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You have  points this game. In  games you've  points.3}This weeks average is  points.In  games you have  points.Your average is  points.PRESS FOR AGAIN FOR PLAYER4} CHANGE FOR QUIT FOR PLAYER SUMMARY FOR POINT SUMMARY FOR AUTHOR INFO D:SOL.BAKK:Ph5}խCx**1:283#4 567 ,- иN)`E`D`F`N`P`+`*`Aace6}twothreefourfivesixseveneightninetenjackqueenkingQ          7} =      P       8}     Q        9} $$:}$;}<}   XhhhhhhhhhЩѠ'eυrȱeЅsȱͅtȱͅuȱͅvȘH h ˅ͥ̅=}`(ҠˠӠĠӠAre you sure (Y/N)? Clearing )}ˠ̠(Š>}̠̠ͯPRESS A KEY TO CONTINUEDouglas B. Fletcher6995 Cindy LaneGirard, PA 16417?}%ERROR IN CODE! 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WG " wԤ > > >0 > w{}Ԥբ k# J# J# w_D L3 >#  > t w  Q Lz5 LO/ } rG  t|} }G " wԤ > > > > wԤբ k# J# J# w_D Ls4 >#  > t w֤}} D }L'5 w֤ע >멐G  L4 w' L>5  G  쩕D  (Lp5 ~}G    (L5UV G  ~  G J%  % (L6 }& o% >% >& w J' % % ! % (LR6 & o% >& w( %  ꩐ } } G H 'H L6  % ' >}  % % ! % (L17 % (  %  ꩐ } FH ^H } zH Lx7/ w t }  H " wԤ > > > > wԤբ k# J#} J# w_D L{7 >#  > t/ w* t H " wԤ > > > >* wԤբ k# J}# J# w_D L8 ># * >* t w* L8 H ԠH 4  LMBL{7} w' t' w֤ D }L"9' w֤ע >H ' L8 L6 H 4  LMBL0# } w_D }LP: I  4I / w t YI " wԤ > > > > w}Ԥբ k# J# J >#  > t w sI L0# } _D  uI Ƞ}  I J   wG 4 > w  +L+; I L;@ L0#} I ʠI 4  LMBL0# wLk;  I J  wG 4 > w}  +L+; @ D _D w  (L; wG 4 > wG 4  > L;} w Q  w멛D L; Lj< L> I J  w (Lb<  w G 4 > }wG 4  >    wG 4) > wG 41  >  Q wG 42 > wG 44 } >  Q wG 45 > wG 49  >  Q wG 4@ > wG 4D  >  Q wG }4E > wG 4G  >  Q wG 4 > wG 4  > Q wG 4 > wG }4  >  Q wG 4 > wG 4  > Q wG 4 > wG 4#  > }Q wG 4$ > wG 4(  > Q wG 4 > wG 4  > t  w ! t LXA} wG 4 > wG 4 > w w ! t LXA wG 4 > wG 4 > w w} ! t LXA wG 4 > wG 4# > w w ! t LXA wG 4$ > wG 4( } > w  w ! t LXA wG 4) > wG 41 > w  w ! t LXA wG 42 >} wG 44 > w  w ! t LXA wG 45 > wG 49 > w  w ! t LXA w}G 4@ > wG 4D > w  w ! t LXA wG 4 > wG 4 > w  wG 4}E > wG 4G > w w֤ע J weD LA >I  w}D LA >}J  wwD LA >J  wqD LA > J  D  Q w_D }}L*B  W!҅ W!  D  D   ` " 3 Q3 w4 }LB LYB 驐! U >P > J ! Q >멐 >^J ! ! wԤբ k# J멛" U >P >멟J }" Q >멠 >J " > >AK " >@ >멒K " A >멐 >K "  > >}4L "  >0 >멅L " 1 >멀 >֠L "  >멛 >'M " Ԡ >Ԡ >" J" ( >(} >멛 J"  > >멛 J"  >멏 >멛 J" @@@@@@A@}AA(BU6AV (򠠠 1. Edit a record } 2. Delete a record 3. Change password 4. Recover data 5. Quit Enter select}ion( D:SOL63.II Enter number of record to edit? Enter name?  Enter week} games? Enter week amount? Enter total games? Enter total amount? Is this correct (Y/N) Y%NAME WEEK# WEEK$ TOTAL# } TOTAL$!Enter number of record to delete Are you sure (Y/N) Y}̠١%NAME (+) (-) (+) (-) SOLEnte}r week + games? Enter week - games? Enter total + games? Enter total - games? Enter total # solitaires? ENTER} PASSWORD --> # Access Denied to thru M$DOUG D:SOL63.II' D:SOL.CNF Can't open }CNF file... Contact Author for help D:SOL.CNF Can't open CNF file... Contact Author for help } ENTER PASSWORD -->VERIFY PASSWORD -> Passwords don't match!! 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This version is a cross between Canfield Solitaire and Klondike Solitaire. The game play is simil)}ar to Klondike, but the betting follows the guidelines of Canfield. The original game required buying a deck of )} cards for $50 dollars. This version only costs ten points. Getting Started )} First, format a blank disk with DOS 2.0 or DOS 2.5. After you have formatted the disk, write the DOS files)} to the disk using the 'H' option from the main DOS menu. Solitaire will only run under DOS 2.0 or DOS 2)}.5. The Solitaire game system consists of the following files: AUTORUN.SYS - Con)}tains the program Libraries SOL63.I - Title screen SOL63.II - Main program )} SOL63.III - Solitaire editor SOL.CNF - Configuration file SOL.)}DAT - Data file SOL.DOC - Solitaire documentation These files are ARCed using SUPER ARC)} 2.0 by Robert Puff. You should use SUPER UNARC 2.0, also by Robert Puff, to unARC these files. If you d)}o not have a copy of SUPER UNARC, contact your local users group. You may also be able to find it on man)}y Bulletin Board Systems, or it may be obtained from me at the address provided at the end of this document. )} Follow the instructions given in the SUPER UNARC documentation to uncompact the Solitaire files. Once the)} files are uncompacted, copy them to the disk previously formatted in the above step. Make sure all of t)}he files are on the disk. You should now have a working Solitaire game disk. )} The rules of the game The top 28 cards are dealt to seven columns-- one in the first column, tw)}o in the second, and so on, up to seven in the seventh column. The top card in each column is face up. T)}he remaining cards in each column are face down. The last 24 cards in the deck become the stock pile. )} The columns are built in descending order, alternating between suits (ie. red on black or black on red). For )} example, either the Queen of Hearts or the Queen of Diamonds can be played on the King of Clubs. All of th)}e face up cards in a column must be moved as a unit. Once a column becomes empty, only a king can be pla)}yed in an empty column. Each time an Ace is uncovered, it should be put on a pile on the right hand )}side of the screen. This is called 'foundationing' the card, and the piles are known as the foundation p)}iles. These piles are built in ascending order for each suit. For example, suppose the Ace of Spades is )} played on the foundation pile. The next Spade playable on this pile is the Duece or Two of Spades. Once a card i*}s Solitaire Page: 2 played on the foundation pile, i*}t cannot be used later in the game to help move other cards. When there are no legal plays left to b*}e made with the columns, the cards from the stock pile are used. Stock pile cards are turned over one at*} a time, playing individual cards and columns of cards whenever possible. Playing a card off the stock p*}ile results in the preceding card returning to the top of the pile. The stock pile may only be used once. *} The object of the game is to eventually move all the cards to the appropriate foundation piles. After all *} possible plays are made, and each card in the stock pile has been played or flipped, a point is given for *}each card on the foundation piles. Playing the Game After Solitair*}e is loaded, you are prompted to enter your name. Only uppercase alphabetic characters can be entered, a* }nd names are allowed to be a maximum length of 8 characters. Press RETURN after you have entered your name. * } The screen clears, and the game screen is now set up. At the top of the screen there are seven cards face * }up in seven columns. The columns are numbered from left to right. There is one card in column one, two c* }ards in column two, and so on, up to seven cards in the seventh column. There is a dividing bar on the r* }ight hand side of the screen. This bar separates the foundation piles from the playing columns. The car*}d displayed at the lower right of the screen is the top card of the stock pile. The command menu is at the bottom *}of the screen. In the upper right hand portion of the command menu, "CARDS=" is displayed in inverse vid*}eo. The number on the right indicates how many cards are left to be played in the column that the cursor*} is under. At the top of the command menu, there is an inverse carot (^). This is the cursor. If t*}he cursor is moved off one side of the screen, it will reappear on the other side. The cursor is used to *}select individual cards or columns of cards that you wish to play. Moving the cursor is accomplished usi*}ng either a keyboard or a joystick. The joystick must be plugged into port one. If using the keyboa*}rd, press the left arrow key (+ key) to move left, and the right arrow key (* key) to move the cursor rig*}ht. Do not use the control or shift keys when moving the cursor with the keyboard. When using a joystick, *} press the joystick left to move left, or right to move right. The command menu contains five commands. The*} commands are PICK UP, DROP, FOUNDATION, NEXT CARD, and END. Each of these commands are also performed f*}rom either a keyboard or joystick. When picking up a card or a column of cards, position t*}he cursor beneath the card you are picking up, then press 'P'. If using the joystick, push up on the stick. Move *}the cursor to the column that you wish to play the cards. Press 'D' if using the keyboard, or push the s*}tick down if using the joystick. If you wish to foundation a card, position the cursor beneath the card,*} and press 'F'. To foundation a card Solitaire Page: 3 *} from the joystick, position the cursor beneath the card, and push down on the stick. To flip the next card on *}the stock pile, press 'N' on the keyboard, or press the fire button on the joystick. And finally, pressi* }ng 'E' will end the current game. Note: Ending a game must be executed from the keyboard. There is no *!}way to end a game from the Joystick. When a game is ended, the player receives one point added to th*"}eir account for every card played on the foundation piles. The ten points for playing the game are subtr*#}acted from the player's account before the game screen is set up. If you end the game before the stock pile is *$} exhausted, valuable points may be lost. After ENDing a game, the screen is cleared, and the p*%}layer's weekly and total scores are displayed. Beneath this display, the player is given six options- Play again, *&}Change player, Player summary, Point summary, Author Info, and Quit. Pressing 'A', for Play again, r*'}esults in playing another game. You do not need to enter your name again. This option is used when one *(}player wants to play consecutive games. Pressing 'C', for Change player, results in another game being pl*)}ayed, but the new player must enter their name. This option is only used when a different player wishes to play. **} The next option is 'S' for Player summary, which produces a table of statistics for all the players on the*+} disk. The table is sorted in descending order by the player's overall averages. Dividing the total sco*,}re by the total games played to find the average. The sort routine is designed in a manner that requires*-} at least ten games be played before the player is ranked by their true average. Therefore, persons play*.}ing only a few games are prevented from being ranked higher than those who have played many games. P*/}ressing 'P' for the Point summary also displays a screen of statistics for every player on the disk. The Point *0} summary screen indicates how many games a player wins points (+), loses points (-), the number of solitaires*1} achieved, and the number of games on average a player plays before getting a solitaire. A solitaire occ*2}urs when a player successfully plays all the cards from the stock pile and game screen on the foundation *3}piles. The screen is also sorted by the total point average, even though, the average doesn't appear on *4}this screen. Option 'I' for Author info, displays my name and address. The last option is 'Q' for Qu*5}it. This option ends a game session. It is very important to end your sessions with this option. When *6}'Q' is selected, it creates a backup copy of the player data file. Because this game writes to the disk *7}a large number of times, occasionally, the data file may become corrupted. If there is a backup data file, the dat*8}a can be recovered by using the Solitaire file editor. The use of the editor is explained later. Before*9} ending a session, always remember to view one of the summary screens. If the data file is corrupted, do*:} not use the Quit option until the data is restored. Solitaire recognizes three special names, SUMMA*;}RY, CLEAR, and EDIT. These names are actually special commands. If SUMMARY is entered for the player nam*<}e, the program jumps Solitaire Page: 4 to the player*=} summary screen. When the player returns from the summary screen, he is at the same menu as if he just e*>}nded a game. Pressing 'A' at this menu results in the Change player command being executed because SUMMARY is a *?} special name and cannot be used as a player name. The other options work in the usual way. *@}The next special command name is CLEAR. It is used to clear all the players' weekly games and scores, but this doe*A}s not affect any of the total games or scores. Entering CLEAR for the player name prompts you to confirm*B} this action. If 'Y' is entered, the weekly games and weekly scores are reset to zero for all of the pla*C}yers on the disk. The program has no way of knowing when a week has passed, so it is the responsibility *D}of a player to CLEAR the scores each week. The Solitaire File Editor is an integrated program design*E}ed specifically for the maintenance of the Solitaire Data file. The program gives you the ability to modify any *F} or all of the fields in the data file, and therefore is a very powerful editing program. Because of its po*G}wer, a password is required to gain access to the editor. After you unARC the files and setup your game *H}disk, the password for the editor is "SOLITAIRE". When using the editor, enter EDIT at the name prom*I}pt in the main program (Solitaire game). After the program loads, you are prompted to enter the password*J}. Enter "SOLITAIRE", and press RETURN. This grants you access to the editor. If access is denied, care*K}fully check your spelling. The program is very ruthless. If you have typed the password correctly, you *L}are now at the main editor menu. If you misspell the password, or if the password is changed, this message will *M} appear: Access denied to EDIT thru M$DOUG What does this message mean? To be honest,*N} not much. It just indicates that the password entered, is not the password that the editor currently re*O}cognizes. Some users out there might find that message familiar. During my college years, I worked on *P}a Honeywell Main Frame running the CP-6 operating system. Any time you would try to access something that you *Q} did not have the privileges for, CP-6 (as most students called the computer) would reply "Access denied to __*R}___ thru M$____". Throughout my college years, I saw this message more than my share of times. It is fo*S}r this reason that I feel compelled to include this infamous line in SOLITAIRE. Needless to say, it alway*T}s gives my friends a chuckle when they see it! The file editor screen is divided into two parts. At*U} the top, there is a menu of commands, and on the left side of each command is a number. In order to exe*V}cute a command, enter the appropriate number, and press RETURN. At the bottom of the screen, every playe*W}r's name in the Solitaire data file is displayed. Each name also has a number to its left. This is the *X}number you always use when referring to a player's record. The main editor menu consists of five opt*Y}ions: Edit a Solitaire Page: 5 record, Delete a rec*Z}ord, Change Password, Recover data file, and Quit. There is no provision for adding a record to the data*[} file. If you should ever have the need to do this, simply play one game under the name you wish to add. After *\} ending the game, go into the editor, and modify the rest of the player's information. The fi*]}rst command, Edit a record, allows you to modify any field in a player's record. Press 1 followed by RETURN *^} to use this command. Once this command is selected, the main menu command screen is cleared. Enter the number*_} of the player you wish to edit at the prompt. If a valid player number is entered, the player's name an*`}d first four fields in the record are seen. At each prompt, the current value of the field that is being*a} modified is shown. If you wish to change the entry, simply enter the new value, and press RETURN. If y*b}ou are changing an entry, the old value is erased from the screen as soon as a valid key is pressed. Afte*c}r all of the entries are entered, you are asked if the record is now correct. If it is not, enter 'N'. This allow*d}s you to reenter any or all of the fields. When the record is correct, press 'Y'. The new data file is *e}saved, and you are returned to the main editor menu. The second option in the menu is Delete a recor*f}d. Use this to erase players from the summary screens. I like to keep my summary screens to one screen *g}length. When this option is selected, you are asked to enter the number of the record you wish to delete*h}. Enter the number displayed on the left hand side of the player's name. The first five fields of the p*i}layers record are displayed. If you are sure this is the record you wish to delete, press 'Y'. Note: When a *j} record is deleted, there is no way for this information to be recovered. Be extremely careful when using thi*k}s command. The next command is Change password. This command allows you to change the password requ*l}ired to gain access to the editor. Passwords must be at least 1, and no longer than 10 characters in len*m}gth. After typing a password and pressing RETURN, you are asked to verify the password. Type the same p*n}assword again, and press RETURN. If the passwords don't match, you must enter the password again. When both *o} passwords entered are the same, the new password is written to the editor program. After the password is chan*p}ged successfully, you are returned to the main editor menu. The Recover data option allows you to re*q}store the Solitaire data file. Because Solitaire writes to the disk a large number of times, occasionall*r}y, the data file crashes. Everytime you 'Quit' the main Solitaire game, the program creates a backup data*s} file. The editor program uses this file to restore the data. When you quit the main program, Solitaire*t} only creates a backup file if there is more than one record in the file. If you do not quit the Solitaire *u} game properly, the data is not recoverable. The last option is Quit. Use this when you are finished *v} using the editor. This option allows you to return to the Solitaire game. You are returned to the enter name *w}prompt. Solitaire Page: 6 *x} About the Author I am a 22 year old Computer Science student at Indiana University of Penn*y}sylvania. Currently, I am working at FMC Corporation as a computer programmer. I have been programming *z}on Atari computers for the last 4 years. The original version of Solitaire was written three months after *{} I bought my 800xl. This was my first major program, and it is my pride and joy. Currently I have a library of o*|}ver 500 programs, and out of these programs, Solitaire is still the most played game. I have 22 players *}}on my disk and their cumulative games are well over 10,000. I have spent countless hours working and per*~}fecting Solitaire. I hope you find it as enjoyable as I have. If you have any problems with Solitaire, *}or if you would like to see any modifications, I would like to hear from you. All contributions will be *}gratefully appreciated. Any donations over $15.00 will guarantee a free copy of all future updates made *}to the program. My address is: Douglas B. Fletcher 6995 Cindy*} Lane Girard, PA 16417 I am looking forward to hearing any comments that you*} might have. Acknowledgements I would like to thank the following p*}eople for their contirbutions to the Solitaire Game System: Beta Testers *} James "Floyd" Anderson Jeff "Nunzio" Sell Barb "Babs" Plant John "Bowz" Bowzer *} Alice Fletcher Audrey Fletcher Richard Fletcher Patti Irwin *} Troy Burgesser Tera Graphton Documentation *} Gloria Bartek Graphics Design Rob Hetherington *} Special thanks to Patti Irwin, Sysop of the "Travellers Inn" BBS (814-825-9410) in Erie, PA. Her supp*}ort and suggestions helped make the Solitaire Games System a reality.814-825-9410) in Erie, PA. Her supp(Y