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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -'}LLu DEHILV 9 .l 9 .l  `` s$B VBH(}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL)}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e*}1i1232435ޥ<<8}  CP}}}}}}}}}}}AvAU2""(C) 1984 ALL RIGHTS RESERVED< B",}FKAA0'AA09A A"KAdAU' }' Ԡ--ENTER A LETTER(( (-}(  A. THE ABSOLUTE BEGINNER  B. BEGINNING BIDDING  C. SCORING  D. POINT COUNT  E. OPENING.} BIDS&&  F. RESPONSES TO OPENING BIDS  G. FORCING BIDS  H. OVERCALLS  I. OPENING LEADS  /}J. FINESSES--(% K. RERUN MENU (AFTER FLIPPING DISK)P  . QUITZ6-F:Ad,p-"@c Ap-%D1:0}TEXT.A BEGINz0"@! Ap0%D1:TEXT.BEGIN BIDS-"@ Ap-%D1:TEXT.SCORING1"@X A1}p1%D1:TEXT.POINT COUNT."@B Ap.%D1:TEXT.OPENINGS/"@V Ap/%D1:TEXT.RESPONSES2}-"@a Ap-%D1:TEXT.FORCING/"@W Ap/%D1:TEXT.OVERCALLS+"@ Ap+% D1:TEX3}T.LEADS."@ Ap.%D1:TEXT.FINESSES'"@ Ap'% D1:BRIDGE$E"@G!AdAU4}'(}B THANK YOU AND GOOD-BYEE8 ARX } $}UU6-?:C:=h@ҩDRh h5}  SS SIh`,<A,}$,~SC-F:A0,%AV$F:A1,F:A2,%AV$F:A3,OA%S 66}~3F:A8,%AV$F:A9,%@@D:BRIDGEC B#2""(C) 1984 ALL RIGHTS RESERVED< B"OEiͩkΩ͙kCop4j`j {j`Hi͝Νh`8}L"EGDIRB:D"NUR:"EGDIRBUPMOC gnidaoL"?:?:"}"?p4j`j {j`Hi͝Νh`AmH_AQINPUTQW@@ AU c}2;@,(}(Ad@2 A <-@@<("-(-(" d} -- THE ABSOLUTE BEGINNER-(-("2$</( (/(!Number of players needed = -- e}F##(Two against two as partnersP/( ( (/(Your sits opposite youZ( ( ((d&( (&( f}Ҡn  ^x  |  |  |  g} ($*(*(Sitting on Sitting on''(your left your right))(!side is you h}r side is your''(Left hand Right hand++(#opponent ϩ opponent ϩ3(0(% i}3(%("( Ҡ%(( ^( |( j} |"((( <---------------------> ,( |6( |@ (( k}  (E$J6( (3(%Two decks are usually used. While you6(T+(( are dealing one, your partner is+(^( l}shuffling the other.(r$|+("(The deck has Ҡ%(((+(++(#Spades, Hearts, Diamonds, and Clubs++(#{{ m}{{{{ ````````  ( ( (++(#Major suits Minor suits.+(#  n}.(++(# Spades { Diamonds `))(! Hearts Clubs $2)(!The suits are rank o}ed in sequence:,(/(2('$( Spades'('$( Hearts'()&( p} Diamonds)(&#( Clubs&(6(6(+SPADES touch HEARTS but don't touch CLUBS+(+( HEAR q}TS touch SPADES and DIAMONDS*(*(DIAMONDS touch HEARTS and CLUBS$($(CLUBS touch only DIAMONDS$9-(%The 1 r}3 cards in each suit are ranked:0(3(6(9(&( Ace (A)0( King (K):( Queen (Q) s}D( Jack (J)N( Ten (T)X( Nine (9)b!!( Eight (8)l t}""( Seven (7)v!!( Six (6)##( Five (5)$$( u} Four (4)&&( Three (3)%%( Two (2)$/(/($The DECK has a total of v} 40 HIGH CARD)()(POINTS accumulated as follows:+( (+(EACH ACE COUNTS 4 POINTS = 16)()(EACH KING COUNTS w}3 POINTS = 12)()(EACH QUEEN COUNTS 2 POINTS = 8'('(EACH JACK COUNTS 1 POINT = 4$%%(The passes x}out (deals)))(!the cards clockwise starting with(his .((( ( ( y}Second card (&&( ( ''(First Third)&(card z} card)( ( ՠҩ*(4 ( Fourth card (>$C--(%The first DEALER is traditional {}ly theD,(,(!person who pulls the highest cardE((out of the DECK.F*(*(The DEAL then rotates clockwiseG (S}!"z''ALIST28LIST77LIST204QWAU@ A~} 2;@,(}(Ad@2 A >-@@>($}+(+( Ҡ -- BEGINNING BIDS(/(/($2$<3(0(%The purpose of }bridge is to earn more3(F&#(points than your opponents.&(P0-(%You earn points if you win as many as0(Z/,($or mor}e tricks than you contract for/(d-*("or if the opponents do not make as-(n,)(!many tricks as they contract for.,(x}0-(%0())(!: The play of a card by each0-(%player, high card (or trump) wi}nning.0(,,($: The number of tricks to be--(%taken and what suit (if any) is trump#(#(: The last }suit bid$1(.(#The is reached through the1(!(process of .(!(/,($The team that th}e highest earns/(( the .$+(( If your side earns the ,+())(!you must take 6 tricks (this }is a.(.(#standard set by the GAME of BRIDGE)0(-("These 6 tricks are called the 0(+(( plus you must take }the number of+((tricks that you bid(*'(If you succeed, you win points.*(-*("If you take any fewer tricks,} then-(!!(the opponents win points./,($/(--(%: If you bid 1 SPADE,} you are"--(%expected to take TRICKS-the 1 trick,''(you bid + 6 tricks (the ).6$@*('(Since it is impo}rtant to bid*(J0-(%accurately in order to win at bridge,0(T/,($partnerships that learn to exchange /(^+(( effecti}ve information during the+(h (bidding usually do best.i$jSS(KThe difficulty is that the vocabulary of BIDDING is} restricted to 15 words.kX( (X(JThe NAMES of the SUITS: SPADES, HEARTS, DIAMONDS, CLUBSl&( (&(}The NUMBERS ONE to SEVENmY( (Y(KAnd the following special words: PASS, NOTRUMP, DOUBLE, and REDOUBLEn$r}$|+(+( SINCE THERE ARE ONLY 13 POSSIBLE}/(/($TRICKS IN A HAND OF BRIDGE AND SINCE~.(.(#YOU MUST TAKE 6 TRICKS }FOR THE 3( (0("The possible bid is .3(!!(The is .0( (0("The numbers 1 -} 7 define the (( of the BID$"( ( (("( YOUR PARTNER( ((( I bid 0} spades.$)( ( ((( YOU#( &()(0-(% You can't bid 0 spades, you have to0(##( bid at least} 1 of a suit.$"( ( (("( YOUR PARTNER( ((( OK -- 8 spades.$ )( ( (}(( YOU#( &()(0-(% No, you still haven't got the idea.0(0-(% You can't bid less than 1 of a suit0(}&##( or more than 7 of a suit.0$:/(,(!Each bid ԠŠ than the/(D(preceding bid.((N0-(%}0(X,)(!Since CLUBS is the lowest ranking,(b.+(#suit, if your partner (or opponent)}.(l (bids:(v(  (/,($Then you can bid 1 DIAMOND, 1 HEART,/(( or 1 SPADE.(($}1(1(&Next in rank is DIAMONDS, if 1 DIAMOND.+(#is bid, then you can bid 1 HEART or.((1 SPADE.(("( } ("(+(( If you want to bid CLUBS after a+(/,($1 DIAMOND bid, you must bid at least/(,)(!2 }CLUBS (which says you will take,(**("eight tricks with CLUBS as trump).$((Next is HEARTS(()#( } After 1 HEART is bid&()(,,($The only SUIT that can be bid at the ( ((level of one is SPAD}ES $*1(.(#Since SPADES is the highest ranked 1(4,,($SUIT no other SUIT can be bid at the>( }(H9-(%same level after SPADES has been bid.0(3(6(9(R,,($If you want to bid another SUIT, you\*'( } *(f!!(must go to a higher levelk1( (1(#: SPADE then CLUBSl*(*(OR-- S}PADES then CLUBSp$z..(&However, there is a bid that is higher/)(!than SPADES but it is not a SUIT.,(/('}!( This bid is called$('(( (0-(%0(,,($whe}n playing Bridge, you must follow))(!suit. The highest card played in--(%the suit during a trick will win that,,(}$trick. However, if you have no more,,($cards left in the suit being played,((( you can play a TRUMP and win the}++(#trick. If the contract is NOTRUMP,,,($then there is no way to take a trick,,($except by having the highest card} in( the suit led.$/(,(!If 1 CLUB, 1 DIAMOND, 1 HEART, or/( (1 SPADE has been bid, (((( 1 NOTRUM}P can be bid--if desired/( (/(!After 1 NOTRUMP has been bid, you/(/($must bid at least 2 of anything else$} ( Š  ( ( (.,)(!Any player, during his turn, may ,(8-*(" the preceding bid if it} was-(B"(made by an .("(V0-(%The affects the scoring making0(`0-(%the score for any tricks, ov}ertricks,0(j%(and undertricks larger."(%(o/,($/(t&&(CHAPTER III WILL EXPL}AIN MORE.y/,($/(~$( Š ( ( (+(( Any player, du}ring his turn, may+((%( if the preceding bid(()&(was a by the .)(0-(%The al}so affects the scoring0(+(( making the score for any tricks,+(+(( overtricks, and undertricks much+((larger}.((($)( ( ((( YOU#( &()(( I bid 1 SPADE. $;( ( (("( YOUR PARTNER5(} 8(;(( I double.($2)( ( ((( YOU#( &()(<##( No, you can't double yourF}( partner's bid.P$Z;( ( (("( YOUR PARTNER5( 8(;(d( OK, I redouble.n$x)( }( ((( YOU#( &()(''( No, you can't redouble unlessC"( an opponent has doubled.%(((+(.(1(4(}7(:(=(@(C($( Š  ( ( ('$(If a player does not wish to'(+(( make any other b}id, he may .+(..(&PASSING does not take away your future.+(#right to bid later in the same hand.(.+(#unless} 3 PASSES in a row (including.(*'(your own PASS) occur before you*(("(get another chance to bid.%((($-}(*(If all four players on the-(..(&first round of bidding (the first time".+(#all four have a chance to bid),} the.(,/,($deal is cancelled and a new deal is /(6 (made.@$J( Š^ ( ( (h..(&When} a bid is followed by three PASSESr0*("in a row, the bidding is finished.-(0(|6-(%}0(3(6(-*("The last bid made defines both the-(*'(trump SUIT (or NOTRUMP) and the*(*'(number of tricks to} be taken --*(( Š.(($0(-("The person that FIRST bid the SUIT0(,)(!(or NOTRUMP) for the }partnership ,(,)(!earning the CONTRACT, becomes the,(9-(% (the one who plays the hand)0(3(6(9('$(T}he opponents are called the'(( .$--(%HERE IS AN EXAMPLE OF HOW THE BIDDING( MIGHT GO.3-(%}0(3(&!!( (dealer) -- Š0( LHO -- PASS:$$( }-- ϠD( RHO -- PASSN""( -- ϠX( LHO -- PASSb##( } -- Ҡl( RHO -- DOUBLEv ( -- ( LHO -- PASS( } --  ( RHO -- PASS (,,($THE CONTRACT IS 4 HEARTS DOUBLED AND( REDOUBLED.($-*("Th}e declarer's LHO makes the first-(..(&play by putting any card from his hand0-(%down on the table (THE OPENING LEAD)j}Q"AWQLIST8AU@@2;@,(}(Ad}@2 A ?-@@?(%-(-(" Ҡ -- POINT COUNT SYST}EM0(0(%2$4/(,(!First count your high card points/(6"( }Ӡ(("(8 ( Ace = 4 points (: ( King = 3 points (< ( Queen = 2 points (>4( Jack } = 1 point("(%(((+(.(1(4(@$B((Example:((((D*'(SPADES: A K J 9 3 8 HCPS*(F*'(HEA}RTS: A 8 4 HCPS*(H*'(DIAMONDS: A J 5 4 2 5 HCPS*(J''(CLUBS: A 4 HCPSL$$( }  N''( 21 HCPSP$R-( (-(Now count distributional pointsS&(( } Ӡ (#(&(T6-(% 3 pts for a (0 cards in a suit)0(3(6(V=4(, 2 pts for a (1 card in a } suit)7(:(=(X44(, 1 pt for a (2 cards in a suit)Z$\((Example:(((^*'(SPADES: A} K J 9 3 0 DPS*(`*'(HEARTS: A 8 1 DPS*(b*'(DIAMONDS: A J 5 4 2 0 DPS*(d*'(CLUBS: }A 2 DPS*(n++(# You also add 1 point if you holdp--(%all four Aces (you would subtract oner%"(point if }you had no Aces).%(t--(% +1 four Acesv--(% x.(( } 4 DPS+(.(z$|-(-("Now add your HCPS and DPS together~**("to get your distribution and high }(card point total%(( Ӡ"(%(,)(!SPADES: A K J 9 3 8 DHCPS,(,)(!HEARTS: } A 8 5 DHCPS,(,)(!DIAMONDS: A J 5 4 2 5 DHCPS,(,)(!CLUBS: A 6 DHCPS,(--(% } +1 four Aces--(% **(" 25 DHCPS$}*(*(Sometimes when the SINGLETON or++(#DOUBLETON is an (A,K,Q,or J),&&(you evaluate your total points}( differently.(((,,($Doubleton Honors Singleton Honors2,($================ ================/(2(((}( Jx = 1 point J = 2 points((( Qx = 2 points Q = 3 points((( Kx = 4 points K = 4 points((( Ax} = 5 points A = 6 points$( AK = 8 points(((!($($--(% Discovering your total partnership**("}points helps you determine if your,)(!partnership can bid GAME or SLAM.,(++(# For GAME in NOTRUMP, SPADES, or )})(!HEARTS your partnership normally (needs at least:(( 26 points())(! For GAME in DIAMONDS }or CLUBS,((( your partnership normally needs ( at least:(!( 29 points(!(-*("For SMALL SLAM }you need 33 points.-(0*("For GRAND SLAM you need 37 points.-(0($?-@@?(%},(,(! THIS IS THE END OF Ҡ0(0(%$Ad}AU(}(% D1:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = BACK = QUt}  CAQW@@AU2;@,(}(Ad@2 A} ?-@@?(%)()( Ҡ -- OPENING BIDS0(0(%}2$4!!( Р:-(*(Because NOTRUMP openings convey-(<0-(%m}ore information about your hand than0(>-*("any other bid, always ask yourself-(@(first...(B(D((( Ϡ}ŠРǿF ( (H**("With LESS than 16 High Card PointsJ''( L( } (N/,($You DO NOT have a ONE NOTRUMP opener/(P$R--(%IF YOU DO HAVE 16 OR MORE HCPS, CHECKV(X},,($ ϠɠŠ٠ƠŠĪZ,,($ Ӡ\ ( (^( 4 - 3 - 3 - 3}`# (i.e. Axx-KJxx-Axx-KJx#(b( 4 - 4 - 3 - 2d (i.e. Ax-KJx-Axxx-Axxxe( f/,($The} DOUBLETON must be JACK or better/(h( 5 - 3 - 3 - 2j (i.e. KJx-Qx-AQxxx-Axxk( l,,}($The DOUBLETON must be JACK or bettern++(#and the 5-card suit should NOT be ap (major (HEARTS OR SPADES)r$t.%}(NEXT YOU MUST ASK YOURSELF...((+(.(z**(" Ϡ٠ӠԠϠŠƠ|**(" Ӡ}~ ( ( (( - 16 to 18((( - 22 to 24((!( - 25 to 27((!($# (FINALL}Y, ASK YOURSELF...#(($$( ϠɠŠӪ ( (2,($Each of the following is ONE STOPPER/(2(}( - A X/,($(never bid NOTRUMP with a SINGLETON)/(( - K x ((( - Q x x (}(!( - J x x x (!($<(0(%Each of the following is TWO STOPPERS3(6(9(<(( - A K(}( - K Q x(( - Q J x x(( - A Q x(( - A J x x()( } - K J x x( (#(&()($,,($You need STOPPERS in each of 3 SUITS+(+( to open 1 NOTRUMP. In addition,4}(1(&any DOUBLETON should be JACK or better4(*(*(You need STOPPERS in EVERY SUIT!(!(to open 2 or 3 NOTRUMP}$**(" РǠӠ ( ( (--(%HCPS STOPPERS BID..(& } --(%16-18 in 3 suits 1 NT--(%22-24 in 4 suits 2 NT3-(%25-}27 in 4 suits 3 NT0(3($("( ǠϠ%(((..(&If you have ruled out NOTRUMP o}penings--(%add your DPS to your HCPS to get your(((+(( Next see if you have a GOOD SUIT+(*'((a }suit with at least 2 )*(++(#In this case an HONOR is considered0(-("to be an Ace, King, Queen, or Jack0(}''((although traditionally the ten'('(is also considered an HONOR)$3-(%ӠҠǠϠ}0(3((In a major suit:(/,($ 25 points with a good 5-card suit/(/,($ 23 points with a good 6-card suit}/(2,($ 21 points with a good 7-card suit/(2((In a minor suit:(/,($ 27 points with a good 5-card suit}/(/,($ 25 points with a good 6-card suit/(2,($ 23 points with a good 7-card suit/(2($& ( }ŠӠ#(&(*'(Once you have ruled out opening*(.+(#NOTRUMP or TWO of a SUIT, check to .(8)(!see if you }can open ONE of a SUIT,(/(2(5(8(6-(%If you have LESS than 13 DHCPS - PASS0(3(6( $ +%(With 13 or more DHCP}S open --((+(!( - Any 5-card suit!('$( - Any 4-card minor suit'(5,($ - Your better 3-card mino}r suit/(2(5(/,($With equal touching suits (6-6, 5-5)/( ) ( open the higher#(&()(".+(#With a major a}nd a minor (6-6, 5-5).($%( open the major"(%(&$(( Π, ( ( (.'$(Some peo}ple prefer to play--'(0-*("With five CLUBS and five SPADES or-(2-*("six CLUBS and six SPADES, you open-(4 (CLUB}S((6$8?-@@?(%9*(*( THIS IS THE END OF Ҡ:0(}0(%;$<AdAU(}@(% D1:BRIDGE(#AdAU})#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@A }-#"@GA.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (} #6-}&@(-@,"0 4 > A#??10,52,82,116,136,158,174,186,201,228,252,268,296,312,9900&'&VAd}AU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, F}LIP THE DISK AND PRESS & F:Ad, AUA &8F:B2y,"@(}+(8%D1:BID.Q& A }&7AdAU }) 7% D1:BRIDGE' A D1:TEXT.OPE,(}(Ad@2 A]al%%AQWLIST13LIST23@ArAU2;@! },(}(Ad@2 A;@, (} ?-@@?(%! }+(+( Ҡ -- FORCING BIDS0(0(%2$4..(&The most inflexible ru!S}  C8#K#AWQAU@A82;@,(}(Ad@2 A};@, (} ?-@@?(%.(.(# Ҡ -- RESPON}SES TO OPENING++(# BIDS BY YOUR PARTNER(0(0(%2$43*(" }ӠϠР-(0(3(:..(&First it is important to remember that<) ( In NOTRUMP --#(&()(}>%(GAME requires 26 points"(%(@+%(SMALL SLAM requires 33 points((+(B1%(GRAND SLAM requires 37 points((+(.(}1(D$F++(# RESPONSES WITH A HAND ANDH""( NO 4-CARD MAJORJ(L--(%Your Response Par}tner's RebidN--(% P((0-7 pts: PASS(R--(%8-9 pts: 2 NT 17-18 pts}: 3 NTT/,($ Otherwise PASS/(V%"(10-14 pts: 3 NT PASS%(X--(%15-16 pts: 4 NT 17-18} pts: 6 NTZ/,($ Otherwise PASS/(\%"(17-18 pts: 6 NT PASS%(^--(%19-20 pts: 5 NT 1}7-18 pts: 7 NT`/,($ Otherwise 6 NT/(b(21+ pts: 7 NTd$f))(! RESPONSES WITH A 4-CARD} MAJORh%%( BALANCED OR UNBALANCEDj/,($/(l)()( ŠΠ}Πn ( (p( 0-7 pts: PASS(r("(8 or more pts: Bid 2 CLUBS%(((t0-(%-------------------------------------}0(v))(!STAYMAN CONVENTION: an artificialx,,($bid of 2 CLUBS in response to a 1 NTz,,($opening bid allowing the partn}ership|))(!to find a 4-4 fit in a major suit~((if one exists).$*'(Experience has shown that it is*(-*(}"often better to play in a suit in -(..(&which both partners have at least four.+(#cards than it is to play in NOTR}UMP.('(with those same cards.!($('())(!The STAYMAN 2 CLUB response has a0(0(%special meaning, it asks you}r partner*(*( ϠՠŠĠҿ$3(0(%With the STAYMAN CONVENTION, the 1 NT3(5)(!opener sh}ould respond as follows:,(/(2(5(##(2 DIAMONDS - Sorry partner,+%( no 4-card major.((+(,#(2 H}EARTS - I have 4 HEARTS.&()(,(&&(2 SPADES - I have 4 SPADES and%%( possibly 4 HEARTS.$--(%RES }PONSES WITH AN UNBALANCED HAND AND++(#A 5-CARD OR LONGER SPADE, HEART, OR( DIAMOND SUIT,,($!}.(.(#0-7 pts: Bid 2 SPADES, 2 HEARTS, or))(! 2 DIAMONDS (your partner(%( "} is supposed to PASS.((--(%8-14 pts: Bid 3 of your suit. Partner,,($ should choose between your**(#}" suit and NOTRUMP. (it is**(" often better to bid GAME**(" in NT if the 5 card suit ($} is a minor) ((10-14 pts and a''(6-card major suit: Bid GAME in)&( your suit%}.)(++(#15 or more pts: Explore for or bid ( SLAM.$("( ŠҠ%(((&}&&( When responder bids 4 CLUBS--(%directly after a 1 NT opening, it has$!( a special meaning.$(,,($'}ԠӠŠҠנ٠Ӡ,,($ŠӠ0-(%-------------------------------------(}0(*'(The opener responds as follows:*((%(4 DIAMONDS - 0 Aces or 4 Aces(((4 HEARTS - 1 Ace((4 SP)}ADES - 2 Aces((4 NT - 3 Aces($))(!Responder can now ask about Kings(by bidding 5 CLUBS.(*}--(%(you should only ask for Kings if you0-(%and your partner have all four aces.)0(0(0(%ӠϠӠ+}ǠҠ.(+( 5 DIAMONDS - No kings or 4 kings.( (5 HEART - One King (!(5 SPADES - Two Kings,}!(# (5 NT - Three Kings#(..(&--------------------------------------((( (NOTE: YOU CAN'T ASK FOR QUEENS) -}$ **(" ӠϠǠϠ(&&(After a STRONG TWO OPENING you))(!must keep bidding until you.} reach--(%GAME -- EVEN WITH A VERY WEAK HAND !!0-(%-------------------------------------0(--(%0-6 pts: Bid 2 NT/} (an artificial bid&#( showing weakness)&(--(%7+ pts: Raise openers's suit if you0-(% have 0}at least three of them0( --(% Bid a 5-card suit if it has"$!( at least 3 HCPS$($(%( B1}id any 6-card suit((&,,($ If none of the above, bid (( 3 NT.(*$,,,($ ӠϠŠ2}Ԡ.(0''(The first thing you have to do 2--(%when your partner bids is reevaluate 4++(#the points 3}in your hand as follows:60-(%-------------------------------------0(8,,($ If you can support partner's suit :++(#(4}have at least three of them), then<%"(count your DPS as follows:%(>( 1 pt for DOUBLETON@ ( 3 pts for 5}SINGLETONB( 5 pts for VOID(D**(" Add 1 pt for King, Queen or JackF(in partner's suit.(H**(" If yo6}u have a VOID, SINGLETON orJ**("DOUBLETON in partner's suit, DON'TL"(count DPS in that suit."(N$P((( When you7}r partner opens a major R))(!suit and you have at least three T(cards in the suit:(V3-(%-----------------------8}--------------0(3(X(0-5 pts: PASS(Z0-(%6-10 pts: Raise one level(1S - 2S)0(\**("11-12 pts: Bid a ne9}w suit at the^**(" one or two level and `**(" then raise partner's b.+(# suit at:} your next turn.(d( 13-15 ptse( (+ 4-cardf,,($support): Jump to three level in h)#( partner';}s suit&()(j$l-(-("Finally, every once in a while youn&#(will have what is called a &(p*$( <}̠'(*(r!(1. 10 HCPS or less(!(t%(2. A SINGLETON or VOID"(%(v1.(&3. At least 4 cards in partn=}er's suit1(w)&( i.e. xxxxx-x-xxxx-xxx)(x--(% If partner has opened a major, youz.(( should IMMEDIATELY >}JUMP TO GAME.+(.(|$~''(When your partner opens a major++(#suit and you CANNOT support it, you(should:?}--(%-------------------------------------(0-5 pts: PASS(**("6-9 pts: Bid a new suit at the 1'$( @} level or bid 1 NT'(--(%10+ pts: Bid a new suit at the 1 or( 2 level((13-15 pts: Bid 2 NTA}++(# (with a balanced hand and..(& stoppers in all unbid suits)((16-18 pts: Bid 3 NTTT(B}L (with a balanced hand and stoppers in all unbid suits)$--(% When your partner opens a minor C}suit0-(%-------------------------------------0(--(%6+ pts: Bid a 4-card or longer suit--(% at the 1 lD}evel (if your two,,($ suits are of equal length,--(% choose a major over a minor1+(# aE}nd stronger over weaker).(1(%"(6-9 pts (no 4-card major):%(**(" Raise partner 1 level if--(% F} you have 4-card support, or--(% else bid the other minor at1+(# the 1 level, or else 1 NT.(1(G}%"(10+ pts (no 4-card major):%((%( Bid the other minor(($( Continued3-(%-------------------H}------------------0(3((13-15 pts: Bid 2 NT.(.(# (with a balanced hand and--(% stoppers iI}n all unbid suits..(& + 2 cards in partner's suit)))(!13-15 pts: jump in partner's suit-(-(" J}(with an unbalanced hand..(& and at least 4-card support)(16-18 pts: Bid 3 NT.(.(# (with aK} balanced hand and..(& stoppers in all unbid suits)$?-@@?(%L}+(+( THIS IS THE END OF Ҡ0(0(%$AdAUM}(}(% D1:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = BACK = QUIT*#&N}6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@A/# AO}2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#KK10,52,70,102,130P},152,168,212,240,268,300,336,364,382,410,438,463,9900&'&VAdAU(}(V(3TO RETURN TO THE Ԡ, Q} PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS & F:Ad, AUR}A &=F:B2y,"@(}+(=% D1:RESPONSE.Q& A&7AdAU }) 7%}le in BRIDGE is:6++(#ՠԠĠΠƠҠҠ:++(#ӠǠĠ<.(.(# Each time!T} your partner bids, ask>( yourself -- (?("( MUST I BID AGAIN?%(((@0-(% Each time you bid, ask yo!U}urself --0(B&#( IS MY BID FORCING?&(D--(% DO I WANT TO MAKE MY PARTNERF0*(" BID AGAIN NO !V}MATTER WHAT?-(0(H$J+(( נԠǠŠ+(N))(!You MUST BID AGAIN after you haveP++(#opened an!W}d your partner bids a NEW R (SUIT.(T)#( ΧԠӠ&()(V2,($THERE IS ONLY ONE EXCEPTION TO THI!X}S/(2(Z((( You are playing STAYMAN and you\((( have opened ONE NOTRUMP, if your^++(#partner bids 2 SPADES, 2 HEAR!Y}TS, or`( 2 DIAMONDS,(b##( ՠĠӠd$f&&( РԠ٠Ҡh ( (j))(!S!Z}ometimes, your partner opens thel**("bidding with one in a suit and youn--(%have a very good hand with 17 points p++(![}#or more. You let your partner know r(this by making a(t ( РԠ (v))(!A JUMP SHIFT is where!\} you skip a x''(level in the normal sequence ofz+(( bidding and then bid a new suit.+(|++(#: Your partner o!]}pens SPADE~))(!and you have 17 points and a good--(%HEART suit. The normal sequence would/,($be for you to bid !^} HEARTS, INSTEAD/(.+(#You JUMP SHIFT by bidding HEARTS..($1(1(&If you had bid 3 , you would not'!_}!(have been SHIFTING SUITS.$('(..(&If you had bid HEARTS, you would not2,($have been JUMPING (skipping a LEVEL)!`}/(2(2,($/(2(+(( After a JUMP SHIFT is made, your+(-*("partnership MUST c!a}ontinue bidding -((until GAME is reached.$+%( РԠ٠Ҡ((+(,)(!If the opener makes!b} a JUMP SHIFT,,(.+(#it is FORCING TO GAME (bidding MUST.(+(( continue until GAME is reached).+(-*("In addition!c}, to make a JUMP SHIFT,-(3-(%the opener must have 19 to 24 points.0(3()&(: Opener bids 1 HEART)(*'(!d} Partner bids 1 SPADE*())(! Opener bids 3 DIAMONDS$( ŠӠ/(/($A C!e}UE BID is a FORCING bid in a suit''(the bidder cannot wish to play.((( Probably the most common use of ,,($the C!f}UE BID that you will encounter (is as follows:(''(Your hand is good enough for a ((( strong TWO OPENING bid!g}, but the ,)(!opponents open the bidding first.,(**("If you now bid that SAME suit (the--(%opponent's suit) at o!q}?B'DOS SYSB +BRIDGE B7AUTORUN SYSB"bTEXT A BP}TEXT BEGB TEXT POIB)TEXT OPEBG TEXT RESBK TEXT FORBTEXT OVEB"TEXT LEAB+TEXT FINBZTEXT SCO +BRIDGE |D LSTTEXT NEWne higher level,# (you are using a CUE BID.#())(!: Opponents open 1 SPADE&#( You bid 2 SPAD!r}ES&(''(THIS CUE BID IS FORCING TO GAME$""( ŠԠŠ-(-("You make a TAKEOUT DOUBLE when!s} you++(#DOUBLE your opponents at your first(opportunity to bid.(>;(3 Your partner has not bid (but may ha!t}ve passed).>(B?(7 you have an opening hand and no good suit to bid.B(DA(9The two IDEAL DISTRIBUTIONS for a !u} TAKEOUT DOUBLE are:D($!( 4-4-4-1 or 5-4-4-0$(C@(8With the SINGLETON or VOID in the suitthe opponents bid.C!v}($++(#When you make a TAKEOUT DOUBLE, you**("are asking your partner to bid his,,($best suit so that you can!w} support itKE(=(You should be able to support any suit your partner bids)H(K(**("If the OPPONENT PASSES the DOUB!x}LE,''(your partner MUST bid unless he--(%thinks it would be more profitable toii(aCONVERT the Ԡ to !y}a ٠ by PASSING (this shouldbe done only rarely).e( (e(WA PENALTY DOUBLE is made in the beliefthat t!z}he opponents will have many UNDERTRICKS$S(.(#While a DOUBLE of a suit shows that1(S(you have an opening ha!{}nd or X(-("better, a DOUBLE of 1 NOTRUMP says0(X(#that you have an opening 1 NOTRUMP )()(hand yourself and i!|}s made as a((٠$ 0-(%ǠӠĠϠРȠ͠0(,)(!Since there are important b!}}onuses,(0-(%for bidding and making SLAM, you want0(0-(%to bid SLAM whenever you can make it.0(0-(%However, som!~}etimes it's very hard to 0(0-(%know if you can make it. FORCING BIDS0(-*("can help since once a Š-(.!}+(#bid is made, you can CUE BID (bid a.(*'(suit you don't want to play in)*(/,($without fear that your partner wi!}ll /(  (PASS.("$$**("You might want to use this kind of%0(0(%CUE BID to tell your partner in which&+(!}((other suit you have strength.+((,( (,(FORCING BIDS give your partner*.(.(#a good idea of how many points you!}r,,(,(!hand contains. Points are a good .$(!(guide to bidding SLAM.$(/$0**("SMALL SLAM should almost alway!}s be1-(-("tried if your partnership's points2((total 33(3-(-("GRAND SLAM should almost always be4-(-(!}"tried if your partnership's points5(( total 37.(6*(*(When your partnership's points 7.(.(#total above 3!}0, you should explore 8#(#(the possibility of SLAM.9( :$<,,($In addition to having enough p!}oints,=))(!To bid SLAM, you and your partner>,,($should Ԡ if you are bidding SLAM?++(#in a suit. Having a FIT m!}eans that@--(%together you and your partner have atA(least 8 of the 13 trumpB1( (1(#In NOTRUMP, you should be !}sure thatC(all 4 suits are STOPPEDD0( (0("Finally, for SMALL SLAM, make sureE((( you don't have 2 sure losers !}ANDF++(#for GRAND SLAM, make sure you don'tG(have 1 sure loserH$I# ( ŠӠ#(J ( (L,!},($You make an opening TWO BID and yourN,,($partner responds POSITIVELY (any bidP,&(except 2 notrump is POSITIVE).)(!},(R))(!You open and your partner makes aT( JUMP SHIFT.((V&&(You open, your partner makes aX--(%POSITIVE r!}esponse and you make a JUMPZ(SHIFT.\$^'$( ǠҠӠ'(b&&(Often one of the worries about!}d**("bidding SLAM is that the opponentsf''(may be able to take two tricks h( immediately.((j((( It would be!} handy to be able to l,,($ask your partner -- HOW MANY ACES DOn++(#YOU HAVE? -- HOW MANY KINGS DO YOU p (HAVE?(!}(r))(!There is a way to do this legallyt (and it is called the: (v(%( ĠΠ((x$z+!}+(#THE BLACKWOOD CONVENTION serves the|0(0(%same purpose as the GERBER CONVENTION}/(,(!does after a NOTRUMP openin!}g bid./(~,,($However, BLACKWOOD can be used after.(.(#any opening bid except NOTRUMP, and+(+( during any bidd!}ing sequence that,(,(!suggests the possibility of SLAM.$++(#Instead of a 4 CLUBS bid, BLACKWOOD)()(uses!} a bid of 4 NOTRUMP to ask,(,(!partner for the number of Aces he/(/($holds, and a bid of 5 NOTRUMP to ask#(#!}(for the number of Kings.$''(The bidding for BLACKWOOD is as(follows:(.+(#ԠǠҠҠ!}ƠӠ.((Partner responds:(""( 5 CLUBS = 0 or 4 Aces( 5 DIAMONDS = 1 Ace( 5 HEARTS = !}2 Aces( 5 SPADES = 3 Aces1(.(#ԠǠҠӠ1((Partner responds:(##( 6 C!}LUBS = 0 or 4 Kings( 6 DIAMONDS = 1 King( 6 HEARTS = 2 Kings$( 6 SPADES = 3 Kings!($($!}-*(" SOME FINAL POINTS ABOUT BLACKWOOD-(++(#If the player bids 5 NOTRUMP asking))(!for Kings, he guarantees that t!}he+%(partnership holds all 4 Aces.((+(''(The player initiating BLACKWOOD,&(determines the final contract.)(!},(((( NEVER second guess the BLACKWOOD--(%bidder by bidding a higher level when''(he has stopped at a lower lev!}elnn(fi.e. bidding 6 NT when he has stopped at 5 SPADES or bidding 7 CLUBS when he has stopped at 6 CLUBS.$?-!}@@?(%,(,(! THIS IS THE END OF Ҡ0(0(%!}$AdAU(} (% D1:BRIDGE(#AdAU)#>-@@#!}>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA!}.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (} #6-&@(-@!},"0 4 > A#[[10,52,74,102,135,150,172,216,238,260,266,292,304,316,329,350,378,387,396,426,448,9900&'"}R 0 AQWLIST12@AQAU2;@,(}(Ad%}@2 A ?-@@?(%)()( Ҡ -- OVERCALLS%}0(0(%2$4*(*( When the opponents open the 6**("bidding it does not me%}an that you 8**("must remain silent throughout the :(bidding.(((<,,($ If you have a good hand or a good>%}--(%suit or both, you should probably bid@( at your turn.(((B,,($ Bidding a suit (or NOTRUMP) afterD&&(%}the opponents have started theF (bidding is called an: (H( ̠J$L,(,(! The following a%}re some factorsN++(#that should influence your decisionP( to OVERCALL:((R,,($1. LENGTH--The suit in which you %}areT++(# OVERCALLING should be atV0*(" least 5 cards in length-(0(X,,($2. POINTS--The weaker y%}our suit, theZ..(& more points you should have\++(# --The higher the level of ^**(" your%} OVERCALL the more `,)(! points you should have,(b--(% --If you are VULNERABLE, youd0*(" %} should have more points-(0(f$h,(,(!3. OBSTRUCTION--An OVERCALL that j''(causes the opponent to bid at al**%}("higher level than he would have ifn# (you hadn't made the bid.#(p))(!: 1 SPADE OVERCALLING ther,,($ %} opponent's one CLUB may bet**(" more OBSTRUCTIVE than a v**(" 1 DIAMOND OVERCALL or now$( %} OVERCALL.(!($(x3-(%4. TELLING PARTNER WHAT SUIT TO LEAD.0(3(z++(#Keeping these four factors in mind,|(%}(( an OVERCALL might be made with 7~(points or more.$)(&(A GENERAL RULE OF THUMB IS:)(++(# To OVER%}CALL at the 1 level, you++(# need either a very good suit or( an opening hand.($!(i.e. AQJTxx-xx-%}xxxx-x$($!( AQTxx-xx-AKxx-xx$(++(# To OVERCALL at the 2 level, you--(% need both a very good sui%}t and an( opening hand.($!(i.e. x-AK-AQJxxx-xxxx$($?-@@?(%%}-(-(" THIS IS THE END OF Ҡ0(0(%$Ad%}AU(}(% D1:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = BACK =&z}  CCVAQW@A@AU2;@,(}(Ad@2 A)} ?-@@?(%+(+( Ҡ -- OPENING LEADS0(0(%)}(!( ( (((((((!(2$4,,($AGAINST NOTRUMP, IF YOUR PARTNER HAS6+(( )}BID, LEAD HIS SUIT AS FOLLOWS --+(8,,($1. If you have less than 4 cards in:--(% that suit lead the top of nothing)}<'('( Example: 8 6 5 or 7 3>$$( @))(!2. Lead the lowest from any fourB!(!()} Example: 8 7 5 2D( F,,($3. Lead low from an honor with 3 orH( more cardsJ)}(( Example: Q 6 4L( N++(#4 Lead the honor from a doubletonP(( Example: Q)} 4R( V$X&#(IF YOUR PARTNER HAS PASSED:&(Z++(#1. Lead the top of a sequence in a \$$( )}long suit i.e. Q J T 9 x^( `""( or K Q J Tb (  (d)}++(#2. The fourth down from the longestf--(% and strongest suit i.e. A J 5 4 2h--(% )} j,,($ or K T 9 3 l/,($ /(n''(3. The top of a 3 car)}d sequencep( i.e. Q J Tr( (t++(#4. The top of a 3 card suit with nov( honors i.e. 8 4 2)}x( (z$|,&(AGAINST NOTRUMP, AVOID LEADING)(,(~+%(1. Suits bid by the opponents((+()}( 2. Singletons((--(%3. 2 card suits with an honor (except.(( if your partner bid the suit)+(.(**("4. )}3 card suits with two separated**(" honors like -- K J x (except if/&( your partner bid that suit))(,(/()}$**("AGAINST SUIT CONTRACTS, IF PARTNER2,($HAS BID, LEAD HIS SUIT AS FOLLOWS --/(2(""(1. Lead the top of nothi)}ng'('( Example: 8 7 5 3 or 5 2'$( '(--(%2. Lead low from an honor if you have)}++(# three or more cards in that suit*(*( Example: Q 6 4 or K 8 4 2 *'( )}*(**("3. Lead the honor from a doubleton$($( Example: K 2 or J 7 ( $++(#)}THE FOLLOWING ARE ALWAYS GOOD LEADS"(IF PARTNER HAS NOT BID:"(--(%1. King from Ace-King if the suit is ,,($ )}3 or more in length (lead the Ace..(& if you have the Ace-King doubleton),)(!2. A singleton (other than trump),()}&&(3. The top of a honor sequence!(!( Example: K Q J x ( ''(4. The top of a broken s)}equence!(!( Example: Q J 9 2 ( %%(5. A trump, especially if the--(% opponent is l)}ikely to have a short$$( suit (VOID, SINGLETON, or&&( DOUBLETON) outside of trump$))(!IF YOU DON'T HAV)}E ANY OTHER LEAD,(THEN EITHER LEAD:(((1. The top of nothing*(*( Example: 8 7 5 2 or 7 4 2'$)}( '((2. Low from an honor(( Example: Q 7 3&(  )}(#(&($?-@@?(%+(+( THIS IS THE END OF Ҡ0()}0(%$'AdAU(},(% D1:BRIDGE(#AdAU)})#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@A )}-#"@GA.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (} #6)}-&@(-@,"0 4 > A#''10,52,88,124,142,172,222,240,9900&'&VAdAU(}(V()}3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS *}UAWQPOSITION2AU@AA2;@,(}(A-}d@2 A;@, (} ?-@@?(%%(%( -} Ҡ -- FINESSES0(0(%2$4.+(# A finesse is an attempt to take .(5-}-*("tricks with lower ranking cards by-(6/,($taking advantage of the position of /(7#(higher ranking cards. (#(-}8/,($ By playing TOWARD your high cards/(90-(%from the opposite hand, you can force0(:/,($one of your opponents -}to play before/(;/,($you do and your high cards will have/(<0-(%an opportunity to take his high cards0(=%(rathe-}r than vice versa."(%(>$@MM(ETHE FOLLOWING LAYOUT OF PART OF A HAND WILL BE USED AS AN EXAMPLEAc-@@-}(A--@@3(QE-@@K(K]-@&@c(xBc-@@(x--@&@-}3(xE-@@K(3]-@@c(2Cm-@@(1-@@9(K-@@-}S(e-@%@m(H$J((EXAMPLE:(L))(! If DUMMY has the Ace-Queen of N--(%HEARTS an-}d you have the two and threeP,,($of HEARTS in your hand, you will winR2,($only 1 trick if you lead from DUMMY./(2(T-}++(# (You will win the Ace, but your V**("opponent will take your Queen withX( His King)((Z( However ---}(\((( If you lead the two of HEARTS^,,($TOWARD the Q in DUMMY, your LHO must`,,($play before you do and if he has-} theb)#(king, he can't win with it.&()(d$f2(/($ If he plays the King on your two,2(h/,($you take the Kin-}g with your Ace, and/(j4.(&your Queen safely takes the next trick1(4(l..(& If he doesn't play the King on yourn,-})(!two then play the Queen of HEARTS,(p.+(#which wins (since the opponent with.(r-*("the King has already played), t-}hen-(t.+(#you win the second trick with your .(v (Ace.x$z1(.(# Under normal circumstances, you1(|..(-}&don't know which of your opponents has~.+(#the King therefore you have a 50-50.(+(( chance of winning two tricks by-} +(,)(!leading TOWARD your Ace-Queen and,(0-(%playing the Queen if your LHO doesn't0((play the King.(,-},($ This form of finessing is called$($( THE FINESSE$v.(&HERE'S THE LAYOUT FOR THE NEXT EXAM-}PLE@-@@F(AX-@@^(xp-@@ v(x{-@&@(x--@@3(-}XE-@&@K(x]-@@c(3u-@@{(2{-@@(x--@&@3(x-}E-@@K(Q]-@@c(Ju-@@{(T-@@(Kp-@@(-}1-@@9(K-@@S(e-@%@m(p$1( (1(#Another example of a SIMPL-}E finesse3(0(%is if DUMMY has A x x of suit and you3($!(have Q J T of the suit --$(2(/($LEAD from your han-}d TOWARD DUMMY and2(-*("you have a 50-50 chance of winning-(( three tricks.$-(*( These have been ex-}amples of -(-*("FINESSING for a King, you can also-(+(( finesse for an Ace. If DUMMY has+(*'(K x of a suit an-}d your hand has*(-*("x x of the suit, you have a 50-50 -(*'(chance of winning one trick by *(0-(%leading TOWA-}RD the King but NO CHANCE0(!!(by leading FROM the King.$1(.(# Similarly, you can FINESSE for a1(+(( K-}ing. If you have Q x x in DUMMY+((%(and A x x in your hand, it is((/,($not going to do you any good to lead/(*-}'(your Queen TOWARD your Ace. The*(-*("opponent will put the King on your-(/,($Queen if he has it and you will ha-}ve/(/,($to play your Ace leaving you with no/(( high cards.$0(-("If instead, you play your Ace (you0(-}.+(#will occasionally find one of your .(/,($opponents with a SINGLETON KING) and/(-*("EVEN IF YOU DON'T FIND A-} SINGLETON-(.+(#KING, 50% of the time when you lead.(/,($TOWARD your Queen, you will win with/(*'(that Queen .} D1:BRIDGE' Au D1:TEXT.RESAU@A82;@,(}(Ad@2 A+  :,,AQW@@AU2;@,(}(Ad@2 A ?1}-@@?(%(((( Ҡ -- SCORING0(0(%1}$''(As was mentioned in Chapter II,$($(Bridge is a game of score#.(.(#To win at B1}ridge, you must win more($($(points than your opponent-.( (.( An important concept in Contract2*(*(Bridge i1}s that extra points are70(0(%earned for bidding and making certain<(( contractsA$F((( For example, if you 1}bid and makeH,(,(!enough tricks to score J/(/($in one hand, this is called andL)()(making 1} earns bonus pointsN4( ( (4(#ԠŠȠӠҠӿP2( (2($Trick points are counted as follows:R/1}(/($For every spade and heart trick overT.(.(#6 ˩ that you bid and make on aV*(*(given hand, you score 30 2}pointsW$X))(!ӠƠǠˠY))(!ҠӠĠӠZ)( ()(If you bid and ma2}ke 1 spade\++(# (6 tricks) + 1, you get 30 pts^*( (*(If you bid and make 2 hearts`( + 2 tricks,a(2}you get 60 pts (2x30)b*( (*(If you bid and make 4 spadesd((( + 4 tricks, you get 120 ptsf(This is enou2}gh for g$h,,($For every diamond and club trick youj"("(bid and make over ,l((you get 20 pointsn2}( (( Ӻp(( (((If you bid and make 1 clubr)()( + 1 trick, you get 20 ptst,( (,(If you bi2}d and make 5 diamondsv+(+( + 5 tricks, you get 100 ptsx0(0(%You also score enough points for z$|%%(2}Notrump is scored differently~-(-("The first trick over is worth!( (!( 40 points0( (0("and2} each trick after that is worth!( (!( 30 points1( (1(#Therefore, to make game in notrump,*(*(y2}ou only have to bid and make 3,( (,( 40 + 30 + 30 = 100 points$++(#٠ƠӠĠϠŠ2 }++(#ĠĠŠΠҠϠŠ-( (-( FIVE DIAMONDS OR FIVE CLUBS,( (,( FOUR SPADES OR FOUR H2 }EARTS( (( THREE NOTRUMP$,,($You do not have to score all 100 pts#(#(in one hand to make 12 }( (1(#You can accumulate the 100 pts over'('(several hands as long as the/(/($opponents don't score 100 pts 2 }before*(*(you finish scoring your 100 pts$(2( (2($ You make 40 pts on the first hand0(2 }0(%-------------------------------------(((( Your opponents make 60 pts( on the second hand/(/($---2}---------------------------------+(+( You score 60 pts on the third))(! hand making a total of 100 pts(2} and earning $( ŠŠ6-@@6(The score is usually kept on((((a sco2}re pad in a stylized way$%%(A score pad looks as follows:'('( WE THEY--@@62}#-@)(_- --@@!#-@)(|- $((( All scoring pts are written(2}below the center line*(*(Any other pts are written above(the center line'('( WE THEY2}--@@6#-@)(_- --@@!#-@)(|- B-@@#( OTHER PTS2}5-@@B(GAME PTS$!!(ŠƠǠ.( (.( If you bid 2 hearts but you make( 42} hearts,/(/($You get 60 pts below the center line$$((since that is what you bid)-(-("And you get the other 62}0 pts above(the line.(.(#REMEMBER: IF YOU DON'T BID IT, THE--(%EXTRA SCORE DOESN'T COUNT TOWARD $2}''(For bidding 2 hearts and making**("4 hearts, the score pad would look( like this:6-@@6( 2} WE THEY--@@6#-@)(_- --@@!#-@)(|- 5-@2}@(60.-@@5(60$**("Once one partnership has made more.(.(#than 100 pts below th2}e line, a line-(-("is drawn under this score from one *(*(side of the pad to the other to ((((indicate that2} a has been((finished$**("When a has been finished, the&&(scorepad might look like this:62}-@@6( WE THEY--@@6#-@)(_- --@@6#-@2})(_- --@@!#-@)(|- 5-@@(40.-@@5(605-@'2}@(60.-@'@5(60 $"''(In the example just shown, each$"("(side has scored 100 pts&2}( (( (-( (-(Only the side has scored the*,(,(!100 pts below the center line, so,/(/($they are2 } the only ones to score .$0&&(WHAT HAPPENS TO 'S 60 PTS?20( (0("Once a is scored, any partial4/2!}(/($score the opponents have made toward6,(,(! is not counted toward future8,(,(!, but it is added into 2"}their:&(&(total score for the session<$>,,($There are bonuses for the first team@((to win ϠB02#}( (0("Ԡ is earned when aD'('(side scores Ϡ to theF((the opponent's H0( (0(2$}"Ԡ is earned when aJ&(&(side scores Ϡ to anL((opponent's N0( (0("The bonus is 2%}scored above the lineP$R))(!Winning Ϡ out of three isT$($(called winning the V((((When a 2&} is completed, aX)()(double line is drawn under theZ'('(second to show that the\(( is compl2'}ete^+(+( --you can start a new `$b*( (*( WE THEYd--@@6#-@2(})(_- f--@@!#-@)(|- j--@@6#-@)(-- l--@@62)}#-@)(=- nF-@@%( 700 (BONUS)7-@@F( FIRST GAMErf-@@%( SECON2*}D GAME7-@@I( START SCORINGZ( NEXT RUBBERf( HEREt$v++(#When you have won one game but havex+2+}(+( not yet won your second, you arez.(.(#subject to bigger penalties for not|*(*(making what you bid. In Bridg2,}e~!(!(terminology, you are--(( +(+( Until you reach this point, your.(.(#penalt2-}ies are smaller and you are--!(!( Ԡ$))(!The and Ԡ!!(penaltie2.}s are as follows:2( (2($Ԡ - you lose 50 pts for&&(every trick less than your bid0( (0("2/}ź you bid 4 hearts but you**("only make 2 hearts -- your penalty((( NOT VULNERABLE is 100 pts (2x50)/( (/(!20} - you lose 100 pts for&&(every trick less than your bid0( (0("ź you bid 4 hearts but you++(21}#only make 2 hearts -- your penality%%(VULNERABLE is 200 pts (2x100)$(Š٠2( (2($If you22} think your opponents have bid+(+( too high and are not going to be.(.(#able to make as many tricks as they(23}(bid, you can 1( (1(# means that for every trick,(,(!the opponents are less than their.(.24}(#contract ө, the penalty((points are increased$--(%ǠԠҠ٠Ӡ225}( (2($ NOT VULNERABLE VULNERABLE.(.(#1st UNDERTRICK: 100 pts 200 pts((Each additional++(#26}UNDERTRICK: 200 pts 300 pts$,,($ԠƠՠ٠Š,,($ĠԿ27}/( (/(!FIRST - the points for each trick)()(you bid are doubled and scored((below the line0( 28}(0("This sometimes will produce a game-(-("and/or rubber from what would have$($(been only a partial score129}( (1(#ź 2 hearts doubled = 60 x 2))(! which is 120 pts = $&&(SECOND - you get a 50 pt 2:}bonus#(#( (scored above the line).( (.( THIRD - for every trick you make0(0(%over your bid ө, 2;}you score&(&(100 pts each Ԡ&(&(and 200 pts each 2( (2($OVERTRICKS ARE SCORED ABOV2<}E THE LINE$++(#For contracts, the points0(0(%for each trick you bid are multiplied((by 42=}1( (1(#IN ADDITION -- are worth$( ($(200 pts Ԡ!(!(and 400 pts $2>}( ͠+(+( SLAM IS MADE AT THE 6 OR 7 LEVEL,,($(BIDDING AND TAKING 12 OR 13 TRICKS),,($____2?}________________________________''(You get bonuses for bidding and%%(making SLAMS. The bonuses are*(*(FOR A 2@}̠͠ (A BID OF 6)'('( Ԡ 500 PTS$$( 750 PTS *(*(FOR A Ġ2A}͠ (A BID OF 7) (((( Ԡ 1000 PTS%%( 1500 PTS$!!( Ӡ2B}Ҡ((((1. If you hold in one of the))(! partnership hands, 4 of the 5**(" trump honors (A,K,Q,J, o2C}r Ten)((( you score a bonus of 100 pts((((2. If you hold in one of the,,($ partnership hands, all 5 ho2D}nors, ((( you score a bonus or 150 pts"((((3. If you hold in one of the#))(! partnership hands, all 4 ace2E}s$,,($ and if your contract is notrump,%((( you score a bonus of 150 pts&V(V(KThe HONOR points are scored a2F}t the end of a hand and are scored only for'MM(Ethe team bidding the CONTRACT (whetherthey make the CONTRACT or not).(2G}..(&These points are scored above the line*$,--(%ŠƠ̠ӠΠ.2( (2($1. You can be d2H}oubled into but0++(# you cannot be doubled into 2.( (.( 2. Bonuses for and 4( do n2I}ot get doubled6$8?-@@?(%9,(,(! THIS IS THE END OF Ҡ2i} ( (H/,($Before dealing, it is traditional to/(R.+(#have the DEALER'S RHO the cards.(\.+(#(dividing the deckg} approximately in.(f.+(#half and letting the DEALER put the.(p(bottom half on top)$<-@@<("h}*(*( THIS IS THE END OF Ҡ-(-("}:0(0(%?$SAdAU(}X(% D1:BRIDGE(#Ad2o}.0(.+(#The declarer's partner now lays his.(..(&entire hand down on the table. This is(called the .(k}$3(0(%The DUMMY is set down with the trump 3(,)(!suit to the declarer's left (your,( +(( right) and in altl}ernate colors--+(((RED/BLACK/RED/BLACK))(! OR BLACK/RED/BLACK/RED) $*'('(DECLARER plays both hm}is hand+(( and the DUMMY,(( AND31(1(&Play continues until all the cards are40*("played -- n}then the hand is scored.-(0(>B-@@?(%B(H**(" CHAPTER III WILL EX}AU)#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#"@2p}A -#"@GA.# F:B2y,"@A/# A2#)6-%@(}" ) A<#> (2q}} #6-&@(-@,"0 4 > A#YY10,25,70,88,104,124,142,154,168,188,196,206,224,244,260,274,290,32r}04,318,338,354,374#22394,420,440,452,474,490,504,530,556,568,9900&'&VAdAU(}(V(3TO RETURN TO THE2s} Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS & F:A2}IT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@A/# u}A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#))10,52,66,v}82,92,124,146,170,214,9900&'&VAdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(w}O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS & F:Ad, AUA &:F:B2y,"@x}(}+(:% D1:POINT.Q& A&7AdAU }) 7% D1:BRIDGE' Ay} D1:TEXT.POIAWQLIST8AU@@2;@,(}(Ad QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@A/#&{} A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#10,52,&|}76,104,130,151,9900&'&VAdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO &}}TAKE THE QUIZ ON THIS CHAPTER, FLIP THE DISK AND PRESS & F:Ad, AUA &=F:B2y,"@(&~}}+(=% D1:OVERCALL.Q& A&7AdAU }) 7% D1:BRIDGE' A D1:&}& F:Ad, AUA &9F:B2y,"@(}+(9% D1:LEAD.Q& A&7AdA*}U }) 7% D1:BRIDGE' A D1:TEXT.LEAAU2;@,(}(Ad@2 A(Gbecause the opponent*(-*("who has the King will have to play-(++(#before you have to play your Queen.$3(0.}(% There are many different FINESSING3(.+(#situations and as you play more and.(0-(%more, you will come to recog.}nize more0(.%(and more of these situations.((+(.(0-(% Always remember the finessing rule0((and you won.}'t go wrong:2(/($٠ĠҠȠӠ͠2((ŠĮ$?-@@?(%.}$'AdAU(}(% D1:BRIDGE '-@@#'( Ӡ 96-F:Ad,}"@$(}6AdAU9$ A0(#AdAU)#>-@@#>(# = FORWARD = BACK } = QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@A}/# A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#3310},60,170,330,380,470,540,676,700,835,910,935' A 8D1:TEXT.A BEGIN@ AU PPLAIN SCORINGR--(%S$U>-@@>($}\+(+( THIS IS THE END OF Ҡa/(/($f$k'nAdAU}p% D1:BRIDGE '-@@#'( Ӡ 96-F:Ad,"@$(}6AdAU9$ A0}(#AdAU)#>-@@#>(# = FORWARD = BACK = QUIT*#&6-F:Ad,&"@A,#}"@A -#"@GA.# F:B2y,"@A/# A2#)6-%@(}" ) A}<#> (} #6-&@(-@,"0 4 > A#``10,60,170,220,320,362,380,410,450,490,525,570,670,752,}810,890,970,1040,1160,1270,1300,1330#AA1370,1400,1440,1550,1610,1720,1800,1980,2040,2090,2133,9900&'&VAdAU}d, AUA &<F:B2y,"@(}+(<% D1:SCORING.Q& A&7AdAU }) 2}7% D1:BRIDGE' AD1:TEXT.SCORINGAU2;@,(}(Ad@2 A ?0=&VAdAU(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAP"}TER, FLIP THE DISK AND PRESS & F:Ad, AUA &<F:B2y,"@(}+(<% D1:FOR"}CING.Q& A&7AdAU }) 7% D1:BRIDGE' A D1:TEXT.FOR2;@ kTEXT.OVE 0 AQWLIST12@AQAU2;@,(}(Ad$ *(*( THIS IS THE END OF Ҡ0(0(%$.}AdAU(}(% D1:BRIDGE(#AdAU)#>-@@#>(# = FORWARD = .}BACK = QUIT*#&6-F:Ad,&"@A,#"@A -#"@GA.# F:B2y,"@.}A/# A2#)6-%@(}" ) A<#> (} #6-&@(-@,"0 4 > A#.}::10,52,64,74,102,122,141,146,154,174,194,210,226,9900&'' A D1:TEXT.FIN2;@,(}(A,^(}(V(3TO RETURN TO THE Ԡ, PRESS ANY KEY&O(O(CTO TAKE THE QUIZ ON THIS CHAPTER, FLIP THE} DISK AND PRESS & F:Ad, AUA &:F:B2y,"@(}+(:% D1:BEGIN.Q& A}&7AdAU }) 7% D1:BRIDGE' A!XD1:TEXT.BEGIN BIDSAU@ A_