@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr  PLAYER.NOT FILE This file contains some notes and a few discrepancies with the DOC file. NOTE: Sometimes, if you wit}hdraw an attacking fleet, 1 or 2 subsequent attacks will also be withdrawn! This is not consistant, so BEWARE! Althoug}h the computer players have different 'personalities', be super careful of Akba Scipio! This dude is almost suicidal! }Mojo Khufu seems to use the multi- wave style of attack when he comes after a particularly useful planet of yours (especia}lly if it is a high producer and you have a lot of ships there). Domo Trajan is most noteworthy for exceptionally large } fleets in the mid- and end-game portions. 'He' also uses the multi-wave style some of the time. Very persistent fella! } DISCREPANCIES: There is mention in the DOC file of a galaxy map and a player information sheet. Neither of these were } present in my D/L from GEnie. I tried to alleviate some of the missing info in STARLORD.SHT. Now you are on your own! } Just for grins, try a game pattern like the following after you have gotten used to the play style. Worlds: 40 }(maxxed out) Turns: 99 (ditto) Players: 4 (ditto) Aliens: 3 (computer people) Neutrals build?} - Yes This will take about 15 to 20 min- utes or more per turn once it gets to mid-game. The neutral worlds are harde}r to capture as it pro- gresses. Three opponents make a nice gang war when they come after you (and don't think they won'}t!).  *n+)5! n (, n)1JJJn(n*o2 READ.ME FILE This file is a guide for the files in the STARLORD.ARC file. Be ad- vised that I D/Ld this game from a- }nother information system. What I got, you got (with the exception listed below. This disk does NOT include any DOS, s}o add your own choice. FILE NAME COMMENTS STARLORD.DOC 80 column print for- mat of the instruc-} tions. Copy from disk direct to the printer. Formatted } with Speedscript. Original DOC files (3) combined into one. STARLORD.S}HT I designed this one for tracking how many fleets I had out and what }planets I won or lost. Space allows for tracking the Empire } ships of your adver- saries as well. Prints 4 turns per 11" page - 5 pa}ges in all. Slow print due to underlining. STARLRDS Rename as AUTORUN.SYS } for an auto boot disk. LORDS.CMP, These are all files COMANDMI.SLE, needed for playing}. COMANDSA.T, DO NOT RENAME THEM! LORDSCRE.EN, STARS.FNT, WORLDS.FNT Please (C)opy to print PLAYER.NOT. This cont}ains some observations about this game that I have and some corrections to the DOC file. Enjoy! Larry Friday } CIS: 72327,2231 GEnie: XFRIDAY cȌaȌd b`aabZ STARLORDS - THE GAME Until the 24th Century man was confined to earth, exploring} the solar system and nearby stars. Space flight was measured in fractions of the speed of light. Then Tamara New }ton, inheriting the genius of her ancestor, developed an elegant theory that predicted the occurrence of portals in the!} universe. Portals drastically cut the length of space flights. Man quick- ly developed ships that could locate th"}e portals. The galaxy was finally open for exploration. Exploration proceeded rapidly. Only a few worlds wer#}e found suitable for colonization, and a very few of these advanced rapidly and began to dominate. Differ$}ences in culture arose. Bloody and devastating wars were fought. When all that man had worked for was on the eve of de%}struction, peace of a sort was hammered out. Future disputes would be decided by Star Lords especially trained to &}command unmanned ships and robot satellites, duelling with other Star Lords in the far reaches of space. The ultimate '} victory was now complete control of the galaxy. It is now the 27th Century and you are a Star Lord, competing w(}ith up to 3 other Star Lords for control of a galaxy having myriad variations. The computer can play the role of as)} many as 3 Star Lords. Your ability to command the robot fleets and extend your control will determine the outcome *} of the conflict. SYSTEM REQUIREMENTS An ATARI computer with 48K RAM, one disk drive and one joystick. +} LOADING INSTRUCTIONS With the computer turned off, remove any program cartridges and turn on the dis,}k drive and monitor. Insert the program disk in the drive. On 400/800 systems simply turn on the computer. On XL syst-}ems, press the OPTION key while turning on the computer. The scenario program will load automatically. After the .}title screen appears, press the START key when ready to play. RULES AND BACKGROUND 1 to 4 players c/}ompete for control of the known galaxy. Each player begins with control of a Home world and a fleet of 120 ships. By o0}rdering fleets of various sizes players attack and attempt to eliminate opposing fleets, gaining control of worlds.1} Worlds controlled by a player will build ships every year for the player controlling the world, and these ships c2}an then be ordered to attack or sent to allied worlds. Additional ships are also built at a rate determined by the tota3}l ships built by worlds under a player's control and placed on them for future use. GAME LIMITATIONS 4} MIN. MAX. NUMBER OF PLAYERS 1 4 5} NUMBER OF COMPUTER PLAYERS 0 3 NUMBER OF TURNS (YEARS) 10 99 6} NUMBER OF WORLDS 10 40 SHIP BUILDING, PER YEAR 0 18 7} FLEET SIZE, IN TRANSIT 1 1,999 FLEET SIZE, WORLD FLEET 0 1,999 8} NUMBER OF FLEETS, IN 0 30 TRANSIT (PER PLAYER) 9} STARLORDS - THE GAME HE WORLDS 40 Worlds are available for game scenarios. Each world has a nominal sh:}ip building capacity that is adjusted during each turn according to the stability of that world's economy. HO;}ME WORLDS NAME SHIPS ECON. Triton 12 S Palladia<} 12 S Draco 12 S Knossos 12 =} S NEUTRAL WORLDS NAME SHIPS ECON. NAME SHIPS ECON. Orion>} 9 S Kepler 8 C Artica 7 U Falchion 6 ?} S Rhea 5 S Pyxis 4 C Volans 3 U Hy@}dra 9 S Titus 8 S Lyrae 7 C Argos 6 A} U Einstein 5 S Alesia 4 S Ceti 3 C EB}phesus 9 U Megiddo 8 S Terminus 7 S Centauri 6 C} C Amazon 5 U Luxor 4 S Ishtar 3 S D} Baybars 6 C Krypton 9 U Tethys 8 S Terra 7E} S Oberon 6 C Tycho 5 U Galileo 4 S F} Sahel 3 S Helios 9 C Ocean 8 U Spartos G} 7 S Newton 6 S Elysium 5 C Irata 4 U H} Janus 3 S WORLD ECONOMY A world's economy affects the annual production of shiI}ps. There are 3 levels of economic stability. S = Stable, mature economy capable of building 150% of thJ}e nominal building rate. C = Fluctuating economy subject to declines to 50% of the nominal buildingK} rate. U = Unstable primitive economy where there may be no ships built. Example A - Orion, an 'S'L} world will build 9 ships 50% of the time and 13 ships 50% of the time. Odd nominal rates are always rounded to the nexM}t lower even number. Example B - Lyrae, a 'C' planet will build 7 ships 50% of the time, 4 ships 50% of N}the time. Example C - Ocean, a 'U' world will build 8 ships 50% of the time, 0 ships 50% of the time. O} During scenario design, each player will be assigned a Home world. The remaining worlds in the galaxy are selecP}ted randomly by the computer from the Neutral worlds. If there are less than 4 players, remaining Home Q} STARLORDS - THE GAME worlds may also be selected to start as Neutral worlds. Each world is only R}selected once, so a 40 world galaxy will have every available world. Each world will also be identified by a number. S} NEUTRAL WORLD ACTIVITY At the beginning of a game, each Neutral world will have a fleet equal to one T}full year of its nominal ship building rate. If during scenario design the Neutral worlds are instructed to build fleetU}s, then each year they will build ships equal to one-half the nominal rate, adjusted to their economy. If not ordeV}red to build the initial fleet is never reinforced. Until a player conquers or scouts a neutral world its' ship buildingW} rate is difficult to determine. Neutral world fleets never attack other worlds. Example A - Neutral Worlds X}build fleets. Falchion, an 'S' world has a nominal ship building rate of 6. A player invading Falchion on turY}n 1 would encounter 9-10 ships (6+3+1 possible). Unless the world is conquered it will continue to build defenZ}sive ships at the same rate. Example B - Neutral worlds do not build fleets. Tycho has a nominal sh[}ip building rate of 5. The first player to in- vade Tycho will encounter 5 ships on any turn. No additional defensive\} ships will be built. Once a Neutral world has been conquered it will always be allied to a player. ]} It will build ships at the nominal rate, adjusted by its economic type. These ships are controlled by the player in co^}ntrol of the world. ROBOT SHIPS Each player selects a ship design. There are 6 ship designs which _}differ in both appearance and accuracy of their weapon when Attacking and Defending. The Attack and Defense factors hav`}e a range of 0.8 to 1.2. With 0.8 as a basis the accuracy of fire increases on the average as follows: a} 0.8 0.9 1.0 1.1 1.2 0% 2% 4% 7% b} 9% Each ship design Attack and Defense factors when added together always equal 2, so no ship dc}esign has an overall advantage. A design can only be selected once. Ships used to defend Neutral worlds will be of a dd}esign not chosen by a player and have a Defense factor of 1.0. THE GALAXY AND FLEET TRAVEL TIME Thee} galaxy will vary in size according to the number of worlds it has, and is represented by a grid. # OF WORLDSf} SIZE OF GALAXY 33-40 18x20 25-32 16x18 17-24 g} 14x16 10-16 12x14 During scenario design, the galaxy will be constructed and woh}rlds placed on the grid by the computer. Each player has their own color to indicate their home world, with Neutrai}l worlds shown as one size colored blue on white. Players have the option to have the galaxy reconstructed. In ordj}er to determine if the galaxy is acceptable, it is important to understand Fleet Travel Time. k} STARLORDS - THE GAME TIME AND DISTANCE TABLE Distance from one point to adjacent horizontal or vl}ertical point 500 light years. One year flight, maximum range 1000 light years. Two yearm} flight, maximum range 3000 light years. Three year flight, maximum range 6000 light years. Fn}or 4 or more years, add 3000 light years range for each added year. Using this table and the map "THE GALAXY"o} on the following page, a fleet sent from world 01 to world 02, e.g., would arrive at the end of the same turn (yeap}r) if world 02 is 1000 or less light years away, at the end of the next turn if 1001-3000 light years distant, and so onq}. A galaxy of reasonable design should have about 20% of the worlds within 2 years flight time of your Home world.r} SUGGESTED SCENARIOS Beginner: One player, 10-16 worlds, 10-20 turns and Neutrals build fleets. s} 2 player games: 17-24 worlds, 30-40 turns and Neutrals build fleets. 3 player games: 25-32 worldt}s, 50-75 turns and Neutrals do not build fleets. 4 player games: 33-40 worlds, 50-100 turns and Neutralsu} do not build fleets. SCENARIO DESIGN NEW OR SAVED GAME? To start a new game, press 'N'.v} To continue a game previously saved, press 'S' and follow the simple instructions. NOTE that pressing w}the 'ESC' key during scenario design will restart the entire process. NUMBER OF PLAYERS (1-4) Enterx} the number of players, including any computer opponents that are going to play. # OF COMPUTER PLAYERS (0-X)y} Enter the number of computer players. At least one human player is required. HOW MANY WORLDS (10-4z}0) Enter the number of worlds that the galaxy will have. HOW MANY TURNS (10-99) Enter the numb{}er of turns (years) that the game will be played. STARLORDS - THE GAME ILL |}NEUTRAL WORLDS BUILD DEFENSIVE FLEETS (1-YES 2-N0) Press '1' if the Neutral worlds are to build fleets. Press '2' }}for no additional defensive ship building. ENTER PLAYER'S NAME The Home world that you control is i~}ndicated. Enter your name which will be prefaced by 'Lord'. If your name is less than 6 letters long, press RETUR}N after entering it. ANY CHANGES (1-YES 2-N0) Press '1' if changes to the scenario are desired. All pre}ceding steps will be repeated. If no changes are needed, press '2'. Now plug a joystick into the left port. } SHIP SELECTION The ship designs are now displayed. Select a ship by moving the joy- stick up or dow}n until the number corresponding to the design is shown at the bottom of the screen. The ship is assigned to you and er}ased from the screen. The other players then select from the remaining ships until all players have a design. } GALAXY CONSTRUCTION The computer now constructs a galaxy. Each player's Home world is indicated by its} own color, with the Neutral worlds shown as smaller blue on white worlds. Each player should have the choice }to have the galaxy remade. Move the joystick right for a new galaxy. Move it left if the galaxy is satis- factory}. All computer opponents, if any, will then accept or reject the galaxy. GAME LOAD Once all player}s have accepted the galaxy, the computer will request that a formatted disk be placed in the drive. You may us}e the game disk to store one scenario file. When the proper disk is in the drive, press the joystick trigger to save th}e scenario. Then make sure the game disk is in the drive and press the trigger. The Game program will load and} run automatically. Once the game program and scenario have been loaded, the World Status Chart is displayed.} WORLD STATUS Human players take their turn in a random sequence. Each player has their own color w}hich indicates the worlds that they control. Neutral worlds are shown simply as blue on white numbers. Inform}ation about each world is listed. From left to right, the Star Lord controlling the world, the world number, the nomina}l ships built per year by the world, and the size of the fleet stationed at the world. All fleet orders are given w}hen WORLD STATUS is displayed. FLEET ORDERS All fleet orders should be top secret. To order a fleet, mo}ve the joystick up or down until the world that the fleet is being sent from (one that you control) is shown next t}o 'FROM-' and press the trigger. Then move the joystick up or down until the world the fleet is being sent to is s}hown next to the 'TO-' and press the trigger. Next move the stick in the same manner until the fleet size is correc}t and press the trigger. Press the trigger again to launch the fleet. You may cancel the order at any time prior }to launch by moving the joystick left. After a fleet is launched it cannot be ordered back. Use the Fleet Log pro}vided to note your fleet moves. STARLORDS - THE GAME To end you turn, move the st}ick right before starting a fleet order. Do this only after you've issued all of your fleet orders. To exit th}e World Status display, press the trigger before starting a fleet order. A menu will appear. Position the arrow by mov}ing the stick up or down, and press the trigger when the flashing arrow is next to the desired selection. } MENU SELECTIONS - WORLD IDENTITY MAP This is the layout of the galaxy showing the worlds in their respect- i}ve positions. Each player has their own color which indicates the worlds under their control. Neutral worlds are shown} as blue on white. Color designations will change as players lose or gain control of worlds. A chart has been pro}vided to note the location of the worlds if desired. WORLD SHIP BUILDING MAP This map portrays the galax}y with the worlds sized according to their nominal ship building rate. A scale is shown on the lower portion of the } screen indicating the nominal ship production of different sized worlds. Color designations are the same as for the Wo}rld Identity Map. Neutral worlds are always shown as size '5' worlds, blue on white. FLEET TRAVEL TIME } The World Identity Map is displayed to aid calculations. Move the stick as in ordering fleets. The distance betwe}en any two worlds can be determined, along with the year that a fleet would arrive if sent from one to the other. } PLAYER STATUS The Player Status chart shows for each player the number of worlds that they control, }the combined size of the fleets stationed at those worlds, the total nominal ship building rate of the worlds, the numbe}r of fleets in transit and the combined size of the fleets. PREVIOUS YEAR SHIP PRODUCTION The Ship }Production chart is displayed, showing the number and name of each planet, the number of ships it built in the previous }year and the type of economy it has. The current player's worlds are indicated by the world numbers shown as inver}se. Neutral worlds do not have an ID number and are in a random sequence, if possible. SAVE GAME M}ake this selection to save a game in progress. Follow the simple in- structions on the screen. The game disk may be us}ed to save one scenario. END GAME You may end the game prematurely. The game should be saved ocasional-} ly just in case this option is selected by accident. The computer will verify that you really want to end the gam}e, and announce a winner, if any. SUBSPACE COMMUNICATION After all human players have taken their turn, }computer players will take theirs. During a computer player's turn, communications are picked up by the c}omputer via Subspace channels. The messages are encoded and impossible to read. The level of activity can be ascertain}ed, however, for each com- munication is a fleet order of one sort or another. EMPIRE SHIPS After a}ll players have taken their turn, each player will have their worlds displayed with the number of ships built by each wo}rld during the STARLORDS - THE GAME past year. A tally is made of the total number of} ships built. Empire or bonus ships are then alloted to the player equal to one-third of the total (rounded to the} lowest whole number). These ships can be placed on any one of the player's worlds. Move the stick up or down} until the world to receive the ships is shown and press the trigger. The remaining players will proceed in a similar m}anner. This ends the Fleet movement phase of a turn. FLEET ARRIVALS AND WORLD ATTACKS Fleet arriva}ls and invasions will now begin. Fleets do not arrive in the order that they were sent. After all fleets due have arri}ved and attacks made the turn ends and the next begins until the game ends. SHIP COMBAT Combat is r}esolved by the computer in accordance with the Peace of Oberon, signed by all world leaders in 2486. Regardless of fle}et size a maximum of 15 ships per side duel at a time, defender on the left, attacker on the right. Sides} alternate fire of the ships' Photon torpedoes until the last ship has fired. Replacements, if any, arrive and combat c}ontinues until one side is completely eliminated. If the attacker or a neutral world fleet has been wiped out then} combat has ended. WITHDRAW FLEET It is possible to withdraw attacking fleets during Ship combat. Prior} to the initial appearance of the attacking fleet, or before replacements arrive, a green background will signal to} the attacking Star Lord that he may withdraw his fleet to the nearest world in his control. Pressing the trigger }at this time will automatically withdraw the fleet. Do not hang on the trigger, as this will allow the opposing fleet t}o jam the signal, in- dicated by a red background. Subspace channels are clear for transmitting orders to withdraw} only ocassionally. COMMAND SATELLITES If a world under attack has been controlled by its Lord for at le}ast one full turn, the defender will send the world Command Satellite to battle if the defending fleet was eliminat}ed. The Command Satellite's offensive weapon is the Mark IV disruptor missile, rated 90% effective against all shi}ps within range. The missiles are fired in tandem at the attacking ships. After any replacements arrive, the attacking} ships then fire on the Satellite. A torpedo must hit the power core at the exact center of the Satellite to be ef}fective. Combat continues until either side is destroy- ed. If the defender is eliminated then control of the world pa}sses to the attacking Star Lord. ANTI-MISSILE PLASMA FIELD All attacking fleets are equipped with t}his defensive weapon. Used to destroy Mark IV missiles, the technology for Plasma Fields is immature and the energ}y requirments to generate one are extreme. Thus the weapon is unreliable. Prior to a Mark IV missile launch, an } operational Plasma Field is signalled by a green background. Press the trigger to activate the field. Pressing the }trigger too soon will abort activation of the field, signalled by a red background. A Plasma Field is operational }just long enough to desegregate and atomize Mark IV missiles. SATELLITE SNUB MISSILES As a counter measu}re to Plasma Fields, it is sometimes possible for the defending Star Lord to destroy them with Snub Missiles. The defen}der launches Snub missiles by pressing the START key on the computer console. The Snub missile will explode when in} contact with the Shield generators. STARLORDS - THE GAME Pressing the START key befor}e it is needed does NOT abort a Snub missile launch. THE LORDS AKBA SCIPIO Last of the ancient} Star Lords, Scipio is more machine than man. Prosthetic manipulators for arms and treads for legs, his nutritional re-} quirements include a daily recharge of his batteries. He has refused to take on any apprentices, claiming youth at} the age of 306. DOMO TRAJAN Over 200 hundred years old, Trajan is no spring chicken either. A vet}eran of many campaigns, he trained under Callisto, greatest of the ancient Star Lords. He replaced his master after tri}umphing over him in a duel that lasted fifty years. MOJO KHUFU By contrast Khufu is a newcomer to t}he Star Lord clique, only recently turning 80. Vicious and unrelenting, he rose through the ranks quickly by assas}sinating the opposition if he couldn't beat them in a fair fight. He claims direct lineage to the ancient Pharoahs. } DESIGNER NOTES Some space strategy games are more like 'Visicalc in Space' than stim- ulating competit}ion. Star Lords attempts to provide the best of two worlds; challenges to the mind by making it hard to win decisively }and enjoyable graphics and sound. The end result is I hope hours of enjoyment. My favorite Star Lord games ar}e the wide open ones with 40 worlds, no Neutral Ship building and 3 opponents. This game must initially resemble t}he Oklahoma Land Rush, as players snap up neutral worlds as fast as their fleets can get to them. After the neutrals ar}e eliminated a period follows where playeres consolidate their holdings and plot against the opponents. Don't }spread your ships too thin or your empire might get torn to shreds. Attack worlds that are in good locations where they} can be protec- ted as well as offer protection. The ability to counterattack and regain lost worlds is significan}t. When attacking, make sure that you send enough ships to take on the Command Satellite after eliminating the} enemy fleet. In multi-player games where there is still a balance of power, try to avoid frequent large battles. } This will inevitably weaken your overall position. The computer players can be very tough if they have the advantage. } When one player gets stronger than the rest they try to gang up on him. The ability to manage your ships, putting} them where you need them and discouraging large battles that you don't want to fight are the two most important skills }in Star Lords. ACKNOWLEDGEMENTS Star Lords was produced using copyrighted software products of Mona}rch Data Systems, Cochituate, MA 01778, and PM Animator, copyright 1983 by Tronix, 2265 Westwood Blvd., L.A., CA 90}064 STARLORDS - THE GAME ........................................}................................... Downloaded in ARCd format from GEnie on 17 April 1987. Doc files 001 - 003 } combined into this document 18 April 1987. Larry Friday GEnie: XFRIDAY CIS: 72327,2231 } ........................................................................... }  AA2$,ȠԠ.#"@ A0 STARLORDS Turn Tally Sheet Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Pla }ced at: _ _ _ _ =============================================================================== | No. of Fleets } | Planets Won | Planets Lost | Player | Empire | Where | ============================================================= }================== | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 |  }_ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ }_ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | | }12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ } _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | } | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _|  }_ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | =============================================================================== }Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ ============================== }================================================= | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Whe }re | =============================================================================== | 30 29 28 27 26 25 | | | } || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _| }| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 1 }4 13 | | | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _ }| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ } _| | 6 5 4 3 2 1 | | | || | | | | | | _ _ _ _ _ } _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| } _ _ _ _ _ _ _ _| | | =============== }================================================================ Turn No.: _ _ _ _ No. of Empire Ships: _ _ }_ _ Placed at: _ _ _ _ =============================================================================== | No }. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | ================================================== }============================= | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 } 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _  }_ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | } | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ }_ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | } | | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ } _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | ======================================================================== }======= Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ =================== }============================================================ | No. of Fleets | Planets Won | Planets Lost | Player | Em }pire | Where | =============================================================================== | 30 29 28 27 26 25 | } | | || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _  }_ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 } 17 16 15 14 13 | | | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ }_ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ }_ _ _ _ _| | 6 5 4 3 2 1 | | | || | | | | | | _ }_ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ } _ _ _| _ _ _ _ _ _ _ _| | | ==== }=========================================================================== } STARLORDS Turn Tally Sheet Turn No.: _ _ _ _ No }. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ =========================================================== }==================== | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | ====================== }========================================================= | 30 29 28 27 26 25 | | | || | | } | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ }_ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || } | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ } _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | } | | || | | | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ }_ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| !}| | ============================================ "}=================================== Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _  #}_ _ =============================================================================== | No. of Fleets | Planets Won | $} Planets Lost | Player | Empire | Where | =============================================================================== %} | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| &}_ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ '}_ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | | 12 11 10 9 8 7 (}| _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ )} _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | | | *} | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _  +}_ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | ,} | =============================================================================== Turn No.: _ _ -} _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ ================================================ .}=============================== | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | =========== /}==================================================================== | 30 29 28 27 26 25 | | | || | 0} | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _  1}_| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | 2} | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ 3} _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 4} 3 2 1 | | | || | | | | | | _ _ _ _ _ _| _ _ _ _  5}_ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _  6}_ _ _| | | ================================= 7}============================================== Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: 8} _ _ _ _ =============================================================================== | No. of Fleets | Pl 9}anets Won | Planets Lost | Player | Empire | Where | ==================================================================== :}=========== | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 | _ _ _ ;} _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _  <}_ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | | 12 11 1 =}0 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| >}_ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | ?} | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ @} _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | A} | =============================================================================== B} STARLORDS Turn Tally C}Sheet Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ ==================== D}=========================================================== | No. of Fleets | Planets Won | Planets Lost | Player | Emp E}ire | Where | =============================================================================== | 30 29 28 27 26 25 | F}| | || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ G} _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 H}17 16 15 14 13 | | | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _  I}_ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _  J}_ _ _ _ _| | 6 5 4 3 2 1 | | | || | | | | | | _  K}_ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ L}_ _ _| _ _ _ _ _ _ _ _| | | ===== M}========================================================================== Turn No.: _ _ _ _ No. of Empire Ships: N} _ _ _ _ Placed at: _ _ _ _ ============================================================================= O}== | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | ======================================== P}======================================= | 30 29 28 27 26 25 | | | || | | | | | 2 Q}4 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ R}_| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | S} | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ T} _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | U} || | | | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _||  V}_ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | W} | ============================================================== X}================= Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ ========= Y}====================================================================== | No. of Fleets | Planets Won | Planets Lost | Pl Z}ayer | Empire | Where | =============================================================================== | 30 29 28 27 26 [} 25 | | | || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _ \}| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ ]}_| | 18 17 16 15 14 13 | | | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ ^}_| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _} _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | | | | `} | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _  a}_ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | b} | =============================================================================== Turn No.: _ _ _ _ No. of Em c}pire Ships: _ _ _ _ Placed at: _ _ _ _ ================================================================== d}============= | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | ============================= e}================================================== | 30 29 28 27 26 25 | | | || | | | f} | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _  g}_ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | q}B PLAYER NOTB READ ME BSTARLORDDOCBSTARLORDSHT | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ r}_ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | s} | || | | | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _  t}_ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | u} | =================================================== v}============================ w} STARLORDS Turn Tally Sheet Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: x} _ _ _ _ =============================================================================== | No. of Fleets | Pla y}nets Won | Planets Lost | Player | Empire | Where | ===================================================================== z}========== | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 | _ _ _ {}_ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ |} _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | | 12 11 10 }} 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _|  ~}_ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | }| | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ }_ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | =============================================================================== Turn No. }: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ ====================================== }========================================= | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | = }============================================================================== | 30 29 28 27 26 25 | | | || } | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ }_ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | } | | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _  }_ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } 6 5 4 3 2 1 | | | || | | | | | | _ _ _ _ _ _| _ }_ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ }_ _ _ _ _ _| | | ======================= }======================================================== Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ }Placed at: _ _ _ _ =============================================================================== | No. of Fle }ets | Planets Won | Planets Lost | Player | Empire | Where | ========================================================== }===================== | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 | } _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ }_ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | } | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ } _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | } | | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| } _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | =============================================================================== } Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ =========================== }==================================================== | No. of Fleets | Planets Won | Planets Lost | Player | Empire | }Where | =============================================================================== | 30 29 28 27 26 25 | | }| || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ }_|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 1 }5 14 13 | | | || | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ } _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ } _ _| | 6 5 4 3 2 1 | | | || | | | | | | _ _ _ _ } _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _  }_| _ _ _ _ _ _ _ _| | | ============ }=================================================================== } STARLORDS Turn Tally Sheet Turn No.: _ _ _ _ No. of Emp }ire Ships: _ _ _ _ Placed at: _ _ _ _ =================================================================== }============ | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | ============================== }================================================= | 30 29 28 27 26 25 | | | || | | | } | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ } _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | } | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _  }_ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | } | || | | | | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ } _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | ==================================================== }=========================== Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ } =============================================================================== | No. of Fleets | Planets Won | Planets } Lost | Player | Empire | Where | =============================================================================== | 30 2 }9 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ } _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ } _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | | 12 11 10 9 8 7 | _ _ } _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _  }_ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | | | | } | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _ }| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | =============================================================================== Turn No.: _ _ _ _ } No. of Empire Ships: _ _ _ _ Placed at: _ _ _ _ ======================================================== }======================= | No. of Fleets | Planets Won | Planets Lost | Player | Empire | Where | =================== }============================================================ | 30 29 28 27 26 25 | | | || | | } | | | 24 23 22 21 20 19 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ }_ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | }|| | | | | | 12 11 10 9 8 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ } _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 } | | | || | | | | | | _ _ _ _ _ _| _ _ _ _ _ _| }_ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ }| | | ========================================= }====================================== Turn No.: _ _ _ _ No. of Empire Ships: _ _ _ _ Placed at: _  }_ _ _ =============================================================================== | No. of Fleets | Planets Wo }n | Planets Lost | Player | Empire | Where | ============================================================================ }=== | 30 29 28 27 26 25 | | | || | | | | | 24 23 22 21 20 19 | _ _ _ _ _  }_| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| }_ _ _ _ _ _ _ _| | 18 17 16 15 14 13 | | | || | | | | | 12 11 10 9 8 } 7 | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ } _ _ _ _ _ _| _ _ _ _ _ _ _ _| | 6 5 4 3 2 1 | | | || | | | } | | | _ _ _ _ _ _| _ _ _ _ _ _| _ _ _ _ _ _|| _ _ _ _ _ _| _ _ _ _ _  }_ _ _ _| _ _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _| | } | =============================================================================== } ter chord D( then press returnN A%VS A FPA6-+6. 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ANOTHER WRIGHT-ON PRODUCTION,(-@6 F<}2@ @-@@   "-@@6$ 0& * 6-3$ D:F=}SLIDSHOW@-@@   "-@@6$ 0& * 6-3$ D:D DISK CONTENTS - Front Side of Disk1. DISSOLVER CRE. Creates BASIC sub-routines for spiral or sweep dissolvesof any graJ?}phics mode screen. Excellent!Refer to magazine for "how to use".(Fred Pinho, ANTIC 1/86, p18)2. DISSOLVER DEM. A clever J@}demo of the"Dandy Dissolver". (Fred Pinho, ANTIC,1/86, S*P*A*C*E mods)3. FACE. "Face of the Galaxy" - Musicwith graphicJA}s. (Gary Gilbertson)4. FADER II. An enhanced ML Hi-Res picloader with dot-by-dot "lapse-dissolve"effects. To use: TransfJB}er to a picturedisk & rename AUTORUN.SYS. Compressedpictures (ie, KoalaPad, Micro Illustr.)must use a ".PIC" fn extender. JC}Normalpictures (ie, Micro Painter, any 62sector pic) use ".*IC" fn extenders.Reboot with this pic disk to view your"slideJD} show". Press OPTION to hold apicture on the screen; START to skipthe pause between pics; or SELECT to goto DOS. (PatrickJE} Dell'Era, ANTIC 5/85)5. FADER MOD. Use to change FADER II'spausing rate. Self prompting. BASIC.(Patrick Dell'Era, ANTICJF} 5/85)6. 3D GRAPHICS. A 3-D graphics editor.(Paul Chabot, ANTIC 10/85, JC mods)7. G.U.P. The Graphics Utility PackageJG}is a ML program which will speedup yourBASIC graphic commands & adds ten newones: circles, squares, patterned fills& more!JH} Read the magazine article forfull tutorial/instructions. For bestresults rename to AUTORUN.SYS & rebootto load. If loadedJI} from this menu, youmust press RESET upon load completion.(Darek Mihocka, ANTIC, 6/85, p45)8. G.U.P. DMO. A demonstratioJJ}n of someof G.U.P.'s capabilities. Load G.U.P.(per above) prior to running this demo.(Darek Mihocka, ANTIC, 6/85)9. HORSJK}E. A galloping horse demo usingcharacter graphics. (B.R.A.C.E.)10. MILOADER. Loads/displays Micro-Illustrator (KoalaPadJL}) pics. (ANTIC&JC)11. MUSICIAN. A "Music construction"program. Integral command list. Allowsediting of last note only! TJM}his versionis not compatable with the original!(A.Giambra, ANTIC, 6/85, pg37, JC mods)12. LAURA. Demo tune for The MusicJN}ianabove. Load "LAURA" to hear it play orto edit. (ANTIC disk, 6/85, JC mods)13. PENCILS. A sharp GTIA demo! (GreggTravJO}ares, ANTIC disk, 6/85, JC mods)14. SLIDE SHOW. A BASIC demo using theAtari to present computer "slides".(Steve Wright, JP}from B.R.A.C.E. disk) DISK CONTENTS - Back Side of Disk(NOTE: These programs should be loadedw/o BASIC to insure propeJQ}r operation.)1. FUJIBOINK. Famous Atari demo with abouncing multi-color "Fuji" logo.(Park '86)2. MCP. Multi-Colored PJR}layers demo.Brilliant colors. ML. (ANTIC 2/86)3. SPLASH. Splash colors on a Gr.7+screen. ACTION. (ANTIC, 4/85)4. SWAN.JS} Another sharp Atari demo withflying swan & twirling Fuji. (Park '86)5. VIEW 3D. Create 3-D wire frame picsin Gr 8/7+. JT}Magnify, shrink, rotate, &shift viewing position fairly fast. Seemagazine article for details. ACTION.(Paul Chabot, ANTIC JU}6/85, p37)6. HOUSE.V3D. A sample VIEW 3D image.(Paul Chabot, ANTIC 6/85)rticle for details. ACTION.(Paul Chabot, ANTIC HM