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A6}Pt F:Ad,"AUA0~`AdAU!"@,@6 ApV@@P:` 7}B ( ( $C@ B(9(C A`2,($}ҠĠŠ8}Ҡ/(2(( PLEASE WAIT....467@,. %67A2,.|467@,.467@,. %67A(9},.|467@,.Q-AU"J67+$@,%@<+$@,%@,.N Q$ccBRK ,ORAB,,,,ORAZ,:}ASLZ,,PHP ,ORA@,ASLA,,,ORAN,ASLN,,BPLR,ORAC,,,,ORAU,ASLU,,CLC ,ORAY,,,,ORAXllASLX,,JSRN,ANDB,,,BITZ,ANDZ,ROLZ,,PLP ,AND@,;}ROLA,,BITN,ANDN,ROLN,,BMIR,ANDC,,,,ANDU,ROLU,,SEC ,ANDY,,,mmANDX,ROLX,,RTI ,EORB,,,,EORZ,LSRZ,,PHA ,EOR@,LSRA,,JMPN,EORN,<}LSRN,,BVCR,EORC,,,,EORU,LSRU,,CLI ,EORY,,,mmEORX,LSRX,,RTS ,ADCB,,,,ADCZ,RORZ,,PLA ,ADC@,RORA,,JMPJ,ADCN,RORN,,BVSR,ADCC,=},,,ADCU,RORU,,SEI ,ADCY,,,mmADCX,,,,STAB,,,STYZ,STAZ,STXZ,,DEY ,,TXA ,,STYN,STAN,STXN,,BCCR,STAC,,,STYU,STAU,STXV,,TYA ,S>}TAY,TXS ,,hhSTAX,,,LDY@,LDAB,LDX@,,LDYZ,LDAZ,LDXZ,,TAY ,LDA@,TAX ,,LDYN,LDAN,LDXN,,BCSR,LDAC,,,LDYU,LDAU,LDXV, ffCLV ,?}LDAY,TSX ,,LDYX,LDAX,LDXY,,CPY@,CMPB,,,CPYZ,CMPZ,DECZ,,INY ,CMP@,DEX ,,CPYN,CMPN,DECN,,BNERllCMPC,,,,CMPU,DECU,,CLD ,CMPY@},,,,CMPX,DECX,,CPX@,SBCB,,,CPXZ,SBCZ,INCZ,,INX ,SBC@,NOP ,,CPXN,SBCN,INCN,55BEQR,SBCC,,,,SBCU,INCU,,SED ,SBCY,,,,SBCX,INCA}X,D2:DISASSEM.BASccccccccccccccccccccccccccccc'h h Lx+!EF 5L1L!D,I,Hh7$c (c)1983 Action Computer Services  B JKIHiDiELV`L=$C} =$ BLV`JL$$l L$ &` Fj`8冨凪` $EӅӥD} $`ʆǪƩ Ɛee` $ƦʆǢ &Ɛeǐ % %L$ $'&&&8儨児E}祂*L$&&*ń8&&L$ [%`hihiHHȱȱL$c !#3`F}L$JJJJ`H $h`Hȩh r$L% {$L% %$L% -$L% 3$H8G}`HhHh _&L% BHI V䅠L% L& =$L%Ԇ ؠPIPP`H} &P -$L% &L& &L& 'L&H- &8塪墨hL' 'L& &'L& &ȹP`I}텠8堨塪 &芨Oȩ-`PP &P棩 Ѥģ0-ģ6000:,80H J}& &ehe&eģ0ʥ 8堅塅`$ &&*i0:0i &Ʀ`¢ 护K}°ڱ%ȱ%E &L`(担CS R&L`(I 'L`(H (L`( &L`( &B V %NLMȑL}` MLN%B VL%S:)E:)[\ZUVT` )))` )L& )L& )L&) M} ` )L& &%` 0d $ҥ `2)2ҩ`p`0)9)`@N}0)ӈJJJJ)`Ѕ`ȱ`` *ȥ`HhƣĢ`O}ƥĤ`Ѣ *`ȱѢĦ`膡``ťƤe8P}夰L* Ƥ8`ŦeѠe桊L*,($, j. , 4X$ Q}840(Vt840@<$ @>$$|$$  0 the title page."){p&PrintE("Press any o00uR}?++n to ++L ,++L,+Щ *+ *+ *ЩS} * *+L{,++"/Э+L,"/Lp-+IL,>/L,./+++ m,*(m,8T}񮅬񮅭8逅+ m+*(m+1+1+++ $ԭ++L5-"/`+ m+*(mU}++q+qo) oЭ++`intL}- %w-w-)w-x- y-)w-`PL---)--L-V}-L--+ m+*(m++q+q+ m+*(m+- &%ee`t")L0.(.(.)(.(. W}-,.+.(.L.+ m+*(m+,.+. *L.8(.(.*.).+ m+*(m+8.ȱ..)X}..*.L.rd+.m).,.m*.(.=+).*.L.`HE WEAPONS"m Poke(lm,4)mPosition(4,10)l&PrintE(" TheY} players are armed with")l*PrintE("three weapons: grenades, lasers,")l"PrintE("and electrified discs...")sl WaiZ}tKey()cl\lBorder()MlPosition(15,5)8lPrintE("THE DISC")L0 %.+L0`.)....8..+.[}... .LX0..Э..+`. -//+ m+*(m+...L0..L0.m...L0\}..L0.)+..I.//-....//-......+..Э..]}+`range;")>1LG1 %0101)0101Lg181Lx101):1:1+8101 -=1<1718311171L1i71m61^}<1e=1i-8111m7121i71L18414101L14101L:2B1m41C1i:1 $91;1_}-81 91;1;1 Э5101Э5101+6101+` LL[2W2V2V2)V2V2L2V2iV2L28V2V2W2L2W2V2Т $`})`L2W2)W2W2V2Т $)``sL22 , L&L2S:2)I22 &`n3edL333)a}33x) JJ m3*(m3`PR3thLa3Q3Q3)Q3Q3x) mZ3*(m[3` cL33b}3330L3833`33`te: the laser")=L3 %33333333333m33m3mc}3m3i3i383333833i3i33m33m33m3 E)83333d}3m3 E)3m33m3833 E)83333833 E)3m33m33m3 E)8e}33333m3 E)3m33m3833 E)83333833 E)3333333f}3 3iiHH33 3hhŠ0L533338333333330L4`)L5 2 P)R g}* * &LE6$6 ?&55L6L`66^ R&5i% )L}66{ ?&5LQ6Lh}6$6 ?&R *`L6 R * )L66 ?&L 7| Press Any Key |i}6 ?&L%77 ?&R * * )IL>7 *`L[7 5R * )L7 THE DUELISTSj}7s ?&  )L7Designed and Programmed by7 ?& &L7 John Thornburgh7 ?&L7 72337,2672 on CompuServe7 ?& k}6 5R * )L58This program was written8 ?&LQ8 in ACTION.8? ?& & &Ly8 ACTION is a trademark8a ?&l}L8 of8 ?&L8Action Computer Services.8 ?& & &L8Portions of this program8 ?&L9 are thus (c) 1984, m}ACS.8 ?& 6 5 )L*9PROGRAM CONTROL9 ?&R * )Le9 To start the game, press any9F ?&L9key at then} end of these docs.9o ?& &L9 Once the game has begun, press9 ?&L9 'R' to return to the title page.9 ?&L :Press o}any other key to pause9 ?&L6:play. Press again to restart.: ?& &Ld: The player controlling the red:C ?&L:duelip}st uses joystick 1, while:n ?&L:the player controlling the gold: ?&L:side uses stick 2.: ?& 6 5 )L:GAMq}E OBJECTIVE: ?&R * )L7; THE DUELISTS is a two-player; ?&L_;contest where only those with;A ?&L;super}rior reflexes and tactics;i ?&L;can survive: it's kill or be; ?&L; killed. Each time your opponent; ?&L<dies, ys}ou score one point. The; ?&L.< first to score seven is declared< ?&LD< the victor.<8 ?& 6 5 )Li< THE WEAPONt}S<] ?&R *  )L< The players are armed with< ?&L< three weapons: grenades, lasers,< ?&L<and electrifiu}ed discs...< ?& 6 5 )L=THE DISC= ?&R * )LH= The disc is thrown in a=. ?&Lq=straight line bv}y pressing fire=R ?&L=while pushing the stick in the={ ?&L=desired direction. The disc= ?&L= travels until it cow}llides with a= ?&L>target or reaches its range;= ?&L=>then it teleports back into the> ?&Lg>player's hand for rex}use. Note:>G ?&L>the disc is only used if the>q ?&L>laser is not charged.> ?& 6 5 )L> THE LASER> ?&y}R * )L ? The laser is activated by> ?&L3?pressing fire while pushing the? ?&L]?stick in the desired dirz}ection.?= ?&L?The laser can cut through?g ?&L?anything on its way across the? ?&L?arena, but it can only be fire{}d? ?&L?when charged. (Note: the laser? ?&L)@ automatically recharges in a few@ ?&LQ@seconds after each use. Whe|}n@3 ?&Ly@a player's laser is ready, he@[ ?&L@will appear as a brighter shade@ ?&L@of his color than otherwise.)@}} ?& 6 5 )L@ THE GRENADES@ ?&R * )L(A A grenade is launched byA ?&LOAstanding perfectly stil~}l andA2 ?&LxApressing fire until you hear aAY ?&LA tiny beep. At the beep, releaseA ?&LAthe button and press the }stickA ?&LAin the desired directionA ?&LB(quickly, or your player willA ?&L@Bblow himself up). The grenadeB!} ?&LkB will fly a standard distance andBJ ?&LBexplode, killing anyone in itsBu ?&LBdeadly radius. Note: you haveB} ?&LBonly two grenades per round (aB ?&L Cround ends when a point isB ?&LCscored.)C ?& 6 5 )LFCOTHER }FEATURESC7 ?&R * )LC AN ENERGY FIELD drifts in aCb ?&LC!random pattern through the arena,C ?&LCkill}ing whomever it contacts.C ?& &LD THE WALLS, which are differentC ?&L,Devery game, are electrified andD ?&L>Dd}eadly.D6 ?& &LhD GLOWING CRYSTALS appear atDK ?&LDrandom. If captured, they makeDr ?&LDa player advantageously }smallD ?&LDfor the duration of a round.D ?& 6R * )LEE ?&L>E| } |E$ ?&LbE| If you want to see |EH ?&LE| these docs again now |El ?&LE| press 'R'. Else, hit |E }?&LE| any other key to begin|E ?&LE| the duel! |E ?&LF| |E ?&L:F}F ?& * )ILJF )Ih )I(LzF X7 *R * *`(BYTE dLF %F}FiFFiFFiFFiFmFmF )eFF͜FL)GFF ԭFFЭFFF )LFF}LFmFmFF *`ULGG 2 * )LsG THE DUELISTSGf F&LG by John ThornburghG ?& }&LG" [space to play, return for docs]G R& ) ȩ ) ɩ ) ʩ ) FILGI L?H} ) 2 P) P) X7 )`$C8$LOHIHHHKHJHHHzHIH{HzHJH{HKHLH5$JHKHLiH`OLH ,H͈H}LHH -.HLH 6(+D D1 z- ą+ D1 z- }l+ D1 z-}+ȩ D1`5)L6I2I1I *LSI Player A: IH R&1I2I &LI Player B: Ir R&1Ii}2Ii &`$FD0$8AE6$CLI 2 P) P) P) E) 5) 5) 5) 5) s)I}ILvJ(OO 3 3 3L}KIIL$KIͳIL!}K< s)I8xI s)eIImII< s)I8xI s)eIImIIII E)II 5)II 5)II }5)II 5)ILJL}KIͳIL}KP s)(eId s)eI s)IIII 3IL)K s)I s})iII ͭILKII P)II P) LHI ܩ )I ݩ )ILK' LHII P)II P) LH}I ܩ )I ݩ )8IIIILK: LH ) H`v_S+LJL %CLDLiELiCL -. CL+CL++}CL D1 -.  )FLFLLLFL &%8<宅  )8FL  )d LHFLLL )`AELM}LL LLjMLL z-Lȩ )mL )L [%  ) LHLL M8LLLL z-}Lȩ )mL )L [%  ) LHLILjM )`$8486$ALMMMMMMM }X2L N -. 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Player A wins. Press Any Key.cQ }?&LcLc! Player B wins. Press Any Key.c ?&N LH * F )ILc * b`Lc b``cssss}sssssssssL? >& L > > > > >L >XY ?H)h) ? ?* ?L> op*4@4ATCOSTABCTEMPHEADENCABLNAMNAMXCODECHAGMONESCOENCLINNCOSECMFLALINLLNERLER}@@@ }} !"#$%&糵 //@@D:CH}ARACTR.DTA9@0<@,9@,;@,;@@,;@@,;@,;@1,9@,;@1,;}Ae,;@ ,;@,;@,6.QWE A @P(9-@B:,267<,.>:@:7<,,&A(},6 9$2g@@(@E@@Y-@@0g-@<@}68<,-F:  @#@:6-8@"<@,P0 46. !67Ae,.067@,.Z}6-8@<,"6-$AB@@P:(@; ____________________________}___________d/6-@6-@ % A0/ A@nT6-P:'A,"6-$A-6-P:&,>6-P:'@,L6-}$@T6-&x-@,,($ LC(GP= SP= CP=} ENC=P:%'A ,F(I(L$G +A+A =AR@G AEB(GP=} SP= CP= ENC=P:%'A ,E((#-@!"68,-!68,-(}  x#@@K:0)@;@G"@'`7@<@,0 x(@>:}@,"@' A "@B A## @e)!%@dA0I6-&8&@d," }56-%8&@d,? 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--C),Short bow, 15 GP,3000,5@ //D),Long bow, 60 GP,12000,10A }--E),Light crossbow, 12 GP,2400,5B --F),Heavy crossbow, 20 GP,4000,8C ,,G),Arrows (dozen), 1 GP },200,2D --H),Quiver (24 capacity), 5 GP,1000,3E ,,I),Arrow (1 silver), 1 GP,200,0F ,,J),Quarrel (20), } 2 GP,400,3G ,,K),Sling & Bullets(20), 10 SP,100,0H ++L),Dart, 5 SP,50,0 ,,A),Leather backpac }k, 2 GP,400,2 ,,B),Large belt pouch, 1 GP,200,1 ,,C),Small belt pouch, 15 SP,150,5 --D),Bone map } case, 5 GP,1000,5 ,,E),Leather map case, 15 SP,150,5 ++F),Large sack, 16 CP,16,2 ++G),S }mall sack, 10 CP,10,5 ,,H),Water(wine)skin, 15 SP,150,5 ++I),50' rope, 4 SP,40,2 ,, }J),Tinderbox w/F&S, 1 GP,200,0 --K),Thieves' tools, 30 GP,6000,0 **L),Torch, 1 CP,1, }6 --M),Hooded lantern, 7 GP,1400,6 --N),Bullseye lantern, 12 GP,2400,6 ,,O),Flask of oil, }1 GP,200,2 **P),Iron spike, 1 CP,1,1 ++Q),10' Pole, 3 CP,3,10 //A),Small tent, } 50 GP,10000,40 ++B),Blanket, 2 SP,20,1 ,,C),Cooking utensiles, 2 GP,400,3 ,,D),Mess kit, } 1 GP,200,1 ,,E),Hunting knife, 15 SP,150,0 ,,F),Bit & bridle, 15 SP,150,0 --G),Saddl }e, 10 GP,2000,0 ,,H),Saddle bags, 4 GP,800,0 ++I),Saddle blanket, 3 SP,30,0 ++J }),Candle, 1 SP,10,0 --K),Large wooden chest, 17 SP,170,50 ..L),Large iron box, 28 GP,5600, }50 //M),Small iron box, 9 GP,1800,100 --N),Tarpaulin, 4 GP,800,10 --O),Hammock, } 5 GP,1000,5i ,,A),Prayer beads, 1 GP,200,0j ,,B),Incense stick, 1 GP,200,0k ++C),Wooden holy Sy }mbol, 7 SP,70,0l ,,D),Iron holy symbol, 2 GP,400,0m ..E),Silver holy symbol, 50 GP,10000,0n ..F),Gold h }oly symbol, 200 GP,40000,0o --G),Holy water, 25 GP,5000,0p **H),Garlic bud, 5 CP,5,0q --I }),Metal mirror, 10 GP,2000,0r --J),Silver mirror, 20 GP,4000,0 **A),Chicken, 3 CP,3,0 } --B),Guard dog, 25 GP,5000,0 --C),Hunting dog, 17 GP,3400,0 --D),Donkey, 8 } GP,1600,0 --E),Large hawk, 40 GP,8000,0 --F),Small hawk, 18 GP,3600,0 ..G),Heavy war horse, } 300 GP,60000,0 ..H),Medium war horse, 225 GP,45000,0 ..I),Light war horse, 150 GP,30000,0 --J),Rid }ing horse, 25 GP,5000,0 --K),Mule, 20 GP,4000,0 ))L),Pigeon, 2 CP,2,0 -- }M),Pony, 15 GP,3000,0 ,,N),Sheep, 2 GP,400,0 **O),Songbird, 4 CP,4,0 }1 ++A),Ale (pint), 1 SP,10,12 **B),Beer (pint), 5 CP,5,13 ++C),Merchant's meal, 3 SP,3 }0,04 ,,D),Rich meal, 1 GP,200,05 ++E),Grain (1 day), 1 SP,10,16 ,,F),Rations (1 week), 3 } GP,600,57 --G),Iron Rations, 5 GP,1000,78 ,,H),Good wine, 10 SP,100,19 ++I),Watered wine, } 5 SP,50,1 ,,A),Axe (hand or throwing), 1 GP,200,5 //B),Battle Axe, 5 GP,1000,7.5 --C),Bo Stick, } 2 SP,40,1.5 ++D),Club, 1 SP,20,3 ..E),Mace (Footman'S), 8 GP,1600,10 ,,F), }Mace (Horseman's), 4 GP,800,5 00G),Morning Star, 5 GP,1000,12.5 ,,H),Sap, 1 GP,200 },1 ,,I),Quarter Staff, 2 GP,400,2 ,,J),Lasso, 5 SP,100,1 --K),Whip, 5 } GP,1000,2 --L),Military Pick, 8 GP,1600,6 ,,M),War hammer, 1 GP,200,5 ..N),Lucern hammer, !} 7 GP,1400,15 ,,O),Trident & net, 4 GP,800,5 00A),Bardiche, 7 GP,1400,12.5 ..B),Bec "}de Corbin, 6 GP,1200,10 ..C),Bill-Guisarme, 6 GP,1200,15 ,,D),Fauchard, 3 GP,600,6 #} --E),Fork Fouchard, 8 GP,1600,8 ..F),Military Fork, 4 GP,800,7.5 ..G),Glaive-Guisarme, 10 $}GP,2000,10 --H),Guisarme, 5 GP,1000,8 ..I),Guisarme-Voulge, 7 GP,1400,15 00J),Halberd, %} 9 GP,1800,17.5 --K),Hook Fauchard, 9 GP,1800,8 ..L),Lance, 6 GP,1200,10 ,,M),A &}wl Pike, 3 GP,600,8 ,,N),Ranseur, 4 GP,800,5 ,,O),Spetum, 3 GP,600,5@ '}4%6-F:A,%AV$F:A,46-F:A,JgF:A,"@*-@@"O( INPUT ERROR! 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