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The only thing you might find aproblem, is ST BBS's etc use a 80column text mode, so unless your} 8bithas been modified the screen will wrap,and look odd, but as most BBS's arejust menus, is very easy to keep trackof w}hats going on.In the short space of time that I havebeen using my modem, I have found theworld of communications a veryi}ntersting and obsorbing pastime. Overthe next few issues I hopefully willbring you my experiences in the worldof communica}tions (using my 800XL), afew tips I can give you now are; keepan eye on the clock, its far to easy tolose track of time an}d run up a hugephone bill, the best time to use yourmodem is on a weekend (between Fridaymidnight and Sunday Midnight) as }thecharges will be classed as BT CheapRate, and stay away from the biggerfiles unless you have a high sppedmodem. If any}one reading decides totake up comms, or already uses their8bit for communications, drop Jason orme a line and let us know }how you aregetting on....The graphics capabilites of theClassic, were always one of its mainselling points, comparing i}t with other8bit computers of its time, it was byfar the best, even the early 8bit PC'scouldn't match the Atari Classicsg}raphic powers. In this issues Phoenixyou will find reviews of three 8bit artpackages, that between them shouldsatisfy any} users artistic needs, alongwith the reviews you will find acompetition based on our arty theme, inHardcore Hardware, Jaso}n has an RS232interface for you to build this issueto enable you with suitable modem toget into comms and has also produce}d acomplete set of instructions for the PDcomms program 'DETERM', 'Soapbox' is atlast getting used the way I intended itt}o be used, David Davies head of AC/PChas sent in his comments regarding lastissue's editorial topic of 'Bringingyour Class}ic into the 90's' withregards to memory upgardes etc.... wellI have no more to say but I hope youenjoy this issue of Phoen}ix and pleasefeel free to contribute something, bigor small its always welcome, just makesure its your own work and it has} notappeared (lately) in any otherproduction and we at IAU will includeit in the next issue of Phoenix, asPhoenix is Publ}ic Domain and I am notsetting any dead lines, but I will say,we only release an issue of Phoenixinto the PD libraries when} we getenough articles to make up anintersting issue, so the morecontributions we get the more oftenPhoenix will come out}. Well thats itfrom me this issue, until nexttime.....Rob.PHOENIX IS A NON PROFIT MAKINGPRODUCTION AND IS ONLY AV}ILABLE FROMALL GOOD PUBLIC DOMAIN LIBRARIES.EDITORAL ADDRESS:PHOENIX DISK MAG.ROBERT PADEN54 ARDMILLAN CRESCENTSC}RABO ESTATE NEWTOWNARDSCO DOWNN. IRELANDBT23 4PW PEACE TO ALL..... } } } } } = Ok, the biggest news this issue, as youhave probably noticed yourself, is theAtari Jaguar has finally made anapperance i}n the last month. You arenow able to go out and check outAtari's new beast first hand, but andthere is always a 'but' wit}h allAtari's products, there only five gamesavailable at the moment for it, ok notbad because its just appearred in theUK}, but the Jag's been available onimport for the last 8 months or so, andstill only five games.The usual Atari promises ar}e going outthat there will be 12 games in theshops before September and a further 30by Christmas. But what type of gamesw}ill they be, out of the five games atthe moment the 2 best ones are Tempest2000 and Cybermorph which is bundlewith the Jag}(check out Cybermorphreview below), the other 3 games aren'tgreat, ok Crescent Galaxy has somebrillant graphics but in the} end itsjust a 64bit version of Zybex.Atari have made another excellentmachine by far the best console at themoment, but} they need to get qualitygames out and fast. The most awaitedgame of all time, Aliens Vs Preadtorhas been held back again}, and Doomwhich was meant to make apperance inSeptember will be lucky to see aChristmas release. If Atari pull allstops }out and get these games finished,and bundle either of them with the Jag,they would sell Jags by the lorry load,they should} take a tip from one ofthere revails, Nintendo sold hunderdsof thousands of machines, not for themachine but for games li}keStreetfighter II, Mario Kart etc.Ok enough of my opinions on how Atarishould be running there business, letslook whats} happening with the computerworld in general keeping with theJaguar for the moment....Atari are joining forces with IBM P}Cspecialists Sigma, to produce a Jaguarcard for the PC, the plug in boardshould be available by Christmas thisyear, there} are an estimated 10 millionPC owners in the U.S.A alone so Atariare at last using their heads, thispotential user base in}crease would givethem a decisive advantage over theirrivals, Sega 32, Nintendo Ultra 64 andSony PSX which are all due for }releasein 1995.The best hand held ever made(the Lynx)will be now relaunched on the back ofthe Jaguars release, at a new} price of#49.00, which is a brillent bargainconsidering the Gameboy goes for around40 quid, spend 10 pounds more and youg}et a far better machine, and of coursean Atari one at that.... lets hope theLynx make it this time and has all thesuccess }it deserves.Finally some 8bit news, in line withthis months topic of communications, Iam glad to say there will be at lea}st 2BBS boards with dedicated 'ClassicSections' the first is already up andrunning, full details can be found inthe conta}ct column, the the other willhopefully be open in the early newyear. Right well thats the news for thisissue compiled }on the 8 August 1994,who know what the next few months willbring, will Atari finally get some moregames out for the Jaguar}, maybe Doomwill make it by Christmas (which year),I am hoping Atari prove me wrong and dosupport their machine for a chan}ge,well until next issue see ya...., Iwill now hand you over to my brotherChris who as promised above will giveyou the lo}w down on the Atari Jaguarfirst game Cybermorph....Hi, I'm here to tell you about thelatest and greatest miracle to be}spawned from the belly of the AtariCorportion, lets give a big round ofapplause for the 'Jaguar'.More to the point I'm (h}opefully) goingto be giving you a review on all thenew and future releases for the Jag. Lets start the ball rolling with t}hegame which you get packaged with theJaguar, 'CYBERMORPH'.Lets do a simple equation;STARWING x 1000 = CYBERMOPRH.The }game description goes as follows;The Galactic War has begun, and theultimate weapon has been created,Robotic Technologies} that can rebuildthemselves. As the evil PernitiaEmpire adds planet after planet to itsgrowing empire, their regenerative}technology becomes permanentlyentrenched.Fortunately your forces had new weaponsdesigned.... unfortunatly they wereseize}d by the enemy. The weapons,along with supplies and information,were sealed into pods, some of the keydesigners were cryo}genically suspenedinto the pods as well.You have been assigned to pilot theonly prototype fighter craft inexistence: the} CybermorphTransmogriffon, or T-Griffon, amorphing attack craft. The T-Griffoncan follow terrain extremely close athigh }speeds, it can also hover and flybackwards by altering its shape, it canwithstand extreme damage byregenterating parts, us}ing technologysimilar to that used by the PernitiaEmpire. The T-Griffon also features aholographic intelligence agent nam}edSkylar, who will give you crucialbattle info. You must recover the podsso the resistance fighters will haveweapons, equ}ipment and expertisenecessary to stop the spread of thePernittia Empire. When you recover thenumber of pods kown to be in }thesector, skylar activates the retrivalcode and a beam portal opens which willtake you to another sector......I have ne}ver before seen a game withsuch perfect scrolling and movement,this is due highly to the Jaguars verycapible 850 million p}ixels per second,everything moves smoothly and flickerfree, the best I have seen on anyconsole to date. Another thing hic}hcaught my eye was the brillant use ofcolour to give a life like effect tothe game, for instance in one part ofthe game I} had to fly into a valley torescue a few pods, and whilst hoveringat the bottom of one of thesemountains, I could feel abe}ing of depthdue to the perfect shading done on themountain. Lets be honest when theseguys have 16.8 million colours to cho}sefrom you can get some sort of idea ofwhat I'm taking about.At the start of the game you have yourbasic lasers, but as }the game goes onyou will pick up special weapons. Acouple of my favorites are the lock onmissiles and detonators.The mi}ssiles are particullary good fordestorying things from a distance. Anice touch done with these is when youare on a higher} plane from the thingyou wish to blow up, the missile willmake its way down the hill beforeleveling out at its target.Th}e detonators are also really cool ifyou have a lot of pods surrounded bybuildings, all you have to do is lockon to the bui}lding with this specialweapon and press fire the n watch thebuildings crumble before your veryeyes.There are all sorts of} enemys to fightwith on various planets. You have podsnatchers, towers which spill out blackradioactive substances, vario}s heavilyarmed aircraft nad you must watch outfor the kamikazzi aircraft who flystraight for you.A few of the nice touch}es about thisgame are the ships computer and thevarious view options...The various views means you can flyyour ship in an}y one of these, normal,left or right views, or experience itfrom inside the cockpits, any of theseviews are very playable.}Last but not least is the shipscomputer, this flickers on and off thescreen in the image of a young womansface (true she} is bald and her skin isgreen but..) She has been drawn andanimated perfectly in every way, fromthe movement of her lips t}o theblinking of her eyes, her voice issomewhat angelic and not robotic.Well that about it from me now, theonly thing le}ft to say is CybermorphGood points... loadsBad points... none that I can see.So save up all your crinkly bits and goou}t and buy a Jaguar, its well worththe money.The next time I speak to you I willhopefully have a review of the alreadymu}ch hyped 'ALIEN vs PREADATOR.Bye for now Chris.A final hint for Cybermorph, in thelater levels you will come across }*DarkBlue* Octagons, fly through these toget to bonus levels where you can pickup extra points and extra ships.} } } } } V SOAPBOXAs I mentioned in the editorial, atlast 'Soapbox' is being used as I meantit to be used, below are comments fro}mDavid Davies regarding last issueseditorial.......In your editorial in issue 2, you madesome interesting comments reg}ardingsupport for hardware enhancements. Ido agree on several counts.With regards to Stero Sound Boards,from a programm}er's viewpoint it shouldbe a doddle to support these. I boughtone at AMS 7 from Gralin and I have yetto use it properly. } However, I do hopeto support it in the future but there'sone problem.... no music compositionsoftware that allows you to }access all8 channels! I simply haven't the timeto write such a program and until aprogram like this appears, I can't see}myself supporting the device no matterhow much I'd like to.The subject of memory upgrades is alittle more awkward. Altho }ugh you weretold that 50% of users have 256k ormore, I believe that the figure is muchhigher, especially in the States.  }Ithink it's down to the fact thatprogrammers are a lazy breed (I don'texclude myself from that) and willstop at nothing  }for an easy life. Froma programmer's viewpoint, extra memorymeans extra work. For a market likethe one we're in, program }mer's arenaturally reluctant to do more work forfewer returns. After all, the returnsfor a 64k game is usually not very m }uchto begin with.The opportunity for larger games isthere but the market has to be able toshow that it's willing to buy,} andpossibly pay more, for those games. The onus is really on the user. Ifthey show their willingness to buysoftware mo}re frequently, thendevelopers may decide to supportupgrades. Perhaps Phoenix could run asurvey to find out what the real}picture is.... what the users think,how many have upgrades and what arethey? Who has 256k upgrades and whohas more. That} sort of thing.Remember that although programmers likemyself support the Atari 8-bit becausewe love the machine, we would} like tobe rewarded for our efforts. As anexample of the user's apathy, whoremembers the excellent Hawkquest? Itwasn't }around for very long. It mayhave been expensive at #20.00, but as ageneral rule, if you want the bestsoftware you'll have} to pay for it. Ibelieve that, due to the extra workrequired in any 'megagames', prices ofthese titles could rise closer }to the#20.00 mark.At present, I have laid out rough plansfor a 'megagame' but whether or not Iactually start on it will }depend prettymuch on how well other products dobetween now and then. Sad situation,but at the moment it's unavoidable.}David DaviesAC/PCIf anyone has any comments on thissubject or any other please send themto the editorial address.} } } } } Q HARDCORE HARDWARE - 3=====================This issue of Phoenix I am going togive you someting new to build (we!}e,yipee, 'bout time!). Yeah Okay! Thisissue I am going to show you how tobuild an RS232 compatible interface toconnect to!} your Atari. This interfaceconnects to the SIO bus (where youconnect your disk drive, printer, etc.)And it supports the mo! }re importantlines needed for RS232 communicationTxD (transmit data), RxD (receivedata), (CTS clear to send). These arethe!!} bare minimum for successfulcommunication but for most equipmentthe interface works. The definedstandard of RS232 has line!"}s whichprovide specific support forperipherals e.g. RING INDICATOR for amodem. We are not concerned with this.Having said!#} that however, I use thisinterface with my own modem withoutproblems! Anyone new to computers and interfacingthem mig!$}ht ask what is an RS232interface. Well to answer this, it is ameans of communicating which issupported by nearly every com!%}puter onthe planet and numerous peripherals.This means that with this interface youcan use your 8-bit to talk to a PC,Ami!&}ga, ST, Sun Sparc Workstation, etc.You can transfer files, betweenmachines. You can use modems, you canuse printers, EPROM!'} programmers,robotic kit, the list is massive! Andthis you can build for your Atari.Before we begin there are a number of!(}points about the interface that Ishould make: 1. The RS232 interface (R232IF from nowon!) uses the SIO bus. This mea!)}ns thatyou'll need an SIO cable which are veryhard to get hold of! However theRS232IF maybe installed inside yourAtari an!*}d the necessary lines wireddirectly to the SIO socket. This meansthat there's no need for an SIO cableand that the socket !+}maybe placed at therear of the machine.2. Some PC's have adopted a 9-pin RS232interface standard. Any reference madein t!,}his text are to the 25 pin version.However I will give the pinouts forboth the 25 and 9 pin and readers canmake which ever!-} one they wish.3. The RS232IF appears to be compatiblewith the Datari Interface and anothercalled Meterm. But since I hav!.}e neitherof these interfaces I don't know. MiniOffice 2 comms. program works with theRS232IF when the Datari handler isin!/}stalled.4. On side B there's small programwhich was written for the DatariInterface and it installs an R: handlerfor it.!0} This also works. This is not mywork I found it on a bulletin boardages ago and assume to be publicdomain. If the author i!1}s out there andwishes to be acknowledged please let meknow.5. This interface uses the MotorControl line on the SIO bus a!2}s a meansof ID. Therefore this interface shouldnot be used when a Casstette deck isconnected to the Atari. You may use the!3}tape deck or RS232IF but not both atthe same time. What's required to build this:------------------------------B!4}elow I list the parts needed to buildthe interface. This is apart from theveroboards, wire, solder, and solderingiron whic!5}h I assume you have. Note thatI also give references to Maplins. Thisis because this is a company where itis possible to g!6}et most to the partseasily. The page and code is from the1994 catalouge. However the chips don'thave to be purchased here.!7} They maybebought anywhere. David Davies of ACPCasked me for this information: Maplin Qty !8} Part Cost Code & Page 1 MAX232CPE 2.80 FD92A 587 1 74LS126 0.48 N/A N/A 4 22uF caps. !9} 0.10 FF06G 455 1 510 Ohm 0.03 U80165 461 Either a D9-way type or D25-way, maleor female connector. Discus!:}sed later.The resistor of 510 Ohms is closeenough to 500 Ohms in the diagram! The Biggest killer about Maplins!;} forthis project is that they don't stockthe 74LS126. However you should be ableto purchase they elsewhere easy enough.I !<}bought mine in Peats, Dublin,Ireland, for 48p. Most decentelectronics shops should have stockone.Okay to begin, firstly !=}on SIDE A,somewhere you should find a programcalled SCHMAT.BAS. Run it. You'll seethe schematic diagram for this project.!>}I make no apologies for the terriblediagram because it was the best I coulddo free hand! I have no packages thatsupport el!?}ectronics drawing (if anybodyknows of one any chance they'll let meknow!) You should print this out. Ifyou haven't got a p!@}rinter you will haveto make a trace of this diagram. Getsome Grease Proof paper. Using somesticky-tape, stick it to the TV!A} screenand trace away! (Don't laugh, itworks!)With a copy of the diagram. On the leftif it, get an pen and write: ATARIs!B}ide. On the right, write: RS232 side.This is to prevent confusion. Note thatthe pin nearest the asterix is pin 1and pins a!C}re arranged in numbers likethis: 1 1 1 1 1 4 3 2 1 0 9 8 ------------- : : :* !D} : ------------- 1 2 3 4 5 6 7The capacitors on the board are 22uF.If you are using electrolyic typecapac!E}itors (they have the polarityindicated on them) these are the pinsthat the POSITIVE(+) side should beconnected to: Betwe!F}en Pin 1 and 3 -> Pin 1 = +Between Pin 4 and 5 -> Pin 4 = +Between Pin 6 and GND -> GND = +Between Pin 2 and L10 -> Pin 2 !G}= +L10 = Line no. 10 from the AtariNote: the last two may seem unusual butare correct.Before you begin it is important!H} todrain your body of static electricity.This maybe done by touching which isconnected to earth. A radiator forexample. T!I}his is to prevent staticdamage to the ICs. While it is unlikelyit is possible. Now to begin with the building.Organise !J}yourself first. Place bothchips in approximate positions on theveroborard. Make sure that the row ofpins on the chip are p!K}erpendicular tothe copper strips of the board. Leaveabout 7 holes between both chips. Markthe chips positions and put them!L} to oneside. Break the tracks between oppositepins of the same IC. And along thefourth hole away from both ICs, e.g.: = !M}copper track- = an integrated circuit (IC)Between Chips: IC1 -------------------!N} 1 : : : : : : : : :2 : : : : : : : : :3 : : : : : : : : :4 Break ->* * * * * * * * * 5 !O} : : : : : : : : :6 : : : : : : : : :7 : : : : : : : : : ------------------- !P} IC2Between opposite pins: ICx ------------------- : : : : : : : : :Break -> * * * * *!Q} * * * * : : : : : : : : : ------------------- ICxTo break the tracks I actually use as!R}teel drill bit and half drill thepoints to break. This pears away thecopper strip but leaves the veroboardintact. You can !S}use a knife but I findthis awkward. However, your editor,Robert Paden, finds my habit ofdrilling the board strange. Do wha!T}teversuits yourself.With the tracks broken, solder both ICsto the veroboard noting the directionof pin 1 (*). Next wire u!U}p the GNDs andthe +5V (Line 10 from Atari). Then thecapactiors, DON'T FORGET THE POLARITYIF USING ELECTOLYIC SEE ABOVE. PU!V}TTINGTHE ELECTROLYIC IN BACKWARDS CAN CAUSESERIOUS DAMAGE. RESULTING IN PERSONALINJURY!!!!! (Possibly) When thecapacitors!W} are connected up, wire theinterchip connections i.e. theconnections between MAX232 and 74LS126.Pay close attention to th!X}e schematicdiagram all the time. When all theseconnections are made. Connect up theSIO cable. If you are connectingdirect!Y}ly to the SIO socket. Open up themachine. At the rear of the SIO socketthe pins curve into the socket this iswhat you sold!Z}er the wires too. This isnot as easy as it sounds! Here are thepins outs (looking from the rear of theAtari not socket!), ![}remember we areonly interested in pins 3, 4 or 6, 5,8, 9, 10: ------------------------- / 2 4 6 !\} 8 10 12 \ / \ / 1 3 5 7 9 11 13 \ -------------------------------Solder !]}up and away you go. For SIOcable users, if the SIO cable iscomplete i.e. two plugs at both endsand some wire between them.!^} Cut off oneof the plugs and strip back theshielding cable. You should see 13different coloured wires or possiblyone that!_} is not covered (ground). Openthe socket the the other end and usingthe chart above determine which colourwire goes to whi!`}ch pin. Write thisdown. Note the important ones 3, 5, 4or 6, 8, 9, 10. Wire these to theveroboard at the correct points th!a}atinterface to the ICs as indicated inthe schematic diagram. Solder theresistor (500 - 510 Ohm) to Line 8 andto ground. !b}Now for decision time! Do you want a25D-way standard pin connector or a9D-way connector. When you have thatdecided you'll!c} then have to decideweather or not you want it to be femaleor male. I'll explain this. A 25 wayconnector is the RS232 stan!d}dard.However some PC's have used a 9 wayconnector. If you want to connect to aPC with this type of socket this maybean op!e}tion although if you use the 25Way connector it is possible to buy anadaptor which converts a 9-way to a 25way. Note the A!f}tari 850 has a 9-wayfemale socket in it. You decide. Nextdecide weather you want a male pin orfemale socket. This determin!g}es weatheryou'll need a null modem cable or not.If you go for the male pin type toconnect to a PC, ST, etc. you'll need n!q}"B%DOS SYSB)DOS FILB>+PH1 DATBiPH2 DATB*pAUTORUN SYSB$EDIT3 DOCBDNEWS DOCBSOAPBOX DOCBHARDCOREDOCBKDTERM DOCB-ART DOCB "COMP DOCB.SUPPORT DOCBLSIDEB DOCB]SCHMAT BASBBlSCHEM DATull modem cable. If you go for thefemale socket the RS232IF maybe pluggeddirectly into the rear of the othermachine. Here'!r}s what I use: A D25-Way female socket.I have it setup so that I just plug itstraight into the rear of my Amigawi!s}thout any other cable. However toconnect it to my modem I need toconnect a adaptor called a genderchanger. If you intend t!t}o use theinterface for a lot of differentequipment it would be best advised touse a D25-Way Male plug and use othercables!u} where necessary, again youdecide. When you do decide connect up the RS232side of the interface to the adaptordecided o!v}n (D25-way male, female,etc....). Here follows the pinouts forthe D25-way and D9-way connectors (Idon't know the 850's!). !w}The pin numbersof each pin on the connector is writtenin small writing on the connection sideof the conntector. If you can!x}'t seethis Pin 1 is the leftmost when thefront of the connector is facing you:* = important to RS232IFD25-way (RS232 st!y}andard) Pin Description 1 Shield Ground 2 TxD (transmitted data) * 3 RxD (received dat!z}a) * 4 RTS (request to send) 5 CTS (clear to send) * 6 DSR (data set ready) 7 GND (s!{}ignal ground) * 8 Received line detector 9 Reserved 10 Reserved 11 Unassigned 1!|}2 Secondary Received Line 13 Secondary CTS Line 14 Secondary TxD Line 15 Transmit timing !}}16 Secondary RxD Line 17 Receiver timing 18 Unassigned 19 Secondard RTS 20 DTR(data t!~}erminal ready) 21 Signal Quality detector 22 RI ring indicator 23 Rate Detector 24 Transm!}it timing 25 Unassigned D9-Way(some PCs) 1 CD (carrier detect) 2 RD (receive data) !} 3 SD (send Data) 4 DTR (data terminal ready) 5 Ground 6 DSR (data set ready) 7 R!}TS (request to send) 8 CTS (clear to send) 9 RI (ring indicate)After digesting all that, wire up your!}connector noting the four wire comingfrom the interface, RxD, TxD, CTS andGND (Signal Ground). Stick the socketto the verb!}oard using some super glue.This actually works. Allow to dry firmand it should be strong enough tosurvive pulls in and out!} of sockets. Recheck all connections. Making surethat they are correct. It is all toeasy to blow something because ofi!}ncorrect wiring! Check also forconnections betweem tracks due toenergetic solder or if the breaks inthe tracks are not com!}plete (a problemthat had yours truly puzzled for manyhours!). If you are happy with theconnections. The interface is done,!}onto the testing. If you're notre-check until you are happy. Rememberbetter to be safe than sorry.If you have got this f!}ar well done. Theworst bit is over. Test the interface.Short the two ends of the resistor butdon't plug in the RS232IF jus!}t yet.Turn off the computer and boot a DOSdisk without BASIC. Put in side B ofthis disk and load the file RHAND.COM.This !}sets-up an R: handler for theinterface. Then load the sharewareDETERM2.OBJ. After much squealing ofthe drive. You should s!}ee a blankscreen. With a menu bar across the top.The consol keys OPTION and START movethe highlighted option and SELECTse!}lects that option. SELECT On-Line andthen terminal you will be in theterminal area. Now plug out all deviceson the SIO bus!} (when drives havestopped, turn them off before doingthis) plug in the RS232IF. Type someletters and you should see nothin!}g. Geta screw driver and short pins 14 and 13of the MAX232 chip. Careful that youshort nothing else! While shortingthese !}type something. When you typesomething you should now see it on yourscreen. If this doesn't work tryshorting pin 3 and pin!} 5 of the74LS126. If this doesn't work tryshorting lines 3 and 5 of the SIOcable. If still no go there's somethingwrong w!}ith the software end of theAtari. Are you operating DetermCorrectly? (You can use mini-office IIif you like for this test!!}) Read myartcile on it in this issue. If aftershorting the data cable you see whatyou type. The cable is okay. Likewisefo!}r the 74LS126 and MAX232. If theinterface only works for somepart ofthe circuit e.g. when shorting the74LS126 but not the !}MAX232 then wiringto the MAX232 is wrong, and so on it'spossible to trace any errors that way.There's nothing that can rea!}lly gowrong with this interface. Probably theonly thing is wiring errors. If aftertracing all the wires and believingthey!} are right and connectors arecorrect. If you still can't get it towork let me know and I'll try and sortthe problem out (m!}y address at theend). If at pins 13 and 14 of the MAX232interface you see what you type.Everything is perfect. Remove th!}e shortacross the resistor and your interfaceis complete. You may connect it to andRS232 equipment! There is sometimeswhe!}n the CTS line is not necessary andactually interferes with communicationif a certain RS232 compatible devicedoesn't work !}with the interface tryremoving the CTS wire from theconnector and again try. Note sometimesit maybe necessary to reverse t!}he wiresrunning to pins 2 and 3 of theconnector to get communication going.This depends on the equipment you arecommunica!}ting to. To explain is theRS232IF has pin 2 as TxD (transmitdata) Pin 2 on the other device shouldbe RxD (received data). !}Sometimes it'snot. And if you connect TxD on onedevice to TxD on another nocommunication will occur. Watch this. Well !}that's it! If you got this far youare done. You have an RS232 interface!If you haven't re-check the RS232IFagain. Any prob!}lems don't be afraid tocontact me at the address below. Onemore problem that I can see is buscontention. The RS232IF uses !}the Motorcontrol line to know when it'sselected. This is regulated by the 510Ohm resistor. If you can't turn theRS232IF o!}ff try lowering the resistorvalue. If you can't turn it on raisethe value. But I have tried thisinterface with two 800XLs,!} a 600XL anda 130XE without problems. So for this issue I say goodbye. If youwant to see something added to yourAtari a!}nd are not sure how to do it orjust have some good ideas for anexpansion write to me. So far I havereceived only requests !}from two people.Tomohawk. Who would like to see amongstother things an EPROM programmer. AndDavid Davies who has ideas of !}graphiccards and IDE drives, etc., write to meat: Jason Keane, Towerhill, Borrisokane, !} Co. Tipperary, Eire. !} !} !} "[} Instructions on DeTerm ======================To give you a good start into the worldof RS232 on this issue of Phoenix%}you'll find a copy of the sharewareprogram DeTerm. DeTerm is a brilliantterminal emulator which is veryflexible and easy t%}o use. It has anumber of transfer protocols, a largerange of baud rates (300 to 9600 Baud),it is menu driven and provides %}a numberof hot-keys while you on-line as wellas buffer capture, send file, etc. Allin all, a very useful program in thewo%}rld of 8-Bit comms. However there isone drawback: DeTerm was written forthe 850 device and nothing else. Thismeans that it%} is not directlycompatible with my RS232IF. But if thefile RHAND.COM is loaded prior toloading DeTerm is seems happy enoug%}h towork with the RS232IF. To begin: 1. Boot MYDOSDOS (or similar) without Basic 2. Binary Load (DOS Opti%}on L) RHAND.COM 3. DOS should return to you. 4. Binary Load (DOS Option L) DETERM.OBJ 5. Wait. %}After much chatting between you machineand the 8-bit the program will load. Ifit doesn't you've done something wrong.Make%} sure that Basic is disabled andthat the RHAND.COM file successfullyloaded. If everything is okay youshould have a list of%} options is a menuabove the main screen: Online, R:Dev,Modem, Disk, Etc, Quit. As mentionedbefroe DeTerm is menu driven. T%}ohighlight an option use SELECT/OPTION.When you have reached the desiredoption use START to select it. Here youwill be pr%}esented with a menu under thetitle you selected. Again usingSELECT/OPTION highlighs the menu optionand START selects. With%}in a sub-menu(e.g. selecting Baud rate) to changepresets/choice you may have to use the+ Key and the * Key, RETURN willse%}lect. There a number of optionsavailable in DeTerm uder each heading. Online====== Term: This enters the termi%}nal mode where communication may commence. Xtype: This allows the users to set the transfer pr%}otocols between two machines. Available options are: XModem, XModem CRC, XModem 1K, YModem.Bat %} (Download only). Up: This begins an upload. Down: This begins a download of some file(s). Captu%}re: This allows you to capture anything received in the buffer to disk (More about the buffer late%}r). Send: This sends a file as if you typed it from the terminal.File: This is the filename of the %} capture file (or something!)View: Allows the viewing of the current buffer contents. Print: Print the buf%}fer contents (to a Printer!) Zero: Clears the buffer of previous data.Quit: Return to main menu.%}R:Dev ===== Baud: Change the communication baud rates - available options are 300, 1200, 2400, 48%}00 and 9600 Baud. Trans: This is the translation mode. In ASCII translation there is some filt%}ering of characters to provide compatibility between machines. In Atari mode there appears to be n%}o translation.Duplex: This is to select weather there should be a local echo or not. i.e. weath%}er or not you want to see what you type. In full duplex the other terminal you are connected to %} should return what you type. This is to confirm what you are typing. However only the likes%} of BBS implement this and if you are using your machine to talk to a mate, often half-duplex is %} required. Hangup: This is the Hayes Compatible command to hangup a modem. Quit: Return to main menu.%}Modem===== Dial: This uses Hayes compatible commands to dial a selected number.List: If %}you use a lot of bulletin boards (BBS) and would/could prefer not to remember the numbers you can %}enter the numbers here save them to disk and look them up at a later date.City: I'm not too s%}ure about this one. It appears that this is the same as above except that it allows encoding of th%}e numbers away from prying eyes(!!?)Mode: This is the dialing mode to use. Tone or pulse. Use%} this depending on which type of exchange you are connected to. A DTFM (Tone) exchange emits %} "musical notes" when you press the numbers on the 'phone. A pulse dial 'phone emits a number o%}f clicks. To see which you have pick up your 'phone and press some non-sense numbers and listen.%}Wait: This is the time-out wait. When the modem is finished dialing. The computer begins a coun%}tdown of 25 (Default) seconds before giving up. (Range 5 to 99 seconds)Answer: If somebody is trying to %}ring you and you wish to answer, this sends a Hayes compatible command to answer the in-c%}oming call.Originate: This allows you to ring somebody, but when the modem at the other end answers both%} modems reverse order. So it woud be as if the modem at the other end rang you! I honestl%}y don't know what this would be useful for! But I'm sure one of you do!Quit: Return to the main menu. %}Disk ====Drive (1): This allows the user to select his/her source and destination drive. If you are %} downloading something that could fit into a ram-disk (if you have one) I recommend that thi%}s be you destination drive. Saves time... saves money!Files: This gives a directory of a drive. Copy:%} Copies a file.Move: Moves one file from one drive to another. Rename: Renames a file.Lock: DOS lock%} a file.Unlock: Unlock a previously locked file. Erase: Delete a file from exsistence.View: View a file %}like a copy from Dx:FILENAME.EXT to E: (DOS). Print: Print a disk file to the printer.Init: Inital%}ise a disk (DOS2.5 format job). Or in SpartaDOS X brings up menu.Quit: Return to menu. Etc=== Mar%}gin: Set the left margin value of the terminal screen. Color: Cycle the colours of the terminal screen%}.Write: Save presets (e.g. colour, left value, etc.)Read: Read Presets.N/A: Not Available (!!!!) Qu%}it: Return to main menu. Quit==== Exit Program ? (y/n) - Yes, returns you to DOS These are the functions av%}ailable fromthe menus. However often when you areon-line and communicating you find youneed to change something well DeTer%}mprovides for this and it is possible touse Hotkeys to change something. TheHotkey format is: CONTROL: + SHIFT + X : wh%}ere X is theselection. Selection: W = Toggles On and Off in top left. Don't know what it does though! E = Enables %}the line editor at the bottom of the screen. Useful if you're prone to typing errors. R = Resets the timer (Top Rig%}ht). Useful when on-line. T = Switches translation mode from Atari to ASCII. Mentioned above.S = Snapshot a scree%}n and save it to the buffer.D = Changes Duplex (Full or half: local echo). F = Puts the terminal in some graphics%} mode!G = Puts the terminal in some graphics mode (same as above, I think!) RETURN = Returns you to main menu. %}ESC = Returns you to main menu. The only three remaining keys are theconsole keys. In terminal mode, OPTIONserves to enab%}le/disable the buffer(which is 8,192 bytes big). When theborder is black the buffer is disables,if it's a off-green, it's %}enabled.SELECT returns you to the main-menu. Ifa file has been arranged to betransferred then START is the key toinitalis%}e it. For example if you wishto download a file from you BBS and youhave set the protocols (XModem, YModemBat, etc.) and t%}he filenames. When theHost computer (the BBS) tells to tostart transfer pressing start willkickstart you end of it. This a%}lsoprovides a on screen display of thedata as it is in-coming and somestatistics. Well, that's all I can think of about%}DeTerm. Experimentation itself shouldreveal a lot to you like it did me. Just a word of warning, if you aregoing to exper%}iment don't spend yourtime doing it on-line(with modemstalking), I suffered a 524 pound 'phonebill when I was learning my %}way aroundthe comms world!!!Jason K. %} %} %} %} %}i $ One of the reasons I had for choosingthe Atari 8 bit (some 12 years agonow), was the outstanding graphiccapabilities w)}hen compared to other 8bit home computers.The main use for my two computers is inthe graphics field, on my 800XL I useth)}ree different art packages, thepublic domain program Pixel ArtistDelux is the one I use the most andhave encluded a copy o)}f it on thisissues 'B' side, I won't tell you tomuch about it as I'll let you form yourown opinions about it, but I will s)}ayit is one of the best drawing prog'saround for the Classic, and best stillits free.Technicolour Dream and Graphics Art)}Department my other main art packagesare two commercial products released inthe mid 80's.... below our my views onboth of)} these packages, the good andbad points so to speak.Ok lets start with Technicolour Dream(TD from now on) from Red Rat So)}ftware.TD allows the user to draw pictures onto the screen using the joystick orfrom the Atari Touch Tablet.The most imp)}ressive feature of TD isthe ability to display the full colourpalette of our Classic (256 Colours) onscreen at once, and u)}nlike other artpackages that can display alot ofcolours, all 256 colours in TD areuseable, which gives scope for someexce)}llent effects.Along with the 256 colours there arealso 128 filters that can be applied toyour pictures, these work like a *}camerafilter, ie if you used a blue filter,all the colours would be tinged withblue. Along with colour mixing and thefil*}ters Red Rat claims that over 8million colours can be got out of yourbeloved 8bit. An effects option allowsyou to change *}colours already onscreen, altering such things ascontrast or individual colour values. TD pics themselves have a tapestry *}lookwhen viewed close up due to the processtaken to display the 256 colours.The downside of TD, is the lack ofdrawinging*} options, the only commandavailable is 'Line', none of the usualoptions associated with drawingpackages are enclude ie 'Ci*}rcle' or'Fill', the manual and the programitself aren't very user friendly, TDoriganially desgined for gamesprogrammers *}to develop backgrounds etc,leaving a manual very 'techy', not thateasy for most users who just want touse TD to create pic*}tures. All in allTD is a reasonable art package, oncolour facilities it can't be faulted,but in user friendly terms it co*}uldhave been alot better, and few more'Commands' would have been nice.Graphics Art Department (GAD) is oursecond offeri* }ng, being the bestcommercial art package on any 8bitcomputer( in my opinion any way), GADhas a multitude of commands, but * }has amenu driven control system that makesthings easy.Out of the many commands on offer someof my favorites are the exce* }llent 3stage zoom, and the block handlingfacilties. There are over 40 differentbrushes to choose, with an editorsupplied* } allowing you to create yourown and save them to disk. Text can beprinted to screen at any point. Astandard print font i* }s included, andlike the brushes there is an editor todesign your own custom fonts and theseto can be saved to disk. Norm*}ally four colours are availableselected from a 128 colour palette. Toincrease the number of colours displaylist interrupt*}s can be instigated.After selecting an area the area forthe display list interrupt to begin andchossing the new colour the*}n the newshade will appear whenever a pixel isplotted below this point.There are commands to help in drawninggeometric s*}hapes such as circles,triangles and rectangles, the shapesate drawn using a rubber bandingfacility which lets you view, mo*}ve orenlarge the shape before pressing thefire button to fix the image to screen. Areas can be inverted to create anegati*}ve image, rotated, mirrored ormoved. The picture can be scrolled inany direction helping you centre yourmasterpiece, the '*}undo' command isprobably the most usefull command everencluded in any art package, it restoreyour picture to its previous *}statebefore the last command.Gad pics and be saved and loaded fromdisc, and be printed out on Epson,Gemini or Prowriter p*}rinters. There isa printer driver progam encluded tocustomise it for your own printer,although I am not sure if it will wo*}rkfor the Atari 1029.Other GAD commands cover brush speed,rainbow colour rotation, ellipses,clear screen, jump to a poin*}t, andkaleidoscope mode. There are manymore.Along with the ART GALLERY section, aprogram that lets you set up aslidesh*}ow, so you can show your friendsyour pictures, Graphics Art Departmentis the best and most completecommercial art package *}ever released onthe Atari Classic, my only niggle iswhy does it use Graphics 7 ? , which isblocky to say the least, why no*}t useGraphics 15, ah well we can't have itall. (why not?).Both these art packages are worthgetting if you can find them*} thatis!!!, try D fern or the for salecolumn in Page 6, or even if you cantry one of the computer shows thatscoming up ag*}ain. *} *} * } *!} (` **COMPETITION TIME** Yes our first competition to hitPHOENIX, and it an easy one at that.On the B side of this dis.#}k you willfind a copy of Pixel Artist Delux, oneof the best art packages you can getfor the Atari Classic. The competito.$}n is easy I want you todesign the loading screen for issue 4of Phoenix, you can draw anything youwant (keep it clean this .%}is a familymagazine), you don't have to use PixelArtist Delux either, but the finalpicture you send me must be in thestan.&}dard 62 sector format and of courseall your own work or it will bedisqualified.The best pic will receive 10 games (ontap.'}e) and free copies of Phoenix forlife.So get your thinking caps on and startdrawing, the closing date is 1/1/95 soyou h.(}ave plenty of time to send me yourpictures.Please format disks with Dos 2.5 andsend them to the usual address.GOOD LUC.)}K. .*} .+} .,} .-} ,] THE ATARI CLASSIC PROGRAMMER'S CLUBPen-Tyddyn, Capel CochLlangefni, AngleseyGwynedd LL77 7URWALESAvailable Now:Sw2/}ift Spreadsheet (original C64manual)- 9.95 (Sterling) (7.95 for clubmembers)Swift Spreadsheet (new 40 page A4 Atarimanua20}l)-12.95 (sterling) (10.95 forclub members)Both versions Disk onlyXL/XE ONLY.Swift Spreadsheet on Cassette.Menu Print21} 64 - 64k version of MenuPrint Elite.Loopz - conversion of ST game.Joining the club:Membership of the Atari ClassicPro22}grammer's Club is open to all Atari8-bit users. Members can gain accessto a free programmers helpline (mailonly at presen23}t) and various otherservices including sound/musiccreation, graphics creation and playtesting. We also publish our member24}ssoftware. Members also receive aregular A5 newsletter packed withprogramming hints and tips on a varietyof languages (c25}urrent languages coveredare Atari Basic, Turbo Basic, 6502Assembler, PL65, Quick and MicrosoftBasic II with more to follow26}), and canclaim up to 20% off ACPC productsbought directly from the club.For up to date details on membershipfees pleas27}e contact David Davies at theabove address.Cheques/Postal orders/Bank Drafts to bepayable to AC/PC.TYNE & WEAR ATAR28}I 8-BIT USER GROUP.TWAUG produces a high qualitybi-monthly A5 newsletter which comeswith a double sided disk of PDprogra29}ms. TWAUG also run a large andregularly up dated Public DomainLibrary, which carries probably thelargest collection of 'Pr2:}int Shop'icons available.For further details please contact:DAVID EWENSTWAUGPO BOX 8WALLSENDTYNE & WEARNE28 6DQ2;}NEW ATARI USER / PAGE 6The only magazine left in the U.K. thatsupports the 8-bit.There is a large Public Domain Libr2<}aryavailable. Your support is needed tokeep this central point of our AtariClassic Community going.The magazine is now o2=}nly available bysubscription, for more details writeto:PAGE 6PO BOX 54STAFFORD ST16 1TBNORTH OF SCOTLAND ATARI2>} USER GROUPNOSAUG produce an excellent bi-monthlydisk magazine called FUTURA, side A hasreviews, news and other interesti2?}ngarticles side B is crammed packed withthe latest PD programs. NOSAUG also runa large Public Domain Library.For further2@} details contact:NOSAUGPO BOX 10001PETERHEADAB42 6ZNGLADIN HOUSEGladin House now runs the only BulletinBoard i2A}n the U.K that supports theAtari 8-bit, the board is run on a800XL and a Hard Drive, there are fileareas for other 8 bits 2B}as well but itsfocal point is the Atari Classic.MODEM USERS SHOULD RING 0375 387713,the board supports up to 2400 baud.2C}Peter Mattock who runs Gladin House hasalso finished a new design for memoryupgrades, the price for this new memoryupgrad2D}e starts at 15 pounds and goes updepending on your machine and memoryrequirement, for further details onthis and other ser2E}vices Peter offersplease contact him at:PETER MATTOCK47 GEORGE CROOKS HOUSENEW ROADGREYSESSEX RM17 6PSTEL/NO. 0375 2F}374280Or why not leave a message on hisbulletin board!!!. 2G} 2H} 2I} 2J} 2K} 0 B SIDE CONTENTS PHOENIX ISSUE 3Ok first thing, side B of this disk isin 'Enhanced Density' so you will needa 1050 d6M}rive to use it, this is becauseI could not cram everything on a singlesided disk, if any 810 users out therewant a copy of6N} the programs on side B,just send me a blank disk with yourname and address (and maybe a firstclass stamp) mark it PHOENIX6O} ISSUE 3side B progs and I will recopy them foryou in single density and send themback to you.Communications Programs:6P}Side B has been formatted using MYDOS,this is because DETERM needs MYDOS towork.... I suggest you format anotherdisk with6Q} the provided copy of MYDOSand write Dos to this disk then copythe files 'RHAND.COM' and 'DETERM.COM'to this disk, this ca6R}n be your Determmaster disk, full instructions onloading and using Determ are on side A.Pixel Artist Delux.Format a b6S}lank disk using and write Dosto this disk, and copy across thefollowing files from side B of thisdisk:PAD.PRGPAD13.INS6T}FIRST.PICWhen you have finished this renamePAD.PRG to AUTORUN.SYS and then rebootyour computer, you should now have awor6U}king copy of Pixel Artist Delux,full instructions are encluded in theprogram.Well I hope you will enjoy this issueand w6V}e will see you next time. 6W} 6X} 6Y} 6Z} 4y "\} eMLLINESDSD BASIC:^} PROGRAM TO LOADTHE SCHEMATIC AND PRINTIT IF NECESSARY AA( +-@@:_}##(WHEN DIAGRAM IS DRAWN PRESS$%%(Р TO PRINT IT TO A PRINTER.( ANY OTHER TO EXIT8-@@B:`}(HIT A KEY TO CONTINUE!LAdAUV F:Ad,"AUAWAY A``jt:a}LOAD THE DIAGRAM~--@@ D1:SCHEM.DAT(-@$)@( 'AR:b}@T'ASA('AVAU'AWAUAP@6-?:C:hLV`,,'Aa:c}A('A`@T AY@4 @AdAU F:Ad,"AUA  :d}F:Ad,"@AP +;A ,;A,ν̬ɽŠ 6.Itt6.jhh:e}hhh΢H΅υi(i˱8۩$zz67A,.g$:f}$$$$$$ˠѤ8И)h`I7@<@,:g}4I8-AAp@E67<,.0I + 6.67A ,.+67@,.K%6-F:A`,%AV$F:Aa:h},K6-F:%@,%AV$F:%@,?@.@@P:?(@A-%Avy:i}A 6-?:C:,(@I(@T(@_(@:j}j(@u(@ +pzAN ERROR OCCURED! 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