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( (S)YSTEM CHARACTER SET IN ROM+ . 4SAp0PAR-@@0 CHARACTE}R SET SAVED ON3 ? (D)ISKB R  (C)ASSETTE#6. #A 0D*0CA`# 4}D6.D:CHSET# A 9 4C6.C:9  }PLACE TAPE IN CASSETTE RECORDER(..LOAD CHARACTER SET FROM DISK OR CASSE}TTE2 @@< A0F0-A#$)@,%0 P"@ B" A}Z!!LOAD CHARACTER SET FROM ROMd(-A#$%F:%,( n AxERROR TRAP MESSAGES}F:}A,"A620@@P(}ERROR WHILE WRITING FILE[@o-@As } A yF:}A,"Ap20@@L(}FILE  NOT FOUNDW@k-@Ao y A }F:A},"A620@@P(}ERROR WHILE LOADING DATA[@o-@As } A  D:CHA}RGEN.BASzROCOBINREPWARRAYANSREELEMENPTMOVDLFILECHBA@@A @A @ MAXMAXTRUFALSCASNCNUMHOLDFILEINFILEOUTLOLDLNEWLSECTLBYTEBOLDBNEWBSECTBBYTEBLOLDBASINCREME}NTESEQNUMBEBRANCXXBHOLDEXAMABMAXXXXX1AD} @ @ @ @ @@@@@} !"#$%&'}dRESEQUENCING PROGRAM BAY AREA ATARI USERS GROUP,THIS PROGRAM NOT FOR SALEDDAUTHOR ROBERT BURKHALT}ER 22NOV1980 (RE801122.002)X96-A6-A'6-@36-96- ;@,};@,;@,L;@,;@,9,9,9,9,x9,9,9,9,9, FRE(}0)=I:,@)) !ԠŠԠŠΠɠŬr)) !ԠĠĩ6-6@6-6@} ENTER NEW STARTING # l ENTER NEW INCREMENT 4 6-&`  FILESPEC OF INPUT  }( @@  FILESPEC OF OUTPUT  T < 4' SPECS CANNOT BE IDENTICAL2@< }A$ @@    PROCESSING INPUT F BHF* GET A CHAR }FOR FIRST TIMEH * HANDLES A LINE NUMBER 6-%@t BS * GET AN OLD SEQ68,-A:,<PRINT "LOLD(}A)=";LOLD(A) 6-%(!B'g% SEQUENCE OVERFLOW(h 68,- 68,-68,-0C BeC* POSITION TO} NEXT NUMBER" A4 * HANDLES A GOTO,TRAP,ETC.\6-%@68,-8,} BS * GET AN OLD SEQ$68,-A:,PRINT "BOLD(B)=";BOLD(B) 68,-68,-P AD* LOOP}:: STORED  LINE NUMBERS AND  BRANCH NUMBERS|,, 8, IS HIGHEST NEW SEQUENCE NUMBER** THE BUBBLE SOR}TD STARTING SORT 1 -&@p-%@8,!8, Ac8 Ah! 6-8,}68,-8,!68,-! 6-8,68,-8,!68,-d! 6-8,68,-8,!68,-! 6-8,68,-8,!68,-,! 6}-8,68,-8,!68,-  X- ZZLPRINT X7;" LOLD=";LOLD(X7);"LNEW=";LNEW(X7);" LSECT=";}LSECT(X7);" LBYTE=";LBYTE(X7) -LnnLPRINT X7;" BOLD=";BOLD(X7);"BNEW=";BNEW(X7);" BSECT=";BSECT(X7);"} BBYTE=";BBYTE(X7);" BLOLD=";BLOLD(X7) )) !SUPPLYING BRANCHES WITH NEW SEQ #x33*** SUPPLY BRANCHES WITH NEW SEQU}ENCE NUMBERS@ 6-6-6-6- '8,!8,6-%@' Al 38,"8,68,-8},)6-%@3 A 11IF YOU GET HERE BOLD(B) < LOLD(A), AN ERROR4!;;  BRANCH TO 8, IN OLD LINE 8, NOT} CHANGED!'68,-8,6-%@' A! ! A`" A";;  BRANCH TO 8, IN OLD LINE 8,} NOT CHANGED(#68,-8,6-%@# ! ABUBBLES 2# AT$1 ! A1BUBBLESORT 2 BY S}ECTOR,BYTE$ A%%*** BUBBLES NUMBER 2%  BUBBLE SORT 2H&-&@&-%@'}8,!8,Bt'!!8,"8,*8,!8,B' B<(! 6-8,68,-8,!68,-(! 6-8,68,-8,!6}8,-)! 6-8,68,-8,!68,-h)! 6-8,68,-8,!68,-) 0* *-*ZZLPRINT X7;" LOLD=}";LOLD(X7);"LNEW=";LNEW(X7);" LSECT=";LSECT(X7);" LBYTE=";LBYTE(X7)\+ +-$,nnLPRINT X7;" BOLD=";BOLD(X7);}"BNEW=";BNEW(X7);" BSECT=";BSECT(X7);" BBYTE=";BBYTE(X7);" BLOLD=";BLOLD(X7), ,P- CREATING NEW FILE-*** C}REATE THE NEW FILE.DDI WANNA COPY, CHARACTER BY CHARACTER TILL I HIT A LINE #, THEN|.GGREPLACE WITH NEW. SAME FOR BRANC}H #. WILL BE DRIVEN BY SECTOR +.!!BYTE # AND CARRIAGE RETURNSD/WILL NOT SCAN/6-6- 0@}p0 @@0)@81@1  8, B12  8, B1d2 BY}2 B',3  8, B53  8, B53 BvX4 B'4 BH 5 B'5 BH5 } B(L6 BH6 B27  FALL THRUx7*****************7*@8* S U B R O U T I N E S8*9}*****************l99((** G E T A C H A R A C T E R4:)@: 6.>:,:$`;;&&** G E T }A N O L D S E Q(< !  MAXA EXCEEDED< !  MAXB EXCEEDED<;;* ASSUMES I AM SITTING ON FIRST CHARACTE}R OF A NUMBERT=@= 6.>! BH!* GET A CHARACTER>H @X*!@G>67B:,%@,.7@}<@,H BY>bb** SOFTWARE PROBLEM - TAKING VAL DESTROYS ABILITY TO CONCATENATE, SO, TO PROTECT NUMHOLD$...H? 6}.?$@t@66** P O S I T I O N T O N E X T L I N E #@))* WILL STOP AFTER A CARRIAGE RETURN?~ >HP<.<8x|~P<.<8x||B}$<<<~~B$<(<<~~D$<<<~"$<(<<~D$<<<9>9>9&9&9&9n99V9J9J9J9292929z99b9P&)}4:ppF4A4gameoverpressstart eӍ#49Ѝ+4,4-4.4<9 8 823pABCDANZVVHHCCSSNZAAZFX!} !}$$******************************$$** HUNGRY HAWKS **$$** !}ACE NEWSLETTER **$$** EUGENE, OR 97405 **$$** $10 YR **$$** by !} **$$** Sydney Brown **$$****************************** Y (}M;@,;@,;@,;@!},;@,;@,Y6. gAA'A @*(>( HUNGRY HAWKS A(g(!THIS IS A ONE O!}R TWO PLAYER GAME.R()(EACH PERSON CONTROLS A HAWK :-R($PLAYER 1 CONTROLS HENRY CHICKEN HAWKN(( PLAYER 2 CONTROLS!} HARRY HAWK-EYE+(N(HENRY IS BLUE & HARRY IS BROWN{AR@(5(PLAYER 1 USES JOYSTICK 1R(PLAYER 2 USES !}JOYSTICK 2U({(!USE THE JOYSTICK TO MOVE SIDEWAYS#@*("AND PRESS THE FIRE BUTTON TO SWOOP@(DOWN ON THE PREY.(\(/(!}$PRESS THE START BUTTON TO START GAME2(\($ by SYDNEY.H.BROWN -- COMPCO F F:B2y,@@pKP6. !}wvx 6. yvz '6. wvx 36. yvz PAF:A,&@PU +@A1A@CA !}@@UAA"Z(@ANIMAL7(@frog 3 pointsW(@rabbit 5 pointsv(@!}turtle 1 point(@chicken 2 points[##(@grub 2 pointsevA'A@! }9A @@KAA"b6-F:A,$AVv-Af)!A1"% ) Aj!!}%F:BsD%, n5-@5(@PRESS START BUTTONo F:B2y,@ApK-!"}$(@}6AA@KAVF:A,o6-@6-@'6-@36-@?6-K6!#}-W6-c6-o6-}A AB'A@$9AA(KAA]-!$}}(@score1=0 score2=0 AP66-R:,("@*!66-&@'"@!%}* @'6-%@$T:,"$6-@ -(@//AAA A0!&}A@#"@ A# A5#"@ AP# A566-R:@,("@*!66-&!'}@'"@* @'6-%@$T:@,"$6-@ -(@//AA!(}A A0A@#"@ A# A`#"@ AP# A`66-R:,("@!)}*!66-&@'"@* @'6-%@$T:,"$6-@ -(@!*}//AAA A0A@#"@ A# A#"@ AP# A66!+}-R:@,("@*!66-&@'"@* @'6-%@$T:@,"$6-@!,} -(@//AAA A0A@)#"@ A# A*#"@ AP!-}# A+ A,F -(@$6-%@*-7(@C @F$166-@'1%@%!.}@3"@26$66-@^ -(@$6-&@*-7(@;Q,%@%@[@!/}2q,%@%@}!@$c6-@$d%2AU@@/@2E,%!0}@%@Y-@@!] 2gA 6-%-@+(@76-!1}A APF -(@$6-%@*-7(@C @F$66-@'1%@%@3!2}"@26$6-@ -(@$6-&@*-7(@;Q,%@%@[@2q,%!3}@%@}!@$6-@$%2A#@@/@2E,%@%@!4}Y-@@!] 2A 6-%-@+(@76-A AP!5}$!@AP("-@ ((@-6-%@*'@ P:'@ !6},-$_%2AU@@9-@@= _2' @2,@ !7}'6-'@+ @ -@ ((@+$! @2!,&@@ $!@A!8}P9"-@ ((@66-%@9$56-P:H:,$@,)"@56-k"@!9}12@@@E-@@I k2K-&@@ '(!:}@ 3-@ @(@H6-%K$$ !@AP 9"-@ ((@!;}66-%@9$ Q-&@@ '(@ 3-@ @(@N6-%?%Q$$!<}!@AP9"-@ ((@66-%@9$_%2@@@9-@!=}@= _2Q-&@@ '(@ 3-@ @(@N6-%?PQ$!>}$!@AP9"-@ ((@66-%@9$!Q-&@@ '(!?}@ 3-@ @(@N6-%?PQ$&G%236-%@G"@QA!@}'@w!6-+@2=,@@ I6-U6-w6-P:H:,$@,%@!A}AVARASATAU(,6-@!A@)6.\,$)N%2AU@@16-!B}@CA@"K6.]N$*,6-@!AA")6.^,$+N%2@@@16-@!C}CA@VK6._N$,,6-@!AA)6.[,$X-@@+(@THE END6(@!D}W(@ press start buttonb(@(@ [ \ ] ^ _ ] F:B2y,@Aa A!E}RR28,42,255,227,247,42,65,162,6,15,31,61,48,32,64,0,48,120,252,222,134,2,1,128330,0,0,3,7,79,62,24,0,0,128,224,24!F}0,121,62,140QQ0,4,10,63,126,252,226,121,0,0,30,135,124,124,130,97,0,0,0,48,123,254,72,132994,11,4,252,124,56,8,20,10,!G}14,21,142,138,206,254,124 D:HAWKS.BASNZAAZFX -}~4GXYQQXYPQWIIQSTICQCAPTDRAWISNQ1QCCQLQ1LQ1TIMZGRAQ13CNSQ3Q8SAMPLQQQQ%I}4INSTLOOB@@ %J}@%K} !"#$%&'()*+,%L}-./01 BE 6-6---51%8,$%8,$="%A E N%M}'6-%8,$+&,(6-%8,$+&,06-%8-N1%8,$%8,$# "%  (' 6-6- 2 -%N}-</1%8,$%8,$$+(,%''+ / P- 1%8,$%8,$%%) - d68,-8,%i1 6%O}-6-6-%8,%6-%8,)- 1 n5 +(,%6-$A$%16-@&+8,$,5 s)6-%8,$6-%8,$%P}!% ) x; +(,%"6-$A$%@ 76-@&+8,$,;  8,"  6-6-  >,&@%Q}/%@-,&@;/%@>$, 6-$%6-6-6-1Y-A#2AC&;2A&%R}@E AI U6-APY 6L-@CA0!232&@C7 B-6L2@ 2%S}  JAdAUT<<F:Ad,"AU*R:,"*R:,"*T:,"*T:,"A@YAdAU^<  (%T}( Play again?()@16.>:,94Y<%h- Ap(!( Running MENU-%D1:MENUr*('(ՠ%U}*4 6-6-6-6-!6-'6-10%4$6-@6-@E 1"APP% 6-%V}%!6-%%6-@ AP" 6-+(,%6- "6- 6-R:,APpT:,"*"@ %W} 6-% AP`"%1 -  %! '6-1 AP`@w %X}=36-+!@* @,&+!@* @,=6-%$ !6-  6-QG6-+"@ )"@)"@%Y},&+"@)"@)"@,Q6-%$ !6-  6-  1!2A !2 %Z}% 6- AP`p$2@P !2$$X7 (}AR@)0@70@b$$( %[} ***** TAKE 5 *****lR(R(G The object of the game is to either capture 5 pairs of your opponentsvUU(Lplaying pie%\}ces or get 5 of your piecesin a row (horizontally, vertically, orSS(Kdiagonally). Captures can only be made by surro%]}unding exactly 2 of yourLL(Dopponent's pieces with your own. A capture does NOT occur if your44(,opponent places t%^}wo pieces between yours.S(S(H You use the joysticks to position a cursor, then press the button toUU(Lplace y%_}our piece on the board. At theend of the game, the board will remainQQ(Ion the screen until you hit a key, move a jo%`}ystick, or press a button.E-@@#8( HIT ANY KEY TO CONTINUEE)@V (}V(H Two or four pe%a}ople may play this game. If four play, break up intoPP(Htwo teams. Players 1 and 3 are on thesame team and alternate%b} turns with(players 2 and 4. %(%( An example game follows:?[-@@#8( HIT ANY KEY TO CONTIN%c}UEE)@WAR[ '6-6-@'6-@36-@?6-@K6-@W6-@%d}c6-@o6-@{6-@ 6-@6-@6-@6-@06-@H6-@'{6-A0%e}6-AP'6-A36-B?6-AK6-ApW6-A`c6-BPo6-B`{6-BP.'11;@,9%f}@,9@,9@,8'N 68,-68,-68,-'68,-068,-:68,-6D68,-6N68,-6:'N 68,-66%g}8,-6 68,-)68,-268,-;68,-D68,-N68,-6<' 68,-68,-B'k#@@K:' *(%q}b'DOS SYSb*+DUP SYSbUAUTORUN SYSb*VMENU b%DIRECT BASb%CHARGEN BASb<RENUMBERBASb HARVEY BINb5HAWKS BASb0HTAKE5 BASbTMOTIE BASI(Do you need instructions?V)@_6.>:,g4Yk L'c  (*(How many players? (2 or 4)7)@E6-%r}&@Hc@*@B`t'XAR@(((*(Player6"@N( 1 is RED and usesX B %s}~'(((s 1 and 3 are RED and use 'R( joystick 1.(#(Player/"@H( 2 is BLUE and usesR B@%t}'(((s 2 and 4 are BLUE and use 'E( joystick 2.(8( HIT ANY KEY TO BEGINE)@') +%0%u}0!0)0''9-@ ,$%%/$%/,$%9/$%'%2A !2% %v}' 6- :'+000'0:?-@ ,$%/$/,$%?/$%@:%2A%w} !2% :1AR@1( SAMPLE GAME:-A :2AV!AW@%x}2( Basic moves:G 6-6-@E!6-@$% +6-76-@@C6-@ G :G 6-6-@U!6-@$%y}% +6-76-@5C6-@G :ZAV!AW@8(Ġ>6-J6-@0V6-@%z}Z :!6-@56- ! ; 6-6-@v  ;-@P ;'6-@@6-@ # ' %{};56-@ 6-@v# 1-A5 ;8AV!AW@8( Basic moves $;G 6-6-@%|}@!6-@ % +6-76-@PC6-@$G .;TAV!AW@2( Ϡ 86-D6-@5P%}}6-@T 8;2AV!AW@2( Basic movesB;G 6-6-@@!6-@$% +6-76-@5C6-%~}@$G L;TAV!AW@2( Ġӡ 86-D6-@`P6-@$T a  6-6-@!-%) =AU%@K-AO U6-%}[6-a6-> 6-+(, $ N$a(+00@%0($ D:TAKE5.BAS13CNSQ3Q8SAMPLQQQQ$b{|o))GMMMGNMNXPYPILW1W2I1I2LOSAHISAMOTCURLCOMCOGCOBKCOTURGNUMFLAREPPFLACSPAGDW)}WZMCSC )})} !"#$%&'()*+d*****)}*************n** MOTIE **x** S.O. 2/83 **** FROM GAME BY **** MAC OGLESBY ************)}********))** THIS GAME WILL NOT FIT IN 16K **;@,;@,;@8,;@U,;@,;@,;@)},;@I,;@!,;@,;@,;@,$$Gardian offset into moves list7 #A!-@@)}%"367<,.>:,7 ##1,5,9,13,17,20,26,29,32,36,38""Motie offset into moves list7 #A !-@@)}%"367<,.>:,7 $$1,5,10,15,20,24,33,37,42,47,52""Allowable Gardian next moves7 #AP!-@@8)}%"367<,.>:,7 ^^1,2,3,11,2,4,5,11,1,3,5,11,2,5,6,11,5,7,11,4,6,7,8,9,11,5,9,11,8,10,11,7,9,10,11,8,10,11)}X positions of moves7 #A!-@@%"367<,.>:,7 &&20,15,20,25,15,20,25,15,20,25,20"Y pos)}itions of moves,7 #A!-@@%"367<,.>:,7 69,7,7,7,5,5,5,3,3,3,1@ Allowable Motie next m)}ovesJ7 #A@!-@@U%"367<,.>:,7 TKK1,2,3,11,0,2,4,5,11,0,1,3,5,11,0,2,5,6,11,1,5,7,11,1,2,3,4,6)},7,8,9,11^;;3,5,9,11,4,5,8,10,11,5,7,9,10,11,5,6,8,10,11,7,8,9,11|Warp subroutine #17 #A!-@@!)}%"367<,.>:,7 LL104,162,0,172,193,2,189,194,2,157,193,2,232,224,8,144,245,140,200,2,96Warp subroutine #2)}7 #A0!-@@%"367<,.>:,7 EE104,162,7,172,200,2,189,193,2,157,194,2,202,16,247,140,193,2,96 )} Lanes;;6.1 //:\\ .. .. :\\://: .. .. ://:\\: .. .. \\:// Draw warp screene +@/6-P:H:,$@)},$@9#AM-@@Q"aA%%e 2,4,6,8,6,4,2,26-@#-@8')}-6-;6-$@A,O/@y&],%@s/@y&%@/@y&A&q/A&/,@y&)}A&%@E/A&%@K/Y6-%@e!@q6-@ !!save pointers, lower memory)}>6-F:A`,!6-F:Aa,>AF:A,&@2$ A`$Change character set&% A%Directions-)}selections+##I$ holds screen configuration06. gg#g#######:$$random free position for MotieD9%6-P:H:,$@)} ,%@9"@AN-'67%@<%@,.>:A ,-6-XK6-@6-@2'6-A36-A)}F?6-@ K6-b! A`!draw galactic maplChoose Guardian movev T:,"A0 )} A@7A0 6--(@ T:,"Ap6-@ A6)}-;"Ae-%(@%&16-; A0@5A6-6-@:7%@)},,%6-@:7%,,%"@A! 6-%@! A0^6-@:7%@,,+6-@:7%@,,1-A)}(@#$^67%@<%@,.#^6-@:7%@,,+6-@:7%@,,1-A(@%&^67%@<%)}@,.g Check for Guardian winO@wO4 #g##mg#g###)4 ###g#gm##g#)4 #######gggmAP )}Check for 3rd repetition* 06- A04%6-%@%"@A> 6.6.HWarp and red)}raw mapR A A`\#"@ A# A0f-@@4-@6@BA)}%f2A0%@@2@A@&@@-@@pS   12)}S2@z!!Computer chooses Motie move16-P:H:,$@,16-@:)}7%@,,36-@:7%,,"@)6-3 A !4 ####gg#m#g#!6-@!4 #####ggg#m#!6-@)}!4 #####ggg##m!6-@ !4 ###g#g##gm#!6-@!4 #g###g#mg##!6-@2&"@*7@)}<@,4#26-2&"@*7@<@,4#26-2&"@*7@<@,4#26-)}!4 ######gggm#!6-@!4 ####g##mgg#!6-@W6-@:7%@,,+6-@:7%@,,31?)}@5M6-%@W A W -(@-6-@:7%@,,A6-@:7%@,,G-W(@#$C 6)}7%@<%@,.#=67%@<%@,.mC6-Check for Motie win$" A.%6-%@)}%!@A89-@%@9(@@& TURNS LEFT B A0L T:,"A)}V@-@%@.(@ Motie turn:6-@@6-` A6-j@5A t6-@:7)}%@,,~%6-@:7%,,%"@A ! 6-%@! AP$6-+@+-@@)}>(@MIeP-@@n(@SELECT-1 Player -@[-@@6(@O)}PTION-instructionsH-@@[(@STARTL-@@0 -B2y@BF:B2y,"@L )}A`a"F:B2y,"@*".6-@@-@ @W(@ 2 Playersa AW"F:B2y,"@)}*"@.6-@-@ @W(@ 1 Player F:B2y,"@$ AN +AR)}@"(%(N($ 3 Guardian starships protect the++(#Human Empire from attack by a Motie,,($vessel. If ther)}e is only one player **("the computer moves the Motie ship.--(%Two players alternate using stick #1.'('( The)} Guardians can't move())(!downscreen while the Motie vessel2((( can move any direction along the<!!(indicated stars)}hip lanes.F--(%Moves are to adjacent empty positionsP+(+( Guardians win if the Motie isZ%%(trapped (has no leg)}al moves).d''(The Moties win if 15 turns haven%%(elapsed, if there is a 3-timex**("repetition of position or if th)}eir,,($vessel reaches the lowest position. /((PRESS KEY TO START/AdAU F:Ad,"AUA0)} Ah +@-@@=(@The Motie VesselO-@@h(@ CANNOT MOVE-)}@@0(@ B-@@Z(@ Šl-@@(@)}AdAU A0}-@A %+@7-@@O(@ THE MOTIESa-@)}@}(@have conquered-@@0(@ ŠB-@@`(@THE HUMA)}N EMPIREr-@@(@ E-@@3(@again?-PRESS keyEAdAU )}F:Ad,"AUA0 AP%%Subroutine to draw galactic mapc +@AV;6-F:A`,%F:Aa)},$AVS-%@%@_@c "(6-%@(F:,@eAp,0-@,%@ )}%F:%,0 1EA!A @-A9AEA6b@1-@@)}@E-@@$K-Z(@+^ b @-@@#-@2(@)>-@%M(@)})Q e-@@q-@ (@) J-@@$(@,6-@#@E(@)}*W-@@f(@*x-@#@(@,T-@@$(@*6-@#@)}E(@,W-@@f(@,x-@#@(@*^I-@@#6-@:7,,/6-@:)}7,,5-E(@#$I hZ-@.(@ Motie World@-@@Z(@ Human Empirer)}-@@|>7<,4g6-@:7,,(6-@:7,,.->(@%&>7<,4m6-@:7,,(6-@:7,,.-)}>(@   $7 +@A`%Aa.6-C:,76-C:,[%6-P:H:,$@,$@/#A)}C-@@G"WA%%[ ) -AP@P6@)6-?:, Ap (-@PA)}P6-%(6-?:, Ap l%2G2@i2@)}l$j2@@C2@%@@@g2@%@@@)}j$&&Move cursor subroutine (stick 0)j6-@:7%@,,+6-@:7%@,,31C1%@I-j(@)}>:@3,>:@4,-@@ ["@32AP%@@W2@Ap&@)}@[  -(@>:,>:,6-R:,&I;+"@*!@,)+"@*"@ *"@,I6-&)}@0I;+"@* @,)+"@*"@ *"@,I6-%@:;-"@*!@*!@* @ )};6-&@D;-"@* @%*!@* @ ;6-%@N)-@@%@:7<,,) X@:7<)},, b6-&@l T:,AvJ%2G2@)}J$,,** This subroutine reserves 5 pages **..** at the top of RAM, moves the **..** character set from )}ROM and changes **##** the characters ! thru , **D;@B,#Ap.-@@B2"@67<,.>:,D K)}K104,169,0,133,203,133,205,169,224,133,204,165,106,56,233,5,133,106,24ZZ105,1,133,206,162,4,160,0,177,203,145,205,200,20)}8,249,230,204,230,206,202,208,242,9646-?:C:,,&6-F:A,%@46-AV$6 #A %-%@%A)})"/3 6$0,0,2,9,39,9,2,00,0,128,96,216,96,128,0!!10,37,154,152,152,154,37,10!!160,88,166,38,38,1)}66,88,16015,61,55,247,247,55,61,15 $$240,124,220,255,95,220,124,240##60,220,215,221,223,220,220,60 !!60,55,21)}5,119,247,247,55,60*0,2,1,2,1,2,1,042,1,8,4,32,16,128,64>0,0,0,24,0,0,0,0H128,64,32,16,8,4,2,1 D:M)}OTIE.BASo))GMMMGNMNXPYPILW1W2I1I2LOSAHISAMOTCURLCOMCOGCOBKCOTURGNUMFLAREPPFLACSPAGDW(