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Unlike most video games, there is no scoring, either you complet?}e a mission or you don't. Prepare for a challenge, as you are about to be sent back into time on two very dangerous m@}issions. Please note that "Voyage Through Time" is not an easy game! It takes some practice before you are able to pA}ut the Jet through its paces. Please persevere! Once you get the hang of it, you will find this great two part adven-B} ture to be addicting with its colorful animation effects and its smooth playing action. >>>>>>>>>>>>>>>>>>>>>>>>>>C}>>> ----------------------------- VOYAGE ONE: ONE MILLION B.C. ----------------------------- <<<<<<<<<<<<<<<<<<<D}<<<<<<<<<< THE STORY --------- While walking along Wall Street one day, a Chartered AccountE}ant stumbled into the middle of a freak occurence. He accidently fell into a hole in the space-time continuum, causinF}g him to be sent back to One Million B.C. Your mission is to travel back to One Million B.C. and get this "refugee in tG}ime" to fall into another space-time portal causing him to be transported back to his proper time period, i.e. the prH}esent. FLYING THE TIME FIGHTER JET --------------------------- Pushing the joystick left and right steers thI}e plane around the screen. Pulling back on the joystick causes the jet to go through a 180 degree loop. Because your boJ}ttom is facing the screen after the first loop your left and right joystick control appears to be reversed. You mustK} think of yourself as being in the cockpit. If your bottom is facing the screen, just pull back on the joystick to do L}another loop and you will now be flying cockpit side towards the screen. To fire a missle just press the fire button M}(the missle appears on the tip of your plane) and then let go of the button. When you first begin playing, it might N}take a while to get used to flying the jet. For this reason, there is a special "hidden" feature in this game. At any O}time you can press CTRL and ESCAPE to give your jet three lives. This option will be changed back to the normal one lP}ife whenever you enter the option screen. However, you can press CTRL and ESC while in the option screen and press STAQ}RT to start the game with three lives. These three lives are only for your Jet and the game will still end as soon as tR}he refugee gets killed. GETTING THE REFUGEE TO MOVE --------------------------- The refugee is the little maS}n standing on a raft at the bottom of the screen waving at you. If you shoot the man, you actually energize him to pT}rotect him from the monsters he faces. To move him when he is on his raft, shoot the water beside him and if you hit U} close enough the wave will move the raft. You must move him to the right towards land. When eventually you get him toV} wash up on shore he will start running on his own across the path and down the ladder as the scenery scrolls by. He W}then runs away from the ladder and stops in front of the big cave in the side of the volcano. The procedure is more orX} less the same to get him to move. You must hit the ground beside him (which stirs up a little dust) and he will runY} away. Although you don't have to hit the ground as close to him as you had to hit the water, after a bit of running aZ}way he starts to run back towards the cave where he will again stop. So you must keep hitting the ground behind him t[}o keep him running to the right. The space-time portal is invisible, but it is near the right hand side of the scree\}n. When the refugee gets to the right side of the screen, first your Jet disappears as it is transported back to the ]} time and place it came from, and then the refugee is sent back to his own time. The mission is then completed. This^} may sound real easy, but wait until you try it! There are also four obstacles which occur randomly that you must overc_}ome. THE ENEMIES ----------- The volcano provides two of the obstacles in the form of eruption`}s. ERUPTION #1: This eruption consists of a very short explosion expelling a rather large chunk of molten lava. Tha}is chunk disappears off the top of the screen and then reappears coming straight down at the refugee. You must maneub}ver your Jet and blast the chunk with a missle before it squelches the refugee. But if you hit the rock, watch out forc} the flying debris which could kill you. ERUPTION #2: This eruption is the BIG eruption. For several seconds the gd}round will shake and lava will fly out of the volcano off the top of the screen. After this outburst finishes, clumpe}s of lava will come falling out of the sky. These chunks will not harm the refugee, but can kill you. You must dodge f}these chunks or be anihilated! These eruptions occur on both sides of the volcano, but each side of the volcano has g}a special monster to deal with. On the left of the volcano (when the refugee is on the raft) there is the SEA MONSTER,h} on the right side of the volcano there is the stampeding STEGASAURUS. These monsters are very difficult to deal witi}h because timing is crucial to defeat them. THE SEA MONSTER: The sea monster announces his presence by poking his hj}ead out of the water near the shore to see where the refugee is. When his head goes back under you have to act quickk}ly before the monster re-emerges. To protect the refugee from the emerging monster you must energize him by shooting hl}im with your missle. If you energize him too soon, it could wear off before the monster re-emerges, and the refugee m}would die. If you take too long to shoot, the monster will re-emerge while the refugee is unenergized. The refugee musn}t be energized when the monster re- emerges in order to survive. THE STAMPEDING STEGASAURUS: The ground will shake o}indicating the stegasaurus has awakened in his cave. If the refugee is running he will stop dead in his tracks. Now ip}s the point where timing is crucial. You must be sure to energize the refugee just before the stegasaurus emerges fromq} is cave. Otherwise, the refugee will be unenergized and you can't energize the refugee when the stegasaurus starts r}stampeding. If the refugee is unenergized at anytime while touching the stegasaurus he will be crushed into the grouns}d. Yeechh!!!!!! Please note: whenever a monster appears, your missle automatically self destructs and you are prevent}ted from firing any more until the monster disappears! Because these monsters are living creatures, any harm to them cau}used by your missles could alter the course of history. The game ends successfully when you get the refugee safely tv}o the space-time portal. The game ends unsuccessfully when the refugee is killed or if you crash. OPTIONw} SCREEN ------------- When the game first loads in you will be presented with the option screen. Here you x}can select OPTIONS (with OPTION key) or DIFFICULTY (with SELECT key). DIFFICULTY: ---------- You can select a dy}ifficulty from zero to four (zero being hardest). The difficulty affects the frequency of the occurrences of obstaclz}es. Certain aspects of the individual obstacles are affected: ERUPTION #1: The speed of the big chunk of lava fall{}ing from the sky down on the refugee is affected. ERUPTION #2: The number of little chunks of lava to dodge is affe|}cted. SEA MONSTER/STAMPEDING STEGASAURUS: The time between the warning (initial emergence of sea monster, and groun}}d shaking before the stegasaurus) and the appearence of the monster. This change can throw off your timing causing the~} death of the refugee OPTIONS: ------- The options select which obstacles can appear in a game. If you are a }beginner, you may want to slowly introduce new obstacles as you get the feel of the game. The number after option allo}ws the following obstacles to appear in the game: 0 - All obstacles 1 - Sea monster, Steg, Eruption #2 2 - Sea mon}ster, Steg, Eruption #1 3 - Sea monster, Steg 4 - Eruption #1, Eruption #2 5 - Eruption #2 6 - Eruption #1 7 - Steg} 8 - Sea monster 9 - No obstacles AUTHOR'S RECOMMENDATION ----------------------- I suggest that you} start out with OPTION # 9 because flying the jet and getting the refugee to move can be very tricky for beginners.} >>>>>>>>>>>>>>>>>>>>>>>>> ------------------------- VOYAGE TWO: MEDIEVAL ERA -----------------------}-- <<<<<<<<<<<<<<<<<<<<<<<<< THE STORY --------- During the dark ages, a powerful k}ing's daughter has decided to marry a knight named Albert. Sir Albert, although quite sincere in nature, is a complete} klutz and the king despised the idea of having him as a son-in-law. In order to prove that Sir Albert was worthy of} the princess' hand, the king sent him on a quest to slay the evil dragon. Although the king thought that Sir Albert wo}uld never succeed, he sent a team of deadly assassins to finish Sir Albert off just in case he did succeed. History, }however, reads that Sir. Albert, was successful in his quest and that he did marry the princess. Your mission, should }you choose to accept it, is to protect Sir Albert and to help him complete his quest. THE GAME } -------- This game differs quite a bit from most video games. There is no score and only a few elements that vary }from game to game. The tough part of this game is to figure out how to protect Sir Albert from the different assasins h}e will face (as I am not going to tell you). However, I will tell you a little about the Dragon battle. To get Sir }Albert to move, you must shoot the Dragon in the mouth or belly by firing up and to the right (not straight on). To get} him to move again, you must fire right into the dragon's mouth. After that you are sent back to your own time, and Sir} Albert is left to complete the rest on his own. *********************** A NOTE ABOUT THE AUTHOR } - DAVID CASTELL - *********************** The author of this large two part machine language adventure is D}AVID CASTELL from Peterborough, Ontario. David wrote "VOYAGE THROUGH TIME [MEDIEVAL ERA & ONE MILLION B.C.]" while in h}is final year of high school. He is currently studying Computer Science at the University of Waterloo in Ontario, Can}ada. David has also written "P.S. INTERFACE" and "THE FIRST XLent WORD PROCESSOR" for Atari 8-bit computers. Both pr}ograms are available from XLent Software. In his spare time, David is continu- ing to write professional quality prog}rams for the Atari computers. David has a local reputation for writing difficult and challenging games, and this game }"VOYAGE THROUGH TIME" is no exception. "CHAOS" is another of David's creations. If you thought Space Invaders was har}d, well... Enjoy the challenge... GOOD LUCK AS YOU START YOUR MISSION!u thought Space Invaders was har[ ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^*************************^ ^*^^^^^^^^^^^^^^^^^^"}^^^^^*^ ^*^ ^*^ ^*^ ^*^ ^*^ VOYAGE THROU"}GH TIME ^*^ ^*^ ^*^ ^*^ ^*^ ^*^^^^^^^^^^"}^^^^^^^^^^^^^*^ ^*************************^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^ by"}: DAVID CASTELL ^^^^^^^^^^^^^^^^^ THE VOYAGE ----------"} Voyage through time is a game that puts you in control of a Time Fighter Jet. The Jet has been sent "}back in time to complete missions that will ensure the proper course of history as we know it. Unlike mo"}st video games, there is no scoring, either you complete a mission or you don't. Prepare for a challenge,"} as you are about to be sent back into time on two very dangerous missions. Please note that "Voyag"}e Through Time" is not an easy game! It takes some practice before you are able to put the Jet through it"}s paces. Please persevere! Once you get the hang of it, you will find this great two part adventure to "}be addicting with its colorful animation effects and its smooth playing action. >>>>>>>>>>>>>>>>>>>>"}>>>>>>>>> ----------------------------- VOYAGE ONE: ONE MILLION B.C. ----------------"}------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<< THE STORY ---------"} While walking along Wall Street one day, a Chartered Accountant stumbled into the middle of a frea"}k occurence. He accidently fell into a hole in the space-time continuum, causing him to be sent back to O"}ne Million B.C. Your page 2 mission is "}to travel back to One Million B.C. and get this "refugee in time" to fall into another space-time portal "}causing him to be transported back to his proper time period, i.e. the present. FLYING THE TIME FI"}GHTER JET --------------------------- Pushing the joystick left and right steers the plane "} around the screen. Pulling back on the joystick causes the jet to go through a 180 degree loop. Because you"}r bottom is facing the screen after the first loop your left and right joystick control appears to be rev"}ersed. You must think of yourself as being in the cockpit. If your bottom is facing the screen, just pu"}ll back on the joystick to do another loop and you will now be flying cockpit side towards the screen. T"}o fire a missle just press the fire button (the missle appears on the tip of your plane) and then let go of "} the button. When you first begin playing, it might take a while to get used to flying the jet. "}For this reason, there is a special "hidden" feature in this game. At any time you can press CTRL and ESC"}APE to give your jet three lives. This option will be changed back to the normal one life whenever you en"}ter the option screen. However, you can press CTRL and ESC while in the option screen and press START to start "} the game with three lives. These three lives are only for your Jet and the game will still end as soon as th"}e refugee gets killed. GETTING THE REFUGEE TO MOVE --------------------------- "} The refugee is the little man standing on a raft at the bottom of the screen waving at you. If you sh"}oot the man, you actually energize him to protect him from the monsters he faces. To move him when he is"} on his raft, shoot the water beside him and if you hit close enough the wave will move the raft. You mus"}t move him to the right towards land. When eventually you get him to wash up on shore he will "} start running on his own across the path and down the ladder as the scenery scrolls by. He then runs away from"} the ladder and stops in front of the big cave in the side of the volcano. The procedure is more or less"} the same to get him to move. You must hit the ground beside him (which stirs up a little dust) and he w"}ill run away. Although you don't have to hit the ground as close to him as you had to hit the water, aft"}er a bit of running away he starts to run back towards the cave where he will again stop. So you must keep"} page 3 hitting the ground behind him to keep him"} running to the right. The space-time portal is invisible, but it is near the right hand "}side of the screen. When the refugee gets to the right side of the screen, first your Jet disappears as it is "} transported back to the time and place it came from, and then the refugee is sent back to his own time. The m"}ission is then completed. This may sound real easy, but wait until you try it! There are "}also four obstacles which occur randomly that you must overcome. THE ENEMIES "} ----------- The volcano provides two of the obstacles in the form of eruptions. "} ERUPTION #1: This eruption consists of a very short explosion expelling a rather large chunk of m"}olten lava. This chunk disappears off the top of the screen and then reappears coming straight down at t"}he refugee. You must maneuver your Jet and blast the chunk with a missle before it squelches the refugee"}. But if you hit the rock, watch out for the flying debris which could kill you. ERUPTION #2: "} This eruption is the BIG eruption. For several seconds the ground will shake and lava will fly out of the"} volcano off the top of the screen. After this outburst finishes, clumps of lava will come falling out o"}f the sky. These chunks will not harm the refugee, but can kill you. You must dodge these chunks or be "}anihilated! These eruptions occur on both sides of the volcano, but each side of the volcano has a "}special monster to deal with. On the left of the volcano (when the refugee is on the raft) there is the S"}EA MONSTER, on the right side of the volcano there is the stampeding STEGASAURUS. These monsters are very "} difficult to deal with because timing is crucial to defeat them. THE SEA MONSTER: The"} sea monster announces his presence by poking his head out of the water near the shore to see where the r"}efugee is. When his head goes back under you have to act quickly before the monster re-emerges. To protect the"} page 4 refugee from the emerging monster y"}ou must energize him by shooting him with your missle. If you energize him too soon, it could wear off b"}efore the monster re-emerges, and the refugee would die. If you take too long to shoot, the monster will "}re-emerge while the refugee is unenergized. The refugee must be energized when the monster re-emerges in "}order to survive. THE STAMPEDING STEGASAURUS: The ground will shake indicating the stegasaurus h"}as awakened in his cave. If the refugee is running he will stop dead in his tracks. Now is the point wher"}e timing is crucial. You must be sure to energize the refugee just before the stegasaurus emerges from i"}s cave. Otherwise, the refugee will be unenergized and you can't energize the refugee when the stegasaur"}us starts stampeding. If the refugee is unenergized at anytime while touching the stegasaurus he will be "}crushed into the ground. Yeechh!!!!!! Please note: whenever a monster appears, your missle "} automatically self destructs and you are prevented from firing any more until the monster disappears! Because th"}ese monsters are living creatures, any harm to them caused by your missles could alter the course of hist"}ory. The game ends successfully when you get the refugee safely to the space-time portal. The game"} ends unsuccessfully when the refugee is killed or if you crash. OPTION SCREEN "} ------------- When the game first loads in you will be presented with the option screen. "}Here you can select OPTIONS (with OPTION key) or DIFFICULTY (with SELECT key). DIFFICULTY: "} ---------- You can select a difficulty from zero to four (zero being hardest). The difficulty a"}ffects the frequency of the occurrences of obstacles. Certain aspects of the individual obstacles are af"}fected: ERUPTION #1: The speed of the big chunk of lava falling from the sky down on t"}he refugee is affected. page 5 ERUPTI"}ON #2: The number of little chunks of lava to dodge is affected. SEA MONSTER/STAMPEDIN"}G STEGASAURUS: The time between the warning (initial emergence of sea monster, and ground shaking b"}efore the stegasaurus) and the appearence of the monster. This change can throw off your timing causing "}the death of the refugee. OPTIONS: ------- The options select which obstacles can a"}ppear in a game. If you are a beginner, you may want to slowly introduce new obstacles as you get the fe"}el of the game. The number after option allows the following obstacles to appear in the game: "} 0 - All obstacles 1 - Sea monster, Steg, Eruption #2 2 - Sea monster, Steg, Eruption #1 "} 3 - Sea monster, Steg 4 - Eruption #1, Eruption #2 5 - Eruption #2 6 - Eruption #1"} 7 - Steg 8 - Sea monster 9 - No obstacles AUTHOR'S RECOMMENDATION "} ----------------------- I suggest that you start out with OPTION # 9 because flying"} the jet and getting the refugee to move can be very tricky for beginners. >>>>>>>>>>>>>>>>>>>>>"}>>>> ------------------------- VOYAGE TWO: MEDIEVAL ERA --------------------"}----- <<<<<<<<<<<<<<<<<<<<<<<<< THE STORY ---------"} page 6 During the dark ages, a powerful k"}ing's daughter has decided to marry a knight named Albert. Sir Albert, although quite sincere in nature,"} is a complete klutz and the king despised the idea of having him as a son-in-law. In order to prove that"} Sir Albert was worthy of the princess' hand, the king sent him on a quest to slay the evil dragon. Altho"}ugh the king thought that Sir Albert would never succeed, he sent a team of deadly assassins to finish Si"}r Albert off just in case he did succeed. History, however, reads that Sir Albert, was successful in his quest "} and that he did marry the princess. Your mission, should you choose to accept it, is to prot"}ect Sir Albert and to help him complete his quest. THE GAME -------- #} This game differs quite a bit from most video games. There is no score and only a few elements that vary fr#}om game to game. The tough part of this game is to figure out how to protect Sir Albert from the differen#}t assasins he will face (as I am not going to tell you). However, I will tell you a little about th#}e Dragon battle. To get Sir Albert to move, you must shoot the Dragon in the mouth or belly by firing up#} and to the right (not straight on). To get him to move again, you must fire right into the dragon's mout#}h. After that you are sent back to your own time, and Sir Albert is left to complete the rest on his own.#} *********************** A NOTE ABOUT THE AUTHOR - DAVID CASTELL - #} *********************** The author of this large two part machine language adventu#}re is DAVID CASTELL from Peterborough, Ontario. David wrote "VOYAGE THROUGH TIME [MEDIEVAL ERA & ONE MILLION # } B.C.]" while in his final year of high school. He is currently studying Computer Science at the University of # } Waterloo in Ontario, Canada. David has also written "P.S. INTERFACE" and "THE FIRST XLent # }WORD PROCESSOR" for Atari 8-bit computers. Both programs are available from XLent Software. In his spare # }time, David is continuing to write professional quality programs for the Atari computers. # } page 7 David has a local reputation for writing difficult a#}nd challenging games, and this game "VOYAGE THROUGH TIME" is no exception. "CHAOS" is another of David's#} creations. If you thought Space Invaders was hard, well... Enjoy the challenge... GOOD L#}UCK AS YOU START YOUR MISSION!ught Space Invaders was hard, well... Enjoy the challenge... GOOD L