@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr FwCOLTALUMTADSTARBAAA6Bh@ ' B'0@@@ }4-@@4( Documentation for: \-@@5( The Hidden Fortress8(;(>(\( }By Brandon Clark /( ( (/( PRESS ANY KEY TO CONTINUEAdAU F:Ad,"AU@B}BA(}Y-@@5( The Hidden Fortress8(Y( --- INSTRUCTIONS ---(QQ(I Th}is game is shareware (it's free.) Please copy it as much as you want,QQ(II would appreciate it. Also feel free to upload }it to any bulliten board.(QQ(I If you have any comments or questions, leave mail for 'Bran' on,,($the A }ardvark Inn BBS. (Lakeland, FL)NN(F[813] 425-5113. I hope you will enjoy this game even though it's not aRR(Jhigh qua }lity arcade game. I did work hard on it, and I hope you will find$$(it both fun and challenging.(!(" B }(SS(KOBJECT: To successfully guide your rotating vehicle to the 'out' door on)OO(Geach of the ten different levels }. some items will be helpful while *PP(Hothers will mean death. It is advisable to think of a pattern or+55(}-plan to help you reach the door safely.,( B2,,($3( How to ge}t started...4,,($ 5OO(G Load the game through normal Atari BASIC using the RUN com}mand. The 6QQ(IHidden Fortress is a RUN-only file, and will crash if LOADed. The first7SS(Ktitle screen will ask you }to wait. After a long pause, the second title 8SS(Kscreen will appear. The current high score is located at the bottom}. Press9(the START key to begin.:( B<,,($=((( The effects of cer}tain items...>,,($ ?( @PP(H There are many different walls which} are safe to touch. Some may ASS(Klook dangerous, but have no effect when hit. If you run into a wall, youB88(0will }bounce back in the opposite direction.C( BD(EMM(E Some items are fatal to touch,} such as fire and ice. If you touch aFPP(Hdangerous object, you will lose a life. Use caution when approachingGOO(G}an item or group of items that looks unsafe or different. Some deadly HQQ(Iobjects look safe, but soon prove fatal. T}ry to remember what is safeI(and what isn't.J( BK,,($L( Vehicl}e controlM,,($ OQQ(I To play the game, first plug a joystick into port #1. Use} only thePLL(Dup, down, left, and right positions. You will be constantly moving,QKK(Cbouncing from wall to wall, whic}h can get quite confusing. To stop RPP(Hcompletely, press the fire button. You can only stop a certain numberSRR(Jof} times. Flasks will give you an extra stop (the stop indicator is atTRR(Jthe bottom right of the screen.) For points,} you must get diamonds, whichU##(are worth five points each.V BZ22(*That's about it.. good luck and have fu}n![U(U(JA hint: If you die on level five and your game is over, you will be given\((( a clue to help you win the gam}e.] ( (^<<(4PRESS Ԡ to load, or Ԡ to exit to BASIC._ F:B2y,"@A` F:B2y,"@ }Aa @dN +'0@9AR@<(?(B(E(H(K(N(e**(" Loading... T!}he Hidden Fortressf A% D:FORTRESSn0(0(%ERROR- FILE 'D1:FORTRESS' NOT ON DISKo( ( @ +"}'((( 'AdAU' F:Ad,"AUB' -@"@6@#}'=-=(( ' AdAU'$0uS +'0@$}9AR@S0@5u7 #Bp!-@%"3Ad%7 :u6-A%}6-%@$>u6-?:A,NuAA(XuA@lu%%6-F:A`,%AV$F:Aa,vu-%@&}%@(uA0u u%@AuBB@du(>:A%,uuAF:,u'}A F:,u$u''72,138,72,174,156,6,189,176,6,141u((10,212,141,24,208,189,200,6,141,23u))208,238,156,6,104,170,1(}04,64,25,104u&&169,7,160,168,162,6,32,92,228,96v%%169,1,141,156,6,76,98,228,0,116 v!!112,112,112,116,0,0,0,0,0,0v)}0,0,0,0,0,0,0,0,0,0 v 0,0,0,15,15,15,15,15,15,15*v""14,12,10,8,10,12,15,14,12,104v8,10,12,14,12,0,0,0,0,0 D:*}DOCS.BASDOCS.BAS)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx FCOLTALUMTADSTARBAAA6Bh@@@(( C +',}0@9AR@C B (} ((( The Hidden Fortress Part II ""( By Bra-}ndon Clark$$( Πՠ( ( (((())(! Press Ԡ for instructions ( ( (&&.}( Press Ԡ to load game F:B2y,"@B F:B2y,"@A @ d (}f+((/} The Hidden Fortress Part II+(g!!( h ( (iQQ(I This game is in the public domain. 0}It may be copied or uploaded to anyjQQ(Ibulletin board. Also, if you have any comments or suggestions, leave mailkQQ(If1}or 'Bran' on the Aardvark Inn BBS [813] 425-5113, 24 hours a day, 300lPP(Hor 1200 baud. I am willing to listen to any 2}changes or suggestions you mHH(@might have for my games or programs in the future. I am not a nOO(Gprofessional progr3}ammer, but I enjoy making games, and I hope you willo(like this one.p AsRR(J The object of the game is 4}to make it through ten different levels andtSS(Kwin. You will be constantly moving, so it is advisable to plan your mo5}vesuQQ(Iahead of time. You can stop by pressing the fire button. You only vNN(Fhave a certain number of 'stops,'6} which can be found at the bottomwNN(Fright of the screen. You may pause the game at any time by pressingxPP(HCT7}RL 1. When the game is loaded, you will be asked to wait, but after ayPP(Hpause, the title screens appear. Press opt8}ion on the main screen tozBB(:return to the 'Electric Software Presents...' screen.{ A|QQ(I If you die9} on level five, and your game is over, you will be given a }OO(Gclue to help you win the game. There are many different :}objects, some ~MM(Edangerous, and some harmless. Walls will bounce you back and forth,PP(Hwhile pits or flames will ;}kill you. Use caution when approaching a new77(/item, it may be dangerous or very helpful. (''( That's <}about it.. good luck!'('( Press any key to load.AdAU F:Ad,"AUA3 B=}(#AdAU()#..(%Press for more, to load*# F:Ad,"@3A+# F:Ad,"@(>}B,# A%[ -@#@6@,-@W(% [ %$'?}ĠŠ'9 +'0@9AR@'( ( ((((((',,($ The Hidden F@}ortress Part II' B% D:FORTRES2t'D(D(9ERROR!! The file 'D1:FORTRES2' must be on this disk!!u'>( (,(A} Press any key to continue>AdAUv'33F:Ad,"AU*F:B2y,"@Bw'AdAU%0B}u (}5u7 #Bp!-@%"3Ad%7 :u6-A6-%@$>u6-?:A,NuAAC}(XuA@lu%%6-F:A`,%AV$F:Aa,vu-%@%@(uA0u u%@D}AuBBAu(>:A%,uuAF:,uA F:,u$u''72,138,72,174,156,6,189,E}176,6,141u((10,212,141,24,208,189,200,6,141,23u))208,238,156,6,104,170,104,64,25,104u&&169,7,160,168,162,6,32,92,228F},96v%%169,1,141,156,6,76,98,228,48,48 v48,48,48,0,0,0,0,0,0,0v0,0,0,0,0,0,0,0,0,0 v!!0,0,15,15,15,15,15,15,12,1G}0*v8,6,8,10,12,14,12,10,8,64v8,10,12,14,12,10,0,0,0,0 D:MENU.BAS0*v8,6,8,10,12,14,12,10,8,64v8,10,12,H}14,12,10,0,0,0,0 D:MENU.BAS4Δ 28/L!/) 2 Π 2 0 ξ#RSSfffMEMTORAADJTOROQQQSTLELIVESASBAWHISVXOYOPAUSWAIERROBfBBBJ}sDBA#B@ @ A! @ @"@"@@@K}@@@A!@@@&AW@PA@L} @-@@% $@@ +@@d1B7t@dK0@M}]AR@w0@;@,+( ( ((( Initializing+(MM(E N} The Hidden Fortress Part II }( ('( By Brandon Clark*(-(0(M( O} 堠P(S(V(}(" Public Domain Software 12/30/87 h0@@@/@2(< AP}V0@h- -@6@.0@2 8(}J-d0@Q}((  11((  11(( R}         11((          11((      S}   11((         11((         11(( T}        11(( 11(( U} 11(( 11(( 11(( V} 11(( 11(( W} 11(( 11(( 11(( X} 11((  11((  Presents ...  Y}11((  )-@%0@)  [-@@ 96-P:@8Z}$H:@,,%@[6-P:@$H:@,,%@! 1" -( @# -( @$ -[}(@ @% -( @& -( @'M -(>:, @ ;-@6@\}I0@M ( (}-)/0@/@w211(( ^^^^^^^ ^ ]} 311(( ^^ ^ ^^^^^ 411(( ^^ ^ ^ ^ 511(( ^} ^^ ^^^^ ^^^ 611(( ^^ ^ ^ ^ 711(( ^^ ^ ^ ^^^^ _} 811(( [ 911(( [ [ [[[ [ [ [[[ [ :11(( [ `} [ [ [ [ [ [ [ ;11(( [[[[ [ [ [ [ [ [[ [ [ <11(( [ [ [ [  [  [ [ [ a} =11(( [ [ [[[ [ [ [[[ [ [ >11(( ?11((  b}    @11((          A11((           c}B11((          C11((          D11((       d}      E11((        F11(( `` P A R T 2 `` G11e}(( By Brandon Clark ` Press START to play J<6-!-@@#<( High Score ` K)-@f}%0@) L33F:B2y,"@)T:,"A M F:B2y,"@@N%6-%@%!g}A@OA+F:B2y,"@*F:Ad,"AW76-@A APPFFF:Ad,"A*F:B2y,"@*Rh}:,"@AU @vdΠՠe (}f##(Welcome to the hidden menu>g--(%````````````````i}`````````````````````hZ( (Z(LPlease press 1`0 on the keyboard to go to that level. Press the zero keyi88(0to go j}to level ten. Press space bar to exit.jAdAUn6-F:Ad,o"@3(} @@p%"@1k}6-@% APq%"@06-@% APr%"@&6-@% APs%"@$6-@l}% APt%"@)6-@% APu%"@'6-@% APv%"@Q6-@% APw%m}"@S6-@% APx%"@H6-@ % APy%"@P6-@% APz An}6-@6-@'6-36-U2w2@2@o}6.@ (}6-&@ A%7 #A76-F:AA,%AV$F:AB,&@p}&&6-P:+&A$,'A$,$A$ 6-9ABP:'AV,9AA&AV$F:AB,6-BsD.-q}A$%F:%,( .(}+AV'AV+-@A"16-%$@#-%@'"-r}1    $##124,206,198,198,198,230,124,056,56,24,24,24,24,24,0124,230,12,24,48,96,254,0126,12,24,1s}2,6,102,60,012,28,60,108,204,254,12,0126,96,124,6,6,102,60,0##124,198,192,252,206,230,124,0126,6,12,24,t}48,48,48,0"##124,206,230,124,206,230,124,0,""124,206,198,230,126,12,24,486$$60,126,126,126,114,126,126,255@%%255,u}199,131,131,131,131,199,255J!!60,24,24,60,126,251,227,126T255,129,0,0,0,0,129,255^56,56,56,56,56,0,56,0h60,v}102,102,12,24,0,24,0r24,24,60,255,255,60,24,24| 120,156,60,54,62,102,198,0##188,198,198,252,198,198,252,0""6w}0,102,204,192,192,230,124,0##220,230,198,198,198,198,252,0##252,204,192,240,192,206,252,0254,102,96,120,96,96,9x}6,0""60,102,198,192,222,198,126,0##198,198,206,254,230,198,198,048,24,24,24,24,24,12,063,12,12,12,204,220y},248,0##198,108,108,120,120,108,238,0224,96,96,96,102,118,62,0##198,238,254,214,198,198,198,0##198,198,230,z}246,222,206,198,0##124,206,198,198,198,230,124,0""252,102,102,102,124,96,192,0##124,230,198,198,198,220,126,0&#{}#220,230,204,216,204,204,198,00""116,204,192,120,12,204,248,0:254,48,96,96,96,102,60,0D##204,204,204,204,204,220,|}122,0N""199,204,204,204,204,252,48,0X##198,198,214,214,222,126,102,0b!!198,198,108,56,56,238,198,0l 134,204,204,}}120,48,48,48,0v!!126,198,12,126,48,102,254,0251,0,223,0,247,0,223,0%%255,189,255,255,255,255,189,25585,0,8~}5,0,85,0,85,0!!85,170,85,170,85,170,85,170##136,61,118,230,102,111,188,36 195,102,60,24,60,102,195,02,72,1},16,132,0,33,1324,64,17,124,85,221,85,127##28,123,255,238,123,127,110,600,0,0,24,24,0,0,00,24,60,126,12}6,60,24,024,24,60,231,231,60,24,2424,24,0,195,195,0,24,24207,0,204,0,240,0,192,0 243,0,51,0,15,0,3,0}192,0,240,0,204,0,207,0 3,0,15,0,51,0,243,0*%%255,254,252,248,240,224,192,1284255,127,63,31,15,7,3,1>##13}0,60,126,255,126,188,26,128H144,72,36,146,73,36,18,9R9,18,36,73,146,36,72,144\!!255,255,170,170,138,8,130,8f}68,136,17,34,68,136,17,34p 73,146,36,73,146,36,73,146z34,17,136,68,34,17,136,68 146,73,36,146,73,36,146,73 } 128,64,32,144,72,36,146,731,2,4,9,18,36,73,1460,18,64,25,24,130,8,66!!51,51,204,204,51,51,204,204 24,2}4,24,24,60,231,195,2550,0,0,0,0,0,0,00,0,0,0,0,0,0,00,0,0,0,0,0,0,00,0,0,0,0,0,0,00,0,0,0,0,0,0},00,0,0,126,66,126,0,00,0,62,102,102,102,59,0!!224,96,96,124,102,102,252,00,0,60,102,96,102,60,01}2,6,6,62,102,102,58,0$0,0,60,102,126,96,63,0.30,48,48,48,62,48,48,08!!0,6,124,204,204,120,194,124B!!192,96,96},108,118,102,231,0L48,0,24,12,12,12,12,0V12,0,12,12,12,12,12,56`!!0,192,102,108,120,108,231,0j48,24,24,24,2}4,24,15,0t!!0,192,102,126,126,106,227,0~!!0,192,124,102,102,102,227,00,0,60,110,102,118,60,0""0,192,124,102,1}02,124,224,960,0,59,102,102,127,6,70,192,124,118,96,96,224,00,0,62,96,60,6,252,00,48,126,48,48,48,246},280,0,230,102,102,110,59,00,0,230,102,102,60,31,00,0,227,107,127,62,55,00,3,102,60,24,60,231,0 }0,0,230,102,102,63,204,1200,0,126,12,126,48,255,0ԧӠԠΠȠԡ (}6-@6-'6-}@36-?6-a22@2@}6.@ m6-%@#-=0@I6-[AdAUm@w} I"@ B%6-@416-@4=6-@I6-@ I"@ B%6-@16-@=6}-@I6-@ I"@ B%6-@16-@=6-@ I6-@  I"@ B%6-}@16-@=6-@I6-@ I"@ B%6-@16-@=6-@I6-@ I"@} B%6-@16-@=6-@I6-@ I"@ B%6-@16-@=6-@}I6-@ I"@ B%6-@116-@1=6-@I6-@ I"@  B%6-@16}-@=6-@I6-@ I"@ B %6-@16-@=6-@I6-@ !@A} Ρ )-@%0@)  $-@@"$(Score `  $-@@"$(Lives} `  $-@(@"$(Stops `  ΠР 6-R:, "@6-@ "@6-@} "@6-@ "@6-@ "@6-&@ "@6-%@ "}@6-%@ "@6-&@ 1 ++@2**@dAE **T:,"}*!AP  - (-(   4@6. A5!  46.@ F:B2y,"@@@}  6-6- A5"@$12@P@v@?6-%AQ-@@"`(Score ` 2} A5!!"@)"@A`"@A`"@A`}"@`12@P@@?6-%@Q-@(@"d(Stops `  2} A5"@12@A@?6-%AQ-@@"`(Score ` 2} A5"@XA%%2@0@@3"@6-@)6-%@}3 AE3"@6-@)6-&@3 AE3"@6-@)6-&@3 AE)"}@6-@)6-%@/%2/ A5%%2@r@v@B6-}&@6-/-@(@"B(Stops `  %%2 T:,"@A5} APpȡq6-&@r?0@@?2@1@@sW-@}@ 50@W2t2 -@6@.0@2 }G6-&@32G @Ae A%d (}6-%@e( ( (((f},,($ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^g,,($ ^ G A M E O V E R > ^h,,($ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^}^^^^i(jW)( Score `  Level ` 5!@W( You won>k7 !6-(7( }  NEW HIGH SCORE>>> l@AumH(E(:You may now start the game at level five by holding...H(}n( C o( O p( N q( T 5 r( R s( }O t( L v( S O w( E P x( & pressing L & Ty( } E I z( C O {( T N V:0@@@:F:B2y,@@@}W Au@0 (}#0@0ΠA11((  B11(( ]]}] C11(( ][Ӿ[]] D11(( ]][[[[}] E11(( ][[[[[[[[[[[[[[[[[[[[[[[[[[]] F11(( ]][[ You have completed the [[] G11(( ][[[ tas}k of locating the [[[]] H11(( ]][ second Fortress. You have [] I11(( ][won. Could this be the end??[]] }J11(( ]][ Look for more Electric [] K11(( ][Software games on a BBS near[]] L11(( ]][ }you> [] M11(( ] [[[[[[[[[[[[[[[[[[[[[[[[[[[[]] N11(( ]]    [  [[  [    ] O1}1(( ]    [[[[ [[[[[ [[[    ]] P11(( ]]    [[[[[[    ] Q11(( ]    [[[[[[[[[[[[}[[[[[[    ]] R11(( ]]  [[[[[[[[[[[[[[[[[[[[[[  ] S11(( ]  [[[[[[[[[[\\\\[[[[[[[[[[  ]] T11(( }]]  [[[[[[[[[[\\\\[[[[[[[[[[  ] U11(( ]]]]]]]]]]]]]]]]]]] V11(( } ^/AdAU/0@@@_ F:Ad,"AUA1`# (}#0@}11(( Y     [[[[    The  11(( o [[[  ŮӮ  [[[  11(( u  ][][] }[^^^^[ ][][] Hidden 11((  [][][  [^^[ [][][ 11(( h   [[[ [[  [[[ Fortress}11(( a [[[  [[  [[[ 11(( v   [[[  [[  [[[  part 2 11(( e [[[ [[ }  [[[ 11((   [[[[[[[[[[[[[[[[[[[[[[[[   11(( w [[[[^^^^^^^^^^^^^^^^^^[[[[ 11((} o [[^^^^^^^^^^^^^^^^^^^^^^[[ 11(( n [[^[[[[[[[[[^^[[[[[[[[[^[[ 11(( [[^^^^^^^^^^^^^^^^^^}^^^^[[ 11(( [[^^[[[[[[[[^^[[[[[[[[^^[[ 11(( [[^^^^^^^^^^^^^^^^^^^^^^[[ 11(( }[[^^^^[[[[[[^^[[[[[[^^^^[[ 11(([[[[^^^^^^^^^^^^^^^^^^[[[[11(( 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ANOTHER WRIGHT-ON PRODUCTION,(-@6 F<}2@ @-@@   "-@@6$ 0& * 6-3$ D:F=}SLIDSHOW@-@@   "-@@6$ 0& * 6-3$ D:D DISK CONTENTS - Front Side of Disk1. DISSOLVER CRE. Creates BASIC sub-routines for spiral or sweep dissolvesof any graJ?}phics mode screen. Excellent!Refer to magazine for "how to use".(Fred Pinho, ANTIC 1/86, p18)2. DISSOLVER DEM. A clever J@}demo of the"Dandy Dissolver". (Fred Pinho, ANTIC,1/86, S*P*A*C*E mods)3. FACE. "Face of the Galaxy" - Musicwith graphicJA}s. (Gary Gilbertson)4. FADER II. An enhanced ML Hi-Res picloader with dot-by-dot "lapse-dissolve"effects. To use: TransfJB}er to a picturedisk & rename AUTORUN.SYS. Compressedpictures (ie, KoalaPad, Micro Illustr.)must use a ".PIC" fn extender. JC}Normalpictures (ie, Micro Painter, any 62sector pic) use ".*IC" fn extenders.Reboot with this pic disk to view your"slideJD} show". Press OPTION to hold apicture on the screen; START to skipthe pause between pics; or SELECT to goto DOS. (PatrickJE} Dell'Era, ANTIC 5/85)5. FADER MOD. Use to change FADER II'spausing rate. Self prompting. BASIC.(Patrick Dell'Era, ANTICJF} 5/85)6. 3D GRAPHICS. A 3-D graphics editor.(Paul Chabot, ANTIC 10/85, JC mods)7. G.U.P. The Graphics Utility PackageJG}is a ML program which will speedup yourBASIC graphic commands & adds ten newones: circles, squares, patterned fills& more!JH} Read the magazine article forfull tutorial/instructions. For bestresults rename to AUTORUN.SYS & rebootto load. If loadedJI} from this menu, youmust press RESET upon load completion.(Darek Mihocka, ANTIC, 6/85, p45)8. G.U.P. DMO. A demonstratioJJ}n of someof G.U.P.'s capabilities. Load G.U.P.(per above) prior to running this demo.(Darek Mihocka, ANTIC, 6/85)9. HORSJK}E. A galloping horse demo usingcharacter graphics. (B.R.A.C.E.)10. MILOADER. Loads/displays Micro-Illustrator (KoalaPadJL}) pics. (ANTIC&JC)11. MUSICIAN. A "Music construction"program. Integral command list. Allowsediting of last note only! TJM}his versionis not compatable with the original!(A.Giambra, ANTIC, 6/85, pg37, JC mods)12. LAURA. Demo tune for The MusicJN}ianabove. Load "LAURA" to hear it play orto edit. (ANTIC disk, 6/85, JC mods)13. PENCILS. A sharp GTIA demo! (GreggTravJO}ares, ANTIC disk, 6/85, JC mods)14. SLIDE SHOW. A BASIC demo using theAtari to present computer "slides".(Steve Wright, JP}from B.R.A.C.E. disk) DISK CONTENTS - Back Side of Disk(NOTE: These programs should be loadedw/o BASIC to insure propeJQ}r operation.)1. FUJIBOINK. Famous Atari demo with abouncing multi-color "Fuji" logo.(Park '86)2. MCP. Multi-Colored PJR}layers demo.Brilliant colors. ML. (ANTIC 2/86)3. SPLASH. Splash colors on a Gr.7+screen. ACTION. (ANTIC, 4/85)4. SWAN.JS} Another sharp Atari demo withflying swan & twirling Fuji. (Park '86)5. VIEW 3D. Create 3-D wire frame picsin Gr 8/7+. JT}Magnify, shrink, rotate, &shift viewing position fairly fast. Seemagazine article for details. ACTION.(Paul Chabot, ANTIC JU}6/85, p37)6. HOUSE.V3D. A sample VIEW 3D image.(Paul Chabot, ANTIC 6/85)rticle for details. ACTION.(Paul Chabot, ANTIC HM