Well I have done by best here to acquire info for a comparison. I have done so by acquiring information from different magazines among other sources. If you find any errors or gaps please e-mail me.
Notes: A few notes here, the Jaguar and Saturn are multiprocessor machines which means they are not run by just a single CPU, which is important to note. A few other specs I will add in since I only have the info for a few systems. The Jaguar CD's access time is 210 milliseconds, while the Saturn is 360. Also the Jaguar has 790 megabytes of storage on a CD, while the Saturn has 600. Thanks to BNV for the info and corrections!
Category | Atari Jaguar | 3D0 | Sony PSX | Sega Saturn | Nintendo 64 | Neo Geo CD | SNES | Sega Genesis | Sega 32X | Price | $49.95* | $99.95 | $149.95* | $199.95 | $149.95* | $399.95 | $99.95* | $99.95* | $49.95* | CPU | Motorola MC68000 RISC chip, running at 13.3 MHz which coordinates sounds and graphics processors. | 32-bit ARM RISC processor running at 12.5 MHz. | 32-bit R3000A RISC chip running at 33 MHz | 2 Hitachi SH-2 RISC chips running at 28 MHz. | 64-bit R42000 RISC chips running at 100 MHz. | 16-bit 68000 RISC chip running at 12 MHz. | 16-bit 65816 Processor running at 3.58 MHz. | 16-bit 68000 Processor running at 7.61 MHz. | 2 Hitachi 32-bit RISC processor |
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Bus Bandwith (mill. px/sec) | 106.4 | 50 | 132 | ? | 500 | ? | 1 | 1 | ? | Graphics Processor | Custom RISC processor (Tom), contain blitter object processor and graphics processing unit. Sprite Scaling and Rotation. Has 24-bit color, Z buffering in hardware, Gouraud and depth shading and 4 K internal program/data store. | Twin graphics animation processors, DMA engine up to 50 MB/second. Has 16-bit on-screen from a 24-bit palette. | 66 MIPS Geocmetry Transfer Engine, 300,000 polyons per second, 24-bit color, up to 4000 8*8 pixel sprites, range of Alpha channel effects and MDEC FMV system. | VDP 1 processor which handles sprites, polygons and geometry VDP2 processor which handles backrounds. 32,000 colors from a 24-bit palette. | 64-bit graphics and DSP chip. 16/24 and 32-bit color textures and coordinates. | 4,096 colors from a 16-bit palette, up to 380 sprites on-screen, hardware sprite scaling and 3 layers of simultaneous scrolling. | 16-bit processor (don't have too many specifics on hand). | Ditto (same problem). | 50,000 polygons per second, with up to 32,768 colors. | Colors | 16,777,216 million | 16.8 million | 16.7 million | 16,770,000 million | 16.8 million | 4,096 | 256 | 64 | 32,768 |
Resolution | up to 720*576 | up to 640*480 | up to 640*480 | up to 704*481 | Variable, up to 1,280*1,024 | 320*224 | ? | ? | ? |
Sound | Stereo 16-bit DSP with DAC | Stereo 16-bit PCM and 16-bit DSP | 16-bit sound chip, ADCPM | 16-bit Yamaha processor, 32 voices, FM syhthesis, 2 CPU interfaces and an 128 step DSP. Also a 68E00 at 22.6 MHz. | 64-bit DSP chip | Z80 chip, 13 channel Yamaha 2610 | DSP processor | Z80 Processor | Mixed with Genesis sound |
Conclusion: We all knew that the Jaguar would not come on top here against some of the newer systems in alot of categories for obvious reason, but I think the Jaguar still holds its own quite well in comparsion, and we all know what really counts regardless which is quality (not quanity) software. Thats where the Jaguar comes in first in my book no doubt (again, if you find any problems with the above info e-mail me).