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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -'}LLu DEHILV 9 .l 9 .l  `` s$B VBH(}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL)}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e*}1i1232435ޥ<<8?} documentation for 砛   ` ,} by jim warren ⛛ san leandro ca 94577 use a joystick in port number one.stin-}g a by moving on topof "". this makes "".position the flitterbug one spaceover the "glowing" moss and.} press thetrigger button to lay eggs. back up and away from the moss while holdingthe trigger button down to lay eggs.lay/} as many as you can. If you layenough eggs you can design the new generation of flitterbugs. when a flitterbug "mate" appe0}ars withgood looking genes, capture the genesby moving on top of the other bug withthe trigger button pressed. If youhav1}e captured good genes, your eggrequirement will be lower in the nextround. if you have captured bad genesyour egg require2}ment will be higher.when you see a potential flitterbugmate with bad genes, chase them awayby moving on top of them with t3}he trigger button pressed. when you draw your new flitterbugsbe mindful of the gold4} & blue stripesat the top & bottom of the editingbox. they indicate the four drawingcolumns available to you. the new bu5}gwill show up as withina column. so think of the box as fourcolumns of eight rows and draw the newbug as p6}airs of dots. then doesthe box allow you to set individualdots? well this allows the choice ofa color to be assigne7}d to each pair of dots. if neither dot is drawnwithin a column () then that space( pair of dots within the gold or blue8}column ) will take the background color and will, therefore, appearblank. if both dots are drawn ()then that space w9}ill take the colorof register 2. if the left dot isdrawn () then you get color from register 1. if the right dot is dra:}wn() then you get the color in register 0. and, oh... yes, you canchange the colors by pressing:esc, 1, 2, 3, 4, ;}0. have some fun!esc gets you the starting defalt colorin the game. the up and down arrowscontrol the direction of color c<}hangeso if you go a little too far past acolor that you like, just change thedirecton with an up or down arrow.the up arr=}ow makes the numbers getbigger and the down arrow makes thenumbers get smaller. the numbers arethe values in the color reg>}isters atthe bottom of the screen. use the joystick to draw your newshape in the editing box. hold thetrigger button d?}own and push the stickin the desired direction to draw acontinuous line. you can press repeatedly to try many shapes@} on theparticular part you are on currently.then just press when you aresatisfied with the way the part lookson yoA}ur bug and the editor will takeyou to the next part. you can skip the editing of any or all parts justby pressing . B} that way you canhave the same bug thru the whole gameif you like. the only way to C}complete the "hard"and "fat chance" levels is to makethe flitterbug evolve favorably bycollecting "good genes" ( no, i'm nD}ottalking levis here!) in the earlyrounds when there is more time so thatthe latter rounds ( time gets shorteras the gameE} progesses ) will requireyou to lay fewer eggs. you finishthe "fat chance" level ( i have doneit... about twice! ). tF}he good or badcondition of the genes that you "capture" from the potential mates isindicated by a line just under the G}life clock and by a sound immediatelyupon the "capture" of a set of genes.( the haploid number for those of youin the knoH}w! ) a solid tone for goodgenes and a static-like tone for bad.so how can you tell which potentialmate has the genes?I} well......as in reality, you must use your intuition and take your best guess.you will eventually learn which mateshaJ}ve the genes. symmetry 四greetings gamers! the documentation for K}follows...keep reading!...the , however, is programming. It isthe most fun and ultimately gratifyingthing tL}hat you can do with your atari. recently, a hot new programmingsystem was developed for the atari that puts the pM}otential of thisgreat computer into the hands of the ordinary user. This system is calledThe game you are about toN} playwas thrown together in about a weekstime as a quick give away demo of whatcan be done easily with  !O}[ !C \this game does not pretend to commer-cial quality. but given a little timespent on the artistic details...P} whoknows? You can continue the develop-ment of this game yourself! ![ !C \ no other programmQ}ing method to date(within the reach of the average userin terms of time required) can even come close to the beautiful reR}sultseasily and quickly obtainable by using It's easier to learn, easier to program in, and the routines dev-elopeS}d in one program can be put intoanother as easily as little boys swapbaseball cards! 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COMPILEDD ' 'LD ΠϠD ' 'LD  Dx} ' 'LE JIM WARRENE '  * *,,*CTE+CUETE͎,UE,LaE,,LCE,,8y} & t*,, ')C *)C *)Ci *)Cis  * )C *)CiPz} *8)C)CIL%F,IL%F +, AL6FIL6F,,`ILEG,ILCF,ILF,d,,ȍ,#{},LvFF,q,+C*CLEG,ILF,,,2,2,LF 塩F,,+C*CLEG,ILGLF documentati|}onF,ݍ,'+C*CLEG,ILEG 8+C*C, t*Lo>>>?G?P?U?X?a?e?i?r?{?}?&?0?:?D?N?X?b?l?v?@@;@V@@@@@@@@@@@ AA FA*sA4A>AHAR}A\Bf4Bp7Bz;B ABORTS AL}L FUNCTIONS & ENDS CARTOONS DURING EDITING/ANIMATING.$-> MOVES CURSOR AT MAIN MENUd-> CHO}OSES FUNCTION AT MAIN MENU AND DELETES BACK ONE CHARACTER DURING THE EDITING PROCESS,/ WHICH DOES NOT SHOW UP ON }THE FINAL COPY.''APPEND CARTOON' MEANS A MEMORY APPEND,'THIS ALLOWS YOU TO FINISH A CARTOON, OR%OR ANIM}ATE A NORMAL TEXT FILE. FOR A$DISK APPEND, TYPE LOAD FILENAME WITHA '/A' AFTER IT.&'VIEW CARTOON' DIS}PLAYS THE CARTOON AT%300 OR 1200 BAUD....ESPECIALLY USEFUL&FOR BBS SYSOPS. RED BORDER MEANS ONLY 100 BYTE}S LEFT!4 ;A PRESS K:7;64L+&&0& M2&m)T (c)1983 Action Computer Services  B JKIHiDiELV`L8*} 8* BLV`RL**l L* &` Fj`8冨凪` *EӅӥ} *`ʆǪƩ Ɛee` *ƦʆǢ &Ɛeǐ * *L* *'&&&8儨児}祂*L*&&*ń8&&L* V+`hihiHHȱȱL*c !#3`}L*JJJJ`H *h`Hȩh m*L+ v*L+ *L+ (*L+ .*H8}`HhHh Z,L+ BHI V䅠L+ L, 8*L+Ԇ ؠPIPP`} ,P (*L+ ,L, ,L, -L,H- ,8塪墨hL- -L, !-L, ,ȹP`}텠8堨塪 ,芨Oȩ-`PP ,P棩 Ѥģ0-ģ6000:,80H }& &ehe&eģ0ʥ 8堅塅`$ ,&*i0:0i ,Ʀ`¢ 护}°ڱ%ȱ%E ,L[.担CS M,L[.I -L[.H .L[. ,L[. &B V +NLMȑ}` MLN%B VL+S:.E:/H G, // , G,h)0I//L,[\ZUVT` ;///}` B/L, 5/L, ;/L,) ` B/L, !+` 0d *ҥ `2)2}ҩ`p`0)9/`@0)ӈJJJJ)`Ѕ`ȱ`` 00ȥ`Hh}ƣĢ`ƥĤ`Ѣ 0`ȱѢĦ`膡`}`ťƤe8夰L0 Ƥ8`ŦeѠe桊L022} plotrwLr1G1F1E1 n/n1m1m1n1L1m1n1L1G1F1E1 n/n1m1m1n1}L1m1n1L1W1G1F1E1 n/`1 coL1U1e1f1i1j1 n/1Ȍ18S1O2T1P2O21P}21L21 me11*(mf11 mi11*(mj1 ^/1Ц1L>2`SL2 022W1G1F1E1 }n/O1I P1IL2 1P1O12I 2IL2`2I 2IL3E1mI1E1F1mJ1F12I  2IL;38E1I1E1F1J1F12I} 2IL_38G1K1G1H1L1H12I  2IL3G1mK1G1H1mL1H12I  2IL38G1K1G1H1L1H18E1I1E1F1J1F12}I  2IL3G1mK1G1H1mL1H18E1I1E1F1J1F12I 2IL(48G1K1G1H1L1H1E1mI1E1F1mJ1F12I 2IL_4}G1mK1G1H1mL1H1E1mI1E1F1mJ1F1E1F10Lv4F1E1G1H10L4H1G1?E1F10L4F1?E1G1H10L4}H1G1G1F1E1 f/X1W1`WD==-4L4 +44445455454L5E1m4F1m44444 !}+ee4444 !+G1e n/E1m4F1m44444 !+ee44}44 !+G1eH1em4m48 ^/44L4` joystickL6 +555 !+8E1宅}F1寅8E1F16666L656666L656666555 466Lh66}6LK6`S=1 THEN PUTE(L6 +6 66Ϳ66L9m6m6m6m6 066ͽ660L9786逍6}666L?76666666 4?ͽ660L786@6666L76666}666 4ͽ660L786 6666L76666666 4ͽ660L/88666}66L586666666 4ͽ660L8866666L86666}666 4ͽ660L8866666L86666666 4ͽ660L%986666}6L+96666666 4ͽ660Lw9866666L}966666}66 466L666 !+E1eF1eiE1iF1`9-x fL9 +99999 !+mE1}mF1?Ŭ0L4:9Ȍ999 !+mG1mH1Ŭ0Lp:9Ȍ999`mRL: +{:::}|:{: !+8E1宅F1寅0L::Ȍ:~:}: !+G1eH1eŬ0L ;:Ȍ::}:`lose(1) open(1,"L(; 00 G,L<;K:;9 ,} , , ,Lx;enter letter height (1-8): ;[ M, ,";!};8!;0!;";";!;";L;!; ";L;";!; , ,L;enter letter width (1-8): ; M, ,$;#;8#;0#;$};$;#;$;L+<#; $;L;$;#; ,( / 00 00Lu<#}position cursor to place on screen(}press ESC to return to menu)= :,LB>press letter of your choice: >$ M, ,;;;Ȍ;;;;G1F1E1 n/ };I ;IL> %;;I ;IL>`;;L>8;逍;;;;;;Ȍ;; ;L?;i@;i } !+;;;;LH?;`;LH?8; ; !+;;_;;Lp?;; !+;;;I~ } ;IL?$;#;";!; :;;; ;L?$;;;#;";!; 6L?$;;;;;;;#;";!;  }6L=` traL?E1ɡF10L@8?E1?F1?E1F10LL@8E1項F18宍?寍?PG1H10Ly@8G1PH18P }?寍?G1QH10L@8G1?H1?W1G1F1E1 n/?F1E1 n/??? n/G1?? n/` of area to be transfer-")T}@L@ +@ G,LAK:@ ,@@8@=A@>A=A@>A@LA x@@8@iA@jAiA@jA@LA}in@m@@m@@m@ f/@@@@@@ !+m@m@@e@e@@@LXA@}@L,A@IM @ILPB@@@@@+B@,B+B@,B@LPB @@@ n/@@@ ^/@@LBLuB!}position curso}r to new place on BS :,LB#screen and press trigger to redraw.B M, 2 o1 0@@@ @LB@@8@B@}BB@B@LC l@@8@ C@!C C@!C@LCra@@@@ !+m@m@@e@e}@@@E1m@F1m@G1m@ n/@@LC@@LBLC!}draw this object again somewhereC :,LCelse ?}C M, ,@@@Iy @IL D@Y@@IY @ILPB`graphics(8+32) pokL2D G,L=DK:D: ,( /} 00 00LD}move or duplicate (M or D)Dh :, ,DDDIm DIDId DILD8D DDDDI D}ILD`DID DIDIM DILDD DDD} ,DID DIL3EL,E DUPLICATE: E M,DIM DILUELNEMOVE: E}G M,LrEposition cursor at upper-EX :,LE%left corner of area to be transferredE| :,LEand press the trigger.E M, 2 }o1 0DDD DLEF1"DE1!DH1$DG1#DL,F&}Now position the cursor in the lower-F :,L[F$right corner of area} to be transfer-F6 :,LFred and press the trigger.Fe M, 2E1!DF1"D0LF"DF1!DE1G1#DH1$D0LF$DH1#DG1 o1} 0DDD DLFF1(DE1'DH1&DG1%D8'D!D)D(D"D*D8%D#D+D&D$D,D,D+D*D)D !+-D.D$D(D}'D&D%D DD.D-D*D)D,D+D#D"D!D @` GLG G,LGD:*.*G ,LG}} directory:G :,GG u,GG M,LG G M,L H`LG` ") H )HL@}HHHLcHenter filename: HI >.(H'H n,LHD: HvJK:J; , /P 00P 00Ȣ 00 00LJ Master Pencil Command SheetJ{ :, ,LJ "} A) alphabet J :,LJ B) move/dup J :,LK C) clear screen J :,LFK #} D) directory K& :,LpK E) 4-way mirror KP :,LK F) fill (for get dots) Kz :,LK $} G) get dots (100 max) K :,LK H) horizontal speed K :,LL I) vertical speed K :,L2L %} J) saveL" :,LLL K) loadL< :,LfL L) EXITLV :, ,LL enter one (A-L):Ls :,R 00 ,LL &} Hspeed: %I%EJ1I1L >.LL Vspeed: %I%EL1K1L >.LL X pos: %I%EF1E1L >.L!M Y pos: %I%E'}H1G1M >.LBM4-WAY mirror: M3 M,Q1I R1ILhMLaMon M] :,Q1 R1LMLzMoffMv :,LMGET DOT mode: M M,M1I(} N1ILMLMon M :,M1 N1LMLMoffM :,R 00 5/LMM M, ,/J.J.J ,.Ja/JL5Nl.J)}/JL5N8.J .J/J/J.JA/JLPNL.J/JLM^1*]1*.JIJ /JILN/J3.J/J.J =H`.JIK /JILN*}/J2.J/J.J =H`.JIL /JILN^1*]1*`2J*1J*.JIC /JILNJ1I1`.JIG /JILOS1T10LOT1S1+}.JIG /JIL6ON1ȌM1P1O1.JIF /JILfOS1T10LfON1M1P1ȌO1`.JIH /JILO 5/LO"enter new hori,}zontal speed (1-10):O M, -/J.J.J/J0LO.J /J0LO/JJ1.JI1.JII /JIL`P 5/L"P enter new ver-}tical speed (1-10):P M, -/J.J.J/J0L`P.J /J0L`P/JL1.JK1.JIE /JILP8Q1Q1R1R1.JID /J.}ILP G I.JIB /JILP /D} ,`.JIA /JILP %; 0J`LP 00U1I V1IL QV1U1LQ }color is offP :,`/}U1 V1L4QV1ȌU1L-Q }color is onQ :,`L8QU1 0ILMQ` 0LqQG1F1E1 n/V1X1U1W1 0LQQ1I R0}1ILQ ?M1I N1ILQS1 me1T1*(mf1F1E1S1 mi1T1*(mj1H1ȑG1S1T1M1I N1IL'RLR}1}GET DOT MODE, DOT #%IT1S1R >.M1I N1ILRS1Id T1ILRN1M1LyR$}no more dots accepted for get mode.RT :,2}`LRR^1R]1c1I d1ILR( /LR /d1Ȍc1 00LR} by: Joe EashR :, ,LS comp3}iled with:R :,L2S Run Time Kit (c) 1984 ACSS M, 00 00X 0Z1Y1Y 0 !+4}Y1eY1Z1eZ1W 0LS( / 00 00 2 o1 5Q 0RR 00RI RILS 0JRI! RILS 5}PI1 J1LTJ1ȌI1d1c1 RLS``R  B JKIHiDiELV`L8*+,S (c)1983 Action Computer Services  B JKIHiDiELV`L,7} , BLV`_L*-&-l L'- &` Fj`8冨凪` `-EӅӥ8} `-`ʆǪƩ Ɛee` q-ƦʆǢ &Ɛeǐ - -L\- q-'&&&8儨児9}祂*L\-&&*ń8&&L\- -`hihiHHȱȱL4-c !#3`:}L'-JJJJ`H 4-h`Hȩh -L. -L. ,L. ,L. ,H8;}`HhHh .L. BHI V䅠L. L'/ ,L.Ԇ ؠPIPP`<} \/P ,L. ~/LD/ \/L/ /LR/H- M/8塪墨hL/ /LD/ /LR/ \/ȹP`=}텠8堨塪 \/芨Oȩ-`PP /P棩 Ѥģ0-ģ6000:,80H >}& &ehe&eģ0ʥ 8堅塅`$ F/&*i0:0i F/Ʀ`¢ 护?}°ڱ%ȱ%E F/L0担CS .L0I /L0H 0L0 ~/L0 &B V .NLMȑ@}` MLN%B VL.S:1E:1H . 11 . .h)0I11L.[\ZUVT` 111A}` 1LV/ 1L%/ 1LI/) ` 1LV/ -` 0d '-ҥ `2)2B}ҩ`p`0)92`@0)ӈJJJJ)`Ѕ`ȱ`` 2ȥ`HhC}ƣĢ`ƥĤ`Ѣ Q3`ȱѢĦ`膡`D}`ťƤe8夰Lg3 Ƥ8`ŦeѠe桊Lk3TE}?33nF<<44L444L,44Щ 23 23 2Щ F}2 23L444"/Э4L4"/L54IL4>/L4./444 m4*(m48G}񮅬񮅭8逅4 m 4*(m4131333 M-ԭ33LF5"/`4 m4*(m4H}3q3qo) oЭ43` CL5 B.55)55 5)5` L555)55L55LI}553 m4*(m43q3q3 m3*(m35 -ee`es thLA69696)9696 5J}=6<696L63 m3*(m3=6<6 2L789696;6:63 m3*(m386ȱ66:6K}6;6L7$7<6m:6=6m;696=3:6;6L6`E $7E $7E $. ],F<F< / ;The following aL}rray describes the card backF< F<* CrdBck=[$FF $FF $FF $FF $FF $FFF<* $FF $FF $FF $FM}F $FF $FFF-J9L9-I9R} J9L9L9 ЭF9A9ЭF9A93G9A93` Ll:h:g:g:)g:g:L:g:ig:L:8g:g:h:L:h:g:Т M-)S}`L:h:)h:h:g:Т M-)`` L:: 4: 1` ord riptionF<2 INT Amt]F<.WHO DeaT}ler, ;Dealer's status recordF<' Player ;Player's recordF<P_________________________________U}___________________________________________F<^P_______________________________________________________________________V}_________F<__*()3R~~~~~~~~~~~~~~~~~~~~~~RZ}==p===L>800111=0==i==i===G=i==i====[}===1=0==i==i===YȑX=i ==i==i==i==<=<==g\}==6 = 5=m`}==i <=L@==LdA= >6<<= U9=L2A 1L|A Ap .LA a}JACKA . I= .LAK:A .` LAA6BL$BXiBYiBBB 2BiBBiBBB 2 ; 2c}< 2< 2` LBBBBLBLDKL LnJI9LKVu}U TLpK K[ . nIpJoJoJpJ0LKL LnJI:LKoJI  pJIoJI  pJILKqJrJv}ILK:.: nIpJoJ AL LnJIL LpJoJL LLJVU TL/L L .VU TpJoJw}`H LRLMLMLL~LNLNLL{LNL HNLLbLLLNLNLLL8NL HNLLL`TO BDOLLLL= BHI V䅠L= Lt> P L> >L> >L>H- >8塪墨hL> >L> ?L> >ȹP`"}텠8堨塪 >芨Oȩ-`PP l>P棩 Ѥģ0-ģ6000:,80H "}& &ehe&eģ0ʥ 8堅塅`$ >&*i0:0i >Ʀ`¢ 护"}°ڱ%ȱ%E >L>@担CS 0>L>@I >L>@H ?L>@ >L>@ &B V =NLMȑ"}` MLN%B VL=S:@E:@H *> @@ = *>h)0I@@L=[\ZUVT` A@@"}` %AL> ALr> AL>) ` %AL> =` 0d t<ҥ `2)2"}ҩ`p`0)9A`@0)ӈJJJJ)`Ѕ`ȱ`` Bȥ`Hh"}ƣĢ`ƥĤ`Ѣ B`ȱѢĦ`膡`"}`ťƤe8夰LB Ƥ8`ŦeѠe桊LBONL"}1C*C*CLhC+C,C ԭ,C,C )LFC*CL6C+C+C-C-CI-CI=-CIz -CILC B-C8-C "}BЩ BIL1C`LC @ B B`LC(CI2 )CILC >` AL!D! PRESS Ԡ to continue:C 0> "}.C C`L2D *>L=DK:D: = CLeD PRESS:DT >LD& 1 TO PRINT INSTRUCTIONS ON SCREENDo >LD& 2 "} TO PRINT INSTRUCTIONS ON PRINTERD >LD -> D 0> A r>)C(C(C >(CI1 )CI(CI2 )CIL"}D *>(CI1 )CILRELAEE:E> =(CI2 )CILzELiEP:Ef =`L~E CLE TRANSLATOR AND ME"}NUE $>LE by: Dan PhilippsE $>LE Eש $>LE E $>LF$This translator for XL machines willE"} $>LJF%allow you to have a TRANSLATOR, Menu,F$ $>L|F%and multiple BINARY files--all on theFV $>LF!same diskette. Th"}is is for BINARYF $>LF'(machine language) files only, and it F $>LG'AUTOMATICALLY removes BASIC from the F"} $>LFG'computer. No need to hold down the G $>LzG'OPTION key!! This does NOT give you theGR $>LG''BOOT' option"} for boot disks. For thoseG $>LG'you will continue to use the regular G $>LH'Translator. "} G $> CLIH#Here's how to use XL-ator and MENU:H% $>LwH!(SAVE this diskette as a backup!)HU $>LH H $>"}LH'to build your own USER diskette, H $>LH&1) format NEW diskette -DOS option 'I'Hũ $>LI#2) write DOS files"} - DOS option 'H'H $>LPI'3) you may delete the DUP.SYS file, it I( $>LI' isn't needed - DOS option 'D' I\"} $>LI'4) copy AUTORUN.SYS - DOS option 'O' I $>LI -OR-Iĩ $>L J# instead of steps 2,3, and 4"}: I $>LLpJ' You may unlock & delete INSTRUCT.IONJH $>LJ$ -D"}OS options 'G' & 'D'. This willJ| $>LJ accomplish the same results. J $>LJ Jک $>LK'5) copy YOUR BINARY fi"}les that are to J $>LDK' be run onto the disk -DOS option 'O'K $>LxK'6) lock the NEW files only -- KP"} $>LK K $>LK'ONLY LOCKED FILES ARE DISPLAYED IN MENUK $> CLK'You may (cleverly) rename your files Kɩ $"}>L%L'using the full 11 characters of the K $>LYL'filename descriptively. L1 $>LgL Le $>LL'fo"}r example: Ls $>LL' L $>LL#the filename INSTRUCT."}ION shows upL۩ $>L3M'on the menu as INSTRUCTION (without M  $>LgM'the period '.'). M? $>"}LuM Ms $>LM M $>LM M $>LM'NOTE: the AUTORUN.SYS file is the M $>LM' translator AND the "}menu both. Mѩ $> C``L N @ B B R B >L9N |N0 >LLN |NC > >LhNN"}Y >LNINSTRUCTIONSNr >LNFOR XL-ATORN >LNby: Joe EashN >LN N >LN PROGRAM N"} >LNDEVELOPMENT N >LO by: O >L0ODan PhilippsO! >LIOO: >R B >LO  "} PRESS Ԡ TO BEGINO_ >LOO >LO# THIS INSTRUCTIONAL PROGRAM WASO >LO& WRITTEN WITH ACTION AND R"}UNTIME KIT O >LP% O 0> .C /D {EL N``NIHiDiELV`L< Vh, as we allknow by now, is anything basic! documentation for 砛 }  ` by jim warren }⛛ san leandro ca 94577 now, I don't wish to brag, but I know quite a bit about the commonatari flitterbug (}). Like most tiny creaturesof it's kind, it must produce hercu-lean amounts of eggs each season t}omaintain it's population. It fallsprey to everything from large PowerGlitches (usually the variet}y) to the smallerbut, all too common,  (of which, I understand, there are no fewer than 64 varieties!).} The is a quite harmlesscreature, although it does have aparalyzing sting sure to knock theleg hairs off of a}ny marauding crawliethat threatens it's eggs. The flitterbug spends it's entireadult life laying as many eggs as itcan.} It can only lay it's eggs, how-ever, in clusters, built up from asubstrate of flitterbug moss. The eggs (and the moss }upon which they are laid) are delicate andthe Flitterbug often destroys it's own eggs in the process of laying} them! also, it's adult life span isquite limited; it only lives for a few seconds (76 at the most). Lifeis for the} flitterbug! althoughthis little bug has been in existencefor millions of machine cycles, It isalways on the verge of ext}inction.unless it lays a large amount of eggseach season, it's continued existence(in that particular ecolectro-system,at} any rate) is doubtful. enjoy thisplucky little creature while you can.It may not be with us for very long! use a joys}tick in port number one.sting a by moving on topof "". this makes "".position the flitterbug one spac}eover the "glowing" moss and press thetrigger button to lay eggs. back up and away from the moss while holdingthe trigger} button down to lay eggs.lay as many as you can. If you layenough eggs you can design the new generation of flitterbugs. }when a flitterbug "mate" appears withgood looking genes, capture the genesby moving on top of the other bug andpressing th}e trigger button. if youhave captured good genes, your eggrequirement will be lower in the nextround. if you have capture}d bad genesyour egg requirement will be higher.when you see a potential flitterbugmate with bad genes, chase them awayby }moving on top of them and pressing the trigger button. 롛...be a good mommy! } ....make lotsa flitterbugies   ` ; } 栛 砛 documentation  } @ `   ` [ Ӡ̠àà SPECIAL EDITION 報렣ݠ