; twirl v2
   ; Twirl + Mpt-Music ; fuer party
   ; start: 03.01.97
   ; ende: 19.02.97
   ; (c) by heaven of TQA
   ; 1. start twirlgen2!
   ; include files:
   ; sin3c40.obj
   ; mpttwirl.obj
   ; greg23.mpt
   ; bufflo.obj
   ; kreistab.obj
   ; unreal.pic
   ; font at $2800
              ORG $3000
  Nmien:      EQU $d40e
  Dlistv:     EQU 560
  Dlist:      EQU $7900
  Dliv:       EQU 512
  Wsync:      EQU $d40a
  Screen:     EQU $b000
  V0:         EQU $80
  V1:         EQU $82
  Start1:     EQU $3f
  Start1l:    EQU $3d
  Start2:     EQU $40
  Start2l:    EQU $3e
  Count:      EQU $0e
  Countl:     EQU $0f
  Count2:     EQU $12
  Count2l:    EQU $13
  Add1:       EQU $00
  Add1l:      EQU $04
  Add2:       EQU $01
  Add2l:      EQU $05
  Off1:       EQU $02
  Off1l:      EQU $06
  Off2:       EQU $03
  Off2l:      EQU $07
  Sinl:       EQU $3d00
  Sin:        EQU $3c00
  Cosl:       EQU $3f00
  Cos:        EQU $3e00
  Max:        EQU 35
   ; 
   ; feuer-variablen
   ; 
  Fbuff:      EQU $4000
  Firetabl:   EQU $7c00
  Firetabh:   EQU $7d00
  Scrtabl:    EQU $7e00
  Scrtabh:    EQU $7f00
  Kreisx:     EQU $ba00
  Kreisy:     EQU $ba80
  Multab:     EQU $bb00
  X1:         EQU 0
  X2:         EQU 1
  Y1:         EQU 2
  Y2:         EQU 3
  M:          EQU 4
  S:          EQU 5
  I:          EQU 6
  J:          EQU 7
  P0:         EQU $5400
  P1:         EQU $5500
  P2:         EQU $5600
  P3:         EQU $5700
   ; 
  Init:       JSR Dlinit
              JSR Copy
              LDA #$28
              STA $d409
              LDX #$a0
              LDA #0
              STA $fa
              JSR $7891
              LDA #0
              STA Nmien
              STA Fx
              LDA #Dli
              STA 512
              LDA #>Dli
              STA 513
              LDA #Vbi
              STA 546
              LDA #>Vbi
              STA 547
              LDA #$40
              STA Nmien
              LDA #Dlist
              STA Dlistv
              LDA #>Dlist
              STA Dlistv+1
              LDA #$40
              STA $d01b
   ; JMP Fire
              JSR Effekt0
              LDA #0
              STA Fx2
              LDA #$40
              STA $d01b
  Main:       LDA #0
              STA Zaehler
              JSR Setpara99
  Main1:
  Twirl:
  Loop:
              LDA #0
              STA Vbifertig
  Loop0:      LDA Vbifertig
              BEQ Loop0
              JSR $4000
              CLC 
              LDA Start1
              ADC Add1
              STA Start1
              STA Count
              CLC 
              LDA Start2
              ADC Add2
              STA Start2
              STA Count2
              LDX #0
  Loop1:      LDY Count
              CLC 
              LDA Sin,Y
              LDY Count2
              ADC Cos,Y
  Setand:     AND #$3f
              STA $80,X
              CLC 
              LDA Count
              ADC Off1
              STA Count
              CLC 
              LDA Count2
              ADC Off2
              STA Count2
              INX 
              CPX #Max
              BNE Loop1
  Loop33:     LDA Zaehler
              CMP #2
              BCS Loop34
              JMP Loop
  Loop34: ; JSR Fade
              LDA #0
              STA Zaehler
              INC Fx2
              LDA #$40
              STA $d01b
              LDA $fa
              CMP #$49
              BCS Loop36
              LDA Fx2
              CMP #4
              BNE Loop35
              LDA #$00
              STA $d01b
              LDA #Dlist0
              STA Dlistv
              LDA #>Dlist0
              STA Dlistv+1
              LDA #Text1
              STA Lms+1
              JSR Fade
              LDA #0
              STA Fx2
              JSR Credits
              JSR Buffinit
   ; 2. patch
   ; center-pixel aproximation
              LDA #$65
              STA $5985
              LDA #$88
              STA $5986
              CLC 
              LDA Setpara990+1
              ADC #16
              STA Setpara990+1
              BCC L87
              INC Setpara990+2
  L87:
              LDA #$ea
              STA Setand
              STA Setand+1
              LDA #15
              STA Maxwert
              INC Fx
              LDA #$3c
              JSR Wait_mus
              JSR Fade
              LDA #Dlist
              STA Dlistv
              STA $d402
              LDA #>Dlist
              STA $d403
              STA Dlistv+1
              LDA #$40
              STA $d01b
              JSR Setlines
  Loop35:     LDA $fa
              CMP #$48
              BCS Loop36
              JMP Main
  Loop36:
   ; JMP $e474
              JMP Fire
   ; JMP Main
  Dli:        PHA 
  Col2:       LDA #$00
              STA Wsync
              STA $d01a
              LDA #$00
              STA $d00d
              STA $d00e
  Col:        LDA #0
              STA Wsync
              STA $d01a
              LDA #$ff
              STA $d00d
              STA $d00e
  Colpm0:     LDA #$00
              STA $d012
  Colpm1:     LDA #0
              STA $d013
              LDA #Dli00
              STA Dliv
              LDA #>Dli00
              STA Dliv+1
              PLA 
              RTI 
  Dli00:      PHA 
  Col3:       LDA #0
              STA Wsync
              STA $d01a
              LDA #0
              STA $d00d
              STA $d00e
              STA Wsync
              STA $d01a
              LDA #Dli
              STA Dliv
              LDA #>Dli
              STA Dliv+1
              PLA 
              RTI 
  Dli2:       PHA 
  Col5:       LDA #$0f
              STA Wsync
              STA $d01a
  Col4:       LDA #$00
              STA Wsync
              STA $d01a
              PLA 
              RTI 
  Wait:       LDA #1
              STA 540
  Wait0:      LDA 540
              BNE Wait0
              RTS 
  Dlinit:     LDA #Screen
              STA Adr
              LDA #>Screen
              STA Adr+1
              LDA #Dlist+5
              STA V0
              LDA #>Dlist
              STA V0+1
              LDA #$70
              STA Dlist
              STA Dlist+1
              LDA #$50
              STA Dlist+2
              LDA #$80
              STA Dlist+3
              LDA #$00
              STA Dlist+4
              LDX #48
  Dlinit0:    LDA #$4f
              LDY #0
              STA (V0),Y
              LDY #3
              STA (V0),Y
              LDY #6
              STA (V0),Y
              LDY #9
              STA (V0),Y
              LDA Adr
              LDY #1
              STA (V0),Y
              LDY #4
              STA (V0),Y
              LDY #7
              STA (V0),Y
              LDY #10
              STA (V0),Y
              LDA Adr+1
              LDY #2
              STA (V0),Y
              LDY #5
              STA (V0),Y
              LDY #8
              STA (V0),Y
              LDY #11
              STA (V0),Y
              CLC 
              LDA V0
              ADC #12
              STA V0
              BCC Dl99
              INC V0+1
  Dl99:
              CLC 
              LDA Adr
              ADC #40
              STA Adr
              BCC Dl98
              INC Adr+1
  Dl98:       DEX 
              BEQ Dlinit1
              JMP Dlinit0
  Dlinit1:    LDY #0
              SEC 
              LDA V0
              SBC #15
              STA V0
              LDA V0+1
              SBC #0
              STA V0+1
              LDA #$cf
              STA (V0),Y
              INY 
              INY 
              INY 
              LDA #$41
              STA (V0),Y
              LDA #Dlist
              INY 
              STA (V0),Y
              INY 
              LDA #>Dlist
              STA (V0),Y
              RTS 
  Buffinit:   LDY #16
  Buff0:      LDX #0
              TXA 
  Buffart:    LSR 
              AND #$1f
              TAX 
              LDA Muster,X
  Buff3:      STA $8000
              LDA Muster,X
              ASL 
              ASL 
              ASL 
              ASL 
  Buff4:      STA $9000
              INC Buff3+1
              INC Buff4+1
              INC Buff0+1
              LDA Buff0+1
              BNE Buff0
              INC Buff3+2
              INC Buff4+2
              DEY 
              BNE Buff0 ; buff2
              LDA #$80
              STA Buff3+2
              LDA #$90
              STA Buff4+2
              RTS 
  Copy:       LDA #0
              STA Copy0+1
              STA Copy1+1
              LDA #$80
              STA Copy0+2
              LDA #$90
              STA Copy1+2
  Copy3:      LDX #0
  Copy0:      LDA $ffff,X
              CLC 
              ASL 
              ASL 
              ASL 
              ASL 
  Copy1:      STA $ffff,X
              INX 
              BNE Copy0
              INC Copy0+2
              INC Copy1+2
              LDA Copy0+2
              CMP #$8f
              BCC Copy3
              LDX #0
              LDA #0
  Copy2:      STA $8a00,X
              STA $9a00,X
              INX 
              BNE Copy2
              LDA #$00
              STA $5985
              LDA #$8a
              STA $5986
              RTS 
  Vbi:
              DEC 540
              LDA Dlistv
              STA $d402
              LDA Dlistv+1
              STA $d403
  Vbiplay:    JSR $7500
              LDA #$40
              STA Vbifertig
              LDA $fa
              CMP Old
              BEQ Vbiend
              INC Zaehler
              LDA $fa
              STA Old
  Vbiend:
              PLA 
              TAY 
              PLA 
              TAX 
              PLA 
              RTI 
  Effekt0:    LDA #0
              STA $d400
              STA $d01a
              LDA #4
              JSR Wait_mus
              LDA #15
              STA Merk
              LDA #Dlist0
              STA Dlistv
              LDA #>Dlist0
              STA Dlistv+1
              JSR Fade
              LDA #0
              STA Col2+1
              LDA #15
              STA $d016
              LDX #0
  Effekt01:   LDA #0
              STA $80,X
              INX 
              CPX #Max
              BNE Effekt01
              LDA #$c0
              STA Nmien
              LDA #$06
              JSR Wait_mus
              LDA #0
              STA $d012
              STA $d013
              LDA #3
              STA 53256
              STA 53257
              LDA #$2f
              STA 53248
              LDA #$b1
              STA 53249
              JSR Setlines
              LDA #Dlist
              STA Dlistv
              LDA #>Dlist
              STA Dlistv+1
              LDA #$40
              STA $d01b
              JSR $4000
              LDA #$08
              JSR Wait_mus
              JSR Fadeline
              LDA #15
              STA Setcol+1
              LDA #$12
              JSR Wait_mus
              LDA #0
              STA 53248
              STA 53249
              JSR Fade
              LDA #1
              STA Wait+1
              LDA #$40
              STA $d01b
  Eff02:      JSR Wait
              JSR $4000
              LDX #0
  Eff03:      INC $80,X
              INC $80,X
              LDA $80,X
              AND #$3f
              STA $80,X
              INX 
              CPX #Max
              BNE Eff03
              LDA $fa
              CMP #$19
              BCC Eff02
              JSR Fade
              LDA #$40
              STA $d01b
  Eff04:      JSR Wait
              JSR $4000
              LDX #0
  Eff05:      DEC $80,X
              DEC $80,X
              LDA $80,X
              AND #$3f
              STA $80,X
              INX 
              CPX #Max
              BNE Eff05
              LDA $fa
              CMP #$22
              BNE Eff04
              RTS 
  Fadeline:   LDA #1
              STA Wait+1
  Fadeline0:  JSR Wait
              INC Col2+1
              INC Col3+1
              LDA Col2+1
              STA $d014
              STA $d015
              LDA Col2+1
              CMP #15
              BCC Fadeline0
              LDA #$0a
              JSR Wait_mus
              LDX #0
  Fadeline1:  JSR Wait
              STX Colpm0+1
              INX 
              CPX #15
              BCC Fadeline1
              LDA #0
              TAX 
              STA 53248
              LDA #$0c
              JSR Wait_mus
  Fadeline2:  JSR Wait
              STX Colpm1+1
              INX 
              CPX #15
              BCC Fadeline2
              LDA #0
              STA 53249
  Fadeline3:  LDA Wsync+1
              BPL Fadeline3
              LDA #Dli2
              STA Dliv
              LDA #>Dli2
              STA Dliv+1
              RTS 
  Setlines:   LDA #%10100000
              STA $d011
              LDA #0
              STA $d00c
  Setcol:     LDA #0
              STA $d014
              STA $d015
              LDA #$4f
              STA 53254
              LDA #$b0
              STA 53255
              RTS 
  Fade:       LDA #1
              STA Wait+1
              LDA #15
              STA Merk
              LDA #$00
              STA $d01b
              STA $d400
              STA 53254
              STA 53255
  Fade0:      JSR Wait
              DEC Merk
              LDA Merk
              STA $d017
              STA $d018
              STA $d01a
              STA $d014
              STA $d015
              STA Col2+1
              BNE Fade0
              LDA #15
              STA $d017
              STA Col2+1
              STA $d014
              STA $d015
              LDA #$4f
              STA 53254
              LDA #$b0
              STA 53255
              LDA #34
              STA $d400
              RTS 
  Zaehler:    DFW 0
  Adr:        DFW 0
  Muster:     DFB 0,1,2,3,4,5,6,7
              DFB 8,9,10,11,12,13,14,15
              DFB 15,14,13,12,11,10,9,8
              DFB 7,6,5,4,3,2,1,0
  Fx2:        DFB 0
  Old:        DFB 0
  Merk:       DFB 0
  Wert:       DFB 0
  Maxwert:    DFB 31
  Vbifertig:  DFB 0
  Fx:         DFB 0
   ; Dummy:      DFB 0,0,0,0,0,0,0,0
  Dlist0:     DFB $70,$70,$70,$70,$70,$70,$42
  Lms:        DFW Text0
              DFB $42
              DFW Trenn
              DFB $20,32,2,$60
              DFB $42
  Lms2:       DFW Text00
              DFB 32,2
              DFB $41
              DFW Dlist0
  Text0:      ASC %  Welcome to a new Taquart-Intro !!!    %
  Trenn:      ASC %-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=%
              ASC %                                        %
  Text00:     ASC %(This intro is esp. for Competition at  %
              ASC %RuSH-HouR-Party by Shadows and Freezers)%
  Text1:      ASC %CrEdItS:                                %
              ASC %                                         %
  Text10:     ASC %coDE:                                  %
              ASC %            HeAvEn                       %
              ASC %muSIc:                                  %
              ASC %            Gr3G                        %
              ASC %grAFix:                               %
              ASC %        logo:Dracon,pic:Toxic at Assembly %
              ASC %D-SIgn:                                 %
              ASC %            HeAvEn and Slaves           %
              ASC %Greetinx to:LBS,GREG,DRACON,Waldi,CHRIS,%
              ASC %Gumi,Mith,Dhor,Jaskier,T.Bene,SCG,Q'Modos%
  Twirldata:  DFB 254,2,0,0
              DFB 1,2,2,1
              DFB 255,1,254,253
              DFB 255,1,2,0
   ; DFB 0,1,254,254
   ; DFB 0,255,1,254
   ; DFB 1,2,2,1
   ; fuer wasser-twirl
              DFB $04,$09,$f9,$07
              DFB $fa,$fb,$f9,$f5
              DFB $03,$fe,$00,$fd
              DFB $0c,$0a,$0d,$0b
   ; DFB $05,$07,$05,$00
   ; DFB $00,$f9,$fa,$06
   ; DFB $ff,$00,$fc,$06
   ; DFB $fa,$fb,$08,$06
   ; DFB $05,$07,$05,$00
   ; DFB $00,$f9,$fa,$06
  Setpara99:  LDA Fx2
              CLC 
              ASL 
              ASL 
              TAX 
              LDY #0
  Setpara990: LDA Twirldata,X
              STA Add1,Y
              INY 
              INX 
              CPY #4
              BCC Setpara990
              RTS 
  Draw_line:
   ; u=x2-x1
              SEC 
              LDA X2
              SBC X1
              STA U
   ; v=y2-y1
              SEC 
              LDA Y2
              SBC Y1
              STA V
              BPL Line1
              LDA #-1 ; 
              STA D1y+1
              CLC 
              LDA V
              EOR #$ff
              ADC #1
              STA N+1
              BNE Line2
  Line1:
              STA N+1
              LDA #1
              STA D1y+1
  Line2:
              LDA U
              BPL Line3
              LDA #-1
              STA D1x+1
              STA D2x+1
              CLC 
              LDA U
              EOR #$ff
              ADC #1
              STA M
              BNE Line4
  Line3:      STA M
              LDA #1
              STA D1x+1
              STA D2x+1
  Line4:      LDA #0
              STA D2y+1
   ; if not (m>n)
              LDA N+1
              CMP M
              BCC Line5
              LDA #0
              STA D2x+1
              LDA D1y+1
              STA D2y+1
              LDX N+1
              LDA M
              STA N+1
              STX M
  Line5:      LDA M
              LSR 
              STA S
              LDA #0
              STA I
  Lineloop:
              LDY X1
              LDX Y1
              LDA Firetabl,X
              STA Putpixel+1
              LDA Firetabh,X
              STA Putpixel+2
              LDA #15
  Putpixel:   STA $ffff,Y
              CLC 
              LDA S
  N:          ADC #0
              STA S
   ; if not (sFbuff
              STA V0+1
              LDA #Screen+8
              STA V1
              LDA #>Screen
              STA V1+1
              LDX #0
  Tab0:       LDA V0
              STA Firetabl,X
              LDA V0+1
              STA Firetabh,X
              LDA V1
              STA Scrtabl,X
              LDA V1+1
              STA Scrtabh,X
              CLC 
              LDA V0
              ADC #48
              STA V0
              LDA V0+1
              ADC #0
              STA V0+1
              CLC 
              LDA V1
              ADC #40
              STA V1
              LDA V1+1
              ADC #0
              STA V1+1
              INX 
              BNE Tab0
  Tab1:       TXA 
              CLC 
              ASL 
              ASL 
              ASL 
              ASL 
              STA Multab,X
              INX 
              BNE Tab1
              RTS 
  U:          DFB 0
  V:          DFB 0
  Fcount:     DFB 0
  Fire:
              JSR Tabinit
              JSR Clsfire
              JSR Fade
              LDA #$40
              STA $d01b
              LDA #$f0
              STA Col4+1
              JSR Pminit
  Fireloop:   LDA #0
              STA Fcount
              LDA #1
              STA Wait+1
  Fireloop0:  INC Fcount
              LDA Fcount
              AND #$3f
              TAX 
              LDA Kreisx,X
              STA X1
              STA Fireloop1+1
              STA Fireloop9+1
              LDA Kreisy,X
              ADC #4
              STA Y1
              STA Fireloop2+1
              STA Fireloop10+1
              LDA #23
              STA X2
              LDA #47
              STA Y2
              JSR Draw_line
              LDA Fcount
              CLC 
              ADC #16
              AND #$3f
              TAX 
              LDA Kreisx,X
              STA X1
              STA Fireloop3+1
              LDA Kreisy,X
              ADC #4
              STA Y1
              STA Fireloop4+1
              JSR Draw_line
              LDA Fcount
              CLC 
              ADC #32
              AND #$3f
              TAX 
              LDA Kreisx,X
              STA X1
              STA Fireloop5+1
              STA Fireloop7+1
              LDA Kreisy,X
              ADC #4
              STA Y1
              STA Fireloop6+1
              STA Fireloop8+1
              JSR Draw_line
  Fireloop1:  LDA #0
              STA X1
  Fireloop2:  LDA #0
              STA Y1
  Fireloop3:  LDA #0
              STA X2
  Fireloop4:  LDA #0
              STA Y2
              JSR Draw_line
  Fireloop5:  LDA #0
              STA X1
  Fireloop6:  LDA #0
              STA Y1
              JSR Draw_line
  Fireloop7:  LDA #0
              STA X1
  Fireloop8:  LDA #0
              STA Y1
  Fireloop9:  LDA #0
              STA X2
  Fireloop10: LDA #0
              STA Y2
              JSR Draw_line
              INC Fcount
  Firemain:   LDA #Fbuff
              STA V0
              LDA #>Fbuff
              STA V0+1
              LDX #0
  Fire0:      LDA 53770
  Firemode:   AND #$00
              STA Fbuff+48*48,X
              INX 
              CPX #48*3
              BNE Fire0
              LDX #48 ; 48 zeilen
  Fire1:      CLC 
              LDY #49
              LDA (V0),Y
              LDY #95
              ADC (V0),Y
              LDY #96
              ADC (V0),Y
              LDY #97
              ADC (V0),Y
              BEQ Fire2
              SEC 
              SBC #1
              LSR 
              LSR 
  Fire2:      LDY #1
              STA (V0),Y
              INC V0
              BNE Fire3
              INC V0+1
  Fire3:      LDA V0+1
              CMP #$49
              BCC Fire1
   ; JSR Wait
  Firecopy:   LDA #0
              STA J
  Firecopy0:  LDX J
              LDA Scrtabl,X
              STA V0
              LDA Scrtabh,X
              STA V0+1
              LDA Firetabl,X
              STA V1
              LDA Firetabh,X
              STA V1+1
              LDA #0
              STA Firecopy1+1
              LDA #0
              STA I
  Firecopy1:  LDY #0
              LDA (V1),Y
              TAX 
              LDA Multab,X
              INY 
              ORA (V1),Y
              LDY I
              STA (V0),Y
              INC Firecopy1+1
              INC Firecopy1+1
              INC I
              LDA I
              CMP #24
              BCC Firecopy1
              INC J
              LDA J
              CMP #48
              BCC Firecopy0
              LDA $fa
              CMP #$4a
              BNE Fire99
              LDA #$12
              STA Firemode+1
              LDA #72
  Fire66:     STA Fcount2
  Fire99:
              DEC Fcount2
  Fire100:
              BEQ Introend
  Fire98:     JMP Fireloop0
  Introend:   LDA #0
              STA Firemode+1
              LDA #$60
              STA 53248
              LDA #$70
              STA 53249
              LDA #$80
              STA 53250
              LDA #$90
              STA 53251
              LDA #$ea
              STA Fire66
              STA Fire66+1
              LDA #$60
              STA Fire98
  Introend0:  JSR Firemain
              LDA $fa
              CMP #$5c
              BCC Introend0
  Introend9:  LDA $fb
              CMP #$3f
              BCC Introend9
              LDA #15
              STA FCount2
              LDA #2
              STA Wait+1
  Introend1:  JSR Wait
              LDA Fcount2
              STA $d012
              STA $d013
              STA $d014
              STA $d015
              STA Col5+1
              DEC Fcount2
              BNE Introend1
              JSR Fade
              LDX #0
              LDA #0
  Introend2:
              STA $d400
              STA 53248,X
              INX 
              CPX #8
              BCC Introend2
              JSR $78dd
  Ende:       JMP Ende
  Pminit:     LDX #0
  Pminit0:    LDA #0
              STA P0,X
              STA P1,X
              STA P2,X
              STA P3,X
              LDA #%1010000
              STA $5300,X
              INX 
              BNE Pminit0
              LDY #$60
  Pminit1:    LDA Pmdata0,X
              STA P0,Y
              STA P0+1,Y
              LDA Pmdata1,X
              STA P1,Y
              STA P1+1,Y
              LDA Pmdata2,X
              STA P2,Y
              STA P2+1,Y
              LDA Pmdata3,X
              STA P3,Y
              STA P3+1,Y
              INX 
              INY 
              INY 
              CPX #21
              BCC Pminit1
              LDX #0
  Setpm99:    LDA #1
              STA 53256,X
              LDA #15
              STA $d012,X
              INX 
              CPX #4
              BCC Setpm99
              LDA #3
              STA 53277
              LDA #$50
              STA 54279
              LDA #62
              STA $d400
              LDA #$4e
              STA 53254
              LDA #$af
              STA 53255
              RTS 
  Clsfire:    LDX #0
              TXA 
  Clsfire0:   STA $4000,X
              STA $4100,X
              STA $4200,X
              STA $4300,X
              STA $4400,X
              STA $4500,X
              STA $4600,X
              STA $4700,X
              STA $4800,X
   ; STA $4900,X
              INX 
              BNE Clsfire0
              RTS 
  Wait_mus:   STA Wait_mus1+1
  Wait_mus1:  LDA #0
              CMP $fa
              BNE Wait_mus1
              RTS 
  Pmdata0:    DFB %00000001
              DFB %00001111
              DFB %00111111
              DFB %11110000
              DFB %11110000
              DFB %11000000
              DFB 0
              DFB 0
              DFB 0
              DFB %00000011
              DFB %00001111
              DFB %00001111
              DFB 0
              DFB %00000001
              DFB %00000001
              DFB %00000011
              DFB %00001110
              DFB %00111100
              DFB %01100000
              DFB 0,0,0
  Pmdata1:    DFB %11111111
              DFB %11111111
              DFB %11110011
              DFB %00000011
              DFB %00000011
              DFB %00000110
              DFB %00000110
              DFB %00001100
              DFB %00001100
              DFB %01111110
              DFB %11111100
              DFB %11111100
              DFB %11110000
              DFB %11100000
              DFB %11000001
              DFB %10000001
              DFB 1,1,0,0,0
  Pmdata2:    DFB %10000000
              DFB %10000000
              DFB %10000000
              DFB 0
              DFB 0
              DFB 0
              DFB %00000110
              DFB %00001110
              DFB %00000100
              DFB %00010000
              DFB %00111000
              DFB %01110001
              DFB %11110011
              DFB %11100011
              DFB %11000011
              DFB %10001111
              DFB %10011111
              DFB %11110111
              DFB %11100000
              DFB 0,0
  Pmdata3:    DFB 0,0,0,0,0,0,0,0,0,0
              DFB %00001111
              DFB %11011110
              DFB %10111110
              DFB %00101100
              DFB %01001000
              DFB %10011010
              DFB %00111110
              DFB %00111100
              DFB %00111000
              DFB 0,0
  Credits:    LDA #Text10
              STA Lms2
              LDA #>Text10
              STA Lms2+1
              LDA #0
              STA 53254
              STA 53255
              LDA #$80
              STA Col4+1
              LDA #90
              STA Wait+1
              JSR Wait
  Credits0:
              LDA $a5
              CMP #15
              BCC Credits1
              CLC 
              LDA Lms2
              ADC #80
              STA Lms2
              BCC Credits98
              INC Lms2+1
  Credits98:
              LDA #20
              STA Wait+1
              JSR Wait
  Credits2:   LDA $a5
              CMP #15
              BCC Credits2
   ; JSR Wait
  Credits1:
              LDA $fa
              CMP #$37
              BCC Credits0
  Credits3:   LDA $fa
              CMP #$39
              BCC Credits3
              RTS 
  Fcount2:    DFB 0