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A RHH8@,"@*8<@,"@*H:,!?–½}A T—6-A (What now:‚-@6@V2A@‚Z ‚|2@¾}€Š—6Š.Š7@<@,Yb Š4HEX(G}ÎÏrth ÓÏuth ÅÁst ×Åst ÕÐ ÄÏwn ÄÒop ÔÁke ÓÐell ÓÃore ÆÉght ÏÐen ÑÕitb¿} A [Š4LOA ^=6…-#AP-‚-@@1"7Š4=6…-‚hE ‚…";(#I don't undeÀ}rstand that, try again.E A@r…!@Aw]€8<…," A01(NO door there!S2@@Á}@@] A@|o"…!@*8@,", A0C(You need the rope!e2@@0@@Â}o A@h A@†"@# A0<(That door is locked!^2@A @@h A@†"6-€8Ã}<…, A0" AP¤!!… @)…!@AP¥@ ‚-@6@<2@0@‚@ ‚©qÄ}6-A(ObjectŠ66Š.Š7@<@,?Š4HEg(#}ÔÒeasure ËÅy Ó×ord ÒÏpe ÔÏrch ÆÏodq A®=6†-Å}#A`-‚-@@1"7Š4=6†-‚³6 ‚†",(Never heard of that!6 A@´iC†"@*+8<@Æ},")8@,")‘!@5,_(That object isn't here!i A@¶†"@A0·A…"@*8†,"@Ç}7(You already have that!A A@¸L&…"@*8<†%@,"B(That object isn't here!L A@½F…"È}@*8†,"<(You don't have that object!F A@Â…"@A@Ç APÌ!!…"@)†"@É}A@Ñ A` A@Ö…@ AÛ98@,"/(You need a weapon!9 A@à\/8<@Ê},"*8<@,"R(There's nothing here to fight!\ A@á A%`ã55H:,!?P*8<@Ë},"@Apå~8<@,"@168<@,-;E APS6’-’%APj(You got the snake!tÌ} A0~ A@êq%6…-P:H:,$@@,%@>‘ …*H:,!?PY(The monster beat you!!g6’-’&Aq Í}A0ôk(You got the monster!*6’-’%AA68<@,-KU A`a6…-@k A0ùF ‚-@Î}P:+‘&…,'@,.6‘-‘&@8 A5< ‚F A@…"@A…@A LB(SCORE= ’&P:“Ï}'@,%+‘$@, MOVES= “ ST.= ‘L A@…@AP!:‘ @0(You don't have the strengthÐ}!: A@&ž A0!‚-@@/6‘-‘&@9 A5n2H:,$@P%@ @@‚ŽÑ}-@@† ŽŠ ‚ž‘ @A +9H:,!?p/(Spell didn't work!9 A@0X ‚-APÒ}6@<2‚@@@ ‚J A@X"ŒA@5! 6-Œ6“-“%@! AP:…@A@;@ Ó}‚-@6@<2@0@‚@ ‚?G6-AU,(What do you want opened0ŠG6Š.Š7@<@Ô},DBŠ0DO*Š0TR*(You can't do that!86’-’&@PB A@I@8@,"6(You have to have the key!Õ}@ A@NŠ0TRASY8@,"A($You don't have the treasure to open!O6’-’&AY A@XQÖ}@G(3 You can only open the treasure at the entrance!Q A@b%%(YOU DID IT, GOOD WORK!!!!!!!!g§Ž-@×}@+‚-@@PG2‚@@x2@Ž$+H:,$@%,@@Ÿ2@O:AØ}&‚,@@£ ‚§ Žhs%2G2@i2@Ù}s Al@ ‚-@6@<2@0@‚@ ‚q:6-A( Which door#Š:6Š.Š7Ú}@<@,v=6…-#AP-‚-@@1"7Š4=6…-‚€E ‚…";(#I don't understand that,Û} try again.E A@Š> A@†"4(That door is unlocked!> A@”4‚-@@%€8<…,"ƒ8‚,46ƒ8Ü}‚,-ž ‚¨)(Door is now opened.)6’-’%@P² H:,!?A@·_"(KEY BROKE OFF IN THE LOCK!Ý}?‚-@6@[2AP@‚_ ‚¼16„-6…-AE'6†-@@1 AÁ A@Þ}Œ"A…ÆG68Œ<@,-@(6’-’&A=68@,-G A@Ð{(Treasure disappeared!9‚-@ß}AU@U2‚@@Y ‚{2Õ=6„-6‡-'6…-AE36†-à}@= ApÚ A@Œ"A ßG68Œ<@,-@(6’-’&A=68@,-G A ä+ APá}+…!@)… @A!î8…,@A!ó{%2A@@9Ž-@@PU2â}Ž@@Y Ž{2øJ'(You got out, but you lost the 3…"@@(treasureJ Aã} !…"@(key! 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A+ AH APÄ \6…-F:é}A•,46†-F:A‡,$AV%F:A†,\…@*…@*…@A%PÎ !( INPUT ERROR A%! ö %"( ERê}ROR NO. … AT LINE †% X ‚-@P6@<2‚@@PŽ-@@T ŽX ‚ p ‚-@ë}6@<2A0@‚PŽ-@@T ŽX ‚lŽ-@@p Ž $( ‚-@ì}@2 N,€8<@,!*€8<@,"ƒ8‚,86…-@1D6†-@UN A'< N,€8<@,!*€8<@,"ƒí}8‚,86…-A0D6†-@UN A'F N,€8<@,!*€8<@,"ƒ8‚,86…-@„D6†-@PN A'P N,€8<î}@,!*€8<@,"ƒ8‚,86…-@qD6†-@wN A'Z N,€8<@,!*€8<@,"ƒ8‚,86…-Aï}D6†-@N A'd N,€8<@,!*€8<@,"ƒ8‚,86…-AD6†-@sN A'n  ‚ $Œ  ,…†/…†&ð}@$‘ " ,…†,…&@†&@"$’ " ,…†,…%@†&@"$“  ,…†,…†&@$– %6…-@16†-ñ}@U% A'  %6…-A06†-@U% A'ª %6…-@„6†-@P% A'´ %6…-@q6†-@w% A'ò}¾ %6…-A6†-@% A'È %6…-A6†-@s% A'Ò $ð , @!‚-@@,6Ž-€8<‚ó},ú ""8Ž<@,"A) ‚"@ @p ‚"@ @€ ‚"@ @" ‚"@ô} A, ‚"@ A6 ‚"@ A T  ‚@$ˆ +@'0@@@A0@õ}@[0@@g6—-APq A}6—-AU‡ A“6—-A A APö}€ D2:QUEST.BAS2@@ INPUT ú A€˜ A ü$ªªª ÏÐÔÉÏΠÆìáç ªªª› )6¬-¬%@¬!%ì5ò85›ô2â62››ãTREASURE QUEST INSTRUCTIONS›› The object of the game is to find the Treasure chest hidden in one of›50 room ø}s and bring it back to the entrance and open it. To achieve that›goal it is necessary to find the Key that opens the chest.› ù} There are a few other things, hidden in the rooms, that can aid to›your quest. Find the Torch and see the exits from th ú}e room. The Key will›open doors as well as it opens the Treasure. A Rope and a Sword can also›be found, the Rope is needed û}to descend from a room and the Sword is used›to fight Monsters and Snakes. When your strength starts to get low then›you wil ü}l be able to find food (if you are carrying a Torch).› Besides the already mentioned Monsters and Snakes, beware the Bats ý} -›they will carry you off to some unknown room and leave you there. Don't›forget to watch your step, fall into the pit and þ}that could be your demise.› When in a room you will always face north, in order to go through the›door straight ahead you ÿ} would type "NORTH" or "NO". A door to the left›would be "WEST" or "WE", to the right would be "EAST" or "EA". The little›d }oor at the bottom of the room display is the door to the south, "SOUTH" or›"SO". There are two more directions to go in orde }r to leave the room, "UP"›and "DOWN" or "DO". If the direction you pick has an unlocked door you›will pass through to the ne }xt room. If the door is locked or there is no›door in that direction you will, of course, remain in that room.› There ar }e a couple of other ways to leave a room. The Bats can carry›you off, you could fall into a pit and end up elsewhere, or you } can use an›ancient Spell. To use the Spell type "SPELL" or "SP". This will spirit›you away to another room if it works. U }sing the spell depletes your›strength much more so than just walking, use it wisely.› If you are carrying the Sword and w }ish to get rid of the Monster or›the Snake then type "FIGHT" or "FI". To open a locked door (you need the›Key) type "OPEN" o }r "OP", then when asked "OPEN WHAT?" type "DOOR" or "DO"›then type the direction of the door. If the Treasure is to be opene }d type›"TREASURE" or "TR".› In order for you to carry an object you have to "TAKE" or "TA" that›object. The opposite bei }ng "DROP" or "DR". "LOCATION" or "LO" will give›the room you are in if the room name scrolls off the screen. "SCORE" or›"SC }" will give you your score, the number of moves so far, and your›strength rating. The latter being a maximum of seventy unit }s. "HELP" or›"HE" will display the command words if asked "WHAT NOW?" or the objects›that can be carried if TAKEing or DROPi }ng an object.› The game is partly luck and partly skill. You do not determine, (by›actual movement), whether or not any }hazard will affect your game. The›hazards are randomly activated and only by carrying certain objects can you›prevent or def }end against the hazards. Some objects prevent only certain›aspects of the hazard from affecting the game.› At the end of } any game your score and number of moves will be dis-›played. You will also be given the chance to play again. At this time }›you can play with the rooms connected as you started out (with the objects›and hazards being randomly distributed about the }rooms) or with a new room›setup (including objects and hazards).› Pay attention to the sounds, each hazard has a particul }ar sound and›which is only heard when that hazard is activated. The scrolling text›window at the bottom of the screen will g }ive a indication of which hazard›has activated and the result of that hazard's action. (i.e. "SNAKE STRIKES›AT YOU!" ....... }. "SNAKE MISSED!").› With only one life per game you must be on your guard. The game can›be ended in only one move, but }can also go on for over 200 moves. Scoring›is determined by many things, such as the objects picked up, hazards elim-›inated }, strength left at end of game, etc. A good score would be above›3,000 points. Of course the game can be won with an except }ionally low›score, such as when the Treasure and the Key are found in the rooms ad-›joining the Entrance.››É¤›v Ax k˜™9E;V;S¤N¤F¤BL¤SC¤ÎFOFF¨ÉÁS1¤S2¤TX¤TP¤INDENT¤C¤ML¤ML2¤FIND¤MÃMÄÊRIDØFIDØFLEÎÌÓÄÚËIOFLAÇCFLAÇNUÍADÄRWÆCHÎ×TFLAÇRÍLÍLÎM}AXLEÎINDENÔÐLMAÒLSPACÅCÄIOCÂADÈADÌNMÈNMÌÙ€€€€€@€ € }€ € € €€€€} !"#$%&'()}*+,-./0123Aud **************************›n * E}LECTRONIC POSTMAN *›ª * HOME COMPUTER MAGAZINE *›´ * VOL 5, NR 6, PAGE 99 *›¾ **************************›È A}pÒ* TITLE PAGE *›Üc 6€. 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