`8 zp  `  @`! #@%`')+-13@5`79=?A C@E`GIKMOQ S@U`WY[]ac@e`gikmoOu`w{ @` @ ` @ `  @ `  ` ɠ @ ` ׀  @` @`Aa   !Aa#A%a')+-/1!3A5a79;=?/CEaGIKMOQ!SAUaWY[]_a!cAeagikq!sw`  @`! #@%`')+-13@5`79=?A C@E`GIKMOQ S@U`WY[]ac@e`gikmoOu`w{ @` @ ` @ `  @ `  ` ɠ @ ` ׀  @` @`Aa   !Aa#A%a')+-/1!3A5a79;=?/CEaGIKMOQ!SAUaWY[]_a!cAeagikq!swDEVTOMB ot DSTAR2_0 t :GRAIL2_0 t qZYPHUR20 t ADNAME DATt #ADVNTRERDATt ARTIFACTDATt aBEGCAVE GFAt xiDESC DATt  DESKTOP INFt !EAMON GFAt "\{EFFECTS DATt A GFA_RO PRGt DOJOE CHR t mdMONSTERSDAT t nREAD ME t oRMNAMES DAT t tiROOMS DAT t u5SNAPPY DAT t v. o t.. o tADNAME DATpt ARTIFACTDATst  DEVTOMB GFAut pEFFECTS DAT|t /;MONSTERSDATt 0ROOMS DATt 2The Devil's Tomb devtomb 40 To the south, blocking the exit, is a huge iron door. iron door 0 0 0 1 0 0 0 0 You see a very large iron door to the west. bolted iron door 0 1 300 42 0 0 0 0 You see a glowing red trident with the words 'Made in Hell' on the handle. devil's trident 100 3 15 39 -10 4 5 2 You see a small clay vase. vase 5 1 10 14 -10 4 5 2 You see a small stone that glows a bright green. magic stone 50 1 7 0 -10 4 5 2 You see a shiny golden apple. golden apple 0 1 10 32 -10 4 5 2 You see a very large ball and chain. ball and chain 100 2 25 26 5 3 1 8 You see a shiny new shield. shield 50 1 10 47 5 3 1 8 You see a bow with the initials 'RH' engraved in the handle. magic bow 100 3 15 16 -35 2 3 4 You see a small wooden box with the letters 'TNT' on the side. wood box 10 1 15 31 -35 2 3 4 You see an empty bottle. bottle 5 1 3 46 -35 2 3 4 You see a glimmering gold necklace with a large white diamond in the center. necklace 150 1 5 38 -35 2 3 4 You see a small diamond ring. diamond ring 100 1 1 6 -35 2 3 4 You see a book with the title 'Spells of Trezore' on the cover. book 50 1 15 18 -35 2 3 4 You see a large oak chest in the center of the room. chest 0 0 200 48 -35 2 3 4 You see a small sling. sling 25 2 5 30 0 2 1 10 You see a parchment scroll with a ribbon around it. scroll 100 1 1 36 0 2 1 10 You see a very old book with crumbling pages. The cover is unreadable. old book 50 1 5 26 0 2 1 10 You see a very old painting in a rotting wooden frame. painting 500 1 15 7 0 2 1 10 There is a small ruby here. ruby 100 1 10 20 0 2 1 10 You see a large pile of odd-shaped coins. coins 150 1 30 0 0 2 1 10 You see a pointed stick made into a spear by hardening the point over a fire. pointed stick 0 2 5 0 5 4 1 7 You see a very large and heavy headsman's axe with a shaft made of gold. headsman's axe 150 2 40 0 5 1 2 6 You see a very small spear made of solid gold. gold spear 300 2 25 0 5 4 1 10 You see a monkey wrench which can be used for mechanical work or can be used as a club. wrench 5 3 5 0 5 3 1 7 You see the Dead Tiger dead tiger 0 0 300 0 5 3 1 7 You see the Dead Wildman. dead wildman 0 0 75 0 5 3 1 7 You see the Dead Woman. dead woman 0 0 75 0 5 3 1 7 You see the Dead Blob splattered on the ground. dead blob 0 0 30 0 5 3 1 7 You see the Dead Lizard. dead lizard 0 0 300 0 5 3 1 7 You see the Dead Torturer. dead torturer 0 0 120 0 5 3 1 7 You see the motionless body of the Dead Witch Doctor. dead witch doctor 0 0 100 0 5 3 1 7 You see the Dead Mechanic. dead mechanic 0 0 100 0 5 3 1 7 You see the Dead Infant creature. dead infant 0 0 300 0 5 3 1 7 You see the Dead Wrestler. dead wrestler 0 0 100 0 5 3 1 7 You see the Dead Zombie. dead zombie 0 0 75 0 5 3 1 7 You see the Dead Red Gargoyle. dead red gargoyle 0 0 200 0 5 3 1 7 You see the Dead Blue Gargoyle. dead blue gargoyle 0 0 300 0 5 3 1 7 You see the Dead Green Demon. dead green demon 0 0 100 0 5 3 1 7 You see the Dead Orange Demon. dead orange demon 0 1 100 0 5 3 1 7 GfABASIC nrxxJ R "JNPPSPDROOMMNMANZNACNCNBTLM2MRR2OFDFSKIPMAXSIZFQCHECKITDR3FRCHWTLKHITINCW2EAAERLSD2D3A2DIEGOLDA0SUCRAISERRNRNWBANKACWZWW5TPQUITGAMEXERLSTARTPOZHINCHBSMQWITGAMEFLAGZJYKPLGKANINUMANUMXXFLAG0GLAF0TRZGOODTBTFLAG1PVACMNCZVSGENOUTTEMPDSEXFILENMEOHNOVOUTNMEXGAMENMEFOLDERGAMEZNELUCKRMNAMERDESCMNMDESCADESCANCEFFECTWNMDVADFDTDRMSWASAS2WTWOWDWSWPL100L210L220L244L250L260L272L280L300L500L490L390L494L900L1030L1110L1060L3000L3015L3025L3500L31000L3490L3670L3900L4000L4160L4125L4130L17000L4190L4900L5000L5100L5035L5040L5050L5060L6000L7000L7285L7290L7360L7400L7415L7425L7430L7600L7550L7560L7635L7700L7655L7660L7665L7670L7675L8000L8520L9000L9020L9050L9060L9065L9500L9095L9120L10000L11000L11475L11480L12000L13000L14020L14000L15000L15100L15030L16000L17025L17030L27000L31170L30590L31100L31060L31080L31150L31190L31320L32000L400L7420L11600L8530L7900ZOOMZOOMENDZ7700Z7900Z7660Z7665Z7670Z7675ZL7900ZBARL7650BBARSPEELITSPELLITTOP1L261L265L262LL1031L3016L30591MOVE_COMAGET_COMDROP_COM ATTACK_COMLOOK_COM POWER_COMHEAL_COM BLAST_COM SPEED_COM SMILE_COM AWAVE_COMSAY_COM DRINK_COM AREAD_COM AREADY_COMFLEE_COM INVENTORY_COM ENTER_COMTROLLSFIRE_COM LOPEN_COMSTATUSQWITGIVE_COMKDU_ITSVE_GAMEAFTERRD_DTABACKRD_DTDOO_DADA RESTOR_GAMEL4220L13500 TREZ_SPELLCASINOL18020L18050LL8038L18038L18060L18030L18100L18300LOPENL19650LREADL19600 LREAD_TREZL20100L20150GIVEL30000L1300L1000L1400L1200L8500L7500L3600L4900L4200L7635L7650L11500L32000M7635Z7650L31000L31170 SEE_IF_CHAR DAT_FILESPAUSE RESTORE_GAMESVE_GAME RESTOR_GAME1400INTRO ZAP_TO_MHALLFYF F F F F 60 Eamon Adventure #ST4FF04. The Devil's TombF4F-<6 Original Program by Jim JacobsonF>8 ST translation by Michael DetlefsenFF8BDEGCPF- delete this loop if the above info stays on & DFG screen during file loading vL F.,FoYFeL------------------------------------------------------------------------ |F-8///main loop. first give room desc, then get command -F/  JF EFF JF@ E@ Fs&@  E@  @ Fe T LJF("Your speed spell has just expired!FeF" F" F" F"  , JFe E FYou are "FF F  ^ JFe E F,FF  EFJ F  z,JF,F F  044JF$EF,F F!dEGF* !@  @pp JFt E F,F" is here.F  F* !Z@  @pp JFt E FF ,F@p EF F  F""EGF* !@ @ JFt E F,FuYou see "".F F* "@ @ JFt E F,F@ EFF F !rFe"tEGFg "j@ JFYour "  is here.F F "2F  EF|FEFr: Your command"F "versionJF v1.0 09May87FF -FD F "goroomJFF:AFEAF-FF F|FD #,;@  JF E>@ F-F F,F #LJFEF FEEF#EG6 F #?@@  JFe-F? F #Z?@@  F|F? #dF|FE;@ FE>@ F|F #;@  JF E>@ F-F F$VEGF $,  JF-F F $VZ  F|FZ $F $n JF-F FrF,'Huh? I only understand these commands--FF'  "F%EGF " 6 "F $% JFF  "F F $FFF0+You may enter RETURN to repeat last action.FF-F|F %t JFEF E F FE %JF-vF Fv %JF-wF Fw % JF-xF Fx &@JF-yF Fy* &6(0088JF-zF Fz &RJF-{F F{ &nJF-|F F| &xJF-}F F} &JF-~F F~ & JF-F F &JF-F" F &JF-F F 'JF-F F* 'JHPPXXJF-F F 'rhppJF-F F 'JF-F F ' JF-F F '$JF-F F '(JF-F( F ',JF-F, F (0JF-F, F (6`JF-F. FL------------------------------------------------------------------------- |F-///commands return to here - ( JF- F F +EGF (@  JF- F F & E@` #@`  F-0 E  HH%$T   F )@  JFF E F,F" flees!F-F,F@  E Fx E@` F E @ F E @P F- FE F  * @` JF- F F  *.@` JF- F F  EF *` @ JFJEF,F- F F EF* EGF6 * @   @`` T JFE F ,FF EHHFEF FE *t F * JF- F. + F.EF,F - F  F  |F  EF9+ EGF* +d @   @`` JFE F ,FF FE* +Z @   @`` F +( F |F  E#  F + JF- F F +Z F |F (FJ |F |F-FL------------------------------------------------------------------------ +F-///misc string routines breakit :********* this is supposed to split the long phrases up EFthis is the sentence length EF |FF ,6 JFtF-F F-0EGHFn -0Z?@@  F -F|F E?@5@ F  FE?@@6  F -;@  JF E>@ F FEEF -F-|F-.F|@------------------------------------------------------------ "+F-2******* this converts everything to lower case -.xEG6 FE7?@@ F .n 44JF!! EB F F .$FE.FJ----------------------------------------------------------------------- +F-J******* this routine converts monster names to first letter capitalized E7?@@ Fu /TBJF!! EB F F>EF|Fs 0D>@@ JFo@ED>@@ FE7?@@@ F& /?@@@ of?@@@ theJF>E@F@-FF F /BJF!@! EB F F>E@F -FF F.FJ----------------------------------------------------------------------- |F-v|F///move command 0 JFF,&You don't want to turn your back here!FF*-Fu F 1@ JFF"You can't walk through doors!F-Fu F 106 JF E;@ FF FE 1LupJFEuF FE|F 1v6 JF E FF-F F1EG HFu, 1Z;@ ?n s e w u d nenwsesw@@ F 1F-|F E% F E@ F 2 JF-F FJ----------------------------------------------------------------------- ///special moves - 2 FFJFFJEYou successfully complete the adventure and ride off into the sunset.F,F F 2 JF-F F|FF|You can't go that way!Ft  EF'-FE|FEEF'E F',FF-FFJ----------------------------------------------------------------------- +F-"///check reactions on monsters - EF E@ Ft EF E@P F5EGF 4j@  JFF 4f@` #@` HT @ JF@  EF#-F F F 4@  JF-F F 4@` JF@-F F E@ F 4  HJFE%#   F@ FE@` EF 5b#HHT JF@@` EF 5^#HHT JF@@` EF F F|FE@` F E @P F E @ FF|FE 3F E#  F.FEJ----------------------------------------------------------------------- |F-w|F///get command -,Fe 6VallJF-F F 6tridentJFEdevil's tridentF FE& 6bow@ JFE magic bowF FE 6appleJFE golden appleF FE 7 clay vaseJF EvaseFl FE 7@stonerockJFE magic stoneF FEAs you touch the pitchfork, It glows bright red and burns you.FF> E@@FuEFEFEFHEF,F|F ;tG  golden appleJFF(#The apple explodes as you touch it!FG@ EFEF EFEFEFIEF,F FEEGF.FEJ----------------------------------------------------------------------- +F-4///routine to get s$ if not previously specified. |F <>JFoF " what"F :F -F  F.FJ-----------------------------------------------------------------------  |F-x|F///drop command  <allJF-!F F!t @ JFLFYou suddenly find you cannot manage all of the items you are carrying,F9& and they all fall to the ground.FgF -!Fd F!%|Fd >@ JFo$ >@ @ JF@ EF F F-F!|F?FEGF ?<@ JF E F,F" dropped.Fv@ EFJ F >FEF-%FJ----------------------------------------------------------------------- &|F-z|F///look command  @TJFFPJYou see a secret passage to the south. You push the stone blocks away andFare in a dark corridor.F EFd-F FEF@EGF6 @ #@ @  JF- E FFE,FFEF FE @hF @ JF-F FA8EGF" A. @  JF E F,FFEF FE @F AN JF-F F  EFF-FEJ----------------------------------------------------------------------- '|F-y|F///attack command ,FtJF-0F F0 Weapon broken!F @ @ EF8 @  E @   @ @  F @ EF @ E @ F IT JFF-_F F  Broken weapon hurts user!F0|FB IHJF-1F F1E @0 F E @@ FE FEF-2F1|FE @0 F E @@ FE FEF-2F/|F&6E#%HHT   @  F-$ @  E @  6F-E @0 F E @@ FEF K JF A hit!F-2Fh F2A critical hit!F E%HT  F KR LJFEF-2F  F2 K~ ,JF E@@ F-2F@ F2 K @JF EF-2F F2 K HJF EF-2F F2-3F2|FHEF!EFL "EGF!E!% T  F K"F!E!@ F L^!JF  Blow bounces off armour.FF-_F F"@P E@P !F L@P @ JF-3F F3E@` F E !Fj|FF E F,F(=E%@PP  @  F MB=JF " is still in good shape.F-_F F Ml=JF" is hurting.F-_F F M=JF" is in pain.F-_F F M=JF " is very badly injured.F1-_F F N= JF."% is at death's door, knocking loudly.F,-_F F3|F% E F,F" is dead!FhFE@` F( E @ @P !F6@  EF#EFF#@ EF O^@ JF@ @ @ EF 8@  E@  @ @  F@ EF @ E@ F F OzJF$EF,F FF_|F.FJ----------------------------------------------------------------------- 9|F-|F///flee command P0 JFF"There's nothing to flee from!FF-Fe F PZ,JF EF-F FEFe,FF P JFFThere's no place to go!!Fr-Fe F-Fe&----------------------------------- +FeQEG FtEA@ F PF Q* 0000000000JFg EF-^F- FE:|F E@%@@T  Fr Qb JF-:F F:^|F-.F:J----------------------------------------------------------------------- ;|F-|F///give command #EF<|Fv;EFR`EGF, R*;@6  @  JF;EF F=, R`Z;@6  @  F QF Rv;JF-=F F= R#JF#EFFE:Who to give to? "F-@6  F >|F S";@  JF E>@ F->F F>?|F S@5 JF-@F5 F@;EFSEGF, S;@6  @ JF;EF FA STF S;JF-AF F? S#JF#EFFE:What to give? "F-?Fa F?F?"You aren't carrying a ""!FF-FuA|Fu TD@ JF @ EF FF Okay.F@ EF@` EF&@ E@ #@ H F UL devil's tridentJFhF E F,FDAs "") touches the trident, it glows and burns "" badly.FEF E@@F EFEFHEF,F-F F( U@  @ JF@ EF,@  E@ @  F @ E@ F FB|FEF,FF-$FF@|FF VN5 %JFF4/You aren't carrying that much gold of your own!FF/-Fu F%E%%5 F@` EF"@ E@ #5 H F-BFJ----------------------------------------------------------------------- C|F-|F///inventory command -F/& You are carrying the following--F-&EFXEGF W@ JF E F,F: ""; (Ready weapon)@ (@ F &E&F" W&pJFF (Hit any key to continue)"FE^ FFE&EF FE FE WBF-FtJ---------------------------------------------------------------------- D|F-}|F///blast spell -,Fl F- \HJF-]FF F1 F1 \'JFFNothing happened.F-mF FE%HT  F ] JF E FF E FF F E FF-mF]|FFFNHThe strain of attempting to cast this spell overloads your brain and youF0forget it completely.FF  EFim|F.FEJ---------------------------------------------------------------------- yG|F-||F///heal spell  EF, Fa ^B'JF-F FF ^@PP JF-*%Some of your wounds seem to clear up.FF% F%,@P E@PP % T  F ^@PP JF@P EF FEFF E F,F(7E%@PP  @  F _^7JF " is still in good shape.F-iF= F _7JF" is hurting.F-iF= F _7JF" is in pain.F-iF= F _7JF " is very badly injured.F1-iF= F `87 JF."% is at death's door, knocking loudly.F,-iF= Fi|F=-FJ---------------------------------------------------------------------- yH|F-{|FD///power spell--re-write this section for your own special plots - EFe, F a'JF-F F a&T 33335JF-FT F(EFaEGF EF-* a @  @ JF(EF E F,F" comes alive!F @ EF@  EF@P EFE @ F FE a:F b( JFEF,FF-FF FbEGF b|@ JF(EF E F,F" vanishes!F@ EF F b&F b( JFF-F F)E%HT  F c)0JFF<7The section of tunnel you are in collapses and you die.F$EF-F  F c),JFFF@You hear a very loud sonic boom that echoes through the tunnels.F-F@-Fu F c)>JFF"All of your hits are healed.FoF@P EF-FP F-IFP|FT3E%T  F dh3JFFLFA strange hissing noise erupts from the floor beneath you, but nothingFahappens.F F-Fp F d3JFFHCA flash of light is seen in the distance, but nothing else happens.FFC-Ff F e,3JFF@;A high-pitched whistle whines in your ears, but that's all.FF;-Fh FJ---------------------------------------------------------------------- yJ|F-~|F///speed spell - EF, Fe e'JF-F FI|F fJF&@  E@  @ F-@ E@ F  FE%HT   FFE61You can feel the new agility flowing through you!FF1-FuJ---------------------------------------------------------------------- yK|F-|F///smile command -9EFF/gEGF g @  JF-LF FL E F,F9E@` F gZ9JF" growls at you!F3-LF F g9JF" ignores you.FF-LF  F g9JF" ""s back.F-LF FL|F fF g9JFNothing happens.Ff FF-FJ---------------------------------------------------------------------- yN|F-|F///say command -,Fa hblastJFEFEF-DFF FD hhealJF--GF FG hpowerJF-HF FH hspeedJF-JF FJ ineamoJFFRLThe square glows bright red as you say the word. Suddenly, the scene aroundFHByou changes and find yourself teleported somewhere in the dungeon.Fn E%T p F-F F itrezoreJ JFu-F FFOkay, '""'F-F-FaJ---------------------------------------------------------------------- y|F-|F///ready a weapon. - k$devil's tridentJFFNIAs you touch the trident, it glows and disappears after frying your hand.FFI E@@FuEFEFEFHEF,F@ EF-F F,FeF k<JFFYou aren't carrying it!FF-Fu FP|Fu l&@ JFyFThat isn't a weapon!FtF-Fa FH@  E# ( @  @@ @ F@ EF @0 E@` F@@ E@ FFReadied.FEF-FaJ----------------------------------------------------------------------- Q|F-|F/// QUIT without finishing -FX,'Do you *really* want to quit now? (y/n)FFXE^ F myJF-F F:EF,FJ---------------------------------------------------------------------- |F-F|BYour health is "%#@ @P @ HH "%.F-F-FuJ---------------------------------------------------------------------- +F-J********This is the initialization section *************************** 6************* This is the file i/o stuff ********** @Egame.sav Fs oF@JF,F ,F FvLFs7I!M! ROOMS.DATFi:M!*F** !* !*@  FoEG*F =`M! F =`M! Fo#EG@F:M!@# F o#F oF8MF7I!M! ARTIFACT.DATF:M!F4* ! !@ FpEGF =`M! F =`M! Fp#EGF:M!@# F px#F pLFEF8MF7I!M! MONSTERS.DATF:M!F* ! !@p Fq@EGF =`M! F =`M! Fq6#EG@F:M!@# F q#F pF8MF7I!M! EFFECTS.DATF:M!F* FqEGF =`M! F q|F 8MFvL FsJ-------- end of file i/o --------------------------------------------- &*@@ !@@ !@@ F+EppFd2*+ !+ !+ ! + ! + ! + ! + ! + F rh@JF--F F"get the adventurer information 7I!M! FRESHMEA.TF6:M! !@ !@ !! ! ! ! F<:M! ! ! ! !  !! !%!,!-F- :M! ! ! ! F::M! ! ! !  ! ! ! !  F::M! ! ! !  ! ! ! !  F8MFt~EGF  tt noneJF EF E Fe @ EFe @ EFe@ EF@  E  F@@ E  F@` E  F@ E  F F sF`EF.EF E/.FS|FuEG.FtEG.F  t  JF E #F FS tF` tF`EF@ EF #E%- FE uV# -JF@ EFE FF FE u#JF @ E@ #FE# F u#JF@ E@ FEpF@ FE FE vzJF@6@  E# (   @ F-@` EF@ EF(@0 E F(@@ E F(@` EF F|FQF`* FvEGFQ F vFGv EGF( E F v F *@@ FEF w@JFt,F F|F.FE goto L100 44 tnorth,n,south,s,east,e,west,w,up,u,down,d,ne,nw,se,sw,get,take,drop,put,look,l,examine,attack,flee,retreat,escape,give,inventory,i,blast,heal,power,speed,smile,wave,say,ready,status,quit,save,open,read,bet J----------------------------------------------------------------------- J----------------------------------------------------------------------- +FD********* This is the end game routine ************************** @E freshmea.t F y@JFaA freshmea.tF F y:JF-RF FF*"(Hit any key to continue) "FE^ FFE yp JF@ E@ F  F y$ JF-RF FRy/EGFo/ EnoneF y/F`EFz*EGF" z @ @ JF E F  EF EF@ EF F yF zF@JF-TF FTU|FNHAs you start to enter the Main Hall, Lord William Misslefire appears andFkRMtells you, 'You have too many weapons to keep them all--4 is the legal limit.FFMYour weapons are--F.{.Enter the number of the weapon to sell (1-"") FiV|Ft:Ft 0E5 Fh {000 %0 JF-VF FV 0 @ EF 0 E F 0 E  F EF | JF-UF FUT|F|/EGF  | / JF / E / @@ F / E / @  F / E / @` F / E / @ F F |0/F LFAs you deliver your treasures to Sam Slicker, the local buyer for suchFl2,things, he examines your goods and pays you "F1EF}EGF }`@ JF-WF FW }@ JF @ E@  Fs F1E1@ FW|F }>F1" gold pieces.F F1 %E%1FFE( Print "(Hit any key to continue) ";  A$=Input$(1) FER|FeF|FLFPress space bar for File Selector Box, and click on the EAMON program.FFDF6X|FnE^ F,F ~ JF B` FNot a valid keypress!F-XF FX ~ JF,F F@Eeamon.* FBE advntrer.dat Fe @JFFF.)***This is not the Eamon Master Disk!****F*% Can't find the Eamon main program!FF)-RF* FR BJFF(#Can't find the 'Advntrer.dat' file!FF#-RFn FR :JF-YF FYPEC @ F PJFPEF FE E; @P .CHRF E F tJFF& I can't find " " on this disk!FF -RFc FR $ JFA advntrer.datF"A Fv-YFv FY 7O!M! FM! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ",""," ","%",",","-","F3EGFM!3 ","F v3F"3EGFM! 3 ","F 3F"3EGFM! 3 ","F 3F"3EGFM! 3 ","F 3F"B3EGF"M! 3 ","F (3F"M!  F8MF7O!M! ADVNTRER.DATF M! F8MFY|F  JF9F F@E eamon.prg F @JF89 eamon.prgF Fo 9eamonF F.FJ----------------------------------------------------------------------- + FFError number: "Fu83Please report it to the Dungeon Master immediately!F E^ F.F qFEH--------------------------------------------------------------------- 6/// if no freshmea.t file, then say this and exit! -+Fi?E freshmea.t F. ?JFYFFF<7 Sorry, I can't find character for this adventure..F.( You must run the Master Disk first.F F(F( (Press any key to continue)FE^ FqFE FE.FE@------------------------------------------------------------ -8/// checks on data files for presence and integrity -+F YFFF@: Hmmm. There seems to be a problem with the data files.F-LF Check and make sure that you have the following files on your disk:FFF ARTIFACT.DATF EFFECTS.DATFF MONSTER.DATFF ROOMS.DATFTF HC If they are present, then one or more of the files is corrupted.FFC (Press any key to continue)FE^ FqFE.FEH--------------------------------------------------------------------- |FF8>8Are you *sure* you want to save the game and exit? (y/n)FsE^ F,F  yJF-F F7O!M!game.savF4---------saves current character data----------- M! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ",""," ","%",",","-","F3EGFM!3 ","F 3F"3EGFM! 3 ","F 3F"3EGFM! 3 ","F 3F"<3EGFM! 3 ","F "3F"d3EGF"M! 3 ","F J3F"M!  FM!F(M!F armour effect on odds-to-hit B----------saves info on 'if been in this room before'--------- - 3EG*F M!3 FF 3FF8------------saves info on artifacts------------------ M!FEGF M! F#EGFM!@# F x#F XF:----------saves info on monster status, etc------------ EGF#EGpFM!@# F #F FH---------------close save game file and dump fresh meat file--------- 8MF@E freshmea.t Fr @JFaA freshmea.tF FF8F8JEOK, the game is saved. Next time you bring your character here, yourFLGgame will be restored automatically. To start a fresh game, delete theFHBGAME.SAV file from this disk (or folder), and re-enter through theF  Main Hall.FlFF(Press any key to exit)FE^ FqFJ---------------------------------------------------------------------- +F7I!M!game.savF6---------restores current character data----------- 6:M! !@ !@ !! ! ! ! F<:M! ! ! ! !  !! !%!,!-F- :M! ! ! ! F::M! ! ! !  ! ! ! !  F::M! ! ! !  ! ! ! !  F:M!F:M!FD----------restores info on 'if been in this room before'--------- 3EG*F :M!3 Fe 3FF<------------restores info on artifacts------------------ -:M!FFjEGFF :M! F`#EGF:M!@# F H#F (FEFFF>----------restores info on monster status, etc------------ -EGF#EGpF:M!@# F #F F8MFAgame.savF..FB--------------------------------------------------------------- +F-YFFFNow you've done it!FFPJAs you start your next adventure, you accidently stumble upon an old book,FFJEthat describes a very perplexing and challenging dungeon -- in Hades!FPJAs you read the book, you suddenly become aware that your surroundings areFFPKfading. Too late, you realize that the book was a trap, triggered when youFNHopened it! As everything around you goes dark, you hear an eerie voice:FFJD?'So, you think you are a great adventurer? We shall soon see!'FF NIAs the voice chuckles fiendishly, you realize that you are falling down aFJDdark, narrow shaft. After you hit bottom, you see that you are in aFw61dungeon cell. The voice says, 'Have a nice day!'FF+F+F+B<(It will take a few seconds for you to gather your wits....)FrF<.F> LOSE<JFF You lose!!F>-F  F  ;@ -JFFYou win double!!F MEMF E ** WIN **F FE TDEATHJFFYou have lost your life!!F$EFFE,F  F You have won "MF LJF EMF-F F@L E@L MF @L @JF@L E@F F-FL|F- LJF EMF-F F@L E@L MF-FLB-------------------------------------------------------------- |FL,F* bottle0@ JFF@;As you open the bottle, a gas fills the room and hurts you!FF; E@@FeEFEFEFHEF,F0@ EF-F F" jdoor@ JFFThe door is locked.FF-Fe F" door@ JF-F F doorJF0*The door will open as you walk through it.FmF*-Fe F( chestp@ JFF*$You find two treasures in the chest.FiF$F$bDEG@Fs XDFG$Suddenly, the chest disappears!Fp@ EF @ EFs(@ EFs-F F bookJF FTry reading the book.F-Fy F` #box wooden boxwood box # @  @  JFFThe box is empty.FF-Fe FF I don't know what you mean.F-FdD---------------------------------------------------------------- |F-,F-( dbook`@ JFFThe book says:FFFF-Fy F6 bookold book@ JFFThe book is unreadable.FF-Fe F 6 inscriptionJFFD>All inscriptions are in a foreign tongue that you cannot read.FF>-Fl F* scroll@ JFF*%The scroll crumbles as you unroll it.FF%@ EF-F FB Lbottle#0@ 0@  JFFF@The label is worn, but you can make out the letters 'MAG C G S'.FF@-Fe FF$There are no markings to read.Fm-Fe<--------------------------------------------------------- |F-NIThis book contains the spells of Trezore the Great and Powerful. You mayFRLuse the powers of Trezore by saying the magic word 'Trezore'. May the powerFe$of Trezore do you you no harm.F-F.(The book then vanishes before your eyes!F `@ EFJE%T HH F-F|F 4 JFF,&The door is too heavy for you to open!F!-Fe FFThe door swings open!F@ EF-FH-------------------------------------------------------------------- p|FT T HJJFuF|Nothing happened.F-Ft F T zGJFFNIYou suddenly find that you teleported into a wall. You cannot breathe inF"solid stone, so you are dead!F$EF,Fi F3E%T @ F R3JFFYour enemies disappeared!FHEGF >@` JFrF E F,F" disappears!F @  E%T  F F F-F F 3JFF83A flash explodes beneath you, burning you severely.F E@@FxEFEFEFHEF,F-F F Z3JFF&!You feel your wounds clearing up!F$@P E@PP %T  F V@PP JF@P EF F F-FP *3JF EGF$ @  T JFF E F,F " is blasted by Trezore!F EFE%T    FEFEFHEF,F F F -F F 3 JF T 33335JFF$Your weapons just disappeared!FF-Fu F T JFF$Your armour expertise is gone!!FEF-Fr FF$Your armmour just disappeared!!F-EF-Fr F 3@JF 6T JF-FT FF0)You forgot all your weapon expertise for "Fe3E%T   FH?(an axe a bow a club a spear a sword @#3 @ F 3 E%T    Fe-FE F|FEFEGF" <@ @ JF@ EF F F-F|FEGF. @ T @ JFF2Damage points on your " " just went up!F(@ E@ %T  F F `F-FJ---------------------------------------------------------------------- +F-YF"Choose the EAMON.GFA program.Ff \eamon.gfa!!FFE6 GHFR ?@@ \JFG@< FDF.F"####$L%N(+++++,--60d1R1325h56878jP9< <>=8==>z?ABBBCEFJlIJ,KN"OQ0QQRRS(UTUVX^XY:^ `ee|fghBkkm$~t|zL{}~Eh]6QhOY`>L[]0j6$<A?`^XdefhHjVOVmm*Q/` w v:cvZZ Rn,D.-PE3;:\,6xhTP3 As you enter the room you feel a strong gust of wind that pushes you up a long narrow shaft. You suddenly find yourself sitting on the countryside near where you started your adventure. As you enter the room you feel a strong gust of wind that pushes you up a long narrow shaft. You suddenly find yourself sitting on the countryside near where you started your adventure. As you enter the room you feel a strong gust of wind that pushes you up a long narrow shaft. You suddenly find yourself sitting on the countryside near where you started your adventure. 15 You see a large tiger charge from the shadows. tiger 15 25 5 75 34 200 0 1 0 45 1 8 You see a man in white hospital garb. He has a strange smile on his face. wildman 10 12 45 40 21 75 0 3 22 50 1 7 You see a very old woman. Her clothes are blood stained and tattered. old woman 7 7 80 25 30 50 0 1 0 40 1 6 You see a green mass bubbling and oozing on the floor. It pulsates and slowly moves toward you. the blob 25 7 0 30 23 25 0 2 0 60 1 7 You see a large reptile with sharp claws and a huge tail he swings like a club. His tough hide has the properties of plate armour. lizard 20 18 0 75 8 300 0 4 0 45 1 12 You see a very large man wearing black leather and a hood over his head. He is carrying a very large headsman's axe. torturer 16 30 0 85 17 120 0 2 23 50 2 5 You see a native witch doctor carrying a spear. He mumbles at you. witch doctor 18 12 50 65 47 100 0 1 24 75 1 7 You see a man wearing greasy bib overalls. He is carrying a large monkey-wrench. mechanic 15 15 85 40 23 100 0 1 25 30 1 8 You see a small child. As you look, the child grows into a hulking monster, ten feet tall. Its child-like face smiles fiendishly. infant 30 22 0 85 26 300 0 0 0 50 1 10 You see a woman in gym clothes. On a belt she is wearing, you can see the words 'Tag Team Champ 1978'. lady wrestler 15 15 75 75 31 100 0 1 0 50 1 8 You see a dazed-looking person walking slowly towards you. zombie 15 15 0 75 4 75 0 2 0 50 1 6 You see a large red gargoyle. red gargoyle 10 10 5 65 42 200 0 2 0 40 1 8 You see a large blue gargoyle. blue gargoyle 10 10 5 65 42 200 0 2 0 40 1 8 You see a very large green demon. green demon 10 10 5 65 42 200 0 2 0 40 1 8 You see a very large orange demon. orange demon 10 10 5 65 42 200 0 2 0 40 1 8 48 You are in a small featureless cell. The only exit is to the south. in a cell. 0 2 0 0 0 0 You are in a large chamber with various torture devices, all of which are too heavy for you to carry. You see small cells to the north, east and west. To the south is an exit which you cannot see out of. in the torture chamber. 1 3 5 6 0 0 You are at a t-section of a large east/ west corridor. To the north is a torture chamber. The corridor goes out of sight both east and west. in a e/w by n t-intersection. 2 0 4 7 0 0 You are in an east/west corridor. The floors are made of a smooth marble, with red designs on the walls. in an e/w hallway. 0 0 8 3 0 0 You are in a small featureless cell. A skeleton is chained to the wall and cobwebs are everywhere. The only exit is to the west. in a cell. 0 0 0 2 0 0 You are in a small featureless cell. A barren bunk is bolted to the wall. Dust covers everything. The only exit is to the east. in a cell. 0 0 2 0 0 0 You are in a long east/west hallway. in an e/w hallway. 0 0 3 13 0 0 You are standing at a t-intersection. To the north you see an old set of wooden stairs going up. To the east is a small room, to the west the corridor continues out of sight. in an e/w hallway. 10 0 9 4 0 0 You are in a small cell with shiny blue walls. A design on the floor draws your eyes to the center of the room, where a large red square is glowing brightly. On the square is the word 'Neamo'. The exit is to the west. in a cell. 0 0 0 8 0 0 You are on a set of steps going up to the north. On the steps you see the beginning of a poem: 'As you climb, a song is sung...'. on steps. 11 8 0 0 11 8 You are on a set of stairs, going up to the north. On the step you see part of a poem: 'One more step and you'll be...' on steps. 12 10 0 0 12 10 You are on a large platform with stairs going down to the south. On the wall is the end of the poem: 'hung!'. on the top of platform. 0 11 0 0 0 0 You are in a large corridor going e/w. in an e/w corridor. 0 0 7 14 0 0 You are at a t-intersection. To the south is a small path that gradually slopes down. To the west is a small chamber. The corridor continues out of sight to the east. at a t-intersection e/w by s. 0 16 13 15 0 0 You are in a small chamber with wooden walls. The ceiling is solid rock which glows dimly orange. The only exit is to the east. in a cell. 0 0 14 0 0 0 You on a passage that slopes down to the south. To the north is a corridor. To west is a small hole in the wall which you can barely fit through. You feel a breeze coming from the hole. in a passageway. 14 24 0 17 0 0 You are in a crudely constructed tunnel which is a dead end. You can see a rope ladder which goes up through the roof of the tunnel. in a tunnel. 0 0 16 0 18 0 You are in a huge cavern which was probably carved naturally. Multicolored stalactites hang from the ceiling. A rope ladder dangles through a hole in the floor, and you see an exit to the south. in a huge cavern. 0 19 0 0 0 17 You are in a room with a very low ceiling. As you crouch to go through, you see small drawings along the lower half of the walls. Exits go in all directions. in a small room with a low ceiling. 18 22 23 20 0 0 You are in a room with a ceiling that extends out of sight. A large bolted door is to the north. To the east is a small chamber. in a very large room. 21 0 19 0 0 0 You are in a room with white padding on the walls and ceiling. A barred window is visible, but you can't possibly fit through it. The exit is to the south. in a padded cell. 0 20 0 0 0 0 You are in an abandoned cell with padding on the walls and ceiling. The only exit is to the north. in a padded cell. 19 0 0 0 0 0 You are in a small tunnel which slopes sharply down to the east, and up to the west. in a tunnel. 0 0 24 19 0 0 You are at a t-intersection. To the north is a broken tunnel. To the west is a sharply rising corridor. To the east you see a torch glowing in a hallway. in a t-intersection e/w by north. 16 0 25 23 0 0 You are in a bend in a corridor. To the north is a bolted door with an inscription scratched into the metal. The corridor continues both west and south. in a bend in the corridor. 26 27 0 24 0 0 You are in a small, concrete cell. The walls are barren except for a number of lines drawn on them. in a small cell. 0 25 0 0 0 0 You are in a bend in a corridor, going north and east. in a bend in the corridor. 25 0 28 0 0 0 You are in a huge execution room. The exits are to the south and west. in the execution room. 0 29 0 27 0 0 You are in an odd shaped room with walls that slant gradually outward. You hear noises coming from behind a south door. To the west is a door smeared with blood and to the east is an archway leading to a corridor. in an odd shaped room. 28 31 32 30 0 0 You are in a small cell. A pile of bones lies stacked in the corner. The floor is covered with filth, and the room does not smell good. The only exit is to the east. in a cell. 0 0 29 0 0 0 You are in a small barren cell. A pile of gnawed bones is on the floor. in a cell. 29 0 0 0 0 0 You are in a small corridor. To the east you see a large hallway. To the west is a large room. in a small corridor. 0 0 33 29 0 0 You are at the south end of a very long hallway. The south wall is covered with large square blocks. A small corridor is to the west. in the south end of a corridor. 34 0 0 32 0 0 You are in a large n/s hallway. You see rooms to the east and west. in a n/s hallway. 37 33 36 35 0 0 You are in a very fancy room with wallpaper, gold trim and a large stone fireplace. The marble floor has strange designs carved into it. The only exit is to the east in the guest room. 0 0 34 0 0 0 You are in a large room. It is bare except for a large wheel of fortune in the center of the room. You see a sign that says 'Place your bets, please'. The only exit is to the west. at the casino. 0 0 0 34 0 0 You are in a n/s hallway. in a n/s hall. 38 34 0 0 0 0 You are at the north end of a n/s hallway. in a n/s hall. 0 37 0 0 0 0 You are in a stone hallway. Torches line the walls to the east and west. You can hear hideous screams echoing through thetunnels. in a e/w hallway. 0 0 46 40 0 0 You are in a bend in the hallway. A red glow can be seen to the south. To the east you see torchlight. You hear screams and smell burning flesh from the south. in a bend going e/s. 0 41 39 0 0 0 You are in a n/s corridor. To the south is an archway with an inscription above it: 'Abandon hope all ye who enter here'. To the north is a bend in the corridor. in a n/s corridor. 40 42 0 0 0 0 You are in a very large room with a gold sacrificial altar. The floor of the room is stained with the blood of past adventurers. Wisps of smoke rise from cracks in the floor. You see exits in all directions. in the devil's temple! 41 44 45 43 0 0 As you enter the room, you feel a very strong wind propelling you upward in a narrow shaft. Suddenly, you are above ground, sitting on the countryside. on the countryside. -99 -99 42 0 0 0 As you enter, the floor crumbles beneath your feet. You fall down a large flaming shaft and are killed. in a pit. 42 0 0 0 0 0 As you enter, the floor crumbles beneath your feet. You fall down a large flaming shaft and are killed. in a pit. 0 0 0 42 0 0 You are at a t-intersection. To the north and south are two small rooms. To the west is a corridor. in a t-intersection n/s by w. 47 48 0 39 0 0 You are in a small chamber. The walls in the room are charred black. The remains of a few poor souls lie scattered about the room. The only exit is to the south. a chamber. 0 46 0 0 0 0 You are in a small chamber. The floor and walls are covered with bloodstains. The air smells of sulfur. The only exit is to the north. in a chamber. 46 0 0 0 0 0 .  t:..  tADNAME DATt ;ARTIFACTDATt <eDETHSTARGFAt >EFFECTS DATt _'MONSTERSDATt `ROOMS DATt b8The Death Star dethstar 16 You see your father's light sabre. light sabre 0 3 3 -1 45 5 2 10 You see Darth Vader's weapon. Instead of being a light sabre, it is a dark sabre. dark sabre 0 3 3 0 40 5 2 10 You see the equipment that produces the power for this space station, in perfect working order. power machinery equipment 0 1 300 45 0 0 0 0 You see the equipment that controls the planet-destroying weapon, in perfect working order. weapon control equipment 0 1 300 36 0 0 0 0 You see the equipment that produces the tractor beam, in perfect working order. tractor beam equipment 0 1 300 49 0 0 0 0 You see the machinery that produces the power for the Death Star, utterly destroyed. destroyed power machinery equipment 0 1 300 0 0 0 0 0 You see the control panel for the planet-destroying weapon, in pieces. destroyed weapon control equipment 0 1 300 0 0 0 0 0 You see the equipment that produces the tractor beam, except it doesn't look like it will ever work again. destroyed tractor beam equipment 0 1 300 0 0 0 0 0 You see a succulant roast boar here. roast boar 0 1 5 34 0 0 0 0 You see the dead body of the Wookie. dead Wookie 0 1 300 0 0 0 0 0 You see the dead body of Princess Leia. dead Princess Leia 0 1 50 0 0 0 0 0 You see the dead body of Darth Vader. dead Darth Vader 0 1 300 0 0 0 0 0 You see the dead body of the garbage monster. dead garbage monster 0 1 300 0 0 0 0 0 You see the destroyed body of C3PO. destroyed C3PO 0 1 100 0 0 0 0 0 You see the destroyed body of R2D2. destroyed R2D2 0 1 100 0 0 0 0 0 You see the dead body of the Kzin. dead Kzin 0 1 300 0 0 0 0 0 GfABASICnrrrBbd|~l~~~~4SPDROOMMNMANZNACNCNBTLM2MRR2OFDFSKIPMAXSIZFQCHECKITDR3FRCHWTLKHITINCW2EAAERLSD2D3A2DIEGOLDA0SUCRAISERRNRNWBANKACWZWW5TPQUITGAMEXERLSTARTPOZHINCHBSMQWITGAMEFLAGZJYKPLGKTIMESDRZRNBODDSODDDNABMDRINTKZININUMVACMNCZVSGENOUTTEMPDSEXFILENMEOHNOVOUTOFIRDIRFOLDERGAMEGAMENMENERMNAMERDESCMNMDESCADESCANCEFFECTWNDESCMDVADFDTDRMSWASAS2WTWOWDWSWPSBODDMDL100L210L220L244L250L260L272L280L300L500L490L390L494L900L1030L1110L1060L3000L3015L3025L3500L31000L3490L3670L3900L4000L4160L4125L4130L17000L4190L4900L5000L5100L5035L5040L5050L5060L6000L7000L7285L7290L7360L7400L7415L7425L7430L7600L7550L7560L7635L7700L7655L7660L7665L7670L7675L8000L8520L9000L9020L9050L9060L9065L9500L9095L9120L10000L11000L11475L11480L12000L13000L14020L14000L15000L15100L15030L16000L17025L17030L27000L31170L30590L31100L31060L31080L31150L31190L31320L32000L400L7420L11600L8530L7900ZOOMZOOMENDZ7700Z7900Z7660Z7665Z7670Z7675ZL7900ZBARL7650BBARSPEELITSPELLITTOP1L261L265L262LL1031L3016L30591MOVE_COMAGET_COMDROP_COM ATTACK_COMLOOK_COM POWER_COMHEAL_COM BLAST_COM SPEED_COM SMILE_COM AWAVE_COMSAY_COM DRINK_COM AREAD_COM AREADY_COMFLEE_COM INVENTORY_COM ENTER_COMTROLLSFIRE_COM LOPEN_COMSTATUSQWITGIVE_COMKDU_ITTAKE_OFFEATDESTROYL700L600L510L610L723L4120L4090L4080L5500L5540L5530L7440LWHATL7535L9200L17100L17050L18000L19000L20000L2015L20020L20015L15110SVE_GAMERD_DTL30000L1300L1000L1400L1200L8500L7500L3600L4900L4200L7635L7650L11500L32000M7635Z7650L31000L31170 SEE_IF_CHAR DAT_FILESPAUSEDELAYINTRO ZAP_TO_MHALL RESTOR_GAME RESTORE_GAMEZAP_TO_MAINHALLFYFFFFF60 Eamon Adventure #ST3FsF2- The Death StarFF82 Written by Donald BrownFn>8 ST translation by Michael DetlefsenFF#$OEGCPFS OFGvL F.YF,F*FE& This will take a few seconds....Fr60 (We have to wake up all the Stormtroopers)F,FoYF0L------------------------------------------------------------------------ |F-8///main loop. first give room desc, then get command -F/ ` JFe E FYou are "FF F  JFe E F,FF  EFJ F NEGF* @  @pp JFt E F,F" is here.F  F*  D@  @pp JFt E FF ,F@p EF F F!EGF*  @ @ JFtYou see " ".F F*  @ @ JFt E F,F@ EFF F  \Fe!REGF" !H@ JFYour "  is here.F F !F ! JF* There are " " soldier(s) here.F F  ! JF* There are " " blaster(s) here.F F  EF !JF$EF,F F|FEFr: Your command"F "NversionJF v2.0 30Apr87F.F-FD F "zgoroomJFF:AFEAF-FF F|FD ";@  JF E>@ F-F F,F "JFEF FEEF#&EG6 F #?@@  JFe-F? F #&Z?@@  F|F? "F|FE;@ FE>@ F|F #v;@  JF E>@ F-F F#EGF #  JF-F F #Z  F|FZ #F # JF-F FrF,'Huh? I only understand these commands--FF'  "F$EGF " 6 "F $x% JFF  "F F $6FFF0+You may enter RETURN to repeat last action.FF-F|F $ JFEF E F FE %JF-vF Fv %:JF-wF Fw %b JF-xF Fx %~@JF-yF Fy* %(0088JF-zF Fz %JF-{F F{ %JF-|F F| &xJF-}F F} &"JF-~F F~ &> JF-F F &ZJF-F" F &vJF-F F &JF-F F* &HPPXXJF-F F &`JF-F F ' hppJF-F F '&JF-F F 'B JF-F F 'j$00JF-F F '(JF-F F ',JF-F F '4JF-F FL------------------------------------------------------------------------- |F-///commands return to here - E#  F (T JF-F F +EGF (@  JF- F F & E@` #@`  F-& E  %$T   F )x@  JFF E F,F" flees!F-F,F@  E Fx E@` F E @ F E @P F- FE F  )@` JF- F F  )@` JF- F F  EF ) @ JFJEF,F- F F EF*j EGF6 *` @   @`` T JFE F ,FF EHHFEF FE * F * JF- F. *F.EF,F - F  F  |F  EF9EF+ EGF* + @   @`` JFE F ,FF EHHF EF FE * F +:JFEFFF ,FF F |F  E#  F +f JF- F F +Z F |F (bFJ |F + JFs-F F,DEG Fs|FF EFFFEF,D EGF6 ,: @   @`` T JFE F ,FF EHHFEF FE + F ,^ JF-F ,nFEF,FD F|F E#  F , JF-F F ,Z F|FF +DFJ|FZWalk of Darth Vader ( -@  @  JF- F F EEF@E@  F|F,F -R  @@JF-F F@  E FEEF - JF - F F EF,FF("Darth Vader just entered the room!FFF" |F-FL------------------------------------------------------------------------ +F-///misc string routines breakit :********* this is supposed to split the long phrases up EFthis is the sentence length EF |FF .6 JFtF-F F/EGHFn /Z?@@  F .F|F E?@5@ F  FE?@@6  F /\;@  JF E>@ F FEEF -F-|F-.F|@------------------------------------------------------------ "+F-2******* this converts everything to lower case -0PEG6 FE7?@@ F 0F 44JF!! EB F F /FE.FJ----------------------------------------------------------------------- +F-J******* this routine converts monster names to first letter capitalized E7?@@ Fu 1,BJF!! EB F F>EF|Fs 1D>@@ JFo@ED>@@ FE7?@@@ F& 1?@@@ of?@@@ theJF>E@F@-FF F 1BJF!@! EB F F>E@F -FF F.FJ----------------------------------------------------------------------- |F-v|F///move command 2 JFF,&You don't want to turn your back here!FF*-Fu F 26 JF E;@ FF FE 2upJFEuF FE|F 36 JF E FF-F F3NEG HFu, 3NZ;@ ?n s e w u d nenwsesw@@ F 3F-|F E% F E@ F 3 JF-F FJ----------------------------------------------------------------------- ///special moves - 4 JF-F F2 4J 88##8 T  JF E88F-F8 F|FF|You can't go that way!Ft  EF'-FE|FEEF'E F',FF-FFJ----------------------------------------------------------------------- +F-"///check reactions on monsters - 5X JF E% T  F E  F E  F F  E F E@ Ft EF E@P F7nEGF 6@  JFF 6@` #@` HT @ JF@  EF#-F F F 6>@  JF-F F 6`@` JF@-F F E@ F 6  HJFE%#   F@ FE@` EF 7#HHT JF@@` EF 7#HHT JF@@` EF F F|FE@` F E @P F E @ FF|FE 5F E#  F.FEJ----------------------------------------------------------------------- |F-w|F///get command -,Fe 8allJF-F F< 8X;@  roast;@ boarfoodJFE F FE 8~;@ blasJF-F; F** picking up blasters **  8 JFlFNone to pick up!Fe-Fn F 8 JFuGEF-F FF|F(How many to pick up? (1-" ")"F:Fw GE5 Fy 9XGG G %G JF-F F|F 9G @ JFF Too heavy!F-Fo FFG" blaster(s) picked up.FFG E GF E GF EGF :@ JF-F F-F|FhJFoF " what"F :F -F  F.FJ-----------------------------------------------------------------------  |F-x|F///drop command  >allJF-!F F! ?;@ blasJF-F; F>JF-0F F0 Weapon broken!FE @ F @ EF @ E @ F OFJF@ EF, @  E @  @  F F P,FJF( @  E @   FF F PNT JFF-_F F  Broken weapon hurts user!F0|FB PHJF-1F F1E @0 F E @@ FE FEF-2F1|FE @0 F E @@ FE FEF-2F/|F Qb FJF6E#%HHT  H F$ @  E @  6F- FE Q~FJF-3F F3EF E@@F Q FJFE @0 F E @@ F FE Q JF A hit!F-2Fh F2A critical hit!F E%HT  F R> LJFEF-2F  F2 Rj ,JF E@@ F-2F@ F2 R @JF EF-2F F2 R HJF EF-2F F2-3F2|F!EFR"EGF!E!% T  F R"F!E!@ F SD!JF  Blow bounces off armour.FF-_F F"@P E@P !F S@P @ JF-3F F3E@` F E !Fj|FF E F,F(=E%@PP  @  F T(=JF " is still in good shape.F-_F F TR=JF" is hurting.F-_F F T|=JF" is in pain.F-_F F T=JF " is very badly injured.F1-_F F U= JF."% is at death's door, knocking loudly.F,-_F F3|F% UvFJF Soldier--killed!FBE(  F E BF E BF E BF-_F F_ E F,F" is dead!FhFE@` F( E @ @P !F6@  EF#EFF#@ EF/E@ F VL//FJF/@ EFJ F Vr/FJF E FJ F VJF$EF,F FF_|F.FJ----------------------------------------------------------------------- 9|F-|F///flee command WD JFF"There's nothing to flee from!FF-Fe F W@  JF82The garbage monster holds you and you cannot flee.FF2-Fe FEFe,FF W JFFThere's no place to go!!Fr-Fe F-Fe&----------------------------------- +FeXPEG FtEA@ F X4F Xx 0000000000JFg EF-^F- FE:|F E@%@@T  Fr X JF-:F F:^|F-.F:J----------------------------------------------------------------------- ;|F-|F///give command #EF<|Fv;EFYEGF, Yx;@6  @  JF;EF F=, YZ;@6  @  F= YBF Y;JF-=F F= Y#JF#EFFE:Who to give to"F-@6  F >|F Zn;@  JF E>@ F->F F>?|F Z5 JF-@F5 F@ Z;@ blasJF-F; F;EF[EGF, Z;@6  @ JF;EF FA ZF [;JF-AF F? [R#JF#EFFE:What to give? "F-?Fa F?F?"You aren't carrying a ""!FF-FuA|Fu [@ JF @ EF FF Okay.F@ EF@` EF&@ E@ #@ H F( \@  @ JF@ EF,@  E@ @  F @ E@ F FB|FEF,FF-$FF|F;giving a blaster  ] JFF$You aren't carrying a blaster!FnF-Fu F E Fc$ ]Z @ FJF@ EF FF Okay.F@` EF@ E@ HF ]@ HJF@ EHF F( ^|@  @ JF@ EFF(@  E@   Fn @ E@ F@0 EF@@ E@F F-BF@|FF ^5 %JFF4/You aren't carrying that much gold of your own!FF/-Fu F%E%%5 F@` EF"@ E@ #5 H F-BFJ----------------------------------------------------------------------- C|F-|F///inventory command -F/& You are carrying the following--F-&EF`EGF `@ JF E F,F: ""; (Ready weapon)@ (@ F &E&F" `&pJFF (Hit any key to continue)"FE^ FFE&EF FE FE _F ` JF " " blaster(s).F  FF-FtJ---------------------------------------------------------------------- D|F-}|F///blast spell -FNothing happens.FF-FJ---------------------------------------------------------------------- yG|F-||F///heal spell FNothing happens.FF-FJ---------------------------------------------------------------------- yH|F-{|FD///power spell--re-write this section for your own special plots -FNothing happens.FF-FtJ---------------------------------------------------------------------- yJ|F-~|F///speed spell -FNothing happens.FF-FuJ---------------------------------------------------------------------- yK|F-|F///smile command -9EFNEFF/dEGF c@  JF-LF FL d kzinJFKzin smiles back.FNEF FL E F,F9E@` F d^9JF" growls at you!F3-LF F d9JF" ignores you.FF-LF  F d9JF" ""s back.F-LF FL|F cF d9NJFNothing happens.Ff FF-FJ---------------------------------------------------------------------- yN|F-|F///say command -,Fa eblastJFEFEF-DFF FD ehealJF--GF FG epowerJF-HF FH espeedJF-JF FJFJOkay, '""'F-F-FaJ---------------------------------------------------------------------- y|F-|F///ready a weapon. -,Fe f;@ blasJF-F; F "FG4/Please send a bug report to the Dungeon Master!FF" E^ F.F qFEH--------------------------------------------------------------------- 6/// if no freshmea.t file, then say this and exit! -+Fi?E freshmea.t F. ?JFYFFF60 Sorry, there is no character on this disk..F-.( You must run the Master Disk first.F F(F( (Press any key to continue)FE^ FqFE FE.FE@------------------------------------------------------------ -8/// checks on data files for presence and integrity -+F YFFF@: Hmmm. There seems to be a problem with the data files.F-LF Check and make sure that you have the following files on your disk:FFF ARTIFACT.DATF EFFECTS.DATFF MONSTER.DATFF ROOMS.DATFTF HC If they are present, then one or more of the files is corrupted.FFC (Press any key to continue)FE^ FqFE.FEL------------------------------------------------------------------------ F+F-FJDAs you left the Main Hall, you suddenly felt an unsettling wrench inF-JEyour stomach, as if you had been turned inside out, then right again.FJEWhen things became clear once more, you found yourself at the helm ofFJEa spaceship. You realized that you had gone through a reality shift!FFEJEYou are in a parallel universe. You must stay in this universe untilFLFyou fulfill some quest. Although you have no access to your old gear,FFD>your body is the same. However, none of your old spells work.FdF>JDBy searching your 'new' memories, you find out your situation, whichF, is not good.FyF JEYou are aboard the Millenium Falcon, which has been dragged into the FLFEmpire's evil machine of destruction, the Death Star! To escape, you FLFwill have to find and destroy the equipment in either the tractor beamFF4/machinery section, or the power machinery room.FF/F/*$You are equipped with a light sabre.FnF$F$ (Press any key to continue)FE^ F.FE@------------------------------------------------------------- +F-\3EG@F R3FG.FH--------------------------------------------------------------------- |F-F|>8Are you *sure* you want to save the game and exit? (y/n)F-E^ F,F  yJF-F F7O!M!game.savF4---------saves current character data----------- iM! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ",""," ","%",",","-","F@3EGFM!3 ","F &3F"n3EGFM! 3 ","F T3F"3EGFM! 3 ","F 3F"3EGFM! 3 ","F 3F"3EGF"M! 3 ","F 3F"M!  FM!F(M!F armour effect on odds-to-hit B----------saves info on 'if been in this room before'--------- "3EG*F M!3 FF 3FF8------------saves info on artifacts------------------ M!F(EGF M! FF#EGFnM!@# F #F FR3EG4F M!3 F <3FG:----------saves info on monster status, etc------------ EGF#EGpFoM!@# F #F F3EG4F M!3 F 3FFJ ---------------close save game file and dump fresh meat file--------- 8MF-@E freshmea.t Fs @JFaA freshmea.tF. F F F JEOK, the game is saved. Next time you bring your character here, yourFLGgame will be restored automatically. To start a fresh game, delete theFHCGAME.SAV file from this disk (or folder), and re-enter through the F Main Hall.FlF (Press any key to exit)FE^ FqFEJ---------------------------------------------------------------------- h+F-7I!M!game.savF6---------restores current character data----------- 6:M! !@ !@ !! ! ! ! F<:M! ! ! ! !  !! !%!,!-F- :M! ! ! ! F::M! ! ! !  ! ! ! !  F::M! ! ! !  ! ! ! !  F:M!F:M!FD----------restores info on 'if been in this room before'--------- 3EG*F :M!3 FF 3FF<------------restores info on artifacts------------------ -:M!PFNEGPF :M! FFD#EGFs:M!@# F ,#F  FEPF3EG4F :M!3 F j3FF>----------restores info on monster status, etc------------ -EGF#EGpFi:M!@# F #F F,3EG4Fs :M!3 F 3FF8MFAgame.savFF.FD---------------------------------------------------------------- +F-YF"Choose the EAMON.GFA program.Ff \eamon.gfa!!FF E6 GHFR ?@@ \JFG@< FDF.F""##,#N#$(++@*+x-./p/2<23T44P77d7;::f\4>A~??@*@CE FZFHJJ@QPtPRUVX~Y Y.Z,ZFZt^[\_va ab6bcdeLggbozuzf~pIXVS2B7>E&Cb<aa&bceRfbV_|ooY18iflm,,t+,-$:9^8BDC BJKO"\hZh8i`lmvp.0/X IF4==l yFR>1 No effects in this adventure. 7 You see a huge, ferocious Wookie here! wookie 25 13 90 200 83 500 0 3 0 80 3 6 You see the famed Princess Leia here, wearing her white cloak and that horrible earmuff hairdo. princess leia 10 24 100 150 89 50 0 0 99 70 1 6 You see an incredibly large figure in a black mask. His name is Darth Vader. darth vader 20 20 0 75 52 300 10 2 2 70 2 10 You see a long, slimy worm-like monster. garbage monster 7 20 0 200 24 300 0 1 0 100 1 3 You see a glittering gold robot, with a very worried look on his face. His name is C3PO. C3PO 3 5 100 80 53 100 0 2 -1 0 0 0 You see a small, stubby robot who bears a remarkable resemblance to a trash can. His name is R2D2. R2D2 5 10 100 200 53 100 0 2 -1 0 0 0 You see a huge, upright and obviously intelligent cat. You recognize his race as the Kzinti. The Kzin is smiling at you. kzin 23 20 10 200 34 300 0 1 0 70 1 12 90 You are in the Millenium Falcon. There is a door in the bottom of the ship that is the exit into the Death Star. in the Millenium Falcon. 0 0 0 0 0 2 You are in the main hanger deck. Exits lead north and east, or you may re-enter the Millenium Falcon by climbing up into it. There are very harsh lights in the area, and the decor is very stark and utilitarian. in the main hanger deck. 19 0 3 0 1 0 You are in a long east/west corridor. To the south is a door labelled 'Bounce Tube 1'. in an e/w corridor with Bounce Tube. 0 18 4 2 0 0 You are in an east/west corridor. The corridor appears to intersect a north/south corridor to the east. in an east/west corridor. 0 0 5 3 0 0 You are in a four-way intersection. Tunnels go off north, south, east and west. in a four-way intersection. 12 9 6 4 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 7 5 0 0 You are at the east end of a corridor. The tunnel stretches back to the west. There is a door in the east wall, with a sign beside it that says 'ST Quarters' (Star Trek?) at east end of a corridor. 0 0 8 6 0 0 As you enter the room, it becomes obvious that the sign meant 'Storm Trooper's Quarters'. You see a few bunks around. The only exit is back through the door to the west. in the Storm Trooper's quarters. 0 0 0 7 0 0 You are in a north/south corridor, just south of a four-way intersection. in a north/south corridor. 5 10 0 0 0 0 You are at the south end of a corridor. In the south wall, there is a door. you see a sign there which says, 'Briefing Room'. at south end of a corridor. 9 11 0 0 0 0 You are in the briefing room. It has a table and about a dozen chairs around the table. The only exit is back to the north. in the briefing room. 10 0 0 0 0 0 You are in a north/south corridor, just north of a four-way intersection. in a north/south corridor. 13 5 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 14 12 0 0 0 0 You are at the north end of a corridor. In the wall to the north is a sign which reads, 'Tie Fighter Hanger Deck'. at the north end of a corridor. 15 13 0 0 0 0 You are in the Tie fighter hanger deck. There is a Tie fighter ready to launch that you can climb up into. You can also go south, or you can climb into a dark hole into the east called 'Launch Tube'. in the Tie fighter hanger deck. 0 14 17 0 16 0 You are inside of the Tie fighter. You can either climb down, back into the Tie fighter hanger deck, or you can attempt to launch the foolish thing. in the Tie fighter. 0 0 0 0 0 15 You are in the launch tube. You had to push your way through a light force-field to get your way in. Too late you learn that the force-field is what holds the air in, and that you are now in a vacuum. You die. in the launch tube. 0 0 0 0 0 0 You are in the middle of Bounce Tube 1, a spot where gravity has been neutralized. You can either float up, down, or exit to normal corridors by going north. in the middle of Bounce Tube 1. 3 0 0 0 52 35 You are in a north/south corridor, just north of the main hanger deck. It is becoming darker in here. in a north/south corridor. 20 2 0 0 0 0 You are in a dimly lit t-intersection, where a north/south tunnel goes east. in a t-intersection; n/s and e 26 19 21 0 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 22 20 0 0 You are in a t-intersection, where a north/south corridor also heads west. in a t-intersection; n/s and w. 25 23 0 21 0 0 You are at the south end of a corridor. There is a door in the south wall, with a sign that says 'Garbage Compacter'. at the south end of a corridor. 22 24 0 0 0 0 You are in the garbage compacter. Far above you (too high to climb) there is a hole in the ceiling. There is much garbage around. in the garbage compacter. -23 0 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 30 22 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 27 20 0 0 0 0 You are in a bend in the corridor, with exits going south and east. To the north is a door with the sign, 'Bounce Tube 2' in a s/e bend in the corridor. 28 26 29 0 0 0 You are at the bottom of a Bounce Tube (a vertical shaft where gravity has been neutralized). You can either exit to the south, or float up. at the bottom of Bounce Tube 2. 0 27 0 0 68 0 You are in an east/west corridor. in an east/west corridor. 0 0 30 27 0 0 You are at a t-intersection, where an east/west corridor has an exit going south. in a t-intersection; e/w and south. 0 25 31 29 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 32 30 0 0 You are at a bend in the corridor, with exits going north and west. at a bend in the corridor; n and w. 33 0 0 31 0 0 You are at the north end of a corridor. There is a door in the north wall with the sign, 'Cafe'. at the north end of a corridor. 34 32 0 0 0 0 You are in an automated cafe. Since you carry no money, you cannot use any of the machines. There are a few tables in the room. The only exit is through the door to the south. in the cafe. 0 33 0 0 0 0 You are at the bottom of Bounce Tube 1. There is an exit to the north, or you can float up. at the bottom of Bounce Tube 1. 38 0 0 0 18 0 You are in the weaponry control room. Long panels of flashing lights fill the walls. There is a viewport to the west, and the only exit is to the east. in the weapon control room. 0 0 37 0 0 0 You are at the west end of a corridor. There is a door in the west wall with a sign which says 'Weaponry Control Room. Keep Out. This Means You!' at the west end of a corridor. 0 0 38 36 0 0 You are in an east/west corridor. There is a door in the south wall, with a sign which reads 'Bounce Tube 1'. in an east/west corridor. 0 35 39 37 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 40 38 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 41 39 0 0 You are in a t-intersection, where a north/south tunnel also leads west. There is a sign on the east wall which points south and says, 'Tractor Beam This Way.' in a t-intersection; n/s and west. 42 46 0 40 0 0 You are in a north/south corridor. in a north/south corridor. 43 41 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 44 42 0 0 0 0 You are at the north end of a corridor. There is a door in the north wall, with a sign that reads. 'Warning--High Energy Fields' at the north end of a corridor. 45 43 0 0 0 0 You are in the power machinery room. It is very dark here, with strange hummings coming from the very walls. The only exit is to the south. in the power machinery room. 0 44 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 41 47 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 46 48 0 0 0 0 You are on a small bridge going across a huge chasm. To the west is a small ledge that appears to hold tractor beam equipment. You can go north, south, or west. on the bridge near the tractor ledge. 47 50 0 49 0 0 You are on a small ledge off of a bridge to the east. This is where all of the equipment is that holds your ship in place. The only exit is to the east. on the tractor beam ledge. 0 0 48 0 0 0 You are in a north/south corridor. in a north/south corridor. 48 51 0 0 0 0 You are at the south end of a corridor. There is no door in the south wall. Instead, there is a sign saying 'Dead End'. at the south end of a corridor. 50 0 0 0 0 0 You are at the top of Bounce Tube 1. There is an exit to the north, or you can float down. at the top of Bounce Tube 1. 54 0 0 0 0 18 You are in the hanger control room. There is a window that overlooks the main hanger deck, but it has been polarized and you cannot see through it. The only exit is to the east. in the hanger control room. 0 0 54 0 0 0 You are in an east/west corridor. To the south is a door with a sign 'Bounce Tube 1'. in an east/west corridor. 0 52 55 53 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 56 54 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 57 55 0 0 You are at a bend in the corridor. Exits lie north and west. at a bend in the corridor; n and w. 58 0 0 56 0 0 You are in a north/south corridor. in a north/south corridor. 59 57 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 60 58 0 0 0 0 You are in a north/south corridor. in a north/south corridor. 61 59 0 0 0 0 You are at a bend in the corridor. Exits lie south and west. in a bend in the corridor; s and w. 0 60 0 62 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 61 63 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 62 64 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 63 65 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 64 66 0 0 You are in an east/west corridor. in an east/west corridor. 0 0 65 67 0 0 You are in an east/west corridor. There is a door in the north wall with a sign that reads 'Bounce Tube 2'. in an east/west corridor. 68 0 66 69 0 0 You are in the middle of Bounce Tube 2. You can either float up or down, or exit through the door to the south. in the middle of Bounce Tube 2. 0 67 0 0 71 28 You are in an east/west corridor. in an east/west corridor. 0 0 67 70 0 0 You are at the west end of a corridor. There are no doors here at all, just the corridor to the east. at the west end of a corridor. 0 0 69 0 0 0 You are at the top of Bounce Tube 2. There is an exit to the north, or you can float down. at the top of Bounce Tube 2. 72 0 0 0 0 68 You are in the detention control room. There are several strange machines around but you do not know how to use them. To the south of you is the Bounce Tube, and a long corridor goes north. in the detention control room. 73 71 0 0 0 0 You are in a north/south corridor. There are doors on either side of you; the door on the east labelled '1' and the door on the west labelled '2'. in a north/south corridor. 74 72 90 79 0 0 You are in a north/south corridor, with doors to the east and west labelled '3' and '4'. There is a huge hole in the floor, leading down into stygian darkness. in a north/south corridor. 75 73 89 80 0 24 You are in a north/south corridor, with doors to either side of you labelled '5' and '6'. in a north/south corridor. 76 74 88 81 0 0 You are in a north/south corridor with doors to either side of you labelled '7' and '8'. in a north/south corridor. 77 75 87 82 0 0 You are in a north/south corridor with doors to either side of you labelled '9' and '10'. in a north/south corridor. 78 76 86 83 0 0 You are at the north end of a corridor. There is no door to the north, but there are doors to the east and west, labelled '11' and '12'. at the north end of a corridor. 0 77 85 84 0 0 You are in a small detention cell. The only furnishing is a shelf that might act as a bunk. The only exit is to the east. in detention cell 2 0 0 73 0 0 0 You are in a small detention cell, with an exit to the east. in detention cell 4. 0 0 74 0 0 0 You are in a small detention cell, with the only exit to the east. in detention cell 6. 0 0 75 0 0 0 You are in a small detention cell, with the exit to the east. in detention cell 8. 0 0 76 0 0 0 You are in a small detention cell, with the only exit to the east. in detention cell 10. 0 0 77 0 0 0 You are in a small detention cell, with the only exit to the east. in detention cell 12. 0 0 78 0 0 0 You are in a small detention cell, with the only exit to the west. in detention cell 11. 0 0 0 78 0 0 You are in a small detention cell, with the only exit to the west. in detention cell 9. 0 0 0 77 0 0 You are in a small detention cell, with the only exit to the west. in detention cell 7 0 0 0 76 0 0 You are in a small detention cell, with the only exit to the west. in detention cell 5. 0 0 0 75 0 0 You are in a small detention cell, with the only exit to the west. in detention cell 3. 0 0 0 74 0 0 You are in a small detention cell. The only furnishing is a small shelf that might act as a bunk. The only exit is to the west. in detention cell 1. 0 0 0 73 0 0 .  tq..  tADNAME DATt r*ARTIFACTDATt sEFFECTS DATt yEGRAIL GFAt }MONSTERSDATt ROOMS DATt 6The Quest for the Holy Grail grail 54 You see on a velvet pillow on the altar the Holy Hand Grenade of Antioch! holy hand grenade 1500 0 3 2 0 0 0 0 There on a small table made of olive wood is the Holy Grail! An appropriate heavenly chorus sings a few bars as you spot it. holy grail 1000 1 2 66 0 0 0 0 You see a lovely shrubbery with some especially nice laurel. shrubbery 50 0 17 0 0 0 0 0 You see a very valuable tapestry hanging on the east wall. tapestry 700 0 8 2 0 0 0 0 You see place settings for eight laid out on a table. These are clearly gifts for the wedding. The only remarkable thing about the dishes is that they are made out of gold! golden dishes 1000 1 27 32 0 0 0 0 You see a fist-sized diamond jutting out of the west wall. You could probably just grab it (hint,hint). huge diamond 1100 1 3 56 0 0 0 0 Behind the 3-headed knight you see a chest filled to the top with fabulous jewels .... probably ill-gotten gain from unfortunate travelers. chest of jewels 900 1 17 31 0 0 0 0 As you look in the stalls, you see no animals, but rather empty halves of coconuts. Some even have little bits and bridles. coconuts 100 0 3 19 0 0 0 0 As you approach, an arrow with a note goes *THWUNK!* in the ground ahead of you. note 1 0 1 29 0 0 0 0 You see Brave Sir Robin's weapon, the sword 'Liverwurst'. liverwurst 10 3 5 0 10 5 1 8 You see Sir Launcelot's weapon, the sword 'Killer'. killer 10 3 5 0 10 5 1 10 You see Sir Galahad's weapon, the mace 'Chastity Belt'. chastity belt 10 3 5 0 10 3 1 8 You see Sir Bediviere's weapon, the axe 'Celsius'. celsius 10 3 5 0 10 1 1 8 You see King Arthur's weapon, the mighty 'Excaliber'! excaliber 10000 3 6 0 -40 5 3 5 You see the 3-Headed Knight's weapon, a 7-foot long sword. 7-foot sword 10 3 15 0 -30 5 1 10 You see the Black Knight's sword. sword 5 3 5 0 0 5 1 7 You see Roger the Shrubber's dagger. roger's dagger 1 3 1 0 10 5 1 3 You see the head French Knight's silly halberd. silly halberd 1 3 19 0 -20 4 1 6 You see a silly-looking polearm. silly poleaxe 1 3 21 0 -25 4 1 6 You see a very silly-looking catchpole. silly catchpole 1 3 28 0 -30 4 1 6 You see a silly hookpole. silly hookpole 1 3 32 0 -40 4 1 6 You see the dagger of Sir Robin's minstrel. minstrel's dagger 1 3 1 0 10 5 1 3 You see the body of Brave Sir Robin. dead sir robin 1 1 80 0 10 5 1 3 You see the body of Sir Galahad. dead sir galahad 1 1 80 0 10 5 1 3 You see the body of Sir Launcelot. dead sir launcelot 1 1 80 0 10 5 1 3 You see the body of Sir Bediviere. dead sir bediviere 1 1 80 0 10 5 1 3 You see the body of King Arthur, noble even in death. dead king arthur 1 1 80 0 10 5 1 3 You see the body of the old man from scene 24. dead old man 1 1 25 0 10 5 1 3 You see the body of Tim the Enchanter. It appears to be smouldering. dead tim the enchanter 1 1 50 0 10 5 1 3 You see the huge carcass of the late 3-Headed Knight. It is lying in an inch-deep depression.... dead 3-headed knight 200 0 300 0 10 5 1 3 You see the torso of the Black Knight. It is squirming to try and get to you and he is still shouting, 'Come on and fight you sissy!' but you ignore him. black knight's torso 0 0 900 0 10 5 1 3 You see the remains of the vicious chicken of Bristol. Boy, will it ever make a lot of soup! dead vicious chicken 300 0 300 0 10 5 1 3 You see the tattered fragments of the little Vorpal bunny. dead vorpal bunny bits 400 0 1 0 10 5 1 3 You see the huge cadaver of the Black Beast of Arrgh. dead black beast 400 0 400 0 10 5 1 3 You see the body of Roger the Shrubber. dead roger the shrubber 1 1 50 0 10 5 1 3 You see the body of the head Knight of Nee. dead head knight of nee 200 0 150 0 10 5 1 3 You see the body of Knight of Nee1. dead knight of nee1 1 1 80 0 10 5 1 3 You see the body of Knight of Nee2 dead knight of nee2 1 1 80 0 10 5 1 3 You see the body of Knight of Nee3. dead knight of nee3 1 1 80 0 10 5 1 3 You see the body of Knight of Nee4. dead knight of nee4 1 1 80 0 10 5 1 3 You see the body of Knight of Nee5. dead knight of nee5 1 1 80 0 10 5 1 3 You see the body of the head French Knight. This is the first time you have seen him with his mouth closed. dead head french knight 1 1 60 0 10 5 1 3 You see the body of French Knight1. dead french knight1 1 1 60 0 10 5 1 3 You see the body of French Knight2. dead french knight2 1 1 60 0 10 5 1 3 You see the body of French Knight3. dead french knight3 1 1 60 0 10 5 1 3 You see the body of French Knight4. dead french knight4 1 1 60 0 10 5 1 3 You see the body of brave Sir Robin's minstrel. dead minstrel 1 1 50 0 10 5 1 3 You see the body of the wimp, Prince Herbert. dead prince herbert 1 1 20 0 10 5 1 3 You see the body of Prince Herbert's dad. dead dad 1 1 50 0 10 5 1 3 You see the body of Guard1. dead guard1 1 1 50 0 10 5 1 3 You see the body of Guard2. dead guard2 1 1 50 0 10 5 1 3 You see the body of Guard3. dead guard3 1 1 50 0 10 5 1 3 You see the body of Guard4. dead guard4 1 1 50 0 10 5 1 3 You see the finally-silent form of Dennis. dead dennis 1 1 50 0 10 5 1 3 35 You see a strange procession of monks approaching. They are singing a chant in Latin and periodically they hit their heads with large boards. They file past you and out of sight. You hear a loud crash and several bespectacled men with handkerchiefs on their heads appear. They wear their pants rolled up above their knees and they are shouting, 'Hello!' 'Shut up, Mr. Gumby!' and 'Sorry!' all at once. They are all running into the walls. Just as suddenly, they all fall into a large, deep crevasse! The last you hear of them is a faint cry----- 'My braine hurts...' You see a movie technician holding a black clapboard that reads 'Scene 24.' He claps the board and says, 'Action!' You then see a grotesque old man sitting by a fire. He cackles wildly and says in a breathy voice,'You would find the grail? Seek the enchanter beyond the frozen waste-- he knows of a cave-- very much danger! For beyond the cave is your goal! Seek you ... the Bridge of Death!' And as he cackles, the old man and the entire scene vanish! A secret panel in the wall bursts open and several robe-clad monks leap out! 'Noooo one expects the Spanish Inquisition!' screams the leader. 'Our weapon is surprise! That's all--just surprise!' 'Uh, what about fear?' asks a priest. 'Oh, yes, alright, surprise and fear,' the leader replies. The same priest asks,'And a fanatical devotion to the...' 'Shut up!' howls the leader. 'Now see what you've done?!? The whole effect's ruined!! Just forget the whole thing!' And with that the priests file back through the secret door and it seals without a trace. Presently a head pokes over a wall and says in a thick French accent, 'Sooo... another English pig-dog type chasing after the grail! Scoop pumpkins, you empty-headed animal food trough wiper! Your mother was a hamster, and your father smelt of elderberries! Go away, you silly English knnigget with the brain of a duck, you know!' The head then vanishes back behind the wall of the castle. 'Bravely bold Sir Robin brought forth from Camelot. He was not afraid to die, no brave Sir Robin! He was not at all afraid to be killed in nasty ways! Brave,brave,brave,brave Sir Robin! He was not in the least bit scared to be mashed into a pulp. Nor to have his eyes gouged out, and his elbows broken. To have his kneecaps split and his body burned away and his limbs all hacked and mangled, brave Sir Robin! His head smashed in and his heart cut out and his liver removed.... 'Uh, I think that's enough singing for now,' says a rather pale and sweaty Sir Robin, who is clutching his chest. As you enter the room, Dad bellows out, 'Who are you???' 'I'm your son,' says Herbert. 'Not you,' Dad yells, smacking him. Herbert looks at you and says,'Someone got my note and is here to rescue me!' Tim gestures dramatically and says, 'You would find the Grail? To the north lies a cave, wherein runes written upon the very rock make plain the last resting place of the most Holy Grail!' He adds savagely, 'But if you do doubt your courage or your strength you'd best turn back!! For death awaits you with nasty big pointy teeth!!!' 'You see,' Dennis says, 'supreme executive power derives from a mandate from the masses. We are an anarcho-syndaclist collective, holding bi-weekly meetings at which we....' and Dennis drones on and on and on....... GfABASIC2x|||   FJJJvvvSPDROOMMNMANZNAQSCNCNBTLM2MRR2OFDFSKIPEFGMAXSIZFSTARTPOZQCHECKITZXDR3FRCHWTLKHITHINCW2EAAEZOOMFOOMBKRLSD2D3JDIEA2WEFLAGGOLDA0SUCGARHERRSMTIRSAZQWITGAMENRNWBANKACWZYW5TPSNUFFITWEIRDHOLDITHOLITROMMKPQWITGALINSTRKNUMVNFLAG10ACMNCZVSGENVOUTTEMPDSEXFILENMEOHNOCYGAMENMEFOLDERGAMENERMNAMERDESCMNMDESCADESCANCEFFECTWNDESCMDVADFDTDRMSWASAS2WTWOWDWSWPL100L700L210L220L244L260L272L280L3000L4000L5000L7000L6000L13000L12000L11000L14000L15000L16000L17000L8000L10000L27000L28000L9000L23000L24000L21000L300L490L390L400L494L40100L40200L40250L40300L949L9489L59L959L1030L1110L3010L3013L3020L49000L3500L3490L3670L3900L3920L4160L4125L4130L4190L40400L5100L5035L5040L5050L5060L6580L7285L7290L40350L7365L7360L7635L7650L7503L7509L7504L7505L7900L7507L7519L7520L7600L7535L7550L7560L7636L7700L8530L8520L9020L9050L9060L9065L9500L9095L9120L11475L11600L11610L13100L14020L13200L13300L13400L13500L15100L16170L16180L16165L17025LL25392L31180L31015L31325L31170L31100L31080L31060L31150L31190L31320L281L16164L1616L15170L320L7510L6100TOOT START_ENDDU_ITL15099SVE_GAMERD_DTL7901L32000L30000L1000L925L1400L1200L8500L7500L3600L4900L4200L4905L4920L7905L20000L20500L31000L11500LL25300L25400L40400404001000INTROL950DELAYPAUSE SEE_IF_CHAR DAT_FILES RESTOR_GAME ZAP_TO_MHALL RESTORE_GAMEZAP_TO_MAINHALL eamon adventure # ST2 &-> The Quest for the Holy Grail <- Apple version by Evan Hodson r(Atari ST version by Michael Detlefsen  tFvLFeMEgame.sav Ft MJF,Fr,F F,FFYFL------------------------------------------------------------------------ |Fo8///main loop. first give room desc, then get command -Fr B JF EFF >JF@ E@ Fs&@  E@  @ Fe :T LJF("Your speed spell has just expired!FeF" F" F" F" t JFF E FYou are "FF F  JFe E F,FF F  JFe,F FPrint  EFEGF* &@  @pp JFt E F,F" is here.F  F* h@  @pp JFt E FF,F F* @  @pp JFo,F F @  JF@p EFJ F F EGF*  6@ @ JFt E F,FYou see "".F F*  @ @ JF E FFI,F@ EFF F Fe EGF"  @ JFYour "  is here.F F  F  EF ! JF-F F|FF|: Your command"F !`versionJFv2.0 (30Apr87)FFF-FF F !goroomJFe what room?Fo:FaEFr-FF F|FF !;@  JF E>@ F-F F,F !JFEF FEEF"HEG6 F ""?@@  JFe-F? F "HZ?@@  Fe|FZ "F@E;@ FE>@ F|F ";@  JF E>@ F-F F"EG F "  JF-F F "Z  F|FZ "F # JF-F FF,'Huh? I only understand these commands--FF'  "FI#EG F " 6 "Fe #% JFF  "F F #RFFF-F|F E Fw|FF $ JF( $say# JFi-AFF Fo Fo(------------------------------------ J $bJF-F directions  F $JF- F take  F  $ JF- F drop  F  $@JF- F attack  F  %(00JF- F look  F  %<8JF-}F read  F} %`JF- F power  F  %JF-F heal  F %xJF-F blast  F %JF-F speed  F & JF-F smile,wave  F &$JF -F say  F &HJF-F ready  F* &HPPXXJF-F flee  F &hppJF-F inventory  F &JF-F quit  F ' JF-F status  F '&`JF-F give  F 'J$JF-F throw  F 'l(JF -F eat  F ',JF -F buy  F '0JF-F FL------------------------------------------------------------------------- |F-///commands return to here -GEF (6 JF-F F{|F+pEGF (`GJF-F F (@  JF-F F& E@` #@`  F-& E  %$T   F )z@  JFF E F,F" runs away!FF,F @  E FJ E@` F E @ F  E @P F-FE F )@` JF-F F )@` JF-F FEF ) @ JFJEF,F-F FEF*l EGF6 *b @   @`` T JFE F ,FF EHHFEF FE * F * JF-F *FEF,F-F F|FEF+( EGF* * @   @`` JFE F ,FF FE* +(Z @   @`` F * F|FF E#  F +T JF- F F +pZ F |FZ (JF |F(/// goes to bridge of death questions F +JF-!F F! +JF-"F F" +JF-#F F# ,JF-$F F$-F+F/// room effects  ,T JFEF E F,FF F% ,tJF,EGF E F,F ,tFF-&F F& ,JF,EG Ft E F,F ,FF--&F F& -JFEF-&F F& -fDJF-\E@GFt E F,FF ->F-&F F& -JF-EG Ft E F,F -FF-&F F&&|F.F|/// monsters +F .XHJFF.4E0G`FE  F,F,Fd . FFEh F,F-(Fd F' .XJF,F FE.EpGF E F,F .F-(F F( /`JFF.EGF E F,F .F-(F F( /DJFE F E FF,F-(F F((|F.FL------------------------------------------------------------------------ +F-///misc string routines :********* this is supposed to split the long phrases up EFhthis is the sentence length EF )|FF 0N6 JFtF-*F F*0EGHFn 0Z?@@  Fl 0`F@E?@@ F FE?@@6  F 0;@  JF E>@ F FEEF -)FF*|FF.F|+FF2******* this converts everything to lower case r1EG6 FE7?@@ F 1x 44JF!! EB F F 1.FE.FJ----------------------------------------------------------------------- +F-J******* this routine converts monster names to first letter capitalized E7?@@ Fu 2^BJF!! EB F FCEF|FD 3DC@@ JFFMEDC@@ FE7?@M@ F& 2?@M@ of?@M@ theJFCEMF@-F? F 3BJF!M! EB F FCEMF@-FF F.FJ----------------------------------------------------------------------- |F-///move command +|Fo 3 JFF,&You don't want to turn your back here!F-F&-Fu F 36 JF E;@ FF FE 4 upJFEuF FE,|F 446 JF E FF-,F F, 4P HJF--F F-EF 5HJF5E`GFy* 4@  H;@ sJF-EFFE The Knights block your way!F F* 5Z@  H;@ sF 4F Fe 5(JF-F F-|F5zEG HF, 5zZ;@ ?n s e w u d nenwsesw@@ F 5DF@E% F E@ F 5 FFJF-.F F. 5 JF-/F F/J----------------------------------------------------------------------- ///special moves - 6D JF-0F F02 6 88#88 T  JF- E88F-/F8 F/0|F8F|You can't go that way!F-FE/|FEEF'E F',FF-FFJ----------------------------------------------------------------------- +F-"///check reactions on monsters - EF E@ Ft EF E@P F9`EGF 8@  JFF 8 @` #@` HT @ JF@  EF#-1F F1 F1 80@  JF-2F F2 8R@` JF@-1F F1 E@ F 8  HJFE%#   F@ FE@` EF 9#HHT JF@@` EF 9#HHT JF@@` EF F F1|FE@` F E @P F E @ FF2|FE 7F E#  FEF9E`GFF 9@` JFFEF FE 9Z@` F 9F 9JF-3F F3:E`GFF@` EF :F3|F.F|J-----------------------------------------------------------------------  |F-///get command -, Fe :all JF--+F F+,F" :chest of jewels JF--+F F+ ; holy grail JF-+F F+ ;"allJF-4F F4EF;EGF" ;h @ JFEF-5F F5EF" ;Z @ F-5|FZ ;6F ;JF-6F F6F6 I see no "" here!FF -Fs6|Fs" <6@  @ JF-FIt is too heavy for you.FF-F  FF Got it.F@ EFo, FE@ FoFE" <@ @ JF-F F-F4|F=EGF <@ JF-7F F7, F" =4@  @ JF- E F,F" is too heavyFy-7F  F7 E F,F taken.Ff@ EFvE@ Fv7|F <FF-FJ----------------------------------------------------------------------- + F:///insert here special effects of picking something up - >JFFNIThe heavens part and a voice says, 'Lob this the Holy Hand Grenade at thyF<6foes, who, being naughty in my sight, shall snuff it.'FaThe heavens then close.FF F >JF-EF,F F.F8J----------------------------------------------------------------------- + F-4///routine to get s$ if not previously specified.  ?JFoF " what"F :F , F  F .F + F  ?JFtF " who"F:F , F  F .F J-----------------------------------------------------------------------  |F-///drop command  @nallJF-9F F9EF@EGF" @ @ JFEF-:F F:EF" @Z @ F-:|FZ @F AJF-;F F;F;You aren't carrying a "FF-Fu;|FuE@ Fy@ EFg E F,F" dropped.FvF<|F  B @ JFLFYou suddenly find you cannot manage all of the items you are carrying,F& and they all fall to the ground.FgF -9Fd F9=|Fd. B@ @ FJF$ B@ @ JF@ EF F F-F9|FCEGF B@ JF E F,F" dropped.Fv@ EFJ F BFEF-=FJ-----------------------------------------------------------------------  |F-///look command EFCEGF6 C #@ @  JF- E FFE,FFEF FE CF D JF-F FDXEGF" DN @  JF E F,FFEF FE DF Dn JF-F FF E F,F-FE8---------------------------------------------------- m// read command }|F, Fx EZsignpost`JFFNHIt says, 'Camelot-23 south, 3-Headed Knight and probable death-1 north'.F-F  F EsignPJFF&!It says, 'Off Limits to Knights'.F-F  F$ F inscription`JFFBIt says, 'This is the wrong inscription -- Tim the Enchanter'.F1-F  F$ G@ inscriptionLJFFLGIt says, 'Sweden is most beautiful in the summer, though the mooses canF.(be murder! A moose once bit my sister'.F -Fn F( Gnote@ JFFYou don't have it!F-Fu F( Gnote@ JF->F F>$There are no markings to read.F-Fe>|FeF|JEIt says, 'I'm being held prisoner by my father who wishes me to marryFLFagainst my will. Please, please, please! Rescue me. I'm in the tallFhtower at Swamp Castle.Fy-FmJ-----------------------------------------------------------------------  |F-///attack command , FtEFIEGF" I\ @  JFEF-?F F?EF" IZ @  F-?|FZ I*F IJFF@ Attack who?FF -Ft F8 Jold man from scene 24@@  JF-AF FA@|F JR@ JFFYou have no weapon ready!FF-Fu FEFEFaJEG Fn JJF, F F JtF,F J JF-BF FB J! JF"E@ @@ F" E" F@ F K # $JF-CF FC& K<%HT  @  JF-CF% FCEF K\#$JFEF FE $E$F @  E@  F C|F ///empty label @B|Fm KJF-F F@ E@ FL&EGF* L@  @`` JF@` EF F KFEF,FF-FFJ----------------------------------------------------------------------- &///monster tries to pick up weapon -+Fo L%JF-DF FD L&JF-EF FE EF M@ JF-FF MF-IFo FGF|FF M>@  JF -JFo MBF FIH|FF Mj'JF-JF FJMEGF" M@ @ JF-KF FK$ MZ@ @ F-K|FZ MxF-JF E F,F" picks up " FF@ EF@ EF ,@  E@  @  F @ E@ F-JFI|FNEG F NJF, F F  NZF NF NP JF-|F FoG|F E F,F" attacks "F E F,F ".Fk  --"Fk(E%HT  F EF@ O#( (@  @` (@@JF EF-LF FL-MF||F E F,F" says 'Nee' to "F E F,F ".Fy  --"Fy(E%HT  F EF@ Pt#( (@  @` (@@JF EF-LF FLL|F P JF-NF FNM|F P(@JF A miss.F-JFm FJ A fumble!FE%HT  F, Q2  (@  JF Fumble recovered.FF-JFF FJ QNJF-OF FO RJF Weapon dropped!F @ @ EF8@  E@  @ @  F@ EF @ E@ FF-JF FJO|F R2>JF-PF FP Weapon broken!F@ @ EF8@  E@  @ @  F@ EF @ E@ F RT JFF-JFT FJ  Broken weapon hurts user!FP|FB S6HJF-QF FQE@0 F)E@@ FEFEF-DFQ|FWeapon hurts user!FtE@0 F)E@@ FEFEF-DFN|F&!E#%HHT  @  F$@  E@  !FE@0 F)E@@ FEF Th( JF A hit!F-RFh FRA critical hit!F E%HT  F T LJFEF-DF  FD T ,JF)E@@)F-DF@ FD U @JF EF-DF FD U* HJF EF-DF FD-SFD|F/// don't ask R|Fd*EFU|+EGF*E*%)T  F U`+F*E*@ F U*JF  Blow bounces off armourFaF-JF  FJVE@G@Fo V JF@` EF F UFV^EXGFo VTJF@` EF F V0F"@P E@P *F( V@P JF,F F VJF,F F V@P @ JF-SF FSE@` F E *FE|FEF| E F,F(,E%@PP  @  F W,JF " is still in good shape.F-JF FJ W,JF" is hurting.F-JF  FJ W,JF" is in pain.F-JF  FJ X ,JF " is very badly injured.F@-JF FJ Xj, JF."% is at death's door, knocking loudly.F-JF% FJS|F%/// fake line E F,F" is dead!FhSEF XJF -E-F ,FSEF-F FFE@` F( E @ @P *F @  EF.EFF.@ EF/E@ F Y//FJF/@ EFJ F YPJF@ EFJ FFJ|F,F|F.F|+ FZ|0EG FJ0@  EHF0@0 EF0@@ EF 0@ EF0@ EHF0@ EF Y0F.FMd%(M,14)=1 Return 4J----------------------------------------------------------------------- |F-///flee command EFe [F JFF&!There's nothing to run away from!FF!-Fe F [@  JFF$The Black Knight bars your way!F-Fe F [HJFFThe way is blocked!F-Fe FF RUN AWAY! RUN AWAY!FF,FN-/FN+FN\4EG FYEA@ F \F \\ 0000000000JFs EF-TF FTU|F E@%@@T  Fr \ JF-UF FUT|F.F|J----------------------------------------------------------------------- |F-///give command .EFV|Fv1EF]EGF, ]V;@6  @  JF1EF FE, ]Z;@6  @  Fn ] F6 ]1JF-WF FW ].JF.EFFE:Who to give to"F,F-VFo FVFVNobody here by that name!FF-FbW|FbE>@6  F X|F ^R;@  JF E>@ F-XF FXY|F ^p5 JF-ZF5 FZ1EF^EGF, ^;@6  @ JF1EF FE, ^Z;@6  @ F ^F6 _1JF-[F F[ _@.JF.EFFE: What to give"F,F-YFa FYFY"You aren't carrying a ""!FF-Fu[|Fu _@ JF @ EF F" `* shrubberyHJFFFAThe Knights of Nee like it but demand another shrubbery from you!F@ EF-F FF Okay.F@ EF@` EF&@ E@ #@ H F( a@  @ JF@ EF,@  E@ @  F @ E@ F F\|FEF,FF- F- e(HJF-^F F^ F^ e4JFFNothing happened.F-_Ft F_(E%HT  F f() JF) E) FF) E) FF F) E) FF-_FE^|FEF|NHThe strain of attempting to cast this spell overloads your brain and youFFforget it completely.FF ) EFi-_FE_|FE.F|J---------------------------------------------------------------------- y|F-///heal spell 6E6Fp g6JFFNHA dog runs up and sits down by your foot. It looks at you for a moment,FFthen trots off.F-Fs F g6JFF60The sky rains end pieces of bread loaves on you.Fk6EF-F  FJ---------------------------------------------------------------------- n |F-D///power spell--re-write this section for your own special plots -)EFe,F h4JF-F F7E%HT  F h7pJF-`F F`-aF`|F i7pJF-bF FbFb FEAR!FiE@GF iz@  JF*@ E@ Fo F$ i@  T @JFF E F,F " seems very frightened.F F i4Fe-Fb|F j74JF-cF FcFc2-You see a blinding flash but nothing happens.F-Fuc|Fu jf7JF-dF FdFdF@All your spell abilities have just gone back to original levels!F-F@j)EGFi) E) F j)F)-Fd|F k7JF-eF FeFe.(Oops! You feel your hardiness decrease!Fa@ E@ F -F e|F  k7 JFF82You feel new strength as your hardiness increases!Fg@ E@ Fr-F  FF"Your armour just disappeared!FAEF-F J---------------------------------------------------------------------- n|F-///speed spell -)EF,Fe lx4JF-F Fa|F lJF&@  E@  @ F-@ E@ F  FE%HT   FFE61You can feel the new agility flowing through you!FF1-FuJ---------------------------------------------------------------------- n|F-///smile command -F/8EFn~EGF m@  JF-fF Ff E F,F8E@` F n8JF" growls at you!F--fF Ff nB8JF" ignores you.FF-fF  Ff nn8JF" ""s back.F-fF Fff|F mF n8JFNothing happens.F FF-FJ---------------------------------------------------------------------- n|F-///say command -, Fa6 oV=@6  = @6  JF-AF FA. o=@  grailJF--AF FAEF pNeeJFp9E`GF o9@  JFEF F pZ9@  F o9F@ F pJF-zF Fz& pNNeeP@  JF-hF Fh phitJF-iFn FiFOkay, '""'FtF Goto L300 -gF i|FF qbE`GF qX@  JF E F,F" runs away!F,F @  E FJ E@` F E @ F E @P F F pF GEF-{FGg|FG qJF-F F rHJFF NHThe reply comes, 'Showing off your vocabulary, eh? Well, that's not theFright word anyway!'F-Fe Fh|F ;E;Fl r;JFFJERoger screams, 'Aggh, no more!' He gives you a shrubbery and begs youF to leave.F@ EF'-F F s*;JFF>8Roger falls over dead!! (Well, I hope you're happy now!)FaP@  EF @ EF!-F F-FJ---------------------------------------------------------------------- |F-///ready a weapon. -, FeEFtEGF" s @ JFEF-jF FjEF" tZ @ F-j|F sF tTJFFYou aren't carrying it!FF-Fu F t@ JFyFThat isn't a weapon!FtF-Fa FH@  E##$ (#$ @  @@ @ F@ EF @0 E@` F@@ E@ FFReadied.FEF-FaJ----------------------------------------------------------------------- |F-/// buy command , Fb( v shrubbery shrubberiesJFdF"You can only buy shrubberiesF--Fu F vPPP@  JFF$Roger the Shrubber isn't here!F--Fg F v2HJFF2,You haven't got enough money to pay for one!F--Fu F v@ JFFYou already have one!F-Fu FF61Roger takes your money and gives you a shrubbery.F 2E%2 Fe@ EFr-FL------------------------------------------------------------------------- |Fr///throw command -, Fr xHholy hand grenadeJFF.(You can only throw the Holy Hand GrenadeF-& (Don't forget to count to five.)FG(Uh, three. Sorry)FuF-Fh F x@ JFFYou haven't got it!F-Fu FF.( * * * BOOM! * * * F-@ EFFy@E`G@F  y6@  JF@  EFF*> !> !>@  F4EG>F =`M! F =`M! F*.EG@F:M!@. F .F F8MF7I!M! ARTIFACT.DATF:M!F4* ! !@ FEGF =`M! F =`M! F.EGF:M!@. F .F FEF8MF7I!M! MONSTERS.DATF:M!F* ! !@p FEGF =`M! F =`M! F.EG@F:M!@. F n.F BF8MF7I!M! EFFECTS.DATF:M!F* FEGF =`M! F F 8MFJ-------- end of file i/o --------------------------------------------- ->*@@ !@@ !@@ !@@ !@@ F?EppF!&*? ! ? ! ? ! ? ! ? ! ? F"get the adventurer information  MJFv-F F7I!M! FRESHMEA.TF6:M! !@ !@ !! ! ! ! F<:M! ! ! ! !  !$! !2!@!AF- :M! ! ! ! F::M! ! ! !  ! ! ! !  F::M! ! ! !  ! ! ! !  F8MF"EGF  " noneJF EF E" Fe @ EFe @ EFe@ EF@  E " F@@ E " F@` E " F@ E " F F "F"EFBE"F E/BFh"EGBF^EGBF  T " JF E #FPEGF FFG F FG "FG#EF@ EF .E%A FE . AJF@ EF#E FF FE <.JF @ E@ .F#E#. F 8.JF@ E@ F#E#pF@ FE FE JF@6@  E##$ (#$   @ F-@` EF@ EF(@0 E F(@@ E F(@` EF F|FQ F`* FEG FQ F FG@)EGF() E) F ()F)*@@ FEF/// set neutral characters @@` EF`@` EFX@` EF@` EFCEPGFsC@` EF CF MJF,F F.F goto L100 44 north,n,south,s,east,e,west,w,up,u,down,d,ne,nw,se,sw,get,take,drop,put,look,l,read,attack,flee,retreat,escape,give,inventory,i,blast,heal,power,speed,smile,wave,say,ready,quit,status,throw,eat,buy,save J----------------------------------------------------------------------- J----------------------------------------------------------------------- +F-D********* This Is the end game routine ************************** -JF-F F =JF-mF FmF** Print "(Hit any key to continue) ";  A$=Input$(1) nFE `-JF-mF Fm If Die=2 Then t Goto L31015 nEndif  (--JFrFFF,F=,F$Well, you're not quite dead...FuFF,F,F=,&You're actually feeling much better...F*F&FF,F=,F=,F L-JF-nF Fn& In fact, you're fully recovered!Fe@P EFFFF,F=,F=,F@:To be completely honest, you can go on where you left off.F*F:F:,F (Press any key to continue)FE^ FFFo-oF Fon|Fe,Fr,FrFFLFSorry, squire, but just when you seemed about to recover, you felt theFt icy hand of death upon you!FF:,Fy,Fy,&This time you are really, really dead!F F (Press any key to continue)FE^ F|FME freshmea.t F RMJFaA freshmea.tFE F t JF@ E@ Fr F - =JFr-mFe Fp/EGF / EnoneF /Fo"EF4EGF" *@ @ JF" E F " EF "E"F@ EF F F P"@JF-qF Fqs|FhNHAs you start to enter the main hall, Lord William Misslefire appears andFkRMtells you, 'You have too many weapons to keep them all--4 is the legal limit.FFMyour weapons are--FeF/EG"F "/"--"/ F "/F F>.Enter the number of the weapon to sell (1-""") Fir|Fh:Ft DE5 Fh DD"D %D JF-rF Fr D @ EF D E" F D E " F "E"F  " JF-sF Fsq|Fh/EGF   / JF / E / @@ F / E / @  F / E / @` F / E / @ F F :/F FFLFAs you deliver your treasures to Sam Slicker, the local buyer for suchFl2,things, he examines your goods and pays you "FEEFEGF r@ JF-tF Ft @ JF @ E@  Fs FEEE@ Ft|F PFE" gold pieces.F FE 2E2EFFE( Print "(Hit any key to continue) ";  A$=Input$(1) FEm|FF|F6LFPress space bar for file selector box, and click on the Eamon program.FFDu|FnE^ F,F,  JF B` FNot a valid keypress!F-uF Fu  JF,F F!MEeamon.* FOE advntrer.dat Fe MJFFF0*****This is not the Eamon Master Disk!****Fi,& (Can't find the Eamon main program!)FdF)-mF Fp OJFF(#Can't find the 'Advntrer.dat' file!FF#-mF Fp =JF-vF FvQEC @ Fo  QJFQEF FE E; @Q .CHRFm E F JFF& I can't find " " on this disk!FF -mF Fp - JFA advntrer.datF"A Fv-vFv Fv 7O!M! FM! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ","$"," ","2","@","A","FEGFM! ","F F"EGFM!  ","F F"EGFM!  ","F F",EGFM!  ","F F"TEGF"M!  ","F :F"M!  F8MF7O!M! ADVNTRER.DATF M! F8MFv|FE sJF9F FME eamon.prg F MJFr9 eamon.prgF Fe 9eamonF Fo|Fm.F|J----------------------------------------------------------------------- +F-An error! Number=> "F E^ F.FEqFEL------------------------------------------------------------------------ !|F ///bridge of death q's -F/HBThe old man looks at you a moment, then asks, 'What is your name?'F-EF-F"|F F 61The old man asks,'What do you seek on your quest?FEF-F#|F F LFThe old man looks at you smugly and asks 'What is your favorite color?FEFa-F$|F F @;The old man grunts, 'Okay, over you go!' and then vanishes.F@@  EFFEE F-FA|F F VPYou are immediately thrown to your doom in the Gorge of Eternal Peril!! F"Fn Your quest, alas, is over!F-EF,FrP---------------------------------------------------------------------------- +F///grail gotten F/xsThe heavens suddenly part and the voice says, 'Well done, brave knight! You may return home (with suitable riches!)FFs (Press any key to continue)FE^ FYFEFELGSuddenly, you see a goat cart approach! In it is the Black Knight, (orFPJwhat's left of him) brandishing a small knife in his teeth! 'I told you itFaNIwas only a flesh wound, you big fairy!' he yells, but fortunately you areFJEswept away in a black cloud to your own time before he reaches you...FF (Press any key to continue)FE^ F,F .F.|F F vEoThe nubile maidens of the Castle Anthrax overwhelm you and you die from sexual excess! (Well, you were warned!)F,FT,F-EF,F +FFF6  "&A sudden darkness with howling windsFt6  "'sweeps over you and when it passes, youF6  "'find yourself in England, 926 A.D.--theF$  "time of King Arthur.FaF(  "(Hit any key to continue)FF6  "&Yer svenkmal de yeg nimborfin glosdemmFF6  "'den bisurvan darvekka mit sargna putenF6  "'yae pussen, vene nit yenglan verr sofenF4  "%926 a.d.--- bie dissyamla Liv UllmannFF0  " (Pont ven clobsorgneh yerfossen)FmE^ FYFEFE6  "'Without warning, the heavens part and aF6  "&blinding light envelops you and a deepFF4  "%bass voice appropriate for a scene ofF6  "&divine revelation such as this says toFF4  "$you, 'Your quest is to find the HolyFo*  "Grail, most noble knight!'F F(  "(Hit any key to continue)FFF6  "'Nejinkem bjorn borg yae posten! SwedenF6  "'is most pleasant to visit in the summerF6  "'when the flowers bloom in the sunshine,F6  "&although you must watch out for moosesFF4  "%that roam wild. A moose once bit myF  " sister Ilsa!FdF0  " (Pont ven clobsorgneh yerfossen)FE^ FYFEFE6  "'The voice continues, 'You will face theF6  "&many deadly perils that lie ahead, butFF6  "'you will also have many allies, such asF4  "$Sir Launcelot the brave, Sir GalahadFa4  "%the Pure, Sir Robin the Not-Quite-SoF6  "&-Brave-as-Sir-Launcelot and the ratherFF4  "%aptly-named Sir Not-Appearing-in-thisF  " -Adventure.'FiF(  "(Hit any key to continue)FFF6  "&No really! She was training the mooseFF6  "'to mix concrete and to fill out complexF6  "'insurance forms when it just hauled offF6  "'and bit her! Yumpin' yimminy, de mooseF6  "&been taking over everything! I cannotFF6  "'take a bath without six or seven moosesF$  "jumping in with me!!FiF0  " (Pont ven clobsorgneh yerfossen)FmE^ FYFEFE6  "'The programmer wishes to announce thatF6  "'the persons responsible for writing theF8  "(previous narrative have been sacked. HeFi4  "%has hired several novelists to finishF6  "'up in a more professional style... FFF(  "(Hit any key to continue)FE^ FYFEFE6  "'The voice concludes, 'You must find theF4  "%Holy Grail or you shall never see theF6  "&Master Diskette again! I bid you goodFF6  "'luck and farewell!' And with that, theF*  "heavens close with a clang.FF(  "(Hit any key to continue)FFF4  "%Priscilla decided she would never tryF8  "(to return to Barkley Manor. Claude knewFi6  "&of her terrible secret and yet she wasFw6  "'still filled with longing for him. HerF4  "$bosom heaved with hot emotion as sheFe6  "'realized a large moose was drinking outF*  "of her glass of Perrier...FdF&  "(Please turn the page)F.E^ FYFEFE6  "&The programmer wishes to announce thatFF6  "'he has sacked the novelists and hired aF8  "(communications expert from California atF6  "&the last minute and very great expenseFF6  "'to finish the narrative. FF(  "(Hit any key to continue)FE^ FYFEFEFETEG$HLF CE) F6 CHH "whoopie granola mellownessFF  FFF(Hit any key to continue)FE^ FYFEFEYFEEG FoF FG"  "One moment please!F F6  "&Changing reels in the projection boothFF.  "(---go and get some popcorn---)F.F+F bHEG@ F XHFG.F+F FE (Press any key to continue)F E^ F.FE6--------------------------------------------------- 6/// if no freshmea.t file, then say this and exit! +FiKE freshmea.t F. KJFYFFF+60 Sorry, there is no character on this disk..F.( You must run the Master Disk first.F F4F4 (Press any key to continue)FE^ FqFE FE.FE@------------------------------------------------------------ 8/// checks on data files for presence and integrity -+F YFFF@: Hmmm. There seems to be a problem with the data files.FLF Check and make sure that you have the following files on your disk:FFFF ARTIFACT.DATF EFFECTS.DATFF MONSTER.DATFF ROOMS.DATFTF HC If they are present, then one or more of the files is corrupted.FF (Press any key to continue)FE^ FqFE.FEH--------------------------------------------------------------------- |F-F|>8Are you *sure* you want to save the game and exit? (y/n)F-E^ F,F  xyJF-F F7O!M!game.savF4---------saves current character data----------- iM! ","@ ","@ ",""," "," "," "," "," "," "," "," ","  ","$"," ","2","@","A","FEGFM! ","F F"EGFM!  ","F F"EGFM!  ","F F",EGFM!  ","F F"TEGF"M!  ","F :F"M!  FM!F(M!#F armour effect on odds-to-hit B----------saves info on 'if been in this room before'--------- "EG>F M! FF FF8------------saves info on artifacts------------------ M!FEGF M! FF.EGFnM!@. F h.F HF:----------saves info on monster status, etc------------ EGF.EGpFoM!@. F .F FH---------------close save game file and dump fresh meat file--------- 8MF-ME freshmea.t Fs MJFaA freshmea.tF. F F F JEOK, the game is saved. Next time you bring your character here, yourFLGgame will be restored automatically. To start a fresh game, delete theFHCGAME.SAV file from this disk (or folder), and re-enter through the F Main Hall.FlF (Press any key to exit)FE^ FqFEJ---------------------------------------------------------------------- h+F-7I!M!game.savF6---------restores current character data----------- 6:M! !@ !@ !! ! ! ! F<:M! ! ! ! !  !$! !2!@!AF- :M! ! ! ! F::M! ! ! !  ! ! ! !  F::M! ! ! !  ! ! ! !  F:M!F:M!#FD----------restores info on 'if been in this room before'--------- EG>F :M! FF FF<------------restores info on artifacts------------------ -:M!PFZEGPF :M! FFP.EGFs:M!@. F 8.F FEPF>----------restores info on monster status, etc------------ -EGF.EGpFi:M!@. F .F F8MFAgame.savFF.FD---------------------------------------------------------------- +F-YF"Choose the EAMON.GFA program.Ff \eamon.gfa!!FFE6 GHFR ?@@ \JFGEF@ FE Z?@@ \FG F@E;@ F JFE\F FEE>@ FDF.FX\ 0|  ` k p@  '0  `2 <!JA! <F#DnܤИ8d|\`,p`+z!!">"j"#3n:x@BHCbhLgclDmxnsZb\\wzu'+.*+fB-/J0.0345.669 9V:$<;;=~B@A4AB$GIJ pKKU6WMOMHNYMPzPSRSStULXp\\b] ^^*^Xa._vadf6fhl~ijJjkXntqtrpt~`0.&V#(<OD2jYN/,10\L7,?J=?Ye,{l~P-DlXF32 You see a knight with a large green chicken emblazoned on his shield. It is brave Sir Robin! sir robin 18 15 100 0 23 80 0 2 10 50 2 4 You see a knight being dragged bodily from the castle. It is the famous Sir Galahad, and he is shouting, 'I can face the peril! I can spank the peril! I bet you're gay!' sir galahad 25 20 100 100 13 80 5 2 12 80 3 3 The large knight dragging Galahad away is none other than the mighty knight Sir Launcelot. He appears to be very irritated and is shouting 'I am not!' in a loud voice. sir launcelot 30 25 100 100 13 80 10 2 11 85 4 3 You see a knight tying a coconut to a European swallow. It is the famed but somewhat addled Sir Bediviere. sir bediviere 20 10 100 100 4 80 0 2 13 70 2 4 You see an armored figure with a dragon on his shield and a crown on his head. It is King Arthur, ruler of the Britons and wielder of Excaliber! king arthur 30 25 100 100 4 80 150 3 14 80 4 3 There before you, cackling as always, is the old man from Scene 24! 'Halt!' he cries. 'He who would cross the bridge of death must answer me these questions three, ere the other side he sees!' old man from scene 24 10 10 0 100 64 25 0 0 0 0 0 0 You see a tall figure wearing robes and an odd helmet with huge ram's horns. He is casting fireballs and causing huge explosions. It is the dread enchanter known as ..... Tim! tim the enchanter 40 20 0 60 44 50 0 0 0 60 1 10 Before you stands a huge figure clad in chain mail. It is the dreaded 3-headed knight, the fiercest creature for yards around! As you approach, the heads are arguing, but they soon agree to kill you! 3-headed knight 50 7 0 85 31 300 0 2 15 40 1 10 Before you stands a knight in black armor. He draws a sword and says only these words: 'None shall pass!' black knight 350 20 0 100 6 80 0 0 0 40 1 6 You see a blurry form ahead. It turns out to be a chicken scratching in the snow... but it is a 300-pound chicken! It is Chester, the vicious chicken of Bristol!! vicious chicken 40 10 0 95 42 300 0 1 0 40 1 10 You see a small white rabbit with a quivering pink nose. vorpal bunny 85 20 0 100 46 3 5 3 0 100 4 5 You see before you the horrible Black Beast of Arrrgh! It has one hundred eyes and jaws twelve feet across! (and don't count on the programmer having a sudden heart attack,either!) black beast 95 5 0 100 53 400 0 3 0 80 4 3 You see a man sitting on a cart loaded with bushes. It is Roger, the Shrubber. roger the shrubber 5 10 0 20 14 50 0 0 17 10 1 3 You see a nine-foot tall figure in a helmet with huge horns step out of the bushes and announce, 'We are the knights who say 'Nee!' If you do not appease us with a shrubbery, you shall not leave this wood alive!' head knight of nee 20 10 0 100 25 150 0 2 0 95 2 5 You see a smaller Knight with a horned helmet in the bushes behind the large knight. knight of nee1 15 7 0 95 25 80 0 2 0 80 1 9 You see another Knight of Nee nearby... knight of nee2 15 7 0 100 25 80 0 2 0 80 1 9 And another...... knight of nee3 15 7 0 100 25 80 0 2 0 75 1 9 And another..... knight of nee4 15 7 0 100 25 80 0 2 0 80 1 9 And another! They are hopping around and jabbering excitedly. Every now and again you catch a word that causes you pain to hear... 'Nee!' knight of nee5 15 7 0 100 25 80 0 2 0 80 1 9 Suddenly you see the French Knight who taunted you before! 'We French fellows outwit you English again with all your silly knees-bent running around!' he sneers. 'Go and boil your bottoms!' head french knight 10 10 0 100 66 80 0 1 18 50 1 7 You see another French Knight with a very unwieldly-looking polearm. french knight1 10 10 0 100 66 80 0 1 19 50 1 7 You see another French Knight also armed with a ridiculous polearm. french knight2 10 10 0 100 66 80 0 1 20 50 1 7 Another French Knight appears from the shadows. french knight3 10 10 0 100 66 80 0 1 21 50 1 7 And another! 'Drink from chamber-pots, and go collect antelope tongues!' yells the head French Knight. 'You are not gonna get the grail from us, you or a hundred English kkknniggets!' french knight4 10 10 0 100 66 80 0 1 0 50 1 7 You see brave Sir Robin's favorite minstrel, who is singing a song: minstrel 5 10 100 5 23 50 0 0 22 50 1 4 You see a nauseating wimp clothed in a dress-like robe near an open window. It is Prince Herbert, and he is preparing to sing. prince herbert 1 2 100 0 32 10 0 0 0 0 0 0 You see a large man dressed in furs who sounds like Sean Connery. He is trying to strangle Prince Herbert while yelling 'No singing! No singing! Not while I'm here!' It is Prince Herbert's dad. dad 10 10 0 50 32 50 0 0 0 0 0 0 You see a yeoman guard who looks at you and says, '...Hey...' guard1 3 5 0 100 33 50 0 0 0 30 1 5 You see another guard who says gruffly, 'Show an invitation or get out, scum!' guard2 3 5 0 100 33 50 0 0 0 30 1 5 You see a guard who looks at you and says, 'Wait. We're not to enter the room even if the Prince comes to get us...' guard3 3 5 0 100 32 50 0 0 0 30 1 5 You see another guard who just hiccups. guard4 3 5 0 100 32 50 0 0 0 30 1 5 As you approach, King Arthur calls to a stooped figure, 'Old woman!' 'Man!' is the reply, 'And I'm not old, I'm thirty-seven! And my name is Dennis!' He then launches into a boring description of his commune. dennis 5 10 0 20 3 50 0 0 0 0 0 0 67 You are standing in a large grassy field with a signpost that points to the only direction that you are able to go... to the north. in a large grassy field. 6 0 0 0 0 0 You are in a small chapel. It smells of mold and mildew, and the furnishings are old and in disrepair. It has not been used, alas, in a long time... the only door is to the north. in a small chapel. 3 0 0 0 0 0 You see a field strewn with filth. There are several peasants in the distance who apparently are 'harvesting' the filth! The road leads back east and a small chapel lies to the south. at the anarcho-syndaclist commune. 0 2 4 0 0 0 A break in the forest reveals the road branching into a t-intersection. To the north, the road is broad and wide, but the east-west route is smaller and not as well-travelled. at a meeting of roads. 9 0 5 3 0 0 The road you are on runs east and west. The trees grow right up to the very edge of the road in this area. on a road with many trees. 0 0 6 4 0 0 You see a clearing surrounded by a grove of trees. There are several bodies in the area in varying states of decay... The road runs east and west from here, as well as north and back to the south. in a clearing. 11 1 7 5 0 0 The road in this area runs to the east and west through a lightly-forested area that is quite pleasant, actually. on an east/west road. 0 0 8 6 0 0 You see that the road here bends to the north as well as to the west. You are unable to see very far into the trees lining the roadway. at a n/w bend. 13 0 0 7 0 0 You come to another intersection; this one a 't' that leads to the east and also north and south. The area is very well shaded with pines and evergreens. at the evergreens. 16 4 10 0 0 0 A wooden rail fence lines both sides of the road here, and you can see small cottages off aways from the road. You can continue either east or west. on a fence-lined road. 0 0 11 9 0 0 The road widens into a four-way intersection. To the north you can see a castle, to the south a grove of trees, and an east-west route running through what appears to be farmland. at a meeting of roads. 18 6 12 10 0 0 Plowed fields line the road in this area but you see no one in the fields at the moment. Off to the east a castle rises up on a small hill and the road also leads off to the west. near plowed fields. 0 7 13 11 0 0 East is a castle with what appears to be a grail-shaped beacon on top. A sign on the gate reads 'Off Limits To Knights.' There are many sweet young ladies hanging over the walls screaming, 'Spank us! Spank us!' The road goes west and south. at the Castle Anthrax. 0 8 -99 12 0 0 You are in a small village. The stench is horrendous and there is sewage all about. The only structure of interest is a stable to the north. The road goes off to the east. in a small village. 19 0 15 0 0 0 You can see a small village off to the west. Though you cannot see it very well, you can smell it distinctly! The road is quite wide and well-packed and leads east and west. on a well-travelled road. 0 0 16 14 0 0 You are at a four-way intersection of sorts. The east-west road is spacious and open, as is the route south. But the road north is not much more than a path and leads into the dark forest of Ewing. in scene 24. 20 9 17 15 0 0 This stretch of road is quite pleasant. Birds sing in the trees and the sun doth shine. To the east, a castle can be seen and to the west the road leads over a slight incline. on a pleasant stretch of road. 0 0 18 16 0 0 A huge castle looms just off the road to the east. It is solidly built and looks impossible to storm. The road leads to the west and south and a less-used path leads north into dense foliage--the dark forest of Ewing. at the french castle. 21 11 0 17 0 0 You are in the stable. It is a relief to get in here, because it actually smells better than the rest of the village! You see no animals of any kind. The door is in the south wall. in the stable. 0 14 0 0 0 0 You are in an area thickly overgrown with trees and bushes. Visibility is only a few feet, and it is very dark. You can travel only north or south. in the dark forest of Ewing. 22 16 0 0 0 0 The forest here is extremely dense and it is difficult to see very far. The gloom here gives you an ominous feeling of dread. You can continue only north or south. in the dark forest of Ewing. 23 18 0 0 0 0 The north-south route here is almost a jungle. It is very dark and very ominous and you are gripped with fear. This mood is heightened when you think you see movement in the trees along the road. in more of the dark forest. 25 20 0 0 0 0 Your only choices here are to go to the north or south, as the undergrowth (and overgrowth for that matter) prevents all other movement. in more of the dark forest. 27 21 0 0 0 0 You see that the forest thins out here to a great deal. The road curves to the north and leads back into the forest to the east. at a n/e bend in the road. 29 0 25 0 0 0 You are a four-way intersection that is remarkably free of the dense growth of the forest. You realize that it is most likely a place of religious significance for some strange cult! at the shrine of the Knights of Nee. 30 22 26 24 0 0 You are unable to go further. Even when you hack at the undergrowth with your weapons you cannot clear a path. You must return west. at a dead end. 0 0 0 25 0 0 You are still on a north-south road that is lined with thick forest. It is rather pretty here, so that you almost overlook the three knights impaled on a lance sticking out of a large oak tree to your right. on a path with impaled knights. 28 23 0 0 0 0 The forest is still very thick here, but you see a signpost off to the side of the road! on a road with a signpost. 31 27 0 0 0 0 You see here that the forest has thinned out to normal proportions. It is quite an idyllic scene. The road forms a 't' to the north, south and east and a small stream babbles lazily. A castle lies to the north. in an idyllic scene. 34 24 30 0 0 0 There is much less of the forest here. The road bends off to the west and back to the south. at a s/w bend. 0 25 0 29 0 0 You are in a clearing, but it is a dead end. You can only return south. you may want to do so, too, because the area is littered with bones, bodies and weapons. at a dead end. 0 28 0 0 0 0 You are at the top of the tall tower. The spartan room here has very little furniture, but you are most struck by the line of sheets tied to the bed and leading out of the window and down the wall. in the tall tower. 0 0 33 0 0 0 You are inside Swamp Castle. There are festive decorations all about. However, when you appear, the wedding guests all start screaming and running off. The tall tower is to the west and the gate is back east. inside Swamp Castle. 0 0 34 32 0 0 Swamp Castle looms out of a bog to the west. It appears to be built on the remnants of other castles that have sunk before it. You can return south or head east if you do not enter the castle. at Swamp Castle. 0 29 35 33 0 0 As you leave the swamp you notice that it has become much colder. The trees in the area are much fewer in number. Swamp Castle is back west, or you can go north or east. in a colder area. 37 0 36 34 0 0 The wind is now blowing fiercely and it is bitterly cold. You can go west or to the north, otherwise you will perish in the wastes of Nador. in the frozen land of Nador. 38 0 0 35 0 0 The path you are on runs north and south and also to the east. There are large snow drifts and ice formations all about you, and it is colder than a ..... well, let's just say it's cold... in the frozen land of Nador. 41 35 38 0 0 0 You are at a crossroad, but every way that you look you see nothing but the frozen lands of Nador. in the frozen land of Nador. 42 36 39 37 0 0 You have come to a steep cliff. You can only return west. You see below you a village with many flags. In fact, you see the entire Russian hockey team and several burly women's figure skaters. It is the Olympics! at the Winter Olympics. 0 0 0 38 0 0 It is still cold, and the path goes to the north and east. It is very scenic, and off on a distant mountain you see a large moose, apparently mixing concrete. in the frozen land of Nador. 43 0 41 0 0 0 The path now forms a t-intersection with an east-west route and a dog-leg to the south. There is snow and ice all about you. in the frozen land of Nador. 0 37 42 40 0 0 Here the path branches to the north, west and south. The wind is picking up snow and blowing it around, making it very difficult to see. in the frozen land of Nador. 45 38 0 41 0 0 You are at the edge of a ravine. Any noise could cause an avalanche! You can only return to the south. in the frozen land of Nador. 0 40 0 0 0 0 There is only snow in patches here. The sun is out and there are clumps of grass here and there. The path winds north and east along a ravine. There are several large rock formations nearby. on a ravine path. 46 0 45 0 0 0 The path curves from the south to the west and there is much less snow here. You seem to be able to see some trees over to the west. in the frozen land of Nador. 0 42 0 44 0 0 You are at the entrance to a cave. You cannot count the bones strewn about the area and you see a number of broken weapons and pieces of armour. You can go down into the cave or return south. at the entrance to a cave. 0 44 0 0 0 47 You are in a narrow passage inside of the cave. It twists off to the east, or you can go back up out of the cave. in the cave. 0 0 48 0 46 0 The passage opens up and it is easier to move. The smooth cave walls look as though they have been finished with hand tools. You can go east, north or west. in a finished passage. 54 0 49 47 0 0 This room also has smooth walls and even corners. The passage bends west to north but you cannot see to what as yet. in a room with corners. 55 0 0 48 0 0 You can proceed to the north from here, and you can see from here that there is a room there. the space you are in here is a fairly large passage. You can go back to the east if you desire. at an n/e bend. 56 0 51 0 0 0 The passage here is rather large and it leads north, west and east. You spot an inscription on the south wall. at a t-intersection. 57 0 52 50 0 0 You are at a t-intersection. You can go east to west or to the north. at another t-intersection. 58 0 53 51 0 0 Here you find the passage leads off to the north as well as back to the east and on westward. The chamber here is very large. in a large chamber. 59 0 54 52 0 0 The passage branches out west, south and east. A rapid choice would be advisable because some of the rocks look like they are about to come loose and collapse the passage! at a t-intersection. 0 48 55 53 0 0 Yet another 3-way choice awaits you: west or north-south. There are many unusual rock formations here, but you're not on a tour and have to push on. at a n/s-w fork. 60 49 0 54 0 0 This is a dead end. Your only exit is to the south. The rock looks like it was melted and then cooled in odd forms. There is an inscription on the north wall... could it be??? at a dead end. 0 50 0 0 0 0 The passage bends south to east here. The walls here glimmer with possible metallic content, but it is probably only fool's gold or the like. at a s/e bend. 0 51 58 0 0 0 Passageways lead off in all directions from here. Your footsteps echo as you walk through this chamber. at a 4-way intersection. 62 52 59 57 0 0 The passage here is rather low, but it is quite wide. You can get through easily on all fours. Directions are west and south. in a cramped passage. 0 53 0 58 0 0 The ceiling in this area is much lower now. Though you must stoop a bit, you can go east or south with no trouble. at an e/s bend. 0 55 61 0 0 0 The passage widens here but it is still a low clearance. You can see a room to the north. You can also go back to the west. at a low area. 67 0 0 60 0 0 You can see light up to the east! Other than back to the south, that is the only way you can go. at the exit to the cave. 0 58 0 0 63 0 You are on a grassy path that leads east and west. Actually, you'd have to go down to go west... you cannot see what lies east... your vision is obscured by a thick smoke or fog. on a grassy path. 0 0 64 0 0 62 You are at the Bridge of Death! It is a rickety affair over a gorge that does not appear to have a bottom. Actually, it is filled with smoke... ominous cries emanate from the haze... the bridge leads to the north. at the Bridge of Death! 65 0 0 63 0 0 You are standing outside of the Castle of Arrgh! The gate to the north is ajar and it appears to be the only entrance. at the Castle Arrgh. 66 64 0 0 0 0 You are inside the Castle of Arrgh. It looks very old, but even the courtyard is filled with a quiet majesty. You are overcome with a feeling of solemnity. inside the Castle Arrgh. 0 65 0 0 0 0 You are at dead end. You can only return south. There is an inscription on the east wall. at a dead end. 0 61 0 0 0 0 .  t..  tADNAME DATt &ARTIFACTDATt EFFECTS DATt RMONSTERSDATt ROOMS DATt 9BZYPHUR GFAt ҔThe Zyphur Riverventure zyphur 37 You see a bronze sword with the word 'Ryke' engraved on the handle. bronze sword 50 2 6 0 0 5 1 6 You see a very small spear with a stone point on the end. spear 5 2 3 0 0 4 1 4 You see a primitive axe. axe 5 2 3 0 -10 1 1 3 A small dagger with the crest of the Axom family gleams in the dim light. dagger 10 2 1 0 5 5 1 4 You see a sharp sword that has been worn by many battles. sword 5 2 5 0 -5 5 1 6 You see a ball and chain with the words 'Graymon Tribble II' engraved on the handle. ball and chain 15 3 6 0 0 3 2 3 You see in the room an odd-shaped stone that looks like a large face. In what would be the mouth you see a small jewel that glows orange in the darkness. odd-shaped stone 0 1 300 58 You see a bottle with a blue liquid inside. blue bottle 10 1 3 65 You see a bottle with a red liquid inside. red bottle 10 1 3 65 You see a bottle with a clear liquid inside. clear bottle 10 1 3 65 You see a pile of dirty warriors' uniforms. They are old and moldy, but some have gold medals still attached to them. uniforms 50 1 40 47 You see an old oak chest. On the chest is scrawled the words 'Neither a borrower nor a lender be.' oak chest 0 0 200 58 You see a large quantity of ancient gold coins that Ingemar Hansen (a coin collector friend of yours) would pay an arm and a leg for. ancient gold coins 500 1 75 0 A small silver lamp is on the ground. It is tarnished, but might be worth something. silver lamp 25 1 8 81 You see a good quality shield. shield 0 0 5 80 You see a large chain that can be used as a weapon. chain 5 3 5 71 -5 3 1 5 You see a small clay bowl with a strange herb. You recognize the herb...it's the mystical 'Shemlock', which will heal you if you touch it. shemlock 500 1 3 61 You see a bundle of silk robes. silk robes 50 1 5 23 You see an old leather bag. leather bag 1 1 2 35 You see a beautiful ruby necklace with gold chain. ruby necklace 100 1 5 0 You see a lit lantern made of tarnished brass. lantern 20 1 2 21 You see an old boat. It is too heavy for you to carry, but you can use it to travel on the river. boat 0 0 500 1 The dead commander is here. dead commander 0 1 100 0 You see the dead worshiper. dead worshiper 0 1 100 0 You see the dead Cerebus. dead Cerebus 0 1 400 0 You see the dead Cetus. dead Cetus 0 1 300 0 You see the dead crab. dead crab 0 1 200 0 You see the dead dragon. dead dragon 0 1 500 0 You see Mxlar, now dead. dead Mxlar 0 1 50 0 You see the dead roc. dead roc 0 1 200 0 You see the dead Professor Axom. dead Professor Axom 0 1 50 0 You see the dead prisoner. dead prisoner (#13) 0 1 75 0 You see the dead Black Warrior. dead Black Warrior 0 1 100 0 You see the dead Gold Warrior. dead Gold Warrior 0 1 0 0 You see the dead dog. dead dog 0 1 20 0 You see the dead rock monster. dead rock monster 0 1 100 0 You see the dead hobo. dead hobo 0 1 50 0 2 As you reach for the jewel, the rock comes alive and attacks you!! ZZZ 15 You see a man wearing a commander's uniform standing before you. On his belt you see a large sword. commander 15 15 20 75 0 100 0 2 1 50 1 9 You see a tall thin man wearing flowing silk robes. He is holding his hands together and slowly bowing. He sees you and a sly smile spreads across his face. worshiper 10 9 30 30 23 75 0 0 2 40 1 5 Before you stands a large dog-like creature with 3 heads. It snarls and growls at you, bearing its large, sharp teeth. cerebus 14 20 0 50 41 100 0 1 0 60 2 6 Swimming at you in the water you see what appears to be a dolphin with a forked tail and the head of a greyhound. cetus 9 8 5 30 18 80 0 0 0 40 2 5 Walking in the shallow water you see a 3-foot wide crab, its claws snapping nervously. It sees you and quickly scuttles towards you. crab 10 8 5 10 10 75 0 6 0 50 1 7 Crouching in the back of the small cave is a large fire breathing creature, with a large tail and huge sharp claws. It's reptilian body is covered with red plate-like scales. It raises it's head and a grin appears on it's face. dragon 18 10 0 80 43 500 5 6 0 75 2 6 A small dwarfish creature is peering at you from the shadows. You recognize it to be an orc from it's bowed legs. On his crude leather clothing is the word 'Mxlar'. mxlar 9 15 25 20 70 50 0 2 3 50 1 5 A large bird with extremely sharp talons swoops down at you. It is a roc, after it's afternoon snack. roc 12 17 0 25 7 75 0 0 0 60 1 6 A grey-haired man is sitting at a stone table. He is an old friend of yours -- Professor Axom from the old academy. He was kidnapped by the infamous Black Warrior. professor Axom 10 10 90 40 65 70 0 0 4 40 1 5 A frail thin man wearing a prisoner's uniform is lying on the floor. As he slowly get to his feet, you see a patch on his uniform that says '#13'. prisoner #13 6 7 85 20 74 50 0 0 0 20 1 3 You see a large warrior wearing black chainmail. He raises his sword and shouts 'Say good-bye to all of this and hello to oblivion!'. black warrior 22 16 0 80 60 80 0 4 5 70 2 5 A large warrior jumps from the shadows. His plate armour is a shade of gold, and his ball and chain glows a bright red. gold warrior 14 12 50 85 80 80 0 6 6 65 2 4 A medium-sized dog runs at you from the shadows. dog 6 12 75 40 52 15 0 0 0 30 1 4 You see a rock-like creature which swings at you with several solid rock arms. It's hide is solid rock. rock monster 10 10 0 100 0 500 0 0 0 50 1 7 You see a thin man in ragged clothes. hobo 10 12 35 20 35 75 0 0 0 40 1 5 83 You are standing on the dock of a large river. To the east is a boat that is tied to the dock. To the west the road leads back to the Main Hall. at the dock. 0 0 2 -99 0 0 You are on a swiftly flowing river. The current is strong, and you can only go to the south. Steep cliffs prevent you from landing to the east or west. on the river. 0 3 0 0 0 0 You are on a swiftly flowing river. The river is bending to the east, and the current prevents you from going any direction but east. at a bend in the river. 0 0 4 0 0 0 The river has smoothed out somewhat. To the north and south are rocks which you cannot pass through. To the east the river widens. on the river. 0 0 5 0 0 0 You are now at a wide part of the river. The current has slowed down, but you cannot go back west. To the north and south on the riverbank you see clearings where you can land. at a widening of the river. 21 22 6 0 0 0 The river is narrowing. As the current begins to sweep you along faster, you notice a bend in the river ahead. Because of the current, you can only go east. on the river. 0 0 7 0 0 0 The river now bends to the south. You can feel rocks scraping the bottom of the boat, but you don't notice any damage. You can only go south. at a bend in the river. 0 8 0 0 0 0 As you make the bend, you notice to the east a small clearing before a large cliff. Strange paintings adorn the cliff walls to the east. To the west is dense forest with nowhere for you to land. You cannot travel north due to the current. on the river. 0 9 23 0 0 0 The river is narrowing to a small stream with barely enough water for you to continue. Both east and west are huge, steep cliffs which prevent you from landing. You can proceed only south. at a narrow part of the river. 0 10 0 0 0 0 The river is almost dry here. Your boat can barely float. You see steep cliffs both east and west. You can go back to the north as the current is very weak. at a very narrow part of the river. 9 11 0 0 0 0 You are in water that is about waist deep. The river forks here, going both south and east. In the distance to the east you see the river disappearing into a tunnel. To the south you see the river continue between two large cliffs. at a 'y' section on the river. 0 12 17 0 0 0 The current has picked up slightly. You see very high cliffs with small caverns carved into them both east and west. To the south the river continues between the cliffs. on the river. 0 13 0 0 0 0 The current is gradually getting stronger. To the south the river continues. Stone walls are both east and west. on the river. 0 14 0 0 0 0 You are on the river. To the west you see a small landing area and a path leading through the stone cliffs. To the east is a solid wall. To the south the river continues. on the river. 0 15 0 24 0 0 The current is picking up here. Ahead the river suddenly drops off the edge of a cliff...a waterfall! You can't land east or west, and the current is too strong for you to go back north. on the river. 0 16 0 0 0 0 AHHHHHHHHHH!!!! You have fallen over the waterfall and have been killed!!! on the waterfall. -13 -13 -13 -13 -13 -13 You are on the river. The current is almost non existent here, so you can go either east or west. To the north and south are tall cliffs. To the east is an entrance to a tunnel. on the river. 0 0 18 12 0 0 You are at the entrance to a large tunnel which runs east and west. To the east is darkness. To the west you see daylight. at the tunnel entrance. 0 0 19 17 0 0 You are in a tunnel with dark green walls. There is no current, but ahead the tunnel seems to open into a chamber of some sort. in a dark tunnel. 0 0 20 18 0 0 You are in a large chamber. To the east you can see a solid wall which you cannot land at. To the north and south are small landing areas, however. To the west is a dark tunnel. in a large pool. 25 26 0 19 0 0 You are at what was once a military camp. The remains of several campfires is found all over. You see thick woods in all directions except to the south, where you see the river. at an old army camp. 0 5 0 0 0 0 You are at a small clearing just south of a swiftly flowing river. You can see a small path that runs south into the dense woods around you. at a clearing by the river. 5 27 0 0 0 0 You are on a small beach near the river. You see around you smooth, steep walls of stone which have ancient paintings on them. You can go only west to the river due to the steep walls. at an old temple on the beach. 0 0 0 8 0 0 You are on a narrow path through stone cliffs that travels east/west. To the east you hear water rushing, and can see a river. To the west is a bend that turns to the north. on a path near the river. 0 0 14 28 0 0 You are at a small landing bay. To the south you see a large lagoon. To the north you see a small entrance to a tunnel (which is dark). Jagged rocks prevent you from going any other direction. on the north side of a large pool. 29 20 0 0 0 0 You are at a small landing base near a rather large lagoon. Across the lagoon you see another landing base (to the north). The only other exit is to the south, into a cavern. on a landing near a large pool. 20 30 0 0 0 0 You are on a path, at a t-intersection. To the north is a clearing. To the south the path continues. You see a very crude path heading west. on a path. 22 38 0 31 0 0 You are at a bend in the path. The path turns and goes sharply up to the north. To the east the path gets very narrow. You can hear water flowing to the east. at a n & e bend in a path. 45 0 24 0 0 0 You are at the entrance to a tunnel, which goes to the east. To the south you see a clearing and a large pool of water that extends across the bottom of a large cavern. at a tunnel entrance. 0 25 46 0 0 0 You are in a large cavern. The floor is made of marble, and the walls have a very finished look about them. To the east and south you see small corridors. in a large cavern. 26 67 68 0 0 0 You are on a rough path in the woods. To the north, the path continues. To the east you see a smoother path. on a rough path. 32 0 27 0 0 0 You are on a rough path that goes south and west. To the west the path seems to widen a bit. To the south the path is very narrow. on a rough path. 0 31 0 33 0 0 You are on an e/w path. You see footprints in the mud that resemble a bear's. The rotting bones of an animal are lying beside the path. on a path going e/w. 0 0 32 34 0 0 You are at a t-intersection. To the north the woods clear and you see an open field. To the south is a small house in the woods. To the east the path continues. at a t-intersection on the path. 36 35 33 0 0 0 You are in a small stone house. The floors and walls are bare, except for a fireplace against the south wall. The only exit is to the north. in a small house. 34 0 0 0 0 0 You are in a large clearing. To the east and west you see dense forest. To the south is a path into the woods. To the north you see the Main Hall. in a large clearing. 37 34 0 0 0 0 You are outside the Main Hall. You have made it back! outside the main hall. -99 -99 -99 -99 -99 -99 You are on a large cliff. A path goes north and south. To the east over the edge of the cliff you see a river. To the north the path slopes sharply down. on a path on a large cliff. 27 39 0 0 0 0 You are on a n/s path atop a high cliff. To the east over the cliff you can see a river. To the south you see an intersection in the path. on a path on a cliff. 38 40 0 0 0 0 You are at an intersection atop a large cliff. To the north the path continues. To the east and west you see entrances that go into the side of the cliff. To the south the path slopes down sharply. at an intersection atop a cliff. 39 45 41 42 0 0 You are at the entrance to a small tunnel. The tunnel is very dark, lit only by the sunlight that comes in from the outside (to the west). To the east, you can see the tunnel continuing to the east. in a tunnel entrance. 0 0 83 40 0 0 You are in a small cave lit only by sunlight coming from the east. Dense vegetation is growing here. The only exit is to the east. in a small cave. 0 0 40 0 0 0 You are in a small cave. The only light is from the exit to the east. Dust fills the air in here. in a small cave. 0 0 45 0 0 0 You are on a small clearing atop a cliff that was probably once a guard post. You can see a river to the east, and have a clear view of a waterfall that is to your southeast on the river. The only exit is to the west. on a small clearing atop a cliff. 0 0 0 45 0 0 You are on a stone path that slopes down to the south. To the north the path continues out of sight. To the west you see a cave entrance. To the east you see a clearing atop the cliff. on a stone path. 40 28 44 43 0 0 You are in a n/s corridor. To the west you see the the tunnel entrance. To the south is a small room. in a n/s corridor. 48 47 0 29 0 0 You are in a room with small recesses in the walls all around. You also see several smashed wooden crates. The only exit is to the north. in the uniform room. 46 0 0 0 0 0 You are in a rather well built n/s corridor. The walls have strange rectangular shapes in them, with odd flecks of gold and silver imbedded in them. in a n/s corridor. 49 46 60 0 0 0 You are in a n/s corridor. To the north you see a t-intersection (e/w). To the south the corridor continues out of sight. You notice strange rectangular designs on the walls. in a n/s corridor. 50 48 0 0 0 0 You are at an intersection. To the west the e/w corridor ends abruptly. To the south you see a corridor with odd designs on the walls. To the east you see a long corridor. at a t-intersection e/w by s. 0 49 52 51 0 0 You are at the end of an e/w hallway. To the east you see the hallway extending out of sight. at the end of an e/w hallway. 0 0 50 0 0 0 You are in an e/w hallway. in an e/w hallway. 0 0 53 50 0 0 You are in an e/w hallway. To the east you can see a turn in the hallway. in an e/w hallway. 0 0 54 52 0 0 You are at a bend in the hallway. To the west the hallway continues out of sight. To the south you see another jog in the hallway. at a bend in the hallway. 0 57 0 53 0 0 You are in a bend in a broken tunnel. You can see sunlight to the east, coming through a jagged opening in the wall. To the south the tunnel continues. in a broken tunnel. 0 58 56 0 0 0 You are at what was once a look-out post for war troops. From here you can see for miles across fields and mountains. Since you are atop a large mountain, the only exit is to the west. at a look-out post. 0 0 0 55 0 0 You are in a broken tunnel. To the north you see a well constructed hallway. To the east is a t-intersection. in a broken tunnel. 54 0 58 0 0 0 You are at a t-intersection in a broken tunnel. To the north you can see light! To the south is a small opening where you see what appears to be sunlight. To the west is a broken tunnel. at a t-intersection n/s by w. 55 59 0 57 0 0 You are in what was once a look-out post for an army. You see fields and mountains to the east. You can only go back to the north. at a look-out post. 58 0 0 0 0 0 You are in a narrow hallway that is dark and covered with dirt. To the west is the secret door which you came through. in a secret e/w passage. 0 0 62 48 0 0 You are in a small storage room off of the main corridor. You see many rotten, decaying crates that have been smashed. The only exit is to the south. in a small storage room. 0 62 0 0 0 0 You are in a narrow e/w hallway. To the north is a small room with a rotting wooden door laying on the floor in front of it. in a narrow hallway. 61 0 63 60 0 0 You are at the end of a secret e/w hallway. To the south is a doorway. at the end of a secret hallway. 0 65 0 62 0 0 You are in a storage room with wooden shelves lining the walls. The floor is smooth rock and the walls are also very well designed. The only exit is to the east. in a storage room. 0 0 65 0 0 0 You are in what appears to be a very old laboratory. Shattered glass lies about. Odd instruments are everywhere, most of them of no value to you. You see small room to the west and south. The exit is to the north. in a laboratory. 63 66 0 64 0 0 You are in a small storage room. The only exit is to the north. in a storage room. 65 0 0 0 0 0 You are in a n/s corridor. The walls are bare rock, obviously hastily built. in a tunnel corridor. 30 75 0 0 0 0 You are in a small e/w corridor. To the east is a t-intersection. in a small corridor. 0 0 69 30 0 0 You are in a room that has many racks suitable for storing weapons. The racks are chained to the walls. You see a ladder on the north wall going into a hole in the ceiling. To the south is a small closet. A doorway is to the west. in the weaponry room. 0 71 0 68 70 0 You are in a small room with a low ceiling. The only exit is down a ladder through a hole in the floor. in a small storage loft. 0 0 0 0 0 69 You are in a very small room. The floor is covered with a white fungus, and the air is very stale here. The only exit is to the north. in a small storage closet. 69 0 0 0 0 0 You are in a barren cell. The only exit is to the south. in the north cell. 0 73 0 0 0 0 You are in a room with small cells both north and south. The iron doors to both cells have both rusted away years ago. A corridor is to the west. in the cell block room. 72 74 0 75 0 0 You are in a small, barren cell. The only exit is to the north. in the south cell. 73 0 0 0 0 0 You are in a rough tunnel going e/w. To the north is another tunnel. at a t-intersection e/w by n. 67 0 73 76 0 0 You are in an e/w tunnel. The walls are bare rock. To the south is a small passage that you can't see into. in a rough e/w tunnel. 0 77 75 81 0 0 You are in a n/s passage. You see doors to the south. A broken tunnel is to the north. in a small passage. 76 78 0 0 0 0 You are at the end of the passage. You see doors to the east and west of you. at the end of a n/s passage. 77 0 79 80 0 0 You are in a room with several hammocks of animal skins strung up on the walls. The only exit is to the west. in the east barracks. 0 0 0 78 0 0 You are in a room with animal skin hammocks strung up on the walls. The only exit is to the east. in the west barracks. 0 0 78 0 0 0 You are in an e/w tunnel that slopes up to the west, down to the east. in an e/w tunnel. 0 0 76 82 0 0 You are in an e/w tunnel. The tunnel slopes sharply down to the east. You can see light coming from the west. in an e/w tunnel. 0 0 81 83 0 0 You are in an e/w tunnel that slopes sharply down to the east. To the west you see sunlight. in an e/w tunnel. 0 0 82 41 0 0 GfABASIC2z~~or:TXX^TTT|SPDROOMMNMANZNACNCNBTLM2MRR2OFDFSKIPMAXSIZFQCHECKITDR3FRCHWTLKHITINCW2EAAERLSD2D3A2DIEGOLDA0SUCRAISERRNRNWBANKACWZWW5TPQUITGAMEXERLSTARTPOZHINCHBSMQWITGAMEFLAGZJYKPLGBTGDXTITAKEN.FLAG3FLAG4INPUTBOTSNJEWEL1 EAMON.PRGC23KNUMVNACMNCZVSGENOUTTEMPDSEXFILENMEOHNOVOUTZGAMENMEFOLDERGAMENEEXISTRMNAMERDESCMNMDESCADESCANCEFFECTWNMDVADFDTDRMSWASAS2WTWOWDWSWPL100L210L220L244L250L260L272L280L300L500L490L390L494L900L1030L1110L1060L3000L3015L3025L3500L31000L3490L3670L3900L4000L4160L4125L4130L17000L4190L4900L5000L5100L5035L5040L5050L5060L6000L7000L7285L7290L7360L7400L7415L7425L7430L7600L7550L7560L7635L7700L7655L7660L7665L7670L7675L8000L8520L9000L9020L9050L9060L9065L9500L9095L9120L10000L11000L11475L11480L12000L13000L14020L14000L15000L15100L15030L16000L17025L17030L27000L31170L30590L31100L31060L31080L31150L31190L31320L32000L400L7420L11600L8530L7900ZOOMZOOMENDZ7700Z7900Z7660Z7665Z7670Z7675ZL7900ZBARL7650BBARSPEELITSPELLITTOP1L261L265L262LL1031L3016L30591MOVE_COMAGET_COMDROP_COM ATTACK_COMLOOK_COM POWER_COMHEAL_COM BLAST_COM SPEED_COM SMILE_COM AWAVE_COMSAY_COM DRINK_COM AREAD_COM AREADY_COMFLEE_COM INVENTORY_COM ENTER_COMTROLLSFIRE_COM LOPEN_COMSTATUSQWITGIVE_COMKDU_ITL125L130LOPENLENTERDRINKL1165L1200L1180L1150L4050L4120L4030L4500L4015L4205L7540L22000L13100L13200L13300L13400L13500L13600L13700L13020L18100L18200L18120L18210L18000L19000L20000L26000L21000L25000L25015L25010L26026L392L4501L26010SVE_GAMERD_DTL30000L1300L1000L1400L1200L8500L7500L3600L4900L4200L7635L7650L11500L32000M7635Z7650L31000L31170 SEE_IF_CHAR DAT_FILESINTRO360031000L21000L22020L2200012001400PAUSE RESTOR_GAME ZAP_TO_MHALL RESTORE_GAMEZAP_TO_MAINHALL eamon adventure #ST1 "-> The Zyphur Riverventure <-  > Created by Donald Brown  , Atari ST version by Michael Detlefsen  vL F.,FoL------------------------------------------------------------------------ |F-8///main loop. first give room desc, then get command -F/ H``@  JF$ D``@  hJF`@  EhF F F JF EFF JF@ E@ Fs&@  E@  @ Fe T LJF("Your speed spell has just expired!FeF" F" F" F" JF-F F (BJFF$You are swimming in the river.FFF T ffffiJF Gurgle! You just drowned.Fe$EFFE,Fg F F|F 8XXJF-F F4 ,((@ (@ JFF$It's too dark to see anything.FF-F' F|F d JFe E FYou are "FF F  JFe E F,FF  EFJ F JF$EF,F F$ @   JF$@  E%T  F,F F EGF* h@  @pp JFt E F,F" is here.F  F* @  @pp JFt E FF ,F@p EFF F  F B JFYou are in the boat.F= F EGF* H@ @ JFtYou see " ".F F* @ @ JFtF| E F,F@ EF F  Fe EGF" @ JFYour "  is here.F F  F  EF|FEFr: Your command"F VversionJF v2.0 30Apr87)FF-FD F goroomJFF:AFEAF(@ EF1-FF F|FD ;@  JF E>@ F-F F,F JFEF FEEF FEG6 F ?@@  JFe-F? F  FZ?@@  F|F?  F|FE;@ FE>@ F|F ;@  JF E>@ F-F F EGF   JF-F F  Z  F|FZ  F  JF-F FrF,'Huh? I only understand these commands--FF'  "F EGF " 6 "F % JFF  "F F  VFFF0*You may press RETURN to repeat last actionFF-F|F  JFEF E F FE 2JF-vF Fv ZJF-wF Fw  JF-xF Fx @JF-yF Fy* (0088JF-zF Fz JF-{F F{  JF-|F F| &xJF-}F F} BJF-~F F~ ^ JF-F F zJF-F" F JF-F F JF-F F* HPPXXJF-F F `JF-F F *hppJF-F F FJF-F F b JF-F F ~$JF-F F (JF-F F ,JF-F F 0JF-F FL------------------------------------------------------------------------- |F-///commands return to here - X JF- F F  ~EGF @  JF- F F & E@` #@`  F-& E  %$T   F |@  JFF E F,F" flees!F-F,F@  E Fx E@` F E @ F E @P F- FE F  @` JF- F F  @` JF- F F  EF  @ JFJEF,F- F F EF n EGF6 d @   @`` T JFE F ,FF EHHFEF FE   F  JF- F. F.EF,F - F  F  |F  EF9EF 6 EGF*  @   @`` JFE F ,FF F*  6Z @   @`` F|F   F |F  E#  F b JF- F F  ~Z F |F  fFJ |F | |F-FL------------------------------------------------------------------------ +F-///misc string routines breakit :********* this is supposed to split the long phrases up EFthis is the sentence length EF |FF 6 JFtF-F F EGHFn  Z?@@  F  F|F E?@5@ F  FE?@@6  F &;@  JF E>@ F FEEF -F-|F-.F|@------------------------------------------------------------ "+F-2******* this converts everything to lower case - EG6 FE7?@@ F  44JF!! EB F F  FE.FJ----------------------------------------------------------------------- +F-J******* this routine converts monster names to first letter capitalized E7?@@ Fu BJF!! EB F F>EF|Fs D>@@ JFo@ED>@@ FE7?@@@ F& r?@@@ of?@@@ theJF>E@F@-FF F BJF!@! EB F F>E@F -FF F.FJ----------------------------------------------------------------------- |F-v|F///move command h JFF,&You don't want to turn your back here!FF*-Fu F 6 JF E;@ FF FE upJFEuF FE|F 6 JF E FF-F F EG HFu,  Z;@ ?n s e w u d nenwsesw@@ F  F-|F E% F E@ F V JF-F FJ----------------------------------------------------------------------- ///special moves -  FFJFFJEYou successfully complete the adventure and ride off into the sunset.F,F F 6 JF-F F|FF|You can't go that way!Ft  EF'-FE|FEEF'E F',FF B JF0@ EFd F B  JFBEF FE-FFJ----------------------------------------------------------------------- +F-"///check reactions on monsters - EF E@ Ft EF E@P F \EGF  @  JFF @` #@` HT @ JF@  EF#-F F F ,@  JF-F F N@` JF@-F F E@ F   HJFE%#   F@ FE@` EF #HHT JF@@` EF #HHT JF@@` EF F F|FE@` F E @P F E @ FF|FE  F E#  F.FEJ----------------------------------------------------------------------- |F-w|F///get command - lampJFE silver lampF FE,Fe|Fj ~jewelhJFF| E Fj,FF|`@ EF`@  EF,F-F F allJF-F F bottleJF-F F 4bottleJF 0EEG F E@ JF-FZ F  0ZE@ FJ|FZ  EF@ F" E@  @ JFsFIt is too heavy for you.FF-F  FE@ EFoEE@ FoE " taken.F-F$|F  necklaceJFrE ruby necklaceF FE bagJFE leather bagF FE$ Vrock rock monsterJFs EjewelF-Fa FE, coins gold coinsgoldJFEancient gold coinsF  FE