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Rename FORCE41.BIN to AUTORUN.SYS. Remove alli} cart- ridges. Boot disk without BASIC. --------------------------------- This program is distributed as shareware. If yj}ou use and enjoy it, please send $20, your return address and any comments to: Kenneth Boynton Rt. 2 Box 19k}9C Bogalusa, La. 70427 . You will receive complete instructions and a map. -------------------l}-------------- I am currently writting a D & D game. Four times the size, more commands, more interaction. The release m}date is dependent on the response to this game. The better the response, the more time I can take to work on it, the soonn}er it will be released. 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The game play is similar to most o2a}uter space-theme arcade games: shoot down the enemy before he destroys you. This game was a learning exercise f2b}or myself; I hope you enjoy it as much as I enjoyed writing it. This game was created using the Atari Macro Ass2c}embler (AMAC). Playing the Game In this game you control a small spaceship, with the mission of d2d}estroying the endless supply of giant crabs blocking your passage through the Crab Nebula. To destroy a crab you must 2e} first clear a path through the four layers of moving walls, some portions of which are indestructible. The crabs2f} are not about to stand still during this barrage, and will randomly scamper back and forth. Also not content wi2g}th merely dodging your shots, the crabs will occasionally fire missiles aimed downward at you. You can score poi2h}nts by taking out wall sections, eliminating the missiles fired at you, or destroying the crabs themselves. 2i} Before the game starts, you may select at which level of difficulty you wish to start the game by pressing the sp2j}ace bar repeatedly. Press start to begin the game. At any time you may pause the game by pressing the letter .2k} Pressing it again will resume play. You may quit the current game by pressing the letter . Start t2l}he game after plugging a joystick in jack one. Your ship can move anywhere on the screen (but never as high as a crab)2m} under joystick control. Pushing the button fires an energy bolt aimed upwards, which you have no control over o2n}nce it is fired. You may have only one bolt on the screen at a time. The green wall sections are easily destroyed2o} with a shot from your ship, and will increase your score by an amount depending on which level you are at. The 2p}round yellow balls are indestructible and all your shots will be rebounded back at you (possibly hitting you!). 2q} The crab will be moving back and forth so as to remain a difficult target. When you are directly below him y2r}ou risk being shot at. He will fire a missile which can track you left or right as it moves down the screen. Wh2s}en you notice its exhaust has burnt out, you can change directions to get out of its way. If you manage to hit t2t}he missile, you will receive 100 points (regardless of the level of play). The missile will explode into debri w2u}hich you must also dodge. Note that every time you destroy a missile, the next one's minimum tracking range is d2v}ecreased (it will follow you further on down the screen). You will rapidly find it impossible to avoid the2w} missile if you adopt the strategy of constantly destroying it rather than dodging it. If you manage t2x}o hit the crab himself, he will explode. You will receive 500 points, another spaceship, and when the screen res2y}ets, you will be at the next higher level. With each new level the difficulty increases. The wall sections move faste2z}r, and the spacing between round sections decreases. The crab moves faster starting with screen three. The miss2{}ile moves faster and tracks you further. Your own shots move faster. Playing at a higher level also means a hig2|}her score for each wall section you shoot out. Beginners should learn quickly not to stand still and shoot, 2}}as you will most often be hit by your own shots rebounding. Learn to let the missiles track you and to change di2~}rection at the last moment. Don't stay in the same place after killing the crab, as he will reappear where you k2}illed him before, and will fire a missile at you the instant he reappears. When you reach the higher levels, you2} will find the strategy of "leading" the crab with your shots and staying far away from the walls to be the only 2}way to survive. With practice, you should be able to break 10,000 points and reach level 9 quite often. Not2}e: SpartaDOS users, be sure to disable KEY. Do not have any handlers installed which intercept key presses, as my pro2}gram requires direct access to the keyboard. This program is ShareWare. If you use and enjoy this program, 2} please show your support by sending a letter and a check to me to encourage the development of more Atari 8-bit s2}oftware. Jeffrey D. 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