- N A T I V E DEMO - Copyright 1997 by Duranik This Demo does not contain Sounds, LevelBosses, and the Native extra weapon system due the low amount of available work RAM. Remember: It is not possible to reload data with the current version of the Jag-Server software therefore we have to store all the compressed Native data in memory. We have to divide the memory into 1 MB work ram and 1 MB compressed data. It was simply not possible to include more data like all the Sounds and the 2 LevelBosses. Sorry. * General Native is a horizontal 2D shoot em'up. Press the A, B, or C Button to get started. * Controls Use the JagPad to move your spaceship. The weapons are controlled with the B and C Buttons of the Pad. With the B-Button you are able to shot. It is only a shot with low energy. But be careful some enemies need more than one low energy shot to blast. Therefore use the C-Button to fire a shot with more energy. You can see the amount of energy for your Power shot on the left bottom of your screen. * Extra weapons ( not included in the demo !) Native does contain two combined extraweapon systems. Some of the destroyed enemies lose a coin or a star. Collect the money to buy extra weapons in the shop in the middle of each level. You can buy for example a satellite, lives, energy etc... The star is something different. It contains a letter like for example a "O" or "X". Every letter picked up will transform your ship completely. There exists five different classes of ships. If you pick up the same letter again you will power up the shot power of your ship. (Again 5 different power classes for each ship). It is the same system used in the best ST shoot'em ups Wings of Death and Lethal Xcess. Remember: The extra weapon system is not included in the demo. You can collect the money the stars can't be collected in the demo. * Some technical details - 60 fps (50 Hz Pal is not supported in the demo) - 16 Bit CrY Mode - up to 4 layers of parallax scrolling - Transparency and lightning effects - up to 120 Sprites (OP-Objects) on Screen - Scaling effects (OP) - real time data decrunch (DSP) - Game engine is running completely on the GPU - Rotation effects (not included in demo - not enough work ram) If you want to know something special about the used techniques write us a E-Mail. * Credits Roland Graf - coding Johannes Graf - all Graphics - Level design Gordon Gibson - ice decrunch routine Write your Error-Reports, Suggestions, Comments or anything else to: duranik@aol.com * Publishing We don't have a publisher for Native till now. If we don't find a solution in the next 4 weeks we will stop any work on this game. As you can see on the demo size it is not possible to make a 16 MBit (2 MByte) cartridge out of this game. The complete level with the 2 Bosses and FX Samples will take about 1.6 MByte (and still does not contain any Music). We are using a good compression algorithm but 2D graphics does need a lot of memory. The only solution is a CD version but we don't have a CD-devkit... Native demo is freeware. You can copy it as long as no profit is made. If you want to put this demo on your homepage or do anything else with it please ask us. It is not allowed to put this demo on any kind of CD-Rom without our written permission. *************************************************************************** Attention : You use this program at your own risk We are in no event be liable for consequential or incidental damages resulting from this product *************************************************************************** Release date: 24.10.1997