LMISKILSPEEDWQMIDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACRAS ++++++++++++++++++++++++++--------GRAVITY--------++-------VERSION 2-------++---BY GREG HARRISON----++-------10/22/81--------++++++++++++++++++++++++++AR@';@,;@,'6-``*** SET SCREEN FOR MIXED MODES, HAVE USER SEE INSTRUCTIONS AND INPUT MAX. SKILL LEVEL ***  (} A0r-@@(( :-@@L( `-@@(n%@r L-@@((WOULD YOU LIKE:-@@L( IsRcIn 4Y AP(Y-@.( @-@Y( 2 +'0@;%@@pO-@@(]%@a s-@@(MxMm KlLvL-@@((0-10) <*** MAIN LOOP ***P6-@U +@Z/%2/ A_6-6-@pd-@AXe##*** TURN OFF ATTRACT MODE ***i@wx @,}6-@$-@  ''2$@@@ &T:,"&6-&@6-%@6-&+%,33*** CHECK IF SIDE HAS BEEN BUMPED INTO *** @A !@pA  j -A@P6@<2@@@ T-@AX j+@%@5 "+25 A 6-%@ @*** ENDING ROUTINE ***+@%@3-@@3(@*-@@*(@GaIy?-@A %+?0@=%@@p+-@@(9%@= G-@@%( pa aan?7-@@C((Y-N) G 4Y @ ==*** IF INPUT "NO", IT GOES TO THE FOLLOWING ROUTINE ***>+@%@'-@@>(@ A-@@)(@AaN!=-@A A -@A 8-@6@T2@0@h-@@0l p -@A  +88*** UPDATE CRASHES AND LEVEL THE PLAYER IS ON ***^ +@'0@9AR@I( LEVEL #^( CRASHES: *** DRAW BARRIERS ***1 @,@p1/AY@p1 @,@1/AY@6-&@$ R:,"@A`B$!!*** "CRASH" SUB-ROUTINE ***=%2AU@@9-@@P=  %%2*-@A0 46-%@ @ ll*** FIND LOCATION OF DISPLAY LIST AND POKE SCREEN TO GRAPHICS MODE 1 AND 1 LINE OF GRAPHICS MODE 2 *** %%6-F:A`,%AV$F:Aa, =%@@p+-@@(9%@=  %@@ %-@@%(  !-@@!(GaIy -@A  *** "TAH-DAH" SOUND *** %2@h@@G2@A@@i2@A6@@2@A@@-@@P -@2  %2@h@@G2@A@@i2@A6@@2@A@@-@A -@2  -@A $*** INSTRUCTIONS ***+@%@ss(@bTHE OBJECT OF GRAV- ITY IS TO KEEP THE DOT BETWEEN THE LINES. PRESS THE BUTTON TO STOP THEYY(@HCLIMB, BUT IF YOU HOLD IT TOO LONG, IT WILL HIT THE BOTTOM LINE.ff(@TTHE NUMBER IS THE SKILL LEVEL. THE LARGER IT IS, THE MORE ROUNDS YOU WILLHAVE(((@(EACH ROUND IS HARDER)L4(@#MOVE THE JOYSTICK TOSTART THE GAME.L(@ 0(@0(@PRESS TO START."T:,"@" APe$ D:GRAVITY.BAS