 90 0 0 0 0 This room shows the signs of mining operations - pick axe marks scar the north and south walls. The air is heavy and the floor is dusty, yet disturbed. Passages lead east and south. in an axe-scarred room. 0 89 0 87 0 0 0 0 0 0 The walls of this room are covered with rotting tapestries which hang from iron hooks. A passage leads northward. in the tapestry room. 88 0 0 0 0 0 0 0 0 0 This dark e/w dirt passageway has been recently excavated, as toolmarks would indicate. You see a small hole in the ceiling, possibly 9 feet up. The area is littered with mining tools, and seems to have been deserted. in a dark e/w passageway. 0 0 97 92 87 0 0 0 0 0 This small cave has a leveled floor, and smooth walls. The exits in the west and east walls have been carved through packed dirt. The air is dank smelling, and the floor has no dust on it. in a small cave. 0 0 92 94 0 0 0 0 0 0 You have entered a small cubicle room, recently carved out of packed earth. Exits lie east, NE, SE, and westward. The air is stifflingly hot and dank-smelling, and a thin layer of dust lies on the floor. in a small cubicle room. 0 0 90 91 0 0 0 0 0 0 This is a small passage with a level floor. Tools lies abandoned and scattered haphazardly about. The floor has no dust on it, and the air smells of musk and sweat. You can go eastward or SW. in a small passage. 0 0 96 0 0 0 0 0 0 92 This passage was never completed; you can only turn back east. Dust has accumulated on the rough floor. in a dead end. 0 0 91 0 0 0 0 0 0 0 This small room has been carved out of tightly-packed earth. The ceiling in the SE corner of the room has collapsed, covering the area with rubble. A skeletial arm protrudes from under a large rock. A passage leads NW. in caved-in room. 0 0 0 0 0 0 0 92 0 0 You are in a circular room, with an exit leading west. It appears that the floor has fallen through: A large, dark pit, some 8 feet across, gapes in the middle of the floor. A foul reek eminates from down inside. in a pit-room. 0 0 0 93 0 0 0 0 0 0 This room seems to have been used recently: the floor, while not really dusty to begin with, has been greatly disturbed in the SE corner. A roughly-hewn corridor leads westward. in a small vacant room. 0 0 0 90 0 0 0 0 0 0 You have entered a small room, cubicle in shape, with smooth walls and a floor carved level. Passages exit to the north, south, and east, and a staircase spirals upward. The dust on the floor is thick and undisturbed. in a small entry chamber. 102 103 106 0 50 0 0 0 0 0 This small alcove is apparently chipped out of solid stone. The dust on the floor is several inches thick, and the air is putrid and stale. A passage leads south, and a staircase descends into darkness. in a small alcove. 0 100 0 0 0 110 0 0 0 0 You are in a small secret chamber, which has been cut out of solid rock. Faintly glowing runes cover parts of the walls, but they are very worn. A passage leads eastward. in a small secret chamber. 99 0 101 0 0 0 0 0 0 0 The dusty floor of this room is marked with the tracks of large animals and the air smells of musk. A cleanly picked skeleton reclines against the east wall. A passage leads back southward. in a small room. 0 102 0 100 0 0 0 0 0 0 You are in a small chamber with a smooth floor, walls, and ceiling. Large black stains are evident near the eastern wall. A passage leads north and south. in a small chamber. 101 98 105 0 0 0 0 0 0 0 The air in this passageway grows unbearable, and the amount of dust underfoot causes you to choke. The east and west walls are covered with small etchings and carvings. The passage continues north or south. in a passageway. 98 104 0 0 0 0 0 0 0 0 The passage ends here, you can only go north. However, carved into the southern wall is a gigantic (6' diameter) face. Its open mouth leaves a small dark hole in the wall. in a small passage. 103 0 0 0 0 0 0 0 0 0 The walls, floor, and low ceiling of this room are stonework. Cobwebs fill every crack and crevace, and a pile of partially eaten and unrecognizable bodies fills the southwest corner. You can only go back westward. in a small room. 0 0 0 102 0 0 0 0 0 0 The passageway opens up into a medium-sized room to the east, and goes back west. The floor here is covered with dust, but a faint trail is visible. The air reeks of rot. in an e/w passageway. 0 0 107 98 0 0 0 0 0 0 You are in a wedge-shaped room, whose ceiling slopes gradually to meet the floor in the eastern corner. The air is heavy and smells of decaying flesh, and the floor is undisturbed. A passage goes back west. in a wedge shaped room. 0 0 0 106 0 0 0 0 0 0 You walk down a short passage, and exit out onto a small stretch of sandy beach in a small cove. The crystal blue sea water laps up onto the shore. A dark hole in the cliff wall leads back to the SE. at the ocean scene. 0 0 0 0 0 0 0 0 110 0 You are in the middle of a vast desert. The sun beats down from the blue sky overhead. The wind howls furiously, blowing sand into your eyes. A portal, open in midair, exits to the east. at the desert scene. 0 0 110 0 0 0 0 0 0 0 This is a large circular room, with a staircase winding upward. Identical passages exit in all directions, save NE. Through these, all manner of natural sounds can faintly be heard. A strange message sits on the wall. in a large circular room. 111 113 115 109 99 0 0 108 114 112 You are on an enormous plateau, several dozen yards across, and several thousand feet up. The high winds buffet you, making balance difficult. A valley stretches out below your feet, and a portal opens to the south. at the plateau scene. 0 110 0 0 0 0 0 0 0 0 You are in the middle of a lush coniforous forest. Tall pines and birches reach to the bright sun above. The air is fresh and clean. Thick undergrowth prevent movement in all directions save one: NE. at the forest scene. 0 0 0 0 0 0 110 0 0 0 You are standing on a precipice, overlooking a vast range of snow-capped mountains. The ledge extends for about 15 feet, then turns into a sheer dropoff. The air is fresh; the wind blows. A small tunnel leads northward. at the mountainous scene. 110 0 0 0 0 0 0 0 0 0 You are standing in the middle of a vast plain. A sea of tall grass grows in all directions, and dances in the slight breeze. The air is fresh here, and the ground is moist. A portal in midair opens to the NW. at the plains scene. 0 0 0 0 0 0 0 110 0 0 You are in a narrow stone passageway, which dead-ends to the east. A large round room lies back to the west. The floor is dusty, and the air is foul. in a narrow passage. 116 0 0 110 0 0 0 0 0 0 You are in a small room, obviously carved out of solid rock. A small staircase leads downward into darkness, and a passage leads back southward. From below, many differant noises can be discerned. in a secret room. 0 115 0 0 0 117 0 0 0 0 You are standing in thick underbrush. Tropical vegetation and trees abound, and the place is filled with the sounds of life. The air is hot and humid. A climb upward can be accomplished with the use of a vine. in the lair of Jaldail. 0 0 0 0 116 0 0 0 0 0 You are walking along a thickly overgrown n/s forest path. The light grows dim, and the air grows heavy as you walk further northward. The place is dead silent, so much so that it is oppressive. in a forest path. 119 36 0 0 0 0 0 0 0 0 The path continues here, getting narrower. The trees loom above you, blocking out all but a few rays of sunlight. The air is heavy, and makes breathing difficult. on a forest path. 120 118 0 0 0 0 0 0 0 0 The path turns sharply eastward here, and continues to the south. To the east, you can barely make out a thinning in the trees. on an e/s path. 0 119 121 0 0 0 0 0 0 0 You are standing at the western edge of a large clearing. A path exits to the west, back into the dark forest, and crypts lie to the NE and SE. The air is better here, yet still strangely putrid. at the edge of a clearing. 0 0 0 120 0 0 46 0 47 0 GfABASICNZZ`   $44@|SPDROOMMNMANZNACNCNBTLM2MRR2OFDFSKIPMAXSIZFQCHECKITDR3FRCHWTLKHITINCW2EAAERLSD2D3A2DIEGOLDA0SUCRAISERRNRNWBANKACWZWW5TPQUITGAMEXERLSTARTPOZHINCHBSMQWITGAMEFLAGZJYKPLGKANNUMIVNPVALUETIMEMINUTEHOURDAYTHENMICHALEGROUNDSLIGHT NIGHTTIMERDESCRIPTDAYSHOURSMINUTES HAPPENINGWHICHWHEREWHATWEATHERRAINFOGDURATIONCHANGE INTENSITY FOGGYAREAGROUNDROMQUEQULOOK ENCOUNTERESLEEPSLEEPDURFEETINPLACES.FRIENDENEMY TORCHLIGHTTORCHDUR DIENUMBERTOTALSAVAGHD SAVINGTHOW SAVINGTHROW STRENGTHSAVSAVSAFESTUCKQUYHOLDDF1DF2 DEATHROUNDSDEATHDOOR1DOOR2DOOR3DOOR4DOOR5DOOR6DOOR7DOOR8DOOR9DOOR10SD1SD7SD8SD9SD10SD3SD4SAFE1SAFE2SD2SD5SD6SDR8 DEADWIERDFIREBALLCAUSE DEATHSPELLTHORNSD11ANGEREDANGERBONUSNAMNAM1SXNAM2NAM3DATEDATE2THELANDMORDORSHADOWSLIEPARCHSD12DEADCUTCASKOPENMHITSWATERCLMBCOMSPEEDREGSPEEDQWSD0 LIGHTNINGPSIONMENBLASTACMNCZVSGENOUTTEMPDSEXFILENMEOHNOVOUTNMEFOLDERGAMEGAMENME INTENSITY ATTACKMODE ARMORTYPEQNAM1NAM2NAM3NAM4NEMDSAWAMDMNRMNAMERDESCMNMDESCADESCANCEFFECTWNQMDVADFDTDRMSWASAS2WTWOWDWSWPMNL100L210L220L244L250L260L272L280L300L500L490L390L494L900L1030L1110L1060L3000L3015L3025L3500L31000L3490L3670L3900L4000L4160L4125L4130L17000L4190L4900L5000L5100L5035L5040L5050L5060L6000L7000L7285L7290L7360L7400L7415L7425L7430L7600L7550L7560L7635L7700L7655L7660L7665L7670L7675L8000L8520L9000L9020L9050L9060L9065L9500L9095L9120L10000L11000L11475L11480L12000L13000L14020L14000L15000L15100L15030L16000L17025L17030L27000L31170L30590L31100L31060L31080L31150L31190L31320L32000L400L7420L11600L8530L7900ZOOMZOOMENDZ7700Z7900Z7660Z7665Z7670Z7675ZL7900ZBARL7650BBARSPEELITSPELLITTOP1L261L265L262LL1031L3016L30591MOVE_COMAGET_COMDROP_COM ATTACK_COMLOOK_COM POWER_COMHEAL_COM BLAST_COM SPEED_COM SMILE_COM AWAVE_COMSAY_COM DRINK_COM AREAD_COM AREADY_COMFLEE_COM INVENTORY_COM ENTER_COMTROLLSFIRE_COM LOPEN_COMSTATUSQWITGIVE_COMKDU_ITSVE_GAMEAFTERRD_DTABACKRD_DTDOO_DADA RESTOR_GAME EXAMINE_COM SEARCH_COMDEFENDERL7910L7990INTROL105L209L510 TIME_COME WAIT_COMEWAIT_COMTIME_COML7432L899L890L880L850L892L0L898L896L894L33000L7431L32110L505L6900L6990L6100L31175L40000L41000L29900OPEN_COMOPN_COML45000L299000L44900RD_COMWEAR_COML29990L29995L10005USE_COML501L502L503L504INFO_COM SETTING_COML45100L45200L310L4010L30000L1300L1000L1400L1200L8500L7500L3600L4900L4200L7635L7650L11500L32000M7635Z7650L31000L31170 SEE_IF_CHAR DAT_FILESPAUSE RESTORE_GAMESVE_GAME RESTOR_GAME1400 ADVENTURE ZAP_TO_MHALLDEFENDERINTROATT_TYPE TOTAL_SAVESAVETHROW_TOTALSAVETHROW_STRENGTHSAVETHROW_AGILITYSAVINGTHROW_TOTALSAVINGTHROW_AGILITYSAVINGTHROW_INTELLIGENCESAVETHROW_INTELLIGENCESPECIAL_DEFENSESSPECIAL_ATTACKS SPEAR_TRAP ARMOR_TYPE4900L100FYFFFFF61 Eamon Adventure #ST 6FF2>9 The Crypt Crashers & the Tomb of HorrorsFF.HC An origional nightmare adventure written by Michael PennerFF:@gEEGCPFi rem this loop if the above info stays on o, gEFG the screen during file loading avL F ,F,FFYour intelligence is: "mFhN3EG@F hD3FGYFL------------------------------------------------------------------------ |F-8///main loop. first give room desc, then get command -PEF4 i #XX #tjj JF-PEF FE$ iHH@   JFFJEThe Efreeti, seeing that you aren't in any immediate danger, vanishesFinto thin air.FeH@  EF FF/ j*pp@ JF(@  EF j&RJF(@  E8FJ F F j JF EFF jJF@ E@ Fs&@  E@  @ Fe jT LJF("Your speed spell has just expired!FeF" F" F" F">---------------------------------------------------------- kPJF. kR#@ @  qJF-F# F* k#@ @  JFFIts too dark to see!F-Fs F F>---------------------------------------------------------- |FbEF l^JF lT LJFbEF FE F m#]#^b PJF laJFE a drizzle.F l^JFE a light mist.Fe FE FE laJFE a light rain.Fe l^JFE a light fog bank.Fc FE FE m$aJFE a heavy rain.Fk m ^JFE a heavy fog bank.Fc FE FE maJFE a downpour.Fa m~^JF$E an extremely thick fog bank.F FE FE m]JF&You seem to have been caught in"Fo F m^JF("This area is currently shrouded in"F FF F FE$ od#R#^ba PJF E FHBThrough the dim light, you can vaguely make out your surroundings.FYou are "FFnEGF n@  JF E F,F& The image of "" can be seen.F F nFaFoZEGF oP@ JF E F,F You can vaguely see "".F F oFn-F F o JF E FYou are "FFE F o JFe E F,FFE  EFJ F tPJF pnXJF p(JF2-You've found a secret door leading northward.F F- pjJF2-You've found a secret door leading southward.F F- F- p\JF,&You've found a door leading southward.Fh F& q`JF2-You've found a secret door leading northward.F F- qRhJF2,You've found a secret door leading eastward.FF F, q|JF2,You've found a secret door leading westward.FF F, q`JF2,You've found a secret door leading eastward.FF F, r<LJF2,You've found a secret door leading eastward.F F, rJF2,You've found a secret door leading westward.FF F, s*JF rJF82You've discovered a secret door leading northward.F F2 s&JF2-You've found a secret door leading southward.F F- F- s.JFB@ F-F F,F wJFEF FEEFx&EG6 F x?@@  JFe-F? F x&Z?@@  F|F? wF|FE;@ FE>@ F|F xv;@  JF E>@ F-F FxEGF x  JF-F F xZ  F|FZ xF x JF-F FrF,'Huh? I only understand these commands--FF'  "FyEGF " 6 "F yx% JFF  "F F y6FFF0+You may enter RETURN to repeat last action.FF-F|F y JFEF E F FE zJF-vF Fv z:JF-wF Fw zb JF-xF Fx z~@JF-yF Fy z(00JF-zF Fz zJF-{F F{ zJF-|F F| zxJF-}F F} {JF-~F F~ {2 JF-F F {NJF-F" F {jJF-F F {JF-F F* {HPPXXJF-F F {`JF-F F {hppJF-F F |JF-F F |6 JF-F F |R$JF-F F |n8JF-F F |(JF-F F |,JF-F F |0JF-F F |4JF-F F |8JF-F F }<JF-F F }2@JF-F F }NDJF-F F }jHJF-F FL------------------------------------------------------------------------- |F-///commands return to here - } JF- F F BEGF ~ @  JF- F F  ~B@ JF-F F & E@` #@`  F-& E  %$T   F F@  JFF E F,FF " flees from the battle!F,F@  E Fx E@` F E @ F E @P F- FE F |F n@` JF- F F  @` JF- F F  EF  @ JFJEF,F- F F EF> EGF6 4 @   @`` T JFE F ,FF EHHFEF FE  F X JF- F. nF.EF,F - F  F  |F  EF9 EGF*  @   @`` JFE F ,FF FE* Z @   @`` F  F |F  E#  F & JF- F F BZ F |F }FJ |FN------------------character picks up a weapon after battle---------------- ^ JFZEGF* J@ @  JF @  JF-F FA dull grey light has crept into the eastern parts of the sky.F F>, #L``PK  #a JFFRLThe sun peaks over the treetops, casting grey shadows through the graveyard.F FL, (#LPK  #a JFF83The sun has completely risen, warming the cold air.F F, #L@@PK  #a JFF4/The hot afternoon sun is directly over you now.F F.& #LPK  JFFCHCThe sun is starting to set, casting long shadows across the ground.F FC& v#LPK  JFF-------------------weather pattern starters----------------  h3 3JF\E%T  F \#^ ] JFF>9Suddenly, the clouds above open up and it begins to rain.F]EF_E%HT  FaEF FE2 d\#] ^ #L L  JFtFF@As you watch, patches of fog begin to roll across the landscape.F^EF_E%pT  FaEF FE F>-----------------random encounters start here--------------  3p3((JF|F;EFEGF* @  @`` JF;EF F F@ 2;JF-F FhE%T  F rRJF nh@JF-F" F F PJF2 #hh h h@@ JFe-F# F F h@  JFr-F" FF "PJF(A "h " wanders into the room.F-F" F | JFDA "h "4 hears the sounds of battle, and comes wandering by.F-F" F bJF6A "h "& suddenly materializes out of the fog.F-F" F ]aJFd8A "h "' suddenly materializes out of the rain.F0-F" F,A "h " has wandered into the area!F|F"h@  EFJ T JF$You have been taken by suprise!FF,F-F" F,F-F F F PJF3E%pT  F 3@JF-F F J3 JFXE%T  F>---------------faraway underground sounds------------------ XJFE@ F"FYE%T  F YJF:5a hollow booming sound which echoes down the passage.F F5 YJF2-the sound of water dripping from the ceiling.F F- PYJF"the quiet thud of footsteps.Fr F YJF ]JF(#the quiet patter of rain above you.F F# ] JFa soft creaking sound.Fn F F Y JFa strange whirring sound.F F DY@JF0*the whistle of the wind down a passageway.Fg F* |Y`JF"the quiet rattling of chains.F F YJF:4a faint clicking sound that echoes down the passage.FF F4 F4@-------------------nearby underground sounds---------------- XJFE` F"FYE%T  F rYJF a quiet conversation.F! F# YJF0+ a coughing sound, which quickly dies away.F F* YJF a wheezing sound.Fw F YJF footfalls.F F  .Y JF cackling laughter.F F zY@JF61 a faint moaning which echoes down the corridors.F F0 Y`JF a faint thud.Fg F  YJF a blood-curtling scream!F F F4---------------underground odors----------------- FXJFE F"FYE%T  F YJF2- a fresh breeze which blows down the hallway.F FE YJF4/ a putrid odor, probably unseen ofal somewhere.F FE  YJF.) the air, which grows increasingly stale.F F) BYJF" a rotting odor, quite nasty.F F Y JF,& yourself, you've been sweating again!Fe F& Y@JF" the strong odor of vanilla.Fn F Y`JF" the odor of decaying flesh.Fn F BYJF83 a cloying odor, probably plantlife somewhere near.F F3 F3 F4------------underground encounters---------------  3 3PPJF-F" F F,----------------------------------------- REGF6 H#@  @   JFi DT JF@  EF F F F6--------------------------------------------------- Room for other routines ` @   @  `@  @  JF @P JF0*The shadow regenerates some of its wounds!F8@P E@P %T  F @P JF@P EF F F v @P JF& The will-o-the-wisp regenerates!F2 @P E @P %T  F r @P JF @P EF F F &``@P JFThe spectre regenerates!F8`@P E``@P %@T  F "``@P JF`@P EF F F @P JFThe wraith regenerates!F2@P E@P %T  F @P JF@P EF F F F4 `@  @P JFoF<6The water wierd seems to regenerate all of its wounds!FF@P EF F |F-FL------------------------------------------------------------------------ +F-///misc string routines breakit :********* this is supposed to split the long phrases up EFthis is the sentence length EF |FF x6 JFtF-F FEGHFn Z?@@  F F|F E?@5@ F  FE?@@6  F ;@  JF E>@ F FEEF -F-|F-.F|@------------------------------------------------------------ "+F-2******* this converts everything to lower case -EG6 FE7?@@ F  44JF!! EB F F FE.FJ----------------------------------------------------------------------- +F-J******* this routine converts monster names to first letter capitalized E7?@@ Fu BJF!! EB F F>EF|Fs D>@@ JFo@ED>@@ FE7?@@@ F& J?@@@ of?@@@ theJF>E@F@-FF F xBJF!@! EB F F>E@F -FF F.FJ----------------------------------------------------------------------- |F-v|F///move command @ JFF,&You don't want to turn your back here!FF*-F F ^6 JF E;@ FF FE zupJFEuF FE|F 6 JF E FF-F FEG HFu, Z;@ ?n s e w u d nenwsesw@@ F F-|F E% F E@ F #XX \\ #X `` #\ XX #` XX #`  # `` JFFYou can't go that way!F  EF'-FE Fb #hh || #| hh #L RR JFFYou can't go that way!F  EF'-FE F #  #  #. 44 #J HH #H FF #f hh JFFYou can't go that way!F  EF'-F F& #hh jj JFFYou can't go that way!F  EF'-FE F # XX@ ;; # @ ;; #HH DD@ ; JFaF2,The crypt door will have to be opened first!F  EFr-F F  JF-F FJ----------------------------------------------------------------------- ///special moves -  FFJF4 XX@ @ JFYFFX$ After exploring the graveyard for "M" day(s), "L" hours, and "K" minutesF you finally head homeward.FFFA You wander down the path back towards Kilroi's place but, sinceFLFyou don't have the book in your possession, you give wide berth to hisFFNHestate. For some reason, you have the impression that wizards have nastyFLFtempers. If you showed up at his doorstep, he'd probably turn you intoFFHCsomething unnatural (like a piece of fungus, or some such thing...)FFC@;The rest of the journey homeward is pretty much uneventful.FFEYour adventure is over...FFEFEF=,F FH XX@ JFYFFRM You wander down the path back towards Kilroi's place, and find him awaitingFNIyour arrival. Giving him the book, he motions you to spend the night, andFPJtell stories of your adventures and encounters of late. You gladly accept.FFNIIn the morning, he gives you enough food and water to make it back to theFJEmain hall. In addition, he also pays you handsomely for your efforts!FFE@'Well, " "+, an excellent job! Lets see here... Hmm...Fg@:Page legibility good... Few pages missing... very good...'Fa IE#XX@  FX@  EFLA Eventually he looks up at you and says, 'I'm going to give you "I"FNHgold pieces to you for the successful completion of this quest. He givesFF,'you the gold, and sees you on your way.FF'0*You have few encounters on the way home...FeF*Your adventure is over...FFAFAFA,F  F4 @ X@ JFFNHYou wander down the path towards Kilroi's house. When you finally arive,FPJhe is delighted to see you, and quickly asks you if you found the booklet.FNHWhen you answer yes, he asks you to fork it over for a quick inspection.F.NIHe looks it over carefully, noting every little detail, and finally looksF up at you.F F ,'His expression turns from joy to anger!FF'D,'What the hell are you tryin' to pull here, " " ?' he asksFlRMcoldly. 'Just figgered you'd play me the fool, and slip me a cheap imitation,FPJeh? I don't need your help, you're obviously an imbicile anyway! Good day.FnFF4.And with that, he throws you out of his house.FiF.Your adventure is over.F,Fu F. F  JFF61To go in that direction would mean certain death.F  EF-FE F1  JF-F F|FF|You can't go that way!Ft  EF'-F|FEEF'E F',FF j JF-FE F-FJ----------------------------------------------------------------------- +F-"///check reactions on monsters - EF E@ Ft EF E@P FEGF @  JFF @` #@` HT @ JF@  EF#-F F F @  JF-F F @` JF@-F F E@ F (  HJFE%#   F@ FE@` EF #HHT JF@@` EF #HHT JF@@` EF F F|FE@` F E @P F E @ FF|FE "F E#  F.FEJ----------------------------------------------------------------------- |F-w|F///get command -,Fe allJF ,JF0+C'm on, don't be lazy. It's just ONE thing!F-Fm F-F F|F Հ suit of armoranimated armor platemailJFoEanimated suit of armorFa FE լdragonJFoE pocket dragonF FE amoebaJFfEcrimson amoebaF  FE #11JFE sabreclaw #1FJ FE 6#22JFE sabreclaw #2FJ FE d#33JFE sabreclaw #3FJ FE ֒#44JFE sabreclaw #4FJ FE #55JFE sabreclaw #5FJ FE2 jade weretigerweretiger statueJFlEjade weretiger statueF FE. ^ jade wereratwererat statueJFJEjade wererat statueF FE2 װjade lizardmanlizardman statueJFlEjade lizardman statueF FE.  jade frogmanfrogman statueJFJEjade frogman statueF FE ,crayfishJFtEgiant crayfishFt FE TwierdJFE water wierdF FE ؄scorpionJFtEgiant scorpionFt FE*  small male male griffinJFJEsmall male griffinF  FE.  small femalefemale griffinJFJEsmall female griffinF FE TlichjaldialJFEjaldial the lichFd FE.FEJ-----------------------------------------------------------------------  |F-x|F///drop command  allJF-!F F!,F8up through and around them. It stands about 5 feet tall.F  F8X `#tall elm trees tall elm tree elm treeselm tree JFFJDThese elms are all rather old, over 100 years you would guess. TheirFeHClong branches stretch out over the damp ground, setting an imposingF<7image. All are completely bare, stripped of all leaves.F F J #hole large holegrave empty grave JFFPJThe grave, to your great suprise, has been dug out very recently, probablyF no more than "Fo >MJFM" day(s) ago."FheEF FE pe LJF"L" hour(s) ago."FfEF FE f JFK" minutes ago."F FW.) Hmm... It looks to be about your size...F F)T #small skeletonskeletonskeleton of small animal  JFFJEIt has apparently been lying there for quite some time: the bones areFPKcompletely picked clean. Not quite sure what type of animal it was, though.F FK0 B# giant pinespines 8JFFLFThese things are ancient... But they look just like pines. Very green.Fu FFB  #coffinskeletial handskeleton PJFFJDThe coffin looks as though it has been 'spit' out of the ground. TheF.60skeleton inside still has rotting clothing on...F  F0H #floordust layer of dust dusty floor PJF FLFThe dust on the floor makes you choke; there's so much of it. It makesFJEyou wonder how long its been since human feet walked these corridors.F FEF # heap of bones pile of bonesbones `JFFHCThis pile of bones has been here for quite some time - they've beenFthoroughly picked clean.Fe Ft (#openings body chambers #lpptt **,, JFFNHThese openings were apparently once used for the storage of dead bodies.FJNHMany of them have been sealed over with red bricks and mortar, and a fewFJLFof these have crumbled away, revealing the remains of their occupants.FwThe remainder are empty.Fa F8 #frescoesancient frescoes xJFFNIThe frescoes which cover the walls paint a variety of ideas. The majorityFNHdeal with the passage from life into the 'deep sleep' called death, thenFFPJfinally onto the afterlife in the netherworlds. Many of them are of a veryFLFbeautiful and artistic quality, yet some hint at dark secrets and seemFe*$rather out of place with the others.Fo F$@ #runes ancient runeswriting xJF UJFJDThe rune you picked to examine turned out to a form of the glyph of "F[E%T  F 0[JF death!FFFE,F- { JF$EFD>You suddenly feel your heart stop, and you slump to the floor.Fh,Fu FE0+For some reason you weren't affected by it.F F [JF sleep!FFFEjEFkE% T  F82You suddenly slump to the floor in a deep slumber.F MEMFe F2 R[JFteleportation!F FEPJThe scenery melts into a mixture of colours and then separates. You are inFea new location!F E%DT  F-FD F [JFwarding!FFE&!You flee in terror from the room!F,Fu-F F-F FFPJAlthough the majority of the runes are untranslatable, you somehow realizeFLGthat they are written in several differant languages. One of them makesFsense to you, however:FnF(#The sands of time pass slowly here,F3EGj` F. 3FG$For those who've slipped away.Fe3EGj` FF 3FG$Yet, all will surely live againF@3EGj` Fm 63FGTo see the break of day.Fw|3EGj` Fo r3FGRLThe inscriber apparently wasn't a great poet, and it leaves you with a senseF60of bewilderment as to what he was talking about.F  Fl #doorunlocked wooden door wooden door unlocked door # JFFNIThe door is made of oak, and is really out of shape. The thing is rotted,F.)almost completely through in some places.F F)H # dark fluidstrange dark fluidblood JFFRLIt really doesn't take much to figure out what that stuff is. From the looksF.(of it, its been here for possibly years.F  F(j #runeglowing inscription glowing rune inscription # JFFNHUnfortunately, the inscription is in a foreign tongue, and isn't of muchF help to you.F, F h #skeletontattered leather armortattered leathers leather armor JFFPKThe skeleton has been here quite a while, and so have the leathers. They'reF0*of no use to you - age has taken its toll.Fn F*2 4#walls chipped walls JFFLFThe walls show signs of work, large holes and small. However, the workFy$was apparently never completed.F F mossJFFNIThe moss is brilliant green (almost phosphorescent), and grows in patchesFLFall about the room. The stuff growing on the ceiling hangs down over 2FeFeet in places.F F mosses JFFPKThe mosses growing about in this room are springy and soft, and suprisinglyFNIwell nourished. The various colours lend to a strange visual effect whereF*%they have intergrown with each other.F F%, j#box empty box  JFFBslime(JFFJDThe stuff appears to be some type of slime-like substance. It's ocreF- in colour.Fp FE0  bootmound of earth(JFFJEThe boot is old, and made of some type of skin (probably lizard). TheFJEmound of earth is also old, dried up. Hard to tell where it came fromF FEL ~# goblin bodies dead goblins goblin bodies ,JFFJCThe goblin bodies have been slain recently, you'd say no more than "FF }EMFl}FJEdays ago. They appear to have been slashed severely, with well placedFJEstrokes - Blood lies splattered all over the walls and the floor. AllF2-useful items have been taken from the bodies.F F-( spoordung,,JFFJDThe spoor trails the length of the floor, suggesting frequent usage.FF FD* Tfog think fog.JFF*%The fog is impossible to see through.F F%6 Rpick axe marks axe marks00JFFNIThe pick axe marks are numerous, especially on the north and south walls.FPKThe workmanship is decent, though you have seen better. Chips and splintersF"of rock lie across the floor.F F0  tapestriestapestry2JFFLGThey are magnificent, but many are rotted and motheaten to the point ofFworthlessness.Fi F|F>  mining toolstools#4:: JFFHBThe mining tools are numerous, and there are various types: picks,FHCshovels, chisels. Unfortunately, most are broken, and are of no useF to you.F F. B skeletial armarm>JFF:4The arm is covered with rotting flesh. Pretty nasty.F  F48 Rpitdark pitdeep pit@JFFNHThe pit is definately deep, and dark. You can't see the bottom even whenF:5you shine your light into it. Better watch your step.F NT 33335JFFPJWhoops! You came too close to the edge, and the part of the floor on whichF"you stand crumbled into dust.F,Fu {JFHBBut luckily, you managed to leap aside, thus saving your own skin.Fn FB J{ JF:4You tumble into the pit, and parish on the way down.Fo$EF,F -F  F F4 F5 skeletonJJFFNHThat skeleton has been there for quite some time. The bones are so cleanFh& that they appear to be polished.Fq F * stainsbloodLLJFF,%F>9The stains on the eastern wall are obviously dried blood.F {JFLGYou notice that the stains abruptly end at a fine vertical crack in theFwall. Strange.F  F F. etchingscarvingsNJFFPKThe carvings are mostly individual works by separate artists. However, theyF60all seem to share a common bond - reincarnation.Fa F0X X gigantic faceface large facehole dark holePJFF,%FJEThe face is that of an old man, tired and sad. A long beard and bushyF"brows are emminent features.Fn {JFNHAs you begin to examine it, you realize that the thing is trapped. You'dFebest stay away from it.F F T{ JFPKAs you examine it, a crossbow bolt shoots out of the faces' mouth, and hitsFa random party member!FoF;EFEGF$ @  T JFEF;EF F Z;F hF ;JFEF FEEEVH F (EHJF Bolt strikes " FEF E@@FbEF-`Fl F("The crossbow bolt misses everyone!F  F" F(2 dpile of bodiesbodiesRJFFPJThat's a really gristly sight. There are at least six of them, some human,FFRLsome not, but all are severly mutilated and partially eaten. They're stackedF0*up like plywood in one corner of the room.F  F*2 beachseaoceanXJFFNIAs you look at your surroundings, a large marine animal scuttles out fromF83behind a large rock, and quickly moves towards you!F@  EF,!Fh T{JF-F F {JF.(You've been taken completely by surpise.Fw,Fu-Fu F F,  fountainwaterhhJFF$  @   JFrRLAs you examine the fountain, the waters suddenly grow very rough, and beforeF2-long, you find yourself in another encounter.FF@  EFf,F-F F FL------------------------------------------------------------------------ h!fEGF6 !\ #@ @  JF- E FFE,FFEF FE !F !| JF-F F!EGF" ! @  JF E F,FFEF FE !F ! JF-F F "roomF  EFF F-FEJ----------------------------------------------------------------------- '|F-y|F///attack command F,FtJF-0F F0 Weapon broken!F @ @ EF8 @  E @   @ @  F @ EF @ E @ F +T JFF-_F F  Broken weapon hurts user!F0|FB +HJF-1F F1E @0 F E @@ FE FEF-2F1|FE @0 F E @@ FE FEF-2F/|F&6E#%HHT   @  F-$ @  E @  6F-E @0 F E @@ FEF - JF A hit!F-2Fh F2A critical hit!F E%HT  F -b LJFEF-2F  F2 - ,JF E@@ F-2F@ F2 - @JF EF-2F F2 - HJF EF-2F F2-3F2|F> .p#$$(( @   JFF>9Your attacks on her grifflings enrage the mother griffin!FEF FE!EF."EGF!E!% T  F ."F!E!@ F,&F .#  < JF,'F F /!JF Blow bounces off "F,)F F--_F F( Blow does "!" points of damage.F3EHHF"@P E@P !F /@P @ JF-3F F3E@` F E !Fj|F E F,F(=E%@PP  @  F 04=JF " is still in good shape.F-_F F 0^=JF" is hurting.F-_F F 0=JF" is in pain.F-_F F 0=JF " is very badly injured.F1-_F F 1= JF."% is at death's door, knocking loudly.F,-_F F3|F% E F,F" is dead!FhF 2&JF- 1PJFJAs the " "4 dies, its body dissolves and is reabsorbed into theF ground.F F 2"PJFHAs the " "3 dies, its body is enveloped in a cloud of sinisterF black smoke.F" F  F  2|xJFEF@ EFnx@  EF,F-_F F 3$JF3EGF: 3#$$((,, JFo 3@  JF@  EF F F 2F FE@` F( E @ @P !F6@  EF#EFF 3JF#@ EF F 4B@ JF@ @ @ EF 8@  E@  @ @  F@ EF @ E@ F F 4^JF$EF,F F 4# JF@P EF F 4Z3 @@ FF_|F4EGF 4FG %3FGF|.F8----------------------------------------------------- 9|F-|F///flee command 5p JFF"There's nothing to flee from!FF-Fe FEFe,FF 5 JFFThere's no place to go!!Fr-Fe F-Fe&----------------------------------- +Fe6EG FtEA@ F 5F 6@ 0000000000JFg EF-^F- FE:|F E@% T  F 7XJF 6 JF EEV F 6EJF EF  FE 6EJF EllF  FE FE 7J JF EEV F 7 EJF EF  FE 7(EJF E\\F  FE 7FEJF EllF  FE FE 7 JF EEV F 7EJF EF FE 7EJF E``F FE 7EJF EllF FE FE FE 7hJF 7 JFEddF FE FE 80hJF 8, JFEffF FE FE 8`JF 8` JF EF FE 8~ JF EXXF FE FE 8|JF 8 JF ExxF FE FE 8JF 8 JF ExxF FE FE :PJF 9X JF EEV F 96EJF EF  FE 9TEJF E F  FE FE 9 JF EEV F 9EJF EF  FE 9EJF EF  FE 9EJF E F  FE FE :L JF EEV F : EJF EF  FE :*EJF EF  FE :HEJF E F  FE FE FE :.JF : JF EEV F :EJF E,,F FE :EJF E00F FE FE FE ;(LJF ;$ JF EEV F ;EJF EDDF FE ; EJF EJJF FE FE FE ;\JJF ;X JF ELLF FE FE ;HJF ; JF EJJF FE FE ;h JF EffF FE ;fJF ; JF E\\F FE FE < JF-:F F:^|F-.F:J----------------------------------------------------------------------- ;|F-|F///give command #EF<|Fv;EF=EGF, <;@6  @  JF;EF F=, =Z;@6  @  F <F =;JF-=F F= =P#JF#EFFE:Who to give to? "F-@6  F >|F =;@  JF E>@ F->F F>?|F =5 JF-@F5 F@;EF>6EGF, >,;@6  @ JF;EF FA =F >L;JF-AF F? >#JF#EFFE:What to give? "F-?Fa F?F?"You aren't carrying a ""!FF-FuA|Fu >@ JF @ EF FF Okay.F@ EF@` EF&@ E@ #@ H F( ?@  @ JF@ EF,@  E@ @  F @ E@ F FB|FEF,FF-$FF@|FF @@5 %JFF4/You aren't carrying that much gold of your own!FF/-Fu F%E%%5 F@` EF"@ E@ #5 H F-BFJ----------------------------------------------------------------------- C|F-|F///inventory command -F/& You are carrying the following--F-&EF AV%JFF Gold in hand - "%FF FBfEGF B\@ JF E F,F A@ JF "" (Being worn)F-F F: ""; (Ready weapon)@ (@ F|F &E&F" BX&PJFF (Hit any key to continue)"FE^ FFE&EF FE FE AdF-FtJ---------------------------------------------------------------------- D|F-}|F///blast spell -,Fl F- FHJF-]FF F1 F1 G0'JFFNothing happened.F-mF FE%HT  F Gx JF E FF E FF F E FF-mF]|FFFNHThe strain of attempting to cast this spell overloads your brain and youF0forget it completely.FF  EFim|F.FEJ---------------------------------------------------------------------- yG|F-||F///heal spell  EF, Fa H'JF-F FF H@PP JF-*%Some of your wounds seem to clear up.FF% F%,@P E@PP % T  F ID@PP JF@P EF FEFF E F,F(7E%@PP  @  F I7JF " is still in good shape.F-iF= F I7JF" is hurting.F-iF= F J7JF" is in pain.F-iF= F JL7JF " is very badly injured.F1-iF= F J7 JF."% is at death's door, knocking loudly.F,-iF= Fi|F=-FJ---------------------------------------------------------------------- yH|F-{|FD///power spell--re-write this section for your own special plots - EFe, F Kf'JF-F F(EFL4EGF EF-* L* @  @ JF(EF E F,F" comes alive!F @ EF@  EF@P EFE @ F FE KzF LX( JFEF,FF-FF FLEGF L@ JF(EF E F,F" vanishes!F@ EF F LfF L( JFF-F F)E%HT  F MV)0JFF<7The section of tunnel you are in collapses and you die.F$EF-F  F M),JFFF@You hear a very loud sonic boom that echoes through the tunnels.F-F@-Fu F N)>JFF"All of your hits are healed.FoF@P EF-FP F-IFPJ---------------------------------------------------------------------- yJ|F-~|F///speed spell - EF, Fe N'JF-F FI|F NJF&@  E@  @ F-@ E@ F  FE%HT   FFE61You can feel the new agility flowing through you!FF1-FuJ---------------------------------------------------------------------- yK|F-|F///smile command -9EFF/PEGF O@  JF-LF FL E F,F9E@` F PJ9JF" growls at you!F3-LF F Pv9JF" ignores you.FF-LF  F P9JF" ""s back.F-LF FL|F OF P9JFNothing happens.Ff FF-FJ---------------------------------------------------------------------- yN|F-|F///say command -,Fa Q|blastJFEFEF-DFF FD QhealJF--GF FG QpowerJF-HF FH QspeedJF-JF FJFJOkay, '""'F-F RlightJF( R@ @ JFF R\qJF"What do you want, a bonfire??F F RqrJF ,&A magical flame bursts from the torch.FqEF F& F F SpunlightJF( Sl@ @ JFF S$qJF(#Its pretty much extinguished as is.F F# ShqrJF (#The fire is violently extinguished.FqEF F# F# F#6 T8lacidar si siseneg@  JFFLGThe water wierd jolts violently several times, and then discintegrates.F"@P E@ F@  EFEF,F#-F# F~ U+in the land of mordor where the shadows lie#@ @  H@  JF UjJFFF@You quote the words, and hear a loud explosion, as a large fieryFe,&being fades into existance before you!FdH@  EFn,F EF-F F UJFFFAYou quote the words, and the parchment suddenly crumbles to dust!F@ EF F F-FaJ---------------------------------------------------------------------- y|F-|F///ready a weapon. -,Fe9After scrouring the area, you find something of interest!F@ EFe-F# F FB cnest large nestb0@ JF,%F c|{JFFBJFEYeouil F FE id JFEGeoamlo FJ FE iJFEIliom FF FE iJFEUilalma FJ FE iJFEPolais F FE iJFEEliuo F FE j  JFEMalamdi FJ FE j0@JFEDidosal FJ FE jV`JFEAlalkdi FJ FE j|JFEJaldian FJ FE jJFEZloana F FE j JFE Voquilana FH FE jJFEAluionsaFF FE k JFE OpuloanaksFH FE k*JFEYoalamasFF FE kNJFETelaoamF FE kt JFEDalsodidFJ FE k@JFE RalpodkinF FE k`JFE MakdidtoalaF FE kJFE SalaidodonaF FE lJFEHvolalaF FE l4 JFE CodlaeidoF FEFE  "" "" "FF E%zT z FE%HT  F" ""-"FFFFEF lT JFEF FE May "F mJF he "F F mJF she "F F[E% T  F mn[JF,'live better in the afterlife than here.F F' m[JFrest in pieces.F F m[JFaspire to godsent ethics.F F m[JFrest in peace.Ft F n0[ JF0+fufill the proscribed destiny which awaits.F F+ n|[@JF60die a thousand times more before coming to rest.FF F0 n[`JF*$listen next time with more interest.Fn F$ n[JF("time the departure with more tact.F. F" o"[JF live forever.F F  of[ JF.)be treated above as he treated down here.F F)F-Fm FE" pZ pictographPJFFThe pictograph reads:FF"Here I died many seasons ago.F(#My brittle bones beneath your toes.F& What time I had I spent it well.Fs$Or so I thought - I'm now in...FF-Fm F0 prunes ancient runesxJF-&F F&< pglowing inscription inscription|JF-&F F&& q  heiroglyphicsJF-&F F& qrunesHJFFLGNot much left thats legible now - besides which, I don't think you knowF("the tongue in which it is written.Fe-Fm F". setchingscarvingsNJFFNHThe etchings seem to deal with the hero of a popular folklore. AccordingFNIto the inscription, a long time ago a great scourge brought strife to theFNIthe land. A peasant was called upon to do the work which many knights hadFPJfailed at. A giant had taken up residence nearby, and the man succeeded inFJEslaying the giant. He was then knighted at a big ceremony held by theFKing in his name.F-Fm F t.message\JFFThe message reads:FFD>From the bowels of the earth, to the upper reaches of the sky.Fb My power has come of age...F-Fm Fp v#label magi-torch instructionsinstruction label #@ @  JFFThe label reads:FF&!Acme Magi-torch - Instruction tagFF >8For ignition, say 'Light'. To extinguish, say 'Unlight'.FtD?Prolonged exposure to moisture can shorten life span. Keep dry,Fstore in cool climate.FoF:5 Acme Adventuring SuppliesF4/ Onserf, Ainrofilac.F-Fm F/b w #leather bound book leather book #@ @  JFFRMYou casually browse through the book, but don't find it horribly interesting.FJEToo much techinical wizardry in there, nothing that you'd understand.F-Fm FET x#map weathered map #`@ `@  JFFLFThe map shows the surrounding area, including the forested areas up toFLFAtodnem, and the E/W trail, which was apparently quite a bit bigger inFRLthose days. You'd best keep a hold of this map - it might be worth somethingFJ*$to a cartiographer or map collector.F -Fm F$J y( book or runes#X@ X@  JFnFNHThe magic exerted from this manuscript keeps it closed from prying eyes.Fn-Fm FH\ yancient parchment parchment#@ @  JFFThe parchment says:FFJEQuote loudly the words: 'in the land of mordor where the shadows lie'FFH-F FEF.)Hmm. Not sure I follow you on that one...F-F6----------continue with the reading material here. F.------------------------------------------ F|FuF|;EF{ EGF" z @ JF.Enter the number of the weapon to sell (1-"") FiV|Ft:Ft 0E5 Fh 000 %0 JF-VF FV 0 @ EF 0 E F 0 E  F EF D JF-UF FUT|F/EGF   / JF / E / @@ F / E / @  F / E / @` F / E / @ F F ^/F LFAs you deliver your treasures to Sam Slicker, the local buyer for suchFl2-things, he examines your goods and pays you: FF,1EFEGF @ JF-WF FW @ JF @ E@  Fs F(@ " gold pieces for the " F1E1@ FW|F pFF1"1" gold pieces, altogether.FFF1 %E%1FFE"(Hit any key to continue) "FsE^ FFE-FR|Fe sEsFa sJFF|JDYou feel yourself spinning in infinity, and then re-embodied in yourFJEformer self. You slowly open your eyes, and find yourself lying in anF,'open grave some six feet in the ground.FF6@P EFEGF$ @ T JF@ EF F |FEF$EF,F-F FE sJFFLFYou feel yourself spinning into infinity, and then re-embodied in yourFLGformer self. As you slowly open your eyes, you find yourself once againFin the open grave.F FJEHowever, as you look upward, you see the hideous figure of a GargoyleFLGappear at the edge of your grave. Next to him stands a ghoul, holding aF4.shovel. They booth peer down with cold smirks.FtF.JE'Well,' you hear the Gargoyle hiss, 'I figure this guy has lived longF4/enough, don't you?'. He turns to his companion.FF/NHAnd with that, the ghoul begins to shovel, and you feel a shower of dirtFLGhit your face. It all ends here, and you die in your custom-made grave.FFE F|FFEJDOr, press 's' for file selector box, and click on the EAMON program.FF$X|FnE^ F,F F JF B` FNot a valid keypress!F-XF FX ^ JF,F F@Eeamon.* FBE advntrer.dat Fe @JFFF0*****This is not the Eamon Master Disk!****F.) (Can't find the Eamon main program!) FF)-RF* FR JBJFF(#Can't find the 'Advntrer.dat' file!FF#-RFn FR `:JF-YF FYFEC @ FC FJFFEF FE E; @F .CHRF E F JFF& I can't find " " on this disk!FF -RFc FR "$ JFA advntrer.datF"A Fv-YFv FY 7O!M! FM! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ",""," ","%",",","-","F3EGFM!3 ","F 3F">3EGFM! 3 ","F $3F"l3EGFM! 3 ","F R3F"3EGFM! 3 ","F 3F"3EGF"M! 3 ","F 3F"M!  F8MF7O!M! ADVNTRER.DATF M! F8MFY|F  JF9F F@E eamon.prg F T@JF89 eamon.prgF bFo 9eamonF F|F.FJ----------------------------------------------------------------------- + FFF,Error number => "F2,Report it to the Dungeon Master immediately!FF, E^ F.F qFEH--------------------------------------------------------------------- 6/// if no freshmea.t file, then say this and exit! -+Fi?E freshmea.t F. p?JFYFFF<7 Sorry, I can't find character for this adventure..F.( You must run the Master Disk first.F F(F( (Press any key to continue)FE^ FqFE FE.FE@------------------------------------------------------------ -8/// checks on data files for presence and integrity -+F YFFF@: Hmmm. There seems to be a problem with the data files.F-LF Check and make sure that you have the following files on your disk:FFF ARTIFACT.DATF EFFECTS.DATFF MONSTER.DATFF ROOMS.DATFTF HC If they are present, then one or more of the files is corrupted.FFC (Press any key to continue)FE^ FqFE.FEH--------------------------------------------------------------------- |FF>8Are you *sure* you want to save the game and exit? (y/n)FE^ F,F  yJF-F F7O!M!game.savF4---------saves current character data----------- M! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ",""," ","%",",","-","F<3EGFM!3 ","F "3F"j3EGFM! 3 ","F P3F"3EGFM! 3 ","F ~3F"3EGFM! 3 ","F 3F"3EGF"M! 3 ","F 3F"M!  FM!F(M!F armour effect on odds-to-hit B----------saves info on 'if been in this room before'--------- -3EG*F M!3 FF ~3FF8------------saves info on artifacts------------------ M!F$EGF M! F#EGFM!@# F #F F:----------saves info on monster status, etc------------ EGF#EGpFM!@# F #F lFH---------------close save game file and dump fresh meat file--------- 8MF@E freshmea.t Fr &@JFaA freshmea.tF  FF8F8JEOK, the game is saved. Next time you bring your character here, yourFLGgame will be restored automatically. To start a fresh game, delete theFHCGAME.SAV file from this disk (or folder), and re-enter through the F Main Hall.FlFF(Press any key to exit)FE^ FqFJ---------------------------------------------------------------------- +F7I!M!game.savF6---------restores current character data----------- 6:M! !@ !@ !! ! ! ! F<:M! ! ! ! !  !! !%!,!-F- :M! ! ! ! F::M! ! ! !  ! ! ! !  F::M! ! ! !  ! ! ! !  F:M!F:M!FD----------restores info on 'if been in this room before'--------- `3EG*F :M!3 Fe J3FF<------------restores info on artifacts------------------ -:M!DFEGDF :M! F#EGF:M!@# F #F FEDF>----------restores info on monster status, etc------------ -~EGFt#EGpF:M!@# F \#F HF8MFAgame.savF.FD---------------------------------------------------------------- +F YF"Choose the EAMON.GFA program.Ff \eamon.gfa!!FFrE6 GHFR R?@@ \JFG@< FDF .FF------------------------------------------------------------------ +)F Earmor.F @#p JF.Eits course fur.F FE jJFEhis leather armor.F- FE JFEits brittle bones.F- FE" #@@ JFEits rotting flesh.F- FE: (# @@`` JFfEits tough hide.F FEF #``(( JFEits transparent form.F FE  JF(E!its glowing forcefield-like aura.F FE: (#00 JFfEits chitinous carapace.F FE" j#PPHH JFEits jelly-like form.F. FE. # 00 JFEplant-skin armor.F FE" #88@@ JFEits armor-like plating.F FEF Z#PPXX``hhpp JFEits greasy skin.Ft FE xJFEthe weapon itself.Fn FE: #  JFEits jade-stone skin.F. FE: ># $$((,, JFEits armor-like hide.F. FE" z#0044 JFEits smooth fur.F FE HJFEits fiery skin.F FE.F@------------------------------------------------------------ +F- $ @ JFE attacks F& #  p  JF T JFE claws F" # pp  JF @0 EF @@ EF FE-F  FEE bites F F"  # pp  JF @0 EF @@ E@F FE FE p JF \T JFE claws F-F  FE slashes F FE  JF T JFE grapples with F-F  FE bludgeons F FE" # @@ `` JF T JFE claws F @0 EF @@ EF v `JF @0 EF @@ EF FE-F FEE bites F @0 EF @@ E@F  `JF @0 EF @@ EF FE FE  JF jT 33335JFE horns F @0 EF @@ E@F-F@ FE T JFE bites F @0 EF @@ EF-F FE claws F @0 EF @@ EF FE. #  ``  JFE touches F @0 EF @@ E@F  p JF @0 EF @@ EF-F F F   JFE zaps F @0 EF @@ EF FE > 0JFE flails at FEF EF FE  @JFE bludgeons F @0 EF @@ EF FE  PJF"E spits nauseating gunk at F @0 EF @@ EF FE H JFE pinches F @0 EF @@ E@F FE  JF T LJFE envelops FJEF EF-Fe FEE bludgeons F @0 EF @@ E@F FE  JF DT JFE stings F @0 EF @@ EF-F FE pinches F @0 EF @@ E F FE P JFE bites F @0 EF @@ E Fy TT ``JF$E throws a fireball spell on F @0 EF @@ EFy EF-F  F| T  JF2E* throws a 'Cause Serious Wounds' spell on F @0 EF @@ E`Fy EF-F F LT 33335JF&E throws a clumbsiness spell on FEF EF EFw-F F F  JFE grapples with F @0 EF @@ EF T JFE mauls F @0 EF @@ EF-F FE FE   JF pJFE drains the blood of F @0 EF @@ EF-F FE tries to prick F @0 EF @@ EF-F F  0JFE whiplashes F @0 EF @@ EF-F F  8JFE throws a punch at F @0 EF @@ EF T JFE kicks at Fn @0 EF @@ EF-F FE FE  @JFE bites F @0 EF @@ EF-F F t HJFE clubs at F @0 EF @@ E@F FE" # HH xx JFlE slashes at F  T JFE thrusts at F -F@ FE FE  xJFE slashes at F  @0 EF @@ EF T JFE thrusts at F  @0 EF @@ EF-F F F" \# xx  JFlE throws a punch at F @0 EF @@ E@F XT JFE bludgeons F @0 EF @@ E@F-F@ FE F" # HH xx JFE slashes at F  @0 EF @@ E@F T JFE thrusts at F @0 EF @@ E@F F F 2  JFE claws F @0 EF @@ EF JF @0 EF @@ EF F .T LJFE bites F @0 EF @@ EF $JF @0 EF @@ EF F-F F F  $JFE claws F @0 EF @@ EF T JFE bites F @0 EF @@ EF-Fb F F r 0JFE claws F @0 EF @@ E`F nT JFE bites F @0 EF @@ E F-F@ F F  4JFE claws F @0 EF @@ E@F T JFE bites F @0 EF @@ EF-F F F l HJFE touches F @0 EF @@ E`F F . ,JFE chills FJ @0 EF @@ E`F >T ``JF$E throws a lightning bolt at F @0 EF @@ EF EF-F FE T ``JFE uses psionics on F @0 EF @@ E F EF-F F *T 33335JFE mentally blasts F @0 EF @@ E F EF-F F F$  @ @@ JFE hacks on FJ T JFE hews on F F FE$  @ @@ JFE shoots at F FE$ T @ @@ JFE bludgeons F (T JFE bashes F FE PT JFE smashes F FE Fr  @ @@  @ @@  @ @@ @JFE stabs at F FE* J @ @@  JFE slashes at F  FT JFE thrusts at F FE F|F .F.------------------------------------------- +&FR B#``pp JF* > @ @   JF0 Weapon doesn't seem to affect " "!F!EF FE F JF$  @ @@ JF !E%! F FE FE JF$  @ @@ JF!EF FE F HJF$  @ @@ JF !E%! Fd FE FE.F0-------------------------------------------- p+'FET F  JF JF( " " suddenly feels weaker!F@ E@ FF @P @ JF-@P E@ F F F F" # ``  JFs JF. " " suddenly feels less skillful!F3EG Fn â `JF3 E3 %T  F F  JF3 E3 %T  F F n3F3 F F ~ JF Ŏ envelops JFn ĮJF, F N{JF  You manage to break free!F F Ī{JF@; You struggle, but the wierd holds you down, drowning you!F$EF,F  F F ŊJFDET F DJF< " "+ manages to break free of the wierd's grip!Fu F ņDJFD " "3 is enveloped by the wierd, and drowns immediately!F@P E@ F F F F z JF, v throws a clumbsiness spell on JF :JF" " " feels less agile!F@ E@ Fa 6@ JFa @ EF F F rJF" " " is not affected!Fl F F F F|F.F|2---------------------------------------------- +F{EFL------------This is the saving throw vs. death or magic------------------ zE%uv F xE%(T  F Px zJF{EF FE.FE0-------------------------------------------- h+ F-{EFL------------This is the saving throw vs. opening doors, etc.------------ zE%v F- zEzFxE%(T  F x zJF{EF FE.FE0--------------------------------------------- +!F-{EFL------------This is the saving throw vs. avoiding traps, etc.------------ zE%u FxE%(T  F x zJF{EF FE.FE2---------------------------------------------- n+%F{EFH-------------This is the saving throw vs. searching, etc.------------ zE%m F-xE%(T  F ɞx zJF{EF FE.FE2----------------------------------------------- |F $P JFF0+There's no way of knowing, not underground!F-Ft F+& zP#L0L@@ JFrF"Without the sun, who knows??F-Ft F LL`JF JELFF 0 A good estimate would be around "J" am.Ft F  .LPJFJELPFFF 0 A good estimate would be around "J" pm.Ft FE-FgD----------------------------------------------------------------- |F-F|Ok, time passes...F--F,F------------------------------------------------------------------ -|FeR #cask wine cask #@ @  JF jJFYou already did!Fr-Fu FFNHYou pop the cork out of the cask, and a thick crimson-coloured wine-likeFJfluid slowly drips out.FEFH@  EF.,F-F FF<7What do you want to use for leverage (C/R for nothing) F:F dJFu-F F,F;EFEFEGF, ;@6  @ JF @@ JFE@@ F;EF FE FE ̈́F6  ;JF-Fu FF"You aren't carrying a ""!FF-F#|FuT #HH #door crypt doorcrypt JFF60You are attempting to pry open the crypt door...F3EGj`Fg 3FG, F Ϻ{JFF(.(With great effort, the door slides open.Fd ZJF@ E;;p FF F ςJF@ E;;p FF F ϰHJF@ E;p Fe F-F FF,&You can't seem to get enough leverage.F.-Fu F&0 x`#chest large chest JFF.)You are working on the lock right now....Ft3EGj`Fn j3FG, F >{JFF60You manage to bust the lock, and open the chest.Fh("And you find several items inside!Fe`@ EFtp@ EFt@ EFtF-F FF|2-You try to break the lock, but fail to do so.F F|V  #casketcoffin buried casket  @ JFF.(You're trying to pry open the coffin....F3EGj`Fp 3FG, F Ң{JFF4/You pop the lid off, and find something inside!F@ EFn@ EFn-Fu F*F*0*You work for a while but can't pry it off.Fi F*|F-F-4------------------------------------------------ |Fh 8JF,F F FshovelJFi Ӵ JFF0*You dig for a while and uncover something!Fn @ EFd-Fe F PJFF61You dig for a while but find nothing of interest.F F1  Eamon adventuring system. I've been buisily working on thisFoD? one for nearly 2 months, and I think I've come up with some-F@; thing special! It has many, many features - here's some:FF@; >Monsters which attack multiple number of times, againstF differant targets.Fc.) >Monsters have differant attack types.F<7 >Many monsters have special attacks and/or defenses.F$ >Numerous random happenings.F$ >Numerous random encounters.FB< >Distinct weather patterns, including rain and fog banks.Fe4/ >The 'Saving Roll' has now been implemented.F2, >Several new commands (including 'Wear').Fd<7 >And a whole bunch of other things which I've eitherFF@ forgotten about, or chosen to withhold so you can experienceF, them for yourself.F F" FlE^ FYFEFE:5 There are some things you ought to know about thisFB= adventure, mostly about the commands. You can now examineF>9 almost everything - I've set up routines in the 'look'FB< section which accomodate such inquiries. Unfortunately, IFFB= got kind of sloppy when implementing them. When you try toFD? examine something, say some runes, and it doesn't work, thenFD? try reading them instead. Of course, this works vice versa.FF@ Also, when you try to open something, often you will be askedF,@: what you want to use for leverage. If you use a certainFaD> object, and it doesn't work, that doesn't mean that it willFd@; NEVER work. It just means that it didn't work THAT time.F>8 (That's the Saving throw in effect - sometimes you'llFe@: succeed, sometimes not. Of course, some objects will beFF61 better used for these purposes than others...)FD? In addition to all these, this entire adventure is sprinkledF@: with secret doors. The only way you can find them is toFkB< search the room. (As always, if you don't find one in theFe2, room the first try, then try, try again).FYF@ At this point, I must stress the differance between examiningF,F" FsE^ FYFEFED? and looking and searching. To look is to merely glance - youFD> aren't likely to discover any secrets, you'll just be givenFF@: a more complete discription. When you examine, you lookFvB= closely, but when you search, you are trying to find some-FF@ thing that is hidden from view. (Either indoors or outdoors).F,F@>9 Lastly, you can set the speed at which both the combatFB= descripions, and the regular descriptions are scrolled by.F&! Invoke the 'Settings' command.FF!60 Well, hope you enjoy it!FsF0(# Mike PennerF.) GEnie: M.R.PENNERFF" F:E^ F-F F------------------------------------------------------------------- |F F|6:.Combat Descripions - (F)ast, (M)edium, (S)low "F jFfJFE@ F-Fh FE MmJFECCPF-Fh FE SsJFE@F-Fh FEF|Huh? Try that one again.F-Fh|Fh8:/Regular Descripions - (F)ast, (M)edium, (S)low "Fe ZfFJFE@ F-Fh FE MmJFECCPF-Fh FE SsJFECCPF-Fh FFHuh? Try that one again!F-Fh|Fh-FCH--------------------------------------------------------------------- +F YF>F|PJ You and your party, after travelling northward from the main hall, findFTNroom and board at an isolated woodsland inn. You rent your rooms for a night,FNIand then eat a hearty breakfast the next day. On the way out, you happenFB9that the cause of his madness was (and still is) unknown.FF9PJJaldial's body was lain to rest in a large cemetary to the east, and thereFRLhe lies to this very day. The path leading to it begins about 100 feet into FNHthe woods behind my place. Very few venture into that place these days, FtNHfor legend holds that many night creatures haunt the grounds. It doesn'tFtNIseem suprising that I haven't had very many people asking about the job.'FFH(Hit return to continue)FyE^ FYFEFENIAnd then, as you begin to wonder just what 'the job' is, he seems to readF Your mind.FsF <6 Ok, I won't stall it any longer. Here's what I need:FNISomeone must brave the cryptsite, and enter the grave of Jaldial himself.FJDHe had a book in his posession at the time of his burial, a very oldFeJEbook. We, the Grande Council that is (to which I am a member), are inFLGdesperate need of this manuscript, for we fear that another NecromancerFJEhas been effected by this strange madness. Perhaps Jaldial's book canFD>provide some clue as to its cause and even a possible cure...'FoF=LF Kilroi goes on to describe the terms, and states that a large rewardFsLGwill be provided should you be successful. In addition, when you commitFLGyourself to his task, he gives you an ancient piece of parchment. 'ReadFLGthis when you're in a real tight spot,' he mumbles as he hands it over,F.('It'll quite possibly save your life...'FeF(JE And with that, he bids you farewell, and shows you the path towardsFPJthe graveyard. You realize that morning must be upon you, as light shadowsFdance all around....FF ("(You are walking down the path...)Fi.F hwwxx,xNxy}Ht8fX>V8TâV4 ٨܆Tڦۄ$L"d"#@$%&&,|+,<-156F<^<===?>?@BCNCHhJNNlOPQ2VWXPJz&<G< 4D J/FNH\ٮ"jRJHnBNrOQ8V:5@Y$XV:><|a4g RGj`a(0GVfA1G<ap??<?<NM\Nu??< NMXNu&8*:EENuHn2 2$4BBNuAd RdQRB BbABJk 0NuJBjBBXNu 0Nu 2$NuE`B<gJEgEjCDEDF Fe( F dF8BCHC` F0bFHC8v` HD8HDkDуdQRBNuDdBDA@kgAр[SBk0NuJlJBk&Nu0g H@rB JkЀ[` BbNuJBj prtNuHPAJgPpr$< _Nup _NtNu&8*JEgJBgJjBEB:HC҅H@:|ۆ҄ۆ<HC>H@ЃdHA@B@H@хk HAҁHAрSB BbNuN8pNNuCDEJEgJBgJjBEBQ*HE?<>0rHGGdHGGdSWDуdi\?<>0rHGGdHGGdSWDуdiN?<>0rHGGdHGGdSW2 H@N?<,>CEdGH@0r`?<`JBgVB&8TTDуdQRBNuDAр&AdRAрAрDуNuprt|=|L  g +g -f .g20  b 0e 9b da`RF` .f 0e 9b dajSF` Eg efX +g -f 0e 9oSH`00  b&Hz0  b E Do`HJjDDDS4</NJFkSFk&aQN`Ha"FFaQL8N6.LJgtBnLNupr$<NuJBk4<rpAC v JBgJjv-| Bb BkH>aaNRFBdL8?N<JBga2SF Be BgQRB`ApdR e <rRF&0xafEv+0JFjDFv-Hƌd0BFHF 0HF0ANuprt|`2:HQ A dNAXJ@jNNuNJ@g,A,BBgHQ?<=NAP FJ@k??<>NAXtNutNu&(*NNzNVvN)@p `H@)@prtNAHplrtNB 2pNpNpapaprapalpalpalpaTpaTpaTBp'a?<NNT@B){L9|0<rtNpapap9@p`pvNv`v`vj`v `v`v`v`??<NNT$g4<rЀ[Nu0<}N& ?<NNC`&?<NNT"@ C <}N`N*( INA)H @depd ae zb QB DNA\)H @ e` ae zb \gQBA BhNpZNA BP"`#|}NA"H0,tg"Hg \f`A\fS A ENAR@H`2QNu2(g"P@g2RADAH""l`r2oZAe 1@#)I`Nuk1@Nup NN"l`dpNAtrdJhk\QpaNH ld$l`"Hg: k&@0+R`g k#&@0+S@H3 Q&f)I`LNuApN|Nr$N$BS@kH2QNupC ұd"X0Pg"RA$D#Nu"X0NuNJ@gpNu _0HpN| _0HpN|p"_0HqNp"_0HqNE ұeHHQ0)N$_$ZR@H`2QNu$Y0gHR@@"D%$X0P2g# R@%NupE $ $X0dP.gRG,D%pr Y2dP.gRG,D!p4Ae4v`VfANuNTWHNuNTVHNu Ihd*N$E$RR@H`2QˈN ENu2)A IJAfr4(Ae*RBBc0*SA?N$E$R`QˈN ENup`(* 0(iN$E 4R`Q$D 4R`QˈN DN ENua NuN IHPg"B  g &gNJBjt BNut`Rptr ae OgT Xgj HgSRB ae Fb$0k  c_  c b退`tSJBkNRB0 b b瀀`RB0 fрd`r ,* N& ( EN C"Sj|AcJ@fCAHPBHQ?NA\ _JjNNuNJ@fC )I( BAؐ)Hp9@J9@L9@NpyN DJlrgNp N?r`??, N$F Z268SDĒDcCc2Ac0`QNuHRp` HRpJQfpNNq Y QfdЀЀ 0NuNN|Nq Y Qfd ЀЀNuN|N$_& Y Qfdփփ!8NNNz$_& if"QdփփHRNNzN~,Nq8DRzXEEg"7PNqR$HBJBgpNJgJigp`eetЂ`"ЀeЁdp`ЀeЀe"Ѕe$W.H@@N>L"2` NqR YEjrd0` SjN$_NЀЀ 0N YQf "_Nq*eNNz*< NqbІSGfN$_Nփփ!8N YQf "_&Nq*eNNz*<&NqbֆSGfN" KC`e N`d \Nt l\Ӭ\ NupNd d3 d# d# # d# # # # d# # # # # # # # dB` # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # QNudd2d"d""d""""d""""""""dB` """"""""""""""""""""""""""""""""QNuPj0,lf$J,nk l*fp?Np N9|nNA0,l2J,jk 0"fZRAR@ 0"g 0 f` 0 g 0,f9@lTll`BllA"H"g"A4`Q"AA 0! NuS@R@ 0 g 0,f9@lRll`R@ 0 fQj`NlN2Bll?<?<?<NM\NHQNt&g ! ge l*g l*gpNNu<,*?Hj\F FfN`H FfN`RGFc8>`4A g6 g0 g` gTlfelhgFf2pRGRFa`a,` `?~ap ap a 0NuCpE`bf`FgRGJGgRSGSFFgCpE`Yf`Nua@Jf gH@ fa(@ fza0 b @ Ee0Nu?<?<NMXNur9A(HNLNu0,^2,`NzEfpaRppaNAEg0PaľEfa4RE`p a2a*Efp a(NlldeS@f lbfSl`9Ab9FdNupapqr`p`C l ", Ⲭ dfѬ SA 0! Nup"NNtNtJfNup#`"p`tdbDA0Hg<<R@f|0HN*JFk*HQ/??<?NAXfX ENuJkpNp`p`\F( &I.` ??<NMXJ[j E&DNu, HHHNup`pNu)H9@Jp4NP'J&f H LNu P&NuQ'` J,'fJ,&gHA#ȇeC! B,&LNu-W)K20, 8k8@ gJl&f"Nu , 8g"P 8 @/, 8Nh  8fQ 8J,'gNupB <``L@ H)l26)z @W , Jf`CfSHj-D@Hd0H@H 0H@0`fSC\fS , @a"C]fApNNNHP?< NA\NuH@aa/a a Nu@0 9c^Nu| PC>$Fehler # ][Abbruch]\f.B &lX)K\)ld` lp ,BQjNup(NXYp-KNu"l`Yd&-KNN"l`YepN&#k"C-KN"Cփk փk2##`փk"`2`$Y8gHRDD*D%H8#$c2g# HRDD%H`N\NNNNNNNNNNN1 Eamon Adventure #ST 6NNNNN9 The Crypt Crashers & the Tomb of Horrors4NNNNNC An origional nightmare adventure written by Michael PennerNNNA큞 0 NCtNANhNNYou can vaguely see AtN4p.NNN~`zNqNNCtNANhNNYou see AtN4p.NNAN./pCh~NNANNpJBgp/AN./p Ch~NNzNpJBgp$VHfNNHPN is here.4"_N.N4NN~`NqNqAN./pCbNNNNN Your commandNCnNHmnNversiona"_NfN>*NN*The Crypt Crashers and the Tomb of HorrorsNNN3(C)reated, designed, and implemented by Mike PennerNNN(Almost) No rights reservedpNNNv1.0, 09 October 87rNNNN= HmnNgoroom"_NfN>jNNlA큆NFC큆A 0N$Hmnp"_NHPp Nl"_NfN>Hmnp"_NCnNN>jANhHmnA "_NfN>AzCnNAnCzNA 0AnNNANHmnAN./p""_NHPp Nl"_NfN?4N?fHmnAN./p""_NHPp Nl"_Ng NZN?pN~`NqNqHmn <r$<ANNN2"_NC턀NHmnAN2&<x*<NN2"_NC턆NHmp"_NHPp Nl"_NfN@ Hmp"_NC턆NN?A* 0A0N2A*NA*N.CDNHPA턀"_NpJBgp/A*N.CDNHPA턆"_NpJBgp$VHfN@N@A*N.CDNHPA턀"_NpJBgp/A*N.CDNHPA턆"_NpJBgp$VHg NZN@N~`A*N2&<x*<NHA*N2&<x*<NNL8NfNB NNNN N~``NqNNNNNN+You may enter RETURN to repeat last action.4NNNN= A*N.CDNHPA턆"_NfNBA턀C턆NA*N.CDNC턀NA*N2zNpJBgp/A*N2&<x*<NpJBgp$VHfNCNA*N2&<x*<NpJBgp/A*N2&<x*<NpJBgp$VHfNCvNfA*N2&<x*<NpJBgp/A*N2&<x*<NpJBgp$VHfNCN8A*N2&<x*<NfNCNAA*N2&<x*<NpJBgp/A*N2&<x*<NpJBgp$VHfNDVNTA*N2&<x*<NfND~NA*N2&<x*<NfNDNA*N2&<x*<NfNDNxA*N2&<x*<NfNDNA*N2&<x*<NfNENA*N2&<x*<NfNEFNA*N2&<x*<NfNEnNA*N2&<x*<NfNENA*N2&<x*<NpJBgp/A*N2&<x*<NpJBgp/A*N2&<x*<NpJBgp$VHfNFNaA*N2&<x*<NfNF@NnA*N2&<x*<NpJBgp/A*N2&<x*<NpJBgp$VHfNFNv6A*N2&<x*<NfNFN|A*N2&<x*<NfNFNA*N2&<x*<NfNGN A*N2&<x*<NfNGA*N2&<x*<NfNHN A*N2&<x*<NfNH,NA*N2&<x*<NfNHTNHA*N2&<x*<NfNH|NOA*N2&<x*<NfNHN]8A6N2zNfNHNOA 0AN2A NA N./pC\~NNANNfNINNA N./pC\~NJWHfNINN4p.NNNNAN./HxpCh~NA N./Hx AN.C\~NA N./Hx A N./p C\~NNHAN./pCh~NNL8NN2C\~NA N./HxA N./pC\~NЀC\~NN~`NqAN2&<x*<NANFA킦N2&<x*<NfNU <r$<A킬NNA킬NFA.N2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNS4AFN2NA킬NNA킬NFA4N2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNSAFN2&<x*<NzNA킬NNA킬NFA킬N2zNfNTNNHxpCh~NN&<x*<NpJBgp/HxpCh~NNANNpJBgp$VHfNTNN/The torch suddenly flickers, and then goes out.NBmA킬N2zNpJBgp/A킬N2&<x*<NpJBgp/HxpCh~NN&<x*<NpJBgp/HxpCh~NNANNpJBgp/N&<x*<NpJBgp$VHfNUNNNNThe torch flickers momentarily.NAN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNW"N&<3338<4*<NfNW"NNNN@Unfortunately, you hit an unseen pitfall, and the swamp swallowsNNNyou up.nNA9DNhAN2&<x*<NfNW NNBJust as you thought you were doomed, you find the strength to pullNNNyourself out of it. NNHA 0A,NhA:N2zNfNWZ <r$<A:NNA:NFA:N2zNpJBgp/A.N2&<x*<NpJBgp/A4N2&<x*<NpJBgp$VHfN]2N&<x*<Nz&<x*<NNA@NFA@N2zNpJBgp/A@N2&<x*<NpJBgp$VHfNZA.N2&<x*<NfNYbAFN2&<x*<NfNXAN2zNfNXNNNN*The rain disappears as quickly as it came.NBm2BmJNAN2zNfNY:NNNNThe rain lets up a little bit.N <r$<AFNNAFNFN\A4N2&<x*<NfNZAFN2&<x*<NfNZAN2zNfNZNNNN6What little is left of the fog immediately dissapates.NBm8BmJNAN2zNfNZpNNNN-The fog doesn't look nearly as thick anymore.sN <r$<AFNNAFNFN\A@N2&<x*<NpJBgp/A@N2&<x*<NpJBgp$VHfN[>A.N2&<x*<NfN[N\A4N2&<x*<NfN[>N\A@N2&<x*<NfN]2A.N2&<x*<NpJBgp/AFN2&<x*<NpJBgp$VHfN\4AN2zNfN\ NNNN)The rain is coming down a bit harder now.4NAFN2&<x*<NAFNFN\A4N2&<x*<NpJBgp/AFN2&<x*<NpJBgp$VHfN\AN2zNfN\NNNN%The fog is harder to see through now.4NAFN2&<x*<NAFNFN&<x*<Nz&<x*<NNA:NFAN2&<x*<NfN]zBmAN2&<x*<NANFAN2&<x*<NfN]AN2&<x*<NANFA 0AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfN^NNNN>A dull grey light has crept into the eastern parts of the sky.NAN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AFN2&<x*<NpJBgp$VHfN_NNNNLThe sun peaks over the treetops, casting grey shadows through the graveyard.NAN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AFN2&<x*<NpJBgp$VHfN`NNNN3The sun has completely risen, warming the cold air.NAN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AFN2&<x*<NpJBgp$VHfNatNNNN/The hot afternoon sun is directly over you now.NAN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNbJNNNNCThe sun is starting to set, casting long shadows across the ground.4NAN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNcNNNNNNa bolt of lightning far to the NvN&<x*<NNANFAN2&<x*<NfNqNNeast.NAN2&<x*<NfNqNNwest.NAN2&<x*<NfNrNNnorth.NAN2&<x*<NfNr>NNsouth.NAN2&<x*<NfNrNN1eerie whisps of steam rising from the damp earth.eNAN2&<x*<NfNsNvN&<x*<NNA"NFA"N2&<x*<NfNsNNa bush, A"N2&<x*<NfNsRNNa tree, A"N2&<x*<NfNsNNa rock, A"N2&<x*<NfNsNN a tombstone, 4NNwhich was of some interest.4NAN2&<x*<NfNuNNN a rare species of 4NvN&<x*<NNA"NFA"N2&<x*<NfNtNN Jail Bird, A"N2&<x*<NfNtNNGecko, A"N2&<x*<NfNtNN leichen, A"N2&<x*<NfNu0NNmandrake root, 4NNfound only here.NAN2&<x*<NfNuNN3a symbol scratched into the ground. Unintelligible.!NAN2&<x*<NfNv NN'a tombstone with a familiar name on it.nNAN2&<x*<NfNwPNNa NvN&<x*<NNA"NFA"N2&<x*<NfNvNNcrow A"N2&<x*<NfNvNNvulture A"N2&<x*<NfNvNNdragon A"N2&<x*<NfNw,NNraven NNflying high overhead.[NA2N2&<x*<NpJBgp/A2N2&<x*<NpJBgp$VHfNzVNN&<x*<NNA(NFA(N2&<x*<NpJBgp/A4N2&<x*<NpJBgp/A.N2&<x*<NpJBgp$VHfNxNNNN9Suddenly, the clouds above open up and it begins to rain.4NA. 0N&<x*<Nz&<x*<NNA:NFAF 0A(N2&<x*<NpJBgp/A.N2&<x*<NpJBgp/A4N2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNzVNNNN@As you watch, patches of fog begin to roll across the landscape.NA4 0N&<x*<Nz&<x*<NNA:NFAF 0A2N2&<x*<NpJBgp/A2N2&<x*<NpJBgp$VHfNBmfA 0AN2A NA N./pC\~NNANNpJBgp/A N./pC\~NN&<x*<NpJBgp$VHfN{PAb 0N~`xNqAbN2&<x*<NfN{NHNvN&<x*<NNApNFAN2zNfN{ApN2&<x*<NfN{NzAN2zNfN|ApN2&<x*<NpJBgp/ApN2&<x*<NpJBgp/ApN2&<x*<NpJBgp/ApN2&<x*<NpJBgp$VHfN|NzApN./pC\~NJVHfN|NzNNAN2zNfN}6NNA ApN.C,NN4N wanders into the room.NNA6N2zNfN}NNA ApN.C,NN4N4 hears the sounds of battle, and comes wandering by.NNALN2&<x*<NfN~(NNA ApN.C,NN4N& suddenly materializes out of the fog.NNA.N2&<x*<NpJBgp/AFN2&<x*<NpJBgp$VHfN~NNA ApN.C,NN4N' suddenly materializes out of the rain.!NNNNA ApN.C,NN4N has wandered into the area!NApN./HxAN.C\~NN&<x*<NfNNNYou have been taken by suprise!eNNNA\NhNHA\NhN$AN2zNfN4N&<x*<Nz&<x*<NNA2NFA2N2&<x*<NfN"N$A2N2&<x*<NfNN&<x*<Nz&<x*<NNANFAN2&<x*<NfNpCJNCnNNAnN4NvN&<x*<NNANFAN2&<x*<NfNFNN5a hollow booming sound which echoes down the passage.%NAN2&<x*<NfNNN-the sound of water dripping from the ceiling.pNAN2&<x*<NfNNNthe quiet thud of footsteps.NAN2&<x*<NfNA.N2&<x*<NfNfNN#the quiet patter of rain above you.4NA.N2&<x*<NfNNNa soft creaking sound.NAN2&<x*<NfNNNa strange whirring sound.%NAN2&<x*<NfNPNN*the whistle of the wind down a passageway.NAN2&<x*<NfNNNthe quiet rattling of chains.aNAN2&<x*<NfNNN4a faint clicking sound that echoes down the passage.NAN2&<x*<NfNpCJNCnNNAnN4NvN&<x*<NNANFAN2&<x*<NfNNN a quiet conversation.NAN2&<x*<NfN NN+ a coughing sound, which quickly dies away. NAN2&<x*<NfNNNN a wheezing sound.NAN2&<x*<NfNNN footfalls.NAN2&<x*<NfNNN cackling laughter.4NAN2&<x*<NfN0NN1 a faint moaning which echoes down the corridors.4NAN2&<x*<NfNnNN a faint thud.NAN2&<x*<NfNNN a blood-curtling scream!hNAN2&<x*<NfNpCJNCnNNAnN4NvN&<x*<NNANFAN2&<x*<NfN~NN- a fresh breeze which blows down the hallway.oNAN2&<x*<NfNNN/ a putrid odor, probably unseen ofal somewhere.!NAN2&<x*<NfN8NN) the air, which grows increasingly stale.wNAN2&<x*<NfNNN a rotting odor, quite nasty.iNAN2&<x*<NfNNN& yourself, you've been sweating again!NAN2&<x*<NfN(NN the strong odor of vanilla.NAN2&<x*<NfNtNN the odor of decaying flesh.NAN2&<x*<NfNNN3 a cloying odor, probably plantlife somewhere near.%NA2N2&<x*<NpJBgp/A2N2&<x*<NpJBgp$VHfN4NzA 0AN2A NA N2&<x*<NpJBgp/A N./pC\~NNzNpJBgp/A N./pC\~NNANNpJBgp$VHfNN&<x*<NfNA N./HxpC\~NN~`4NqHx pC\~NNANNpJBgp/Hx pC\~NNANNpJBgp/HxpC\~NNANNpJBgp/HxpC\~NNANNpJBgp$VHfNN./AfN.""_NC턶NNA턶N4NHmAfN2&<x*<NN2/A턌NNHAfN2L8NN2""_NC턘NHmp"_NHPp Nl"_NfNHmp"_NC턘NA턘C턌NNNNAl 0AnNNAlNHmnAlN./p""_NNArNArN2&<x*<NpJBgp/ArN2&<x*<NpJBgp$VHfNrHmnAlN./ArN2&<x*<NN2Nlr "_NHN~`FNqNNHmtpr"_NNArNArN2&<x*<NfNHmtHx <r$<ArNNN2Nlr "_NHAt 0AtN./Hmtp Nl"_"NFJVHfN~AtN./Hmtp Nl"_"NFN&<x*<NA큀NFHmtA큀N./p""_NNArNHmtA큀N./p""_NHPNof"_NpJBgp/HmtA큀N./p""_NHPNthe4"_NpJBgp$VHfNC큀At 0NArN2&<x*<NfNlHmtA큀N./ <r$<ArNNN2Nlr "_NHC큀At 0NNA6N2zNfNNNNN&You don't want to turn your back here!NNNN$A턀NU^HfN Hmp"_NC턀NHmNup"_NfN4puNlC턀NA턀NU]HfNhHmp Nl"_N.C턀NN4Ax 0 <r$<&<x*<AxNHmp"_NHPNn s e w u d nenwseswHPAxN./p""_N"_Ng NZNN`NqNqAxN2vN&<x*<NNAxNFAN./AxN.Cz~NAHNAN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/ANN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A탄N2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/ANN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A탄N2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/ArN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/ArN2&<x*<NpJBgp$VHfN@NNNNYou can't go that way!NAN./pCbNN$AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/AlN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/AlN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A탺N2&<x*<NpJBgp$VHfNNNNNYou can't go that way!NAN./pCbNN$AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A탊N2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A탐N2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/AZN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A`N2&<x*<NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/AfN2&<x*<NpJBgp$VHfNNNNNYou can't go that way!NAN./pCbNN$AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/A N2&<x*<NpJBgp$VHfNNNNNYou can't go that way!NAN./pCbNN$AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/HxpCh~NN&<x*< NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/HxpCh~NN&<x*< NpJBgp/AN2&<x*<NpJBgp/AHN2&<x*<NpJBgp/HxpCh~NN&<x*< NpJBgp$VHfNNNNN,The crypt door will have to be opened first!NAN./pCbNN$AHN2zNfNNAHN2&<x*<NfN.HxpCh~NN&<x*<NpJBgp/Hx pCh~NN&<x*<NpJBgp$VHfN*NNNNN$ After exploring the graveyard for AN$N day(s), AN$N hours, and AN$N minutesNNNyou finally head homeward.NNNNNA You wander down the path back towards Kilroi's place but, since NNNFyou don't have the book in your possession, you give wide berth to hisNNNHestate. For some reason, you have the impression that wizards have nastyNNNFtempers. If you showed up at his doorstep, he'd probably turn you intoNNNCsomething unnatural (like a piece of fungus, or some such thing...)nNNNNN;The rest of the journey homeward is pretty much uneventful.hNNNNNYour adventure is over...oNNNNNNNA,NhHxpCh~NRWHfNvNNNNNM You wander down the path back towards Kilroi's place, and find him awaiting4NNNIyour arrival. Giving him the book, he motions you to spend the night, andtNNNJtell stories of your adventures and encounters of late. You gladly accept.NNNIIn the morning, he gives you enough food and water to make it back to the.NNNEmain hall. In addition, he also pays you handsomely for your efforts! NNNNN'Well, lpC,NN4N+, an excellent job! Lets see here... Hmm...!NNN:Page legibility good... Few pages missing... very good...'NHxpCh~NNA퀊NNz&<x*<NA큶NFHxHxpCh~NNNA Eventually he looks up at you and says, 'I'm going to give you 4A큶N$NNNHgold pieces to you for the successful completion of this quest. He givesNNN'you the gold, and sees you on your way.oNNNNN*You have few encounters on the way home...NNNNNYour adventure is over...nNNNNNNNA,NhHx pCh~NN&<x*<NpJBgp/HxpCh~NN&<x*<NpJBgp$VHfN.NNNNHYou wander down the path towards Kilroi's house. When you finally arive,NNNJhe is delighted to see you, and quickly asks you if you found the booklet.NNNHWhen you answer yes, he asks you to fork it over for a quick inspection.NNNIHe looks it over carefully, noting every little detail, and finally looks!NNN up at you.NNNNN'His expression turns from joy to anger!yNNNNN,'What the hell are you tryin' to pull here, pC,NN4N ?' he asksNNNMcoldly. 'Just figgered you'd play me the fool, and slip me a cheap imitation,%NNNJeh? I don't need your help, you're obviously an imbicile anyway! Good day.NNNNN.And with that, he throws you out of his house.NNNNNYour adventure is over.sNA,NhAHN2&<x*<NfNNNNN1To go in that direction would mean certain death.%NAN./pCbNN$AHN2zNfNNNNNNYou can't go that way!NAN./pCbNN$CA~ 0CHA 0A\NhA6N2zNfNRNHN$NHxpCtNHxBpC\~NCtNHxpCnNHxBp C\~NCnNA 0AN2A NA N./pC\~NNA~NNfNA N./pC\~NN&<x*<NpJBgp/A N./pC\~NN&<x*<NpJBgp/N&<x*<NzHA N./pC\~NNL8NpJBgp$VHfNA N./HxAN.C\~NN~A N./pC\~NNANNfNNN~A N./pC\~NA퀄NA퀄N2zNpJBgp/A퀄N2&<x*<NpJBgp$VHfN <r$<A퀊NNNNA퀄NNA퀄NFA N./HxpC\~NN&<x*<NzA퀄NNfN~A N./HxpC\~NN&<x*<NzA퀄NNfN~A N./HxpC\~NA N./pC\~NANAN./AN.CnNNHA N./p C\~NNL8NN2CnNAN./AN.CtNNHA N./pC\~NNL8NN2CtNN~`NqpCtNJ^HN*A6NFNANhHmNall"_NfNAN2&<x*<NfNNN+C'm on, don't be lazy. It's just ONE thing!NNNBmlA 0A$N2ANAN.C>NHPA턆"_NpJBgp/AN./pCh~NNANNpJBgp$VHfNAh 0NBmlAN.C>NHPA턆"_NpJBgp/AN./pCh~NNANNpJBgp$VHg NZNN~`NqAhN2zNfN NbNNNN I see no A턆N4N here!NNNN$ANhAN./pCh~NNA퀐NNHBpC\~NN&<x*<NzL8NfNNNNNIt is too heavy for you.NNNN$AN2&<x*<NpJBgp/A&N2&<x*<NpJBgp$VHfN*NNNNGAs you reach for the cutlass, it vibrates violently, and flits into the4NNN#air. It now appears to be floating.bNHx"HxpCh~NHxHxAN.C\~NA\NhNHNNNNGot it.NAN./HxpCh~NAN./pCh~NNA퀐NNA퀐NFNNAN./pCh~NN&<x*<NpJBgp/Bp C\~NN&<x*<NpJBgp$VHfNNHNA 0A$N2ANAN./pCh~NNANNfNhNANhAN./pCh~NNA퀐NNHBpC\~NN&<x*<NzL8NfNAN.C>NCtNANhNAtN4N is too heavy.NNAN.C>NCtNANhNHmtN taken.4"_N.N4NAN./HxpCh~NAN./pCh~NNA퀐NNA퀐NFN~`NqNNNHNAN2&<x*<NpJBgp/A태N2&<x*<NpJBgp$VHfNNNNNFAs you reach for the gold, the water in the fountain start to get veryNNN'rough, and then form into a large wall! NHx&HxAN.C\~NNNHmA "_NfN(NNNA*N.CDNN4N whatNNC턆NNHmNcrypt!"_NpJBgp/HmN small crypt!"_NpJBgp/AN2&<x*<NpJBgp$VHfNN a small cryptC턆NHmNcryptp"_NpJBgp/HmNtomb"_NpJBgp/HmN small tomb"_NpJBgp/AN2&<x*<NpJBgp$VHfNpN a small tombC턆NHmNcryptb"_NpJBgp/HmNtomb"_NpJBgp/AN2&<x*<NpJBgp$VHfNNcryptC턆NHmNbucket"_NfN0N wooden bucketC턆NHmN leather book"_NpJBgp/HmN bound book"_NpJBgp$VHfNNleather bound bookC턆NHmN dragons hoard"_NpJBgp/HmNdragons treasure"_NpJBgp$VHfN,Ndragons treasure hoardC턆NHmNgoblet"_NpJBgp/HmNcrystal goblet"_NpJBgp$VHfNNcrystalline gobletC턆NHmNchest "_NfNN large chest C턆NHmNmaps"_NfNN leather mapC턆NHmNbottle"_NpJBgp/HmNproof "_NpJBgp/HmN50 proof"_NpJBgp$VHfNNbottle of 50 proofC턆NHmN gauntletso"_NfNNsteel gauntletsoC턆NHmNcask"_NfNN wine caskkC턆NHmNbeholders hoard4"_NpJBgp/HmNbeholders treasure"_NpJBgp$VHfNNbeholders treasure hoardC턆NHmNcloakr"_NfNN crimson cloakC턆NHmNpoucha"_NpJBgp/HmNstones"_NpJBgp$VHfNNNpouch containing stonesC턆NHmNeggt"_NfNN griffin eggC턆NHmNnest"_NfNN large nestC턆NHmNfountain"_NfNNlarge fountainC턆NHmNpile"_NfN*N pile of goldC턆NHmNthrone"_NfNdN wooden throneC턆NHmN rune book"_NfNN book of runesoC턆NHmNrodu"_NpJBgp/HmN fence post"_NpJBgp/HmNiron rod"_NpJBgp$VHfN.N fence roduC턆NHmN parchment4"_NfNpNancient parchmentC턆NHmNcasket"_NpJBgp/AN2&<x*<NpJBgp$VHfNN buried casketC턆NHmNskeleton"_NpJBgp/AN2&<x*<NpJBgp$VHfNPNburied skeletonC턆NHmNcrosse"_NfNˆN bronze crossC턆NHmN dead flowers"_NpJBgp/HmNdead lotus flowers"_NpJBgp/HmNsmashed up flowers"_NpJBgp$VHfNNHPA턆"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfNAh 0NvBmlAN.C>NHPA턆"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHg NZNրN~` NqAhN2zNfN֜NNNNNYou aren't carrying a A턆N4NNNN$AN./pCh~NNA퀐NNA퀐NFAN./HxAN.Ch~NAN.C>NCtNANhNAtN4N dropped.NNNAN2&<x*<NfNA2 0 <r$<A2NA2N./A2N.C텀NNH <r$<L8NN2C텀NN~`NqNqHxHxpCh~NAN2&<x*<NfNv <r$<ANNANFHxHxpCh~NBpC\~NN&<x*<NzA퀐NNfN>NNFYou suddenly find you cannot manage all of the items you are carrying,NNN and they all fall to the ground.NNNNٜBp C\~NJ^HfNٖBp C\~N/pCh~NRVHfNٖBHx pC\~NNHA 0A$N2ANAN./pCh~NRWHfN@AN.C>NCtNANhNAtN4N dropped.NAN./HxAN.Ch~NN~`tNqBmN>BmA킦N2zNpJBgp/HxpCh~NN&<x*<NpJBgp/HxpCh~NNANNpJBgp/AN2&<x*<NpJBgp$VHfNJNNNN&You'll need a bit more light for that!NNNNHHmA "_NfNjANhHmN tombstone4"_NpJBgp/HmN gravestone"_NpJBgp/AN2&<x*<NpJBgp$VHfN܂NNNNEThis tombstone is very old, possibly several hundred years. Why is itNNN#all by itself, you pause to wonder?yNNNNHHmNepitaths"_NpJBgp/AN2&<x*<NpJBgp$VHfNN HmN iron gates"_NpJBgp/HmNgates"_NpJBgp/HmNrusted iron gates4"_NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNGThose gates are made of rusted iron, and are definately out of repair. NHmNfencee"_NpJBgp/HmN iron fence"_NpJBgp/HmNskeleton fence"_NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNGThe fence is constructed of sturdy iron rods, each 9' tall, and sittingnNNNLwithin 1/2' of the next. Climbing would be foolhardy - the top of each has NNN'been filed to a sharp spear-like point.dNHmNfoilaget"_NpJBgp/HmNtreest"_NpJBgp/HmNforestry"_NpJBgp/HmNweeds"_NpJBgp/HmNplants"_NpJBgp/HmNgrass"_NpJBgp/HmNlichen"_NpJBgp/HmNmoss"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNJAll plant life is lush and green, due to the frequent rainstorms that passNNN:through the area. The climate is perfect for such growth.NHmN tombstones"_NpJBgp/HmN gravestones "_NpJBgp/HmN tombstone"_NpJBgp/HmN gravestone"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNMYou have little difficulty finding a typical tombstone to examine. The normalNNNHappears to be made of granite, and come in all shapes and sizes, rangingNNNIfrom gigantic (12'+) to tiny (1 or 2'). Many have etchings that are still!NNNquite legible.NNNHmN small brook!"_NpJBgp/HmNbrooka"_NpJBgp/HmNstream"_NpJBgp/HmN small stream"_NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNGThe stream is small, and the water is clear. Pebbles can be seen at theNNNJbottom. The 1 foot-wide stream causes the ground around it to become quiteNNNdamp, if not plain soggy.tNHmNoffaln"_NpJBgp/HmNdung"_NpJBgp/AN2&<x*<NpJBgp$VHfNpNNNN?That stuff really stinks! The smell makes you want to up-chuck.NHmNdead rat"_NpJBgp/HmN eaten rat "_NpJBgp/HmNpartially eaten rat "_NpJBgp/AXN2&<x*<NpJBgp$VHfNNNNNIThe rat has been devoured from the waist down, and has made a bloody messaNNNEof the rock. Probably was butchered by an owl or vulture. Either way,mNNN#it was probably killed a while ago. NHmNlarge pile of rocksa"_NpJBgp/HmN pile of rocks "_NpJBgp/HmNrocks"_NpJBgp/HmNpyramid4"_NpJBgp/AN2&<x*<NpJBgp$VHfNpNNNNDThe rocks have probably been here for quite a while: tall weeds growNNN8up through and around them. It stands about 5 feet tall.NHmNtall elm trees"_NpJBgp/HmN tall elm treet"_NpJBgp/HmN elm trees"_NpJBgp/HmNelm tree"_NpJBgp/AN2&<x*<NpJBgp$VHfN0NNNNDThese elms are all rather old, over 100 years you would guess. TheirNNNClong branches stretch out over the damp ground, setting an imposingrNNN7image. All are completely bare, stripped of all leaves. NHmNhole"_NpJBgp/HmN large hole"_NpJBgp/HmNgrave%"_NpJBgp/HmN empty gravee"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNJThe grave, to your great suprise, has been dug out very recently, probablyNNN no more than AN2zNfNNAN$N day(s) ago.A^ 0A^N2&<x*<NpJBgp/AN2zNpJBgp$VHfN"NAN$N hour(s) ago.Ad 0AdN2&<x*<NfNdNAN$N minutes ago.4NN) Hmm... It looks to be about your size...4NHmNsmall skeleton"_NpJBgp/HmNskeleton"_NpJBgp/HmNskeleton of small animal"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNEIt has apparently been lying there for quite some time: the bones arelNNNKcompletely picked clean. Not quite sure what type of animal it was, though.4NHmN giant pinese"_NpJBgp/HmNpinesh"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNFThese things are ancient... But they look just like pines. Very green.NHmNcoffin"_NpJBgp/HmNskeletial hand"_NpJBgp/HmNskeleton"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNDThe coffin looks as though it has been 'spit' out of the ground. TheNNN0skeleton inside still has rotting clothing on...NHmNfloori"_NpJBgp/HmNdust"_NpJBgp/HmN layer of dust4"_NpJBgp/HmN dusty floor4"_NpJBgp/AN2zNpJBgp$VHfNzNNNNFThe dust on the floor makes you choke; there's so much of it. It makesNNNEyou wonder how long its been since human feet walked these corridors.sNHmN heap of bonesn"_NpJBgp/HmN pile of bonesd"_NpJBgp/HmNbones"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNCThis pile of bones has been here for quite some time - they've beenNNNthoroughly picked clean.NHmNopenings"_NpJBgp/HmN body chambersm"_NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfN NNNNHThese openings were apparently once used for the storage of dead bodies.NNNHMany of them have been sealed over with red bricks and mortar, and a fewNNNFof these have crumbled away, revealing the remains of their occupants.NNNThe remainder are empty.NHmNfrescoes"_NpJBgp/HmNancient frescoes"_NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNIThe frescoes which cover the walls paint a variety of ideas. The majorityNNNHdeal with the passage from life into the 'deep sleep' called death, thenNNNJfinally onto the afterlife in the netherworlds. Many of them are of a veryNNNFbeautiful and artistic quality, yet some hint at dark secrets and seemNNN$rather out of place with the others.NHmNrunest"_NpJBgp/HmN ancient runes4"_NpJBgp/HmNwriting4"_NpJBgp/AN2&<x*<NpJBgp$VHfNN&<8<*<NfNNNDThe rune you picked to examine turned out to a form of the glyph of NvN&<x*<NNA"NFA"N2&<x*<NfN\NNdeath!NNNA9DNhAN2&<x*<NfN"A 0NN>You suddenly feel your heart stop, and you slump to the floor.NA,NhNN+For some reason you weren't affected by it.sNA"N2&<x*<NfN>NNsleep!NNNA| 0N&<x*<Nz&<x*<NNA킂NFNN2You suddenly slump to the floor in a deep slumber.NAN2&<x*<NANFA"N2&<x*<NfN4NNteleportation!NNNNNJThe scenery melts into a mixture of colours and then separates. You are inNNNa new location!tNN&<x*<Nz&<x*<NNAHNFNA"N2&<x*<NfNNNwarding!NNNNN!You flee in terror from the room!4NAbNhN$N$NNNNJAlthough the majority of the runes are untranslatable, you somehow realizeNNNGthat they are written in several differant languages. One of them makesiNNNsense to you, however:NNNNN#The sands of time pass slowly here,fNA2 0 <`r$< A2NN~`NqNqNNFor those who've slipped away.NA2 0 <`r$< A2NN~`NqNqNNYet, all will surely live again!NA2 0 <`r$< A2NN~`NqNqNNTo see the break of day.NA2 0 <`r$< A2NN~`NqNqNNLThe inscriber apparently wasn't a great poet, and it leaves you with a senseNNN0of bewilderment as to what he was talking about.NHmNdoor"_NpJBgp/HmNunlocked wooden door"_NpJBgp/HmN wooden door"_NpJBgp/HmN unlocked door4"_NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfN.NNNNIThe door is made of oak, and is really out of shape. The thing is rotted,nNNN)almost completely through in some places.tNHmN dark fluid"_NpJBgp/HmNstrange dark fluid"_NpJBgp/HmNblood"_NpJBgp/AN2&<x*<NpJBgp$VHfNlNNNNLIt really doesn't take much to figure out what that stuff is. From the looksNNN(of it, its been here for possibly years.NHmNrune"_NpJBgp/HmNglowing inscription4"_NpJBgp/HmN glowing rune"_NpJBgp/HmN inscription4"_NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp$VHfNNNNNHUnfortunately, the inscription is in a foreign tongue, and isn't of muchNNN help to you.NHmNskeleton"_NpJBgp/HmNtattered leather armor"_NpJBgp/HmNtattered leathers"_NpJBgp/HmN leather armor"_NpJBgp/AN2&<x*<NpJBgp$VHfNRNNNNKThe skeleton has been here quite a while, and so have the leathers. They'reaNNN*of no use to you - age has taken its toll.NHmNwalls "_NpJBgp/HmN chipped walls!"_NpJBgp/AN2&<x*<NpJBgp$VHfNXNNNNFThe walls show signs of work, large holes and small. However, the workNNNwas apparently never completed.aNHmNmoss"_NpJBgp/AN2&<x*<NpJBgp$VHfN zNNNNIThe moss is brilliant green (almost phosphorescent), and grows in patches%NNNFall about the room. The stuff growing on the ceiling hangs down over 2NNNFeet in places.oNHmNmosses"_NpJBgp/AN2&<x*<NpJBgp$VHfN NNNNKThe mosses growing about in this room are springy and soft, and suprisingly4NNNIwell nourished. The various colours lend to a strange visual effect wherelNNN%they have intergrown with each other.eNHmNboxv"_NpJBgp/HmN empty boxe"_NpJBgp/AN2&<x*<NpJBgp$VHfN NNNNNHPA턆"_NpJBgp/AN./pCh~NNANNpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfN@JAN.C8NCnNNNANhNNA퀖 0N~`NqA퀖N2zNfN@pNHA 0AN2ANAN.C,NHPA턆"_NpJBgp/AN./pC\~NNANNpJBgp$VHfNA*AN.C2NCnNANhNNA퀖 0N~`^NqA퀖N2zNfNAPNHHmNroom"_NpJBgp/HmA "_NpJBgp$VHfNAAN./pCbNNHNNANhBmlA 0AN2A NHmA N.C,N"_NpJBgp/A N./pC\~NNANNpJBgp$VHfNBXAh 0NBBmlHmA N.C,N"_NpJBgp/A N./pC\~NNANNpJBgp$VHg NZNBN~`NqAhN2zNfNBNCNNNN Attack who?NNNN$Bp C\~NRWHfNCrNNNNYou have no weapon ready!NNNN$BmRC AT 0AFNhA퀜N2zNfNCNE8Bp C\~NJ\HfND"ADN2zNfND"Bp C\~N/pCh~NA퀨NA퀨N./A퀨N.C텀NTC텀NA퀮N2BA퀴NNfNDHNHN&<x*<Nz&<x*<NNHBp C\~NNL8NfNDNE8A 0A퀴N2A퀮NN&<x*<NfNDA 0AN2A퀴NNA퀴NFBHx Bp C\~NNANNN2C\~NATN./pC\~NN&<x*<NpJBgp/ATN2zNpJBgp$VHfNENHATN./HxATN./pC\~NNvNN2C\~NA 0AN2A NA N./pC\~NNANNpJBgp/A N./pC\~NN&<x*<NpJBgp$VHfNFA N./HxpC\~NN~`lNqCA~ 0A\NhNHNBHxpC\~NA2 0ANN./pC\~NNA2NBmANN./p C\~NRWHfNIANN./p C\~NJWHfNG@NaBmlA 0A$N2ANAN./pCh~NNANNpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfNGAh 0NHfBmlAN./pCh~NNANNpJBgp/AN./pCh~NN&<x*<NpJBgp$VHg NZNHpN~`NqAhN2zNfNHNHNaANN.C,NCtNANhNAtN4N picks up AN.C>NN4p.NNNNAN./HxpCh~NANN./Hx AN.C\~NANN./Hx ANN./p C\~NNHAN./pCh~NNL8NN2C\~NANN./HxANN./pC\~NЀC\~NNaANN.C,NCtNANhANhNAtN4AN4A2N2&<x*<NfNLvANN./pC\~NSWHfNKrBmfA< 0AN2AAH 0A큞N2&<x*<NfNinAH 0A탊N2&<x*<NpJBgp/A탐N2&<x*<NpJBgp$VHfNj <r$<N&<x*<NA큞NFA큞N2&<x*<NfNj AH 0A큞N2&<x*<NfNjPAH 0A큞N2&<x*<NfNjAH 0A탐N2&<x*<NpJBgp/A탊N2&<x*<NpJBgp$VHfNk <r$<N&<x*<NA큞NFA큞N2&<x*<NfNk2AH 0A큞N2&<x*<NfNkbAH 0A큞N2&<x*<NfNkAH 0AN2&<x*<NfNlbATN2&<x*<NfNlb <r$<N&<x*<NA큞NFA큞N2&<x*<NfNl2AH ,0A큞N2&<x*<NfNlbAH 00AN2&<x*<NfNm2A탺N2&<x*<NfNm2 <r$<N&<x*<NA큞NFA큞N2&<x*<NfNmAH D0A큞N2&<x*<NfNm2AH J0AN2&<x*<NfNmAZN2&<x*<NfNmAH L0AN2&<x*<NfNmA`N2&<x*<NfNmAH J0AN2&<x*<NpJBgp/A N2&<x*<NpJBgp$VHfNn:AH f0AN2&<x*<NfNnAfN2&<x*<NfNnAH \0AHN2&<x*<NfNnNc,NA 0BmfA 0AN2A NHmA N.C,NN"_NHPA N.C,N"_NpJBgp/A N./pC\~NNANNpJBgp$VHfNotAb 0HmA N.C,NN"_NHPA N.C,N"_NpJBgp/A N./pC\~NNANNpJBgp$VHg NZNpN~`NqAbN2&<x*<NfNp(NpAN2&<x*<NfNpA 0NNNNWho to give to? NC턆NNnNNNNNobody here by that name!4NNNN$HmA N.C,NNR"_NC턆NHmp"_NHPp Nl"_NfNq.Hmp"_NC턆NNpA턆NtzNfNqJNuBmfA 0A$N2ANHmAN.C>NN"_NHPAN.C>N"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfNqAb 0N~`hNqAbN2&<x*<NfNr0NrAN2&<x*<NfNrA @0NNNNWhat to give? NC턆NNq.NNNNYou aren't carrying a A턆N4p!NNNNN$Bp C\~NNANNfNsBHx pC\~NNNNNOkay.NAN./HxpCh~NA N./HxpC\~NA N./HxA N./pC\~NNHAN./pCh~NN&<x*<N&<x*<NL8NzN2C\~NA N./p C\~NNzNpJBgp/A N./p C\~NN&<x*<NpJBgp$VHfNtA N./Hx AN.C\~NA N./Hx A N./p C\~NNHAN./pCh~NNL8NN2C\~NA N./HxA N./pC\~NЀC\~NCA~ 0A\NhNvA턆NtANNfNuNNNN/You aren't carrying that much gold of your own!NNNNHA턆NtANNNANFA N./HxpC\~NA N./HxA N./pC\~NNHA턆Nt&<x*<N&<x*<NL8NzN2C\~NNtNNNN You are carrying the following--NBmAN2zNfNvNNNN Gold in hand - AN$NNNA 0A$N2ANAN./pCh~NRWHfNxAN.C>NCtNANhAN./pCh~NVWHfNwtNp NAtN4N (Being worn)4NNwNp NAtN4N (Ready weapon)!HPBp C\~NNANNN*&<x*<Nz&<x*<NN2"_NN4NAN2&<x*<NANFAN2&<x*<NfNxNNNN(Hit any key to continue)ppNCnNNNBmN~`PNqNHANhBmlA 0AN2A NHmA N.C,N"_NpJBgp/A N./pC\~NNANNpJBgp$VHfNy6Ah 0NyBmlHmA N.C,N"_NpJBgp/A N./pC\~NNANNpJBgp$VHg NZNyN~`NqAhN2&<x*<NfNzNNNNYou can't blast A턆N4p!NNNNN$A 0A~NhAN2zNfNzBNHNNNN Direct hit!NNNA @0Ax 0C AT 0BmBmA 0AxN2ANNANNz&<x*<NNANNANFN~`NqNqATN./pC\~NNANNzANNANFAN2&<x*<NfN{NN Blow bounces off armour.NNNN~ATN./Hx ATN./p C\~NNANNN2C\~NATN./p C\~NNHATN./pC\~NNL8NfN|"N~ATN./pC\~NANAN./AN.CnNNANNN2CnNNNATN.C,NCtNANhATN./p C\~NN&<x*<NzHATN./pC\~NNL8N&<x*<NNAPNFAPN2&<x*<NfN}fNAtN4N is still in good shape.NNHAPN2&<x*<NfN}NAtN4N is hurting.NNHAPN2&<x*<NfN}NAtN4N is in pain.NNHAPN2&<x*<NfN~PNAtN4N is very badly injured..NNHAPN2&<x*<NfN~NAtN4N% is at death's door, knocking loudly.NNHNNNHNBmAN.C텆N$VHfNN&<x*<Nz&<x*<NNA퀺NFAN.C테NNA퀺NNpJBgp/A퀺N2&<x*<NpJBgp/A퀺N2&<x*<NpJBgpANA퀺N2&<x*<NfNNAN2zNfNNNNNNothing happened.4NN|N&<x*<Nz&<x*<NNA퀺NFAN.C테NNA퀺NNfNAN./AN.C테NTC테NAN./AN.C텆NTC텆NAN./AN.C테NNvNN2C테NN|NNNNHThe strain of attempting to cast this spell overloads your brain and youNNNforget it completely.iNNNAN./pC텆NNA 0A~NhAN2zNfNNHNNBp C\~N$VHfNNN%Some of your wounds seem to clear up. NNNBHx Bp C\~NNHN&<x*<Nz&<x*<NNL8NN2C\~NBp C\~NJ]HfNBHx pC\~NBmXNNATN.C,NCtNANhATN./p C\~NN&<x*<NzHATN./pC\~NNL8N&<x*<NNAJNFAJN2&<x*<NfNNAtN4N is still in good shape.NNAJN2&<x*<NfNNAtN4N is hurting.NNAJN2&<x*<NfN(NAtN4N is in pain.NNAJN2&<x*<NfN~NAtN4N is very badly injured..NNAJN2&<x*<NfNNAtN4N% is at death's door, knocking loudly.NNNHA 0A~NhAN2zNfNNHBmA 0AN2A NAN2ANNA NNANCtNANhNAtN4N vanishes!NAN./HxpCh~NN~`bNqAN2zNfNNNNHN&<x*<Nz&<x*<NNANFAN2&<x*<NfNNNNN7The section of tunnel you are in collapses and you die.NA 0pNAN2&<x*<NfNNNNN@You hear a very loud sonic boom that echoes through the tunnels.NNNNHAN2&<x*<NfNNNNNAll of your hits are healed.NNNBHx pC\~NNHNA @0A~NhAN2zNfNNHAN2zNfN:BHx Bp C\~NNHBpC\~NNNL8NN2C\~NBHxBpC\~NЀC\~NN&<x*<Nz&<x*<NNANNANFNNNN1You can feel the new agility flowing through you!NNNNHBmZNNA 0AN2A NA N./pC\~NNANNfN.N\A N.C,NCtNANhA N./pC\~NAVNAVN2&<x*<NfNNAtN4N growls at you!4NN\AVN2&<x*<NfNNAtN4N ignores you.4NN\AVN2&<x*<NfN\NAtN4p NA턀N4Ns back.4NN\N~`NqAVN2zNfNNNNothing happens.NNNNHANhHmNblasta"_NfNA턆C턀NA C턆NNxHmNheal"_NfNNHmNpower"_NfN4NHmNspeed"_NfNXNNNNNOkay, 'eA턆N4p'NNNNHmNlight!"_NfNHxpCh~NN&<x*<NpJBgp/HxpCh~NNANNpJBgp$VHfNNNA킦N2&<x*<NfNhNNWhat do you want, a bonfire??NA킦N2zNpJBgp/A킬N2zNpJBgp$VHfNNN&A magical flame bursts from the torch.NA킦 0HmNunlightl"_NfN@HxpCh~NN&<x*<NpJBgp/HxpCh~NNANNpJBgp$VHfN@NNA킦N2zNfNNN#Its pretty much extinguished as is.NA킦N2&<x*<NpJBgp/A킬N2zNpJBgp$VHfN@NN#The fire is violently extinguished.4NBmHmNlacidar si siseneg"_NpJBgp/Hx&pC\~NNANNpJBgp$VHfNVNNNNGThe water wierd jolts violently several times, and then discintegrates.4NHx&Hx Hx&pC\~NC\~NHx&HxpC\~NA태 0A\NhNHHmN+in the land of mordor where the shadows lie4"_NpJBgp/Hx!pCh~NN&<x*<NpJBgp/Hx!pCh~NNANNpJBgp/Hx2pC\~NNzNpJBgp$VHfNAN2&<x*<NfN$NNNN@You quote the words, and hear a loud explosion, as a large fieryNNN&being fades into existance before you!NHx2HxAN.C\~NA\NhAN2&<x*<NANFNHAN2&<x*<NfNNNNNAYou quote the words, and the parchment suddenly crumbles to dust!!NHx!HxpCh~NNHANhBmlA 0A$N2ANAN.C>NHPA턆"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfNbAh 0NBmlAN.C>NHPA턆"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHg NZNN~` NqAhN2&<x*<NfNA;NhAN2&<x*<NfN>NNNN"You found an interesting tapestry!NHxHxAN.Ch~NN$HmNthrone"_NpJBgp/HmN wooden throne"_NpJBgp/AN2&<x*<NpJBgp/HxpCh~NNzNpJBgp$VHfNrA;NhAN2&<x*<NfNrNNNN/You find a secret compartment in the treestump!NHxHxAN.Ch~NN$AN2&<x*<NpJBgp/Hx'pCh~NNzNpJBgp$VHfNdA;NhAN2&<x*<NfNdNNNN9After scrouring the area, you find something of interest!4NHx'HxAN.Ch~NN$HmNnest"_NpJBgp/HmN large nest"_NpJBgp/AN2&<x*<NpJBgp/HxpCh~NNzNpJBgp$VHfNA;NhAN2&<x*<NfNNNNNFrom the bowels of the earth, to the upper reaches of the sky.NNNMy power has come of age...hNNHHmNlabelh"_NpJBgp/HmN magi-torch"_NpJBgp/HmN instructions"_NpJBgp/HmNinstruction label"_NpJBgp/HxpCh~NN&<x*<NpJBgp/HxpCh~NN&<x*<NpJBgp$VHfNNNNNThe label reads:NNNNN!Acme Magi-torch - Instruction tagtNNNNN8For ignition, say 'Light'. To extinguish, say 'Unlight'.NNN?Prolonged exposure to moisture can shorten life span. Keep dry,4NNNstore in cool climate.NNNNN5 Acme Adventuring Supplies NNN/ Onserf, Ainrofilac.pNNHHmNleather bound book"_NpJBgp/HmN leather book"_NpJBgp/Hx pCh~NN&<x*<NpJBgp/Hx pCh~NNANNpJBgp$VHfNzNNNNMYou casually browse through the book, but don't find it horribly interesting.NNNEToo much techinical wizardry in there, nothing that you'd understand.rNNHHmNmaph"_NpJBgp/HmN weathered mapt"_NpJBgp/HxpCh~NNANNpJBgp/HxpCh~NN&<x*<NpJBgp$VHfNnNNNNFThe map shows the surrounding area, including the forested areas up toNNNFAtodnem, and the E/W trail, which was apparently quite a bit bigger inNNNLthose days. You'd best keep a hold of this map - it might be worth somethingNNN$to a cartiographer or map collector.NNHHmN book or runesr"_NpJBgp/HxpCh~NN&<x*<NpJBgp/HxpCh~NNANNpJBgp$VHfNdNNNNHThe magic exerted from this manuscript keeps it closed from prying eyes.NNHHmNancient parchmentm"_NpJBgp/HmN parchments"_NpJBgp/Hx!pCh~NN&<x*<NpJBgp/Hx!pCh~NNANNpJBgp$VHfN̴NNNNThe parchment says:nNNNNNEQuote loudly the words: 'in the land of mordor where the shadows lie'NNNNHNNNN)Hmm. Not sure I follow you on that one...oNNHNNBmfA 0A$N2ANAN.C>NHPA턆"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfN͢Ah 0NBmlAN.C>NHPA턆"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHg NZNN~` NqAhN2&<x*<NfN|NNNNYou aren't carrying it!NNNN$AN./pCh~NT^HfNNNNNYou can't wear that!NNNN$AN./pCh~NVWHfN8NNNNIt's already being worn!NNNN$AN2&<x*<NfNA 0 <r$<ANAN./AN.C텀NZC텀NN~`NqNqHxHxpCh~NAN2&<x*<NfNAN2&<x*<NANFHxHxpCh~NNNNA턆N4N now being worn!NNHNNgame.savN`N*A큀NFA큀N2zNfNЎA(Nh)|B N A$N2&<x*<NN2/p Ch~N"A 0A$N2ANpNAN./NC8NpNAN./NC>NA 0 <r$<ANpNAN./AN./NPCh~NN~`NqNqN~`lNqC$A 0pN2pINlHPN MONSTERS.DATr"_NpNNlANFAN.C2N AN.C,N AN./pC\~N"A 0AN2ANpNAN./NC2NpNAN./NC,NA 0 <r$<ANpNAN./AN./NPC\~NN~`NqNqN~`lNqpN2pINlHPN EFFECTS.DAT4r"_NpNNP+@ -CJN A 0 -NANpNAN./NCJNN~`NqNqpN2)| NA$N./HxpCh~NA$N./HxpCh~NA$N./HxpCh~NA$N./HxA퀨N.C텘NCh~NA$N./HxA퀨N.C텒NCh~NA$N./HxA퀨N.C텞NCh~NA$N./HxA퀨N.C텤NCh~NN~`NqA퀨 0C퀨A 0AN2ANNzA퀐NFA퀨 0AN2A퀨NA 0AN2A$NNANAN.C>NHPA퀨N.CPN"_NfNڰAN./AN.C>NHPp#Nl"_N.C>NN~`NqNqN~`fNqBmBHxpC\~NAN2vNNANFAN2NANNfN4BHxpC\~NA퀮 0AN2JBfN BHxBpC\~NNANNN2C\~NAN2&<x*<NzA퀮NNA퀮NFAN2&<x*<NfN BHxBpC\~NTC\~N <r$<A퀮NNA퀮NFAN2A$NNfN^BHx A퀴N2A퀮NNHA퀮N2BA퀴NNN*L8NzHpC텘NNL8NHpC텒NC텀NNL8NHBpC\~NNNL8NN2C\~NBHxpC\~NBHx AN2&<x*<NN2C\~NBHx pC텞NC\~NBHx pC텤NC\~NBHxpC\~NNA0NFA0N.CDN A* 0A0N2A*NA*N./NtCDNN~`NqNqA 0 <r$<ANAN./AN.C텆NC테NN~`NqNqpyCbN A 0AD @0AJ @0BmN&<x*<Nz&<x*<NNA킬NFBmA `0A2 0 <r$<A2NNvN&<x*<NNA큰NFA큰N2A킎NNA킎NFN~`NqNqA큀N2&<x*<NfN$ANhNNN freshmea.tN`N*A큀NFA큀N2&<x*<NfN߂N freshmea.tNA\N2&<x*<NfNߪN&NNNN(Hit any key to continue) pNCnNNNAN2zNfN0BHxBpC\~NNvNN2C\~NAN2zNfNtA킲N2&<x*<NfNnNN&A 0 <r$<ANAN./NnoneCPNN~`NqNqA퀨 0A 0A$N2ANAN./pCh~NN&<x*<NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfNA퀨N./AN.C>NCPNA퀨N./AN.C텪NA퀨N2&<x*<NA퀨NFAN./HxpCh~NN~`NqA퀨N2&<x*<NfNNFNNHAs you start to enter the Main Hall, Lord William Misslefire appears andNNNMtells you, 'You have too many weapons to keep them all--4 is the legal limit.4NNNNNYour weapons are--NA 0 <r$<A퀨NNANNpN>AN$N--AN.CPNN4NN~`NqNqNNNN.Enter the number of the weapon to sell (1- <r$<A퀨NNN(N) NNNCnNAnNtA NFA N2&<x*<NpJBgp/ <r$<A퀨NNA NNpJBgp/A N2NA NNpJBgp$VHfNjNA N.C텪N/HxpCh~NA N./ <r$<A퀨NNN2CPNCPNA N./ <r$<A퀨NNN2C텪NC텪N <r$<A퀨NNA퀨NFA퀨N2&<x*<NfNFNA 0 <r$<ANAN.C텪N$VHfNHAN./AN.C텪N/pCh~NC텒NAN./AN.C텪N/pCh~NC텘NAN./AN.C텪N/pCh~NC텞NAN./AN.C텪N/pCh~NC텤NN~`NqNNFAs you deliver your treasures to Sam Slicker, the local buyer for suchNNN-things, he examines your goods and pays you: NNNBm*A 0A$N2ANAN./pCh~NRVHfN6N.AN./pCh~NJVHfNAN./HxAN./pCh~NNA퀊NNz&<x*<NN2Ch~NNAN./pCh~NNN gold pieces for the AN.C>NN4NAN./pCh~NNA&NNA&NFN~`NqNNNA&N$N gold pieces, altogether.4NNNA&N2ANNANFNNNN(Hit any key to continue) hpNCnNNNN&A킲N2&<x*<NA킲NFA킲N2&<x*<NfNNNNNDYou feel yourself spinning in infinity, and then re-embodied in yourNNNEformer self. You slowly open your eyes, and find yourself lying in an!NNN'open grave some six feet in the ground. NNNBHx pC\~NA 0A$N2ANAN./pCh~NN&<x*<NpJBgp/N&<x*<NpJBgp$VHfNAN./HxAN.Ch~NN~`vNqA 0BmA\NhNA킲N2&<x*<NfN&NNNNFYou feel yourself spinning into infinity, and then re-embodied in yourNNNGformer self. As you slowly open your eyes, you find yourself once again!NNNin the open grave.NNNNNEHowever, as you look upward, you see the hideous figure of a GargoyleiNNNGappear at the edge of your grave. Next to him stands a ghoul, holding a!NNN.shovel. They booth peer down with cold smirks.NNNNNE'Well,' you hear the Gargoyle hiss, 'I figure this guy has lived long NNN/enough, don't you?'. He turns to his companion.hNNNNNHAnd with that, the ghoul begins to shovel, and you feel a shower of dirtNNNGhit your face. It all ends here, and you die in your custom-made grave.tNNNNNNNDOr, press 's' for file selector box, and click on the EAMON program.NNNpNCnNANhHmnp Nl"_NfNNpNlN4NNNNot a valid keypress!eNNHmnp Nl"_NfNA0NhNeamon.* N`N*A큀NFN advntrer.datN`N*A큌NFA큀N2zNfNNNNNNN*****This is not the Eamon Master Disk!****NNN) (Can't find the Eamon main program!) *NNNNA큌N2zNfNXNNNN#Can't find the 'Advntrer.dat' file!aNNNNA\N2&<x*<NfNN pC,NHPp Nl"_NDA큤NA큤N2zNfNA큤 0pC,NHP <r$<A큤NNN2"_NHPN.CHR"_N.C턪NA턪N`N*A NFA N2zNfNNNNN I can't find 4A턪N4N on this disk!NNNNAN2zNfNN advntrer.datNA턪NN pONlHPA턪r"_NpNpC,NN4p,NBpC\~NNp,NBpC\~NNp,NA퀊N$p,NpC텆NNp,NpC텆NNp,NpC텆NNp,NpC텆NNp,NpC텀NNp,NpC텀NNp,NpC텀NNp,NpC텀NNp,NpC텀NNp,NA퀴N$p,NA턤N4p,NAN$p,NAN$p,NAN$p,NA2 0 <r$<A2NpNA2N.CPNN4p,NN~`NqNqA2 0 <r$<A2NpNA2N.C텒NNp,NN~`NqNqA2 0 <r$<A2NpNA2N.C텘NNp,NN~`NqNqA2 0 <r$<A2NpNA2N.C텞NNp,NN~`NqNqA2 0 <r$<A2NpNA2N.C텤NNp,NN~`NqNqpNpC텤NNNpN2pONlHPN ADVNTRER.DATr"_NpNpC,NN4NpN2Hmnp Nl"_NfN*ANN eamon.prgN`N*A큀NFA큀N2&<x*<NfNN eamon.prgNNNeamon.NNNNNNNError number => NNN4NA 0 <r$<ANpNAN./AN.Ch~NNNN~`NqNqN~`NqNqBmAN2ANA 0 <r$<ANpNAN./AN.C\~NNNN~`NqNqN~`NqNqpN2N freshmea.tN`N*A큀NFA큀N2&<x*<NfNN freshmea.tNNNNNNNEOK, the game is saved. Next time you bring your character here, yourNNNGgame will be restored automatically. To start a fresh game, delete the!NNNCGAME.SAV file from this disk (or folder), and re-enter through the NNN Main Hall.NNNNN(Press any key to exit) NpNCnNNNpINlHPNgame.savr"_NpNBNC,NBHxNPC\~NBHxNPC\~NNlA퀊NFHxNPC텆NHxNPC텆NHxNPC텆NHxNPC텆NpNHxNPC텀NHxNPC텀NHxNPC텀NHxNPC텀NHxNPC텀NNlA퀴NFNC턤NNlANFNlANFNlANFpNHxNCPNHxNCPNHxNCPNHxNCPNpNHxNPC텒NHxNPC텒NHxNPC텒NHxNPC텒NHxNPC텘NHxNPC텘NHxNPC텘NHxNPC텘NpNHxNPC텞NHxNPC텞NHxNPC텞NHxNPC텞NHxNPC텤NHxNPC텤NHxNPC텤NHxNPC텤NpNNlANFpNNlA퀮NFA2 0AN2A2NpNA2N./NPCbNN~`NqNqpNNlA큘NFA 0A큘N2ANpNAN./NC>NA 0 <r$<ANpNAN./AN./NPCh~NN~`NqNqN~`NqNqC큘A$ 0BmAN2ANA 0 <r$<ANpNAN./AN./NPC\~NN~`NqNqN~`NqNqpN2Ngame.savNNNNNNChoose the EAMON.GFA program.4NN \eamon.gfaHPA HPA""_NANAN <r$<&<x*<ANHmAN./p""_NHPp\Nl"_NfNCAh 0HmAN./p""_NHPp\Nl"_Ng NZN.N`NqNqHm <r$<AhNNN2"_NCNHmA "_NfNp\NlCNHmAhN2&<x*<NN2"_NCNANNNNarmor.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfNJNits course fur.CNATN2&<x*<NfNNhis leather armor.CNATN2&<x*<NfNNits brittle bones.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfNDNits rotting flesh.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfNNits tough hide.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfNNits transparent form.CNATN2&<x*<NfN BN!its glowing forcefield-like aura.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN Nits chitinous carapace.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN Nits jelly-like form.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN Nplant-skin armor.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN Nits armor-like plating.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN Nits greasy skin.CNATN2&<x*<NfN Nthe weapon itself.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN Nits jade-stone skin.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfNJNits armor-like hide.CNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfNNits smooth fur.CNATN2&<x*<NfNNits fiery skin.4CNNNANN./p C\~NJWHfN"N attacks CNANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfNN&<x*<NfNN claws CNANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfN|ANN./Hx pC\~NANN./Hx pC\~NN/.N bites CNANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfN"ANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfNN&<x*<NfN~N claws CNN/.N slashes CNANN2&<x*<NfNN&<x*<NfNN grapples with 4CNN/.N bludgeons iCNANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfNN&<x*<NfN.N claws CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfN(ANN./Hx pC\~NANN./Hx pC\~NN/.N bites CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfNN&<3338<4*<NfN`N horns CNANN./Hx pC\~NANN./Hx pC\~NN/.N&<x*<NfNN bites CNANN./Hx pC\~NANN./Hx pC\~NN/.N claws CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfNpN touches CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfNpANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfNN zaps CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfNN flails at CNBm|BmANN2&<x*<NfNN bludgeons CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfN N spits nauseating gunk at CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfNzN pinches CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfN0N&<8<*<NfNN envelops CNBm|BmN/.N bludgeons 4CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfNN&<8<*<NfNN stings CNANN./Hx pC\~NANN./Hx pC\~NN/.N pinches CNANN./Hx pC\~NANN./Hx p C\~NANN2&<x*<NfNN bites CNANN./Hx pC\~NANN./Hx pC\~NN&<8<*<NpJBgp/A탢N2&<x*<NpJBgp$VHfNTN throws a fireball spell on CNANN./Hx pC\~NANN./Hx pC\~NA탢N2&<x*<NA탢NFN/.N&<8<*<NpJBgp/A탨N2&<x*<NpJBgp$VHfNN2&<x*<NpJBgp$VHfNN throws a clumbsiness spell on CNBm|BmA>N2&<x*<NA>NFN/.ANN2&<x*<NfNN grapples with 4CNANN./Hx pC\~NANN./Hx pC\~NN&<8<*<NfNN mauls CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfNA탴N2&<x*<NfNtN drains the blood of 4CNANN./Hx pC\~NANN./Hx pC\~NN/.N tries to prick CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfNBN whiplashes CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN ,N throws a punch at 4CNANN./Hx pC\~NANN./Hx pC\~NN&<8<*<NfN ,N kicks at CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN N bites CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN! N clubs at CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfN!N slashes at CNN&<x*<NfN!N thrusts at CNN/.ANN2&<x*<NfN"N slashes at CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NfN"N thrusts at CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfN#N throws a punch at CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NfN#N bludgeons CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfN$N slashes at CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NfN$N thrusts at CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfN&RN claws CNANN./Hx pC\~NANN./Hx pC\~NAN2&<x*<NfN%ANN./Hx pC\~NANN./Hx pC\~NN&<8<*<NfN&RN bites CNANN./Hx pC\~NANN./Hx pC\~NAN2&<x*<NfN&LANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN',N claws CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NfN',N bites CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN(N claws CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NfN(N bites CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN(N claws CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NfN(N bites CNANN./Hx pC\~NANN./Hx pC\~NN/.ANN2&<x*<NfN)NN touches CNANN./Hx pC\~NANN./Hx pC\~NANN2&<x*<NfN,2N chills CNANN./Hx pC\~NANN./Hx pC\~NN&<x*<NpJBgp/A\N2&<x*<NpJBgp$VHfN*N throws a lightning bolt at CNANN./Hx pC\~NANN./Hx pC\~NA\N2&<x*<NA\NFN/.N&<8<*<NpJBgp/AbN2&<x*<NpJBgp$VHfN+bN uses psionics on CNANN./Hx pC\~NANN./Hx pC\~NAbN2&<x*<NAbNFN/.N&<3338<4*<NpJBgp/AhN2&<x*<NpJBgp$VHfN,2N mentally blasts CNANN./Hx pC\~NANN./Hx pC\~NAhN2&<x*<NAhNFN/.ANN./p C\~N/pCh~NSWHfN,N hacks on CNN&<x*<NfN,N hews on CNANN./p C\~N/pCh~NUWHfN,N shoots at CNANN./p C\~N/pCh~NWWHfN-N bludgeons CNN&<x*<NfN-~N bashes CNN&<8<*<NfN-N smashes CNANN./p C\~N/pCh~NN&<x*<NpJBgp/ANN./p C\~N/pCh~NN&<x*<NpJBgp/ANN./p C\~N/pCh~NN&<x*<NpJBgp$VHfN.N stabs at CNANN./p C\~N/pCh~N[WHfN/.N slashes at CNN&<x*<NfN/.N thrusts at CNNNATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp/ATN2&<x*<NpJBgp$VHfN0ANN./p C\~N/pCh~N ]HfN0NN Weapon doesn't seem to affect ATN.C,NN4p!NNBmATN2&<x*<NfN1ANN./p C\~N/pCh~NWVHfN1AN2vNNANFATN2&<x*<NfN1vANN./p C\~N/pCh~NWVHfN1vA 0ATN2&<x*<NfN1ANN./p C\~N/pCh~NWVHfN1AN2vNNANFNNNAlNFANN2&<x*<NfN3DAlN2&<x*<NfN3DNN ATN.C,NN4N suddenly feels weaker!4NATN./HxATN./pC\~NNH <r$<L8NN2C\~NATN./p C\~NNHATN./pC\~NNL8NfN3DATN./Hx ATN./pC\~NC\~NANN2&<x*<NpJBgp/ANN2&<x*<NpJBgp$VHfN5"AlN2&<8<*<NfN5"NN ATN.C,NN4N suddenly feels less skillful!NA2 0 <r$<A2NANN2&<x*<NfN4A2N./A2N.C텀NNHNvN&<x*<NNL8NN2C텀NANN2&<x*<NfN5A2N./A2N.C텀NNHNN&<x*<NNL8NN2C텀NN~` NqANN2&<x*<NfN9NN"_NHPAN.C>N"_NpJBgp/AN./pCh~NN&<x*<NpJBgp$VHfNAZAN./pCh~NW^HfNAZAN./pCh~NNANNANFAb 0N~`NqAbN2&<x*<NfNANANNNNYou aren't carrying a AN4p!NNNNNHAN2&<x*<NpJBgp/AN2&<x*<NpJBgp/AN2&<x*<NpJBgp/HmNdoor"_NpJBgp/HmN crypt door"_NpJBgp/HmNcrypt4"_NpJBgp$VHfNDNNNN0You are attempting to pry open the crypt door...NA2 0 <`r$<A2NN~`NqNqA9NhAN2&<x*<NfNDJNNNN(With great effort, the door slides open.NAN2&<x*<NfNCHxHx < Ch~NAN2&<x*<NfND HxHx < Ch~NAN2&<x*<NfNDDHxHx < Ch~NNHNNNN&You can't seem to get enough leverage.NNHAN2&<x*<NpJBgp/HmNchestr"_NpJBgp/HmN large chest"_NpJBgp$VHfNFNNNN)You are working on the lock right now....NA2 0 <`r$<A2NN~`NqNqA9NhAN2&<x*<NfNFrNNNN0You manage to bust the lock, and open the chest.NNN"And you find several items inside!NHxHxAN.Ch~NHxHxAN.Ch~NHxHxAN.Ch~NNNNHNNNN-You try to break the lock, but fail to do so.sNAN2&<x*<NpJBgp/HmNcasket"_NpJBgp/HmNcoffin"_NpJBgp/HmN buried casket"_NpJBgp/Hx#pCh~NNANNpJBgp$VHfNHNNNN(You're trying to pry open the coffin....NA2 0 <`r$<A2NN~`NqNqA9NhAN2&<x*<NfNHNNNN/You pop the lid off, and find something inside!4NHx$HxAN.Ch~NHx%HxAN.Ch~NNHNNNN*You work for a while but can't pry it off.NNHHmA "_NfNHANhHmNshovel"_NfNJ`AN2&<x*<NfNINNNN*You dig for a while and uncover something!NHx#HxAN.Ch~NNHAN2&<x*<NfNJNNNN1You dig for a while but find nothing of interest.4NAN2zNfNJZNNNN%The floor is far to hard to dig into!oNNHHmNbucket"_NpJBgp/HmN wooden bucket4"_NpJBgp$VHfNKAN2&<x*<NpJBgp/A태N2&<x*<NpJBgp$VHfNKbNNNN+You remove all the water from the fountain.4NA8 0NHNNNN#That doesn't do anything right now.oNNHHmNcrossn"_NpJBgp/HmN bronze cross"_NpJBgp$VHfNOA 0AN2A NA N2&<x*<NpJBgp/A N2&<x*<NpJBgp/A N2&<x*<NpJBgp/A N./pC\~NNANNpJBgp$VHfNM^NNNNThe A N.C,NN4N4 is destroyed by the cross, its body discintegrates!NA N./HxpC\~NA N./Hx pC\~NA N2&<x*<NpJBgp/A N2&<x*<NpJBgp/A N2&<x*<NpJBgp/A N2&<x*<NpJBgp/A N2&<x*<NpJBgp/A N./pC\~NNANNpJBgp$VHfNONNNNThe A N.C,NN4N is warded off by the cross!NAbNhA N./HxAHN.C\~NA N./pC\~NA Eamon adventuring system. I've been buisily working on thisNNN? one for nearly 2 months, and I think I've come up with some-!NNN; thing special! It has many, many features - here's some:oNNNNN; >Monsters which attack multiple number of times, againstoNNN differant targets.NNN) >Monsters have differant attack types. NNN7 >Many monsters have special attacks and/or defenses.iNNN >Numerous random happenings.aNNN >Numerous random encounters.aNNN< >Distinct weather patterns, including rain and fog banks.NNN/ >The 'Saving Roll' has now been implemented.nNNN, >Several new commands (including 'Wear').NNN7 >And a whole bunch of other things which I've either4NNN@ forgotten about, or chosen to withhold so you can experienceNNN them for yourself.NNNNN NpNCnNNNNNN5 There are some things you ought to know about this NNN= adventure, mostly about the commands. You can now examine4NNN9 almost everything - I've set up routines in the 'look'mNNN< section which accomodate such inquiries. Unfortunately, INNN= got kind of sloppy when implementing them. When you try to!NNN? examine something, say some runes, and it doesn't work, then!NNN? try reading them instead. Of course, this works vice versa.!NNN@ Also, when you try to open something, often you will be askedNNN: what you want to use for leverage. If you use a certainNNN> object, and it doesn't work, that doesn't mean that it willNNN; NEVER work. It just means that it didn't work THAT time.iNNN8 (That's the Saving throw in effect - sometimes you'llNNN: succeed, sometimes not. Of course, some objects will beNNN1 better used for these purposes than others...)sNNN? In addition to all these, this entire adventure is sprinkled4NNN: with secret doors. The only way you can find them is toNNN< search the room. (As always, if you don't find one in theNNN, room the first try, then try, try again).NNN@ At this point, I must stress the differance between examiningNNNNN NpNCnNNNNNN? and looking and searching. To look is to merely glance - yougNNN> aren't likely to discover any secrets, you'll just be givenNNN: a more complete discription. When you examine, you lookNNN= closely, but when you search, you are trying to find some-%NNN@ thing that is hidden from view. (Either indoors or outdoors).NNNNN9 Lastly, you can set the speed at which both the combatdNNN= descripions, and the regular descriptions are scrolled by.%NNN! Invoke the 'Settings' command.eNNNNN0 Well, hope you enjoy it!NNNNN# Mike PenneryNNN) GEnie: M.R.PENNER4NNNNN NpNCnNNHNNNN.Combat Descripions - (F)ast, (M)edium, (S)low NCnNHmnpFNl"_NpJBgp/HmnpfNl"_NpJBgp$VHfN]AD @0 N^HmnpMNl"_NpJBgp/HmnpmNl"_NpJBgp$VHfN^0AD CP0N^HmnpSNl"_NpJBgp/HmnpsNl"_NpJBgp$VHfN^AD @0N^NNNNHuh? Try that one again.NN]8NN/Regular Descripions - (F)ast, (M)edium, (S)low 4NCnNHmnpfNl"_NpJBgp/HmnpFNl"_NpJBgp$VHfN_VAJ @0 N`6HmnpMNl"_NpJBgp/HmnpmNl"_NpJBgp$VHfN_AJ CP0N`6HmnpSNl"_NpJBgp/HmnpsNl"_NpJBgp$VHfN`AJ CP0N`6NNNNHuh? Try that one again!NN^N$NNNNNNJ You and your party, after travelling northward from the main hall, findNNNNroom and board at an isolated woodsland inn. You rent your rooms for a night,NNNIand then eat a hearty breakfast the next day. On the way out, you happeniNNNprovide some clue as to its cause and even a possible cure...'NNNNNF Kilroi goes on to describe the terms, and states that a large rewardNNNGwill be provided should you be successful. In addition, when you commit!NNNGyourself to his task, he gives you an ancient piece of parchment. 'Read!NNNGthis when you're in a real tight spot,' he mumbles as he hands it over,!NNN('It'll quite possibly save your life...'NNNNNE And with that, he bids you farewell, and shows you the path towardsrNNNJthe graveyard. You realize that morning must be upon you, as light shadowsNNNdance all around....NNNNN"(You are walking down the path...)NNN50northnsouthseastewestwupudowndnenwseswgettakedropputlooklexamineattackfleeretreatescapegiveinventoryiblasthealpowerspeedsmilewavesayreadystatusquitsavesearchtimewaitopenreadwearuseinfosettings$X ^6*8Nh(& "<>>B>B"$Hd"VVX<  V"Vhf^L"TFJZNdhF\BJh^`ZNVLL222pf>b&l"LJ.$FbFF|F\"n"2rL&bF&.$hzD "@l Bb6B:|DjB6888>:rpzB<6@@@@@HH@8<<|h<4B:`^^^^zB::t|p>r BlNn*BXJT@4tJRpvP 2RX8 "&``"T @X&fjD&rh^мb<’&rV Tn@ R`&< vd &::Dj 0>hR<6 n$|  :$@,(@($"(\(""&L\Zt "(""(N&$r4"("("4"Bv"B "$2DNL\B4 nVN0dN00dN000"0"0"00"0"0VN0dN00dN000"N00"N00"0"d0"0,"B>J:"@H&R TPx(0Vj,B8z4"("("4"B&.\~$<4"("("4"B, L,^Vd"RXD,"*"2 ,"Rh*jbh| ","rr,<$8\l"&VVVVVVVVVV|2VV"VV"VV&T"2&&X&fV&p&r"&nr20BB6888688:88688688888:8:888:<<8J>$dX@J>\`TR>FV|ZRxTDdFr,<$8$<"j8 T2^N6ZB"ZB$DB "<ZH"6N$hJ|>P@BvF|v@x@Jl:lV:$pl:lV PPƢ:"jDp~n &p PnTT^"rP""^X"T"vR"P"8 "lTVtTVlplTl:"hP"hP"hP"nT|T|26JL86J86n2<202P"ڄ$x"&@^0z8">֚~~4H|8Vp."$ t$hHz&`::Bzt&r&F""`"^BVVV@TV BfBB4BB4ST185 - THE CRYPT CRASHER You will need the main Eamon program (ST50) to select a character for this adventure. Run the EAMON.GFA program on ST50 and choose START ADVENTURE. Select a character and then swap disks to load CPTCRASH.GFA. If you encounter Error 102 just press return and the adventure will begin. The only way I can figure how to run the adventure from the .PRG file on this disk is to follow the above procedure and then SAVE the game. From there on you can just click on CPTCRASH.PRG to continue. You must always exit by a SAVE because the program will delete the existing GAME.SAV when you restart. If anyone would care to drop us a line with some tips to make these adventures easier to run, we can share them with others. Les Ellingham Page 6 0 0 0 leather bound book 0 0 5 107 0 0 0 0 0 tombstone 0 0 800 23 0 0 0 0 0 dragons treasure hoard 100 1 100 58 0 0 0 0 0 crystalline goblet 200 1 2 0 0 0 0 0 0 large chest 0 0 50 56 0#a000000 #b000000 #c7770007000600070055200505552220770557075055507703111103 #d #E 18 02 #W 06 00 0E 01 15 09 08 A:\*.*@ #W 00 00 0D 08 2A 0B 00 @ #W 00 00 0E 09 2A 0B 00 @ #W 00 00 0F 0A 2A 0B 00 @ #M 00 00 00 FF A FLOPPY DISK@ @ #M 00 01 00 FF B FLOPPY DISK@ @ #T 00 03 02 FF TRASH@ @ #F FF 04 @ *.*@ #D FF 01 @ *.*@ #G 03 FF *.APP@ @ #G 03 FF *.PRG@ @ #F 03 04 *.TOS@ @ #P 03 04 *.TTP@ @