@L|B}6CD l0C)HCC WhL/h `CmCDiD`  R@W1  Y0@R !L` D  C D     )16CS S)  C)D1 p p 0 C9DI pCDL~CiCDiD`Sir Galahad and the Holy Grailby Douglas Crockford >> Introduction > Legendary BackgroundYou are a knight, a strang}er in a mystical land, on a quest to find the Holy Grail.The story of the quest for the Holy Grail is steeped in early Ch}ristian mysticism. It was the custom of Arthur and the Knights of the Round Table not to sit down to dinner on the Pentecost} until a miracle occured. One year, the miracles began with the appointment of Sir Galahad, son of Sir Lancelot and the last} descendant of Joseph of Arimathea, to the Round Table at the seat called Siege Perelous.That night, after evensong, there }was a great sound of thunder and a blinding light. The Holy Grail was carried through the hall by a maiden. It was covered w }ith white samite so no one could see it. It had the fragrant odor of spices. Food and drink of each's desire appeared. And } the Grail was gone. Sir Gawain and many other knights swore that they would depart the next day to find the Grail. This mad }e Arthur sad, for he knew that many good knights would not return, and that the Fellowship of the Round Table would be broken }.After many miraculous adventures, Sir Galahad, Sir Percivale, and Sir Bors, by authority of their great virtue, succeeded }in the mysterious quest. Sir Galahad's soul was taken by angels, and a hand appeared also taking the Grail and the Spear to h}eaven. Sir Percivale died about a year later. Sir Bors returned to Camelot and reported Sir Galahad's last words: "Remembe}r how ephemeral is the earth!"For the Spear was the one that had pierced Jesus Christ. The Grail was the cup in which drop}s of His blood had been collected. Both had been taken to England by Joseph of Arimathea. Or so the story goes...> Requi}red accessories an Atari 6502-based computer * 32K RAM* Disk Drive* Joystick >> Getting started > Running the progr}am1. Plug the joystick into controller jack 1 or 2.2. Have your computer turned OFF.3. Turn on your disk drive. Ins}ert the Sir Galahad diskette and close the door.4. Turn your computer ON. Sir Gawain's speech will be displayed. When the} White Chapel appears, you may begin your quest.5. To start a new game, press SYSTEM RESET. > Simplified versionTo pl}ay a simpler form of the game, press SELECT, changing three features:* The three doors are unlocked.* The path to the Gra}il begins at the White Castle.* The White Chapel turns black to indicate that you selected the simplfied version. >> Pl}aying Galahad and his Holy Grail > MovementMove your knight by pushing the joystick up, down, left, and right. You'll di}scover that you can move more easily on roads and meadows than through forests and up stairs. Some surfaces are deadly (lik}e deep water).There are portals in various places. If you move through one, you will be transported to another place. The }most important portals are in the mountains, in the Duck-Shaped Forest, in the Black Castle, and in the White Castle.Some p}laces have secret passages. You can't see them, but you can move through them. The problem, of course, is finding them. >} Helpful objectsSeveral objects are scattered around that may help you in your quest. To pick one up, bump into it. To dr}op it, press the joystick button and move away from it. You can carry only one object at a time.Sword. Use the sword to fig}ht monsters, battle knights, and frighten insects. It works best when you keep your foes to your left or right. Resist pres }sing the fire button. Doing so will make you drop the sword.Action Wedge. The wedge helps you run your fastest and jump y!}our highest.Magic Ring. This magic ring protects you from monsters and hand grenades.The Holy Hand Grenade of Antioch. T"}he hand grenade explodes three seconds after you drop it. It breaks down walls and kills anything in the room. It doesn't op#}en locked doors. Don't use it near portals because it might close them forever.Keys. Three keys unlock three doors . >$} DangersYour quest is fraught with peril. Should you die, you will return to the White Chapel and anyone or thing you may h%}ave killed is also resurrected.Knights Errant. There are knights travelling about looking for challenges. They know nothi&}ng of your quest, but they know of your great skill as a knight and want to test themselves by fighting you to the death. Th'}ey are fair knights, and won't fight you unarmed.Dragon. The dragon flies, breathes fire, and has sharp teeth and claws.(}Rabbit. The creature is so foul and cruel that no man has fought with it and lived.Spiders. These guys lurk in close spa)}ces and in sticky webs. Monster Moth. It was a graveyard smoth.Start. You die if you press START. > WinningSet your *}goals before you start. Swear to do one or more of the following (or make up a goal of your own).* To not press SELECT.* +}To find the three keys.* To find the Holy Grail.* To return the Grail to the White Chapel, and in so doing bring about th,}e Dark Ages that follow the Death of Arthur.* To attain the goal in one life.* To attain the goal in some determined amou-}nt of time.* To slay all the monsters.Whether or not you meet your goal is a matter of your owm honor as a knight. The p.}rogram neither judges you nor rewards you with points. > Tournament playWhen playing with two or more players, first agr/}ee on goals. One player plays a complete game, and then passes the joystick on to the next contestant. The winner is the on0}e to meet the goals in the smallest number of lives (with ties being settled by the smallest amount of time), or in the small1}est amount of time (with close ties being settled by the smallest number of lives).Another way to play is to take turns dur2}ing the same game. After each life ends (or after an agreed upon period of time), hand the joystick to the next player. The3} winner is the player holding the joystick at the attainment of the goal. >> Further readingThe King Arthur story is st4}ill a very lively one. Evidence of this is the following list of Arthur novels. All are available in paperback. (Not all o5}f these are suitable for children, but then, neither are most video games.) No claim is made that this list is complete.Th6}e Mists of Avalon, Marion Zimmer BradleyThe Pendragon, Catherine ChristianFirelord, Beloved Exile, (and coming soon, The 7}Last Rainbow), Parke GodwinExcalibur!, Gil Kane and John JakesParsival, The Grail War, The Final Quest, Richard MonacoG8}uinevere, The Chessboard Queen, Sharon NewmanThe Crystal Cave, The Hollow Hills, The Last Enchantment, The Wicked Day, Mary9} StewartA Connecticut Yankee in King Arthur's Court, Mark TwainThe Once and Future King, The Book of Merlin, T. H. White:}The definitive source on Arthur is Sir Thomas Malory's Le Morte D'arthur. It was published by William Caxton in 1484. The ;}English language has changed considerably in the past 500 years. There are a number of editions which have been revised for <}enjoyment by modern readers. Editors include Keith Baines, R. M. Lumiansky, Michael Senior, and John Steinbeck.Another Art=}hur story, Sir Gawain and the Green Knight, may have been written around 1400. There is a verse translation by J. R. R. Tolk>}ien.Finally, there is an analysis of the Arthur legends with a heavy occult bias, The Hidden Church of the Holy Graal by Ar?}thur Edward Waite.And movies! John Boorman's Excalibur, Monty Python and the Holy Grail, and best of all, George A. Romero@}'s Knightriders.[Authors and publishers: If I failed to list your book, it is because I am unaware of it. Please send me A}a copy. -- Uncle Doug]rs and publishers: If I failed to list your book, it is because I am unaware of it. 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