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B1 4I BP'AdAU1 @( g}0Y*0N*0I@( YAdAU4(} Select Type of strategy.U(=Basic or =Card Counting Y! h}B:,"@2" 4B6-@#0B*0C@2$(@p%U @7AdAU+6-@ i}/Q(}HOW MANY HANDS (1 - 20000) U(!! @)!B@5*-)( }SCREEN ON (Y/N/I)- j}-B:,"@B2)0Y*0N*0I6.N) @B4 4I Bp @B54Y@p7_ ( k}} ((((((_(>The Computer will now shuffle and thenbegin playing, although 8TT(Lscreen will goblank, you can t l}oggle on and off by holding the key.9MC(;: You may have to hold START key for up to 10 seconds.M AP: m}6-@F6-( >:A%,6-(6-6-AP6- A6-6@ n} @AP76-!6-+ B076-O AP(>:A%,+6-6@76- o}C6-@O6-@ A6-%@6-&"@ AP&(>:A%,J 6.- p}@@; YOU WILL START HAND .>(J6-(  Q - TO QUITF( R - TO RESTART GAME#(2  q}=$ < A&F A(=$ A&A *( (7(COUNT= Š= =$A A r}& * (((=$ & AE(, !PLACE BET (=ADVICE =$10) >-@@E($ ]"@*! s}+ (#(C( ΠӠΠS( ] AP*"&F:B2y,"@8AY@4 t}R0@@@l0@@x6-@ Ax*"@&F:B2y,"@8AY u}R0@l0@@x6- 6- AEAdAU2)@ v}8,"@(6.>:,2 A"AUA5#"@e B# A 8,@ Ap w}#B:, @6.# A)6.7@:,":-@$@$( 6-@@:(, A 6 4QAR @ y} 4R%J A@O1B:,"6.10--@@1(T/ 6-A:,/6-P:A$+%>P,,'AY  z}F:AY,"AIZ"AP\-@A ]pF:AY,"*AY@40(} {}B-@@F(Z-@@^ pAY^M ? 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[Q }"@)+"@*@,)+"@*@,)+"@*@,[6. H;"@)+"@*!@,)+" }@*!@,H6. 4%"@)+"@*!@,46.ԨЩ $(  @6-@) % }@* @%6-@ * %@* @%6-@0- @6-@@Z $  46-@ } 46-@ 4ԨЩ6-@ 46-@ $AY@4(}#(#( }YOU HAD  BLACKJACKSAR BP''W(-@@ ;(COUNT=  TRUE COUNT= T( }RECOMMENDED PLAY =W$$'5-@@ 2(RECOMMENDED PLAY= 5$*+X(-@@ <(COUNT=  } TRUE COUNT= U(RECOMMENDED BET= $X$ +0-@@!-(RECOMMENDED BET= 0$.U @!-@@ }K(%RECOMMENDATION = DON'T TAKE INSURANCEU B .;-@@;(!RECOMMENDATION = = TAKE INSURANCE.$2 }2@6-%@2@6-&@2B:,A6-2@B:,!A*B:,A@6-P:@ }$'@,'@2@B:,!A*B:,A@6-P:@$'@,'@33B:,!A36-P:@$'@ },'@ 3x*"@&F:B2y,"@8AYR0@l0@@x6- },3$:SAVE AND READ:66. D:SAVE.BS,6.BASIC STRATEGY6 BP:'6. D:SAVE.CC'6. CARD COUNTING }:* BP@*@@:@:@:+@+@@:6- }%&AP: @:6-%&@: @:*(*( SESSION WINNINGS=$&AP: ( ( TOTAL W }INNINGS=$:( TOTAL HANDS= : N.6. D:SAVE.BS(6.à.(}%N* B*@@ }*N@4N@9N$!( ٠Ơ $(>N!( (!(TOTAL WINNINGS= $HN(TOTAL HAND }S = \N@^N4 D:SAVE.CCBpaN:( ( ( 6. Ġ06. D:SAVE.CC: BfN AP$ }R\@+@@>(@Q(@\@R Baee(\}Play Atlantic } City 4 Deck Blackjack using either Basic Strategy ,a Plus/minus Card Count a(or your own 'system'.a''(Each sess }ion starts with $5000.ap( (p(a - Computer player vs. Computer dealer. The Computer AUTOMATICALLY uses the }selectedakk(b strategy to makebetting and playing decisions.The computer will play a requested number of handsa*'( }and save the winnings to disk.*(aa( (a(R -Human vs Computer dealerPress key for advice about the pr }operaG:(2 bet or play, based upon the selected strategy.D APG$e(( PRESS RETURN$xin(n(b}If you } want to continuously watch autoplay mode, select 'Y'. If you want to have the autoplay runioo(f As QUICKLY as possible ( }Approx.1000 hands/hr.), select'N' . You can still watch the play by toggling ihh(` key. NOTE: You may haveto hold th }e key for up to 10 seconds to cause desired action.i" APAdAU"$0u{{9@<@,;@ },9AU,9@,9@,9@,;A,;@,;@,;@,:u68@e,-@-68@r },-@B68@,-@W68@,-@l68@h,-@68@,-@68@x,-@6-@ };@,;@,;@,;@,Du68@,-@-68@,-@B68A&,-@ W68@0 },-@ l68@F,-@-@H@W68,-@ Nu/-@e@+68%@2,-8,/ lu$ } D:BJAUTO.BAS TETRIXby Darryl YongTetrix Documentation by Mark McCrackenCopyright 1989 by Darryl YongNOTICE: This program and docume}ntation is not in the Public Domain! It may be, however, freely distributed to all so long as the program and documentation }are not changed in any way. This program and documentation may not be sold in any way without the author's expressed written} consent. This does not exclude normal connect charges for online data services such as GEnie and CompuServe, nor does it pr}event User Groups from making a nominal charge for club diskettes.INTRODUCTIONTetrix is a remake of a popular Russian ga}me with a similar name. The object is simple: shapes, or blocks fall into a pit. Your job is to rotate the shapes, and fit} them at the bottom of the pit. Whenever a row of blocks is completely filled up, it disintegrates with a boom. The game en}ds when there is no more room for the shapes to enter the pit. Nine levels are provided in the game, to successfully pass on}e level, you must complete 10 lines. A surprise is in store for the most adept player at the completion of all 1-9 levels.}CONTROLSAt the main menu, select the starting level using either the SELECT key or the joystick. Starting at level one gi}ves you normal play, whereas starting at any level other than one will give you a "practice" mode; you cannot advance levels.}During play, simply use the joystick to move the piece left and right, or use the 'J' and 'L' keys. To rotate a piece, pus}h the trigger or press 'K'. To speed up game play and recieve bonus points, you may drop a piece from any height by pulling} down on the joystick, or by pressing the space bar. Also, a Next feature is implemented to show you which piece will come n}ext, but the point value for that piece will be reduced. To toggle this feature, pull up on the joystick, or press 'N'.If }you need to pause sometime in the game, press 'P'. To resume play, press any key.SCORINGEach piece that is successfully} placed earns a score of the number of rows it has traversed. For example, a piece that falls 10 rows before coming to a res}t earns 10 points. When the Next feature is on, all score that you would normally receive is halved. Dropping a pieve yield}s 2 points for evert row the piece has fallen. Completing a level gives you 100 points, and if you manage to complete four l}evels with one piece (the long skinny one) you will receive a 1000 point bonus.Tetrix also keeps track of high score. When} the game is loaded, it looks for a TETRIX.HSC on D1:. If, at the end of your game, you have tied or beaten the high score, }Tetrix will prompt you for your initials. Only letters, numbers, and a few symbols will be accepted, any other key will rest}art the entering process. After entering your initials, you have the choice of saving your score or not. If any errors occu}r during the save, Tetrix will abort, without attempting a retry.HINTS AND TIPSEach Tetrix player will gain his or her o}wn style with practice, but here are a few tips. Don't leave pieces where they obstruct others, and don't put pieces in plac}es which limit your possibilities. Finally, practice, practice, practice, is the only thing that will give you success!FI}NAL WORDSPlease remember that for any shareware program, contributions will encourage the author to create more products. }Your generous donations will also pay for the costs incurred, and time the author has devoted. Again, please do not hesitate} to support shareware authors; by doing this, you support the Atari community as well.I truly hope you enjoy Tetrix.---Da}rryl Yong--Proverbs 16:3---1970 Benita Drive, #1 Rancho Cordova, CA 95670 Complaints, comments? Don't fret!! I can }be reached on Compuserve, 72717,1450. I can also be found wandering (aimlessly?) around the Sacramento Quadrature: }ACCESS BBS: (916) 423-2544 BREAKFAST CLUB BBS: (916) 331-4722 CITY OF GREY: (916) 487-8729 SELEC}T BBS: (916) 392-7279Thanks to Marty A., and Mark M. and all others who helped me test Tetrix.i105957LJK3780LJK3676LJK%MhihiHHȱȱ`8Hh` -%E…¦ -%`L-%` >%}"Ff ee&8L_% >%_Wń児0 &&86.ń児8}儅充FfFf8L_% %` Fj` &`p B V8l @& VhhlT&HHJJJJ}hh`hhlT& `iDiE`HhV&`Hh`Hh`Hh` w&IHiDiE B W&HI} B W&`ԆՄ ؠ0ȑ8)ȑ`HhL&0L&II襢 &iȑȩ-`H & &hL&H } & ('hL& &L[' &Ly' &L[' &L'Ly' &L'L' &L' &Lj' &L' &Lj' &L' &L& &L' &L& &L' }ȩ$&*i0:iȑ`V& LFĆ>%>Ć5%/E)ԵH膇hCI4 }HLP>,i,, k% +L > +8},m,,,i,,,, I5`L> J,,Ȍ,, ,L>,,L> ],, k%8!宅寅Š9}0L>L@,,,,,,I/L ?,L@I! 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Change these as desired.If you want another file to run afterthe tran*E}sfer is complete, remove the"REM" from line 430 and enter thefilename to be run.lines 600 and up are data statementscont*F}aining the filenames to be moved.You can enter up to 20 filenames.*barrowed from movdem.bas Ken C*G}ox (*[BGFA@@@ .I} @@AWARI, ORIGIN BY CREATIVE .J} COMPUTINGeeAtari translation and upgrade by Dr. Warren Lieuallen ACE of Co.K}lumbus'@'@@9L +@'0@9-@@L(@AWARI2.L}-@@2(@(FOR THE ATARI)%%( Atari translation by##( Dr. W. Lieuallen %.M}-@A % A 4 +4(" Awari is an ancient African game **("played on a board divided into six.N} ii(acompartments or pits on each side. In addition, there are two special home pits at the ends. TT(L A move is m.O}ade by taking all of the beans from any (non-empty) pit on VV(Nyour own side. Starting from the pit tothe right of t.P}his one, these beans areKK(C'sown' one in each pit working around the board counterclockwise.]](U If the last bean.Q} of your move is sown in your own home you will get a second move.UU(M If the last bean sown in a move lands in an empt.R}y pit, all the beans in thejj(bopposite pit, together with the last bean sown are 'captured' and moved to the player.S}'s home.ll(d When either side is empty, the game is finished. The player with most beansin his home has won.%%( .T} Press any key to begin...A#@@K:0)@;@A(}&&9@,9@,9@.U}P,6-6-*-@&68,-@* H6-68,-368@,-.V}H68@,-# AP(.-@ @$( Your move. A-"@2 " A7.W}"@<6-@ @,(My move is 6 AA#" AP# @F "(,.X} AK!@5P'-@ @'( Game over. Ua6-8@,&8@,) ;-@.Y}@W( I win by 6 points.a AZI6-%@"/-@ @?( Drawn game.I A_<-.Z}@@2( You win by  points.< Ad>-@ @,(Move again >-@@n7.[} @!-6-&@7 A0xI-@ @'( Illegal move.;-@A? I A.\}8,"A 6-@ A AP 6- A)6-!@)6-&@36-.]}%@ @ 368,-8,$@%.-@.8,A0 $5-@@.^}&8,26-@5$ A 0-@@0(< < < < < <.( (.( | | | |._} | | |( My |* -@@6@* A ( Your(Home6-@ A.`}?#(88@, @?( (8@, Home9( |%-@.a}/ A3 9(  ((( | | | | | | |-( (-( > > > > > >$D8, .b}@( I(8, |$X 6-8,68,-]B-@6@(6-%@4!@B6-&@.c}b68,-8,%@ gI8,"@@*@I8@&,A%l$qM$68,-8,%8.d}@&,%@368,-J68@&,-M$ 6-6@6-@%'-@#68,-8,' .e}*.-@@.8,"A/6-6- A4.-@.8,"AE9.f}6-8,%6->3!@6-&@)6-@3 A0C=8,"@*@=6-8.g}@&,%H !6-M R36-8@,&8@,&3!@AuW# 6-!@#6-&@\\.h}-&@N8,$@%"P:8,'@#+@&,%?,\6-&@f k'-@#68,-.i}8,' p 6-6-u z# 6-(>:@B%,# A$-&@ (8,$ *@@.j}'@@9*^-@ @!&( Play again?F@@K:S)@^@".k}@(} @'"@xA 4-@"@"*(Type 'Y' or 'N'.4 A (}))(! Do you w.l}ant instructions? (Y/N);#@@K:0)@;@"@ @)"@x+.m}(}) @&,"( Please type 'Y' or 'N'., A D:AWARI.n},f@WIDHIGVWYJUMPMAZEPRINTEMAZERUNNEMAZEBUILDEXMINUSYMINUSXPLUSYPLUSTRIETOTALTIMSPOCURSOBLANBOTTO2p}TIMAVTIMSTARTSTARTPEKFIRSTTIMXYCHALASTTIM@@@2q} 2r}@ !"#$%R +@2s}'0@9-@@R(@ Maze-Runnerg @C,@@1/@@C/2t}@@U/@@g/@@**(" By Fred Brunyate & Dr.W.Lieuallen-@A"  +2u} MAZE MASTERBY FRED BRUNYATEdGGPOKE NEW MARGINS, SET SUBROUTINE LOCATIONS, TOTALS, AND CONSTANTSi6-2v}@j6-@n##9<,9%@<%@,x;@,9@,@@@@82w}6-A6-A06-A 6-AB6-AC6-AD6-AE6-2x}6-6-@:,6-@:,6-@: ,6-@$%@,SET BOUNDARIES NON-ZERO6-@2y}@568<,-6@568<%@,-6@J T-@^568<,-6@568%@<,-6@2z}h ))CLEAR THE ARRAYS AND SET BOUNDARIES + AF0( ( (0( I'm thinking up a good one2{}!#(#( Don't go away.,( (,( (It'll be a minute or so.)-@-@%68<2|},-%68<,-       DISPLAY RESULTS*6-%@4 6-%>6-P:'$A2}},'AH-@%@R--(Try #  -Time was:  seconds.\))( Average time:  seconds.f2~}ASK USER VITAL QUESTIONS&&( Repeat this maze (Y or N)4YA $$( Another Maze (Y or N)2}4YA9@@'@@99ARMAZEPRINTER!!VALUES IN 'V2}' DETERMINE THERIGHT AND BOTTOM WALLS OFEACH CELL:V(I,J)=0; NO OPENINGSV(I,J)=1; BOTTOM OPENV(I2},J)=2; RIGHT OPENV(I,J)=3; BOTH OPEN$POKE TURNS OFF CURSOR%$$SETCOLOR HIDES MAZE UNTIL DONE.V(I,J)=2; RIGH2}T OPEN8 +BAR@C0@@ @GPRINT THE TOP LINEL-@` (~2}  (PRINT LEFTMOST WALL, THEN A CELL AND WALL OR OPENING-@ (|-@2}8<,!@A0 ( | A@ (  (!!PRINT LEFTMOST INTERSECTION55THEN A WALL OR O2}PENING AND ANOTHER INTERSECTION (-@8<,"A8<,"@A  ( 2} A  (( 2(< @ DISPLAY THE COMPLETED MAZEA0@@@F$MAZEBUIL2}DER$$PERFORMS A RANDOM WALK THROUGH##UNMARKED CELLS, KNOCKING DOWN WALLS AS IT GOES. PRINTING%%INFORMATION I2}S STORED FOR LATERPICK A STARTING POINT 6-P:H:,$,%@*6-@$46-@>6-@H2}68<@,-R6-@\LIST DIRECTIONS AVAILABLEf6-p$$8&@<,A!z6-%2}@ 68,-$$8%@<,A" 6-%@ 68,-$$8<&@,A"P2}6-%@ 68,-$$8<%@,A"6-%@ 68,-IF BOXED IN"A$2} SELECT ONE DIRECTION &"@ 8@,& A#P >>P:H:,$,%@8@,8@,8@2},$ MARK NEW CELL. 6-%@8 68<,-B A!PL ##IF BOXED IN, START A NEW PATHV ""FROM ANY EXISTIN2}G PATH. STOP` IF 95% COMPLETEt %%!?$+$%@,A%@ 6-P:H:,$,%@ 6-P:H:,$,%2}@ 8<,A!P A$@ !!OPEN THE BOTTOM OF A MARKED CELL IN THE LAST ROW 6-P:H:2},$,%@ 8<,"A%@ 68<,-8<,%@ $ MAZERUNNER MOVES THE CURSOR ACCORDING 2}!!TO THE JOYSTICK, CHECKS FOR DONE AND TIMES THE RUN !!PUT THE CURSOR AT THE START  6-6-  , 2}READ THE CLOCK 6-F:@, 6-F:@, 6-F:@ ,0 //6-+$AV$AV%$AV%,'@`5 READ2} THE JOYSTICK: 6-@&R:@,D "A10N 6-6@X  @6-b !@6-2}@l 6-6@v ("P:'@,$@(6-@ ("P:'@,$@(6- CHECK FOR WALLS 2}THERE !!IGNORE JOYSTICK INPUT IF WO 1%% *A10 ""LEAVE A SPOT, MOVE THE CURSR  , 2} 6-%6-%  , REPEAT IF STILL INSIDE  A10 READ THE CLOCK 6-F:@, 6-F:@2}, 6-F:@ , //6-+$AV$AV%$AV%,'@`* 6-P:+&,$A,'Af $h XMINUS1m2}MOVE LEFT, OPEN NEW CELLr6-&@|68<,-8<,%@$ YMINUS1MOVE UP, OPEN NEW CELL6-2}&@68<,-8<,%@$0 XPLUS1:!!OPEN THIS CELL'S RIGHT WALLDAND MOVE RIGHTN68<,-8<,2}%@X6-%@b$ YPLUS1""OPEN THIS CELL'S BOTTOM WALLAND MOVE DOWN68<,-8<,%@2}6-%@$1( (1(# 'Maze-Runner' will construct a ++(# maze for you to attempt to solve, --(% by2} using the joystick to move along++(# the paths. But, be careful! The **(" control is fine, and you WILL be*(2} timed! Good luck.4$D:MAZEA"@"@6-8%@, $( 6-0jAtari Computer Enthusiasts of Columbus Disk Of the Month #90 February, 1990BJAUTO.BAS - Black Jack game6} andtutorial. Will give you advice onhow to play or let you watch as itplays itself so you can comparemethods.TETRIX.C6}OM - Very captivating versionof Tetris for the Atari. Good for a5 to 10 minute diversion....until youget hooked, then it'6}s good for hours.Keeps high scores on disk. This isshareware! PLEASE send acontribution to the author if youenjoy the g6}ame. These days sharewareis our best source of new software -let's encourage the authors!ZEUS.COM - Nice sound and graph6}icsdemo. Press a key to change thebasic pattern. Thanks to Ogle D.Elswick for passing this along.XFRIT.BAS - Very hand6}y loader to putyour favorite utilities in yourramdisk. Easily modified to changedrive numbers and selectedfilenames.AW6}ARI.BAS - This one is by WarrenLieuallen, former club officer. Based on an African game. Like manyof Warren's programs, th6}einstructions are built into theprogram.MAZE.BAS - How smart a mouse are you?Try a new maze each time or run thesame on6}e from a new starting point.By Walter Lieuallen.Side 2STEREOXL.TXT - Text file describingthe stereo sound upgrade know6}n as"GUMBY", by Chuck Steinman ofDataque. Doubles the number of soundregisters using only about $15.00dollars worth of p6}arts. See GUMBY.DOCfor a desciption of the GUMBY.* fileson this disk which use POKEY playerfiles to play stereo music. Se6}veralPOKEY files are included (*.V).SCRNEDIT.COM - A very good screeneditor that works in several graphicsmodes. Excell6}ent for designingplayfields for the games I'm sure youare all writing for the next DOM. See SCRNEDIT.DOC for fullinformat6}ion.DEMO.BAS - A simple demo usingscreens (filenames *.STR) made withSCRNEDIT.COM. Hit your joystick tochange screens6}.WORDSRCH.BAS - Another game fromWalter Lieuallen. Creates a wordsearch puzzle from your choice ofwords, with options f6}or printeroutput. More proof that we CANdevelop our own software! 4l