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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -'}LLu DEHILV 9 .l 9 .l  `` s$B VBH(}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL)}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e*}1i1232435ޥ<<8}  CP}}}}}}}}}}}AvAU2""(C) 1984 ALL RIGHTS RESERVED< B",}FKAA0'AA09A A"KAdAU' }' Ԡ--ENTER A LETTER(( (-}(  A. THE ABSOLUTE BEGINNER  B. BEGINNING BIDDING  C. SCORING  D. POINT COUNT  E. OPENING.} BIDS&&  F. RESPONSES TO OPENING BIDS  G. FORCING BIDS  H. OVERCALLS  I. OPENING LEADS  /}J. FINESSES--(% K. RERUN MENU (AFTER FLIPPING DISK)P  . QUITZ6-F:Ad,p-"@c Ap-%D1:0}TEXT.A BEGINz0"@! Ap0%D1:TEXT.BEGIN BIDS-"@ Ap-%D1:TEXT.SCORING1"@X A1}p1%D1:TEXT.POINT COUNT."@B Ap.%D1:TEXT.OPENINGS/"@V Ap/%D1:TEXT.RESPONSES2}-"@a Ap-%D1:TEXT.FORCING/"@W Ap/%D1:TEXT.OVERCALLS+"@ Ap+% D1:TEX3}T.LEADS."@ Ap.%D1:TEXT.FINESSES'"@ Ap'% D1:BRIDGE$E"@G!AdAU4}'(}B THANK YOU AND GOOD-BYEE8 ARX } $}UU6-?:C:=h@ҩDRh h5}  SS SIh`,<A,}$,~SC-F:A0,%AV$F:A1,F:A2,%AV$F:A3,OA%S 66}~3F:A8,%AV$F:A9,%@@D:BRIDGEC B#2""(C) 1984 ALL RIGHTS RESERVED< B"OEiͩkΩ͙kCop4j`j {j`Hi͝Νh`8}L"EGDIRB:D"NUR:"EGDIRBUPMOC gnidaoL"?:?:"}"?p4j`j {j`Hi͝Νh`A!"z''ALIST28LIST77LIST204QW :} 2;@,(}(Ad@2 A >-@@>($;}+(+( Ҡ -- BEGINNING BIDS(/(/($2$<3(0(%The purpose of <}bridge is to earn more3(F&#(points than your opponents.&(P0-(%You earn points if you win as many as0(Z/,($or mor=}e tricks than you contract for/(d-*("or if the opponents do not make as-(n,)(!many tricks as they contract for.,(x>}0-(%0())(!: The play of a card by each0-(%player, high card (or trump) wi?}nning.0(,,($: The number of tricks to be--(%taken and what suit (if any) is trump#(#(: The last @}suit bid$1(.(#The is reached through the1(!(process of .(!(/,($The team that thA}e highest earns/(( the .$+(( If your side earns the ,+())(!you must take 6 tricks (this B}is a.(.(#standard set by the GAME of BRIDGE)0(-("These 6 tricks are called the 0(+(( plus you must take C}the number of+((tricks that you bid(*'(If you succeed, you win points.*(-*("If you take any fewer tricks,D} then-(!!(the opponents win points./,($/(--(%: If you bid 1 SPADE,E} you are"--(%expected to take TRICKS-the 1 trick,''(you bid + 6 tricks (the ).6$@*('(Since it is impoF}rtant to bid*(J0-(%accurately in order to win at bridge,0(T/,($partnerships that learn to exchange /(^+(( effectiG}ve information during the+(h (bidding usually do best.i$jSS(KThe difficulty is that the vocabulary of BIDDING isH} restricted to 15 words.kX( (X(JThe NAMES of the SUITS: SPADES, HEARTS, DIAMONDS, CLUBSl&( (&(I}The NUMBERS ONE to SEVENmY( (Y(KAnd the following special words: PASS, NOTRUMP, DOUBLE, and REDOUBLEn$rJ}$|+(+( SINCE THERE ARE ONLY 13 POSSIBLE}/(/($TRICKS IN A HAND OF BRIDGE AND SINCE~.(.(#YOU MUST TAKE 6 TRICKS K}FOR THE 3( (0("The possible bid is .3(!!(The is .0( (0("The numbers 1 -L} 7 define the (( of the BID$"( ( (("( YOUR PARTNER( ((( I bid 0M} spades.$)( ( ((( YOU#( &()(0-(% You can't bid 0 spades, you have to0(##( bid at leastN} 1 of a suit.$"( ( (("( YOUR PARTNER( ((( OK -- 8 spades.$ )( ( (O}(( YOU#( &()(0-(% No, you still haven't got the idea.0(0-(% You can't bid less than 1 of a suit0(P}&##( or more than 7 of a suit.0$:/(,(!Each bid ԠŠ than the/(D(preceding bid.((N0-(%Q}0(X,)(!Since CLUBS is the lowest ranking,(b.+(#suit, if your partner (or opponent)R}.(l (bids:(v(  (/,($Then you can bid 1 DIAMOND, 1 HEART,/(( or 1 SPADE.(($S}1(1(&Next in rank is DIAMONDS, if 1 DIAMOND.+(#is bid, then you can bid 1 HEART or.((1 SPADE.(("( T} ("(+(( If you want to bid CLUBS after a+(/,($1 DIAMOND bid, you must bid at least/(,)(!2 U}CLUBS (which says you will take,(**("eight tricks with CLUBS as trump).$((Next is HEARTS(()#( V} After 1 HEART is bid&()(,,($The only SUIT that can be bid at the ( ((level of one is SPADW}ES $*1(.(#Since SPADES is the highest ranked 1(4,,($SUIT no other SUIT can be bid at the>( X}(H9-(%same level after SPADES has been bid.0(3(6(9(R,,($If you want to bid another SUIT, you\*'( Y} *(f!!(must go to a higher levelk1( (1(#: SPADE then CLUBSl*(*(OR-- SZ}PADES then CLUBSp$z..(&However, there is a bid that is higher/)(!than SPADES but it is not a SUIT.,(/('[}!( This bid is called$('(( (0-(%0(,,($whe\}n playing Bridge, you must follow))(!suit. The highest card played in--(%the suit during a trick will win that,,(]}$trick. However, if you have no more,,($cards left in the suit being played,((( you can play a TRUMP and win the^}++(#trick. If the contract is NOTRUMP,,,($then there is no way to take a trick,,($except by having the highest card_} in))(!the suit led (there is NO trump).$/(,(!If 1 CLUB, 1 DIAMOND, 1 HEART, or/( (1 SPADE has been bid`}, (((( 1 NOTRUMP can be bid--if desired/( (/(!After 1 NOTRUMP has been bid, you/(/($must bid at least 2 of a}anything else$ ( Š  ( ( (.,)(!Any player, during his turn, may ,(8-*(" the|}mH_AQINPUTQW@@ AU c}2;@,(}(Ad@2 A <-@@<("-(-(" d} -- THE ABSOLUTE BEGINNER-(-("2$</( (/(!Number of players needed = -- e}F##(Two against two as partnersP/( ( (/(Your sits opposite youZ( ( ((d&( (&( f}Ҡn  ^x  |  |  |  g} ($*(*(Sitting on Sitting on''(your left your right))(!side is you h}r side is your''(Left hand Right hand++(#opponent ϩ opponent ϩ3(0(% i}3(%("( Ҡ%(( ^( |( j} |"((( <---------------------> ,( |6( |@ (( k}  (E$J6( (3(%Two decks are usually used. While you6(T+(( are dealing one, your partner is+(^( l}shuffling the other.(r$|+("(The deck has Ҡ%(((+(++(#Spades, Hearts, Diamonds, and Clubs++(#{{ m}{{{{ ````````  ( ( (++(#Major suits Minor suits.+(#  n}.(++(# Spades { Diamonds `))(! Hearts Clubs $2)(!The suits are rank o}ed in sequence:,(/(2('$( Spades'('$( Hearts'()&( p} Diamonds)(&#( Clubs&(6(6(+SPADES touch HEARTS but don't touch CLUBS+(+( HEAR q}TS touch SPADES and DIAMONDS*(*(DIAMONDS touch HEARTS and CLUBS$($(CLUBS touch only DIAMONDS$9-(%The 1 r}3 cards in each suit are ranked:0(3(6(9(&( Ace (A)0( King (K):( Queen (Q) s}D( Jack (J)N( Ten (T)X( Nine (9)b!!( Eight (8)l t}""( Seven (7)v!!( Six (6)##( Five (5)$$( u} Four (4)&&( Three (3)%%( Two (2)$/(/($The DECK has a total of v} 40 HIGH CARD)()(POINTS accumulated as follows:+( (+(EACH ACE COUNTS 4 POINTS = 16)()(EACH KING COUNTS w}3 POINTS = 12)()(EACH QUEEN COUNTS 2 POINTS = 8'('(EACH JACK COUNTS 1 POINT = 4$%%(The passes x}out (deals)))(!the cards clockwise starting with(his .((( ( ( y}Second card (&&( ( ''(First Third)&(card z} card)( ( ՠҩ*(4 ( Fourth card (>$C--(%The first DEALER is traditional {}ly theD,(,(!person who pulls the highest cardE((out of the DECK.F*(*(The DEAL then rotates clockwiseG (S} preceding bid if it was-(B"(made by an .("(V0-(%The affects the scoring making0(`0-(%the scor}}e for any tricks, overtricks,0(j%(and undertricks larger."(%(o/,($/(t&&(C~}HAPTER III WILL EXPLAIN MORE.y/,($/(~$( Š ( ( (}+(( Any player, during his turn, may+((%( if the preceding bid(()&(was a by the .)(}0-(%The also affects the scoring0(+(( making the score for any tricks,+(+(( overtricks, and undertricks m}uch+((larger.((($)( ( ((( YOU#( &()(( I bid 1 SPADE. $;( ( (("(} YOUR PARTNER5( 8(;(( I double.($2)( ( ((( YOU#( &()(<##( No, you }can't double yourF( partner's bid.P$Z;( ( (("( YOUR PARTNER5( 8(;(d( OK, I red}ouble.n$x)( ( ((( YOU#( &()(''( No, you can't redouble unlessC"( an opponent has doubled}.%(((+(.(1(4(7(:(=(@(C($( Š  ( ( ('$(If a player does not wish to'(+}(( make any other bid, he may .+(..(&PASSING does not take away your future.+(#right to bid later in the same h}and.(.+(#unless 3 PASSES in a row (including.(*'(your own PASS) occur before you*(("(get another chance to b}id.%((($-(*(If all four players on the-(..(&first round of bidding (the first time".+(#all four ha}ve a chance to bid), the.(,/,($deal is cancelled and a new deal is /(6 (made.@$J( Š^ }( ( (h..(&When a bid is followed by three PASSESr0*("in a row, the bidding is finished.-(0(|6-(%}0(3(6(-*("The last bid made defines both the-(*'(trump SUIT (or NOTRUMP) and the*(*'(}number of tricks to be taken --*(( Š.(($0(-("The person that FIRST bid the SUIT0(,)(!(}or NOTRUMP) for the partnership ,(,)(!earning the CONTRACT, becomes the,(9-(% (the one who plays the hand)}0(3(6(9('$(The opponents are called the'(( .$--(%HERE IS AN EXAMPLE OF HOW THE BIDDING(} MIGHT GO.3-(%0(3(&!!( (dealer) -- Š0( LHO -- PASS}:$$( -- ϠD( RHO -- PASSN""( -- ϠX( LHO -- PA}SSb##( -- Ҡl( RHO -- DOUBLEv ( -- ( LHO -- }PASS( --  ( RHO -- PASS (,,($THE CONTRACT IS 4 HEARTS DOUBLED AND( REDOUBLED}.($-*("The declarer's LHO makes the first-(..(&play by putting any card from his hand0-(%down on the tabl}e (THE OPENING LEAD).0(.+(#The declarer's partner now lays his.(..(&entire hand down on the table. This is(c}alled the .($3(0(%The DUMMY is set down with the trump 3(,)(!suit to the declarer's left (your,( +(}( right) and in alternate colors--+(((RED/BLACK/RED/BLACK))(! OR BLACK/RED/BLACK/RED) $*'('(D}ECLARER plays both his hand+(( and the DUMMY,(( AND31(1(&Play continues until all the cards a}re40*("played -- then the hand is scored.-(0(>B-@@?(%B(H**(" } CHAPTER III WILL EXPLAIN SCORINGR--(%S$U>-@@>($}\+(+( THIS IS THE END OF Ҡa/(/($f$k'n}AdAUp% D1:BRIDGE '-@@#'( Ӡ 96-F:Ad,"@$(}6AdA}U9$ A0(#AdAU)#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&}"@A,#"@A -#"@GA.# F:B2y,"@A/# A2#)6-%@}(}" ) A<#> (} #6-&@(-@,"0 4 > A#``10,60,170,220,320,362,380,410,450,}490,525,570,670,752,810,890,970,1040,1160,1270,1300,1330#AA1370,1400,1440,1550,1610,1720,1800,1980,2040,2090,2133,9900&}'&VAdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS C}HAPTER, FLIP THE DISK AND PRESS & F:Ad, AUA &:F:B2y,"@(}+(:% D1:}BEGIN.Q& A&7AdAU }) 7% D1:BRIDGE' A!X D:TEXT.BEG k  :,,AQW2;@,(}(Ad@2 A ?0}-@@?(%(((( Ҡ -- SCORING0(0(%0}$''(As was mentioned in Chapter II,$($(Bridge is a game of score#.(.(#To win at B0}ridge, you must win more($($(points than your opponent-.( (.( An important concept in Contract2*(*(Bridge i0}s that extra points are70(0(%earned for bidding and making certain<(( contractsA$F((( For example, if you 0}bid and makeH,(,(!enough tricks to score J/(/($in one hand, this is called andL)()(making 0} earns bonus pointsN4( ( (4(#ԠŠȠӠҠӿP2( (2($Trick points are counted as follows:R/0}(/($For every spade and heart trick overT.(.(#6 ˩ that you bid and make on aV*(*(given hand, you score 30 0}pointsW$X))(!ӠƠǠˠY))(!ҠӠĠӠZ)( ()(If you bid and ma0}ke 1 spade\++(# (6 tricks) + 1, you get 30 pts^*( (*(If you bid and make 2 hearts`( + 2 tricks,a(0}you get 60 pts (2x30)b*( (*(If you bid and make 4 spadesd((( + 4 tricks, you get 120 ptsf(This is enou0}gh for g$h,,($For every diamond and club trick youj"("(bid and make over ,l((you get 20 pointsn0}( (( Ӻp(( (((If you bid and make 1 clubr)()( + 1 trick, you get 20 ptst,( (,(If you bi0}d and make 5 diamondsv+(+( + 5 tricks, you get 100 ptsx0(0(%You also score enough points for z$|%%(0}Notrump is scored differently~-(-("The first trick over is worth!( (!( 40 points0( (0("and0} each trick after that is worth!( (!( 30 points1( (1(#Therefore, to make game in notrump,*(*(y0}ou only have to bid and make 3,( (,( 40 + 30 + 30 = 100 points$++(#٠ƠӠĠϠŠ0}++(#ĠĠŠΠҠϠŠ-( (-( FIVE DIAMONDS OR FIVE CLUBS,( (,( FOUR SPADES OR FOUR H0}EARTS( (( THREE NOTRUMP$,,($You do not have to score all 100 pts#(#(in one hand to make 10}( (1(#You can accumulate the 100 pts over'('(several hands as long as the/(/($opponents don't score 100 pts 0}before*(*(you finish scoring your 100 pts$(2( (2($ You make 40 pts on the first hand0(0}0(%-------------------------------------(((( Your opponents make 60 pts( on the second hand/(/($---0}---------------------------------+(+( You score 60 pts on the third))(! hand making a total of 100 pts(0} and earning $( ŠŠ6-@@6(The score is usually kept on((((a sco0}re pad in a stylized way$%%(A score pad looks as follows:'('( WE THEY--@@60}#-@)(_- --@@!#-@)(|- $((( All scoring pts are written(0}below the center line*(*(Any other pts are written above(the center line'('( WE THEY0}--@@6#-@)(_- --@@!#-@)(|- B-@@#( OTHER PTS0}5-@@B(GAME PTS$!!(ŠƠǠ.( (.( If you bid 2 hearts but you make( 40} hearts,/(/($You get 60 pts below the center line$$((since that is what you bid)-(-("And you get the other 60}0 pts above(the line.(.(#REMEMBER: IF YOU DON'T BID IT, THE--(%EXTRA SCORE DOESN'T COUNT TOWARD $0}''(For bidding 2 hearts and making**("4 hearts, the score pad would look( like this:6-@@6( 0} WE THEY--@@6#-@)(_- --@@!#-@)(|- 5-@0}@(60.-@@5(60$**("Once one partnership has made more.(.(#than 100 pts below th0}e line, a line-(-("is drawn under this score from one *(*(side of the pad to the other to ((((indicate that0} a has been((finished$**("When a has been finished, the&&(scorepad might look like this:61}QAWQLIST82;@,(}(Ad}@2 A ?-@@?(%-(-(" Ҡ -- POINT COUNT SYST}EM0(0(%2$4/(,(!First count your high card points/(6"( }Ӡ(("(8( Ace = 4 HCPS(:( King = 3 HCPS(<( Queen = 2 HCPS(>2( Jack = 1 }HCP( (#(&()(,(/(2(@$B((Example:((((D*'(SPADES: A K J 9 3 8 HCPS*(F*'(HEARTS: } A 8 4 HCPS*(H*'(DIAMONDS: A J 5 4 2 5 HCPS*(J''(CLUBS: A 4 HCPSL$$( }  N''( 21 HCPSP$R-( (-(Now count distributional pointsS&(( } Ӡ (#(&(T6-(% 3 DPS for a (0 cards in a suit)0(3(6(V=4(, 2 DPS for a (1 card in a suit)}7(:(=(X44(, 1 DP for a (2 cards in a suit)Z$\((Example:(((^*'(SPADES: A K J 9 3} 0 DPS*(`*'(HEARTS: A 8 1 DPS*(b*'(DIAMONDS: A J 5 4 2 0 DPS*(d*'(CLUBS: A } 2 DPS*(n,,($ You also add 1 DP if you hold allp))(!four Aces (you would subtract oner"(DP if you had no Ace}s)."(t--(% +1 four Acesv--(% x.(( } 4 DPS+(.(z$|-(-("Now add your HCPS and DPS together~**("to get your distribution and high (card po}int total%(( Ӡ"(%(,)(!SPADES: A K J 9 3 8 DHCPS,(,)(!HEARTS: A 8 5} DHCPS,(,)(!DIAMONDS: A J 5 4 2 5 DHCPS,(,)(!CLUBS: A 6 DHCPS,(--(% } +1 four Aces--(% **(" 25 DHCPS$*(*(Some}times when the SINGLETON or++(#DOUBLETON is an (A,K,Q,or J),##(you evaluate your DP points( differently.}(((,,($Doubleton Honors Singleton Honors2,($================ ================/(2(##(Jx = 1 DP } J = 2 DPS##(Qx = 2 DPS Q = 3 DPS##(Kx = 4 DPS K = 4 DPS##(Ax = 5 DPS A = 6 DPS!(} AK = 8 DPS((((!($--(% Discovering your total partnership**("points helps you determine if your,)(}!partnership can bid GAME or SLAM.,(++(# For GAME in NOTRUMP, SPADES, or ))(!HEARTS your partnership normally }(needs at least:(( 26 points())(! For GAME in DIAMONDS or CLUBS,((( your partnership normal}ly needs ( at least:(!( 29 points(!(-*("For SMALL SLAM you need 33 points.-(0*("For GRAND }SLAM you need 37 points.-(0($?-@@?(%,(,(! THIS IS THE} END OF Ҡ0(0(%$AdAU(}(% D1:B}RIDGE(#AdAU)#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A.}  C2DAQW@At@AU2;@,(}(Ad@2 A} ?-@@?(%)()( Ҡ -- OPENING BIDS0(0(%}2$4!!( Р:-(*(Because NOTRUMP openings convey-(<0-(%m}ore information about your hand than0(>-*("any other bid, always ask yourself-(@(first...(B(D((( Ϡ}ŠРǿF ( (H**("With LESS than 16 High Card PointsJ''( L( } (N/,($You DO NOT have a ONE NOTRUMP opener/(P$R--(%IF YOU DO HAVE 16 OR MORE HCPS, CHECKV(X},,($ ϠɠŠ٠ƠŠĪZ,,($ Ӡ\ ( (^( 4 - 3 - 3 - 3}`# (i.e. Axx-KJxx-Axx-KJx#(b( 4 - 4 - 3 - 2d (i.e. Ax-KJx-Axxx-Axxxe( f)&(The} DOUBLETON must be an HONOR)(h( 5 - 3 - 3 - 2j (i.e. KJx-Qx-AQxxx-Axxk( l&&(The} DOUBLETON must be an HONORn++(#and the 5-card suit should NOT be ap$$(major (NOT HEARTS OR SPADES)r$t,,($IF YO}U HAVE A BALANCED DISTRIBUTION,v.%(NEXT YOU MUST ASK YOURSELF...((+(.(z**(" Ϡ٠ӠԠϠŠƠ|**(}" Ӡ~ ( ( (( - 16 to 18((( - 22 to 24((!( - 2}5 to 27((!($OO(GIF YOU HAVE A BALANCED DISTRIBUTION AND YOUR HCPS FIT INTO ONE OF THE'$(RANGES--THEN ASK} YOURSELF...'(($$( ϠɠŠӪ(2,($Each of the following is ONE STOPPER/(2(( } - A X/,($(never bid NOTRUMP with a SINGLETON)/(( - K x ((( - Q x x ((!(} - J x x x (!($<(0(%Each of the following is TWO STOPPERS3(6(9(<(( - A K(( } - K Q x(( - Q J x x(( - A Q x(( - A J x x()( - K J} x x( (#(&()($,,($You need STOPPERS in each of 3 SUITS+(+( to open 1 NOTRUMP. In addition,.(+( an}y DOUBLETON should be an HONOR.(*(*(You need STOPPERS in EVERY SUIT!(!(to open 2 or 3 NOTRUMP$**(" }РǠӠ ( ( (--(%HCPS STOPPERS BID..(& } --(%16-18 in 3 suits 1 NT--(%22-24 in 4 suits 2 NT3-(%25-27 in 4} suits 3 NT0(3($("( ǠϠ%(((..(&If you have ruled out NOTRUMP openings--(%}add your DPS to your HCPS to get your(((+(( Next see if you have a GOOD SUIT+(*'((a suit with at le}ast 2 )*(++(#In this case an HONOR is considered0(-("to be an Ace, King, Queen, or Jack0(''((although }traditionally the ten'('(is also considered an HONOR)$3-(%ӠҠǠϠ0(3((}In a major suit:(/,($ 25 points with a good 5-card suit/(/,($ 23 points with a good 6-card suit/(2,($ 2}1 points with a good 7-card suit/(2((In a minor suit:(/,($ 27 points with a good 5-card suit/(/,($ 25} points with a good 6-card suit/(2,($ 23 points with a good 7-card suit/(2($& ( ŠӠ#(}&(*'(Once you have ruled out opening*(.+(#NOTRUMP or TWO of a SUIT, check to .(8)(!see if you can open ONE of} a SUIT,(/(2(5(8(6-(%If you have LESS than 13 DHCPS - PASS0(3(6( $ +%(With 13 or more DHCPS open --((+(}!( - Any 5-card suit!('$( - Any 4-card minor suit'(5,($ - Your better 3-card minor suit/(2(5(}/,($With equal touching suits (6-6, 5-5)/( ) ( open the higher#(&()(".+(#With a major and a minor (6-6}, 5-5).($%( open the major"(%(&$(( Π, ( ( (.'$(Some people prefer to p}lay--'(0-*("With five CLUBS and five SPADES or-(2-*("six CLUBS and six SPADES, you open-(4 (CLUBS((6$8}?-@@?(%9*(*( THIS IS THE END OF Ҡ:0(0(%};$<AdAU(}@(% D1:BRIDGE(#AdAU)#>-@}@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@A -#"@G}A.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (} #6-&@(-}@,"0 4 > A#??10,52,82,116,136,158,174,186,201,228,252,268,296,312,9900&'&VAdAU(}}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AN }D PRESS & F:Ad, AUA &8F:B2y,"@(}+(8%D1:BID.Q& A&7Ad3}a%%AQWLIST13LIST23@AAU2;@! },(}(Ad@2 A;@, (} ?-@@?(%! }+(+( Ҡ -- FORCING BIDS0(0(%2$4..(&The most inflexible ru!S}  C##AWQAU@Ac2;@,(}(Ad@2 A};@, (} ?-@@?(%.(.(# Ҡ -- RESPON}SES TO OPENING++(# BIDS BY YOUR PARTNER(0(0(%2$43*(" }ӠϠР-(0(3(:..(&First it is important to remember that<) ( In NOTRUMP --#(&()(}>%(GAME requires 26 points"(%(@+%(SMALL SLAM requires 33 points((+(B1%(GRAND SLAM requires 37 points((+(.(}1(D$F++(# RESPONSES WITH A HAND ANDH""( NO 4-CARD MAJORJ(L--(%Your Response Par}tner's RebidN--(% P((0-7 pts: PASS(R--(%8-9 pts: 2 NT 17-18 pts}: 3 NTT/,($ Otherwise PASS/(V%"(10-14 pts: 3 NT PASS%(X--(%15-16 pts: 4 NT 17-18} pts: 6 NTZ/,($ Otherwise PASS/(\%"(17-18 pts: 6 NT PASS%(^--(%19-20 pts: 5 NT 1}7-18 pts: 7 NT`/,($ Otherwise 6 NT/(b(21+ pts: 7 NTd$f))(! RESPONSES WITH A 4-CARD} MAJORh%%( BALANCED OR UNBALANCEDj/,($/(l)()( ŠΠ}Πn ( (p( 0-7 pts: PASS(r("(8 or more pts: Bid 2 CLUBS%(((t0-(%-------------------------------------}0(v))(!STAYMAN CONVENTION: an artificialx,,($bid of 2 CLUBS in response to a 1 NTz,,($opening bid allowing the partn}ership|))(!to find a 4-4 fit in a major suit~((if one exists).$*'(Experience has shown that it is*(-*(}"often better to play in a suit in -(..(&which both partners have at least four.+(#cards than it is to play in NOTR}UMP.('(with those same cards.!($('())(!The STAYMAN 2 CLUB response has a0(0(%special meaning, it asks you}r partner*(*( ϠՠŠĠҿ$3(0(%With the STAYMAN CONVENTION, the 1 NT3(5)(!opener sh}ould respond as follows:,(/(2(5(##(2 DIAMONDS - Sorry partner,+%( no 4-card major.((+(,#(2 H}EARTS - I have 4 HEARTS.&()(,(&&(2 SPADES - I have 4 SPADES and%%( possibly 4 HEARTS.$--(%STA }YMAN RESPONSES TO 1 NOTRUMP WITH A,,($BALANCED HAND AND A 5-CARD OR LONGER%%(SPADE, HEART, OR DIAMOND SUIT,,($!}.(.(#0-7 pts: Bid 2 SPADES, 2 HEARTS, or))(! 2 DIAMONDS (your partner("}%( is supposed to PASS.((--(%8-14 pts: Bid 3 of your suit. Partner,,($ should choose between your#}**(" suit and NOTRUMP. (it is**(" often better to bid GAME**(" in NT if the 5 card sui$}t ( is a minor) ((10-14 pts and a''(6-card major suit: Bid GAME in)&( yo%}ur suit.)(++(#15 or more pts: Explore for or bid ( SLAM.$("( ŠҠ%&}(((&&( When partner bids 4 CLUBS--(%directly after a 1 NT opening, it has$!( a special meaning.$('},,($ԠӠŠҠנ٠Ӡ,,($ŠӠ0-(%-------------------------------(}------0(*'(The opener responds as follows:*((%(4 DIAMONDS - 0 Aces or 4 Aces(((4 HEARTS - 1 Ace()}(4 SPADES - 2 Aces((4 NT - 3 Aces($++(#The 4-CLUB bidder can now ask about$!(Kings by bidd*}ing 5 CLUBS.$(--(%(you should only ask for Kings if you0-(%and your partner have all four aces.)0(&(&(+}ӠϠҠ.(+( 5 DIAMONDS - No kings or 4 kings.( (5 HEART - One King (!(5 SPADES - Two K,}ings!(# (5 NT - Three Kings#(..(&--------------------------------------((( (NOTE: YOU CAN'T ASK FOR QUEE-}NS) $ **(" ӠϠǠϠ(&&(After a STRONG TWO OPENING you))(!must keep bidding unti.}l you reach--(%GAME -- EVEN WITH A VERY WEAK HAND !!0-(%-------------------------------------0(--(%0-6 pts: Bid/} 2 NT (an artificial bid&#( showing weakness)&(--(%7+ pts: Raise openers's suit if you0-(% 0}have at least three of them0( --(% Bid a 5-card suit if it has"$!( at least 3 HCPS$($(%( 1} Bid any 6-card suit((&,,($ If none of the above, bid (( 3 NT.(*$,,,($ ӠϠ2}ŠΠԠ.(0''(The first thing you have to do 2--(%when your partner opens is reevaluate4++(#the po3}ints in your hand as follows:6--(%-------------------------------------8,,($ If you can support partner's suit :++(4}#(have at least three of them), then<$$(recount your DPS as follows:>( 1 pt for DOUBLETON@ ( 3 pts for5} SINGLETONB( 5 pts for VOID(D**(" If you have a VOID, SINGLETON orF**("DOUBLETON in partner's suit, DON'T6}H"(count DPS in that suit."(I*'( Recount your HCPS as follows:*(J**(" Add 1 pt for King, Queen or JackL(7}in partner's suit.(N$P((( When your partner opens a major R))(!suit and you have at least three T(cards in 8}the suit:(V3-(%-------------------------------------0(3(X(0-5 pts: PASS(Z0-(%6-10 pts: Raise one lev9}el(1S - 2S)0(\**("11-12 pts: Bid a new suit at the^**(" one or two level and `**(" then r:}aise partner's b.+(# suit at your next turn.(d( 13-15 ptse( (+ 4-cardf,,($support): Jump to t;}hree level in h)#( partner's suit&()(j$lQ(Q(FWhen your partner opens one of a majorsuit, every onc<}e in a while, youn&#(will have what is called a &(p*$( ̠'(*(r!(1. 10 HCPS or less=}(!(t%(2. A SINGLETON or VOID"(%(v1.(&3. At least 4 cards in partner's suit1(w)&( i.e. xxxxx-x-xxxx>}-xxx)(z2,($You should IMMEDIATELY JUMP TO GAME./(2(|$~''(When your partner opens a major,,($suit and you CA?}NNOT support it, (you,,($have less than 3 cards in it) then----(%-------------------------------------(0-5 pts@}: PASS(**("6-9 pts: Bid a new suit at the 1'$( level or bid 1 NT'(--(%10+ pts: Bid a new suitA} at the 1 or( 2 level((13-15 pts: Bid 2 NT++(# (with a balanced hand and..(& B} stoppers in all unbid suits)((16-18 pts: Bid 3 NTTT(L (with a balanced hand and stopperC}s in all unbid suits)$--(% When your partner opens a minor suit--(%-------------------------------------(D}0-5 pts: PASS(--(%6+ pts: Bid a 4-card or longer suit--(% at the 1 level (if your two,,($ E} suits are of equal length,--(% choose a major over a minor-*(" or stronger over weaker)-(%"(F}6-9 pts (no 4-card major):%(**(" Raise partner 1 level if--(% you have 4-card support, or--(% G} else bid the other minor at.+(# the 1 level, or else 1 NT.(%"(10+ pts (no 4-card major):%((%(H} Bid the other minor(($( Continued3-(%-------------------------------------0(3((13-15 ptsI}: Bid 2 NT.(.(# (with a balanced hand and--(% stoppers in all unbid suits..(& + 2 caJ}rds in partner's suit)))(!13-15 pts: jump in partner's suit-(-(" (with an unbalanced hand..(& K} and at least 4-card support)(16-18 pts: Bid 3 NT.(.(# (with a balanced hand and..(& stoppL}ers in all unbid suits)$?-@@?(%+(+( THIS IS THE END OF M}Ҡ0(0(%$AdAU(}(% D1:BRIDGE(#N}AdAU)#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#O}"@A -#"@GA.# F:B2y,"@A/# A2#)6-%@(}" ) AP}<#> (} #6-&@(-@,"0 4 > A#KK10,52,70,102,130,152,168,212,240,268,300,336,364,382,410,Q}438,463,9900&'&VAdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THR}E QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS & F:Ad, AUA &=F:B2y,"@(}+(}le in BRIDGE is:6++(#ՠԠĠΠƠҠҠ:++(#ӠǠĠ<.(.(# Each time!T} your partner bids, ask>( yourself -- (?("( MUST I BID AGAIN?%(((@0-(% Each time you bid, ask yo!U}urself --0(B&#( IS MY BID FORCING?&(D--(% DO I WANT TO MAKE MY PARTNERF0*(" BID AGAIN NO !V}MATTER WHAT?-(0(H$J+(( נԠǠŠ+(N))(!You MUST BID AGAIN after you haveP++(#opened an!W}d your partner bids a NEW R (SUIT.(T)#( ΧԠӠ&()(V2,($THERE IS ONLY ONE EXCEPTION TO THI!X}S/(2(Z((( You are playing STAYMAN and you\((( have opened ONE NOTRUMP, if your^++(#partner bids 2 SPADES, 2 HEAR!Y}TS, or`( 2 DIAMONDS,(b##( ՠĠӠd$f&&( РԠ٠Ҡh ( (j))(!S!Z}ometimes, your partner opens thel**("bidding with one in a suit and youn--(%have a very good hand with 17 points p++(![}#or more. You let your partner know r(this by making a(t ( РԠ (v))(!A JUMP SHIFT is where!\} you skip a x''(level in the normal sequence ofz+(( bidding and then bid a new suit.+(|++(#: Your partner o!]}pens SPADE~))(!and you have 17 points and a good--(%HEART suit. The normal sequence would/,($be for you to bid !^} HEARTS, INSTEAD/(.+(#You JUMP SHIFT by bidding HEARTS..($1(1(&If you had bid 3 , you would not'!_}!(have been SHIFTING SUITS.$('(..(&If you had bid HEARTS, you would not2,($have been JUMPING (skipping a LEVEL)!`}/(2(2,($/(2(+(( After a JUMP SHIFT is made, your+(-*("partnership MUST c!a}ontinue bidding -((until GAME is reached.$+%( РԠ٠Ҡ((+(,)(!If the opener makes!b} a JUMP SHIFT,,(.+(#it is FORCING TO GAME (bidding MUST.(+(( continue until GAME is reached).+(-*("In addition!c}, to make a JUMP SHIFT,-(3-(%the opener must have 19 to 24 points.0(3()&(: Opener bids 1 HEART)(*'(!d} Partner bids 1 SPADE*())(! Opener bids 3 DIAMONDS$$$( ŠǠŠ/(!e}/($A GAME FORCING CUE BID is a bid in a,,($suit the bidder cannot wish to play.,,($Probably the most common use of t!f}his((( CUE BID that you will encounter (is as follows:(''(Your hand is good enough for a ((( strong TWO!g} OPENING bid, but the ,)(!opponents open the bidding first.,(**("If you now bid that SAME suit (the--(%opponent'!q}~?B'DOS SYSB +BRIDGE B7AUTORUN SYSB"bTEXT A BP9TEXT BEGBTEXT POIB*TEXT OPEBH TEXT RESBL TEXT FORBTEXT OVEB"TEXT LEAB+TEXT FINBZTEXT SCO +BRIDGE |D LSTTEXT NEWs suit) at one higher level,0-(%you are using a GAME FORCING CUE BID.0())(!: Opponents open 1 SPADE&#(!r} You bid 2 SPADES&(QQ(ITHIS FORM OF CUE BID REQUIRES THE PARTNERSHIP TO KEEP BIDDING TO GAME$""(!s} ŠԠŠ-(-("You make a TAKEOUT DOUBLE when you++(#DOUBLE your opponents at your first(opp!t}ortunity to bid.(>;(3 Your partner has not bid (but may have passed).>(B?(7 you have an opening hand and no !u} good suit to bid.B(DA(9The two IDEAL DISTRIBUTIONS for a TAKEOUT DOUBLE are:D($!( 4-4-4-1 or 5-4-4-0$!v}(C@(8With the SINGLETON or VOID in the suitthe opponents bid.C($++(#When you make a TAKEOUT DOUBLE, you**("!w}are asking your partner to bid his,,($best suit so that you can support itKE(=(You should be able to support any s!x}uit your partner bids)H(K(**("If the OPPONENT PASSES the DOUBLE,''(your partner MUST bid unless he--(%thinks i!y}t would be more profitable toii(aCONVERT the Ԡ to a ٠ by PASSING (this shouldbe done only!z} rarely).e( (e(WA PENALTY DOUBLE is made in the beliefthat the opponents will have many UNDERTRICKS$S(.(!{}#While a DOUBLE of a suit shows that1(S(you have an opening hand or X(-("better, a DOUBLE of 1 NOTRUMP says0(X(!|}#that you have an opening 1 NOTRUMP )()(hand yourself and is made as a((٠$ 0-(%!}}Ǡ͠0(,)(!Since there are important bonuses,(0-(%for bidding and making SLAM, you want0(!~}0-(%to bid SLAM whenever you can make it.0(0-(%However, sometimes it's very hard to 0(0-(%know if you can make i!}t. FORCING BIDS0(-*("can help since once a Š-('$(bid is made, you can make an'(-*("̠!}Š without fear-(&#(that your partner will PASS&("$$**("You might want to use this kind of%0(0(%CUE BI!}D to tell your partner in which&+(((other suit you have strength.+((/(,(!Or in which suit you have a VOID./(*,!}(,(!Based on the rest of the bidding,,.(.(#your partner should be able to know.0(0(%that you are CUE bidding INF!}ORMATION./$0(%( ΠĠ͠ŠĿ((1**("SMALL SLAM should almost always be2-(-("tried if your par!}tnership's points3((total 33(4-(-("GRAND SLAM should almost always be5-(-("tried if your partnership's po!}ints6(( total 37.(7*(*(When your partnership's points 8.(.(#total above 30, you should explore 9#(#(!}the possibility of SLAM.:( $<,,($In addition to having enough points,=))(!To bid SLAM, you and !}your partner>,,($should Ԡ if you are bidding SLAM?++(#in a suit. Having a FIT means that@--(%together you and y!}our partner have atA(least 8 of the 13 trumpB1( (1(#In NOTRUMP, you should be sure thatC(all 4 suits are ST!}OPPEDD0( (0("Finally, for SMALL SLAM, make sureE((( you don't have 2 sure losers ANDF++(#for GRAND SLAM, make sur!}e you don'tG(have 1 sure loserH$I# ( ŠӠ#(J ( (L,,($You make an opening TWO BID and!} yourN,,($partner responds POSITIVELY (any bidP,,($suggesting enough points for GAME orQ (SLAM is POSITIVE).( (!}R))(!You open and your partner makes aT( JUMP SHIFT.((V&&(You open, your partner makes aX--(%POSITIVE resp!}onse and you make a JUMPZ(SHIFT.\$^'$( ǠҠӠ'(b&&(Often one of the worries aboutd*!}*("bidding SLAM is that the opponentsf''(may be able to take two tricks h( immediately.((j((( It would be ha!}ndy to be able to l,,($ask your partner -- HOW MANY ACES DOn++(#YOU HAVE? -- HOW MANY KINGS DO YOU p (HAVE?((!}r))(!There is a way to do this legallyt (and it is called the: (v(%( ĠΠ((x$z++(!}#THE BLACKWOOD CONVENTION serves the|0(0(%same purpose as the GERBER CONVENTION}/(,(!does after a NOTRUMP opening b!}id./(~,,($However, BLACKWOOD can be used after.(.(#any opening bid except NOTRUMP, and+(+( during any bidding!} sequence that,(,(!suggests the possibility of SLAM.$**("Instead of a 4 CLUB bid, BLACKWOOD)()(uses a b!}id of 4 NOTRUMP to ask,(,(!partner for the number of Aces he/(/($holds, and a bid of 5 NOTRUMP to ask#(#(f!}or the number of Kings.$''(The bidding for BLACKWOOD is as(follows:(.+(#ԠǠҠҠƠ!}Ӡ.((Partner responds:(""( 5 CLUBS = 0 or 4 Aces( 5 DIAMONDS = 1 Ace( 5 HEARTS = 2 Ac!}es( 5 SPADES = 3 Aces1(.(#ԠǠҠӠ1((Partner responds:(##( 6 CLUBS!} = 0 or 4 Kings( 6 DIAMONDS = 1 King( 6 HEARTS = 2 Kings$( 6 SPADES = 3 Kings!($($-*(!}" SOME FINAL POINTS ABOUT BLACKWOOD-(++(#If the player bids 5 NOTRUMP asking))(!for Kings, he guarantees that the!}+%(partnership holds all 4 Aces.((+(''(The player initiating BLACKWOOD,&(determines the final contract.)(,(!}((( NEVER second guess the BLACKWOOD--(%bidder by bidding a higher level when''(he has stopped at a lower level!}nn(fi.e. bidding 6 NT when he has stopped at 5 SPADES or bidding 7 CLUBS when he has stopped at 6 CLUBS.$?-@!}@?(%,(,(! THIS IS THE END OF Ҡ0(0(%!}$AdAU(} (% D1:BRIDGE(#AdAU)#>-@@#!}>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA!}.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (} #6-&@(-@"5}R - AQWLIST122;@,(}(Ad%}@2 A ?-@@?(%)()( Ҡ -- OVERCALLS%}0(0(%2$4*(*( When the opponents open the 6**("bidding it does not me%}an that you 8**("must remain silent throughout the :(bidding.(((<,,($ If you have a good hand or a good>%}--(%suit or both, you should probably bid@( at your turn.(((B,,($ Bidding a suit (or NOTRUMP) afterD&&(%}the opponents have started theF (bidding is called an: (H( ̠J$L,(,(! The following a%}re some factorsN++(#that should influence your decisionP( to OVERCALL:((R,,($1. LENGTH--The suit in which you %}areT++(# OVERCALLING should be atV0*(" least 5 cards in length-(0(X,,($2. POINTS--The weaker y%}our suit, theZ..(& more points you should have\++(# --The higher the level of ^**(" your%} OVERCALL the more `,)(! points you should have,(b--(% --If you are VULNERABLE, youd0*(" %} should have more points-(0(f$h,(,(!3. OBSTRUCTION--An OVERCALL that j''(causes the opponent to bid at al**%}("higher level than he would have ifn# (you hadn't made the bid.#(p))(!: 1 SPADE OVERCALLING ther**(" %} opponent's 1 CLUB may bet**(" more OBSTRUCTIVE than a v**(" 1 DIAMOND OVERCALL or now$( %} OVERCALL.(!($(x3-(%4. TELLING PARTNER WHAT SUIT TO LEAD.0(3(z++(#Keeping these four factors in mind,|(((%} an OVERCALL might be made with 7~(points or more.$)(&(A GENERAL RULE OF THUMB IS:)(++(# To OVERCA%}LL at the 1 level, you++(# need either a very good suit or( an opening hand.($!(i.e. AQJTxx-xx-xx%}xx-x$($!(OR AQTxx-xx-AKxx-xx$(++(# To OVERCALL at the 2 level, you--(% need both a very good suit %}and an( opening hand.($!(i.e. x-AK-AQJxxx-xxxx$($?-@@?(%%}-(-(" THIS IS THE END OF Ҡ0(0(%$Ad%}AU(}(% D1:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = BACK = Q&9}  CCVAQW@A@AU2;@,(}(Ad@2 A)} ?-@@?(%+(+( Ҡ -- OPENING LEADS0(0(%)}(!( ( (((((((!(2$4,,($AGAINST NOTRUMP, IF YOUR PARTNER HAS6+(( )}BID, LEAD HIS SUIT AS FOLLOWS --+(8,,($1. If you have less than 4 cards in:--(% that suit lead the top of nothing)}<'('( Example: 8 6 5 or 7 3>$$( @))(!2. Lead the lowest from any fourB!(!()} Example: 8 7 5 2D( F,,($3. Lead low from an honor with 3 orH( more cardsJ)}(( Example: Q 6 4L( N++(#4 Lead the honor from a doubletonP(( Example: Q)} 4R( V$X&#(IF YOUR PARTNER HAS PASSED:&(Z++(#1. Lead the top of a sequence in a \$$( )}long suit i.e. Q J T 9 x^( `""( or K Q J Tb (  (d)}++(#2. The fourth down from the longestf--(% and strongest suit i.e. A J 5 4 2h--(% )} j,,($ or K T 9 3 l/,($ /(n''(3. The top of a 3 car)}d sequencep( i.e. Q J Tr( (t++(#4. The top of a 3 card suit with nov( honors i.e. 8 4 2)}x( (z$|,&(AGAINST NOTRUMP, AVOID LEADING)(,(~+%(1. Suits bid by the opponents((+()}( 2. Singletons((--(%3. 2 card suits with an honor (except.(( if your partner bid the suit)+(.(**("4. )}3 card suits with two separated**(" honors like -- K J x (except if/&( your partner bid that suit))(,(/()}$**("AGAINST SUIT CONTRACTS, IF PARTNER2,($HAS BID, LEAD HIS SUIT AS FOLLOWS --/(2(""(1. Lead the top of nothi)}ng'('( Example: 8 7 5 3 or 5 2'$( '(--(%2. Lead low from an honor if you have)}++(# three or more cards in that suit*(*( Example: Q 6 4 or K 8 4 2 *'( )}*(**("3. Lead the honor from a doubleton$($( Example: K 2 or J 7 ( $++(#)}THE FOLLOWING ARE ALWAYS GOOD LEADS"(IF PARTNER HAS NOT BID:"(--(%1. King from Ace-King if the suit is ,,($ )}3 or more in length (lead the Ace..(& if you have the Ace-King doubleton),)(!2. A singleton (other than trump),()}&&(3. The top of a honor sequence!(!( Example: K Q J x ( ''(4. The top of a broken s)}equence!(!( Example: Q J 9 2 ( %%(5. A trump, especially if the--(% opponent is l)}ikely to have a short$$( suit (VOID, SINGLETON, or&&( DOUBLETON) outside of trump$))(!IF YOU DON'T HAV)}E ANY OTHER LEAD,(THEN EITHER LEAD:(((1. The top of nothing*(*( Example: 8 7 5 2 or 7 4 2'$)}( '((2. Low from an honor(( Example: Q 7 3&(  )}(#(&($?-@@?(%+(+( THIS IS THE END OF Ҡ0()}0(%$'AdAU(},(% D1:BRIDGE(#AdAU)})#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@A )}-#"@GA.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (} #6)}-&@(-@,"0 4 > A#''10,52,88,124,142,172,222,240,9900&'&VAdAU(}(V()}3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS *}UAWQPOSITION2AU@AA2;@,(}(A-}d@2 A;@, (} ?-@@?(%%(%( -} Ҡ -- FINESSES0(0(%2$4.+(# A finesse is an attempt to take .(5-}-*("tricks with lower ranking cards by-(6/,($taking advantage of the position of /(7#(higher ranking cards. (#(-}8/,($ By playing TOWARD your high cards/(90-(%from the opposite hand, you can force0(:/,($one of your opponents -}to play before/(;/,($you do and your high cards will have/(<0-(%an opportunity to take his high cards0(=%(rathe-}r than vice versa."(%(>$@MM(ETHE FOLLOWING LAYOUT OF PART OF A HAND WILL BE USED AS AN EXAMPLEAc-@@-}(A--@@3(QE-@@K(K]-@&@c(xBc-@@(x--@&@-}3(xE-@@K(3]-@@c(2Cm-@@(1-@@9(K-@@-}S(e-@%@m(H$J((EXAMPLE:(L))(! If DUMMY has the Ace-Queen of N--(%HEARTS an-}d you have the two and threeP,,($of HEARTS in your hand, you will winR2,($only 1 trick if you lead from DUMMY./(2(T-}++(# (You will win the Ace, but your V**("opponent will take your Queen withX( His King)((Z( However ---}(\((( If you lead the two of HEARTS^,,($TOWARD the Q in DUMMY, your LHO must`,,($play before you do and if he has-} theb)#(king, he can't win with it.&()(d$f2(/($ If he plays the King on your two,2(h/,($you take the Kin-}g with your Ace, and/(j4.(&your Queen safely takes the next trick1(4(l..(& If he doesn't play the King on yourn,-})(!two then play the Queen of HEARTS,(p.+(#which wins (since the opponent with.(r-*("the King has already played), t-}hen-(t.+(#you win the second trick with your .(v (Ace.x$z1(.(# Under normal circumstances, you1(|..(-}&don't know which of your opponents has~.+(#the King therefore you have a 50-50.(+(( chance of winning two tricks by-} +(,)(!leading TOWARD your Ace-Queen and,(0-(%playing the Queen if your LHO doesn't0((play the King.(,-},($ This form of finessing is called$($( THE FINESSE$v.(&HERE'S THE LAYOUT FOR THE NEXT EXAM-}PLE@-@@F(AX-@@^(xp-@@ v(x{-@&@(x--@@3(-}XE-@&@K(x]-@@c(3u-@@{(2{-@@(x--@&@3(x-}E-@@K(Q]-@@c(Ju-@@{(T-@@(Kp-@@(-}1-@@9(K-@@S(e-@%@m(p$1( (1(#Another example of a SIMPL-}E finesse3(0(%is if DUMMY has A x x of suit and you3($!(have Q J T of the suit --$(2(/($LEAD from your han-}d TOWARD DUMMY and2(-*("you have a 50-50 chance of winning-(( three tricks.$-(*( These have been ex-}amples of -(-*("FINESSING for a King, you can also-(+(( finesse for an Ace. If DUMMY has+(*'(K x of a suit an-}d your hand has*(-*("x x of the suit, you have a 50-50 -(*'(chance of winning one trick by *(0-(%leading TOWA-}RD the King but NO CHANCE0(!!(by leading FROM the King.$1(.(# Similarly, you can FINESSE for a1(+(( K-}ing. If you have Q x x in DUMMY+((%(and A x x in your hand, it is((/,($not going to do you any good to lead/(*-}'(your Queen TOWARD your Ace. The*(-*("opponent will put the King on your-(/,($Queen if he has it and you will ha-}ve/(/,($to play your Ace leaving you with no/(( high cards.$0(-("If instead, you play your Ace (you0(-}.+(#will occasionally find one of your .(/,($opponents with a SINGLETON KING) and/(-*("EVEN IF YOU DON'T FIND A-} SINGLETON-(.+(#KING, 50% of the time when you lead.(/,($TOWARD your Queen, you will win with/(*'(that Queen .}=% D1:RESPONSE.Q& A&7AdAU }) 7% D1:BRIDGE' Au D:TEXT.RES4}-@@6( WE THEY--@@6#-@)(_- --@@6#-@1})(_- --@@!#-@)(|- 5-@@(40.-@@5(605-@'1}@(60.-@'@5(60 $"''(In the example just shown, each$+(+( side has scored at least 1001} pts&( (( (-( (-(Only the side has scored the*,(,(!100 pts below the center line, so,/(/(1}$they are the only ones to score .$0&&(WHAT HAPPENS TO 'S 60 PTS?20( (0("Once a is scored, any par1}tial4/(/($score the opponents have made toward6,(,(! is not counted toward future8,(,(!, but it is ad1}ded into their:&(&(total score for the session<$>,,($There are bonuses for the first team@((to win Ϡ1}B0( (0("Ԡ is earned when aD'('(side scores Ϡ to theF((the opponent's H02}( (0("Ԡ is earned when aJ&(&(side scores Ϡ to anL((opponent's N0( (0("The 2}bonus is scored above the lineP$R))(!Winning Ϡ out of three isT$($(called winning the V((((W2}hen a is completed, aX)()(double line is drawn under theZ'('(second to show that the\((2} is complete^+(+( --you can start a new `$b*( (*( WE THEYd--@@62}#-@)(_- f--@@!#-@)(|- j--@@6#-@)(-- l--@2}@6#-@)(=- nF-@@%( 700 (BONUS)7-@@F( FIRST GAMErf-@@2}%( SECOND GAME7-@@I( START SCORINGZ( NEXT RUBBERf( HEREt$v++(#When you have won one game but 2}havex+(+( not yet won your second, you arez.(.(#subject to bigger penalties for not|*(*(making what you bid. 2} In Bridge~!(!(terminology, you are--(( +(+( Until you reach this point, your.(.2 }(#penalties are smaller and you are--!(!( Ԡ$))(!The and Ԡ!!(2 }penalties are as follows:2( (2($Ԡ - you lose 50 pts for&&(every trick less than your bid0( (02 }("ź you bid 4 hearts but you**("only make 2 hearts -- your penalty((( NOT VULNERABLE is 100 pts (2x50)/(2 } (/(! - you lose 100 pts for&&(every trick less than your bid0( (0("ź you bid 4 hearts but y2 }ou++(#only make 2 hearts -- your penality%%(VULNERABLE is 200 pts (2x100)$(Š٠2( (22}($If you think your opponents have bid+(+( too high and are not going to be.(.(#able to make as many tricks as t2}hey((bid, you can 1( (1(# means that for every trick,(,(!the opponents are less than thei2}r.(.(#contract ө, the penalty((points are increased$--(%ǠԠҠ٠2}2( (2($ NOT VULNERABLE VULNERABLE.(.(#1st UNDERTRICK: 100 pts 200 pts((Each additiona2}l++(#UNDERTRICK: 200 pts 300 pts$,,($ԠƠՠ٠Š,,($ĠԿ2}/( (/(!FIRST - the points for each trick)()(you bid are doubled and scored((below the lin2}e0( (0("This sometimes will produce a game-(-("and/or rubber from what would have$($(been only a partial 2}score1( (1(#ź 2 hearts doubled = 60 x 2))(! which is 120 pts = $&&(SECOND - you get2} a 50 pt bonus#(#( (scored above the line).( (.( THIRD - for every trick you make0(0(%over your bid 2}ө, you score&(&(100 pts each Ԡ&(&(and 200 pts each 2( (2($OVERTRICKS ARE SC2}ORED ABOVE THE LINE$++(#For contracts, the points.(.(#for each trick you bid and make are((2}multiplied by 41( (1(#IN ADDITION -- are worth$( ($(200 pts Ԡ!(!(and 400 pts 2}$( ͠+(+( SLAM IS MADE AT THE 6 OR 7 LEVEL,,($(BIDDING AND TAKING 12 OR 13 T2}RICKS),,($____________________________________''(You get bonuses for bidding and%%(making SLAMS. The bonuses ar2}e*(*(FOR A ̠͠ (A BID OF 6)'('( Ԡ 500 PTS$$( 750 PTS *(2}*(FOR A Ġ͠ (A BID OF 7) (((( Ԡ 1000 PTS%%( 1500 PTS$!!(2} ӠҠ((((1. If you hold in one of the))(! partnership hands, 4 of the 5**(" trump 2}honors (A,K,Q,J, or Ten)((( you score a bonus of 100 pts((((2. If you hold in one of the,,($ partnersh2 }ip hands, all 5 honors, ((( you score a bonus or 150 pts"((((3. If you hold in one of the#))(! partnershi2!}p hands, all 4 aces$,,($ and if your contract is notrump,%((( you score a bonus of 150 pts&V(V(KThe HONOR p2"}oints are scored at the end of a hand and are scored only for'MM(Ethe team bidding the CONTRACT (whetherthey make the C2#}ONTRACT or not).(..(&These points are scored above the line*$,--(%ŠƠ̠ӠΠ.2( (2(2$}$1. You can be doubled into but0++(# you cannot be doubled into 2.( (.( 2. Bonuses for and 2%}4( do not get doubled6$8?-@@?(%9,(,(! THIS IS TH2&}E END OF Ҡ:0(0(%?$SAdAU(}X(% D12'}:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A2(},#"@A -#"@GA.# F:B2y,"@A/# A2#)6-%@(}" 2)}) A<#> (} #6-&@(-@,"0 4 > A#YY10,25,70,88,104,124,142,154,168,188,196,206,2242*},244,260,274,290,304,318,338,354,374#22394,420,440,452,474,490,504,530,556,568,9900&'&VAdAU(}(V(2+}3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS2,} & F:Ad, AUA &<F:B2y,"@(}+(<% D1:SCORING.Q& A&7Ad2-}AU }) 7% D1:BRIDGE' A D:TEXT.SCO2;@,(}(Ad@2 A ?0J,#"@A -#"@GA.# F:B2y,"@A/# A2#)6-%@(}" )/} A<#> (} #6-&@(-@,"0 4 > A#))10,52,66,82,92,124,146,170,214,9900&'&VA0}dAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, 1} FLIP THE DISK AND PRESS & F:Ad, AUA &:F:B2y,"@(}+(:% D1:POINT.Q&2} A&7AdAU }) 7% D1:BRIDGE' A D:TEXT.POI2;@,(}(AdaAU }) 7% D1:BRIDGE' A D:TEXT.OPEU2;@,(}(Ad@2 AM=% D1:RESPONSE.Q& A&7AdAU }) 7% D1:BRIDGE' Au D:TEXT.RES,"0 4 > A#[[10,52,74,102,135,150,172,216,238,260,266,292,304,316,329,350,378,387,396,426,448,9900&'&V"6}AdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER,"7} FLIP THE DISK AND PRESS & F:Ad, AUA &<F:B2y,"@(}+(<% D1:FORCING"8}.Q& A&7AdAU }) 7% D1:BRIDGE' A D:TEXT.FOR2;@ fUIT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@A/# &:} A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#10,52,76&;},104,130,151,9900&'&VAdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TA&<}KE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS & F:Ad, AUA &=F:B2y,"@(}&=}+(=% D1:OVERCALL.Q& A&7AdAU }) 7% D1:BRIDGE' A D:TEX&>}T.OVER - AQWLIST122;@,(}(Ad$ ( (H/,($Before dealing, it is traditional to/(R.+(#have the DEALER'S RHO the cards.(\.+(#(dividing the deckg} approximately in.(f.+(#half and letting the DEALER put the.(p(bottom half on top)$<-@@<("h}*(*( THIS IS THE END OF Ҡ-(-("}& F:Ad, AUA &9F:B2y,"@(}+(9% D1:LEAD.Q& A&7AdA*}U }) 7% D1:BRIDGE' A D1:TEXT.LEAAU2;@,(}(Ad@2 A(Gbecause the opponent*(-*("who has the King will have to play-(++(#before you have to play your Queen.$3(0.}(% There are many different FINESSING3(.+(#situations and as you play more and.(0-(%more, you will come to recog.}nize more0(.%(and more of these situations.((+(.(0-(% Always remember the finessing rule0((and you won.}'t go wrong:2(/($٠ĠҠȠӠ͠2((ŠĮ$?-@@?(%.}$'AdAU(}(% D1:BRIDGE '-@@#'( Ӡ 96-F:Ad,}"@$(}6AdAU9$ A0(#AdAU)#>-@@#>(# = FORWARD = BACK } = QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@A}/# A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#3310},60,170,330,380,470,540,676,700,835,910,935' A 8D1:TEXT.A BEGIN@ AU P*(*( THIS IS THE END OF Ҡ0(0(%$.}AdAU(}(% D1:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = .}BACK = QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@.}A/# A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#.}::10,52,64,74,102,122,141,146,154,174,194,210,226,9900&'' A D1:TEXT.FIN2;@,(}(A,^