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Walk# Substi}tution# END#COMPUTER PITCH STRATEGY#G%6-P:@$H:,%@,G6-P:@$H:,%@,#** @})8@,A"$//AAA A0APT$5 B5* @*"@}A`^$AAAP$6-@ A$6-@ A$6-@ A$6-@} A$6-@ A$6-@ A$6-@%$%CHANGING INTERNAL TO CHR$&% F:A }d,@1A )%6-@ A0% F:Ad,@0A03%6-@ A:% F:Ad,@& }A5<%6-@ A?% F:Ad,@$A@A%6-@ AD% F:Ad,@)AE }F%6-@ AI% F:Ad,@'APK%6-@ AN% F:Ad,@QAUP%6-@ } AS% F:Ad,@SA`U%6-@ AX% F:Ad,@HAeZ%6-@  A }]% F:Ad,@bA_%6-@v%$%BASES ON BALLS%!@A%8<,A }%6-%@% @A%6-6-@%$%DISPLAY STATS ON SCREEN%5+@,@ }++@,@#5(B.AV.%""@%8,AA%+!6-8@&<8@&,,+ A %+!6-8@ }&<8@&,,+ A %/+@,@++@,@#/(%5+@,@++@,@#5( } &//8@&<8@&,,"AP &5+@,@++@,@#5(POWER&3+@,@ }++@,@)3(  &K+@,@++@,@)K(#8@&<8@&,,%&//@@ }D8:PITCHER.DAT*&@/&8<@,Ap2&6.RIGHT4&"@A6&6. }LEFT8&5+@,@++@,@35( 9&/+@,@++@,@3/(;&@>&$ }H&PRINTING STATS BOARDJ&F+AR,@(}F($M&-@@P& }-@@R&,,($| | | | | |W& \&,,($a& f& }-@@k&,,($| | | | | |p& z&/,($/$&DISPL }AYING STAT NAMES&a+AR,@+-@@?-@@I#B ]-@@a"&w-+@ },@%%+&@,$@d+@,+&@,$@%@%+@&B:,,h(l p t w$&DISLAYING PL }AYERS STATS& #B "&//@@D8:FIELDER.DAT&-@@&-@@& }@&$-@@$@&""8@<,"@As&!@Ap&-+@,@ }%%+&@,$@U+@,+&@,$@%@(7+&@,$@%@<+&@,$@%@ }, #& Ax&!!"@)"@Au&Y-+@,@%%+&@,$@U+@,+&@,$ }@%@Y(& Ax&`-+@,@%%+&@,$@U+@,+&@,$@%@`( }& Ax&# 6.=:,#6.7@<@,&Y-+@,@%%+&@,$@U+@,+&@,$@ }%@Y(& & ' '@'@ '$'READING IN OUTCOMES'O #B!-@@ }5-@@9"D68<,-H L O$t'``2,8,4,4,6,3,0,1,2,10,5,2,4,1,2,1,3,8,9,4,11,2,6,10,2,7,10,0,10,6,4,2,6, }5,0,2,3,8,3,6,10,11~'bb8,4,4,6,4,1,0,3,2,4,10,3,8,11,10,6,4,10,5,1,1,7,8,3,10,6,10,9,8,6,5,10,6,3,0,2,3,10,7,6,10,0'YY13 },14,12,13,12,12,13,14,13,12,12,13,12,13,13,13,12,13,12,12,13,12,12,13,12,13,13,13'13,13,12,13,13,12,13*""COUNTING NUM }BER RUNNERS O.B.*#6-#-@@ +8,"B@+6-%@ +   $\+EMPTYING BASES }f+B68@,--68@,-B68@,-p+$.,FLD,L,R,SP,P.1B2B3BSSC LFCFRF>" }RELIEF">ACE 1st-L 2nd-L>LEFT RIGHThBCOMPUTER HIT STRATEGYiB&6-&8, @ BpjB6-@ }kB%%6-P:@$H:,%@,nB%%6-P:@$H:,%@,pB%%6-P:@$H:,%@,rB6-8@ }<8@,,|B 8@,"@Bp5B6-8@<8@,,Bnn8@,"@*"*8@," }*8@,"*8@<8@,,"BsB]]+8@,)8@,,*"*8@ !}<8@,,"Bu@Bee8@,"@*8@,"*"*!?%*8@<8@,," "}BtB;;8, @#*8@,!* @*!?%Bt@B55 ? *8@<8@,,"BspB55 #} ? *8@<8@,,"@Bs`B ?%Bs B55 ?0*8@<8@,,"Br0 $}B55 ?0*8@<8@,,"@BqB++8@<8@,,"BqPB__+8@,!* @,) %}+8@,!*"*8@,",*8, @#Bu0BByBxBxBByBxpBxP &}&CBxBxBxPNCBxBxBx vCBxBx0BxPCnn8@<8@,,"@ '}*"@*8@,"*8@,"*8@,"Bs'CBxBx Bx@C%%6-P:@ (}$H:,%@,C"@Bs'C ByC/%6-P:@$H:,%@,/ ByC/%6-P:@$H: )},%@,/ ByCBy BxDBxByP DBxBx`>D"@By`HD *}Bx\DBxBx zDByBxDBx`BxE6-@ ByE6-@ By +}E6-@ ByE6-@ ByE6-@ ByE6-@ ByE6-@ By ,}E6-@ ByE6-@  ByE6-@ ByE6-@ ByE6-@ By -}F%6-@6-@% By F%6-@6-@% ByF%6-@6-@% ByF%6-@ .}6-@% By(F%6-@6-@% ByFF$PF:6-%@%+@,@#3+@,7(:$ /}FCHOOSE CHANGE PIT/FLDF@+Ad,AU(}<(CHANGE -FIELDER -PITCHER@F0F*0PBF4 0}FBF AW BG%6-@ Av%6-rG$|G+'(}IS THIS A BASERUNNER? [Y/N]+G 1}4NBG0YBG1-(}! AT WHICH BASE? -1st -2nd -3rd1G!! @)!@B0G68,- 2}@G$ N4,16,8,17,3,12,5,9,7,10,4*N19,14,8,17,3,6,5,2,7,10,4 D:BALL2B.BASCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 3}CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$ (Documentation) $$ 5} $$ Computer Baseball V1.0 $$ $$ The baseball stra 6}tegy game $$ $$ by $$ 7} $$ Douglas Blackwell $$ $$ CIS:72750,1173 $$ 8} $$ 40 Cornwallis Dr. $$ Scar.,Ont.,Can.M1P 1H3 $$ 9} $$ $$ (1987) $$ :} $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Computer Baseball is a strategy game.You play against the computer.The g ;}ame was written on the Atari130XE computer and pushes it's memoryto the limit. It also makes use ofthe RAMDISK. So you mus <}t have use ofthe Ramdisk to run the program.To play the game you must 1-load andRUN "BASEBAL1" 2-type NEW 3-load andRUN =}"BASEBAL2".BASEBAL1 puts data on the Ramdisk.BASEBAL2 is the actual programitself.-------------------------------------Y >}ou select your fielders, pitcher andeven the size of park you play in.You'll be given all the info you needto select your ?}team on-screen, butit's abreviated so here's what theabreviations mean:FLD- "fielding value" from 1 to 3 1-poor fiel @}der 2-average fielder 3-excellent fielderL- batting average leftsideR- batting average rightsideSP- Speed of playe A}r 1-slow runner 2-fast runner (only fast runners can steal)P- Power 0-no power 1-power only po B}wer hitters hit homerunsWhen you've chosen your team (thisgame uses the AL DH rule) thecomputer adds up all the FLD's,ex C}cluding the DH, and determines afielding rating. So here's how therating translates into performance: 23:excellent D}defensive team 21-22:average defensive team under 20:poor defensive teamThis rating determines how well youpickoff ru E}nners, hold runner on base,how many errors you make,etc.The pitching tables are more straightforward: Ace:a pitche F}r who can use all six pitches available 1st-line:can use 5 of six available 2nd-line:can use 4 of six abailable G} Also given is the the # ofinnings a pitcher can go and wetherthe pitcher is left/right handed.-------------------- H}----------------The game is played by one pitch onlydetermining the outcome of an at-bat.The board should be fairlyself-e I}xplanatory. The hitters statsare given and wether the pitcher isl/r-handed (this IS important). Alsothe option when pitchi J}ng or hittingare given.I should say the the program in someways is somewhat dumb in that it willallow you options not pr K}ovidedon-screen. For example, a playerwithout power will not have a"Longbelt" option displayed, but youcan still type in L}that option and itwill allow the play. This means thatyou are on the honor system to onlyuse the plays displayed.You'll M}see displayed on each base a 0, 1 or 2. A "0" means the base isempty. A "1" means that a slow runneris on and like-wise a N}"2" is a fastrunner.When pitching you may notice that inan inning where a lot of men havereached base one of your best pi O}tchesdisappears from the screen. This isbecause your pitcher is gettingtired. You may replace him wheneveryou wish (Again P}, you're on the honorsystem to only use pitchesdisplayed). If you don't replace himhe will regain all his pitches forthe Q}next inning.-------------------------------------I would recommend your making a hardcopy of the player's data, the lineup R}for the game, the linescore, and allthe other data, hits, errors, etc.Although, none of that is at allnecessary to play t S}he game. It isentirely self-contained.-------------------------------------Let me make clear that this is astrategy game. T} If you're a realbaseball fan I think you'll realizethat what happens in the course ofthis game is just like real baseball U}.You must choose the correct pitch foreach situation. It is very authentic.Let me also assure you that thecomputer plays V}fair. It has access toexactly the same players, pitches andplays as you. It has no advantageover you, except that it's bee W}nprogrammed to choose the correct playin most situations. So the game's agood test of your knowledge.-------------------- X}-----------------When you come to the end of the gamehit your [START] key at almost anypoint in the game. Again the progra Y}mis somewhat dumb, it will not knowwhen the game has ended. You must endit.------------------------------------- Z} ENJOY!! r0@@VՐO HIFDE B VAM"#="#` L_Loading...@GLA@LALCLEL GL\}@LBCLyFL GXpYqppqpqqj`}צW F@*@`( ((((( 00``((PP]}@PPP???e A 8 LPBLA`Bƙw΅ϥ 8ԅvwΰ B^}`e΅UeυV @e̅UeͅV @8΅UυV @8̅UͅV @w & &ievvweԅwLA8̅ԥͅե &_} &i evvweՅwLA`ƅVƅUƅTW~@煀f@⅂ &e惈eXpeYqWVа UL BU݊@`}r@*ŀ򅁦r@8jFrs1prp`W~@`⅂ &e惈龜eXpYeqsa}1prp`8΅Tʅ ALBpepqs1prp`W~@ʰΰ@Ȱ̰($ ɩ?Ȱȩ ͩ?̰b}ʰʅΆʦɥͅɆͦȥ̅Ȇ`͐ͦɅɆ̦ͥȅȆ`ȰBƙ B !CȅUɅV B̅UͅV BWȅU A XBUc}̰ULAȅUɅV A XBVאUVBƙUȥVɥT BȅUɅV BƅUȱƅVȱƅTLA= d}!CȅUɅV AL!DUVWr@ BV UVޥU̐򰪥͐ 8̅ͅĩLtDȐ8ȅɅĩťȅUe}V8ʅ好 żL!Eevew8v弅ԥw彅8弅t彅u ALDUVW BUeąUVeŅVƽƼ̅UͅV f}ALCevԥewLDetԥeuLDevew8vԥw8tuevew ALpEpepqs1prpq}8B%DOS SYSB*)DUP SYSBSBBALL BASB'4BBALL DOCB[BGM COMB!=BGMNOTESV05BX^BLIP COMBTCHESS BASB CHESS TXTB[DOGDAZE EXEB^jDOMINOESBAS̅UͅV ALCevԥewL]EUeąUVeŅVetԥeuLUE`ƙW~@酀f@⅂ &e惈er}XpYeqWɅЬȅL"FС݊@r@*ŀ悈򅁅I@j1p*W@js} F`Bƙ B !C̅UͅV BȅUɅVW BUVV͐LA BUU̐ i@``8 `ɀ`ɠi@`8 `@t}i ``8@`ɀ`i `8@`Bƙ΅ʥ̅ȥͅ E bG0L#Giȥi E bGLA (Bpu}tquWf@8ppqqYpXp%r s1prpLtGtpuqpepqqjp%r s1prpLG`R2Rrr0r0 v}rr0r0 r0 3RT TԚK0 TjK00T0T<K0 R<K0jw}K00 &S/R>$R.K0КK0R$RTTu0TR$R, TbS$ SRx}Ђ,K0$S$bS/"K0КK0bS$CS4SЂ,K0 Ђ,K0$>S-1TQ0/1TQ0Ќ,y}K0 TT>,T>u0 >pT0 >n0 r>pT0 TT>, K0Urz}Q0TK0@@@@ 0 p:,H0 |:,H0 0:\bT$hT $pT\pT$zT@ $zT$zT $T${}zT 0 :\T$T $T\T$T@ $T$T $T$T T$X@@ @ @@@@@@BGM v0.5 by Mark K VallevandD|}o you need instructions? Red wins!Red wins a gammon!Red wins a backgammon!White wins!White wins a gammon!Whi}}te wins a backgammon!Game aborted!Game score: Me: %d, You: %dWould you like to play another game? 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Textpro (4.54 and 4.56) was used for all editing. Spartados (3.2 and>} SDX) was the only DOS used during development. I don't even own a copy of DOS 2.0 or 2.5. The No Name C compiler was used ?}for all compilations. The Lightspeed C linker and runtime libraries were used to create the executable object program. Poke@}y Player was is used to play the music in BGM. The tune was a sample from PP written by Bach. Backgound: I have wanted a A}backgammon program for use at home for a long time. I started playing backgammon in college in 1975. I never was very good,B} but enjoyed the game and the people I played with. Several years ago the my project at work started using Un*x on 386 PC/ATC} clones and it came with several games, including backgammon. That version of backgammon is quick and competent. (And fun!)D} I would play a quick game while compling programs, and started planning a version for the Atari. Many years ago, I got a cE}opy of a backgammon game written in C for the public domain. Now, I had no excuse. It had to be ported to the Atari. I wanF}ted the game to play like the Un*x version. It was easy to play, and used a nice full screen Ascii display. I sketched out G}an Atari display, and started hacking out the code in the evenings at home. BGM is the result. Technical Details: The oriH}ginal source for BGM was found in the C Users Group distribution of C language software. I am not sure of its orignal authorI}ship. The CUG software was moved from the MSDOS diskettes to the Un*x system on my PC at work. I left the system running onJ}e night with the modem enabled. I called my PC from my Atari at home. I first tried to get Kermit to transfer the file, butK} the verson of Kermit I was using on my Atari didn't cooperate. So, I used an ordinary modem program to capture the file as L}I listed it. Once on my Atari, I backed up the BGM source, and began hacking it apart. The original source was very ugly coM}de. I spend lots of time just making the code tolerably readable. I partitioned the code into several source files. I chanN}ged most of the variables and structures to use byte variables rather than integer. This was for performance reasons. I optO}imized and structured the code in just about every area. I created a new set of display functions and command input routinesP} that are styled after the Un*x version of BGM. All editing was done with Textpro. I have nothing but praise for Textpro. Q}It is a fine editor for C code. It was very easy to use an alternate character set to include curly brackets, which are usedR} to start and end blocks of code. It was easy to define keystrokes to enter the curly brackets (option-, and option-. insteaS}d of esc-ctl-; and esc-ctl-<). I was originally planning to use Lightspeed C for the entire program, but there are some probT}lems with their compiler. It does not accept comments longer than one line. It does not support data structure or multi-dimU}ensional arrays. And, it does not accept curly brackets ({}), but instead requires the use of $( and $). The No Name C compiV}ler, adapted by Steve Kennedy from the Deep Blue C compiler, was available from SPACE, and it supported the missing features.W} It was also advertised as being compatible with the Lightspeed linker and runtime system, so I tried it. It works as advertX}ised. It does not have the nice command line features of the Lightspeed C compiler, but I can overlook those minor inconvienY}ces to get the added features. I have an 800XL with a 256k memory upgrade from Chris Tiggemann, 2 1050 disks with ICD's USDoZ}ublers, ICD's P:R:Connection to connect to a CTS modem, Gemini 10x, and Brother DX15 printers. I use SpartaDOS exclusivly. [}I typically boot SpartaDOS SDX and load up a RAMdisk with the utilities, compiler, linker, libraries, and Textpro with the au\}toexec.bat script file. 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()*+@ABC@ABC0123YZ[\89:; ,89:; ,-./DEFG}4567]^_<=>? !"#QRST !"#QRST !"#QRST !"#QRST$%&'UVWX$%&'UVWX$%&'UVWX$%&'UVWXԠԠԠԠؤؤ }ؤؤܰˁ߀υHIJKAi@F@@F$$ }7777777777777777777777777777777777777777777777777777777777777777777777777yDate: 19 Dec 90 05:15:25 GMT From: noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!magnus.ircc.ohio-state.edu!# }news@arizona.edu (Frank E. Seipel) Subject: Chess To: Info-Atari8@naucse.cse.nau.edu Chess from an old Compute! magazine. U# }se uudecode dest on your Unix system to uudecode; RUN from Atari Basic after download to an 8-bit. (From 'Best of Co#}mpute' disk) Do G c v D w D` ^W   sWLE<  )/)&   i05 6 ,WLE`<  '} PW,fL?E )M=tɄ̰ sW ,W =WмW2 )'})5 i5 6P i Jmi XʈLW X ) X'}'}'}# "҈,6G9G =G, Ht =G`HHH`*!#T*"" !"'}dJJJJJJ+)?GҬ+,GG#!J}###")?*#`"`"L=G'} ( 0yrlf`[UQLHD@<952/-*(%#!VXY[]ba]`_^]][@QVXY[]ba]`_^]][YXVSUQ\]_]`_]\QVXY[]ba]'}`_^]][YXVSUQؖL͏@VTS@TRQ@RQOMLL@QPOOMLJIHLORVTRLLJLPSXVTSRQOMLL@QPNMLSTY]'}'}IM p p`HEO%N ԍЩp ԩ؍h@I S SHH$EO%N@ Ќ ԩ EO%Nhh@H'}P ԩh@      '}       '} //..-+*(''&'&(*,876543210/.,+*)(................8888888888888888'}****************................ $(,048<@DHLPTX\`89:;<=>?ABCDFHJN@'}`  [S҅ҍЩ>/1oI \ O >O L( '}2Rr h01 hI ;M G IOЭJaJJc hILiLaȌaLLcȌcLL [M\3eg hI hI' } Z D U X _ S Z T hILL~fh` L [MSr N NЭJa)ȌaSrLLWn#`'!}aJ5 S T hIL M/ OrDrrr rpԩP6R ?RIRSR'|]R fR'"} @S|oRRɀR R _O%L|&T||#SLNɀޢ|'#}xf<^|&h/`e`eefD'$}6p5 )i| ҅ߊJIi%ff<^|`hhL-M>>>"">>>>"" "??!!a!3!!DHH̄HH2><<<$<<<'8}$ 2:2>(L\xxH@@HL|xH<&1+'9} FZp; <;LY:9ʍ`ɀ)8ɰ3`Ɂ&)ԡiɷ8`` ':}) :9`- '%Q Y`&Q Y`) `Q';}iJ%K|&L|`'&L|%K|hhhh,"#8 G Z hIL0Z )i| ҅8{(8'<}(@8 01Z`)ЭJa`aMahhLL-0xy _ O`> _'=}ɀ  w[y8鏍`ةѭ7 Oɀ w[xΩL [ߩ @[ '>}Z` x_L\W^7= ) )i*^tqu`it )i uLc=:>JJpܰ+ip&?JJJ8q'?} ^ ^uLcu  uLc cL^JJ|8p ^nJJJ8q ^mnm ^  m08t'@}18uLc|tum [LcZ ZW`W[ [^.^ Ҭ))`ptL!\qu^'A}^L]p ^ ^^L]\ ] ^nxp ^mnnRJmnm ] ^nyq ^mnnSJmn8m0!'B}^x8t18uL!\ ^ ک^08ty8uL!\0xp8001%(xxp2߽x8'C}0RxL^%(xpxxܭ08xRx1yq8104i(%(yyqܽy8'D}1SyL^8(%(yqyy٭18ySyRS xt1u`yu0t`Ii`0p ^`1q 'E}^` ^n ^mn`3508t*18u) ) )`IJJn0n ^-'F}JJJn1n ^m-- ^-ðJJpJJJq`x OЍ`W( )")'G}| ұ% & ɀ`=<;Z`=p==)/Iéэ;<`0L ? L  @'H}?> )0@ 8 ЍЎ``΍; < ) L7b as?)O>>>'I}0)/9???8*#???Ȑ  >! = ЎЩ`?r a 'J}tbMbʈ a bgbʈ a bZbʈ>iiiii`)Ib`>2Bɨ>)7 'K}a%)(%8 :9`ح?8JJJȢ|@i(>8.JJi`hh"#'L},L0Z ?w``   P0 p @p P` 'M}pt =WWqu =WWL?@A+p}BCDEFGHIJKLMNOPQ+q}RSTUVWX66 ΠɠϠӠĮ!!+r}Ġ٠٠Ƞn6-@6-&6-6&6-%.6-%66-%>6-%F6-%N6-%V6-%^6-%f6-%+s}n6-%W 6-%6-%6-B2y'6-$/6-%76-%?6-$G6-%O6-$W6-$ '+AVA&!0+t}'6- BB9<,9<,9<,9,9,;,9,;,;,;,;, W6.    ;6.   +u}  W6.     ?AdAU#K:)6-3 AP"?AR;,9,9,9,+v}9,* --""68<,-& * ==0,0,0,0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,3,3,3,3,4,4,4,5,5,6==0,1,2,3,4,5,+w}6,1,2,3,4,5,6,2,3,4,5,6,3,4,5,6,4,5,6,5,6,62@6. <D6-A 9,;$,D6. | |+x}F4F)4  A P! ")" A ! @pZ 4C A0 @pd Ap @px+y}F --68<,-)68<,-- 1 9-B68,-F ) 6-6- A)4 AC A +z}9("HIGHEST DOUBLE OR HIGHEST TILE? C A0* "  ( COME ON DUMBO* AP A%A+{}$ - 68,-8<,%8<,$ & --&"8,Ap   6-8<,6-8<, 6.C A+|}"M A A 1(HIGHEST DOUBLE? ; A0M)Ar? 1(%I HAVE NO DOUBLES EITHER.....RE+}}DEAL5 ? A0|"*A`*"A0"*A`*"A0% %A`+~}W 68,-68,- 2( YOU LAY THE ,86-B APJ6.PT A"W$@ 68,-68,- 2( I OPEN WIT+}H ,86-@-P8<,"8,*8<,"8,(68<,-368<,-=-$&F(P AP  6.C$+}Q 6-6-6-6-!6-'6--6-36-96-?6-E6-K6-Q6-' " +AVA&'0&3 +}68,-68,-$68,-@&-68,-36-0D -68,- "-26-P:H:,$%,D68&%<,-8,:4 -+}68,-8%, *'"P:',4 AP"?K --,68<,-88<,<,C68<,-88%<,<,G K D "+} AY0 AE+++6-F:A`,%F:Aa,$AV%F -$% GA$%$"$%F:A`,5+}$%F:Aa,A@H. 0%0%0+AR.$X8 --)8<,"*8<,"/6-56+}-8$b  6-6-$668,-8,68,-8,!-3(8, 8,6$<  6-6--$68,-( +}.6-46-<-L58<,"8,)8<,"8,)8<,"8,)8<,"8,=6-%C6-L68,- A1'+}A AA`A1 Ap "6- Ap "6.C1 ( I MUST DRAW.6-1"*"+}Ap; " 0(I HAVE 10 TILES ALREADY!86.C;$7  &( OH DEAR! NONE LEFT.6.C46-7$+} -8<,A`S68<,-88<,<,-68<,-88<,<,56-%=6-%G-$&P(S$ )68+},-8<,68,-8<,) A*U &( MY TURN IS 8,,8,168<,-<68<,-B6-L-$&U(4& 6-+}6.C6-&# AP&$R8,"8,A\ -8,8,Af8,A k"8,"@6+}-" A5pT -%%F("|  | |8,8&,T68,-8&,z 68,-%68,-6-+} $8,A 0R -%D(" | | |8,8&,R68,-8&, 68,-68,+}-%6- $"A pT-8,8,%F( | |8, 8&,T68,-8&,$ 8,"+}-%%$( 68,-8,%$T-8,8,%F( | |8&, 8,T68,-8+}&,&8,"@4-%&(68,-8,&$  -8,8,AP&8,AP+} 8,"6- A5V -%%H($| | | |8&,8,V68,-8&,"68,-$+}68,-%6-"$8,A$T -%F($| | | |8&,8,T68,-8&,+}. 68,-68,-6-$8"A BT-8,8,%F( | |8&, 8,T68,-+}8&,L8,"$-%%(V68,-8,&$`T-8,8,%F( | |8, 8&,+}T68,-8&,j!8,"*8,"-%!(t68,-8,%$~ F --+$,/(8%<,8%<,9-+}+$,B(F  -%-(  $ 6-1 ( your move? # A01A) 6-"*+}"6-6-) Ap. "6.P +(YOU HAVE 10 TILES.$8  '(NO MORE PIECES LEFT!-6-56.P+}8$ "6.P R -8<,"+68<,-88<,<,@68<,-88<,<,H6-%R A B ,( YOU D+}REW THE 8<,,8<,46-%B"A0%8%<,A0(+-+$+&,,((8<,8<,+$2<-++}$+&,,9( |8<,8<,|<$n -"8,A x"8,A    ( +}A0H (OK68,-!68,-)6.P3 A";6-&E APH$# ( GAME DRAWN!# Ae* -+}8<,*6-%8<,%8<,"8<,"6-%8<,%8<,   +XAR'(} MY HAND WAS/-:+}8<,X( 8<, 8<,! 6-%6-%! A3 Ae+AR#6-34CA+}/ (} (((/( I HAVE BEEN BEATEN!!!P(( THIS WAS MY HAND%6-+6-3->8<,"F6-%P Ap+}V#-%%$+",+%$++&$,&,,V( |8<, 8<, |%6-%8<,%8<,&"%6-"+}G -%2( YOU HAVE SCORED  POINTS.:6-%=(G A,\+AR5( HA HA HA I HAVE WON!!!=+}-H8<,\6-%8<,%8<,6 @3 6-%0( I HAVE SCORED  POINTS.3(J=( ( YOUR TOTAL IS +}#(=( MY TOTAL IS T Ae A`^5+ -5( YOU HAVE ANNIHILATED ME!c1( ( (1(+} DO YOU WANT TO PLAY AGAIN? dAdAUh<6-F:Ad,2AU*@C*@5< A6k"A+}UA@m"@C%o"@5%D:MENU|  6.F$?+ -5( I HAVE MASSACRED Y+}OU! ? 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DO +}YOU WANT INSTRUCTIONS?=-O( (y or n) /C 6--)""@x4(@ NO<-@ C$46+}"@ (@YES(-, 6 A`9 ( AY0pZ+@AR"(Z(2 YOUR TILES WIL+}L APPEAR ON THE LEFT OF THE SCREEN r""(NEXT TO THE EDGES OF MINE.uP( TO PLAY A DOMINOB($ TYPE THE TWO NUMBERS IN +}LIKE THIS:-E(P( 5,6zU($( I WILL SUPPLY THE COMMA!'(E( IF YOU CANNOT GO TYPE D.O A`@U(}I((( THE+}RE ARE 4 LEVELS OF SKILL.I( (4 IS THE HIGHEST) -----n(n(c GAME 1--IF YOU CANNOT PLAY YOU DRAW ---- FROM THE +}BONEYARD AND TRY TO PLAY AGAIN.h(h(] GAME 2--IF YOU CANNOT PLAY YOU DRAW ---- FROM THE BONEYARD AND I +}TRY TO PLAY.b(b(W THE GAME CONTINUES UNTIL A CERTAIN NUMBER OF POINTS------ HAS BEEN REACHED.>+}-@ .( TYPE ANY KEY TO CONTINUE.;)@>$d-A $@= 6- +0-1( SKILL +}?76-=6-E -( GAME?G- --( HOW MANY POINTS? H0 -0(WHEN YOU ARE REA+}DY PRESS J0 -%(-%"(,-$0 TF:,"*$VF:,A0Y 6-& A+}^F:,APh) 6-%6-&$+",) Ar F:Ad,"AUA | )!BA +}~5"A&-%( +6-5 A !! @H)!@WA f6-$%&@HQ-%+!,%+!@+},%+!A ,%+!A,%+!B ,\(&$f A  D:DOMINOES+}(/