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TO QUIT PRESS .33F:B2y,@*F:B2y,@}AP0BF:B2y,"@2(THANK YOU FOR PLAYING?(GOODBYE!B6- A' -('}-%@('-%@('$' -(ࠠ'-%@('-%@(}'$$' -(%'-%@(&'-%@(ࠠ''$.' -(/'-%@(}0'-%@(1'$8' -(9'-%@(:'-%@(;'$B' -(}C'-%@(D'-%@(E'$ D2:TTDICE.SGB-%@(;'$B' -(R The TSCOPE Terminal Program Preliminary Documentation The TSCOPE terminal program waswritten by Joe Mill }er [70007,546], forthe members of SIG*ATARI, as a LIMITEDfeatured program, to bridge the gapuntil a more COMPLETE terminal } programis available. Specifically, it will allow usersof the 835 or 1030 ATARI modems totransfer (UPLOAD and DOWNLOA }D) bothASCII and BINARY files to SIG*ATARI andsave them to disk. It can also be usedwith the 850 Interface and othermodem }s. ***Note*** As TSCOPE supports theCompuserve B-Protocol for transferringfiles, it will NOT work on an ATARIBBS. TSC }OPE does not support filetransfers to cassette. SETTING UP TSCOPE If you are getting your copy ofTSCOPE f }rom SIG*ATARI, it will be inthe form of 3 CRE files. If your copyis already in the form of an 87 sectorbinary file, skip t }o the next section. To reCREate your copy of TSCOPE,first prepare a DESTINATION disk withjust DOS.SYS and DUP.SYS. Nex }t, withBASIC in, ENTER"D:TSCOPA.CRE". When thefile is loaded into memory, place yourDESTINATION diskette in drive 1, andt }ype RUN. When this part is finished,type NEW and then ENTER and RUN part B.Type NEW and ENTER and RUN part C. Ifyou've fol }lowed these instructionscorrectly, you should have an 87 sectorfile. Booting TSCOPE Whether you've reCREa }ted TSCOPEfrom the CRE files or gotten your copyalready in binary form from a friend,it should be renamed to AUTORUN.SYS. }Remove the BASIC cartridge, turn on thedisk drive and any other peripheralsfirst, then powerup your ATARI withthis disk in } drive 1. (Note- If you areusing the 850 interface, you do NOTneed the usual 1 sector AUTORUN.SYS toboot the 850. This is }included in yourcopy of TSCOPE) TSCOPE commands To see a menu of availablecommands, hit the HELP key on }XL modelsor the ATARI key on the 400/800computers. When you see the key-combo:CON-6 that means to hold down any ofthe CO }Nsole keys and hit the number 6.The commands are self explainatory. Toquit TSCOPE and go to the DOS menu, youmust have a d }isk with DUP.SYS in D1:and simultaneously depress a CONsolekey, the CTRL key, and the ESC key. TheBREAK key sends a CTRL-C } to Compuservewhen online. Be careful not to hit theBREAK key when you mean to hit theBACKSPACE. The CTRL-C will abort MOS }TCompuserve operations. Setting CIS to VIDTEX defaults While TSCOPE is not a full versionof a Compuserve VIDTEX }terminalprogram, it will support some of theVIDTEX functions, including the UPL andDOW commands for file transfers, andth }e ONLINE color graphics available onvarious parts of the system. However,you must ALSO configure your CISterminal paramete }rs to the VIDTEXstandards. To do this, go to page CIS-9and follow the menus. When asked for aterminal type, pick VIDTEX. I }f TSCOPEwill be the ONLY terminal program youwill use on CIS, exit DEFAULT (item 6),and when prompted, choose to make this }configuration PERMANENT FOR ALL FUTURESESSIONS. If, however, you are like manyATARI users, and will be using otherte }rminal programs in addition toTSCOPE, you should do the following: 1-Follow the same procedure asabove, but when exiting }, select to makethese terminal defaults for the CURRENTSESSION ONLY. 2-Immediately upon exiting theDEFAULT program, fro }m any page ofDISPLA, type 'PRO' to get to the OKprompt. Then to define the currentterminal settings as a unique file that }can be invoked by a single name use thecommand: TER DEF VIDTEX. 3-Then, whenever you log on toCompuserve in the future u }sing TSCOPE,when prompted for your USER ID:, enteryour PPN with an '*' and the name ofthe terminal settings you wish toin }voke. In our example, it might looklike this: User ID:76703,254*VIDTEX If you need assistance in definingalternate }terminal configurations as inthe example above, leave a message tothe SYSOPs. FILE TRANSFERS TSCOPE will } support file transfersONLY on CIS using their ERROR-FREEB-Protocol. When you wish to UPLoad TOor DOWnload FROM Compuserve }, thefollowing conventions apply: 1-Use the (S)can or (BRO)wse commandsin the XA's to determine the exact nameof the fil }e on CIS you wish to DOWnloadto your ATARI and save to disk. 2-To initiate the file transfer, usethe command: DOW filenam }e (wherefilename is the name of the pgm onCompuserve). 3-After the system determines you areusing TSCOPE or any VIDTEX c }ompatibleterminal program, it will ask you for afilename to be used by the ATARI whenit saves the program. Enter a full,v }alid ATARI filespec (it does not needto be the same name as the file on CIS)in the form: D:FILENAM.EXT 4-The system will }then take over andwrite the program directly to yourdisk. You will be notified uponcompletion, or if it aborted for anyre }ason. To UPLoad a file from your ATARIto Compuserve, you must: 1-Have the file available on yourdisk. 2-Use the c }ommand: UPL filename(where filename is a valid Compuservefilename up to 6 letters with a 3 char.extender) **Note** CIS p }laces specialimportance upon the 3 letter extenderwhen you select a filename. If you areuploading a binary file, you MUST }usethe extender BIN. 3-The system will ask you for thefilespec of the program as it is namedon your disk. 4-When you U }PLoad a file to our XA's,you will be expected to provide a fewmeaningful KEYWORDS. Enter 2-4 singlekeys, separated by a sp }ace. End KEYWORDinput with . 5-You will be asked to provide aSHORT description explaining yourprogram. Don't try } to cram all the DOCinto this space. Please UPLoad aseparate DOC file.************************************* Additio }nal DOCumentation and inforelating to future versions will be ina supplemental file available soon.Address any questions t }o Joe Miller70007,546.This DOC written by Ron Luks 76703,254.1-7-84Press ENTER to continue: .Address any questions t d01+%=%BWNCWCHHHMNWXYXFPLBB@@@@} }##WORD-MATE COMPU-NET CORP.1980;A,9@!<@,9@<@,}9@<@,9@<@,;@,;@,;@,;@,;@,i +6.WORD#6.M}ATE=0@@W0@@@iAR@* (}-@@*( WELCOME TO16-@ } A+-@@1(K-@@&( COMPU-NET 8-@@K(COPYRIGHT 1980SAR!}'-@@O("DO YOU NEED INSTRUCTIONS S<AR@(}<7@<@,4N"}@  $$7@<@,0Y@ N-@@:( THIS GAME HELPS YOU TO RECOGNIZEN(COMPOUND WORDS. Z#}(0(%You will be dealt 10 word-cards. TryZ(%to match two words to make a compound W-(%word. FOR EXAMPLE: if your word$}-cardsW(%are - RAIN NEST COAT GOOD, you would W-(%enter RAINCOAT as the compound word -W(%NEST and GOOD would rema%}in in yourb (hand.(b(LThe computer will be playing with you.You can type one compound word in eachII(Aturn. I&}f you cannot match two wordstype PICK and [RETURN KEY].X(/($The computer will tell you how manyX($cards it has. Typ'}e the number of the(word-card you want.%(%(PRESS [START] TO CONTINUE.&6-F:B2y,&@@:(} (}-@@:( .....THINKING.....9%6-P:H:@,$@,%@9"@@016-+&@)},$@C)-@-"1 F"-@@!/-@@3">68<,-B F 6-@6-*}@7-@@@G68<,-8<,U6-%@Y e6-@q6-@-@@ @6+}8<,-8<,6-%@  !26-@2(} HERE ARE YOUR WORDS:#-@@!E6-P:H:@,$+,}@!&%@,,%@^6-P:'@,%@d6-}'@"P:'@,6-&@$'!@6-&@-}' @6%W68<@,-8<@,;68<@,-8<@,Q6-$@&@W-&G!-8<@,8<@.},9(>:@:7<,,%A(,= G A([/68<@,-8@!&%@<@,[68<@,-8@!&%@/}<@,)"@@E+ -6-@/M-@-68<@,-8<@,I68<@,-8<@0},M 0 @H1jAR'-@@ :(Who goes firstf(&(-HUMAN -COMPUTER) j1}2 B3"@@4@I7-@@(85-@@ (.-@2}@5(9\AR@)-@@;-@@A(E \(It is my turn now.<%-@3}%-@@=/-@@/8<,"8<,@p>   ? @Y-@@;(!I do not have 4}any compound words.Y(I will take one from you.AM6-P:H:@,$,%@M(I took '78<@,<8<@,,5}'BI6-%@-68<@,-8<@,I68<@,-8<@,CI68<@,-8<@,;68<@,-8<6}@,I6-&@D @F"@cG'-%@'-@@H8<,"8<,@uI  7} J @cK~$6.78<@,<8<@,,-6-B:,;-@Y67<,.>:@:7<,,%A(,] ~6.78<@8},<8<@,,L] 6-B:,-@867<,.>:@:7<,,%A(,< N-@@]( My word isMS6-@9}6-@% AA8<@,!8<@,G6.M6.S6.N=-@@(=(It is made up of  a:}nd OI68<@,-8<@,;68<@,-8<@,I6-&@QK !%68<@,-8<@,A68<@;},-8<@,K @R;68<@,-8<@,;68<@,-8<@,S6-&@T/"(I<} WIN!!% A / APUp-@@-(I have  cards.A-@AE W-@@^(p-@=}@V.(%IT IS YOUR TURN. YOUR WORD-CARDS ARE:<-@U6-P:'@,%@[6-t'@"P:'@>},6-&@W'!@6-&@' @X,6-$@&@-,( YM -'-8<@?},8<@,?(>:@:7<,,%A(,C M AZ [< @<(' \;@} @;(& ]v-@@#-@*(. @-@@v(0WhA}at is your compound word ^[AR--@@?-@@E(I [AB}R@_4PICKAp`-@@a,,478<@,<8<@,,Ab c A0dC}B-@6.86.78<@,<8<@,,B Ae#@ A# Af g A0hD}-%@i4 6.*6.78<@,<8<@,,4 Aj5@6-6-% A+6-5 A1n E}J-@@6(I DO NOT RECOGNIZE THAT WORD@ AJ @P-@@(.-@@ F(TF}HAT IS A GOOD WORDP A;68<@,-8<@,;68<@,-8<@,6-&@K !%68<@G},-8<@,A68<@,-8<@,K A9;68<@,-8<@,;68<@,-8<@,6-&@H}@W[-@@*(YOU WON HURRAY!4 A F-@@ XAR[=((I} That was fun!!See you again!:AR=]-@@ )-@@/(3 Y(WHICH CARD DO J}YOU WANT (1-)]!AF-@@ F( YOU CHOSE '78<@,<8<@,,''68%@K}<@,-8<@,K68%@<@,-8<@,g68<@,-8<@,68<@,-8<@,6-L}%@6-&@8"$(I WIN!! I WIN!!. A 8 AP @WbbBEDROOMBOOKCASESHOEBOXROCKETM}SHIPTURNTABLECROSSWORDSISTERHOODSILVERWAREASHTRAYSALTSHAKERPLATEoo1,3,4,7,8,11,12,15,16,19,20,22,23,28,29,32,33,36,37,41,N}42,46,47,50,51,56,57,60,61,66,67,70,71,73,74,77,7881,82,87,88,92ffLANDSCAPECROSSROADFLASHLIGHTMEANTIMEBLUEPRINTGRINO}DSTONECHEESEBURGERBLACKSMITHCLASSMATEUPSETMOTORmm1,4,5,9,10,14,15,18,19,23,24,28,29,32,33,36,37,40,41,45,46,50,51,55,56,6P}1,62,67,68,72,73,77,78,82,83,8687,88,89,91,92,96YYFIREFLYPANCAKEFLAGPOLEGRANDMOTHERSEAWEEDRAINBOWDAYLIGHTBATHTUBTEAQ}MMATEHAYSTACKJUICEll1,4,5,7,8,10,11,14,15,18,19,22,23,27,28,33,34,36,37,40,41,44,45,47,48,50,51,55,56,59,60,62,63,66,67,7R}071,73,74,78,79,83SSSUNRISEHILLSIDEDAYDREAMPOTPIELIFEBOATWEEKENDJUKEBOXRAILROADNEWSREELBEEHIVERUGll1,3,4,7,8,11S},12,15,16,18,19,23,24,26,27,29,30,33,34,37,38,41,42,44,45,48,49,51,52,55,56,59,60,63,64,6768,70,71,74,75,77ZZBEDTIMT}EHIGHWAYGRAPEFRUITBUCKSKINCUPCAKEMANKINDFIREPLACEBACKGROUNDPINPOINTSOYBEANBIRDll1,3,4,7,8,11,12,14,15,19,20,24,25,28,29,3U}2,33,35,36,39,40,42,43,46,47,50,51,55,56,59,60,65,66,68,69,7374,76,77,80,81,84__ROOMMATEWOODCHUCKSAWDUSTPROOFREADBAV}SEBALLNOTEBOOKLIGHTHOUSEDOWNTOWNSURFBOARDFINGERNAILBUSll1,4,5,8,9,12,13,17,18,20,21,24,25,29,30,33,34,37,38,41,42,45,46,4W}9,50,54,55,59,60,63,64,67,68,71,72,7677,82,83,86,87,89VVMOONBEAMTOPSOILTEXTBOOKHALLWAYSAUCEPANTINFOILFORECASTSAWMILX}LMOTHBALLWOODLANDLAKEll1,4,5,8,9,11,12,15,16,19,20,23,24,27,28,30,31,35,36,38,39,41,42,45,46,49,50,53,54,56,57,60,61,64,6Y}5,6869,72,73,76,77,80ffBARNYARDSNOWSTORMWAREHOUSEBIRTHMARKAIRPLANEFLOWERPOTSTEPLADDERRACEHORSECANDLESTICKCOUNTDOWNGZ}LOVEll1,4,5,8,9,12,13,17,18,21,22,26,27,31,32,35,36,38,39,43,44,49,50,52,53,56,57,62,63,66,67,71,72,77,78,8283,87,8[}8,91,92,96[[TABLECLOTHCARTWHEELBIRDHOUSEBOOKMARKPITCHFORKEARRINGNECKTIEMAILBOXTEASPOONWISHBONECOWnn1,5,6,10,11,14,15,\}19,20,23,24,28,29,32,33,36,37,41,42,45,46,48,49,52,53,56,57,59,60,63,64,66,67,69,70,7475,78,79,82,83,85``WINDSHIELD]}CHARCOALFLAGPOLEFOOTPRINTBIRTHDAYPOPCORNLANDLORDPASSPORTSCARECROWEARTHQUAKESTORYnn1,4,5,10,11,14,15,18,19,22,23,26,27,30,^}31,35,36,40,41,43,44,46,47,50,51,54,55,58,59,62,63,66,67,71,72,7576,80,81,85,86,90!!-@B:,&B:,%@_}47<&@%B:,,$ 6-$X$Y-@@-"(0-@6&5(? AK-`}R(V Y$z%2@@@9-@@= _2s-@a}@ w z$-@@4-A@P6@P2@@t2@A&@b}@x 22@   $d-@uAP@u3-c}@@%O2@@S W a2d$$-@@>28<@,@d}@e2@8<@,@@i }-@@P J%2G2@e}J$ D:WORDMATEi }-@@P J%2G2@):;377FLASADCPTTPEEPLCDMEDASBYLIGA1DG A  >>g}@ @@ @ @a@D@@v@ @q}BDOS SYSB* DUP SYSBGTTDICE B0TSCOPDOCTXT/MADLIB SPELLBEE BKWORDMATE BpfSAFECRAK BWOLFPACK B{RUBICUBE BPpCANNON BUJPOKERSQR @ BgpB `Bi`Bi`@@@yA@_ +@6-%6-@S;@,;Ar}2,9@,;@b,_6- _A%@)A AE;AR@MAAE_As}AE!!( PRESS START /-@@/(@ SAFE CRACKER9-@@/(@ t}safe cracker9 A` F:B2y,"@A#t6-%?6-%@+!@P7A C!@PUu}AAEb6-6@ tB2y(K"!A AE-"9AKB2y2v} A@0= +@6-@%6-@@16-=6- AQ( PLEASE WAIT. Bw},-@(A%8,,  AQvAR@'A *(Q(" HERE IS THE SAFEx}...SHHHHHH!!!e-@Ai v(>:A%,b(( YOU BETTER PUT THE SIDE LIGHT ONP(# THERE'S NO ONE AROUND..PRESS y}STARTbB2y F:B2y,@AEqA AG(>:A%,"THAT'S BETTER YOU CAN SEE WHAT YOz}UY( ARE DOING NOWm-@A q (>:A%, A $ A`.44(>:A%,!PRESS START TO HAVE ANOT{}HER CRACK/A@0)-@A- ?AA8S-@@W iAAH}-@|}APAA80-@@ -AAHA-@APE WAA8k-@}}Ao AAH1W-@AP -AA8A-@AE WAAH22~}B2y2F:B2y,@Ar3 A u%6-P:H:@,$@,%@G6-P:H:@,$@,%@}i6-P:H:@,$@,%@u6-Y6-%@7(! WHATS YOUR FIRST NUMBER 1 TO 99 ;Y!@) @}A#"@ A9P# A`A  A8P A$1!&@* %@' A9}1 A 1!%@) &@' A@1 A  A  6- P6-%@.(WHATS YOUR SECO}ND NUMBER2P!@) A% #"@ A9P# A` A%0  A8P A) 1}!&@* %@' A91 A% 1!%@) &@' A@1 A% A% 6- B (} WHATS YOUR THIRD NUMBER$B!@) A% 6-%@ #"@ A9P# A` A0}0 d A8P*(YOU HAVE OPENED THE SAFE66-@R,@A@0d/@9@ %6-%@%}!@ A0( 5/@A%@+/@A%@05 A0& n%6-P:H:,$A,%AY(>:A%,WEL}L DONE , THERE WAS  COINS INn(THAT SAFE!!..... G 6-%%(NOW TRY THIS ONE.....9-@A= G A } 1!&@* %@' A91 A0 1!%@) &@' A@1 A0 A0 n-@}A32@@7 I( YOU ARE RIGHTk2n$<} -@ @6@}$ @2@@T-@@X z2}$nY-(%BLIMEY !! YOU HAVE S}ET THE ALARM OFFM(LETS SCAMPER....THE POLICE Y6-x:.( YOU NICKED  COINS FROM THE SAFES:6- }-@ @6@$ @2@@T-@@3X z26-%@}"@ $ A9(%( YOU ARE WRONG TRY AGAIN !($b%6-F:A`,%F:Aa,$AV<6-F:A,$}AVb6-F:%@,%AV$F:%@,7 #AR!-@@b%"367<,.>:,7 6-%$%P:',$O}) 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#B!-@A1CDu"67<,.>:,Nu Xu$ D:SAFECRAK8@,-@pn23x SCSCORHHHHTCNMMHHIPLAYEPLOS A @@@WA@!}AR B BU A) BAA@BVA@A@!};@, 6-36-A6-@'6-A 36-A6-@Zd +@n0@!}s0@xAY@bAAA@V!}A@A@b6-F:A,&@BByB2w@B!}2V@B2W@B2XB2Y,66-$AV%A$;)!}-%A %A&"%) @#J6-$AV%AT)-%@%@"%) ^#h6!}-$AV%A6r)-%@@%@F"%) |6-$AV%A)-%A%%A0"%!}) 40,40,40,255,255,254,25424,24,66,66,129,1291,3,6,14,28,56,112&0'6-$AV%A'6!}-%@:AB2UX?B2HB2I'B2P3B2Q?B2U]^b-6-%@!}6-%@-6-%@l!A6-@Hv!A6-@H!A6-@H!A!}6-A @R6-@R"T:,"" A(6-R:,"@( A!}"@6-&@"@6-%@6-%@ A6-&@B2x!}'B2HB2I'B2P-6-%@6-%@-6-%@!A6-@H!}!A6-@H!A6-@H$L)6-&@)AV# $AV%A!}p# A0`"F:B2Y,"" Aj"F:B2Y,"@" At A L,!}-@6?H2@P@L 6-F:B2Y,6-%@$/+'@P,"P:'@!}P,,6-%@/"@6-"@6-@"@6-@ 116-$AV!}%AD%+$AV,&+$@@,!-%@"! D-%@6@(<-@@@!}@ D  A0 ,B2w+"#, A  ! AP 'B!}2w'+@%@ -@@  @ NEW SCORE @ 6.=:,6-B:,3-+@ &,'@@!}@ @ "F:B2y,@" A0P # @  D:WOLFPACK=:,6-B:,3-+@ &,'@@ WJK<6-*6.001108.000514.5521..4 Ap> AU%6&8}-@26.000247.000550.5526..( Ap2 AU06-%@26.005326.005023.5531..( Ap2 AU5&9}6-%@26.002017.002314.5536..( Ap2 AU@6-%@6""6. CUTRTRCDTRTR, A`&:}6 AU @AU`E6.005326.002350.5552..( Ap16.AU; A`E AUP?6.000247.00&;}0710.5555..( Ap56.AUALAL? A`*6. CUTRTRCDTRTR A`* AU ee8@,"8@,*8@,"&<}8@,*8@&,"8@#,*8@,"8@,AUii+8@,"8@,*8@,"8@,,)+8@,&=}"8@,*8@#,"8@&,,AUpN18@,"8@,)8@,"8@,:6.AUD A`N AUe:&&>}6.CUTRCUTRCUTRTRCDTRCDTRCDTRTR0 A`: AU j +@(@#(@?(@I'VE DONE IT!!J(@&?}g(@IN  MOVES!j& $op6-z6-%@B:, @$$&&6.7@$&@&@}<@$, A0 A`WXG-@@C68,-8A:7@$&@<@$,,,G bH-&A}@@H6-8A:7@$%@<@$%@,,,l/,8@,*8@,*8@,/$v1  '6&B}.7@ ,1 A:7@<@,,@m +m([In a moment I will put on the screen in front of you a representation o&C}f a 'Rubik's Cube'.JT(T(IIt will look as if the Cube had been split at its seams and spread flat.TBB(:The face in th&D}e center represents the face closest to you.^Q(Q(FThe Cube will at first be black, and your first task is to assign the&E}hPP(Hcolors. I will 'suggest' a color for each face, and if you like it justr]](Upush the button. If you continue to &F} hold the button down I will complete the Cube.|S(*(If you move the joystick I willS($change the colors. Just keep &G}tryingZP(Huntil you see the color you want, thenpress the button to lock in color.Z ASS(KIf you choose the col&H}ors for the cube,please take them from a real cube andSS(Kdon't just make them up. I get very confused if you give me a&I}n impossible(color combination!(PP(HOnce the cube is complete on the screen we can start to work on it.S&J}S(KI will start flashing my 'directional turn signal' to indicate what I thinkPP(Hwe should do. All moves are indicat- &K}ed on the 'control face', which is!(the one closet to you.!(RR(JIf you want to accept my suggestion, just press t&L}he button. Give me enufSS(Ktime and I'll solve the thing for you (you may want to follow along on your( real cube)&M}. ASS(KIf you want me to solve it, however, don't interfere! Everytime you over-DA(9ride my move with one o&N}f your own I have to start over!D( SS(KYou can control the movements of the cube yourself, however, by moving the SS&O}(Kjoystick. Just decide which row or column on the 'control face' you want LL(Dto move and in what direction. Then j&P}ust move the joystick in that& B?(7direction. I'll change my 'turn signal' to match.B(0 PP(HIf I indicate the wron&Q}g column or row move, just move the stick again in: MC(;the same direction. I'll keep trying until I get it right!M A&R}D SS(KThe fourth time you move the stick I'll indicate a rotation of the wholeN QQ(Icube. The fifth time you move t&S}he stick right or left I'll indicate aX C@(8rotation of the face clockwise or counter-clockwise.C(b OL(DOnce you'&T}re satisfied, just push the button and I'll make the move.O(l PP(HI'll keep making suggestions after each of your move&U}s--just ignore mev 63(+until you're ready for me to take over!6( 0(&(OK. I'm ready when you are!0 A UU(&V}LOh--one more thing--I can't work unless you have an Atari with a 'GTIA' SS(Kcolor chip. As soon as you press the &W}button next time I'll put a 'rainbow' PP(Hon your screen before going on. If you don't see 15 colors, take your E;(3&X}Atari back to your friendly dealer formodification!E A m +@!-@@%9-@O,$@&Y}%e/$@%Ai m  $"r6-P:H:,$@,10@@E0@@H(K&Z}(r(!PRESS BUTTON WHEN READY TO GO ON:"y -B6@<2@\AP:H:,$&[}A",yT:,A "2%2/+@2$"  A2#^^LU741000000,10,2&\},3,13,5,6,16,8,9, 19,11,12,22,14,15,25,17,18, 54,20,21,51,23,24,48,26,273#>>30,33,36,29,32,35,28,31,34, 137, 46,47,7,49,50,&]}4,52,53,1<#[[LD147000000,54,2,3,51,5,6,48,8,9, 1,11,12,4,14,15,7,17,18, 10,20,21,13,23,24,16,26,27=#AA34,31,28,35,32,29,3&^}6,33,30, 137, 46,47,25,49,50,22,52,53,19F#^^RU963000000,1,2,12,4,5,15,7,8,18, 10,11,21,13,14,24,16,17,27, 19,20,52,22,23,49&_},25,26,46G#>>128, 43,40,37,44,41,38,45,42,39, 9,47,48,6,50,51,3,53,54P#[[RD369000000,1,2,52,4,5,49,7,8,46, 10,11,3,13,14,&`}6,16,17,9, 19,20,12,22,23,15,25,26,18Q#AA128, 39,42,45,38,41,44,37,40,43, 27,47,48,24,50,51,21,53,54Z#^^CU852000000,1,11,&a}3,4,14,6,7,17,9, 10,20,12,13,23,15,16,26,18, 19,53,21,22,50,24,25,47,27[#''128, 137, 46,8,48,49,5,51,52,2,54d#[[CD2580000&b}00,1,53,3,4,50,6,7,47,9, 10,2,12,13,5,15,16,8,18, 19,11,21,22,14,24,25,17,27e#**128, 137, 46,26,48,49,23,51,52,20,54n#66C&c}L654000000,101, 10,11,12,40,41,42,16,17,18, 119o#XX28,29,30,13,14,15,34,35,36, 37,38,39,49,50,51,43,44,45, 46,47,48,31,32,3&d}3,52,53,54x#66CR456000000,101, 10,11,12,31,32,33,16,17,18, 119y#XX28,29,30,49,50,51,34,35,36, 37,38,39,13,14,15,43,44,45,&e} 46,47,48,40,41,42,52,53,54#AU740850960,110,119,254#AA30,33,36,29,32,35,28,31,34, 43,40,37,44,41,38,45,42,39, 209#&f}AD140250360,254,101,110#AA34,31,28,35,32,29,36,33,30, 39,42,45,38,41,44,37,40,43, 227#DDAL320650980,7,4,1,8,5,2,9,6,3&g}, 137, 21,24,27,20,23,26,19,22,25#110,146,128#DDAR120450780,3,6,9,2,5,8,1,4,7, 128, 25,22,19,26,23,20,27,24,21#1&h}46, 110, 137#DDTL321000000,7,4,1,8,5,2,9,6,3, 37,38,39,13,14,15,16,17,18, 119#XX10,11,12,31,32,33,34,35,36, 46,47,48,40&i},41,42,43,44,45, 28,29,30,49,50,51,52,53,54#DDTR123000000,3,6,9,2,5,8,1,4,7, 28,29,30,13,14,15,16,17,18, 119#XX46,47,48&j},31,32,33,34,35,36, 10,11,12,40,41,42,43,44,45, 37,38,39,49,50,51,52,53,54#MMBL987000000,101, 10,11,12,13,14,15,43,44,45, &k}21,24,27,20,23,26,19,22,25#XX28,29,30,31,32,33,16,17,18, 37,38,39,40,41,42,52,53,54, 46,47,48,49,50,51,34,35,36#MMBR789&l}000000,101, 10,11,12,13,14,15,34,35,36, 25,22,19,26,23,20,27,24,21#XX28,29,30,31,32,33,52,53,54, 37,38,39,40,41,42,16,17,1&m}8, 46,47,48,49,50,51,43,44,45#^^F+123698000,1,2,3,4,5,6,36,33,30, 16,13,10,17,14,11,18,15,12, 43,40,37,22,23,24,25,26,27&n}#>>28,29,19,31,32,20,34,35,21, 7,38,39,8,41,42,9,44,45, 146#^^F-789632000,1,2,3,4,5,6,37,40,43, 12,15,18,11,14,17,10,13,1&o}6, 30,33,36,22,23,24,25,26,27#==28,29,9,31,32,8,34,35,7, 21,38,39,20,41,42,19,44,45,146 D:CUBE.RV111,14,17,10,13,1$mc''XEXYTPRRRCHBCHESEARUPAMMPPCHAMMOAMMAMMSSSCOUNTCOUNTCOUNTTARGESHI*q}TARGETTZSUUUUUC *r} *s} !"#$%&'()*+*t},-./0123456789:*u} c+@%@c***CANNON FIRE 1.1,ALI N. STROUD, 1982, ATARI COMPUTER USER GROUP OF DALLAS*;@,*0@*v}@@.-@@.(@ CANNON FIRE%2A@@G2@A@*w}@[-@A_ 2@A@@-@A #Q 2/2@*x}Q2@( B @@2O6-++-@@O(SELECT YO*y}UR LEVEL OF DIFFICULTY<B((1. ENEMY BASES ONLY"(B(2. BASES AND LASER PATROLSF' @)!@' @P*z}P"@6-@Z"@6-**BEGIN PROGRAMW6-6-'6-@36-*{}?6-K6-W6-6-@&S +@AR@90@@@S0@*|}@@I6-6-@'6-@I6-P:@0$H:,,%@5 '6-6-'6-*}} @***MOUNTAINS.C @,@P@y1/@Y@iC/@h@y39,@Q@y'/@Y*~}@p9/@g@y83,@c@q!/@y3/@@y=;,@c@r)/@y%@;/@*}@yB',@h@y'/AY@yD# B #***ESTABLISH TARGETL__**DETERMINE THE VALUE OF X1 *} BY MOVING THE GUN ALONG THE GRASSY AREAP @,@y6-V+( (+(PARK CANNON BY PUSHING *}BUTTON` ApjHR:,"@:2A@@H6-%@o B0tBR:,"@*}42A@@B6-&@u5+R:,@*R:,@52x**LIMIT MOVEMENT OF G*}UNyw"@12AP@ @=6-@Q-@@0U w2APzw*}"@E12AP@ @=6-@CQ-@@0U w2AP~ *},@y 6-# B@#,@yAT:,".21(4(7(A A*} A0 @**AMMO DUMP6-@6@&,@2,@6 ")6-6-)***}LOAD AMMO'V( (.( PUSHING BUTTON ADDS 1 TO CHARGE.V(#MOVE JOYSTK UP OR DOWN TO SET ELEV., " A6?( (+*}(ADD CHARGE BY PUSHING BUTTON.9(CHARGE=?6-; T:,A@q ,@%,@36*}-%@A6-%@]2A@@q-@@A) 2%-@@ ) BA2@ *}@@3-@@7 A2E B0J"@ A T"@ A Y"*}A^5+R:,"@)R:,"@5 A c-@@% h A**SET ELEVAT*}ION ON CANNON6-6-,( (,(USE JOYSTICK TO SET ELEVATION.,,("USE BUTTON TO LOCK IT IN. CHARGE*}=fBR:,"@42A%@@B6-%@g"R:, @" A!Pk:R:,"@*}:2l B0pBR:,"@42A%@@B6-&@u @*}6-@v!@6-@z%@*@%6-@%@ *@%6-@%*}@*@%6-@%@*@%6-@#@*@# B" Ap*}-@@% ,"T:,"*, A#6- A!P** RETURN OR FIRE B*}( (!(BUTTON FIRES CANNONB(JOYSTK L. OR R. ALLOWS RESET B0 "T:,"" AP -@*}@P $ 5+R:,"@)R:,"@5 A#`. A#08 ApB 6-&L A O1&@*}@x'1@x=1%@@xO***CHECK TARGET %"@6-% A0  #"*"*}*"/6-AP9E,@vY,&@@wm/%@@wy,@u6-@  @*}B%  @B' ++))A1 & 6-%%&**KEEP SCORE: END GAME @*}A` A *"@A`***END GAME CHECK! ** RESTORE LANDSCAPE& C @,@P@y*}1/@Y@iC/@h@y+ 9,@Q@y'/@Y@p9/@g@y0 3,@c@q!/@y*}3/@@y: ;,@c@r)/@y%@;/@@yD ',@h@y'/AY@yI A*}pN A**EXPLOSIONG%2AP@@G2@Au@@6-%+@`%*},o0@@'@5,&@C/&@Y,&@&@o/%@&@K,&@*}&@//%@&@=,&@K/%@[,&@&@//%@&@E,&@&*}@[/%@&@-@@u 9 #,%@&@9/&@&@K,%@*}&@//&@&@=,&@K/&@w,&@/%@5,&@&@K/%@*}&@a,&@&@w/%@&@G%2G2@*} A0BB**SHELL FOLLOWING TRAJECTORY TO TARGET( ( (("@AR*}"@ARP"@AS"@ASPP'"@6-@''6-@@Z'"@6-@*}'6-@Hd'"@6-@'6-@Xn AT'"@6-@ '6-@0'"@*}6-@'6-@5'"@6-@'6-@@ AT'"@6-@%'6-@'"@*}6-@'6-@!'"@6-@'6-@# AT'"@6-@0'6-@ '*}"@6-@ '6-@'"@6-@'6-@ AT A6-@y -6@`*}@R@"T"6@Y22@)@@T2@@)@@,T"6@022*}@)@@T2@@)@@6M"+2@)@@M2@@)*}@@@S"@012@)@@S2@@)@@T @^71+%+%@`*},,7"@)"@A@c!! @*!@tAUh,+%+%@`,,r6-+%%@`,6-|*}6-%+%,'  , p**END GAME: PRINT SCOREu Bv A`+@%@0*}-@@0(@ YOUR SCORE= !6-0-@@0(@ HIGH SCORE=-@A*}  Ba 6.+&-@@G(WANT TO PLAY AGAIN (Y OR N)Q A`UUa6-*}4Y@@ 4N0Y)0NA``X** CLEAR CANNON]"@A" ^6-6-@b*}m ,@y-/%@@y9,@xM/%@@xY,@wm/%@@wlC,@v#/*}%@@v/,@uC/%@@uq#,@t#/%@@t$@***CANNON FIREJ2A*}@@r-@A |%%2A@@$(#? B?** SIGHT AND SOUND OF CA*}NNON FIRING2#m A)2A`@@K2@A@@m2@A@*}@<#-@@ F#Q 2/2@Q2@P#$'*}**DRAW CANNON' @'"@$$'6-@6-.'@ BP8'#,@y#/%@*}@wB'@ BpL'#,@y#/%@@uV'@B`'#,@y#/%@@u*}j'@Bt'#,@y#/%@@t~'$.''6-P:@$H:,,%@%.%%6-P:@P$H:*},,%@.'0@@'@.+,&@@x+/%@@x/+,&@@w+/*}%@@w/,@v,@u/"@B!/"@B"/$D/a%6-P:@$H:,,%*}@V/@5,K,&@%@a/%@%@X/$/] @!,@y&@5,@y&@*}I,@x&@]/@&@/$091%@19)A10%6-@u6-*}@% A0@1-1@y&@-A11%6-@u6-@% A0@2!@$2&#P:*}AP$H:,,!@&$2%%6-P:@D$H:,,%@2"@)@F6-2- @6-#6-%*}@- B0026-@w6-&@2f @,/@y<-@5@6@X2@*}@\ f22c "%2A@@9-@@0= Y2c A`2*} ,/@y2y @,@P@y1/@Y@iC/@h@yU,@Q@yg/@Y*}@py/@g@y3$D:CANNON@y1/@Y@iC/@h@yU,@Q@yg/@Y(/