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Youcan type in and and use up to 40 ofyour own 20 word WORD-SETS or }useone of the 15 supplied 50 wordWORD-SETS: US STATES, US CAPITOLS,US NICKNAMES, ANIMALS, ASTRONOMY,CALENDAR, COMPUTER, C}OUNTRIES,ELEMENTS, FOODS, HAND TOOLS, BOY'SNAMES, GIRL'S NAMES, SPORTS, ANDVOCATIONS. The complete version of SUPERFROGS}FUNSPELLER with a 12 page booklet isavailable for $10.00. Three otherprograms (listed below) are alsoavailable for $10.0}0 each or $35.00for all four programs. (PA customersadd 6% sales tax). Add $2.00ship/handling for each order. Sendcheck} (Allow 14 days to clear) ormoney order to: ULTRABASIC, Inc., 10 East 10th St. Bloomsburg, PA 17815 (717)784-4545EDUCAT}IONAL INSTITUTIONS: Pleasecontact us for special pricing.SUPERFROGS - Contains 7 differentgames, 1 and 2 player options, }Dayand Night options, 4 Tree and Mineoptions, 5 Playfields, 2 Racetracks,4 Time Options, 3 Lap options, and 3Handicap opt}ions for each player togive you over 10,000 variations.Games 1 thru 5 contain challengingBonus levels. Plus alot more!T}ANK MATH - (Addition, Subtraction,Multiplication, Division, TimesTables, and Roman Numeral Quiz) Atutored math exercise fo }r all ages.The tutor will show how to solve themath problems.TRACK STACK - (User Friendly) Stackup to 15 Machine Languag }e programson one disk. Load programs with atouch of a key. Not copy protected,make additional copies for own use.  } 1 INTRODUCTION SUPERFROGS FUNSPELLER is a six gameeducational program for all ages.Preschoole }rs can use ABC-SEARCH tohelp them learn the alphabet. Otherindividuals may want to tryZYX-SEARCH (alphabet backwards), fo }rchallange. Games 3 thru 6 areplayed with words. THE CREATORAlthough you never see him, THECREATOR is always with you.} He isin charge of all Games andPlayfields. THE CREATOR is also theOfficial Time and Score-keeper. SUPERFROGSThese no}rmal looking frogs haveSuper Powers. They are invulnerableto everything. BE CAREFUL, theirlife-like movements make them}difficult to control.BLUE NASTY GRASSThese innocent looking creatures areintelligent. If your SUPERFROGattempts to run }into one, the BLUENASTY GRASS will sense this and zapyour SUPERFROG with a violentelectrical charge. This will stunyour }SUPERFROG temporarily, causingtime loss.NASTY TREES (Light Green)Beware, the (TOPS) of these peacefullooking creature}s are nasty. If yourSUPERFROG runs into one, you'll knowit! The NASTY TREES are alwaysaccompanied by BLUE NASTY GRASS.OT}HER OBJECTSIf your SUPERFROG runs into anythingother than a NASTY TREE, BLUE NASTYGRASS, or if your joystick firebutton i}s pressed your own colorletters, he will make a croaky soundand lose three hops. 2 } LOADING INSTRUCTIONSYou must have at least 48K ofmemory. Turn off your computer andall peripherals. If you have anAta}ri 400/800, insert the AtariBasic Cartridge into the propercartridge slot. Turn on disk drive#1 and wait for the busy lig}ht to goout; then insert the SUPERFROGSFUNSPELLER disk. When you turn onyour computer, the program willload. Loading is }completed when theSUPERFROGS FUNSPELLER MENU (MAINMENU) appears. MAIN MENU INSTRUCTIONSWhen the SUPERFROGS FUNSPE}LLER MENUappears, a SUPERFROG will give ashort demo, displaying the names ofeach game. If you desire to abortthe demo, p}ress [SELECT].When the demo is completed oraborted, you can make your selec-tions. Press [OPTION] to move theSUPERFROG }down to the next optionline. Hold down the [SHIFT] keyand press [OPTION] to move theSUPERFROG up the option lines.Press }[SELECT] to cycle throughthe games or options.NOTE: This sample version ofSUPERFROGS FUNSPELLER contains onepredefined W}ORD-SET (DEMO-1). Thetitle of the WORD-SET in memory isdisplayed towards the top of themenu. When games 3 thru 6 are inpr}ogress, the title of the WORD-SETin memory is displayed below theclock. STARTING THE GAMEWhen you have made al }l your selec-tions, press [START] to begin.THE CREATOR will set up the play-field, beam the SUPERFROGS downto the playfie!}ld, then begin thegame. While a game is in progress,you can; press [SELECT] to return 3to the"} menu, press [START] to begina new game, or press the [SPACE BAR]to pause the game. When the game ispaused, "TIME-OUT" wil#}l be displayedon the bottom of the playfield. Toresume play, press the [SPACE BAR] asecond time...... GAME and PLAYER$} OPTION .....(GAME#1) ABC-SEARCH 1 or 2 PLAYERS(GAME#2) ZYX-SEARCH 1 or 2 PLAYERS(GAME#3) SPELLING-1 1 or 2 PLAYE%}RS(GAME#4) SPELLING-2 1 or 2 PLAYERS(GAME#5) TREETRAP-1 1 or 2 PLAYERS(GAME#6) TREETRAP-2 1 or 2 PLAYERSNOTE: D&}uring a ONE PLAYER GAME ingames 1 thru 4, the red number inthe upper right hand corner of theplayfield indicates the numbe'}r oftimes you selected an incorrectletter......... NASTY TREE OPTION ........There are two NASTY TREE OPTIONS toselec(}t from in games 1 thru 4,listed below. Games 5 and 6 alwayscontain two NASTY TREES. The borderalways contains four DARK )}TREES, onein each corner.4 NASTY TREES:NO NASTY TREES:......... PLAYFIELD OPTION .........There are three different*} playfieldsto select from in Games 1 thru 4,listed below. Games 5 and 6 use aspecial playfield.NO MAZE: There is no BLU+}E NASTYGRASS MAZE on the playfield. IfNASTY TREES are used, they areplaced randomly on the playfield. ,}4PLACED MAZE: BLUE NASTY GRASS isplaced in rows, always in the samelocation. If NASTY TREES are used,they are alwa-}ys in the samelocation.RANDOM MAZE: BLUE NASTY GRASS isplaced randomly in sets of 3. IfNASTY TREES are used, they arep.}laced randomly on the playfield........ DAY or NIGHT OPTION .......DAY COLORS: Light colored backgroundNIGHT COLORS: D/}ark colored backgroundNOTE: Select the colors moresuitable for your vision.......... FUNCTION OPTION .........PLAY GA0}ME: This selection begins thegame when [START] is pressed.WORD-SET MENU (Games 3 thru 6):This selection displays a list o1}fWORD-SETS you can select for games 3thru 6 when [START] is pressed. Thissample version only contains oneWORD-SET (DEMO-12}).SCRAMBLE WORDS (Games 3 thru 6):This selection rearranges theWORD-SET when [START] is pressed.(See NOTES FOR GAMES 3 T3}HRU 6). NOTES FOR GAMES 3 THRU 6These games are played with tenwords at a time. When a game is inprogress, the gr4}oup of ten words inuse is indicated under the clock by"PART _ OF 2". If you start a newgame before the current game ends,5}the same ten words will be reused.When you complete a game, the nextgame uses the next ten words. Whenyou have used all of6} the words in aWORD-SET, THE CREATOR automaticallyrearranges (SCRAMBLES) the order thewords will appear. You can rearrange7}the words yourself with the SCRAMBLESET option in the MAIN MENU. 5Under your score there are two8} setsof numbers. The number closest tothe center indicates what word youare on. The other number indicatesthe number of9} words you havecompleted correctly. --- (GAME#1) ABC-SEARCH ---In ABC-SEARCH, THE CREATOR randomlyplaces the letter:}s of the alphabet(A thru G only for this sampleversion) on the playfield, one setfor each player in their color. Theobje;}ct of the game is to attain thehighest score by collecting theletters in alphabetical order. Tocollect a letter, you must<} hold downyour joystick fire button and runinto the letter desired.Each time you collect a correctletter, your SUPERFROG=} makes apleasant sound. You receive 50points, and the letter appears onyour side of the playfield.If you run into an in>}correct letterwith your fire button pressed, youlose 50 points. Your SUPERFROGmakes an unpleasant sound and rocksback an?}d forth 12 times, losingvaluable time.If using NASTY TREES in the game,avoid running into one. If yourSUPERFROG runs int@}o one, THE CREATORwill pause the game and transportyour SUPERFROG to the top of theplayfield. He deducts 250 pointsfrom A}your score then transports yourSUPERFROG back in the game.The game ends when one of theplayers collects all the letters(B}A-G). --- (GAME#2) ZYX-SEARCH ---ZYX-SEARCH is played the same asABC-SEARCH, except in this game youmust collect thC}e letters in reversealphabetical order starting with "Z"and ending with "T". 6 --- (GAME#3) SPD}ELLING-1 ---In SPELLING-1, THE CREATORmomentarily displays a word from theWORD-SET on the bottom of theplayfield. Next,E} he randomly placesthe letters of that word plus threeadditional letters on the playfieldfor each player in their color. F}Theobject of the game is to attain thehighest score by collecting theletters of the word in the correctorder. To collectG} a letter, youmust hold down your joystick firebutton and run into the letterdesired.Each time you collect a correctletH}ter, your SUPERFROG makes apleasant sound. You receive 50points, and the letter appears onyour side of the playfield. OnI}e ofthe players must complete thecurrent word before advancing to thenext word.If you run into an incorrect letterwith J}your fire button pressed, youlose 50 points. Your SUPERFROGmakes an unpleasant sound and rocksback and forth 12 times, loK}singvaluable time.If using NASTY TREES in the game,avoid running into one. If yourSUPERFROG runs into one, THE CREATORwL}ill pause the game and transportyour SUPERFROG to the top of theplayfield. He deducts 250 pointsfrom your score then tranM}sports yourSUPERFROG back in the game.When the group of ten words is used,the game ends. (See NOTES FOR GAMES3 THRU 6, N}page 5). --- (GAME#4) SPELLING-2 ---SPELLING-2 is played the same asSPELLING-1 except, the word to bespelled is not O}displayed and noadditional letters are used. 7 --- (GAME#5) TREETRAP-1 ---In TREETRAP-1 yP}our SUPERFROG isplaced inside a TREETRAP. At theoutside edge of the TREETRAP, aNASTY TREE stands waiting. Thealphabet iQ}s on the playfield foreach player, consonants are in theplayer's color and the vowels red.THE CREATOR randomly selects oneR} ofthe ten words for each player. Thendisplays a space for each consonantand places the vowels in theirproper locations S}for your word. Theobject of the game is to attain thegreatest score by selecting thecorrect letters in your word. YoumuT}st select letters from youralphabet using your joystick to moveto the desired letter (4 directions;left, right, up, and doU}wn). Theletter will flash on and off. Toselect the letter, press yourjoystick fire button.Each time you select a correV}ctletter, the letter is removed fromyour alphabet and placed in itscorrect location in your word. Youreceive up to 50 poW}ints each timethe letter appears in your word. Ifyou complete the word, you advanceto the next word.If you select an inX}correct letter,THE CREATOR removes the letter fromyour alphabet and places it betweenyour SUPERFROG and the arrow,forcingY} your SUPERFROG one stepcloser towards the NASTY TREE. Eachincorrect selection reduces thepoint value you receive for corZ}rectletters in your current word by 10points. On your fourth incorrectselection, your SUPERFROG is forcedinto the NASTY [}TREE. Then THECREATOR transports your SUPERFROG tothe top of the playfield and deducts250 points from your score. In a TW\}OPLAYER game, your SUPERFROG remainson top of the playfield until theother player completes the currentword or is forced ]}into the NASTYTREE. 8The game ends when one of theplayers completes ten words. In aTWO PLAY^}ER game, if a player isforced into a NASTY TREE on histenth (last) word, the other playerhas a chance to complete his curr_}entword before the game ends. (SeeNOTES FOR GAMES 3 THRU 6, page 5). --- (GAME#6) TREETRAP-2 ---TREETRAP-2 is playe`}d the same asTREETRAP-1 except, the entirealphabet is displayed in theplayer's color. The vowels are notplaced in your wa}ord. You have fiveincorrect guesses before yourSUPERFROG is forced into the NASTYTREE.b} 9 ULTRABASIC, INC. - 10 East 10th Street - Bloomsburg, PA 17815 Monday - Saturday 9am-6pm EST (717) 78d}4-4545 1) Currently, do you think there is enough new software being developed for the Atari 8-bit computer? []Yes []e}No 2) What type of software would you like to see more of? (Please number by priority 1-7) [ ] Games [ ] Educf}ational [ ] Telecommunication [ ] Business [ ] Utilities [ ] Sound/Music [ ] Other: ______________________g}__ 3) In your opinion, what should be the price of software? (each catagory) Games: $_____ Educational: $_____ Telecomq}BAUTORUN SYSBSFFS 1 B#SFFS 2 B<SFFS 3 BcSFFS DOCBcSURVORDRTXTB%DOS SYSB*DUP SYSmunication: $_____ Business: $_____ Utilities: $_____ Sound/Music: $_____ Other: ________________________ $_____ 4) Whicr}h other sample versions of our programs have you tried? [] SUPERFROGS [] SUPERFROGS FUNSPELLER [] TANK MATH [] TRAs}CK STACK5) Where did you obtain this sample version of our program? ___________________________________________________t}____******************************************************************************* The following programs are comu}plete versions with instruction booklet and available on disk only. Price v} Quantity Extended Each Price SUPERFROGS (48K): w} $10.00 ________ $_______ SUPERFROGS FUNSPELLER (48K): $10.00 ________ $_______ TANK MATx}H (32K): $10.00 ________ $_______ TRACK STACK (48K): $10.00 ________ $_______y} Save $5.00, All four programs: $35.00 ________ $_______ z} Subtotal: $_______ PA customers, 6% sales tax: $_______ Shipping and Handling: {} $ 2.00 Total: $_______ U.S. |}(50 States) and Canadian orders only. Send check or money order - Allow 14 days for checks to clearPlease Name: __}}_____________________________________________________Print Address: ________________________________________________~}____ City: _______________________ State: _____ Zip: ___________Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ`}$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF}7'8  M HN H` 8 Z  \LdJJ!"! 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