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EA<0P=F2`&Hn/Hzj/N4:Ed:. EAt<0P=F2`Hn/Hz0z/N4<Fd<. FAw00`=@2`Hn/Hz/N4<Fd<. FA~00`=@2`Hn/Hz/N4<Fd<. FA{00`=@2`\Hn/Hz|/N40@d09=@2`2Hn/HzNp/N44Bd4. BA60 =C20.0tBn6. 8<ȶD\<9mF_AEd,CA:"p0ER"O2r"QNz`b2<,A\09m@_BEd,CA:"p0ER"O2t"QNz`AnO"OtQNz`HyoH/NHyo WC2p"Q/NXp=@2.2=A.`j09trAmt3tNXHyo WC2p"Q/NXHz?<Hn?r/NZ4Hy0/?<Lv/NZ8D89=:9=¸EWF/A0"Op"QN$F@@Bd`Hy0p/Hzr/N44Hy0/?<Lv/N48D89tD:9t<9=29=¼AV@EBd09@dTN Hzd?<N FA:"p`/ ?><< LOOKFor some reason, you can't see anything here.It is pitch black. You can see nothing, not even your hands./,HNVAj-HN Hn NHyp/Hzr/N44Bd"AO"O1t0QNz`Hy/Hzt/N46/?9~N&29=AVBCdXAA:"p0)@d"C6O$O#p"QNz`CO$O/p.QNz`09~4<ȰB\89mD_EzEWƆFCdHn N?9~NF@/?9~N" tBWFCC@dNN HzT?< N Hn ??<N n0(C3Hq??<N Hn?0)rdAoNN Hz?<0N Hn ?A$O"O6p5QNzAO"O:p9QNz` A "Op"QN F@r.$tB_ÀC@dHn NHn0.@e p=@` p=@A O"O2r1QNybHnr /N441BHn?<HnNNX n/CR$O4p$QN _1@Hn?<HnNNX n/CR$O4p$QN _1@Hn?<HnNNX n/CR$O4p$QN _1@"Hn?</NNXRn0.no2<,=A09m=@`T0.@A:"p-IHn?<HnNNX n/CR$O4p$QN _1@Hn?<HnNNX n/CR$O4p$QN _1@Hn?<HnNNX n/CR$O4p$QN _1@Hn?<HnNNX n/CR$O4p$QN _1@Hn?<HnNNX nHnp/Hzr/N441BRn0.noHnNNBgBgNND0.@d\AO"ONzA\O"O-p,QNzNXA2O"OpQNd=@@dHnNN^,_NuRUN.TTPPlease re-insert the Adventure Game Disk now.can_shootlockedonopenhasTRUEverboseFile changed since this game was saved - can't restore" - can't restoreSaved from game "Hit RETURN when ready to proceed Please insert the disk with the saved game on it now.Does File exists on another disk ( y/n )? File not found, can't restore .$AVName saved under ( 1-8 characters, CR to abort ): /,HNVA-HN A$VCT?<:?Hn$p/HzvBN44Hn$/Hz^v/NZ8DBdrAO"OItHQNzN Hz?<2N Hnp=QNzAzO"ONzAO"O=p<QNzAO"O=p<QNzA4O"O?p>QNzAO"ONzN^,_Nubetter having let out some steam, but nothing else has changed.your shriek causes the very ground to vibrate. You feel much Your voice echoes loudly through the area, and the volume of YYYYAAAAAAAUUUUUUGGGGGGGHHHHHHH YAI YAI YOW! 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Close Exit Open Enter Read East Examine West Drop South <+> Down Get North <-> Up Function Keys Cursor Keys KeypadYou may use a single key to enter many of the most common commands:Explain Keys:/,HNVAz-HN ACp=@NN^?< NAT2Ad?<Nl-@2.tBW89tDCddAC6.`AlCvQ`ANCvQ`A2C`AC`tACvQ`\AC`DAC`,ACvQ`ACvQ`AdCvQ`AFCvQ`A(CvQ`AC vQ`AC`ACvQ`lAC`T`PC; CbVnf~ C'g`Hnv/Hz/NZ:Ed^z=E?< ??<?<N2`29tAdp.?N@p.O ONp.r AgBN Hn? to continue --/,HNVAh-HN p=@ n02. 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VNv` n//Hz/N44//Hz/N48DBdDACltQ nC t Q n/"n / ? VN`P n//Hz/N44//HzZ/N48DBd Cl"Q nC^ nCp"Qp=@`N ?< ?BN42"n/ /Hz(BN44BAd $n r4N^,_ _^N/,HNVA (-HN p=@r=At3 nC  nC  nC  nC A CA Cv3~x3| n z049:Bdt O"ON. n /p/Hz lBN42Ad&C TO$ON n p0` &/HnHn NNdHnHn NN0.@ef09t29tA@dHnHn?< NNACp"QAԞ"Op"Q NNX=@@dhAlҞ"Op"Q NNf@ed0.=@`00.R@2.CAECp"QSn nlAlCp"Q0.R@=@`AR"O2p"QHnHn n / NN n 0@djN Hz ?<7N Hyl??<N0@Bd0.R@=@`0.n^=B0.N^,_ _XN@NUL:AXO:AXI:PRN:LST:CON:NV?.?. ?<NMN^ _XN/,HNVA-HN ?<?. NN^,_ _TN/,HNVA-HN ?<N0. ?NN^,_ _TN/,HNVA-HN ?<KNN^,_Nu/,HNVA-HN ?<ENN^,_Nu/,HNVA-HN NN^,_Nu/,HNVA-HN ?<vNJN^,_Nu/,HNVA-HN ?<wN&N^,_Nu/,HNVA-HN ?<MNN^,_Nu/,HNVA-HN ?<LNN^,_Nu/,HNVA0-HN ?<YN0.@?N0. @?NrN^,_ _XN/,HNVA-HN ?<pNvN^,_Nu/,HNVA-HN ?<qNRN^,_Nu/,HNVA-HN ?<bN.?. NN^,_ _TN/,HNVA-HN ?<cN?. NN^,_ _TN/,HNVA-HN ?<ANN^,_Nu/,HNVA-HN ?<BNN^,_Nu/,HNVA-HN ?<CNN^,_Nu/,HNVA-HN ?<DNbN^,_Nu/,HNVA-HN ?<HN>N^,_Nu/,HNVA-HN ?<INN^,_Nu/,HNVA-HN ?<JNN^,_Nu/,HNVA-HN NN^,_Nu/,HNVA-HN ?<eNN^,_Nu/,HNVA-HN ?<fNN^,_Nu(_  _"_JgSfN(_  _"_Jg0SfN(_  _"_Jg SfN(_ N/,HNVAZ-HN p=@r.=A`" n 0.S@0.rC1Rn0.no n r.tN^,_ _VN/,HNVAN-HN p=@0.rA0tBg"n R@0.r0R@=@` n 0.N^,_ _NHnar fSfr?/LnNuHnar fSfr?/LnNuHnar fSf`U?/LnNuHnahr fSf`S?/LnNuHnaBr fSf`R?/LnNuHnar fSf`T?/LnNu# _  g "_Jjp` 0Cmp" g $_Jjr` 2Emrg\HGne$4SBkQ$SpQ Cn` $SkQ$SrQEnLJfpC$I/9NuH _024SBgQ@4BAAc/LNuHyNRange error during set-operationH _0246@SCBgQAn68DCCc 0AgRB`/LNuH _0@CEHS@rIVW.J?/LNuH _0@CEHS@rIVV.J?/LNuH _0@CEHS@2FA_VW.J?/LNuH _0@CEHS@2FAYVW.J?/LNuH _0@274BAAc7V`tO>/LNuH _0@"_24BAAc1V`t>/LNuH _02S@AC2YQ/LNuH _02S@AC2YQ/LNuH _02S@AC2FAYQ/LNuB9`PByF _0g$_jp"_// HNLBtJ@fL)J9f f8| i f(Bi ` f|Ji f 3| `4<gG BQB) @e *:f&Jrt `e QG(tWJBkG@3 J9f fpBi `\ f3| p`J g( f*3| H@?3| NAXNu/")x itg$H@//?) ?<@NA LJof _Nu(_&&_k+g  gF g fb k eZH/ NL?<Hk ?<=NAPBt7@ | Jk@Bg?+ Bk/ +/N z?<BNA JkNHzZp`Hzqp` Hzp`Hz LN# //aH/9N# //a,/9NlRANDOM I/O attempted to deviceNegative random access record numberRandom I/O without Reset or RewriteError during random-access _4` _t6 Bo r aSB`2aNH? _r ar a/L?Nu _r aN _4` _t"x0HgJJjDxvCzp cRЀ`|e W0R"f`6 _4` _t2xJAjDAxvCp0 2H@0RJAfJg<-RBlCSBr aQSCaQN _"_v` _"_60`JfQ$ItRJf` _4v` _46"_JBjtJCkgCe4` BSCr axQSBkalQN _6kfv2_t Cc"4YBv` _6kfv"_t Cc4QBvSBkr a(QSCC" A0 9c^a JgYC`NH "oA/ NlL Nu(_"_/ A) g  f$)Jtf&H //?) ?<@NA LJovfNu$ix&i|fa`pRgf#Jx`H")x it#Hxg$H`//?) ?<@NA LJofLNu )f NuHyg` Hy@0< LNREWRITE required prior to WRITE or PUTDisk or directory full _$_"Wp i e)H/ NL4NH/ NLp)` _"WJ9 f*J)f i e)H/ NL i d)J)fJg i dB9 J)fBiNz`z _$_"WptvH/ HyaB29XL- -fJf^p`4  fJg*`N0eH  bBԂi\(؄iV؄iRԄiNԁRCJ)f  g i e) 0e 9c~Jg&JgDJf 6Höf4N$NHyf0<`Hzh0<N _$_0"Wt&JRJ)f:H/ Hyar29XL i d J)P f RBBe`Be`N Bad digit in number encounteredOverflow during READ of number(_ _/ C (g ( fXJ(fF$($IJtflH / /?( ?<?NA LJo*fJg  f"J` g  Wf NuJg Jh g J(fPNu!|NuH$hx&h|gpR@@gf!JxL`H &ht!KxJh f(aZLEJ@g *f` R@Bh` / /<?( ?<?NA LJlp!K|JfvL`rH@Hsp/Bg?<?NA LRA3 f@ AgUH@Hzp 3 dp` SAH@Hzp/?<?<@NA L` fSA` fSAH@Hzp` f H@Hzp `~ f4SA`(H@Hzp 3 dp/?<?<@NA LQ`* d,9@HHzpp/?<?<@NA L AfH@HzFp/?<?<@NA L NuHzR0<`Hz$0< LN  p Exit q C^AReset required prior to Read or GetAttempt to read past end-of-fileH p`:H p`.H p`"H p`H p` H p _/fJ/ gLJ/kJ`L/ fJkB`</jJk2`,gbJk&` Jk`"eb// ebr`r`rAV ?/L NuH v` H v _ `H v` H v _0HJ[fBBg`,j Dj4<` 4<ЀkSB`Jf].B/BJg 2/.?o /@?A /L NuH v` H v _ [2Jkp`&4<cH@j JgR@kJ@kJgD@?/L NuH v` H v _ [2Jkp`$4<cd JgRkJk~JgD//L NuJ/ goNuNuH _?///` H _0/2// Jv/ 8://N~/DD?DBoJgJgC|k?>BGHGv8ބdRC8ބdRC>HGvކdRC8ބdRCHGv48ބBޅB:>HG8ކkE߇SDkBg|d RdRDUJg( DbRD ME \/L NuBBo `H _0/2// v/ 8://~/?DD?DBo 8JgJgG|HD8H@0zr)`рe efef<څ߇QgRCgڼd RGdSCJCkD|blo/EC \/L NuoH _p2/g/ f/W?o `ֲ@e:f$/&e&f // d*B6//J/ k`(&// S@Q`&// `R"/?/[4JfFӃddRdRR/eJd RdRd`/AG o Jk`z0H*kS/JkFft grkRBjIHA~`( dtHAI.kRBҁjBG` BBRBӁj/e2/AG o Jk\/L NuH _0 @&b(CC/)?/L NuHy`HyL N Hz@CPt$> nk(:C@hԥ*5 c_1ɿ1.Ź^ k:v #-xŬX&x2n)h? SYQa@%oNˏ'?9x!7I|o|@Eŭ+E75vV 9@{pvPFloating point overflowFloating point division by zero HNuH $ _ gLeHd/L $NuHy <`Hy HNt`t _"_ gR e6G $S" geb"*f&"`&A%S"`&J`а|gb<|fP"9 gH$A# `:"9 g6$A# `("9 g$$A# ` @ g"9 g $A# "`"EH&R"$b Hy (NJgr"Qd2`"SjN _"_ " gLeHdgR m @ e@E "fB#@B$`p&A"+ef "'I`Z"#@B$`L$K`ư| f" # `4|f" # ` |f" # ` " # NHeap overruns stackPointer NILPointer not in heapH> _0"_e /L>NuHy N/B9f/|fNuH> _0 @f0"|<NuH> _4SBkt82$_rAbd0 @f0"|<NuH> _4k2SAk0"_p6B@bE0)CS@kQ/L>NuH> _2$_r0 @f0"|<NuH> _4kF2SAk>0 @f0"|<NuString overflow _pJ.g 0( hNVg4 ( hg( hH`0( hNVg ( hg hHfXgr"ODd2Sk "Sj` _"yHe Hy fNN#n#j .f -| V`-| V nNнjf ynNStack overruns heapH?r _z gBjDRE"g8jDRE$6HBJBg8HAJAf,HBJBf$ւi EdD.` $HB8`B/L?rNu0NvDNHr|` Hr| _z f0NjDRE"g`jDREdJgR(`DfxJg<`DxSDbb JgHA8`"tcRЀ`xeWJg(MdD.`B/LrNu _(N _0/Ho |3FJyDfXNX/#"|a "_a"|aJyTg y9BgNA/ ?< NA\Nu09DNu09FByFNu _3DNByFNu *** *** Copyright 1986, CCD and OSS, Inc. @&6,D(D:$.0$f  $H B  ^ 2   (   &  V6 X6D"  ,       $  *   ,   X               "     . (                     (                & :"$*X.$ $ 0  * pBB 82  *0$p  $ $ &0  F6.B& *   F6 &  F6 $$  F6 $$   ,  \&(&(&&&(&&&*$$R :~.*     6        X2  H0   6   H$`D`:$`D`8&d" $ 6 $   ,  6     X    6      &6&(  :    "      "   N     " *        &   4    4   , R&"  $   &  X , *~<X,     ` ,4 $8." P00            ( (  ,$""" "($^2(",@ $$,  . , $,$ ,$  "(0""" """"  $ ( *.  *   2. &$" :&>0  T , @&   "    (  ( "    D $  @    $ >  *   &     &*"  *   "~ f  *    * & &"   * & &&"  N f  f $D   0$F   $$ &r6. D< 6"4  B ""D* F$ "   &       x &         $  "(""$$""$BB"$ZBDDV2VV224 , BBB.&$"       R >:  ,VT    "  0p4. N,*."$40 "P &j  2$&& ":$FRx  t.02.0...: 4 ",  ***  .&( B  $  $$ ",$*.  4 "$&$*<.8$ >" *  `                          z$&&(&((&$$$((((.   >(: 6 .(,4 0T*(P,8$FHN.44    L^ 0".@vР  L\@~D<rD>t4\4\    X< . &$@F$,4r"$,BF&6D\>&"6$,0P$,0T" > $,.$,4@  4.  ..42J ^ (*  vbd z  f H F  2  "D    * "FV ( *@ B @ ( V   ;TAMORET - BY MICHAEL J. LYONS - COPYRIGHTED 1988 ;cmd file ;flags: ;flag1 dog ready to flee ;flag2 kerosene lamp is burning ;flag3 gas pumps are working ;flag4 gas lamp is burning ;flag5 kerosene is in the lamp ;flag6 gas is in the lamp ;flag7 sheriff is active ;flag8 darkness has fallen ;flag9 zombies are active ;flag10 zombies in legal room ;flag11 a beer is has been served ;flag12 the beer has been drunk ;flag13 key to the jail can be located ;flag14 the sheriff is in the cell ;flag15 the cell door is unlocked ;flag16 Amens are being said ;flag17 light messages to be printed ;flag18 vampire is active ;flag19 first number of safe combination has been found ;flag20 second number of safe combination has been found ;flag21 third number of safe combination has been found ;flag22 vault door is open ;flag23 gun is loaded with silver bullet ;flag24 coins have been spent ;flag25 werewolf is active ;flag26 spider is active ;flag27 spider begins following player ;flag28 scepter is now free ;flag29 fly begins to follow player ;flag30 fly is in web and spider is alive ;flag31 lamp has blown up ;flag32 gas lamp is at gate ;flag33 gate has been blown up ;flag34 journal first page has been read ;flag35 journal second page has been read ;flag36 journal third page has been read ;flag37 journal fourth page has been read ;flag38 secret passage is closed ;flag39 request made to get pool ball ;flag40 trunk has been opened ;flag41 shadow is part of the group ;flag42 shadow is bound by talisman ;flag43 lab is unsafe to enter ;flag44 console is unlocked ;flag45 generator is on ;flag46 archway is on ;flag47 purge pump is on ;flag48 nine ball off table ;flag49 pool ball off table ;flag50 death by the stones in wrong place ;flag51 orb is in hole ;flag52 console is protected by ring ;flag53 on swingset ;flag54 amulet not out of tree ;flag55 following rat ;flag56 start to follow rat ;flag57 cross in placed ;flag58 knob on door ;flag59 scepter in place ;flag60 amulet in place ;flag61 talisman in place ;flag62 shadow destroyed ;flag63 ring in place ;flag64 shadow finished pep talk ;flag65 archway has been taken away ;flag66 white shadow resurrection message ;flag71 vagrant message ;flag72 braindead message ;flag73 braindead groupmember ;flag74 merchant message ;flag75 adventurer message ;flag76 resident message ;flag77 mourner message ;flag78 drunk message ;flag79 white shadow no more resurrections ;flag80 console examined ;flag81 vial found ;flag82 rat in hiding ;Counters ;counter1 daylight counter ;counter2 darkness counter ;counter3 dog is fleeing ;counter4 fight timer in bar before sheriff shows ;counter5 timer to get sheriff key ;counter6 timer to track spider following ;counter7 timer to track fly following ;counter8 purge pump timer ;counter9 rat timer ;variables ;variable1 kerosene lamp burn time ;variable2 gas lamp burn time ;variable3 times amen was shouted ;variable4 times statue can be seen before attack ;variable5 counter for number of swings COMMAND ANY NewLife ;Routine to set daylight-dark counters AtLocation 2 ;in start position TurnCounterOn 1 ;Daylight counter on TurnCounterOff 2 ;Darkness counter off TurnFlagON 7 ;sheriff activated TurnFlagOFF 8 ;darkness flag turn off TurnFlagOFF 9 ;zombies off TurnFlagOFF 17 ;can print daylight, darkness message PrintMessage 35 ;new day BlankLine END_COMMAND COMMAND ANY AtLocation 27 ;in church OR AtLocation 56 ;behind pulpit PutInCurrentRoom 205 ;put pulpit in room END_COMMAND COMMAND ANY AtLocationGT 59 ;in park AtLocationLT 74 ;in park NOT AtLocation 72 ;not on mound NOT AtLocation 69 ;not at fountain NOT AtLocation 70 ;not at statue NOT AtLocation 62 ;not at mound NOT AtLOcation 64 ;not at playground NOT AtLocation 65 ;not at statue PutInCurrentRoom 371 ;put tree here END_COMMAND COMMAND ANY AtLocationGT 73 ;by the lake AtLocationLT 79 ;by the lake NOT AtLocation 75 ;not in house PutInCurrentRoom 372 ;put lake here END_COMMAND COMMAND ANY AtLocation 105 ;at back gate FlagOFF 33 ;gate not blown yet PutInCurrentRoom 373 ;put padlock here END_COMMAND COMMAND ANY AtLocation 106 ;in kitchen PutInCurrentRoom 334 ;put dirty dishes here END_COMMAND COMMAND ANY AtLocation 108 ;at back porch PutInCurrentRoom 299 ;put locked door here END_COMMAND COMMAND ANY AtLocation 115 ;at front door PutInCurrentRoom 299 ;put lock door here END_COMMAND COMMAND ANY AtLocation 123 ;in bedroom PutInCurrentRoom 230 ;put dresser here END_COMMAND COMMAND ANY AtLocation 126 ;in closet PutInCurrentRoom 380 ;put clothes here END_COMMAND COMMAND ANY AtLocation 127 ;in attic PutInCurrentRoom 359 ;put cobwebs here END_COMMAND COMMAND ANY AtLocation 128 ;at front gate PutInCurrentRoom 373 ;put padlock here END_COMMAND COMMAND ANY AtLocation 130 ;in basement PutInCurrentRoom 203 ;put crate here END_COMMAND COMMAND ANY AtLocation 151 ;in delivery room PutInCurrentRoom 203 ;put crates here END_COMMAND COMMAND ANY AtLocation 132 ;in laundry PutInCurrentRoom 238 ;put table here PutInCurrentRoom 380 ;put clothes here END_COMMAND COMMAND ANY AtLocation 133 ;in office PutInCurrentRoom 244 ;put cabinet here END_COMMAND COMMAND ANY AtLocation 107 ;in pantry PutInCurrentRoom 204 ;put shelf in here END_COMMAND COMMAND ANY FlagOFF 66 ;white shadow message not given yet PrintMessage 199 ;white shadow resurrect message BlankLine TurnFlagON 66 ;do away with this END_COMMAND COMMAND ANY TurnsEquals 3 ;3 turns has passed PrintMessage 200 ;1st black warning BlankLine END_COMMAND COMMAND ANY TurnsEquals 103 ;103 turns has passed PrintMessage 201 ;second warning given BlankLine END_COMMAND COMMAND ANY TurnsEquals 209 ;209 turns has passed PrintMessage 202 ;3rd warning given BlankLine END_COMMAND COMMAND ANY TurnsEquals 316 ;316 turns has passed PrintMessage 203 ;4th warning given BlankLine END_COMMAND COMMAND ANY Present 312 ;vagrant is here FlagON 71 ;vagrant has given message PrintMessage 205 ;vagrant moans BlankLine END_COMMAND COMMAND ANY FlagOFF 71 ;vagrant has not spoke yet Present 312 ;vagrant is here PrintMessage 204 ;vagrant message BlankLine TurnFlagON 71 ;disable this command END_COMMAND COMMAND ANY Present 331 ;braindead is here FlagOFF 72 ;first meeting with braindead PrintMessage 206 ;braindeads speech BlankLine TurnFlagON 72 ;disable this command AddToGroup 331 ;make braindead a groupmember TurnFlagON 73 ;now a groupmember END_COMMAND COMMAND ANY Present 331 ;braindead is here FlagON 73 ;braindead is a groupmember AtLocation 142 ;at archway PrintMessage 207 ;braindead leaves BlankLine RemoveFromGroup 331 ;remove braindead from group SendToRoom 331 141 ;put braindead in control room TurnFlagOFF 73 ;braindead not groupmember END_COMMAND COMMAND ANY Present 331 ;braindead is here FlagOFF 73 ;braindead not a groupmember FlagON 72 ;has printer first message PrintMessage 208 ;braindead hurry message BlankLine END_COMMAND COMMAND ANY Present 343 ;town merchant is here FlagON 74 ;has meet before PrintMessage 210 ;merchant sighs BlankLine END_COMMAND COMMAND ANY Present 343 ;town merchant here FlagOFF 74 ;first meeting PrintMessage 209 ;merchant warning BlankLIne TurnFlagON 74 ;disable this message END_COMMAND COMMAND ANY FlagON 75 ;has already met adventurer Present 344 ;adventurer is here PrintMessage 211 ;adventure sobs BlankLine END_COMMAND COMMAND ANY Present 344 ;adventurer is here FlagOFF 75 ;first meeting PrintMessage 212 ;adventurer tells his story BlankLine TurnFlagON 75 ;disable this command END_COMMAND COMMAND ANY Present 345 ;resident is here FlagON 76 ;has meet resident before PrintMessage 213 ;resident mumbles BlankLine END_COMMAND COMMAND ANY Present 345 ;resident is here FlagOFF 76 ;first meeting PrintMessage 214 ;resident tells about town TurnFlagON 76 ;disable this command BlankLine END_COMMAND COMMAND ANY Present 346 ;mourner is here FlagON 77 ;has met mourner before PrintMessage 215 ;mourner cries BlankLine END_COMMAND COMMAND ANY Present 346 ;mourner is here FlagOFF 77 ;has not met mourner before PrintMessage 216 ;mourner tells of death of husband BlankLine TurnFlagON 77 ;disable this command END_COMMAND COMMAND ANY Present 347 ;drunk is here FlagOn 78 ;drunk has been met before PrintMessage 217 ;drunk rambles BlankLine END_COMMAND COMMAND ANY Present 347 ;drunk is here FlagOFF 78 ;first meeting PrintMessage 218 ;incoherent story TurnFlagON 78 ;disable this command BlankLine END_COMMAND AtLocationGT 48 ;sheriff deactivator TurnFlagOFF 7 ;sheriff deactivated END_COMMAND COMMAND ANY AtLocationGT 105 ;light deactivator TurnFlagON 17 ;suppress light messages END_COMMAND COMMAND ANY AtLocationGT 56 ;zombie deactivator TurnFlagOFF 9 ;zombies stopped TurnFlagON 10 ;zombie deactivated END_COMMAND COMMAND ANY AtLocationLT 49 ;sheriff activator TurnFlagON 7 ;sheriff active END_COMMAND COMMAND ANY AtLocationLT 106 ;light activator TurnFlagOFF 17 ;allow light messages END_COMMAND COMMAND ANY AtLocationLT 47 ;zombie activator FlagON 8 ;It is dark TurnFlagON 9 ;zombie activated TurnFlagOFF 10 ;zombies activated END_COMMAND COMMAND ANY CounterEquals 1 185 ;CHECKS DAYLIGHT COUNTER FlagOFF 17 ;ok to print PrintMessage 2 ;PRINTS SUNSET MESSAGE BlankLine END_COMMAND COMMAND ANY CounterEquals 2 85 ;CHECKS DARKNESS COUNTER FlagOFF 17 ;ok to print PrintMessage 4 ;SUNRISE MESSAGE BlankLine END_COMMAND COMMAND ANY CounterGT 1 200 ;Check for daylight end TurnCounterOff 1 ;turn daylight counter off TurnCounterOn 2 ;turn darkness counter on TurnFlagON 8 ;turn darkness flag on FlagOFF 17 ;ok to print PrintMessage 3 ;Darkness has fallen BlankLine END_COMMAND COMMAND ANY CounterGT 2 100 ;Check for darkness end TurnCounterOff 2 ;darkness counter off TurnCounterOn 1 ;daylight counter on TurnFlagOFF 8 ;darkness flag off TurnFlagOFF 9 ;zombies deactivated TurnFlagON 10 ;zombie deactivator FlagOFF 17 ;ok to print PrintMessage 1 ;Sun has risen BlankLine END_COMMAND COMMAND ANY FlagON 9 ;zombies can attack FlagON 2 ;lamp is lit FlagOFF 10 ;zombies in legal room Chance 25 ;25% chance for sighting PrintMessage 32 ;Sightings message BlankLine END_COMMAND COMMAND ANY FlagON 9 ;random sightings of creatures in dark FlagOFF 2 ;lamp is unlit FlagOFF 10 ;in legal room PrintMessage 36 ;moon shine message BlankLine PrintMessage 33 ;sighting message BlankLine END_COMMAND COMMAND ANY FlagON 9 ;death by night stalker FlagOFF 2 ;lamp is unlit FlagOFF 10 ;in legal room Chance 5 ;5% chance of zombie attacking PrintMessage 34 ;death by zombies SendAllToRoom 42 ;put all treasure in cemetery MinusScore 50 ;lose points for dumb play KillPlayer ;restart newlife DoneWithTurn END_COMMAND COMMAND ANY IsSomewhere 300 ;sheriff somewhere NOT AtLocation 37 ;not in sherrif office NOT AtLocation 38 ;not in cell FlagON 7 ;legal room Chance 10 ;routine to put sheriff in same room PutInCurrentRoom 300 ;put sheriff in room PrintMessage 5 ;print sherrifs warning SendToRoom 300 37 ;put sheriff back in jail BlankLine END_COMMAND COMMAND ANY AtLocation 8 ;routine for dog to flee Present 301 ;dog is here PrintMessage 6 ;print dog fleeing BlankLine SendToRoom 301 31 ;put dog in sporting goods store DoneWithTurn END_COMMAND COMMAND ANY CounterEquals 3 3 ;routine to have dog leave without you following Present 301 ;dog is here AtLocation 31 ;in sporting goods store FlagOFF 1 ;Dog is ready to be followed PrintMessage 11 ;print follow message SendToRoom 201 49 ;put ham bone in grave Destroy 301 ;put dog in room 0 END_COMMAND COMMAND ANY CounterEquals 3 3 ;routine to have dog leave and you follow Present 301 ;dog is here AtLocation 31 ;in sporting good store FlagON 1 ;dog is ready to be followed FlagON 83 ;ham bone has been given PrintMessage 8 ;print following dog to cemetery SendToRoom 301 44 ;send dog to cemetery GoToRoom 44 ;send player to cemetery PrintMessage 9 ;print dog burying bone TurnCounterOFF 3 ;Turn dog delay counter off SendToRoom 201 49 ;put ham bone under grave Destroy 301 ;put dog in room 0 PlusScore 25 ;add 25 points to score DoneWithTurn END_COMMAND COMMAND ANY FlagOn 2 ;routine to check lamp AddToVariable 1 1 ;increase lamp burn by one VariableGT 1 175 ;check to see if lamp has been on 175 turns PrintMessage 18 ;print flickering lamp VariableEquals 1 200 ;check to see of lamp has been on 200 turns PrintMessage 19 ;Lamp goes off TurnFlagOff 2 ;turn lamp flag off TurnFlagOFF 5 ;turn fuel flag off TurnFlagOFF 6 ;turn gas fuel flag off SwapLocations 207 219 ;get unfueled lamp put fuel lamp in 0 END_COMMAND COMMAND ANY FlagON 4 ;routine for death with lamp Present 218 ;lamp with gas present AddToVariable 1 1 ;increase by one lamp burning VariableGT 1 5 ;check to see if lamp has burnt more than 5 PrintMessage 24 ;Death by explosion MinusScore 50 ;lose 50 points for dumbness Destroy 218 ;destroy gas lamp SendAllToRoom 42 ;send all treasure to cemetery TurnFlagOff 4 ;shut burning lamp flag off KillPlayer ;kill player FlagON 32 ;lamp dropped at gate SwapLocations 250 251 ;put open gate here ChangePassageway 4 108 ;open passage to mansion DoneWithTurn END_COMMAND COMMAND ANY FlagON 4 ;routine to destroy lamp AddToVariable 1 1 ;increase lamp burning by one turn VariableGT 1 5 ;check to see if lamp has burnt more than 5 PrintMessage 29 ;blow up lamp Destroy 218 ;destroy gas lamp TurnFlagOFF 4 ;shut burning lamp flag off TurnFlagON 31 ;turn destruction on DoneWithTurn END_COMMAND COMMAND ANY IsSomewhere 300 ;routine to have sherriff arrest FlagON 5 ;Lamp has been filled with fuel OR FlagON 6 ;lamp has been filled with gas PrintMessage 30 ;Sheriff arest player GoToRoom 38 ;send player to prison BlankLine PrintMessage 31 ;lock player in cell SendAllToRoom 37 ;send treasure to sheriff's office TurnFlagOFF 5 ;lamp no longer has fuel TurnFlagOFF 6 ;lamp no longer has gas TurnFlagOFF 7 ;sheriff quits showing up TurnFlagON 10 ;zombies deactivated DoneWithTurn END_COMMAND COMMAND ANY FlagOn 13 ;routine to for failure to get key CounterGT 4 20 ;key counter elaspse PrintMessage 41 ;arrested for fighting BlankLine TurnFlagOFF 13 ;reset key search flag TurnCounterOFF 4 ;reset key search counter GoToRoom 38 ;Send Player to jail PrintMessage 31 ;locked in cell BlankLine SendAllToRoom 37 ;put all treasure in sherrifs office TurnFlagON 10 ;zombies deactivated SendToRoom 221 38 ;put locked cell door in cell DoneWithTurn END_COMMAND COMMAND ANY FlagOn 12 ;routine for pentalty for not hidding CounterEquals 4 3 ;2 moves have elaspe PrintMessage 41 ;arrested for fighting BlankLine TurnFlagOFF 12 ;reset search flag TurnCounterOFF 4 ;reset serach timer GoToRoom 38 ;send player to jail PrintMessage 31 ;Locked in jail BlankLine SendAllToRoom 37 ;put treasure in sheriffs office TurnFlagON 10 ;zombies deactivated PutInCurrentRoom 221 ;put locked door in cell DoneWithTurn END_COMMAND COMMAND ANY FlagON 14 ;routine to arrest player for no locking door CounterEquals 5 4 ;3 moves elaspe PrintMessage 41 ;arrest for fighting TurnFlagOFF 14 ;reset flag TurnCounterOff 5 ;reset counter GoToRoom 38 ;send player to jail SendToRoom 300 37 ;put sheriff in office PrintMessage 31 ;Locked in jail SendAllToRoom 37 ;put treasure in sheriff office TurnFlagON 10 ;zombies deactivated SwapLocations 221 222 ;put locked door here ChangePassageway 4 0 ;close exit up DoneWithTurn END_COMMAND COMMAND ANY FlagOFF 18 ;vampire not here already AtLocationGT 48 ;routine to have vampire show up AtLocationLT 56 ;in rooms betweem 48 and 56 Chance 40 ;40% chance it will show up PrintMessage 58 ;vampire shows up PutInCurrentRoom 303 ;put vampire in room TurnFlagON 18 ;vampire activator END_COMMAND COMMAND ANY AtLocation 65 ;at statue Present 307 ;statue is here AddToVariable 4 1 ;increase death variable PrintMessage 86 ;angry statue VariableGT 4 5 ;variable to kill player PrintMessage 88 ;you died SendAllToRoom 42 ;transfer goods to cem SetVariableTo 4 1 ;reset variable KillPlayer ;bye bye MinusScore 50 ;bad move DoneWithTurn END_COMMAND COMMAND ANY AtLocation 58 ;at park entrance FlagOFF 25 ;werewolf is alive PrintMessage 91 ;werewolf howls BlankLine END_COMMAND COMMAND ANY FlagOFF 79 ;first time for this command AtLocation 78 ;on the beach PrintMessage 219 ;no more ressurections TurnFlagON 79 ;disable this command END_COMMAND COMMAND ANY FlagON 27 ;spider is following PrintMessage 94 ;spider follows CounterEquals 6 10 ;long enough-time to die TurnCounterOFF 6 ;turn counter off PrintMessage 95 ;spider kills you MinusScore 50 ;bad move EndGame ;it is all over DoneWithTurn END_COMMAND COMMAND ANY FlagON 27 ;spider is following AtLocation 97 ;in praying mantis room PrintMessage 96 ;praying mantis kills spider Destroy 314 ;spider dead Destroy 316 ;destroy praying mantis TurnFlagON 26 ;spider flag shows dead TurnFlagOFF 27 ;flag off for spider following TurnCounterOFF 6 ;shut spider counter off PlusScore 20 ;good job RemoveFromGroup 314 ;remove spider from group DoneWithTurn END_COMMAND COMMAND ANY FlagON 29 ;fly following PrintMessage 101 ;fly follows CounterEquals 7 10 ;enough time-ready to die TurnCounterOFF 7 ;fly counter off PrintMessage 102 ;fly kills player MinusScore 50 ;bad move EndGame ;no use retrying DoneWithTurn END_COMMAND COMMAND ANY FlagON 29 ;fly following AtLocation 90 ;in web room PrintMessage 103 ;fly gets caught in web TurnFlagON 28 ;scepter now free SendToRoom 252 90 ;put scepter here TurnFlagOFF 29 ;fly gone TurnCounterOFF 7 ;reset counter SwapLocations 317 318 ;put trap fly in room RemoveFromGroup 317 ;remove fly from group PlusScore 20 ;good job FlagOFF 26 ;spider is alive FlagOFF 27 ;spider is not following TurnFlagON 30 ;fly caught with spider alive DoneWithTurn END_COMMAND COMMAND ANY FlagOn 30 ;fly caught and spider alive not following PrintMessage 105 ;spider eyes fly BlankLine PrintMessage 93 ;spider eyes you PutInCurrentRoom 314 ;put spider in room AddToGroup 314 ;spider starts following TurnFlagOFF 30 ;disable this routine TurnFlagON 27 ;spider flag to follow TurnCounterON 6 ;spider counter for death activated DoneWithTurn END_COMMAND COMMAND ANY FlagON 32 ;lamp at gate FlagON 31 ;lamp blows up SwapLocations 250 251 ;put open gate now TurnFlagON 33 ;marker to change passageway TurnFlagOFF 32 ;disable this routine PlusScore 15 ;nice job END_COMMAND COMMAND ANY FlagON 33 ;gate blown AtLocation 105 ;at gate ChangePassageway 4 108 ;open passageway TurnFlagOFF 33 ;deactivate this routine END_COMMAND COMMAND ANY Present 321 ;shadow is here IsWearing 234 ;has ring on AddToGroup 321 ;put shadow in group TurnFlagOn 41 ;shadow now a group member END_COMMAND COMMAND ANY Present 321 ;shadow is here NOT IsWearing 234 ;does not have ring on FlagOFF 42 ;not held by talisman PrintMessage 127 ;shadow kills you MinusScore 50 ;bad move EndGame ;no use playing anymore DoneWithTurn END_COMMAND COMMAND ANY FlagON 41 ;shadow is group member FlagOFF 42 ;not held by talisman Chance 10 ;10% chance shadow will attack PrintMessage 126 ;shadow is frighten by ring END_COMMAND COMMAND ANY FlagON 41 ;shadow is group member AtLocation 140 ;in lab Present 256 ;arch is working FlagOFF 42 ;shadow not held by green stone PrintMessage 161 ;shadow scared of arch TurnFlagOFF 41 ;shut group member flag off RemoveFromGroup 321 ;remove shadow from group SendToRoom 321 123 ;put shadow in bedroom END_COMMAND COMMAND ANY AtLocationGT 142 ;in fourth diminsion FlagON 46 ;arch is working FlagOFF 65 ;arch is still here FlagOFF 42 ;shadow not bond by stone FlagOFF 52 ;console not protected FlagOFF 62 ;shadow not destroyed SendToRoom 256 240 ;take archway from chamber PrintMessage 162 ;sinster laugh as arch is taken away TurnFlagON 65 ;arch gone TurnFlagOFF 46 ;shut arch down END_COMMAND COMMAND ANY AtLocation 140 ;in lab FlagON 43 ;room unsafe PrintMessage 142 ;die in unsafe room MinusScore 50 ;bad job EndGame ;no use counting DoneWithTurn END_COMMAND COMMAND ANY FlagON 43 ;lab unsafe FlagON 47 ;purger on CounterGT 8 4 ;purge completed TurnFlagOFF 43 ;lab now safe TurnFlagOFF 47 ;turn purger off TurnCounterOFF 8 ;shut counter off END_COMMAND COMMAND ANY AtLocation 142 ;in chamber FlagOFF 64 ;shadow not talked yet FirstVisitToRoom ;first time there PrintMessage 156 ;shadow gives pep talk TurnFlagON 64 ;shadow talk over Destroy 324 ;get rid of white shadow BlankLine END_COMMAND COMMAND ANY AtLocationGT 153 ;somewhere greater than room 151 AtLocationLT 163 ;in the orange section of 4th Present 206 ;cross here or OR Present 252 ;scepter here OR Present 261 ;orb here OR Present 277 ;amulet here OR Present 283 ;stone here TurnFlagON 50 ;death is set END_COMMAND COMMAND ANY AtLocationGT 163 ;in blue section AtLocationLT 170 ; Present 206 ;cross OR Present 234 ;ring OR Present 261 ;orb OR Present 277 ;amulet here OR Present 283 ;stone TurnFlagON 50 ;death set END_COMMAND COMMAND ANY AtLocationGT 169 ;in silver section AtLocationLT 178 ; Present 234 ;ring OR Present 252 ;scepter OR Present 261 ;orb OR Present 277 ;amulet OR Present 283 ;stone TurnFlagON 50 ;death set END_COMMAND COMMAND ANY AtLocationGT 177 ;in green section AtLocationLT 186 ; Present 206 ;cross OR Present 234 ;ring OR Present 252 ;scepter OR Present 261 ;orb OR Present 277 ;amulet TurnFlagON 50 ;death set END_COMMAND COMMAND ANY AtLocationGT 187 ;in red section AtLocationLT 199 ; Present 206 ;cross OR Present 234 ;ring OR Present 252 ;scepter OR Present 261 ;orb OR Present 283 ;stone TurnFlagON 50 ;death set END_COMMAND COMMAND ANY FlagON 50 ;death is comming PrintMessage 157 ;die by stones MinusScore 50 ;lose turn EndGame ;no use starting over now DoneWithTurn END_COMMAND COMMAND ANY FlagON 53 ;on swingset VerbIsDirection ;going to move TurnFlagOFF 53 ;shut swingset flag off PrintMessage 168 ;leave swingset FlagOFF 54 ;amulet not out of tree SendToRoom 277 0 ;make sure amulet stays in room 0 END_COMMAND COMMAND ANY FlagON 55 ;following rat VerbIsDirection ;going to move TurnFlagOFF 55 ;shut following flag off END_COMMAND COMMAND ANY AtLocation 195 ;in pit IsCarrying 291 ;has umbrella IsOpen 291 ;umbrella open PrintMessage 185 ;umbrella takes you up to island GoToRoom 190 ;on island now DoneWithTurn END_COMMAND COMMAND ANY AtLocation 197 ;in cave of wind IsCarrying 291 ;has umbrella IsOpen 291 ;umbrella is open PrintMessage 186 ;blown into sepulcher SendToRoom 291 42 ;hide umbrella GoToRoom 198 ;put player in sepulcher DoneWithTurn END_COMMAND COMMAND ANY AtLocation 140 ;in lab FlagON 63 ;ring in place FlagON 61 ;tailsman in place FlagON 60 ;amulet in place FlagON 59 ;scepter in place FlagON 57 ;cross in place FlagON 51 ;orb in place FlagON 62 ;shadow defeated PrintMessage 192 ;game win PlusScore 100 ;win game WinGame ;yea! DoneWithTurn END_COMMAND COMMAND ANY AtLocation 140 ;in lab FlagON 63 ;ring in place FlagON 61 ;tailsman in place FlagON 60 ;amulet in place FlagON 59 ;scepter in place FlagON 57 ;cross in place FlagON 51 ;orb in place FlagOFF 62 ;shadow still alive PrintMessage 193 ;game over shadow lives EndGame ;game over DoneWithTurn END_COMMAND COMMAND ANY FlagON 82 ;rat in hiding CounterEquals 9 30 ;20 moves hav elasped SendToRoom 325 100 ;put rat back in forest SendToRoom 248 78 ;put vial back in game TurnFlagOFF 82 ;shut rat off TurnCounterOFF 9 ;shut counter off END_COMMAND COMMAND LIGHT LAMP IsCarrying 207 ;routine to light lamp IsCarrying 200 ;carrying lighter FlagON 5 ;lamp has kerosene in it FlagOFF 2 ;Lamp is not already lit SetVariableTo 1 1 ;turn on light counter TurnFlagON 2 ;Light flag is on SwapLocations 219 207 ;get kersoene lit lamp PrintMessage 27 ;lamp lit with kerosene Destroy 208 ;put kerosene in room 0 DoneWithTurn END_COMMAND COMMAND LIGHT LAMP IsCarrying 207 ;routine to light lamp filled with gas IsCarrying 200 ;has lighter FlagON 6 ;lamp has gas FlagOFF 2 ;lamp is not already lit PrintMessage 23 ;Lamp now lit with gasoline TurnFlagON 4 ;flag for gas lit lamp SetVariableTo 1 1 ;start counter for light SwapLocations 218 207 ;get gas lamp for unlit lamp Destroy 215 ;put gasoline in room 0 DoneWithTurn END_COMMAND COMMAND LIGHT LAMP IsCarrying 218 ;routine to light already lit lamp OR ;is carryin a lit lamp IsCarrying 219 PrintMessage 25 ;print no luck message DoneWithTurn END_COMMAND COMMAND LIGHT LAMP FlagOFF 5 ;routine for no fuel FlagOFF 6 ;lamp not filled flag PrintMessage 15 ;no luck message DoneWithTurn END_COMMAND COMMAND LIGHT LAMP NOT IsCarrying 200 ;routine for no lighter PrintMessage 16 ;no luck message DoneWithTurn END_COMMAND COMMAND LIGHT ANY NOUNPresent PrintMessage 220 ;arsonist message DoneWithTurn END_COMMAND COMMAND EXTINGUISH LAMP Present 219 ;routine to extinquish lamp keroseme TurnFlagOFF 2 ;shut lamp burning flag off SwapLocations 207 219 ;get unlit lamp PrintMessage 26 ;extinguish lamp DoneWithTurn END_COMMAND COMMAND TURN OFF LAMP ReDirectTo EXTINGUISH LAMP DoneWithTurn END_COMMAND COMMAND EXTINGUISH LAMP Present 218 ;routine to try to turn off gas lamp PrintMessage 28 ;No luck message DoneWithTurn END_COMMAND COMMAND EMPTY LAMP IsCarrying 207 ;has lamp FlagON 5 ;has kerosene in lamp OR FlagON 6 ;or is filled with gas PrintMessage 89 ;dump fuel TurnFlagOFF 5 ;shut fuel flag off TurnFlagOFF 6 ;same DoneWithTurn END_COMMAND COMMAND EMPTY LAMP IsCarrying 218 ;has lit lamp OR IsCarrying 219 PrintMessage 90 ;too dangerous to dump lit lamp DoneWithTurn END_COMMAND COMMAND GIVE BONE TO THE DOG AtLocation 31 ;routine to tame dog Present 301 ;dog is present IsCarrying 201 ;player has ham bone PrintMessage 7 ;give bone to dog TurnCounterON 3 ;timer to time dog TurnFlagON 83 ;has given bone to dog SendToRoom 201 0 ;put ham bone in ROOM 0 BlankLine DoneWithTurn END_COMMAND COMMAND GIVE ANY TO THE DOG NOUNPresent PrintMessage 222 ;dog looks funny DoneWithTurn END_COMMAND COMMAND GIVE TALISMAN TO STATUE AtLocation 185 ;in shrine IsCarrying 283 ;has talisman PrintMessage 189 ;talisman give DropIt 283 ;drop talisman TurnFlagON 61 ;talisman in place IsGroupMember 321 ;shadow is in group PrintMessage 190 ;shadow held by statue TurnFlagOFF 41 ;shadow not group member TurnFlagOFF 42 ;shadow not bound Destroy 321 ;get rid of shadow TurnFlagON 62 ;shadow destroyed PlusScore 25 ;good job END_COMMAND COMMAND GIVE TALISMAN TO STATUE AtLocation 185 ;in shrine FlagOn 61 ;talisman is in place GoToRoom 142 ;send player to chamber PrintMessage 198 ;back in chamber PlusScore 25 ;good job DoneWithTurn END_COMMAND COMMAND GIVE ANY TO STATUE NOUNPResent ;noun here AtLocation 185 ;in shrine PrintMessage 223 ;statue refuse DoneWithTurn END_COMMAND COMMAND GIVE ANY TO ANY NOUNPresent ;noun is here ObjectPresent ;object here PrintMessage 224 ;nice try DoneWithTurn END_COMMAND COMMAND FOLLOW DOG AtLocation 31 ;routine to set flag to follow dog Present 301 ;dog is here in sporting goods PrintMessage 10 ;you start following dog TurnFlagOn 1 ;dog fleeing flag activated DoneWithTurn END_COMMAND COMMAND FOLLOW RAT AtLocation 100 ;at rat's intial location Present 325 ;rat is here PrintMessage 175 ;you start to follow rat TurnFlagON 55 ;flag that you started to follow rat DoneWithTurn END_COMMAND COMMAND FOLLOW ANY NOUNPresent ;noun here PrintMessage 225 ;you can't do that DoneWithTurn END_COMMAND COMMAND EXAMINE CRATE AtLocation 17 ;in storeroom Present 203 ;routine to put shovel in crate IsNowhere 202 ;spade in room 0 PrintMessage 12 ;find the spade PutInCurrentRoom 202 ;put spade in storeroom DoneWithTurn END_COMMAND COMMAND EXAMINE SHELF AtLocation 21 ;routine to put ham bone on shelf IsNowhere 201 ;bone in room 0 PrintMessage 13 ;find bone PutInCurrentRoom 201 ;put bone in grocery store DoneWithTurn END_COMMAND COMMAND EXAMINE RACK AtLocation 16 ;routine to put lamp on rack IsNowhere 207 ;lsmp in room 0 PrintMessage 14 ;find lamp PutInCurrentRoom 207 ;put lamp in hardware store DoneWithTurn END_COMMAND COMMAND EXAMINE COUNTER AtLocation 19 ;in the drug store IsNowhere 248 ;pill vial in room 0 PrintMessage 66 ;find vial PutInCurrentRoom 248 ;vial here now TurnFlagON 81 ;has found vial DoneWithTurn END_COMMAND COMMAND EXAMINE TABLE AtLocation 28 ;in clothing store IsNowhere 237 ;hat box not found yet PrintMessage 76 ;find hatbox PutInCurrentRoom 237 ;hat box now here DoneWithTurn END_COMMAND COMMAND EXAMINE TABLE AtLocation 19 ;in drug store IsNowhere 297 ;bird seed not here PrintMessage 226 ;find birdseed PutInCurrentRoom 297 ;put birdseed in room DoneWithTurn END_COMMAND COMMAND EXAMINE WEB AtLocation 90 ;at web IsNowhere 315 ;skeleton not here yet PrintMessage 97 ;skeleton in web PutInCurrentRoom 315 ;put skeleton in room DoneWithTurn END_COMMAND COMMAND EXAMINE CONSOLE AtLocation 141 ;in control room IsNowhere 262 ;console not examine before PrintMessage 129 ;find all buttons PutInCurrentRoom 262 ;put red button here PutInCurrentRoom 263 ;put green button here PutInCurrentRoom 264 ;put readout here PutInCurrentRoom 266 ;put orange button here PutInCurrentRoom 267 ;put blue button here TurnFlagON 80 ;console examined DoneWithTurn END_COMMAND COMMAND EXAMINE READOUT Present 264 ;readout is here FlagOFF 43 ;room safe PrintMessage 130 ;readout at 0 DoneWithTurn END_COMMAND COMMAND EXAMINE READOUT Present 264 ;readout is here FlagON 43 ;room unsafe CounterEquals 8 0 ;purge timer not started PrintMessage 131 ;readout reads 100 DoneWithTurn END_COMMAND COMMAND EXAMINE READOUT Present 264 ;readout is here FlagON 43 ;room is unsafe CounterEquals 8 2 ;purge started PrintMessage 132 ;readout at 75 DoneWithTurn END_COMMAND COMMAND EXAMINE READOUT Present 264 ;readout is here FlagON 43 ;room unsafe CounterEquals 8 3 ;purge half done PrintMessage 133 ;readout at 50 DoneWithTurn END_COMMAND COMMAND EXAMINE READOUT Present 264 ;readout is here FlagON 43 ;room unsafe CounterEquals 8 4 ;purge 3/4 completed PrintMessage 134 ;readout at 25 DoneWithTurn END_COMMAND COMMAND EXAMINE SKELETON AtLocation 90 ;at web IsNowhere 252 ;scepter in not here yet Present 315 ;skeleton is here PrintMessage 98 ;find scepter PutInCurrentRoom 252 ;put scepter in room DoneWithTurn END_COMMAND COMMAND EXAMINE BENCH Atlocation 131 ;at workshop IsNowhere 275 ;prybar not found yet PrintMessage 106 ;find prybar PutInCurrentRoom 275 ;put prybar in room DoneWithTurn END_COMMAND COMMAND EXAMINE POOL TABLE AtLocation 112 ;at recreation table FlagOFF 48 ;nine ball has not be gotten FlagOFF 49 ;eight ball has not be gotten PrintMessage 147 ;show full table DoneWithTurn END_COMMAND COMMAND EXAMINE POOL TABLE AtLocation 112 ;in recreation room FlagON 48 ;nine ball gone FlagOFF 49 ;eight ball has not been gotten PrintMessage 148 ;show table minus 9 ball DoneWithTurn END_COMMAND COMMAND EXAMINE POOL TABLE AtLocation 112 ;in recreation room FlagOFF 48 ;nine ball is here FlagON 49 ;eight ball is missing PrintMessage 149 ;show table with eight ball missing DoneWithTurn END_COMMAND COMMAND EXAMINE POOL TABLE AtLocation 112 ;in recreation room FlagON 48 ;nine ball is missing FlagON 49 ;eight ball is missing PrintMessage 150 ;show table with both balls missing DoneWithTurn END_COMMAND COMMAND EXAMINE DRESSER AtLocation 35 ;in hotel room PrintMessage 151 ;examine dresser DoneWithTurn END_COMMAND COMMAND EXAMINE SPRUCE AtLocation 64 ;in palyground FlagOFF 54 ;amulet not on ground PrintMessage 195 ;object in spruce DoneWithTurn END_COMMAND COMMAND SCREW FUSE IN HOLDER AtLocation 13 ;ROUTINE TO TURN ON PUMPS Present 209 ;open fuse box is here IsCarrying 211 ;got the fuse PrintMessage 20 ;put fuse in holder SwapLocations 209 216 ;swap good fuse box with bad TurnFlagON 3 ;gas pump flag on Destroy 211 ;put fuse in room 0 Destroy 217 ;put holder in room 0 DoneWithTurn END_COMMAND COMMAND ORDER BEER AtLocation 29 ;routine to order a beer in the bar FlagOFF 11 ;beer has not been ordered before IsCarrying 239 ;has coins Destroy 239 ;get rid of coins GetIt 224 ;give beer to player TurnFlagON 11 ;beer now ordered TurnFlagON 24 ;coins spent PrintMessage 37 ;serve beer DoneWithTurn END_COMMAND COMMAND ORDER BEER AtLocation 29 ;is in bar FlagOFF 11 ;no beer has been ordered NOT Present 239 ;coins not here PrintMessage 87 ;no doe no beer DoneWithTurn END_COMMAND COMMAND DRINK BEER NOT AtLocation 29 ;routine to drink beer outside bar FlagON 11 ;beer has been ordered IsCarrying 224 ;carrying the beer PrintMessage 38 ;drunk message BlankLine SendToRoom 224 0 ;put beer nowhere TurnFlagOFF 11 ;reset order flag DoneWithTurn END_COMMAND COMMAND DRINK BEER AtLocation 29 ;routine to drink beer in bar FlagOn 11 ;beer has been ordered Present 224 ;beer is present PrintMessage 39 ;fight starts SendToRoom 224 0 ;put beer nowhere TurnFlagOFF 11 ;reset order flag TurnFlagON 12 ;Fight has started TurnCounterON 4 ;start sheriff looking for you TurnFlagOFF 7 ;sherriff deactivate DoneWithTurn END_COMMAND COMMAND OPEN DESK AtLocation 37 ;routine to open desk with sheriff there Present 300 ;sheriff is there PrintMessage 64 ;sheriff does not allow it DoneWithTurn END_COMMAND COMMAND OPEN DESK AtLocation 37 ;routine to open desk IsNowhere 220 ;key in room 0 PrintMessage 46 ;find key PutInCurrentRoom 220 ;put key in room DoneWithTurn END_COMMAND COMMAND OPEN HATBOX AtLocation 65 ;at hostile statue Present 307 ;hostile statue is here IsCarrying 249 ;have pigeon in box PrintMessage 79 ;pigeon destroys statue PutInCurrentRoom 242 ;statue drops key PutInCurrentRoom 306 ;put pigeon here SwapLocations 249 237 ;put empty hatbox here SwapLocations 307 311 ;put destroyed statue here OpenIt 237 ;open hatbox PlusScore 15 ;good job DoneWithTurn END_COMMAND COMMAND OPEN HATBOX AtLocation 65 ;at hostile statue Present 307 ;hostile statue here IsCarrying 237 ;has empty hatbox PrintMessage 80 ;open empty hatbox DoneWithTurn END_COMMAND COMMAND OPEN HATBOX IsCarrying 249 ;has box with pigeon NOT Present 307 ;hostile statue not here PrintMessage 81 ;release pigeon PutInCurrentRoom 306 ;put pigeon in room DoneWithTurn END_COMMAND COMMAND RELEASE PIGEON ReDirectTo OPEN HATBOX END_COMMAND COMMAND OPEN CABINET AtLocation 15 ;at hardware office IsNowhere 245 ;file in room 0 PrintMessage 65 ;file found PutInCurrentRoom 245 ;get file OpenIt 244 ;file cabinet open DoneWithTurn END_COMMAND COMMAND OPEN DRESSER AtLocation 35 ;routine to get bible IsNowhere 227 ;bible in room 0 PrintMessage 53 ;find bible PutInCurrentRoom 227 ;put bible in current room DoneWithTurn END_COMMAND COMMAND OPEN COFFIN AtLocation 55 ;is in coffin room IsClosed 233 ;coffin is closed PrintMessage 61 ;opening coffin OpenIt 233 ;open coffin PutInCurrentRoom 304 ;put corpse in room DoneWithTurn END_COMMAND COMMAND OPEN ANY NOT AtLocation 20 ;not in cafe NOUNIsCreature ;dummy nound in use PrintMessage 227 ;can't do that DoneWithTurn END_COMMAND COMMAND HIDE AtLocation 29 ;routine to hide a bar FlagOFF 13 ;You have already hid FlagON 12 ;fight in progress PrintMessage 40 ;Sheriff shows up and players flee TurnFlagOn 13 ;key can be got GoToRoom 26 ;locate player outside SendToRoom 300 0 ;put sheriff in bar SendToRoom 302 0 BlankLine TurnFlagOFF 12 DoneWithTurn END_COMMAND COMMAND HIDE AtLocation 37 ;routine to hide with key in sheriff office IsCarrying 220 ;has the key FlagON 13 ;key can be got IsOpen 221 ;cell door open FlagON 15 PrintMessage 42 ;hiding in sheriffs office BlankLine SendToRoom 302 38 ;put patrons in jail SendToRoom 300 38 ;sheriff in jail TurnFlagOFF 13 ;disable key search TurnFlagON 14 PrintMessage 47 ;sherriff enters jail TurnCounterON 5 ;activate sheriff counter DoneWithTurn END_COMMAND COMMAND HIDE AtLocation 35 ;routine to hide in bed PrintMessage 57 ;hide in bed GoToRoom 57 ;put in bed DoneWithTurn END_COMMAND COMMAND HIDE PrintMessage 43 ;routine not to hide DoneWithTurn END_COMMAND COMMAND GO TO BED AtLocation 35 ;routine to go to bed PrintMessage 55 ;enter bed GoToRoom 57 ;put in bed DoneWithTurn END_COMMAND COMMAND GO TO PULPIT AtLocation 27 ;set up for opening pulpit PrintMessage 54 ;go to pulp GoToRoom 56 ;place at pulpit SetVariableTo 3 0 ;variable for amen set off DoneWithTurn END_COMMAND COMMAND GO TO ARCHWAY AtLocation 140 ;in lab Present 256 ;archway is working PrintMessage 143 ;teleported to 4th diminsion GoToRoom 142 ;send to chamber SendToRoom 256 142 ;send archway to chamber DoneWithTurn END_COMMAND COMMAND GO TO ARCHWAY AtLocation 142 ;in chamber Present 256 ;archway is working PrintMessage 144 ;teleported back to lab GoToRoom 140 ;send to lab SendToRoom 256 140 ;send archway to lab DoneWithTurn END_COMMAND COMMAND GO TO ARCHWAY AtLocation 140 ;in lab Present 255 ;non working archway here PrintMessage 145 ;nothing happens DoneWithTurn END_COMMAND COMMAND GO TO ARCHWAY AtLocation 142 ;in chamber NOT Present 256 ;archway is gone PrintMessage 146 ;up the creek DoneWithTurn END_COMMAND COMMAND GO TO SWINGSET AtLocation 64 ;in plauground FlagOFF 53 ;not on swingset PrintMessage 194 ;now on swing TurnFlagON 53 ;marker for flag DoneWithTurn END_COMMAND COMMAND GO TO BOAT AtLocation 74 ;at boat dock Present 296 ;boat is here PrintMessage 228 ;enter boat GoToRoom 76 ;go to boat DoneWithTurn END_COMMAND COMMAND GO TO BOAT AtLocation 78 ;on the beach Present 296 ;boat is here PrintMessage 228 ;enter boat GoToRoom 77 ;go to boat DoneWithTurn END_COMMAND COMMAND GO TO ANY PrintMessage 232 ;can't do that DoneWithTurn END_COMMAND COMMAND SLEEP AtLocation 57 ;routine to sleep PrintMessage 52 ;fitfull sleep DoneWithTurn END_COMMAND COMMAND SLEEP NOT AtLocation 35 ;routine to sleep not in bed PrintMessage 51 ;can't sleep DoneWithTurn END_COMMAND COMMAND LOCK DOOR WITH KEY AtLocation 37 ;routine to lock sheriff in FlagON 14 ;sheriff is present in cell IsCarrying 220 ;has key SendToRoom 300 0 ;sheriff now nowhere TurnFlagOFF 7 ;sheriff deactivated TurnCounterOFF 5 ;stop timer for sheriff escape PutInCurrentRoom 223 ;change to bent key Destroy 220 ;hide good key PrintMessage 44 ;mad sheriff PlusScore 25 ;good job TurnFlagOFF 14 ;reset arrest flag ChangePassageway 4 0 ;close passage to cell LockIt 221 ;lock cell door DoneWithTurn END_COMMAND COMMAND LOCK DOOR WITH KEY AtLocation 74 ;is at boat dock IsCarrying 242 ;has the key IsUnLocked 241 ;door is unlocked IsClosed 241 ;door is closed PrintMessage 83 ;door now lock LockIt 241 ;door now locked DoneWithTurn END_COMMAND COMMAND LOCK CONSOLE WITH KEY AtLocation 141 ;in control room IsCarrying 273 ;has key IsUnLocked 268 ;console is open PrintMessage 136 ;lock console LockIt 268 ;lock console TurnFlagOFF 44 ;console locked DoneWithTurn END_COMMAND COMMAND UNLOCK DOOR WITH KEY AtLocation 37 ;routine open passageway IsCarrying 220 ;has key ChangePassageway 4 38 ;open passage UnLockIt 221 ;unlock door PrintMessage 45 ;unlock jail door TurnFlagON 15 ;door unlock flag DoneWithTurn END_COMMAND COMMAND UNLOCK DOOR WITH KEY AtLocation 74 ;at boat dock IsCarrying 242 ;has right key IsLocked 241 ;door is locked PrintMessage 82 ;door now unlock UnlockIt 241 ;unlock the door ChangePassageway 4 75 ;open passageway DoneWithTurn END_COMMAND COMMAND UNLOCK CONSOLE WITH KEY AtLocation 141 ;in control room FlagON 80 ;console has been examined IsCarrying 273 ;has square key IsLocked 268 ;console is locked PrintMessage 135 ;unlock console TurnFlagON 44 ;console unlocked UnLockIt 268 ;console unlocked DoneWithTurn END_COMMAND COMMAND UNLOCK TRUNK WITH PRYBAR ReDirectTo PRY TRUNK END_COMMAND COMMAND DIG IsCarrying 202 ;routine to dig hole AtLocation 44 ;at cemetery IsLocated 201 49 ;dog has buried bone NOT Present 226 ;hole not here PrintMessage 48 ;dig in grave ChangePassageway 10 49 ;open up new passage PutInCurrentRoom 226 ;put hole in cemetery DoneWithTurn END_COMMAND COMMAND DIG IsCarrying 202 ;routine to dig elsewhere PrintMessage 49 ;no hole capable DoneWithTurn END_COMMAND COMMAND READ BIBLE Present 227 ;routine to have note fall from bible IsNowhere 228 ;note has not been found PrintMessage 50 ;note falls from bible PutInCurrentRoom 228 ;get note END_COMMAND COMMAND READ JOURNAL ReDirectTo TURN PAGE DoneWithTurn END_COMMAND COMMAND READ READOUT ReDirectTo EXAMINE CONSOLE END_COMMAND COMMAND SHOUT AMEN AtLocation 56 ;routine to open pulpit AddToVariable 3 1 ;couter of amen being said VariableEquals 3 3 ;amen said three times PrintMessage 56 ;pulpit opens SendToRoom 229 56 ;put shaft at pulpit ChangePassageway 10 48 ;create down steps PlusScore 15 ;good job Destroy 305 DoneWithTurn END_COMMAND COMMAND WAVE CROSS AT VAMPIRE FlagON 18 ;vampire in room IsCarrying 206 ;have the cross LightPresent ;room has light PrintMessage 59 ;vampire scared SendToRoom 303 0 ;put vampire in room 0 TurnFlagOFF 18 ;reset vampire flag DoneWithTurn END_COMMAND COMMAND WAVE CROSS FlagOFF 18 ;vampire not in room IsCarrying 206 ;have cross LightPresent ;room has light PrintMessage 60 ;no vampire DoneWithTurn END_COMMAND COMMAND WAVE CROSS AT VAMPIRE IsCarrying 206 ;has cross RoomNeedsLight ;room needs light PrintMessage 63 ;wave in dark DoneWithTurn END_COMMAND COMMAND WAVE SCEPTER AT BAT IsCarrying 252 ;has scepter Present 322 ;bat is here PrintMessage 125 ;light scares bat away Destroy 322 ;get rid of bat DoneWithTurn END_COMMAND COMMAND WAVE SCEPTER IsCarrying 252 ;has scepter PrintMessage 233 ;wave the scepter DoneWithTurn END_COMMAND COMMAND WAVE TALISMAN AT SHADOW IsCarrying 283 ;has stone Present 321 ;shadow is here FlagOFF 42 ;shadow not already bond PrintMessage 166 ;shadow now bond AddToGroup 321 ;now following TurnFlagON 42 ;flag for shadow to follow everywhere DoneWithTurn END_COMMAND COMMAND WAVE TALISMAN IsCarrying 283 ;has talisman PrintMessage 234 ;wave talisman DoneWithTurn END_COMMAND COMMAND WAVE ANY NOUNPresent ;noun here PrintMessage 235 ;wave anything DoneWithTurn END_COMMAND COMMAND SEARCH CORPSE AtLocation 55 ;in corpse room Present 304 ;corpse is here PrintMessage 62 ;search corpse PutInCurrentRoom 234 ;put ring in room PlusScore 20 ;good job DoneWithTurn END_COMMAND COMMAND SEARCH FOUNTAIN AtLocation 69 ;at fountain IsNowhere 308 ;werewolf is dead FlagOFF 24 ;coins haven't been spent PrintMessage 75 ;find coins PutInCurrentRoom 239 ;put coins in room DoneWithTurn END_COMMAND COMMAND SEARCH DESK AtLocation 133 ;in office IsNowhere 270 ;journal has not been found yet PrintMessage 108 ;find journal PutInCurrentRoom 270 ;put journal in room DoneWithTurn END_COMMAND COMMAND SEARCH OVERCOAT Present 259 ;overcoat is here IsNowhere 260 ;gum wrapper has not been found PrintMessage 114 ;find gum wrapper PutInCurrentRoom 260 ;put wrapper in room GetIt 260 ;put wrapper in possesion DoneWithTurn END_COMMAND COMMAND SEARCH TRUNK Present 274 ;trunk is here FlagON 40 ;it has been opened IsNowhere 261 ;orb not found yet PrintMessage 124 ;find orb PutInCurrentRoom 261 ;put orb in room PlusScore 20 ;good job DoneWithTurn END_COMMAND COMMAND SEARCH ANY NOUNPresent ;noun here PrintMessage 229 ;find nothing DoneWithTurn END_COMMAND COMMAND TURN RIGHT AtLocation 18 ;is in bank FlagOFF 22 ;vault is close FlagOFF 19 ;no right answer yet PrintMessage 72 ;how many times GetNumberInput 1 20 ;check first combination NumberEquals 4 ;check answer PrintMessage 73 ;to what number GetNumberInput 1 100 ;get combination number NumberEquals 9 ;right number TurnFlagON 19 ;first response correct PrintMessage 67 ;dial turned right DoneWithTurn END_COMMAND COMMAND TURN LEFT AtLocation 18 ;is in bank FlagOFF 22 ;vault is close FlagON 19 ;first answer right PrintMessage 72 ;how many times GetNumberInput 1 20 ;check second combination NumberEquals 3 ;check answer PrintMessage 73 ;what number? GetNumberInput 1 100 ;get answer NumberEquals 96 ;right answer TurnFlagON 20 ;second answer right PrintMessage 67 ;dial turned right DoneWithTurn END_COMMAND COMMAND TURN RIGHT AtLocation 18 ;is in bank FlagOFF 22 ;vault is close FlagON 19 ;first answer correct FlagON 20 ;second answer correct PrintMessage 72 ;how many times GetNumberInput 1 20 ;check answer NumberEquals 2 ;right answer PrintMessage 73 ;what number GetNumberInput 1 100 ;get answer NumberEquals 4 ;right answer TurnFlagON 21 ;third combination flag set PrintMessage 67 ;dial turned right DoneWithTurn END_COMMAND COMMAND TURN LEFT AtLocation 18 ;is in bank FlagOFF 22 ;vault is close FlagOn 19 ;first question right FlagON 20 ;second question right FlagON 21 ;third question right PrintMessage 73 ;to what number GetNumberInput 1 100 ;get combination NumberEquals 50 ;right number ChangePassageway 4 10 ;open passage to vault TurnFlagOn 22 ;vault open PlusScore 25 ;good job PrintMessage 68 ;vault open Destroy 299 ;destroy lock door DoneWithTurn END_COMMAND COMMAND TURN LEFT AtLocation 18 ;in bank FlagOFF 22 ;vault still close PrintMessage 69 ;wrong combination TurnFlagOFF 19 ;turn all combination flag off TurnFlagOFF 20 TurnFlagOFF 21 DoneWithTurn END_COMMAND COMMAND TURN LEFT AtLocation 18 ;at bank FlagON 22 ;vault open PrintMessage 70 ;can't turn dial DoneWithTurn END_COMMAND COMMAND TURN RIGHT AtLocation 18 ;in bank FlagOFF 22 ;vault still close PrintMessage 69 ;wrong combination TurnFlagOFF 19 ;turn all combination flag off TurnFlagOFF 20 TurnFlagOFF 21 DoneWithTurn END_COMMAND COMMAND TURN RIGHT AtLocation 18 ;at bank FlagON 22 ;vault open PrintMessage 70 ;can't turn dial DoneWithTurn END_COMMAND COMMAND TURN PAGE IsCarrying 270 ;has journal FlagOFF 34 ;first page flag off PrintMessage 109 ;read 1st page of journal TurnFlagON 34 ;mark first page DoneWithTurn END_COMMAND COMMAND TURN PAGE IsCarrying 270 ;has journal FlagON 34 ;first page read FlagOFF 35 ;second page not read PrintMessage 110 ;read second page TurnFlagON 35 ;mark second page DoneWithTurn END_COMMAND COMMAND TURN PAGE IsCarrying 270 ;has journal FlagON 35 ;second page read FlagOFF 36 ;third page not read yet PrintMessage 111 ;read third page TurnFlagON 36 ;mark third page DoneWithTurn END_COMMAND COMMAND TURN PAGE IsCarrying 270 ;has journal FlagON 36 ;third page read FlagOFF 37 ;fourth page not read yet PrintMessage 112 ;read fourth page TurnFlagOFF 34 ;reset book TurnFlagOFF 35 ;reset book TurnFlagOFF 36 ;book now reset DoneWithTurn END_COMMAND COMMAND TURN DIAL AtLocation 141 ;in control room FlagON 45 ;generator is working FlagOFF 46 ;archway is off PrintMessage 140 ;archway starts TurnFlagON 46 ;archway now on SwapLocations 255 256 ;move working archway in TurnFlagON 43 ;room unsafe DoneWithTurn END_COMMAND COMMAND TURN DIAL AtLocation 141 ;in control room FlagON 45 ;generator is working FlagON 46 ;archway is on PrintMessage 141 ;archway is turned off TurnFlagOFF 46 ;archway off SwapLocations 256 255 ;put non working arch in room DoneWithTurn END_COMMAND COMMAND TURN DIAL AtLocation 141 ;in control room PrintMessage 152 ;nothing happens DoneWithTurn END_COMMAND COMMAND TURN KNOB AtLocation 168 ;in tiny room FlagON 58 ;knob in door PrintMessage 181 ;now in alcove SwapLocations 288 289 ;put regular door here TurnFlagOFF 58 ;shut flag down GoToRoom 169 ;in alcove DoneWithTurn END_COMMAND COMMAND TURN ANY NOUNPresent ;noun is here PrintMessage 236 ;can't do that DoneWithTurn END_COMMAND COMMAND LOAD GUN IsCarrying 235 ;has gun IsCarrying 236 ;has bullet PrintMessage 71 ;load gun Destroy 236 ;get rid of bullet TurnFlagON 23 ;loaded gun flag on DoneWithTurn END_COMMAND COMMAND SHOOT GUN AT WEREWOLF AtLocation 69 ;at fountain Present 308 ;werewolf is here IsCarrying 235 ;has gun FlagON 23 ;gun is loaded with silver bullet PrintMessage 74 ;shoot werewolf TurnFlagON 25 ;werewolf dead Destroy 308 ;get rid of werewolf TurnFlagOFF 23 ;reset gun flag PlusScore 15 ;good job DoneWithTurn END_COMMAND COMMAND SHOOT WEREWOLF WITH GUN ReDirectTo SHOOT GUN AT WEREWOLF DoneWithTurn END_COMMAND COMMAND SHOOT GUN AT ANY ObjectPresent ;object is here PrintMessage 237 ;no good DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH GUN NOUNPresent ;noun is here PrintMessage 237 ;no good DoneWithTurn END_COMMAND COMMAND CAPTURE PIGEON Present 306 ;pigeon is here IsCarrying 237 ;has hatbox IsCarrying 297 ;has birdseed IsCarrying 298 ;has stick PrintMessage 77 ;capture pigeon SwapLocations 237 249 ;now has pigeon in box SendToRoom 306 0 ;send pigeon to room 0 DropIt 249 ;drop box DropIt 297 ;drop birdseed DropIt 298 ;drop stick DoneWithTurn END_COMMAND COMMAND CAPTURE PIGEON Present 306 ;pigeon is here NOT Present 237 ;doesn't have hatbox OR NOT Present 297 ;does not have birdseed OR NOT Present 298 ;does not have stick PrintMessage 78 ;fail to capture pigeon DoneWithTurn END_COMMAND COMMAND CAPTURE RAT Present 320 ;rat is here PrintMessage 107 ;secret door opens GoToRoom 131 ;put player in work shop PlusScore 5 ;good job SendToRoom 396 51 ;put passage in delivery room Destroy 320 ;get rid of rat DoneWithTurn END_COMMAND COMMAND CAPTURE ANY NOUNPresent ;noun is here PrintMessage 230 ;how? DoneWithTurn END_COMMAND COMMAND ROW BOAT AtLocation 76 ;is in boat IsCarrying 240 ;has oars PrintMessage 84 ;cross lake ChangePassageway 12 0 ;closepassage GoToRoom 77 ;go to boat on beach ChangePassageway 12 78 ;open passage SendToRoom 296 78 ;send boat to room 78 DoneWithTurn END_COMMAND COMMAND ROW BOAT AtLocation 77 ;is in boat IsCarrying 240 ;has oars PrintMessage 84 ;cross lake Changepassageway 12 0 ;close passage here GoToRoom 76 ;go to boat by dock Changepassageway 12 74 ;open passage SendToRoom 296 74 ;send boat to room 76 DoneWithTurn END_COMMAND COMMAND ROW BOAT AtLocation 76 ;is in boat OR AtLocation 77 NOT Present 240 ;no oars PrintMessage 85 ;dummy no oars DoneWithTurn END_COMMAND COMMAND TOUCH WEB AtLocation 90 ;at web PrintMessage 92 ;web vibrates FlagOFF 27 ;spider not already following FlagOFF 26 ;spider is alive BlankLine PutInCurrentRoom 314 ;put spider in room PrintMessage 93 ;spider eyes you TurnFlagON 27 ;spider can follow TurnCounterON 6 ;spider counter now activated AddToGroup 314 ;spider now part of group DoneWithTurn END_COMMAND COMMAND TOUCH ANY NOUNPresent ;noun here NOUNIsCreature PrintMessage 238 ;feels good DoneWithTurn END_COMMAND COMMAND GET SCEPTER FlagOFF 28 ;scepter in web PrintMessage 99 ;scepter stuck in web ReDirectTo TOUCH WEB END_COMMAND COMMAND GET SCEPTER FlagON 28 ;scepter free FlagOFF 26 ;spider is still alive PrintMessage 104 ;spider will not let you get scepter DoneWithTurn END_COMMAND COMMAND GET BALL AtLocation 112 ;in recreation room IsNowhere 265 ;nine ball not here PrintMessage 115 ;ask what ball to get GetNumberInput 1 15 ;prompt for number TurnFlagON 39 ;turn flag on for asking for ball NumberEquals 9 ;gets right ball TurnFlagOFF 39 ;correct answer TurnFlagON 48 ;nine ball off table PrintMessage 116 ;picks up right ball GetIt 265 ;now carrying nine ball DoneWithTurn END_COMMAND COMMAND GET BALL FlagON 39 ;got wrong ball IsCarrying 272 ;has a ball now PrintMessage 117 ;already have a ball DoneWithTurn END_COMMAND COMMAND GET BALL FlagON 39 ;wrong ball number IsNowhere 272 ;wron ball has not been gotten PrintMessage 118 ;gets wrong ball GetIt 272 ;picks up wrong ball TurnFlagON 49 ;eight ball off table DoneWithTurn END_COMMAND COMMAND GET ORB AtLocation 142 ;in orb room Present 281 ;orb in hole PrintMessage 160 ;get orb from hole SwapLocations 281 261 ;get regular orb GetIt 261 ;pick up orb TurnFlagOFF 51 ;reset orb flag DoneWithTurn END_COMMAND COMMAND GET RING AtLocation 141 ;in control room Present 282 ;ring on console here PrintMessage 165 ;takes ring from console SwapLocations 234 282 ;put ring here GetIt 234 ;pick up ring TurnFlagOFF 52 ;console no longer protected DoneWithTurn END_COMMAND COMMAND GET AMULET FlagON 53 ;on swingset FlagOFF 54 ;amulet not off yet VariableGT 5 2 ;has found amulet PrintMessage 173 ;fail to get amulet TurnFlagOFF 53 ;reset swing SetVariableTo 5 0 ;reset variable counter SendToRoom 277 0 ;put amulet back in room 0 DoneWithTurn END_COMMAND COMMAND GET ANY NOUNIsCreature ;trying a creature NOUNPresent ;creature is here PrintMessage 155 ;can't get that DoneWithTurn END_COMMAND COMMAND SWAT FLY AtLocation 104 ;at fly area Present 317 ;fly is here PrintMessage 100 ;fly gets mad TurnCounterON 7 ;fly counter on AddToGroup 317 ;fly starts following TurnFlagON 29 ;flag fly is following DoneWithTurn END_COMMAND COMMAND SWAT ANY NOUNPresent ;noun is here PrintMessage 239 ;can't swat that DoneWithTurn END_COMMAND COMMAND DROP LAMP IsCarrying 218 ;has gas lamp IsON 218 ;is lit AtLocation 105 ;is at gate TurnFlagON 32 ;lamp at proper place DropIt 218 ;drops lamp PrintMessage 231 ;drops at gate DoneWithTurn END_COMMAND COMMAND DROP TALISMAN FlagON 42 ;shadow is bond by it NOT AtLocation 185 ;not in shrine IsCarrying 283 ;has stone PrintMessage 167 ;shadow now free TurnFlagOFF 42 ;release shadow TurnFlagOFF 41 ;no longer groupmember SendToRoom 321 123 ;put shadow back in bedroom DropIt 278 ;drop talisman DoneWithTurn END_COMMAND COMMAND DROP VIAL FlagON 55 ;following rat IsCarrying 248 ;has vial PrintMessage 176 ;rat takes vial and you follow SendToRoom 248 199 ;send vial to nest SendToRoom 325 199 ;send rat to nest GoToRoom 199 ;send player to nest TurnFlagOFF 55 ;shut following flag off PlusScore 15 ;good job DoneWithTurn END_COMMAND COMMAND DROP VIAL AtLocation 100 ;in rat room Present 325 ;rat is here IsCarrying 248 ;has vial FlagOFF 55 ;not following PrintMessage 177 ;rat takes vial and flees SendToRoom 325 199 ;send rat to nest SendToRoom 248 199 ;put vial in nest TurnCounterON 9 ;turn rat timer on TurnFlagON 82 ;rat is hiding DoneWithTurn END_COMMAND COMMAND DROP ANY AtLocation 76 ;in boat OR AtLocation 77 ;in boat PrintMessage 250 ;bad idea to drop items here DoneWithTurn END_COMMAND COMMAND SHINE ORB AT PLAQUE AtLocation 133 ;in office IsCarrying 261 ;has orb FlagOFF 38 ;secret passage is closed PrintMessage 113 ;open secret passage ChangePassageway 1 135 ;create a passageway TurnFlagON 38 ;flag for secret pass is opened Destroy 232 ;get rid of plaque PutInCurrentRoom 358 ;put passage here DoneWithTurn END_COMMAND COMMAND SHINE ANY AT PLAQUE AtLocation 133 ;in office NOUNIsCarrying ;has noun FlagOFF 38 ;plaque still here PrintMessage 240 ;can't do it DoneWithTurn END_COMMAND COMMAND PUT NINE BALL ON SHELF AtLocation 107 ;in pantry IsNowhere 273 ;key not found IsCarrying 265 ;has nine ball PrintMessage 119 ;ball rolls and find key PutInCurrentRoom 273 ;put key in room DropIt 265 ;put ball in room PlusScore 15 ;good job DoneWithTurn END_COMMAND COMMAND PUT POOL BALL ON SHELF AtLocation 107 ;in pantry IsNowhere 273 ;key not found IsCarrying 272 ;has wrong ball PrintMessage 120 ;ball falls of shelf DropIt 272 ;put ball in room DoneWithTurn END_COMMAND COMMAND PUT BALL ON SHELF AtLocation 107 ;in pantry IsSomewhere 273 ;key has been found IsCarrying 272 ;has other ball OR IsCarrying 265 ;has nine ball PrintMessage 121 ;ball rolls on shelf DoneWithTurn END_COMMAND COMMAND PUT ORB IN HOLE AtLocation 142 ;at apex IsCarrying 261 ;has the orb DropIt 261 ;drop orb PrintMessage 158 ;put orb in hole SwapLocations 261 281 ;get orb in hole TurnFlagON 51 ;orb is set IsNowhere 285 ;dull stone not present PrintMessage 197 ;find full stone PutInCurrentRoom 285 ;put stone in room DoneWithTurn END_COMMAND COMMAND PUT ANY IN HOLE AtLocation 142 ;at apex FlagOFF 51 ;nothing in hole NOUNIsCarrying ;has any PrintMessage 159 ;try to put any in hole DoneWithTurn END_COMMAND COMMAND PUT RING ON CONSOLE AtLocation 141 ;in control room IsCarrying 234 ;has ring OR IsWearing 234 PrintMessage 163 ;put ring on console TurnFlagON 52 ;console now protected DropIt 234 ;drop ring SwapLocations 234 282 ;get ring on counter DoneWithTurn END_COMMAND COMMAND PUT ANY ON CONSOLE AtLocation 141 ;in control room NOUNIsCarrying ;has any PrintMessage 164 ;rolls of console DoneWithTurn END_COMMAND COMMAND PUT CROSS ON ALTAR AtLocation 170 ;in structure room IsCarrying 206 ;has cross PrintMessage 179 ;find door knob PutInCurrentRoom 287 ;put knob in roo GetIt 287 ;get knob DropIt 206 ;drop cross GoToRoom 142 ;send player to chamber PlusScore 20 ;good job TurnFlagON 57 ;cross is in position DoneWithTurn END_COMMAND COMMAND PUT KNOB ON DOOR AtLocation 168 ;in tiny room IsCarrying 287 ;has knob PrintMessage 180 ;put knob on door TurnFlagON 58 ;knob on door SwapLocations 288 289 ;door with knob no here SendToRoom 287 42 ;hide knob DoneWithTurn END_COMMAND COMMAND PUT SCEPTER ON PEDESTAL AtLocation 169 ;in alcove IsCarrying 252 ;has scepter PrintMessage 182 ;find umbrella DropIt 252 ;drop scepter PutInCurrentRoom 291 ;put umbrella in room GetIt 291 ;pick up umbrella TurnFlagON 59 ;scepter in place GoToRoom 142 ;send player back to chamber PlusScore 20 ;good job DoneWithTurn END_COMMAND COMMAND PUT AMULET ON STAND AtLocation 198 ;in sepulcher room IsCarrying 277 ;has amulet PrintMessage 187 ;put amulet on table DropIt 277 ;drop amulet PutInCurrentRoom 293 ;horn GetIt 293 ;get horn TurnFlagON 60 ;amulet in place GoToRoom 142 ;send player back to chamber PlusScore 20 ;good job DoneWithTurn END_COMMAND COMMAND PUT RING ON FINGER AtLocation 155 ;in hand room IsCarrying 234 ;has ring PrintMessage 191 ;ring on the finger DropIt 234 ;drop ring GoToRoom 142 ;put player back in chamber TurnFlagON 63 ;ring in place PlusScore 20 ;good job DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 141 ;at control room FlagON 44 ;console unlocked PrintMessage 137 ;everything stops TurnFlagOFF 45 ;generator down TurnFlagOFF 46 ;archway off TurnFlagOFF 47 ;purger off TurnCounterOFF 8 ;purger timer off SendToRoom 255 140 ;put non working arch in lab SendToRoom 256 0 ;put working arch in room 0 DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 141 ;in control room PrintMessage 152 ;nothing happens DoneWithTurn END_COMMAND COMMAND PRY TRUNK Present 274 ;trunk is here IsCarrying 275 ;has prybar Present 322 ;bat is here PrintMessage 122 ;bat prevents trunk from being open DoneWithTurn END_COMMAND COMMAND PRY TRUNK Present 274 ;trunk is here IsCarrying 275 ;has prybar FlagOFF 40 ;trunk not open PrintMessage 123 ;opens trunk TurnFlagOn 40 ;trunk now open DoneWithTurn END_COMMAND COMMAND PRY ANY NOUNPresent ;noun is here PrintMessage 241 ;can't pry DoneWithTurn END_COMMAND COMMAND FLIP SWITCH AtLocation 141 ;in control room FlagOFF 45 ;generator not on FlagON 44 ;console unlocked PrintMessage 139 ;generator starts TurnFlagON 45 ;generator flag on DoneWithTurn END_COMMAND COMMAND FLIP SWITCH AtLocation 141 ;in control room FlagON 45 ;generator is on PrintMessage 138 ;generator stops TurnFlagOFF 45 ;shut generator down TurnFlagOFF 46 ;shut arch off SendToRoom 255 140 ;put nonworking arch in lab SendToRoom 256 0 ;put working arch in room 0 DoneWithTurn END_COMMAND COMMAND FLIP SWITCH AtLocation 141 ;in control room PrintMessage 152 ;nothing happens DoneWithTurn END_COMMAND COMMAND SLIDE LEVER AtLocation 141 ;at control room FlagOFF 47 ;purger is off FlagON 43 ;room unsafe PrintMessage 153 ;purger starts TurnFlagON 47 ;purger is now on TurnCounterON 8 ;start purge timer DoneWithTurn END_COMMAND COMMAND SLIDE LEVER AtLocation 141 ;at control room FlagON 47 ;purger is on FlagON 43 ;room is unsafe PrintMessage 154 ;purger stops TurnCounterOFF 8 ;shut timer off TurnFlagOFF 47 ;purger shut down DoneWithTurn END_COMMAND COMMAND SLIDE LEVER AtLocation 141 ;at control room PrintMessage 152 ;nothing happens DoneWithTurn END_COMMAND COMMAND SWING FlagOn 53 ;on swing set LoadWeightGT 10 ;too heavy to swing PrintMessage 196 ;can't swing DoneWithTurn END_COMMAND COMMAND SWING FlagON 53 ;onswingset AddToVariable 5 1 ;increase variable by one VariableEquals 5 1 ;one swing PrintMessage 169 ;first swing DoneWithTurn END_COMMAND COMMAND SWING FlagON 53 ;on swingset VariableEquals 5 2 ;second swing PrintMessage 170 ;second swing DoneWithTurn END_COMMAND COMMAND SWING FlagON 53 ;on swingset VariableGT 5 2 ;swung more than twice FlagOFF 54 ;amulet not found yet PrintMessage 171 ;find amulet PutInCurrentRoom 277 ;put amulet here PlusScore 20 ;good job DoneWithTurn END_COMMAND COMMAND SWING FlagON 53 ;on swingset VariableGT 5 2 ;more than two swings FlagON 54 ;amulet found PrintMessage 172 ;having fun DoneWithTurn END_COMMAND COMMAND KICK AMULET FlagON 53 ;on swingset FlagOFF 54 ;amulet still in tree VariableGT 5 2 ;can be kicked PrintMessage 174 ;kick amulet TurnFlagON 54 ;amulet now out of tree DoneWithTurn END_COMMAND COMMAND THROW STONE AT STRUCTURE AtLocation 172 ;in void with structure IsCarrying 285 ;has stone PrintMessage 178 ;structure swallows you up. SendToRoom 285 42 ;get rid of stone GoToRoom 170 ;put player inside structure DoneWithTurn END_COMMAND COMMAND THROW LAMP AT GATE ReDirectTo DROP LAMP END_COMMAND COMMAND THROW ANY AT ANY ObjectIsCreature ;creature here ObjectPresent ;creatrue here NOUNPresent ;noun is here PrintMessage 242 ;can't do that DoneWithTurn END_COMMAND COMMAND JUMP AtLocation 190 ;on the island IsCarrying 291 ;has umbrella IsClosed 291 ;umbrella closed PrintMessage 183 ;jumping GoToRoom 195 ;go to pit DoneWithTurn END_COMMAND COMMAND JUMP AtLocation 190 ;at island NOT IsCarrying 291 ;does not have umbrella PrintMessage 183 ;jumping GoToRoom 195 ;go to pit DoneWithTurn END_COMMAND COMMAND JUMP AtLocation 190 ;at island IsCarrying 291 ;has umbrella IsOpen 291 ;umbrella open PrintMessage 184 ;blown back up DoneWithTurn END_COMMAND COMMAND JUMP PrintMessage 243 ;fun jumping DoneWithTurn END_COMMAND COMMAND BLOW HORN AtLocation 184 ;in pulsating room IsCarrying 293 ;has horn PrintMessage 188 ;blows horn SendToRoom 293 42 ;hide horn GoToRoom 185 ;put in shrine DoneWithTurn END_COMMAND COMMAND TALK TO ANY ABOUT ANY NOUNPresent ;creature is here PrintMessage 244 ;little foolish DoneWithTurn END_COMMAND COMMAND TELL ANY ABOUT ANY NOUNPresent ;creature is here PrintMessage 244 ;little foolish DoneWithTurn END_COMMAND COMMAND ASK ANY ABOUT ANY NOUNPresent ;creature is here PrintMessage 244 ;little foolish DoneWithTurn END_COMMAND COMMAND ATTACK ANY NOUNPresent ;creature is here PrintMessage 245 ;sure DoneWithTurn END_COMMAND COMMAND PRAY AtLocation 27 ;at church OR AtLocation 56 ;at pulpit PrintMessage 246 ;pray in church DoneWithTurn END_COMMAND COMMAND PRAY PrintMessage 247 ;praying DoneWithTurn END_COMMAND COMMAND FEED ANY NOUNIsCreature ;try to feed something PrintMessage 249 ;can't feed tthat DoneWithTurn END_COMMAND COMMAND FILL LAMP WITH KEROSENE Atlocation 12 ;routine to fill lamp with kerosene IsCarrying 207 ;has unlit lamp FlagOFF 5 ;Lamp is not already filled fuel FlagOFF 6 ; " FlagON 3 ;gas pumps are working PrintMessage 21 ;lamp filled TurnFlagON 5 ;lamp filled flag on DoneWithTurn END_COMMAND COMMAND FILL LAMP WITH KEROSENE AtLocation 12 ;at gas station IsCarrying 207 ;has lamp FlagON 6 ;lamp has gas OR FlagON 5 ;lamp has kerosene PrintMessage 248 ;already have fuel in lamp DoneWithTurn END_COMMAND COMMAND FILL LAMP WITH GASOLINE AtLocation 12 ;at gas station IsCarrying 207 ;has lamp FlagON 6 ;lamp has gas OR FlagON 5 ;lamp has kerosene PrintMessage 248 ;already have fuel in lamp DoneWithTurn END_COMMAND COMMAND FILL LAMP WITH GASOLINE AtLocation 12 ;routine to fill lamp with gas IsCarrying 207 ;has lamp FlagOFF 6 ;lamp not filled already FlagOFF 5 ; " FlagON 3 ;gas pump is working PrintMessage 22 ;lamp filled TurnFlagON 6 ;lamp filled flag on DoneWithTurn END_COMMAND COMMAND FILL LAMP WITH ANY ObjectPresent PrintMessage 221 ;can't do that DoneWithTurn END_COMMAND  . >> Temporary data file of strings for AGT << OThe sun has now fully risen over the eastern horizon, giving you Osomewhat more of a reassurance in your surroundings. OYou notice that the sun is slowly slipping toward the western horizon. OYou begin to feel very uncomfortable about what might happen after dark. OThe sun has set! If I was you, I would find a place to hide. OTo your relieve, you notice a few rays of sunshine beginning to emerge Ofrom the east. OSuddenly the town's sheriff shows up. He looks you over very carefully Oand then gruffly says, "We don't particularly care to have strangers in Oour town. I suggest you high tail it out of town! If you stay I will Obe watching you very closely. And I best not catch you trying to steal Oanything." The sheriff grunts and disappears as quick as he appeared. OThe large dog blocks any action you attempt. As you approach it, it Odrops its head, bares a mouthful of nasty fangs, and growls. The dog Oseems to be ready to pounce on you when a noise from the west distracts Oits attention. Suddenly, the dog makes a leap for you. Just in time Oyou dart out of the way and the dog flees to the west. OMustering up as much courage as you can, you offer the bone to the dog. OThe dog sniffs at it for a second, wags its tail, and gently takes it Ofrom you. The dog lies down directly in front of the door and begins Oto gnaw at the bone. OSuddenly the dog jumps up, with the bone firmly in its jaw, and Oruns out the door. You quickly follow the dog out of the building Oand into the street. You follow the dog up Main Street and then Owest on Park Drive. Picking up speed, the dog enters a cemetery Oand zigzags its way through old tombstones, finally stopping Oin front of a small, worn stone. OAs you try to catch your breath, you notice the dog drop the bone and Obegin to dig a hole in front of the stone. Within minutes the dog buries Othe bone and, satisfied with its work, darts off into the tall weeds Oof the cemetery. You are too tired to follow it. OYou watch the dog very closely in hopes that it may lead you somewhere. OThe dog growls at you, picks up the bone in his jaws, and then Oruns out the door. OIn the crate you see a spade. OOn the shelf you see a ham bone. OOn the rack you see a lamp. OYou might have better luck in lighting the lamp if it had some fuel. OIt is tough lighting a lamp without anything to light it with. OYou have no fuel and nothing to light it with. OYour lamp flickers for a moment. OSuddenly your lamp flares up and then goes out. OAs you start to screw the fuse in, you notice an arc of electricity Othat welds the fuse to its holder. In the distance you hear a soft Owhirl for a second. OWhen you lift the handle from the kerosene pump, you hear a soft whirl. OCarefully you fill the lamp with the kerosene and then replace the handle. OWhen you lift the handle from the gasoline pump, you hear a soft whirl. OCarefully you fill the lamp with the gasoline and then replace the handle. OYou notice the lamp is glowing extremely bright. OSuddenly the lamp burst into flames. Before you can react a huge explosion Orips you body into many small pieces. Of course most preschoolers know Obetter than to use gasoline in a kerosene lamp. OThe Lamp is already burning. OYou extinguish the lamp. OThe lamp glows softly after you light it. OThe lamp is so hot that you can't touch the off lever. OKABOOM! OOut of nowhere, the sheriff runs up to you wielding his nightstick. "I Otold you that I'd be watching you!", he yells. "I saw you stealing that Ofuel from the gas station. We don't cotton to thieves around here. You Oare going to be spending several years in our jail and we don't serve Omeals." You head almost explodes and you slip into unconsciousness when Othe sheriff hits you squarely in the head with his nightstick. OYou slowly wake up, you head throbbing from the blow delivered by the Osheriff. Eventually you head begins to clear and you see that you are Olocked in a cell. OFrom behind you you hear a low moan. You quickly spin around and hold Oout your lamp, but all it does is cast strange shadows in the eerie Odarkness. OFrom all around you hear low moans. At times they seem to be right Onext to you, and then at other times they seem to be far in the distance. OWherever they are, you hope that they keep their distance. OA cold, clammy hand reaches out of the darkness and grabs your throat. OYou struggle but in an instance it seems that hundreds of hands are on Oyou. You try to make out what has you, but the darkness will not reveal Otheir forms. It makes no difference anyway, as the hands quickly choke Oyou to death. I told you not to wander around in the dark. OYou glance up at the new morning sun and wonder just how you got here Oand just how you are going to get back home. OAlthough the moon cast a soft, silvery light about you, you still Ostumble about. OYou yell, "I need a beer!". From out of nowhere a burly bartender Oappears, reaches in a cooler, pulls out a beer, mumbles something Oabout noisy customers, and hands you the beer, taking two dollars Oquickly from you. OYou take a large drink from the bottle. Although quite yeast tasting, Oyou find it rather good and finish the beer in no time. With a burp, Oyou throw the bottle away and continue your adventure. OYou take a short drink from the bottle and find it quite refreshing. OAs you sit down to savor the rest, an argument erupts between the Otwo patrons sitting next to you. Trying to avoid trouble you move Odown one seat, but it is too late. One of the patrons picks up a Obeer bottle and throws it at the other, missing him completely and Ohitting you in the chest. Enraged, the other patron picks up the Obottle thrower and tosses him behind the bar. Without warning the Obottle thrower jumps back over the bar and attacks the other. You Ohear the bartender yell, "Stop that or I'll get the sheriff!", but the Otwo combatants pay no attention and continue their battle. OYou quickly look around and dive behind an old juke box. You just Obarely get hid when the sheriff rushes in. Without saying a Oword the sheriff wades into the middle of the two fighters with his Onightstick swinging. You hear the bartender yell, "There was a Ostranger here, too. I imagine he started it, but it looks like Ohe high tailed it out." The sheriff smiles as he mercilessly beats Oon the struggling fighters and says, "I get him as soon as I get Othrough with these two." Without waiting to hear anymore, you Osneak out the front door, hoping no one saw you. O OSuddenly the sheriff appears out of nowhere and says, "Hold it right Othere. I understand you started a fight in the bar and we don't like Otrouble makers here in Tamoret. I have a nice, cold cell for you that Oyou will be spending several years in." Without another word, he raises Ohis nightstick and strikes you squarely in the head. OYou look around and find a hiding place behind the open cell door. OYou look around but really don't find a good hiding place. OAs you slam the cell door shut you hear a loud burst of profanity Ofrom the sheriff. In you panic to secure the door, you turn the key Oso hard that you end up bending it in the keyhole, jamming it in the Olock. Fortunately the door locks. OIt takes a great amount of your effort to turn the key in the lock, Obut you finally manage to unlock the cell door. OIn the desk you notice a large iron key. OThe sheriff suddenly enters the office, dragging the two bar patrons Obehind him. He hesitates for a moment when he sees the cell door Oopen, grunts, and then drags the patrons in to the cell. OYou dig in the spot where the dog buried his bone and find it to be Overy soft. After several minutes of digging, you spade breaks through Oto dark chamber located beneath the grave. With some effort you clear Oenough of the dirt away to allow passage down into the darkness. OYou find the ground much too hard to dig here. OAs you open the bible a crumpled note falls out of it. OYou lie down and try to fall asleep but find that the is much too Ouncomfortable here. You get back up and sigh. OYou find the bed very comfortable, but you just can't seem to fall asleep. OIn the dresser you find a bible. OYou walk down the dusty aisle and step up on the platform. From behind Othe pulpit you find that you a have a clear view of all the church. OYou crawl into the warm bed and feel very secure here. OSuddenly the pulpit begins to vibrate. You jump back in amazement as the Opulpit slowly slides forward, revealing a small shaft leading downwards. OYou jump into the bed and pull the covers over your head, hoping that Onothing will find you here. OYou hear something behind you. You quickly spin around and gasps as you Osee a figure directly in front of you, dressed in a black cape with blood Odripping from his two, very large fangs. OYou pull the silver cross out of your pocket and wave it at the vampire. OThe vampire lunges toward you, but when he sees the cross he stops Oabruptly. His eyes glows red as he pulls his cape over them and says, O"Mere tokens! I will get you sooner or later." Suddenly his body Ochanges shape and he becomes a bat, flying off into one of the Opassageways. OYou pull out a silver cross and wave it around like a mad man. OYou struggle to open the coffin and are about ready to give up when the Olid suddenly pops open letting out a horrible stench. From inside the Ocoffin a corpse rolls out, stopping at your feet. OSheesh! That thing stinks. Ok, if you insist but I don't like it Overy much and you are not going to like it either. As you search the Ocorpse, parts of it begin to fall off in your hand. (I told you this was Onot a pleasant task.) You notice something glistening on the right hand, Oand as you reach for it the hand falls off. On a finger you notice a Ostrange looking ring. You touch the ring, causing the finger to depart Ofrom the hand and roll across the ground. In the process the ring comes Ooff. I am not going to search this vile thing any longer! OYou pull out a silver cross and wave it around like a mad man. Too bad Oit is too dark here for anyone to see you. OAs you attempt to open the desk the sheriff slaps you hand and says, O"I told you I don't like thieves and snoops. Now get out of here Obefore I lock you up." OYou tug on the drawer and with a squeal it slowly opens. The bottom Oof the drawer is rusted out and a file drops out. OYou see a small pill vial on the counter. OYou turn the dial on the bank vault very slowly to the number. You Ohear a very faint click. OYou turn the dial on the bank vault very slowly to the number. When Oyou reach the number the handle begins to spin slowly and then vault Odoor quietly swings open. OYou turn the dial on the bank vault very slowly. OThere is no need to work the combination. The door is already open. OYou put the silver bullet in the gun chamber. OHow many times around do you want me to turn the dial? OWhat number do you want me to stop at? OYou carefully aim the gun at the werewolf and pull the trigger. The Obullet strikes the werewolf in the chest with a thud. The werewolf lets Oout a blood curdling howl and then disappears in a puff of smoke. OYou lean over the fountain and look into the pool. To your surprise Oyou see some coins glistening on the bottom. Quickly you gather all Oof them that you can see. OOn the table you see a large hatbox. OYou ponder this situation and then come up with a brilliant solution. OUsing the stick you found, the hatbox, and the bird seed you set about Oto make a trap. You set the box on the ground with its bottom up, Oprop one side up with the stick and put the seeds in under the box on Othe lid. Hiding behind the statue you wait. Finally the pigeon takes Othe bait and with a quick throw of a rock, you knock the stick out, Odropping the box over the pigeon. You pounce on the box, making sure Othat the lid is secure and then pick up the box with pigeon flapping Owildly in it. Eventually it settles down, cooing softly. Now after Oall that hard work, what are going to do with a pigeon in a hatbox? OVery carefully you sneak up toward the pigeon with hands outstretched. OWhen you are about a foot from it you make a diving lunge for the bird, Obut it sees you in the nick of time and flies off a few feet. Jumping Oto your feet you make another dive for it, but again, it manages to Ofly away just as you are about to close your hands around it. After Oa few more times of this you give up from exhaustion. I sure hope Onobody was watching us. OYou tear off the lid of the box and thrust the box toward the statue. OThe pigeon, sensing its freedom, nearly knocks the box out of you hand Oas it madly departs its jail. Rising high above you the pigeon swoops Oback down and comes to rest on the head of the statue. The statue lets Oout a death defying shriek and yells, "Blasted Pigeons!" The pigeon Ogently lifts off the head, circles the statue and lands on a shoulder. OFilled with raged the statue takes a powerful swing at the pigeon, Obut misses and hits its shoulder, breaking the arm off. The pigeon Osoars up, but swoops right back down and lands back on the statue's Ohead. Again the statue strikes out at the pigeon, missing completely, Obut striking its own head so powerful that the head goes flying to Othe ground. You hear a soft moan and then silence. As the statue Oslowly grows rigid the hand opens and a small key falls from it. OYou tear off the lid to the hatbox and thrust the box towards the Ostatue. The statue emits a frightful laugh which freezes you in Oyour tracks. The statue swings at the box and asks, "Is this a Ogreat secret weapon to destroy me with?" OYou tear off the lid of the box and thrust out. The pigeon nearly Oknocks the box from you hands as it makes its way to freedom. OYou insert the small key into the keyhole and turn it. You hear a Oclick. OYou insert the small key into the keyhole and turn it. The door locks. OWith great effort you start to row the boat across the lake. After Owhat seems like and hour, but was only a few minutes, you come to rest Oon the other side of the lake. OWhat do you want to use? Your hands? You're good, but not that good. OFrom the statue you hear a deep chuckle and then it says, "Another Oone. I shall destroy you like I destroyed the rest.". Suddenly Othe statue takes a powerful swing at you, barely missing your head. OThe Bartender looks at you roughly and snorts, "Buddy, I run a cash Oonly business here. You ain't got the money, you ain't got the beer." OWith great ease for its position, the statue takes another swing at Oyou, this time hitting his mark. The concrete hand slams down on your Ohead, splitting it wide open. The last thing you hear is the laughter Ocoming from the statue. Well, that wasn't very bright. OYou open up the lamp and pour out the fuel which quickly evaporates. OYou want to start a fire? I suggest you turn off the lamp first. OFrom somewhere in the park you here the blood curdling howl of a wolf. OYou carefully touch one thread of the web and find it to be very sticky. OAs you quickly pull your finger away from the web, you set a vibration Oin the web that caused the whole web to vibrate. OFrom somewhere up in the trees, a huge spider emerges in response to Othe vibrating web. It quickly spots you and begins to inch towards Oyou. OYou look behind you and are almost overcome with panic as you see a Ogiant spider is following you. OSuddenly tired of the cat and mouse game, the spider moves with lightning Ospeed. Before you can react, the spider is on top of you and with one Oquick motion, its fangs sink deeply in you chest. The venom of the Obite quickly spreads throughout your body and with a few twitches, you Odie. OThe mantis slowly turns its head as it sees the spider. The spider moves Ofor you but the mantis is quicker and catches the spider in its powerful Ofront legs. Raising it up to it jaws, it pauses for a moment to inspect Oits catch and then jams the spider in its mouth. You hear the sound of Obone being crushed as the mantis slowly chews on it catch. Satisfied, Othe mantis spreads its massive wings and slowly flies back up into the Otrees, out of sight. OAs you examine the web you notice a familiar form toward the middle. OUpon closer examination you see it to be the skeleton remains of some Ounlucky adventurer. OExamining the skeleton closer you see that in its right hand is a large Oscepter made of what appears to gold. OYou reach for the scepter and try to pull it away from the web, but Oit firmly stuck there. OYou take a mighty swat at the fly, but the fly darts up to avoid the Oblow. Picking up speed, the fly begins to swarm around you. As you Oswat at it, the angrier it becomes. OFrom behind the fly dive bombs you, grazing you with its feet and cutting Ointo your flesh. OYou begin to bleed profusely from the continuous attacks by the fly. Again Othe fly attacks. You grasp at your throat as the fly manages to open a Omassive cut at the jugular. You fall to your knees and gasp as the last Oof your blood drains out, leaving you quite dead. OThe fly swoops at you from behind, but you manage to duck its blow. OMissing, the fly flies directly into the web. Its wings beat furiously Oas it tries to free itself, but the harder it struggles the more Oentangled it becomes. In its struggle, it manages to break a few of Othe sticky strands. but eventually the web wins out and the fly Osettles down to a half hearted struggle. During the struggle you notice Othat the fly has broken a scepter partly free. It now hangs from the Oweb by just one strand. OAs you reach out for the scepter the spider quickly moves over it. You Ojerk you hand back out of the way just as the spider was about to bite Oit. OSuddenly a giant spider emerges from the treetops. It moves down the Oweb a few feet then stops. You watch it as its head slowly rotates Otoward you and then back to the fly. OOn the workbench you see a large steel prybar. OSlowly and quietly you move toward the rat which seems to be frozen with Oterror in the corner of the room. With great stealth, you bend down and Oreach out for the rat, slowly moving you hand toward the trapped critter. OWhen you are within inches of it, the rat panics and madly scales the Obrick wall. With all the speed you can muster, your hand follows the Ofleeing rat up the wall. About half way up the rat turns and heads Oacross the wall with lightning speed, its claws desperately trying to Ohold on to the bricks. Suddenly the rat reaches a brick that is lose Oin the wall. The brick gives, falling to the floor with the rat still Oattached. You lunge toward the rat and for a moment have it in your Ograsp, but the rat wiggles free and heads back up the wall. You jump Oup just in time to see it disappear in the hole that the brick had left Oin the wall. Without thinking you thrust you hand into the hole and Obegin to feel around for your prey. Your fingers bump into some Osort of a small lever and accidentally flips it. Before you can step Oback, a small section of the wall where you are at spins around 180 Odegrees, taking you with it. OAs you search through the massive pile of papers and books on the desk Oyou come across a gray journal. OMAY 8 -22- OFourth archway completed now. This one should compensate for power Odrops experienced with previous archways by redirecting the surges Oback through the arch, giving a more constant fluctuation. OMay 10 OA serious problem arose today. Archway tested and filled the room Owith a bluish-green smoke. Several lab animals died in the smoke. OI assume that the high electrical discharges created the deadly Ofumes when the door opens to the fourth dimension. Although I do Onot know whether the arch is actually working since entering the lab Onow would be suicidal. OMAY 23 ODeadly fume situation solved by the use of a purging pump. Hopefully, Ountil the time I find a way to neutralize these fumes, the EPA will Onot discover that I am pumping this poison into the atmosphere. OJUNE 2 OFinale calculations completed and ready to personally test the archway. OI am convinced that the white rat has suffered no damaged in its journeys Oto the beyond. I must admit that I am a little afraid of what might Obe through the arch. OAUGUST 8 -37- OThere is life in this strange new world! I met him today and he seems Oto be mostly human. Intelligent and surprisingly able to speak our Olanguage. He has agreed to try to pass through the arch when I feel Oit is safe. OAUGUST 10 OIn exploring this new world I have found several strange artifacts. Each Oseems to be emitting a colored light. Asking him about it has given Ome little information. He seems to be more interested in my world and OI found myself answering many questions about our world while he is Overy evasive about his world. OAUGUST 23 OHe seems to be changing everyday, growing more adept to survival in my Oworld. I notice his shape is gradually changing also, becoming more Otranslucent. He seems more demanding about knowing everything about Omy world and gets annoyed when I do not answer. He never comes to the Olab anymore, yet he refuses to leave the house. Have found four artifacts Oand brought them back to the lab. Have not identified them yet. ODECEMBER 12 -46- OI becoming more alarm at my visitor. He has developed into some sort Oof a ghost like appearance. Upon questioning about this, he just says Oit is normal for his kind. He refuses to go back to his world. Also Onoticed today that he was trying to leave the house but something was Opreventing him. ODECEMBER 17 OI have made a terrible blunder! Today while exploring the other world OI meet another creature, a woman. She was very distraught and after OI told her what I had done she became very angry. It seems my house Oguest was a prisoner in his world. An evil being who had brought much Odestruction to her world. They had captured him and locked him in Oa prison that my archway penetrated. A sort of time continuum. between Omy world and her world. She feared my world would be in great peril Oif I did not return him. ODECEMBER 18 OI confronted this being, who is now nothing more than a black shadow, Oand tried to convince him to return to the archway. He refused and Olaughed at me. He will not let me leave the house. His powers growing Oeach day. Today I saw him animate a dead mouse. OJANUARY 11 -53- OHe has expanded his influence over the town. Most of the residence Ohave disappeared or hide in fear from his creations. I should never Ohad let him read those horror story books. His power is immense now Oand I fear soon, unless I learn a way to get him back through the Oarch, he will spread his evil across the world. OJANUARY 13 OIt seems that the artifacts I have found have some sort of effect on him. OHe seems to fear the ring and now tries to completely avoid me. I have Ofound a total of six of these artifacts and will experiment with them Oon him. I feel time is growing short. OJANUARY 14 OI met her again and she told me that the artifacts were the keys to this Oprison dimension. I fear that he is now trying to do away with me. I Ohave become a threat to him since I believe I know how to stop him. OI must hurry now. OYou raise the orb up and direct it toward the plaque. As the light Ohits the plaque, the plaque seems to absorb it for a few moments, then, Oin a terrifying moment, the plaque reflects thousands of rays of light Othat bounce throughout the room. Reflex makes you hit the floor and Ocover you head. The light stops a quick as it started and you hear Othe crunching of stone. When you stand up you see a opening in the Owall where once the plaque hung. OSearching the pockets you find a candy wrapper. OWhich ball do you want to get? OYou are now carrying a nine ball from a pool table. OYou pick up a ball from the table and examine it. Finding it the same Oas the one you already have you put it back on the table. OYou reach down to pick up your ball but decide that all of them looks the Osame, so you grab the closes one. OYou gently place the nine ball on the top shelf. Slowly it begins to Oroll down the slanted shelf. Reaching the end, it drops down to the Osecond shelf and rolls in the opposite direction picking up speed. OFaster and faster it goes, dropping down to the lower shelves on its Ojourney to the bottom shelf. With great speed and force it hits Othe bottle shelf and heads toward the wall at an amazingly quick pace. OSuddenly the ball hits the wall, breaking a thin layer of tissue Opaper that has been taped on the wall, and disappears into the wall, OYou hear the ball rumbling in the wall for a few moments and then Oto your surprise the ball reemerges, pushing a square key out ahead Oof it. OYou place the pool ball on the top of the shelf and release it. The Oball starts to roll down the slanted shelf. It hits the wall and bounces Oof the wall, falling to the floor. OYou place the ball on the top shelf and release it. The ball starts Oto roll down the shelf but falls off about half way. OAs you try to open the trunk, the giant bat dives for you and knocks you Oaway. OYou insert the prybar between the lid and body of the trunk and give Oa mighty push to it. The locks springs open and the trunk lid flies Oup. OYou search through old clothes and personal items in the trunk finding Olittle of value until you reach the bottom of the trunk. There you Osee a small orb shaped stone. The orb is emitting a bright white Olight. OYou wave the scepter at the bat. A brilliant blue light shoots from Ostone and strikes the bat in mid flight. Stunned the bat falls to the Ofloor. Slowly it regains its senses and flies to a corner of the Oattic where it disappears. OYour ring finger tingles as the shadow approaches. Just when the Oshadow is about on you, a brilliant orange light shoots from the Ostone in the ring and strikes the shadow. The shadow screams in Oagony and quickly backs away, clearly terrified of the ring. OThe shadow approaches you with caution, seeming to be looking you Oover for something. Suddenly, the shadow releases a bone chilling Olaugh which freezes you. "Foolish Human," he says, "I cannot be Odestroyed!" With that, the shadow surrounds you and and your whole Obody is encompassed by its shadowy form. You gasp for air as it Obegins to smother you. You struggle at first but in a few minutes Oyou draw your last breath and collapse to the floor. OBefore you stands a giant ant. The ant eyes you for a moment and Othen goes back to what it was doing, which you assume was looking Ofor something to eat. OOn the console you see a key hole, a red button, a large switch, a Oslide switch, a segmented dial, and a digital readout. OThe digital readout shows the number 000 on it. OThe digital readout shows the number 100 on it. OThe digital readout shows the number 075 on it. OThe digital readout shows the number 050 on it. OThe digital readout shows the number 025 on it. OYou insert the square key in the keyhole and turn it. Several lights Oon the console light up and you hear a small whirling sound from within Othe console. Once unlocked you remove the key from the keyhole. OYou insert the square key in the keyhole and turn it. The lights dim Othen go off on the console and the whirling noise ceases. You remove Othe key from the keyhole. OYou push the red button. The whining noise slowly fades away leaving Oonly a soft whirling noise. You notice that the archway dims and then Ogoes dark. OYou flip the switch to its off position. The whining noise ceases. OYou flip the switch to its on position and hearing a dull whining Ocoming from behind you. OYou turn the dial to is full on position. Through the glass you see the Oarchway come to life. The glass panels begin to glow with multicolored Olights and then immense electrical arcs jump from within the archway. OSlowly the room fills with a bluish-green vapor that blocks your vision. OYou turn the dial to its full off position shutting the archway down. OYou enter the smoke filled lab and gasp for air. The vapor burns your Onostrils and throat as you try to find you way out but it is too late. OWithin seconds the poisonous fumes kill you. OYou hesitantly walk through the middle of the archway. For a second you Ofeel your body hair stand on end and then you find yourself on the other Oside of the archway. OYou walk through the middle of the archway and find yourself back in the Olab. OYou walk through the archway. Nothing happens. OTo your horror you find that the archway has disappear from the chamber. OThe pool table looks like this: O O()--------------------() OI 11 9 I OI 1 I OI 4 I OI 10 I OI I OI 15 3 12 I O() () OI 6 7 I OI 14 I OI 5 I OI 2 I OI I OI 13 8 I O()--------------------() OThe pool table looks like this: O O()--------------------() OI 11 I OI 1 I OI 4 I OI 10 I OI I OI 15 3 12 I O() () OI 6 10 I OI 14 I OI 5 I OI 2 I OI I OI 13 8 I O()--------------------() OThe pool table looks like this: O O()--------------------() OI 11 9 I OI 1 I OI 4 I OI 10 I OI I OI 15 3 12 I O() () OI 6 7 I OI 14 I OI 5 I OI 2 I OI I OI 3 I O()--------------------() OThe pool table looks like this: O O()--------------------() OI 11 I OI 1 I OI 4 I OI 10 I OI I OI 15 3 12 I O() () OI 6 10 I OI 14 I OI 5 I OI 2 I OI I OI 13 I O()--------------------() OIt looks like your typical dresser. ONothing happens. OYou slide the lever forward. A soft sucking noise comes form the lab. OYou slide the lever backwards. OSorry, but some things just aren't attainable. OThe white shadow slowly fades in to reveal that it is the same vision Othat visited you in your bedroom. She floats down close to you and Osays, "It is fortunate that you have made it this far, but you must Onow heed my warnings. This land is unlike any you have ever seen. OWe created it to hold him as a prisoner for all time. You will Ofind several sections here, each a different fold in time and each Ocontrolled by an artifact that Dr. Braindead has removed. You must Oreturn those artifacts to their proper place but be careful. Taking Othe wrong artifact into the wrong area will create an imbalance in Othe fabric it was created out of. This can result in a terrible Ocollapse of this dimension. You must hurry now, but before you Oclose the portal make sure that he is safely locked in in a Osection. Remember that he is very dangerous now and do not trust him." OSuddenly the whole area shakes violently, knocking you down. OThe shadow continues, "I must leave. My very presence here is Ohelping to destroy this fabric. Please hurry and good luck. I can Ohelp you no more." With that she slowly fades out. OSuddenly one of your artifacts begin to vibrate. A brilliant light Oshoots out of it tearing apart your very surroundings. You try to run Obut find that where once was solid footing there is no more. You are Oaware of a tremendous sucking and see that the area is collapsing Oupon itself. Suddenly it is gone, along with you. Sorry my Ofriend, but you have died. OYou gently place the orb in the hole. It fits perfectly and radiates Oa soft while light throughout the area. OYou try to put the $NOUN$ in the hole but it will not fit. OYou tug at the orb which pulls free from the hole. OThe shadow fades in, laughs, and says, "I am not that easily fooled. OI shall never return to the prison I was cruelly put in." With that, Ohe fades out and disappears. OFrom afar you hear a strange laugh and a voice rings in your head, O"Foolish mortal. Now you will spend the rest of time in there!" OYou place the ring over the switch on the console. OYou place the $NOUN$ on the console, but it rolls off to the floor. OYou try several more times but eventually give up. OYou remove the ring from the switch on the console. OThe black shadow is surrounded by a green light from the talisman. You Ohear the shadow scream in agony as it struggles to break free but the Olight from the talisman is holding him secure. OYou drop the talisman and the light slowly fades, releasing the black Oshadow from its bonds. OYou get up from the swingset and continue on your adventure. OYou pump on the chains holding the seat and find yourself slowing Ogoing back and forth. This is fun! OYou pump harder on the chains and find yourself rising further and Ofurther off the ground. OYou finally reach the maximum heights you can go on the swing. Looking Oout on the upswing, you see what appears to be a red amulet hanging Ooff a limb from the spruce tree just in front of you. OYou swing back and forth, having a fantastic time. OAs the swing approaches the amulet, you reach out to grab it but it Ois just inches from you fingers. You try again on the next up Oswing but you reach a little too far and slip out of the seat. OYour left had clings desperately to the chain as you head back down. OYour legs plunge into the ground, kicking dust everywhere, and you fall Ooff the swing. That was smart. OAs you approach the amulet you thrust you feet straight out. Your Oleft foot brushes the limb, shaking the amulet off, which falls Oto the ground. You stop the swing and get up seeing a strange Oamulet laying at your feet. OYou watch the rat intently with plans of following it should it go Oanywhere. OYou drop the pill vial in front of the rat. Seeing it, the rat quickly Opicks it up and heads north with you right on its tail. The rat leads Oyou on a merry chase through the dense forest till if finally emerges Oin a small clearing. OThe rat takes the pill vial and flees north. OYou heave the stone toward the structure which hits it squarely. OThe structure suddenly turns and heads directly for you. You Otry to move but in an instant is upon you sucking you into through Oa small opening that closes as soon as you are inside. OAs you place the cross on the altar, the room begins to vibrate Oviolently. From under the altar a small door knob rolls out. OYou pick it up just as a multitude of silver lights explode from Othe mirrors. You reach for the cross, but it is too late. The room Oviolently erupts, flinging you outward and into darkness. Suddenly Oyou land with a thud and find yourself back in the chamber. OYou thrust the door knob in the door. The frame glows brightly for Oa moment but then dims. The door knob is now firmly attached to the Oblack door. OYou reach out and turn the knob. At first nothing happens, and the Owithout warning, a brilliant flash of blue light comes from where Othe door was. You are momentarily blinded. When you regain your Oeyesight you see that you are in a small alcove of some sort. OYou place the scepter on the pedestal which slowly begins to rotate. OA small panel opens on the pedestal and an umbrella falls out. You Opick up the umbrella and begin to inspect it when suddenly the walls Obegin to spin at a ferocious speed. You reach for the pedestal for Osupport as the centrifugal force draws you to the walls, but it is to Ono avail. You are drawn to the walls and as they gain speed you find Oyourself pressed harder and harder into them. All of a sudden the Owalls stop and you find yourself back in the chamber. OYou close your eyes and jump into the hole. To your surprise you Ofind that a strong updraft slows your fall. You gently float to Othe bottom of a pit. OYou close your eyes and jump in the hole. A strong updraft catches Oyour open umbrella and pushes back up out of the hole. OSuddenly a strong updraft catches your open umbrella and pushes you Oup the pit and out of it. OSuddenly the wind catches your umbrella and jerks you off the ground. OYou clumsily try to close the umbrella as the wind bounces you off the Owalls here. Failing to close the umbrella you reach for a hand hold in Othe wall, but it is too late. Your head strikes a rock and you are Oknocked unconscious. OAs you place the amulet on the table, the walls begin to pulsate. OFrom one of the honeycombs section a golden horn drops out. You Opick up the horn and notice that from the honeycomb section where the Ohorn appeared, a dark opening is there now. Without reason you slowly Oenter the opening. Suddenly the pulsating stops and you find yourself Oback in the chamber. OYou blow on the horn but hear no notes from it. You try again Oand still no notes emerge from it. You about to try to again Owhen you notice that the walls are beginning to vibrate stronger. OYou blow the horn again and suddenly the walls seem to turn inside Oout. As you look around you see that you are in shrine of some Osort. OYou hand the talisman to the statue, who takes it and smiles at you. OThe smile quickly fades as the statue turns and faces the shadow. OIt waves the talisman at the shadow and brilliant green light Oshoots from it and surrounds the shadow. "Hurry," she says, "I cannot Onot hold him long. You have done well so far but your work is not done." OYou slip the ring on the finger of the hand. The hand slowly closes Oand the reopens to reveal a small orange circle of light. The circle Olifts off the hand and grows larger until it is about your size. OThe circle drifts over you, lifting you up. In an instant the circle Odisappears and you find yourself back in the chamber. OYou are back in the lab, sweaty and dirty from your work. Seeing Dr. OBraindead at the control console you motion for him to shut off the Oarchway. He quickly punches a button and the archway shuts down. OA voice from within your head says, "You have succeeded in saving Omy world and your world. You shall always be a hero here but OI doubt whether your world will ever know what you did. I shall Onow transport you back to your home." In an instant you find Oyourself back in your bedroom. A smile crosses your face, a Otestament to what you have done. OYou are back in the lab, sweaty and dirty from your work. Seeing Dr. OBraindead at the control console you motion for him to shut off the Oarchway. He quickly punches a button and the archway shuts down. OA voice from within your head says, "You have return the artifacts Oto their proper place, but, alas, He has escaped. I am afraid Oour worlds are doomed. There is nothing more you can do. I shall Onow transport you back to your home." In an instant you find Oyourself back in your bedroom. A sad smile crosses your face, a Otestament to what you have done. OYou sit down on the swing. OYou look up at the spruce and see a shinny object hanging from one Oof the limbs. OYou are much to loaded down to be able to swing. OYou find that inside the hole is a dull stone that you remove then Oyou gently place the orb in the hole. It fits perfectly and radiates Oa soft while light throughout the area. OThe statue raises her left hand and flicks a finger at you. You Osuddenly find yourself back in the chamber. OThe womanish form of the white shadow briefly appears and say, "I can Ohelp you for awhile, his power not being that strong here. But be Ocareful, he is growing in power every day. OYou here a shrill laugh and a black shadow of a man appears before you. O"So she sent you here. Such weak looking specimens she collects to Odefeat me. Go and try! I need a laugh today. OFrom out of nowhere the black shadow appears. "I see you have managed Oto survive for awhile. Do not get over confident. I have yet to Orelease much of my power on you." OFrom behind you the black shadow fades in. "Your hours are numbered, Ofoolish human, and the days of your world are numbered. Too bad you Owill not be around to see what I have planned for this miserable clod Oof dirt and water you call Earth. OThe black shadow fades in, more solid than you have ever seen him. O"You annoy me, human. It is time I make short work of you so I Ocan continue with my work in world domination. OThe vagrant blankly stares at you and says, "Be gone, my friend. There Ois evil all about this place. I wandered here in search for a bite to Oeat and a little rest, and now I am trapped, like you in this forsaken Oplace. Be careful of the night for his zombies roam these streets. OThe vagrant stares at you and moans softly. ODr. Braindead looks at you and nervously says, "Thank goodness someone Ohas finally come. What a mess I have created here. I should have stuck Owith the enlargement experiments. I just didn't have enough money to Ocontinue to feed those creatures. We must get out of here. Please Otake me out of here." O"AH, the archway," Braindead yells, "I shall return to the lab and Omake preparations to close the gate as soon as you have completed Oyour task." With that Braindead disappears through the archway. O"Hurry," Braindead says as he fidgets with the control console. "We Ohave little time left." OThe merchant grabs you arm and asks desperately, "What has happen here? OIt is that Braindead. I knew someday he would do something to destroy Oour town. Werewolves in the park, zombies in streets, what will be next? OThere is little hope for any of us now." OThe merchant sighs loudly and shakes his head in dispair. OThe adventurer sinks his head deeper in his hands and sobs quietly. OThe adventurer lifts his head from his hands and says, "I thought I Ocould do it. I agreed to help her but it all went wrong. So many Ocreatures he has created, and Braindead has not helped the situation. OThe statue nearly killed me. How do you kill a stone statue? I Ojust want to go home, but he will not let me and she can't help." OThe resident looks away from you and mumbles something. OThe resident looks at you and says, "Tamoret, it used to be a nice Oquaint little town. Nobody bothered anybody. But now look at us. OI believe the sheriff is in cahoots with him. Don't let the sheriff Ocatch you. Hide if you must but stay away from him. He used to be Oa good man. Kind, considerate, and forgiving. Now he just beats Oyou over your head with his nightstick." OThe mourner softly cries over the grave. OSuddenly the mourner looks up at you with tears in her eyes. "My Ohusband tried to stop him, but he failed. Now he is down there with Othe creature that sucked his blood from him." She stares at you Ofor a moment and the says, "You will be joining him soon. No one Ocan stop this evil." OThe drunk starts to sing the national anthem. OThe drunk takes a nip from the bottle and says, "Sho you're the great Osavior. Ha! I've sheen the best and the worst and I tell you, brother, Othere is no way to win this one. Zombies and werewolves and vampires Oand giant little critters all around us. The only cure is here in this Olittle old bottle." OThe white shadow of a woman floats down from the sky and says, "You have Odone well so far but you are getting close to him. I am afraid I cannot Ohelp you anymore. Be carefull, from now on, death will be permanent." OWhat are you? An arsonist? OYou can't fill a lamp with the $NOUN$. OThe dog doesn't seem to be interested in the $NOUN$. OThe statue takes the $NOUN$, looks at it, and then hands it back to you, Osaying, "This is not what I need." OSurely you jest. OOK, you watch the $NOUN$ with intentions to follow it. I sure hope Onobody is watching us watching this. OOn the table you see a small pile of bird seed that has probably leaked Oout of a bag of it. OOpen what? OYou carefully step in the boat and sit down on the middle seat. OI see no reason to search that. OWhy do you want to capture that? OYou quickly drop the lamp by the gate. The lamp seems to be burning Obrighter. OYou can't do that to that! OYou wave the scepter but nothing happens. OYou wave the talisman but nothing happens. OYou wave the $NOUN$. OYou can't turn that. OWhy shoot that? OOK, you touched it. OSwatting that would do no good, I'm afraid. OYou point the $NOUN$ at the plaque. Nothing happens. OPrying that will not help. OI see no point in throwing that. OYou jump up and down. OTalk all you want to but I am afraid it will do you no good. OPhysical violence is not my cup of tea. OYou bow your head and say a short prayer. You feel much better but nothing Ohas been changed. OYou offer a short prayer to anyone who is listening. OSorry, but your lamp already has fuel in it. You can empty it and Orefill it. OSorry but feeding the $NOUN$ just won't work right now. OI really don't suggest dropping items here. They may wash overboard and Obe gone forever. OThe sheriff is a very large man who is dressed in a brown uniform and he Ois carrying a large night stick. He does not look very happy in seeing Oyou. OYou see nothing special about the dog, other than it is very large and Olooks very mean. OThese are your typical bar flies, loud, argumentative, and half drunk. OThe undead creature is holding his hands straight out and they are Odirected at your throat. The vampire is staring at you. OThe corpse is about half deteriorated, but you make it it out to be, Oor what used to be, an elderly man. OYou can't examine something like that. OThe pigeon is cooing softly. OThe statue has the body of a statesman, but the statesman's head seems Oto have been replaced with the head of a demon. As you move, the head Ofollows you and its eyes begin to glow red. OThis man-wolf does not seem to be very pleased in seeing you. OYour left hand looks pretty much like your right hand. OYour right hand looks pretty much like you left hand. OThe arms and head have been violently knocked off by someone or something. OThe vagrant looks up at you, mumbles something about being left alone, Oand then nods off back to sleep. OThe web is stretched between the trees making movement very delicate here. OThe spider stands about six feet tall and is black with a red spot on Oits back. OThe poor creature wasn't as lucky as you, I guess. OThe mantis is sitting up with its front legs crossed and staring at you Ointently. OThe giant fly is very annoying. OThe fly is struggling for its life in the web. OThe butterfly seems not to care that you are here. OThe white rate is looking at you and trembling. OThe shadow fades in and out and has the form of a man. It floats Oeasily about you, but its red eyes are always watching you. OThat bat looks like another result of Braindead's experiments. OThe ant seems to be looking for food. OThe shadow seems to fade in and out. At its strongest you can see Oit has the form of a woman, the same as first visited you. OThe rat seems to be looking for something and doesn't seem to be bothered Oby your presence here. OThe structure is made of dull stones and is floating in the void. OThe statue seems to be wanting something. Maybe she can help you. OThe juke box is pulled slightly away from the wall. OThere is nothing special about the cot. OEngraved on the tombstone are the words: O O This space reserved for YOU. O ODr. Braindead looks very weary and nervous. He is wearing a white smog Othat is now very dirty and carrying a portable computer which he is Oconstantly fidgeting with. OThe table is made of oak and covered with dirty dishes. OThe doors are shut and there appears to be no way to open the directly. OWell, looking at a few, they seem to be coated with dried eggs, various Omeats encased with a green mold, and other assorted food stuff. OIt is massive crystal chandelier. OThe fireplace takes up almost the entire wall and looks like it would Omake the room very warm and cozy if it was burning. OLooks like a typical twin bed. OIt is regular, run of the mill queen bed. OThe waterbed seems to empty. OLooking in the mirror you see a very worn, beat up adventurer looking Oback at you. OWell, I am no electrician, but I'd say it was around 480kva in size. OOff the compressor is a six inch pipe running through the north wall and Oa six inch pipe running through the west wall. OThe merchant looks very nervous and in a hurry. OThe adventurer's clothes are torn and bloody. He is holding his head Oin his hands, sobbing softly. OThe resident seems to be dazed and confused. OThe mourner is dressed in black and gazing intently down at the grave. OThe man is carrying a bottle of whiskey, which he takes a long drink from Onow and then. OThe chipmunk is sitting on his hind legs and looking at you, probably Oin hopes that you have some food for him. OThe squirrel is happily eating away on a nut. OYou have no time to be looking at things like that! OThe statue is covered with a strange, white substance. OTo bad you didn't bring your graphite rod and reel. OThe grasshopper is lazily chewing on some leaves. OWell, I suspect that this gerbil could run a large ferris wheel for Osome time. OIt is your typical cockroach with the only difference is that it is five Ofoot long. OThe cat is purring softly. OSeeing you look at him, the retriever wags his tail. OLooks like a secret pass to me. OThe cobwebs are very sticky and annoying. OLooks like a typical wall. OThe aisle is not as dusty as the rest of the place. OBy the accumulation of dust, you would think that these pews have not Obeen used in awhile. OThe bar is very dirty and sticky. OThe cases are empty. OLooking closely at the floor you see your reflection. OThe plants in the containers are plastic ferns. OThe rug is frayed and badly worn. OOn careful examination of the pictures you notice that all the men Olook similar. OWell, I am no expert but I would say it looks like pigeon droppings. OLooks like a typical tree to me. OThe lake is very blue and looks very deep. I wouldn't try swimming Oacross it. OThis padlock takes a key. OThe sink is filled with dirty dishes. OThe cabinets are quite empty. OLooks like trash and garbage to me. OThe games are all smashed and worthless. Seems someone go frustrated Oplaying them. OThey look comfortable. OThey are all broken and worthless. OThere is quite an assortment here but nothing you can use. OThe gate is securely locked shut. OThe chain is made of steel and looks quite heavy. OIt is just old discarded machinery. OIt is typical sawdust. OIt is your typical washer. OIt is your typical dryer. OThe bookcase is filled with assorted volumes of books. OMost of them are of a scientific type buy you notice that Braindead must Ohave had a fondness for horror stories. OIt is a gas fired furnace. OThe ductwork spiders out in every direction. OThere are many of them here, but nothing looks of much interest. OYou see nothing of interest in the tubes. OThere is a vast array of scientific equipment laying around here. None Oof it means much to you. OIt seems that the archway is hooked up to all this equipment. OThe nest is littered with hundreds of small shiny objects. OThe passageway leads from the office to a secret pass. OIt looks like a regulation pool table. OThe lighter looks nearly new, although I doubt that it would be much of a Oa use as a light source but it should be useful in lighting a cigarette or Osomething. OThe bone has a few pieces of rotting meat still left on it. You would have Oto be hungry to want to eat it. OThis is a small rusty spade that looks sturdy enough to dig in soft dirt. OYou see nothing special about the box. OThere is nothing special about the shelf. OThe pulpit sits on a raise paltform and towers above the pews. OThis is a large silver cross with a strange silver stone embedded Oin it. The stone seems to be emitting a faint silver light from it. OThe lamp looks to be in good shape. There is some witting on the side Oof the lamp. OWARNING! Potential fire hazard and or explosion hazard. Use only #1 Okerosene in this product. OThe cover has been removed and discarded. Inside you see an empty Ofuse holder. OIt is your typical switch box. OIt is your typical plug fuse. It looks to be in good shape. OIt is a metal display rack. OA sign on the pump reads, "SELF SERVICE. Just fill your tank and then Opay in the station." OA sign on the pump reads, "Premises patrolled 24 hours a day. Anyone Ocaught stealing gas will be prosecuted. OYou notice nothing strange about it other than the cover being missing. OYou notice that the inside of the holder is coated with a black substance. OThe lamp looks to be in good shape. There is some writing on the side Oof the lamp. OWARNING! Potential fire hazard and or explosion hazard. Use only #1 Okerosene in this product. OThe lamp looks to be in good shape. There is some writing on the side Oof the lamp. OWARNING! Potential fire hazard and or explosion hazard. Use only #1 Okerosene in this product. OThe key looks to be bent a little. OThe door appears to be locked. OIt is your typical bottle of domestic beer. OYou see nothing special about the desk. OThe hole leads down into a dark chamber. OIt is your typical, hotel room bible. O O A Psalm of David. OThe Lord is my shepherd, I shall not want; O he makes me lie down in green pastures. OHe leads me beside still waters; O he restores my soul. OHe leads me in paths of righteousness O for his name's sake. O OThere is writing on it. OTo find the truth stand before all and praise the lord three times. OThe shaft leads down to a small chamber. OIt is a typical dresser. OI see nothing special about the bed. OThe plaque is made of a bright gold metal and hangs in the center of the Owall. O PRESENTED TO DR. SAMUEL U. BRAINDEAD O Winner of the 1984 Weird Science Foundation Grant O For his work on light beam deflection against various metals O and the results of such deflections as they relate to the O sphere of the surrounding objects in the implication to the O opening and closing of particle wall movement. OThe wood coffin looks to have been here for several years. It is badly Oscratched and the seal looks like it has been broken on it. OSet on the ring is a large orange stone that you can not recognize. OThe stone seems to be emitting an orange faint light, but then you can't Obe sure if it is the stone or just a reflection. OIn the gun you see a few bullets in it. OIt is a 38 caliber bullet made out of the purest silver possible. OIt is a typical hatbox large enough to put a fedora in it. OI see nothing special about the table. OThe coins consist of 5 quarters, 4 dimes, 6 nickels, and 5 pennies. OThere is a small key hole on the door. OThe key is made of brass. OThe dial has a set of numbers ranging from 1 to 100. It can be turned Oto the right or to the left. OIt is a typical four door filing cabinet. OThere seems to be some writing on the file. OThe sun has set upon our fair city forever. I have little time left Ofor He is looking for me. I found the secret to his doom, but alas, I Omade a fatal mistake and now I will answer to his beckon. Should you Obe following me then seek what I locked up and beware of his army Oof undead creatures. Remember this poem, that it may help you unlock Othe secrets of him. O O To not go wrong, follow the planets four times. O Turn around three times; find the antidote soon. O Divide the number by three three times for life. O Back again twice from the sun to the night moon. O One more time forward to find the total of it all. O OA stream of water is shooting up from the mouths of four fish. OIt is a typical counter. OThe bottle is made of a shiny plastic. There is a label on the side of Oit. O O TAMORET PHARMACY O No. 2592 Date November 23, 1988 OMrs. Hilda Jabber OTake 1 tablet 4 times a day. OPenicillin 50 tablets O OYou see a large hatbox here. Inside it you hear a pigeon cooing softly. OThe gate is closed and padlocked. OIt looks as if the gate has been blown apart. OThis a large, gold scepter with a blue stone set on the end of it. OThe stone seems to emitting a faint blue glow. OThere is some writting on the sign. O O PRIVATE BEACH O O Property of Dr. Samuel U. Braindead. O Not responsible for accidents! O Experimentation in progress - BEWARE! O OThe sign has writing on it. O OWARNING! Remain on path. Forest contains specimens of my enlargement Oexperiments and may be dangerous. If encountered, DO NOTHING TO ENRAGE OTHEM. Generally, if left undisturbed they are peaceful. ODr. S. U. Braindead OThe archway stands silently in the room. OThe glass panels on the archway are radiating a multitude of colors and Othere is a soft hum coming from the middle of it. OThe button looks pushable. OThe button looks pushable. OFrom the way its smells, you would think the coat is made of skunk. There Oare many holes in it coming from being the main dietary food of all the moths Oin this area. OOn the back of the wrapper you notice something has been hastily scribbled. OIn trouble! Had to hide spare gate key. Following would be an empty Ogesture. I suppose I have a yellow stripe down my back. OThe orb is emitting a soft white light. OAbove the red button, the letters STOP are engraved. OAbove the large switch, the letters GEN are engraved. OAbove the digital readout the letters EMISSIONS are engraved. OIt is a yellow and white stripped ball with a number 9 on it. OAbove the slide lever the letters PURGE are engraved. OAbove the dial the letters ON are engraved. OOn the console you see a red button. a segmented dial, a slide lever, Oa large switch, a keyhole, a digital readout, and many blinking lights. OThe key hole looks like it takes a square key of some sorts. OBy the looks of it, someone has torn several pages out of the journal. O PROJECT 4TH DIMENSION O AN EXPERIMENT TO OPEN A PASSAGE TO OTHER DIMENSIONS O by Samuel U. Braindead OYou cannot see the top of the desk from all the papers and books that are Opiled on it. OIt is a typical ball from a pool table. OThe keys is small and square in design. OThr trunk has many stickers on it, testifying to its world travels. OIt looks like your typical heavy duty prybar. OThey are part of a journal kept by Dr. Braindead. OIn the center of the amulet there is a red stone that is emitting a faint Ored light. OThere is still a swing on the swingset. OOther than having a hole near the apex you see nothing else of interest. OThere is nothing special about the hole. OThe orb is emitting is emitting a soft white light. OSet on the ring is a large orange stone that you can not recognize. OThe stone seems to be emitting an orange faint light, but then you can't Obe sure if it is the stone or just a reflection. OThe talisman is made of stone and is emitting a faint green light. OThe spruce tree towers above the playground. OThe stone is perfectly round and about fist size. OOn the altar is a small platform which looks like it was meant to Ohold something. OThe knob is made of a bluish glass. OThe door is solid black and seems to absorb light. There is no hinges Oor door knob visible. OThe door is solid black and seems to absorb all light. In the middle is Oa bluish glass door knob OThe pedestal is made of marble and stands about five feet high and three Ofeet in diameter. OIt is a typical umbrella, if anything can be typical in here. OThe stand is about two feet tall. OThe horn is round and made of gold. There is a mouthpiece on one end. OThe hand does not seem to be attached to anything. A finger is motioning Oto you. OThe finger keeps motioning to you. OThe boat seems sea worthy. OYou see nothing special about the bird seed. OLooks like an elm limb. OThe door is locked and closed. OYou have dreamt it for many nights now. The shadowy figure of a woman Oappearing in your bedroom, waking you from your sleep. She fades in and Oout in a white haze and tells you of a story of a small town, called OTamoret, that has been taken over by an evil being from the fourth Odimension. You toss and turn as she explains a scientist, named Dr. OBraindead, had built a gateway to the fourth dimension and released this Obeing who is now planning to spread his evil across your world. Her Ovoice quivers as she tells you that she is powerless in your dimension Oand she needs you to help send this being back to where he belongs. OThen you wake up to find that the white shadow of a woman to be gone. OThat is until tonight. As you slowly open your eyes, there she is, Ostanding next to your bed, more solid than you had ever seen her Obefore. She leans close to you and says, "Please help us. We are Odesperate and he must be returned to where he belongs. Time is short Onow. Within three of your weeks he will be strong and nothing will Obe able to stop him. Take my hand and come with me to Tamoret. You Oour are last hope." You hesitate, but something deep from within you Omakes you stretch out your hand and slowly touch hers. All goes black Ofor a moment and then....... OYou are standing at the northern end of the main street of Tamoret. You Oimmediately notice the absence of noise and a quick scan around you reveals Othat you are the only person on the street, but you have a gnawing feeling Oinside you, that someone, or something, is watching your every movement. OA sign near the street reads "YOU ARE ENTERING TAMORET. WE HOPE YOU ARE OGLAD TO BE HERE, BECAUSE WE ARE NOT GLAD TO HAVE YOU HERE". To the north Oyou see an aged and cracked concrete road leading out of town. To the Osouth you see the main business district. West, from here, you see a Olarge block building that looks like an abandon warehouse. To the east Oyou see a gas station. ODon't ask me. If it wasn't for you, I would be home resting my circuits. OYou are standing on a cracked, potholed road that looks as if it has not Obeen used in many years. The road leads north through a desolate country- Oside and you see little reason, or hope, to follow it. To the south you Osee the town of Tamoret. OThere is no escaping now. Best go back and get on with it. OYou are on the main street of Tamoret. To the north and south the street Ocontinues. To the west is a large limestone building. A sign above the Odoor of the building reads, "TAMORET LAST NATIONAL BANK". To the east Ois another large building of brick composition. A sign on that Obuilding reads "TAMORET HARDWARE". OExplore, and don't forget to examine everything. OYou are on the main street of Tamoret. To the north the street continues Oand to the south you see an intersection with another street. West you Osee a small one story building with a large plate glass window occupying Omost of the front of the building. In the window is a non-working neon Osign that reads, "TAMORET CAFE". East is a two story wood framed Obuilding that has a large mortar and pestle hanging from it near the top. ORemember that sometimes searching will turn up more than just examining. OYou are standing in the middle of an intersection of two streets. A street Osign identifies the north-south streets as Main Street and the east-west Ostreets as Park Drive. ODidn't your mother ever teach you not to play in the middle of an Ointersection? OYou are on the main street of Tamoret. To the north you see an intersection Owith another street and to the south the street continues. West of you, Oyou see a small shop with a sign next to the door identifying it as a Oclothing store. East of you, you see what looks like it once might Ohave been a small church. OGood adventurers are like good detectives. Most of the time it is best to Oto keep quiet and observe closely what is going on around you. OYou are on the main street of Tamoret. To the north and south the Ostreet continues. To the west you see a wooden building with a sign Othat reads "TAMORET SPORTING GOODS". East is the entrance to one of Othe largest buildings in town. A sign identifies it as the Tamoret OHotel. OThose that follow the scent of the trail sometimes find wealth and Osometimes find death. OYou are standing at the southern end of the main street of Tamoret. To the Osouth you see a road leading out of town and to the north the street Ocontinues. East of you is large building that seems to be vacant and west Oyou notice a large stone building with bars on the windows. OAn apple a day keeps the doctor on the golf course. OYou are in an empty bank vault with the only exit being the vault door Oto the east. Along the north wall is a row of safety deposit boxes, all Oof them having been opened and emptied. OThinking good thoughts all of time generally gives one a headache. OYou are standing on a desolate road that runs north and south. Looking Osouth you see nothing but wilderness and little hope in continuing in Othat direction. North the road leads into a small town. OSorry, but looks like you better head back to town. OYou find yourself standing on a blacktop driveway that the weeds are beginning Oto take over. Directly in front of you are two gas pumps and to the west Ois the entrance to the filling station. ODo you think it is strange that there are no vehicles around? OAs you enter the filling station an odor of oil and grease greets your Onostrils. The station is littered with old rags, cans, and car parts, Onothing of which seems to be worth much. An exit to the west leads back Oout to the pumps. OAre we having fun yet? OYour feet stir up a light cloud of dust as you enter the warehouse. A quick Oglance confirms your prior suspicions, as the building appears not to have Obeen used in years. East leads back to the street and an archway to the Owest leads into another room. OHelp me by sending your $5.00 registration fee to Mike Lyons, 329 E. 6th, ORushville, Indiana, 46173. OYou have entered a small offset of the warehouse that at one time looks Oto have been used as an office. The room is now nearly empty except for Oa small file cabinet that sits in one corner of the room. To the east Oan archway leads back to the warehouse. OComments can be sent to BASILON on GENIE or to 75156,1377 on Compuserve. OYou find yourself in a large building, now nearly empty except Ofor a small rack to your right. The only exits that you can see Oare to the east and west. OIf one verb or noun does not work, try another. OThis is small storeroom filled with empty boxes and crates. Cobwebs cling Oto you as you move about the room. The only exit is back the way Oyou came in. OBeware of things that go bump in the night. OUse the commands TURN RIGHT and TURN LEFT to operate the dial. OAs you enter the Tamoret Bank, you notice immediately that this building Ohas been not been in use for quite some time. Everything has been Ostripped from here except a heavy steel door on the west wall. An exit Oto the east leads back out to the street. OYou enter the town drug store and find it to be as empty as the other Obuildings you have been in. On your right, you notice a small counter Owith a sign on it that reads, "PRESCRIPTIONS". To your left is a small Otable with a sign that reads, "SALE ITEMS". An exit to the west leads Oback to the street. OSay "NO!" to drugs. OThe pungent smell of liver and onions greet you as you enter this small Ocafe. The only exit that you can see is the door you just entered by, Obut you distinctly hear someone washing dishes behind a wall to the west. OI would if I could, but I do not like liver and onions. OYour first thought, after entering this grocery store, is where the Board Oof Health has been keeping themselves. Your are almost overwhelmed by Othe smell of rotten meats, fruits and vegtables. Your first instinct is Oto get out of here before you lose your lunch but a small shelf attracts Oyour attention. The only exit you see is the door you just came through. OI'd leave here as quick as I could. OYou are standing in a small empty store. The only exit is to the south. OWell, you could go and find a Realtor and see about buying this place. I Oam sure the price would be right. OYou are standing on an east-west street. OAll the best things in life come in threes. OYou have approached the end of East Park Drive. To the north and south there Oappears to be vacant buildings. To the east you see the entrance to a Opark. OThe black shadow is fond reader of classical horror books. OYou are standing on an east-west street. OMy advise is to either go east or west. OYou are standing near then end of West Park Drive. The street continues Oon eastward while to the north you notice a building with a sign Oidentifying it as "TAMORET GROCERY". To the south you see a small Obuilding with an open front door. A sign has been propped up next to the Obuilding. Upon closer examination of the sign you see it reads, "TAMORET OBAR AND GRILL". To the west you can see the entrance to a cemetery. OI opt for the bar over the cemetery. OThe floor boards creak as you enter this small chapel. Dust covers the Ofloor and pews but you noticed that the center aisle has less dust than Othe rest of the floor. Toward the front center of the room is a massive Oteakwood pulpit. At the west end of the church is an exit leading back Oout to the street. OYou could try praying here, but I am not sure that would do any good. OThis small shop is now nearly empty except for a small table located Ojust inside the door. There seems to be no other exit other than Othe east door you just entered. OWhen the going gets tough, RUN! HIDE! BEG! SCREAM! OYou have a strange feeling come over you as you enter the bar. The room Oif filled with smoke and you notice several half filled glasses and beer Obottles on the bar. It seems that the customers must have left here Oin a hurry. Looking around you see a juke box toward the west Owall, a bar toward the south wall and an exit to the north. A sign Oabove the bar reads, "BEER $2.00" OA beer doesn't sound bad right now, but I can only have one. I'm driving. OYou are standing in a large empty store. The only exit is to the north. OI am at a lost for words right now. OGlass cases and gun racks now lie empty in this building which you assess Oonce held a large array of weapons. You notice exits to the east and to Othe west. ODogs are fond of burying things in soft dirt. OThis room is quite empty, although you do notice that for a change it is Onot as dusty as the other buildings you have been in. To the east is an Oexit leading back out to the showroom. OHe who hesitates is lost. OYou are standing in the lobby of the Tamoret Hotel. The highly polished Ofloor reflects the soft lights of two massive chandeliers. Carefully Oplaced about the lobby are large containers containing artificial plants. OThe whole atmosphere gives you a warm feeling and sets your mind at ease. OAt the east end of the lobby is a marble stairway leading up to what you Oassume are the guest rooms and to the west are the doors leading out. OZombies have a habit of wandering around during the night. OYou are standing in a narrow corridor at the top of a marble stairway. ODoors off the corridor lead to guest rooms, but all seem to be locked Oexcept for one at the south end of the corridor. OWell, you could go south or you could go down. Your choice. OThis is a rather pleasant room, although smaller than you had thought. OA large double bed takes up most of the room leaving little space for Othe dresser. A worn Oriental rug covers a hardwood floor badly in need Oof refinishing. To the north an exit leads to the hall. OIf you are getting tired, I suggest you go to bed. OYou are standing in a empty store with the only exit to the west. OSorry, I can't help you right now. Got to cool my circuits. OYou enter a building that you immediately recognize as a police station. OOn the walls are many pictures of men you assume were previous sheriffs Oin this town. In the middle of the room is a large roll top desk. An Oexit leads out to the east and to the west you see an iron door. OIf the sheriff is here, I wouldn't bother him. OYou find yourself in a small damp cell. Through a large iron door to Othe east is the sheriff's office. A small cot lies along the north Owall. OIf you are locked in here, I suggest you give it up. The sheriff is not Oa very forgiving man. OIf you go in the cemetery, I might just stay here. OYou are standing at the entrance to a small cemetery. Visibility is quite Olimited due to the tall weeds that have overtaken the cemetery, but Oshould you have a morbid desire to enter the cemetery, you should be able Oto from about any direction. To the east is Park Drive. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are standing among tall weeds in a cemetery. Visibility is very Olimited and you have a feeling that all is not well. You notice Othe top of a large spiked iron fence some distance away, but you are Onot sure in what direction. OOK, I've seen enough. Let's go back to the bar. OYou are in a small, musty chamber beneath the pulpit. Earthen walls Oprevent passage anyway except up. OStrange place. I suppose at one time it had a purpose. OA foul odor of death greets you as you enter this deep hole. At your Ofeet you notice a coffin that has been smashed open and the remains of Oa skeleton. Low moans can be heard coming from dark, small passageways Oall around you. You wonder if it is the wind or if maybe you are not Oalone down here. Above you you can see the cemetery. OI suppose you are going to want to go exploring down here. Just remember Othat I am basically a chicken, and I do not like dark places. OYou walk aimlessly around small passageways until you finally come out Ounder a caved in grave. The smell of death is strong here. OBoy, am I having fun. You do realize that we are probably lost, don't you? OYou walk aimlessly around small passages until you finally come out Ounder a caved in grave. The smell of death is strong here. OBoy, am I having fun. You do realize that we are probably lost, don't you? OYou walk aimlessly around small passages until you finally come out Ounder a caved in grave. The smell of death is strong here. OBoy, am I having fun. You do realize that we are probably lost, don't you? OYou walk aimlessly around small passages until you finally come out Ounder a caved in grave. The smell of death is strong here. OBoy, am I having fun. You do realize that we are probably lost, don't you? OYou walk aimlessly around small passages until you finally come out Ounder a caved in grave. The smell of death is strong here. OBoy, am I having fun. You do realize that we are probably lost, don't you? OYou walk aimlessly around small passages until you finally come out Ounder a caved in grave. The smell of death is strong here. OBoy, am I having fun. You do realize that we are probably lost, don't you? OYou are standing behind a pulpit. You have a feeling of power from this Oviewpoint as you look out over the church. From here you can exit back Ointo the aisle. OI might be able to help here. Try EXIT to leave. OYou are in a soft, warm, and secure double bed. ODon't get too comfortable. We have alot of work to do. By the way use OEXIT to leave the bed. OYou are standing at the entrance to a small park. To the east you see Oa statue of a confederate solider and to the west you see Park Drive. OI wouldn't go in there if I was you, but then I'm basically chicken. OYou standing beside a large statue of what looks like to be a confederate Osoldier in the park. O"When Johnny comes marching home again ...." OYou are standing under a large oak tree in the park. OLovely place, isn't it? OYou are standing under a large walnut tree in the park. OYou know, we probably are not alone here. OYou are standing on a small, grassy mound in the park. OIf we only had a kite. Sorry, just reminiscing about the old days. OYou are standing under a large elm tree in the park. OWe could quit now and work on that spreadsheet. OYou are in a small playground in the park. Most of the equipment Ohas been removed and the weeds are slowly taking over the once trampled Odirt. OMakes me feel like a kid again. OYou are in the standing beside a very strange statue. OIf you want my advise, I'd say, "RUN!". OYou are standing under a large willow tree in the park. OLovely, isn't it? OYou are standing under a large walnut tree in the park. ONice place to have a picnic. OYou are standing under a large willow tree in the park. OI see nothing of much interest here. OYou are standing beside a small fountain. To your surprise the Ofountain is still working, spraying a fine mist up which gently falls Oback to the pool around the fountain. OGot a penny? If you do make a wish. I'd like a nice T-bone steak Oright now. OYou are standing beside a large statue of a woman sitting on a horse. OThe woman has no clothes on. OI can't help you. If I look I might blow a circuit. OYou are standing under a large oak tree in the park. OLead on, my friend. OYou are standing on a small, grassy mound in the park. OI smell fish to the south. OYou are standing under a large elm tree in a park. OThe elm tree looks like all elm trees. OYou are standing at the edge of a large lake. Across the lake you can Omake out the outline of what appears to be a house on the top of a Ocliff. To the west is a small shack with a sign on it that reads, O"BOAT HOUSE". On the front of the shack is a door. OLooks like you could enter the boat if you really wanted to. OYou are standing in a small boat house. The smell of fish hangs heavy Ohere. There is a door to the east. OYou are in a boat house. What more help do you need? OYou are sitting in a small row boat that is moored beside a dock. ONow think a minute. What do you do in a row boat? OYou are sitting in a small row boat that is beached on a sandy beach. OTo leave the boat just type EXIT. OYou are standing on a small sandy beach. Across the lack to the north, Oyou can see the town of Tamoret. Blocking passages in all other Odirections are towering cliffs. Snaking its way up one of the cliffs Ois a small wooden stairway. OHave you read the signs? OYou are standing on a wood stairway that leads on up the cliff and back Odown to the beach. OUp or down, it makes no difference to me. OYou are standing on a wood stairway leading down the cliff. The stairway Ocontinues to west here. OAsk not what I can do for you, but what you can do for me. OYou are standing on a wood stairway the leads up to the top of the cliff. OThe stairs continue on eastward from here. OIf your legs start cramping, point your toes to your nose. OYou have an awe inspiring view of the lake and the town of Tamoret from Othe top of the cliff here. Leading down the cliff to the beach is a Owood stairway and to your south a small dirt path leads into a forest. OAs the sign said, "Stay on the beaten path." OYou are walking along a small dirt path in a very dense forest. To the Onorth you can see the top of a large cliff. The path continues southwest. OLet's not go to the forest. ODoing fine. Let's just stay on the path. OYou are walking along the a small dirt path in a very dense forest. The Opath continues on to the west and northeast. OYou are walking along a small dirt path in a very dense forest. The path Ocontinues to the east and northwest. ODid you hear that? Sounded like the beating of enormous wings to me. OYou are walking along a small dirt path in a very dense forest. The path Ocontinues on north and southeast. OI am glad you are on the path. I bet one could get lost in the forest. OYou are walking along a small dirt path in a very dense forest. To the Owest you see a small clearing. The path leads south from here. OI think I see the house west of here. OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. ODon't touch the WEB! OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI must be crazy. I just thought I saw a huge praying mantis pass over us. OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI'm quite sure that I hear a noise up in the trees. OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around a very dense forest. OLooks like something has been rummaging around here. OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. OI want to go home! OYou are wandering around a very dense forest. OI want to go home! OYou are wandering around in a very dense forest. ORemember don't do anything to aggravate any creatures around here. OYou enter a small clearing in the forest. Ahead of you, you see a very Olarge stone wall with a small iron bar gate toward the middle of it. OBehind you, to the east, is a small dirt lane that leads into the Oforest. OWe could go back. OYou are standing in Dr. Braindead's kitchen. As you look around, you Oare taken back by the mess it is in. Dirty dishes are piled in the Osink, cabinets are open and emptied, and trash and garbage is Ostrung all over the place. There are exits to the north, south, Oand west from here. ODon't feed the ant. Please? OYou are in a small pantry. On the back wall is a wire shelf with six Oshelves built in it. The shelves have been bent and broken and looks Oas if someone has tried to climb them. The shelving is quite empty. OA door leads back to the kitchen to the south. OThe pantry looks freshly painted. OYou are standing on the small back porch of the house. A door to the Owest leads into the house and to east there is a gate in a stone wall Othat looks to have been heavily damaged. A path leads to the north from Ohere. To the left of the porch is a pair of metal doors on the ground. OA sign beside the back door reads: O O Dr. Samuel U. Braindead's Residence O Laboratory deliveries, please press button. O All others, please go away! O OYou push the button and hear a soft whirling sound. Suddenly, the metal Odoors swing open and a platform rises from beneath them. You step on the Oplatform and it slowly descends, the doors closing behind you. OI hope you believe in signs because I do not like the looks of this place. OYou are in a small half bath. Entry to this bath is made from either the Owest or north. OI don't have to go to the bathroom. Do you? OYou enter a very elegant dining room. In the center of the room is an Ooak table with a crystal chandelier hanging over it. Dirty dishes, with Odried food on them, cover the table. To the north there is an archway Oleading into what looks like a great room and to the west another Oarchway leads into a hall. South and east doorways lead to other rooms. OHave you stopped and thought about what you are going to do when you meet Othe black shadow? OYou are standing in a magnificent great room. The north wall is all glass, Ogiving a breathtaking view of the lake and lands at the base of the cliff. OFar to the north you can see the tiny town of Tamoret. A stone fireplace Otakes up most of the east wall while the rest of the room is filled with Overy comfortable looking sofas and chairs. An archway to the south leads Oback to the dinning room. OIt is a nice view. OEntering the recreation room you are confused by the mess here. Around Othe walls are several video games, each having been violenty destroyed. OPieces of glass and circuit boards litter the floor. There are doors Oleading to rooms north and east here. In the center of the room you see Oan eight foot pool table. OThe circuit boards are nice looking but none will fit me. OYou are standing in a small foyer. To the south you see a set of stairs. OAn archway leads east to the dining room and a door leads off to the Onorth. OI think I heard a dog bark. OYou are standing in a small coat closet. The only way out is the back Othe way you came in. OI smell moth balls here. OYou're standing on a large front porch. To the west you see a large Owood gate in a stone wall and to the east a door leads into the house. OA small path leads north from here around the house. A sign beside the Odoor reads: O O Dr. Samuel U. Braindead's Residence O All deliveries, please use back entrance. O OThe logical thing to do is knock on the door. That is if you really Owant to get inside. OYou are standing on the landing of a staircase which leads both up Oand down. To the north you see a small foyer. OI think I heard something upstairs. OYou are standing on a landing of a stairway which leads up and down. OTo the north is a hallway. OAnyway you want to go, I'll take you there. OYou are at the west end of a small hallway. To the north a door leads Oto another room and to the west a window leads out on a balcony. A Ostairway is to the south. OWhen in doubt do the unexpected. Give up. OYou are standing on a large balcony over the front porch. From here you Ocan see a narrow lane leading up to a wooden gate in the front wall. An Oopen window to the east leads back into the hall. OIt's a little chilly out here. OYou enter a small bedroom. A twin bed, without a mattress or box springs, Osits along the north wall. A door to the south leads back out to the Ohallway. OI'd say this bedroom was not used much. OThere is a queen size bed here. A door leads south to the hallway. ONow only if you could find a Queen. OIn the middle of the hallway here there is a door leading to the north. OBeing in the middle means you can go either right or left or run for Opresident. OThis bedroom is much larger than the other two. A king size waterbed Osits off the west wall and a dresser with a large mirror on top of it Osits along the north wall. To the east is a bifold door and to the south Oa door leads out into a hallway. OHelp is on its way. OYou are at the west end of a narrow hallway. There are doors leading to Othe north and east. OI hear the dripping of water to the east. OYou are in a large full bath. To the west a door leads back to a Ohallway. OYECH! I wouldn't wash my hands here with that thing around. OYou enter a large walk-in closet. The closet is full of old clothes and Oshoes, none which are of any style that you would be caught wearing. OWhat can I do? OYou are standing in a musty attic. Cobwebs cling to your face as you Omove about. Junk litters much of the attic and makes movement very Odifficult. OLook at it this way. You could be in a dungeon right now. OBefore you is a large wooden gate that is closed. A large chain and Opadlock secures it shut. To the east you see the front porch of a Ohouse. OAw, forget it. Let's go home. OYou're at the bottom of a staircase. To the north you see what looks like Oa laundry room and to east you see the basement. OHave you read everything very carefully? OThe bare block walls and concrete floor here in the basement makes you Ofeel a little chilled. The basement is full of junk machinery and crates, Onone of which looks worth much. Doors lead north and east. To the west Oyou see a stairway. OIf you really want to know the truth, I don't like basements. OYou are in a small workshop. A thick layer of sawdust covers everything Ohere, although you can see by the tracks that this room is used quite Oalot. Along the east wall is a work bench. Exits from here is to the Onorth, and west. To the south is an opening in the wall. OLet's go exploring. OYou are in a laundry room. A washer and dryer occupies most of the Oroom along with a small table. Clothes, both dirty and clean, are all Oover the place. OWell, you could do the laundry. OYou are in a rather large office. A desk sits in the middle of the room, Owith a nameplate on that reads, "DR. SAMUEL U. BRAINDEAD". Several filing Ocabinets occupy the east part of the room. The filing cabinets have been Oopened and files have been flung everywhere about the room. A bookcase Osits along the west wall, with hundreds of books pile haphazardly on it. OHanging on the north wall are several diplomas and plaques testifying to Dr. OBraindead's education and achievements. A door to south leads back out Ointo the basement. OWhat more can I do for you? OYou duck you head to avoid some duct work as you enter this room. In Othe middle of it sits a furnace with ductwork running in all directions. OYou're in a furnace room. That's the critter that heats the house. OYou are in a narrow corridor which runs east and west. ODon't forget the secret passage to the south. OYou are in a narrow corridor which runs west from here. The corridor Owidens to the north. OTo the north you see some flashing lights. OYou are in a narrow corridor which runs east from here. The corridor Owidens to the west. OTo the west you hear some noises like machinery running. OA low whining noise makes you cover your ears for a second as you Oenter this room filled with various pieces of machinery. You notice Oamong the machinery a generator and a compressor. To the east you Osee a narrow corridor. OI wouldn't touch anything in here. OThis room is filled with various bottles of liquids and solids, test tubes, Oan other laboratory equipment, none of which makes any sense to you. OIf it doesn't make sense to you then don't mess with it. OStanding in the laboratory, you a dwarfed by an object that stands in the Omiddle of the room. It looks like a archway made of steel and glass. OThousands of wires run from the archway to electronic equipment jammed Oin to the room. Exits from the room are to the east and west. OI suppose the next thing you'll want to do is go to the archway. OYou are in small control room. There is a heavy glass wall with Oa door set in it to the west. Through the glass you see the laboratory Owith a strange archway in the middle of it. In the middle Oof this room is a small console facing the window. A door leads to Othe south. OI'd advise against touching anything in here, but then I've noticed Othat you haven't followed much of my advise. OStrange mist curls about your body in this chamber which seems to have no Owalls, floors, or ceilings, yet you feel that if you should take a step in Oany direction you would be somewhere else. Strange sounds echo Othroughout the chamber as if a million people were whispering all at once. OIn the middle of the room is a strange triangular object with a hole Onear its apex. The object is emitting a faint white light. OREAD MY LIPS! I do not want to wander around in here. If you go any Ofurther in this place you will be on your own. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds east and west from here and there is an opening in the north Oand south wall. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds west and south from here and there is an opening in the Oeast wall. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds north and south from here and there is and opening in the Owest wall. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds north and west from here. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds east and west from here and there is and opening in the Onorth and south wall. Through the opening in the south wall you see Oa soft red light. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds north and east from here and there is and opening in the Osouthwest wall. Through the opening in the southwest wall you see Oa soft green light. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds north and south from here. OYou are in a corridor with walls, floor, and ceiling made of a Oshimmering white light. Walking is easy, although you have a strange Ofeeling that your feet are not truly touching anything. The corridor Oproceeds south and east from here and there is and opening in the Owest wall. Through the west wall you see a soft silver light. OYou are standing in a large brick room. All about you are large boxes Oand crates and packing material, left from previous deliveries. OA platform sits snugly on the floor next to the east wall. O OYou step on the platform and push the button. With a small jerk the Oplatform begins to rise. As you look up you see two metal doors begin Oto swing open letting some fresh air to the musty room below. When Oyou reach you top, you step off the platform, which slowly sinks, Oclosing the doors behind it. OYou are in a more solid passage way made of a violet stone material that Ois emitting a soft light. The passage runs north and south. OYou are in a more solid passage way made of a violet stone material that Ois emitting a soft light. The passage runs northeast and south. Through Othe opening in the northeast wall you see a soft orange light. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. From out of nowhere a hand Owith no arm appears. The hand floats around you head, its fingers Omotioning for something. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. To the northeast you see a soft Oblue light. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are standing in a enormous cavern. A thick, orange colored mist Ofills the cavern obscuring your vision. You have a queasy feeling that Osomeone, or something is here with you. OYou are in a corridor that slopes up to the northeast and down to the Oeast. Through the opening to the northeast you see a faint blue light. OYou are standing in a circular tunnel just barely large enough for you Oto walk down. The tunnel is made of a smooth, blue substance that is Ocold to the touch. Strands of cotton like material whips about you Owith lightning speed. The tunnel continues south from here and there Ois a small hole in the southwest corner. To the southwest you see a Osoft orange light. OYou are standing in a circular tunnel just barely large enough for you Oto walk down. The tunnel is made of a smooth, blue substance that is Ocold to the touch. Strands of cotton like material whips about you Owith lightning speed. The tunnel continues south and north from Ohere. OYou are standing in a circular tunnel just barely large enough for you Oto walk down. The tunnel is made of a smooth, blue substance that is Ocold to the touch. Strands of cotton like material whips about you Owith lightning speed. The tunnel continues north and south from here. OTo the southwest you see a small hole in the wall. OYou are standing in a circular tunnel just barely large enough for you Oto walk down. The tunnel is made of a smooth, blue substance that is Ocold to the touch. Strands of cotton like material whips about you Owith lightning speed. The tunnel continues north from here and to Othe southwest you see a small hole in the wall. OYou have to crawl to make it into this very tiny room. Looking around Oyou see that it is made out of the same stuff that the tunnel was made Oof. Toward the west wall of the room is what look likes a door, Oits frame made of a dark blue light. Inside the frame it is pitch Oback. A small hole on the northeast wall leads out of the room. OYou are in a what looks like a small alcove, but there is no obvious Oexits from it. The walls emits a faint blue light and upon closer Oexamination you see that the walls are slowly revolving. At times Oyou see images of people cast on the walls, but they fade out as Oquick as the appear. In the middle of the room is a small pedestal. OLook, you're in the fourth dimension. You know as much about this Oplace as I do. OYou are inside a large stone structure with no obvious exits from it. OYou have to shade your eyes from the bright silver light that Ois being reflected from the thousands of mirrors hung on the walls. OIn the center of the room is a small altar type structure. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. To your amazement you see a small Ostone structure floating aimlessly about here. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. OYou are floating in a what seems an endless void. A soft silver light Obarely illuminates the area around you but beyond that all you see Ois darkness. Although very difficult, you find that you can move Oabout by using a swimming like motion. OYou are wandering around in a valley which leads west through very Otall mountains. Green clouds rush over the mountains and down into Othe valley and then back up the other side and back over the mountains. OA fragrance of pine oil fills the air around you. A small passage Oto the northeast leads through the mountains. OYou are wandering around in a valley which leads east through very Otall mountains. Green clouds rush over the mountains and down into Othe valley and then back up the other side and back over the mountains. OA fragrance of pine oil fills the air around you. A small passage Oto the south leads through the mountains. OYou find yourself standing on a dias that seems to be floating in space. OGreen clouds slowly rise from below and drift about you. To the north Ois a small dark hole floating just behind the dias. The dias continues Oto the south. OYou find yourself standing on a dias that seems to be floating in space. OGreen clouds slowly rise from below and drift about you. To the north Oand to the south the dais continues. OYou find yourself standing on a dias that seems to be floating in space. OGreen clouds slowly rise from below and drift about you. To the north Othe dais continues. To the east a black hole floats just off the dais. OYou are in a green metallic room with exits to the east and west. OYou are in a green metallic room that seems to be pulsating as if it Owas breathing. An exit is to the west. OYou're standing in a large structure, its walls glowing a bright green. OFloating around the room, close to the walls, are several busts, the Olikeness you have never seen before. In the middle of the room is a Ostatue of a woman with her arms outstretched towards. You notice Owherever you walk in the room the statue turns to face you. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are standing on a small island in the middle of the sea. The island Ois barren except for a large hole in the middle of the island. All Oaround you you see the the red sea. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are wading in waist deep red water, or what looks like water, although Oit neither feels or acts like water. Strangely you do not feel wet, yet Othe water ripples as you wade through it. A soft, rolling red light Osurrounds you and the sea of water looks endless. OYou are standing in a deep pit. A strong updraft makes standing here Ohard and you try to grasp a wall for support but the wall is made of Osome sort of elastic material that gives no support. To the south Othere is a opening in the pit wall. OYou are walking along a small ledge in a large grotto which runs from the Onorth to the east. To the east you hear a loud howling sound. OStrong winds makes movement in this small cave very hard. Howling Osounds come at you from every direction and you are not sure if it Ois the wind or something else. You see a small opening to the west. OYou awake to find yourself in a vault of some sort. The walls of the Ovault are honeycombed and reflects a very bright red light. Various Oobject, which you cannot identify, briefly appear in the honeycombs Oand then fade out. Floating in the middle of the room is a metallic Ostand, slowly revolving. OYou are standing in a small clearing in the dense forest. Scattered Oabout the clearing are numerous objects that have been collected by Othe pack rat. To the south you see a small passage between the trees. END OF FILESCR To the south you see a small passage between the trees. 2 3000 2 3 500 199 299 398 297 1 0 1122 19 NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE TRUE 1 92 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 277 280 140 150 410 -1 167 169 170 173 410 -1 114 134 410 -1 177 180 410 -1 138 139 410 -1 289 289 410 -1 182 182 410 -1 410 -1 286 287 410 -1 229 238 288 288 100 213 227 261 410 -1 410 -1 410 -1 410 -1 241 245 410 -1 410 -1 410 -1 410 -1 410 -1 93 98 99 102 215 219 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 105 110 281 284 111 113 285 285 175 176 410 -1 135 259 290 291 410 -1 410 -1 151 154 410 -1 136 137 410 -1 165 166 ======== SORRY, THIS SECTOR CANNOT BE READ FROM FLOPPY DISK BY ST RECOVER. ======== ======== SORRY, THIS SECTOR CANNOT BE READ FROM FLOPPY DISK BY ST RECOVER. ======== ======== SORRY, THIS SECTOR CANNOT BE READ FROM FLOPPY DISK BY ST RECOVER. ======== ======== SORRY, THIS SECTOR CANNOT BE READ FROM FLOPPY DISK BY ST RECOVER. ======== ======== SORRY, THIS SECTOR CANNOT BE READ FROM FLOPPY DISK BY ST RECOVER. ======== ======== SORRY, THIS SECTOR CANNOT BE READ FROM FLOPPY DISK BY ST RECOVER. ======== ==410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 -1 410 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1 2 3 2 5 1 6 2 8 5 13 5 18 4 22 6 28 4 32 1 33 2 35 1 36 1 37 1 38 1 39 1 40 1 41 1 42 1 43 3 46 2 48 2 50 1 51 3 54 1 55 1 56 1 57 1 58 1 59 6 65 3 68 3 71 3 74 5 79 2 81 2 83 4 87 3 90 10 100 10 110 5 115 1 116 1 117 4 121 2 123 1 124 3 127 4 131 1 132 1 133 2 135 1 136 1 137 2 139 1 140 2 142 2 144 3 147 6 153 1 154 3 157 8 165 2 167 3 170 2 172 1 173 2 175 3 178 1 179 1 180 1 181 1 182 1 183 3 186 3 189 1 190 10 200 7 207 13 220 4 224 2 226 2 228 1 229 3 232 1 233 3 236 2 238 4 242 1 243 1 244 1 245 3 248 3 251 2 253 5 258 7 265 3 268 2 270 2 272 3 275 2 277 4 281 8 289 3 292 3 295 1 296 17 313 2 315 20 335 18 353 20 373 16 389 7 396 1 397 1 398 1 399 2 401 2 403 11 414 3 417 2 419 2 421 3 424 4 428 4 432 4 436 7 443 3 446 2 448 1 449 1 450 1 451 1 452 1 453 3 456 3 459 3 462 1 463 2 465 4 469 1 470 3 473 3 476 2 478 1 479 1 480 17 497 17 514 17 531 17 548 1 549 1 550 1 551 1 552 1 553 17 570 6 576 2 578 1 579 1 580 3 583 2 585 1 586 2 588 1 589 3 592 2 594 1 595 2 597 2 599 3 602 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988 1 -1 0 -1 0 989 1 -1 0 -1 0 -1 0 -1 0 -1 0 990 1 -1 0 -1 0 -1 0 -1 0 -1 0 991 1 -1 0 -1 0 -1 0 -1 0 -1 0 992 2 -1 0 -1 0 994 6 -1 0 -1 0 1000 2 -1 0 -1 0 -1 0 -1 0 -1 0 1002 3 -1 0 -1 0 -1 0 -1 0 -1 0 1005 1 -1 0 -1 0 -1 0 -1 0 -1 0 1006 1 -1 0 -1 0 -1 0 -1 0 -1 0 1007 1 -1 0 -1 0 -1 0 -1 0 -1 0 1008 1 -1 0 -1 0 -1 0 -1 0 -1 0 1009 1 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 1011 2 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 1012 2 -1 0 -1 0 -1 0 -1 0 -1 0 1014 1 -1 0 -1 0 -1 0 -1 0 -1 0 1015 1 -1 0 -1 0 1016 13 -1 0 -1 0 1029 1 -1 0 -1 0 -1 0 -1 0 -1 0 1030 1 -1 0 -1 0 -1 0 -1 0 -1 0 1031 2 -1 0 -1 0 1033 7 -1 0 -1 0 1040 1 -1 0 -1 0 -1 0 -1 0 -1 0 1041 1 -1 0 -1 0 -1 0 -1 0 -1 0 1042 1 -1 0 -1 0 -1 0 -1 0 -1 0 1043 2 -1 0 -1 0 -1 0 -1 0 -1 0 1045 1 -1 0 -1 0 1046 7 -1 0 -1 0 1053 1 -1 0 -1 0 1054 5 -1 0 -1 0 1059 1 -1 0 -1 0 -1 0 -1 0 -1 0 1060 2 -1 0 -1 0 -1 0 -1 0 -1 0 1062 1 -1 0 -1 0 -1 0 -1 0 -1 0 1063 1 -1 0 -1 0 -1 0 -1 0 -1 0 1064 3 -1 0 -1 0 -1 0 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-1 0 1112 1 -1 0 -1 0 -1 0 -1 0 -1 0 1113 1 -1 0 -1 0 -1 0 -1 0 -1 0 1114 1 -1 0 -1 0 -1 0 -1 0 -1 0 1115 2 -1 0 -1 0 -1 0 -1 0 -1 0 1117 1 -1 0 -1 0 -1 0 -1 0 -1 0 1118 1 -1 0 -1 0 -1 0 -1 0 -1 0 1119 1 -1 0 -1 0 -1 0 -1 0 -1 0 1120 1 -1 0 -1 0 -1 0 -1 0 -1 0 1121 1 -1 0 -1 0 -1 0 -1 0 -1 0 808 3 811 2 813 1 814 2 816 2 818 1 819 1 820 3 823 1 824 1 825 1 826 1 827 2 829 1 830 2 832 1 833 2 835 1 836 1 837 1 838 1 839 2 841 1 842 1 843 2 845 2 847 1 848 1 849 1 850 1 851 4 855 3 858 1 859 1 860 2 862 1 863 2 865 1 866 1 867 1 868 2 870 1 871 2 873 1 874 2 876 1 877 1 878 2 880 2 882 1 883 1 884 1 885 1 886 1 887 2 889 2 891 1 892 1 893 1 894 1 895 1 896 1 897 2 899 1 900 1 901 1 902 1 903 1 904 2 -1 0 906 1 907 1 908 2 910 1 911 1 912 1 913 1 914 2 916 1 917 1 918 1 919 1 920 1 921 1 922 1 923 1 924 1 925 1 926 2 928 1 929 1 930 1 931 1 932 2 934 1 935 1 936 1 -1 0 937 1 North Main Streetnonenone Road Leading NowherenonenoneNorth Main Street nonenoneNorth Main Streetnonenone IntersectionnonenoneSouth Main StreetnonenoneSouth Main Streetnonenone !South Main Streetnonenone $% Bank VaultnonenoneRoad Leading Nowherenonenone Gas Pumpsnonenone  Filling Stationnonenone  WarehousenonenoneWarehouse OfficenonenoneHardware Storenonenone StoreroomnonenoneBanknonenone Drug StorenonenoneCafenonenone Grocery Storenonenone Empty storenonenoneEast Park DrivenonenoneEast Park Drivenonenone:West Park DrivenonenoneWest Park Drivenonenone' Small ChurchnonenoneClothing StorenonenoneBarenonenone Empty StorenonenoneSporting Goods Storenonenone Stock RoomnonenoneTamoret Hotel Lobbynonenone"Hallnonenone#! Guest Roomnonenone" Empty Storenonenone Sheriff's Officenonenone CellnonenoneCemetery Entrancenonenone(./)-Cemeterynonenone*'))/+)/Cemeterynonenone//(*(*'+Cemeterynonenone/++)),/(Cemeterynonenone*,//),-(Cemeterynonenone++--/))(Cemeterynonenone//.,'+(*Cemeterynonenone//--*/+,Cemeterynonenone)-'+(*.,Beneath PulpitnonenoneUnder the Gravenonenone52346635,Under Cemeterynonenone14445636Under Cemeterynonenone57624564Under Cemeterynonenone33525665Under Cemeterynonenone46622464Under Cemeterynonenone55324545Under Cemeterynonenone35556666Pulpitnonenonebedenonenone# Park Entrancenonenone;;Statuenonenone=D<:>E:Oak Treenonenone>EC;B=FD Walnut Treenonenone?;>@<Moundnonenone@<B=A?C;Elm Treenonenone=@> Playgroundnonenone>A?B=StatuenonenoneB@> Willow TreenonenoneAC>@< Walnut TreenonenoneBF<>E Willow Treenonenone;GE<HFountainnonenone<HFDC;IGStatuenonenoneCIE<HOak TreenonenoneDHEMoundnonenoneEJIGFDElm TreenonenoneFHE Boat DocknonenoneHL Boat HousenonenoneJRow BoatnonenoneJJRow BoatnonenoneNN Sandy BeachnonenoneOM Wood StairwaynonenonePN Wood StairwaynonenoneQO Wood StairwaynonenonePRTop of the CliffnonenoneSQPathnonenoneR`g^h\fTPathnonenone^c`US]dbPathnonenone]bT_^VcaPathnonenoneW_]_[WU_PathnonenoneXV[iYX]VForestnonenoneYWYYYY[WForestnonenoneZ[ZXZX\WForestnonenoneY\\Y\Y\[ForestnonenoneY]\WZX^VForestnonenoneZ^Z[ZYS]Forestnonenone[U^V\WT_Forestnonenone\TS]\[`UForestnonenoneVaUa]]baForestnonenoneSdfT^gecForestnonenone_bb_U_b_ForestnonenoneUccaT_caForestnonenoneTbdb`UdbForestnonenone`eecfTecForestnonenonefdfdf`fdForestnonenonegeg`gSedForestnonenonehffShhf`ForestnonenonegggggggS Back GatenonenoneWKitchennonenonekmnPantrynonenonej Back PorchnonenonesiBathroomnonenonejp Dining Roomnonenoneopjq Great RoomnonenonenRecreation RoomnonenonenmFoyernonenonertnClosetnonenoneq Front PorchnonenonelStairsnonenonequStairsnonenonevtHallwaynonenonexuzwBalconynonenonevBedroomnonenonevBedroomnonenonezHallwaynonenoney|vBedroomnonenone|~Hallwaynonenone{}zBathroomnonenone|Closetnonenone{Atticnonenoneu Front Gate.nonenonesStairwaynonenonetBasementnonenoneWorkshopnonenone Laundry RoomnonenoneOfficenonenone Furnace RoomnonenoneSecret PassagenonenoneSecret PassagenonenoneSecret PassagenonenoneEquipment Roomnonenone Store Roomnonenone Laboratorynonenone Control RoomnonenoneChamber of MistnonenoneCorridornonenoneCorridornonenoneCorridornonenoneCorridornonenoneCorridornonenoneCorridornonenoneCorridornonenoneCorridornonenone Delivery RoomnonenonelPassagenonenonePassagenonenone Misty Cavernnonenone Misty Cavernnonenone Misty Cavernnonenone Misty Cavernnonenone Misty Cavernnonenone Misty Cavernnonenone Misty Cavernnonenone Misty Cavernnonenone Misty CavernnonenoneSloping CorridornonenoneTunnelnonenoneTunnelnonenoneTunnelnonenoneTunnelnonenone Tiny RoomnonenoneAlcovenonenoneStone StructurenonenoneVoidnonenoneVoidnonenoneVoidnonenoneVoidnonenoneVoidnonenoneVoidnonenoneVoidnonenoneValleynonenoneValleynonenoneDaisnonenoneDiasnonenoneDaisnonenone Metallic RoomnonenonePulsating RoomnonenoneShrinenonenoneRed SeanonenoneRed SeanonenoneRed SeanonenoneRed SeanonenoneIslandnonenoneRed SeanonenoneRed SeanonenoneRed SeanonenoneRed SeanonenonePitenonenoneGrottononenone Cave of Windnonenone Sepulchernonenone Pack Rat NestnonenoneYLIGHTER0 like a regulat(There is a blue disposable lighter here. DISPOSABLEike a regulatnone LIGHTER like a regulation pool table. BONE 201g. %There is a half rotten ham bone here.HAMNE 01g.  on the shelf e shelf  BONE HAM MEAT MEAT SPADE202ngry to want to"There is a small rusty spade here.RUSTYE 2ngry to want to in the crate e crateto SPADE SHOVEL veleto eat it. CRATE203a small rusty sLARGEE 3a small rusty snone CRATE BOX BOXES xespade that looks sturdy enough to dig in soft dirt. dSHELF204nothing specialSHELF204nothing specialnone SHELF 4nothing special about the box. PULPIT05 nothing speciaTEAKWOOD nothing specianone PULPIT nothing special about the shelf. CROSS206it sits on a ra,You see a jewel encrusted silver cross here.SILVER 6it sits on a ranone CROSS 6it sits on a raise paltform and towers above the pews. 0LAMP 207The stone seems-There is a old but usable kerosene lamp here.KEROSENEThe stone seemsnone LAMP 07The stone seems to be emitting a faint silver light from it. nonenoneBOXN 209 in this produc?You see a switch box hanging from some wires on the south wall.SWITCH09 in this producnone BOX 209 in this product. BOXN 210der. (There is a switch box on the north wall.SWITCH10der. none BOX 210der. FUSE 211ur typical swit You see a 30 amp plug fuse here.PLUGE 11ur typical switnone FUSE 11ur typical switch box. RACK 212ur typical plugRACK 212ur typical plugnone RACK 12ur typical plug fuse. It looks to be in good shape. PUMP 213metal display r9A sign on one of the pumps identifies it as unleaded gas.UNLEADEDmetal display rnone PUMP 13metal display rack. PUMP 214he station." 9A sign on the other pump identifies it as a kersone pump.KEROSENEhe station." none PUMP KEROSENE SENE GASOLINEtealing gas wilGASOLINEtealing gas wilnone GASOLINE GAS as will be prosecuted. BOXN 216E GAS as wil?You see a switch box hanging from some wires on the south wall.SWITCH16E GAS as wilnone BOX 216E GAS as will be prosecuted. HOLDER17ce nothing stra)There is an empty fuse holder in the box.FUSEDER ce nothing stranone HOLDER ce nothing strange about it other than the cover being missing. LAMP 218ce that the ins!You see a brightly lit lamp here.BURNING8ce that the insnone LAMP 18ce that the inside of the holder is coated with a black substance. LAMP 219 in this producYou see a lit lamp here.BURNING9 in this producnone LAMP 19 in this product. KEYN 220 in this producYou see a large iron key here.IRON 220 in this produc in the desk. e desk.uc KEY 220 in this product. DOOR 221looks to be benCELLR 21looks to be bennone DOOR 21looks to be bent a little. %nonenoneKEYN 223 appears to be 5You see a bent iron key jammed in the cell door lock.IRON 223 appears to be  in the lock. e lock.e  KEY 223 appears to be locked. BEER 224LOCK. e lock.e You see a bottle of beer here.BOTTLE24LOCK. e lock.e none BEER 24LOCK. e lock.e locked. DESK 225ur typical bottROLLTOP5ur typical bottnone DESK 25ur typical bottle of domestic beer. %d2HOLE 226nothing special You see a freshly dug hole here.DEEPE 26nothing specialnone HOLE 26nothing special about the desk. BIBLE227 leads down int You see an old, worn bible here.GIDEON 7 leads down intnone BIBLE 7 leads down into a dark chamber. NOTE 228 You see a crumpled up note here.CRUMPLED none NOTE 28 SHAFT229the truth standOn the console you see a strange looking ring over the switch.STRANGE2is emitting is none RING 82is emitting is emitting a soft white light. TALISMANif it is the stYou see a small talisman here.SMALLSMAN it is the stnone TALISMAN it is the stone or just a reflection. SPRUCE84sman is made of0In front of the swingset is a large blue spruce.BLUEUCE sman is made ofnone SPRUCE sman is made of stone and is emitting a faint green light. @STONE285ce tree towers At your feet is a dull stone.DULLNE 5ce tree towers none STONE 5ce tree towers above the playground. ALTAR286e is perfectly SMALLR 6e is perfectly none ALTAR 6e is perfectly round and about fist size. KNOB 287ething. There is a door knob here.DOORB 87ething. none KNOB 87ething. DOOR 288 is made of a bSMALL 88 is made of a bnone DOOR 88 is made of a bluish glass. DOOR 289knob visible. SMALL 89knob visible. none DOOR 89knob visible. PEDESTAL glass door knoMARBLETAL lass door knonone PEDESTAL lass door knob UMBRELLAdiameter. %There is a large black umbrella here.BLACKELLA ameter. none UMBRELLA ameter. STAND292typical umbrellSMALLD 2typical umbrellnone STAND 2typical umbrella, if anything can be typical in here. HORN 293d is about two You see a golden horn here.GOLDEN93d is about two none HORN 93d is about two feet tall.  HAND 294 is round and WOMAN'S4 is round and none HAND 94 is round and made of gold. There is a mouthpiece on one end. FINGER95 SMALLER none FINGER BOAT 296er keeps motion'You see a row boat at the water's edge.ROWAT 96er keeps motionnone BOAT 96er keeps motioning to you. JSEED 297 seems sea wort*There is a small amount of bird seed here.BIRDD 97 seems sea wortnone SEED 97 seems sea worthy. LIMB 298nothing special There is a small tree limb here.TREEB 98nothing specialnone LIMB STICK TICKcial about the bird seed. IDOOR 299ke an elm limb.LOCKED99ke an elm limb.none DOOR 99ke an elm limb. SHERIFFE 300 FILL HUMREThe sheriff is here!TOWNRIFF 300 FILL HUMRE SHERIFF 300 FILL HUMRECTPDLEfileCOPYRIGHTED 1988 %DOGATURE 301 There is a large black dog here.LARGEURE 301  DOG URE 301 PATRONSE 302ean. You see two bar patrons here.BARTRONS 302ean.  PATRONS PATRON atron VAMPIREE 303ur typical There is a vampire here! BLOODTHIRSTYur typical VAMPIRE 303ur typical bar flies, loud, argumentative, and half drunk. CORPSERE 304your throat)You see and smell a corpse on the ground. DETERIORATINGour throat CORPSE 304your throat. The vampire is staring at you. AMENTURE 305 to be, an AMENTURE 305 to be, an  AMEN RE 305 to be, an elderly man. 8PIGEONRE 306amine sometThere is a pigeon here.WHITEON 306amine somet PIGEON BIRD S BIRDthing like that. ;STATUERE 307s cooing so#You see a very strange statue here.STRANGE 307s cooing so STATUE 307s cooing softly. AWEREWOLF 308and its eyeThere is a werewolf here!WEREWOLF 308and its eye WEREWOLF WOLF MAN-WOLF WOLFto glow red. ELEFTTURE 309f does not LEFTTURE 309f does not  LEFT RE 309f does not seem to be very pleased in seeing you. RIGHTURE 310nd looks prRIGHTURE 310nd looks pr RIGHT E 310nd looks pretty much like your right hand. STATUERE 311and looks p You see a destroyed statue here. DESTROYED311and looks p STATUE 311and looks pretty much like you left hand. VAGRANTE 312 head have )Sleeping in one corner is an old vagrant.OLDGRANT 312 head have VAGRANT 312 head have been violently knocked off by someone or something. WEBATURE 313s off back )There is a large, sticky spider web here.SPIDERRE 313s off back  WEB URE 313s off back to sleep. ZSPIDERRE 314tretched beA huge spider is here with you.LARGEER 314tretched be SPIDER 314tretched between the trees making movement very delicate here. SKELETON 315 %There is a human skeleton in the web.HUMANETON 15 SKELETON 15 MANTISRE 316ature wasn'/A giant praying mantis descends from the tress.PRAYING 316ature wasn' MANTIS 316ature wasn't as lucky as you, I guess. aFLYATURE 317 A giant fly buzzes around you.GIANTURE 317  FLY URE 317 hFLYATURE 318y is very a%You see a giant fly stuck in the web.GIANTURE 318y is very a FLY URE 318y is very annoying.  BUTTERFLY319truggling fAA beautiful giant butterfly is peacefully fluttering around here.MONARCHFLY 9truggling f BUTTERFLY 9truggling for its life in the web. ]RATATURE 320y seems not0Sitting along the north wall is small white rat.WHITEURE 320y seems not RAT URE 320y seems not to care that you are here. SHADOWRE 321te is looki1There is a black shadow with firey red eyes here!BLACKOW 321te is looki SHADOW 321te is looking at you and trembling. {BATATURE 322 you, but i&There is a giant bat in here with you.GIANTURE 322 you, but i BAT URE 322 you, but its red eyes are always watching you. ANTATURE 323ks like ano%A giant ant is wandering around here.GIANTURE 323ks like ano ANT URE 323ks like another result of Braindead's experiments. jSHADOWRE 324s to be loo-There is a white shadow in the room with you.WHITEOW 324s to be loo SHADOW 324s to be looking for food. RATATURE 325orm of a wo%There is a rather large pack rat herePACK URE 325orm of a wo RAT URE 325orm of a woman, the same as first visited you. d STRUCTURE326ence here. STONECTURE 6ence here. STRUCTURE 6ence here. STATUERE 327e is made oWOMANUE 327e is made o STATUE 327e is made of dull stones and is floating in the void. BOXATURE 328eems to be JUKE URE 328eems to be  BOX URE 328eems to be wanting something. Maybe she can help you. COTATURE 329 is pulled COTATURE 329 is pulled  COT URE 329 is pulled slightly away from the wall. & TOMBSTONE330hing specia$There is a large new tombstone here.NEWMBSTONE 0hing specia TOMBSTONE 0hing special about the cot. * BRAINDEAD331 Dr. Braindead is here with you.DR.AINDEAD 1 BRAINDEAD 1 TABLEURE 332idgeting wiOAKBLE E 332idgeting wi TABLE E 332idgeting with. nDOORSURE 333 made of oaMETALS E 333 made of oa DOORS E 333 made of oak and covered with dirty dishes. lDISHESRE 334e shut and DIRTYES 334e shut and  DISHES 334e shut and there appears to be no way to open the directly. n CHANDELIER35d with a grCHANDELIER35d with a gr CHANDELIER d with a green mold, and other assorted food stuff. ! FIREPLACE336e crystal cSTONEPLACE 6e crystal c FIREPLACE 6e crystal chandelier. oBEDATURE 337m very warmTWIN URE 337m very warm BED URE 337m very warm and cozy if it was burning. xBEDATURE 338 typical twQUEENURE 338 typical tw BED URE 338 typical twin bed. yWATERBED 339r, run of tWATERBED 339r, run of t WATERBED 39r, run of the mill queen bed. {MIRRORRE 340 seems to eMIRRORRE 340 seems to e MIRROR 340 seems to empty. { GENERATOR341 GENERATOR341 GENERATOR 1  COMPRESSOR42o electriciCOMPRESSOR42o electrici COMPRESSOR o electrician, but I'd say it was around 480kva in size. MERCHANT 343ipe running3You see a merchant dressed in a business suit here.TOWNCHANT 43ipe running MERCHANT 43ipe running through the west wall.  ADVENTURER44 looks very.Cowering in one corner is a scared adventurer.SCAREDTURER looks very ADVENTURER looks very nervous and in a hurry. $RESIDENT 345, sobbing s)Wandering around here is a town resident.TOWNIDENT 45, sobbing s RESIDENT 45, sobbing softly. !MOURNERE 346 seems to b#Standing over a grave is a mourner.MOURNERE 346 seems to b MOURNER 346 seems to be dazed and confused. -DRUNKURE 347is dressed -Leaning against a wall is a rather drunk man.TOWNNK E 347is dressed  DRUNK E 347is dressed in black and gazing intently down at the grave. CHIPMUNK 348. )Sitting on the mound is a small chipmunk.CHIPMUNK 348. CHIPMUNK 48. >SQUIRREL 349t you have 2Sitting under the tree with you is a fox squirrel.FOXUIRREL 49t you have SQUIRREL 49t you have some food for him. GSTATUERE 350 is happilySTATUERE 350 is happily STATUE 350 is happily eating away on a nut. FSTATUERE 351time to be CONFEDERATE1time to be  STATUE 351time to be looking at things like that! ;BASSTURE 352s covered w3Swimming about the boat is a large largemouth bass.LARGE RE 352s covered w BASS FISH YMS FISHwith a strange, white substance. L GRASSHOPPER3idn't bring"There is a giant grasshopper here.GIANTSHOPPER dn't bring GRASSHOPPER dn't bring your graphite rod and reel. XGERBILRE 354per is lazi1A giant gerbil is here running around in circles.GIANTIL 354per is lazi GERBIL 354per is lazily chewing on some leaves.  COCKROACH355 +Standing in the bathtub is giant cockroach.GIANTROACH 5 COCKROACH 5 }CATATURE 356 There is a Siamese cat here.SIAMESEE 356  CAT URE 356 y RETRIEVER357urring softA golden retriever is here.GOLDENEVER 7urring soft RETRIEVER 7urring softly. oPASSAGEE 358ook at him,$There is a passage here to the northPASSAGEE 358ook at him, PASSAGE 358ook at him, the retriever wags his tail. COBWEBSE 359 secret pasCOBWEBSE 359 secret pas COBWEBS 359 secret pass to me. WALLTURE 360are very stWALLTURE 360are very st WALL RE 360are very sticky and annoying. AISLEURE 361 typical waAISLEURE 361 typical wa AISLE E 361 typical wall. PEWSTURE 362 not as dusPEWSTURE 362 not as dus PEWS RE 362 not as dusty as the rest of the place. BARATURE 363 awhile. BARATURE 363 awhile.  BAR URE 363 awhile. CASESURE 364ery dirty aCASESURE 364ery dirty a CASES E 364ery dirty and sticky. FLOORURE 365e empty. FLOORURE 365e empty.  FLOOR E 365e empty. !PLANTSRE 366ely at the PLANTSRE 366ely at the & PLANTS PLANT CONTAINER CONTAINERS AINERSflection. !RUGATURE 367n the contaORIENTAL 367n the conta RUG CARPET MS CARPETners are plastic ferns. #PICTURES 368rayed and bPICTURES 368rayed and b PICTURES 68rayed and badly worn. &none SUBSTANCE370. WHITETANCE 0. SUBSTANCE 0. ;TREETURE 371o expert buTREETURE 371o expert bu TREE RE 371o expert but I would say it looks like pigeon droppings. <LAKETURE 372 typical trLAKETURE 372 typical tr LAKE RE 372 typical tree to me. JPADLOCKE 373 PADLOCKE 373 PADLOCK 373 iSINKTURE 374 takes a keSINKTURE 374 takes a ke SINK RE 374 takes a key. jCABINETS 375filled withCABINETS 375filled with CABINETS 75filled with dirty dishes. jTRASHURE 376 are quite TRASHURE 376 are quite  TRASH GARBAGE GARBAGEpty. jGAMETURE 377rash and gaVIDEO RE 377rash and ga GAME RE 377rash and garbage to me. pSOFATURE 378. SOFATURE 378.  SOFA CHAIR CHAIRS SOFAS RS SOFAS oBOARDSRE 379mfortable. CIRCUIT 379mfortable.  BOARDS BOARD BOARD pCLOTHESE 380 broken andCLOTHESE 380 broken and CLOTHES CLOTHE SHOE SHOES SHOES ~GATETURE 381te an assorWOODE RE 381te an assor GATE RE 381te an assortment here but nothing you can use. CHAINURE 382securely loCHAINURE 382securely lo CHAIN E 382securely locked shut.  MACHINERY383 made of stJUNKHINERY 3 made of st MACHINERY 3 made of steel and looks quite heavy. SAWDUSTE 384ld discardeSAWDUSTE 384ld discarde SAWDUST 384ld discarded machinery. WASHERRE 385l sawdust. WASHERRE 385l sawdust.  WASHER 385l sawdust. DRYERURE 386ypical washDRYERURE 386ypical wash DRYER E 386ypical washer. BOOKCASE 387ypical dryeBOOKCASE 387ypical drye BOOKCASE 87ypical dryer. BOOKSURE 388 is filled BOOKSURE 388 is filled  BOOKS E 388 is filled with assorted volumes of books. FURNACEE 389ondness forFURNACEE 389ondness for FURNACE 389ondness for horror stories. DUCTWORK 390fired furnaDUCTWORK 390fired furna DUCTWORK 90fired furnace. BOTTLERE 391 spiders ouBOTTLERE 391 spiders ou BOTTLE BOTTLES OTTLESin every direction. TUBETURE 392ny of them TESTE RE 392ny of them  TUBE TUBES MS TUBEShere, but nothing looks of much interest.  EQUIPMENT393ing of inte LABORATORY 3ing of inte EQUIPMENT 3ing of interest in the tubes.  EQUIPMENT394much to you ELECTRONIC 4much to you EQUIPMENT 4much to you. NESTTURE 395t the archwNESTTURE 395t the archw NEST RE 395t the archway is hooked up to all this equipment.  PASSAGEWAY96littered wi(There is a passageway to the north here.PASSAGEWAY96littered wi PASSAGEWAY littered with hundreds of small shiny objects. noneTABLEURE 398ay leads frPOOLLE E 398ay leads fr TABLE E 398ay leads from the office to a secret pass. pANYY ND ANY ANYANY #ANYY ND ANY ;NEW ANYANYANYY ND ANY ;PUT PULPANYANY;JZHZEZFZ>Z@ZApsANYY ND ANY ;PUT TREEANYANYIOZKptANYY ND ANY ;PUT LAKEANYANYi:!puANYY ND ANY ;PUT PADLANYANYjpNANYY ND ANY ;PUT DIRTANYANYlp+ANYY ND ANY ;PUT LOCKANYANYsp+ANYY ND ANY ;PUT LOCKANYANY{pANYY ND ANY ;PUT DRESANYANY~p|ANYY ND ANY ;PUT CLOTANYANYpgANYY ND ANY ;PUT COBWANYANYpuANYY ND ANY ;PUT PADLANYANYpANYY ND ANY ;PUT CRATANYANYpANYY ND ANY ;PUT CRATANYANYpp|ANYY ND ANY ;PUT CLOTANYANYpANYY ND ANY ;PUT CABIANYANYkpANYY ND ANY ;PUT SHELANYANY:BBANYY ND ANY ;DOANYANYCANYY ND ANY ;1ST ANYANYCgANYY ND ANY ;SECOANYANYCANYY ND ANY ;3RD ANYANYC<ANYY ND ANY ;4TH ANYANY 89GANYY ND ANY ;VAGRANYANY:G 8GANYY ND ANY ;DIANYANY K:HH|KIANYY ND ANY ;NOANYANY K9I}KqKIANYY ND ANY ;BRAANYANY K:I9HANYY ND ANY ;BRAIANYANY W9JANYY ND ANY ;MERCANYANY W:JJANYY ND ANY ;DIANYANY9K XANYY ND ANY ;ADVEANYANY X:KKANYY ND ANY ;DIANYANY Y9LANYY ND ANY ;RESIANYANY Y:LLANYY ND ANY ;DIANYANY Z9MANYY ND ANY ;MOURANYANY Z:MMANYY ND ANY ;DIANYANY [9NANYY ND ANY ;DRUNANYANY [:NNANYY ND ANY 7 ANYANYiANYY ND ANY ;SUANYANY8 ANYY ND ANY ;ZOANYANY1ANYY ND ANY ;SHANYANYjANYY ND ANY ;ALLANYANY/9 ANYY ND ANY ANYANYF:ANYY ND ANY ANYANYFU:ANYY ND ANY ANYANYG:ANYY ND ANY ANYANYGd :ANYY ND ANY ;SUN ANYANY9 9: S ANYY ND ANY ;SIGHANYANY9 :: $!ANYY ND ANY ;SIGHANYANY9 :: S"t*2oANYY ND ANYN ANYANY,Z%Z&9S p,q,%ANYY ND ANYUT SHERIFF BANYANY -q-ANYY ND ANYN DOG IN SPANYANYF -: q1w-ANYY ND ANY01 ANYANYF -99Sq-,\, q1w-ANYY ND ANYN ;AANYANY9JIyANYY ND ANY ANYANY9 J2wt*o9 ylANYY ND ANYN;OPEN PASSAANYANY9JwANYY ND ANYN ;TUANYANY,9[9\&t% ANYY ND ANYN ;ZOANYANY9 G) \&t% q&ANYY ND ANYNT LOCKED CEANYANY9 F) \&t% pANYY ND ANYN ;PUT LOCKANYANY9F)\&q,%t% yANYY ND ANYN LOSE EXIT ANYANY:08S(:p/ANYY ND ANY ;VAANYANYA 3VJXt*o2ANYY ND ANYN ;BAANYANY::[ANYY ND ANY ;WEREANYANY:ONOANYY ND ANY ;DIANYANY9^F _2ANYY ND ANYN ANYANY9a`w:w<}:ANYY ND ANYN ;REMOVE ANYANY9eF f2ANYY ND ANYN ANYANY9ZgqZy=>}=::ANYY ND ANYN ;FLANYANY9i]p:|:ANYY ND ANYN ;SPIDEANYANY9 9y! ANYY ND ANY ;NANYANY9!il!ANYY ND ANY ;DEAANYANY A|A)ANYY ND ANY ;SHANYANY AZ:*2ANYY ND ANYN ANYANY9):*S ~ANYY ND ANY ;SHADANYANY9) :*)}AqA{ANYY ND ANYUT SHADOW INANYANY9.:A:*:4:>qA.ANYY ND ANY ;SHUANYANY9+2ANYY ND ANYN ANYANY9+9/G+/ANYY ND ANY ;SHUT CANYANY:@@wDANYY ND ANY324 ANYANY [ [ [ [ 2ANYY ND ANY ;DEANYANY [ [ [ [ 2ANYY ND ANY ;DEANYANY [ [ [ [ 2ANYY ND ANY ;DEANYANY [ [ [ [ 2ANYY ND ANY ;DEANYANY [ [ [ [ 2ANYY ND ANY ;DEANYANY922ANYY ND ANYN ANYANY95V5:6qANYY ND ANYAKE SURE AMUANYANY97V7ANYY ND ANY ;SHUANYANY##\ANYY ND ANYN ;ANYANY##q#*\ANYY ND ANYN8 ;ANYANY9?9=9<9;99939>dANYY ND ANYN ANYANY9?9=9<9;9993:>ANYY ND ANYN ANYANY9RF qEdqNR /LIGHTT LAMP T LAMPHUT CLAMP 207The stone seemsANY9:yw/LIGHTT LAMP T LAMP LAMP 207The stone seemsANY9:yw/LIGHTT LAMP T LAMP LAMP 207The stone seemsANY[/LIGHTT LAMP T LAMP;PRINLAMP 207The stone seemsANY::/LIGHTT LAMP T LAMP;NO LLAMP 207The stone seemsANYZ/LIGHTT ANY HT ANY ;NO LANYHTT ANY HT ANY ;NO LANY 0 EXTINGUISHH LAMP H LAMPLAMP 207The stone seemsANY y#TURNN OFF LAMP F LAMPTILAMP 207The stone seemsLAMP 207The stone seems EXTINGUISHH LAMP UISH LLAMP 207The stone seemsANY0 EXTINGUISHH LAMP H LAMPLAMP 207The stone seemsANY \ DUMMY_VERB19LAMP 207The stone seemsANY9[9Y\ DUMMY_VERB19LAMP 207The stone seemsANY[Z8 DUMMY_VERB1BONE 201g. DOGATURE 301  -Sq8 DUMMY_VERB1ANYEE ANY TO THE DOG HEDOGATURE 301 8 DUMMY_VERB1TALISMANif it is the stSTATUERE 350 is happilyg=A)*wA>8 DUMMY_VERB1TALISMANif it is the stSTATUERE 350 is happily9=\8 DUMMY_VERB1ANYEE ANY TO STATUE STASTATUERE 350 is happily 8 DUMMY_VERB1ANYEE ANY TO ANY TO ANYANYEE ANY TO ANY TO ANY Y: DUMMY_VERB2DOGATURE 301 ANY - : DUMMY_VERB2RATATURE 320y seems notANYd E7: DUMMY_VERB2ANYLOWW ANY OW ANY ;FLANY EXAMINEE CRATE CRATEU CRATE203a small rusty sANY  pEXAMINEE SHELF SHELFADSHELF204nothing specialANY pEXAMINEE RACK E RACKONERACK 212ur typical plugANYpEXAMINEE COUNTER OUNTERCOUNTER7 of water is shANYBpQEXAMINEE TABLE TABLEHATABLE238typical hatbox ANYLpEXAMINEE TABLE TABLE NTABLE238typical hatbox ANY)p)EXAMINEE WEB NE WEBBIRDWEBATURE 313s off back ANYZ;ap;EXAMINEE CONSOLE ONSOLECONSOLE8e dial the lettANYpppp p PEXAMINEE READOUT EADOUTREADOUT4e large switch,ANY :+EXAMINEE READOUT EADOUTREADOUT4e large switch,ANY 9+FEXAMINEE READOUT EADOUTREADOUT4e large switch,ANY 9+FEXAMINEE READOUT EADOUTREADOUT4e large switch,ANY 9+FEXAMINEE READOUT EADOUTREADOUT4e large switch,ANY 9+FEXAMINEE SKELETON ELETOSKELETON 315 ANYZ ;bpEXAMINEE BENCH BENCHEPCOUNTER7 of water is shANYjpEXAMINEE POOL TABLE TATABLEURE 398ay leads frANYp:0:1EXAMINEE POOL TABLE TATABLEURE 398ay leads frANYp90:1EXAMINEE POOL TABLE TATABLEURE 398ay leads frANYp:091EXAMINEE POOL TABLE TATABLEURE 398ay leads frANYp9091EXAMINEE DRESSER RESSERDRESSER0t leads down toANY#EXAMINEE SPRUCE SPRUCEMSPRUCE84sman is made ofANY@:6> DUMMY_VERB4FUSE 211ur typical switHOLDER17ce nothing stra ywwD DUMMY_VERB7BEER 224LOCK. e lock.e ANY: we %D DUMMY_VERB7BEER 224LOCK. e lock.e ANY: Z WDRINKK BEER K BEER;NO DBEER 224LOCK. e lock.e ANYZ9 &q DRINKK BEER K BEER ;RESBEER 224LOCK. e lock.e ANY9 'q OPENN DESK N DESK ;SHEDESK 225ur typical bottANY% ,@OPENN DESK N DESK ;SHERDESK 225ur typical bottANY%.pOPENN HATBOX HATBOXKEY HATBOX3738 caliber bullANYA 3Opp2yy37OPENN HATBOX HATBOX ;GHATBOX3738 caliber bullANYA 3POPENN HATBOX HATBOXOPENHATBOX3738 caliber bullANYZ 3Qp2N DUMMY_VERB12PIGEONRE 306amine sometANYOPENN HATBOX EN HATBOXEHATBOX3738 caliber bullANYOPENN CABINET ABINETOXECABINET4ight or to the ANYApOPENN DRESSER RESSER DRESSER0t leads down toANY#5pOPENN COFFIN COFFINBIBLCOFFIN33ning and closinANY7=p0OPENN ANY EN ANYUT CORPANYNN ANY EN ANYUT CORPANYZWB DUMMY_VERB6ANYANY: 9 ( \q,q. B DUMMY_VERB6ANYANY%9 9*q.&q,& /B DUMMY_VERB6ANYANY#9\9B DUMMY_VERB6ANYANY+J DUMMY_VERB10BEDN 231typical dresserBEDN 231typical dresser#7\9J DUMMY_VERB10PULPIT05 nothing speciaPULPIT05 nothing specia6\8J DUMMY_VERB10ARCHWAY5. Braindead ARCHWAY5. Braindead \qJ DUMMY_VERB10ARCHWAY5. Braindead ARCHWAY5. Braindead \qJ DUMMY_VERB10ARCHWAY5. Braindead ARCHWAY5. Braindead J DUMMY_VERB10ARCHWAY5. Braindead ARCHWAY5. Braindead Z J DUMMY_VERB10SWINGSETt. SWINGSETt. @:55J DUMMY_VERB10BOAT 296er keeps motionBOAT 296er keeps motionJ (\LJ DUMMY_VERB10BOAT 296er keeps motionBOAT 296er keeps motionN (\MJ DUMMY_VERB10ANY TO ANY TO ANY ;ANY TO ANY TO ANY ;F DUMMY_VERB8ANYANY94F DUMMY_VERB8ANYANYZ#3LOCKK DOOR WITH KEY TH DOOR 221looks to be benKEYN 220 in this produc%9q,pw,LOCKK DOOR WITH KEY TH DOOR 221looks to be benKEYN 220 in this producJSLOCKK CONSOLE WITH KEY CONSOLE8e dial the lettKEYN 220 in this produc  ,UNLOCKK DOOR WITH KEY TDOOR 221looks to be benKEYN 220 in this produc%&-UNLOCKK DOOR WITH KEY TDOOR 221looks to be benKEYN 220 in this producJRKUNLOCKK CONSOLE WITH KECONSOLE8e dial the lettKEYN 220 in this produc9P , UNLOCKK TRUNK WITH PRYBTRUNK274 is small and sPRYBAR75k has many stic0 DUMMY_VERB21TRUNK274 is small and sANY< DUMMY_VERB3ANYANY,1Z 0 1p< DUMMY_VERB3ANYANY1READD BIBLE BIBLE;NO HBIBLE227 leads down intANY 2pREADD JOURNAL OURNALOTEJOURNAL0hole looks likeANYTURNN PAGE TURN PAGEOTEPAGE 276 like your typiANYREADD READOUT EADOUTOTEREADOUT4e large switch,ANYEXAMINEE CONSOLE E CONSCONSOLE8e dial the lettANYYELLTT AMEN T AMEN CONSAMENTURE 305 to be, an ANY8I8q8 0w1L DUMMY_VERB11CROSS206it sits on a raVAMPIREE 303ur typical 97;q/L DUMMY_VERB11CROSS206it sits on a raANY:7<L DUMMY_VERB11CROSS206it sits on a raVAMPIREE 303ur typical 8?L DUMMY_VERB11SCEPTER2 as if the gateBATATURE 322 you, but i B}wBL DUMMY_VERB11SCEPTER2 as if the gateANYL DUMMY_VERB11TALISMANif it is the stSHADOWRE 321te is looki A:*|A*L DUMMY_VERB11TALISMANif it is the stANYL DUMMY_VERB11ANYEE ANY VE ANY ;WAVEANY H DUMMY_VERB9CORPSERE 304your throatANY7 0>pH DUMMY_VERB9FOUNTAIN ANYE4:KpH DUMMY_VERB9DESK 225ur typical bottANYlpH DUMMY_VERB9OVERCOATon looks pushabANY rpeH DUMMY_VERB9TRUNK274 is small and sANY 9(|pH DUMMY_VERB9ANYRCHH ANY CH ANY ;GANY #TURNN RIGHT RIGHT;FINDRIGHTURE 310nd looks prANY::H>Id> C#TURNN LEFT N LEFT ;DIALLEFTTURE 309f does not ANY:9H>Id>`C#TURNN RIGHT RIGHT;DIALRIGHTURE 310nd looks prANY:99H>Id>C#TURNN LEFT N LEFT ;DIALLEFTTURE 309f does not ANY:999Id>2 Dw+#TURNN LEFT N LEFT LEFTTURE 309f does not ANY:E#TURNN LEFT N LEFT 21TURLEFTTURE 309f does not ANY9F#TURNN RIGHT RIGHT;CAN'RIGHTURE 310nd looks prANY:E#TURNN RIGHT RIGHT21TURRIGHTURE 310nd looks prANY9F#TURNN PAGE N PAGE ;CAN'PAGE 276 like your typiANY:"m"#TURNN PAGE N PAGE ;MAPAGE 276 like your typiANY9":#n##TURNN PAGE N PAGE ;MAPAGE 276 like your typiANY9#:$o$#TURNN PAGE N PAGE ;MAPAGE 276 like your typiANY9$:%p"#$#TURNN DIAL N DIAL ;BOODIAL 243is made of brasANY9-:..y+#TURNN DIAL N DIAL ;RODIAL 243is made of brasANY9-9..y#TURNN DIAL N DIAL WORKIDIAL 243is made of brasANY#TURNN KNOB N KNOB ;NOTHKNOB 287ething. ANY9:y !:\#TURNN ANY RN ANY ;ANYNN ANY RN ANY ;ANY V DUMMY_VERB16GUNN 235if it is the stANYGw1FIRETT GUN AT WEREWOLF GUNN 235if it is the stWEREWOLF 308and its eyeE 49Jw41FIRETT WEREWOLF WITH GUWEREWOLF 308and its eyeGUNN 235if it is the stFIRETT GUN AT WEREWOLF GUNN 235if it is the stWEREWOLF 308and its eye1FIRETT GUN AT ANY AT ANGUNN 235if it is the stANYOTT GUN AT ANY AT ANY1FIRETT ANY WITH GUN TH ANYOTT ANY WITH GUN TH GUNN 235if it is the st R DUMMY_VERB14PIGEONRE 306amine sometANY 2)*Myq2gg)g*R DUMMY_VERB14PIGEONRE 306amine sometANY 2Z [Z )[Z *NR DUMMY_VERB14RATATURE 320y seems notANY @k\q3w@R DUMMY_VERB14ANYTUREE ANY RE ANY ANY P DUMMY_VERB13BOAT 296er keeps motionANYLT \M Nq(NP DUMMY_VERB13BOAT 296er keeps motionANYMT \L Jq(JP DUMMY_VERB13BOAT 296er keeps motionANYL[MZ U$PUSHHH WEB CH WEB WEBATURE 313s off back ANYZ\::p:]|:$PUSHHH ANY CH ANY ANYCHH ANY CH ANY ANY W!GETT SCEPTER CEPTER SCEPTER2 as if the gateANY:cPUSHHH WEB TOUCH WEBCEPWEBATURE 313s off back ANY!GETT SCEPTER CEPTER SCEPTER2 as if the gateANY9:h!GETT BALL T BALL BALL 265e digital readoANYp s'> '0te !GETT BALL T BALL BALL 265e digital readoANY9'u!GETT BALL T BALL BALL 265e digital readoANY9've1!GETT ORB ET ORB ORBN 261 I suppose I hANY ye3!GETT RING T RING RING 234d and the seal ANY ye4!GETT AMULET AMULET AMULET77 part of a jourANY95:6J5q!GETT ANY ET ANY ANYT ANY ET ANY ANYW X DUMMY_VERB17FLYATURE 317 ANYh =d|=X DUMMY_VERB17ANYTT ANY AT ANY ANY )DROPP LAMP P LAMP LAMP 207The stone seemsANYi g)DROPP TALISMAN LISMAN TALISMANif it is the stANY9*Z*)qA{g)DROPP VIAL P VIAL VIAL 248typical counterANY97qqE\7)DROPP VIAL P VIAL VIAL 248typical counterANYd E:7qEq R)DROPP ANY OP ANY ANYPP ANY OP ANY ANYL[M^ DUMMY_VERB20ORBN 261 I suppose I hPLAQUE32thing special a:&q&wpf^ DUMMY_VERB20ANYNEE ANY AT PLAQUE PLPLAQUE32thing special a":&> DUMMY_VERB4BALL 265e digital readoSHELF204nothing specialk wpg > DUMMY_VERB4BALL 272 it. SHELF204nothing specialkxg> DUMMY_VERB4BALL 265e digital readoSHELF204nothing specialk[ y> DUMMY_VERB4ORBN 261 I suppose I hHOLE 226nothing specialgy3p> DUMMY_VERB4ANYT ANY IN HOLE N HOLEHOLE 226nothing special:3"> DUMMY_VERB4RING 234d and the seal CONSOLE8e dial the lett[4gy> DUMMY_VERB4ANYT ANY ON CONSOLE ONSCONSOLE8e dial the lett"> DUMMY_VERB4CROSS206it sits on a raALTAR286e is perfectly peg\9> DUMMY_VERB4KNOB 287ething. DOOR 221looks to be ben:y !q*> DUMMY_VERB4SCEPTER2 as if the gatePEDESTAL glass door knogp#e#;\> DUMMY_VERB4AMULET77 part of a jourSTAND292typical umbrellgp%e%<\> DUMMY_VERB4RING 234d and the seal FINGER95 g\?$PUSHH BUTTON BUTTON BUTTON57 a soft hum comANY9,-./qq$PUSHH BUTTON BUTTON BUTTON57 a soft hum comANY` DUMMY_VERB21TRUNK274 is small and sANY  Bz` DUMMY_VERB21TRUNK274 is small and sANY :({(` DUMMY_VERB21ANYY ANY RY ANY ANY d DUMMY_VERB23SWITCH63e red button, tANY:-9,-d DUMMY_VERB23SWITCH63e red button, tANY9--.qqd DUMMY_VERB23SWITCH63e red button, tANYb DUMMY_VERB22LEVER266yellow and whitANY:/9+/b DUMMY_VERB22LEVER266yellow and whitANY9/9+/b DUMMY_VERB22LEVER266yellow and whitANYf DUMMY_VERB24ANYANY95 f DUMMY_VERB24ANYANY95If DUMMY_VERB24ANYANY95If DUMMY_VERB24ANYANY95J:6pf DUMMY_VERB24ANYANY95J96h DUMMY_VERB25AMULET77 part of a jourANY95:6J6THROWW STONE AT STRUCTUSTONE285ce tree towers STRUCTURE326ence here. q*\THROWW LAMP AT GATE T GLAMP 207The stone seemsGATE 250a large hatbox DROPP LAMP DROP LAMPT GLAMP 207The stone seemsANYTHROWW ANY AT ANY AT ANANYOWW ANY AT ANY AT ANANYOWW ANY AT ANY AT ANXY 9 DUMMY_VERB26ANYANY##\9 DUMMY_VERB26ANYANYZ#\9 DUMMY_VERB26ANYANY##9 DUMMY_VERB26ANYANY; DUMMY_VERB27HORN 293d is about two ANY%q%*\TELLK TO ANY ABOUT ANY ANYKK TO ANY ABOUT ANY ANYUT TO ANY ABOUT ANY TELLL ANY ABOUT ANY UT ANYLL ANY ABOUT ANY UT ANYUT ANY ABOUT ANY UT "ASKK ANY ABOUT ANY UT AANYK ANY ABOUT ANY UT AANYUTANY ABOUT ANY UT A ATTACKK ANY CK ANY ANYACKK ANY CK ANY ANY ? DUMMY_VERB29ANYANY[8? DUMMY_VERB29ANYANYG DUMMY_VERB33ANYDD ANY ED ANY ANYWI DUMMY_VERB34LAMP 207The stone seemsPUMP 214he station." ::9I DUMMY_VERB34LAMP 207The stone seemsPUMP 214he station." 9[9I DUMMY_VERB34LAMP 207The stone seemsGASOLINEtealing gas wil 9[9I DUMMY_VERB34LAMP 207The stone seemsGASOLINEtealing gas wil ::9I DUMMY_VERB34LAMP 207The stone seemsANYHL LAMP WITH ANY TH Y Throughout your journey to the fourth diminsion, I will be your eyes and hands. Yo move to to new locations try words like NORTH, SOUTH, EAST, WEST, NORTHWEST, NORTHEAST, SOUTHWEST, SOUTHEAST, UP, DOWN, ENTER, and EXIT. Moving may also be possible by using the phrase GO TO BED, or wherever you might want to go. I can manipulate many objects so if you have trouble with one set of commands, try another. Your commands can be expressed in the format: <(multiple) noun phrase(s)> For example: PUT THE GUN ON THE TABLE READ THE BOOK GET THE GUN AND THE BULLET EXAMINE THE GUN, BULLET AND THE WEREWOLF EAT THE CELERY AND THE ONION SHOOT THE MERCHANT WITH THE GUN ATTACK HIM ("HIM" will refer to last noun mentioned, e.g., the burglar) GET THE BOOK (also: TAKE THE BOOK) READ IT ("IT" will refer to last noun mentioned, e.g., the book) GET ALL Compound commands can be created by connecting single commands (like those above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two or more separate commands, such as: GO TO BED THEN SLEEP THEN SOUTH, WEST AND NORTH GET THE VIAL AND THEN EXAMINE IT; READ THE VIAL The game uses a number of special commands for various "housekeeping" chores. These are all pretty standard for most adventure games. Specifically: HELP, SCORE, INVENTORY, VERBOSE, LIST EXITS, SAVE, RESTORE, SCRIPT, UNSCRIPT and QUIT. The function keys have been predefined to stand for several of the most frequently used commands. Similarly, the cursor keys correspond to the various movement/compass directions. Hitting the '?' key (during the game) will display a diagram of keys and their definitions. Screen colors can be changed by typing in the following command: COLORS YELLOW GREEN CYAN BLACK LIGHTGRAY where yellow is normal text; green for highlighted text; blue is background; black is reverse text; and lightgray is reverse background. To change to a monochrome monitor issue the COLORS MONO command. To revert back to the default colors use the COLORS DEFAULT command.  ;TAMORET - BY MICHAEL J. LYONS - COPYRIGHTED 1988 ;message file MESSAGE 1 The sun has now fully risen over the eastern horizon, giving you somewhat more of a reassurance in your surroundings. END_MESSAGE MESSAGE 2 You notice that the sun is slowly slipping toward the western horizon. You begin to feel very uncomfortable about what might happen after dark. END_MESSAGE MESSAGE 3 The sun has set! If I was you, I would find a place to hide. END_MESSAGE MESSAGE 4 To your relieve, you notice a few rays of sunshine beginning to emerge from the east. END_MESSAGE MESSAGE 5 Suddenly the town's sheriff shows up. He looks you over very carefully and then gruffly says, "We don't particularly care to have strangers in our town. I suggest you high tail it out of town! If you stay I will be watching you very closely. And I best not catch you trying to steal anything." The sheriff grunts and disappears as quick as he appeared. END_MESSAGE MESSAGE 6 The large dog blocks any action you attempt. As you approach it, it drops its head, bares a mouthful of nasty fangs, and growls. The dog seems to be ready to pounce on you when a noise from the west distracts its attention. Suddenly, the dog makes a leap for you. Just in time you dart out of the way and the dog flees to the west. END_MESSAGE MESSAGE 7 Mustering up as much courage as you can, you offer the bone to the dog. The dog sniffs at it for a second, wags its tail, and gently takes it from you. The dog lies down directly in front of the door and begins to gnaw at the bone. END_MESSAGE MESSAGE 8 Suddenly the dog jumps up, with the bone firmly in its jaw, and runs out the door. You quickly follow the dog out of the building and into the street. You follow the dog up Main Street and then west on Park Drive. Picking up speed, the dog enters a cemetery and zigzags its way through old tombstones, finally stopping in front of a small, worn stone. END_MESSAGE MESSAGE 9 As you try to catch your breath, you notice the dog drop the bone and begin to dig a hole in front of the stone. Within minutes the dog buries the bone and, satisfied with its work, darts off into the tall weeds of the cemetery. You are too tired to follow it. END_MESSAGE MESSAGE 10 You watch the dog very closely in hopes that it may lead you somewhere. END_MESSAGE MESSAGE 11 The dog growls at you, picks up the bone in his jaws, and then runs out the door. END_MESSAGE MESSAGE 12 In the crate you see a spade. END_MESSAGE MESSAGE 13 On the shelf you see a ham bone. END_MESSAGE MESSAGE 14 On the rack you see a lamp. END_MESSAGE MESSAGE 15 You might have better luck in lighting the lamp if it had some fuel. END_MESSAGE MESSAGE 16 It is tough lighting a lamp without anything to light it with. END_MESSAGE MESSAGE 17 You have no fuel and nothing to light it with. END_MESSAGE MESSAGE 18 Your lamp flickers for a moment. END_MESSAGE MESSAGE 19 Suddenly your lamp flares up and then goes out. END_MESSAGE MESSAGE 20 As you start to screw the fuse in, you notice an arc of electricity that welds the fuse to its holder. In the distance you hear a soft whirl for a second. END_MESSAGE MESSAGE 21 When you lift the handle from the kerosene pump, you hear a soft whirl. Carefully you fill the lamp with the kerosene and then replace the handle. END_MESSAGE MESSAGE 22 When you lift the handle from the gasoline pump, you hear a soft whirl. Carefully you fill the lamp with the gasoline and then replace the handle. END_MESSAGE MESSAGE 23 You notice the lamp is glowing extremely bright. END_MESSAGE MESSAGE 24 Suddenly the lamp burst into flames. Before you can react a huge explosion rips you body into many small pieces. Of course most preschoolers know better than to use gasoline in a kerosene lamp. END_MESSAGE MESSAGE 25 The Lamp is already burning. END_MESSAGE MESSAGE 26 You extinguish the lamp. END_MESSAGE MESSAGE 27 The lamp glows softly after you light it. END_MESSAGE MESSAGE 28 The lamp is so hot that you can't touch the off lever. END_MESSAGE MESSAGE 29 KABOOM! END_MESSAGE MESSAGE 30 Out of nowhere, the sheriff runs up to you wielding his nightstick. "I told you that I'd be watching you!", he yells. "I saw you stealing that fuel from the gas station. We don't cotton to thieves around here. You are going to be spending several years in our jail and we don't serve meals." You head almost explodes and you slip into unconsciousness when the sheriff hits you squarely in the head with his nightstick. END_MESSAGE MESSAGE 31 You slowly wake up, you head throbbing from the blow delivered by the sheriff. Eventually you head begins to clear and you see that you are locked in a cell. END_MESSAGE MESSAGE 32 From behind you you hear a low moan. You quickly spin around and hold out your lamp, but all it does is cast strange shadows in the eerie darkness. END_MESSAGE MESSAGE 33 From all around you hear low moans. At times they seem to be right next to you, and then at other times they seem to be far in the distance. Wherever they are, you hope that they keep their distance. END_MESSAGE MESSAGE 34 A cold, clammy hand reaches out of the darkness and grabs your throat. You struggle but in an instance it seems that hundreds of hands are on you. You try to make out what has you, but the darkness will not reveal their forms. It makes no difference anyway, as the hands quickly choke you to death. I told you not to wander around in the dark. END_MESSAGE MESSAGE 35 You glance up at the new morning sun and wonder just how you got here and just how you are going to get back home. END_MESSAGE MESSAGE 36 Although the moon cast a soft, silvery light about you, you still stumble about. END_MESSAGE MESSAGE 37 You yell, "I need a beer!". From out of nowhere a burly bartender appears, reaches in a cooler, pulls out a beer, mumbles something about noisy customers, and hands you the beer, taking two dollars quickly from you. END_MESSAGE MESSAGE 38 You take a large drink from the bottle. Although quite yeast tasting, you find it rather good and finish the beer in no time. With a burp, you throw the bottle away and continue your adventure. END_MESSAGE MESSAGE 39 You take a short drink from the bottle and find it quite refreshing. As you sit down to savor the rest, an argument erupts between the two patrons sitting next to you. Trying to avoid trouble you move down one seat, but it is too late. One of the patrons picks up a beer bottle and throws it at the other, missing him completely and hitting you in the chest. Enraged, the other patron picks up the bottle thrower and tosses him behind the bar. Without warning the bottle thrower jumps back over the bar and attacks the other. You hear the bartender yell, "Stop that or I'll get the sheriff!", but the two combatants pay no attention and continue their battle. END_MESSAGE MESSAGE 40 You quickly look around and dive behind an old juke box. You just barely get hid when the sheriff rushes in. Without saying a word the sheriff wades into the middle of the two fighters with his nightstick swinging. You hear the bartender yell, "There was a stranger here, too. I imagine he started it, but it looks like he high tailed it out." The sheriff smiles as he mercilessly beats on the struggling fighters and says, "I get him as soon as I get through with these two." Without waiting to hear anymore, you sneak out the front door, hoping no one saw you. END_MESSAGE MESSAGE 41 Suddenly the sheriff appears out of nowhere and says, "Hold it right there. I understand you started a fight in the bar and we don't like trouble makers here in Tamoret. I have a nice, cold cell for you that you will be spending several years in." Without another word, he raises his nightstick and strikes you squarely in the head. END_MESSAGE MESSAGE 42 You look around and find a hiding place behind the open cell door. END_MESSAGE MESSAGE 43 You look around but really don't find a good hiding place. END_MESSAGE MESSAGE 44 As you slam the cell door shut you hear a loud burst of profanity from the sheriff. In you panic to secure the door, you turn the key so hard that you end up bending it in the keyhole, jamming it in the lock. Fortunately the door locks. END_MESSAGE MESSAGE 45 It takes a great amount of your effort to turn the key in the lock, but you finally manage to unlock the cell door. END_MESSAGE MESSAGE 46 In the desk you notice a large iron key. END_MESSAGE MESSAGE 47 The sheriff suddenly enters the office, dragging the two bar patrons behind him. He hesitates for a moment when he sees the cell door open, grunts, and then drags the patrons in to the cell. END_MESSAGE MESSAGE 48 You dig in the spot where the dog buried his bone and find it to be very soft. After several minutes of digging, you spade breaks through to dark chamber located beneath the grave. With some effort you clear enough of the dirt away to allow passage down into the darkness. END_MESSAGE MESSAGE 49 You find the ground much too hard to dig here. END_MESSAGE MESSAGE 50 As you open the bible a crumpled note falls out of it. END_MESSAGE MESSAGE 51 You lie down and try to fall asleep but find that the is much too uncomfortable here. You get back up and sigh. END_MESSAGE MESSAGE 52 You find the bed very comfortable, but you just can't seem to fall asleep. END_MESSAGE MESSAGE 53 In the dresser you find a bible. END_MESSAGE MESSAGE 54 You walk down the dusty aisle and step up on the platform. From behind the pulpit you find that you a have a clear view of all the church. END_MESSAGE MESSAGE 55 You crawl into the warm bed and feel very secure here. END_MESSAGE MESSAGE 56 Suddenly the pulpit begins to vibrate. You jump back in amazement as the pulpit slowly slides forward, revealing a small shaft leading downwards. END_MESSAGE MESSAGE 57 You jump into the bed and pull the covers over your head, hoping that nothing will find you here. END_MESSAGE MESSAGE 58 You hear something behind you. You quickly spin around and gasps as you see a figure directly in front of you, dressed in a black cape with blood dripping from his two, very large fangs. END_MESSAGE MESSAGE 59 You pull the silver cross out of your pocket and wave it at the vampire. The vampire lunges toward you, but when he sees the cross he stops abruptly. His eyes glows red as he pulls his cape over them and says, "Mere tokens! I will get you sooner or later." Suddenly his body changes shape and he becomes a bat, flying off into one of the passageways. END_MESSAGE MESSAGE 60 You pull out a silver cross and wave it around like a mad man. END_MESSAGE MESSAGE 61 You struggle to open the coffin and are about ready to give up when the lid suddenly pops open letting out a horrible stench. From inside the coffin a corpse rolls out, stopping at your feet. END_MESSAGE MESSAGE 62 Sheesh! That thing stinks. Ok, if you insist but I don't like it very much and you are not going to like it either. As you search the corpse, parts of it begin to fall off in your hand. (I told you this was not a pleasant task.) You notice something glistening on the right hand, and as you reach for it the hand falls off. On a finger you notice a strange looking ring. You touch the ring, causing the finger to depart from the hand and roll across the ground. In the process the ring comes off. I am not going to search this vile thing any longer! END_MESSAGE MESSAGE 63 You pull out a silver cross and wave it around like a mad man. Too bad it is too dark here for anyone to see you. END_MESSAGE MESSAGE 64 As you attempt to open the desk the sheriff slaps you hand and says, "I told you I don't like thieves and snoops. Now get out of here before I lock you up." END_MESSAGE MESSAGE 65 You tug on the drawer and with a squeal it slowly opens. The bottom of the drawer is rusted out and a file drops out. END_MESSAGE MESSAGE 66 You see a small pill vial on the counter. END_MESSAGE MESSAGE 67 You turn the dial on the bank vault very slowly to the number. You hear a very faint click. END_MESSAGE MESSAGE 68 You turn the dial on the bank vault very slowly to the number. When you reach the number the handle begins to spin slowly and then vault door quietly swings open. END_MESSAGE MESSAGE 69 You turn the dial on the bank vault very slowly. END_MESSAGE MESSAGE 70 There is no need to work the combination. The door is already open. END_MESSAGE MESSAGE 71 You put the silver bullet in the gun chamber. END_MESSAGE MESSAGE 72 How many times around do you want me to turn the dial? END_MESSAGE MESSAGE 73 What number do you want me to stop at? END_MESSAGE MESSAGE 74 You carefully aim the gun at the werewolf and pull the trigger. The bullet strikes the werewolf in the chest with a thud. The werewolf lets out a blood curdling howl and then disappears in a puff of smoke. END_MESSAGE MESSAGE 75 You lean over the fountain and look into the pool. To your surprise you see some coins glistening on the bottom. Quickly you gather all of them that you can see. END_MESSAGE MESSAGE 76 On the table you see a large hatbox. END_MESSAGE MESSAGE 77 You ponder this situation and then come up with a brilliant solution. Using the stick you found, the hatbox, and the bird seed you set about to make a trap. You set the box on the ground with its bottom up, prop one side up with the stick and put the seeds in under the box on the lid. Hiding behind the statue you wait. Finally the pigeon takes the bait and with a quick throw of a rock, you knock the stick out, dropping the box over the pigeon. You pounce on the box, making sure that the lid is secure and then pick up the box with pigeon flapping wildly in it. Eventually it settles down, cooing softly. Now after all that hard work, what are going to do with a pigeon in a hatbox? END_MESSAGE MESSAGE 78 Very carefully you sneak up toward the pigeon with hands outstretched. When you are about a foot from it you make a diving lunge for the bird, but it sees you in the nick of time and flies off a few feet. Jumping to your feet you make another dive for it, but again, it manages to fly away just as you are about to close your hands around it. After a few more times of this you give up from exhaustion. I sure hope nobody was watching us. END_MESSAGE MESSAGE 79 You tear off the lid of the box and thrust the box toward the statue. The pigeon, sensing its freedom, nearly knocks the box out of you hand as it madly departs its jail. Rising high above you the pigeon swoops back down and comes to rest on the head of the statue. The statue lets out a death defying shriek and yells, "Blasted Pigeons!" The pigeon gently lifts off the head, circles the statue and lands on a shoulder. Filled with raged the statue takes a powerful swing at the pigeon, but misses and hits its shoulder, breaking the arm off. The pigeon soars up, but swoops right back down and lands back on the statue's head. Again the statue strikes out at the pigeon, missing completely, but striking its own head so powerful that the head goes flying to the ground. You hear a soft moan and then silence. As the statue slowly grows rigid the hand opens and a small key falls from it. END_MESSAGE MESSAGE 80 You tear off the lid to the hatbox and thrust the box towards the statue. The statue emits a frightful laugh which freezes you in your tracks. The statue swings at the box and asks, "Is this a great secret weapon to destroy me with?" END_MESSAGE MESSAGE 81 You tear off the lid of the box and thrust out. The pigeon nearly knocks the box from you hands as it makes its way to freedom. END_MESSAGE MESSAGE 82 You insert the small key into the keyhole and turn it. You hear a click. END_MESSAGE MESSAGE 83 You insert the small key into the keyhole and turn it. The door locks. END_MESSAGE MESSAGE 84 With great effort you start to row the boat across the lake. After what seems like and hour, but was only a few minutes, you come to rest on the other side of the lake. END_MESSAGE MESSAGE 85 What do you want to use? Your hands? You're good, but not that good. END_MESSAGE MESSAGE 86 From the statue you hear a deep chuckle and then it says, "Another one. I shall destroy you like I destroyed the rest.". Suddenly the statue takes a powerful swing at you, barely missing your head. END_MESSAGE MESSAGE 87 The Bartender looks at you roughly and snorts, "Buddy, I run a cash only business here. You ain't got the money, you ain't got the beer." END_MESSAGE MESSAGE 88 With great ease for its position, the statue takes another swing at you, this time hitting his mark. The concrete hand slams down on your head, splitting it wide open. The last thing you hear is the laughter coming from the statue. Well, that wasn't very bright. END_MESSAGE MESSAGE 89 You open up the lamp and pour out the fuel which quickly evaporates. END_MESSAGE MESSAGE 90 You want to start a fire? I suggest you turn off the lamp first. END_MESSAGE MESSAGE 91 From somewhere in the park you here the blood curdling howl of a wolf. END_MESSAGE MESSAGE 92 You carefully touch one thread of the web and find it to be very sticky. As you quickly pull your finger away from the web, you set a vibration in the web that caused the whole web to vibrate. END_MESSAGE MESSAGE 93 From somewhere up in the trees, a huge spider emerges in response to the vibrating web. It quickly spots you and begins to inch towards you. END_MESSAGE MESSAGE 94 You look behind you and are almost overcome with panic as you see a giant spider is following you. END_MESSAGE MESSAGE 95 Suddenly tired of the cat and mouse game, the spider moves with lightning speed. Before you can react, the spider is on top of you and with one quick motion, its fangs sink deeply in you chest. The venom of the bite quickly spreads throughout your body and with a few twitches, you die. END_MESSAGE MESSAGE 96 The mantis slowly turns its head as it sees the spider. The spider moves for you but the mantis is quicker and catches the spider in its powerful front legs. Raising it up to it jaws, it pauses for a moment to inspect its catch and then jams the spider in its mouth. You hear the sound of bone being crushed as the mantis slowly chews on it catch. Satisfied, the mantis spreads its massive wings and slowly flies back up into the trees, out of sight. END_MESSAGE MESSAGE 97 As you examine the web you notice a familiar form toward the middle. Upon closer examination you see it to be the skeleton remains of some unlucky adventurer. END_MESSAGE MESSAGE 98 Examining the skeleton closer you see that in its right hand is a large scepter made of what appears to gold. END_MESSAGE MESSAGE 99 You reach for the scepter and try to pull it away from the web, but it firmly stuck there. END_MESSAGE MESSAGE 100 You take a mighty swat at the fly, but the fly darts up to avoid the blow. Picking up speed, the fly begins to swarm around you. As you swat at it, the angrier it becomes. END_MESSAGE MESSAGE 101 From behind the fly dive bombs you, grazing you with its feet and cutting into your flesh. END_MESSAGE MESSAGE 102 You begin to bleed profusely from the continuous attacks by the fly. Again the fly attacks. You grasp at your throat as the fly manages to open a massive cut at the jugular. You fall to your knees and gasp as the last of your blood drains out, leaving you quite dead. END_MESSAGE MESSAGE 103 The fly swoops at you from behind, but you manage to duck its blow. Missing, the fly flies directly into the web. Its wings beat furiously as it tries to free itself, but the harder it struggles the more entangled it becomes. In its struggle, it manages to break a few of the sticky strands. but eventually the web wins out and the fly settles down to a half hearted struggle. During the struggle you notice that the fly has broken a scepter partly free. It now hangs from the web by just one strand. END_MESSAGE MESSAGE 104 As you reach out for the scepter the spider quickly moves over it. You jerk you hand back out of the way just as the spider was about to bite it. END_MESSAGE MESSAGE 105 Suddenly a giant spider emerges from the treetops. It moves down the web a few feet then stops. You watch it as its head slowly rotates toward you and then back to the fly. END_MESSAGE MESSAGE 106 On the workbench you see a large steel prybar. END_MESSAGE MESSAGE 107 Slowly and quietly you move toward the rat which seems to be frozen with terror in the corner of the room. With great stealth, you bend down and reach out for the rat, slowly moving you hand toward the trapped critter. When you are within inches of it, the rat panics and madly scales the brick wall. With all the speed you can muster, your hand follows the fleeing rat up the wall. About half way up the rat turns and heads across the wall with lightning speed, its claws desperately trying to hold on to the bricks. Suddenly the rat reaches a brick that is lose in the wall. The brick gives, falling to the floor with the rat still attached. You lunge toward the rat and for a moment have it in your grasp, but the rat wiggles free and heads back up the wall. You jump up just in time to see it disappear in the hole that the brick had left in the wall. Without thinking you thrust you hand into the hole and begin to feel around for your prey. Your fingers bump into some sort of a small lever and accidentally flips it. Before you can step back, a small section of the wall where you are at spins around 180 degrees, taking you with it. END_MESSAGE MESSAGE 108 As you search through the massive pile of papers and books on the desk you come across a gray journal. END_MESSAGE MESSAGE 109 MAY 8 -22- Fourth archway completed now. This one should compensate for power drops experienced with previous archways by redirecting the surges back through the arch, giving a more constant fluctuation. May 10 A serious problem arose today. Archway tested and filled the room with a bluish-green smoke. Several lab animals died in the smoke. I assume that the high electrical discharges created the deadly fumes when the door opens to the fourth dimension. Although I do not know whether the arch is actually working since entering the lab now would be suicidal. MAY 23 Deadly fume situation solved by the use of a purging pump. Hopefully, until the time I find a way to neutralize these fumes, the EPA will not discover that I am pumping this poison into the atmosphere. JUNE 2 Finale calculations completed and ready to personally test the archway. I am convinced that the white rat has suffered no damaged in its journeys to the beyond. I must admit that I am a little afraid of what might be through the arch. END_MESSAGE MESSAGE 110 AUGUST 8 -37- There is life in this strange new world! I met him today and he seems to be mostly human. Intelligent and surprisingly able to speak our language. He has agreed to try to pass through the arch when I feel it is safe. AUGUST 10 In exploring this new world I have found several strange artifacts. Each seems to be emitting a colored light. Asking him about it has given me little information. He seems to be more interested in my world and I found myself answering many questions about our world while he is very evasive about his world. AUGUST 23 He seems to be changing everyday, growing more adept to survival in my world. I notice his shape is gradually changing also, becoming more translucent. He seems more demanding about knowing everything about my world and gets annoyed when I do not answer. He never comes to the lab anymore, yet he refuses to leave the house. Have found four artifacts and brought them back to the lab. Have not identified them yet. END_MESSAGE MESSAGE 111 DECEMBER 12 -46- I becoming more alarm at my visitor. He has developed into some sort of a ghost like appearance. Upon questioning about this, he just says it is normal for his kind. He refuses to go back to his world. Also noticed today that he was trying to leave the house but something was preventing him. DECEMBER 17 I have made a terrible blunder! Today while exploring the other world I meet another creature, a woman. She was very distraught and after I told her what I had done she became very angry. It seems my house guest was a prisoner in his world. An evil being who had brought much destruction to her world. They had captured him and locked him in a prison that my archway penetrated. A sort of time continuum. between my world and her world. She feared my world would be in great peril if I did not return him. DECEMBER 18 I confronted this being, who is now nothing more than a black shadow, and tried to convince him to return to the archway. He refused and laughed at me. He will not let me leave the house. His powers growing each day. Today I saw him animate a dead mouse. END_MESSAGE MESSAGE 112 JANUARY 11 -53- He has expanded his influence over the town. Most of the residence have disappeared or hide in fear from his creations. I should never had let him read those horror story books. His power is immense now and I fear soon, unless I learn a way to get him back through the arch, he will spread his evil across the world. JANUARY 13 It seems that the artifacts I have found have some sort of effect on him. He seems to fear the ring and now tries to completely avoid me. I have found a total of six of these artifacts and will experiment with them on him. I feel time is growing short. JANUARY 14 I met her again and she told me that the artifacts were the keys to this prison dimension. I fear that he is now trying to do away with me. I have become a threat to him since I believe I know how to stop him. I must hurry now. END_MESSAGE MESSAGE 113 You raise the orb up and direct it toward the plaque. As the light hits the plaque, the plaque seems to absorb it for a few moments, then, in a terrifying moment, the plaque reflects thousands of rays of light that bounce throughout the room. Reflex makes you hit the floor and cover you head. The light stops a quick as it started and you hear the crunching of stone. When you stand up you see a opening in the wall where once the plaque hung. END_MESSAGE MESSAGE 114 Searching the pockets you find a candy wrapper. END_MESSAGE MESSAGE 115 Which ball do you want to get? END_MESSAGE MESSAGE 116 You are now carrying a nine ball from a pool table. END_MESSAGE MESSAGE 117 You pick up a ball from the table and examine it. Finding it the same as the one you already have you put it back on the table. END_MESSAGE MESSAGE 118 You reach down to pick up your ball but decide that all of them looks the same, so you grab the closes one. END_MESSAGE MESSAGE 119 You gently place the nine ball on the top shelf. Slowly it begins to roll down the slanted shelf. Reaching the end, it drops down to the second shelf and rolls in the opposite direction picking up speed. Faster and faster it goes, dropping down to the lower shelves on its journey to the bottom shelf. With great speed and force it hits the bottle shelf and heads toward the wall at an amazingly quick pace. Suddenly the ball hits the wall, breaking a thin layer of tissue paper that has been taped on the wall, and disappears into the wall, You hear the ball rumbling in the wall for a few moments and then to your surprise the ball reemerges, pushing a square key out ahead of it. END_MESSAGE MESSAGE 120 You place the pool ball on the top of the shelf and release it. The ball starts to roll down the slanted shelf. It hits the wall and bounces of the wall, falling to the floor. END_MESSAGE MESSAGE 121 You place the ball on the top shelf and release it. The ball starts to roll down the shelf but falls off about half way. END_MESSAGE MESSAGE 122 As you try to open the trunk, the giant bat dives for you and knocks you away. END_MESSAGE MESSAGE 123 You insert the prybar between the lid and body of the trunk and give a mighty push to it. The locks springs open and the trunk lid flies up. END_MESSAGE MESSAGE 124 You search through old clothes and personal items in the trunk finding little of value until you reach the bottom of the trunk. There you see a small orb shaped stone. The orb is emitting a bright white light. END_MESSAGE MESSAGE 125 You wave the scepter at the bat. A brilliant blue light shoots from stone and strikes the bat in mid flight. Stunned the bat falls to the floor. Slowly it regains its senses and flies to a corner of the attic where it disappears. END_MESSAGE MESSAGE 126 Your ring finger tingles as the shadow approaches. Just when the shadow is about on you, a brilliant orange light shoots from the stone in the ring and strikes the shadow. The shadow screams in agony and quickly backs away, clearly terrified of the ring. END_MESSAGE MESSAGE 127 The shadow approaches you with caution, seeming to be looking you over for something. Suddenly, the shadow releases a bone chilling laugh which freezes you. "Foolish Human," he says, "I cannot be destroyed!" With that, the shadow surrounds you and and your whole body is encompassed by its shadowy form. You gasp for air as it begins to smother you. You struggle at first but in a few minutes you draw your last breath and collapse to the floor. END_MESSAGE MESSAGE 128 Before you stands a giant ant. The ant eyes you for a moment and then goes back to what it was doing, which you assume was looking for something to eat. END_MESSAGE MESSAGE 129 On the console you see a key hole, a red button, a large switch, a slide switch, a segmented dial, and a digital readout. END_MESSAGE MESSAGE 130 The digital readout shows the number 000 on it. END_MESSAGE MESSAGE 131 The digital readout shows the number 100 on it. END_MESSAGE MESSAGE 132 The digital readout shows the number 075 on it. END_MESSAGE MESSAGE 133 The digital readout shows the number 050 on it. END_MESSAGE MESSAGE 134 The digital readout shows the number 025 on it. END_MESSAGE MESSAGE 135 You insert the square key in the keyhole and turn it. Several lights on the console light up and you hear a small whirling sound from within the console. Once unlocked you remove the key from the keyhole. END_MESSAGE MESSAGE 136 You insert the square key in the keyhole and turn it. The lights dim then go off on the console and the whirling noise ceases. You remove the key from the keyhole. END_MESSAGE MESSAGE 137 You push the red button. The whining noise slowly fades away leaving only a soft whirling noise. You notice that the archway dims and then goes dark. END_MESSAGE MESSAGE 138 You flip the switch to its off position. The whining noise ceases. END_MESSAGE MESSAGE 139 You flip the switch to its on position and hearing a dull whining coming from behind you. END_MESSAGE MESSAGE 140 You turn the dial to is full on position. Through the glass you see the archway come to life. The glass panels begin to glow with multicolored lights and then immense electrical arcs jump from within the archway. Slowly the room fills with a bluish-green vapor that blocks your vision. END_MESSAGE MESSAGE 141 You turn the dial to its full off position shutting the archway down. END_MESSAGE MESSAGE 142 You enter the smoke filled lab and gasp for air. The vapor burns your nostrils and throat as you try to find you way out but it is too late. Within seconds the poisonous fumes kill you. END_MESSAGE MESSAGE 143 You hesitantly walk through the middle of the archway. For a second you feel your body hair stand on end and then you find yourself on the other side of the archway. END_MESSAGE MESSAGE 144 You walk through the middle of the archway and find yourself back in the lab. END_MESSAGE MESSAGE 145 You walk through the archway. Nothing happens. END_MESSAGE MESSAGE 146 To your horror you find that the archway has disappear from the chamber. END_MESSAGE MESSAGE 147 The pool table looks like this: ()--------------------() I 11 9 I I 1 I I 4 I I 10 I I I I 15 3 12 I () () I 6 7 I I 14 I I 5 I I 2 I I I I 13 8 I ()--------------------() END_MESSAGE MESSAGE 148 The pool table looks like this: ()--------------------() I 11 I I 1 I I 4 I I 10 I I I I 15 3 12 I () () I 6 10 I I 14 I I 5 I I 2 I I I I 13 8 I ()--------------------() END_MESSAGE MESSAGE 149 The pool table looks like this: ()--------------------() I 11 9 I I 1 I I 4 I I 10 I I I I 15 3 12 I () () I 6 7 I I 14 I I 5 I I 2 I I I I 3 I ()--------------------() END_MESSAGE MESSAGE 150 The pool table looks like this: ()--------------------() I 11 I I 1 I I 4 I I 10 I I I I 15 3 12 I () () I 6 10 I I 14 I I 5 I I 2 I I I I 13 I ()--------------------() END_MESSAGE MESSAGE 151 It looks like your typical dresser. END_MESSAGE MESSAGE 152 Nothing happens. END_MESSAGE MESSAGE 153 You slide the lever forward. A soft sucking noise comes form the lab. END_MESSAGE MESSAGE 154 You slide the lever backwards. END_MESSAGE MESSAGE 155 Sorry, but some things just aren't attainable. END_MESSAGE MESSAGE 156 The white shadow slowly fades in to reveal that it is the same vision that visited you in your bedroom. She floats down close to you and says, "It is fortunate that you have made it this far, but you must now heed my warnings. This land is unlike any you have ever seen. We created it to hold him as a prisoner for all time. You will find several sections here, each a different fold in time and each controlled by an artifact that Dr. Braindead has removed. You must return those artifacts to their proper place but be careful. Taking the wrong artifact into the wrong area will create an imbalance in the fabric it was created out of. This can result in a terrible collapse of this dimension. You must hurry now, but before you close the portal make sure that he is safely locked in in a section. Remember that he is very dangerous now and do not trust him." Suddenly the whole area shakes violently, knocking you down. The shadow continues, "I must leave. My very presence here is helping to destroy this fabric. Please hurry and good luck. I can help you no more." With that she slowly fades out. END_MESSAGE MESSAGE 157 Suddenly one of your artifacts begin to vibrate. A brilliant light shoots out of it tearing apart your very surroundings. You try to run but find that where once was solid footing there is no more. You are aware of a tremendous sucking and see that the area is collapsing upon itself. Suddenly it is gone, along with you. Sorry my friend, but you have died. END_MESSAGE MESSAGE 158 You gently place the orb in the hole. It fits perfectly and radiates a soft while light throughout the area. END_MESSAGE MESSAGE 159 You try to put the $NOUN$ in the hole but it will not fit. END_MESSAGE MESSAGE 160 You tug at the orb which pulls free from the hole. END_MESSAGE MESSAGE 161 The shadow fades in, laughs, and says, "I am not that easily fooled. I shall never return to the prison I was cruelly put in." With that, he fades out and disappears. END_MESSAGE MESSAGE 162 From afar you hear a strange laugh and a voice rings in your head, "Foolish mortal. Now you will spend the rest of time in there!" END_MESSAGE MESSAGE 163 You place the ring over the switch on the console. END_MESSAGE MESSAGE 164 You place the $NOUN$ on the console, but it rolls off to the floor. You try several more times but eventually give up. END_MESSAGE MESSAGE 165 You remove the ring from the switch on the console. END_MESSAGE MESSAGE 166 The black shadow is surrounded by a green light from the talisman. You hear the shadow scream in agony as it struggles to break free but the light from the talisman is holding him secure. END_MESSAGE MESSAGE 167 You drop the talisman and the light slowly fades, releasing the black shadow from its bonds. END_MESSAGE MESSAGE 168 You get up from the swingset and continue on your adventure. END_MESSAGE MESSAGE 169 You pump on the chains holding the seat and find yourself slowing going back and forth. This is fun! END_MESSAGE MESSAGE 170 You pump harder on the chains and find yourself rising further and further off the ground. END_MESSAGE MESSAGE 171 You finally reach the maximum heights you can go on the swing. Looking out on the upswing, you see what appears to be a red amulet hanging off a limb from the spruce tree just in front of you. END_MESSAGE MESSAGE 172 You swing back and forth, having a fantastic time. END_MESSAGE MESSAGE 173 As the swing approaches the amulet, you reach out to grab it but it is just inches from you fingers. You try again on the next up swing but you reach a little too far and slip out of the seat. Your left had clings desperately to the chain as you head back down. Your legs plunge into the ground, kicking dust everywhere, and you fall off the swing. That was smart. END_MESSAGE MESSAGE 174 As you approach the amulet you thrust you feet straight out. Your left foot brushes the limb, shaking the amulet off, which falls to the ground. You stop the swing and get up seeing a strange amulet laying at your feet. END_MESSAGE MESSAGE 175 You watch the rat intently with plans of following it should it go anywhere. END_MESSAGE MESSAGE 176 You drop the pill vial in front of the rat. Seeing it, the rat quickly picks it up and heads north with you right on its tail. The rat leads you on a merry chase through the dense forest till if finally emerges in a small clearing. END_MESSAGE MESSAGE 177 The rat takes the pill vial and flees north. END_MESSAGE MESSAGE 178 You heave the stone toward the structure which hits it squarely. The structure suddenly turns and heads directly for you. You try to move but in an instant is upon you sucking you into through a small opening that closes as soon as you are inside. END_MESSAGE MESSAGE 179 As you place the cross on the altar, the room begins to vibrate violently. From under the altar a small door knob rolls out. You pick it up just as a multitude of silver lights explode from the mirrors. You reach for the cross, but it is too late. The room violently erupts, flinging you outward and into darkness. Suddenly you land with a thud and find yourself back in the chamber. END_MESSAGE MESSAGE 180 You thrust the door knob in the door. The frame glows brightly for a moment but then dims. The door knob is now firmly attached to the black door. END_MESSAGE MESSAGE 181 You reach out and turn the knob. At first nothing happens, and the without warning, a brilliant flash of blue light comes from where the door was. You are momentarily blinded. When you regain your eyesight you see that you are in a small alcove of some sort. END_MESSAGE MESSAGE 182 You place the scepter on the pedestal which slowly begins to rotate. A small panel opens on the pedestal and an umbrella falls out. You pick up the umbrella and begin to inspect it when suddenly the walls begin to spin at a ferocious speed. You reach for the pedestal for support as the centrifugal force draws you to the walls, but it is to no avail. You are drawn to the walls and as they gain speed you find yourself pressed harder and harder into them. All of a sudden the walls stop and you find yourself back in the chamber. END_MESSAGE MESSAGE 183 You close your eyes and jump into the hole. To your surprise you find that a strong updraft slows your fall. You gently float to the bottom of a pit. END_MESSAGE MESSAGE 184 You close your eyes and jump in the hole. A strong updraft catches your open umbrella and pushes back up out of the hole. END_MESSAGE MESSAGE 185 Suddenly a strong updraft catches your open umbrella and pushes you up the pit and out of it. END_MESSAGE MESSAGE 186 Suddenly the wind catches your umbrella and jerks you off the ground. You clumsily try to close the umbrella as the wind bounces you off the walls here. Failing to close the umbrella you reach for a hand hold in the wall, but it is too late. Your head strikes a rock and you are knocked unconscious. END_MESSAGE MESSAGE 187 As you place the amulet on the table, the walls begin to pulsate. From one of the honeycombs section a golden horn drops out. You pick up the horn and notice that from the honeycomb section where the horn appeared, a dark opening is there now. Without reason you slowly enter the opening. Suddenly the pulsating stops and you find yourself back in the chamber. END_MESSAGE MESSAGE 188 You blow on the horn but hear no notes from it. You try again and still no notes emerge from it. You about to try to again when you notice that the walls are beginning to vibrate stronger. You blow the horn again and suddenly the walls seem to turn inside out. As you look around you see that you are in shrine of some sort. END_MESSAGE MESSAGE 189 You hand the talisman to the statue, who takes it and smiles at you. END_MESSAGE MESSAGE 190 The smile quickly fades as the statue turns and faces the shadow. It waves the talisman at the shadow and brilliant green light shoots from it and surrounds the shadow. "Hurry," she says, "I cannot not hold him long. You have done well so far but your work is not done." END_MESSAGE MESSAGE 191 You slip the ring on the finger of the hand. The hand slowly closes and the reopens to reveal a small orange circle of light. The circle lifts off the hand and grows larger until it is about your size. The circle drifts over you, lifting you up. In an instant the circle disappears and you find yourself back in the chamber. END_MESSAGE MESSAGE 192 You are back in the lab, sweaty and dirty from your work. Seeing Dr. Braindead at the control console you motion for him to shut off the archway. He quickly punches a button and the archway shuts down. A voice from within your head says, "You have succeeded in saving my world and your world. You shall always be a hero here but I doubt whether your world will ever know what you did. I shall now transport you back to your home." In an instant you find yourself back in your bedroom. A smile crosses your face, a testament to what you have done. END_MESSAGE MESSAGE 193 You are back in the lab, sweaty and dirty from your work. Seeing Dr. Braindead at the control console you motion for him to shut off the archway. He quickly punches a button and the archway shuts down. A voice from within your head says, "You have return the artifacts to their proper place, but, alas, He has escaped. I am afraid our worlds are doomed. There is nothing more you can do. I shall now transport you back to your home." In an instant you find yourself back in your bedroom. A sad smile crosses your face, a testament to what you have done. END_MESSAGE MESSAGE 194 You sit down on the swing. END_MESSAGE MESSAGE 195 You look up at the spruce and see a shinny object hanging from one of the limbs. END_MESSAGE MESSAGE 196 You are much to loaded down to be able to swing. END_MESSAGE MESSAGE 197 You find that inside the hole is a dull stone that you remove then you gently place the orb in the hole. It fits perfectly and radiates a soft while light throughout the area. END_MESSAGE MESSAGE 198 The statue raises her left hand and flicks a finger at you. You suddenly find yourself back in the chamber. END_MESSAGE MESSAGE 199 The womanish form of the white shadow briefly appears and say, "I can help you for awhile, his power not being that strong here. But be careful, he is growing in power every day. END_MESSAGE MESSAGE 200 You here a shrill laugh and a black shadow of a man appears before you. "So she sent you here. Such weak looking specimens she collects to defeat me. Go and try! I need a laugh today. END_MESSAGE MESSAGE 201 From out of nowhere the black shadow appears. "I see you have managed to survive for awhile. Do not get over confident. I have yet to release much of my power on you." END_MESSAGE MESSAGE 202 From behind you the black shadow fades in. "Your hours are numbered, foolish human, and the days of your world are numbered. Too bad you will not be around to see what I have planned for this miserable clod of dirt and water you call Earth. END_MESSAGE MESSAGE 203 The black shadow fades in, more solid than you have ever seen him. "You annoy me, human. It is time I make short work of you so I can continue with my work in world domination. END_MESSAGE MESSAGE 204 The vagrant blankly stares at you and says, "Be gone, my friend. There is evil all about this place. I wandered here in search for a bite to eat and a little rest, and now I am trapped, like you in this forsaken place. Be careful of the night for his zombies roam these streets. END_MESSAGE MESSAGE 205 The vagrant stares at you and moans softly. END_MESSAGE MESSAGE 206 Dr. Braindead looks at you and nervously says, "Thank goodness someone has finally come. What a mess I have created here. I should have stuck with the enlargement experiments. I just didn't have enough money to continue to feed those creatures. We must get out of here. Please take me out of here." END_MESSAGE MESSAGE 207 "AH, the archway," Braindead yells, "I shall return to the lab and make preparations to close the gate as soon as you have completed your task." With that Braindead disappears through the archway. END_MESSAGE MESSAGE 208 "Hurry," Braindead says as he fidgets with the control console. "We have little time left." END_MESSAGE MESSAGE 209 The merchant grabs you arm and asks desperately, "What has happen here? It is that Braindead. I knew someday he would do something to destroy our town. Werewolves in the park, zombies in streets, what will be next? There is little hope for any of us now." END_MESSAGE MESSAGE 210 The merchant sighs loudly and shakes his head in dispair. END_MESSAGE MESSAGE 211 The adventurer sinks his head deeper in his hands and sobs quietly. END_MESSAGE MESSAGE 212 The adventurer lifts his head from his hands and says, "I thought I could do it. I agreed to help her but it all went wrong. So many creatures he has created, and Braindead has not helped the situation. The statue nearly killed me. How do you kill a stone statue? I just want to go home, but he will not let me and she can't help." END_MESSAGE MESSAGE 213 The resident looks away from you and mumbles something. END_MESSAGE MESSAGE 214 The resident looks at you and says, "Tamoret, it used to be a nice quaint little town. Nobody bothered anybody. But now look at us. I believe the sheriff is in cahoots with him. Don't let the sheriff catch you. Hide if you must but stay away from him. He used to be a good man. Kind, considerate, and forgiving. Now he just beats you over your head with his nightstick." END_MESSAGE MESSAGE 215 The mourner softly cries over the grave. END_MESSAGE MESSAGE 216 Suddenly the mourner looks up at you with tears in her eyes. "My husband tried to stop him, but he failed. Now he is down there with the creature that sucked his blood from him." She stares at you for a moment and the says, "You will be joining him soon. No one can stop this evil." END_MESSAGE MESSAGE 217 The drunk starts to sing the national anthem. END_MESSAGE MESSAGE 218 The drunk takes a nip from the bottle and says, "Sho you're the great savior. Ha! I've sheen the best and the worst and I tell you, brother, there is no way to win this one. Zombies and werewolves and vampires and giant little critters all around us. The only cure is here in this little old bottle." END_MESSAGE MESSAGE 219 The white shadow of a woman floats down from the sky and says, "You have done well so far but you are getting close to him. I am afraid I cannot help you anymore. Be carefull, from now on, death will be permanent." END_MESSAGE MESSAGE 220 What are you? An arsonist? END_MESSAGE MESSAGE 221 You can't fill a lamp with the $NOUN$. END_MESSAGE MESSAGE 222 The dog doesn't seem to be interested in the $NOUN$. END_MESSAGE MESSAGE 223 The statue takes the $NOUN$, looks at it, and then hands it back to you, saying, "This is not what I need." END_MESSAGE MESSAGE 224 Surely you jest. END_MESSAGE MESSAGE 225 OK, you watch the $NOUN$ with intentions to follow it. I sure hope nobody is watching us watching this. END_MESSAGE MESSAGE 226 On the table you see a small pile of bird seed that has probably leaked out of a bag of it. END_MESSAGE MESSAGE 227 Open what? END_MESSAGE MESSAGE 228 You carefully step in the boat and sit down on the middle seat. END_MESSAGE MESSAGE 229 I see no reason to search that. END_MESSAGE MESSAGE 230 Why do you want to capture that? END_MESSAGE MESSAGE 231 You quickly drop the lamp by the gate. The lamp seems to be burning brighter. END_MESSAGE MESSAGE 232 You can't do that to that! END_MESSAGE MESSAGE 233 You wave the scepter but nothing happens. END_MESSAGE MESSAGE 234 You wave the talisman but nothing happens. END_MESSAGE MESSAGE 235 You wave the $NOUN$. END_MESSAGE MESSAGE 236 You can't turn that. END_MESSAGE MESSAGE 237 Why shoot that? END_MESSAGE MESSAGE 238 OK, you touched it. END_MESSAGE MESSAGE 239 Swatting that would do no good, I'm afraid. END_MESSAGE MESSAGE 240 You point the $NOUN$ at the plaque. Nothing happens. END_MESSAGE MESSAGE 241 Prying that will not help. END_MESSAGE MESSAGE 242 I see no point in throwing that. END_MESSAGE MESSAGE 243 You jump up and down. END_MESSAGE MESSAGE 244 Talk all you want to but I am afraid it will do you no good. END_MESSAGE MESSAGE 245 Physical violence is not my cup of tea. END_MESSAGE MESSAGE 246 You bow your head and say a short prayer. You feel much better but nothing has been changed. END_MESSAGE MESSAGE 247 You offer a short prayer to anyone who is listening. END_MESSAGE MESSAGE 248 Sorry, but your lamp already has fuel in it. You can empty it and refill it. END_MESSAGE MESSAGE 249 Sorry but feeding the $NOUN$ just won't work right now. END_MESSAGE MESSAGE 250 I really don't suggest dropping items here. They may wash overboard and be gone forever. END_MESSAGE  --TAMORET-- The Adventure to the Fourth Diminsion. Written by Michael J. Lyons Copyright 1988 - Version 1.0 Distrubuted as a supportware product. If you like it please send a $5.00 registration fee to Mike Lyons 329 E. 6th Street, Rushville, Indiana, 46173. Your support will make future products available.  This is one of the many Public Domain Disks available for the Atari ST from BRE Software. For a complete current catalog call or write. BRE Software Attn: Atari ST P.D. Disks 352 W. Bedford Ave, Suite 104 Fresno, CA 93711 (800) 347-6760 Orders Only (209) 432-3072 Customer Service 3 1/2 Disk Pin Feed Disk Labels are also available: -------------------------------------------------- 2 3/4" x 2 3/4" 100 / $4.50 1000 / $32.00 *** Ask about CLIP MASTER, Clip Art for Desktop Publishing Programs *** If you have questions or problems concerning any of our Public Domain Disks, please call our CUSTOMER SERVICE line at (209) 432-3072. #a000000 #b000000 #c7770007000600070055200505552220770557075055507703111103 #d #E 9B 02 #W 00 00 0A 01 32 17 08 A:\*.*@ #W 00 00 0D 08 15 0B 00 @ #W 00 00 0E 09 15 0B 00 @ #W 00 00 0F 0A 15 0B 00 @ #M 00 00 00 FF A FLOPPY DISK@ @ #M 00 01 00 FF B FLOPPY DISK@ @ #T 00 03 02 FF TRASH@ @ #F FF 04 @ *.*@ #D FF 01 @ *.*@ #G 03 FF *.APP@ @ #G 03 FF *.PRG@ @ #F 03 04 *.TOS@ @ #P 03 04 *.TTP@ @  To play an AGT Adventure Game: Double Click on "RUN.TTP" then Type in the filename of the adventure (ex: CAVE), then press .