@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr P1080D.CNF 8 1K 07-Oct-86 Paperclip config file for Panasonic 1080 - #1 of P1080N.CNF 8 1K 07-Oct-86 Paperclip conf}ig file for Panasonic 1080- #2 of 2 P1091D.CNF 8 1K 07-Oct-86 Paperclip config file for Panasonic 1091 - #1 of P1091N.}CNF 8 1K 07-Oct-86 Paperclip config file for Panasonic 1091- #2 of 2 PACH14.OBJ 8 9K 23-Apr-88 Patch 1.4 fixes auto-}LF in Half-duplex operation PADSND.BAS 8 2K 25-Sep-87 Sound demo using Paddle controllers for control PAINT.BIN 8 }7K 03-Apr-84 PD version of MICROPAINTER PAINT.DOC 8 5K 03-Apr-84 Documentation for PAINT.BIN PAINTR.BIN 8 3K 30-Au }g-84 Price's Color Picture Painter from Antic 9/84 PAINTR.XMO 8 3K 20-Aug-84 Price's Color Picture Painter from Antic 9/ }84 PAIRS.DOC 8 2K 06-Mar-88 Docs for PAIRS, another RASSILON puzzler PAIRS.OBJ 8 8K 06-Mar-88 PAIRS - another gre }at puzzler from RASSILON PANAMA.GIF 8 16K 30-May-88 GIF pic of Panama PANFON.XMO 8 4K 25-Nov-86 Custom character set }s for Panasonic printers PANTHR.AMS 8 4K 25-Sep-87 The Pink Panther - AMS PAPRWT.XMO 8 2K 22-Mar-86 PAPERWEIGHT fro }m Analog - most controversial Demo PARADI.AMS 8 7K 27-Feb-87 Almost Paradise - AMS PARGON.XMO 8 12K 30-Jan-85 Parago}n Rag by Scott Joplin - AMS PARTRP.XMO 8 5K 14-Jan-85 PARATROOPER - an arcade game from Compute PASBAT.DOC 8 1K 23-}Jul-86 Example batch file for use with AUTBAT.PAS PASEXP.DOC 8 3K 03-Apr-87 Notes on using exponentiation in Kyan Pascal} PASEXP.PAS 8 1K 03-Apr-87 Kyan Pascal routines for exponentiation PATCH.DOC 8 3K 03-May-85 Documentation for PATC}H.XMO/BIN PATCH.XMO 8 2K 03-May-85 A patch for HomePak to support DOS 2.5 Ramdisks PATCH1.OBJ 8 11K 08-Mar-88 Patch} 1.3 fixes up/download and filename ext. bug PATCHE.XMO 8 4K 12-Nov-86 Patch utility for CZ-101 PC2SET.XMO 8 6K 19-}Jun-86 Alternate character set for Paperclip PCBUG.XMO 8 5K 09-Aug-85 Bug List for Paperclip v1.0/1.1 & changes to 1.2 } PCCARD.XMO 8 7K 03-Oct-86 Paperclip Command Card PCOPY.ATR 8 4K 12-Dec-83 Multiple file copier PCXE25.XMO 8 1}K 28-Oct-86 Patch for Paperclip to access 256k upgrades PEACE.XMO 8 26K 07-Apr-85 Jean-Luc Ponty's 'Peace' - AMS PEEPER}.JM 8 7K 23-Jan-88 Experiment with new graphic concepts PEETOM.XMO 8 4K 08-Jan-85 Koala pic of a peeping tom PEGBR}D.BAS 8 3K 04-May-88 PEGBOARD - a solitaire game from Rassilon & Antic PEGSUS.ARC 8 17K 07-Mar-91 PEGASUS ... PBCS pi}nball PENCNV.BIN 8 6K 25-Oct-84 Micropainter conversion utility PENUTS.XMO 8 8K 01-Jan-86 Nine images of PEANUTS ch}aracters on a GR.8 scree PERRY.AMS 8 2K 06-Dec-85 Perry Mason theme - AMS PERTWE.XMO 8 8K 07-Jul-86 GR.9 pic of Jo}n Pertwee (Dr. Who) PHANT1.SCR 8 10K 24-Apr-88 The 20 scrolls from Phantasie I by SSI PHONE.BIN 8 1K 03-Aug-85 Prin}tshop graphic on a phone motif PICDEM.ARC 8 24K 28-Nov-90 PICPRINT 5.4 DEMO from MKD Systems. PICLOA.BIN 8 6K 31-Jan}-84 B/Graph Image conversion utility PICLOA.DOC 8 4K 31-Jan-84 Documentation for PICLOA.BIN PICLOA.XMO 8 6K 01-Jan-}85 BGRAPH conversion utility PICLOD.DOC 8 3K 20-Nov-85 Documentation for PICLOD.XMO PICLOD.XMO 8 9K 20-Nov-85 Pictu}re file viewer with built in printer dump PICLOD.XMO 8 6K 22-Nov-86 Convert B/Graph pic files to-from Microillustrato P}ICPRT.BIN 8 7K 14-Jan-85 Koala pic printer utility to make hard copies PICPRT.DOC 8 3K 15-Jan-85 Documentation for P }ICPRT.BIN PINBL1.ARC 8 15K 07-Mar-91 THUNDERBALL ... PBCS pinball PINEAP.XMO 8 12K 29-Jan-85 Pineapple Rag by Scott J!}oplin - AMS PINES.OBJ 8 11K 15-Dec-88 A picture of a snowstorm in a forest PINETP.AMS 8 7K 25-Sep-87 Ode to Pine To"}p - AMS PINK.XMO 8 5K 27-Aug-85 Koala pic of the Pink Panther PIRACY.XMO 8 4K 02-Aug-86 Koala pic with a message #} PIZICT.XMO 8 8K 21-Sep-86 Pizzicato Polka - AMS PL1020.LGO 8 3K 14-Apr-85 Logo routines for use with 1020 Printer-P$}lotter PLFUJI.BIN 8 1K 24-Jun-86 MI Atari 'fuji' logo PLOT.BAS 8 14K 23-Aug-87 Polar plot for 1020 PLOT.DOC 8 %} 5K 26-Aug-87 Documentation for PLOT.BAS PLOTER.XMO 8 3K 09-Feb-86 Graph plotter for 1020 PLTCHR.BIN 8 1K 27-Jun-&}84 BASIC subroutine to plot chars on graphics screen PLTCHR.DOC 8 3K 27-Jun-84 Doc for PLTCHR.BIN (plots chrs on graphic'}s screen PLTDAT.XMO 8 1K 18-Feb-86 Data Plotting utility PLUTO.XMO 8 3K 27-May-86 Koala pic of the ever faithful P(}luto PM1020.BIN 8 4K 02-Jan-85 Picture dump for 1020 plotter PMANIM.BIN 8 9K 18-Sep-84 Player Missile Editor from A)}nalog 10-84 PMDA.BAS 8 8K 05-Jun-88 Player Missile Design Aid, a BASIC utility PMDEMO.DOC 8 1K 20-Mar-87 Docs for*} PMDEMO.OBJ, Kyan player-missile demo PMDEMO.OBJ 8 5K 20-Mar-87 Kyan Pascal player-missile graphics demo program PMGINT+}.ARC 8 12K 08-Mar-91 PM Graphics init/animate routine PMGRPH.BIN 8 6K 22-Jul-84 PM graphics demo from Antic 4/84 POK,}EIT.XMO 8 3K 19-Jun-85 Compiled Action routine to do PEEKs and POKEs POKER.BAS 8 11K 12-Jun-87 POKER MACHINE - a gam-}e from Antic's Software Shel POP.XMO 8 4K 10-Jan-85 POPCORN - a game from Mark and Kathy Sloatman PORGAN.XMO 8 1.}K 14-Dec-86 Pipe Organ patch for CZ-101 PORKY.XMO 8 4K 29-Aug-85 Koala pic of Porky Pig POSPUZ.DCM 8 72K 14-Jul-88 /}Six Position Puzzles from the mind of RASSILON POSTER.BAS 8 4K 11-Nov-87 Create posters from MI format pics - Antic 5/860} POWER.XMO 8 8K 08-Jun-86 Power Of Love - AMS PRDRVR.XMO 8 10K 03-Jun-85 Custom printer drivers for Atariwriter - A1}nalog PRESEN.XMO 8 12K 22-Jan-87 Koala pic slideshow program PRGAT2.TXT 8 4K 13-Nov-88 A generic Programming Help co2}lumn from MAM PRGAT3.TXT 8 4K 13-Nov-88 A MAM generic Programming Help column, part 3 PRGLIB.ARC 8 15K 24-Dec-88 A d3}isk catalog program originally uploaded Dec '8 PRINT.CTB 8 7K 02-Aug-87 Compiled Turbo Basic Koala pic to printer progr4}am PRINT8.DEM 8 2K 17-Apr-88 Demo of PRINT8.ACT (prints chars on GR.8 screens) PRINTF.PAS 8 2K 13-Jul-86 Pascal cod5}e to print a disk file to prt or screen PRISBA.XMO 8 11K 28-Sep-86 PRISON BALL, a 'Break-Out' type game from Compute PRI6}SNR.XMO 8 7K 08-Sep-85 Koala pic from The Prisoner PRISON.XMO 8 11K 30-Nov-86 PRISON BALL - an action arcade game PR7}NT10.XMO 8 2K 04-Jan-87 Disk directory printer for 1025 PRNTSP.XMO 8 5K 11-Jan-86 Printshop graphics converter from 8}Analog 1/86 PROBJ.BIN 8 9K 26-Jan-84 Examine and modify Binary Load files PROBJ.DOC 8 13K 25-Jan-84 "Compresses", 9}maps, or zaps binary load files PROCOD.TXT 8 7K 06-Jan-88 Control codes for Prowriter 8510 printer PROG.LST 8 3K :}19-May-85 Formatted printer listing of Basic programs PROGLF.XMO 8 12K 21-Oct-86 PRO GOLF - play computer golf the Rassil;}on way PROLST.TB 8 10K 27-Jul-87 List any text file to any printer PROOF.BAS 8 1K 06-Aug-88 Proof reader for type <}in programs PROSET.BIN 8 4K 13-Jul-84 Printer utility for Prowriter and NEC PRTSCK.ASM 8 3K 01-Jun-86 Source code f=}or PRTSCK.XMO PRTSCK.XMO 8 1K 01-Jun-86 Dump Graphics 0 screen to printer PRVRT.DOC 8 2K 15-May-84 Documentation f>}or PRVRT.OBJ PRVRT.OBJ 8 7K 29-Sep-87 Convert Percom formatted disks to Atari format PRZMPI.ARC 8 47K 31-Mar-90 Col?}lection of 5 Pryzm images PSCONV.ARC 8 9K 20-Mar-89 BASICXL - convert Print Shop icons to Micropainte PSICON.XMO 8 1@}0K 14-Jan-87 Printshop icon dump for NEC/Prowriter PSLABL.BAS 8 12K 20-Apr-87 Printshop Label Maker from Antic 4/87 PSLAA}BL.DOC 8 6K 20-Apr-87 Documentation for PSLABL.BAS PSLIDE.COM 8 4K 09-Apr-90 PRYZM slide show program (revised) PSPB}I3R.XMO 8 10K 20-Oct-85 Convert Printshop graphics to GR. 8 PSPIC.DOC 8 4K 03-Sep-85 Documentation for PSPIC.XMO PSC}PIC.XMO 8 8K 03-Sep-85 Convert Printshop graphics to .PIC files PSPIC.XMO 8 6K 19-Sep-85 Printshop conversion utilD}ity PSPIC3.COM 8 10K 14-Mar-89 Compiled version of the Print Shop File Converter PSPIC3.DOC 8 5K 13-Oct-85 DocumentaE}tion for PSPIC3.XMO PSPIC3.XMO 8 14K 13-Oct-85 Action source code for Mike Collin's PS converter PSSWRD.XMO 8 6K 17-F}May-86 Password protection for disks PSTMCH.XMO 8 12K 16-Jun-86 Washington Post March - AMS PSWDAR.XMO 8 1K 17-May-8G}6 Autorun file for PSSWRD.XMO PULSE.ACT 8 3K 29-Nov-84 Action source for PULSE graphics demo PUMKIN.BAS 8 3K 10-OcH}t-87 A flickering jack-o'-lantern in BASIC. Good demo PUP.OBJ 8 4K 04-Aug-87 Programmers Utility Package (BASIC utilI}ities) PWRLED.TXT 8 4K 13-Nov-88 Add a power-on LED to your XF551 disk drive PYRAMI.MVM 8 13K 10-Oct-85 MovieMaker fJ}ile PZMSLD.ARC 8 4K 04-Apr-90 Revised Pryzm Slide Show Program QCKDUP.XMO 8 8K 20-May-86 Quick sector copier with cK}ustom skew QKMENU.DOC 8 8K 30-Aug-86 Doc file for the QUICKMENU autoboot menu program QKMENU.XMO 8 2K 23-Dec-85 QUIL}CKMENU autoboot menu program, great for games QNHRTS.XMO 8 15K 27-Jan-85 Queen Of Hearts - AMS QSET.ASM 8 6K 27-MaM}y-85 Source code for QSET utility for Percom drives QUIET.COM 8 1K 05-Jul-87 Modified version of SILENT.COM with no ResN}et trap QWKCPY.XMO 8 3K 20-Oct-85 Sector copier with options R1030.XMO 8 3K 05-Aug-86 A version of R.BIN that workO}s with SpartaDOS R2D2.XMO 8 8K 19-Jul-86 GR9 pic of R2D2 RACE.BIN 8 4K 24-Sep-84 RACE IN SPACE game from AnalogP} #24 RAFRTY.XMO 8 9K 04-Nov-85 RAFFERTY RUN - an ML arcade game from Analog RAIDER.BIN 8 7K 19-Jul-85 "Raiders of tQ}he Lost Ark" in AMS format RAINBW.XMO 8 3K 03-Mar-86 A text printer for the 1020 plotter RAINST.OBJ 8 8K 25-Apr-87 R}RAINSTORM - a simple ML game from Phoebus RALKNG.DOC 8 12K 22-Feb-86 Docs for RAIL KING simulation RALKNG.XMO 8 22K 2S}2-Feb-86 RAIL KING - a railroad empire-building simulation RAM130.DOC 8 7K 21-Dec-85 Text file for 130xe upgrade-RamdiskT} and BasicXE RAM14K.ASM 8 12K 11-Sep-86 Source code for a 14K ramdisk on XL machines RAMDKA.OBJ 8 1K 29-Sep-87 Ram tU}est program for the Axlon Ramdisk RAMLOA.DOC 8 2K 06-Jul-85 Doc file for RAMLOD25.XMO and RAMLODXL.XMO RAMS.XMO 8 V} 1K 15-Sep-85 Printshop graphic - RAMS RAMXE.ASM 8 6K 04-May-85 Assembler source for RAMXE RAMXE.XMO 8 1K 04-May-W}85 A USR routine for BASIC to use extra 64K in 130 RAMXL.ACT 8 5K 04-May-85 Action! source code to RAMXL RAMXL.XMO 8X} 1K 04-May-85 USR routine for RAMXL RAMXL.XMO 8 5K 10-Jun-85 Creates an unformatted ramdisk with DOS 2.5 RAPBLU.AMSY} 8 4K 25-Sep-87 "Rhapsody in Blue" in AMS format RATOWN.XMO 8 9K 12-Jan-86 Ratville - Another Steve Dong ML masterpiZ}ece RATS.XMO 8 11K 21-Oct-86 RATS - another Rassilon maze game RBDOS.BIN 8 11K 05-Jul-85 Rainbow DOS - interesting[} alternative to DUP.SYS RBTDIM.RM4 8 4K 18-Feb-87 Rambrandt image of a robot RBUG2.OBJ 8 5K 27-Mar-87 RAM BUG II -\} an ML game from Mat*Rat and Analog RDBLNS.AMS 8 11K 25-Sep-87 "99 Red Ballons" in AMS format RDCOPY.ARC 8 9K 15-Jun]}-87 Copies a user selected list of files to Ramdisk RDEFML.M65 8 2K 21-Feb-87 Source code for setting RESET defaults RD^}RACE.XMO 8 7K 13-Nov-84 RECKLESS RACER - a game from Analog #25 REACTO.ARC 8 20K 07-Mar-91 REACTOR ... PBCS pinball _}READTX.ARC 8 9K 19-Aug-90 BASIC utility for reading text files READY.BIN 8 13K 10-Mar-85 "Ready" in AMS format REAX`}EP.ALF 8 9K 25-Oct-88 An 80 column text file reader for the XEP-80 REAXEP.DOC 8 2K 25-Oct-88 Documentation for REAXEa}P.BAS and REAXEP.ALF RECTAN.BIN 8 2K 11-Jul-84 3-D plotting demo - Compute REFLCT.XMO 8 4K 14-Oct-85 Reflections - b}Koala REFQUE.DM 8 7K 27-Nov-87 A very subjective animation and music piece RELDOC.ACT 8 4K 27-Mar-87 Documentationc} for RELGEN, Action! relocator RELGEN.ACT 8 6K 13-May-84 Action! file relocator, use with RELOC.ACT RELGEN.ACT 8 6Kd} 27-Mar-87 Action! source code for producing relocatable cod RELGEN.DOC 8 4K 13-May-84 Documentation for RELGEN.ACT and e}RELOC.ACT RELOC.ACT 8 2K 13-May-84 Action! runtime file relocator. See RELGEN.ACT RELOC.ACT 8 2K 27-Mar-87 Auxilf}liary routines for RELGEN RELOC.ARC 8 7K 21-Sep-90 Relocate load address for small binary files RENUM.XMO 8 4K 07g}-Mar-85 Analog Renumber modified for faster init RESET.XMO 8 1K 03-Sep-86 Causes a coldstart when RESET is pressed RESh}IST.BAS 8 12K 05-Apr-88 RESISTORS - from Antic ONLINE's Software Shelf RESPEC.AMS 8 5K 23-Aug-88 AMS rendition of "Rei}spect" RESTOR.COM 8 2K 21-May-87 Restore erased single density DOS 2.0 files RETURN.ARC 8 1K 16-Sep-87 Forces a RETj}URN in a SpartaDOS batch file REVPIC.XMO 8 5K 28-Apr-86 Koala 'reverser' for creating T-shirt art RGBPIX.ARC 8 20K 1k}1-Jul-90 2 images for use with COLRVIEW RGCON.BAS 8 10K 06-Feb-87 Rapid Graphics pic file converter - Antic RGCON.DOC l} 8 7K 06-Feb-87 Documentation for RGCON.BAS RHINE.BIN 8 11K 05-Feb-86 Excerpts from Wagner's "Rheingold" in AMS formam}t RHYTHM.AMS 8 6K 25-Sep-87 AMS rendition of "I Got Rhythm" RIDER.PSF 8 1K 16-Nov-86 Printshop pic of a Playboy mon}del RINGDE.XMO 8 3K 27-Oct-85 Building a ring detector for the 1030 RITE.BIN 8 9K 10-Aug-86 Stravinsky's "The Rito}e of Spring" in AMS format RIVER.XMO 8 8K 26-Mar-86 AMS rendition of "Ride Across the River" RIVRSD.AMS 8 12K 25-Sep}p-87 AMS rendition of "Farewell to Riverside" RIZER.JM 8 7K 01-May-88 Sound with overlapping graphic regions and objecq}t RLEMAK.DOC 8 3K 19-Mar-86 Documentation for RLEMAK.XMO RLEMAK.XMO 8 6K 19-Mar-86 Convert GR8 screens to RLE formar}t RLEUTL.XMO 8 6K 16-Jun-86 Conversion utility for Koala, MicroPaint, and RLE RMDS2D.XMO 8 1K 30-Jun-85 Ramdisk hans}dler for 130xe and DOS 2.0 and DOSXL RMDS2I.XMO 8 1K 26-Oct-85 130xe ramdisk handler for DOSXL RMDSK.DOC 8 4K 01-St}ep-86 Doc file for DSKBAS and DSKBXE RMDSK2.ASM 8 11K 25-May-85 Source code for RMDSK2.BIN/XMO RMDSK2.DOC 8 6K 25-Mau}y-85 Documentation for RMDSK2.BIN/XMO RMDVAR.DOC 8 4K 04-Feb-86 Documentation for RMDVAR.XMO RMDVAR.XMO 8 2K 04-Febv}-86 User variable ramdisk from DOSXL and 130xe RMDVCP.XMO 8 2K 04-Feb-86 User variable ramdisk handler for DOSXL and 130w}xe RMNORG.XMO 8 2K 10-Jul-85 A Paperclip font for the FX80 RMNPRO.XMO 8 1K 20-May-86 Converted Roman font for Prowrx}iter 8510 and NEC RMPR90.FON 8 1K 10-Aug-87 Sideways Roman font for Prowriter 8510 ROAD.XMO 8 8K 20-Mar-86 ONE FOy}R THE ROAD - a Clay Walnum adventure game ROBBY.DOC 8 3K 31-Mar-86 Docs for ROBBY.* (for CHEEP TALK speech synth.) ROBz}BY.XMO 8 13K 30-Mar-86 ROBBY program for use with CHEEP TALK speech synt ROBDAT.XMO 8 10K 30-Mar-86 Data file for ROB{}BY speech program ROBO.CHR 8 5K 28-Mar-88 ROBOCOP - a custom character for AR:The Dungeon ROBOT.XMO 8 8K 15-Dec-|}84 ROBOT RAID - an arcade game from Analog #26 ROBOX.OBJ 8 6K 13-Oct-87 THE ROBOX INCIDENT - an adventure from Compute }} ROCKRO.XMO 8 8K 12-Aug-86 "Rock and Roll Girl" in AMS format ROCNCA.XMO 8 6K 13-Mar-86 Basic music demo with screen~} graphics ROLL.XMO 8 10K 17-May-87 ROLLEM - an ML game from Analog #46, Aug 1986 ROLLEM.XMO 8 2K 22-Nov-86 Maze fo}r ROLLEM, from Analog #46 ROLOUT.BAS 8 5K 04-May-88 ROLLOUT - a Yahtzee-like game from Rassilon RON.XMO 8 8K 10-}Aug-86 GR9 self portrait - Ron Kostecka RONDEU.BIN 8 4K 16-Sep-84 Theme from the PBS Masterpiece Theater in AMS RONDO.B}IN 8 8K 31-Mar-84 AMS rendition of "Blue Rondo a la Turk" ROOM18.XMO 8 11K 24-Mar-85 "music From an 18th Century Dra}wing Room" in AMS ROTATE.BAS 8 2K 20-Oct-87 Basic demo drawing multiple frames of a sphere ROTATE.XMO 8 2K 20-Aug-8}4 Player missile graphics rotation demo from Antic ROTFOL.PIC 8 3K 22-May-87 Koala pic of a Rotofoil ROUE.BIN 8 15}K 04-Jan-87 French version of the WHEEL OF FORTUNE from Analo ROUNDP.BIN 8 3K 24-Apr-84 ROUNDUP - an Out West game from }Analog #13 RPMCHK.ATR 8 2K 10-Nov-82 Checks the speed on a disk drive RTBRRG.XMO 8 12K 09-Jan-87 AMS rendition of "R}ootbeer Rag" RTOWRN.BAS 8 9K 06-Aug-87 ROTO-WRENCH - an arcade game from Analog RUDREG.BAS 8 3K 08-Dec-88 Rudolph, }The Red-Nosed Reggae (by Joey Latimer) RUSH.XMO 8 3K 27-May-85 RUSH 1984 tour logo RUSH1.BIN 8 1K 10-Jan-85 Rush} - Hemispheres - Koala RUSHCO.XMO 8 4K 11-Nov-85 A Rambrandt pic of the Rush album "2112" RUSSIA.AMS 8 8K 07-Jul-87} "Russians" in AMS format RUSTMO.BIN 8 5K 22-Jun-86 Koala pic of a D&D Rustmonster RVHAND.DOC 8 4K 17-Jan-85 Using }the R:verter cable with HOMEPAK/HOMETERM RVHAND.XMO 8 2K 17-Jan-85 R: handler for HOMEPAK and the R:verter cable RYANS.}AMS 8 11K 25-Sep-87 AMS rendition of "Sunday at Ryan's" S1.BIN 8 4K 20-Nov-85 video scroll demo S212AM. 8 } 7K 13-Dec-87 Install modified Rverter for Amodem 7.5 and SX-21 S5000.BIN 8 8K 06-Jun-84 A dice game for use with S.A.}M. S5000.DOC 8 2K 01-Jun-84 Docs for S5000.BIN (dice game for S.A.M.) SAAPAS.ARC 8 14K 19-Mar-89 Demo programs for }Kyan Pascal SAIL2.XMO 8 1K 11-Sep-85 Printshop graphic - sail SAMNID.BIN 8 1K 30-Dec-84 Data sorter for SAMNIM.BIN}. SAMNIM.BIN 8 5K 30-Dec-84 "Guess That Animal" from COMPUTE! SAMPLE.MOD 8 2K 11-Jun-83 Sets up drive types with OS}/A+ and Percom ctrller SANDMA.BIN 8 14K 12-Jan-85 SANDMAN - Jean Rowe music video SANTA.BAS 8 2K 08-Dec-88 Santa Cl}aus by Joey Latimer SAWYER.XMO 8 8K 30-Jul-86 "Tom Sawyer" in AMS format SCALC.XMO 8 9K 12-Feb-86 SpeedCalc spread}sheet program from Compute! SCARY.BIN 8 3K 20-May-86 TT Halloween pic SCH16.BIN 8 8K 05-Sep-85 GR9 image of a sch}ool with high resolution SCOFF.ASM 8 2K 14-Sep-87 Source code to SCOFF.COM--turns off OSS supercart SCOOBY.BIN 8 2}K 30-Oct-84 Scooby Doo - Koala SCOPE.XMO 8 1K 15-Sep-85 Printshop pic of an oscilloscope SCORE4.BIN 8 17K 19-Jan-85} SCORE FOUR - a four-in-a-row strategy game SCRLOD.XMO 8 1K 14-Jan-85 Loads Screenmaker files--see SCRMKR.XMO SCRMKR.XM}O 8 2K 14-Jan-85 Save screens to disk and reload with SCRLOD.XMO SCRTCH.ALF 8 6K 11-Nov-88 Delete files avoiding the} DOS prompt SCRTCH.DOC 8 3K 03-Nov-88 Documentation for SCRTCH.ALF SDF.ARC 8 21K 09-Aug-87 Screen Design Utility } SDOS.ACT 8 4K 16-Sep-89 Action code for Sparta cmd-line parameter passing SEALOV.XMO 8 8K 17-May-86 "Sea of Love"} in AMS format SEASON.RG 8 7K 12-Mar-88 Introspective sounds playing with geometric shape SECTIO.ACT 8 2K 27-Mar-8}7 Action! routines for direct sector I/O SECTOR.XMO 8 6K 08-Feb-86 Basic sector editor SEEPIC.BAS 8 3K 06-Oct-87 B}asic program for viewing MicroPainter pics SEMFOR.BAS 8 10K 14-Feb-89 Semaphore practice program in Basic SEMFOR.DOC 8 } 8K 15-Feb-89 Documentation for SEMFOR.BAS SENATR.NLQ 8 3K 21-Feb-88 A NLQ Daisy Dot II font similar to SANSERIF SEQD}OS.ARC 8 6K 11-Nov-87 Converts DOS files SEQDOS.TXT 8 3K 30-Aug-87 Docs for SEQDOS converter SERENE.JM 8 7K 29}-Jan-88 An animation improvisation for Virtuoso SERFS.ALF 8 16K 05-Sep-88 SERF CITY - a 2-player economic management gam}e SET.ASM 8 4K 22-Apr-84 Source code for SET.COM SETCLK.DOC 8 1K 08-Aug-85 Docs for SETCLK.XMO SETCLK.SRC 8 } 7K 09-Aug-85 Source code for SETCLK.XMO SETCLK.XMO 8 2K 24-May-85 Set Clock from Analog June '85--see MAKCLK.XMO SETCL}K.XMO 8 1K 08-Aug-85 Set Clock program converted to assembly SETCOL.OBJ 8 1K 19-Nov-87 Screen color/key repeat/scrol}l pause modification SFTBLL.DOC 8 7K 05-Apr-86 Documentation for SFTBLL.XMO SFTBLL.XMO 8 17K 05-Apr-86 Softball stat}istics program - OSS Basic SG10.AWP 8 2K 14-Sep-86 Allows SG-10 printer to work with Atariwriter+ SG10AD.XMO 8 3K} 27-Dec-86 Prints address labels on the SG-10 printer SG10DO.DOC 8 2K 27-Jul-86 Documentation for SG10CN.XMO SG10LI.XMO} 8 2K 27-Jul-86 Lists programs to the SG-10 with 6 available font SG10PC.DOC 8 2K 13-Dec-85 Documentation for Paperc}lip and SG-10 printer SHELL2.XMO 8 6K 08-Oct-85 Shell-game for two players SHIPS.BIN 8 6K 31-Jan-86 "Ships" by Bar}ry Manilow in AMS format SHOOT2.XMO 8 2K 18-Jan-86 A 2-player version of the SHOOT arcade game SHOPHO.BIN 8 6K 06-D}ec-86 Theme from Little Shop of Horrors in AMS format SHOW89.OBJ 8 2K 09-Oct-88 Program to display GR. 8 and GR. 9 pictu}res SHSTAR.BIN 8 2K 19-Jul-84 SHOOTING STARS - an arcade game from Analog SHTBCK.ARC 8 7K 01-Mar-89 D&D character s}heet in News Station format- 2 of SHTFRN.ARC 8 14K 01-Mar-89 D&D character sheet in News Station format- 1 of SHUTLE.X}MO 8 8K 23-Feb-86 GR9 image of the shuttle landing SICKDO.XMO 8 3K 10-Nov-85 AMS study in minor melodic chords SIDE}WY.XMO 8 2K 17-May-86 Print lower case letters sideways, Compute Jun '8 SILENC.BIN 8 7K 27-Aug-84 "Sounds of Silence}" in AMS format SILENT.COM 8 1K 04-Jul-87 Reset proof disk I/O silencer SILVER.BAS 8 4K 15-Dec-88 Silver Bells in B}ASIC format SIMON.XMO 8 5K 13-Jan-87 SIMON - a computer color-and-sound memory game SIOFIX.ASM 8 4K 10-Mar-85 Sour}ce code for SIOFIX.BIN SISTER.XMO 8 10K 12-Aug-86 AMS version of "Sister Christian" SIXWIV.XMO 8 15K 23-Aug-85 AMS ex}cerpts from The Six Wives of Henry VIII SKETCH.DOC 8 7K 08-Apr-86 Documentation for SKETCH.OBJ SKETCH.OBJ 8 21K 08-A}pr-86 Action sketch program SKETCS.DAT 8 2K 08-Apr-86 Character set for SKETCH.OBJ SKETP1.DAT 8 3K 08-Apr-86 data f}ile for SKETCH.OBJ SKETP2.DAT 8 2K 08-Apr-86 Data file for SKETCH.OBJ SKULL.XMO 8 9K 24-May-86 Machine Language Gr}aphics Demo SKULL.XMO 8 8K 19-Jul-86 GR9 pic of a skull from Wierd Science SKULWA.PI9 8 8K 24-Mar-90 Surreal GR9 p}ic of a skull floating from a wall SLDSTS.XMO 8 10K 18-Nov-84 Solid States 3-D utility from Analog SLIDEV.BIN 8 5K 1}2-Jan-85 Koala Slide Show program SLIDSH.XMO 8 3K 17-Mar-86 FAST Koala Slideshow program - Analog SLITHE.XMO 8 5K 0}4-Feb-87 SLITHER--from Analog, Feb. '87 SLOLST.XMO 8 3K 01-Nov-86 Source code for SLOWST.XMO SLOT.BIN 8 13K 11-Mar}-84 Slot machine simulation from Analog #8 SLOTS2.BAS 8 9K 18-Sep-87 Slot Machine simulator in Basic SLTHER.XMO 8 5}K 07-Feb-87 SLITHER - a tapeworm/Bemer game from Analog #51 SLTMCH.XMO 8 24K 01-Oct-86 Incredible Graphics Demo imported }from Germany SLVCEL.BAS 8 22K 25-Sep-88 SLAVE CELLARS - the classic text adventure SMART.BIN 8 13K 29-Nov-84 SMART A}RT II drawing program with lots of feature SMDRV.XMO 8 3K 19-Jan-85 'Smart command' version of the Chilcott Handler SM}LMAZ.BAS 8 2K 04-Jan-88 The smallest maze game - simple but GOOD SMOKEH.AMS 8 10K 12-Apr-87 AMS rendition of "Smoke o}n the Water" SMURF.XMO 8 3K 21-Jul-85 Koala pic of a smurf SNDEDT.XMO 8 16K 21-Jul-86 Sound development system from} Compute! July '86 SNDPLY.XMO 8 3K 21-Jul-86 Companion file to SNDEDT.XMO and SNDWRT.XMO SNDSHP.BIN 8 2K 21-Jul-84 }Sound editor from Compute! March '84 SNDWRT.XMO 8 6K 21-Jul-86 Companion file to SNDEDT.XMO and SNDPLY.XMO SNEAKA.ACT }8 13K 26-Jun-87 Action source for SNEAK ATTACK SNKATK.XMO 8 15K 04-Nov-85 Another version of SNEAK ATTACK! SNOOP1.PIC } 8 3K 28-Aug-88 Koala Pic of Christmas Snoopy SNOOP2.PIC 8 3K 28-Aug-88 Koala pic of Christmas Snoopy - Take 2 SNOOP}3.PIC 8 4K 28-Aug-88 Koala Pic of Christmas Snoopy - Take 3 SNOOPY.PIC 8 9K 02-Jan-88 Snoopy pic - use SNOOPY.BAS to} load SNOOPY.PSF 8 1K 20-Nov-85 A Print Shop graphic of Snoopy on his doghouse SNOW.ACT 8 1K 14-May-85 ACTION sou}rce for SNOW.XMO(85) SNOW.TXT 8 4K 22-Nov-86 Documentation on SNOW.ACT SNOW.XMO 8 1K 14-May-85 Attention gettin}g Action demo SNOWFL.BAS 8 4K 21-Sep-88 Snowfall by Fred Key from England SNOWFL.DOC 8 5K 15-Dec-88 Documentation f}or SNWFAL.BAS and FROSTY.OBJ SNOWLO.PIC 8 4K 23-Dec-87 Snowstorm in Louisville, Kentucky .PIC file SNOWMA.PIC 8 5K }23-Dec-87 Koala pic of a snowman SNWFAL.BAS 8 4K 15-Dec-88 Snowfall generator program, part one SOCROS.AMS 8 11K 24-}Jul-88 AMS rendition of "Southern Cross" SOLITA.BAS 8 11K 23-Apr-88 SOLITAIRE - a computer version of the card game SOLI}TA.BIN 8 10K 28-Jul-86 SOLITAIRE - a computer version of the card game SOMETH.AMP 8 1K 05-Nov-88 Antic Music Processo}r file of solo from SOMETHING SONNY.XMO 8 8K 24-Dec-85 GR9 pic of Don Johnson displaying an unusual vice SORT.ACT 8} 2K 22-Jan-84 Action! Sort routine SORT.ARC 8 7K 27-Oct-91 Alpahebetical sort utility for BASIC XE SORT.BIN 8 } 2K 27-Jun-84 Basic Sort routine SORT.DOC 8 5K 22-Jan-84 Documentation for SORT.ACT SOUN16.XMO 8 4K 22-Feb-86 16} bit sound demo from Antic Sept. '85 SOUND.XMO 8 1K 09-Jun-85 Turns I/O noise back on SOUNDS.BIN 8 5K 07-Oct-84 Ba}sic sound editor SP8.NLQ 8 2K 04-Feb-89 Non-Proportional font for Daisy Dot II SPACE.BIN 8 2K 13-Jul-85 TT Spac}e view SPACED.XMO 8 7K 18-Aug-86 Koala pic of a lost astronaut SPAFLY.AMS 8 3K 21-Aug-87 AMS version of "Spanish Fl}y" SPALP.XMO 8 5K 15-Nov-86 Alphabetize SpartaDOS directories SPARKY.OBJ 8 1K 26-Mar-87 SuperKEY processor set up }for SpataDOS users SPARKY.TXT 8 4K 26-Mar-87 SpartaDOS user choice of PFKEYS file to load SPCCAV.XMO 8 11K 19-Mar-85} SPACE CAVERNS - an arcade game from Compute SPCESH.XMO 8 7K 25-Sep-86 Digitized Koala pic of Heavy Metal Spaceship SPD}CAL.COM 8 9K 21-Mar-88 SpeedCalc with Keypad support SPDDOC.XMO 8 2K 01-Feb-86 Installation instructions for SPDROM.}XMO SPDKEY.BIN 8 1K 19-Dec-85 Add fast XL/XE keys to SpeedScript SPDKEY.DOC 8 2K 19-Dec-85 Documentation for SPDKEY}.BIN SPDROM.XMO 8 1K 01-Feb-86 Burn an EPROM that uses SpartaDOS high speed SIO SPDSKY.XMO 8 4K 19-Nov-85 SPEED-SKY} - a game from Analog #37 SPDTST.BAS 8 2K 20-Mar-88 Speed benchmark for various versions of Basic SPEAKE.BIN 8 10K 0}6-Jul-85 Speech utility for use with Cheep Talk synthesize SPEED.COM 8 1K 06-Nov-87 Control scroll rate of text on the }screen SPEED.DOC 8 2K 06-Nov-87 Documentation for SPEED.COM SPEEDE.XMO 8 8K 10-Mar-85 SPEED DEMON - compiled versi}on of this racing gam SPELLB.BIN 8 12K 04-Jan-87 SPELLBLAST - a French spelling game by Mat*Rat SPHERE.BAS 8 2K 15-O}ct-87 Basic sphere drawing demo SPIRAL.BAS 8 3K 09-Jan-88 Draws Spirograph-like designs on your screen SPIRIT.XMO 8 } 1K 16-Jul-85 Config file for Paperclip and Spirit80 printer SPLIT.ARC 8 6K 28-Jun-87 SpartaDOS only program to split f}iles SPOCK.BIN 8 3K 14-Aug-84 Koala pic of Mr. Spock SPOCK1.XMO 8 3K 26-May-86 Koala pic of Mr. Spock SPOCK2.XMO } 8 3K 26-May-86 Another view of the redoubtable Vulcan SPRDSH.PSF 8 1K 29-Nov-87 PrintShop icon of a spreadsheet SPS}KI1.XMO 8 4K 15-Nov-85 SPEED-SKI - an ML skiing game SPYMSC.BAS 8 3K 11-Dec-90 Spy Music from Family Computing, 7/86} SPYPLN.BIN 8 17K 21-Jul-84 SPYPLANE - a scrolling arcade game from Analog SQRPRO.XMO 8 1K 20-May-86 Square font for} Prowriter 8510 SQUAD1.DCM 8 55K 02-May-88 INFANTRY SQUAD - Side 1 of this Rassilon game dis SQUAD2.DCM 8 73K 02-May-}88 INFANTRY SQUAD - Side 2 of this Rassilon game dis SQUEEZ.ACT 8 7K 26-Jun-87 Squeeze game in Action--requires cartridg}e SSBMID.XMO 8 4K 05-Nov-86 Star Spangled Banner for Hybrid Arts Midimate ST.ACT 8 7K 23-Dec-83 Action! Variabl}e table lister ST.DOC 8 1K 23-Dec-83 Documentation for ST.ACT ST1020.XMO 8 10K 04-Jun-85 Solid States modified f}or use with 1020 STAND.TXT 8 1K 03-Apr-87 How to create stand alone Kyan Pascal programs STAR.ARC 8 16K 29-Jan-90} Daisy Dot III demo for Star/Gemini SG10 printers STAR.BIN 8 1K 05-Oct-85 Printshop Star Of David STAR3D.BAS 8 2K} 27-Feb-84 A Basic demo from Analog, Feb. '84 STAR40.ARC 8 17K 07-Mar-91 STARDATE 4001 ... PBCS pinball STARBR.DCM 8 }38K 24-Jun-89 StarBrite Pinball game STARCR.BIN 8 9K 21-Apr-85 STAR CRYSTALS - a classic 1983 arcade game STARFI.MMS 8} 8K 24-Jan-88 File for the Hybrid Arts Midimate STARGU.COM 8 15K 03-Sep-85 STARGUNNER - a Defender clone arcade game }STARL1.ARC 8 43K 26-Jul-87 Part 1 of STARLORDS - a 4-player strategy game STARL2.ARC 8 25K 26-Jul-87 Part 2 of STARLOR}DS - a 4-player strategy game STARS.XMO 8 9K 12-Jan-86 "Stars and Stripes Forever" in AMS format START.XMO 8 5K 0}5-Jan-86 BGRAPH utility STATS.BIN 8 7K 21-Jul-84 Statistics program from Compute 7/84 STAUT2.ATR 8 3K 17-Nov-82 Cr}eates an 850 boot and an AUTORUN.SYS maker STCAR.BIN 8 3K 15-Apr-86 The famous 'first ad' for the ST STDPKR.XMO 8 1}2K 13-Dec-85 STUD POKER - a BASIC version of the card game STDY17.XMO 8 10K 26-Jan-86 Basic program of several clarinet e}tudes STEVE.XMO 8 2K 22-Aug-86 Touch Tablet pic of Steve Dallas from Bloom Count STEVED.BIN 8 2K 23-Aug-84 America}'s Favorite Reprobate, Steve Dallas STFX1.DIG 8 22K 10-Aug-89 Digitized sounds for the PARROT synthesizer STKWRT.ARC 8} 8K 11-Nov-87 Joystick operated word processor from Antic STOCKS.BAS 8 14K 20-Mar-89 Basic stock portfolio manager ST}ONE.BIN 8 7K 08-Oct-84 "Romancing the Stone" in AMS format STONEF.GIF 8 20K 03-Jul-88 SURREALISM - a GIF picture by }Steve Wilhite STRARR.DOC 8 4K 02-Apr-85 Emulating string arrays in Atari BASIC STRAW.BAS 8 2K 11-Dec-90 'Turkey In} The Straw' by Joey Latimer STRING.ARC 8 7K 12-Apr-89 ML String utility in Basic STRIP3.XMO 8 3K 02-Apr-86 Strips X}modem padding characters from a file STRMLI.OBJ 8 2K 12-Aug-87 Strip extra bytes from segmented or appended file STRTRK}.BAS 8 4K 27-Sep-87 Basic StarTrek vignette STRUTI.PAS 8 1K 03-Apr-87 String handling utilities for Kyan Pascal STR}WAY.BIN 8 14K 06-May-84 Led Zeppelin song in AMS format STS51L.BAS 8 5K 25-Sep-88 A tribute to the Challenger STS 51-}L STYDNC.AMS 8 23K 10-Feb-85 "Safety Dance" in AMS format SUBTRA.XMO 8 3K 25-Jan-87 Timed math educational program f}or 3rd graders SUGAR.BIN 8 11K 22-Aug-84 "Sugarcane" in AMS format SUGRAY.XMO 8 8K 10-Aug-86 GR9 pic of Sugar Ray L}eonard SUMMER.BIN 8 3K 01-May-84 AMS rendition of "Summertime" SUNSET.BAS 8 1K 04-May-88 GTIA demo - honorable ment}ion in Antic SUPDIR.BIN 8 5K 22-Jul-84 Menu to load and run programs from your disks SUPER.XMO 8 7K 29-Mar-85 Them}e from SUPERMAN in AMS format SUPER8.BAS 8 5K 06-Jan-88 This program ciphers and deciphers messages SUPERK.ACT 8 3K} 13-Feb-87 Action! source to SUPERK.XMO, DOSXL only SUPERK.XMO 8 2K 13-Feb-87 DOSXL version of SuperKEY that selects PFK}EYS fil SUPERM.XMO 8 5K 14-Oct-85 Koala pic of The Man Of Steel SUZI.PIC 8 3K 12-Aug-86 Koala pic of a lady SWAP}DO.LST 8 1K 10-May-85 Patch DOS to load DUP.SYS at $E000 on the XL SWAPFK.OBJ 8 3K 09-Apr-87 Change PFKeys after Sup}erKEY loads under SpartaDO SWARS.PIC 8 4K 25-Sep-87 Star Wars pic SWOR.MMS 8 4K 20-Dec-88 Over The Rainbow for t}he MIDI interface SWTDRM.XMO 8 7K 15-Jan-87 AMS version of "Sweet Dreams" SX212A. 8 2K 13-Dec-87 Modified Rverte}r for SX-212 and Amodem 7.x SX212A.HI 8 2K 13-Dec-87 A modified Rverter for Amodem 7.x SXMAS1.OBJ 8 11K 15-Dec-88 H}oliday picture of Snoopy in a snowstorm SXOADI.ARC 8 5K 17-Jul-90 Direct connect SX212 with OASIS,JR. SYNCPY.XMO 8 }4K 01-Mar-85 Full disk copy utility SYNFCS.XMO 8 4K 26-May-86 Syncalc template for budget modifications SYNFIN.XMO 8 } 6K 06-Apr-86 Syncalc template to track monthly expenses SYNUTL.XMO 8 4K 01-Mar-85 SynFile database analyzer SYSTAT.XM}O 8 1K 12-Feb-87 Display value of MEMTOP,MEMLO,DOSVEC, and DOSINI TACCHR.FNT 8 2K 27-Nov-86 Font for use with the BX}L version of TACTWAR TACWAR.COM 8 14K 27-Nov-86 Main loader program for the TACTWAR wargame TACWAR.XMO 8 21K 27-Nov-8}6 TACTWAR - a futuristic wargame for BASIC XL TAKE2.XMO 8 1K 04-Aug-85 Printshop graphic of a movie 'slate board' TAKE}ME.XMO 8 8K 12-Aug-86 AMS version of "Take Me Home" TAKWAY.BIN 8 5K 02-Jun-84 "They Can't Take That Away From Me" in} AMS format TANK.XMO 8 7K 02-Nov-86 A humerous BASIC graphics program TANYA.GR9 8 8K 11-Dec-87 GR9 pic of Tanya  } TARDIS.XMO 8 2K 04-Oct-85 Koala pic of The Tardis TARIQU.ARC 8 14K 14-Mar-87 A trivia game (with editor) in BASIC T }ATYEN.DM 8 7K 27-Nov-87 An endless, slow-paced "Tai Chi" meditation TAXMAN.BAS 8 6K 20-Apr-87 TAXMAN - an original  }game from Antic ONLINE TBCOM.DOC 8 4K 31-Dec-86 Documentation for TBCOM.XMO TBCOM.XMO 8 18K 28-Dec-86 Turbo Basic  }- interpreter only TBDEF.BAS 8 2K 21-Feb-87 Turbo Basic program to set RESET defaults TBDEF.DOC 8 2K 21-Feb-87 Do }cumentation for TBDEF.BAS/DEFALT.BAS TBDEMO.TB 8 2K 22-Nov-86 Turbo Basic demo - text on GRaphics screens TBELL9.XMO }8 8K 10-Aug-86 GR9 pic of Tubular Bells TBHLP.TXT 8 13K 28-Dec-86 Turbo Basic Command Summary TCHSKY.BIN 8 17K 07}-Jul-85 A medley of Tschaikovsky in AMS format TCRAZY.ARC 8 12K 08-Jan-89 Train Crazy from Analog TEDDY.PIC 8 6K 23}-Dec-87 Koala pic of a Christmas teddy bear TEDITA.DCM 8 67K 16-Mar-88 Touch Edit font & PM editor - #1 of 2 TEDITB.DCM } 8 80K 16-Mar-88 Touch Edit font & PM editor - #2 of 2 TEEZ.JM 8 7K 21-Dec-87 A blending of music and graphics TEM}P.XMO 8 5K 22-Mar-86 Bgraph files from Atari Temperature Probe TENPIN.XMO 8 15K 20-Aug-86 TEN*PIN ALLEY - the Rassi}lon bowling simulation TERNAT.DOC 8 4K 05-Aug-88 Docs for Antic's 1040 TERMINATOR game TEXIT.BAS 8 6K 15-Oct-87 Mi}ni-text editor THEEND.BIN 8 2K 22-Aug-86 Koala pic - The End THEIND.ARC 8 31K 04-Dec-88 A disk catalog/index program}. THIEF.XMO 8 8K 01-Feb-87 SPACE THIEF - a 2-player space strategy game THROTL.ARC 8 3K 08-Aug-88 Pause and resume} BBS output with your joystick THROTL.DOC 8 4K 08-Aug-88 Documentation for THROTL.ARC TIDIER.XMO 8 6K 26-Dec-86 Con}verts ASCII files for Atariwriter and PaperCli TIDYDO.XMO 8 8K 26-Dec-86 Docs for TIDIER.XMO, a text tidier program TIE}FGT.XMO 8 3K 29-Nov-84 Data file for Solid States TIGER.BIN 8 6K 16-Feb-86 TT pic of a tiger TIGER.XMO 8 7K 3}1-Aug-85 Digitized tiger - Koala TIGER9.XMO 8 8K 27-Oct-85 GR9 pic of a tiger TILE.NLQ 8 3K 28-Mar-88 NLQ font fo}r Daisy-Dot II, for titles and headers TIM.XMO 8 8K 30-Dec-85 GR9 pic of Tim Oren TIMADV.XMO 8 27K 13-Dec-85 IT'S} ABOUT TIME - a BASIC adventure game TIME.BIN 8 2K 27-Jun-84 Access the Real Time Clock in Basic TIME.BIN 8 5K }11-Aug-84 "Time in a Bottle" in AMS format TIME.DOC 8 2K 27-Jun-84 Documentation for TIME.BIN TIMERS.ACT 8 3K 30-}Aug-86 Action source code for using OS Timers TIMETI.DCM 8 50K 16-Mar-88 Time Tickler for daily time management TIPS.APR} 8 7K 30-Mar-86 Hints for adventure game fans, from Current Notes TIPS.MAR 8 6K 30-Mar-86 Hints for adventure ga}me fans, from Current Notes TITAN.BIN 8 4K 18-Aug-84 Koala pic of Saturn as seen from Titan TKDOC.DCM 8 28K 20-Jun }-88 Side 2 of Rassilon's TAUZ/KELB game set TKOBJ.DCM 8 49K 20-Jun-88 Side 1 of Rassilon's TAUZ/KELB game set TLGAME.AC!}T 8 10K 29-May-84 Source code for a guess-the-word game in Action! TMAFTR.XMO 8 9K 02-Jun-85 "Time After Time" in AMS"} format TODDR9.XMO 8 8K 10-Aug-86 GR9 pic - Todd Rundgren - A Capella TOPHOG.PSF 8 1K 15-Apr-89 Arkansas Razorback #}for PrintShop TOUCHA.AMS 8 5K 06-Aug-88 Toucha-Toucha-Toucha-Touch Me in AMS format TOWERS.BIN 8 5K 31-Oct-84 THE T$}OWERS OF HANOI - an ancient strategy game TP32R.DOC 8 3K 30-Dec-87 Documentation for TP32R.OBJ TP32R.OBJ 8 14K 30-%}Dec-87 Textpro v3.2r for use with SpartaDOS TPDDII.MAC 8 2K 14-Feb-88 Textpro macro for use with Daisy Dot II TPFOOT.XM&}O 8 5K 20-May-86 Textpro footnote demo TPLESS.ARC 8 14K 12-Aug-87 Tapeless from Antic for sideways printing TPLESS.T'}XT 8 7K 12-Aug-87 Documentation on Tapeless from ANTIC TPSHLF.BAS 8 16K 04-May-88 Topshelf Database from Antic 1/88 (}TQUEST.ALF 8 14K 31-Oct-88 TREASURE QUEST - a 3-D graphics adventure game TRAIN.XMO 8 5K 09-Jan-86 Koala pic of a cl)}assic engine TRANS.XMO 8 2K 13-Jun-85 Translator from Analog TRDSM4.XMO 8 3K 06-Apr-86 Rambrandt pic of the Tardis*} TREE.BIN 8 5K 14-Dec-85 Rambrandt image of a tree in the wind TREES.AMS 8 8K 10-Mar-87 "The Trees" in AMS forma+}t TREK.XMO 8 31K 26-Jun-86 Digitized Parrot file of Star Trek theme TREK2.DOC 8 9K 06-Dec-86 Docs for Star Trek g,}ames TREKGA.XMO & TREK2.XMO TREK2.XMO 8 27K 12-Nov-86 An updated STAR TREK game TREKGA.XMO 8 23K 14-Oct-86 Another S-}TAR TREK game TRGFUN.XMO 8 14K 07-Dec-86 A BASIC trig educational math program TRI.XMO 8 2K 31-Dec-86 Part 1 of T.}.R.I.A.D., a game for use with S.A.M. TRIAD.XMO 8 4K 31-Dec-86 Part 2 of T.R.I.A.D., a game for use with S.A.M. TRIVIA/}.BIN 8 23K 04-Aug-85 Another multiple-choice Q&A trivia game TRKBLL.TXT 8 1K 28-Jun-88 Explanation of values returned0} from a Trakball TRKISH.XMO 8 10K 07-Feb-87 Mozart's "Turkish March" in AMS format TRKMOD.XMO 8 4K 03-Dec-86 Modific1}ations for the STAR TREK game, TREK2.XMO TROM76.AMS 8 14K 25-Sep-87 "76 Trombones" in AMS format TRSHUN.BXL 8 5K 01-2}Jan-86 TREASURE HUNT-Basic XL/XE arcade game TSTORM.BAS 8 3K 09-Oct-91 ThunderStorm demo, in BASIC TTT.DOC 8 1K 3}15-Jan-85 Directions for 3-d Tic Tac Toe TTT3D.XMO 8 9K 15-Jan-85 A 3-D tic-tac-toe game in compiled BASIC TUGOFW.XMO 4} 8 3K 06-Mar-86 TUG OF WAR, a strategy game from Compute, Apr. '8 TULL.XMO 8 2K 23-Sep-86 Koala pic - Jethro Tull '5}Under Wraps' TUMBLE.ACT 8 7K 07-Dec-85 ACTION source for TUMBLE.XMO TUMBLE.XMO 8 6K 18-Dec-85 ACTION graphics demo 6}- a tumbling line TURBO1.DCM 8 88K 16-Mar-88 Turbo Basic disk - #1 of 2 TURBO2.DCM 8 52K 16-Mar-88 Turbo Basic disk -7} #2 of 2 TURCHS.BAS 8 6K 16-Nov-90 Turkey Chase Thanksgiving game TURKEY.BAS 8 2K 16-Nov-90 A beautiful holiday tur8}key from Family Computing TURPNC.BAS 8 6K 16-Nov-90 Turkey Panic text adventure from Family Computing TURTLE.XMO 8 9}8K 24-Sep-85 TURTLE 1020 - a language mix of Basic, Logo, Pilo TUT9.XMO 8 8K 10-Aug-86 GR9 image of King Tut TVSET.BI:}N 8 1K 11-Aug-85 Printshop TV graphic TVSET.XMO 8 10K 31-Jan-85 Program to help adjust TV or monitor for an Atari ;}TWINS.XMO 8 4K 15-Mar-86 Koala image of the Dragonlance Twins TWOGUN.XMO 8 3K 14-Jul-85 TWOGUN - an arcade game fro<}m Analog magazine TWTSTR.XMO 8 2K 08-Dec-84 Koala pic - Twisted Sister logo TXTDMP.XMO 8 1K 19-Mar-86 Graphics 0 sc=}reen dump to printer TXTPR1.ARC 8 34K 28-Oct-87 Textpro master file - #1 of 3 TXTPR2.ARC 8 57K 22-Oct-87 Textpro mast>}er file - #2 of 2 TXTPR3.ARC 8 29K 28-Oct-87 Textpro master file - #3 of 3 TYPEWR.ALF 8 29K 12-Sep-88 Personalize 'ge?}neral' text files TYPTBO.XMO 8 2K 30-Apr-85 Program entry editor for Antic type-in software TYPWRT.XMO 8 8K 16-May-@}85 Turns Epson MX-80 into a typewriter EEhK)IJ V0֭1נ֍E`S:*H\qNAMEDAMKWDODAYCNT;@,;@,B 6.LHIB}6-A@*6. VERY LIGHT66-BR5B6-AY..@@ D:HISCORE.SEQ(@(@C}(@(@(@ B 6.***6-*6. **********66-B6-D}-@@ )(@*(@+(@,(@-(@2 <@nB 6E}.***6-*6. **********66-B6-x++@@ D:WORK.SEQ(@(F}@(@(@(@B 6.***6-*6. **********66-B6-G}-@@ (@(@(@(@(@ @H} D4:NUKESC.BASKA (c) 1985, ANTIC PUBLISHING(6-Bc*F:,"@v@P,TA@fT(:} HHEPSQQRTXTCTDMGREPXSGMPSXGDADEPSGRRTFAAT1T2STKVBBPOKE75RTCLOTIMT J}BLZZINTPESZZCONZZRESIDVEADDIARESSZLINELINUMAWAIFPRINRODEMERPRSEPOWEAVEVALUPRESPR K}CNTRNAMEKWDAYDAMDOINITDDISPLAXSPOPEPRTOUINSTFILINSTRUCCNTDISFLAAA A @@ L}@%@%@%@% @% @% @ @5 M}@B@BAr$@#i4A& @v!@"@#@$ N}%&@'@()AD*+@,-./0127!)A3`  O}4@56789:;<=@1>@?@x@@ABC P}DEFGHIJK@LMNOPQR Q}STUVWXYZ[\]@^_`@a bBS# R}cd efghijklmno@pq$ S}$NUCLEAR POWER PLANT SIMULATION 44PRICE BASED ON PG&E RATE OF .07071 PER KW HOURBY IVAN & HUME SMITHAABASED ON T}S.R.BERGGREN,CREATIVE COMPUTING.DEC.1980. PAGE 128(..REVISED 3/30/82 FOR COMMODORE 64 BY WIM.2GGTRANSLATED FOR ATARI JA U}N.'85 BY WAYNE CONNOR & LARRY IMPROTE.<hh;@0,;@%,;@A,9@,;@,;@,;@, V};@,;@,F4+6.! 46. P-(6. ̠ҠҠԠ-(Z!!6 W}. STATUS REPORT: DAYd6-@n1 +A A1Ax!!( To begin press  X}$($( To see diagram press $($( For instructions press  A@ #"@ A5# A4P Y}"@h A&"@s A00 A # A%p-@'@"#P )!A+-@' Z}@"4( F-@'@"P A$:-@'@"( 0-@'@": AINITATE G [}AME PLAY A@36-6-'6-36-A6-6-996-@%+H:@ \},!?W,%+H:@,!?,"996-@%+H:@,!?W,%+H:@,!?,,GGQP=QUALITY OF PRIMARY LOOP WORK ]}MANSHIP,QS SAME FOR SECONDARY LOOP6<<1 FOR FIRST-CLASS WORK, 2=SECOND-CLASS, 3= THIRD-CLASS@6-J'6- ^}6-'6-T'6-%@(}'WRITE REPORT^55!A)!A)!A)!A Ah%% A _}*+&!@,Ar++ A) A) AA|55!@)!@)!@)!@A `}55!)!)!)!A A  A%`( (( WARNINGS:6-@ a} AAp[!(REACTOR VESSEL OVERHEATED[6-%@%+!AP,%+!A ,%@$+!A P,76-%@ b}+6-%@%+!AP,76-@ AA!!(HEAT EXCHANGER OVERHEATEDE6-%@%+!A c},+6-%@96-%@E6-@ A A0(TURBINE OVERLOADED76-%@%+!A%,+6 d}-%@76-@F!A,(COOLING TOWER OVERHEATED:6-%@F6-@0 A$(POWER OUTPUT e}LOW06-@&5 A)(EMERGENCY COOLANT LOW56-@0A A'(PRIMARY COOLANT LOW56-%@A6 f}-@:C A)(SECONDARY COOLANT LOW76-%@C6-@DAAN(NONEX g}( DAMAGE:6-@b4!@((REACTOR CORE DAMAGED46-@l @APv''(PRIMARY COOLANT L q}B=LC3 TXTBANUKESC BASBINUKEXL BASB NUKEXL DOCBPZMSLIDECOMB PZMSLIDETXTEAK:L/DAY, 6-+&,$+5++&,!,,,6-@ @A))(SECONDARY COOLANT LEAK:L/DAY r}, 6-+&,$+5++&,!,,,6-@ @A11(EMERGENCY COOLANT LEAK:@$L/DAY<06-+& s}@$,$+5++&@$,!,,<6-@"A@&&(PRIMARY COOLANT PUMP FAILURE:E9(@$$ t}+5+ @,,%A$+5+@,,%E6-@"Ap(((SECONDARY COOLANT PUMP FAILURE:E9(@ u}$$+5+ @,,%A$+5+@,,%E6-@6!*(HEAT EXCHANGER FAILURE66-@ /! v}#(TURBINE FAILURE/6-@AA (NONE* A@4 (}((><!@ w}2(Ρ Ρ Ρ< ApH++(# INDICATORSR(\%%(CONTROL ROD POSIT x}ION: %f++(# TEMPERATURES: MAX CHANGE NOWp( REACTOR: 800z 6-&( y}&&(  6-(HEAT EXCHANGER: 500 6-&(&&(  z} 6-( COOLING TOWER: 300 6-&(&&(  6-,,( POWE {}R OUTPUT:(max.2000): KW$ 6-'$6-P:@$$$?,00( AVERAGE POWER OUTPUT:P:, KW((( VAL |}UE OF ENERGY PRODUCED:$--(%COOLANTS: LEVEL LEAKAGE FLOW 6-$66( EMERGENCY:P: }},P:, L/DAYP:,. 6-866( PRIMARY:P:,P:, L/DAYP:,B  ~}6-L66( SECONDARY:P:,P:, L/DAYP:,V (% FUEL REMAINING:P:,`7 @-(REAC }TOR FUEL EXHAUSTED7 A"jGET NEW CONTROL VALUESt 6-P:,6-P:,~ 6-6- 6-P:,'(CONTROL ROD P }OSITION' A* 6-*6-%+A&,$+5+!A,, ((6-%@)(EMERGENCY COOLANT FLOW) A }* 6-*6-%+A&,$+5+!A,, ((6-%@'(PRIMARY COOLANT FLOW' A* 6-*6 }-%+A&,$+5+!A,, ((6-%@)(SECONDARY COOLANT FLOW) A* 6-*6-%+A& },$+5+!A,,"@ A&  ??"*"* @* A*"A6-@ A }@ A@(B (}-@@B(2 A@ < !6-F!!6-&&@ }$$+!@,P+6-@+ApAAZZZ6-P:%+6+!@e,,$+6+H:@,!?,,%+6+!@ },,$+6+H:@,!?`,,,dTJ6-P:%+6+!@,,$+6+H:@,!?,,%+A@$H:@, ,,T A0nZZ6-P:%+6 }+!@U,,$+6+H:@,!?,,%+6+!@,,$+6+H:@,!?0,,,xTJ6-P:%+6+!@,,$+6+H:@,!?, },%+A'$H:@, ,,T A0ZZ6-P:%+6+!@@,,$+6+H:@,!?,,%+6+!@p,,$+6+H:@,!?P,,, }JJ6-P:%+6+!@,,$+6+H:@,!?,,%+A$H:@, ,,+6-@+A@A`AZZ6- }P:%+6+!@u,,$+6+H:@,!?,,%+6+!@,,$+6+H:@,!?P,,,TJ6-P:%+6+!@,,$+6+H:@,!? },,%+A0$H:@, ,,T AZZ6-P:%+6+!@`,,$+6+H:@,!?,,%+6+!@,,$+6+H:@,!? },,,TJ6-P:%+6+!@,,$+6+H:@,!?,,%+A$$H:@, ,,T AZZ6-P:%+6+!@@,,$+6+H:@ },!?,,&+6+!@x,,$+6+H:@,!?,,,JJ6-P:%+6+!@,,$+6+H:@,!?,,%+A$H:@, } ,, 6- 6-5+!@,6-5+!@,\%!+A&$@,*!\6-+A&$@,$+5+A }%$@!,,\%!+A&$@,*!\6-+A&$@,$+5+A%$@!,,6-% }'@P6-P:A&,;;6-+$@0%$@`%$@,'A%$+A&,";;6-$+A$+5+!A,,%$+ }5+A,,,'AP,6-'A$+&@%,6))6-P:%&&&@$+5+!@%,,,@**6-@%%+&@%,$+5+! }@%,,J>>6-P:++&@%,$%+&@%,$,'+%%@,%@%,T(!(6-P:$?%@,^AA6-$+A }$+5+!A,,%$+5+A,,,'AP$+&,h!6-$? r$$6-P:'$+&,$@'@ ,|! }A&6-A&''6-$+5+!,,$+5+",,::6-P:@%%++&@%,$+&,'+%@,$?x,,226-P: }@%$+5+@%,,%$+5+!@%,,,= @=6-P:+5+!@,,$+5+H:@,!?,,,= @=6-P:+5 }+!@,,$+5+H:@,!?,,, 6-% A@!!MAINTANCE REPAIR SUBROUTINE'6-A6-A '6 }-A 996-@%+H:@,!?W,%+H:@,!?,996-@%+H:@,!?W,%+H:@,!?, }6-@%6-@%6-@%6-@%6-@%6-@%6-%@$%%%%%||6-@%@ }$+@$+5+!@,,%+!@,%+!@,%+!@,%@$%@$%@$%@$,& 6-%6-0 }6-:6-D6-N6-X6-b6-l6-v6-6 }-6-'6-6-'6-6-$ (}MELTDOWN ENDING!@ }A @..(& THE REACTOR CORE HAS BEEN DESTROYED((( BY UNCONTROLLED THERMAL RUNAWAY.--(%HOWEVER, THE CONTAI }NMENT BUILDING HAS(NOT YET RUPTURED.3)(! INITIATE YOUR EVACUATION PLAN.3 A! //(' THE REACTOR CORE HAS } MELTED DOWN AND''(PRODUCED A STEAM EXPLOSION. THE **("CONTAINMENT BUILDING HAS RUPTURED.++(#LETHAL RADIOACTIVE G }ASES AND DEBRIS ( HAVE ESCAPED.*''( INITIATE YOUR EVACUATION AND4((( RADIATION CLEAN-UP PLANS AND GET>(ME }DICAL ASSISTANCE.H-(R-@@0\--(% MELTDOWN MELTDOWNf%!-@ }@P&@$% p--(% MELTDOWN z%!-@@P&@$%   A% }EVALUATION OF GAME--(%}ҠŠנ ( ( (//( OVER A PERIOD OF  DAYS, YOU } HAVE++(#PRODUCED AN AVERAGE POWER OUTPUT OF 6-P:,( KW.(AT A VALUE OF $.WW6-@%+!A },%+!A,%+!A,%+!A,%+!A,%+!A,!!6-%+!A,%+!A,6((  YOUR AVERAGE POW }ER PRODUCTION6( RATE IS 6-P:, OOA#0A#@A#PA#`A#pA#A#A$A$ ( } HORRIBLE! A$ $  ( BAD! A$ . ( PRETTY BAD! A$ 8 ( WAY BELOW! A$ B ( NOT GOOD!  }A$ L ( NOT BAD! A$ V ( ADEQUATE! A$ ` ( EXCELLENT A$ j ( NEAR MAXt 6-%@$ }%%%%%y 336-@%+!@,%+!@ ,%+!@0,~ ..(& THE EQUIPTMENT DAMAGE SUSTAINED WAS ''A$`A }$pA$A$ "6. VERY LIGHT(" A% "6. MODERATE (" A% "6. SERIOUS (" A% } 6. SEVERE ( END  ! A6` A@ E-@@#;(!Would you like to try again ? Y-NE }A@  #"@ A@# A@ 0A A'AAH-(}0 $ "@6- " }@6- "@6-( "@6-2 ! A%p!A0A< PRINTOUT ROUTINEF ! A&p! }!A&PP RR3JDAY RODS EMERGENCY PRIMARY SECONDARY POWER AVERAGE VALUEZ 3P:, }d 6-%@n $x REACTOR DIAGRAM X+@%@2/0@@I0@@@X(@ }} l,@@@1/@0@C/@0@@U/@@@g/@@lRV ,"(Thi }s is the reactor vessel, A@ l,@@@1/@&@C/@&@6U/@@6g/@ }@lRC * (This is the reactor core* A@ Z,@@@1/@@0C,@"@ }U/@"@0ZCR ,"(These are the control rods, A@ U,@@@1/@ @C/@ }@U/@@ t,@@'/@@9/@@K/@@8]/@@8o/@ }@EtEC /%(This is the emergency coolant/ A@ l,@(@ @1/@`@ C/@` }@0U/@(@0g/@(@ lPL 2(( This is the primary coolant loop2 A@ l,@U@@ }1/@u@C/@u@5U/@U@5g/@U@lHE ,"(This is the heat exchanger, A@ } ,@p@ @1/AP@ C/AP@pU/A5@pg/A5@ey,A @e/ }A @p /@p@p'/@p@e9,@p@UK/@p@@]/@@@o/@@0 }/@p@0/@p@ " 4*("This is the secondary coolant loop4 A@, ~,A@@i@1/A }@@0C/AE@%U/A@%g/A@0y/A@i~CT6 U,A5@e@1/A }5@0C/A @0U/A @e@ ,A @5'/A5@59,A5@@K/A @@ }],A @Eo/A5@E,A5@P/A @P,A @U/A5@UJ +!(This is th }e cooling tower+ A@T g,@E@S@1/@@SC/@@gU/@E@gg/@E@S }^ o,@G@W'/@x@W9,@G@XK/@x@X],@@@`o/@x@`h Q,@G }@b'/@x@b9,@G@cK/@x@cQTURr %(This is the turbine% A@| m,@@S }@1/@8@SC/@8@gU/@@gg/@@SmGEN o,@@`'/@7@ }`9,@@WK/@@c],@@Wo/@@c K,@@W'/@@c9,@ }@WK/@@c K,@"@W'/@"@c9,@#@WK/@#@c K,@'@W' }/@'@c9,@(@WK/@(@c K,@2@W'/@2@c9,@3@WK/@3@c } '(This is the generator' A@ 0&(0 A@ A INSTRUCTION ROUTI }NE 3 (}3(%This program simulates the operation  ,"(of a Nuclear Power Plant!, A@ ++(#The object is to op }erate the plant ))(!at as high an output as possible 0&(without causing a Π!0 A@ --(%The } adjust the amount 3)(!of heat produced by the reactor.3 A@& --(%The transfers heat 0 , }("(to the heat exchanger ., A@: %%(The takesD **("this heat from the heat exchangerN ))( }!and transfers it to the turbine.X 0&(which drives the .0 A@b ''(The secondary coolant then goesl ( }(( to the ,and thenv .$(back to the heat exchanger.. A@ **("The is used to } (shut down the reactor /%(when the other systems fail!/ A@ ""(Unlike the other coolants, (the em }ergency coolant "(is not recyled!" A@ (This means your supply 3)(!of emergency coolant is limited!3  }A@ (An increased flow of ''( will lower the (reactor temperture, &&(but will raise }the temperture )(of the heat exchanger.) A@ (An increased flow of  %%( will lower ' }'(the heat exchanger temperture, (and increase the* ((( power generated, but will raise4 0&(the cooling towe }r temperture!0 A@> 8'(Successful operation depends on8( the balanceH %%(between the high temperturesR H$( }needed for power generationH(and the temperture limitations\ (of the equipment.f 11()************* Ġ }*************p  A@ Az 9 (} (/( Do you want a print-out ? Y-N9 A@  +"@xA@+@ }A4P 4 (} (*( is your printer on ? Y-N4 A@  @A4P 6-@ A@ DISPLAY }SCORE ROUTINE ? (} ((5(!Want to see the high scores? Y-N? A@  "@6-@ G"@ G  }NAME  KWA DAYS  DAMAGE  DOLLARS   ..@@ D:HISCORE.SEQ -@@ } @ @@@@$'"@'  . }8@ A@B$L6-V2 (} ((.(PLEASE ENTER YOUR INITIALS2`..@@ } D:HISCORE.SEQj++@@ D:WORK.SEQt@~@@@ }@d !(@#(@0(@=(@J(@V6-d6-%@T * } @ (@-(@:(@G(@T(@X "(@#(@0(@=( }@J(@X6-%@`"* @ (@-(@:(@G(@T(@`6- }6-%@%!@ @%@ @ A7RE-WRITE FILE..@@ } D:HISCORE.SEQ++@@ D:WORK.SEQ J"@ }J NAME  KWA DAYS  DA }MAGE  DOLLARS-@@@(@2@<@F@P } @Z @d @n @x @   @ }@$E-@@"2( hit any key to continue< A@ B(}E$>#@@K:0) }@;@>$D:NUKE1FILEL ̠ҠҠԠ STATUS REPORT: DAYD } DERATEVERY LHILHIVERY LIGHTVERY LIGHT @ (2<FPZRPBRPBVERY LIGHT @ }@z&0:DNXblv  *4>HR\fpz }F }FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF?:<< to continue !o6-@6-@'6-@-6-36-?6-B7`K 6'3hihiHHȱȱ`8Hh` -'E…¦ -'`L-'` >'}"Ff ee&8L_' >'_Wń児0 &&86.ń児8}儅充FfFf8L_' '` Fj` &`p B V8l @( VhhlT(HHJJJJ}hh`hhlT( `iDiE`HhV(`Hh`Hh`Hh` w(IHiDiE B W(HI} B W(`ԆՄ ؠ0ȑ8)ȑ`HhL(0L(II襢 (iȑȩ-`H ( (hL(H} ( ()hL( (L[) (Ly) (L[) (L)Ly) (L)L) (L) (Lj) (L) (Lj) (L) (L( (L) (L( (L)}ȩ$&*i0:iȑ`V( LFĆ>%>Ć5%/E)ԵH膇hCI4}H12 ) ,L[1K:1X + +..IL1j ~,l 0.L1.9L1L1Ll1L1D : } 1..L1D :*.PZM1.ƍ..i.i. J..i.i. J.. * * ,.. +.Ω +}. ].I LH2L3 ,.. +{/ J..Ω +. ].I L2 ,.. +.Ω +.m}..i ].I L2L28..L2.i.i  m..i.i..Ѧ ..m.. }iii.i.i ... +.. /.. / ,"/ } J. +..IL3 ,L3Le2 ,L0L0``0&@<6-F:A,$AV+6-P:'AV,7AHK:Pryzm Slide Showby Darryl YongCopyright 1990, by Darryl Yong3/31/90Pryzm Slide Show and this accompanying documentation  }file is in the Public Domain. It may not be sold in any way except with the expressed written consent of the author.INTRO }DUCTION"Pryzm" is a new product that allows you to display 256 colors on a screen at the same time. The resolution is exac}tly the same as that of a Graphics 9/11 screen. Basically, Pryzm works by flipping between a color screen and a luminance sc}reen very quickly, so the end effect is 16 colors with 16 luminances, for 256 colors.For best results, whenever you use Pry}zm, turn the color up high enough so the colors are extremely bright. You may also have to turn up the brightness up a tad. } On my color monitor, I like to turn the color up to full blast, and increase the brightness a bit.OPERATIONUnder Sparta}dos, simply load PZMSLIDE.COM by typing the filename. Under Dos 2 and compatibles, use the L command from the Dos menu.Onc}e PZMSLIDE loads, it will prompt you for the drive from which to load. Insert your data disk, and press the appropriate key.} If there are no pictures on the disk, PZMSLIDE will simply exit to the prompt again. Otherwise, the pictures will be loade}d, and appear on the screen. Pressing any key except for Escape will 'advance' the picture; pressing Escape will return you }to the prompt. Once PZMSLIDE has exhausted all the pictures on the disk, it will start again with the first picture. If you} need to quit PZMSLIDE, press Escape from the drive prompt.BE WATCHING FOR MORE PRYZM PRODUCTS!GGER BUTTON ADVANCES THEc "SLIDES" AND THE KNOB CON-TROLS THE NOTE PLAYED FORTHE SOUND SLIDES. SCRIPTBY STEVE WRIGHT. +6-@F}6-@!6-+ A 6-S:,*T:, (* @p 6-( @F 6-%K!@! @F}PAAAAAAAAA AAAAA(AF}8APA`AAAAU$ZGG&@!AAAAA A!A"F}_$dn +@x'-@@'  PRESENTING -@@ THE$F} +@"-@@" ATARI"-@@" VIDEO&-@@&  F}SLIDESHOW+$,6( ( ((@++(#A FASCINATING WAY TO PRESENT INFOR-B((( MATION THAT ENGAGES THE F}AUDIENCED))(!AND SHOWS OFF THE CAPABILITIES OFF(THE ATARI COMPUTERS.J ( ( ($))(!ITF } ALLOWS THE SPEAKER TO PACE THE##(PRESENTATION WITH HIS TALK. ( ( ($( LIKE THIS!F!} ( ( (W$Xb((( we can demonstrate lower case...l ( ( ($((( OR OF"}UR GRAPHICS CHARACTER SET... ( ( (''(               ( (!!( {       ` F#}( ($ *..(&MAYBE Š DOES IT FOR YOU...4 ( ( ($+F$}!( ( (((((((!(**("ATARI HAS 3 TEXT MODES - THIS ONE,((OF COURSE,....... ( ( ($F%} +@*-@@*  THIS ONE.....K$LV +@` -@ @F&} ANDj&-@@&  THIS ONE!$ +@ 0&-@@&(F'} PLOTTING!-@-@0@   0$ +@#F(}#0@(*',@p@'/@@,9/@@0'/@p@09/@p@.F)}$0 @2',@@0'/@@@P34',@0@P'/@P@P69/@P@`'/F*}@0@`9/@0@P8$: @<',@@0'/A @P=>',A@P'/A0F+}@P@9/A0@`'/A@`9/A@PD$F @H',@P@U'/A@UF,}J$P-@R-@T0@U!!2@ @@&V X w$xF-} +@.-@@.(HOW ABOUT THIS...$ +@0@0F.}@@-@A@@#,@ #/@$A@ -@0@F/}"-@ , .-@0-@@20@&3-@ 4 6F0} ;0@?$@J +@O 0T#-@@#(SOUND!Y-@P F1}^-@c2@@%@h 0m-@ r |-@62@ F2}-@  $ +@(-@((YOU HAVE A CHOICE%-@%(F3}OF 8 DIFFERENT-@('VOICES'-A (-@((HIT IT MAESTRO...$F4}Š 6-@ A   6- A   6- A -@P  6-Q:,2@&F5}(S:,)(T:,A0 Ab 2k$lv +@" -"(YOU CAN EVEN HAVE+F6}-@@+(UP TO 4 VOICES(-@((AT THE SAME TIME!-A 2AP@F7}-A 2@@@@-A 2@@@-A F8}%%2@A@@-A -@ %%2AP%@%'@!!2@@F9}&@@!!2@@ %@//2@A%@$@@(S:,)(T:,AF:}  AR 2 22@2@$+-F;}@( ( THANK YOU( ( ((,)(! ANOTHER WRIGHT-ON PRODUCTION,(-@6 F<}2@ @-@@   "-@@6$ 0& * 6-3$ D:F=}SLIDSHOW@-@@   "-@@6$ 0& * 6-3$ D:D DISK CONTENTS - Front Side of Disk1. DISSOLVER CRE. Creates BASIC sub-routines for spiral or sweep dissolvesof any graJ?}phics mode screen. Excellent!Refer to magazine for "how to use".(Fred Pinho, ANTIC 1/86, p18)2. DISSOLVER DEM. A clever J@}demo of the"Dandy Dissolver". (Fred Pinho, ANTIC,1/86, S*P*A*C*E mods)3. FACE. "Face of the Galaxy" - Musicwith graphicJA}s. (Gary Gilbertson)4. FADER II. An enhanced ML Hi-Res picloader with dot-by-dot "lapse-dissolve"effects. To use: TransfJB}er to a picturedisk & rename AUTORUN.SYS. Compressedpictures (ie, KoalaPad, Micro Illustr.)must use a ".PIC" fn extender. JC}Normalpictures (ie, Micro Painter, any 62sector pic) use ".*IC" fn extenders.Reboot with this pic disk to view your"slideJD} show". Press OPTION to hold apicture on the screen; START to skipthe pause between pics; or SELECT to goto DOS. (PatrickJE} Dell'Era, ANTIC 5/85)5. FADER MOD. Use to change FADER II'spausing rate. Self prompting. BASIC.(Patrick Dell'Era, ANTICJF} 5/85)6. 3D GRAPHICS. A 3-D graphics editor.(Paul Chabot, ANTIC 10/85, JC mods)7. G.U.P. The Graphics Utility PackageJG}is a ML program which will speedup yourBASIC graphic commands & adds ten newones: circles, squares, patterned fills& more!JH} Read the magazine article forfull tutorial/instructions. For bestresults rename to AUTORUN.SYS & rebootto load. If loadedJI} from this menu, youmust press RESET upon load completion.(Darek Mihocka, ANTIC, 6/85, p45)8. G.U.P. DMO. A demonstratioJJ}n of someof G.U.P.'s capabilities. Load G.U.P.(per above) prior to running this demo.(Darek Mihocka, ANTIC, 6/85)9. HORSJK}E. A galloping horse demo usingcharacter graphics. (B.R.A.C.E.)10. MILOADER. Loads/displays Micro-Illustrator (KoalaPadJL}) pics. (ANTIC&JC)11. MUSICIAN. A "Music construction"program. Integral command list. Allowsediting of last note only! TJM}his versionis not compatable with the original!(A.Giambra, ANTIC, 6/85, pg37, JC mods)12. LAURA. Demo tune for The MusicJN}ianabove. Load "LAURA" to hear it play orto edit. (ANTIC disk, 6/85, JC mods)13. PENCILS. A sharp GTIA demo! (GreggTravJO}ares, ANTIC disk, 6/85, JC mods)14. SLIDE SHOW. A BASIC demo using theAtari to present computer "slides".(Steve Wright, JP}from B.R.A.C.E. disk) DISK CONTENTS - Back Side of Disk(NOTE: These programs should be loadedw/o BASIC to insure propeJQ}r operation.)1. FUJIBOINK. Famous Atari demo with abouncing multi-color "Fuji" logo.(Park '86)2. MCP. Multi-Colored PJR}layers demo.Brilliant colors. ML. (ANTIC 2/86)3. SPLASH. Splash colors on a Gr.7+screen. ACTION. (ANTIC, 4/85)4. SWAN.JS} Another sharp Atari demo withflying swan & twirling Fuji. (Park '86)5. VIEW 3D. Create 3-D wire frame picsin Gr 8/7+. JT}Magnify, shrink, rotate, &shift viewing position fairly fast. Seemagazine article for details. ACTION.(Paul Chabot, ANTIC JU}6/85, p37)6. HOUSE.V3D. A sample VIEW 3D image.(Paul Chabot, ANTIC 6/85)rticle for details. ACTION.(Paul Chabot, ANTIC HM