Questions...

Hi heaven. =)
Hi slaves! :)
Dracon voted to have interview with you. Would you mind answering the questions stated below by writing them in place signed by "Heaven:". Could you send me file with your answers ? of course... :) Slaves: Could you introduce yourself ? Heaven: Well, I am at the moment in "real" life (till mid 1998) student of the "fachhochschule pforzheim" and study business- administration/marketing, 10th semester. My name is Karolj Nadj and I am 26 years old, so one of the oldest in the crew... ;) --- Slaves: What's your system configuration? Heaven: Depends on which system do you mean... ;) ok... let me start: 8-bit-systems: -Commodore VIC-20 with 32kb (but lost somewhere... ) -Atari 800xl-64k (3x) -Atari 130xe-128k -Atari 800xe-1mb (broken... :( ) -Atari 1050 (1x with turbo, 1x plain-1050) -Atari datasette 1010 (eh... does anyone use this crap??? ;) ) -Atari 7800-Videogame-system -Atari 2600 (lost...same as vic-20) 16/32-bit-systems: -Atari 1040 ste-4mb,270mb harddisk -Atari Jaguar-videgame-system -Amiga 1200-12mb,blizzard 1230-030 42mhz turbo-card, 1gb-harddisk,90mb intern harddisk, 2x cd-rom-drives -Epson stylus 800-ink-printer -Super Nintendo-videogame-system -Sony playstation-videogamesystem --- Slaves: What's your hobby besides computer stuff? Heaven: hmmm... coding, coding, tv, videogames, music (mostly metal (metallica (ride the lightning), all bands between 1980s till now...) --- Slaves: I've heard TAQUART is not your first group... There was probably another one like "OVERLORDS"... Can you say about it and your beginning in the Atari scene? Heaven: THERE WAS NO CREW CALLED OVERLORDS!!! When I started to code (1987) demos I always wanted to be in a crew but I have no selfconfidence to join one (actually, where are the german crews?). So I built up my own "reality"... nothing special... but... I was stupid to build up an illusion that there are more people envolved in that project that really were... The only person involved in OVERLORDS was Karolj Nadj aka Heaven... :( It was paranoid and stupid to do such a thing and very lame...and a big lie...sorry for that but if you getting older then you realize how stupid you were in the past... --- Slaves: What about the "Decade demo" ? Did you want to code the best XE DEMO from over 10 years ( according to its name ) ??? Heaven: Hej, from which source do you know that I wanted to code a "decade"-demo? ;) ok, let me explain from where I have the idea to call my demo "decade"- demo...on that time my only demo-influence was my atari st which brilliant crews like tex,tcb,ulm,inner circle,the lost boys,... And the crew inner circle released a great st demo called "decade-demo" (if my memories are not cheating me...) with one of the best chip- sound ever... (by Count 0. take a look into Aminet for yamaha-chip-sound emulator!!!) so as i like the demo very much i wanted to call my next and 1st megademo decade... thats all ;) --- Slaves: What about other members of your former group OVERLORDS? Why have you left them? Heaven: See above... there was no other member than me... so all members are with me ;) --- Slaves: As for as I know, you have also coded something on Atari ST. What wasit? Heaven: oh god... where have you all that informations??? yes, i have started to code on st in 1991 (or was it 1990?) just to learn 68000-assembler and i found that motorolla has designed a nice chip-set...but i have nothing done really...ok...i discovered my 1st disk-mag on st, the one and only "disk maggie" released by The lost boys (tlb)...(now i have issue #23 but not released under tlb-flag for a long time...) on that mag there was always a coding-corner included with some sources... so i bought an assembler (devpac) and checked the sources...but i dont like st or even ste very much because of the missing of "real" custom-chips...on 8-bit the best chip is the antic with his display-list and if you like it and start to code on one computer without then you are missing something very usefull...back to that overlords-intro which just worked on ste not on plain st... so... i ripped some fonts of an intro on disk maggie, get a picture drew by ES (erik simon, grafician of tex and thalion software (dragonflight,amberstar,ambermoon and other games), get a ste-tracker-replay-routine from somewhere and coded (yes... there is some code by me in that intro... about 5 - 10% is self coded) a lame ste-vertical-text-scroller at the bottom of the screen...and some not stable rasterinterrupts... but i used ste-features like seperate screens and hardware-scrolling... after coded that intro it was lying on my harddisk but when i got my modem i have uploaded it to a bbs...the funny story about that intro (veeeery lllaaaaaammme) is that after years i have bought an atari st-demo-cd-rom and found the intro on it!!! :) that was my only attempt in coding 16-bit...(ok... on amiga 500 i tried the copper-list out and found out that its similar to the display-list...). i had continued coding on ste but the ste has too many bugs... f.e. the hardware-scrolling... if you dont set the hardwarescroll-register in a special time in the vbi then the whole scroller is flickering like on xl if you dont do it right... --- Slaves: Is being a coder in a group as fun as watching made demos by that group?? Heaven: did taquart made a lot demos??? ;) when we get in touch i have nothing saw from taquart...the only productions which i know are "back2life","taquart"- intro,"intro1+2","energy#1","invitro","recycle" but back to your question...its of course more fun to be in a crew and watch their demos... boy, i was upset when i have send "really unreal" to you before rush hours-party and i couldnt wait for the result... and being in a crew is even more fun because you have more guys to share experiences with and you can get your own music, grafix and ... design questions... do you know our email-war concerning the design of unreal? --- Slaves: Atari seems to be a firm without luck. At least releasing JAGUAR and FALCON wasn't a very big commercial success. There are few publishers writing e.g. games for these platforms nowadays. What's your opinion ? Heaven: i was always an atari-fanatic but atari was stupid and has no idea/money how to make successfull marketing for their great products... but unfortunatly i dont use any atari hardware for serious stuff... on 8-bit i am coding demos... 16-bit is just for transfering files between amiga and xl via stxformer...64-bit jaguar does nothing... maybe i can buy (if i am there) a cheap jag-atari st-server... maybe then i will try to code demos on jaguar... i have all dokuments of jaguar found on the net... and the chips build in are great... --- Slaves: A special questio must be asked now. Why 8-bit nowadays? Isn't it a time to code on bigger machines ? Especially on PC... Heaven: no... why are people driving old cars??? why are coders NOW code demos on vic-20? its just fun to show some kind of great code on a machine build 1979... --- Slaves: How long are you going to write stuff for Atari 8-bit? Heaven: i dont know really... but as far as i can do it and have the time for that...its a hobby... ok... till 2050...or further... --- Slaves: What's your attitude to some effects from 32-bits like tunnels, phong shading, goraud, bump mapping...? Aren't you fed up with them? Is all these ones possible to code on XL/XE? Heaven: 32-bits fx are really cool... but why? because you have no idea how the fx are made... but if you search the net and get infos how the fx work then you may realize that mostly all fx are possible on atari xl... but mostly in mode9+ because easly handling of pixels and most shades avaible... slaves, you know this, too... tunnels,phong,gouraud,bump-mapping... all is possible on xl of course... if you do it clever... hey every computer (even 32-bits) are the same...0101010111010101 bits are bits... on 8bit or 32-bit... what i think what would be difficult to code on xl is calculation demos for real heavy 3d-stuff (komplex vector-objects with texture-mapping, envmapped and bumped...) on amiga i am fed up with this all tunnels and thori... i have a demo which starts "this demo contains no thorus!!!"... hahahahaha.... this was really funny... there is a danger... that all coders are adapting 32-bit fx and forget the xl-features...we must combine all possibility of the xl... not just adapting 32-bit fx... --- Slaves: What do you think about converting data (ripping) and using them in Atari demos? BY "data". I mean gfx, msx and even some code. This is favourite HARD's technique... ;-) Heaven: tamas bene of hard is really cool guy and very polite... he is a brilliant coder and does mostly coding on its own... but look... if you have no grafix-man... where to get cool grafix for demos? or if you have no musician? so... for me its no problem stealing/ripping grafix... better a copy of grafix/musix then no demo at all... if hard werent using this "technique" (in buisness administraion we call this "reverse engineering" ;)) we would not have demos like "veronika" and "joyride"... maybe their next demo will be more "unique" (as far as i know...it will...) but in unreal i have used the amiga-picture called "outspace.gif" and cut the face out for using as texture... so this is a copy, too...dont you think so? in my opinion everybody could use every source he can found... if an artist makes pictures by mixing stuff from others together then he created something new... even if its build up by older stuff... thats art... (or prodigy uses some sampels from other guys...) this is the same as in demo-coding...but the best crews are doing all together and creating 90%-99% all on their own... for ripping code... well, if i use the multab-trick mentioned in one C= hacking issue, do i steal code? why developing always the wheel twice? --- Slaves: What do you like about small Atari scene (8bit) and what do you think about it? Heaven: here in germany (and rest of wester countries (usa)) there is no scene at all... i have the feelings that i am the only coder here... noone codes anything more...and i am always trying to get some people coding some stuff... even if its crap and lame... but we all started at the same level...the scene in poland and other easter countries is unknown for me because i can not read the diskmags...they are all in non-english languages which i dont understand...but i found that all guys i met on irc and via email are friendly and great! its good that there are some guys out there who dont give up and share the same feelings... --- Slaves: What's the future of demos? Do you think simulating an environment (nature) processes like water etc. is the right choice instead of Phongs and so on? Heaven: well, its an evolutionary process... you can not use always the same fx... its boring... but what you can do is to put a demo together by using puzzle-elements (scrollers,bump,tunnel,3d-stuff,...) and create something new... but as the pcs getting more and more cpu-power... coders try to simulate reality...but a demo should always be like a video-clip... fun to watch... btw. phong is a natural process, too... simulating and approximation of real light... --- Slaves: According to you what's the most important in demos ( which demos are better - those with morse design than real code or vice versa ) ? Heaven: a good demo consists of a) good design b) average coding c) great music d) through the whole demo there is a "red" line, a guide-line... e) great grafix... these all parts should be in an optimum mix...as i mentioned before... like a videoclip...so it doesnt matter if the code is lame... but if the demo is fun to watch then its ok... on st-demos there was a time when all coders started to make demos like "i can display 2 more 32x32x16 sprites in a vbi then coder xxxx"...but for non-coders its not fun watching the 1024-dots world-record...so the amiga-scene turned into styled demos... and nowadays artwork and design is the most important thing... --- Slaves: Do you know any good joke? Could you tell us it ? Heaven: i am not really good in jokes... --- Slaves: How do you comment your ABBUC-Intros ? Heaven: lame... but i am proud of them all... they are my children...most demos were coded without possibility of transfering grafic-files from amiga... it was a great step forward when i managed to connect my 1050 to st and transfer files to xl... so if you compare the intros with carpe-demo (which is my decade-demo... but i decided to rename the demo to carpe..."carpe diem"--> "carpe demo") you realize that carpe is more professional... but i run out of time, so th design is getting worther later in the demo... most abbuctros are coded fast and the fx are mostly older ones... but for abbuc they are ok... ;))) Thanx for your time.

This interview was done via email in 1996... some facts are now updated because we have now 1998... the whole interview was published in our diskmag called "energy #2" but was unfortunatly translated into polish... so i decided to throw this english version on the net...

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Last changes: 08 Jul 1998

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 HeAvEn, Member of TaquarT