Preview: BattleSphere
                                                By Christian Svensson

Note: This article originally appeared in Sven's 'Jaguar Interactive' January 7, 1996. It has been edited to the format of this page.

- To go where no man has gone before -

  • BattleSphere's scope is unlike that of ANY space combat game before it. The game centers around a power struggle for the control of the universe between 8 alien races. Each of the races has 3 ship types: Fighters, bombers(?) and Super Ships. There are also "Capitol" ships and star bases but they still weren't in the game as of yet. Most of these ships can also be flown in a two player mode... one player is the piliot the other player is a "gunner" with fully aimable turrents (ala the Milenium Falcon from Star Wars). I believe that some of the ships allow for both players to have independent lasers to be fired (fixed and aimable). Of course the piliot doesn't have aimable lasers and must navigate to line up his targets. Indeed some of the ships almost require this to be effective as they were "designed" for exactly that sort of combat.

    The classes of ships themselves have been tailored expressly to have weaknesses and strengths. For example, there are slow ships with poor handling, incrediblbly powerful lasers and medium strength shields. There are also incredibly fast ships with superior handling, weak shields and weak lasers. These choices were to show that some races are simply technologically superior to others. Bear in mind that almost any super ship is "better" than any fighter and again this is intentional. You can use these details to handicap a superior or more experienced player in a network game, or you can use it to give your self an advantage or disadvantage in a one player game.

    In addition to all of these different flyable ships, you can eject from the ships an fly around as a little humanoid trying to get your last licks in before you are quite literally blown to pieces. Enemy piliots also have the option (if they are fast enough) and it is quite entertaining to see the arms and legs explode off of the main body. It generally takes only one hit to kill an ejected pilot. Essentially, they've added a little something to the gameplay and earned their "teen" rating in one fell swoop.

  • There are also many different play modes... some are network only, some are single player.

    There will be an endurance mode (for network or single player) where randomly selected enemy ships form in waves to attack the human opponents... first one, then two, then three, etc., etc. I jumped in on this mode at the 15 ships level and got my ass handed to me (and I don't mean a donkey). The best I did was two kills before I died in about five tries. Scott "claims" (and admittedly Steph backs him up) that he's killed 5 before dying at that level. Pretty damn good if you ask me.

    You say you don't have someone to network with? Well that's o.k. Scott, Doug and Steph allowed for computer wingmen for you to play with. You can even designate their target ships to go after.

    A variant of this mode for network (or modem of course) is something I called "tag". Essentially some one is "it" and remains "it" until they shoot another human player. While they are "it" they are the target of all CPU attacks.

    There is a "free for all" mode where each of the ships is simply out to kill one another. This mode is fun for learning how to play, however is quite easy as I won it several times in the course of my first few times playing. Just like it sounds, the ships engage in a battle royale on an intergalactice scale.

    There are some other modes involving the capitol ships and starbases, however we didn't discuss them. Essentially it will involve destroying opponent bases/ships while protecting your own.

  • Weapons, Weapons Everywhere!

    While engaging the enemy you have several weapons (in addition to your standard lasers) at your disposal. They include:

      * Homing Missles: - just fire and they will home for 12 seconds on the ship you currently have targeted. You don't have to have a "lock". Think of it as the "gundum like" missles that you fire and then they arc back behind your ship to strike the target that was following you. They are damn cool to watch. Missles will show up on your radar screens and they are destroyable by shooting with laser fire, and/or (I would assume) mines. Scott used to attack Doug head on with missles, but Doug was constantly firing so he destroyed them before they ever got anywhere. Scott now uses the technique where his target isn't even on his view screen when he fires... I believe you only get 4 of these or so.

      * Stasis Bolts: - these large spheres of blue energy freeze your enemy for 4 or 5 seconds. At this time you can feel free to drop mines all around him so that when he "comes to" he rocks his world. I think you get 10 of these.

      * Super Bolts: - This wasn't the name for these, but essentially they were really powerful lasers. You only got a few shots with them however... I think like 10.

      * Space Mines: - What better way to get that pesky bogey off your tail then sending him a little chin music in the form of these puppies. I think you get like 20 of these.

      * More: - There were like two or three more weapons but I've forgotten what they did.

    As for your lasers, you can link your fire to do additional damage however, you will need to wait longer for your lasers to cool before you can fire again. Some ships have two main turrents, others three or four.

  • On the screen you have several displays in addition to your radar. You have your shield levels, your laser levels, your "engine" level, hull rating and your velocity. Your shield levels will go down when taking a hit from a laser, missle, mine etc. or from flying though debris of a recently destroyed ship. Collisions with other ships are possible, however they do no damage (they used to but every one kept killing themselves so they "sacrificed realism for playability"). Collisions and getting hit by missles or hevy laser fire will knock your ship about considerably and generally off the course you were following.

    Your shield levels "regenerate" at a different paces depending upon which ship you are, the speed you are moving (moving slower allow the shields to regenerate faster). They may include some way to allocate the ships power to the different systems ala X-Wing/Tie Fighter to give greater control over the shield levels. Once your shields are completely down, you begin taking damage against your hull rating". When your hull rating level reaches zero, the ship explodes. Be sure to eject as you may get one more ship before dying.

  • Well there's lots more to tell, however, I've sort of forgotten many of the points I wanted to make.

    - Sven!!!


  • * For the latest info and screenshots, visit the Official BattleSphere(tm) Page.