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Tomake changes to the setup move thejoystick left; otherwise move itright.Whe}n the game menu appears, you canchoose to play with or without theBug by moving the arrow to thebottom of the menu and pre}ssing thetrigger. The message will change toreflect the status of the Bug. Thenselect the game desired to beginplay. } THE DEAL --------The house always deals with theplayer at the upper left receivingcards first.}You're in the fourth seat, lowerright. As you receive cards, all ofthem will be exposed to your view.The cards that are h}idden from theother players will be indicated byhaving the back of the lower partof the card turned up. }BETS ----Every player begins with a $300bankroll. If a player loses hisentire bankroll, he is out of the}game. You'll have to restart thegame if YOU run out of cash andstill want to play.Each active player antes $1.00 atthe b}eginning of a hand. The highman does not have to bet initiallyto stay in the game. A player mayfirst call(check) and then }raise ona later round. Players can bet from$1.00 to $6.00, with threeadditional raises allowed after thefirst bet.On yo}ur turn, you can raise, callor fold. When raising, move thejoystick until the 'R' flashes andpress the trigger. The screen} willthen display... AMOUNT 0123456.Select the raise amount by movingthe joystick until the desiredamount is} flashing, then press thetrigger. Selecting '0' is an escapefrom the raise option. To call,move the joystick until the 'C'} isflashing and press the trigger. Tofold, press the trigger when the'F' is flashing. Just in caseyou're so excited about} your handyou've incorrectly tried to fold,this selection is verified. FOLD ()?Move the joystick left t}o fold.Move it right to cancel folding thehand.Play of a hand continues untileither only one player remains orall bets,} if any, have been called.If only one player remains they aresimply declared the winner. If thehand is contested all playe}rs stillin the game have their handsexposed and the computer determinesthe winner(s). SAME GAME NEW GAME OPTIONS } ----------------------------At the end of a hand, you may playanother hand of the same game bymoving the joystick until }the 'S'is flashing and pressing thetrigger. To play a different gamepress the trigger when the 'N' isflashing. The game m}enu thenappears and selections are made asbefore. To select Options, pressthe trigger when the 'O' isflashing. } OPTIONS -------Move the joystick and press thetrigger when the first letter ofthe desired selection i}s flashing. MONEY -----Each active player's name willappear on the screen with theircurre}nt bankroll posted next to it. PLYRS -----Players can be changed or broughtinto the game a}fter it has started.The number of players and theirselection are completed as before.If you want to keep any existingplay}ers you'll have to remember toselect them. A new player willstart with a $300 bankroll, whilethe bankroll of the current p}layersdoesn't change. WATCH -----This option actually allows you tosit out of the game }for awhile justas if you are a spectator. You willstill have to enter commandsbetween hands, but you won't playand you do}n't ante. PLAY ----If you were previously WATCHING,exercising this option will put youb}ack in the game for the next hand. THE BEST HAND WINS ------------------AND NOW FOR SOME POKER LESSONS.}..Standard poker hand rankings applyfor high hand games.The ranks in"descending order" are as follows:-5 ACES (see The }Bug).-STRAIGHT FLUSH (5 cards one suit & in numeric sequence).-4 OF A KIND-FULL HOUSE (3 of a kind & a pair).-FLUSH }(5 cards of the same suit).-STRAIGHT (5 cards in numeric sequence).-3 OF A KIND (TRIPS)-2 PAIR-ONE PAIR-HIGH CARD}If two hands of the same rankcompete, then the hand with thehigh card wins.EXAMPLE ONE: Both hands are a FullHouse. Ha}nd One is Q Q Q A A; handTwo is K K K 3 3. The kings beatqueens so hand Two wins. Note thatthe pair portion of a Full Hou}senever decide a tie.EXAMPLE TWO: Both hands areflushes. Hand One, all diamonds, isJ 10 8 5 3; hand Two, all spades,is }J 9 8 6 2. Both hands start witha jack, thus the hands mustcompared at the next highest card.The next card in hand One is }a10, in hand Two a 9, therefore handOne wins.EXAMPLE THREE: Both hands have onepair. Hand One is A A 8 5 4. HandTwo is }Q Q J 10 9. Aces beat queensso hand One wins.EXAMPLE FOUR: Both hands have onepair. Hand One is K K J 9 3. HandTwo is K }K J 9 6. Hand Two wins.The hands are the same except forthe last card, so in this case itdecides the winner. In the case o}fflushes, two pair, one pair andhigh card hands the winner will bedecided by what card breaks thetie, from the highest to} thelowest.In the case of two hands that areexactly the same, it is a tie andthe winnings are split betweenthem. Suits }or wild cards do notbreak ties.For low hands, the fact that the 5cards used also make a straight,flush or straight flush} does notaffect the low ranking of a hand.Therefore a 5 4 3 2 A, known tolowball connoisseurs as a Wheel orLittle Wheel, }is the lowestpossible hand. This hand alsodemonstrates that an Ace is playedas a one in Low Stud games. In highhand games}, this same hand wouldqualify as a straight (straightflush if all one suit). The ace isthe only standard card with thiswr}aparound ability. K A 2 3 4 isNOT a straight. In HILO games theace can be played as either a onefor low or the high card f}or high. THE BUG -------This versatile card is often put inthe deck to liven up the game. It}is a wild card when used with aces,straights, flushes and straightflushes. The presence of the Bug ina hand containing 4 }or more cardsto a straight, flush or straightflush promotes the Bug to thehighest useable card.EXAMPLE ONE: 9 10 Q K BUG} becomes aKing-high straight, with the Bugacting as a jackEXAMPLE TWO: 7 8 9 10 J Bug becomesa queen high straight, the }Bugacting as a Queen.When not being used otherwise, or making a better hand, the Bug iscounted as an Ace. It is possible}to have a hand of 5 aces, but don'thold your breath.Basically speaking, the Bugincreases the frequency ofstraights, wit}h flushes and aceshigh also slightly more common. Thegame isn't radically changed, andyou'll often find that the Bug gets}you into more trouble than it getsyou out of.When using the Bug for low it is awild card, counting as the lowestuseful c}ard.EXAMPLE: 8 7 4 A Bug becomes 8 7 42 A.A hand with the Bug against a handotherwise in equal value counts asa tie.} POKER GAMES -----------5 CARD STUD - Players are dealt onecard down, one card up for thefirst }round of betting. Cards arethen dealt up one at a time until 5are dealt to remaining players,with betting after each round}.6 CARD STUD - Players are dealt twocards down and one up for the firstround. Cards are then dealt up oneat a time to re}maining players,with betting after each round.7 CARD STUD - Dealing and bettingas in 6 Card Stud, except that onemore ca}rd is dealt down at the endwith one more betting round.5 STUD LOW - Dealing and betting asin 5 Card Stud, but the lowest }handwins.7 STUD LOW - Dealing and betting asin 7 Card Stud, but the lowest handwins.5 & 7 STUD HILO - Play the same as}their one winner counterparts, butnow the pot is split between thehigh hand and the low hand. Youcannot win both ways. Th}ere is onlyone winner if all players choose toplay their hands the same way. Tiesfor high or low split half the pot.At th}e end of the betting you willbe asked if you're going HI or LO.Respond accordingly. Each handremaining in play will be mar}ked toindicate which way the player went(H or L).HI CHICAGO - A split pot game wherethe high spade in the hole splitswi}th the high hand. If a player hasboth he gets the whole wad. Ifused, the Bug does not count as thehigh spade in the hole.} AND NOW, MEET THE PLAYERS -------------------------BUCKO is an ex-paperboy and pencilsalesman. Bucko is also s}omethingof a world traveler, beingconsecutively deported from 8countries for suspicion of being acarrier of Mediterranean} fruitflies. His real claim to fame,though, are his beached whaleimitations. A "medium" player.A.R.T.O.O.(Android Ready }To OutdrawOpponents). Also goes by Artoo.Especially designed to fill seatsand attract customers at Nevadacasinos, Artoo a}nd his replicasalso moonlight as slot machinemechanics. A natural at casing thedeck, he usually plays atechnically perfec}t game. A"strong" player.FISH is a part-time shoe salesmanand public pain-in-the-butt.Dropping out of first grade to joi}nthe Young Republicans, Fish hastaught himself everything he knows,and it shows. Barring a run of goodhands, Fish is usua}lly easypickings. A "weak" player.KIRK is an admiral of the SpaceCadet Reserves. Having spent thelast 20 years in 5 o'cl}ock reruns,he has recently launched himself inbranching careers as a gossipcolumnist and produce manager atA&P. His 5 yea}r mission is to seekout new ways to win poker hands. A"strong" player.W.O.P.R.(Walt's Original PokerResearch). Initially} employed bythe defense department, WOPR isrelegated to whatever free RAM isleft in this program since hecouldn't win at }more serious games.WOPR is programmed to win handsthat can't be won. A "medium"player.BOZO is a free lance artist,emplo}yed mainly as a mannequin fornovelty underwear and bowlingshirts. He enjoys squandering whatlittle money he has playing a}ridiculous game of poker. A "weak"player.TAMRA is a pin refinisher and gameshow contestant. She almost won$25,000 on a q}uiz show but forgotthat Jimmy Carter was always apeanut farmer. She enjoys mowinglawns and regumming used stamps. A"mediu}m" player.LULU is an amateur astrologist anda multimillionaire, making herfortune in LULU'S LITTLE LACIESstore franchise}s. She enjoys pokerfor its own sake, falling in lovewith her hands and not worryingmuch about the opponent's cards. Ifyou} got millions, what's a fewbucks? A "weak" player.ZEKE is the type of guy you mightinvite over to meet your family. Areg}ular guy, he enjoys traditionalvices like smoking, drinking andchasing women. Zeke is nice to havein the game to counterba}lance theoddball group that you're going tobe up against. A "medium" player.SHARK is the only professionalgambler of the} group. Spending mostof his life at a poker table, whatlittle free time he has is spentmarking cards and studying thenest}ing habits of black-beakedmagpies. A "strong" player.See anyone you know??? DESIGNER'S NOTES ---------}-------Super Stud Poker attempts tosimulate a serious game of poker.In a serious game, players don'tnormally show their }hands unlesscalled, so on this basis thedecision was made to imitate thispractice.Some who have played this gamethought} they ought to be able tostart a new hand if they folded.Although as a simulation someliberties can be taken, thispractic}e wouldn't even be close toreal poker. Watch the computerplayers. They move along prettyfast anyhow.The computer opponen}ts are dividedinto three categories, basedlargely on their ability to judgeopponents' hands and to a lesserdegree their o}wn hand. Weak playersaren't really bad players, playinggood hands as well as the strongplayers. The medium and strongplay}ers at increasing levels playthe in-between type hands a littlebetter than the next lower level ofplayer. ACKN}OWLEDGEMENTS ----------------This game was produced usingcopyrighted software products ofMonarch Data Systems, }Cochituate,MA, U.S.A. 01778---------This game was produced usingcopyrighted software products ofMonarch Data Systems,  PLYRSTARYXSSSS } SUPER STUD POKERREV. 0.2 2/8/84COPYRIGHT 1983 WALT HUBER A}A@+F:B2y,"@''!'+ A ( F:A@,!@02$@;@@,J))6.hhhhE}hDhIhH V0``TC +AR@1ACA @V'@@d'B7t@}d^..@@ D:STUDSCRE.ENh;)@+@$)6-F:AY,;AYr9%6-F:@},%F:@,$AV+96-%@w3AP@36-?:C:,<@<<Avy,x''6-?:C:,<@<A<}@,V@ A@2A@D@@dVB7t@dC0@@ @70}@CAY'B2y@'B7aAr#6-@` @ # A6,@}@ D:POKER.CMP6+@e-@@2(@PLEASE STAND BYD@@dVB7t@d}e6-?:AUv,(#KB7aAd'B7cAp9B7eApKB7gAp2#^-@@^-A@%}+P:F:B7p,$@'AV,$@,&A6@<#4B7`$F:B2y,"@''*'4 A A#1 B7a}A`% 1B7aApP#Q-@A#B7`7B7b%@C6-@M @ Q Z#Z -A} @6@,B7`@B7b%@L6-@V @ Z ]# -@@@ 6@ _#$$-@ }%@0%6@d#-@@n#,-&@06@"6-, A #    # -@ }@6@#-@@@#W,-$@ $@ &@ 6@G-&$@6@M6- }W A $   $D #-B7aB7g@<AV%P:$@,@ D J$/-B7`B7f@+ }/ T$#6-A @ # Ah$F6-P:$A'A&,56-P:$@'@,F6-P:'@,r$3B7 }`B7b'B7d3B7f|$.F:B2y,"@''!'$'. 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