1 player, horizontal game
Atari Corp., for the Atari Lynx
$34.95
Stereo? No
OVERVIEW:
Power Factor for the Atari Lynx puts a new plot on the traditional
side-scrolling action game. In a virtual reality chamber on a leisure moon
arcade, you play the heroic Redd Ace and try to duplicate his historic
victory over the Sinledo Techmods' invasion. You run, jump, and shoot through
11 side-scrolling levels of the enemy base, looking for six parts of a bomb
to destroy it all.
You start with three lives, a flight pack, and a Very Large Gun. Items scattered through the game enhance your weapon, give extra lives, and add fuel to your pack. A statistics screen summarizes your mission progress, and computer terminals in the base provide maps, object locations, clues and information. There are no continues, so losing means a long wait in line before you can try the simulator again.
GAMEPLAY:
Take away the slightly novel storyline, and Power Factor comes off as a
fairly simple, fast-paced action game. Basic strategy is to grab all the items
on a level, find the exit, and shoot everything you can. The game is very
linear, consisting of surviving a level, defeating the end boss, and going to
the next. However, there are some subtle touches of sophistication. You can't
win without finding all six parts of the bomb, and some of the weapons you
find are better suited for specific obstacles. There are three difficulty
levels, though even the easiest level is a decent challenge.
At its core, this is a fun, if not particular original, action contest. The only real hitch comes in the controls. In an attempt to give the player a lot of options, the control pad is overloaded with functions. For example, pressing left and right moves Redd, while tapping left and right selects weapons. This makes weapon selection difficult in tight situations, small movements tricky, and detracts from otherwise seamless controls.
GRAPHICS/SOUND:
The graphics on Power Factor are highly detailed, with a touch of
whimsy. Redd Ace and the Sinledo aliens are drawn with a cartoonish look,
making the
station's deathtraps, backgrounds, and other items appear soberly realistic
by comparison. Scrolling and animation is particularly fast and smooth. Sound
effects are also nice, but not as diverse as the graphics; sounds consist
mostly of explosions and firearms of all sorts, mixed with other minor
effects. There's also a very nice piece of rock music, but for some reason it
only plays after the game ends.
SUMMARY:
Power Factor tries to become a slick, action-packed run-jump-shoot
game, and almost succeeds. The controls are a minor irritant, though the
action, sights, and sounds almost make up for it. For the player looking for
cheap thrills who can handle one flaw in an otherwise fine package, this is a
decent title.
6.5 | |
9 | |
7.5 | |
7 |
Rating values 10 - 8 Great! This game can't get much better. 7 - 5 Good. Average game, could be improved. 4 - 2 Poor. For devotees only. 1 Ick. Shoot it.