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Q$ppҠD Z$3D H$vD K$7D H$ ?$ Z$ ?$? %/@ !$ND '$0 Z$ }`$`D '$ Z$`D !$ $ᢀm?? K$`D !$a@ $L? Z$ᢧD K$ ?$ ~;ND $BD $LE?é r$HD }'$pA $L?L83@ !$^D '$ ~;R?b@ Z$ ?$0 Z$ T$5@ !$^D '$ Z$1@ H$ ?$ . If yo }u press and the WHEELFMS file is not on the disk, you will receive an error message and be returned to the we }lcome screen. 3) The Game Setup Questions You will be asked for the number of Players, the number of Rounds, and } the disk drive that will be used (if you have more than one). The defaults may be changed within the allowable r }anges. Next, the program will prompt you to insert the Puzzle Disk to be used } for the entire Game. Do so now. 4) Disk Operations A) Puzzle Disk Verification After inserting t }he disk, press any key. The disk will be checked for Puzzle Files and whether they contain data. There MUST be at } least ONE Puzzle File, and at least a number of Puzzles equaling the total number of Rounds to be played in } one sitting (got that?). If not, an error will result. B) Random Puzzle Selection After verificatio }n, and before every Round, a screen displaying the Round number and maximum value of the Wheel will appear. For 12 } Rounds, the program will avoid picking the same Puzzle twice. After that the counter will be reset. } 5) The Puzzle Board After the Puzzle is selected, the Puzzle Board will appear. Near the top is the Letter Boar }d, where used letters will appear. Directly below is the hidden puzzle with punctuation shown, and its categorization } label. Toward the bottom left is the player/dollar display area, while to the bottom right is the area for displ }ay of the Choice Menu. The "Wheel" is across the bottom. Press any key to begin. 6) The Choice Menu As t }he current Player (in inverse video) you have 10 seconds to make one of 4 choices followed by : A) Spin W }heel The Wheel pointer will zip across the screen to stop at a random location: a) $$-Pick a Lette }r You have 7 seconds to pick an unused consonant (not A,E,I,O,U) followed by . The puzzle wi }ll be searched. If the letter is found, it will be revealed and $$ awarded based on the quantity of }the letter found. If not, the next Player takes over (or Free Spin?). b) FS-Free Spin Up to } 3 Free Spins can be won, each usable after a lost turn when prompted. These are not carried to the next Round. } c) LT-Lose a Turn The next Player takes over (or Free Spin?). d) BK-Bankrupt All $$ } for the Round are lost and the next Player takes over (or Free Spin?). B) Buy a Vowel You must ha }ve at least $250. You have 7 seconds to pick an unused vowel (A,E,I,O,U), followed by . The puzzle will se }ached. Whether or not the vowel is found, no $$ are awarded. If no vowel, then the next Player takes over }(or Free Spin?). C) Solve Puzzle You have 60 seconds to type in the Puzzle, including any punctuation, } in the indicated area. Use to correct mistakes and to enter the answer. If correct, you win th }e Round, and the Game advances. If not, the next Player takes over (or Free Spin?). D) }Pass You forfeit and the next Player takes over. 7) Scoring A) The Round Totals Each playe }r's total $$ for the Round will be displayed at the end of each round, followed by a prompt. B) The Game Total }s Each Player's total $$ for the Game will be displayed, followed by a prompt, and then another prompt to b }egin the next Round. If the Game is over, a Final Standings screen will appear naming the Big Winner! 8) Res }tarting the Game Press any key after viewing the Final Standings, and you will be returned to the welcome screen. } Should you wish to play again, the questions will default to your previous answers, unless you change them agai }n. You may also change the Puzzle Disk now. THE FILE MANAGER (WHEELFMS) 1) Loading the Program A }) Again, be sure the BASIC-XE cartidge is in place. B) Boot the DOS disk with WHEELGAM or WHEELFMS. C) RUN WHEELG }AM (or wait for autoload) and press , or RUN WHEELFMS. 2) Puzzle Categories The Categories are PERSON(s), PLA }CE(s), THING(s), EVENT(s), PHRASE, TITLE, and OCCUPATION (filename OCUPAT). 3) Menu One The program functi }ons through this Menu. A Menu selection can be aborted before the actual operation by pressing . Most op }erations request a drive number, though the default can be used by simply pressing . Prompts to insert a disk }occur when necessary. A) Disk Directory Searches the disk for Puzzle Files and will return the number of } Puzzles per file. Observe the disk space remaining, as adding too many Puzzles will cause an error. } B) View Files a) File Selection After the drive request, you can select a file by flipping through } the file names with < or > and then pressing . Viewing may be terminated with . b) } Flipping Puzzles may be viewed in sequential order by pressing or <1-8> to advance faster. } c) Adding Press for this function. } -- Typing You may type a Puzzle up to 80 characters in the particular Category. Ga }me rules dictate that no numbers be used, though the punctuation marks <,><'><.><-> may be } used. -- Saving After typing, hit TWICE in rapid succession. This } is to prevent the Puzzle from being entered accidentally. To finish entering Puzzles, do th }e same with an empty line. You will be returned to the Viewer. d) Deleting Press for this function. The puzzle will still be on disk, but its first character is changed to a <*> tag to }avoid usual access. I have found this to be a rarely used function, and thus have not included a rou }tine to squeeze out deleted Puzzles. C) Lock Files Will Lock one or all Puzzle Files on a drive. D) Unlo }ck Files Will Unlock one or all Puzzle Files on a drive. E) Erase Files Will Erase aone or all Unlock }ed Puzzle Files on a drive. F) Print Files Will Print one or all Puzzle Files. Printing is cancelled with }