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DRUM PROGRAMMER MENUC-@%œ}@Z(B. KEYBOARD PLAYERl-@@ ƒ(C. JOYSTICK PLAYER**-@@*(D. QUIT TO BASIC2##%}@@K:7)@<!! @e)!@h@UA@B @F//&@d@€%ž}@AAP% D:PROGMENUZ%D:PLAYERd% D:JPLAYERn +€D:MENU/&@d@€$lPbDÌËB™h@‚ U +A1AR@C@@dUB7t@d ) }A1@M%6€-F:A`,%F:Aa,$AV9€%@@M€%@@;-@@;(!BASH-A-D)¡}RUM programmer menu({-@@+(A. PATTERN EDITOR=-@@P(B. SONG EDITORb-@@ {)¢}(C. QUIT TO MAIN MENU2##@@K:7)@<!! @e)!@g@UA@B )£} @F''&@d@€@AP% D:PATEDIT.PRGZ%D:SONGEDIT.PRGd%D:MENU€ D:PROGMENU (|ÿÿ d­"e­#fx©V"©#X¥ …¥ …©I… ©… `©V"©#lH­+ÉÎ+h(Làá ÿÿ…¢½ÉEðèèèÐôèŽi½…Í©kè½…Ω-¥} ¢±Í™kÈÊÐ÷©Co©p© j`¬jð ¹{Îj `ŠH®i¥Íè¥Îhª©› `L"TINI:D"NURÿÿâã½…Í©kè½…Ω,h1§}1¨} 1©}1ª}1«}1¬}1­}1®}1¯}1°}1±}1²}1³}1´}1µ}1¶}1·}1¸}1¹}1º}1»}0UIT.PRG)(ý QUIT? (Y/N) 6@ã Aä+7@<@,4Y+% D:PROGMENUå A€ D:PATED  4( BASH-A-DRUM USER GUIDE›››INTRODUCTION›› BASH-A-DRUM is a simple drum programmer and player, written e9¿}ntirely in Atari Basic. Only the sound player routines are in machine code. It is split into 3 main parts: The drum programme9À}r, the keyboard player, and the joystick player.›› The drum programmer is where you create drum patterns and songs. This 9Á}part is split into two programs: the pattern editor, and the song editor. A pattern is a "map" of drum sounds. It shows which9Â} drums to play, and when. A song is where you take your patterns, and play them in a specified order to create a full song.››9Ã} The keyboard player allows you to play the drums by pressing keys on your keybaord, and the joystick player does the sam9Ä}e, except you use your joysticks to play the drums.›› We'll now take a look at each of these in detail.›››DRUM PROGRAMMER9Å}›› Select option A on the main menu. This will load the drum programmer menu. You now have a choice of editing patterns o9Æ}r songs. For now, press A to go to the pattern editor.›› When loaded, there will be a long-ish pause before the menu appe9Ç}ars. This is where the program initializes. After this delay, a menu will appear. Now let's take a look at what each of these9È} options are used for:››A. Change pattern number. BASH-A-DRUM allows you to define 10 unique patterns. Each is numbered from 9É}1 to 10. When loaded, pattern 1 is selected. If you wish to edit another pattern, then select this option. Then type the patt9Ê}ern number, and press return. If the number is invalid, the system bell will ring, and you will have to type it again. If you9Ë} decide you don't want to change it, then just press return to get back to the main menu. The number you select here, will be9Ì} used until you enter a new one.››B. Edit pattern. This is where you edit the patterns. The pattern you edit with this option9Í} will depend on which pattern number has been selected with option A (or pattern 1 if you haven't changed it). After selectin9Î}g this option, you will see a box on the screen. This box has 30 columns on, and 8 rows (to represent the 8 drums). After a s9Ï}hort delay, a flashing cursor will appear in the top left-hand corner. This cursor can be moved around by using the 4 cursor 9Ð}keys (In BASH-A-DRUM you don't have to hold down the Control key when using the cursor keys). With your cursor in the require9Ñ}d position, press return to put a marker (a small dot). You can erase any markers by simply positioning the cursor over it an9Ò}d pressing return.› In BASH-A-DRUM every marker will tell the system that a drum is to be played. Which drum will depend 9Ó}on which of the 8 rows you put the marker. E.g. putting the marker on the bass drum row will mean play a bass drum, and so on9Ô}. Only put one marker on each row, because BASH-A-DRUM can only play one drum at a time.› By putting markers on the colum9Õ}ns (positions from left to right), you can build up a whole pattern. You can, of course, leave gaps in the pattern so that ga9Ö}ps are left inbetween playing the drums. As an example of all this, take a look at the following. Here a * has been used to r9×}epresent a marker:›› *-------› -*------› --*-----› ---*----› ----*---› -----*--› ------*-› --9Ø}-----*›› This would mean play the bass drum, then the snare, and so on through all 8 drums, leaving no gaps inbetween the9Ù} playing of the drums. Or this one:›› *--**---***----***› ------------------› ------------------› -----------9Ú}-------› ------------------› ------------------› ------------------› ------------------›› This would mean9Û} play the bass drum, leave 2 gaps, play bass then bass again, leave 3 gaps, and so on. (The dashes are already there, and are9Ü} shown here for clarity). In this way you can build up complex rhythms. At the moment the pattern width (i.e., the max. numbe9Ý}r of drum sounds to be played in the pattern) is set at 30. But, you may not need to use all 30 spaces. Like in the examples 9Þ}above, we need less. To alter the pattern width, first press the space bar. Now you can use the left and right cursor keys to9ß} decrease and increase the width respectively. You can't go below 1 or above 30. When you've set it to the required amount, p9à}ress return. It will now re-draw the box to the required width. You can now continue editing. When you've finished editing, p9á}ress the ESC key to return to the menu. There will be a slight pause here, as new calculations are done.› There is an exa9â}mple patterns file on the disk called DEMO. Load this(loading details later on) and have a listen and a look to hear how patt9ã}erns sound, and how they look.››C. Save patterns. This will save the patterns you have defined or edited. You can then use th9ä}e patterns in the song editor. After selecting this option, type a filename and press return. Don't put D: or any extender as9å} these are added for you. If the file can't be saved, you are returned to the menu. If you decide not to save them, then just9æ} press return to get back to the menu.››D. Load pattern. This allows you to load a set of patterns for further editing. First9ç} type a filename and press return. Don't put D: or any extender as these are added for you. If the file can't be loaded you w9è}ill be returned to the main menu. If you decide not to load, then just press return to get back to the main menu. After editi9é}ng you may save them back to disk using option C.››E. Wipe pattern. This will wipe the pattern currently selected (this will 9ê}be 1 if you haven't changed it using option A). All the other patterns will remain in-tact. It will leave the width as it was9ë}.››F. Wipe all patterns. This will clear ALL the patterns, and re-set all widths to 30. This will take a while to do before g9ì}oing back to the menu.››G. Play pattern. This will play the pattern currently selected.››H. Exit to menu. This will return yo9í}u to the drum programmer menu. Press Y to quit at the prompt, or another to return to the menu.››››SONG EDITOR›› Selectin9î}g B on the drum programmer menu will take you to the song editor. A song uses a set of patterns, and plays them according to 9ï}your requirements.› After a small delay, the song editor menu will appear. This is what each option does:››A. Edit song. 9ð}Here you will actually create or edit a song. You will see a box, which contains the numbers 1 to 20, and a lot of zeroes. Th9ñ}e numbers 1 to 20 don't really mean anything. They're just there to help you. The next row is the pattern number. This is wha9ò}t pattern number is to play. The next column is repeats. This shows how many times you want this pattern repeated before movi9ó}ng on to the next song entry. To change the pattern and repeat numbers, you simply use the cursor keys. Here's how:›› The9ô} [ ] around a number means that's the one you are changing at the moment. To edit the next song entry press cursor down. Kee9õ}p doing this until you get to the one you want. After entry 20, the cursor will go back to entry 1. When you get where you wa9ö}nt, use the < key to decrease the value, and > to increase it. To move over to change the repeats number, press the cursor ri9÷}ght key. Now the [ ] will move over to this row. Use the same keys as before to alter it. To go back to editing the pattern 9ø}number, press the cursor left key. Cursor down will move the [ ] down to the next song entry. The pattern number won't go ab9ù}ove 10, and won't go below zero(see below), and the repeats number won't go above 99 or below 1. A zero in the pattern number9ú} column tells the system that you are at the end of your song (this is in case you don't use all 20 entries in your song). He9û}re is an example song:›› 1 1 5› 2 2 3› 3 3 4› 4 7 1› 5 0 0›› This means9ü} play pattern 1 five times, then pattern 2 three times, then pattern 3 four times, then pattern 7 once. The zero in entry 5 s9ý}hows we have finished our song. To leave gaps during one entry and the next, you could have a blank pattern, and play that th9þ}e required number of times.›› When you've finished editing your song, press the ESC key to go back to the menu.›››B. Clea9ÿ}r song. This will clear the song from memory.››C. Load patterns. This option is used to load in the patterns for use in your :}song. Type in a filename for the name of the patterns file you are using, and press return (no D: or extender). If there's an:} error you go back to the menu. Pressing just return will also take you back to the menu.››D. Save song. This allows you to s:}ave your song to disk. Type a filename, and press return (no D: or extender). If there's an error you go back to the menu. Pr:}essing just return will also take you back to the menu.››E. Load song. This will allow you to load a song from disk for playi:}ng, and/or further editing. Type the filename for the song you want to use, and press return (no D: or extender). If there's :}an error, etc.››F. Play pattern. This will let you play one of the 10 patterns, so you can hear what it sounds like when writ:}ing a song. Type the number of the pattern to hear, and press return. If the number isn't in range, the system bell will ring:} and you'll have to type it again. Just press return if you want to go back to the menu.››G. Play song. This will play the so:}ng in memory, using the patterns in memory (don't forget that each pattern file contains all 10 patterns). After a slight pau: }se you will be asked to press return to play the song.››H. Alter speed. Using this option you can have more control over what: } happens. After selecting this option, you will be asked for a 3 numbers. The first is the drum length from 1 to 4. This is h: }ow much of the drum sound to play. A 1 is just a short jab, whereas 4 is a full bash. Type the number and press return (set a: }s 3 for default). The next number is for the drum gap. This allows you to leave a gap between one drum and the next (even if : }there isn't one in the pattern). Type a number from 0 to 100, and press return. Zero is no gap, and 100 is a really long gap :}(set at 0 for default). The next number is the no-drum gap. This tells the system how big a gap you wan't it to leave when it:} comes accross a gap in the pattern. This is set at 20 as a default. Type a number 0 to 100 and press return. Just pressing r:}eturn for any of these 3 options will keep the number as it is. Typing a value out of range will reset the value to default.›:}›I. Go to menu. This will quit to the drum programmer menu. Press Y and return to quit, or return to go back to song editor m:}enu.›› A demo song has been included on the disk, called DEMO. This is for use with the DEMO pattern.›››KEYBOARD AND JOYS:}TICK PLAYERS›› These are going to be explained together, as they're basically the same. They both allow you to play drums:} "live". You use the keyboard or joysticks to play the drums. Select option B from the main menu for the keyboard player, or :}option C for the joystick player.›› Both have the same drum control set-up screen when first loaded. This allows you to t:}ell the system 2 things about each individual drum: the pitch and the length. The pitch goes from 2 to 8, where 2 is a very h:}igh-pitched drum, and 8 is a very low-pitched drum. They are all set to 5 as a default (this is the "real" drum sound). The l:}ength goes from 1 to 4, and tells the system how long to play the drum for. A 1 is just a short jab, weheras 4 is a long bash:}. Note: the CLAP sound will only work with lengths 1-3. Here's how we alter the values:›› When you are first at the menu,:} you will see > < around the bass drum column. This shows you which drum you are about to change the parameters of. If you w:}ant to alter another drum then keep pressing the down arrow key until the chevrons are round the required drum. After drum 8,:} the chevrons will go back to drum 1. When you are at the required drum, press return. [ ] will appear around the pitch valu:}e of that drum. Use < to decrease the value, and > to increase it. To alter the length, press the right arrow key. Then chang:}e it in the same way. You can change the pitch again by pressing the left arrow key. When you've finished changing the values:} for that drum, press return. You can now move the chevrons to another drum, and change the values in the same way. Keep doin: }g this until you've changed all you want to. Now press the START key. What happens now will depend on whether you're in the k:!}eyboard or joystick player. ›For keyboard. Keys A to K represent the 8 drum sounds.››For joystick. Joystick 1 (port 1) will h:"}ave drums 1 to 4, and #2 will have drums 5 to 8. Push up for drum 1 (or 5 for #2), right for drum 2 (or 6), down for drum 3 (:#}or 7) and left for drum 4 (or 8).›› In both programs, press START again to get back to the drum set-up screen. From here :$}you can either change the values again, or press OPTION to quit back to the main menu.›››A FEW FINAL WORDS›› BASH-A-DRUM :%}is not aimed at the music professional. It's timings are far from perfect, and is really just for fun.›› Writing BASH-A-D:&}RUM has been something of a challenge, and quite enjoyable (that's if you define "enjoyable" as staring blankly at the TV scr:'}een late at night, wondering why the pattern editor won't do as it's told!!)›› All the programs are listable, so you can :(}see how they were done. However, lots of things have been crammed into memory, so it's not advisable to fiddle around with th:)}em!!›› BASH-A-DRUM uses samples created with "REPLAY" from 2-Bit Systems.›› Patterns have .PAT as an extender, and So:*}ngs use .SNG.›› I must admit that this user guide does make it all sound difficult. BASH-A-DRUM is, in fact, extremely ea:+}sy to use. Just have a fiddle with it, and you'll soon get the hang of it.›› BASH-A-DRUM has taken a long time to write, :,}and obviously I'd like to thank a few people. Thanks to Bradley for lending me his mahcine while I got a new one, thanks to 2:-}-Bit Systems for "REPLAY", and thanks to Bach and Beethoven for providing much needed inspiration!›› Somebody is bound to:.} spot a silly error that I've overlooked. I always think of my programs as "under development", so if you do spot an error th:/}en let me know. Also if you have any questions or queries about BASH-A-DRUM, then write to me:››DEAN GARRAGHTY, 62 THOMSON A:0}VE, BALBY, DONCASTER, DN4 0NU.›› If you want a reply then please enclose a SAE.›› And there we have it. Have fun!!›››:1}PD UPDATE›› BASH-A-DRUM is now in the Public Domain. It once was intended for publication. 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