Stage 1 - You awaken on the Planet TITAN with no memory of past events. You find a holocube, which gives you instructions what to do. Stage 2 - You find your friend IAN, who restores your memory. He sends you to his friend Jake to get papers to enter the DEATH TOWER show and win a ticket to EARTH. You must get a work permit and complete odd jobs to earn the 1500 credits that Jake wants for the papers. Stage 3 - The DEATH TOWER TV Game Show. Survive and win a ticket to EARTH. Stage 4 - You arrive on EARTH and the aliens quickly discover you and try to kill you. You escape their grip and find the alien headquarters. Stage 5 - You discover the alien plans to dominate the human race but are captured by the aliens in the process. Stages 6 & 7 - You end up on the Planet of MORPHS. You search for info to destroy the planet by setting an atomic charge.
Holocube - Gives you info to start you on your journey. Force Field - Stops enemy bullets. Time it right because it only lasts a second. Stone - Useful for activating cameras and pressure pads. Credits - form of money needed at certain points in the game. Magnetic Cartridge - creates an energy source when charged at an energy generator. Mechanical Mouse - Can be picked up. Useful for setting off traps, pressure pads, cameras. Exploding Mouse - Explodes on contact. Can be picked up when it's not moving. I.D. Card - Necessary for access and identification. Key - Used to open key lock. Teleport Receiver - Can be thrown and re-used. The receiver marks the spot you will appear when you activate the Teleport Control. Teleport Control - Beams you to the Teleport Receiver. Other objects you encounter can be interacted with. These include: Teleport - Teleports you to specific place. Energy Generator - Used to recharge your shild or magnetic cartridge. Switch - Opens a door or calls an elevator. Camera - Same as a switch. Can also trigger a laser cannon. Pressure Pad - Same as a switch, Can also set off an alarm. Card Lock - Can only be opened with card. Key Lock - Can only be opened with key. Save Marker - Used as a save point during a level so you don't have to start the level from scratch. Disintegrator - Lose a life if you cross it. Electrified Floor - Run and Jump over it.
Land Mine - Jump over to avoid. Falling Mine - Passing under it causes it to fall. Laser Cannon - Activated by a pressure pad or camera.
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