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A`4>:AU, A67B:,%@,.$ 6. 67B:,%@},._ .YA`8$B ALNV 6.`/ YAR ,6-/$ D:C}LOCK11.TBSYA`8$B ALNV 6.`/ YAR ,6-/$ D:C nnABABCC3DEA3B3D3E3FGHIJKLMNOPQRSTUVWXYZF3G3H3I3J3K3L3M3N3O3P3Q3R3S3}T3U3V3W3X3Y3Z3T3COMPCOATB3TATARATARIO3FFAAAXX100X} } !"#$}%&'()*+,-./01234}56789:;<=>?@ABCD}EFGHIV +@@1A@@P(I:, BYTES FREE RAM}S(V( B K+(#NEWSLETTER INDEX - ISSUES #1 TO #12H( by Allan DoyleyK( ++(#This index was done for} my own use, --(%through a simple 'find' (GOTO 32000), **("giving the approximate line number**("for each item. 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(ad).......8}...............p4 #6 ..(&DIAMOND MINE (tip)...............p7 #9 ..(&Disable break,attract,control-1.p20 #5 ..(&Disas9}sembler a (article & disk)..p8 #9 ..(&Disassemblers...............p17&18 #11 ..(&Disk companion (menu & prog)....p22 #5:} ..(&Disk Content.....................p4 #2 ..(& -do- ........................p11 #3 ..(& -do- .................;}.......p32 #4 ..(& -do- (apology)...............p24 #5 ..(& -do- ........................p32 #5 ..(& -do- ....<}....................p31 #6 ..(& -do- ........................p23 #7 ..(& -do- ....................... p21 #8 ..(=}& -do- ....................... p20 #9 ..(& -do- .......................p30 #10 ..(& -do- .......................p>}22 #11 ..(& -do- .......................p13 #12 ..(&Diskdrive 1050 DIY..............p23 #5 ..(&Diskdrive XF-551 (f?}ormat)........p5 #2 ..(& -do- -do- (problem)......p13 #5 ..(& -do- -do- upgrade........p15 #7= Y.(&Disk F@}ormat (tutorial).......p13/14 #3Y(& -do- (correction)............p23 #4> ..(&Disk Formatting from Basic (tip) p7 #7? .A}.(&Disk Labeler.................diskp4 #2B ..(&Diskjacket Maker............diskp32 #4C ..(&Disk wr/protect, notching (tiB}ps) p6 #6F ..(&DLI's (tutorial)................p32 #4G ..(&Display List (miniassmblr).diskp30 #10H ..(&Dizzi Fingers (dC}emo).........diskp4 #2I ..(&DONKEY KONG JR (tip).............P7 #9J ..(&DOS 2.5 v SPARTADOS/MYDOS........P7 #5K ..(&DOSD} 3 to DOS 2.5 (tip)...........p4 #3L ..(&DOS find/Installing DOS (tips)..p18 #5M ..(&DOS from Basic (tip).see Mem.Sav.p7 E}#7N ..(&DOS Tips & Tricks...........p11/12 #11O ..(&Dot Matrix Digitizer (pics).p12/14 #11P ..(& -do- (apology).......F}....diskp28 #12f ..(&Drive Indicator (7# - tip)......p24 #3g ..(& -do- (correction)............p29 #4 ..(&DUNGEON MAG}STER.................p25 #11..(&EAGLES NEST Into the ...........p28 #4..(&EARTHQUAKE - 1906 (tip).........p28 #6..H}(&'EASTER EGGS' (tips)............ p6 #9..(&Editorials are on p3 of all issues ..(&8-Bits Forever (ad)...........I}..p9 #12..(&EMPIRE......................diskp32 #5!..(&ENCHANTER THE...................p10 #9#..(&ENCOUNTER (tip)..J}................p7 #9$..(&ENEMY THE (review).............p29 #10..(&Excel Disk Mag (ad)..............p2 #1..(& -K}do- ........................p31 #2..(& -do- (now with TWAUG)........p31 #3..(&EXTIRPATOR THE (tip).............p7 #L}9..(&F15 STRIKE EAGLE (tip)...........p7 #9..(&Fast Basic V2.0.............diskp31 #6..(&FATAL CONNECTION .......M}.diskp11&14 #3..(&File Reader.....................p19 #5..(&FIGHT NIGHT (tip)................p7 #9..(&Filenames -N} unorthodox (hint)....p7 #7..(&Filing by Line Numbers..........p8 #11..(&FIREBUG.....................diskp32 #4..(O}&Five Liner(GR.Demo).............p14 #4..(& -do- (256 colours).........p19 #5..(& -do- (Electronic T/writer)P}.p13 #6..(& -do- (Page Lining).........p14 #6..(& -do- (Dice)................p14 #6..(& -do- (BouncinQ}g Ball/Sound).p15 #6..(& -do- (Reflect facility)....p18 #7..(& -do- (Cursor highlighter)..p18 #7..(& -dR}o- (Big Text GR.8).......p18 #9..(& -do- (Backgrnd colors GR.0)p18 #9..(&Flashing cursor/inverse video...p20 #5S}..(&Floppy Board (tutorial)........p4/6 #7..(&FLOYD THE DROID ............diskp20 #9..(&Folderlabel (label printeT}r).diskp32 #5..(&FOOTBALL (USA) (review)........p26 #124..(&FRED ........................p28/29 #45..(&FRED (tip)..U}.....................p7 #9W..(&Futura Newsletter (ad)...........p2 #1X..(& -do- ........................p31 #2Y..(V}& -do- ........................p31 #3Z..(& -do- ........................p12 #4u..(&GALAXIAN (tip)..................W}.p7 #9w..(&GATO ...........................p30 #5..(&German Software Review..........p22 #9..(&Germany (News from)X}.............p26 #8..(&Germany's Atari 8-bit Show...p33/35 #5..(&GHOSTBUSTERS (tip)...............p7 #9..(&GHOST Y}TOWN (review)............p24 #11..(&GIMINI.....................diskp13 #12..(&GLASNOST (TETRIS clone).....diskp31 #6Z}..(&GOONIES THE (review)........p29/30 #10Y.(&Gore (Richard) (ad).............p12 #4Y(& -do- .....................[}....p6 #5..(& -do- ........................ 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Why I am down on......p30/31 #4..(&IMAGINE ........................p30 #e}6..(&Index Creator...............diskp31 #6..(&I/O Device Control Block.....p13/14 #4..(&INTERNATIONAL KARATE (tif}p).......p8 #9..(&Inverter (demo).............diskp20 #90#..(&JAWBREAKER (ad).................p32 #7#..(&Joystick reg}ader (tip)............p5 #8a'..(&KICKSTART (tip)..................p8 #9'..(&KULT (review)...................p12 #9'..(q}b%DOS SYSb)AUTORUN SYSb&+MENU bQCONTENTS bUTURBOBASICCbAUTORUN BASbNLINDEX1BASb GTIA256CBASbFMT COMbFMT DOCbuGRAPHEZEBAS#JTIGHTROPBAS#oPIRATESCOBJ#\GF15CNSETBAS#>F15CNSETDOC#SIDE1 BAS#CLOCK11 TBS#PIRATES LDR&KXP Printer Driver (tutorial)...p18 #4*..(&LASER HAWK (tip).................p8 #9*..(&LASERMAZE (puzzle/game).......pr}9/10 #8 +..(&LEADERBOARD (tip)................p8 #9'+..(&Letter Section.................p5/6 #2(+..(& -do- ..........s}.............p4/6 #3)+..(& -do- .........................p4 #4*+..(& -do-.........................p14 #5++..(& -dt}o-.........................p14 #7,+..(& -do-.........................p19 #9-+..(& -do- (see errata #11)........p4 #10u}.+..(& -do-.....................p15/18 #11/+..(& -do-........................p23 #12K+..(&Light Gun Blaster........v}...diskp11 #3Q+..(&LIZARD .........................p21 #2+..(&LOAD RUNNER (tip)................p8 #9...(&Machine Codew} (tutorial)......p19/21 #1...(& -do- .....................p25/30 #2...(& -do- .....................p25/30 #3...(x}& -do- .....................p24/27 #4...(& -do- .....................p25/29 #5...(& -do- .....................p22y}/27 #6...(& -do- .....................p19/23 #7...(& -do- .....................p27/32 #8...(& -do- ...........z}..........p13/18 #9...(& -do- .....................p7/13 #10...(& -do- ....................p19/22 #11...(& -do{}- ....................p14/16 #12...(&Mail Order (protection).........p4 #12...(&M/language Data Loader (tip)....p22 #4|}...(&MAGIC SQUARE................diskp32 #5...(&Make Menu..................diskp30 #10...(&Mannesmann pr/driver......}}..diskp20 #9...(&Map for the XL/XE (review).......p4 #4...(& -do-...........(notice)......p25 #8/..(& -do-......~}(Book review)..p17/19 #12!/..(&Mark's Games Column..............P6 #3"/..(& -do- ........................p15 #4#/..(&} -do- .....................p14/15 #5$/..(& -do- .....................p28/29 #6%/..(& -do- .......................p8}/9 #7&/..(& -do- .......................p6/8 #8'/..(& -do- .........................p9 #9(/..(& -do- ............}........p28/30 #10)/..(& -do- ....................p24/25 #11*/Y.(& -do- ....................p25/26 #12Y(&MATH WIZAR}D, TALKING....disk&p17/18 #1+/Y.(&Max - Apology...................p31 #6Y(&Max Headroom (demo)........diskp22 #11,/Y.(&}MAZEWAR ....................diskp32 #4Y(&MEDIVAL COMBAT.............diskp22 #11-/..(&Mem.clearance time 800XL........p4 #}10./Y.(&Mem.Sav file in Basic (hint).....p7 #7Y(&Menu Planner (food!).......diskp22 #11//..(&MERCENARY, ESCAPE FROM TAR}G(tip)p5 #100/Y.(&Micro Discount (ad) ............p12 #4Y(& -do- .......................p5/6 #51/..(& -do- ........}.............p9&p32 #62/..(& -do- ........................p32 #73/..(& -do- .....................p4&p36 #84/..(& }-do- ........................p30 #95/..(& -do- .......................p31 #106/..(& -do- .......................p31 #}117/..(& -do- .......................p31 #12:/..(&Micro-Puzzler (jigsaw)....diskp4&10 #2>/..(&MICROX (puzzle/game)...}..........p9 #8A/..(&MIECZE VALDGIRA (review)........p11 #9C/..(&MIG ALLEY ACE (tip).............p5 #10H/..(&MINER 2049}er (tip)..............p18 #3I/..(& -do- (tip)..............p5 #10J/..(&MIRAX FORCE (tip)................p7 #7K/..}(& -do- (tip)...............p5 #10L/..(&MISSILE COMMAND (tip)...........p18 #3M/..(& -do- (tip).........}..p5 #10X/..(&MISSION SHARK (tip).............p5 #10m/..(&Modem Usage ....................p16 #1p/..(&MONTEZUMA'S REVEN}GE (tip).......p5 #10q/..(&MORDON'S QUEST (tip)...........p25 #11t/..(&MOUSEATTACK (ad)................p32 #7u/..(&Move}r prog (memory)........diskp13 #12/..(&Music during I/O (tutorial).p25/26 #10/..(&Musical FX (tutorial).......p28/29 #1}12..(&Net - International Atari.......p14 #72..(&New Atari User - Page 6 (ad)....p18 #12Y.(& -do- ................}........p12 #4Y(& -do- .........................p6 #52..(& -do-..........................p9 #62..(& -do-.......}..................p32 #72..(& -do-.........................p36 #82..(& -do-.........................p31 #92..(& } -do-.........................p5 #112..(& -do-........................p26 #12X3..(&Noisy I/O Flag (tip)............p2}2 #4Y3..(&Noisy Beeper (hint)............. p7 #7Z3..(&No question mark for INPUT (tip) p5 #63..(&NUCLEAR WASTE DUMP ..}...........p12 #1!7..(&Ol' Hackers Group (ad)..........p30 #3"7..(& -do- ........................p15 #4#7..(& -do- }........................p31 #7$7..(& -do- .....................p34&35 #8%7..(& -do- ........................p32 #9&7}..(& -do- .......................p26 #10)7..(&OLLIES FOLLIES (tip)............p5 #10-7..(&OMNITRENDS UNIVERSE (tips)..}...p4/5 #927..(&ONE MAN AND HIS DROID (tip).....p5 #1047..(&ONE ON ONE BASKETBALL (tip).....p5 #10H7..(&OPERATION BLOOD} .............p22/23 #3I7..(& -do- (light gun version).....p16 #7J7..(& -do- II (Special Forces)..p16/17 #7}7..(&Ou}nces/grammes Convn....diskp11&p32 #3:..(&Page Editor Set (problem).......p14 #5:..(&Page 6 Writer...................p24} #7:..(& -do- ..... (correction)......p26 #8:..(&Panasonic-24/Atari Writer...diskp32 #4:..(& -do- ................}.......p24&32 #5:..(&Parallel Bus revealed..........p6/8 #6:..(& -do- .....................p11/13 #7:..(& -do- .}....................p10/17 #8:..(& -do- MAC65 ass for diskp20&22/24 #9:..(& -do- (apology)..............p23 #10:.}.(&Parrot II (speech demo).....diskp11 #3:..(&Pascal (tutorial).....diskp22&8/10 #11:..(&Payments (protection)........}...p4 #12:..(&PC Xformer (PC to Atari 8-bit).p10 #11:..(& -do- (& h/ware+s/ware) (ad)..p29 #12:..(&PHARAOH'S PYRAMI}D (tip).........p5 #10:..(&Phoenix Newsletter (ad)..........p6 #5:..(& -do-..........................p9 #6:..(& }-do-.........................p32 #7:..(& -do-.........................p36 #8:..(& -do-.........................p31 }#9:..(& -do-........................p32 #10:..(& -do-........................p32 #11:..(& -do-................}........p32 #12:..(&Picman (graphics)............p29/30 #7:..(&Picture Bender...............p29/30 #7:..(&PITFALL (t}ip)...................p5 #10;..(&P/Missile Graphics...........p15/20 #2;..(& -do- colours..............P25/26 #11;..}(&Plotter 1020 prog...........diskp11 #3(;..(&POLAR PIERRE (tip)..............p5 #10);..(&POLE POSITION (tip)...........}..p5 #10*;..(&Poole Group 8:16 N/letter (ad)...p2 #1+;..(& -do- ........................p31 #2,;..(& -do- .........}...............p31 #33;..(&Port85 8-bit connection.........p10 #7B;..(&PREPPIE (tip)...................p5 #10D;..(&Prin}ter Drivers (24 pin)...diskp13 #12E;..(&Printer Interface............p20/21 #6F;Y.(&Printer ribbon repairs (tip).....p6 #}3Y(& -do- sponge roller (tip)........p6 #3I;..(&Print Shop Icon prog.......diskp20 #10J;..(&Print Shop print utility...}.diskp21 #8K;..(&Print Shop Utilities (info).....p31 #4L;..(&Programming the 6502 (review)...p14 #4e;..(&PUNGO (Review)}..................p5 #11f;..(&Purchasers' rights............p4/5 #12g;..(&'Puter' Program (for kids).......p6 #7i;..(&P}UZZLE PLEASURE.............diskp23 #7iB..(&RACE IN SPACE...............diskp32 #4jB..(&Rainbow (demo)..............diskp2}0 #9kB..(&Rainbow effect (hint)............p5 #8lBY.(&RAMdisk Patcher (tip)............p7 #5Y(&-do- *2 (from DOS 2.5)..}....p28/29 #12mB..(&RAMPAGE (tip)...................p5 #10nB..(&RAMtop Reset (hint)..............p7 #7oB..(&Random Numb}er (peek/tip).........p7 #7BY.(&Reboot problem 256k 800XL.......p4 #10Y(& -do- -do- .................p17 #11B..(&R}ebokit (for REBOUND).....diskp4&24 #2B..(&REBOUND ........................p12 #1B..(&Repairs to drives & computers..p16} #11B..(&RESCUE ON FRACTALUS (tip))......p6 #10B..(& Key restore (hint).......p7 #7B..(&Restore Key (h}int)........p7 #7B..(&ROBIN HOOD (tip)................p6 #10B..(&ROBO-VENTURE................diskp32 #5B..(&ROGUE (t}ip).....................p6 #10B..(&Roman num conversion........diskp21 #8UF..(&SAMS Show.......................p20 #9dF}..(&Scart diagram (letter).........p18 #11iF..(&Screen/printer toggle (hint).....p7 #7jF..(&SCORE 4 (like 0's & X's)...d}iskp30 #10kF..(&Scrolling (fine >or<)............p5 #6lF..(&Scrolling - slow (tip)...........p7 #7mF..(&Scrolling Line }(demo).......diskp11 #3pF..(&SCROLLS OF ABADON (tip).........p6 #10xF..(&SearchII (database)........diskp13 #12F..(&SE}XVERSI (review)..............p23 #11F..(&SNOKIE (tip)....................p6 #10F..(&Software Timers.................p21} #6F..(&SPACE WOOLF.................diskp32 #5F..(&SPARE CHANGE (tip)..............p6 #10F..(&Spartados.............}..........p24 #7F..(& -do- (clock UK time)diskp21&32/33 #8F..(&SPELUNKER (tip).................p6 #10F..(&Spot the }diff (screen)......diskp31 #6F..(&SPTIRE.....................diskp13 #12F..(&SPY HOTEL...................diskp31 #6F.}.(&SPY VS SPY I (tips).............p6 #10F..(&SPY VS SPY II (ISLAND CAPER)....p6 #10F..(&SPY VS SPY III (ARCTIC ANTICS})..p6 #10 G..(&STARCROSS (tip)................p25 #11 G..(&STARQUAKE (tip).................p6 #10G..(&STARSECTOR DEFEN}CE ......disk & p22 #1G..(&Sunset (hint)....................p5 #8G..(&Superhop (fractal viewer)...diskp20 #9 G..(&Sup}er Pack.................diskp22 #118J..(&T-34 (review)...............p23/24 #12;J..(&TAGALON (map - see p6).......p16/17 }#3,PAUSE,} ( ( }}jj(b? CHR$(88);CHR$(61); $; $; 3$;CHR$(58);CHR$(76);CHR$(46);CHR$(88);CHR$(44);CHR$(88);CHR$(43);1000 }A( ( (( POKE} 84,6APUTS CURSOR ON X VALUE WHEN RETURNED}b( ( ((((b(HGIVES LISTING FROM LINE X FOR 1ST AVAILABLE LINE NUMBER}. ALSO USEFUL FOR}FF(>REFERENCE PURPOSES. IF 'FIND' IS BEFORE LINE X TRY 'L.X-100,X'}_@@_PUTS CURSOR AT} START OF INPUT LINE CALLING FOR FIRST 3 LETTERS OF ITEM.}WWFOR FORMAT: OVERWRITE A LISTED LINE. ԠԠϠ٠Π}ŠҠԡD:NLINDEX1.BASETTERS OF ITEM.}WWFOR FORMAT: OVERWRITE A LISTED LINE. ԠԠϠ٠Π*0)DD%%*******************************%%* GTIA 256 COLOURS ON} SCREEN *%%* *%%* BY SEAN BYRNE *%%* 1995 *%}%******************************* +@ %@%%6-F:A`,%AV$F:Aa,6-(9"%}@!A6%/6-%@9 @@2]]72,134,204,166,203,189,64,6,141,26,208,232,224,95,208,2,162,0,134,203,166,2}04,104,64,-1<'A'A@F:-@@! AP6%F:%,%A(: H$$%@}F:%@,%A(LAPBBAZ'-AAy#@' d>-AA}:P:+&A,'@,$@> eB-@y&P:'@,2,>/@B f0@}i AnX-/0@X($THESE ARE THE COLOURS OF GRAPHICS 0.x0@}@$-@@$(COLOR  D:GTIA256C.BASARE THE COLOURS OF GRAPHICS 0.x0@O476) x66ɸfɮAɕ^ɗZɒ8ɯ /66i07 6L47Lx6L6p 6 6 !} h2GH 6!@ YG GLI6EcE ?7G7E<7;76:76ɒL5G !}ȱGL56 &76 x6<7 67:76 x6 :7;7Gԍ=7ȱGՍ>7 ؠȱ67)6767 x6N>7n=7j****!}jH=7i h1EEE8E;7Ȍ;7L4<7:7 芢&7 x66ɗMEFh 6 6<75#7 `<7!}i 6 66ɕO7 6 6L4 6B D7E HIKJ V6 660L4ԩ ؠ 7ȱ 7) !}77 x6L4DEHI BLVp BLV   16`y YhhLI6/ !} mt DOS oth ero lr uitD1:DOS.SYSError #128Bad sectors :  78w T !}BDE(HI VLNo DOS.SYS: press Ԡ to re-boot44 78w T R FORMATTER by Rich Moore, Analog 39 - February, 1986___________________________________ FMT.COM is a disk utility%} which employs a CTRL-key command introduction to simplify various disk management chores. After the binary program i%}s loaded, the following menu appears:1 Fmt WDOS Both Zero Clr Quit with the first letter of each choice shown in i%}nverse to indicate the key which initiates the corresponding function. Place the desired disk in the working drive and pr%}oceed: (1) press 1-4 to change the working drive. (2) CTRL-F DOS formats the %} disk. (3) CTRL-W writes DOS.SYS (but not DUP.SYS) to the disk. (4) CTRL-B bot%}h formats and writes DOS to the disk. (5) CTRL-Z formats all zero sectors exc&}ept sector one. (6) CTRL-C clears the disk directory. (7) Q or CTRL-Q quits to &} DOS. The routine will give an audio buzz, to prompt you that it is ready for another command. This utility wor&}ks wity various DOS systems includung DOS XL, Atari DOS, OSS A+ and others. After selecting the working drive number&}, the prompt will change to indicate the active drive CTRL-F formats a disk for DOS 2.0S and any compatible file m&}anagement system. CTRL-W writes DOS.SYS for whatever file manager is resident in the computer at the time (DUP.SYS is not &}written by this utility). CTRL-B will first format a disk for DOS and then write DOS to the disk without an intervening k&}eystroke. CTRL-Z formats the disk, but leaves sector 360 (the volume table of contents) alone, so that all sectors (exce&}pt sector one) contain all zeros as a result of formatting via SIO. Both types of formatting are insensitive to bad secto&}rs and will display bad sector numbers on the screen if they're encountered. CTRL-C writes zero sectors to sectors 361-368& } and resets all bytes in sector 360 to the same values they have when just formatted for DOS. CTRL-Q or Q returns the use& }r to DOS or DUP as appropriate. Formatter begins at address 13312 (hex $3400) and may be re-entered by electing to RUN AT& } ADDRESS from DOS/DUP. The formatting of disks with bad sectors is accomplished by using the bad sector data returned& } by the disk drive to clear corresponding bits in the VTOC map of used/available sectors, effectively removing them from & }use by DOS. An inverse video file "BAD SECTORS" is set up in the disk directory, with a length equal to the bad sectors o&}n the disk. Errors in formatting sectors 1-3 (DOS boot sectors) or 360-368 (VTOC and directory) are not considered a&}s fatal to the use of the disk. It isn't necessary to reformat a disk or to delete/erase all disk files to regain al&}l space on a disk for DOS files. DOS uses the VTOC and flags in the directory entries to determine what sectors are avail&}able for files. It is only necessary to set these 9 sectors to their "freshly formatted" status to effectively clear the &}disk. Note: a disk with bad sectors should not have its directory cleared with this&} routine. All files should be deleted or the disk should be reformatted, otherwise, the bad sectors on th&}e disk won't be masked out in the VTOC. Normally, if a bootable program is not present on the disk, you get th&}e repeating boot error message on the screen when a boot is attempted. Formatter eliminates this by writing a single sect&}or routine to sector one whenever the disk is formatted (including all zero sectoring), or the disk directory is cleared.&} This routine will display the following message if no boot program is accessable: No DOS.SYS: Press RESET to re-boot $}()9 :AHEXBYTEEEMPRINTTEXTWAIRAMTOSAVMSYTYTXTXTYMIYXMAXXMINYMAMSDMSDWMAXTITLEYTITLE*}PTITLESPACETYXYSSPACEXSPACEYSELECYSCLXSCLXPLOTYPLOTXPLOYPLOVHDUMDUMSIGNYSCLSIGNXSCLSNDGFMEXYPRX*}PRSIGNSCLYIDXXIDXADEHSTHETDUMDUM1MESSCHSAD@@*} @*}@ !"#$%&'*}()*+@,@-@.@/01@2@3456*}@7@89:;<=>?@@ABCDEF*}@GHIJKLMNOPQ Q +@-@@:(* }@ GRAPH E'S ! !QDisplay Program Namex-@@,(@ FORMATTED>-@@P(@PL*!}OTb-@@x(@PROGRAM!-A ( +22( ( (2(!Loading Machine Language R*"}outine.<~~;@P,9A,9A,;@@,;@$,;@@,;@@,;@@,;@$,;@@,;*#}@,Fss;@@,;@$,9@ ,9@ ,9@ ,9@ ,9@ ,9@ ,;@ ,;@ ,P*$}GG;@,9@ ,9@,;@,;@,;A,Z- A7@-@@P:d A7P*%}(@nL A LMACHINE LANGUAGE ROUTINE TO DRAW GR. 0 TEXT ON GR. 8 SCREEN.xb +b(P Select array size*&},ND. Large ND's give smoother curves, but are time consuming.KH(@ ND=10 (Useful to check graph*'} format.)K(DA(9 ND=100 (A good starting value)D('$( ND=400 (** MAXIMUM **)'( (*(} (+ (ND=(('-A+ J A JTo set graph format and select graph grid/tic arrangemen*)}t.Z(CLEARING ARRAYS+-A/ >6-F:AY,PAYZDMA offP-A&68,-**}568,-9 PTo clear out arrays.AY +((((((!(Select plot by number.!*+}(( (1) Sine Wave( (2) Parabola!!( (3) Circle or ellipse( (4) Discrete Points"""( *,} (5) Other (Your plot?), ( ((((((6[(COMPUTING ARRAYS,-A0 ?6-F:AY,QAY*-}[DMA off@//A) A)pA00A0A1@JQAYQEnter title of plot and axis legends. [Alph*.}anumeric or symbols]TA +=(+Enter Title of Plot (40 characters or less)A^73(+Enter y axis legend (23 characte*/}rs or less)7h73(+Enter x axis legend (26 characters or less)7r116.' |006*0}.& !!6. ;;Imbed titles in the middle of centered blank*1} strings.4467@ &B:,'@<@ %B:,'@,. 6.4467@ &B:,'@<@ %B:,'@,.*2} 6.4467@&B:,'@<@%B:,'@,. 6.''Choice of auto or manual scaling.3/('DO YOU WANT*3} (A)UTO OR (M)ANUAL SCALING)34MA0 4A A1P0AA A)%(ENTER MAXIMUM*4} VALUE OF Y AXIS))%(ENTER MINIMUM VALUE OF Y AXIS)&)%(ENTER MAXIMUM VALUE OF X AXIS)0)%(ENTER MINIMUM V*5}ALUE OF X AXIS):26-+&,'@2(M)ajor (S)cale (D)ivisionD6-+&,'@N+@%@X0@*6}@b0@@@l @vE'AA`A!0A#ETo draw axes and grid/tics.*7}33Plot subroutine. For sequential points only.6-((6-AP$++8,&,'+&,,%@E006-AP&A*8}P$++8,&,'+&,,%@% @E)!A%6-@E% @)!Ac%6-Ac ,-@*9}((6-AP$++8,&,'+&,,%@E006-AP&AP$++8,&,'+&,,%@!! @E)!AAp*:}!! @)!AcAp /  Print title subroutine! 6.6-!6- ; A;*;}Causes TEXT$ to be printed on screen @ H,V.*Print x legend4! 6.6-!6-@#> AHPrint y l*<}egendR-@B:,\(6.7<,6-(6-&@f Ap zPrint y scale.-@@*=}68,-&+&@,$-68,-N:8,,-Separate sign and value.68,-O:8,,6-@$68@,-@*>}968@,-@N68@,-@c68@,-@x68@,-@ 68@,-@68@,-@*?}68@,-@68@ ,-@68@,-@68@,-@ 8"@ A& 8To select*@} scaling factor,EX. 6-8,? 568,-8,$+P:+@#6,%?,,? A B&68,-8,'P:+@#,%*A}?,BTO ASSURE MULTIPLES OF 106.!"@6. ! AP6.=:8,,6.0000??Suppress 0 *B}before decimal pt. and reduce to 3 characters.=8, @&67B:,%@,.=6.7@<@,R'8,!@*C}*P:8,,&8,;67B:,%@,.R6.7@<@, 40006. 0$ APrint YSCL(J).6-*D}@Print sign.8!"@6. ! A B$8, 6.-$ A L 6.+V8,"6.*E} ` Aj t76-6-@#7Print yaxis scale factor.~ A5 67B:,%@,.6. *F}APrint X scale.-@@68,-&+&@,$-68,-N:8,,-Separate sign and value.*G}68,-O:8,,R$P:'@,&'@"06-@": APRIF J IS EVEN THEN....6-@!68@*H},-@-68@,-@B68@ ,-@W68@,-@l68@,-@68@,-@!68@*I},-@$68@,-@'68@,-@068@,-@368@,-@7"@ A'p 6*J}-8,? 568,-8,$+P:+@#6,%?,,? A &&68,-8,'P:+@#,%?,6.*K}(6.=:8,,2See 1020<=8, @&67B:,%@,.=6.7@<@,FR'8,!@*P:8,,&8,*L};67B:,%@,.R6.7@<@,P 40006.0Z APrint XSCL(J)dPrint sign of x scl.*M}n 68,-8,&@ 6-8,x:$P:'@,&'@"06-@": A 6-@!$8, *N}6.-$ AP 6.+8,"6.  A 76-@46-@#7Print Xaxis scale fact*O}or. A5 67B:,%@,.6. A A$p!6-Af!M.L. SUBROUTINE@6-A @LOC*P}ATED TO GIVE ROOM FOR GRAPHIC DUMP PROGRAM. #A-Ae"" %, 6#@$JZZ104*Q},201,4,240,9,170,240,5,104,104,202,208,251,96,104,133,215,104,133,214,104,104,168TVV104,133,217,104,133,216,104,104,240,23*R}6,133,212,24,165,214,101,88,133,214,165,89^YY101,215,133,215,152,240,15,165,214,105,64,133,214,165,215,105,1,133,215,136,2*S}08,241hUU132,221,160,0,132,220,177,216,160,0,170,16,1,136,132,213,138,41,96,208,4,169,64rWW16,14,201,32,208,4,169,0,16,*T}6,201,64,208,2,169,32,133,218,138,41,31,5,218,133,218|__169,0,162,3,6,218,42,202,208,250,109,244,2,133,219,164,221,177,218*U},69,213,164,220,145,214WW200,132,220,196,212,208,182,24,165,214,105,40,133,214,144,2,230,215,230,221,169,8197,221,2*V}08,159,96P6-?:<< H*b}$R4,@EAc'/@E@4Fine grid.\@,@7@'/@E@@At omitted yscl value.f',*c}@EAc'/AAcp :GRIDz2-@Ac@2(Y)(T)IC (L)ARGE,@B/A*d} 3-@A`@3(Y) (T)IC (S)MALL,@E/A 3-@EA@%3(X)*e} (T)IC (L)ARGE,Af/@ 3-@EA@3(X) (T)IC (S)MALL,Ac/@*f} $b,@EAc'/@E@9,@DAcK/@D@bDOUBLE WEIGHT LINES. @,@7*g}@'/@E@@At omitted yscl value. K,@EAc'/AAc9,@EAdK/AAd*h} :GRID$ 2-@Ac@2(Y)(T)IC (L)ARGE. Z,@B/A/,@E%@C/A%@*i}ZDOUBLE WEIGHT LINES.8  B 3-@A`@3(Y) (T)IC (S)MALLL ,@E/AV  ` 3*j}-@EA@%3(X) (T)IC (L)ARGEj C,Af/@/,&@AcC/&@@t  ~ 3*k}-@EA@3(X) (T)IC (S)MALL ,Ac/@   $ TTReturns here from 2520 to suppress*l} "READY" prompt until finished with display. =="OPTION" key provides the options shown in 2550 to 2600 9B2y@*m}$6-F:B2y,9READ CONSOLE KEYS. 6"@A%06"OPTION" bypasses hard copy. B"@ A6 B"START*n}" activates 49 sec. screen dump. A$p + ( Choose option( ( (1) New plot?( &#( (2)*o} New plot,current ND&( DA(9 (3) New plot,current ND and grid formatD( C@(8 (4) Current plot,new t*p}itles and scalesC( *'( (5) Current plot,new scales*(( ( (6) Exit (2 ;;A A*q}AA0ApA4`< 88To scale y axis values to reduce number of digits.F A+8@,@*8@,*r}A76-A A'`P 8@,!AA&`Z A'd -@@n ))6-8@,'P:+@*s}#,%?,x !! A*!@A'`   8@, @A'  A'` ""-6@6@6*t}@ ,,6-8@,$+P:+@#6,%?,, !! A*!@A'`   $ 88To scale X axis values*u} to reduce number of digits. A+8@,@*8@,A76-A A) 8@,!AA(*v} A(P -@@ ))6-8@,'P:+@#,%?, # A*!@# A)  " *w}8@, @A(p, A)6 ""-6@6@6@@ ,,6-8@,$+P:+@#6,%?,,J # *x}A*!@# A)T  ^ $h Sine Curver -| / 68,-@$@$+',/68,-G:8,, *y}  $ Parabola - 68,-'+?$, 68,-8,#@   $ Circle or ellipse *z}- 6-+@$@$,' #68,-E:,#68,-G:,'?r   $ Discrete Points #A1 *{}& ?6-@ -#",68,-568,-;6-? 0 AA0,7,10,25,15,30,30,50,40,60,50,80,70,20,80,32,90,70,100,*|}100: $D Your SelectionN Auto scaling subroutinesX ?6-8,!6-8,06-8,?6-8,b *}}-@l  8,!6-8,v  8, 6-8,  8,!6-8,  8, 6-8,   00(YMAX= Y*~}MIN= XMAX= XMIN= #A4P 6-+&,'@ -6@@ -@@" g0 P:A*}$$@#+,%?P,'A]6-P:A$$@#+,%?P,'Ag A3  #A4P  !!-@*}6@6@ '+$,$+!$&?$,'6-$   6-&@$ #A4P 6-+&,'@ *}-6@@* -@@"4 g0P:A$$@#+,%?P,'A]6-P:A$$@#+,%?P*},'Ag A4>  #A4P H !!-@6@6@R '+$,$+!$&?$,'6-$\  f*} 6-&@$p $z 1,2,5 +@ Closing display. -@ ))(@SEE YOU NEXT SESSION *}  -A  +  Inverse scale factor.  6.6. 6.=:, -@B:,*} 68,-@:7<,, 68,-8,%A( 67<,.>:8,,  6.$$o #A7!-@@a%"3*}A5%7 Y6-F:@,%F:@,$AVo6-%@@$A.``THIS IS 49 SEC. SCREEN DUMP PROGRAM. POKE IN M/L*} PROGRAM AND SET UP DISPLAY MEMORY POINTER8 A7@B8((@>:@',A>:@,8-%@9L$$SET LINE*} SPACING AND MAKE LOOPV96.>:,*67A,.>:,967@,.`B6-?:A6<:@',K>:*}A,>:,j66PASS BOTH VALUES TO M/L PROGRAM AND PRINT STRINGt ~ll104,104,141,21,6,104,141,20,6,104,141,*}27,6,104,141,26,6,160,193,173,255,255,136,240,35,141,255,255,238cc26,6,240,21,173,20,6,56,233,40,141,20,6,144,4,24,76,19,*}6,206,21,6,76,19,6,238,27,6,76,33,6,96$##@@K: (Please turn printer on!!4( ( (+*}(Press any key to continue..(1(4()@AUA@D2:GRAPHEZE.BAS( ( (+(s[\$$P1P2TPKPYPPTTIMTTJARMZUATTRXRPEEP1DLISDSCREETB @@.}@AU@(@ @I  @ @@@D@@.}AqffAc#@ A @@!@AdAAa !@.}"#$%&'@()*+B,B- iA@+@.}+6-5+GAR@Y-@@i  PLEASE WAITK-B BA"#6-%)- 9.}BIH  DATA ERRORK&F&;@2,;@,;@,F@@@K:( +AR@.}1A@CA U-@@ b (1) GAMEt-@@  (2) TYPING2/)@6..}>:,/01*02@P< 6-A:,F-- % ENTER LEVEL OF DIFFICULTY (0-9)P)@6.>:,Z20)39.}@d 6-A:,6- 6-@&n"@6-$@xj*6. 011001101111111102200220222222224+@V6.}-F:A`,%AV$F:Aa,j%@@s0@@70@@@IAs.}6-F:@,%AV$F:@,%@@w @)-@ADA6E-@@S,%@a.}/%@e wAR@;-@@@%,3/%@7 ; oBByA'B2w.}@9AY@bKA#@_-AAk@xo  @,@@1/AV@.};@M,@@r_/AB@rq/A2@d/@(@d/@@rm @)-@0.}A2@5,@eI/&@@qU,@ei/%@@qm K,@&@g'/@(@q.}9,A5@hK/A2@q @,@@s1/@@C,AB@sU/AB@g,.}@(@sy/@(@v,A2@s/A2@v @,@@D1/AC@DC/AC.}@HU/@@Hg/@@Dy/@0@1/AC@1r6-,-@@@26@.}R-@#%@$AB@\ A@` n6-%@r =6-@6-@'6-@D36-@=.} A`,6-P:H:@,$@,)"@,$l-@-%e @7$@%$@%@<.}$@%$@%@,i l$ A 6-'@``A!6-3AA?A.}QA A`6-?:B , -A@H6@"%"@*"@%6-@",%"@*"@ .}%6-@!66-%@%@8 A *6-@$+P:'@`&,,86-A&J 6-T{A.}V@'AW@6 SCORE: HAW@[ BONUS:  mAW@2{ LEVEL: ^A.}Ah)6-%@!@)6-r# Au*!@P# A`|"F:Ad,"@3" A .}"R:,"@" A"R:,"@" A0  6-%6-+ @ 6-&@.}+6-%@'"@* @ '6-&@ A`%%6-P:@)$H:@,,%@!@$.}"@A06-@A"@ A"@ A P"@6-@.}"@6-@8"@6-&@)A5 @8$&"@A06-%@.}A:6 A (6-@$P:'@`&,66-A&D @6-N/AV@'AW.}@"/  X!@* AbA@ A`l$v6-@A"@ A.}"@ A P"@6-@"@6-@"@6-&@8 A .}*6-@$+P:'@`&,,86-A& @6-/AV@'AW@"/  .} @6-@$%"@A% A@6-%@A!@* A@'6-.}@D6-@'6-A-AX@ 2@@@AA  6-.}%@0*-AX6@42@@@>AA H A@ApR|%.}2@7AV@IAW@j  PRESS RETURN TO PLAY AGAIN|AdAU\// .}&PRESS SPACE BAR OR FIREBUTTON FOR MENUfF:Ad,"@*A66-@B6-N6-Z6-.}f6-Ar6-Ax } A0p33F:Ad,@3*T:,Apz]A!6-@.}-6-96-E6-Q6-A]6-A @@0AdAU A 06-P:'@`.},)@ A 6-P:'@`, 6-%&$%%6-P:@&$H:@,,%@6-P:+&@H,'@.},6-%@26-)AdAU!6-AU)%3F:Ad,AU%)@36-&@2.}76-%@"#6-@- A`7 AP"AUA) "6-@ Ap) AP.}6-@ A`%$$C -@6@<2@A@@ C$.C -@.}6@<2@@`@@ C$86-R:,B("@)"@%6-($L&6-%@.}"#6-&$V A`;86-F:@,$BU6%F:@,$AV%F:@ 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!"#$%AV&7L}'()AR*@+@,@-./01@23457M}678@@9@:@;<=>?@ABCD@E7N}F@G@HBIJKLM@2NA$OAYP@9QRVSWTU7O}VWXYZ[\]@@F-15 CONSTRUCTION SET, Copyright (c) 1988 by Chris 7P}WarehamSHEPHERD SOFTWARE,,1215 West Jackson, Spearfish, SD 57783 A""*** JOYSTICK SUBROUTINES ***7Q} 6-%6-%$ 6-%6-&$ 6-%$  6-&6-%$  6-&6-&$  6-&$  6-%7R}$ 6-&$$*** MENU BAR ***)AdAU)&")")$(55@E*@a*@*A7S}$@02E96-%$+"@a)"A$,&$+"@E)"@,?!E6-<  6-F16-?:<<<,!6-?:<<7T}<,'6-1 @0P*** WAIT FOR ***Z )")"$d @n*** CLEAR MENU ***x,6-?:<<<7U}<<,)6-?:<<<<<,,$*** CLEAR MSG1 AREA ***6-?:<<<@$<<,$*** CLEAR MSG2 AREA ***%"6-7V}?:<@&<<@8<<,%$*** CLEAR PRINT AREA ***6-?:<<<@8<<,$*** DISABLE BREAK KEY ***87W} 6-F:,!A'&6-&A(,8B7t$*** CIO LOAD/SAVE ***/ 6-$6-A4#6-A6/6-7X}A@66-P:'AV,$6-&$AV,%6%%>6-P:'AV,$6-&$AV,%6%%>%7Y}26-?:C:hhhLV,<,/6-F:%,%$F:%%,2$*** INPUT FILE NAME *** 6-6-6."KA@d)7Z}("@'+'.'4> A@H A`K$,D"A&*!( $6-&76.7<&$+!,,="D6.6 7[}*"( $@, " '' A@) A`,$J"A&AT"%A^+ (>:,67<7\},.>:,!6-%+ Ah!!*** MISSION DESCRIPTION ***rK A@ A`#-@3( WHICH 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POS.:D-@R( FILENAME:Q6.7+&,$%<+&,$%,*6-@'0-=7<,4NG(NIGHTQ AP(7`}DAYTIME6-A:7<,,-(7 -7(7%+7<,40,<,,7%+7<,40,<, -(DASH&$*7a}** EDIT MAP ***\6-%A@6-@e)6-AC6-?:<%A 6-6- A0HM -( OPTION 7l}06-?:<<<@9<<,J6-?:<H-@&T(WHICH?fOA!A@d()2")"8B A@L A`O$p!!@7n}v*@Apz (>:,"@v6-@e"@6-A""6-?:<<@<<@"7o}<,$*** DELETE FILE ***767<,.  A!4@37$*** LOAD ***# A7p}#6-1 6-6-A6-%$) A .1$7 A@-@4( I/O ERROR #F:A,7$7q}*** INPUT A FILE NAME ***S A@ A`#-@'(-9-@&B(D1:I6.S A, 6.D1:7r}67,.)67B:,%,..MAP,$*** RENAME FILE ***267<,.OLD A"6.267B:,%,.,<67<,.NEW 7s}A-67B:,%,.7,<67<,. $@2$.*** SAVE ***8- A#6-- 7t}A B*** I/O MENU ***LO A -(=BACK%-+9( D( LOADO( SAVEV( RENAME7u}( DELETE`' 6-6-6-6-!6-'6-j! @0" ! APtK A 6-&AAA p7v}AA@A PK A0~T A -(OPTION$-2( Π=( EDITI( CLEART( I/O( U7w}NPROTECT6-$*** DISK DIRECTORY ***;D1:*.MAP(-@;(DISK DIRECTORY) A` A7x}6-#6-)6-& &7,4 FREE SECTOA="@-%( =MORE/ @="Ap57y}"@ A`# A)6-/6-56-6 -(7<,6-%"6-%("06-%66- "6-%6-7z}"@A A. A`-@&+( NOT ALL SHOWN.$ -(7<,S.$ !!*** PRO7{}GRAM STARTS HERE ***6-@6-@'6-@36-@?6-@K6-@W6-@c6-@o6-7|}@ {6-@--@6-@6-@26-AV6-A${6-AY6-@@'6-AU37}}6-@?6-@9K6-ARW6-Bc6-@o6-@{6-@'(5$;,;+P:C:,',%,$&C:,&,+;,7~}5 A 2\\;@,;@,;,;@(,;@,;,;@B,;@,;@,<I6. FILENAME>7}>I6.*D10503D10803N20906D10206N20906D10204D31008Fdd6.ZhhhhhhhhhhhϥXХYѦi(Аe˅АѠ˥7}̥͐ΐ`i(P%67@,. А%6-C:,ZX;@V,O6.8hhhhhhh7}`X6-C:,dg;@q,^6.GhhhhhhhX˥Y̮i(ːmː̬ Iˈ`g6-C7}:,nN+ A(AWC:,'D6-F:A`,%$F:Aa,N A! x-%%@( 1A7}1BLACK RIVERS & MISL BASES%A @%WHITE AIRPORT!A!GR.0 BACKGROUND"AA87}"BLUE WATER2A2BLACK BACKGROUND (ANTIC 4)e 7(#} STRIKE EAGLE CONSTRUCTION SETe()7}_1()| OPTION | | |_()7}A( |Π|-*( || EDIT |0-A( || CLEAR |1 -( || I/O | -1( ||UNPROTECT|7}7 -7()|6-F:@,%$F:@,Q A0%D:*.MAP+7}6-16-=6-AG6-%$Q A I @4+K:16-76-=6-C6-I6-' 6-7} @0'"@'A@A 6-&7ApAA`AApA A@!!*** UNPROTECT GAME DISK *7}**" '+@ A -,WW(LPLEASE...Ϡ Š РӠ6D7}D(9 F-15 STRIKE EAGLE ϠӮ ԧӠ̩@1(1(! JF:B27}y,AT= A` K:%3S:= A^9A A-A@f37}9hT(.(# STRIKE EAGLE CONSTRUCTION SETT(! Game Disk Unprotect Programr##( by Chris Wareha7}m|\/('1. First, you must copy all the files\((from the F-15 STRIKE EAGLE game disk toY.(&another disk and place i7}t in Drive #1.Y(&Press if you have done this, or7-(% to go back to Main Menu.7 A@(2. R7}econfiguring...2"D1:VBEAGLE.OBJ(6-2 A )6-%M"@v)6-%*"@7}1)96-%M"A(A@ A, A`,D1:VBEAGLE.OBJ7 -&) %*A7}v2*@7""(3. Writing D1:AUTORUN.TMPBD1:AUTORUN.TMP #.-@2"9*= B7}\ A0\(I5. Press for a printout of #4,or for the Main Menu. ): A"&7}P:0 A0: A " % A&a(3(#4. Now do the following, using DOS:a(& a.) Appe7}nd AUTORUN.SYS to AUTORUN.TMP0_1(& (From the DOS menu type: C ,_(& AUTORUN.SYS,AUTORUN.TMP/A ).7}:U#( b.) Delete AUTORUN.SYS.R(' c.) Rename AUTORUN.TMP to AUTORUN.SYS.U$D<6-F:A,((<(Input/O7}utput Error #.N^"Ap(8(!You need the file D1:VBEAGLE.OBJ ^(!from the original F-15 game disk!X! A 7} A@! A b=( ()(Please turn the printer on.3 A = AlT (/( Sorry, the F-15 STRIKE E7}AGLET( program in the disk drive cannotv1'(be unprotected by this program.1 AU(((Press to try agai7}n, orR(% to go back to Main Menu.U$*** KEYBOARD INPUT ***%AdAU)""%$ "7} % A@44255,255,176,6,183,6,169,76,141,81,75,76,98,228 F:B2y,@A A 07}` D:EAGLE.FNT+Af7AhHAiC:,'TAr`As!6-?:C:hhhLV,<,!7}$F+ (*(Make a copy of the originalF(F-15 Strike Eagle disk,K (copy this program to it,H(#and then RUN F-157} Construction Set.K(RR(JThis diskette contains a complete DOCumentation file for this program.TQ(IGo to DOS, the7}n use the (C) Copy file command: D:F15CNSET.DOC,E: to read.T(SS(KYou may also load the DOCumentation file F15CNSET.DOC7} into your favouriteff(^word processor to read/print the instructions. Whatever you do, be sure to read them!7}H(;@,(6.H ԩЭ h@R6 #A!P"-"2%F:%,%A(6 \W6-P:C:,',6-C:,&7}$*A6AHBBATAVW$f 1,15 D:F15,%A(6 \W6-P:C:,',6-C:,&4S ********************************* ***** F-15 CONSTRUCTION SET ***** ***** Copyright (c) 1988 ***** ***** ;} by ***** ***** Chris Wareham ***** ***** SHEPHERD SOFTWARE ***** ***** 1215 West Jackson *;}**** ***** Spearfish, SD 57783 ***** ********************************* F-15 Contrsuction Set is a program that l;}ets you edit the flight maps of F-15 Strike Eagle from Microprose. Now you'll be able to go beyond the middle and fa;}r east missions included with the original disk. If you're tired of bombing Libya, Egypt, Vietnam, Syria, Iraq, and th;}e Persian Gulf, then this program is for you. With the help of an atlas, you'll be able to construct bombing missio;}ns for Russia, China, and wherever your imagination takes you. If a current event in the real world gets you steamin;}g mad, you can take it out on that country with a new mission and your trusty old F-15 Strike Eagle combat plane. Th;}e original F-15 Strike Eagle disk from Microprose and a joystick are required to effectively use this program. ;} PRELIMINARY STEPS The first thing you need to do in order to use F-15 CS is to copy all the files from the origin;}al F-15 Strike Eagle game disk to a blank formatted disk. Since the original game disk is copy-protected, the copied;} disk will not work without some alteration. After you've made a copy of the original game disk, copy F15CNSET.BAS;} to this same disk and RUN it. The main menu screen will appear at the top and the first mission map (Libya) will ap;}pear at the bottom. Use the up and down arrow keys (without CONTROL) to highlight the "UNPROTECT" option and press R;}ETURN. A warning appears asking you not to give out unprotected copies of F-15 Strike Eagle. Please honor this!! Pre;}ss START to begin the unprotection process. Step #1 warns you to use only a copy of the original disk. I can't stre;}ss the importance of this enough. If you should accidentally damage the original disk, the program will not run, and;} you'll lose one of the best games around for the Atari. Press RETURN if you're using a copy of the original. Step #;}2 of this part of F-15 CS will reconfigure the disk. Step #3 will write a temporary file to the disk. Step #4 will te;}ll you exactly what to do after that in order to make the copy disk work. Step #5 gives you the option of printing ou;}t the instructions to your printer or going back to the main menu. Turn your printer on and press RETURN for the print;}out or ESCAPE to return to the main menu. After following the instructions in Step #4, the copied disk should boot;} and run fine. If it does not, or if you get an error message during step #2 saying that this program cannot unprote;}ct the F-15 Strike Eagle program in the disk drive, you may send the F-15 Construction Set disk back for a refund. Not;} all versions of F-15 Strike Eagle are the same. Some may have different copy protection schemes than the one I had w;}hen I wrote this program. Since F15 CS will not work on a copy protected disk (actually it will work if you write ne;}w DASH*.MAP files to the original disk, but this is NOT recommended), you are entitled to a full refund if the UNPROTEC;}T option does not work. If it does, you're ready to edit the mission maps. Press ESCAPE to get back to the main men;}u. OVERVIEW OF THE MAIN MENU OPTIONS *** MISSION *** The original F-15 Strike Eagle comes with 7 missi;}ons, each with their own DASH*.MAP file. The MISSION option lets you view the characteristics of each mission on the;} original disk. When designing a new map, it is important that you consult these mission descriptions. You should h;}ave the same number of targets, at least one home base, and use the same file name when saving the new map (unless yo;}u save it under a different filename and rename it later). If you don't do this, some strange things may happen when ;} playing the game. After looking at a particular mission description, you may want to go to the I/O menu (see below) a;}nd load in that map. Then you can return to the main menu and EDIT the map. *** EDIT *** You will n;}eed a joystick plugged into port 1 in order to edit a map. To do the editing you can either load a map in from the I/O;} menu (see below) or start from a clear map with nothing on it by using the CLEAR option (see below). After you sele;}ct the EDIT option, an arrow pointer and various map symbols will be displayed in the middle of the screen. Use the ;}joystick to move the arrow to a new map symbol. Note that when the pointer is over letters, you change the letter by ;}pushing the joystick up or down instead of left or right. This allows you to put titles and symbols on your map. Any t;}itle should be kept short and at the borders of the map, since they can clutter the map up and even conflict with gam;}e play. Choose one of the map symbols by pressing the joystick button. When you do that the word SELECT will appear ;}in inverse video indicating that you can end editing with that map symbol by pressing SELECT. The map coordinates wi;}ll appear below SELECT. A white cursor will appear on the map at the indicated coordinates. Move it around using th;}e joystick. Place the selected map symbol on the map by pressing the joystick button. You can add or delete airport;}s, rivers, home bases, missile silos, land, water, and targets. Putting the rivers together with the three appropria;}te symbols will take some practice. Make sure you always put at least one home base on the map and no more targets t;}han are indicated by the mission description. Press SELECT to end editing with a particular map symbol and then pres;}s OPTION to get back to the main menu. *** CLEAR *** This option allows you to clear the map area and m;}ake it either all land or water. After selecting CLEAR from the main menu, press "L" or "W" to clear the map display;} area. Press ESCAPE to abort this option. *** I/O *** Choosing this option will bring up a sub-menu t;}hat lets you perform some file manipulation options. Pressing ESCAPE before selecting one of these options will retu;}rn you to the main menu. Pressing ESCAPE after selecting one of them will abort that option and return you to the I/O ;} menu. You should not use an extender when entering a filename for these options. The program assumes a ".MAP" extend;}er for any filename you enter (also with the DIRECTORY option, it displays only those files with the ".MAP" extender);}. When the program does any disk I/O, the top half of the screen will flash strange colors and characters. This is be;}cause of the display list interrupt used to change character sets halfway down the screen. Follow the simple prompts;} for entering filenames for these options. *** UNPROTECT *** See PRELIMINARY STEPS above for a descriptio;}n on using this option. FLYING HIGH I hope you have a lot of fun with this program. F15-Strike Eagle ;}from Microprose is a super game for the Atari. Please, please, please honor their copyright and do not give out unprot;}ected copies of the game to others. If you design some neat and challenging missions, you may want to upload them to;} Compuserve, GEnie, or another bulletin board to share them with others.ng missions, you may want to upload them to8P} 1 +@A@H1A@4-@@4(@ PLEASE F?}LIP DISK'(@'(@ THEN7(@(@7(@ PRESS START( @p2 F:B?}2y,@@P< +%D:MENU.Fa-@@)A@H=-@@PA SA@?}W a @ D:SIDE1.BASD:MENU.Fa-@@)A@H=-@@PA SA@<' at W@:@@D:TURBOBAS.ICCW6-?:C:hji jL,, D:CLOCKC}.LDR at W@:@@D:TURBOBAS.ICCW6-?:C:hji jL,, D:CLOCK@ av W@:@@D:PIRATESC.OBJW6-?:C:hji jL,, D:PIRATG}ES.LDR av W@:@@D:PIRATESC.OBJW6-?:C:hji jL,, D:PIRATDat WALPAPER.INGBWallpaper Calculator WEDDINGS. BWedding Anniversaries G} CATERPIL.LARBCaterpillar Races COATOFAR.MS BCoat of Arms COUNTACT.IONBCountG}er-Action (Game) LUDOCHAS.E BLudo-Chase (Game) INFOCAB.BAS BVocabulary Reader for InfocoG}m DisksSIDE2.BAS BSide Two Menu Game) INFOCAB.BAS BVocabulary Reader for InfocoD;