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A"@w%D:MENU A@ŧӠŠ70@@@70 W}@@F (}-@F(&ҠŮΧҠԠ @ AR@ X}( (>@B:,A =@3@@D:*.DOC= A1@ Y}17@<@,0 A"(7@<@," A+67@,.+67B:,%@,..DOC5@ Z} A5@@""ΠӠĠӠ͠!"@!@@6- [}@+@@=AR@W0@@@q0@@0@ \}@Z6-AH6-C:,)6-P:'AV,96-&AV$J6-P:'AV,Z6-&AV$O%@@ ]}%%@3%@A%@O%@ 6-?:C:hhhLV,<@,""F:%@,!A'A" ^}))6-F:%@,%AV$F:%@ ,66 "(@7@<,, @b6 A`@ --J! _}7&<&,4 '! APT ^J!(@7&%@<&,+ @b36-&=+%,!@'J Aph r'(@ `}7%@<,' @b| A` Ơ5@@" @b*@5@@@ a}%D:VIEWDOCS.BAS b} rP/Y$m$AD1D2D3D4D5D6CPLAYENAMESSCOREATOTASBTOTTURPLAYERSNSSTBROLDPMBASKKTTTURd}NNP@$6HZ@ AC@ @e}@@@f}AR !"#$%&'()*+, **g}** FIVE UP ******** CHARLEY KORMOS ******** FEBRUARY 1985 ****(************************2 APh} A`< Ap AF AP AZ**** PRINT THE DICE ****d$-@$ A`%8@,i}n$-@$ A`%8@,x$-@$ A`%8@,$-@ $ A`%8@,$-@&$j} A`%8@,!-@2@ (!$ ( $ ( $ ( $ ( $ ( $ ( $**** DRk}AW THE SCREEN ****_@B2H'B2I3B2P7+FA8,UA8,_ AP!ARl}@(}!- (//('| MINIMUM score | UPPER HALF //('| ONES 3 m} -- | (need 63)  (| TWOS 6 -- |//('| THREES 9 -- | BONUS [35]  (| FOURS 12 n} -- |"++(#| FIVES 15 -- | UPPER HALF,//('| SIXES 18 -- | SUB TOTAL 6 (o}@ (J//('| TRY TO GET score | LOWER HALF T (| 3 OF A KIND -- |^ (|p} 4 OF A KIND -- |h&&(| FULL HOUSE [25] -- | GRANDr//('| SMALL RUN [30] -- | TOTAL | (| LARGE Rq}UN [40] -- | (| JUNK PILE -- |@@(| FIVE UP [50] -- | 7$@&@ <$@, (r}@w$**** SCORE POSITIONS ****-@@-@8,8<,"As}`>8<,@"6.=:8<,,6-@ &B:,8,>( &8<,"@( 00  6-6-:"-@t}@"6-8<,D@6-%N X3 6.=:,#-@9&B:,@'(-6-36-b"-@@u}"6-8<,l@6-%v * 6.=:,#-@9&B:,@'(*$**** LOOP ****"$@Bv}% A6-@%6-@ -8,(-@@  Z6-R:&@,Z6-%+"@)w}"@)"@,&+"@ )"@)"@,!@6-@ @6-@ -8,( x}6- T:&@,A < 8,"68,-@*-8,@#2(< A18,"@68,-*-8,y}@#1(   8@,"@A %C-@@52$A@@9 C2* A z}4-@@>y!2$@@@@E2@$@ @@T8,"@p6-P:H:,$@{},%@y68,-H! 2!2@R -@@ 68,-\'AU#-@@' |}fAU@ p;-@@&-8,@#-( 1 ; Az36-%@"@)6-@}}3 A  A **** FILL SCORECARD ****6-@6-@-@8,(>-@@ ~} Z6-R:&@,Z6-%+"@)"@ )"@,&+"@)"@)"@,!@6-@} @6-@-@8,( 6-T:&@,A 08<,A 0M-@@}52$@@@9 C2M A F-@@668,-P:H:,$@,%@: F6-@}#6-%@!#6-@! 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A !"@A&0 6--@@6-}%8,  A&0**** FULL HOUSE ****@ A#0 6-6--@@8,"}@6-@8,"@6-@ 6-@ %"@*"@%6-@% A&0 **}** SMALL RUN ****$ @A$`. 1 6-6-@!6-@'6-1 A$8 7@6-@'6-@}-6-7 A$B 7@6-@'6-@-6-7 A$L %@6-@% A&0V 6-@0} A&0`  -6-j -@@t  8,"6-@~   "@6-%@   $ }**** LARGE RUN **** @A%` '-@@#68,-8,'  --@@--%@@} 8,8,A%  ! 6-8,68,-8,!68,-    6-@ }8@,%@"8@,*8@},%@"8@,*8@,%@"8@,*8@,%@"8@,6-@@ A&0 **** JUNK} PILE **** @A& , 6--@@(6-%8,,  A&0( **** FIVE UP ****2 6-@}< s]8@,"8@,*8@,"8@,*8@,"8@,*8@,"8@,i6-@Ps A&F 6}8<,-P $-@@ 68,-$ Z Ad ,6-%@"@$"', Bn $x **** FLASHY F}IVE UP **** 6-F:A, -@@?P K2F:@ ,@K2@AV&F:@ ,@}@& -AF:@ ,-AF:@ ,  AA  22@ $}**** MAKE THE DICE ****GG;@,;@,;@,;@,;@,;@,6.}6.6.6.6.6.}$p**** TITLE PAGE ****z/ AF:A,&@/6-F:A,I+@@+AR@}7AI-@@##( ##( ##( }ɠ֠ŠՠР ##( by ##( Charley Kormos ##( ##}( -A!AA@+2@@+AU@' 6.6.6.}6.!6.'6.-@@(-@4@(-@@(-@4@(-}AU@)-@@ - $ 2$X1-@@1(How many players (1-4)b Ap}l+ B+ @)!@Ap v_9@<,9@,9@,9@,9@,;@,;@},;@@,g6. x67@@,. 67@,.E-@@%-@068<,-4 8 E;@,#}-@#-@@%%(PLAYER 'S NAME r-@$@<67$@&@ <$@},.N-@@r(  DD2,3,4,5,6,7,11,12,13,14,15,16,17,3,9,15,21,27,33,198,56},102,40,,72,169,14,141,10,212,141,23,208,104,64d-@@"$68,-( 46-@@6-@L6-@}X6-@"d6-@1-@@"$68,--68,-1 @-@@36-P:H:,$@,%@}<68,-@ 59@,$-@@("168,-5 %-A6AF"!%  AP 6-$}AVJ6-C:hhhԩ`,1-@@F6-?:<%$AV,J +-%A1%A`'AU+  }+-%Ag%A'AU+ +-%AY%A'AU+  +-%A%A('AU+} *+-%A%A'AT+ 4+-%A#%AV'AT+ z$'**** GAME OVER ****'6}-@$' A A.'7@c!-@6@)(+3576-%@58'' 6.=:,#-@9&B:,@'(}B')6.=:%,%-@9&B:,@)(L'*-@%@*(V'-@@  `'*-@%}@*(GRANDTOTALj' F:B2y,@B`t'6-%@~'B ' B D:FIVEUP.B}ASB ' B D:FIVEUP.BS  E!5HAARM@AAU@@'D:HUMOUR.BAS'MODIFIED BY ALEX } 31/1/87%%MODIFIED BY S.J.MURRAY 30/4/93 +6-^AdAU'A@9A }<(?(^(Hello! What's your name? F:Ad,"AU@|+@%@'A@9-@@}Z(@Ǡˠ|2@AR@ 0-@A,AF:B7p,0  }@@mA`F:B7p,-AaF:B7p,XA%P:H:,$@,F:B7p,mA#F:B7p,\AV}F:B7p,-AYF:B7p,XB7`%P:H:,$@ ,F:B7p,\  +(%2}G2@i2@2@-k"AU}!AdAU$(@(Hee! Hee! THREE times!C(^(Do you try again?a(k(READY. F:Ad,"AU@F/}"AU%D:MENU2U( ((&(Hee! Hee! Got you!)(?(But, seriously...K6-@U @7(("(Ha! H}a! Got you again!%(((<++(#Never trust a computer with a senseFH,($of humour. (I can't believe you fellH(for it tw}ice in a row!)P"AdAU("(READYR-@@+A$@H-@6@e-}@6@}2%@  Z+AAH!6-AU+ @dllFOR J=1 TO 7:POKE 71}0,J*16:FOR X=2 TO 0 STEP -1:FOR ME=14 TO 0 STEP -2:SOUND 0,X+J,2,ME:NEXT ME:NEXT J D:HUMOUR.BASlFOR J=1 TO 7:POKE 71gFUTURA ISSUE 7 - MAY/JUNE 1993(Release date = 21/6/93)INTRODUCTIONby Stuart J. Murray14th June, 1993. Welcome to} a new Futura year! I'd like to begin this introduction by thanking all of you who have supported my efforts with Futura ove}r the past six issues. To all Futura subscribers throughout the world... THANK-YOU! I hope you will continue to support Fu}tura over the next six issues. Well, I'm late again. Sacked! Everything has been EXTREMELY hectic over the past couple} of months! As some of you may know, I am in my final year at the University of Aberdeen and the essays have been coming thi}ck and fast recently. After completing these essays I had to prepare for my final exams which ran from 5th-10th June. Needl}ess to say, by the end of all this I was ready for a break! My girlfriend and I therefor decided to visit my gran in Inverne}ss for the week-end. I returned home late last night (Sunday). Unfortunatley, I will not be able to dedicate all my tim}e this week to completing Futura issue 7. I have to make up all the hours I took off work (at B&Q) over the past two months }to complete my essays and exams. I'm hopeful that this issue will be complete by Friday night and posted on Saturday morning}. (fingers crossed!) I've been attempting to keep up with all the recent letters and orders whilst completing my final c}ourse essays and exams. I'm sorry if you experienced a delay in receiving a reply - given the choice I would have prefered t}o have concentrated on Futura. However, the essays and exams had to come first as they contribute toward my final mark. I a}lso experienced lengthy delays from my disk supplier, Creative Media Store (see Editorial). THANK-YOU ALL FOR BEING SO PATIE}NT. Everything will be back to normal from Futura issue 8 onwards. Right, onto issue 7...Side A The text within} this issue includes reviews of Dark Chambers and Operation Blood, an overview of Oasis Design, the latest 8-Bit news, the st}ory of the Atari Force, etc. Many thanks to John McIntyre, Alan Hitchen, Simon Roe, Charley Kormos and Daniel Baverstock for} submitting articles or programs for inclusion in this issue. Without your support this issue might not have been completed }until next month. I look forward to further articles and programs from Futura subscribers. The 8-Bit is indeed alive and we}ll! The programs on Side A are as follows:FIVE UP Five Up is a great version of yachtzee poker dice. Full docume}ntation can be found within FIVEUP.DOC. Five Up was submitted by Futura subscriber, Charley Kormos. Thanks Charley! Please} let me know which NOSAUG PD disks you would like to receive free-of-charge.HUMOUR Also on Side A is a program simply }entitled 'Humour'. This is a fun little program which I have updated from a program called 'Humor' (on Ol'Hackers PD Disk 36}). I hope you like Humour - I thought it was funny!Side B Flip the disk and boot WITHOUT BASIC for the main selectio}n of programs:NUMBER BUSTER The star of the show! Number Buster is a great new game submitted by Futura subscriber, S}imon Roe. It will also test your mathematical skills. Full docs and an article on how it was programmed are included on Sid}e A. Many thanks Simon - I look forward to Countdown, XO, etc. I hope you enjoy your free NOSAUG PD disks.CHECKERS T}his is a great PD version of the classic board-game, draughts. It plays really well with varying difficulty levels, quick re}sponse time, no illegal moves, etc. I knew I'd find a good version of draughts eventually. Checkers is from a recent M.A.G.}I.C. disk of the month.KAL There aren't many kaleidoscope programs for the Atari 8-Bit. I found Kal on an Australian }PD disk. It is very fast! Switch of the lights, blast some music and sit back and enjoy the power of Kal! You can also cre}ate your own patterns by hitting the spacebar when Kal is running. Just experiment with various figures and you'll soon crea}te some wonderful patterns.BOWLING This PD sports game is great fun! Bowling allows 1-4 players to battle it out for }the Futura Ten-Pin Bowling Championship. Let me know about your scores. Can you get a clean sweep of strikes?SYNTRON } Syntron is a simple but very entertaining Robotron clone which I've been playing quite a lot recently (it's great for gettin}g rid of frustration!). How do you play Syntron? It's simple! Blast eveything in sight!!! Oh, before I forget, there is a} two-player option which allows one player to move and one to shoot. Great fun! Get blasting! Syntron hint: run for an emp}ty corner and blast for your life!VTEX VTEX is a wonderful text-viewing utility program which is packed with options. } These include page forward or backward (single or 10 pages), go to end or start, set screen colours, disk directory, help sc}reen, etc., etc. This really is a cracker! The only major option it misses is a printer option. The author plans new versi}ons, so please consider writing to him to request the printer option (and perhaps a font-loader and a true word-wrap). I'm c}urrently considering using VTEX for future issues of Futura. However, I've included VIEWDOCS with this issue to give you a c}hance to experiment with VTEX. If you have a spare moment, please let me know what you think of it. Should I use it instead} of VIEWDOCS.BAS or are you happy with things as they are? Both text-viewers have their advantages and disadvantages, e.g.}- VTEX has lots more options but would mean one less article per issue (it's about 40 sectors larger than VIEWDOCS).- VIE}WDOCS is a smaller program but cannot page backward.- VIEWDOCS has a true word wrap. VTEX does not (long words occassiona}lly wrap around the screen).- VTEX is a lot faster than VIEWDOCS.- VIEWDOCS has a printer option. VTEX does not (altho}ugh you could use a word processor)....and so the list goes on. I think the best idea is to read the first few text files }on this issue with VIEWDOCS and the rest with VTEX. Afterwards, mess about with both of them and decide which one you prefer}. I'd be most grateful if you could let me know of your decision. If a substantial number of you would like a change to VTE}X, I will switch text-viewers from Futura issue 9 (Sep/Oct93) onwards. (Please remember that the extra options of VTEX must }be balanced with one less article per issue.) Full documentation for VTEX can be found on SIDE B (VTEX.DOC). If you wis}h to read this with VTEX then simply enter "VTEX.DOC" at the filename prompt after loading VTEX. To read VTEX.DOC with VIEWD}OCS simply load VIEWDOCS.BAS, flip the disk and follow the on-screen prompts. There we are once again. I hope you find} the selection of text and programs within this issue to be both interesting and enjoyable. Futura Feedback and the Atari 8-}Bit Bookshelf will return in the next issue. Many, many thanks again to all of you who submitted articles and programs for i}nclusion on Futura - your efforts are very much appreciated! Until the next issue...See-ya!Stu.P.S. Thanx and greetin}x to all new Futura subscribers! Thanx also to the Ol'Hackers A.U.G. in New York for their continued support of Futura in th}e USA. (Look out for an article about OHAUG very soon!)ckers A.U.G. in New York for their continued support of Futura in th9FUTURA EDITORIAL - ISSUE 7MAY/JUNE 1993by Stuart J. MurraySOFTWARE FLOWS ON! Well, as always, there is lots to ta}lk about within the 8-Bit community. New software continues to flow - I've recently purchased some new titles which I hope t}o review within Futura issue 8. I bought The Curse and Mega Mag 5 from Micro Discount, and Crossbow from Gralin Internationa}l. The service I received from both companies was not bad. Both orders were placed at the same time and both arrived after }about two weeks. To my surprise, the Gralin order arrived first. A couple of years ago, I remember waiting at least a month} for Gralin orders - I eventually stopped ordering from them because of the delays (I waited about three months for Fooblitzk}y by Infocom). This improvement in service will do much to promote sales - keep up the good work lads! It's also good to se}e Gralin charging slightly more realistic prices for imported cartridges. I got Crossbow for 14.95 pounds - that's almost se}ven pounds cheaper than Micro Discount. They also sell Dark Chambers for half the price of Micro Discount. When you conside}r that Dark Chambers is readily available in the USA for $9.95 (about 6.50 pounds) it makes you wonder how Derek Fern can jus}tify a price of 18.95 pounds! Still, it is good to see him keeping the price of new European disk software at a realistic le}vel (although they are creeping up from 5.50 to 5.95 to 6.95). The days of full-price 8-Bit software are well and truly dead}! The vast majority of my pocket money went into the bank accounts of Atari Corp., Datasoft, Infocom, etc. (not forgetting B}oots, Silica Shop, Virgin, etc.) Nowadays, if people are willing to pay 20 pounds plus for a piece of software they will und}oubtedly invest in a 16-Bit computer or games console. I believe that today's 8-Bit Atarian has no desire to return to the d}ays of full-price software. New companies (and existing software suppliers) must price their products realistically! Let's }hope that the new European software being imported by Derek Fern remains under seven pounds and does not creep up to and abov}e the ten pound mark. Unfortunately, due to essays and exams, I have not yet had time to examine my new software titles }properly. They will be reviewed as soon as I have a spare moment. I've also recently received Atari Classics disk 3/4, Ol'H}ackers Newsletter, Irish Atari User 3, Page 6 issue 62, TWAUG 3, Bellcom InfoDisk, etc. Isn't it great to see so much new an}d reasonably priced software? Long may it last!COMPUTER SUPPLIES AND GOOD SERVICE : A CONTRADICTION IN TERMS? You ma }y recall that I wrote in a previous issue of Futura about a computer supplies mail order company called Creative Media Store  }Ltd. They offer a vast amount of supplies at very low prices. However, having experienced problems with their standard of s }ervice I feel I must warn you before you place any orders. Of three orders I placed with them, only the first one arrived wi }thin two weeks. It was after this first order (for a 6-pack of printer ribbons) that I informed you of their address. I act }ually thought I had found a reliable and efficient computer supplies store. Some hope! My second order for 500 disk labels }took four weeks to arrive and when it did there were only 360 labels in the box and yet 500 on the invoice! It makes you won}der how often they try this trick! I had to telephone the company to demand another 140 labels - which arrived two days late}r. My third order was placed at the same time as my second. It was for 100 blank disks. After almost six weeks, two letter}s, two telephone calls and a delivery of 33 faulty disks I finally received a refund! However, even the refund was ten pound}s short! One more letter (threatening press involvement) and one week later, I finally received a full refund. Why is it th}at the majority of full-time, professional computer supplies stores offer such a low level of customer service? Needless to }say, I will not be ordering from Creative Media Store again. My new supplier, Linefeed, seems OK. My first order arrived in} four days (although it was meant to be next-day). I'll let you know how I get on with Linefeed. My Kingdom for a good supp}lier!FUTURA ISSUE 4 (NOV/DEC 1992) Unfortunately, I have recently discovered that one of the programs on Futura issue} 4 was probably not PD. 'Omidor', which was included on Side B is in fact a game which has been cracked by a software pirate}. Omidor was programmed by Peter Sabbath of ABBUC PD (hence my mistake). I did not notice the pirate's tag on the title scr}een. I do not know for sure that the game was not PD but have decided to withdraw it anyway (it may indeed be a PD program w}hich the pirate has cracked into to leave his message). If it is a copyrighted program, I would like to apologise to Peter S}abbath and everyone at ABBUC. My mistake was an honest one. When I have a spare moment, I will write to Peter c/o ABBUC to }request information about Omidor. Omidor has been replaced by two programs - Cecil and XL/XE Translator. All recent ord}ers for Futura issue 4 have received these programs instead of Omidor. If anyone would like a free replacement of Futura iss}ue 4 please send your original disk back to me and I will copy the new Side-B onto it. I will also send you a 2nd class stam}p to cover your postage. If you would like to wait until I hear from Peter Sabbath then keep a look out for more details in  }future issues. As I've already mentioned, Omidor may in fact be PD but I have decided not to take a chance.THE NEW BURNS?!} Many of you may have noticed my new column in Page 6, The Classic PD Zone. I hope you enjoyed reading it. I will prob"}ably submit occassional articles to supplement this column (when time permits!). Feel free to let me know your opinion of Th#}e Classic PD Zone. Any comments or suggestions for future columns would be much appreciated. You never know, they may lectu$}re on these columns in the universities of the next century. The new Rabbie Burns? Hey! Stop laughing! You never know! O%}r perhaps you do. "Do what?" I don't know! It's all Greek to me! "Like programming an ST?" Yeah! Poetry it's not, but e&}njoyable? Perhaps. "Perhaps not." Who cares - pass me that joystick! OK, so I went a bit daft for a few seconds! It''}s called Wordprocessoritis and it creeps up on you after one million words! Right, back to the editorial...THE "SAGA" NEV(}ER HAPPENED I've heard that a few 8-Bitters are calling the Futura / Grim Reaper situation a "saga". They couldn't be f)}urther from the truth! The Editor of the Grim Reaper (TGR) made comments towards myself, Futura and NOSAUG within TGR7. I R*}EPLIED to these comments by personal letter and (after receiving no reply to my letter) within Futura issue 6. As far as I a+}m concerned, end of story. Futura subscribers have told me that the TGR Editor ("John E.") has continued to pursue the s,}ituation within TGR8 and TGR9. I cannot say for sure because TGR7 was the last issue I plan to read. I have come to the-} conclusion that the TGR Editor is attempting to instigate a public argument to create a more interesting TGR Editorial and g.}ain a degree of free publicity. However, such an argument is detrimental to the British 8-Bit community and I will not becom/}e involved. The only points worth remembering are that the inclusion of the two pirated programs in the old NOSAUG PD Librar0}y was completely unintentional (and led to a complete reorganisation of the Library). If I'd known they were in fact commerc1}ial releases, I would NEVER have placed them in the Library. Also, this whole situation would never have come about if the p2}irates would leave our beloved system alone. My reply to "John E." within Futura issue 6 is the end of the story as far 3}as I am concerned. As I've already mentioned, I do not plan to read another issue of TGR. The temptation to reply to furthe4}r unwarranted comments would be too great. Such a reply would simply be a waste of valuable sector space. Futura is for the5} benefit of the worldwide Atari 8-Bit community, not for the tiny minority attacking those attempting to support it. LONG LI6}VE THE ATARI 8-BIT!COMPETITION / SURVEY RESULTS The Futura 6 Competition / Survey results will be published in Futura7} issue 8. The competition winner will be announced and the survey results will be given in full. I simply haven't yet had t8}ime to analyse all the entries. Thank-you to everyone who submitted a survey. As the results will not be published until ne9}xt month I have decided to extend the competition deadline. If you submit your survey (from Futura issue 6) by 30th June you:} will be included in the prize draw which will take place on that day. First prize is three NOSAUG PD disks (or two PD casse;}ttes) of your choice. I will also be adding a Second Prize of one NOSAUG PD disk or cassette of your choice. But, as they s<}ay, you gotta be in it to win it! Your survey will also help to form Futura over the next six issues so please consider send=}ing me your answers.EXCEL - A TRIBUTE! Many of you may already know that Excel has ceased production. I do not wish >}to dwell on this very sad news because I would like to give a brief tribute to this Scottish disk magazine and its editor, Ro?}bert Stuart. A couple of years ago, I noticed a half-page advert in Page 6. Excel had arrived! The first issue was exc@}ellent... Amnesia, Colorfont, etc. The only thing it missed was a text section. I remember feeling quite proud that such anA} excellent disk had been produced in Scotland. I quickly sent off a letter of congratulation to Robert. Over the followB}ing year, Robert and I often exchanged letters. We had some very constructive 8-Bit debates. I used to pester him to producC}e more new software of a similar standard to Amnesia (his talent was too good to waste). He would reply by pestering me to sD}ubmit something for Excel. It was good fun! Over the two years, I purchased eleven issues of Excel from Robert and there waE}s always a PD gem to be found on each issue. On behalf of all Futurians I would like to thank Robert for his support of F}the Atari 8-Bit. It was very much appreciated and helped to maintain an interest in the Atari 8-Bit during the decline in thG}e worldwide 8-Bit market. It is sad that Robert has decided to move on to the Amiga but perhaps he may convert some of his fH}uture Amiga programs to his old 8-Bit. Good luck Robert with all your future projects!NOSAUG PD - A SUCCESSFUL LAUNCH I} Many thanks to all of you who ordered NOSAUG PD Disks. The "10 for a tenner" offer proved quite popular. Thanks also to tJ}hose of you who answered my plea for opinions on the PD disks - your suggestions, compliments and constructive criticisms wilK}l help to shape the future pattern of the NOSAUG PD Library. Check out the DISKPD.DOC file within this issue for detailsL} of more new PD disks. There are many more disks to come - I simply haven't yet had the time to examine and organise them. M}Also, I haven't yet had a chance to produce full disk content listings for every disk. This will take quite some time but I'N}m confident of a new listing being ready for the release of Futura 8. Futura subscribers will probably receive this listing O}in the form of a NOSAUG PD Catalogue. If I manage to produce such a catalogue I can then use DISKPD.DOC within each new issuP}e of Futura to announce new additions and review the best-sellers. Look out for further details in the next issue.WELL,...Q} I think that's everything for now. It will soon be time to copy the disks, reply to the letters, address the envelopesR}, cut-out the cardboard envelope stiffeners, seal the envelopes and carry the box of mail down to the Post Office. The best S}part is seeing the face on the PO assistant when I dump all the envelopes on the counter. Hee! Hee!Thanks for your continuT}ed support. Bye for now!Stu.The Atari 8-Bit: A rebel WITH a cause! on the counter. Hee! Hee!Thanks for your continuI8-BIT NEWS - MAY/JUNE 1993by S.J.Murray* The Brundles are coming! Derek Fern has informed me that the main animation !V}screens have been completed by Rolf Specth in Germany, but the completed program is very large and is currently undergoing co!W}mpression before it will fit onto a 64K machine. There are ten main screens and ten levels for each screen! Derek is al!X}so considering the import of Geisterschloss, a game for the light-gun. I hope he gets a good deal from Kemal at KE-Soft beca!Y}use this game is quite expensive to buy in Germany (DM40 - about 16 pounds). Obviously, Derek will get it for a lot less tha!Z}n DM40 so let's hope he can sell it in the UK for under a tenner. Other new European disks to look out for include The C![}urse, Captain Gather and Humanoid.* The third TWAUG Newsletter is now available. Send 1.95 pounds to: TWAUG, P.O.Box 8!\}, Wallsend, Tyne & Wear, NE28 6DQ. A six-issue TWAUG subscription is only 11.00 pounds. I've been quite impressed by the fi!]}rst two issues and strongly urge you to support the TWAUG team; Dave, John and Max. Keep up the good work guys!* Page 6!^} issue 62 is also out now. Look out for my new column, The Classic PD Zone. Issue 62 is priced at only 2.50 pounds. A six-!_}issue UK subscription is only 12.00 pounds (25.00 pounds with issue disks). This represents amazing value for money. Where !`}else can you get 50+ pages of 8-Bit news, reviews, ads and articles for about two quid? It's about time those who don't subs!a}cribe to Page 6 took a step back and looked at what they're missing. Allan Palmer's new Mailbag column is an excellent read!!b} Send to: Page 6, P.O.Box 54, Stafford, ST16 1DR.* The third issue of Atari Classics has just been released and I mus!c}t say it is excellent. AC just gets better and better with the release of each new issue. Highlights from issue 3 (Vol.2 No!d}.2) include:- Readers Forum (including a letter from Allan Palmer of Page 6 Mailbag);- Us Guys Iz Yooze Guys: A Status Rep!e}ort On The AC Experiment (a lengthy and very entertaining report by Ben Poehland);- Tips 'n' Tricks (manuals, monitor cables!f}, Atariwriter 80, and XF551 sockets);- The Fitting Room (the "Whizzy" 256K upgrade);- Dollars and Sense in Education (the B!g}ellcom PD Library);- The Garret (text adventures);- Correspondent's Corner (from Hawaii);- Exploring the Wild FONTier (the!q}b%DOS SYSb)AUTORUN SYSb!+MENU bLVIEWDOCSBASbIcFIVEUP BASb HUMOUR BASb;INTRO DOCbaEDITOR DOCb-UNEWS DOCb4SOFTWAREDOCbFUTURA DOCbFIVEUP DOCb NUMBUST DOCbMAKING DOCbOASIS DOCbIOCABLE DOCb$VCS DOCb/CDISKPD DOCbrCASSPD DOCbCASSETTEDOCb SUBINFO DOCb SEEYA DOCb PICLOADRBASbFUTURA7 PICBNOTICE DOC third part of the Daisy Dot III series);- The XL/XE Guide to Expanded Memory;- Advanced C Programming on the Atari 8-Bit, !r}Part 2;- A Look at Synchromesh (software enhancement for the Indus GT disk drive). Add to this a healthy splattering of!s} 8-Bit advertisements and you have a quality product. Ben and all the AC staff must be congratulated for producing such an e!t}xcellent magazine within such a short period of time. If the issue disks develop at the same rate as the magazine, we may ve!u}ry soon see AC outshine Antic and Analog. Yes, a tall order - but after AC issue 3, quite possible! A six-issue disk su!v}bscription to Europe (Airmail) is only $47 ($38 + $9). AC accept Access and VISA ($2 processing fee). Send to:Ben Poehlan!w}d,Managing Editor,Atari Classics,179 Sproul Road,Rt. 352,Frazer,PA 19355-1958,USA. I noticed in the latest issue !x}of the 2600 Connection that Ben is currently offering a FREE sample copy of AC to prospective subscribers. Include an Intern!y}ational Reply Coupon to help with the postage. Give AC a try - you will not be disappointed!* A small correction to the!z} news I gave you last time on the Bellcom PD Library: Bellcom only accept VISA credit card orders. They DO NOT accept Acces!{}s. Have you sent for your Bellcom lists yet? I have just received a letter from Don Bell and the news is both good and !|}bad. The good news is that the new Bellcom Catalogue Supplement #2 will be ready very soon and it will contain almost 100 ne!}}w Bellcom disks (including Futura issues 1-6). The bad news is that Don has decided to close the Bellcom P.D. Library at the!~} end of this year due to a fall in sales. Perhaps if Don receives increased support over the next six months he may deci!}de to keep the Bellcom Library open. I hope so. You can get in touch with Bellcom at the following address (remember to inc!}lude an International Reply Coupon):Bellcom,P.O.Box 1043,Peterborough,Ontario,CANADAK9J 7A5.* Irish Atari User (I!}AU) is an Atari 8-Bit newsletter from Northern Ireland which comes complete with a disk of programs. It is great value at on!}ly 1.50 pounds. I have recently received issue 3 from the editor, Robert Paden. He informs me that due to poor sales, issue!} 4 (out in July) will be the last. This is a great shame as I feel IAU has a lot of potential. Perhaps he may change his mi!}nd if enough 8-Bitters order issue 4. Just send 1.50 pounds to: IAU, c/o Robert Paden, 54 Ardmillan Crescent, Newtownards, C!}o. Down, Northern Ireland BT23 4PW. Apart from a few spelling mistakes, I found issue 3 to be a very good read (16 pages). !}The disk includes Blackjack, Xevious, Kitt Demo and Pixel Artist Deluxe. Keep up the good work Robert - don't give up now!!} Robert does mention that he and his friends are working on a new game called 'POD'. They also plan to begin a disk newsl!}etter towards the end of this year. It is great to hear of others who share my enthusiasm for the Atari 8-Bit! I wish you a!}ll the best of luck with your future projects and will help in any way I can. I look forward to IAU4.That's all the news !}for now!And now... the weather...naaa!nd will help in any way I can. I look forward to IAU4.That's all the news /8-BIT SOFTWARE SCENE - MAY/JUNE 1993DARK CHAMBERSby Atari CorporationReviewed by John McIntyre, NOSAUG. Well, wh%}at can I say? How about starting with the word "Gauntlet"? That about sums up this game, but don't go thinking that this is%} a case of stealing a popular idea. Oh no, after all, it was Atari who originally produced Gauntlet. In fact, if you look c%}loser at the small print you'll find that Dark Chambers was first designed back in 1983 by John Howard Palevich. If my memor%}y serves me right, Gauntlet wasn't released until the end of 1984. Correct me if I'm wrong but could Dark Chambers have been%} the the game which inspired Gauntlet? Dark Chambers is set in a time of ghouls, spectres and long-forgotten treasure. %}The latter being exactly what you, our intreped hero, wants to get his greedy little hands on. All this treasure hunting%} takes place in 26 mazes, lettered A-Z. Along the way you will meet a variety of foes that will try to drain you of your vit%}al energy. These come in the form of Zombies, Skeletons, Wizards and most deadly of all, Take That fans (only joking...PHEW!%}). Some of the nasties need more than one hit, turning a lesser foe with each successive hit until dead. If this wasn't eno%}ugh to contend with, there are also traps positioned throughout the maze that can drain upto 96 energy units depending on its%} type. Your probably thinking to yourself that this sounds like a challenging game? Wrong! The game may play like a sm%}ooth version of Mindscape's 8-Bit Gauntlet, but to anyone who is familiar with the Mindscape arcade conversion - Dark Chamber%}s will be a pushover. The graphics on Dark Chambers are quite impressive. The opening screen shows a dusky chamber with%} a door facing you. There are torches ablaze on either side. In the doorway you can see two glowing eyes peering out at you%}. Add the spooky music and you have an eerie feel that really suits the game. The sound effects throughout the game are%} quite adequate with plenty of blasting noises. From levels Q to T the maze layouts are repeats of earlier mazes, so the%}re should be no excuse for anyone getting killed between these levels. After level Z it's back to the beginning to start all%} over again. It's a shame they didn't program more complex mazes from level Q onward. It would have made the completion of %}the game a greater challenge. All in all, Dark Chambers is very playable. My only quam is that it is far too easy to ha%}ve any real lastability. I am not the world's greatest games player but even I managed to complete it twice round on my seco%}nd shot. Micro Discount sell this game at 18.50. To me this is far too high. Gralin International sell it for 9.95 - this %}is a better price. Even at a tenner though, I'd only buy it for the two-player option. The game has three difficulty levels%} but neither one is much harder than the other. In fact, I would recommend playing the game on advanced level as there is mo%}re to shoot. Dark Chambers is a cartridge for young Atarians or those who are new to arcade games. A good game wasted by ea%}sy gameplay.DARK CHAMBERS by AtariROM Cartridge9.95 pounds (Gralin International);18.50 pounds (Micro Discount);$9.95 (%}B&C ComputerVisions, USA);DM29.80 (KE-Soft, Germany).Software Scene Rating:Graphics..........80%Sound.............70%G%}ameplay..........45%Value For Money...50%OVERALL...........65% -------------------------OPERATION BLOODby A.N.G.%} Software(A totally honest and unbiased review by Daniel Baverstock.) Life can't be easy when ten or more soldiers, a%} few tanks and a fleet of choppers want to blow your a.., I mean back-side, out of the sky! This is basically what Operation%} Blood from A.N.G. Software is about. After sending a letter off to 'New Atari User' some time ago, asking for a clone o%}f the infamous 'Operation Wolf' (or was it Operation Thunderbolt!), It suddenly appeared available on the Atari 8-Bit. I bou%}ght it from Micro Discount and as soon as it arrived I hastily bunged it into my drive. Literally one second into loadin%}g the disk, a Polish sign appeared which, after much anxiety and a dictionary, was translated into 'disk write-protected'. O%}n loading the second time, with my write-protect switch off, it was OK. I was then presented with a title screen. A picture%} of a machine gun could be seen at the bottom (in green), and the game title was at the top. This was accompanied with some %}pleasantly catchy music that made me feel as though I was in the game situation described at the beginning of this review. I%} then proceeded with the game... The screen appeared and scrolled to the left, rather jerkily at first, until I saw a li%}ttle man open fire on me. On reading another review of the game, I was expecting my gunfire to be reminicent of a pea shoote%}r. However, the noises were not that bad and the gameplay was soon to make me forget about the gunfire, or anything for that%} matter! By activating the limited amount of grenades you have (by pressing the spacebar) you can blast the oncoming tanks, %}helecopters and soldiers. Talking about the soldiers, they are extremely well animated, including those in the background.%} Now and then the odd civilian hobbles by; some carrying stretchers. These must be missed to avoid a loss of points and a%} good telling-off by your superiors (if you make it through the game!). There are also extra grenades, first-aid kits an%}d land mines which must be shot at. The background graphics (especially the buldings) are exceptional and add to the overall%} gameplay. The enemies also throw grenades and knives at you, which have to be shot to avoid becoming a kebab! By shooting %}the various enemies themselves, the total numbers remaining decreases until all the figures reach zero, upon which you are re%}leaved of finger ache and soothed with some very good ending music. You are then sent straight to Level 2 without a lunchbre%}ak! Overall, I throughly enjoyed this game, despite minor gripes about the graphics being mostly green and the lack of s%}ampled sounds. At just 5.95 pounds it's well worth it. As for Level 2, that would be telling, wouldn't it? I look forward %}to more quality games from Europe, especially Brundles.Operation Blood is available from Micro Discount (Tel: 021-353-5730%}) for 5.95 pounds plus P&P.urope, especially Brundles.Operation Blood is available from Micro Discount (Tel: 021-353-5730$FUTURA: THE FORMATby S.J.Murray. In Futura issue 6 I told you of my decision to take Futura out of the public domain.)} I had two options to consider for the future format of Futura:1. Protect Side-A (the text); or2. Make Side-A shareware )}with a suggested registration fee of two pounds. The bulk of the programs on Futura are PD and must therefor remain in t)}he public domain. However, Futura is copyrighted to myself and the text within is copyrighted to the relevant authors. )}I have decided NOT to protect Side-A of Futura because I feel this is of no real benefit to the 8-Bit community. The more 8-)}Bit reading material available, the better! I have therefor decided to change Futura from PD to SHAREWARE. You may copy and)} distribute Futura issue 7 as long as no cash transaction is invloved. However, if you come across a copied version of this )}disk (i.e. not ordered direct from NOSAUG) and you enjoy the contents, please send me your registration fee of two pounds. A)}s a registered Futurian I will send you a Futura disk label for the registered disk, a free Futura disk of your choice and th)}e latest NOSAUG PD information. Please remember to let me know which issue of Futura you are registering (so I can send you )}the correct label) and which issue you would like to receive free-of-charge. International (non-UK) registration is three po)}unds. Hopefully, by changing Futura to SHAREWARE the interest in the disk mag will continue for a very long time. I hop)}e that the need to protect the text does not come about. If you are reading this text now from an un-registered disk PLEASE )}send in your registration fee. I feel that a Futura issue of your choice, disk label and NOSAUG PD Catalogue is good value f)}or two pounds. Shareware is crucial to the survival of the Atari 8-Bit and registration fees must be paid if such software i)}s to continue.Please send your registration fee to:S.J.Murray,NOSAUG,71 Walker Road,Torry,AberdeenAB1 3DL,Scotland)}.UK Registration = 2 poundsInternational Registration = 3 poundsSAUG,71 Walker Road,Torry,AberdeenAB1 3DL,Scotland(FFIVEUP by C.Kormos This is an excellent full bells and whistles version of Yahtzee for up to four players. Rules are -}as per Yahtzee and all input for players names is by keyboard and then all other input is by joystick. To discard one of the-} dice line up the arrow and press the button. To change your mind, line it up and press the button again. Arrows down indic-}ate discards. Then move to the ROLL area. You get two rolls and then you place your final roll in the scorecard. If you do-}n't want to discard just ROLL. If you place your score in the wrong place you'll probably get a zero so look twice before pr-}essing the button. Computer figures all scores and determines the winner at the end. Just relax and roll those bones!re pr,xNumber Buster=============By Simon RoeOn the disk you will find: NUMBUST.DOC - the text file you're now reading. 1} NUMBUST.COM - Execute this file using DOS option 'L', a menu, or rename it to AUTORUN.SYS. This will then load and run the 1}next file (AUTORUN.CTB). AUTORUN.CTB - The compiled version of NUMBER BUSTER. NUMBUST.FNT - This contains the font deta1}ils for redefining the characters. This program was written in Turbo BASIC (which is available from many PD Libraries).1} The program supplied is a compiled version of the game, so needs the NUMBUST.COM file to be able to execute it.Instruct1}ions------------ The aim of the game is to complete the calculation by inserting different operators (+ * - /) into the1} spaces to provide the correct answer. Pressing the RETURN key will calculate the sum for you and if it's correct then y1}ou carry onto the next one. If it is wrong then you carry on, but be quick because you only have 2 minutes in which to compl1}ete the calculation. When you get one correct then you are awarded the number of seconds left as points, and you get one1} more bonus mark. Once you get five bonus marks you have the oppurtunity of getting a bonus. When a number is in invers1}e, it means that the figure is negative. Pressing the OPTION key will pause the game (to allow you to think longer perha1}ps!!!).Full source code of the program (inTurbo BASIC) will be made availablein the NOSAUG PD library.hink longer perha0lTHE MAKING OF NUMBER BUSTERBy S.Roe - April 1993Background---------- The inspiration for programming this game came5} from me spending many a lunch-time in my last job playing a version on a mainframe computer. I'd tried several times to wri5}te my own version in Atari BASIC, but it just lacked the speed needed (in fact, it was even slower than the version on the ma5}inframe). Then I came across Turbo BASIC and realised I could utilise the speed and some of the extra functions of this supe5}rb language.Writing the game---------------- The first thing I set about doing was to sit down with the trusty pen a5}nd paper and think how I was going to start off the program. I found the easiest way was to write small modules (procedures)5} for each section of the program. Next I had to filter through each module and write extra modules for any repitions I found5}. When I thought I had all of the modules I needed, I set about entering them into the computer. I spent several nights5} entering all of the procedures and then linking them all together by use of a control loop. I now had a working version of 5}the program. Now that I had got the program working 'crudely' I set about designing the screen layout so that it didn't 5}look too clumbersome or too complicated. Once I had done this I had to go through the program and change every PRINT and POS5}ITION statement to refelect the screen positions I had produced above. Next came the inclusion of sound effects and the 5}redefinedd characetr set. Once that had been done, it was just a case of 'play-testing' it until I was sure it was bug-free.5} (Thanks to Joanne for testing and suggesting improvements. She now doesn't want to see another computer as long as she liv5}es though!!!)Improvements/Modifications-------------------------- If anyone out there makes any improvements to the 5}game, I'd like to know about them; I may even be able to give you some advice!Changing the program--------------------15}) TIME LIMITFor more time (default is two minutes) you can change the variables on line 5020 accordingly to: MD - Numb5}er of minutes (0-9) SD - Number of seconds (0-59)Entering values outside the specified range may introduce errors into5} the program. I don't know what would happen as I haven't tried it!2) DIFFERENT FONTFor a different font, you could swap5} the NUMBUST.FNT file for one of your own. But remember to take a backup of the original file.The file has to be a standar5}d 9 sector font file. Also the program uses the SHIFTed characters on the numeric keys and some CONTROL characters.Variab5}les Used--------------General Purpose variables: A B D IUsed for converting values to string: P Value to be conv5}erted P1 Length that the string should be P$ String returnedUsed for time calculations/display: ET CT M M1 M2 M5}D Number of minutes allowed S SD Number of seconds allowed T$ Time displayUser score/status: BON Bonus count (0-5}5) P3 Flag for if calculation right SC User's score TOP High scoreKeyboard input: C$ Character input (string) C5}H Character input (ASCII value)Screen display variables: BL$ String of spaces for wiping areas of the screen M$ Stri5}ng for holding messages PS Cursor position X X co-ord for screen Y Y co-ord for screenOther variables: A(n) Hol5}ds number for calculation A$ Holds the operators that the user has entered ANS Contains the target NUM Question number5} P(n) Holds time values when paused P4 Flag for Help P5 Flag used in START SCREEN procedureENJOY NUMBER BUSTER!(5}Ed: Thanks Simon! This insight into how you programmed Number Buster was of great interest to me and hopefully all other Fut6}urians. Keep up the good work!)nto how you programmed Number Buster was of great interest to me and hopefully all other Fut4!OASIS DESIGNAn overview by Daniel Baverstock and Trevor Howson. Sounds like a cheap clothing label, doesn't it? Wel:}l, it isn't. Oasis Design is in fact a very, very small company with, in fact, only two members: Me, Daniel Baverstock (a m:}usic fanatic and Atari 8 and 16-Bit worshipper), and Trevor Howson (a Brighton Seagulls supporter and Amiga owner (!)), both :}aged 17. Oasis Design was founded around three months ago when I purchased 'Operation Blood' from Derek Fern's Micro Dis:}count (how's that for a plug!). The idea had formed after the recent news of over 30 new software titles from European compa:}nies. We thought it was about time Atari owners gained some input into future programming projects. The goal of Oasis D:}esign is to invent original software concepts (mostly games) and eventually assist in their development and design. We will :}send our ideas to 8-Bit programmers and software companies. Most of our game concepts will have musical treats in store. : } Be on the look out for any of our game concepts in the future. If all goes well, you may just see one or two of them come : }to fruition. So, keep supporting the Atari 8-Bit - it's worth it!Oasis Design - D.Baverstock T.Howson : } --------------------------(Ed: Cheers lads for taking the time to write a quick overview about your idea. Oasis Desi: }gn is a very original and ingenious concept. If the computer and software companies spent more time listening to the user th: }ey might stop simply concentrating on increasing their profits. The best software titles are those that are loved by a wide :}user base. Who better to design the software than the user? Go for it lads and remember to let me know if you are successfu:}l with any of your software concepts (and don't forget to advise the company to release an Atari 8-Bit version). Good luck f:}rom all at NOSAUG!software concepts (and don't forget to advise the company to release an Atari 8-Bit version). Good luck f8AN I/O CABLE TO THE RESCUE!by S.J.Murray I have just returned from a short break at my grans in Inverness. On the jou>}rney up last Friday the exhaust of my car split into two pieces just as we were approaching the outskirts of Inverness. Drat>}! I stopped the car, put on the hazzard lights and thought to myself, "what do we do now?" It was 10 p.m. and we were twent>}y miles from my grans house. Within a couple of minutes a police car stopped behind us. Double drat! I had to think fast.>} I got out and showed them the problem. They told me that it would be OK to travel the last twenty miles as long as I ti>}ed up the exhaust pipe. All this time I was drastically trying to think of something I could use to tie up the pipe. I look>}ed in the glove compartment - nothing! My girlfriend looked in our suitcase - nothing! Hmmm? I had decided to take my trus>}ty ole Atari 8-Bit system up to my grans to complete some Futura orders. Ah ha! I delved into the bag of computer cables an>}d pulled out an I/O cable, aerial lead and joystick. Which one would be most suitable? Hmmm? I decided upon the I/O cable >}as it looked the most sturdy. Within a couple of minutes I had tied up the exhaust pipe with the I/O cable and we were on ou>}r way to my grans (she probably heard us coming from miles away). Is this the end to the story? No! After replacing th>}e I/O cable with a length of string, I decided to see if it still worked OK... Even though the plastic had melted along the >}middle, it worked fine. Atari I/O cables are indeed built to last!P.S. I got my exhaust replaced the following morning an>}d they didn't use any Atari products.les are indeed built to last!P.S. I got my exhaust replaced the following morning an<&VCS FUTURA - MAY/JUNE 1993THE COMIC CONNECTIONby Alan Hitchen In May 1981, Gerry Conway, Roy Thomas and Dick GiordaB }no, the Special Projects Editor of DC Comics, visited the Sunnyvale Headquarters of Atari Corp. At the time, both companiesB!} were owned by Warner Communications. They looked around, met everyone, played Missile Command and generally had a great timB"}e. Only Dick actually knew what they were there for on that first visit but after many meetings, plans had been made for theB#} inclusion of comic books in 2600 videogame packs - four issues of Swordquest and five issues of the Atari Force. CreateB$}d by Gerry and Roy with artist Jose Luis Garcia Lopez, these half-size comics were included with Defender, Berzerk, Star RaiB%}ders, Phoenix and Galaxian. Intended to complement the games by including the game play scenarios within the plot, the comB&}ics described the adventures of the Atari Force. It is 2005 and the Earth is on the brink of collapse. War has reducedB'} the population but agriculture can no longer sustain even this smaller number. The Atari Technology and Research Institute B(}construct a spaceship called Scanner One to search the Multiverse for a new planet to settle on. At this time, before thB)}e Crisis on Infinite Earths mini series (1985/6), a single universe was introduced. DC's Multiverse was composed of many paB*}rallel universes existing in alternate realities. A device first used to reintroduce characters from the Golden Age of comicB+}s, who were discovered to be living on Earth Two. The Atari Force inhabits a universe of its own as no other DC characters aB,}re seen. A crew of five, commanded by Martin Champion, soon encounter many dangers. For example, the Zylons, controlledB-} by the Dark Destroyer, attack. Discovering the spaceship Star Raider, the crew use it to distract the Zylons while Scanner B.}One disposes of the Dark Destroyer. The aftermath of this story is told in the Star Raider Graphic Album. Finally, a suB/}itable planet is found but the Dark Destroyer attacks once more, only to be defeated again. Triumphant, the Atari Force retuB0}rn to Earth with the good news and the exodus to the new world begins. An arcade game, Atari Force: Code Name Liberator B1}was released in 1982. And in November of that year DC decided to relaunch the Atari Force as a regular comic. After a revamB2}p, issue one of the new Atari Force was released in October 1983. Cover dated January 1984. Set 25 years later on New EB3}arth we find Martin Champion brooding over the death of his wife and his feeling that a familiar evil is about to make itselfB4} felt again. Determined to act before it is too late, he steals Scanner One from the museum, and with a motley crew soon re-B5}encounters the Dark Destroyer, as well as many other threats. The main focus of the new stories fall on Martin's son ChrB6}istopher, aka Tempest, who has mutant powers gained from his parents exposure to radiation on the first expedition. And ErinB7} Bia O'Rourke-Singh, aka Dart, the offspring of two other original crew members. She also has inherited mutant powers. B8}Other members of the new Atari Force are Pakrat, a thief. Babe, a huge child like cute alien. Morphea, an empathic psychiatB9}rist. Blackjak, a mercenary. Hukka, another cute alien and Taz, an alien technical genius. Despite a favourable responB:}se from comic fans, sales were mediocre. And this together with changes in the creative team caused the decision to bring B;}the series to a close. The final issue, number 20 (Aug 1985), ended with Champion and company returning to old Earth completB<}ely disillusioned by the attitude of the new Earth authorities who had put them on trial. A special was issued in 1986 tB=}o make use of stories drawn but not used. The main tale was about Darts youth. It explained how she had received her extensB>}ive tatoos and mercenary training. It also told of her first meeting with Blackjak and why she shot his left eye out. B?}And so ended the tales of the Atari Force. The series is not highly regarded by comic collectors and may still be found quitB@}e cheaply at any comic mart as I did. The mini comics are harder to find. I do not have them. However, mini comic issue fBA}our was printed within two DC comics as an advertisement for Atari before its issue with the videogame and it may be easier tBB}o locate.inted within two DC comics as an advertisement for Atari before its issue with the videogame and it may be easier t@ NOSAUG XL/XE PD LIBRARYDISK All NOSAUG PD disks are single density / DOUBLE SIDED disks (unless otherwise stated). UFD}K post and packaging is included in the price.Prices: 1-4 disks......1.95 each. 5-9 disks......1.50 each. 1FE}0+ disks......1.00 each. Please make cheques/POs payable to S.J.MURRAY and send to:S.J.Murray,NOSAUG,71 Walker Road,FF}Torry,AberdeenAB1 3DL,Scotland.INTERNATIONAL (NON-UK) P&P Post and packaging on international (non-UK) orders is FG}extra. Please add 2 pounds for every five disks ordered (2 pounds minimum). All international orders are despatched by airmFH}ail. IMOs payable to S.J.MURRAY. Cash is OK, preferably by Registered Air Mail. The 'one pound per disk' offer on NOFI}SAUG PD disks proved quite popular over the past few months. This offer was intended as a temporary one to celebrate the re-FJ}launch of the NOSAUG PD Library. I had planned to end it in May but, as you may have noticed above, I have decided to extendFK} it for a little while longer. There are some great new disks which have been added to the Library. The DD3 set has beeFL}n replaced by two excellent art disks (the Pantheon/Superb disk is a gem!) and the new Quick disk. The DD3 set will probablyFM} return soon as a 2-disk set. There are also some wonderful new game, demo and education disks and a couple of new MAGIC disFN}ks. The RACC education disks have been replaced by NOSAUG Education 1 (best of RACC 1-3). OK, onto the listings...TFO}HE NOSAUG ATARI 8-BIT PD LIBRARYMAY/JUNE 1993Utilities* U01 - Arc/Unarc Utilities & docs.* U02 - Manager 3003 II, ManFP}ager 3003 & Utilities / Manager 3003+ (documentation sheet included).* U03 - Mydos V4.50 & docs.* U04 - Turbo BASIC Power!FQ}* U05 - Pantheon View, Superb Print 3 and pics.* U06 - See-Pic & pics / Picture Pirate & pics.* U07 - Quick Programming LanFR}guage Demo Disk.* U08 - Textpro V4.54+, Utilities & docs.* U09 - SuperDOS V5.1, Utilities & docs.* U10 - Masks (1050).* UFS}11 - PI9 PicLoader & Pics.* U12 - Degas Read V1.0 / ColorView V2.3.* U13 - DOS 2.5, Utilities & MiniManual / DOS 3 & UtilitFT}ies.* U14 - DOS 4 / DOS XE.* U15 - AMPlifying Antics.* U16 - AMPlifying Antics II.* U17 - Screens & docs.* U18 - ComposeFU}r's Jukebox II / Music 16* U19 - DeskTop V1.5 & Utilities / Mec DOS & Utilities.* U20 - AtariView8 Graphics Interchange & pFV}ics.* U21 - Draper Pascal & docs.* U22 - Menu Makers / Text Readers.* U23, U24, U25 - Turbo BASIC Programming Kit (3-disk FW}set). U23 - Turbo BASIC, Compiler & docs / 39-Page Turbo BASIC Manual; U24 - Structured Programming I & II; U25 - TuFX}rbo BASIC Modules / Documentation.* U26 - Moontracker / Genealogy Database & Family Tree Organizer V4.1.Games* G01 - TeFY}tris Terror.* G02 - The Loaded Brain.* G03 - Gold Hunt II+.* G04 - Atomit / Dandy Dungeon.* G05 - Battle Trivial (1050).FZ}* G06 - Marios Desert World / Superball II.* G07 - Basketball Pro-Style / Spacer.* G08 - Cosmic Crusaders & Docs.* G09 - HF[}owfen PD Games 1.* G10 - Howfen PD Games 2.* G11 - Pole Position Construction Kit / Arkanoid Editor (1050).* G12 - Surf's F\}Up / Ski King II.* G13 - Best of Antic Games.* G14 - Microdos PD Games 1.* G15 - Microdos PD Games 2.* G16 - Polish ShareF]}Ware Games.* G17 - Best of Analog Games.* G18 - Megablast (1050) / Merchant Spaceman (1050).* G19 - Howfen PD Games 3.* GF^}20 - Battle Star 2 / Autocrostics.* G21 - XE Baseball / The NFL.* G22 - Microdos PD Games 3.* G23 - Star Lords / Whipping F_}Top.* G24 - Ultra Tetris / Texas Holdem Poker V2.1.* G25 - Travelers / Travelers 2.* G26 - Card Games / Ramblin' Gamblin'.F`}* G27 - Best of Antic Games 2 (Naval Battle & Miniature Golf Plus).* G28 - Charley's BASIC Games & Programs.* G29 - The NOFa}SAUG Casino.Demos* D01 - Hobbytronic 1989 / Hobbytronic 1990 (1050).* D02 - Hobbytronic 1991 (1050).* D03 - HobbytroniFb}c 1992 (1050).* D04 - Shiny Bubbles (128K) / Video Blitz (128K).* D05 - The Big Demo (1050).* D06 - Howfen Demos.* D07 - Fc}Demos 1.* D08 - Alpha Systems Digital Xmas Card.* D09 - Demos 2.* D10 - Demos 3.* D11 - Digital Visions.* D12 - Parrot IFd}I Demo / Don't Ask Demos (1050).* D13 - Digi-Demos (1050).* D14 - Turtles / Garfield (1050).* D15 - World of Wonders / UniFe}ty Project (1050).* D16 - Digital Data Demo / HeartWare Computer Love Note.* D17 - The Miracle Demo / Atari Expo II Demo.*Ff} D18 - The Top MegaDemo (parts 1, 2 and 3) (1050).Education* E01 - I Love My Alphabet / S.A.G.E. Kids' Disk.* E02 - NOSFg}AUG Education 1.* E03 - Best of Antic Education.PD Disk Mags & Library Disks* II01 - NSW-ACE Inside-Info Disk Issue 1 (Fh}Issue 38).* II02 - NSW-ACE Inside-Info Disk Issue 2 (Issue 39).* II03 - NSW-ACE Inside-Info Disk Issue 3 (Issue 40) - 2 DISFi}KS.* II04 - NSW-ACE Inside-Info Disk Issue 4 (Issue 41) - 2 DISKS.* II05 - NSW-ACE Inside-Info Disk Issue 5 (Issue 42) - 2 Fj}DISKS.* II06 - NSW-ACE Inside-Info Disk Issue 6 (Issue 43).* II07 - NSW-ACE Inside-Info Disk Issue 7 (Issue 44) - 2 DISKS.Fk}* II08 - NSW-ACE Inside-Info Disk Issue 8 (Issue 45 - February 1990) - 2 DISKS.* MGC11/90 - M.A.G.I.C. Disk Of The Month, Fl}November 1990.* MGC12/90 - M.A.G.I.C. Disk Of The Month, December 1990.* MGC5/92 - M.A.G.I.C. Disk Of The Month, May 1992.Fm}* MGC6/92 - M.A.G.I.C. Disk Of The Month, June 1992.* SIL1/2 - Silica User Group Disk 1 / Silica User Group Disk 2.* SIL3Fn}/4 - Silica User Group Disk 3 / Silica User Group Disk 4.* SIL5/U - Silica User Group Disk 5 / Silica User Group Utilities.Fo}* STA1/2 - STart 8-Bit Disk Oct/Nov/Dec 1990 / STart 8-Bit Disk Jan/Feb/Mar 1991.N.B. All disks within the NOSAUG PD LFp}ibrary are, to the very best of our knowledge, in the public domain. However, if you know of any program or disk within the Fq}Library which is not in the public domain please inform us so we can withdraw it. Thank-you.Stuart J. Murray, NOSAUG.the DyTHE NOSAUG CASSETTE PD LIBRARYMAY/JUNE 1993C01 GAMES 1 - Bowling, Let's Hop, Deathzone, Air Hockey, Bandit Boulderdash Js}2, Cuttlemania.C02 GAMES 2 - Tetrix, Arax, Pipeline, Meteor, Crazy Scooter, Ataroid.C03 UTILITIES - Page 6 Writer, ColourJt}space, BBK Artist, GRASS Calculator, Sun Plotter, Escher Sketcher, Metrics, Door Prize, Gas Miles, Typing Evaluator.C04 AMAJu}ZING DEMOS - FujiBoink, Vortex, Little Demo (HTT), What? (WFMH), Ballsong II, Home Entertainment.C05 GAMES 3 - Ixion, SmushJv}, Skateboard, Ion Roadway, Roto, Floyd the Droid Goes Blastin'.C06 MUSIC - A selection of wonderful music, including some oJw}f the excellent Music 16 classical programs.C07 KIDS FUN - Colorasaurus, Rabbits, Snakes & Ladders, Rat Race, Popcorn, HatsJx}, Dragon's Breath.C08 GAMES 4 - Warsaw Tetris, Elevator Repairman, Webmaster, Photo-Finish Greyhound Racing, Cecil, Plants.Jy}FC1 FUTURA 1 - Let's Hop, Speedscript 3.0, Cyrtabor, Table Football, Font Maker, Gunpowder Charlie, Total Recall, To Kill aJz} Commodore, Elevator Repairman, Roman Numberal Converter.FC2 FUTURA 2 - Laser Demo, Quadromania XL, Jump, Sound Creator, SoJ{}und Studio, Music Box, Piranha.FC3 FUTURA 3 - FuncTest, Arabic Converter, GRASS Calculator, I.B.C., Tetris 3D, Jane's ProgrJ|}am, Crillion, Cosmos Pinball Plus.FC4 FUTURA 4 - Shop Steward, Visions, Videostop, Passionately, Munich Demo, My Jong, InveJ}}st!, Fusebox, GTIA Sketchpad, Bingo Caller.FC5 FUTURA 5 - Munchy Madness, Master Blazer, Flip, Conversion Program, CalendarJ~}, Protect1, Snowball Fight, Galactic Chase, Revenge of Magnus Demo.FC6 FUTURA 6 - Color Helper 4.0, Capture the Flag, TurboJ} BASIC, Random Music Maker, Installment Loan, Hexadeci, High Rollers, Miniature Golf, Zand's Labyrinth, Laser Duel.All NOSJ}AUG PD cassettes come complete with documentation and hints on using the programs.Prices: 1-3 cassettes : 2.95 pounds eacJ}h 4+ cassettes : 2.50 pounds eachPlease make cheques/PO's payable to S.J.Murray and send your order to:S.J.Murray,NOSAJ}UG,71 Walker Road,Torry,AberdeenAB1 3DL,Scotland.NOSAUG - SUPPORTING THE CASSETTE USER!r order to:S.J.Murray,NOSAH`THE END OF THE COMPUTER CASSETTE?by S.J.Murray As sales of NOSAUG PD disks have increased, sales of NOSAUG PD cassettN}es have fallen. I've only sold two PD cassettes over the past two months! Sales of Futura issue cassettes have also decreasN}ed - only one order has arrived for Futura 7 on cassette (thanks Steven). Obviously, sales of this level make it impossible N}to maintain the Cassette PD Library and offer Futura on cassette. Page 6 have tried to offer a cassette service in the past N}without success. Irish Atari User have recently dropped their issue cassettes becasuse of lack of interest. Are there any cN}assette users out there? NOSAUG PD and Futura cassettes offer at least six top-quality PD titles - the majority of them contN}ain many more! Hopefully, Paul Rixon will soon review a selection of NOSAUG PD cassettes within Page 6. This may increaN}se sales to a satisfactory level. I hope so. Until sales increase, I will not be adding any new cassettes to the list. TheN}re are now fourteen cassettes to choose from (see CASSPD.DOC). Those who have ordered NOSAUG PD cassettes have been very pleN}ased with their purchases. I really enjoy putting together these cassettes and have many new ones in the pipeline... BesN}t of Antic, Best of Analog, Sports Extravaganza, Amazing Demos 2, Text Adventures, Strategy, etc. I hope they will all come N}to fruition. I cannot begin to produce them until sales from the current listing increase (each new cassette takes 10-12 houN}rs to produce). If you know of any Atari 8-Bit cassette-based users, please tell them about the NOSAUG Cassette PD LibraN}ry and Futura on cassette. Full details and listings are available from me by sending a SAE (or just send them CASSPD.DOC anN}d SUBINFO.DOC). I'm currently offering any 4 NOSAUG PD cassettes for only 10 pounds in an attempt to increase sales. This rN}eally is an exceptional offer when you take into consideration the cost of the cassettes, the very long copying and testing pN}rocess, the printing of the documentation, and the postage and packaging. Please spread the word and help me maintain a cassN}ette service.NOSAUG - SUPPORTING THE CASSETTE USER!age and packaging. Please spread the word and help me maintain a cassL7FUTURA SUBSCRIPTION INFORMATIONBack issues (PD):Futura 1 - May/June 1992.Futura 2 - July/August 1992.Futura 3 - SepteR}mber/October 1992.Futura 4 - November/December 1992.Futura 5 - January/February 1993.Futura 6 - March/April 1993.New issR}ues (SHAREWARE):Futura 7 - May/June 1993.Futura 8 - July/August 1993 (released in July).Futura is available in the follR}owing formats:U.K. ORDERS -Disk.............................1.956-ISSUE SUBSCRIPTION (DISK).....11.00Printed copy & tapR}e of programs..3.95Back issue disks 1-6 are now only 1.50 each or 6.00 pounds for all six!Please make cheques/POs payablR}e to S.J.MURRAY.INTERNATIONAL (NON-UK) ORDERS:Price in pounds (cash dollars).Disk........................3.00 ($5)6-ISR}SUE DISK SUBSCRIPTION..17.00 ($28)Cassette....................6.00 ($10)Back issue disks 1-6 are now only 2.50 pounds ($4R}) each or 12.00 pounds ($18) for all six!Cash is OK, preferably by Registered Air Mail. IMOs payable to S.J.MURRAY.BecoR}me a Futurian now! Send to...S.J.Murray,NOSAUG,71 Walker Road,Torry,AberdeenAB1 3DL,Scotland.N.B. Please note thaR}t from issue 7 onwards, Futura is SHAREWARE. Registration fee is 2.00 pounds to the above address (international reg. is 3.0R}0 pounds cash/IMO or $5 cash). As a registered Futurian, you will receive a disk label, Futura issue of your choice and a NOR}SAUG PD Catalogue.r $5 cash). As a registered Futurian, you will receive a disk label, Futura issue of your choice and a NOPSEE-YA!by S.J.Murray, 21/6/93. Phew! I think this issue of Futura is finally complete. It may have taken much longeV}r than I anticipated but I've thoroughly enjoyed putting it together. I think the great feeling of relief is due to Futura 7V} hanging over me while completing my essays and exams. It is just a relief to have it ready to ship out to the worldwide 8-BV}it community. For obvious reasons, this issue was slightly rushed. However, I'm sure you will agree that it is still ofV} a very high standard with the usual mixture of text and software. I'm very pleased with the current standard of Atari 8-BitV} public domain software. I hope you enjoy issue 7!See-ya!Stuart J. Murray, MA(Hons). (YES, I PASSED ALL OF MY ESSAYS ANV}D EXAMS! I graduate on Thursday 8th July at 11a.m.)P.S. I would like to once again thank those of you who submitted articV}les and programs - cheers! -------------------------Influences for issue 7 include: the continuing fight for ScottishV} independence from the Westminster dictatorship, Blade, Ice Cube, Arend Lijphart, Malcolm X, Noam Chomsky, Aberdeen FC, ReserV}voir Dogs, Kick Off 2, coffee, coffee and more coffee.Greetinx to all Futurians and NOSAUG memebrs, OHAUG, TWAUG, Page 6, IV}AU, Atari Classics, Bellcom, IAU and all true Atari 8-Bitters!Special Greetinx to all the staff and students at the DepartmV}ent of Politics and International Relations, University of Aberdeen. NO MORE ESSAYS!!!the staff and students at the DepartmTX 23c5KNAMEMODEMAINd&&;A0,;@a,;@,n6Z}. D:FUTURA7.PIC7@e)-A$AT-"37 ee162,16,169,0,157,72,3,169,0,157,73,3,32,86,228,1Z}92,0,48,9,238,31,4,208,3,238,32,4,96,104,104,966GG6.=h01eeAO ݩ֩N`Tww6Z}7@,.dhBDE   D     Yww67AZ},.d!  XY X!  FD))   ^ww67A,.dZ} ]GPee`/ee(ecm-67A,.eZ}ee`M67A<A,.>:@4,m67AW<AW,.>:@4,<AdAU A0<@Z}@8+@%@!6-?:C:,,-6-?:C:,,8@%-A! AP% !AdZ}AU!%D:MENU.& F:Ad,AUA@0$D:PICLOADR.BASA@0$Ad,AIC!AdXq(4F TPUPUTPUTPPPUTPTU@UTT@TTTTTT@TTUTPUTUP@UT^}TUTPTT@TTUTTT@TTTTT@TTTTTT@TTTTT@TUTTTUT@TUTUT^}UTUT@UTTUTTPT@TPTUPPP@UTTUPPUTPUPPTPUTUPPUPPTUPT@TTPTTTTTT^}TTT@TUPPTPUTUPTUPTTTT@TTPTTTTTUTUT@UTPTTTTTTUPT@T^}TPUTUTUTUTUTUT T@TTPPUPUTTPPTPUTETPET@QEPTA@PTQEPPUA@PUEQA@^}@QETUTPA@U$UP$$UjUjUjUjUjUjUZVUjUjUjUjUjUjUVV^}UjUjUjUjUjUjUUUjUjUjUjUjUjUjUUjUjUjUjUjUjUjUj^}UjUjUjUjUjUjUjUjUjUjUjUjUjUZUjUjUjUjUjUZUjU^}jUjUjUjiUVUjUjUjUjUjUjUjiUVUjUjUjUjUjUjUjUjUUjUjU^}jUjUjUjUjUjUUjUjUjUjUjUjUUjUjUjUjUjUjUjUjUVUjUjUjUjU^}jUjUjUjUZUjUZUjUjUjUjUjUjUZUjUZUjUjUjUZUjUjUVUjUVU^}jUYUjUVUYUjUUjUVUjUjUjUjUjUUjUjUjUjUjUUjUjU^}jUjUjUUjUjUjUjUjUUjUjUjUjUjUUUjUjUjUjUjU^}VU$$$UPMTTTUUTTTTUUTTTPT^}UUUU@TTTTU-TTUPTTUUTEPTUTPTUUPUUP^}QP@TPUUTUPTPTTPTUUUPPUPPTUU@@Tm U^}PU PU_ UPUWUPUUPuUU}U_UWUWU_UUUUU_UW^}UWU_UUUUU_UWUWU_UUUUU_^}UWUWU_UUUUWU_UUU_^}UWUUUUWU_U_UWUUUUUW^}U_U_UWUUUUUWU_U_UWUUUUUWU_^}}U_UWuUUUUPUWUPU_ UPU P UPU_UWUUUUUWU_\L* NOTICE *Please note the new address for NOSAUG as of August 1996:NOSAUG,PO BOX 11903,WESTHILLAB32 6GE,SCOTLAND.,`|SCOTLAND.Stuart J. Murray, 1st August 1994.ess for NOSAUG as of August 1994:NOSAUG,PO BOX 10001,PETERHEADAB42 6ZN,`1