Who`s that?...
Some facts about me...
I own following computer
started in early 80s with VC-20 (later with 16k and 32k-ram :) )
3x 800 xl (64k)
1x 130 xe (128k)
1x 800 xe (1 mb-ram!) but broken at the moment... :(
1x 1040 STE (4mb with harddisk)
1x Amiga 1200, 12mb ram, 030 42mhz-turboboard,2 harddisk, 2 cd-rom, Epson
800
1x Atari 7800 Videogame
1x Atari Jaguar
1x Sony Playstation
1x Super Nintendo
I am coding since ca. 1985/86 in assembler
first demos published/coded in 1991
At the moment I am finishing my studies in marketing at the business-school
FH-Pforzheim
My productions on XL
ca. 1986 several BASIC games and a SENSO-simple-memory-game in Assembler
1986/87 I coded my 1st game called "Whirlwind" which is published on ABBUC
Mag #43
1991 my first attempts in demo-coding but influenced by the Atari ST-Scene
some screens are published on the ABBUC-Mags...
1st productions are published under several pseudonyms (because I always
wanted to be in a crew... :( I know this was paranoid and stupid...
OVERLORDS-label (with pseudonyms like GALTAN 5, Heaven, Uggly Pig)
Overlamer-screen with some moving checkers and bullshit-ironic-text about
the demo-scene
Overscan-screen... nice world 1st scroller above the 1st scanline the XL
can produce... but unfortunatly it just worked on my TV-Set... ;)
demo14... another "overscan"-screen... world 1st colors in the top and
bottom border but works 100% just on my XL and my TV-Set...
a first try on plasma... with digi-speach "Please Wait" taken from the
ST- Demo "Dark Side of the Spoon" by ULM (and from the great Shoot`em up
"Wings of Death"
Title-Intro for ABBUC-Mag #37... a nice Demo-Screen but still under OVERLORDS-lable
:( but if you read the scrolls carefully you realise that all code is by
HEAVEN, the one I now use...
At this time all stuff is published under my HEAVEN-pseudo (and in
the future...)
another Intro for ABBUC-Mag #42, well known as "falling pixel"-demo...
this time I have an Intro, Main-part and a Outro with the credits...The
music were converted from AMIGA-Mod-files by reading them on the ST-Monitor
(in the OCTALYZER-Soundtracker) and typing the notes into the PEGASUS-Soundmon
on XL-Monitor... The Outro-Mod is one of my faves...its from Demo-Crew
TRSI...
Yet another title-Intro for the ABBUC-Mag #44. This time I wanted to create
something like in modern demos, it contains several screens with smooth
blending-fx (well known as "flashing" ;) ), BIG-Fonts, great music taken
from MEGA MAG, and a brilliant Intro with my 1st FIRE-fx and bouncing BIG-Scroller
in front of the scroller... very nice... ;)
Now it was time to release my 1st BIG-production called "CARPE-Demo" with
rendered grafix in 256 colors, shade-bobs, plot-fx, rubber-256 color-picture,
fire-fx in gr.9+,...very nice...
After "Carpe" I discovered on the AMINET-CDs many 4ktros on the Amiga and
so I decided to code my own... and a series was born the K-Series...My
less than 4096 Bytes long Intro shows many ways how my fire-routine can
be used and was coded in Gr.0+ and overscan...the main-code was less then
1kb-long, the rotating scroller takes more than 3kb tables...
At this time (spring 1996) I was very productive and so I discovered "sign
integer-sine -tables" and how to use them in plotter-fx... but
I don`t wanted to make a sin-plotter as usual... I wanted to show some
"Amiga"-influence and so I decided to put a background-gr.15-picture behind
the plotter...and as I also captured how "fixed-point-math" works I made
flying chars by morhping pixels... :) and as all fx fitted into 8kb another
child of the K-series was born...the 8Ktro
16ktro... the world 1st intro with new grafic-mode called "HIP" (o.k. except
JAC!s part in the Halle Project-Mega-Demo... but we think he did not know
that he has used some kind of HIP ;)). HIP makes it possible to show 160x240x30
pictures on XL without nearly all flickering...after showing a picture
of the swiss artist GIGER I have included another FIRE-routine... this
time its a fire caleidoskop with a very fast gr9+-routine...btw. as it
fits into 16k another part of the K-series... ;)
This image is in "real" life a interlace-XLP-picture and the TQA-logo
was extracted from a 160x200x7 picture...
The image was drawn by our grafix man Dracon
I joined the XL-Crew "Taqaurt"
and released another title-Intro for ABBUC- MAG #47 but this time under
the flag of TQA ;) This piece of code is 1st of mine which is syncronized
with music and was planned to be included into my new project called "Hyperion"
but it don`t passed my "quality standards" ISO-9000 ;)
R34lly Unr34l... one of my youngest children and I am very proud of it...
it was coded for the demo-party of the shadows and the freezers held on
22. Feb- 23. Feb 1997 in poland. It was voted for 3rd place :)
"Ultra2"-preview...well... this piece of code should be on the way to orneta
97 but entered corrupted in poland... ;) as it is no good code...forget
it or read the readme.doc avaible with the file... where? try the demo-corner
of mareks
homepage...
Here is a grafic from our grafix-man Dracon which is 160x200x7
XLP-interlaced picture...(on XL... ;) )
and here is a on Amiga Computer rendered picture which is used in the
upcoming ABBUC-Mag issue 49 in my newest intro (no! for mag #50)... On
Amiga its a 320x256x16,7 Mio color-image... on XL its converted to HIP
in 160x210x30! I used the rendering program Maxon
Cinema V2.x pro.
Last changes: 19 Jun 1997
Feel free to contact me for any legal reason!
HeAvEn, Member of TaquarT