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O%`')+-/1 3@5`79;=?A OE`GIKMOQ S@U`WY[]_a Oe`gikoq su`wy{} @` ` @ ` @ ` / @ ` ǀ ɠ @ ` ׀ ٠  @` o!Aa  !Aa!!#A%a')+-SBREAK #LEES DIT r,HA182 t . #.. #LEVELED $BACKPICTART t C}LEVELS02 }t c%LEVELS03 t m!LEVELS04 t t%LEVELS05 t ~$LEVELS06 t ,LEVELS07 t + LEVELS08 t LEVELS09 t LEVELS10 t )README t SBREAK DOC t pRSBREAK PRG t SBREAK SCR m{SBREAK SND t SBREAK TXT t WQSPRITES ART t }. %.. %EDIT RSC pt EDITOR PRG st gSPRITES2ART xt #} H HH$HHgName number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Name number 1234Super Break-Out EditorBuffer:Name number 1234Copy To BufferLoad LevelsCopy From BufferSave LevelsExchangeClear AllInsertClearChange SettingsHelpEdit FieldQuitDeleteSuper Break-Out Editorby Mark OvermarsThis is a little program that is meant to design and changelevel files for Super Break-Out. It consists of two parts:the manager and the editor. In the manager you can changethe order of levels in a file by deleting, copying to andfrom the buffer, etc. In the editor you can change thecurrently selected level. On the left you see the field,on the right all possible stones. The currently selectedstone is visible at the left bottom of the field. Selectthe stone you want by clicking on it. Place stones in thefield using the left mouse button, remove them using theright mouse button. To return to the manager click somewhereat the far left of the field. Now change the settings andthe level is ready. (Mail me a copy). Don't forget savingthe created or changed levels in a file. Much Fun.OKChanging the SettingsLevel Name:----------------________________XXXXXXXXXXXXXXXXBat Type (1-5):1_9Monster Type (0-7):0_9Monster Number (0-6):0_9Bonus Number (0-9):4_9Start Speed (0-9):1_9Maximal Speed (0-9):6_9Speed Increase (0-9):4_9Bomb Type (0-6):0_9Bomb Chance (0-9):0_9Restart (0-2):0_9Reserved (0-0):0_9OKCancel <>@VXZrtv !#%79;8!N$5FWhy          #4EVgx   " !3 "D #U$f%w&'()*0H++,,6-@ '.@  ;/@ ' 0@ *; 1@ 6' 2@ ?'3@ I' 4@ P'5@ V; 6@ f;7@ k;8@ v;` {'C0d & ;:%9_96  8   8 B 8 { 9  8<+9e92'0200  ,B \     x   (    D  ` |    ' =$%@$ ``cVX*Nb _b ШNYN"pNGNuNV*x ڄ=E*P-E@-M-VNh-H ng nf-n*.P-ENB nf Nh-hN. nf BBN n e Nh-PN-n Ic^8B,)n9n)n )n)n)n|.n 9cZ/@>,VNhYN`NsN^NuNVBn:.EIBtPRn nfI* -EI* -EI* -EI* -EI* -Ez-E=| Bn=|BnBn <I* "NB=|N=|=|=|Bn=|z-E <I* "NB=|4=|=|=|Bn=|(mI* -E <I* "NB=|Bn=|BnBn <I* "NBN pL?09c^NAN^NuNV/-+NI Gz+WBn:.IJ4PgRn`=yc^ n d:.I0PN(z:. HEBEHE HEx0D8.I@Rnz:. 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DB`I` UUP*0`@f@8afUU^cf^g~UU^??*fIfUU^^@fD UU^gc8a0```I wwp>@x"lf^"fww~?>fIl^@x ww~I >@<>f>`^><p>~^If~@< I >@<0$>f9^> >I09^@~0Ğ$  @~?`?^|^^^f?^@<?  @|f$Lqf$L!|}$L!l$L!f>$Lq@f$L $L$L Cf`D @s``D``^"(#`a" B^rA  0@P߿ϞP P߿@^ > 0@fPl$L1@Dx^L@DpLDx^02L9<lUUL @f02L UU~LL UUp@~UU~~UU@ UU~媪UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUffaUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUf`UUUUUUUUUUUUUUfUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUffUUUUUUUUUUUUUUffUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUWUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUꪪUU_UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUꪪUU_UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUꪪUU_?UUUUUUUUUUUUUUUUUUUUUUUUUUU?ꪪDEꪪUU_?UUUUUUUUUUUUUUUUUUU|_UUUUUU<ꪪꪪUU_<UUUUUUUUUUUUUUUUUU\}UUUUU<ꪪDDDUU_<UUUUUUUUUUUUUUUUUWAUUUU<ꪪ@zUU_<UUUUUUUUUUUUUUUUUt@ UUUU<ꪪDDDUU_<UUUUUUUUUUUUUUUUW@AAUUUU<ꪪ@@UU_<UUUUUUUUUUUUUUUUt@UUUU<ꪪDDD*UU_<UUUUUUUUUUUUUUUV@AAUUU<ꪪ@@ZUU_<UUUUUUUUUUUUUUa@ UUU<ꪪVADDD UU_<UUUUUVUUUUUUV@AAUUU<ꪪz@@FUU_<UUUUUT@MUUUUUU@UUU<ꪪ@@ADDDUU_<UUUUU\uUUUU|@AAUUU<ꪪO@@BUU_<UUUUUX@AUU|A@UUU<ꪪO@@A?DDDUU_<UUUUU\DDAAAUUU<ꪪ@@1@BUU_<UUUUUX@AA@UUU<ꪪ@@@g=,DDUU_<UUUUU\DDACRAUUU<ꪪ@m1@BUU_<UUUUUX@AA6Q@UUU<ꪪ@@_(DDDUU_<UUUUU\DDA;A7AUUU<ꪪ@{2(@BUU_<UUUUUX@AA=4@UUU<ꪪ@f0DDDUU_<UUUUU\GA}2AUUU<ꪪ@/~FA @BUU_<UUUUUX@A{@UUU<ꪪ@?{&DDDUU_<UUUUU\_DAUUU<ꪪ@>dI@@BUU_<UUUUUX@A?6@UUU<ꪪ@?}&fDDDUU_<UUUUU\}ؙAAUUU<ꪪ@f@@BUU_<UUUUUX@Aę@UUU<ꪪ@Ͻ#%aD~DUU_<UUUUU\GϽ,C>AUUU<ꪪ@3 @}@BUU_<UUUUUX@A{hs@UUU<ꪪG?SaDUU_<UUUUU\l@}AUUU<ꪪ@?2y@BUU_<UUUUUX@A?d@UUU<ꪪ@pADUU_<UUUUU\DD]lHOAUUU<ꪪ@i49@BUU_<UUUUUX@Ai{/@UUU<ꪪ@q@Aw_DUU_<UUUUU\DDV^s/CDUUU<ꪪ@i@$@BUU_<UUUUUX@A?K`UUU<ꪪ@lG@OT4UU_<UUUUU\DDy/(KlUUU<ꪪ@P@BUU_<UUUUUX@AA?c *) `UUU<ꪪp@}TT4UU_<UUUUU\DDA= (KUUU<ꪪ{0BQP4@BUU_<UUUUUX@AA (H@UUU<ꪪCUUDUU_<UUUUU\DDA<'A (IUUU<ꪪRU@BUU_<UUUUUX@G#'D- J@UUU<ꪪ?LفDDUU_<UUUUU\?&`A IUUU<ꪪ?? ِ@@BUU_<UUUUUX@>?#&d@UUU<ꪪ?~~DّDDDUU_<UUUUU\~|G&`AAUUU<ꪪ~Lِ@@BUU_<UUUUUX@}3&d@UUU<ꪪxсDDDUU_<UUUUU\_3"@AAUUU<ꪪl@@BUU_<UUUUUX@AG?$@UUU<ꪪ?DDDDUU_<UUUUU\_m2@AAUUU<ꪪ@? 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AAAAAAAAAAA AAAAAAAAAAA IAIAIIIAIII IAIAAIAAAIA IIIAAIAAAIA IAIAAIAAAIA IAIAIIIAAIA AAAAAAAAAAA AAAAAAAAAAA ........... ........... ........... ........... ........... ........... ........... ........... * Simple Piles 10071580000 ........... .A.A.A.A.A. .A.A.A.A.A. .I.A.A.A.I. .I.A.A.A.I. .I.I.A.I.I. .I.I.A.I.I. .I.I.I.I.I. .I.I.A.I.I. .I.I.A.I.I. .I.A.A.A.I. .I.A.A.A.I. .A.A.A.A.A. .A.A.A.A.A. ........... ........... ........... ........... ........... ........... * Arkanoid 1 12362630000 ........... ........... ........... ........... MMMMMMMMMMM IIIIIIIIIII GGGGGGGGGGG EEEEEEEEEEE CCCCCCCCCCC BBBBBBBBBBB ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * TRY IT 10051940000 BBBBBBBBBBB HHHBHHBBHBH BHBBHBHBHBH BHBBHHBBBHB BHBBHBHBBHB BHBBHBHBBHB BBBBBBBBBBB BBBBBBBBBBB BBHHHBHHHBB BBBHBBBHBBB BBBHBBBHBBB BBBHBBBHBBB BBHHHBBHBBB BBBBBBBBBBB ........... ........... ........... ........... ........... ........... * Space Ship 20061650000 ...N...N... ....N.N.... .....N..... ...MMMMM... ..MFFFFFM.. .MFFFFFFFM. MFAFAFAFAFM MFAFAFAFAFM MFFFFFFFFFM .MFFFFFFFM. ..MFFFFFM.. ...MMMMM... ........... ........... ........... ........... ........... ........... ........... ........... * Disc 10061460000 ....BBB.... ..BBBDBBB.. ..BDDFDDB.. .BBDFFFDBB. .BDDFHFDCB. .BDFFHFFDB. BBDFHHHFDBB BDDFHJHFDDB BDFHJrJHFDB BDDFHJHFDDB BBDFHHHFDBB .BDFFHFFDB. .BDDFHFDDB. .BBDFFFDBB. ..BDDFDDB.. ..BBBDBBB.. ....BBB.... ........... ........... ........... * Arkanoid 2 12362630000 ........... ........... J.......... IJ......... HIJ........ GHIJ....... FGHIJ...... EFGHIJ..... DEFGHIJ.... CDEFGHIJ... BCDEFGHIJ.. BBCDEFGHIJ. MMMMMMMMMMJ ........... ........... ........... ........... ........... ........... ........... * Impact 1 11352820000 ........... ........... ........... .....I..... ....IGI.... ...IGEGI... ..IGECEGI.. .IGECMCEGI. IGECMLMCEGI .IGECMCEGI. ..IGECEGI.. ...IGEGI... ....IGI.... .....I..... ........... ........... ........... ........... ........... ........... * Smile 10061460000 ....BBB.... ..BBBBBBB.. .BBBBBBBBB. .BBFBBBFBB. .BBFBBBFBB. BBBBBFBBBBB BBBBBFBBBBB BBBBBFBBBBB BBIBBFBBIBB .BIIBBBIIB. .BBIIBIIBB. .BBBIIIBBB. ..BBBBBBB.. ....BBB.... ........... ........... ........... ........... ........... ........... * Arkanoid 3 12362630000 ........... ........... IIIIIIIIIII ........... AAAPPPPPPPP ........... GGGGGGGGGGG ........... PPPPPPPPAAA ........... EEEEEEEEEEE ........... AAAPPPPPPPP ........... CCCCCCCCCCC ........... PPPPPPPPAAA ........... ........... ........... * Impact 2 11352820000 ........... ........... ........... NAAAAAAAAAN A.........A A.NAAAAAN.A A.A.....A.A A.A.NMN.A.A A.A.M.M.A.A A.A.NMN.A.A A.A.....A.A A.NAAAAAN.A A.........A NAAAAAAAAAN ........... ........... ........... ........... ........... ........... * Arkanoid 4 12362630000 ........... ........... ........... ........... .FFFM.FFFM. .FFMH.FFMH. .FMHH.FMHH. .MHHH.MHHH. .HHHN.HHHN. .HHNH.HHNH. .HNHH.HNHH. .NHHH.NHHH. .HHHM.HHHM. .HHMF.HHMF. .HMFF.HMFF. .MFFF.MFFF. ........... ........... ........... ........... * Impact 3 11352820000 ........... .B.B.r.B.B. .C.C.C.C.C. .D.D.D.D.D. .E.E.E.E.E. .F.F.F.F.F. .G.G.G.G.G. .H.H.H.H.H. .I.I.I.I.I. .J.J.J.J.J. ........... AAAAAAAAAAA FFFFFFFFFFF AAAAAAAAAAA ........... ........... ........... ........... ........... ........... * Arkanoid 5 12362630000 ........... ........... ..F.....F.. ..F.....F.. ...F...F... ...F...F... ..MMMMMMM.. ..MMMMMMM.. .MMnMMMnMM. .MM.MMM.MM. .MMMMMMMMM. .MMMMMMMMM. ..MMMMMMM.. ..MMMMMMM.. ..M.....M.. ..M.....M.. ...MM.MM... ...MM.MM... ........... ........... * Moving Stones 11402930000 ........... ........... ........... b.......... .b......... ..b........ ...b....... ....b...... PP...b...PP ......b.... .......b... ........b.. .........b. ..........b ........... ........... ........... ........... ........... ........... * Arkanoid 6 12362630000 ........... ........... ........... ........... .A.A.A.A.A. .A.A.A.A.A. .A.A.A.A.A. .KKPKPKPKK. .A.A.A.A.A. .A.A.A.A.A. .A.A.A.A.A. .A.A.A.A.A. .A.A.A.A.A. .P.K.P.K.P. .A.A.A.A.A. ........... ........... ........... ........... ........... * Special Stone 12362640000 ........... A.......... A.......... AA......... AA......... AAA........ AAA........ AAAA....... AAAA....... AAAAA...... AAAAA...... AAAAAA..... AAAAAAA.... YAAAAAAA... AAAAAAAAA.. AAAAAAAAAA. NNNNNNNNNNN ........... ........... ........... * Upside Down 1 30051490000 ........... ........... ........... ........... ........... ........... ........... ........... ........... ..IIIIIII.. ..IHHHHHI.. ..IHEEEHI.. ..IHErEHI.. ..IHEEEHI.. ..IHHHHHI.. ..IIIIIII.. ........... ........... TTTTTTTTTTT ........... * Impact 4 11352820000 ........... ........... AAAAA.AAAAA AAAAN.NAAAA ........... ........... DD.FF.FF.DD DD.FF.FF.DD ........... ........... .II.....II. .II.....II. ........... ........... ...FF.FF... ...FF.FF... DD.......DD DD.......DD ........... ........... * Arkanoid 7 12362630000 ........... ........... ........... ....BCD.... ...BCDEF... ..BCDEFGH.. ..CDEFGHI.. .CDEFGHIJB. .DEFGHIJBC. .EFGHIJBCD. .FGHIJBCDE. .GHIJBCDEF. .HIJBCDEFG. ..JBCDEFG.. ..BCDEFGH.. ...DEFGH... ....FGH.... ........... ........... ........... * Nasty Doors 21361940000 ........... .BCDEFGHIJ. .BCDEFGHIJ. .BCDEFGHIJ. .BCDEFGHIJ. ........... fffffffffff ........... ........... fffffffffff ........... ........... fffffffffff ........... ........... ........... ........... ........... ........... ........... * Impact 5 11352822600 ........... ........... ........... ........... A.A.A.A.A.A ........... .M.M.M.M.M. ........... P.P.P.P.P.P ........... .M.M.M.M.M. ........... A.A.A.A.A.A ........... ........... ........... ........... ........... ........... ........... * Arkanoid 8 12362630000 ........... ........... ........... ..P.P.P.P.. ........... .P.P...P.P. .P...C...P. ....PDP.... ..P..E..P.. .....F..... ..P..G..P.. ....PHP.... .P...I...P. .P.P...P.P. ........... ..P.P.P.P.. ........... ........... ........... ........... * Impact 6 11352822700 ........... ........... ..PPPPPPP.. ..IIIIIII.. ..GGGGGGG.. ..EEEEEEE.. ..CCCCCCC.. ........... ........... ..CCCCCCC.. ..EEEEEEE.. ..GGGGGGG.. ..IIIIIII.. ..PPPPPPP.. ........... ........... ........... ........... ........... ........... * ?!?!?!?!?!?! 21362630000 ..MM....MM. .MMMM...MM. MM.MMM..MM. M...MM..MM. ...MMM..MM. ..MMM...MM. ..MM....MM. ..MM....MM. ..MM....MM. ..MM....MM. ........... ..MM....MM. ........... ........... ........... ........... ........... ........... ........... ........... * Arkanoid 9 12362630000 ........... ........... ........... .P.P...P.P. .PAP...PAP. .PAP...PAP. .PPP...PPP. ........... ...K...K... ...KDDDK... ...KEEEK... ...KFFFK... ...KGGGK... ...KKKKK... ........... ........... ........... ........... ........... ........... * Monsters 12262630000 ..........r ........... .BBB....... BBBBB...... BBBBB...... BnBnB..BBB. B.B.B.BBBBB BBBBB.BBBBB BBBBB.BnBnB BBBBB.B.B.B BIIIB.BBBBB BBBBB.BBBBB BBBBB.BBBBB B.B.B.BIIIB ......BBBBB ......BBBBB ......B.B.B ........... ........... ........... * Impact 7 11352821700 ........... ........... ........... ........... AF.......FA A.F.....F.A A..F...F..A AM..F.F..MA A.M..F..M.A A..M...M..A AC..M.M..CA A.C..M..C.A A..C...C..A .G..C.C..G. ..G..C..G.. ...G...G... ....G.G.... .....G..... ........... ........... * Explosions 20042940000 AAAAAUAAAAA UAAAAAAAAAU AAAAAAAAAAA AUAAAUAAAUA AAAAAAAAAAA AAUAAAAAUAA AAAAAUAAAAA APPUPPPUPPA AAAAAAAAAAA PPUPPAPPUPP AAAAAAAAAAA PUPPPUPPPUP ........... ........... ........... ........... ........... ........... ........... ........... * Arkanoid 10 12362630000 ........... ........... .P......... .P....A.... .P...AAA... .P..AAAAA.. .P.AAAMAAA. .P.AAMrMAA. .P.AAAMAAA. .P..AAAAA.. .P...AAA... .P....A.... .P......... .P......... .P......... .PPPPPPPPPP ........... ........... ........... ........... * Moving Barriers 22362940000 ........... A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A A.A.A.A.A.A AVAVAVAVAVA A.A.A.A.A.A V.V.V.V.V.V ........... ........... ........... ........... ........... ........... ........... * Upside Down 2 30061830000 ........... ........... ........... ........... ........... ........... ........... ........... ........... .....M..... ....MJM.... ...MJJJM... ..MJJJJJM.. .MJJJJJJJM. ..MJJJJJM.. ...MJJJM... ....MJM.... .....M..... ........... TTTTTTTTTTT * Impact 8 11352821700 ........... ........... ........... ........... ........... ........... ........... BBBBBBBBBBB CCCCCCCCCC. DDDDDDDDD.. EEEEEEEE... FFFFFFF.... NNNNNN..... GGGGG...... HHHH....... III........ JJ......... P.......... ........... ........... # * Arkanoid 11 12342630000 ........... ........... ........... ........... .MMMMMMMMM. .M.......M. .M.NNNNN.M. .M.N...N.M. .M.N.O.N.M. .M.N.O.N.M. .M.N.O.N.M. .M.N...N.M. .M.NNNNN.M. .M.......M. .MMMMMMMMM. ........... ........... ........... ........... ........... * Impact 9 11352825700 ........... .....P..... .....P..... .....P..... ........... ........... ........... ........... .P..P.P..P. .P..P.P..P. .PIIP.PIIP. .PBBP.PBBP. .PPPP.PPPP. ........... ........... ........... ........... ........... ........... ........... * Arkanoid 12 12362630000 ........... ........... PPPPPPPPPPP ....P.....A .PA.P...... .P..P...P.. .P..PA..P.. .P.AP...P.. .P..P...P.. .P..P...P.. .P..P..AP.. .P..P...P.. .PA.....P.. .P......PA. .PPPPPPPPPP ........... ........... ........... ........... ........... * Timing 14162820000 PPPPPPPPPPP b.......... PPPPP.PPPPP PPPPP.PPPPP ..b...PPPPP PPPPP.PPPPP PPPPP.PPPPP PPPPP.b.... PPPPP.PPPPP PPPPP.PPPPP .........b. PPPPP.PPPPP PPPPP.PPPPP ........... ........... ........... ........... ........... ........... ........... * Arkanoid 13 12342630000 ........... ........... ........... .CC.CCC.CC. .DD.DDD.DD. .EE.EEE.EE. .FF.FFF.FF. .GG.GGG.GG. .HH.HHH.HH. .II.III.II. .JJ.JJJ.JJ. ........... ........... ........... ........... ........... ........... ........... ........... ........... * Impact 10 11352825700 ........... ........... .D.......D. .D.......D. ..D.....D.. ...D.r.D... ....III.... ...IIIII... ..MMMMMMM.. ...DDDDD... ..D.LLL.D.. .D.......D. D.........D D.........D ........... ........... ........... ........... ........... ........... * Arkanoid 14 12352630000 ........... ........... ........... DDDDDDDDDDD P.........P DDDDDDDDDDD ........... AMMMMMMMMMA P.........P FFFFFFFFFFF ........... AMMMMMMMMMA P.........P HHHHHHHHHHH ........... HHHHHHHHHHH P.........P ........... ........... ........... * Telephone 22352630000 ........... ........... ........... ...FFFFF... .NFFFFFFFN. NNNF...FNNN NNN.JJJ.NNN ....JNJ.... ...JNJNJ... ...JNJNJ... ..JJJNJJJ.. ..JJJJJJJ.. ..MMMMMMM.. ........... ........... ........... ........... ........... ........... ........... * Arkanoid 15 12342630000 ........... ........... ........... ........... FBPFFFFFPBF FBDPFFFPDBF FBDDPBPDDBF FBDDDBDDDBF FBDDDBDDDBF FBDDDBDDDBF FBDDDBDDDBF FMDDDBDDDMF FFMDDBDDMFF FFFMDBDMFFF FFFFMBMFFFF ........... ........... ........... ........... ........... * Impact 11 11352822700 ........... ........... ........... ...O...O... .A.O.A.O.A. A.AOA.AOA.A A.AOA.AOA.A .A.O.A.O.A. ...O...O... ........... ........... ........... ........... .J.J.J.J.J. ..J.J.J.J.. .J.J.J.J.J. ........... ........... ........... ........... * Arkanoid 16 12352630000 ........... ........... .....P..... ...DD.DD... .DD..P..DD. D..EE.EE..D .EE..P..EE. E..FF.FF..E .FF..P..FF. F..GG.GG..F .GG..P..GG. G..HH.HH..G .HH..P..HH. H..II.II..H .II.....II. I.........I ........... ........... ........... ........... * Upside Down 3 31361830000 ........... ........... ........... ........... ........... ........... ........... ........... ........... JJ.BB.JJ.BB JJ.BB.JJ.BB ........... .JJ.BB.JJ.. .JJ.BB.JJ.. ........... ..JJ.BB.JJ. ..JJ.BB.JJ. ..PP.PP.PP. ........... TTTTTTTTTTT * Impact 12 11352822700 ........... ........... ........... ........... ........... PPPPPPPP... AAAAAAAA... ........... ........... AAAAAAAA... PPPPPPPP... AAAAAAAA... ........... ........... AAAAAAAA... PPPPPPPP... ........... ........... ........... ........... * Arkanoid 17 12352630000 ........... ........... ........... .....M..... ..FFFMFFF.. .FFFBBBFFF. .FFBBBBBFF. FFFBBBBBFFF FFFBBBBBFFF FFFBBBBBFFF FFFBBBBBFFF M..M.M.M..M .....M..... .....M..... ...P.P..... ...PPP..... ....P...... ........... ........... ........... * Impact 13 11352821700 ........... ........... B....F....B .B...F...B. ..B..F..B.. ...B.F.B... ....BFB.... FFFFFrFFFFF ....BFB.... ...B.F.B... ..B..F..B.. .B...F...B. B....F....B ........... ........... ........... ........... ........... ........... ........... * Arkanoid 18 12352630000 ........... ........... ........... ........... ........... A.PAAAAAP.A A.PPAAAPP.A A.PAPAPAP.A A.PA.A.AP.A A.PA.A.AP.A A.PA.A.AP.A A.PA.A.AP.A A.PA.A.AP.A A.PA.A.AP.A APPA.A.APPA ........... ........... ........... ........... ........... * From Above 10061830000 ........... ........... ........... ........... Q.Q.Q.Q.Q.Q ........... ........... .Q.Q.Q.Q.Q. ........... ........... Q.Q.Q.Q.Q.Q ........... ........... .Q.Q.Q.Q.Q. ........... ........... ........... ........... ........... ........... * Arkanoid 19 12352630000 ........... ........... ........... ..PPPPPPP.. ..CCCPCCC.. ..DDDPDDD.. ..EEEPEEE.. ..FFFFFFF.. ..GGGPGGG.. ..HHHPHHH.. ..IIIPIII.. ..PPPPPPP.. ........... ........... ........... ........... ........... ........... ........... ........... * Impact 14 11352821700 ........... .P......... K.K........ ...P.....P. ....K...K.K ..M..P.P... .M.M..K.... M...M...... .....M...M. B.B...M.M.M .B.B...M... ....B.....B F....B...B. .F.F..B.B.. ..F.F..B..F .....F...F. ......F.F.. .......F... ........... ........... * Arkanoid 20 12362620000 ........... ........... APAPAPAPAPA APMPMPMPMPA ........... AP.P.P.P.P. .PAP.P.P.P. .P.PAP.P.P. .P.P.PAP.P. .P.P.P.PAP. ........... .P.P.P.PAP. .P.P.PAP.P. .P.PAP.P.P. ..AP.P.P... A....P..... ........... ........... ........... ........... * Impact 15 11352825700 ........... ........... FFFF...FFFF ....N.N.... FFFF...FFFF ........... ........... FFFF...FFFF ....N.N.... FFFF...FFFF ........... ........... ........... ....PPP.... ....PPP.... ........... .PP.....PP. ........... ........... ........... # * Arkanoid 21 12362620000 ........... ........... ........... ........... .PAAAAAAAP. .P.......P. .P.PPPPP.P. .P.P...P.P. .P.P...P.P. .P.P.A.P.P. .P.P.A.P.P. .P.P.A.P.P. .P.P...P.P. .P.PAAAP.P. .P.......P. .P.......P. .PPPPPPPPP. ........... ........... ........... * Make a Path 10011820000 eeeeeIeeeee eeeeereeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee ........... ........... * Arkanoid 22 12352620000 ........... ........... ........... ........... ........... FFFFFFFFFFF FFFFFFFFFFF ........... BBP.PJP.PBB BBP.PJP.PBB BBP.PJP.PBB BBP.PJP.PBB ........... FFFFFFFFFFF FFFFFFFFFFF ........... ........... ........... ........... ........... * In One Go 10002910010 ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... PPPPPPPPPPP BBBBBBBBBBB ........... * Impact 16 11352825700 ........... PP.......PP PP.......PP ........... ....PP..... ..PP..PP... .P......P.. .P......P.. .P......P.. .P..NN..P.. .P..NN..P.. ..PP....P.. ........P.. ........P.. ........P.. ......PP... ....PP..... PPPP....... ........... ........... * Upside Down 4 31361830000 ........... ........... ........... ........... ........... ........... ........... ........... ........... .MMMMMMMMM. .M.......M. .M.MMMMM.M. .M.M...M.M. .M.M.N.M.M. .M.M...M.M. .M.MMMMM.M. .M.......M. .MMMMMMMMM. ........... TTTTTTTTTTT * Arkanoid 23 12342620000 ........... ........... ........... FFFFFFFFFFF ........... OOO.OOO.OOO OAO.OAO.OAO OOO.OOO.OOO ........... ..OOO.OOO.. ..OAO.OAO.. ..OOO.OOO.. ........... OOO.OOO.OOO OAO.OAO.OAO OOO.OOO.OOO ........... ........... ........... ........... * Two Bats 30051830000 ........... ........... ........... ........... ........... ........... ........... ........... ........... .BBBBBBBBB. .CCCCCCCCC. .DDDDDDDDD. .EEEEEEEEE. .FFFFFFFFF. ........... ........... ........... ........... ........... ........... * Arkanoid 24 12342620000 ........... ........... ........... ........... ....BBB.... ....BBB.... ....BBB.... ...BBBBB... ...BFBFB... ..BFFBFFB.. ..FFFFFFF.. .FFFFFFFFF. .FFFFFFFFF. FFFFFFFFFFF FFFFFFFFFFF ........... ........... ........... ........... ........... * Impact 21 11352822700 ........... ........... ........... ..P........ ..PNN...... ..PPP...... ........... CCCCCCCC... ........... ........... ........... ........... ...EEEEEEEE ........... ........... ........... ........... GGGGGGGG... ........... ........... * Upside Down 5 31361840000 ........... ........... ........... ........... ........... ........... ........... ........... ........... .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. .N.N.N.N.N. ........... TTTTTTTTTTT * Arkanoid 25 12362620000 ........... ........... ........... CCCCCCCCCCC EEEEEEEEEEE FFFFFFFFFFF PPPPOOOPPPP PBBP...PBBP PBBP...PBBP P.........P P.........P P..PGGGP..P P..PGGGP..P POOPPPPPOOP ........... ........... ........... ........... ........... ........... * SpaceShip 14252740100 ........... ........... .JJJJJJJJJ. .IIIIIIIII. .HHHHHHHHH. .GGGGGGGGG. .FFFFFFFFF. .EEEEEEEEE. ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * Impact 22 11342822700 ........... ........... ....MMM.... ....MAM.... ....MMM.... ........... ........... ........... ....JJJ.... ...G...G... ...G...G... ..F.....F.. ..F.....F.. .E.......E. .E.......E. D.........D D.........D ........... ........... ........... * Arkanoid 26 12362620000 ........... ........... ........... ........... ..PNNP..... .P....P.... P..DD..P... P.GGGG.P... P.GGGG.P... P..DD..P... .P....P.... ..PPPP..... ........... ........... ........... ........... ........... ........... ........... ........... * Loosing Points 10002934000 ........... ........... lllllrlllll ........... lllllllllll ........... lllllllllll ........... lllllllllll ........... lllllllllll ........... lllllllllll ........... lllllllllll ........... lllllllllll ........... ........... ........... * Impact 23 11342821700 ........... B.......... BC......... BCD........ BCDE....... .CDEF...... ..DEFG..... ...EFGH.... ....FGHI... .....GHIJ.. ......HIJB. D......IJBC DE......JBC DEF......BC DEFG......C .EFGH...... ..FGH...... ...GH...... ....H...... ........... * Arkanoid 27 12342620000 ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... OOOOOOOOOOO DDDDDDDDDDD OOOOOOOOOOO ........... OOOOOOOOOOO HHHHHHHHHHH OOOOOOOOOOO ........... ........... ........... * Blocking Stones 10062820000 ........... ........... ........... PPPP.r.PPPP PPPPNNNPPPP PPPPAAAPPPP PPPPAAAPPPP PPPPAAAPPPP PPPP...PPPP PPPP.i.PPPP PPPP...PPPP PPPP.i.PPPP PPPP...PPPP PPPP.i.PPPP PPPP...PPPP ........... ........... ........... ........... ........... * Impact 24 11352821700 ........... ........... ........... .....A..... ....A.A.... ...A.N.A... ..A.N.N.A.. .A.N.A.N.A. A.N.A.A.N.A .A.N.A.N.A. ..A.N.N.A.. ...A.N.A... ....A.A.... .....A..... ........... ........... ........... ........... ........... ........... * Arkanoid 28 12342620000 ........... ........... ........... BBBBBBBBBBB BPPPBPBPPPB BP.......PB BPI.....IPB BPII...IIPB BPIII.IIIPB .BPIIIIIPB. ..BPIIIPB.. ...BPIPB... ....BIB.... .....B..... ........... ........... ........... ........... ........... ........... * Make a Way 12342930000 ........... ........... .AAAAAAAAA. .AAAAAAAAA. .AAAAAAAAA. .AAAAAAAAA. .AAAAAAAAA. ........... ........... XXXXXXXXXXX ........... ........... ........... ........... XXXXXXXXXXX ........... ........... ........... ........... ........... * Impact 25 11342825700 ........... ........... .......AAAA A.....A...A AA...A....A A.A.A..AAAA A..A..A..AA A.AA..A.A.A .A.A..AA..A ...A......A ..AAA....A. .A.A.A..A.. A..A..A.A.. A..A..A.A.. A..A.A...A. A..AA.....A A.........A A.........A A.........A ........... * Going Up 41331830000 ........... ........... ........... ........... ........... ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ABCDEFGHIJA ........... ........... * Arkanoid 29 12352620000 ........... ........... ........... ........... IIIIP.PIIII BBBBP.PBBBB PPAPP.PPAPP BBBBP.PBBBB IIIIP.PIIII BBBBP.PBBBB OOAOP.POAOO BBBBP.PBBBB IIIIP.PIIII BBBBP.PBBBB ........... ........... ........... ........... ........... ........... * Impact 26 11342825700 ........... ........... ........... ........... ........... ........... ........... PPPPPPPPPPP ........... C.........C DD.......DD EEE.....EEE FFFFFFFFFFF MMMMMMMMMMM FFFFFFFFFFF EEE.....EEE DD.......DD C.........C ........... ........... * Upside Down 6 31361830000 ........... ........... ........... ........... ........... ........... ........... ........... ........... .MMM..MMMMM M.......M.. M.......M.. M.......M.. .MMM....M.. ....M...M.. ....M...M.. ....M...M.. .MMM....M.. ........... TTTTTTTTTTT * Arkanoid 30 12352620000 ........... ........... ........... IH......... IHGF....... IHGFED..... IHGFEDEF... IHGFEDEFGH. OHGFEDEFGHI .POFEDEFGHI ...PODEFGHI .....POFGHI .......POHI .........PO ........... ........... ........... ........... ........... ........... * Impact 27 11342826700 .....M..... ...M.M.M... ....MMM.... ..MMMrMMM.. ....MMM.... ...M.M.M... .....M..... ..C.....E.. .CJC...EBE. CJJJC.EBBBE CJJJC.EBBBE CJJJC.EBBBE .CJC...EBE. ..G.....G.. ..G.....G.. ..G.....G.. G.G.G.G.G.G .GGG...GGG. ..G.....G.. ..G.....G.. * Arkanoid 31 12342620000 ........... ........... ........... A.A.A.A.A.A O.O.O.O.O.O .A.A.A.A.A. .O.O.O.O.O. A.A.A.A.A.A O.O.O.O.O.O .A.A.A.A.A. .O.O.O.O.O. A.A.A.A.A.A O.O.O.O.O.O .A.A.A.A.A. .O.O.O.O.O. A.A.A.A.A.A O.O.O.O.O.O ........... ........... ........... * Teleportation 10041940000 ........... .....d..... ........... AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA ........... ........... PPPPPPPPPPP PPPPPPPPPPP PPPPPPPPPPP PPPPPPPPPPP PPPPPPPPPPP PPPPPPPPPPP PPPPPPPPPPP aPPPPPPPPPa ........... ........... ........... * Impact 28 11342826700 ........... ........... ........... ........... ........... ........... ........... ....AAA.... ...A...A... ..A.....A.. .A.......A. A.........A .B.B.B.B.B. JBJBJBJBJBJ JBJBJBJBJBJ JBJBJBJBJBJ J.J.J.J.J.J ........... .P...P...P. ........... * Arkanoid 32 12352620000 ........... ........... ........... .P.P.P.P.P. .P.P.P.P.P. .P.P.P.PBB. .P.P.P.P.P. .P.P.PJJJJ. .P.P.P.P.P. .P.PBBBBBB. .P.P.P.P.P. .PJJJJJJJJ. .P.P.P.P.P. .BBBBBBBBB. .OOOOOOOOO. ........... ........... ........... ........... ........... # * Revenge 1 12341820000 ........... ........... ........... MMMMMMMMMMM BBBIBMBIBBB BBIIBMBIIBB BIIIIOIIIIB IIIIIOIIIII BIIIIOIIIIB BBIIBMBIIBB BBBIBMBIBBB MMhMMMMMhMM ........... ........... ........... ........... ........... ........... ........... ........... * Up and Down 21342920000 ........... ........... TTP.....PTT ..P.....P.. ..P.NNN.P.. ..P.NNN.P.. ..P.NNN.P.. ..P.NNN.P.. ..P.NNN.P.. ..P.....P.. ..PSSSSSP.. ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 2 12341820000 ........... ........... ....CCC.... ...CCCCC... ..CCEEECC.. ..CCEEECC.. .CCEEGEECC. .CEEGIGEEC. .CEGIIIGEC. CCEGIIIGECC CEGc...cGEC CEG.....GEC CEG.....GEC CEG.....GEC CEG.....GEC CEG.....GEC MMMM.b.MMMM ........... ........... ........... * Impact 31 11342822700 ........... ........... ttttttttttt ttttttttttt .ttttttttt. ..ttttttt.. I..ttttt..I HI..ttt..IH GHI..t..IHG FGHI...IHGF EFGHI.IHGFE DEFGHIHGFED CDEFGHGFEDC .CDEFGFEDC. ..CDEFEDC.. ...CDEDC... ....CDC.... .....C..... ........... ........... * Revenge 3 15641820000 ........... ........... ........... ........... ....MMM.... ....III.... ....FFF.... ....III.... ....FFF.... ....III.... ....MMM.... ........... ..c..P..c.. ........... ........... ........... ........... ........... ........... ........... * Upside Down 7 31361830000 ........... ........... ........... ........... ........... ........... ........... ........... ........... ..PPPPPPP.. ..BBBBBBB.. ..FFFFFFF.. ..JJJJJJJ.. ..FFFFFFF.. ..BBBBBBB.. ..PPPPPPP.. ........... ........... ........... TTTTTTTTTTT * Revenge 4 12341820000 ........... ........... ........... BBCCCPCCCBB BBCCCPCCCBB CCDDDPDDDCC CCDDDPDDDCC DDEEEPEEEDD DDEEEPEEEDD EEFFFPFFFEE EEFFFPFFFEE FFGGGPGGGFF FFGGGPGGGFF GGHHHPHHHGG GGHHHPHHHGG ........... ........... ........... ........... ........... * Bat Trouble 30061480000 ........... ........... ........... ........... ........... ........... ........... ........... .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. HPOPOrOPOPH .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. ........... ........... ........... * Revenge 5 12351820000 ........... ........... ........... ....BBB.... ....PPP.... ........... ..BBBBBBB.. ..PPPPPPP.. ........... .BBBBBBBBB. .PPPPPPPPP. ........... ..BBBBBBB.. ..PPPPPPP.. ........... ....BBB.... ....PPP.... ........... ........... ........... * Changes 10062840000 ........... ........... ........... ..w..w..w.. ..w..w..w.. ..w..w..w.. ..w..w..w.. ..w..w..w.. ..w..w..w.. ..w..w..w.. ..w..w..w.. ..w..w..w.. ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 6 12341820000 ........... ........... ......MJM.. ......MJM.. ..PPPPMJMPP ..PBBBMJMBB ..PBBBMJMBB ..PBPPMJMPP ..PBP.MJM.. ..PBP.MJM.. MMPBPMMJM.. JJPBPJJJM.. JJPBPJJJM.. MMPBPMMMM.. ..PBP...... ..PBP...... ........... ........... ........... ........... * Falling Balls 25642820000 ........... ........... ........... .NN.....NN. .....N..... .....N..... ...NNNNN... .....N..... .....N..... .....N..... .....N..... NNN.....NNN ........... ........... ........... ........... ...NNNNN... ........... ........... ........... * Impact 32 11342822700 ........... AAtAAAAAtAA AAAtAAAtAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAtAAAAA AAAAAAAAAAA AAAAAAAAAAA ttt.....ttt ........... ........... ........... FF.FF.FF.FF ..N..N..N.. FF.FF.FF.FF ........... ........... ........... ........... ........... * Revenge 7 12351820000 ........... ........... ..PP...PP.. ....P.P.... ....BBB.... ...BBBBB... ...BBEBB... .PPPEEEPPP. P..BBBBB..P ....EEE.... ..PPBBBPP.. .P.EEEEE.P. ...PBBBP... ..P.EEE.P.. ....BBB.... .....B..... ....P.P.... ...P...P... ........... ........... * Get Through 12302920000 F....r....F ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... nnnnnnnnnnn P....P....P ........... ........... ........... ........... * Revenge 8 12331820000 ........... ........... ........... ...PP.PP... ..PBBPBBP.. ..PBBPBBP.. ..PBJPJBP.. ..PBJPJBP.. ...EEEEE... ..EEBEBEE.. .EBMBMBMBE. EMBMBMBMBME EMBMBMBMBME EBMBMBMBMBE .EEBMBMBEE. ..EEEEEEE.. .....G..... .....EGE... ........... ........... * Impact 41 11342822700 ........... .....PP.... ....PPPP... G....PP...G GG.......GG GGG.....GGG GGGG...GGGG GGGGG.GGGGG AAAAAAAAAAA ....CMC.... ....CMC.... ...C.M.C... ...C...C... ..C..M..C.. ..C..M..C.. .C...M...C. .C.......C. C....M....C C....M....C .....M..... * Revenge 9 15651820000 ........... ........... .P.......P. .PP.....PP. .PPP...PPP. .PAPPPPPAP. .PAPPPPPAP. .PAPAPAPAP. .P.PAPAP.P. .P.PAPAP.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. ...P.P.P... ...P.P.P... .....P..... .....P..... ........... ........... * Locking Up 10041830000 ........... PPPPPPPPX.. ........... .AAAAA.PX.. .AAAAA..... .AAAAA.PX.. .AAAAA.P... .AAAAA.PX.. .AAAAA..... .AAAAA.PX.. ........... PPPPPPPPX.. ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 10 12341820000 ........... ........... ........... .FFMMMMMFF. FHHHHHHHHHF FJJJJJJJJJF FJJJJJJJJJF FHHHHHHHHHF FFFMMMMMFFF FFFMMMMMFFF .FFMMMMMFF. ........... ........... ........... ........... ........... ........... ........... ........... ........... * Impact 42 11342822700 ........... ........... ..N.....NN. .N.....N..N N......N..N N......N..N N.......NNN NNN..P....N N..N......N N..N......N N..N.....N. .NN.....N.. ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 11 12341820000 ........... .....A..... .A...P...A. .P.......P. ...DD...... ..DBDD..... A.DDDD....A P.DDDD....P ..DDDDFF... ...DDFFFF.. ..HHHFFFF.. A.HHHFFFF.A P.HHHHFF..P ..HHHH..... ...HH...... .A.......A. .P...A...P. .....P..... ........... ........... * Closing Doors 21342940000 ........... ........... ........... .ggggggggg. .MMMMMMMMM. .MFFFFFFFM. .MFFFrFFFM. .MFFFFFFFM. .MMMMMMMMM. .ggggggggg. ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 12 15651820000 .....A..... .....M..... .....A..... .....M..... .....A..... .....M..... .....A..... .....F..... .....F..... .FFFPFPFFF. MMMMFFFMMMM ....P.P.... FFFFF.FFFFF MMMMP.PMMMM ........... ...PP.PP... ...PP.PP... ...PP.PP... ........... ........... * How to Win? 20042940000 .K..KZK..K. .K..KKK..K. .PPPPPPPPP. .PAAKAKAAP. .PAAKAKAAP. .PKKKKKKKP. .PAAKAKAAP. .PKKKKKKKP. .PAAKAKAAP. .PAAKAKAAP. .PPPPPPPPP. ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 13 12351820000 ........... ........... PPPPPPPPPPP .F..P.P..F. .PB.P.P.BP. .P..P.P..P. .P..P.P..P. .P..P.P..P. .P.HP.PH.P. .P..P.P..P. .P..P.P..P. .P..PAP..P. .P..P.P..P. .PE.....EP. .P.......P. .PPPPPPPPP. ........... ........... ........... ........... * Upside Down 8 32261832100 ........... ........... ........... ........... ........... ........... ........... ........... ........... .....M..... ....MFM.... ...MFDFM... ..MFDDDFM.. .MFFFFFFFM. .PPPPPPPPP. .....P..... .....P..... .....P..... ........... TTTTTTTTTTT * Impact 43 11342821700 ........... ........... ........... ........... ........... ........... ........... .FF.FF.FF.. .EE.EE.EE.. .DD.DD.DD.. .MM.MM.MM.. .CC.CC.CC.. .BB.BB.BB.. .CC.CC.CC.. .MM.MM.MM.. .DD.DD.DD.. .EE.EE.EE.. .FF.FF.FF.. .MM.MM.MM.. ........... * Revenge 14 12341820000 ........... ........... ........... FFBBBBBBBFF .FFBBBBBFF. ..FFBBBFF.. ...FFBFF... F...FFF...F FF...F...FF BFF.....FFB BBFF.h.FFBB BFF.....FFB FF...F...FF F...FFF...F ...FFBFF... ..FFBBBFF.. .FFBBBBBFF. hMMMMPMMMMh ........... ........... * Gain Lives 10002830000 rrrrrerrrrr eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeAeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee eeeeeeeeeee ........... ........... ........... ........... ........... ........... ........... * Revenge 15 12341820000 ........... ........... ...NNN..... ..NF.FN.... .NDDDDDN... .N.F.F.N... .NDDDDDN... .N.F.F.N... .NDDDDDN... ..NF.FN.... ...NNN..... ....N...... ....N...... ....N...PP. ....P..PPPP ....P..PPPP ....P..PPPP ....P...PP. ........... ........... * Impact 44 11332821700 ........... ........... ........... ........... .JJJJJJJJJ. .IIIIIIIII. .HHHHHHHHH. .GGGGGGGGG. .FFFFFFFFF. .EEEEEEEEE. .DDDDDDDDD. .CCCCCCCCC. .BBBBBBBBB. ........... ........... .N.......N. ..N.....N.. .N.......N. N.........N ........... # * Revenge 16 12341820000 ........... ........... F.........F DF.......FD BDF.....FDB BBDF...FDBB BBBDF.FDBBB PPPPPFPPPPP .....F..... .....F..... .....F..... ...P.b.P... ..PPFFFPP.. ..PBBBBBP.. ..PBBBBBP.. ..PPPPPPP.. ........... ........... ........... ........... * Half, Half 30041830000 ........... ........... ........... ........... ........... ........... ........... ........... RRRR...QQQQ RRRR...QQQQ RRRR...QQQQ RRRR...QQQQ RRRR...QQQQ RRRR...QQQQ RRRR...QQQQ ........... ........... ........... ........... ........... * Revenge 17 12331820000 ........... ....DBD.... ...DDBDD... ..FDBBBDF.. ..FDBBBDF.. .FDDBBBDDF. .FDDBBBDDF. .FDDBBBDDF. .FDDBBBDDF. ..FDBBBDF.. ..FDBBBDF.. ..NDDBDDN.. ..N.DBD.N.. ...N.N.N... ...N.N.N... ....PPP.... ....PPP.... ....PPP.... ........... ........... * Move Them Away 22342920000 .JJJJJJJJJ. .JBBBBBBBJ. .JBJJJJJBJ. .JBBBBBBBJ. .JJJJJJJJJ. ........... .X.X.X.X.X. X.X.X.X.X.X X.X.X.X.X.X .X.X.X.X.X. .X.X.X.X.X. X.X.X.X.X.X X.X.X.X.X.X ........... ........... ........... ........... ........... ........... ........... * Impact 51 11342822700 ........... PCPFPIPFPCP .C.F.I.F.C. .C.F.I.F.C. .C.F.I.F.C. PCPFPIPFPCP .C.F.I.F.C. .C.F.I.F.C. .C.F.I.F.C. PCPFPIPFPCP .C.F.I.F.C. .C.F.I.F.C. .C.F.I.F.C. PCPFPIPFPCP ........... ........... ........... ........... ........... ........... * Avoid the ship 23142940000 ........... ........... ........... ........... .AAAAAAAAA. .AAAAAAAAA. .AAAAAAAAA. N....r....N .AAAAAAAAA. .AAAAAAAAA. .AAAAAAAAA. ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 18 12331820000 ........... ........... NNN.NNN.NNN NBN.NJN.NBN NBN.NJN.NBN NNN.NNN.NNN .........c. NNN.PPP.NNN NJN.NBN.NJN NJN.NBN.NJN NNN.PPP.NNN .c......... PNP.NNN.PNP PBP.NJN.PBP PBP.NJN.PBP PNP.NNN.PNP ........... ........... ........... ........... * Eight Points 30061630000 ........... ........... ........... ........... ........... ........... ........... .F...H...F. FMF.HMH.FMF .F...H...F. ...D...D... ..DMD.DMD.. ...D...D... .H...F...H. HMH.FMF.HMH .H...F...H. ........... ........... ........... ........... * Revenge 19 15641820000 ........... ........... ........... .P.......P. .JP.....PJ. .JHP...PHJ. .JHFP.PFHJ. .JHFDNDFHJ. .JHFD.DFHJ. .JHFD.DFHJ. .JHFD.DFHJ. .PHFD.DFHP. ..PFD.DFP.. ...PD.DP... ....PgP.... ........... ........... ........... ........... ........... * Ships with bombs 14232820200 .JBBBBBBBJ. .JBBBBBBBJ. .JBBBBBBBJ. ..JBBBBBJ.. ..JBBBBBJ.. ...JBBBJ... ....JJJ.... ........... .JBBBBBBBJ. .JBBBBBBBJ. .JBBBBBBBJ. ..JBBBBBJ.. ..JBBBBBJ.. ...JBBBJ... ....JJJ.... ........... ........... ........... ........... ........... * Impact 52 11342822700 ........... ........... ........... ........... ttttttttttt ttttttttttt ttttttttttt ........... AAAAAAAAAAA A.........A A.PPPPPPP.A A.........A AAAAAAAAAAA ........... AAAAAAAAAAA A.........A A.PPPPPPP.A A.........A AAAAAAAAAAA ........... * Get Through 11342920000 PPPPPPPPPPP PPPPPPPPPPP P.........P ........... ........... .P.......P. .P.......P. .P.JJJJJ.P. .P.JFFFJ.P. .P.JFFFJ.P. .P.JJJJJ.P. .P.JJJJJ.P. .P.JFFFJ.P. .P.JFFFJ.P. .P.JJJJJ.P. .P.......P. nPSPPPPPSPn ........... ........... ........... * Revenge 20 12332820000 ........... ........... ........... ...g...g... ..gBg.gJg.. .gBBBgJJJg. .gBBBBJJJg. gBBBBJJJJJg gBBBBBJJJJg gBBBBJJJJJg NBBBBBJJJJN .NBBBJJJJN. .NBBBBJJJN. ..NBBJJJN.. ...NBBJN... ....NJN.... .....N..... ........... ........... ........... * Many Bombs 10062821000 ........... ........... PPPPPPPPPPP u....P....u u....P....u u....P....u u..u.P.u..u u..uAPAu..u u..uAPAu..u u..uAPAu..u u..uAPAu..u u..urPru..u u..uuuuu..u ........... ........... ........... ........... ........... ........... ........... * Revenge 21 12342820000 ........... ........... ........... ........... ........... .NNNNNNNNN. .NNNP.PNNN. .NKNPNPNKN. .NKNP.PNKN. .NKNPNPNKN. .NN..c..NN. .NKNPNPNKN. .NKNP.PNKN. .NKNPNPNKN. .NNNP.PNNN. .NNNNNNNNN. ........... ........... ........... ........... * Breaking Through 11442820000 ........... ........... ........... ..MMMMMMM.. ..MFFFFFM.. ..MFAAAFM.. ..MFAAAFM.. ..MFFFFFM.. ..MMMMMMM.. ........... ........... ........... ........... xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx ........... ........... ........... ........... * Impact 53 11342821700 ........... ........... ........... ........... ........... ........... PPPPPPPPPPP .NN.MMM.NN. ........... AAAAAAAAAAA .PP.PPP.PP. ........... .NN.MMM.NN. ........... .AA.AAA.AA. .PP.PPP.PP. ........... ........... ........... ........... * Revenge 22 12342820000 ........... ........... ........... ........... ....PNP.... ...PBBBP... F.PBBBBBP.F F.PBBBBBP.F F.PNBBBNP.F F.P.PBP.P.F F.P..P..P.F F.PA.A.AP.F F.PA.A.AP.F F.PA.A.AP.F FPPP.A.PPPF ........... ........... ........... ........... ........... * Upside Down 9 31361831600 ........... ........... ........... ........... ........... ........... ........... ........... ........... ..BBBBBBB.. ..CCCCCCC.. ..DDDDDDD.. ..EEEEEEE.. ..FFFFFFF.. ..GGGGGGG.. ..PPPPPPP.. ........... ........... ........... TTTTTTTTTTT * Revenge 23 12342820000 ........... ........... ........... .NNNNNNNNN. .NBBBBBBBN. .NNNNNNNNN. ........... .NNNN.NNNN. .NBBN.NBBN. .NNNN.NNNN. ........... .NNN.N.NNN. .NBN.N.NBN. .NNN.N.NNN. ........... ........... ........... ........... ........... ........... * Getting Through 21322930000 .....r..... ..AFAFAFA.. ..AFAFAFA.. ..AFAFAFA.. ..AFAFAFA.. ..AFAFAFA.. ..AFAFAFA.. ........... ........... .i..i.i..i. ........... i.i..i..i.i ........... .i..i.i..i. ........... ........... ........... ........... ........... ........... * Revenge 24 12342820000 .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. .F.F.F.F.F. .g.g.g.g.g. ........... ........... ........... * Impact 61 11342822700 ........... ........... ........... ........... ........... ........... ........... ........... ...AAAAA... ...AAAAA... ...AAAAA... ...AAAAA... ...AAAAA... t.........t .t.......t. ..t.....t.. ...t...t... ........... .....P..... .....P..... * Catch Them 11432820000 ........... ........... ........... ........... ........... yyyyyyyyyyy yyyyyyyyyyy yyyyyyyyyyy yyyyyyyyyyy yyyyyyyyyyy ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 25 12342820000 ........... ........... ........... ........... ........... P..P...P..P PNN.NNN.NNP PBBPFFFPBBP PBB.FFF.BBP PBBPFFFPBBP PBB.FFF.BBP PFFPBBBPFFP PFF.BBB.FFP PFFPBBBPFFP PNN.NNN.NNP P..P...P..P ........... ........... ........... ........... * Bombs Again 11342940000 ........... ........... ........... ........... .ooooooooo. .ooooooooo. .ooFFFFFoo. .ooFAAAFoo. .ooFAAAFoo. .ooFFFFFoo. .ooooooooo. .ooooooooo. ........... ........... ........... ........... ........... ........... ........... ........... * Impact 62 11342822700 ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... BBBBBBBBBBB JJJJJJJJJJJ BBBBBBBBBBB JJJJJJJJJJJ BBBBBBBBBBB ........... ........... .PPPP.PPPP. * Revenge 26 12432820000 ........... ........... ........... ........... .....P..... ....PCP..N. ...PCCCP.N. ..PCCCCCPN. .PEEEEEEEP. .CCCCCCCCN. .EEEOOOEEN. .CCCOAOCCN. .EEEOAOEEN. .CCCOAOCCN. .EEEOOOEEN. .CCCCCCCCN. .EEEEEEEEN. ........... ........... ........... * From Above 11341830000 ..........r ........... ........... .QQQQQQQQQQ ........... ........... QQQQQQQQQQ. ........... ........... .QQQQQQQQQQ ........... ........... QQQQQQQQQQ. ........... ........... QQQQQ.QQQQQ ........... ........... ........... ........... * Impact 63 11342821700 ........... .P.P.P.P.P. ........... ........... .....M..... .....M..... ....ANA.... ...A.N.A... ..A..N..A.. .A...N...A. A..P.N.P..A .A...N...A. ..A..N..A.. ...A.N.A... .P..ANA..P. ..P..M..P.. ...P.M.P... ........... ........... ........... * Get Them All 11332820000 ........... ........... ........... ........... .PPPPPPPPP. .P.......P. .P.yyyyy.P. .P.yyyyy.P. .P.yyyyy.P. .P.yyyyy.P. .P.yyyyy.P. .P.yyyyy.P. .P.yyyyy.P. .P.......P. .PPPPPPPPP. ........... ........... ........... ........... ........... * Revenge 27 15642820000 P..PCCCP..P P..PCCCP..P P..PDDDP..P P..PDDDP..P P..PEEEP..P P..PEEEP..P P..PFFFP..P P..PFFFP..P P..PGGGP..P P..PGGGP..P P..PHHHP..P P..PHHHP..P P..PIIIP..P P..PIIIP..P PNNP...PNNP ........... ........... ........... ........... ........... * Many Hits 12342845200 ........... ........... ........... ........... ........... ........... ........... ........... vvvvvvvvvvv ........... ........... vvvvvvvvvvv ........... ........... vvvvvvvvvvv ........... ........... ........... ........... ........... * Revenge 28 12342820000 ........... ........... PPPPP.PPPPP PPPPP.PPPPP GGGGGGGGGGG GEEEEEEEEEG GEBBBBBBBEG GEBgggggBEG GEBg...gBEG GEBg...gBEG GEBg...gBEG GEBgP.PgBEG GEBBP.PBBEG GEEEP.PEEEG GGGGP.PGGGG PPPPP.PPPPP PPPPP.PPPPP ........... ........... ........... * Impact 71 11342821700 ........... ........... .....B..... ....BCB.... ...BCDCB... ..BCDEDCB.. .BCDEFEDCB. BCDEFNFEDCB .BCDEFEDCB. ..BCDEDCB.. ...BCDCB... ....BCB.... .....B..... ........... P.........P ........... ..P.....P.. ........... ....P.P.... .....P..... * Revenge 29 12342820000 ........... ........... ........... ........... ........... ........... .P.......P. .JPPPPPPPJ. .GGGGGGGGG. .EEEEEEEEE. .CCCCCCCCC. .BBBBBBBBB. .BPPBBBPPB. .P.PBBBP.P. ...PNNNP... ........... ........... ........... ........... ........... * Many Ships 14442830000 ........... ........... .NNNNNNNNN. .N.......N. .N..FFF..N. .N..FFF..N. .N..FFF..N. .Nr.....rN. .PPPPPPPPP. ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 30 12342820000 ........... ........... FFF.BBB.FFF FFF.BBB.FFF FFF.BBB.FFF ........... PPPP.PPP..P P...P..P..P P...P..P..P P...c..c..P PP..P..PPPP P...P..P..P P...P..P..P P...P..P..P PPPc.PPP..P ........... ........... ........... ........... ........... * Impact 72 11342822700 ...M...M... M..M...M..M M..M.M.M..M M..M.M.M..M M..M.M.M..M M....M....M ...M.M.M... M..M...M..M M..M.M.M..M M..M.M.M..M M..M.M.M..M M....M....M ...M.M.M... M..M...M..M M..M.M.M..M M..M.M.M..M M..M.M.M..M M....M....M .....M..... ........... # * Revenge 31 12342820000 ........... ........... ........... .ggg.g.ggg. .APA.A.APA. .ggg.g.ggg. .APA.A.APA. .ggg.g.ggg. .APA.A.APA. .ggg.g.ggg. .APA.A.APA. .ggg.g.ggg. .APA.A.APA. .ggg.g.ggg. .APA.A.APA. .ggg.g.ggg. ........... ........... ........... ........... * Invisible Stones 11444821300 ..........L ........... ..L..L..... ........L.. ........... ..L......L. ........... .L......... ......L.... L.......... ........... L.......... ....L...... ........... ..........L .......L... ..L........ ........... ........... ........... * Revenge 32 12342830000 ........... ........... ..FDBPBDF.. ..FDBPBDF.. ..FDBPBDF.. ..FDBJBDF.. ..FDBPBDF.. ..FDBPBDF.. ..FDBPBDF.. ........... ggggggggggg ........... ggggggggggg ........... ggggggggggg ........... ........... ........... ........... ........... * Surprises 11342830000 ........... ........... .wwwwwwwww. .w.......w. .w.wwwww.w. .w.w...w.w. .w.w.r.w.w. .w.w.A.w.w. .w.w...w.w. .w.wwwww.w. .w.......w. .wwwwwwwww. ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 33 12512830000 ........... ........... FFFFFFFFFFF FFFFFFFFFFF .FF.....FF. .FF.....FF. ..FF...FF.. ..FF...FF.. ...FF.FF... ...FF.FF... ....FFF.... ....FFF.... .....F..... .....F..... ........... ........... ........... ........... ........... ........... * In One Go 10002910010 ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... ttttttttttt AJAJAJAJAJA JAJAJAJAJAJ * Revenge 34 12442830000 ........... ........... ........... ........... NDN.....NDN NDN.....NDN NDN.NDN.NDN NDN.NDN.NDN NDN.NDN.NDN ....NDN.... ....NDN.... NNN.NDN.NNN BBN.NDN.NBB BNB.NDN.BNB NBB.....BBN NNN.....NNN ........... ........... ........... ........... * Upside Down 10 31361835700 ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... PPPP...PPPP BBBB...BBBB BBBB...BBBB FFFF...FFFF FFFF...FFFF BBBB...BBBB BBBB...BBBB PPPP...PPPP ........... TTTTTTTTTTT * Revenge 35 12342830000 ........... ........... ........... .PPPPPPPPP. .P.......P. .P.......P. .c...A...c. .P..AAA..P. .P.AAAAA.P. ..AAAOAAA.. .P.AAAAA.P. .P..AAA..P. .P...A...P. .P.......P. .P.......P. .PPPPPPPPP. ........... ........... ........... ........... * Closed Piles 10042920000 FPFPFPFPFPF FPFPFPFPFPF FPFPFPFPFPF FPFPFPFPFPF FPFPFPFPFPF FPFPFPFPFPF .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.P.P.P.P. .P.PfPfP.P. .P.P...P.P. .PfP...PfP. .P.......P. fP.......Pf ........... ........... ........... * Revenge 36 12333830000 ....BPB.... ....CPC.... ....DPD.... ....EPE.... ....FPF.... ....GPG.... ....HPH.... ....IPI.... ....JPJ.... ....IPI.... ....HPH.... ....GPG.... ....FPF.... ....EPE.... ....DPD.... ....CPC.... ....BPB.... ........... ........... ........... * Doors 10021830000 PPPPPPPPPPP .......P.F. .......PFNF .......P.F. ...P...P... ...P...P... .i.P.i.P.i. ...P...P... ...P...P... .i.P.i.P.i. ...P...P... ...P...P... ...P...P... ...P....... ...P....... ...PPPPPPPP ........... ........... ........... ........... * Revenge 37 12333830000 ........... ........... ........... ........... ........... .OOOOOOOOO. .OOBBBBBOO. .OBOBBBOBO. .OBBOBOBBO. .OBBBOBBBO. .OBBBBBBBO. .OBBBBBBBO. .OBBBBBBBO. .OBBBBBPPO. .OOOOOOOOO. ........... ........... ........... ........... ........... * DOUBLE BAT 30041640000 ........... ........... ........... ........... ........... ........... ........... M.M.M.M.M.M F.F.F.F.F.F M.M.M.M.M.M .M.M.O.M.M. .F.F.r.F.F. .M.M.O.M.M. M.M.M.M.M.M F.F.F.F.F.F M.M.M.M.M.M ........... ........... ........... ........... * Revenge 38 12343830000 ........... ........... ........... .PPPPhPPPP. .PAAN.NAAP. .PAAN.NAAP. .PAAN.NAAP. .PNNN.NNNP. .h.......h. .PNNN.NNNP. .PAAN.NAAP. .PAAN.NAAP. .PAAN.NAAP. .PPPPhPPPP. ........... ........... ........... ........... ........... ........... * Be Quick 11332820000 ........... ........... .yyyyyyyyy. .yyyyyyyyy. .yyyyyyyyy. .yyyyyyyyy. .yyyyyyyyy. .yyyyyyyyy. ........... ........... ........... ........... PPPPPPPPPPP PPPPPPPPPPP ........... ........... ........... ........... ........... ........... * Revenge 39 12343830000 ........... ........... ........... BBB..P..DDD BBB..P..DDD BBB..P..DDD BBB..P..DDD BBB..P..DDD BBB..P..DDD PPP.....PPP FFF..P..HHH FFF..P..HHH FFF..P..HHH FFF..P..HHH FFF..P..HHH FFF..P..HHH OPPOOPOOPPO ........... ........... ........... * Gain lifes 20003930000 ........... ........... ........... ........... q..r...q..r ........... r..q...r..q ........... q..r...q..r ........... ........... PP.......PP sP.......Ps ........... ........... ........... ........... ........... ........... ........... * Revenge 40 12343830000 .P.......P. .P.AAAAA.P. .P.AAAAA.P. .P.AAAAA.P. .P.AAAAA.P. .P.AAAAA.P. .P.......P. .PhhhhhhhP. ........... .PhhhhhhhP. .P.......P. .P.AAAAA.P. .P.AAAAA.P. .P.AAAAA.P. .P.AAAAA.P. .P.......P. .PPPPPPPPP. ........... ........... ........... * Revenge 41 12333830000 ........... ........... ........... ........... ....PJP.... ...JHHHJ... ..PHHHHHP.. ..JHEEEHJ.. .PHEEBEEHP. .JHEBBBEHJ. .PHEBBBEHP. .JHEBBBEHJ. .PHEEBEEHP. ..JHEEEHJ.. ..PHHHHHP.. ...JHHHJ... ....PJP.... ........... ........... ........... * In and Out again 12332830000 ........... ........... .P......... .P....M.... .P...MFM... .P..MFBFM.. .P.MFBJBFM. .P.MFBJBFM. .P.MFBJBFM. .P..MFBFM.. .P...MFM... .P....M.... .P......... .P......... .P......... .PPSSSSSSPP ........... ........... ........... ........... * Revenge 42 12343830000 ........... ........... .PPJPPPJPP. .P.......P. .P.......P. .P.hhhhh.P. .P.h...h.P. .P.hPAPh.P. .P.hAAAh.P. .J.hAAAh.J. .P.hAAAh.P. .P.hPAPh.P. .P.h...h.P. .P.hhhhh.P. .P.......P. .P.......P. .PPPPPPPPP. ........... ........... ........... * Reach Them 11442820000 ........... ........... ........... ........... ..NNNNNNN.. ..N.....N.. ..N.NNN.N.. ..N.N.N.N.. ..N.N.N.N.. ..N.N.N.N.. ..N.NNN.N.. ..N.....N.. ..NNNNNNN.. ........... zzzzzzzzzzz zzzzzzzzzzz zzzzzzzzzzz zzzzzzzzzzz ........... ........... * Revenge 43 15633830000 ........... ........... .B.B.B.B.B. ..C.C.C.C.. .D.D.D.D.D. ..E.E.E.E.. .F.F.F.F.F. ..G.G.G.G.. .H.H.h.H.H. ..I.hNh.I.. .H.H.h.H.H. ..G.G.G.G.. .F.F.F.F.F. ..E.E.E.E.. .D.D.D.D.D. ..C.C.C.C.. .B.B.B.B.B. ........... ........... ........... * Revenge 44 12343830000 ........... ........... FFFFFFFFFFF ........... PPPc.A.cPPP ........... FFFFFFFFFFF ........... PPPPPPPc... ........... FFFFFOFFFFF ........... ...cPPPPPPP ........... bbbbbbbbbbb ........... PPPPPPPPOOM ........... ........... ........... * Avoid the Ships 23232820000 ........... ........... ........... .JJJBBBJJJ. .BBBJJJBBB. .JJJBBBJJJ. .BBBJJJBBB. .JJJBBBJJJ. .BBBJJJBBB. .PPPBBBPPP. ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 45 12333830000 ........... ........... .OOO...OOO. OCCCO.OCCCO OCCCO.OCCCO O.b.OOO.b.O OCCCOFOCCCO OCCCOFOCCCO .OOOFFFOOO. ....FFF.... ....FFF.... ...FFFFF... ...FFFFF... ...FPFPF... ........... ..IIIIIII.. .IBBBBBBBI. .IBBBBBBBI. ........... ........... * Coming Back 22322940000 .....r..... ........... JJJJJJJJJJJ IIIIIIIIIII HHHHHHHHHHH GGGGGGGGGGG FFFFFFFFFFF ........... ........... ...j...j... ........... .j...j...j. ........... ........... ........... ........... ........... ........... ........... ........... # * Find The Hole 11342830000 .....y..... .....y..... .....y..... .....y..... ...yyyyy... ...yyyyy... ...yyyyy... ...yyyyy... ...yyyyy... .....y..... .....y..... .....y..... .....y..... .....y..... .....y..... .....y..... lllllllllll ccccc.ccccc ........... ........... * Falling Balls 15642830000 ........... ........... ........... P.........P P.........P BP.......PB BP.......PB FFP.....PFF FFP.....PFF BBBP...PBBB BBBP...PBBB FFFFK.KFFFF FFFFK.KFFFF BBBBK.KBBBB BBBBK.KBBBB FFFFK.KFFFF FFFFK.KFFFF ........... ........... ........... * Get In 15642830000 .....K..... H....K....H H....K....H HH...K...HH HH...K...HH HH...K...HH HHH..K..HHH HHH.....HHH HHH.....HHH HHHH...HHHH HAAH...HAAH HAAH...HAAH HAAHK.KHAAH HHHHK.KHHHH HHHHK.KHHHH HHHHK.KHHHH NSSSP.PSSSN ........... ........... ........... * Cross 12342820000 ...BBPBB... ...BFPFB... ..BBFPFBB.. ..BFFPFFB.. ..PPPrPPP.. ..PPPrPPP.. ..BFFPFFB.. ...BFPFBB.. ...BFPFB... ...BFPFB... ...BFPFB... ...BFPFB... ...BBPBB... ....BPB.... ....BPB.... ....BPB.... ....BPB.... ........... ........... ........... * Move Them Away 11342840000 .M.MMM.MMM. .M.M.M.M.M. .M.M.M.M.M. .M.M.M.M.M. .MMM.MMM.M. ........... PPPPxxxPPPP .N.PxxxP.N. .N.PxrxP.N. .N.PxxxP.N. .N.PxxxP.N. .N.PxxxP.N. .N.PxxxP.N. ...PxxxP... ...PxxxP... ...PxxxP... ...P...P... ........... ........... ........... * The Right Side 11342820000 .....A..... .....A..... .....A..... .....A..... RRRRRPQQQQQ .....A..... .....A..... QQQQQPRRRRR .....A..... .....A..... RRRRRPQQQQQ .....A..... .....A..... QQQQQPRRRRR .....A..... .....A..... RRRRRPQQQQQ .....A..... .....A..... .....P..... * No Name 10042920000 PPPPPPPPPPP PPPPP.PPPPP PP.......PP P.NNNNNNN.P P.NpppppN.P P.NpppppN.P P.NNNNNNN.P PP.......PP PPPP...PPPP PPPPP.PPPPP PPPPP.PPPPP PPPPP.PPPPP PPPPP.PPPPP PPPPP.PPPPP PPPP...PPPP ........... ........... ........... ........... ........... * Bombs All Over 11342921000 ........... ........... lllllllllll lllllllllll lllllllllll ........... ........... ........... lllllllllll lllllllllll lllllllllll ........... ........... ........... lllllllllll lllllllllll lllllllllll ........... ........... ........... * Staircase 15642920000 F.......... VF......... MVF........ .MVF....... ..MVF...... ...MVF..... ....MVF.... .....MVF... ......MV... .......M..M .........MW ........MWF .......MWF. ......MWF.. .....MWF... ....MWF.... ...MWF..... ...WF...... ...F....... ........... * Blow Them Away 15642840000 ........... .....Z..... PPPPPPPPPPP .....U..... ........... RRRRR.RRRRR PPPPP.PPPPP ........... PPPPPPPPPPP QQQQQUQQQQQ ........... ........... RRRRR.RRRRR PPPPP.PPPPP ........... PPPPPPPPPPP QQQQQUQQQQQ ........... ........... ........... * Get Crazy 10062640000 ........... ........... ........... pppppappppp ........... ppppppppppp ........... ppppppppppp ........... pppppappppp ........... ppppppppppp ........... ppppppppppp ........... pppppappppp ........... ........... ........... ........... * Guarded exit 20062640000 ........... ........... .CCCCCCCCC. .CpOOfOOpC. .COLLLLLOC. .COLjljLOC. .COLlslLOC. .COLlrlLOC. .COLjljLOC. .COLLLLLOC. .CpOOfOOpC. .CCCCCCCCC. ........... ........... ........... ........... ........... ........... ........... ........... * Path to the bomb 20062640000 ........... ........... ........... .hhhhhhhhh. .hPKKKKKPh. .hPKPPPPPh. .hPKZPZPPh. hhPPPPKPPhh .hPKKKKPPh. .hPKPPPPPh. .hPKKKKKPh. .hhhhhhhhh. ........... ........... ........... ........... ........... ........... ........... ........... * Spiral 2 10061640000 ........... ....hhh.... ..hhhBhhh.. ..hBBBBBh.. .hhBhhhBhh. .hpphhhpph. .hBhhBhhBh. hhBhBBBhBhh hBBhBhBhBBh hBhhBhrhhBh hBBhBhhhBBh hhBhBBhhBhh .hBhhBhhBh. .hpphBhpph. .hhBhBhBhh. ..hBhBBBh.. ..hBhBhhh.. ....hhh.... ........... ........... # * Revenge 46 12343830000 ........... ........... ........... ........... .hhhhhhhhh. .h.......h. .h.OOOOO.h. .h.......h. .h.OOOOO.h. .h.......h. .h.OOOOO.h. .h.......h. .h.OOOOO.h. .h.......h. .hhhhhhhhh. ........... ........... ........... ........... ........... * Revenge 47 12333830000 ........... ........... ...P...P... ...PBBBP... ...PBBBPO.. ...PCCCP.O. ...PCCCP.O. ...PCCCP.O. ...PCCCP.O. ...PCCCP.O. ...PDDDPO.. ...PDDDP... ...POPOP... ........... ........... ........... ........... ........... ........... ........... * Get In 11332920000 PPPPPPPPPPP ........... ........... ........... .P.......P. .P.......P. .P.JJJJJ.P. .P.BBBBB.P. .P.EEEEE.P. .P.JJJJJ.P. .P.JJJJJ.P. .P.EEEEE.P. .P.BBBBB.P. .P.JJJJJ.P. .P.......P. VPPPSSSPPPV ........... ........... ........... ........... * Revenge 48 10032830000 BBBBBBBBBBB CCCCCCCCCCC DDDDDDDDDDD EEEEEEEEEEE FFFFFFFFFFF GGGGGGGGGGG HHHHHHHHHHH IIIIIIIIIII HHHHHHHHHHH GGGGGGGGGGG FFFFFFFFFFF EEEEEEEEEEE DDDDDDDDDDD CCCCCCCCCCC BBBBBBBBBBB PPPPPhPPPPP ........... ........... ........... ........... * Revenge 49 12343830000 ........... BBBBBBBBB.. ....F...... ...DFF....F ..DDFFF..FF ..DDCCCCCCC ...FFFFFF.. ..I.I.I.... ...IIIII... ........... ........... ....PPP.... ...PPPPP... gggP...Pggg ...P...P... gggP...Pggg ...P...P... gggP...Pggg ........... ........... * Find the Hole 22332930000 ........... ..PPPPPPP.. ..PKKKKKP.. ..PKKKKKP.. ..PKKKKKP.. ..PKKKKKP.. ..PKKrKKP.. ..PKKKKKP.. ..PKKKKKP.. ..PKKKKKP.. ..PKKKKKP.. ..PKPPPPP.. ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 50 15623820000 ........... ........... ........... GGGGGGGGGGG FFFFFFFFFFF EEEEEEEEEEE DDDDDDDDDDD CCCCCCCCCCC BBBBBBBBBBB AAAAAAAAAAA ........... ........... ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 51 12343830000 ........... ........... ........... .PBBP.PBBP. .PBBP.PBBP. .PFFP.PFFP. .PFFP.PFFP. .PPPP.PPPP. ........... ........... .PBBP.PBBP. .PBBP.PBBP. .PFFP.PFFP. .PFFP.PFFP. .PPPP.PPPP. ........... ........... ........... ........... ........... * Jump Around 11302940000 ........... ........... ppppprppppp ........... ........... ppppppppppp ........... ........... ppppppppppp ........... ........... ppppppppppp ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 52 12343830000 ........... ........... ........... .PPPPPPPPPP .PPPPPPPPPP .PPPPPPPPPP .g........P ..AAAggAAA. .g........P .PPPPPPPPPP .PPPPPPPPPP .g........P ..AAAggAAA. .g........P .PPPPPPPPPP .PPPPPPPPPP .PPPPPPPPPP ........... ........... ........... * Revenge 53 12333830000 ........... .JJ.....JJ. JJJJ.P.JJJJ JJJJ...JJJJ JJP.FFF.PJJ ..PFBIBFP.. ..FBBIBBF.. ..FBBIBBF.. .FBBBIBBBF. .FBBBIBBBF. .FBBBOIIBF. .FBBBBBBBF. .FBBBBBBBF. .PFBBBBBFP. .PFBBBBBFP. JJ.FBBBF.JJ JJJ.FFF.JJJ ........... ........... ........... * Revenge 54 15633830000 ........... ........... ........... ........... ........... ........... ........... ........... PPPPPPPPPPP ........... .O.O.O.O.O. .A.A.A.A.A. .O.O.O.O.O. ........... O.O.O.O.O.O A.A.A.A.A.A g.g.g.g.g.g ........... ........... ........... * Three Ships 23332820000 ........... ........... ........... MMMMMMMMMMM ........... FFFFFFFFFFF ........... MMMMMMMMMMM ........... FFFFFFFFFFF ........... MMMMMMMMMMM ........... ........... ........... ........... ........... ........... ........... ........... * Revenge 55 12343830000 ........... .....P..... ....PPP.... ....PPP.... .....P..... ....PPP.... .PPPFHFPPP. ....FHF.... .PPPFHFPPP. ....FHF.... .PPPFHFPPP. ....FHF.... .PPPFHFPPP. ....PPP.... .....P..... .....P..... .....P..... ......P.... ........... ........... * Revenge 56 12343830000 ........... ........... ........... ..PAPAPAP.. ..PAPAPAP.. ..PPPPPPP.. ..A.....A.. ..PPPPPPP.. ..A.....A.. ..PPPPPPP.. ..A.....A.. ..PPPPPPP.. ..A.....A.. ..PPPPPPP.. ..PAPAPAP.. ..PAPAPAP.. ........... ........... ........... ........... * Revenge 57 12343830000 ........... ........... ........... ........... ..gOgOgOg.. ..A.A.A.A.. ..gOgOgOg.. ..A.A.A.A.. ..gOgOgOg.. ..A.A.A.A.. ..gOgOgOg.. ..A.A.A.A.. ..gOgOgOg.. ..AAAAAAA.. ..OOOOOOO.. ..PPPPPPP.. ........... ........... ........... ........... * Don't Miss It 10032820000 ........... ........... ........... .NNNNNNNNN. .NBJBJBJBN. .NJBJBJBJN. .NBJrJrJBN. .NJBJBJBJN. .NBJBJBJBN. .NNNNNNNNN. ........... ........... ........... PPPPP.PPPPP qqqqP.Pqqqq ........... ........... ........... ........... ........... * Revenge 58 12333820000 ........... ........... ........... ........... .....P..... ....CPC.... ...CCCCC... ..FFCFCFF.. ..FFFFFFF.. ..FFFFFFF.. ..FFFFFFF.. ...FFFFF... ...FFFFF... ....FFF.... ........... ........... ........... ........... ........... ........... * Revenge 59 15643830000 ........... ........... ........... ........... ...PPPPPPP. .........P. ...OOOOO.P. .........P. .PPPPPP..P. .P.......P. .P.AAAAA.P. .P.......P. .POOOPPPPP. .P......... .P.OOOOO... .P......... .PPPPPPP... ........... ........... ........... * Catching Balls 15642920000 ........... ........... PPPPP.PPPPP PeeeP.PeeeP PePeP.PePeP PeeeP.PeeeP PPPPP.PPPPP ..PPP.PPP.. ....N.N.... ....N.N.... .N..N.N..N. .N.......N. .PN.....NP. .PN.....NP. ..PN...NP.. ..PN...NP.. ...PNNNP... ....PPP.... ........... ........... * Revenge 60 12333830000 ........... ........... .PPPFFFPPP. .PPFBBBFPP. .PFBBBBBFP. .PFBBBBBFP. .PFBBBBBFP. .PFBBBBBFP. .PPFBBBFPP. .PPPFFFPPP. .PPPPFPPPP. .PPPPFPPPP. .PFFFFFFFP. .PFFFFFFFP. .PPPPFPPPP. .PPPPFPPPP. .PPPPFPPPP. ........... ........... ........... * Revenge 61 12343830000 ........... ........... A.A.A.A.A.A g.g.g.g.g.g .A.A.A.A.A. .g.g.g.g.g. A.A.A.A.A.A g.g.g.g.g.g .A.A.A.A.A. .g.g.g.g.g. A.A.A.A.A.A g.g.g.g.g.g .A.A.A.A.A. .g.g.g.g.g. A.A.A.A.A.A g.g.g.g.g.g ........... ........... ........... ........... * Revenge 62 12333830000 ........... ........... .....P..... .....A..... ...P.P.P... ...A.A.A... .POPOPOPOP. .A.A.A.A.A. .P.P.P.P.P. .PBPBPBPBP. .PPPPPPPPP. .O.......O. .AAAAAAAAA. .PPPPPPPPP. ..O.....O.. ..AAAAAAA.. ..PPPPPPP.. ........... ........... ........... * THE END 10033960000 PPPPPPPPPPP UAUPUPUPAAU PAPPAPAPAPP PAPPAAAPAAP PAPPAKAPAPP PAPPAKAPAAU PPPPPKPPPPK PPPPPKPPPPK AAUPUKAPUAK APPPAAAPAPA AAPPAAAPAPA APPPAAAPAPA AAUPAKUPUAK PKPPPKPPPPK PKPPPKPPPPK PKPPPKPPPPK PKPPPKPPPPK PKPPPKPPPPK ........... ........... * OR NOT ??? 14233960000 PPFKKKFFKPP PFKFKKFKFKP PFKFKKFFKKP PFKFKKFKFKP PPFKKKFKFPP PPKPPKPPKPP FKFPKFKPFFF FFFPFKFPKFK FFFPFKFPKFK FFFPFKFPKFK FKFPKFKPKFK PKPPPKPPPKP uKuuuKuuuKu ........... ........... ........... ........... ........... ........... ........... * YES 11313941300 ........... ........... ........... PPPPPPPPPPP PPPPPPPPPPP UPUPUAUPPAA APAPAPPPUKP UPUPAPPPAKP PUPPAAPPPAP PAPPAPPPPPU PAPPAPPPPPA PAPPUAUPAAK PKPPPKPPPPK PKPPPKPPPPK wwwwwwwwwww wwwwwwwwwww NNNNNNNNNNN OOOOOOOOOOO ........... ........... # * THE END 14902930020 PPP.P.P.PPP .P..P.P.P.. .P..PPP.PP. .P..P.P.P.. .P..P.P.PPP ........... ........... ........... ........... ........... PPP.P.P.PP. P...PPP.P.P PP..PPP.P.P P...PPP.P.P PPP.P.P.PP. ........... ........... ........... ........... ........... # Super Break-Out by Mark Overmars Welcome to this great public domain clone of Arkanoid, the Revenge of Doh, Impact, Stone Breaker, Break-Out, and all the others. Super Break-Out is all of them and much more. Play it and enjoy it. I take no responsibility for addiction. Please give this game away to anybody that wants it. It may NOT be resold. Please leave the original documentation and original level files with it. I would like to encourage everybody to design their own levels. In the folder LEVELED a level editor is provided for this task. The enclosed doc gives you all the information for using the editor. The file SBREAK.DOC contains the doc in 1STWORD format, the file SBREAK.TXT contains the doc in normal readable format. Read it! Please send your creations to me such that I can make them available later. If everybody that plays this game designs two or three nice new levels and sends them to me we will soon have thousands of levels. See the doc for my address. Much fun!!! 06001000305800 1 2 F0110030 9[...................................................]011 SuperBreak-Out  by MarkOvermars  0.Introduction ManydifferenttypeofBreak-OutlikegamesexistfortheAtari ST,sowhyyetanotherone.Well,thereareanumberofreasons. Firstofallbecausealltheexistinggamesaremissing something.Theyallhavesomegreatideasbutarelackingothers. Secondly,becausemostgamesworkoncolourmonitorsonly.This onewillworkonamonochromemonitor(only).Thirdlybecauseit isfuntowritesomethinglikethis. Butthemainreasonisthatthisoneisspecial.Itcontainsmost ofthegoodideasoftheexistinggamesandmanynewfeatures. Justtomentionafewthings:Thereareover40differenttypes ofstones,allwithspecialfeatures.Therearemanydifferent typesofbonusses,manytypesofmonsters,5basicallydifferent typesoflevels,etc.Ofcourse,youwon'tencounterallthese thingsatthefirstlevels.Onlaterlevelsnewthingsappear thatyoudidnotseebefore.ToavoidgetingboredSuperBreak- Outallowsyoutocontinueonthelevelyougotkilled.Soyou don'thavetostartfromthebeginning. Someothernicefeaturesincludegoodscorefiles,theprogram remembersitsplayersandknowswhatyourcurrentstatusis, levelfilesthatcaneasilybechanged,added,etc.Forthisa specialleveleditorisprovidedwiththeprogram.Newlevels filesmightbeprovidedinthefuturefortheadvancedplayers.  1.Yourdisk Thediskshouldcontainthefollowingfiles: SBREAK.PRG:Theprogram SBREAK.DOC:Thisdocumentationin1STWordformat SBREAK.TXT:Thisdocumentationinreadableform BACKPICT.ART:Thebackgroundpicture SPRITES.ART:Thebitmapsforthesprites SBREAK.SND:Thesoundsfile LEVELS02:Thefirstsetoflevels LEVELS03:Thesecondsetoflevels etc. InafolderLEVELEDyoushouldfindthefollowingfiles: EDITOR.PRG:Theleveleditor EDIT.RSC:Theresourcefilefortheeditor SPRITES2.ART:Thespritesfortheeditor WhenplayingafileSBREAK.SCRforthescoreswillappearand alsofiles?????.SBRthatcontaininformationaboutplayers. Don'tkeepyourdiskwrite-protectedwhenplayingotherwiseno informationcanbestored.Betterfirstmakeaback-upcopyof thedisk. 2.Playing SimplyclicktheSBREAK.PRGicononthedesktop.Typeinyour namewhenasked(SuperBreak-Outwillrememberyou)andyoucan start.Thegoal,asyouprobablyknow,istohitawayallthe stoneswiththeball.Duringthegametheleftmousebutton normallydoesalotofimportantthingslikee.g.releasingthe ball,shootingbullets,etc. Sometimeslittlebonussesfalldown.Theytendtohelpyouby suchthingsasslowingdowntheball,turningyourbatintoa machinegun,givinganextralife,etc.Whenyoucatchthemwith thebatthefeaturewillstart.Bonussesareindicatedwitha letter.Thefollowingtypesofdifferentbonussesexist: A:GivesyouanAutomaticmovingbat.Presstheleftmousebutton tocontinuedoingityourself. B:GivesyoualotofBonuspoints. D:GivesaDestructiveballthatkillsallstones. E:GivesyouanExtralife(bat). G:YourbatbecomesaGun.Itcanshootbulletswithyourleft mousebutton.Twodifferenttypesofbulletsexist. H:YourbatwillnowHoldtheballs.Releasethemwiththeleft mousebutton. K:ThisKillsallthemonsters. L:YourbatwillbecomeLong. N:YoucanpasstotheNextlevelbyshootingaballintothe exitstonethatappears. R:ThisRemovesallstonesofthetypeyouhitnext. S:ThisSlowsdowntheballs. T:GivesyouThreeballsthatreappearwhenlost. W:BuildaWallofstonestokeeptheballhighup.Shouldbe greatwhentheballisatthetopofthefieldbutadisaster whenitisnearthebat. 2:Givesyoutwoextraballs. 5:Givesyoufiveextraballs. ?:Asurprise.Canbeverygoodbutalsobad.Doyoutakethe risk? Ofcoursealsonastythingshappen,likebombsfallingdown.But don'tworry.Theyonlyappearonhigherlevels.Alsosome monstersrunaround.Theyarereasonablyharmlessbutchangethe directionoftheballwhenhit.(Butbewareofthenastiesdeeper inthegame.)  HighscoresandspecialLIFEstoneswillgiveextrabats.After youkilledallyourbatsyouaregiventhechoicetoeither continueatthelastlevel,startnewatthebeginningorquit. Whenyouindicatetocontinue,thegamewillstartagainata leveljustbeforetheoneonwhichyouwhere.Togetanywhere furtheryouwillhavetogetthroughatleastthreelevelsinone go.Thehigheryoustart,themorepointsyoucanget. Thescoreiscomputedasfollows:100foreverynormalstonehit, 2500forcompletingthelevel,400foreachbonuscaughtand 100foreachmonsterdestroyed.Aftercompletingalevelthe scoreforthatlevelisincreasedbyapercentagedependingon thelevel.Hence,thehigherthelevel,themorepointyoucan obtainforeachlevel. Thefollowingkeysareimportant: q:Quitthegame. k:killyourbat(usefulwhenyoulockedyourselfup). r:restartthelevel(usefulwhenthelevellocksup). N:Continueonthenextlevel.Thiscostsyou2livesandis onlyusefulwhenyoudon'tmanagesomeparticularlevelat all. p:pausethegame.Anykeycontinues. b:Changesthespeedofthebat. s:Togglessoundonoff. f:Savesthecurrentsituationsuchthatyoucancontinue playinglater.Thegamewillbesavedunderyourcurrent name.TocontinuelatersimplystartSBREAKandtypein yourname. space:Willgiveyouanemptyscreensuchthatnobodywillsee whatyouaredoing.Anycharactercontinues. 3.TheLevelEditor WithSuperBreak-OutIhaveprovidedasimpleinteractiveLevel Editor.YouwillfinditinthefolderLEVELED.OnethingIwill stateimmediately:ITDOESNOTCHECKFORERRORS.Soifyoufill inimpossibledata,itjustleavesitin.Beforestartingusing it,takecarethatyouhaveacopyofthisdocumentation,in particularthenextchapter,onpaperinfromtofyou. TostarttheLevelEditorsimplydoubleclickEDITOR.PRG.After someloadingyouwillseetheso-calledmanager.Inthisyoucan loadinafileoflevels(usingtheLoadbutton)orsavethe levelsyoucreatedorchanged.Ontheleftyouseethenamesof the(atmost)40differentlevelsinthefile.Oneofthemwill beselected.Abovethebuttonsthereisanotherpossiblelevel, calledthebuffer.Thebufferisusedforchangingtheorderof levelsinthefile.Youcancopylevelstoandfromthebuffer andexchangelevelswiththebuffer.Youcanalsoinsertthe bufferabovetheselectedlevelordeletealevel.Forexample, tomovethefirstleveltotheendselectthefirstlevel,press CopyToBuffer,pressDelete,selectthelastlevelandpress CopyFromBuffer.Playabitwiththismovingandcopyingstuff untilyouarefamiliarwithit. Tochangealevel,firstselectit.(Youcanalsoselectthe buffertochangeit.Notethatthebufferwon'tbesavedondisk, soafterchangingityouhavetocopyottosomeplaceinthe levelfile.)Nowtherearetwothingsyoucanchange:The settingsandthefield.Thefieldcontainstheinformationabout thepositionofthestones.Thesettingscontainsuchthingsas typeofmonsters,speedoftheball,etc. Tochangethesettingspressthecoorespondingbutton.Hetyou canfillinthenameofthelevelandthedifferentsettings. Refertosection4fortheirmeaning.Takecarethattheyarein thegivenbounds.Thenameshouldcontainsomething.Anempty nameisconsideredbytheeditorasanon-existinglevelandis notsavedondisk.PressOKtoactuallychangethesettings. PressCancelifyoumadeabigmistake. TochangethefieldpressthebuttonEditField.Youwillseea screenconsistingoftwoparts.Ontheleftthereisthecurrent fielddescriptionofthelevel.Ontherightareallthe differentstonesinthreeverticalrows.(Refertosection4for themeaningofthestones.)Somestoneswilllookslightly differentasinthegametomakeitpossibletodistinguishthem (inparticulartheinvisiblestonesaremadevisible).Onthe leftbottomofthefieldthecurrentstoneisindicated.Thisis thestonetypeyoucanplaceonthefield.Tochangeit,simply pointyourmousetothestoneyouwant(attheright)andpressa mousebutton.Toplaceastoneinthefieldpointyourmouseto thepositionandpresstheleftmousebutton.Toeraseastoneon thefield,pointandpresstherightmousebutton.Thatisall thereistoknow.Well,onemorething.Howtoreturntothe manager.Thisisdoneinaveryuser-unfriendlyway.Simplymove yourmousetothefarleftofthescreenandpressabuttonwill dothetrick. Finallythereareafewmorebuttons.Clearclearstheselected level,ClearAlldoes...(guesswhat).Helpgivesyousomebasic information.Quitfinallystopstheprogram.Makesurethatyou savedyourfilebeforepressingQuit.Noescapesareprovided. Thebestwaytocreateandtestyourownlevelsistoputthemin afileLEVEL01.(Notethatsuchafiledoesnotexist.Thefiles ondiskstartwithLEVELS01.)NowwhenyoustartSBREAKitwill firstgiveyouyourownnewlycreatedlevels.Ifyoureallywant tododifficultthings,e.g.,gettinglevelsfromonefileand puttingthemintheother,youcanalsouseasimpleeditor.See section4onwhatalevelfilelooklike. Pleasecreateafewlevelsyourselfandsendthemtome.Iwill collectalllevelsdesignandprovidethemlateronaleveldisk.  4.Internals Thissectionisgoingtodescribeanumberofinternalaspectsof SuperBreak-Out.Thisinformationisneccessaryforthosewho wanttodesigntheirownlevelsbutshouldpreferablynotberead bypeoplethatwanttohavemostfuninthegame.Surpriseis alwaysnicer. 4.1.BitmapsandBackground Boththebackgroundandthebitmapsofallthespritesaresimple drawings,createdwiththegreatPublicDomainprogramArtist. Youcaneasilyeditthem.Realisethattheprogram"knows"the sizesofthedifferentobjects.Henceyoushouldtakecarethat sizesremainthesame.Forexample,ifyoumakethebatabit larger,theballwillsimplypassthroughtheextrapart.Also takecarethattheorderofthebitmapsremainsthesame.Always firstmakeacopyoftheoldfiles. 4.2.Sounds Thesoundsthatyouhearwhene.g.theballhitsastoneare describedinthefileSBREAK.SNDandcanbealtered.Thereare12 differenttypesofsound.Eachsoundisdescribedononeline.It consistsofaseriesofnumbers.Thisrowofnumbersispassedto thesoundsdemonwhenthesoundisrequiredusingtheXBIOS commandDoSound.NumberaregiveninHexadecimalandshouldend withtheletterH.EachrowshouldendwiththenumberFF00H.The following12soundsareinthefile: 1:Ballhitswall 2:Ballhitsbat 3:Ballorbathitsamonster 4:Anormalstoneishitbytheballorabullet 5:Anundestructablestoneishit 6:Asuperstoneishit(stonetypeYorZ) 7:Ateleporterstoneishit(typeaorp) 8:Anexplodingstoneishit(typeU) 9:Thebatgetsdestroyed 10:Startinganewlevel 11:Anextralifeisobtained 12:Abombhitsthebat 4.3.Stones SuperBreak-Outknowsalargenumberofdifferentstones.Most stoneshavetheirownspecialfeatures.Stonetypesareindicated byletters.Belowfollowsadescriptionofallstonetypes. Stonesindicatedwithastar(*)mustbedestroyedtofinishthe level.Theothersnot. .Emptyposition. A*Normalstone. B-J*Normalstoneswithdifferentgreyscales.Canbeusedfor makingnicelookingpictures. K*LookslikePbutmustbedestroyed. L*Invisiblebutmustbehit. M*Needstwohits. N*Needsthreehits. O*Needsfourhits. PUndestructable. Q*Canbehitonlyfromabove,otherwisejustbounces. R*Canbehitonlyfrombelow. SLetsballspassfromtoptobottomonly. TLetsballspassfrombottomtotoponly. U*Explodesanddestroysallstonesaroundit. VUndestructablebutmovesupwhenhitfrombelow. WUndestructablebutmovesdownwhenhitfromabove. XUndestructablebutmoveswhenhit. YRemovesallstonesoftypeA. ZRemovesallstonesoftypeP. aTeleportstheballtoanotherteleportingstone. b*LikeAbutmoveshorizontally. cLikePbutmoveshorizontally. dLikeabutmoveshorizontally. eCanbedestroyedbutthisisnotneccessary. fLetsballspasssometimesandsometimesnot. gNeedsthreehits.Reappearsaftersometime. hNeedstwohitsandreappearsaftersometime. iCreatesstonesoftypeetotheleftandtotheright. jCreatesstonesoftypeAonbothsides. kCreatesstonesoftypePonbothsides. l*Createsabombwhendestroyed. m*LikeAbutmovesvertically. nLikePbutmovesvertically. o*Createsanastybombthatgoestowardsthebat. p*Movestheballtosomearbitraryposition(anddisappears). qKillstheball.Shouldnotbehit. rGivesanextralife. sExittonextlevel. tInvisibleandundestructable. u Undestructable,createsabombwhenhit. v*Requiresarandomnumberofhits(averageis5). w*Transformsintoanarbitraryotherstonewhenhit. xUndestructable,movestosomewhereelsewhenhit y*Jumpsaroundrandomly zUndestructable,jumpsaroundrandomly Whendesigninglevelspleasefollowthefollowingrules.Don't usetoomanydifferenttypesofstones.Don'tusemorethan20 movingstones.Takecarethatthelevelcannotlockitself. Althoughthismightbea'feature'oflaterlevels.Notethatthe userisalwaysgiventhepossibilitytokillhimself(whenhe getslockedup)orredothelevel(whenthelevelgetslocked up). 4.4.Bats SuperBreak-Outknowsfivedifferenttypesofgames,dependingon thetypeofbatschoosen: 1Normalgamewithonefixedbatatthebottom. 2Onebatbutitcanbemovedalsointhey-direction. 3Twobats,oneatthetopandoneatthebottom. 4Onebatthatgraduallymovesup,makingthingsharder. 5Twobatsthatbothgraduallymovetothecenter. 4.5.Monsters Monstersaredescribedbytwonumbersinthelevelfiles:the typeandtheirnumber.Thefollowingtypesexist: 0:Nomonsters 1:Simplemovingthing.Canpassthroughstones.Changes directionoftheballabitwhenhit. 2:Samebutcannotpassthroughstones. 3:Spaceshipthatkillsthebatwhenithitsit.Cannotbe destroyed. 4:Spaceshipthatfliesaroundandchangesthedirectionofthe ball.Itcannotbedestroyed. 5:Ajumpingballthatcannotbedestroyedbutdisappearsatthe bottom. 6:Like1butdoesnotinfluenceballs(onlyusefulfor throwingbombs). 7:Like2butdoesnotinfluenceballs. Thenumberofmonstersmustliebetween0and6.  4.6.Bombs Bombsarethrowndownbymonstersandbysomestones.Thereare twotypesofbombs,bombsthatsimplyfalldownandbombsthat movetowardsthebat.Bombcanalsobedistinguishedbytheir effectwhentheyhitthebat.Thefollowingeffectsexist: 0:Killsthebat(i.e.itcostsyoualife) 1:Makethebatinvisibleforsometime 2:Freezesthebatforsometime 3:Removesallspecialfeatures 4:Reducesthescoreby1000points 5:makestheballsinvisibleforsometime 6:increasestheballspeed ThetypeofeffectisindicatedintheLEVELSfilesandcanbe differentforeachlevel.Whethermonstersthrowbombsandhow oftenisalsoindicatedintheLEVELSfilesbygivingabomb chance.Whenthisis0therearenobombs.Whenitisbetween1 and5thebombsfallstraightdown.Theirnumberincreases.When thechanceisbetween6and9thebombsmovetowardsthebat. Notethatthenumberofbombsalsodependsonthenumberof monsters.  $4.7.TheLEVELSfiles SuperBreak-OutreadsthelevelsfromfilescalledLEVELSxx, wherexxissometwodigitnumber,thatshouldbeinthesame directoryastheprogram.Thesefilescanbechangedusingthe providedLevelEditor.But,astheyaresimpleASCIIfilesthey canalsobechangedwithanyeditor.Hence,itiseasytoadd levels,removelevelsorchangelevels,mergefiles,etc.Each filecancontainupto100levelsbut,astheLevelEditorcan onlyhandleatmost40levels,itisbettertolimitthenumber oflevelsperfileto40.Notallfilesneedtobepresent.The programsimplystartswiththelowestnumberedfileandwhenall levelsinthatfilehavebeensolveditgoestothenextfileit canfindetc. Eachlevelstartswitha*onthefirstpositionofaninputline (butdon'tusethesignforanythingelse).Everythingbeforethe first*isskipped.Therestofthelinewiththe*isalso skippedand,hence,cancontaininfoaboutthelevel.Thenext lineshouldcontainthenameofthelevel(maximal16 characters).Thenextlinecontainsanumberofdigitsthat indicatethetypeofplay.Thefollowingdigitsshouldbethere: -Thetypeofbats(1-5) -Thetypeofmonsters(0-9) -Thenumberofmonsters(0-6) -Thebonuschance(thehigherthemorebonusses)(0-9) -Thestartspeed(0-9) -Themaximumspeed(0-9) -Thespeedincrease(thehigherthelongerittakes)(0-9) -Thetypeofbombs(0-6) -Thebombchance(0=never,9=veryoften)(0-9) -If1thelevelrestoresitselfwhenyougetkilled.2means theendofthelastlevelfile(0-2) -Reservedforlateruse(0) Thebasic(easy)settingshouldbesomethinglike10041640000. Afterthelastlevelinthelastfileputalevelwithsetting 10000000020. Onthenextlinethedescriptionofthestonesinthelevel starts.Notethatthereareatmost20lineseachofatmost11 stones.Stonesareindicatedbyletters,emptyplacesbyadot. Eachlineofstonesmustbeonaseparatelineoftext.Ifthe restofalineisemptyitcanbeommitted.Ifthenextlinesare emptytheycanbeommittedaswell. Finally,afteralllevels,thenextlineshouldstartwitha# indicatingthatthisistheendofthefile.Anytextafterthat isskipped.Thefollowingisanexampleofalevelfilewithtwo levels: Thisisalevelfile. *Thefirsteasylevel EasyStarter 10070460000 .. .. NNNNNNNNNNN AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA *Thesecond,difficultlevel TwoBatTerror 30062840000 .. .. .. .. .. .. .PPPPPPPPP. .AAAAAAAAA. .AAAAAAAAA. ........... .AAAAAAAAA. .AAAAAAAAA. .PPPPPPPPP. #THEEND Somehintsondesigninglevelsareuseful.Don'tusetoomany differenttypesofstonesononelevel.Whenthebatcanmove freely(type=2)onlyusethetop14rows.Whentherearetwobats (type=3)don'tusethetop5rows. Whendesigninglevels,theeasiestthingtodoistocreateanew filenamedLEVELS01withyourownlevels.(Notethatsuchnofile withthatnameispresent.) 4.8.Suggestions Ifyouhaveanysuggestionsforimprovement(e.g.newstone types)orifyoudiddesignanicersetofbitmaps,abetter background,newsoundsoranewsetoflevels,pleasesendthem tomeandtheywillbeincludedwiththenextupdate.Ialsoplan tomakelibrariesoflevels.Ofcoursecreditswillbegiven. 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Introduction Many different type of Break-Out like games exist for the Atari ST, so why yet another one. Well, there are a number of reasons. First of all because all the existing games are missing something. They all have some great ideas but are lacking others. Secondly, because most games work on colour monitors only. This one will work on a monochrome monitor (only). Thirdly because it is fun to write something like this. But the main reason is that this one is special. It contains most of the good ideas of the existing games and many new features. Just to mention a few things: There are over 40 different types of stones, all with special features. There are many different types of bonusses, many types of monsters, 5 basically different types of levels, etc. Of course, you won't encounter all these things at the first levels. On later levels new things appear that you did not see before. To avoid geting bored Super Break- Out allows you to continue on the level you got killed. So you don't have to start from the beginning. Some other nice features include good score files, the program remembers its players and knows what your current status is, level files that can easily be changed, added, etc. For this a special level editor is provided with the program.New levels files might be provided in the future for the advanced players. 1. Your disk The disk should contain the following files: SBREAK.PRG : The program SBREAK.DOC : This documentation in 1STWord format SBREAK.TXT : This documentation in readable form BACKPICT.ART : The background picture SPRITES.ART : The bitmaps for the sprites SBREAK.SND : The sounds file LEVELS02 : The first set of levels LEVELS03 : The second set of levels etc. In a folder LEVELED you should find the following files: EDITOR.PRG : The level editor EDIT.RSC : The resource file for the editor SPRITES2.ART : The sprites for the editor When playing a file SBREAK.SCR for the scores will appear and also files ?????.SBR that contain information about players. Don't keep your disk write-protected when playing otherwise no information can be stored. Better first make a back-up copy of the disk. 2. Playing Simply click the SBREAK.PRG icon on the desktop. Type in your name when asked (Super Break-Out will remember you) and you can start. The goal, as you probably know, is to hit away all the stones with the ball. During the game the left mouse button normally does a lot of important things like e.g. releasing the ball, shooting bullets, etc. Sometimes little bonusses fall down. They tend to help you by such things as slowing down the ball, turning your bat into a machine gun, giving an extra life, etc. When you catch them with the bat the feature will start. Bonusses are indicated with a letter. The following types of different bonusses exist: A: Gives you an Automatic moving bat. Press the left mouse button to continue doing it yourself. B: Gives you a lot of Bonus points. D: Gives a Destructive ball that kills all stones. E: Gives you an Extra life (bat). G: Your bat becomes a Gun. It can shoot bullets with your left mouse button. Two different types of bullets exist. H: Your bat will now Hold the balls. Release them with the left mouse button. K: This Kills all the monsters. L: Your bat will become Long. N: You can pass to the Next level by shooting a ball into the exit stone that appears. R: This Removes all stones of the type you hit next. S: This Slows down the balls. T: Gives you Three balls that reappear when lost. W: Build a Wall of stones to keep the ball high up. Should be great when the ball is at the top of the field but a disaster when it is near the bat. 2: Gives you two extra balls. 5: Gives you five extra balls. ?: A surprise. Can be very good but also bad. Do you take the risk? Of course also nasty things happen, like bombs falling down. But don't worry. They only appear on higher levels. Also some monsters run around. They are reasonably harmless but change the direction of the ball when hit. (But beware of the nasties deeper in the game.) High scores and special LIFE stones will give extra bats. After you killed all your bats you are given the choice to either continue at the last level, start new at the beginning or quit. When you indicate to continue, the game will start again at a level just before the one on which you where. To get anywhere further you will have to get through at least three levels in one go. The higher you start, the more points you can get. The score is computed as follows: 100 for every normal stone hit, 2500 for completing the level, 400 for each bonus caught and 100 for each monster destroyed. After completing a level the score for that level is increased by a percentage depending on the level. Hence, the higher the level, the more point you can obtain for each level. The following keys are important: q: Quit the game. k: kill your bat (useful when you locked yourself up). r: restart the level (useful when the level locks up). N: Continue on the next level. This costs you 2 lives and is only useful when you don't manage some particular level at all. p: pause the game. Any key continues. b: Changes the speed of the bat. s: Toggles sound on off. f: Saves the current situation such that you can continue playing later. The game will be saved under your current name. To continue later simply start SBREAK and type in your name. space: Will give you an empty screen such that nobody will see what you are doing. Any character continues. 3. The Level Editor With Super Break-Out I have provided a simple interactive Level Editor. You will find it in the folder LEVELED. One thing I will state immediately: IT DOES NOT CHECK FOR ERRORS. So if you fill in impossible data, it just leaves it in. Before starting using it, take care that you have a copy of this documentation, in particular the next chapter, on paper in fromt of you. To start the Level Editor simply double click EDITOR.PRG. After some loading you will see the so-called manager. In this you can load in a file of levels (using the Load button) or save the levels you created or changed. On the left you see the names of the (at most) 40 different levels in the file. One of them will be selected. Above the buttons there is another possible level, called the buffer. The buffer is used for changing the order of levels in the file. You can copy levels to and from the buffer and exchange levels with the buffer. You can also insert the buffer above the selected level or delete a level. For example, to move the first level to the end select the first level, press Copy To Buffer, press Delete, select the last level and press Copy From Buffer. Play a bit with this moving and copying stuff until you are familiar with it. To change a level, first select it. (You can also select the buffer to change it. Note that the buffer won't be saved on disk, so after changing it you have to copy ot to some place in the level file.) Now there are two things you can change: The settings and the field. The field contains the information about the position of the stones. The settings contain such things as type of monsters, speed of the ball, etc. To change the settings press the cooresponding button. Het you can fill in the name of the level and the different settings. Refer to section 4 for their meaning. Take care that they are in the given bounds. The name should contain something. An empty name is considered by the editor as a non-existing level and is not saved on disk. Press OK to actually change the settings. Press Cancel if you made a big mistake. To change the field press the button Edit Field. You will see a screen consisting of two parts. On the left there is the current field description of the level. On the right are all the different stones in three vertical rows. (Refer to section 4 for the meaning of the stones.) Some stones will look slightly different as in the game to make it possible to distinguish them (in particular the invisible stones are made visible). On the left bottom of the field the current stone is indicated. This is the stone type you can place on the field. To change it, simply point your mouse to the stone you want (at the right) and press a mouse button. To place a stone in the field point your mouse to the position and press the left mouse button. To erase a stone on the field, point and press the right mouse button. That is all there is to know. Well, one more thing. How to return to the manager. This is done in a very user-unfriendly way. Simply move your mouse to the far left of the screen and press a button will do the trick. Finally there are a few more buttons. Clear clears the selected level, Clear All does ... (guess what). Help gives you some basic information. Quit finally stops the program. Make sure that you saved your file before pressing Quit. No escapes are provided. The best way to create and test your own levels is to put them in a file LEVEL01. (Note that such a file does not exist. The files on disk start with LEVELS01.) Now when you start SBREAK it will first give you your own newly created levels. If you really want to do difficult things, e.g., getting levels from one file and putting them in the other, you can also use a simple editor. See section 4 on what a level file look like. Please create a few levels yourself and send them to me. I will collect all levels design and provide them later on a level disk. 4. Internals This section is going to describe a number of internal aspects of Super Break-Out. This information is neccessary for those who want to design their own levels but should preferably not be read by people that want to have most fun in the game. Surprise is always nicer. 4.1. Bitmaps and Background Both the background and the bitmaps of all the sprites are simple drawings, created with the great Public Domain program Artist. You can easily edit them. Realise that the program "knows" the sizes of the different objects. Hence you should take care that sizes remain the same. For example, if you make the bat a bit larger, the ball will simply pass through the extra part. Also take care that the order of the bitmaps remains the same. Always first make a copy of the old files. 4.2. Sounds The sounds that you hear when e.g. the ball hits a stone are described in the file SBREAK.SND and can be altered. There are 12 different types of sound. Each sound is described on one line. It consists of a series of numbers. This row of numbers is passed to the sounds demon when the sound is required using the XBIOS command DoSound. Number are given in Hexadecimal and should end with the letter H. Each row should end with the number FF00H. The following 12 sounds are in the file: 1: Ball hits wall 2: Ball hits bat 3: Ball or bat hits a monster 4: A normal stone is hit by the ball or a bullet 5: An undestructable stone is hit 6: A super stone is hit (stone type Y or Z) 7: A teleporter stone is hit (type a or p) 8: An exploding stone is hit (type U) 9: The bat gets destroyed 10: Starting a new level 11: An extra life is obtained 12: A bomb hits the bat 4.3. Stones Super Break-Out knows a large number of different stones. Most stones have their own special features. Stone types are indicated by letters. Below follows a description of all stone types. Stones indicated with a star (*) must be destroyed to finish the level. The others not. . Empty position. A * Normal stone. B-J * Normal stones with different grey scales. Can be used for making nice looking pictures. K * Looks like P but must be destroyed. L * Invisible but must be hit. M * Needs two hits. N * Needs three hits. O * Needs four hits. P Undestructable. Q * Can be hit only from above, otherwise just bounces. R * Can be hit only from below. S Lets balls pass from top to bottom only. T Lets balls pass from bottom to top only. U * Explodes and destroys all stones around it. V Undestructable but moves up when hit from below. W Undestructable but moves down when hit from above. X Undestructable but moves when hit. Y Removes all stones of type A. Z Removes all stones of type P. a Teleports the ball to another teleporting stone. b * Like A but moves horizontally. c Like P but moves horizontally. d Like a but moves horizontally. e Can be destroyed but this is not neccessary. f Lets balls pass sometimes and sometimes not. g Needs three hits. Reappears after some time. h Needs two hits and reappears after some time. i Creates stones of type e to the left and to the right. j Creates stones of type A on both sides. k Creates stones of type P on both sides. l * Creates a bomb when destroyed. m * Like A but moves vertically. n Like P but moves vertically. o * Creates a nasty bomb that goes towards the bat. p * Moves the ball to some arbitrary position (and disappears). q Kills the ball. Should not be hit. r Gives an extra life. s Exit to next level. t Invisible and undestructable. u Undestructable, creates a bomb when hit. v * Requires a random number of hits (average is 5). w * Transforms into an arbitrary other stone when hit. x Undestructable, moves to somewhere else when hit y * Jumps around randomly z Undestructable, jumps around randomly When designing levels please follow the following rules. Don't use too many different types of stones. Don't use more than 20 moving stones. Take care that the level cannot lock itself. Although this might be a 'feature' of later levels. Note that the user is always given the possibility to kill himself (when he gets locked up) or redo the level (when the level gets locked up). 4.4. Bats Super Break-Out knows five different types of games, depending on the type of bats choosen: 1 Normal game with one fixed bat at the bottom. 2 One bat but it can be moved also in the y-direction. 3 Two bats, one at the top and one at the bottom. 4 One bat that gradually moves up, making things harder. 5 Two bats that both gradually move to the center. 4.5. Monsters Monsters are described by two numbers in the level files: the type and their number. The following types exist: 0: No monsters 1: Simple moving thing. Can pass through stones. Changes direction of the ball a bit when hit. 2: Same but cannot pass through stones. 3: Spaceship that kills the bat when it hits it. Cannot be destroyed. 4: Spaceship that flies around and changes the direction of the ball. It cannot be destroyed. 5: A jumping ball that cannot be destroyed but disappears at the bottom. 6: Like 1 but does not influence balls (only useful for throwing bombs). 7: Like 2 but does not influence balls. The number of monsters must lie between 0 and 6. 4.6. Bombs Bombs are thrown down by monsters and by some stones. There are two types of bombs, bombs that simply fall down and bombs that move towards the bat. Bomb can also be distinguished by their effect when they hit the bat. The following effects exist: 0: Kills the bat (i.e. it costs you a life) 1: Make the bat invisible for some time 2: Freezes the bat for some time 3: Removes all special features 4: Reduces the score by 1000 points 5: makes the balls invisible for some time 6: increases the ball speed The type of effect is indicated in the LEVELS files and can be different for each level. Whether monsters throw bombs and how often is also indicated in the LEVELS files by giving a bomb chance. When this is 0 there are no bombs. When it is between 1 and 5 the bombs fall straight down. Their number increases. When the chance is between 6 and 9 the bombs move towards the bat. Note that the number of bombs also depends on the number of monsters. 4.7. The LEVELS files Super Break-Out reads the levels from files called LEVELSxx, where xx is some two digit number, that should be in the same directory as the program. These files can be changed using the provided Level Editor. But, as they are simple ASCII files they can also be changed with any editor. Hence, it is easy to add levels, remove levels or change levels, merge files, etc. Each file can contain up to 100 levels but, as the Level Editor can only handle at most 40 levels, it is better to limit the number of levels per file to 40. Not all files need to be present. The program simply starts with the lowest numbered file and when all levels in that file have been solved it goes to the next file it can find etc. Each level starts with a * on the first position of an input line (but don't use the sign for anything else). Everything before the first * is skipped. The rest of the line with the * is also skipped and, hence, can contain info about the level. The next line should contain the name of the level (maximal 16 characters). The next line contains a number of digits that indicate the type of play. The following digits should be there: - The type of bats (1-5) - The type of monsters (0-9) - The number of monsters (0-6) - The bonus chance (the higher the more bonusses) (0-9) - The start speed (0-9) - The maximum speed (0-9) - The speed increase (the higher the longer it takes) (0-9) - The type of bombs (0-6) - The bomb chance (0=never,9=very often) (0-9) - If 1 the level restores itself when you get killed. 2 means the end of the last level file (0-2) - Reserved for later use (0) The basic (easy) setting should be something like 10041640000. After the last level in the last file put a level with setting 10000000020. On the next line the description of the stones in the level starts. Note that there are at most 20 lines each of at most 11 stones. Stones are indicated by letters, empty places by a dot. Each line of stones must be on a separate line of text. If the rest of a line is empty it can be ommitted. If the next lines are empty they can be ommitted as well. Finally, after all levels, the next line should start with a # indicating that this is the end of the file. Any text after that is skipped. The following is an example of a level file with two levels: This is a level file. * The first easy level Easy Starter 10070460000 .. .. NNNNNNNNNNN AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAA * The second, difficult level Two Bat Terror 30062840000 .. .. .. .. .. .. .PPPPPPPPP. .AAAAAAAAA. .AAAAAAAAA. ........... .AAAAAAAAA. .AAAAAAAAA. .PPPPPPPPP. # THE END Some hints on designing levels are useful. Don't use too many different types of stones on one level. When the bat can move freely (type=2) only use the top 14 rows. When there are two bats (type=3) don't use the top 5 rows. When designing levels, the easiest thing to do is to create a new file named LEVELS01 with your own levels.(Note that such no file with that name is present.) 4.8. Suggestions If you have any suggestions for improvement (e.g. new stone types) or if you did design a nicer set of bitmaps, a better background, new sounds or a new set of levels, please send them to me and they will be included with the next update. I also plan to make libraries of levels. Of course credits will be given. Send things to: Mark Overmars Magnuslaan 6 3571 ET UTRECHT the Netherlands >D<p@IB >` @~@> `~`@>UUUO |>PB`@IUUUO<`~@~` H p> ! DB><IZ 0>?@|P8"f^M0qf^^&@`^"UUUUUT|&@`>Zf&@IUUUUUT<f^b^@|^ >>x~?I? 0>@fP*08v&@UOUW@ ~F!***~>U_Wn^F!I*@f^&@?0<@f^o >? 0I` * @""0<<~f6^UUU_f6*~"">6I}UUU_`f^<@f `I0` >@P@`H6<@0`<` ^6=UUUWx`&@>~`FI~UUUOx`^~@~&Ap V>;DI DDP @>@* ` @`^* nDD^>6Pf>If>^@> DD^H  ! DBI UUP*?@f@fUU^qf^~UU^??*fIfUU^^@fD UU^x~?I wwp>@x"lf^"fww~?>fIl^@x ww~I >@<>f>`^><p>~^If~@< I >@<0$>f9^> >I09^@~0Ğ$  @~?`?^|^^^f?^@<?  @|f$Lqf$L!|$L!l$L!f$Lq@f$L $L$L Cf` @s````^"#`a" B^rA  0@P߿ϞP P߿@^ > 0@fPl$Lx^LpLx^02LlUUL@f02L UU~LL UUp@~UU~~UU@ UU~ ******************************************************************** Deze diskette is samengesteld door de Stichting ST, Postbus 11129, 2301 RH Leiden. Onze bibliotheek van public domain programma's omvat op dit moment (zomer 1988) al zo'n drie honderd disks. Daarop vindt u programma's op elk gebied, van tekstverwerker en database tot de leukste spelletjes, de fraaiste tekenprogramma's en de handigste utilities. Ook bevat onze bibliotheek een speciale afdeling voor public domain disks met Macintosh software, die te gebruiken zijn onder de ALADIN emulator. 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