CHAPTER 11

The Floating Point arithmethic Package


The routines which do floating point arithmetic are a part of the operating system ROM. The Atari computer uses the 6502's decimal math mode. This mode uses numbers represented in packed Binary Coded Decimal (BCD). This means that each byte of a floating point number holds two decimal digits. The actual method of representing a full number is complicated and probably not very important to a programmer. However, for those with the knowledge to use it, the format is given below.

               Floating point number representation

               byte 0    xx   excess 64 exponent + sign
                         xx \
                         xx  \
                         xx   > 10 BCD digits
                         xx  /
               byte 7    xx /

The decimal point is shifted to left of the MSD and the exponent is adjusted accordingly. Therefore, the decimal point doesn't need to be represented.

For programming purposes, floating point numbers can be in ASCII code. It takes up to 14 bytes to store a floating point number in this manner. The floating point package has a routine to convert numbers between ASCII and floating point.


USE OF THE FLOATING POINT PACKAGE

The floating point package has several routines to convert between ASCII and FP and to do the arithmetic functions. These are the important data base variables.

     Floating point data base variables

     FR0    $00D4,6    (212): 6 byte buffer for floating point number
     FR1    $00E0,6    (224): 6 byte buffer for floating point number
     CIX    $00F2      (242): index for INBUFF address
     INBUFF $00F3,2    (243): 2 byte pointer to ASCII floating point number
     FLPTR  $00FC,2    (252): 2 byte pointer to user buffer for floating
                               point number
     LBUFF  $0580,?   (1408): result buffer for FASC routine


MAKING THE CALL

To do a floating point function, first set the proper pointers and JSR to the operation entry point. Below is a list of the entry points and parameters.

ASCII to floating point

Converts ASCII representation pointed to by INBUFF to FP in FR0.

AFP = $D800

INBUFF = address of ASCII number

CIX = buffer offset if any

JSR AFP

FLOATING POINT TO ASCII

Converts floating Point number in FR0 to ASCII. The result will be in LBUFF. INBUFF will point to the ASCII number which will have the bit 7 of the last byte set to 1.

FASC = $D8E6

JSR FASC

INTEGER TO FLOATING POINT CONVERSION.

Converts a 2 byte unsigned integer (0 to 65535) in FR0 to floating point in FR0.

IFP = $D9AA

JSR IFP

FLOATING POINT TO INTEGER CONVERSION.

Converts floating point number in FR0 to 2 byte integer in FR0.

FPI = $D9D2

JSR FPI BCS overflow

ADDITION

Adds floating point numbers in FR0 and FR1 with result in FR0.

FADD = $DA66

JSR FADD BCS out of range

SUBTRACTION

subtracts FR1 from FR0 with the result in FR0.

FSUB = $DA60

JSR FSUB BCS out of range

MULTIPLICATION

Multiplies FR0 by FR1 with the result in FR0.

FMUL = $DADB

JSR FMUL BCS out of range

DIVISION

Divides FR0 by FR1 with result in FR0.

FDIV = $DB28

JSR FDIV BCS out of range or divisor is 0

LOGARITHMS

Puts logarithm of FR0 in FR0

LOG = $DECD LOG10 = $DED1

JSR LOG ;for natural log.

or

JSR LOG10 ;for base 10 log. BCS negative number or overflow

EXPONENTIATION

Put exponentiation of FR0 in FR0

EXP = $DDC0

EXP10 = $DDCC

JSR EXP ;for e ** Z

or

JSR EXP10 ;for 10 ** Z

POLYNOMIAL EVALUATION

Puts the result of an n degree polynomial evaluation of FR0 in FR0.

PLYEVL = $DD40

LDX LSB of pointer to list of floating point coefficients, ordered high to low. LDY MSB of above LDA number of coefficients in list

JSR PLYEVL BCS overflow

CLEAR FR0

Sets FR0 to all zeroes

ZFR0 = $DA44

JSR ZFR0

CLEAR ZERO PAGE FLOATING POINT NUMBER

Clears user floating point number in page zero.

ZF1 = $DA46

LDX address of zero page FP buffer

JSR ZF1

LOAD FR0 WITH FLOATING POINT NUMBER

Loads FR0 with user FP number in buffer pointed to by 6502 X and Y registers or by FLPTR. After either operation below, FLPTR will point to the user FP buffer.

FLD0R = $DD89

LDX lsb of pointer LDY msb

JSR FLD0R

or

FLD0P = $DD8D

FLPTR = address of FP number

JSR FLD0P

LOAD FR1 WITH FLOATING POINT NUMBER

Loads FR1 with user FP number in buffer pointed to by 6502 X and Y registers or by FLPTR. After either operation below, FLPTR will point to the user FP buffer.

FLD1R = $DD98

LDX lsb of pointer LDY msb

JSR FLD1R

or

FLD1P = $DD9C

FLPTR = address of FP number

JSR FLD1P

STORE FR0 IN USER BUFFER

stores the contents of FR0 in user FP buffer pointed to by 6502 X and Y registers or by FLPTR. After either operation below, FLPTR will point to the user FP buffer.

FST0R = $DDA7

LDX lsb of pointer LDY msb

JSR FST0R

or

FST0P = $DDAB

FLPTR = address of FP number

JSR FST0P

MOVE FR0 TO FR1

Moves the contents of FR0 to FR1

FMOVE = $DDB6

JSR FMOVE

The usual use sequence of the floating point package might be to:

load FR0 and FR1 with FP numbes from user specified buffers

do the math

then store FR0 in a user buffer.

An alternative might be to:

convert an ASCII representation to FP (the result is automatically in FR0).

move FR0 to FR1.

Convert the second ASCII number.

Do the math.

Convert FR0 back to ASCII.

Store the number back into a user buffer.

The floating point package uses the following blocks of RAM.

                      RAM used by floating point package

          $00D4 - $00FF
          $057E - $05FF

If the floating point package is not used the above ram is free.

                   Useful data base variables and OS equates

     FR0    $00D4,6      (212): system FP buffer
     FR1    $00E0,6      (224): system FP buffer
     CIX    $00F2        (242): INBUFF index
     INBUFF $00F3,2      (243): pointer to ASCII FP buffer
     FLPTR  $00FC,2      (252): pointer to user FP buffer
     LBUFF  $0580       (1408): result buffer for FP to ASCII
     AFP    $D800      (55296): ASCII to FP
     FASC   $D8E6      (55526): FP to ASCII
     IFP    $D9AA      (55722): integer to FP
     FPI    $D9D2      (55762): FP to integer
     ZFR0   $DA44      (55876): clear FR0
     ZF1    $DA46      (55878): clear zero page FP buffer
     FSUB   $DA60      (55904): FR0 - FR1
     FADD   $DA66      (55910): FR0 + FR1
     FMUL   $DADB      (56027): FR0 * FR1
     FDIV   $DB28      (56104): FR0 / FR1
     FLD0R  $DD89      (56713): load FR0 by X,Y pointer
     FLD0P  $DD8D      (56717): load FR0 by FLPTR pointer
     FLD1R  $DD98      (56728): load FR1 by X,Y pointer
     FLD1P  $DD9C      (56732): load FR1 by FLPTR pointer
     FST0R  $DDA7      (56743): store FR0 at buffer by X,Y pointer
     FST1P  $DDAB      (56747): store FR0 at buffer by FLPTR pointer
     FMOVE  $DDB6      (56758): move FR0 to FR1
     EXP    $DDC0      (56768): e exponentiation
     EXP10  $DDCC      (56780): base 10 exponentiation
     PLYEVL $DD40      (56640): polynomial evaluation
     LOG    $DECD      (57037): natural log of FR0
     LOG10  $DED1      (57041): base 10 log of FR0


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