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If you save it as a DOS file you can use a }ny disk editor or memory editor (as long as the memory editor doesn't use the same memory) to modify it. (Use the DOS binary }load function to reload it. Use M 3F0D to get back to Resurex if Resurex is in memory.) You can save one city character }over another on your character disks.There are lots of stats that couldn't fit into the program that might be interesting t }o serious City veterans. We don't know what they all do or where all of them are in the character but here are the most inter }esting ones: The nine bytes after the name of the Armor are the stats for the armor. (The name of the Armor is 32 (20H) bytes } long.)If you have a memory editor, the Armor name is located at 41DF and the stats are at 41FF. If you had brand new armor }, here is what the stats would be in hex (don't ask me what they mean):Crystal Plate...03 07 05 03 07 00 12 16 14Elfin Chai }n.....04 06 04 04 06 01 13 15 13Plate Mail......05 05 03 05 05 00 14 14 12Banded Armor....04 04 03 04 04 00 13 13 12Chain }Mail.,....03 04 02 03 04 00 12 13 11Splint Mail.....03 03 02 03 03 00 12 12 11Scale Mail......03 02 01 03 02 00 12 11 11Ri }ng Mail.......02 02 01 02 02 00 11 11 00Studded Leather.02 01 01 02 01 00 11 00 00Leather Armor...01 01 01 01 01 00 ?? ?? ? }?Padded Armor....01 00 01 01 00 00 10 10 10We do know that Elfin Chain has invulnerability sharp built into it and we think } that is what the 01 is for. After the weapon names (32 or 20Hex bytes long each) comes 11 (0BHex) bytes of weapon stats. T }hese stats are at:Bare Hands... 4234HWeapon 1..... 4489HWeapon 2..... 44B4HWeapon 3..... 44DFHWeapon 4..... 450BHFor w }eapon stats we think the first two bytes are the offensive capabilities; the third byte is the damage type; the fourth byte s }ays whether or not it's bare hands(FF means bare hands or can't be dropped); the fifth byte is for cursed items (40=cursed); }the next four bytes???; the last two bytes are the defensive stats.There are many other stats such as how long its been in }years, months, days, hours, and minutes since you were last in a shop and how much you spent. The character disk also keeps t }rack of how hungry you are, or if you have treasure finding.Dungeon Characters: Unlike the city character editor, this edit }or only loads in first page of the character, the stats page. You can not save the stats from one Dungeon character to anothe }r character. You can change almost any byte in the DOS file of a dungeon character except the last byte at 5200H. This byte }is the checksum of the character minus the checksum of the stats page. The time, location of the character, and items in your } guild locker are also on this page.IMPORTANT: When you are changing the Str, Int, Dex, etc. stats of your character (the s }econd screen) the base stat + the bonus stat should equal the eff stat. If the base + the bonus of a stat is greater than FF }(255) the Dungeon will lock up while you are playing it when it tries to use that stat. We usually make the bonus 0 when we`M }ake a super character.DOS Utilities:We wrote this program using DOS2.5. Hopefully it will work with the other DOSes as wel }l.To load a DOS character use the binary load function of DOS (L) to load it.To save a character in memory, place a disk wi }th DOS on it, hold down option and hit reset to return to DOS, then: For a city character:K filena}e.ext,4000,50FF Fo }r a dungeon character:K filename.ext,5100,5200If you change any of these addresses, the character may be mutilated and/o }r destroyed.Resurex 2.0 will remain in memory, as well as any characters loaded when reset is pushed.To go from DOS to Res }urex 2.0, either load in Resurex 2.0 or to save time use M 3F0D if Resurex 2.0 is in Memory.REMEMBER: When editing }a Dungeon character, the character MUST be saved to the exact slot that it was loaded from, or that character will NOT work. }Warning: Unrestrained use of this program may take the fun out of the games. Then again, this depends on your definition of f }un.This program was put through some serious testing, mainly on the Dungeon end. If any bugs are found, or you wish to lea }ve a comment or suggestion to the authors, leave mail to them on any of the BBS's that are listed in the first title screen. } We hope you will enjoy this program, and find it useful. So, until the next Alternate Reality program comes out....Have Fun }!Jim Norris Lord Scotsman program, and find it useful. 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