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PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1D1 - D8 ANGEBENu\rA;@, (SAM-PAINTER UPDATE!!((c) Raindorfsoft 13.10.88??(7@T}Bitte eine Kopie der SAM-Systemdisk einlegen (2//@@D:PAINTER2.OBJ<-BEp@U}B2F)@P Z@d-BB4n" (x B`@v@V}Ba@0BbA//@@D:PAINTER2.OBJ-BEpB2 6-F:,*@@W} @ (OK,gg32,114,112,169,76,141,97,21,169,64,141,98,21,169,117,141,99,21,76,116,228,169,0,141@X},83,6,141,65,06**32,145,106,169,0,141,47,2,76,111,116D:UPDATEEP.BAS@Y}@Z}@ )*R4IVBIVAA(Û -A(A " T\} (6-?:A(,2<==(R:, R:@, R:@, R:@,F @`T]}KǛPZɛdnn104,160,203,162,6,169,7,32,92,228,96,169,56,141,2,211,169,2T^}40,141,0,211,169,60,141,2,211,160,0,185,251,6n141,0,211xnn234,234,234,173,0,211,41,15,153,120,2,173,16,208,153,132,2,T_}200,192,4,208,228,76,98,228,224,208,176,112,0 D:JOYPORT.BAS, @20,2,173,16,208,153,132,2,Tc************************************** * * * Assemblerecke Multijoyport * * * Xa}* Andreas Binner & Harald Schoenfeld * * * ************************************** ORG $6C0 SETVBV EQU $E45C TraegtXb} VBI ein PACTL EQU $D302 PIA Port A Control PORTA EQU $D300 PIA Port A STICK0 EQU 632 Joystick 0 STRIG0 EQU 644 Xc} Trigger 0 (Schattenreg.) TRIG0 EQU $D010 Trigger 0 XITVBV EQU $E462 Beendet VBI BASSTART PLA fuer BASIC-EXd}insprung MCSTART LDY #VBI Adresse des VBI LDX #VBI/256 eintragen und LDA #7 JSR SETVBV VBI anschalten RTS VBXe}I LDA #56 Direction Control STA PACTL Modus an LDA #240 Bits 4-7 auf STA PORTA Ausgabe schalten LDA #6Xf}0 Normalmodus STA PACTL LDY #0 LOOP LDA TAB,Y Wert fuer ange- * waehlten Stick STA PORTA an die HardwXg}are NOP uebergeben,d.h. NOP Bit 4 und 5 in NOP PORTA entsprechend * setzen *Xh} Nops zur Zeitverzoe- * gerung LDA PORTA Wert des angewaehlten AND #15 Sticks lesenXi} STA STICK0,Y und in richtiges * Joystickreg. eintragen LDA TRIG0 Triggerwert STA STRIG0,Y eintragen INXj}Y naechster Stick CPY #4 Schon alle 4? BNE LOOP Nein=> JMP XITVBV VBI beenden TAB DFB 224,208,17Xk}6,112#4 Schon alle 4? BNE LOOP Nein=> JMP XITVBV VBI beenden TAB DFB 224,208,17X!hˢ \`8өө<Ӡ)xЙLbаp Nein=> JMP XITVBV VBI beenden TAB DFB 224,208,17\F1 REM Û10 FOR I=1728 TO 179120 READ D:POKE I,D30 NEXT I40 A=USR(1728)50 REM 60 ? `n}STICK(0);" ";STICK(1);" ";STICK(2);" ";STICK(3)70 GOTO 6075 REM Ǜ80 REM 90 REM `o}100 DATA 104,160,203,162,6,169,7,32,92,228,96,169,56,141,2,211,169,240,141,0,211,169,60,141,2,211,160,0,185,251,6110 DATA 1`p}41,0,211120 DATA 234,234,234,173,0,211,41,15,153,120,2,173,16,208,153,132,2,200,192,4,208,228,76,98,228,224,208,176,112,0 1`{1 N5!)6! /&LR&  0@ r}*#8>#8>#8>t}L#5! 6! )?JJJ0m m )(!)?D)***L u} I   I  / I  O I L#%5!6!`5!6! 4!)J+$v})?D)J}!!L5!6!L# 4!   )  LH!)    w}LH!8  LH!  ) LH! 4!H 4!6!h5!L# 4!H 4!H5!6!h6!h5!L# 4! 4!' 4! 4!LH! 4x}! 4!' 4! 4!LH! 4!" 4!" 4!"LH! 4! 4! 4! 4! 4!  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Die Reali)?}tt siehtaber leider ganz anders aus.Bei Atari scheint man mehr vonder XE-Spielekonsole fasziniertzu sein )@} als von den8-Bit-Computern (obwohl beidefast identisch sind). Wenn Atariso weitermacht, wird es wohl)A} baldkeine XL/XE's mehr geben (Was wirnicht hoffen wollen!).Nun aber zu dieser Diskette:Auf der Vorderseite find)B}en Siedie Treibersoftware f r unsereJoystickerweiterung. 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